Doors



Doors are furniture items that prevent enemies from entering an area when closed. Players can open them with. Doors can be placed in any space so long as it is exactly three blocks high, with ceiling and floor blocks.

Friendly NPCs will open and close doors during the day as they wander about.

Enemies that follow the Fighter AI can open doors, with a few exceptions. Additionally, Goblin Peons can remove doors entirely on contact, while Angry Bones and Butchers can open them with one hit.

Doors can also be opened and closed via Wires. If you put wire on the door's hinge, then the wiring will toggle the door's closed/open state upon activation, but if you put wires on the side tiles, where the door opens, then the wiring will only close the door.

The Lihzahrd Door occurs naturally at the entrance to the Jungle Temple, and initially requires a Temple Key to open. Once unlocked, it can be freed with a pickaxe, and placed again by the player like any other door. Lihzahrd Doors can also be crafted, but its crafting station can only be obtained after opening the initial door, and the ingredients require the Picksaw (or better) to mine, which is dropped by Golem.

Lihzahrd Door locked graphic.

Apart from the standard doors listed here, there also exist Trap Doors and Tall Gates, which behave similarly. Also every block can be used like a (Switch toggled) door via Actuators.

Currently there are 38 varieties of doors, 32 craftable and 6 noncraftable versions which must be looted from various locations in the world.

History
Porte