Orange Zapinator

The Orange Zapinator is a Hardmode magic weapon purchased from the Traveling Merchant for. Unlike the Zapinator, the Orange Zapinator does not autofire. Meteor armor's set bonus will reduce the mana cost of the Orange Zapinator (and Gray Zapinator) to 0, although the stated mana cost will not change.



Tips

 * The Orange Zapinator is somewhat unsafe to use near the Dungeon after killing Golem, as the unpredictable lasers may aggravate the Cultists and potentially spawn the Lunatic Cultist.
 * The slower beams that often appear can be extremely useful in boss fights with larger, slower moving targets such as Plantera.
 * Due to its high damage and easy accessibility, it can be extremely useful in early Hardmode events and biomes, especially when paired with armor that boosts magic power.

Trivia

 * The Zapinator's name and sprite resemble the, an electronic light gun accessory for the (NES).
 * The erratic behavior of the projectiles along with the tooltip, , are most likely references to the fact that NES Zappers were inconsistent when used in their respective light gun games on the NES.
 * Despite its low rarity, it can be a very effective weapon throughout early Hardmode, given the luck required to benefit from the projectiles' behavior.
 * The Zapinator was first introduced on the Desktop-Release to instantly kill enemies for testing purposes, and it was removed with the 1.0.1 version. Later on, the item was added to the . The Zapinator was re-introduced to the as Gray Zapinator and Orange Zapinator in 1.4.0.1.
 * The odds of triggering all possible effects at once are 9 in 50 quintillion.