Music

Terraria has over forty music tracks across every version of the game. Each one will play and loop endlessly while the player is in a specific biome or while certain events are taking place. Music is individual to each player, and as such its volume can be lowered or disabled entirely within the settings menu.

All the music in Terraria was composed by Scott Lloyd Shelly of Resonance Array.

In-game, it is possible to record and play these songs using the Music Box accessory.

Soundtrack
The soundtracks can be listened to and purchased from Bandcamp as three separate volumes or from Steam as a single soundtrack. The first two volumes are also included when the game is bought on GOG.com. Tracks are listed in the order they appear on the soundtrack.

Terraria Soundtrack Volume 1
Volume 1 was released on November 1, 2011.

Overworld Day
It's a cheerful, upbeat, and simple tune that's almost surely to be the first one heard by a new player. It plays during the day in the Forest only if it is not corrupted/crimson or Hallowed.

Eerie
It's slower and more sinister than most other tracks. It always plays in the Meteorite mini-biome. It will also replace the regular night music on many surface biomes while there's a Blood Moon.

This track also played within The Corruption prior to the 1.0.6 patch, the Dungeon prior to the 1.2 patch, and the Underworld prior to the 1.3 patch.

On the, the 1.3 Underworld track replaces all instances of the Eerie track.

Overworld Night
It's relatively peaceful and relaxing, but its tune is a minor one. This track plays only during the night in the Forest and Hallow surface biomes, but is replaced by Eerie / the Underworld track when there's a Blood Moon.

Title Screen
A serene, solemn tune, but short and hooking, it normally only plays in the main menu of the game, before entering a world; however, it can play in-game when its corresponding music box is crafted and used.

Underground
It's fast and has an almost robotic tone. It plays within the Underground layer of the world unless the alternate/cavern soundtrack is already playing, and will continue into the Cavern layer until the end of the track, after which it transitions to the alternate soundtrack. These two are by far the largest biomes in the game before hardmode is reached. At that point, this track, along with the alternate soundtrack, may become significantly more difficult to access, as the Underground Hallow and the Underground Corruption/Underground Crimson (both of which have different tracks) will quickly start spreading through the underground.

Boss 1
It's a loud, frantic tune, similar to battle music. It plays during the fight with the Eye of Cthulhu, King Slime, Eater of Worlds, Skeletron, , and. In hardmode, it also plays during the fight with Skeletron Prime and Duke Fishron. On, it plays during the Goblin Army event.

Jungle
With an exotic, relaxed tune, it has a unique feel to it with a heavy emphasis on percussion. It plays only in the Jungle (day and night) and its underground extension, the Underground Jungle.

This track was added in the 1.0.5 patch. Before it, the Jungle used the "Overworld Day" and "Overworld Night" themes, and the Underground Jungle used the "Underground" theme.

Corruption
Its melody somewhat resembles the Overworld Day track, but altered and slowed to sound much darker and more menacing. It plays in The Corruption during both day and night, but only on the surface. Once a world has entered hardmode, the Corruption will spread aggressively and this track will also play in Deserts, Oceans and Floating Islands that have been corrupted.

This track was added in the 1.0.6 patch. Before it, the Corruption used the "Eerie" theme.

Underground Corruption
This track is a combination of The Corruption and Underground tracks, with a depressing and dark tone. It plays within the Underground Corruption, usually only accessible once a world has entered Hardmode, although it will play if the player is deep enough underground in The Corruption (90 feet into the Underground layer or more).

This track was added in the 1.1 patch.

The Hallow
It has a very happy, heavenly tone and makes use of instruments related to this idea, especially the harp. It plays in The Hallow, but only on the surface and during the day. Once a world has entered Hardmode, The Hallow will appear and spread aggressively, and this track will also play in Deserts, Snow biomes, and even Floating Islands that have been Hallowed.

This track was added in the 1.1 patch.

Boss 2
It's a very hectic, frantic tune, and gives the feel of a chase, especially at the beginning. It plays during the fights with the Wall of Flesh and The Twins, fitting their frantic nature.

This track was added in the 1.1 patch.

Underground Hallow
This track is a combination of The Hallow and Underground tracks. It plays within the Underground Hallow and is thus only accessible once a world has entered Hardmode.

This track was added in the 1.1 patch.

Boss 3
It's much slower and less intense than the other boss fights, the slowest track in the soundtrack, giving it a more menacing and mechanical tone. It plays during the fight with The Destroyer and Brain of Cthulhu, as well as during invasions by the Frost Legion.

This track was added in the 1.1 patch.

Terraria Soundtrack Volume 2
Volume 2 was released on September 28, 2013.

Ocean
It is a tranquil theme with a somewhat slower pace than other daytime themes. It plays in the Ocean biome, but only if it hasn't been taken by the Hallow, the Corruption or the Crimson; their respective surface themes will play then.

This track was added in the 1.2 patch, and was featured as the first track in both the 1.2 and 1.3 trailer. Note that, despite having the same name and being associated with the same biome, this theme is different to that of the console/mobile version. (Console has 50/50 odds to play either one)

Eclipse
It's dark with a varying pace and, keeping with the atmosphere of the event it plays in, features an organ to give it a classic horror feel. It plays during a Solar Eclipse.

This track was added in the 1.2 patch.

Prior to the 1.2.1.2 patch, it also played during the Pumpkin Moon event, until it was given its own theme.

Rain
It gives the effect of a peaceful and calming theme, slower and less upbeat than others. It plays during rain, overriding the Overworld Day, Overworld Night, Desert, Ocean, and Hallow themes.

This track was added in the 1.2 patch.

Alternate Day
Similar to the original Overworld Day theme, it shows a cheerful, upbeat tune similar to the Overworld Day theme, but with a more complex composition. Its Music Box is named "Alt Overworld Day" in-game.

This track was added in the 1.2 patch.

Space
It's a quick and carefree theme that makes use of many airy synths, and shares some of its instruments with the Overworld Day theme. It plays when you are in Space during night.

This track was added in the 1.2 patch. Similar to the Ocean theme, the Space theme is different from the console/mobile version's. (Console has 50/50 chance to play either one) This daytime track was replaced with the  version in Terraria: Journey's End (1.4).

Golem
It has a fast pace without being particularly dark or menacing. It plays during the fight with Golem and the (and Pirate Invasion on ). Its Music Box is named "Boss 4" ("Boss 5" on ).

This track was added in the 1.2 patch.

Mushrooms
It's an offbeat, exotic, and trippy piece. It plays in the Glowing Mushroom biome, both on the surface and underground.

This track was added in the 1.2 patch.

Crimson
It's an unnerving, dark, and unsettling theme with a faster pace than that of the Corruption. Its main melody comes near the end of the track. It plays in The Crimson.

This track was added in the 1.2 patch.

Lihzahrd
It's a mysterious and exotic sounding theme, feeling like being in an ancient world. It plays in the Jungle Temple. Its Music Box is named "Temple" in-game.

This track was added in the 1.2 patch.

Ice
It's a relaxed, somewhat slow paced theme with a distinct, cold, and crystalline feel. It plays in the surface Snow biome, so long as it has not been taken over by Hallow, Crimson or Corruption. Its Music Box is named "Snow" on the PC version.

This track was added in the 1.2 patch.

Plantera
It is a unique, rock-and-roll, fast track with a metal tune and prominent use of electric guitars, and has some melodies from the Jungle soundtrack. It plays during the fight with Plantera.

Parts of Plantera's track have a similar sound to the end of Pantera's song Domination from their fifth studio album, released 1990. This is because Plantera is a reference to the band Pantera, Cenx's favorite band.

This track was added in the 1.2 patch.

Dungeon
It's a sinister, dark theme that makes use of xylophones, which, in some popular works (especially old cartoons), are used to represent the sounds that bones make. It plays in the dungeon.

This track was added in the 1.2 patch. Before it, the Dungeon used the Eerie theme.

Lunar Boss
A fast, abstract, and especially intense theme that plays during the Lunar Event. Its Music Box is named "The Towers" in-game.

This track was added in the 1.3 patch, almost two years after appearing in Volume 2.

Terraria Soundtrack Volume 3
Volume 3 was released on October 7, 2015.

Alternate Underground
It has a different, less whimsical feel than the original Underground theme. It plays within the Underground and Cavern layers of the world, alternatively with the other Underground track.

This track was added in the 1.2.2 patch.

Underground Crimson
Like the Underground Corruption and the Underground Hallow, it is a mix of the Underground and Crimson tracks. It plays in the Underground Crimson, and doesn’t exist on the.

This track was added in the 1.2.4 patch. Before this, the Underground Crimson used the basic Crimson soundtrack.

Goblin Army
A unique track for Goblin Army, it plays instead of the Boss 1 theme since 1.3. It somewhat vaguely resembles the Pumpkin Moon theme. Its Music Box is named "Goblin Invasion" in-game.

This track was added in the 1.3 patch.

The Underworld
A deep and menacing track fitting for The Underworld, with an emphasis on harsh percussion. Its Music Box is named "Hell" in-game.

This track was added in the 1.3 patch. Before it, the Underworld used the Eerie theme.

On the, this theme replaces all instances of Eerie, being played in the Underworld, Meteorite biome, and during Blood Moons.

Pirate Invasion
A unique track for Pirate Invasion, somewhat reminiscent of the Pirates of the Caribbean soundtrack.

This track was added in the 1.3 patch. Before it, the Pirate Invasion used the Golem theme (and it still does on the ).

Pumpkin Moon
It has a tune reminiscent of spooky Halloween-themed music. It plays during the Pumpkin Moon event.

This track was added in the 1.2.1.2 patch. Before it, the Pumpkin Moon used the Eclipse theme.

Frost Moon
It plays during the Frost Moon event. It vaguely resembles a Christmas song but is more upbeat and uses an electric guitar.

This track was added in the 1.2.2 patch.

Martian Madness
A loud, daunting track that plays during the Martian Madness event.

This track was added in the 1.3 patch. It was however released on YouTube on Feb 25th, 2015, as a 1.3-spoiler.

Lunar Towers
A duplicate of the Lunar Boss track found in Volume 2.

This track was added in the 1.3 patch.

Moon Lord
A unique, intense track that plays during the Moon Lord fight, it has a fast tempo and is fitting for a final boss. Its Music Box is named "Lunar Boss" in-game. Bits of this song can be heard in other ones, such as Lunar Towers or Space.

This track was added in the 1.3 patch.

Omitted Tracks
Currently, the following tracks are missing from the official soundtrack and are unavailable for purchase, possibly due to being originally exclusive to the console and mobile editions. They were removed from mobile with the addition of the 1.3.0 patch along with the 1.2 controls. They may be released in the future.

Desert
It is a simple, quiet theme inspired by ancient Egyptian music as commonly portrayed in other video games and films. It plays in the Desert biome, as long as the desert hasn't been taken over by the Hallow, Corruption or Crimson. It also plays in the Underground Desert, and the Hallowed Desert during the night.

This track was added in the 1.2 patch, prior to which the Overworld Day theme was used. This theme was originally exclusive to the console version and was brought over to the Desktop version without being altered or replaced, unlike the Ocean and Space themes.

Ice biome
This track is currently absent from the official soundtrack. It is a calm, mysterious, and wintery theme slightly reminiscent of the Alternate Underground theme. It plays in the Ice biome. It is played by the Ice Music Box on the Desktop version, and Snow on the Console and Mobile versions.

This track was added in the 1.2 patch, along with all the possible situations it plays in. This theme was originally exclusive to the console edition, where it was used in any Snow biome.

Boss 4
This track is currently absent from the official soundtrack. It is a frenetic, serious theme, which uses sounds resembling bee buzzes and wing hovering. It plays during the fights against the Queen Bee,, and Eye of Cthulhu. It can be played using the Boss 5 /  Boss 4 Music Box.

This track was added in the 1.2 patch, along with all the possible situations it plays in. This theme was originally exclusive to the Console version.

Sandstorm
This track is a tense theme that uses a synth to simulate wind (along with actual wind sounds) as well as a sitar to give a sort of egyptian desert feeling. Some parts of "Boss 4" and Lunar Event theme can be heard.

This track was added in the 1.3.3 patch.

Old One's Army
This track is an intense theme that reflects the play style of the event, and incorporates the main theme of Dungeon Defenders. It is a lot more orchestral than most other Terraria songs, and this is likely to reflect the crossover between Dungeon Defenders 2 and Terraria. At some points in the track, one may hear similar pieces from the Pirate Invasion, Title, Goblin Army, and Pumpkin Moon tracks as well as instruments commonly found in other Terraria tracks.

This track was added in the 1.3.4 patch.

Windy Day
This track has a perky, cheerful feel. It starts when it is windy on the surface.

This track was implemented in the 1.4 update.

Town Night
This track has a slight resemblance to the Space. It starts when in a village of NPCs at night. It starts quick then slows down to reveal a calm and enjoyable melody.

This track was implemented in the 1.4 update.

/ Mobile 1.2 soundtracks
The Console soundtrack features a mix of the Desktop soundtrack and several additional tracks which are listed below. Although Blake Robinson was commissioned to create the music for the trailers, the in-game music was created by Scott Lloyd Shelly.

Ocean
A happy, peaceful sounding track that plays in the Ocean biome that can remind one of the waters. It is completely different from the Desktop version's Ocean theme (there is a 50/50 chance to play either one on Console). This track was added to the Desktop version of Terraria as the Ocean Night track in Terraria: Journey's End (1.4).

Space
This track plays in Space. It is completely different from the Desktop version's Space theme (there is a 50/50 chance to play either on Console). This track has a slower and calmer feeling, like being free.This track was added to the Desktop version of Terraria in Terraria: Journey's End (1.4), and plays in space during the day.

Tutorial
This track plays during the Tutorial, and overrides all music that would normally play in a world. It can now be heard as an alternate rain theme with the addition of the Journey's End update.

Title
This track plays on the title screen. It is an extended variation of the Desktop version's title soundtrack, with more instruments and expression. However, mobile 1.2 and 1.1 have the Overworld day soundtrack.