Talk:The Twins/@comment-4246239-20120103161605/@comment-4674838-20120106023211

I agree that using exploits such as sand/hellstone damage with cross necklace, a ton of heart statues, or teleporting to the nurse and running away again for infinite free healing can sort of feel like cheating, and personally I hope they are fixed/removed.

Video games can dictate how you play them (Objective), but you can impose your personal preferences upon the game as well (Subjective). I generally tend to give higher priority to letting the game dictate my playstyle, rather than limiting my options prematurely with my personal concerns. I'm also rather unwilling to impose my own rules upon the game, even if I feel that some rules are lacking.

I very strongly agree with your point about getting defense bonuses on all accessories instead of damage bonuses, and I have been pushing this concept for quite some time. It's all in the math. That +20 defense you can get from perfect reforges on 5 accessories means you'll take 10 less damage per hit. And when you only have 400 HP and healing cooldown is so long, that damage reduction is invaluable. Besides, you can get your +20% damage bonus back by drinking a Magic Power Potion or something =P

I'm still not sure why you're so conservative with your buffs lol. It takes very little time to set up a small greenhouse to farm the plants to make every potion in the game. Buff potions are not objectively precious resources, though they can be subjectively precious resources if you force them to be so by your playstyle. This is another case of imposing your own concerns upon the game.