Talk:House

I have rooms on my server map that attract NPCs just fine, yet lack doors.. Nokiemens 00:54, 24 May 2011 (UTC)
 * Wooden platforms work as well. It does not have to be a door. --Demian 18:39, 25 May 2011 (UTC)

Is 7x5 requirement true? I couldn't get any NPCs until i expanded my rooms to 8x5. 178.141.117.237 18:40, 26 May 2011 (UTC)
 * I keep seeing various numbers, sometimes including floor/roof and sometimes not. I'm not sure. --MissDolyl 12:11, 27 May 2011 (UTC)
 * Of course, this is the size as measured from inside. Looks like the size requirement is defined by the area of the free space inside of the house, which presumably should be no less than 40 blocks (for example, 10x4 worked for me; non-rectangular works too, but needs more testing) 178.141.117.237 09:42, 29 May 2011 (UTC)
 * Inside measurements of 8x4 always work for me, so the minimum must be less than 40 blocks.Blue Legion 06:46, 30 May 2011 (UTC)
 * To me it seems, that NPCs have different requirements. I built six houses, each 7x5 (9x7 inclusing the walls) and the guide, nurse, merchant and demolitionist each spawned and moved in their rooms. But despite having a musket and killing EoC twice neither the dryad nor the arms dealer arrived. Which is a problem if you need purification powder to break shadow orbs and don't want to use dynamite. Anyways, as soon as I made the rooms of my base 10x5 both, the dryad and the arms dealer moved in immediately. Maybe these two demand some more space to live.--93.220.82.23 18:34, 15 June 2011 (UTC)
 * Indeed, my dryad did not arrive, even though I had a several houses saved for her. All these houses I triple checked and they were good (1 was even taken by my merchant after he died and came back). I later built a bigger house, and she arrived the very instant I placed closed it with the door.
 * On the other hand, 8x4 is enough for everyone on my latest world. Peek at the code, anyone? Otherwise we can speculate forever. --178.141.117.149 19:07, 15 June 2011 (UTC)
 * I think the reason some houses that seem valid are not working is that there is 1 additional requirement, the NPCs need an open space to stand. table, workbench, platforms and solid blocks all block this, you can see the open space they have chosen by where they stand at night. The requirement seems to be at least 4 high and 4+ width, I need to do more testing to confirm the width, but they seem to need at least 4 blocks of non-platform flooring to stand on, they accept 3 tiles but only as long as the blocked area is platform, table or workbench, solid blocks and they wont come --Ket 11:06, 29 June 2011 (UTC)

sharing platforms
According to the page, houses "cannot share doors or platforms". yet, for some reason, the nurse and guide in this picture do not seem to have a problem with the platform they share as ceilling/floor respectively. (nevermind the merchant, i just tore his house down)

P.S: NPCs seem to have a problem with the whole floor being made out of platforms, as seen here (the rooms under the nurse's and the merchant's). As soon as i replaced the platforms with bricks, the rooms where occupied within seconds, as seen here. The NPCs do not seem to have a problem with the whole ceilling being made out of platforms though.62.143.60.43 18:18, 29 May 2011 (UTC)
 * Seconded. Three rooms next to each other (so the center room has only the two shared doors) works fine. --Horsedrowner 13:05, 27 June 2011 (UTC)

Securing entrances
As far as I can tell, mobs (well, I've only seen zombies do this) can "bash" open doors, but only if the door isn't designed to open one way only. It seems to me all you need to do is simply make all your entrance doors open outwards one way only. Hell, I've gotten into the habit of making ALL my doors like that. Seems too trivial to secure houses from monsters. - Spinfx 02:02, 21 July 2011 (UTC)
 * Zombies can bash open doors inwards during blood moons, so making them open outwards only is a viable defense then (they can't open doors at all outside blood moons), but Goblin Invasions are another thing. Goblins can destroy doors (as you would do with a hammer), so even if they're set to not open either way (with platforms) the goblins can still remove them.

Logical Condundrum
"Has a chair and a table or a Work Bench."

Does this mean [(chair and table) or work bench] or [chair and (table or work bench)]?
 * It's . --Lunboks 13:13, 27 July 2011 (UTC)

Walls
I've slightly-edited the sentence on wall gaps in order to clear up some confusion. I'm seeing many, many people who build their houses with huge gaps or rifts in the walls and think the game engine things it's okay, so I bolded the sentence and added a little additional info on the purported max size of the gap because I keep seeing people with like, 2x8 gaps wondering why it's not working... 67.233.106.152 14:41, 7 August 2011 (UTC)

Kinda Strange
The latest changes with toilet etc. is kinda strange..... Thanks to those changes my druid is now living at the bathroom...
 * The toilet is considered a comfort item like the chair. NPCs don't make a difference.--94.223.130.214 22:36, 8 December 2011 (UTC)

Home/House
A home is the place where someone lives - in a cave, in a house, in an apartment, etc. A house is a structure built, usually with bedrooms and bathrooms, a kitchen, and is usually made of brick, wood, or stone.

That would mean this page should be titled House. 15:47, 28 August 2011 (UTC)
 * By your argument, it should be located here at Home. This page describes the places in which the NPCs will live. It's possible to create a structure, a 'house', into which no one will live, if for instance each room is too small. --74.102.143.152 13:28, 29 August 2011 (UTC)
 * I agree that "House" is a better name than "Home". On the forums, "House" is used far more frequently than "Home", and a building you've build doesn't necessarily have to be a home for the player, just a house (for an NPC). Mark (Talk) 20:33, 6 September 2011 (UTC)
 * If you talk to the guide, sometimes he says "In order for a room to be considered a home, it needs to have a door, chair, table, and a light source. Make sure the house has walls as well." This means that the game calls it a house/room when it is not hospitable for NPCs, and a home when it is.  --Excavater9 22:11, 10 October 2011 (UTC)

Walls (Gold Bricks)
So, I tried building a house out of gold bricks, but nobody showed up. Do they have to be Blocks as shown in the blocks row of Blocks or am I doing something else wrong? --Havvy 13:16, 4 September 2011 (UTC)
 * I assume you are using background walls, have a light source, a chair and a table? And there's an NPC ready to move in (ie. life crystal found, dynamite in inventory, 50+ silver)? Mark (Talk) 20:35, 6 September 2011 (UTC)

Housing Guide/Experimentation
Not sure how much use this would be and how much of this people would like to see added, but I did a ton if in-game experimentation to figure out what works and what doesn't and posted a guide on the Terraria Online site:.

'Windows' in walls causing Monsters to spawn inside your house?
How frequent is this? Is it a guaranteed occurrence? I just wanna add some 2x2 windows or something for looks, but don't wanna walk up to my house to find Zobmies or Flying Eyeballs beating the crap out of my welcomed and allowed residents. BetrayerOfNihil 15:29, 1 October 2011 (UTC)
 * I think that while you can place spawn point there, monsters will not spawn. -- gamecreator (T|C) -- 16:19, 1 October 2011 (UTC)

Piano as a flat surface item
Is this correct? iLiaWneK'''|talk|contributions]] 15:09, 15 October 2011 (UTC)
 * I can confirm that one, I put one in for my merchant. --Theothersteve7 17:24, 14 December 2011 (UTC)

Requirement upgrade
I went ahead and changed it slightly since there seem to be a lot of folks that follow the requirements to the letter and still not getting NPC's .. from what I gathered the 3 clear spaces is something required and not listed .. I extended
 * Is at least 5 blocks tall and 7 blocks wide (or 4 blocks tall and 8 blocks wide, not including walls, floor or ceiling).

into


 * Is at least 5 blocks tall and 7 blocks wide (or 4 blocks tall and 8 blocks wide, not including walls, floor or ceiling)*.
 * Note: NPC seem to need 3 free horizontal spaces for a place to stand still at night.

If in doubt or when NPC's refuse to live there, make it wider. Don't focus too much on minimum requirements but start with a walled up 10x5 inside space (structural- and back-wall and door), A chair with either table or workbench and you should get NPC's quickly.

Lalophobia 14:41, 18 October 2011 (UTC)

Move request?
Any plans so far? -- Beschutzer 22:16, 2 December 2011 (UTC)


 * I do feel that "house" is a more appropriate title. However, looking at the page history, "The reason I am moving the info from House to Home is because the guide uses that same terminology in-game."  In-game terminology trumps pretty much everything.  So I vote we leave as-is.  --Theothersteve7 17:27, 14 December 2011 (UTC)

Housing Query Steps
As of patch 1.1 there is this neat addition of asking the game if a room is suitable as a home (menu, housing, query, click on a room). The game then tells you about the room the tile belongs to.


 * 1) Validity - The area is a housing.
 * For this to happen, the room must be surrounded by solid walls and/or door elements (closed), have an appropriate background wall without large gaps and span certain minimal dimensions which are apparently:
 * Height 3 * Width 10
 * Height 4 * Width 8
 * Height 5 * Width 7
 * Height 6 * Width 6
 * Height 7 * Width 5
 * Height 8 * Width 4
 * Height 10 * Width 3
 * Height 13 * Width 2
 * If one of these aspects is not fulfilled, the game outputs "This is not valid housing.[sic (v1.1)]"


 * 2) Requirements - Furniture elements are given.
 * This means the room, as described in the article, has a light source item, a surface item, a comfort item and a door item. Apparently, a single wooden plank can count as door element.
 * If any of these elements is not available, the game tells you what is missing.


 * 3) Suitability - An NPC could move in.
 * The NPC needs to move around in his home so the necessary paths can't be blocked, see free space at night. It seems the requirement is a 4x3 area with at least one entirely free ground surface tile but I can't say for sure if that's it. Refer to the article, the space must apparently be close to the comfort items.
 * If there's not enough space in the right place, the game outputs "This housing is not suitable."


 * 4) Occupied - The room is still free.
 * Only one room per NPC, no home sharing. Now easily visible via the red banner displaying the inhabitant's face.
 * If someone has already flagged this room as his home, the game outputs "This housing is already occupied." Otherwise, the housing is described as suitable.

Experimenting around

 *  Validity 

I wanted to know what the game considers a sufficient size and I built a home from dirt using planked walls as background texture, I started with a 3x5 room and kept expanding it horizontally, the game did not accept it as valid until I reached 3x10, that's how I figured out the basic dimensions. But I wanted to know if it was the number of background tiles (30) that counted or the maximum height / width or if the room had to have at least one rectangular shape with the minimum requirements. So I added and removed dirt asymmetrically to an extent where there wasn't even any real space left for furniture. The game still said I had a valid housing despite the lack of space, even diagonally connected room tiles were counted. Some places needed to be left free, others could simply be blocked. Then my valid house looked like this:

http://img593.imageshack.us/img593/4170/housing.png (Image as of Dec 8th 2011)

The entire area of the pseudo-room was valid, clicking outside was invalid. Note how the diagonally connected tiles are part of the room. When I blocked them, the house got invalid.


 *  Requirements 

I put a chair and workbench in my weirdly shaped dirt hole, torch and one platform tile as door element so the requirements were met. There was no actual door, I couldn't leave the room but that isn't necessary for a room to count as home. The game still said the house was not suitable but there were no elements left to place.


 *  Suitability 

So I experimented around adding and removing space and it turns out you really need a 4x3 area for the folks to stand in, like it has been pointed out. I have tried moving the space a bit and regardless of the constellation, you seem to need a free ground tile close to the comfort item and 4x3 units of non-obstructive space around it, like stated in the article. And there are probably more requirements I haven't figured out so far, apart from the NPCs' specific needs, only regarding the housing query telling me the house is suitable or not. These, by the way, are suitable housings:

http://img706.imageshack.us/img706/5807/housing3.png (Image as of Dec 8th 2011)

http://img267.imageshack.us/img267/6890/housing4.png (Image as of Dec 8th 2011)

http://img861.imageshack.us/img861/6384/housing5.png (Image as of Dec 8th 2011) Shows Guide occupying it.

As you can see in housing5.png, the guide HAS actually moved in in all 3 of these versions so the calculation is a bit different from looking for rectangular rooms, seeing as the only halfway rectangular area is the minimum movement requirement around the comfort item. Other than that, this housing has overall dimensions of 4x9 including the pseudo-spaces, so it fits the above mentioned width-height ratio. Other than that, it has an even floor of 5 tiles width, only about 22 free tiles and it fulfills the standard requirements of light, comfort and surface, not sure what's relevant of it all.

I think it's somewhat interesting to see that even diagonal connections count even if they even block out water. Note that the background wall isn't complete but there is no gap of more than 4 tiles in size just like stated in the article.

Also, platform and door tiles do not count as inhabitable space, the door element needs to be outside of the minimum area.

So by opening a door you can invalidate an otherwise valid housing. Experiment: Two rooms, each 4x8, separated by a door. If the door opens, the room towards which it is opened gets invalidated despite the maximum span being sufficient and there being lots of space. However, the room is valid again if it gets expanded vertically by one tile, maybe due to the dimensions not being 4x(8-1) but 5x(8-1) although it barely makes sense to me. A little hole in the ceiling was sufficient.

If someone can use the data I assembled and maybe integrate some of it into the article, that would be great. I don't mean to post stuff directly, especially since I don't REALLY see through it all. Also, the images have been taken by me and anybody is free to use them. Regards. --178.8.177.29 02:06, 9 December 2011 (UTC)

Doors: The Secret Destroyer of Homes
I wrote in the main article that opened door(s) affect the "standing block" requirement. Here's the short story of how I came to that conclusion:


 * My house includes a chair placed directly next to a table.
 * With the doors closed, the house was suitable; when I opened a door inwardly, the house was unsuitable.
 * I moved the chair over so there's a 1-block gap between the chair and table. House remains suitable even with the door open.

Note that I did not change the size of the room at all. Based on that observation, I wonder if "opened doors affect the house size requirement" is true, or if increasing the size of the house actually created the necessary standing block. To be further tested.