Turtle armor

Turtle Armor is a sidegrade to Chlorophyte Armor, and is available prior to defeating Plantera. Despite being built on Chlorophyte Bars and the secondary material of Turtle Shells akin to the three endgame sets, its stats and availability do not reflect being an endgame armor when compared to Spectre Armor, Shroomite Armor or Beetle Armor -- especially so when compared to Chlorophyte Armor, which it shares its availability with. While Turtle Armor does have the second highest defence of any set in the game (behind Beetle Armor with the Beetle Shell torso), its damage and speed stats are sacrificed quite a bit compared to Chlorophyte Armor, and while although it does empower melee attacks to some small degree, its primary purposes are survival and tanking, particularly in a multi-player environment.

There are no variations of this set available, and if the player chooses to wear it, they should orient themselves towards melee specialization, as well as maximizing defense via accessory reforging. This is because the player wearing it will be drawing monster attention towards themselves for the most part, granting a tanking status while everyone else can be largely ignored in case of playing with friends.

A full set grants also a vastly amplified thorns effect, powerful enough to deliver the full damage the enemy would otherwise give to a non-armored player after the player is injured. Also, when wearing the full set in the Social slots (or in Equip slots with empty Social), a turtle shell appears on the player's back (much like the Leaf Blower and Heat Ray backpacks). This disappears temporarily in mid-air if wings are equipped.

Crafting this set requires a total of 54 Chlorophyte Bars (324 pieces of Chlorophyte Ore) as well as 3 Turtle Shells.

Compared to Chlorophyte Armor
Chlorophyte Armor + Mask sports:
 * 21% increased melee damage (+7% higher than Turtle Armor)
 * 21% increased critical strike chance (+9% higher)
 * 5% increased movement speed (Turtle has none)
 * 56 defence (28 damage negated, 5 damage less than Turtle Armour)

Set Effect: (Compared to Turtle Armour's amplified Thorns effect that returns damage 100%, yet only applies in extremely close range when the enemy bumps their body into you.)
 * Auto-firing Leaf Crystal that can attack enemies from a distance
 * Will fire secondary projectiles independently of the auto-fire when an enemy takes damage from any source, particularly that of player weaponry, roughly doubling the fire rate.

Basically, Turtle Armor only really shines in a multi-player environment due to drawing enemies to it. In single player, the player will find Chlorophyte Armour to be a much more effective armour overall until they are able to defeat both Plantera and Golem, although considering that Beetle Armor requires Turtle Armor as base materials to be crafted, it is worth considering whether or not the player is willing to mine roughly double the Chlorophyte Ore to make both Chlorophyte Armor and Turtle Armor.

Tips

 * The best tanking accessories are Paladin's Shield for reducing damage to your friends, Frozen Turtle Shell for extra defense in low health, and Ankh Shield which grants you immunity to most debuffs such as Broken Armor, which can be very helpful in hardmode fights.
 * You can combine chest with Chlorophyte Mask and Hallowed Greaves for increased damage perks, but at the cost of losing the Thorns effect and some defense.
 * The passive thorns effect can be very convenient as many monsters - especially weak ones - will deal more damage to themselves than to you, effectively killing themselves. This, when combined with an item which prevents knockback (such as the Cobalt Shield), sometimes allows the player to completely ignore monsters.
 * The set's thorns buff will also stack with a Thorns Potion.

History

 * 1.2 (console version): Introduced.

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