Throwing weapons

Thrown weapons are generally single use damage-dealing items. Thrown weapons stack in a player's inventory, with one unit being removed from the stack every time it is used to attack, leaving the slot empty when the last has been used. Many thrown weapons are retrievable after being used.

On the s and s, thrown weapons deal ranged damage, and receive bonuses from items and effects that improve ranged damage, though they do not count as any particular type of ammunition for the purposes of Shroomite armor or similar effects.

On the, thrown weapons are a unique damage type, featuring a single weapon that deals thrown damage and two sets of armor that improve the stats of thrown weapons. As a result, in this version, thrown weapons no longer receive bonuses from ranged damage increases.

With the sole exception of Holy Water, all Thrown weapons are available prior to Hardmode. After this point, they are largely obsolete, though some are replaced by magic and melee weapons that operate in the same ways without being exhaustible.

Armor
The following armor sets provide the player specific bonuses to the use of thrown weapons. No such items exist on the s and s, though items that increase the stats of ranged weapons fill this same purpose there.

Armor
Armer de lancer