Board Thread:General Discussion/@comment-4674838-20130404033128/@comment-8581901-20130423085947

The Slime King is still rather glitchy in it's summon. Especially so in a Live/Joinable world. It may spawn down in the ground or even not at all despite the music.

Hell is unstable for Live/Joinable worlds. It varies possibly based on connection. At some degree of hell, non-hosts can/will be ejected from the game entirely without any form of save. It can be at the start of hell, so many blocks down into hell, or simply just touching the bottom of the map. I've even encountered a time where I had 0 problems in another player's hell, though it was only once.

Crafting glitches occur for everyone I know, though the glitch is never consistant. The glitch is an inability to see craftable items. It's usually overcome by either speaking to the guide or by pressing X to avail the craftable items only, though this is not always a solution and often the Guide will force craft the first thing appearing on the list of unseeable craftables. This is a very undesirable occurance as it will often waste the materials on something other than the intended craftable item. It may even go as far as to craft too many of an item that comes as part of a set when intending to craft the full set. Glitched Items so far: Pumps, Timers, Megashark (Varies from person to person).

Although it's rare, a world will spawn without actual corruption block(ebonstone). Instead, it will be made up of Dirt, Snow, Stone, or Copper Bricks.

Moving too quickly in any direction while in another player's world can often result in the map not loading and the player falling through until it loads and traps them in the block or they get disconnected.

Multiplayer, even with good connections between all the players, often results in a serious degree of lag. Not seeing bosses after they spawn and/or still seeing/fighting them after they've been defeated. Inability to see 'rapid fire' items like Light Discs, gun ammo, and magic after it extends 2-3 blocks from the player(s).

Reforging is bugged in this version. Often bonuses described here on the wiki will come out messed up. Often something that will give a positive/negative to Speed/Velocity/etc will be reversed. (Ex.: Sluggish gives + to speed.). Adds to damage are weaker than actual bonus radius. (Powerful is suppose to grant +25% damage, but only grants +16%).

The 'Hero' outfit, while neat that it can be obtained in purple, is a let down. It's rather unappealing in comparison to the green Hero outfit and the console version has removed the ability to craft the green Hero outfit entirely. This also makes the Jungle Grass Seeds useless. If it were possible to craft  Blue, Red, Green, and Purple outfits all in one game, the outfits would be much more desirable as a set and individually to player preference.

Cobwebs everywhere, but this game lacks a Spider Queen Boss, Spider Mobs, and  cool gear/accessories/vanities to accompany them.

I like that Terraria is going to see updates. However, after paying 1200 Microsoft points for a game I had already beaten on the PC just prior to 1.1, I'm going to be disappointed if the console games do not see those free updates as well. As it stands, I would enjoy being able to explore the continually evolving game as it evolves. If I'm held back because I'm a console gamer, I might as well just forget the game existed and move on.