Talk:Rod of Discord/@comment-24075718-20131101004748/@comment-10110107-20131103182518

In that case- apply the nerf only when PvP is activated.

I don't know about you, but I see Terraria largely as a PvE, co-op oriented game. If the nerf was just because it was 'broken' in PvP, and it just had to affect the weapon outside of PvP, no offense; but that's a terrible idea :/.

Seriously; I have very little use for it anymore. Mining? Well, that's nice, except A. I rarely, if ever have to mine for anything anymore. Atleast nothing valuable. And B. the Picksaw makes getting from point A to point B incredibly easy anyways. Again; the RoD is ment to be an endgame tool. So the fact it's had it's role swapped into doing something most players hardly do at that point is quite redundant. I'll mine for common materials like stone for bricks to make stuff pretty. But I don't need to seek out stone or teleport into a random hole in the ground to get it. So there's no point.

If they wanted to nerf it; make it cost MP or something- not health. I'm not even a caster, so I'd still use it less efficently than what they do. But you know what? My mana pool would actually go towards doing something! Wouldn't that be great? Giving melee or ranged fighters a use for their mana other than magic weapons? I don't even care if it costed 50Mana per cast; I'd have reason to buy and use mana pots then.