Player stats

Numerical miscellany for basic player functions and movement.

Health
All characters start with 100 Health, or five hearts upon creation. One heart is equal to 20 health. The character gains 20 Health for every Life Crystal used. A maximum of 15 Life Crystals can be used per character, meaning a maximum of 400 Health for a character. As of 1.2, the maximum life is 500 with the use of the Life Fruit. This can be increased temporarily to 600 with the Lifeforce Potion.

Mana
All characters start with 20 Mana upon creation, or one mana star as of version 1.2. One mana star is equal to 20 mana. A character created before 1.2 will not gain 20 mana if transferred to a 1.2 world. The character gains 20 Mana for every Mana Crystal used. A maximum of 10 Mana Crystals can be used per character, or 9 mana crystals for 1.2 characters, meaning a maximum of 200 Mana from Mana Crystals. It can further be increased by various Armors, Accessories, Buffs, and Modifiers, up to a maximum of 400.

Horizontal movement
All characters start with a horizontal movement speed of 11.36 blocks/sec, or 22.72 feet/sec (as one block in Terraria is a two by two foot square). These values are ignoring the small amount of time it takes to accelerate from a standing position. Horizontal movement speed is capped at 1.4*base speed, or +40%. This limit is removed while moving on top of an Asphalt Block.


 * The hook tools, the Grappling Hook, Ivy Whip, Dual Hook, Spooky Hook, Bat Hook, Web Slinger, Skeletron Hand, and gem hooks like the Diamond Hook, reel in the player at a constant speed regardless of speed boosting accessories. The more passive speed boosts a player has, the less noticeable using a hook is to move quickly.
 * The Hermes Boots, Spectre Boots, Lightning Boots, and the Frostspark Boots build up to a fixed speed of max speed. Using movement boosts with one of the four boots only speeds up the boots' effect.


 * Modifiers are only applicable to accessories. Five accessories may have these modifiers, meaning +20% horizontal speed possible. Only one of these modifiers may be applied at a time. (See: Reforging)
 * Movement speed bonuses are capped at 160% of the regular speed.

Vertical movement
Players are able to jump once to a height of 6 blocks above foot level with no extra equipment. A Shiny Red Balloon will increase this to 10 blocks. A Cloud in a Bottle will provide a second jump which begins at a similar velocity to the first, and is also affected by the Shiny Red Balloon if the player has both equipped. The Ivy Whip or Grappling Hook may be used to temporarily "fall" faster by grappling downwards while in water or Cobwebs (they are not significantly faster than falling in air). The Slime Mount provided by the Slimy Saddle allows you to fall much faster through air, but will float on water. The numbers for Rocket Boots are at maximum velocity, not when decelerating.

Medium movement
There are currently 4 media in the game other than air: Water, Lava, Cobwebs, and Honey. They all have slowing effects on movement compared to that of air. All wings also reduce fall speed compared to that of air.

(Note that the Fishron Wings dropped by Duke Fishron remove movement slowing in all liquids.)