Module:Modifier

local trim = mw.text.trim local cargo = mw.ext.cargo local possibleModifiers = require('Module:Possible modifiers').getPossibleModifiers

local currentFrame

local getArg = function(key) local value = currentFrame.args[key] if not value then return nil end value = trim(value) if value == '' then return nil end return value end

local round = function(x) return x + 0.5 - (x + 0.5) % 1 end

local function arrayToSet(t) local set = {} for _, v in ipairs(t) do		set[v] = true end return set end

local function getToolModifier(item, modifierinfoSpeed) if item.possibleModifiers[15] ~= nil then -- can get Light local low = '' local alt = '' local combatmodifier = '' if item.possibleModifiers[81] ~= nil then -- can get Legendary combatmodifier = 81 elseif item.possibleModifiers[44] ~= nil then -- can get Agile combatmodifier = 44 low = 'low' end -- check if Light causes the same toolspeed bonus as the combat modifier option if combatmodifier ~=  and item.toolspeed ~=  then if round(item.toolspeed*modifierinfoSpeed[combatmodifier]) == round(item.toolspeed*modifierinfoSpeed[15]) then alt = 'alt' end end return 'harvest' .. low .. alt end return '' end

local function getWeaponModifier(item) if item.damagetype == 'melee' then if item.possibleModifiers[81] then -- can get Legendary return 'melee' elseif item.possibleModifiers[59] then -- can get Godly return 'meleealt' elseif item.possibleModifiers[43] then -- can get Deadly return 'nokb' elseif item.possibleModifiers[60] then -- can get Demonic return 'nokbalt' end elseif item.damagetype == 'ranged' then if item.possibleModifiers[82] then -- can get Unreal return 'ranged' elseif item.possibleModifiers[60] then -- can get Demonic return 'rangednokb' end elseif item.damagetype == 'magic' then if item.possibleModifiers[83] then -- can get Mythical return 'magic' elseif item.possibleModifiers[28] then -- can get Masterful return 'magiclow' elseif item.possibleModifiers[59] then -- can get Godly return 'magicverylow' elseif item.possibleModifiers[26] then -- can get Mystic return 'magicnokb' elseif item.possibleModifiers[60] then -- can get Demonic return 'magiclownokb' end elseif item.damagetype == 'summon' then if item.listcat:find('whips', 1, true) then return 'whip' elseif item.possibleModifiers[57] then -- can get Ruthless return 'summon' elseif item.possibleModifiers[43] then -- can get Deadly return 'nokb' elseif item.possibleModifiers[60] then -- can get Demonic return 'nokbalt' end end return 'none' end

- -- main return object return {

go = function(frame, args) -- init cache currentFrame = frame local itemname = getArg('itemname') local itemid = getArg('itemid') local modifierinfoSpeed = { [44] = getArg('modifierinfo_speed:44'), [81] = getArg('modifierinfo_speed:81'), [15] = getArg('modifierinfo_speed:15'), }	-- fetch info about the item: local item = cargo.query('Items', 'type, listcat, damagetype, toolspeed', {		where = 'name="' .. itemname .. '" AND itemid='.. itemid,		limit = 1,	})[1] item.possibleModifiers = possibleModifiers(itemid) if #item.possibleModifiers == 0 then -- couldn't find any possible modifiers for this item return 'none' end item.possibleModifiers = arrayToSet(item.possibleModifiers)

-- normalize for _, stat in ipairs({'type', 'listcat', 'damagetype', 'toolspeed'}) do		item[stat] = item[stat] == nil and '' or item[stat]:lower -- nil to empty string, non-nil to lowercase end if item.damagetype:find('melee', 1, true) then item.damagetype = 'melee' elseif item.damagetype:find('ranged', 1, true) then item.damagetype = 'ranged' elseif item.damagetype:find('magic', 1, true) then item.damagetype = 'magic' elseif item.damagetype:find('summon', 1, true) then item.damagetype = 'summon' end item.toolspeed = item.toolspeed:gsub('^%D-(%d+).*$', '%1') -- strip non-numerical characters local isTool = item['type']:find('tool', 1, true) and not item['type']:find('weapon', 1, true) -- has tool type and does not have weapon type local result = '' if isTool then result = getToolModifier(item, modifierinfoSpeed) if result == '' then item.damagetype = 'melee' end end if result == '' then result = getWeaponModifier(item) end return result end, }