Enchanted Sword Shrine



Enchanted Sword Shrines are terrain features that generate as small caves below the surface. They can generate with a narrow shaft leading into the top of the cave. The cave's background is made of Flower Walls and features a small hill with pools of water on either side. Atop the hill rests a sword in stone as a background object. They generate in the surface or underground layers in dirt or stone terrain.

On the, multiple shrines may generate in a world, with larger worlds having a slight increased chance to generate more, although not guaranteed to generate any. They generate in the outer two-thirds of the map, and have a 33% chance of generating a 1-tile-wide shaft leading up to the surface. Upon destroying the background object, there is a 2% chance to drop the Terragrim, and otherwise, will drop the Enchanted Sword.

On the, multiple shrines may generate in a world, with larger worlds having more available. They generate in the outer two-thirds of the map, and always generate with a 1-tile-wide shaft leading up to the surface. The background object has a 67% chance of displaying a junk sword and a 33% chance of displaying an enchanted sword. Upon destroying the enchanted sword in stone, there is a 10% chance to drop the Arkhalis, and otherwise, will drop the Enchanted Sword. Nothing is dropped from the junk sword background object.

Generation chance
The world will attempt to generate 1 to 2 shrines in small worlds, 1 to 3 shrines in medium worlds, and 2 to 4 shrines in large worlds, with each shrine having a 25% chance of being placed. The following tables represent the odds of having a certain amount of shrines generate in a world, depending on its size.

Note: There will always be 1 shrine in small worlds, 3 shrines in medium worlds, and 4 shrines in large worlds.

Tips

 * The shaft can be revealed by light particles that fall downwards through blocks. There are many weapons which spawn projectiles of this kind, for instance, the Dark Lance, Starfury, Jester's Arrow, Meteor Staff, Solar Eruption, Zenith or Flying Dragon. Some enemy projectiles can also reveal the shaft, e.g. those fired from the Goblin Sorcerer. Additionally, equipping a mount provides a short burst of light particles (except for the Bee mount and the Scutlix mount), and if timed correctly, activating/deactivating a mount just before landing can send the light particles downwards 5-7 tiles.
 * The background object will generate an item upon its destruction. Therefore, the player can force close the game to reload a previous save and continue doing this until the desired item is obtained.

Trivia

 * Although practically guaranteed in normal gameplay, the shaft can only generate with a height of up to 1000 tiles.
 * Despite being replaced by the Terragrim, the Arkhalis can still be obtained by other means.

History
Tombeau de l'épée envoûtée 附魔剑冢