The Torch God



The Torch God is a mini-event initiated when a player places around 100 torches in close proximity, at a depth of at least 200 tiles below the Surface layer, in any biome. Surviving it awards the Torch God's Favor item, which converts regular torches to the current biome's torch variant, both in the user's hand and when placed, which positively influences the player's Torch Luck in most areas. The event can begin once at least 51 torches have been placed in close proximity to each other. The placed torches begin launching small fireballs at the player, extinguishing themselves in the process. The fireballs travel in straight lines, deal 40 / /  damage, and are capable of traveling through blocks to reach the player (but collide with blocks reached after passing the player). Fireballs may fire from torches located off-screen.

While the event is active, the player is inflicted with the Blackout debuff, significantly reducing their light vision. When all torches are extinguished, the event ends. After a brief period, the torches reignite, and if 95 or more torches were activated, the Torch God's Favor item drops near the torches (on top of the player if in single player). The player cannot initiate the event again once a Torch God's Favor has been used, or a Torch God's Favor is in their inventory; re-initiating the event then requires creating a new character.

While the event is active, the music will play.

Tips

 * Starting the event in an open area offers the player more room to dodge.
 * Dodging is made easier via the Rod of Discord or the Hook of Dissonance.
 * Anything that gives the player dodge chance, such as the Black Belt or the Brain of Confusion, gives the player a higher chance of surviving.
 * Since this is an endurance event, having armor, buffs, and accessories that offer high defense and damage resistance is preferred to reduce the damage from the torch fireballs.
 * Lowering enemy spawns using a Calming Potion and Peace Candle will let you focus on dodging the fireballs without being distracted by other enemies.
 * Using Crimson Torches is not recommended, as the fireballs they produce are black and therefore extremely hard to see due to the Blackout debuff applied to the player during the event. Conversely, Ultrabright Torches can prove to make the event easier by making the fireballs (and the arena) easier to see.
 * If not readily available, the benefit of using Ultrabright Torches may not be worth waiting for the Traveling Merchant to sell them, as the projectiles are still perfectly visible with normal torches.
 * Create a large open area and line torches around one edge of the area to provide maximum dodging time.
 * Build a square of torches framed by a square of rope to maneuver on. As the torches always target the player's current position, they can easily be avoided by constantly moving in one direction.
 * Placing Lanterns or other non-torch light sources can provide harmless light sources during the event.

Trivia

 * The Torch God, as well as its reward, was most likely introduced as a response to the controversial "bad torch luck" feature introduced in 1.4.0.1 and removed in 1.4.0.3, which would punish players for using the wrong torch type in a given biome (e.g. using Ice Torches in the Underground Jungle as opposed to Jungle Torches). See Redigit's statement on people using "wrong torches".
 * The Torch God was initially discussed on live stream by Pedguin on May 24th 2020 as a way for Redigit to punish players for placing the wrong torch, with Redigit commenting in the chat that he liked the idea.
 * The Torch God event is called  in the source code.