User blog comment:Ebob101/Any Likes and Dislikes of 1.1?/@comment-129.59.52.76-20111205053512

I didn't like the separation of easy/hard mode with the wall, for a few reasons:

- It made the easy mode nothing new or special (mostly the same + traps + GUI/key enchancements)

- Once hard mode was activated, most of the areas have already been excavated and torched to Oblivion.. making the hard mode content extremely easy to obtain by just running down the already created lit tunnels from easy mode. It turned into a farmfest rather than an exploration.

- There was no real "hard mode" added.. it was just an extension; The content after Hell. I was really looking forward to an actual hard mode aside from Hardcore, where perhaps these hard and new monsters were mixed in. The only harder aspect of 'hard' mode seems to be the bosses.

- In parallel with the problem presented by the already-excavated-in-easy-mode issue: The corruption has little to no time to spread before the PC is fully geared out. I found myself tapping my foot waiting for it to spread so I could find a suitable place to farm night souls (as the transitions between corrupted/normal areas are buggy as hell.. switching back and fourth at what seems to be completely random.. I had to search a long time to find an area -completely- overridden enough to farm properly.)