User blog:Ridleyschild/The Masters NPCs

What are the Masters?
The Masters are people who are just plain NPC's, but you can challange them once a week to fight them. Of course, you must be able to defeat the first Master to get to the next Master, then him to the final Master. Each of them have different rewards upon death. If you happen to die on one, you may try to kill one of them up to two more times (three times in total, and if you switch Masters, the death count still adds up). If you fail on the third try, you cannot fight them anymore. If you kill one of them on the first try, you cannot fight them until the next week.

Master Number One
The first Master would be a warrior based NPC. He can double jump (Like the Cloud in a Bottle) with the exact jump height for each jump. He of course uses a sword, which would be about the size of a Night's Edge, with the same attack speed. When he gets low on HP (condition below), he enters berserker mode, and deals more damage, defence lowers, swings his sword around much faster, and his sword also becomes the size of the Breaker Blade. The main condition to this fight is, you cannot mage or range, and MUST melee. The use of potions is allowed, as every 40 seconds, instead of a minute (Philosipher Stone does NOT work here), you can drink a potion.

High HP

HP - 10,000

Defence - 50

Attack - 60

Low HP

HP - 1,500

Defence - 30

Attack - 80

When he is defeated, he will give you these choices for rewards:

You can have 15 gold

30% Increase drop rate for 30 minutes

His sword, the Delightful Reign. (Copy)

Master Number Two
This Master is the master of Ranging. He can only jump once, unlike Master 1 or 3. For his Ranging weapon he uses a bow which has the range speed of a normal bow. When he gets low on HP, he enters Nature's Power, which increases his defence, lowers his attack, and increases his rate of fire (little slower than a shark weapon). The condition of this fight is you cannot Mage or Melee, but MUST Range. The use of potions is just like Master 1.

High HP

HP - 15,000

Defence - 60

Attack - 50

Low HP

Defence - 80

Attack - 40

When he is defeated, you get these choices for rewards:

30 Gold

40% increased drop rate from monsters for 30 minutes

His bow, The Nature Bow. (Copy)

Master Number 3
This Master is by far the hardest of the other Masters. He is a Mage, that has a slow rate of fire, but focuses on offence. He has the jump height of Demon/Angel Wings (JUST the wings, no other boosters). He has limited mana, but only takes 10 seconds to regenerate it all the way back up. During the regeneration, he will not attack. There is no condition to this fight. You can Mage/Range/Melee all you want in this fight. If you melee him, he can be stunned for a second, not firing, but is still able to move around. He has a chance to freeze you for 2 seconds (you can still fire, just can't move) if he is using his ice spells. (Ice spells are his slowest spell, moving at the rate of a Demon Scythe.) His fire spell has a chance to cause the On Fire! debuff. (His fire spell moves as fast as the Flower of Fire.) His normal spell moves as fast as a Magic Dagger, but can reach all the way across the screen. When the Mage gets low on HP, he will start summoning Plantoids commonly to try to kill you.

High HP - 35,000

Low HP - 5,000

Defence - 80

Ice Spell Attack - 40

Fire Spell Attack - 45

Normal Spell Attack - 60

Plantoid HP - 200

Defence - 20

Attack - 20

When he is defeated, you will get these choices for rewards:

45 Gold

65% increased drop rate from monsters for 30 minutes

His Spell Book - Hypothermia (Copy)

His Spell Book - Volcano (Copy)

His Spell Book - Magical Punch (Copy)

His Spell Book - Summon Plantoid. (Copy)

Items
These are the items that are in the previous sections:

Delightful Reign

Base Damage - 40

Speed - Average

When 100 HP or below you enter Berserker mode (ONLY if this sword is being used.)

Base Damage - 50

Speed - fast

The Nature Bow

Base Damage - 32

Speed - Average

When 100 HP or below you enter Nature's Power mode (ONLY if this bow is being used.)

Base Damage - 42

Speed - Fast

Hypothermia

Mana - 12

Base Damage - 30

Speed - Average

When 100 HP or below you enter Cold Blooded mode (ONLY if this spell is being used.)

Base Damage - 35

Speed - Fast

20% Chance to freeze monsters in place for 5 seconds (Stuns bosses for 2 seconds at a 5% chance)

Volcano

Mana - 8

Base Damage - 30

Speed - Average

Always causes the On Fire! debuff when an enemy is in contact with the ball (85% chance for bosses.)

When 100 HP or below you enter Hot Blooded mode (ONLY is this spell is being used.)

Base damage - 35

Speed - Average

Always causes the Cursed Inferno debuff when an enemy is in contact with the ball. (75% chance for bosses.)

Magical Punch

Mana - 5

Base Damage - 35

Speed - Average

20% chance to stun enemy. (Does not stun bosses)

When 100 HP or below you enter Fists of Fury mode (ONLY when this spell is being used.)

Base damage - 42

Speed - Average

50% chance to stun enemy for 5 seconds. (10% chance to stun boss for 3 seconds.)

Summon Plantoid

Max of two Plantoids can be summoned at once

Mana - 45

HP - 200

Attack - 20

Defence - 20

When 100 HP or below you enter Plantoid Madness mode (the buffs/debuffs of the Plantoids WILL go away.)

Mana - 75

HP - 300

Attack - 35

Defence - 35