Storage items

Storage items can be right-clicked after being placed, to reveal 20 inventory slots in rows of 5x4 for storing other items. These items allow the player to offload excess items, freeing space in their character's inventory. They can also be used for organising items, i.e. one chest can be hold Ores, while another can hold Gems.

All Storage items can be freed by a Hammer, but most need to be emptied beforehand (see Stationary vs. Portable Storage below).

Functions
Storage items have special functions which improve management, organisation, and efficiency.

Loot All
Loot All removes all items from the storage item (starting from the top-left) and places them in the player's inventory (starting from the bottom right). This allows easy looting when scouting areas for treasure.

Deposit All
Deposit All has the opposite effect of Loot All, placing all items in the player's inventory (starting from the bottom-right) into the storage item (starting from the top-left). Any items which can be stacked, will be stacked. This is a quick way of offloading a bunch of items quickly when in a hurry.

Quick Stack
Quick Stack detects all of the items in your inventory that can be stacked with the same item inside the storage item, and places it in there. If there are only full stacks inside the storage item, the same item in your inventory will not be placed inside. For example: if you had 100 Dirt blocks in your inventory, and the storage item had a stack of 250 Dirt blocks inside, nothing will be moved because there are no stacks to "complete". Also, if you were carrying 30 Dirt blocks, and the storage item contained only 240 Dirt blocks, 10 of the Dirt blocks in your inventory will be placed inside the storage item to complete the stack, but the other 20 will remain in your inventory.

Stationary Storage
Items like the Chest and Trash Can are examples of Stationary Storage. See the table below for a complete list. They have the following characteristics, which differ from Portable Storage:
 * These must remain in place while they contain items, and can not be freed or picked up until emptied.
 * Each Stationary Storage item holds a separate 20-slot inventory where different items can be placed; For example, 2 Trash Cans and 3 Chests will offer the player 100 total slots of storage.
 * Stationary Storage contents are saved with the World data, as opposed to the Character data, and will therefore not be available to players when visiting other Worlds or multiplayer servers. When placing items in Stationary Storage in a multiplayer World, other players will be able to see its contents, and on certain PvP Servers, they will even be allowed to steal your items.

Portable Storage
The Piggy Bank and Safe are currently the only examples of Portable Storage. They have the following characteristics, which differ from Stationary Storage:
 * These can be freed and picked up while they contain items, making them valuable tools for effectively increasing a player's inventory slots.
 * All Portable Storage items of the same type share the same inventories; For example, purchasing multiple Safes will not offer the player more inventory slots, but will offer more points of access to their Safe contents. The same rule applies to Piggy Banks; however, the Piggy Bank and Safe each has its own separate inventory.
 * Portable Storage contents are saved with your Character data, as opposed to the World data. You take their contents with you from World to Word, and from Server to Server. On multiplayer servers, other players accessing your Portable Storage will see items they put into their Portable Storage, rather than yours. Other players will never have access to items in your Portable Storage, unless you remove them from Portable Storage.
 * Moving coins you gather into Portable Storage periodically is useful, especially when exploring new or hazardous areas. Coins stored there will not be lost in case of death, even if the Portable Storage device containing them is in your character's inventory at the time.