Death Sickle



The Death Sickle is a Hardmode melee weapon that fires projectiles which travel through blocks, at no mana or ammo cost, and is capable of autoswing. The projectiles travel approximately 12 tiles before dissipating, emit a small amount of light, pierce infinite enemies, and hit up to 6 times. It has a 2.5% (1/40) chance to drop from Reapers which appear during a Solar Eclipse (On the, they only appear after defeating all three Mechanical Bosses).

The Death Sickle's projectile decreases in speed as it travels, and lingers in place for about a second after stopping entirely.

It has somewhat low damage relative to other mid-Hardmode or late-Hardmode weapons, but the fact that sickles linger in place means there is little difficulty in hitting a single slow-moving enemy all 6 times. The fact it can hit any number of enemies makes the Death Sickle excellent against segmented enemies like The Destroyer or event enemies that come in tight swarms. Its projectile also completely ignores solid blocks, making it a Hardmode melee equivalent to a Vilethorn, and letting players fight enemies while hiding behind block barriers.

Its best Modifier is Legendary.

History
죽음의 낫 Faux de la Mort