1.0.3

New items

 * Black Lens
 * Jungle armor
 * Sunglasses
 * Wizard Hat

New enemies

 * Dead Miner
 * Tim

Changes

 * Set bonuses that provide more defense, now correctly match their tool-tip.
 * All armor inventory icons have been improved.
 * All player armor graphics have been improved.
 * All armor sets have been changed graphically.
 * Molten armor's overall defense has been reduced.
 * Meteor armor's set bonus now reduces Space Gun mana cost to 0.
 * Several magic items have had their damage increased.
 * The Demolitionist is now also triggered to arrive when the players have Sticky Bombs and Grenades in their inventory.
 * All Skeleton graphics have been changed.
 * The Guide now has hit and death effects and can now be killed by hostile NPCs.
 * Trees now become corrupt instead of being destroyed when touching the corruption. And the new corrupt trees become un-corrupted upon purification.
 * Created a console server with no video card requirement. Type help in the console for a full list of server commands.
 * Increased client side multi-player security, this should help in the battle against broken character files.
 * There is now a host and play option in the client, that will auto connect you to your own server world upon its creation.
 * Clients are now able to connect to ports other than 7777.
 * Slimes are synced better on multiplayer games.
 * Accessories now correctly sync between players.
 * Added -join, -port , and -pass command line parameters to the client to enable auto-join of servers.
 * The game window is now re-sizable while in windowed mode.
 * Full-screen resolution can now be changed in the options menu.
 * The server is now run in a seperate process TerrariaServer.exe, which can also be found in Terraria folder.
 * The max amount of players on servers is now customizable up to 255 players.

Bug fixes

 * Pressing alt+enter to toggle full-screen mode will no longer bring up the chat window.
 * Fixed several bugs that would crash the game during world generation.
 * Fixed a bug that would cause the player to get stuck on "Receiving Tile Data" when their spawn is placed near the world edge.
 * Fixed a bug that prevented Underground Jungle Seeds from spawning.
 * Corrected a bug that was causing the Server to send out liquid as water when it should have been lava.
 * Using the Cloud in a Bottle will now correctly reset fall distance.
 * Players can no longer repeatedly double jump after touching the top of the world.
 * The game will no longer crash when connecting to a non-existant or offline server.

New bugs

 * Multiplayer latency/lag has greatly increased, even on local computer. Hitting mobs will cause them to knockback-teleport back by lag. This also applies to other monsters than Slimes.
 * Mob spawnrate has been decreased. Sometimes mobs may not spawn at all. This happens on fullscreen and high resolutions (1920x1080 for example).
 * Non-numeric characters may be entered to the server port, such as alphabets.
 * Worm Food and other summoning items will take effect in their location, even when not used.
 * High resolutions may cause graphical menu glitches during startup.
 * High resolutions may cause a black bar to appear in the background, as seen in this screen shot.