Critical hit

Critical hits occur randomly when striking enemies. By default, each successful hit on an enemy has a 4% chance of being a "critical hit", dealing approximately double the usual damage of the weapon in use with 40% more knockback. A small number of weapons have a base critical strike chance that is higher than the 4% default. In addition, certain modifiers, armor bonuses, accessories, and buffs can boost the player's effective critical strike chance.

Visually, critical hits are displayed as slightly exaggerated bold damage numbers that linger on-screen for a longer period and travel slightly higher than damage numbers from ordinary hits.

Minions cannot normally deal critical hits, only by wearing a full set of Monk armor or Shinobi Infiltrator armor with any of the Lightning Aura sentry summons or by using a Morning Star or Kaleidoscope with any minion can crits be dealt at a fixed rate depending on which is used. The armor set bonuses and whip effects can be stacked for a maximum of 35% crit chance.

Players attacking other players in PvP will also not deal critical hits.

Maximizing critical hits

 * Melee
 * Maximum critical strike chance is 146%, attained by combining the following at night:
 * Although the will increase critical strike chance by 30% at its stealth mode, the critical strike chance shown in the tooltip will be 100% when the actual critical strike chance is higher than 100%.
 * By properly parrying an enemy's attack using the the player is given the buff  and an additional 400% damage for the next attack.
 * By properly parrying an enemy's attack using the the player is given the buff  and an additional 400% damage for the next attack.


 * Melee
 * Maximum critical chance is 121%, attained by combining the following:
 * can be swapped with.
 * As this chance caps at 100%, you can skip minor items like (-2),  (-2),  (-2) or switch to  (-8) and still have 100% chance.
 * As this chance caps at 100%, you can skip minor items like (-2),  (-2),  (-2) or switch to  (-8) and still have 100% chance.


 * Ranged
 * Maximum critical strike chance is 154%, attained by combining the following:


 * Ranged
 * Maximum critical strike chance is 124%, attained by combining the following:
 * As this chance caps at 100%, you can skip minor items like (-2) or  (-2) and switch to full  (-10) and still have 100% chance. It is even possible to use a different weapon (-15) as the stealth effect from the Shroomite armor will add an extra 10% back when necessary.
 * As this chance caps at 100%, you can skip minor items like (-2) or  (-2) and switch to full  (-10) and still have 100% chance. It is even possible to use a different weapon (-15) as the stealth effect from the Shroomite armor will add an extra 10% back when necessary.


 * Magic
 * Maximum critical strike chance is 148%, attained by combining the following:


 * Magic
 * Maximum critical strike chance is 94%, attained by combining the following with any Mythical weapon and any Lucky accessory:
 * can be swapped with or.
 * Also, if the last accessory is a Lucky, you will have a total critical strike chance of 104%.
 * Also, if the last accessory is a Lucky, you will have a total critical strike chance of 104%.


 * Throwing
 * Maximum critical strike chance is 89%, attained by combining the following:
 * can be swapped with.
 * can be swapped with.

History
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