Talk:House

I have rooms on my server map that attract NPCs just fine, yet lack doors.. Nokiemens 00:54, 24 May 2011 (UTC)
 * Wooden platforms work as well. It does not have to be a door. --Demian 18:39, 25 May 2011 (UTC)

Is 7x5 requirement true? I couldn't get any NPCs until i expanded my rooms to 8x5. 178.141.117.237 18:40, 26 May 2011 (UTC)
 * I keep seeing various numbers, sometimes including floor/roof and sometimes not. I'm not sure. --MissDolyl 12:11, 27 May 2011 (UTC)
 * Of course, this is the size as measured from inside. Looks like the size requirement is defined by the area of the free space inside of the house, which presumably should be no less than 40 blocks (for example, 10x4 worked for me; non-rectangular works too, but needs more testing) 178.141.117.237 09:42, 29 May 2011 (UTC)
 * Inside measurements of 8x4 always work for me, so the minimum must be less than 40 blocks.Blue Legion 06:46, 30 May 2011 (UTC)
 * To me it seems, that NPCs have different requirements. I built six houses, each 7x5 (9x7 inclusing the walls) and the guide, nurse, merchant and demolitionist each spawned and moved in their rooms. But despite having a musket and killing EoC twice neither the dryad nor the arms dealer arrived. Which is a problem if you need purification powder to break shadow orbs and don't want to use dynamite. Anyways, as soon as I made the rooms of my base 10x5 both, the dryad and the arms dealer moved in immediately. Maybe these two demand some more space to live.--93.220.82.23 18:34, 15 June 2011 (UTC)
 * Indeed, my dryad did not arrive, even though I had a several houses saved for her. All these houses I triple checked and they were good (1 was even taken by my merchant after he died and came back). I later built a bigger house, and she arrived the very instant I placed closed it with the door.
 * On the other hand, 8x4 is enough for everyone on my latest world. Peek at the code, anyone? Otherwise we can speculate forever. --178.141.117.149 19:07, 15 June 2011 (UTC)
 * I think the reason some houses that seem valid are not working is that there is 1 additional requirement, the NPCs need an open space to stand. table, workbench, platforms and solid blocks all block this, you can see the open space they have chosen by where they stand at night. The requirement seems to be at least 4 high and 4+ width, I need to do more testing to confirm the width, but they seem to need at least 4 blocks of non-platform flooring to stand on, they accept 3 tiles but only as long as the blocked area is platform, table or workbench, solid blocks and they wont come --Ket 11:06, 29 June 2011 (UTC)

sharing platforms
According to the page, houses "cannot share doors or platforms". yet, for some reason, the nurse and guide in this picture do not seem to have a problem with the platform they share as ceilling/floor respectively. (nevermind the merchant, i just tore his house down)

P.S: NPCs seem to have a problem with the whole floor being made out of platforms, as seen here (the rooms under the nurse's and the merchant's). As soon as i replaced the platforms with bricks, the rooms where occupied within seconds, as seen here. The NPCs do not seem to have a problem with the whole ceilling being made out of platforms though.62.143.60.43 18:18, 29 May 2011 (UTC)
 * Seconded. Three rooms next to each other (so the center room has only the two shared doors) works fine. --Horsedrowner 13:05, 27 June 2011 (UTC)

Securing entrances
As far as I can tell, mobs (well, I've only seen zombies do this) can "bash" open doors, but only if the door isn't designed to open one way only. It seems to me all you need to do is simply make all your entrance doors open outwards one way only. Hell, I've gotten into the habit of making ALL my doors like that. Seems too trivial to secure houses from monsters. - Spinfx 02:02, 21 July 2011 (UTC)