Guide talk:Maintaining world purity

A couple of things.

1) Maybe it would be helpful to advise players to proactively work towards preparing for the mess that is hardmode before it actually happens. For example, neither Hallow nor Corruption can jump across gaps at least 3 blocks wide, yes? So they should be encouraged to dig wide mineshafts, and if possible plan their layout so as to act as a barrier against areas they don't want getting infected. Explosives really help speed things up here.

2) It will be (very) likely that total containment not be possible. So instead of planning to contain 'infected' areas, it may be easier to make safe zones instead. For example preserving areas for farming. Given that these zones normally aren't very large cleaning them up in case a breach happens should be easy. Similarly if they need to be purged then rebuilt it shouldn't be too hard if you have spare materials saved up.

Hmm, what else? - Spinfx 02:42, 15 December 2011 (UTC)

Okay, I just remembered about Purification Powder and Vile Powder. They're not too hard to obtain and considering how effective they are (a single dose immediately cures a not-insignificant area of infection) I think they deserve mention. - Spinfx 05:14, 15 December 2011 (UTC)

Well, no, Corruption can easily clear 3 block wide gaps. Have you forgotten about the thorn bushes Corruption creates? They aren't restricted to 3 block gaps as common knowledge knows that they can grow anywhere in corruption, at any angle, to considerable height/width from their roots. And Powder isn't very effective in the way hardmode Corruption spreads underground quite efficiently. The same goes for the Hallow. But I like the idea of safe zones! ---Linkraft 13:57, 15 December 2011 (UTC)

Guys, this page is currently in a very rough state. No need to put it on the talk page; throw it right on the main page. The stuff you've added here is arguably more useful than the article itself. :) --Theothersteve7 14:57, 15 December 2011 (UTC)

Speaking of which, I appreciate the contributations you've been making to this Guide. I started it on Tuesday (my first), and it's cool to have someone to help me out with the writing. Thanks again! :) ---Linkraft 15:03, 15 December 2011 (UTC)

Damn, I totally forgot about the Corruption thorns. I suppose we could tell people to line their shafts with bricks then, since afaik nothing can grow on player-made materials. Btw I just spent an hour blasting a chasm around the natural corruption in my world, got totally carried away and the gap is now at least half a screen wide, lol. This could be a fun project for a multiplayer co-op server actually: preparing the world for hardmode. - Spinfx 15:40, 15 December 2011 (UTC)

Personally, I think it's almost ready to be put on the main Guide list once we study the effects that Corruption and Hallow have on the Snow Biome. Agreed?--Linkraft 01:22, 16 December 2011 (UTC)

Thanks to whoever added the image. The dungeon brick-lined airgaps were a nice touch. One thing though, using the Pwnhammer on Demon Altars to spawn the hardmode ores generates additional hallow/corruption in random areas iirc from the article. I can't guess where the infection on my world will reach so instead of guessing how wide an area to contain, I instead dug safe zones instead of containment zones. Basically I extended the gap from underneath the dungeon right down through to the underworld, boxed in the existing natural corruption areas, boxed in my spawn area, and separated the entire jungle vertically on both sides. Still a work in progress though, especially since I have to mine out all the dungeon bricks and it's taking a long time >__> - Spinfx 07:09, 2 January 2012 (UTC)