Upcoming features/Archive 1.3.0.1







The Terraria 1.3 update is scheduled for release on June 30th, 2015. This may be the last update that Redigit works on personally. During the development of 1.3, Redigit began preliminary work on one or more new games. The developers Yoraiz0r and Skiphs will continue updating Terraria during and beyond 1.3. This version is said to be "better", rather than merely bigger with an inflated item count.

The official changelog for Terraria 1.3 was made available on June 27.


 * Released!
 * Mac & Linux versions slated for July 2015 release.
 * 800 new items.
 * New Events.
 * New mini-Biomes.
 * Expert game mode: Identical enemies and bosses with new, more difficult AIs and increased drops.
 * Achievements.
 * More unknown stuff.

Details on 1.3's "spoiled" features thus far are listed below.

Individual items

 * Arkhalis, A new sword that is obtained just like the Enchanted Sword. It behaves like no other sword in the game, as it only swings back and forth.


 * Laser Ruler accessory, which allows live measuring of tile distances via the cursor.


 * Meowmere, a sword that fires cat projectiles that leaves a rainbow trail, and make cat sounds.
 * Sinks added to each furniture set.
 * Portal Gun.
 * Cultist costume vanity set.
 * Honeyfall Block and Wall.
 * Alchemy Table: Offers a 1/3 chance of not consuming ingredients when crafting Potions.
 * Vine Rope.
 * Web Rope.
 * Sticky Dynamite.
 * Nail Gun.
 * Royal Gel.
 * Pink Gel crafting material, possibly used to craft Bouncing Bombs, Pink Glowsticks that float in water and Pink Slime Block, among other things.
 * Magic Water Dropper.
 * Wormhole Potion allows teleporting to another player's location by pointing to them on the Minimap.
 * Gender Change Potion.
 * Flask of Frost, a new Flask.
 * Frost Bullets.
 * Laser Machinegun.
 * Charged Laser Blaster.
 * Granite Blocks and associated Furniture set.
 * Marble Blocks and associated Furniture set.
 * Planter Boxes, for growing Herbs as portable items.
 * Target Dummy for testing weapon effects.
 * Rainbow Torch.
 * Yo-yo, a Flail-like weapon with multiple variants, including the Hel-Fire and the Terrarian.
 * Sundial.
 * Shadowflame Hex Doll.
 * Martian Conduit Plating.
 * Martian Costume Pants.
 * Bee's Knees, a bow dropped by Queen Bee that fires 3 homing bees that bounce on walls twice and get destroyed on contact with third wall. Each bee does around 10-70 damage. Replaces normal arrows into three bees.
 * Blackhole Beater, a new ranged weapon.
 * Treasure Bag, a loot item dropped by Bosses in Expert Mode. 
 * Flying Saucer pet/minion.
 * Star Wrath, a stronger version of Starfury.
 * Daybreak, a spear projectile weapon.
 * Phantasm, a bow capable of firing up to 3 arrows simultaneously; the arrows retain their special properties, and have a chance to be recovered.
 * Solar Eruption, a flaming flail-like weapon.
 * Solar Fragment, dropped by Solar enemies.
 * Deadly Sphere pet/minion. 
 * Super Healing Potion, the health equivalent of Super Mana Potion, restoring up to 250 health.

Item groups

 * 1) New Dyes: Living Rainbow, Living Flame, Chlorophyte, Gold, Negative, Pixie, Wisp.
 * New Campfire variants crafted using the various Torch types, including the Rainbow Campfire crafted using the new Rainbow Torch, which cycles colors similarly to Rainbow Bricks; and the Demon Campfire, crafted from Demon Torches, with similar red-purple-blue color-change effect.
 * 3 new Mounts including a Drill Mount, (a late-game, futuristic digging vehicle) a Unicorn Mount, and a weird alien-like salamander thing.
 * New Banners: Green Slime, Ice Slime, Red Slime, Purple Slime, Jungle Bat, Illuminant Slime, Illuminant Bat, Giant Bat, Snow Balla, Lava Slime, Crimslime, Possessed Armor, and other unknown banners.

General item mentions

 * New summon items (Minions/Pets).
 * New summonable light sources, including a Crimson ball and a mechanical lantern.
 * New Wings, including one that looks like Mothron's.
 * New Trophies.
 * A fourth liquid.
 * A new Hook.
 * A new Block with gradual light-up function.
 * A shield based on Eye of Cthulhu.
 * New information display Accessories that show current weather with wind speed/direction, number of nearby Chests detected, number of nearby enemies detected, number of nearby rare creatures, current movement speed, current total Fishing power, current effective damage-per-second (DPS), current Moon phase, and more.
 * Additional Minecart variants, as well as a dedicated Minecart slot, and an obtainable Minecart item.

New Events

 * Lunar Event, with four variations, each with a tower boss.
 * Martian Madness event.
 * Slime Rain.

New characters

 * [[File:Crimson-Bunny-ex.gif]] Crimson Bunny
 * [[File:CultistAnimation.gif]] Cultist (enemy/NPC/event)
 * [[File:Granite Elemental.gif]] Granite Elemental
 * 1.3_stream_spoiler_mob.gif Dripper
 * Pillar (lunar) silhouette.png Celestial Towers bosses with several forms, among them the Solar Pillar with the minions Drakanian (2000 health), Corite (1200 health) and Sroller (1400 health), as well as a lunar version and a purple version.
 * Crimson Penguin
 * Crimson Goldfish
 * Granite Golem
 * Sand Poacher
 * Skeleton Merchant
 * Tax Collector NPC.
 * Red Squirrel
 * Medusa, can turn players to stone.
 * Lamia, an enemy with 700 health.
 * A new member of the Goblin Invasion.
 * Several unknown enemies.
 * Ancient Cultist.
 * Moon Lord.

New Music

 * Pirate Invasion now has a new track.
 * The Underworld now has a new track.
 * Goblin Invasion now has a new track.
 * Added Martian Madness track.
 * Added Lunar Event track.
 * Added Final Boss track.

Mechanics

 * NPCs now respond to enemy attacks in unique ways.
 * The Dryad casts a leaf shield spell that harms enemies, using a new casting animation.
 * The Wizard casts a spell that harms enemies, using a new casting animation.
 * The Nurse drinks potions when her health is low.
 * The Tax Collector hits enemies with a cane.
 * The Skeleton Merchant throws bones.
 * The Guide shoots enemies with a bow.
 * The Arms Dealer fires a Minishark.
 * Its unknown if other NPCs such as the Merchant will respond to enemy attacks.
 * Events have progress bars.
 * Dedicated equipment slots each for Pet, light source, Mount, and Hook, which can each be dyed.
 * Weapons can be used while riding mounts.
 * Minion Modifiers.
 * Fishing Pole Modifiers.
 * Starting outfit options at character creation.
 * Improved character selection screen.
 * NPCs have better AI and animations, will no longer stand in front of Chests to block access, and sit in Chairs.
 * Characters have "spring in their step," especially during running. (The body area isn't "bouncing" anymore)
 * "Cleaner" and "smarter" starting areas on world generation.
 * Smart cursor will build stairs.
 * Liquid flow looks more fluid and less "blocky."
 * Lava and Water have new decorative dripping animations.
 * Quick Loot, which works like "Quick Stack" but in reverse, pulling from Chests only the items that have existing stacks in the player's inventory.
 * Quick Stack to all nearby Chests (without having to click them individually).
 * Favorite inventory slot: Mark an inventory slot as a "favorite" to keep its item from being trashed, deposited, or sold.
 * Signs can be read by merely hovering the cursor over them.
 * Can now craft using ingredients from open Chests without having to move them into the player's inventory first.
 * Minimap shows other players who recently died in Multiplayer.
 * Upon your own death, the total amount of coins you dropped is displayed.
 * Showcase acquired items to other players in multiplayer chat.
 * Progress bars during world generation, colored to signify Corruption or Crimson.
 * A fifth (pink) team for Multiplayer.
 * User interface tweaks and enhancements: new icon graphics, highlighting on mouse-over, new display for information accessories like the Watches and GPS.
 * Information accessories like Watches and GPS have their effects shared with nearby players in Multiplayer, with toggle option.
 * Camera mode, for taking screenshots of areas that are larger than the screen can display.
 * Dyes are more visible.
 * Re-designed Water Fountains and one possible new Fountain.
 * Steam integration for multiplayer, allowing you to join steam friends' worlds.
 * The Underworld is naturally lit, and has a new background.
 * The Lava meter displays above the character instead of on the upper-right corner.
 * Biome backgrounds updated, and each will have multiple possible backgrounds.

Item/character changes

 * Platform stack limit increased to 999 (from 99).
 * Living Wood Chests always contain a Living Wood Wand and Leaf Wand.
 * Updated most ore graphics.
 * The Axe drop rate increased from 1/200 to 1/50.
 * Voodoo Demon increased spawn rate.
 * Bunny Mount no longer incurs fall damage.
 * Sunflowers now glow at night and give a "Happy" buff that reduces monster spawns and increases movement speed.
 * Jellyfish have a shock effect when they attack.
 * Updated some of the NPC sprites.
 * Updated a number of Potion sprites.
 * Staff of Regrowth additional uses, possibly including growing Jungle Grass on Mud, moss on Stone, and speeding Tree growth.
 * Coins have new spinning animation and new pickup sound effect, along with new inventory sprites.
 * Some Tombstones have new sprites, and a possible new Tombstone added.
 * Flying pirate ships added to Pirate Invasion.
 * Enchanted Sword weapon will now be found in its own "shrine" area generated on world creation.
 * Many items have been buffed, including: Staff of Earth, Golem Fist, Christmas Tree Sword, Flamelash, Trident, KO Cannon, Flower of Frost, Flower of Fire, Flower Pow, Frost Staff, Keybrand, Magnet Sphere, Possessed Hatchet.

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