Talk:Torches

Duration
Should it be mentioned that torches give off light permanently unless removed? - Spinfx 00:09, 17 July 2011 (UTC)

is there any way to assign torches to a particular button?

Ultrabright torch
Is it true that ultrabright torch is dimmer when placed? I tested it and it is the same when placed for me.. Screenshot link (cant sort the image order somehow) FunAlways (talk) 06:22, 15 February 2015 (UTC)
 * That claim might be outdated. It does seem that the light distance remains the same when placed, even under different lighting modes. I suppose whoever put that could've meant that they're brighter in the sense that darker-colored torches emit dimmer light, but they seem to even have the same range as normal torches in colored light modes so it's debatable. I've removed it, but if someone else wants to look into it more feel free to provide some input. Gearzein (talk) 09:03, 15 February 2015 (UTC)

Cursed/Ichor Torches
can they be placed in honey? is there any brightness difference between these? Guestds (talk) 09:37, 7 January 2017 (UTC)
 * Yes, they can be placed in water, lava, and honey. They are brightest in water. I'll post a comparison picture when I can get my computer back up and running. – Ferretwings  (talk ) 18:28, 7 January 2017 (UTC)

Bone Torch
The Torch Page says that Bone Torches are "Sold by the Skeleton Merchant for 1 Silver Coin during the second half of every minute (equivalent to one real-world second)," while the Skeleton Merchant Page says that Bone Torches are sold "During the first half of every in game minute (every real life second)." So is it sold during the first or second half of every in game minute? Tntthepiggies (talk) 21:02, 10 March 2018 (UTC)
 * First half, I’ll correct it —ϟ Awesome_Diamonds ϟ 「talk」 21:38, 10 March 2018 (UTC)

Missing Torches
It seems like the Bone Torch and Pink Torch are missing on the ‘Light range and color of the torches’ image under Types. Does anyone know how the others were done in order to fill in the gaps? Diamondcat6746 (talk) 23:39, 2 January 2019 (UTC)
 * Good eye. It was made during the 1.2 era, when these didn't exist yet. Use the table at the left for now. I'll ask the wiki Discord for an updated one. - Murrayzero (talk) 12:20, 3 January 2019 (UTC)
 * Did anything every come of that? --MentalMouse42 (talk) 17:29, 8 September 2019 (UTC)

Notes on Crafting torches for luck
So, the varied torch types have luck effects, and their crafting materials are quite varied in their rarity. Some general notes: --MentalMouse42 (talk) 21:34, 20 May 2020 (UTC)
 * Hardened sand is perhaps the rarest, and still uncraftable. Infected versions can be used for their infection's torch or for Desert torches.
 * The various infections can use hardened sand, stone, or ice, which collectively are pretty common, especially the stone.
 * Ice likewise can be used for Ice torches, or the respective infection's torch. Still uncraftable, but probably still fairly common.
 * Coral is relatively common (eta: for the context of the Ocean) and renewable.
 * Jungle spores are renewable but down at Cavern layer, it's gonna be rough for early players until they get down there.
 * Bone torches are a Skeleton Merchant special, covering Forest, Ocean, Sky, Underworld, (eta: Mushroom) and un-biomed Caverns.
 * Neutral torches include Gem (but gems are now farmable!) Ultrabright, Rainbow, and the "old" Ichor/Cursed torches.

Conflict between this page and "Luck" page
This page says "The scores above are tallied from all torches around the player, and the final score is used to determine the luck modifier", while the Luck page says "More than one of the same type of Torch does not affect the score." The question is, which is correct? If the former, then it matters how many biome vs. normal torches are in range. If the latter, than having a biome torch will outweigh having normal torches, but having any normal torches will reduce the bonus from a biome torch. (Except in Snow Biome, where it's the reverse.) --MentalMouse42 (talk) 03:31, 21 May 2020 (UTC)