User talk:0icke0

AJAX update
Hello again, 0icke0! I just wanted to let you know that there was a tiny bit of progression on the AJAX issue in case you hadn't noticed. I'm sorry for being so pushy (as well as hijacking your talk page, apparently), but I'm rather hesitant of letting everyone's work - yours included - go to waste. I'd do it myself, but it seems someone with admin rights is needed. It doesn't seem to be "much further" now, though! Other than that, perhaps a peek at the game code can resolve this? NoseOfCthulhu (talk) 18:19, 13 April 2014 (UTC)
 * I'll take a look at this next Thursday, till then I'm rather busy. --0icke0 (talk) 08:15, 14 April 2014 (UTC)
 * I saw you had fixed the AJAX! At last Terraria Wiki has a proper means to deal with excessively huge articles! I'm very glad it all resulted in this, so I wanted to properly thank you. The process included several people, but you were the one who ultimately made the desired result possible. I think it's even more impressive that you did so despite a lack of javascript experience - that's what I call a real IT specialist! Without you the whole project would've been flushed down the drain! As such: Thank you for all your help!!! NoseOfCthulhu (talk) 00:57, 18 April 2014 (UTC)

Blood Moons, wooden furniture, and mobile feedback
Good day! There are three things I'm wondering if you could me help with this time.
 * Can you figure out this? Unfortunately it's been some days since it was posted, but the info would still be useful for others.
 * Since any type of Table and Chair can be used as crafting stations for the recipes requiring them, could you remove "Wooden" in Template:Crafting recipe?
 * Do you know if it's possible to post replies on the Mobile Extension Feedback? The way the questions are posted makes me unsure if replies will/can be read.
 * --NoseOfCthulhu (talk) 02:28, 28 April 2014 (UTC)
 * There should indeed be at least one active player with MORE than 120 health for a blood moon to occur. Also the Mobile Extension Feedback seems to be part of the (new?) mobile support of the wiki. I don't know anymore about it than you do, but I find it unlikely that any replies will be read. Also I think it is intended to be used for technical problems with the wiki, not with the game, but that is something for Curse to solve. --0icke0 (talk) 09:52, 28 April 2014 (UTC)

Clouds, Living Fire, Sofas, and Stuff
Here are some more tasks I'd like to ask for your assistance on. Sorry for dropping it all on your head at once, it piled up a bit. --NoseOfCthulhu (talk) 02:01, 20 May 2014 (UTC)
 * Some time ago an interesting note was posted on Floating Island, claiming that Clouds increase the number of clouds seen in the background. It'd be cool if they did, but when testing I seem unable to replicate the effect. Do Cloud blocks really spawn clouds?
 * I'd be grateful if you could check if any other blocks (besides Snow and Ice-variants) produce similar effects as well.
 * Exactly what monsters do Living Fire Blocks drop off, and how few/many can drop at once?
 * I agree with the 'plural → singular' suggestion you posted on Sofas. As I don't think it'll call for much discussion you may as well do it. I'd do it myself, but I'm unable to delete the singular-page for moving the plural-page to it in order to preserve page history. Other such pages are Water Fountain, Rack, Trophy, Statue, Rocket, and Block.
 * Perhaps you can answer this? And maybe this?
 * Does Rain really provide a bonus to Fishing?
 * When having a look at Wynthyst's user talk I noticed something that appears to be a scam attempt. I don't like how stuff like this is staying on the page due to Wynthyst being unable to "fight it" himself, so could you remove it? I apologize if this request is inappropriate.
 * From what I can see the number of Cloud blocks does not influence the number of background clouds. I don't think it will be different for other blocks. Living Fire Blocks are dropped by all enemies while they are in the Hell biome during hardmode with a 2% chance. 20-50 blocks are dropped at once. Rain indeed multiplies the bonus from bait+fishing pole+other bonuses by 1.2 (and the other values listed at fishing also multiply the bonus).

Added some GIFs
Hey I added a few gifs to the wiki, since the True Night's Edge, Terra Blade and Death Sickle have ingame animations on their pages I added a few more, they are bit laggy but I hope they will be suitable placeholders until someone adds better versions. I hope they aren't too bad for this wiki, I am new to adding gifs. WelchDrew (talk) 06:37, 23 May 2014 (UTC)
 * Hey, I've taken a look at the images and the quality seems fine. It is clear what the animation is about. I would like to ask though to not have too many things moving around you (pets, summons, etc). I understand it is cool to have them around, but it makes it harder to see what the gif is actually about. Anyway, keep up the good work. --0icke0 (talk) 06:47, 23 May 2014 (UTC)

Small Edits
Hi! I'm trying to improve the master templates (grouping them on the same template, making them collapsible, etc. just like the tiles template), your bot would be very helpful when replacing old templates so, thanks in advance! (hope I don't become a nuisance haha). Keep up the good work! --OdnHarfagre (talk) 12:05, 23 May 2014 (UTC)
 * The second template is already done, the templates that must be replaced are:

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Many thanks! --OdnHarfagre (talk) 13:00, 23 May 2014 (UTC)
 * I've started with replacing those texts (considering there are about 400 pages in Category:Weapon items and it only scans 25 pages per 4 or so minutes (api rate limits till the account is marked as a bot) it should take about an hour, but everything seems to be working correctly. --0icke0 (talk) 13:34, 23 May 2014 (UTC)
 * Alright, all done (templates now only link to each other, except for Template:Other Weapons, which is also linked by all consumable templates. --0icke0 (talk) 15:17, 23 May 2014 (UTC)


 * {| class="mw-collapsible mw-collapsed"

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 * I've updated the next template, the templates that must be replaced are:

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 * and

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 * }


 * The template is a bit bigger than the others so it will remain collapsed. I've added the template to the consumable weapons by myself so don't worry about them. Many thanks in advance! --OdnHarfagre (talk) 15:58, 25 May 2014 (UTC)
 * Alright they are about done now. --0icke0 (talk) 20:48, 25 May 2014 (UTC)


 * {| class="mw-collapsible mw-collapsed"

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 * I've updated the next template, the templates that must be replaced are:

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 * This template is quite small so it will remain expanded. Many thanks in advance again! --OdnHarfagre (talk) 16:33, 3 June 2014 (UTC)
 * Ok, all done. --0icke0 (talk) 22:12, 3 June 2014 (UTC)


 * {| class="mw-collapsible mw-collapsed"

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 * I've updated the next template, the templates that must be replaced are:

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 * This one is big so it will remain collapsed. Once again many thanks in advance! --OdnHarfagre (talk) 23:38, 7 June 2014 (UTC)


 * {| class="mw-collapsible mw-collapsed"

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 * I've updated the last template, the templates that must be replaced are:

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 * }


 * This one remains collapsed too. This is the last template that needs updating, many thanks for your help updating them! --OdnHarfagre (talk) 23:37, 8 June 2014 (UTC)

Bot flag
You could activate the bot flag for your bot account's edits, to make if easier to filter them out of people's watchlists and recent changes. MediaWiki has this functionality built in. https://www.mediawiki.org/wiki/Manual:Bots

Also I wonder if you could assign me the bot flag right (or assign it to a secondary bot account I create, if that's better) so I can flag my mass automated AutoWikiBrowser (AWB) edits this way. Thanks!  Equazcion ( talk ) 17:37, 23 May 2014 (UTC)
 * Unfortunately only Bureaucrats/Curse staff can assign additional user rights, such as the bot right. I've already asked Eyes to assign this flag to my new bot account, but so far I have no response. I'm not sure if he is even still active, as his last edit was 1.5 years ago... just like all other Bureaucrats/Curse staff. So if I get no response I'll ask the next random person. Until then I'm marking all my edits as minor, but that's all I can do for now. --0icke0 (talk) 17:47, 23 May 2014 (UTC)
 * Ah that sucks. With the recent redesigns and new wikis there must be someone who can do it. Maybe I'll take a look around myself too. Thanks --  Equazcion ( talk ) 18:07, 23 May 2014 (UTC)


 * Maybe you could ask here. Mods seems to be more active there. --OdnHarfagre (talk) 13:54, 14 June 2014 (UTC)

Lihzahrd Bricks, Fishing, and Placed Walls
I'm back again..!
 * Do Lihzahrd Bricks really increase the spawn rate of enemies?
 * Some time ago a note was added to Fishing. As it conflicted with info already on the page I removed it, but now a user (probably the person who added the note) is telling me the note is correct. When testing in-game it actually seems both pieces of info are correct, as illustrated by this image. Number 1 and 2 (from left) shows that fishing in a 75-tile-high column will work (sorry for not showing the full height), and that removing one tile (bucket) will cause it to not. In 3 and 4 it is shown, as the user described, that fishing through a "pipe" on a surface will not work, and that removing the pipe will. Can you figure out what's going on?
 * I've got a job for your bot! As you know, the wall article (or, its sections, rather) show the appearance of placed walls. I do however think it would be neat if individual wall articles showed this too, in similar manner to Banners and Paintings. A seemingly simple way to apply this is by replacing
 * with:
 * with:


 * Well, a few would need .gifs instead of .pngs, but I can easily fix that myself.

--NoseOfCthulhu (talk) 17:24, 29 May 2014 (UTC)
 * Lihzard Bricks do not increase the spawn rate of enemies. For the water surface width: It checks left and right of the dobber how many tiles of water there are before hitting a wall. Then for all those tiles it checks the depth. This is best explained with an image (with red being the tiles groups it considers valid fishing water and orange the walls where it stops checking). --0icke0 (talk) 18:10, 29 May 2014 (UTC)
 * Ok, almost all have the .gif/.png added now, except Stained Glass, Gemspark Wall, Offline Gemspark Wall, Dungeon Brick Wall. I think for the Dungeon Brick Wall it is kinda unneeded as there is already a preview and for the other pages maybe somewhere else on the page? (putting it in the info box looks ugly) --0icke0 (talk) 19:04, 29 May 2014 (UTC)
 * Ohh, so that's how fishing ponds work. I think the image you made illustrates it quite good (that's some mad MS Paint skills you've got there!!), so I hope you don't mind me using it on the article. As for the walls I agree with your suggestion. I should also have guessed that the bot could add both .gifs and .pngs. As (un)expected of the ‎0icke0bot! NoseOfCthulhu (talk) 23:29, 29 May 2014 (UTC)

British Spelling, Dodge Stacking, and PC-only Entities
It's a lovely day for editing Terraria Wiki! --NoseOfCthulhu (talk) 01:11, 7 June 2014 (UTC)
 * Name changes:
 * Traveling Merchant → Travelling Merchant (see here for reasoning. Edit: seems it's changed from a request to a discussion. For now I'll leave it to your opinion.)
 * Accessories → Accessory
 * Perhaps you can figure out this?
 * Could you have your bot add  to all the 1.2.3 entities? (request based on this edit summary) As some of them already feature the template it may perhaps be easiest to first have the bot remove it, then add/re-add it.
 * Ok, my bot is running (hopefully correctly) now. --0icke0 (talk) 08:05, 7 June 2014 (UTC)