Talk:World size

Map Viewer pixel size:

Small: 4200x1200 px

Medium: 6300x1800 px

Large: 8400x2400 px - Is 1 pixel equal 1 ft?

Map viewer size
Since the Map viewers are 3rd party software I dont' believe this information should be a main part of this page. -- Wynthyst  talk  08:27, 9 June 2011 (UTC)

Boundaries
Hmm, didn't realize the 3 map sizes were actually fixed. Oh well, fortunately the sheer number of tiles are large enough that there shouldn't be a perception problem. Anyway... I've tunneled sideways under the ocean to encounter a horizontal edge of the world (too bad there isn't an option of an edge-wrapped world). There's no actual map edge border per se, the map simply stops at a certain point. How about the vertical edges? From the snippets I've read about bugs and falling to the "bottom of the world" I presume the lower edge is also like that, so can I assume that the sky also just ends at some point you can't go higher? - Spinfx 07:17, 14 July 2011 (UTC)
 * Yup, the sky has a limit as well. --GauHelldragon 08:56, 14 July 2011 (UTC)

New map size in v1.1??
Can somebody help to check the sizes of the different world types in v1.1? I have just created a new Medium world, and it turned out to be 6400 x 1800 instead of 6300 x 1800. Dragomir7 01:16, 5 December 2011 (UTC)

-- I get this too. Just press F9 until the old or trippy lighting. Tested this on a Storage map thats built in space. Couldnt see some of the chests in new lighting. I'll get pics soon.


 * I created a large map for 1.1 and as one of my major bit of effort choose to dig my helevator on the far left of
 * the map, the absolute edge in fact. Now I do not yet have the compass to know the exact positioning, but under
 * the new lighting system, my helevator shaft takes the two left most blocks of the map. When I switch to the older
 * lighting system, pressing f9 twice, I suddenly have approximately 12 more blocks to the left of the shaft. I then
 * open the world in Terrafirma and find the map extends approximately 12 more beyond even that. This is an
 * interesting behavior and I can only wonder if it would be relavent enough to mention if only for the posibility of
 * creating hidden construction, or chest item caches, on multiplayer servers. Necrovore 19:37, 19 December 2011 (UTC)