Talk:Armors/@comment-97.100.63.41-20110521002628

After a quick testing of a few of the armors and access that add armor (Which is why the zombie did 13 instead of 14, forgot to take off my skull) it seems the armor is a [2 Armor Points:1 Damage Reduction ratio], with it rounding up. For example, the Molten Breastplate (10 armor) reduces damage by 5 while the Molten Helmet (9 Defense) also does this by diving it by 2 which would make it 4.5 and then rounding up to 5 damage reduction. I've tested it with necro armor, silver, molten, demonite and the skull. It actually takes seconds to do this since i have a straight hole to the underworld to test it with those mobs + it was night in one of my worlds.