Board Thread:Player Suggestions/@comment-26293086-20160630185700/@comment-31688508-20170414155430

My mini-boss is a Corrupted/Crimtane/Hollowed version of an NPC

Corrupted/Crimtane/Hollowed  For example: Corrupted Merchant or Crimtane Dryad (<-Ironic) Hollowed Nurse

How spawned: If an Friendly Npc Enters or is close to Corrupted/Crimtane/Hollowed land, there is a 25% (50% hardmode 75% expert mode) chance they will become Corrupted/Crimtane/Hollowed. The NPC will no longer ocupy a room and will be hostile to the player and other NPCs.

Health:500 (Doubles if for example: Hollowed NPC is on Hollowed land and so on)

Attack damage: 25% (50% hardmode 75% expert mode) of player's highest attack damage recorded (note: at the time the npc was Corrupted/Crimtane/Hollowed) (Attack damage doubles if for example: Hollowed NPC is on Hollowed land and so on)

I Don't know how to make a picture of it so just imagine said NPC but gray and purple for corruption red-ish for crimison and white, yellow/blue for hollow. The NPC will also be twice as big as the player

Drops: 50 copper-10 silver, 50% chance 10-20 biome related ore, ​25% chance 20-40 biome related ore, ​2.5% chance 40-50 biome related ore,​ 50% chance to drop profession related item. For example: Guide=books Merchant=coins Nurse=healing potions. Some interesting drops come from Dryad, Arms Dealer, Travelling Merchant and the Wizard. dryad=worm food OR ​bloody spine.(Hints at Dryad=evil?) Arms Dealer=Nurse Shirt (this may hint at the fact he killed someone) TravellingMerchant=Harpy Feather (Hints at Travelling Merchant=Explorer?)  Wizard=Guide Voodoo doll (hints at wizard= Guide's Nemisis?)