Crystal Storm

The Crystal Storm is a Hardmode magic weapon that rapid-fires small crystals at a rate slightly faster than that of the Minishark, with each shot consuming five Mana. The crystals have a semi-random spread, though still remain relatively focused, and are not affected by gravity; they last for about three seconds each, ricocheting off walls and losing velocity until gradually dissipating. Their speed at impact does not affect their damage output. The crystals also provide a small amount of light.

Although the shards do not deal terrible damage individually, they overwhelm enemies with their quantity, and have enough knockback to even keep a crowd at bay.

Even though crystal shards cannot travel through blocks, the shards are quite small, and can fit through one-block-wide gaps in block barriers, which most enemies are incapable of traveling or firing through. Combined with the fact that the semi-random ricochets allow players to fire shards around corners, and the quite low costs, this means Crystal Storm is very useful in exploration when the player wants to clear a small cavern of enemies before they actually enter it.

The Crystal Storm's best possible Modifier is Mythical or Masterful, depending on what the player desires.

Trivia

 * The Crystal Storm is the Hallowed counterpart to the Corruption's Cursed Flames.
 * The crystals you fire appear to vibrate, though they are actually oblong, and spinning off-center.
 * Unlike most ricocheting projectiles, these crystals make no sound when bouncing off objects.