Talk:Golf

Request for source code divers
Hello editors; much of the Golfer's stock is based upon an in-game statistic called. I am unsure how it is calculated, since in real life golf scores are better if low. However, his trades require that the golf score be higher than some value (i.e. 2000). If anyone is able to decipher the code, found in the package Terraria.GameContent.Golf, it would be much appreciated. Breathlessblizzard (talk) 00:31, 19 May 2020 (UTC)

I've looked into the code and added the scoring mechanics, though now I have a couple questions score farming: Would it be better to create winding courses with multiple long-range shots or an easy hole-in-one across a massive distance? And can the Portal Gun (edit: or teleporters) be used to easily score a hole-in-one across opposite corners of the map? For the former I imagine long distance hole-in-ones would be better, for the latter I don't yet have a character/world setup that could test that. Even then, I don't know any way of checking the character's current golf score. Jakkor699 (talk) 13:49, 19 May 2020 (UTC)

Fast High Score
You can easily get all the golfer items unlocked by placing the golf cup at the bottom of the hellvator and putting the golf ball from the top a few times.

Is Golf score separated by world or player?
-94.3.106.76 10:27, 17 July 2020 (UTC)
 * Golf score is kept track of by the character. Citalias2 (talk) 13:57, 17 July 2020 (UTC)