Difficulty

Difficulty refers to how challenging the gameplay is. Terraria has different forms of difficulty for both characters and worlds.


 * Character: During character creation, players may choose between , Classic ( Softcore), Mediumcore, and Hardcore, all modes changing the penalty upon death. Journey characters start with extra equipment and can only be played on Journey worlds. Classic characters drop coins. Mediumcore characters drop items on death, and Hardcore characters cannot respawn, and drop all items on death. Once a character has been created, its difficulty cannot be changed. On the, there are no options, and all characters are created as Classic characters.


 * World: During world creation, players may choose between, Classic, , and . This is a separate setting that applies to the world, rather than the character, and similarly cannot be changed once the world has begun generating.


 * Game progression: The world difficulty level will change at two points in the game, the transition from pre-Hardmode to Hardmode, and upon defeating Plantera. Each of these will cause stronger enemies to begin spawning. Game progression is controlled completely by the player, who can choose to remain in pre-Hardmode, however, many items and weapons can only be obtained through this game progression. Once the Wall of Flesh has been defeated, the world will automatically enter Hardmode, and once Plantera has been defeated, the world will automatically progress in difficulty level again. The only way to prevent increasing the world difficulty level is to not defeat those bosses. Once the world difficulty level increases, it cannot be reverted.

Journey
Journey Mode is unique, as the player may choose and change game difficulty whenever they wish. Journey Mode also includes additional tools such as godmode, item duplication, time and weather control, and the ability to control enemy spawns. The player must choose Journey on both the character and world creation menus to utilize it.

Classic
Classic (or Softcore ) is the default character mode (the only one on ), and is generally considered the easiest. It is the standard Terraria experience.

Classic characters drop half  of their coins when they die, which can be retrieved upon respawning, but may also be collected by other players in multiplayer or by enemies in. Classic characters respawn at their spawn point, 7 / 15 seconds after death on singleplayer / multiplayer, respectively.

Mediumcore
Mediumcore characters drop all of their items upon death, including all coins and ammo. These can be retrieved upon respawning, but any items may also be collected by other players in multiplayer and coins by enemies in Expert and Master Mode. Mediumcore characters still respawn at their spawn point, 7 / 15 seconds after death on singleplayer / multiplayer, respectively.

There is no reward for playing in Mediumcore, other than increased difficulty for its own sake.

The natural comparison here is to , where this is the default behavior on death. There are, however, significant differences:


 * Terraria's equipment is much more varied and individual than Minecraft's; while keeping spares or "second best" in a go-chest can help, there are some items that are not easily duplicated, and a few that come "one to a world".
 * Item despawning behavior is very different; in Terraria there is no time limit, but items can despawn if too many other items accumulate in the world. This is not usually an issue unless the player has an automated farm running, or perhaps fights a major invasion before retrieving their dropped items.
 * Likewise, the classic Minecraft terror of losing one's items to lava is significantly weakened, partly because of portable storage such as the Piggy Bank, but also because only the most commonplace items (Gray and White rarity) are vulnerable to destruction by lava. In practice, this generally means coins, building blocks, ammunition, and other sundry supplies are destroyed, but use of an Obsidian Skin Potion makes recovering everything else fairly straight forward. Keeping a spare and perhaps a  at the player's home base can make it almost trivial.

Hardcore
Hardcore characters die permanently, and drop all of their items upon death, including coins and ammo, which other players can then collect in multiplayer.

Death causes a Hardcore character to become a Ghost that can continue to observe the world but cannot affect it. Ghosts can fly, pass through walls, and continue to chat with other multiplayer users, but cannot interact with the environment in most ways and cannot open a world.

Once a dead Hardcore character quits the current world, that character is permanently deleted. The items players placed in Chests will not be deleted, but items the character had in portable storage will be deleted.

NPCs in worlds with Hardcore characters in them will drop Tombstones, which can potentially result in a Graveyard biome.

World modes

 * Journey Mode: This is an easier mode, that gives the player extra items on the start, allows duplicating items, and allows making the game easier. See Journey Mode for a more complete list.
 * Classic / Normal Mode: This is the regular world mode.
 * Expert Mode: Intended for experienced players, Expert Mode worlds contain the same enemies, but with increased stats, and some have altered behavior patterns that make them more difficult to defeat. However, as a special reward, loot drops are more frequent and bosses drop Treasure Bags which, in addition to the normal boss loot, also contain special items only available in Expert Mode. Expert Mode brings numerous other changes. See Expert Mode for a more complete list.
 * Master Mode: A harder version of Expert Mode, with the same AI but increased health and damage. It also includes two new drops per boss, and an extra accessory slot. See Master Mode for a more complete list.

Tips

 * Mediumcore characters may want to keep their second-best equipment in a Chest in case of death.
 * Hardcore mode can be utilized to freely explore a world by dying and flying through the ground and sky as a Ghost. However, Ghosts do not generate light, so exploring non-lit areas may be difficult.