Dungeon



The Dungeon is a vast underground brick labyrinth that is generated on World creation, either on the far right or left of the map. It begins at an above-ground entrance structure resembling a castle, and extends down to the deeper Cavern depths. It can appear in a variety of colors, which the game randomly picks when the world is first created. A single Dungeon is generated in each world. Accessing the Dungeon requires first defeating Skeletron (see Access below).

The Dungeon contains unique enemies, whose spawn rates increase the deeper a player travels. There are also several Chests containing both Dungeon-only loot (listed below) and standard underground loot. A Golden Key is required to open each of these, which can be obtained from Pots, Dungeon Slimes, and from other Chests in the Dungeon. These keys can also be saved for later use in opening Floating Island Chests.

A unique characteristic of the Dungeon is that it is densely furnished with placed items that can be retrieved by the player (using a Pickaxe) for later use. These items include Books, Water Candles, Chain Lanterns, Switches, Dart Traps, and Spikes. The bound Mechanic will also be found here, and can be freed when spoken to.

Several Dart Traps are Wired to Pressure Plates throughout the Dungeon, providing an extra hazard to both players and enemies. One of these is often found above-ground at the Dungeon's entrance. Chain Lanterns are also found wired to Switches, and some are switched off. You can right-click on these switches for a quick light source, instead of having to place your own. All of these items can be freed and picked up for later use by the player.

When spawned the dungeon will have numerous flags scattered around denoting what kind of enemies will be spawned there once hardmode commences. There are 6 flags total, 3 for denoting casters that will appear and 3 for the melee/ranged skeletons. "Diabolist" flags indicate diabolist casters, who shoot large exploding fireballs that leave a pain field in their wake. "Ragged" flags indicate ragged casters, who rapid fire dangerous homing bolts. "Necromantic" flags indicate necromancers, who fire instant blue/black lasers that ricochet off walls.

"Rusty" flags spawn rusted armor skeletons, and skeleton snipers to accompany them. "Legion" flags spawn blue armored skeletons, and commandos to accompany them. "Magma" flags spawns red armored skeletons, and (tactical skeletons?) to accompany them

Access
In order to gain unrestricted access to the Dungeon, Skeletron must first be defeated. Skeletron is summoned by speaking to the Old Man who guards the Dungeon entrance at Night. The "curse" option will display, which will turn the Old Man into Skeletron when clicked. Speaking to the Old Man during the Day will not allow you to fight Skeletron.

The Dungeon can be entered but not fully explored before Skeletron is defeated. Traveling below zero depth in the Dungeon before Skeletron has been defeated will trigger multiple Dungeon Guardians, who will kill you with a single hit.

History

 * New enemies:
 * Blazing Wheel
 * Dungeon Slime
 * Spike Ball