Death



Death occurs when a player's health reaches zero. A death message is displayed dependent on how the player died. For example, "" is one that is displayed if the player died from lava damage.

When a player dies, a Tombstone is dropped at the location of their death. When it finds a suitable space, it will become a 2×2 tile. It stores text, much in the way the Sign functions, with the player's death message, and the real-world date. Being affected by physics, a Tombstone will fall after the player's death if they were moving at the time. If there is no flat 2-block space for a Tombstone, it will get stuck before it despawns.

If the player holds more than when they die, the spawned Tombstone will be one of the five following golden Tombstones: Golden Tombstone.png Golden Headstone.png Golden Gravestone.png Golden Grave Marker.png Golden Cross Grave Marker.png

Upon death, a large red text saying "" will be displayed on the center of the screen. The amount of dropped coins will be shown underneath, and a timer will display showing how long until the player respawns.

Causes of death
Death may occur from:
 * Damage inflicted by enemies, bosses, and, during PvP, other players
 * Drowning
 * Lava
 * Traps, explosives, and explosive weapons that cause damage to the player, such as Exploding Bullets
 * Fall damage
 * Debuffs, typically causing damage over time and being inflicted by enemies
 * Suffocation (being below Silt/Slush/Sand)
 * Burning (contact with certain blocks)
 * Horrified (only causes death when trying to escape the Wall of Flesh)
 * Chaos State (only causes death when using the Rod of Discord too often while affected by the debuff)
 * Damaging buffs: Paladin's Shield and
 * Failing to destroy an Altar too often

Difficulty differences
A Classic (Softcore ) character will drop half,, or of each stack of coins a player is carrying at the moment of death in each inventory slot (always rounded up). Coins stored in storage items are not affected.

A character will drop all carried items, including money and ammo. Maximum health and mana will be kept, and will not be reduced back to the default.

A character will also drop all carried items. Furthermore, the character is permanently deleted upon death and the player turns into a ghost, unable to interact with the environment, but still able to observe, move about, and chat with other players.

Death messages
(Outdated; please add 1.4.4 death messages)

(I am not skilled at this, so can someone add these:

" thought they could fly." - Falling

" discovered the meaning of defenestration." - Falling

" tried to ice skate uphill." - Falling

" left a crater." - Falling

" didn't bounce." - Falling

" forgot their happy thought." - Falling

" invented gravity." - Falling

" was freeeee, free-fallin'." - Falling

"'s neck was snapped by " - Default

" was brutally dissected by " - Default

" was shredded to bits by " - Default

" was eviscerated by " - Default

" was sent to the farm by " - Default

" was ganked by " - Default

" was pressed into a succulent pulp by " - Default

" was sent to Ocram's House by " - Default

"<Player name> had their head removed by " - Default

"<Player name> had their brain turned into jam by " - Default

"<Player name> got murked by " - Default

"<Player name> got rubbed out by " - Default

"<Player name> forgot to bring a towel" - Drowning

"<Player name> was removed from <World> name by <Offender>" - defeated by a boss or enemy

"<Player name> was blended into a Zesty Sauce by " - Default

I'm pretty sure I missed some.

Also: (player) ascended. Going above world border in getfixedboi or don't dig up.

PvP death messages will use the default death messages from above, but will additionally state the name of the player's murderer along with the weapon or projectile with which the killing blow was landed.

Example:

Enemy death messages work like PvP death messages.

Examples:

When the Wall of Flesh reaches the far boundary of the world and the player is in front:

When killed by Paladin's Shield:

When attempting to teleport away from the Wall of Flesh with a Magic/Ice Mirror, Recall Potion, Teleportation Potion, Cell Phone, or Teleporter:

When killed by failing to destroy an Altar, the Wall of Flesh's body, or :

When killed by the stab:

Tips

 * The Tombstone mechanic can be very useful for locating items/coins dropped after death, since the Tombstone will usually fall within the vicinity of where the player died.
 * On the minimap, a [[File:Map Death.png]] cross symbol will display where the player died most recently, allowing the player to quickly find the location again.
 * During multiplayer boss fights, the last surviving player should play defensively until the other players can return to the fight after respawning. The boss may despawn if all players are too far away from the fight.
 * If the Worm Pet is active at death, it will say " [[Media:Worms byebye.wav|Bye bye!]]", and will drop a Strange Looking Tombstone.

Trivia

 * The text that appears after death saying "" does not appear in the of the game except on PS3.
 * On the, the "" message will have a faded and translucent version of itself behind the opaque text that flickers around in an eerie twitching motion.
 * Several death messages from entities do not explicitly mention the cause.
 * One of the death messages displayed when dying from the debuff, "", is a reference to the nursery rhyme , which has a verse: "All the king's horses and all the king's men couldn't put Humpty together again".
 * The death message displayed when the player is killed by a Paladin's Shield used to be displayed when the player attempted to destroy a Demon or Crimson Altar with an insufficient hammer power instead.
 * Most death messages obtained in PvE circumstances are grammatically incorrect - there is no preceding "a" before the name of the killing monster or object, and the killer's name is always capitalized.