User:Verocan

For more experienced players these class ideas can add a new challenge. The idea is that a smaller selection of Weapons and Armor is available in order to promote the use of less used Items. This in turn, often results in unique gameplay otherwise not experienced. These classes aim to have a high correlation of used weapon types, while not having too severe power loss during any part of the progression. This holds for all sub-expert gameplay, but some classes might really struggle to progress through certain parts of expert+ difficulty. In a lot of cases there is no easy access to an early game weapon. This is intended. Use your wits to outsmart those monsters: Sand and lava hurt! And besides this, enemies do not like to be caged in. Okay enough talk, the rest is up to you!:

''Note: This guide is still a work in progress. Some classes still have to be added. The classes that are shown below, however, are working as intended. Some extra notes and flavour text will be added in the future. Also, there are some similarities with the following guide: Guide:Weapon Playthroughs.''

= Melee Classes =

Shortsword Master
Difficulty: Extreme

The Shortsword Master utilizes all Swords which have no range at all. This class has access to the following items:

Tips: Make sure you stack armor and regeneration. Play this as a tank class with friends backing you up. It might be possible to play this solo, but it is going to be a royal pain in the butt. Also: It is advised to play in The Crimson for the early regeneration from the Crimson armor and also for the Fetid Baghnakhs. The Corruption does, however, provide the Worm Scarf, which is also very good.

Monster Hunter
Difficulty: Hard

The Monster Hunter utilizes all Swords that are dropped directly by monsters or bosses. This class has access to the following items:

Tips: Make sure to stack up on Bombs, since you probably need to make some monster farming Guide:Arena in order to get the weapons you need. Pre-Hardmode this class is hard, but it gets easier in Hardmode.

Beam Sword
Difficulty: Normal

The Beam Sword utilizes all Swords that shoot a form of projectile when swung. This class has access to the following items:

Yoyo Trickster
Difficulty: Easy

The Yoyo Trickster utilizes all Yoyos. This class has access to the following items:

Notes: This class has very strong defense for the amount of range it has. Therefor this is also an easier class. This class is also perfectly usable in a solo playthrough.

Lancer
Difficulty: Normal

The Lancer pierces enemy after enemy, until he has shish kebab. He uses the following items:

Notes: This class excells at keeping enemies at bay, making for a great tanking class. Its damage is okay, but falls of in the late game.

Boomerangs
To be added

Big Balls
Difficulty: Hard

Big Balls needs only three things: His balls. This class uses flails and some big cohones to slap his enemies senseless. He uses the following items:

Notes: This class really has a difficult learning curve. Flails are difficult to use and have a long downtime once thrown, making the user vulnerable to counterattack.

= Ranged Classes =

Robin Hood
Difficulty: Easy

Robin Hood speaks for itself. It may use the following items:

Notes: It is a very balanced class and strong throughout all parts of the game. It is however, quite squishy and therefor benefits having a frontline tank to keep enemies at bay.

Cowboy
Difficulty: Hard

The Cowboy is the fastest gun in the wild west, or at least the one with the worst carpal tunnel. He uses all guns that lack autofire or shoot slow, because he needs to aim. These are the items he can use:

Notes: The typical first item is The Undertaker or the Musket. Getting these can be quite challenging. The biggest power drop for the cowboy is early Hardmode. Here he is stuck with the Phoenix Blaster until he kills plantera with it. To accomodate for this power drop, the cowboy has access to the frost armor, allowing a bit more tankyness during this stage. When playing this class, you better make every last shot count!

The Gunzerker
Difficulty: Normal

The Gunzerker tries to fire as many bullets as he can. He loves showering his enemies in cold hard lead. The items that the gunzerker uses are:

Shotgun
Difficulty: Hard

The Shotgun has given up all requirements to aim. He just wants to shoot and be done with it. He uses the following items:

This is a gun?
Difficulty: Normal

This class uses all "Guns" that, well, aren't as much of gun. It can use the following items:

= Magic Classes =

Harry Potter
Difficulty: Easy

Harry Potter uses, yes you guessed it: Wands. He can use all of the following items:

Notes: With the high amount of weapons to choose from this class has an answer for almost all problems. Because of its smooth power curve it can help bridge the power gap of some other classes.

Magic Guns
Difficulty: Normal

This class can use the following items:

The Author
Difficulty: Normal

The Author is the original publisher of all magic works. He knows the content of all the magical lorebooks and makes most of the ancient spells contained within. He can use the following items:

Magic Other
Difficulty: Hard

Items:

Notes: While having a difficult early-game, this class scales up extremele well and has access to the most unique magic weapons in the game. This allows for a wide variety of playstyles and forces the player to approach combat in different ways. This class combines well with classes that have access to an early weapon.

Frost Mage
Difficulty: Normal

The Frost Mage cools his enemies down to sub zero. He can use the following items:

Inferno
Difficulty: Hard

The Inferno just wants to set the world on fire. He uses the following items to do so:

Notes: You have to play in The Corruption to get two of your hardmode weapons (Cursed Flames and Clinger Staff.

= Summoning Classes = To be added

= Special Classes =

Ninja
Difficulty: Normal

The Ninja is all about throwing stuff at his enemies, while looking sharp. He can use the following items:

Mr. Torgue
Difficulty: Extreme

Mr. Torgue loves EXPLOSIONS, he wants them, he NEEDS them. Nothing shall be left unexploded! Why? Because EXPLOSIONS ARE BADASS THAT'S WHY! He uses the following EXPLOSIVES (and armor):