Talk:Midas

Player coin drops
I'm confused. Does this cause players to drop coins that they didn't have, or more of the coins they have? Jjman740 (talk) 20:52, 10 July 2014 (UTC)
 * good question. in other terms: can it be abused to create money out of thin air, by repeating ly killing ones another? becasue if its the other way round, its very imbalanced that yoiu can steal more money from people... await rage.
 * I plan to test this in a bit[snip]--Macks2008 (talk) 22:40, 20 January 2015 (UTC)
 * I just deleted something from my previous response that made me feel stupid after further inspection of the article. By the way, what is the proper procedure for that on talk pages? (I.e. I removed something that was no longer useful and rather embarrassing)--Macks2008 (talk) 23:22, 20 January 2015 (UTC)

separate increase drops??
"Rather than causing a higher tiered coin drop if the coin stack goes to 100 or over, it will drop the total amount of the increase and converted post-pickup. " WTF does that mean????

1 it drops the total, auglmented amount if nothing goes over 100, but in two separate stacks if it would make it over 100...

2 it drops the total mount in one stack even if it is more than 100, but it is automatically converted when you pick up, so you never see two stacks?

3 something else i did not understand anything.

and the sentence could be gramatically more correct....


 * I am assuming it means that coin increases does not cause any dropped coins to convert into higher-tier coins. For example, let's say a monster usually drops . Midas increases this by (I've no idea how much it actually grants), causing the monster to drop a total of . This equals to, but as long as the coins are on the ground they will stay as . Only when the character picks them up they will convert to , hence "post-pickup". The same applies to Coin Stashes. NoseOfCthulhu (talk) 13:28, 13 July 2014 (UTC)