Statues

Statues are furniture items. There are a total of 108 different statues: 31 decoration statues, 36 text and numerical statues and 41 functional mechanisms that have an effect when connected to wires and activated. Depending on the statue, upon activation it may spawn enemies, drop items, or teleport an NPC to the statue's location. Most statues can be found already placed in any area underground (most frequently in the Dungeon and Underground Cabins, and Cavern level), though Angel Statues appear in Chests. Like all furniture, a pickaxe is used to free and collect them.

Functional statues
These statues can be wired and activated to spawn enemies, drop items, or teleport a random NPC to their location. For more information on wiring, go here. Statue-spawned enemies don't drop coins. They generally drop their other usual items, with the exception of the Mimic, which will only drop its banner after the designated amount of kills. Statues found in Underground Cabins may be connected to Pressure Plates, and can easily spawn enemies that kill early game players.

See spawn limits (below) for limitations that apply to functional statues.

Critters spawned from statues cannot be caught with the Bug Net. Attempting to do so will cause the critter to disappear in a puff of smoke.

Decorative statues
Decorative Statues have no function and only serve as decoration. They are generally found placed underground. The three Lihzahrd statues are only found in the Jungle Temple, and are the only statues that do not appear to be made of stone. The Angel Statue is sometimes found in Chests. The Armor Statue can also be crafted at the Workbench from 50 Stone blocks.

Text Statues
These are crafted at the Heavy Work Bench for 50 Stone each.

Spawn limits


Activation of a spawning statue will not produce an item/character if a certain quantity of that entity already exists within a certain range. The range boundary is square, centered on the statue's spawning point.


 * Example: A new Bunny will not be spawned by an activated Bunny Statue if 3 or more Bunnies already exist within a 200 pixel radius.

All statues (even those that appear shorter) have a footprint of 6 tiles (2 wide, 3 tall). Each of these 6 tiles could be used as a wire input. Since 1.3 update, each input shares cool down period with each other after activation. During an input's cooldown, activations from any trigger devices (switches, timers, pressure plates) will be ignored. For enemy & critter statues, this cooldown lasts exactly 0.5 seconds. Item statue inputs have a far longer 10 second cooldown.

Creatures spawned by Fish and Bunny Statues during a Blood Moon will immediately become corrupted. Corrupt Goldfish and Corrupt Bunny enemies do not count against the spawn limits, allowing quicker farming. The same is true of Goldfish which start walking during a rainstorm. Another exception is the Bomb Statue, since Bombs may group together into stacks of up to 100 and each stack counts as a single item.

Tips

 * The most valuable statue in terms of rare drops is the Jellyfish Statue ( per Jellyfish Necklace), or the ( per Night Vision Helmet).
 * The Metal Detector can help find statues. It can find Underground Cabins (by detecting the chest within), where statues often spawn. Note that Life Crystal has higher priority over chests.
 * Slimes spawned by the Slime Statue during the Slime Rain event can help add to the number required to summon the King Slime.
 * Bunnies can be caught from the Bunny Statue and be crafted into Explosive Bunnies (which would otherwise cost if purchased from the Pirate NPC).
 * Another way to make money or grind for Ectoplasm is to place a Chest Statue or Shark Statue in the Dungeon after Plantera has been defeated. Since only enemies with above 100 health have a chance (6.67%) of spawning a Dungeon Spirit (drop 1-2 Ectoplasm, each).
 * Statues with reduced drop rates, (Ex. Medusa, Unicorn) have the drop rate divided by 4, giving a drop rate of 1/4th of the normal drop rate.
 * Spawned enemies from statues (such as slimes) will drop Mana stars when killed if the player is currently not at maximum mana, and hearts if the player is not at full health. This can be used to create a spawner on a timer near or above a player arena, and give them a semi-steady supply of mana and hearts, at a faster rate than statues alone.

Trivia

 * Before the 1.1 update, the Angel Statue could be neither placed nor sold, and had no apparent use in the game. It was (and still is, even after the update) the subject of a running in-game joke, whereby NPCs will make reference to its useless nature. It was speculated to be a replacement for developer testing items, to prevent the overpowered test items from being hacked in. It could also simply be an in-joke among the game's developers. If the player acquires a Zapinator, Soul Scythe, Scythe, or Icemourne with an Inventory Editor, it will become an Angel Statue. In the, Red Potions hacked into the game become retextured Angel Statues.
 * The Angel Statue is similar to the Perfectly Generic Item in Starbound in that if an item is invalid it will be replaced with another item.
 * The Angel Statue is listed to have 5 separate item IDs, but all 5 different statues will stack upon one another in your inventory.
 * The Pillar Statue is the only statue that doesn't have a base.
 * The Mushroom Statue, though not being a functional statue, will react when stimulated with wire by lighting up.
 * The Shield Statue, when placed, has a design similar to the old Cobalt Shield.
 * New statue graphics were added, but the items that place them were never implemented, nor were they given names. The first statue appears to be a sort of bird, while the other seems to be an owl.
 * In the Console 1.0.750.0 patch new splashes were added to the game in similar vein to those teased for the upcoming 1.3.6 update. One of these is an ocean themed splash, which features a bird that bears a resemblance in shape to the one in the first statue.
 * The Unicorn Statue strongly resembles the knight chess piece.

History
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