Bug List

''This is a list of Bugs currently in-game. If you find a Bug please list it below to allow others to see.''

''Note: Bloodtake back again! Get ready to use this page for bugs please!''

General:

 * Attempting to place a sand block above the ground will duplicate that block, creating a falling block and a collectible block
 * A one block high space allows slimes to spawn, but also allows them to jump through the floor as most slimes are two blocks high
 * NPC's will occasionally occupy the same shelter, and may continue to occupy that general area even if it is no longer 'suitable' for NPC's
 * Blowing up a chest with TNT causes the chest to duplicate 10+ times
 * Placing a torch onto a long medium wild grass (whatever it's called) next to a door causes the torch to duplicate. This bug can be exploited to have a lot of torches w/o getting a lot of slime gel. (Atleast one torch is needed to exploit this glitch)
 * The Game will stop working for some people every time it gets started.
 * Placing two doors adjacent to one another and repeatedly opening and shutting them may lead to one of the two doors glitching, which results in spawning an infinite number of duplicate doors whenever the adjacent door opens or closes. Though extremely tedious, it is possible to exploit this glitch to earn significant amounts of gold, as each stack of 99 doors is worth nearly 40 silver.
 * grappeling onto the midle of a door (just above the doorknob) and opening the door will fling you forwards at the grappling hook's pulling speed
 * Selling to a merchant (tested on gun dealer) when less than 100s in inventory but the sale brings you to over 100s, the silver rolls over back to 0 and you lose the 1g.
 * When the game crashes and the player returns to the server all exisiting chests in the game are unopenable.

Gameplay Multi-Player:

 * There sems to be a problem in the Client-Server synchronization causing monsters to suddenly teleport to another location when they are dealt damage by the player. This can make it dangerous to fight creatures online because they often teleport into the player, doing damage when the knockback should have kept the player safe from damage. Server specs don't appeaer to help this very much, so it's most likely caused by buggy net-code in the game.
 * Multiple 'Nurse' spawn when more than one person gets a life upgrade on the server.
 * Stars that fall but are unobtainable. Some work normally but there are some that fall in clusters of 2-3 next to each other but players are not able to grab.
 * If you place a chest onto any block type, break it and try to replace it onto the same 2 blocks, it is unplaceable. The block type doesn't seem to matter. Relogging from the Multiplayer server seems to fix this issue.

Visual:

 * Tabbing in and out alot can cause funky colors, re-tabbing fixes.
 * When playing a world for the first time there is a chance no Hud/GUI is displayed.
 * Moving to fullscreen causes all things to speed up i.e. the sun and moon move at an increased pace. The cursor also speeds up. (Only in menu)