Guide:Frost Moon strategies

The enemies during a Frost Moon are very dangerous, being essentially stronger versions of the Pumpkin Moon enemies. The player has to craft a Naughty Present to start a Frost Moon. A large arena is extremely useful in the fight. It is suggested to fight the invasion on multiplayer, because the enemies are tough.

This event is extremely hard, it is highly recommended (if not outright mandatory) to wear top-notch end-game equipment. It is furthermore highly advised to build an arena with traps (Lihzahrd-type ones) and lava to help deal with the waves of monsters, though it might burn some items. In the same manner as with the Pumpkin Moon. The arena should also feature a nearby house serving as a spawn-point for dead players. Wounded monsters will regain full life if the house is too far away. The event lasts throughout the night (7:30pm) only and will end on dawn (4:30am), making high damage a must to properly advance and obtain loot.

Magic Approach
Magic set: The mage set, with a properly prepared arena featuring Spiky Ball, Super Dart, Flame and Spear Traps, can deal a lot of damage with the high damage boost of the mask. Keep Mana Potion usage to an absolute minimum, as the Mana Sickness debuff will harm your DPS. Using the Razorpine with Spectre armor (with mask) allows you to deal high DPS and deal damage quickly without dying. When using Magic Cuffs, you could potentially have unlimited mana and health. Additionally, one could bombard enemies with Blizzard Staff icicles alongside the constant fire from traps. The primary dangers are the Ice Queen and the present bombs and Santa-NK1 rockets and present bombs. The first five or so waves or should flick by in a few seconds.
 * Armor: Spectre Armor (with mask)
 * Weapons: Nimbus Rod, Magnet Sphere (optional), Bat Scepter (optional), Blizzard Staff, Razorpine (recommended), Razorblade Typhoon (optional). Try to reforge all weapons to Mythical (Apart from the Nimbus Rod, which should be reforged to Demonic).
 * Accessories: Destroyer Emblem, Sorcerer Emblem, Celestial Emblem, Magic Cuffs, Star Veil or Charm of Myths (Charm of Myths for Expert Mode players), and Shiny Stone (On Expert Mode). All Accessories should be reforged to Menacing or Lucky for maximum DPS.
 * Buffs: Magic Power, Mana Regen, Well Fed, Ironskin, Endurance, Regen, Clairvoyance, Warm.

Ranged Approach
Ranged set: The ranged set is likely capable of lashing out the most damage. With the proper gear and a suitable positioning (to trigger/keep the armor's ability), chances are good the player can utterly destroy any incoming enemies near instantly. The ranged set does however not supply any sort of healing, and is thus more dependent on multiplayer support or an arena designed to prevent enemies from being able to deal contact damage, along with blocking enemy attacks. Crystal Bullets are recommended, as each shard can damage nearby enemies, and boss enemies can run into them, taking more damage. The Tsunami can easily take out most enemies quickly, and Holy Arrows can be used to take out groups of enemies quickly, as each shot spawns 10 stars, and Ichor arrows can easily take out boss enemies very quickly, but the lack of velocity can make hitting Ice Queens difficult.
 * Armor: Shroomite armor (with a helmet variant that benefits your weapon)
 * Weapons: Candy Corn Rifle, Electrosphere Launcher (using Rocket III for ammo), Nail Gun, Stynger, Snowman Cannon, Chain Gun or Tactical Shotgun (using Crystal Bullets for ammo), Tsunami (Using Ichor Arrows or Holy Arrows for ammo).
 * Accessories: Destroyer Emblem/Sniper Scope, Ranger Emblem, Avenger Emblem, Celestial Stone/Celestial Shell, Star Veil

Melee Approach(Damage)
Melee damage set:
 * Armor: Beetle armor (with Beetle Scale Mail) or Chlorophyte Helmet, Turtle Scale Mail, and Hallowed Greaves for high offensive damage.
 * Weapons: Vampire Knives, The Horseman's Blade, Influx Waver, Flairon, North Pole, Paladin's Hammer, Possessed Hatchet, Terra Blade

For soloing purposes, there appears to be two approaches with a melee damage set:
 * Accessories: Destroyer Emblem, Warrior Emblem, Avenger Emblem/Mechanical Glove/Celestial Stone/Fire Gauntlet/Celestial Shell, Star Veil
 * Vampire Knives: This method aims to sustain the player's life through the Vampire Knives. Though it is weaker than the mage set, it is powerful enough (thanks to the high armor) to survive several waves of the Pumpkin Moon and Frost Moon events, and can thus be used as a stepping stone to obtain weapons for other sets (such as Razorpine or the Blizzard Staff).
 * The Horseman's Blade: This method relies of the The Horseman's Blade's ability to spawn homing pumpkins. It is dependent on a cluster of statues to spawn weak monsters, much like an ordinary statue farm.
 * Another method is to use The Horseman's Blade initially against the weaker monsters, as the pumpkin heads will often kill other monsters that would otherwise have been missed. The Flairon can then be used to great effect against the Everscreams and Santa NK1, and also the Ice queen if you can keep up with her (Fishron Wings will help with this). If the velocity of the Flairon bubbles proves too slow to catch up with the Ice Queen, the Possessed Hatchet can deal reliable damage in the meantime, while waiting for the Ice Queen to start a stationary spinning attack. Vampire Knives can be used in reserve in case the player needs to heal up. The North Pole can be used to fight the Ice Queens, as if the projectile is fired straight upwards, the queen will fly through the snowflakes left by it, and these will also fall to the ground and damage any monsters on the ground too. A melee approach has the advantage of the high defense offered by Beetle Armor, which greatly increases survivability.

Melee Approach 2(Tanking)
Tanking set:
 * Armor: Beetle armor (with Beetle Shell)
 * Weapons: Vampire Knives, Terra Blade, Influx Waver

The tanking set is, like the ranged set, aimed at multi-player. Its purpose is to direct monsters' attention so that more fragile characters can butcher them all. For this reason the set has a high value of defense, and consequently lesser damage than the other sets. If, during multi-player, the overall healing is good enough, some defense-granting accessories may arguably be replaced by damaging-increasing ones, such as those used by the melee-damage set. The weapon can similarly be something else than the Vampire Knives. Though the player probably won't die that often, this set is unlikely to perform well in single-player due to how the low damage won't allow for much wave advancement.
 * Accessories: Paladin's Shield, Frozen Turtle Shell, Star Veil, Moon Stone/Celestial Stone/Celestial Shell, Ankh Shield

Summoner Approach
Summoner Set
 * Armor: Spooky Armor/Tiki Armor
 * Weapons: Stardust Cell Staff, Tempest Staff, Staff of the Frost Hydra, Optic Staff (Optional)
 * Accessories: Pygmy Necklace, Papyrus Scarab, Avenger/Summoner Emblem, Necromantic Scroll, and the Hercules Beetle.

When using the summoner approach, first create an invincibility machine, and put yourself in it. This will prevent death. It will also help if all the accessories are reforged to Warding to have a less of a chance of dying.