Talk:Angel Statue/@comment-174.60.54.189-20110520214719/@comment-4014466-20110526214856

Straight up deleting the item opens up the possibility of the game flipping out when the player has something saved in their inventory or world that has no data defined for it, unless they go in and add extra error handling to automatically delete undefined entries. I don't code in C#, so I'm not sure how feasible that is, or if it could cause problems elsewhere.