Talk:Night's Edge

Is it a bug or some kind of ... er? The weapon seems to do 45 damage (42 vs a Zombie(6 defense), also 42 vs a Jungle Slime(6 def)), xxx vs a Snatcher(18 def), 43 vs a Jungle Bat (4 def), 45 vs a Green Slime(0 def). --User:Shrooms 04:21, 24 June 2011 (UTC)


 * Molten Armour now gives a 15% melee damage bonus when the full set is used. --94.192.184.187 09:01, 24 June 2011 (UTC)


 * Ooh I never noticed that. Thanks :) --User:Shrooms 14:55, 24 June 2011 (UTC)

speed
this weapon is going more faster than the Fiery Greatsword even though it says it's very slow; is that a bug?

Roaringjohn 19:22, 25 June 2011 (UTC)

Shadow/Molten Armor
I did some calculations and have found out that, according to the attack speed talk page, the Night's edge's base damage is 40 and its base speed is 31. If you crunch the numbers, using the methods discussed on Attack speed, then you will find that night's edge has a decreased useAnimation time of 25.75 (35 - (35 * .15) = 25.75) and a damage of 40. This turns out to be a DPS of 1.55 (40 / 25.75). Using the molten armor's damage increase of 15%, this works out to an increased damage of 46 (40 + (40 * .15) = 46). Therefore the DPS will be 1.48 (46 / 31 = 1.48).

The difference of Shadow armor's DPS (1.55) and Molten armor's DPS (1.48) is not that different (0.07), it would be better to equip molten armor and have an armor rating of 25, than to equip shadow armor and have an armor rating of 19.


 * The problem is that these numbers assume that the enemy has 0 defense. Very few enemies have 0 defense and the majority of enemies that do have 0 defense are One-hit killed anyways. When fighting an enemy with any defense raw damage gains an advantage for each point. This gives the molten armor an even larger advantage. --Moxxy 17:21, 29 June 2011 (UTC)