Talk:Magic Mirrors

Today I found two Magic Mirrors in the Underground Jungle in the Cavern (1142 ft and 1002 ft). So I think it should be noted that the Magic Mirror can also (albeit rarely) be found in places other than the Underground. 69.112.146.176SonicAxe
 * They may also be found in the dungeon, just like other cavern loot. Jungle themed chests only appear in Jungle Shrines, as far as I am aware. Other chests in the jungle draw from the same loot tables as random cavern chests. I've also found jungle items like Feral Claws in the dungeon, though less often.Thursday 17:54, 18 June 2011 (UTC)

Die on teleport
Don't know if this has been documented or if it's supposed to happen, but I used a Magic Mirror and right as I teleported I died. The "You Are Slain..." screen didn't appear, but I was back at my spawn with 5 hearts and the death message at the bottom of the screen was still there as if I died normally. ChimmyCharific 18:49, 29 June 2011 (UTC)
 * If you keep encountering this problem you may have an object in the way of your spawn. If so get rid of the block or make a Bed and set your spawn to it. --Josiah 20:08, 29 June 2011 (UTC)

Save and Exit
Given that re-entering a world after exiting always returns you to your spawn, assigning a mana cost to the magic mirror seems kinda pointless (even though it's a fairly minor one anyway). I could see this becoming useful if the game returned you to where you were prior to exiting, though. Maybe that's coming? --118.93.187.212 01:35, 10 July 2011 (UTC)


 * In single player this item is still very useful. For one thing leaving and re-entering the world for no other reason to return to your spawn is kind of an exploit. Secondly using a magic mirror is much faster than saving and reloading the entire world. In multiplayer the 'save and exit' strategy is even less viable. Not only is the game still going on without you while you are gone, but you have to re-download the entire map every time. --GauHelldragon 03:00, 10 July 2011 (UTC)

If it only is equippable in multiplayer...
Please make sure to use "Only works in Multiplayer." Currently you have the parentheses stating that it "works in multiplayer" meaning that one can assume it works in single-player as well. This is in response to a recent 1.0.6 history revert. 24.241.225.253 09:06, 12 October 2011 (UTC)
 * I believe 'equipping' here simply means using the Mirror, and that this bug is present both in single and in multiplayer. In multiplayer, there is just the added condition that no other players are near you. However, I understand your confusion, and will edit the bug description.  --Toxik (talk|contribs) 12:12, 12 October 2011 (UTC)
 * Btw, what about disappearing enemies? Do they disappear even if you teleport when standing near your spawn point? If no, this can not be considered as a bug -- gamecreator (T|C) --  12:50, 12 October 2011 (UTC)
 * Good question, will look into this when I get home tonight.  --Toxik (talk|contribs) 13:49, 12 October 2011 (UTC)
 * This doesn't seem to be reproducable in either single or multiplayer. Enemies would not visually disappear, and would only be gone if I teleported far enough from the spawn (as if running from them) or they would remain in the same place. The version history of the page shows that the bug was originally reported a little over 4 months ago by Uprising120, and that this was their only contribution. The only thing I can think of that might cause some confusion is the fact that if you run from monsters and return to the exact same spot, they will no longer be there. Of course, in multiplayer, they will not 'despawn' when other players are nearby. I will take down the bug notice, since there probably isn't one.  --Toxik (talk|contribs) 17:41, 12 October 2011 (UTC)