Statues

Statues are furniture items. There are a total of 83 different statues - 31 decoration statues, 36 text and numerical statues and 16 functional mechanisms that have an effect when connected to wires and activated. Depending on the statue, upon activation it may spawn enemies, drop items, or teleport an NPC to the statue's location. Most statues can be found already placed in any area underground (most frequently in the Dungeon and Underground Cabins, and Cavern level), though Angel Statues appear in Chests. Like all furniture, a pickaxe must be used to free and collect them.

Functional statues
These statues can be wired and activated to spawn enemies, drop items, or teleport a random NPC to their location. For more information, go here. Statue-spawned enemies don't drop coins. They do generally drop their other usual items, with the exception of the Mimic, which will only drop its banner after the designated amount of kills. See spawn limits (below) for limitations that apply to these statues.

Decorative statues
Decorative Statues have no function and only serve as decoration. They are generally found placed underground. The three Lihzahrd statues are only found in the Jungle Temple, and are the only statues that do not appear to be made of stone. The Angel Statue is sometimes found in Chests.

Text Statues
These are crafted at the Heavy Work Bench for 50 Stone each.

Spawn limits


Activation of a spawning statue will not produce an item/character if a certain quantity of that entity already exists within a certain range. The range boundary is square, centered on the statue's spawning point.


 * Example: A new Bunny will not be spawned by an activated Bunny Statue if 3 or more Bunnies already exist within a 200 pixel radius.

All statues have a footprint of 6 tiles (2 wide, 3 tall). Each of these 6 tiles could be used as a wire input. Since 1.3 update, each input shares cooldown period with eachother after activation. During an input's cooldown, activations from any trigger devices (switches, timers, pressure plates) will be ignored. For enemy & critter statues, this cooldown lasts exactly 0.5 seconds. Item statue inputs have a far longer 10 second cooldown.


 * Example: A 1 Second Timer will only create a Heart spawn once every 10 seconds. A theoretical maximum of 6 hearts dropped every 10 seconds, per Heart Statue, can be achieved with multiple wire colors and at least two trigger devices. However, activations may be blocked by the above spawn limits, and blocked activations still trigger an input cooldown. Therefore, for maximum efficiency, activations should be carefully choreographed, never triggering more than 3 inputs simultaneously.

Creatures spawned by Fish and Bunny Statues during a Blood Moon will immediately become corrupted. Corrupt Goldfish and Corrupt Bunny enemies do not count against the spawn limits, allowing quicker farming. The same is true of Goldfish which start walking during a rainstorm. Another exception is the Bomb Statue, since Bombs may group together into stacks of up to 100 and each stack counts as a single item.

Tips

 * One of the fastest ways to make money using statues is to use bug net to catch the animals spawned from Fish Statues, Bunny Statues, and Bird Statues. 20 goldfish will sell for . 20 rabbits or birds will go for.
 * Another way to make money or grind for Ectoplasm is to put a Chest Statue or Shark Statue in the dungeon after Plantera has been defeated. Since only enemies with about 100 health have a chance (6.67%) of spawning a Dungeon Spirit, these two statues allow for farming. Dungeon Spirits drop 1-2 Ectoplasm ( each). (NOTE: This will not work as of 1.3, as statue-spawned creatures will not spawn a Dungeon Spirit)
 * The most valuable statue in terms of rare drops is the Jellyfish Statue ( per Jellyfish Necklace).
 * If you have Metal Detector, you can easily find statue where it detects "Chest" because statues often spawn inside an Underground Cabin, in which a chest will always spawn. Note that Life Crystal has higher priority over chests.

Trivia

 * Before the 1.1 update, the Angel Statue could be neither placed nor sold, and had no apparent use in the game. It was (and still is, even after the update) the subject of a running in-game joke, whereby NPCs will make reference to its useless nature. It was speculated to be a replacement for developer testing items, to prevent the overpowered test items from being hacked in. It could also simply be an in-joke among the game's developers. If the player acquires a Zapinator, Soul Scythe, Scythe, or Icemourne with an Inventory Editor, it will become an Angel Statue.
 * The Angel Statue is listed to have 5 separate item IDs, but all 5 different statues will stack upon one another in your inventory.
 * The Pillar Statue is the only statue that doesn't have a base.
 * Since 1.3.0.1 update, the Mushroom Statue, though not being a functional statue, will react when stimulated with wire by lighting up.
 * Many players think that the Angel Statue might be a Doctor Who reference. This is because most of the NPCs say that they do something. This also can be true because they are found randomly underground. In Doctor Who, The statues teleport/move around and mess with objects when the someone doesn't look at it. So, when a player doesn't look at it will "teleport all over the place." Although this is completely false.
 * If you create a world named "statues", there will be a heart temple (conjecture) in the ice biome. Tested and proved on mobile android.

History
Statue