Vampire Knives



The Vampire Knives are a Hardmode post-Plantera melee weapon that auto-fires a spread of projectiles, but inflicts melee damage and has no mana or ammunition cost. The player is healed by a small amount with each hit scored on an enemy. The Vampire Knives are always found inside the Dungeon's Crimson Chest in Crimson worlds (Corruption worlds will not contain one, but will instead have a Corruption Chest containing a Scourge of the Corruptor). A Crimson Key will be needed to open the Crimson Chest.

Vampire Knives fire between 4 to 8 fast knife projectiles at a maximum spread of approximately 45 degrees. The 5th through 8th knives have a 50%, 25%, 12.5%, and 6.25% chance to be thrown, respectively (average is 5.625 knives thrown per use). The knives are not affected by gravity, but at 28 tiles will begin to spin and fade, dissipating entirely after another 26 tiles (54 tiles total range). The knives may disappear visually a few tiles before they actually become ineffective. The knives deliver the weapon's full damage per knife until they begin spinning and fading, at which point their damage drops gradually until they dissipate.

Whenever a knife hits an enemy, a red beam extends to the player, healing them. The healing effect is 7.5% (rounded up) of the damage dealt by the hit. For example, it will heal 3 points of health for every 40 damage dealt.

Tips

 * The Vampire Knives are still useful with endgame gear, as no melee weapon can replace their healing effect.
 * This weapon is effective against bosses. With proper preparation, it can be impossible to die.
 * While all Flasks work well with the Vampire Knives, using a Flask of Ichor will lower struck enemies' defense, increasing damage dealt, and thus increasing health recovered to the player. Note that the healing cap still applies.

History
Couteaux de vampire 흡혈귀의 칼 吸血鬼刀