Talk:Defense

Seeing as how there was no page for such a fundamental mechanic, created a stub for it. My main point of interest is the calculation for defense, stemming from the apparent lack of a set bonus when using molten armor. Hydryad 22:26, 27 May 2011 (UTC)


 * Defense in PvP is calculated like (ATK*2)-(DEF/2) or something. --Cloakedboltz 03:30, 1 June 2011 (UTC)

Damage
I think it would be a good addition to this page to have some comparable damage numbers as its relevant when aiming for a certain defense, both in regards to pvp weapons and to enemies.--75.72.124.142 02:49, 1 June 2011 (UTC)

High Defense means use High Damage
This isn't necessarily true. If you don't have a strong enough weapon to well overcome the DR of the creature, spamming fast attacks is more efficient. i.e. a 5 pt. throwing weapon with fast attack speed is mediocre compared to a 20 dmg sword if the defense is 10 (1 dmg vs 10), but the higher the defense of the creature, the more likely the faster attack has higher DPS. Some calcs are in order