Board Thread:General Discussion/@comment-24861441-20140520225907/@comment-24821572-20140521055344

I'll just give you a general outline of wht you need.

1st, make an arena. 2nd, put heart/star statues there. 3rd, campfires and heart lanterns. 4th, buff potions, especially some of the new ones. 5th, summon at the start of the night, 7:30 pm

I'll try giving you a more specific strategy for each one

Destroyer: Best way is, death from above. Make a platform around 200 ft in the air, put all the things I've said there(no need to make an arena yet). Use grappling hook on the platform near your heart/star statues, this will prevent you getting knocked around if you don't have an Ankh Shield. Always have a charm of myths equipped, and make some Greater Healing Potions. Try to get all of your accessories with warding prefix. Summon the Destroyer and just shoot downwards. It shouldn't be able to reach you. When the probes come out, focus on taking them down 1st. Keep your health at a maximum, use the pots when your hp drops below 300. Since you are a mage, get the Greater Mana Potions from the Wizard.

Twins and Skeletron: Make the arena, and for these two bosses, mobility is important. You need all mobility improving accessories, or at least boots and wings. Then a charm of myths, an accessory that boosts your invincibility time after damage, and mana flower if you're a mage. Focus on taking down Spaz 1st. When you got its hp down to half, that's where the real chase begins. Best strategy is fly up and shoot downwards, when you reached maximum height, move to the side. Use the glide function to position yourself better, and if they start charging just drop down. Keep in mind that you should still have those heart statues, very important. If they start dealing damage and you can't keep up, run, and I mean run to one side and wait until you can get your health back. As for skeletron, you can't use the fly up stategy since it will try to stay above you. The only thing I can say is, aim for the head, dodge the limbs, and do not get hit by his spinning head.