Terraria Wiki talk:Projects/DPS

How would you determine average crit chance? Maximum and minimum are easy, but there needs to be a defined "average" that would be used. Would it be halfway between the max and min? Or would it be what the average player would have? If that, would it be what the average player has when that weapon is typically found, or would it be what the average player has at end-game? Even then it brings up the question of what you can consider to be used by the average player. Every world generates differently, I had one generate recently that had absolutely no movement accessories in surface chests, when usually I find one. Beyond that, every player plays differently. Some players will grind for weapons and accessories and reforge for optimal stats, while others may just play with what they find.

This is by no means a criticism, I think this would be a great addition. This is just some food for thought when planning out what all you want to cover in doing this. Acbooster (talk) 21:09, 15 January 2019 (UTC)