Terraria Wiki:Community noticeboard

ko interwiki
Portugease and Chinese (zhtw) wikis unsupport Korean interwiki in sidebar. Game widow I think you can fix it. ← Alex Great talk 09:51, 2 August 2015 (UTC)

Wiki Load Times
Has anyone else been experiencing a significant increase in wiki page load times? Especially over the past few days, I've encountered many pages that take upwards of 10 seconds to load (I'm on gigabit internet, and I haven't been having problems with any other site). I don't know where the wiki is hosted -- like if it's hosted by Curse/Gamepedia -- but I guess it could be the continued bump in popularity from the 1.3 release? Adaniel87 (talk) 18:37, 30 August 2015 (UTC)
 * Curse Servers located at Amsterdam (The Netherlands). Try to clean your Cookies. ← Alex Great talk 05:37, 31 August 2015 (UTC)

Redirects for language projects
Hello, guyz. I know that we have a MediaWiki Commons system of unified storage of files. It means that In all Terraria Wiki language Projects we can link to all files, that upload in English Terraria Wiki (because it is Common Storage). For example I can add in Chinese article a file, that doesn't exist at Chinese Wiki, but exist at English. And in article (if name is correct). Administrators and bureaucrats understand me.

In Russian Wiki I delete all files, that duplicates with original files in English Terraria Wiki, and all item/NPC files work via Special Module that very useful for our Russian section. But we and rest of Terraria Wiki language Projects have some files that differ with uploaded in English Wiki, it may be old image or wrong version of file. And this is my idea:

We can add redirects of files (that works as file Common redirects perfectly) in local languages into English Wiki. What does it mean?
 * 1) For example, this file of Amethyst in Chinese Wiki is outdated. We can delete it and this file can still work at Chinese Wiki, because it'll be use common file (from English Wiki). And in Chinese Article this image will be autoupdated.
 * 2) Additional way, this file of Vortex Drill in French Wiki is duplicate of Common file in English Wiki. We can delete French file and create in English Wiki a page with the same name without uploading it, only add redirect to English File. And in French Wiki this file in all articles can still work, because from System side nothing is happened. And every time when we can update One file, this file Will be automatically updated in all our language Wikis. We do not upload a one file 8 times (at 8 Terraria Wikis). We also can add via HotCat a category for this redirect file (for example, Category:Redirect files that used in French Wiki). This is all. ← Alex Great talk 08:35, 31 August 2015 (UTC)
 * Does English images will charge slower on other Wikis ? --  Dinoxel  discussion  23:14, 31 August 2015 (UTC)
 * The response from the server will be as fast as if the files have been uploaded locally. Example Commons and Wikipedia. 3000, 5000, and even 1 million files or articles will not slow down servers even at one second. (of course, if the Gamepdia servers is good). For example, WOWpedia have 136K articles and 85K images. Eighty five thousands! And it perfectly works. We can run a script (I can't, I don't understand it), that can did this work (if it possible) or make it manually, that very boring. This is only my idea. Russian wiki works fine through the our file module. If you are really against this routine work. We can forget about this matter. ← Alex Great talk 07:00, 1 September 2015 (UTC)

[Weapon] is similar to [other weapon]
I often see entries on weapons and other equipment mentioning how later equipment is very similar to or an upgrade for the weapon in the article, but I feel these don't really contribute all that much information to the weapon page. It's also somewhat of an unnecessary spoiler for those who are just interested in looking at a specific weapon, and though I recognize the need for articles to be informative, I don't think it's important enough to put with the rest of the weapon information.

I propose moving upgrade information into the Trivia section. Currently, it's either mixed in with the main description or the notes section, but it offers little additional information for anyone encountering a weapon for the first time. The trivia section would be a better place for that kind of tangential information. ShinyMoogle (talk) 05:32, 4 September 2015 (UTC)
 * I disagree there. Someone who likes a particular item will often be looking for info on what the upgraded version is when they approach later game stages. There isn't really anywhere else where that sort of info is kept anyway, but even if we made one, the original item page is the most likely place a person would look. It's simplest to just put that info there. Much of any game wiki could be considered "spoilers", but this is the sort of info people kind of expect to be "spoiled" in a place like this. Also seems more like "note" material, since it's functional documentation, rather than trivial "this might be interesting to know" info. Equazcion  ( talk ) 19:27, 5 Sep 2015 (UTC)
 * I can partly see the concern- some of them, like the claim that a Sniper Rifle is an upgrade to a Musket, can be pretty far reaches. That said, yeah, there's a sort of implicit acknowledgement that if you're using a wiki, you're going to be exposed to information you haven't encountered yet, so no effort is made to protect people from spoilers. This information does need to be standardized a bit better, but Trivia isn't generally used for in-game information, and it fits best in either Notes or See Also sections. Gearzein (talk) 20:36, 5 September 2015 (UTC)

Removal of Pre-Hardmode as both a page and concept
For almost a year now, I've been trying to rewrite the Pre-Hardmode page in a way that isn't just a series of lists of game entities. I've thrown away drafts that attempt to treat it as a stage of progression, a difficulty option similar to "cores" and a property of the world, but none of them have made for suitable articles. In attempting to write it as "what hardmode isn't" it dawned on me- pre-hardmode and Hardmode are not two sides of the same coin, but the presence or absence of a state.

Here's my case. Hardmode is set by a flag, so the game basically considers hardmode to be "on" or "off". While this flag is set, hardmode items and enemies are available, but they serve to supplement the existing content, not to override. Aside from minor points of contention such as the Viking Helmet- many of which are still disputed, even- there's no content unique to a world in which the Hardmode flag is not set, unless the absence of functionality like spreading biomes counts as notable content. Almost everything on this wiki that's listed as a pre-hardmode item can be acquired through the exact same means in Hardmode, and those that can't are certainly so few in number than they can be noted individually.

This might be a big step, but I believe that the "hardmode" qualifier denotes well enough that certain items can only be obtained in Hardmode, such that an exclusive-sounding distinction doesn't need to be made for items that can be obtained either before or after it starts. Pre-Hardmode is currently defined entirely by the absence of Hardmode anyway, so it's not too outlandish to assume that the absence of the "hardmode item" note means that it can be obtained without activating Hardmode. Gearzein (talk) 21:19, 5 September 2015 (UTC)
 * I wouldn't mind this. I don't see anyone benefiting from the page as it currently stands, nor is it used much for such a 'big' concept. I can't come up with any use for this page, other than a list of pre-hardmode items, another starter guide or a page listing how pre-hardmode differs from hardmode, which is already explained on the hardmode page. None of those uses feel worthy to keep this concept alive. --0icke0 (talk) 00:17, 6 September 2015 (UTC)


 * I actually use this page quite often when looking for a list of weapons obtainable before Hardmode. I find this a useful page and I don't see any reason to just thor away all the hard effort it's been put on it.
 * The Weapons page already has sections dedicated to weapons only available before hardmode, and at a glance the only difference between them is slight discrepancies in list order. As stated before, all information on this page is redundant with other pages, where it's usually better categorized- you may find it useful to have this information where you prefer it, but that's not justification enough to have it duplicated across the wiki. Neither is the hard work put into this page- if the effort put into something were factored into its usefulness, there would still be categories for fan fiction and player art. Gearzein (talk) 20:00, 4 October 2015 (UTC)

Portugese or Brasil Portuguese Wiki?
All you know about our language project - Portuguese Terraria Wiki. When I visit it today I see that their change logo to "Terraria Brasil". Is it mean that this wiki is for Brasil Portuguese speaker? I always thouht that this wiki is for users from Portugal. It means that this wiki have wrong language code. Correct language code for Brasil Portuguese is "pt-br". ← Alex Great talk 05:29, 6 September 2015 (UTC)
 * This is a sort of complicated situation (or at least I see it as one; it may actually be simpler than I believe). This appears to be an action taken by a single user, who has become the sole maintainer of the Portuguese version of the wiki. I'd suggest taking this up with them, but it's possible that they're unaware of language codes or the greater network of wikis, and it's unknown if they even speak english- or any of the languages our current known contributors speak, for that matter.
 * At the risk of becoming overly philosophical in my interpretations of greater wiki policy, I'd argue that there's something to be said for a userbase defining its wiki, rather than the other way around. The English side of the wiki isn't anything like what it was when it started because of how drastically the guard has changed. If the entire administration and most of the userbase changed over the next year to users who spoke british english, we'd be in some regard obligated to respect that majority's consensus decisions. If the main users of the Portuguese wiki are Brazilian, I don't know if it'd be appropriate to change the URL on them just for the sake of consistency. This consistency, and the rules that help shape it, should exist in service of the userbase rather than the other way around. I realize, of course, that this is all essentially moot in light of the fact that /pt has a single named editor, but there is no /pt-br, so we'd basically just be kicking this user off a wiki that serves their purposes because it's "not theirs"- and subsequently either asking Curse to make a new wiki for one user, or more likely forcing the sole editor to come here and deal with being an understaffed subproject again. It may be possible to make such a move early on, but if /pt starts catching fire like /zh-cn (or /chs) did, it may be hard to funnel that userbase to a place we'd prefer them to be. If it doesn't, there's a likelihood that the project dies because of the "demotion" of the wiki's maintainer.
 * That said, whether the choice of region is correct notwithstanding, the decision to change the logo and essentially rebrand is certainly not. Honestly, it's kind of impressive that the wiki logo wasn't protected there in any way and managed to remain the same for four years, but even if an administrator here suggested such a change, it'd be met with staunch resistance. I'd suggest contacting them regarding these issues, but really, once language projects are split they become entirely autonomous, so we as users don't have any power over them, and the editor in question may soon be in position to become that wiki's guardian and chief administrator. The phrase "Curse intervention" sounds far too severe to be warranted, but it'd be necessary if anyone wanted to go further than politely worded letters.
 * I have accidentally written an essay on interwiki diplomacy. In short, though, I'd speak to the wiki's editor before anyone started making system-level changes. Gearzein (talk) 07:10, 6 September 2015 (UTC)

Ore Brick Merge
since i thought of the idea of merging the ore brick pages, I have since created the page and i thought on updating you guys about it... Bricks|Wall

Luigirox901 (talk) 02:15, 10 September 2015 (UTC)

Pickaxes seems to be incorrect.
I can't for the life of me figure out the templating system used to generate the table at Pickaxes or I'd fix it myself but the Titanium Pickaxe and Adamantite Pickaxe are listed with their 'Max Ore' as Chlorophyte Ore, when in fact they can't mine it. Thanks, Samwalton9 (talk) 21:22, 20 September 2015 (UTC)
 * Fixed it. --0icke0 (talk) 11:59, 21 September 2015 (UTC)

Listing of Armor?
Note: I've never added anything to the gamepedia or edited anything, but I saw something in the gamepedia that i think should need fixing http://terraria.gamepedia.com/Armor, at the bottom, it has solar armor listed, then Vortrex armor, Then Nebula, then Stardust armour. why are those not listed by strength of defence points? are they listed by what the dev's think are better? well i just think that listing the armor's by defence points is more user friendly and easier for people like me who look at the pedia on there chromebook every chance they got. Thanks!
 * I believe armor is listed there by class, ie. game progression. Within each class (such as the Luminite armors you're mentioning) I don't think there is any consistent order. Probably not a pressing matter but ordering them by total defense seems fine, if someone wanted to do that. Equazcion  ( talk ) 12:58, 28 Sep 2015 (UTC)

fuse the Blood Water, Holy Water and Unholy Water
The three pages has the same subject, just the effect is slightly different. We can do like the solutions, putting the three in the same page--Lightg4 (talk) 17:01, 27 September 2015 (UTC)
 * Probably a good idea due to the unique and shared mechanics, although coming up with a title for the merged page might be a challenge. Thrown Water? Equazcion  ( talk ) 12:52, 28 Sep 2015 (UTC)
 * Biome Water, I thinked--Lightg4 (talk) 16:32, 28 September 2015 (UTC)
 * In the Mud Block page, they are referred as "biome water bottles" I think it is a good name--Lightg4 (talk) 17:55, 29 September 2015 (UTC)

No value object
I suggest that the objects that don't have sell value are showed with "sell : no value" like the Fishing Pole instead of nothing like the dirt and all others item that don't have sell value
 * I've tweaked item infobox to do that when no buy/sell values are present. Equazcion  ( talk ) 01:58, 29 Sep 2015 (UTC)
 * On second thought I undid that. Several merged pages have no sell value in their main infobox, but individual items within them do, so "no value" is inaccurate in those instances. Equazcion  ( talk ) 04:07, 29 Sep 2015 (UTC)
 * Just instead?--Lightg4 (talk) 17:13, 29 September 2015 (UTC)
 * On merged pages that would have the same issue, appearing to claim that things on the page have zero coin value. Equazcion  ( talk ) 17:27, 29 Sep 2015 (UTC)
 * I don't understand what is the problem--Lightg4 (talk) 17:56, 29 September 2015 (UTC)
 * With this change, a page like Paintings would display "no value" or "0", even though the items there have sell values. Equazcion  ( talk ) 02:07, 30 Sep 2015 (UTC)
 * It's not a problem if we manually write "depending of the painting"
 * If caveats like that have to be manually written in, it might just be best to not automate a system that specifies the value to be something it's not in a lot of cases. I for one always took it for granted that an item that had no listed sell value couldn't be sold for coins, but even if it's necessary to make these clarifications, they shouldn't be done through blanket changes to the infrastructure. Gearzein (talk) 19:22, 30 September 2015 (UTC)
 * Sometimes, it isn't clear. With the fishing Pool, I thinked there wasn't any information for the selling of these that don't have any value. So, do we put to every object that don't have merchand value ?--Lightg4 (talk) 19:57, 30 September 2015 (UTC)

Normal and Gold Critters
I propose that all these gold critters be placed on the same page as their normal counterparts. Gold critters are usually caught while the player is catching normal critters. They are both caught in the same manner, and have the same use and crafting options. The only differences between "normal" and "gold" are rate of spawn, bait power, selling price, and their golden color.

An example would be: The Grasshopper is a harmless Critter. It can be caught using the Bug Net to be carried around in the inventory and released later. It can be used as Bait for Fishing. It can also be caged via the crafting menu, but cannot be released once caged. Grasshoppers can be found when destroying grass on the surface.

The Gold Grasshopper has a 1/150 chance of spawning in place of the ordinary version. It can be sold for 10 Gold Coin. It has a bait power of 50%, the highest usable value among bait.

Ferretwings (talk) 21:13, 28 September 2015 (UTC)


 * We might not need separate pages for any Critters really... Equazcion  ( talk ) 01:49, 29 Sep 2015 (UTC)

Gardening Guide flagged for deletion?
(I moved my question to the Gardening Guide's talk page) Ferretwings (talk) 01:24, 30 September 2015 (UTC)

Next : crates
I made the page Thrown Water, we can do the next fuse : the crates : All the pages have a big list, but... There isn't anything more. And it is more useful to have all the loots in the same page, like the chest. Whia, the drops of the chest aren't in the same page? We will do that next...--Lightg4 (talk) 19:45, 30 September 2015 (UTC)
 * Sure they're all basically loot lists, but they're each pretty long lists, and all are different. I don't see much value in merging them. Rather I think they're more approachable as separate pages. Equazcion  ( talk ) 23:43, 30 Sep 2015 (UTC)
 * Have you considered merging the thrown powders onto one page? Ferretwings (talk) 00:05, 1 October 2015 (UTC)
 * Equazcion : We have the Treasure Bag page, I think we can do the same thing.

Mobile Cursed/Shadow Hammer drops
I took a look at editing and didn't want to ruin anything on the page so I decided to let a seasoned person do it. I have noticed that the drops for the Cursed Hammer and Shadow Hammer differ in Android version 1.2.10333. They will drop one of 3 things guaranteed (so 33.3% for each). A stack of 2-4 Gold Chandeliers, a stack of 2-4 Silver Chandeliers, or a stack of 2-4 Nature's Gift. The last should actually be a bug as Nature's Gift cannot be stacked, but that's for dev to deal with. I have not seen it drop any Cobalt, Mythril, or Adamantite bars after killing approximately 75 Hammers.