User:Westgrass/sandbox2

Pre-bosses
Prior to encountering a boss, set bonuses from wooden and ore armor will almost exclusively provide additional defense, and accessories will not discriminate by weapon type when giving bonuses. When combined with the general scarcity of weapons and the need to survive, there is little point to sticking to a "class" this early on. For these reasons, players are recommended to make use of whatever they can get their hands on. Players can acquire a gun or magic weapon early on by smashing one of the corruption or crimson orbs.

While certain weapons, such as the Blade of Grass, are technically available to the player before fighting a boss, they are difficult to acquire without other post-boss equipment.

With a bit of luck, Fossil Armor can be obtained early on and without much difficulty.

Mages must increase their mana capacity through the use of s before magic weapons become viable. The Magic Hat and Wizard Hat will provide a set bonus when used in conjunction with any robe. Jungle armor and Ancient Cobalt armor can be used interchangeably, with each piece providing the same benefits, and the set bonus being given even when a mix of the 2 armors is used. Depending on the player's skill level, the Demon Scythe can technically be obtained at any point in the game, as Demons will always naturally spawn in the Underworld.

While it's technically possible to obtain Water Bolt before defeating Skeletron, it is extremely dangerous. A hoik is required to enter the Dungeon before gaining access the normal way. A Recall Potion can then be used to retreat before dying.