Talk:Mana

Theoretical maximum mana
At the top of the page, it says that (in theory) the maximum mana attainable is 480. I know it caps out in-game at 400, but some basic addition only got my potential max up to 440.
 * 200 Base
 * 100 Hallowed Headgear
 * 40 Arcane Band of Starpower
 * 20 Arcane Accessory 2
 * 20 Arcane Accessory 3
 * 20 Arcane Accessory 4
 * 20 Arcane Accessory 5
 * 20 Clairvoyance buff

All together that makes 440, not 480. So where's the last 40 coming from? Am I missing a buff or something?

Wanabeswordsman 15:20, 6 January 2012 (UTC)

Yes. The jungle shirt and pants. This is al written in the comments of each edited version of this page.--EstebanLB 22:42, 8 January 2012 (UTC)

Mana regen rate
The mana regen rate is as following: (Current maximum mana / 30) + 1 mana regenerated per second. I don't know how to add that to the text neatly so can someone do it for me. (Formula got straight from game source code.) --Demian 09:59, 26 May 2011 (UTC)

List
Should we list down the things which use mana (items/spells)? - Spinfx 03:31, 16 July 2011 (UTC)

3.5 Second Rule
The '5 second rule' seems more like a 3.5 second rule to me. Dunno if it might be different with different circumstances. Aru 21:22, 17 July 2011 (UTC)

Items that consume Mana
This section seems a bit redundant, seeing that the exact same information is already contained in the very first sentence of the page. Would it be okay to just remove it? --Toxik 18:45, 2 October 2011 (UTC)

Mana regeneration formula
So, I analyzed the formula from the decompiled source code. It's fairly convoluted. I'm not completely sure I calculated everything correctly, but here are the results:

First, there is a short delay after using a magic weapon during which mana doesn't regenerate at all. Depending on how full your mana bar is, it ranges from about 3.3s (empty) to 0.5s (full). Standing still or equipping Mana Regeneration Band halves the delay, doing both reduces it to 1/3rd. If you're under effect of Mana Regeneration Potion, however, the delay is always about 0.18s, or 0.12s if using the Band.

After the delay mana starts regenerating with speed dependent on your current and total mana: when your mana is empty, you regenerate 7.4% of your total mana per second if standing still or under the potion, or 3.3% otherwise. There is also a negligible bonus of 0,12 mana per second that, however, increases to 3 mana when using the Band.

If your mana bar is partially full, regeneration speed is linearly increased: doubled at 25%, tripled at 50% and multiplied by five at full. When under the potion the bar is always considered full.

So the maximum mana regeneration speed would be about 163 mana per second with max mana, the potion, and the band. The delay will prevent 18 mana from regenerating for each spellcast. Without the band it will be 148.5, and you also miss additional 9 mana per cast due to delay. --15:55, 28 April 2014 (UTC) --Preceding (partially) unsigned comment added by 95.221.24.193 (talk • contribs) 15:55, 28 April 2014 (UTC)


 * Interesting info, I reckon it'd contribute well to the article if it was incorporated somehow. I've noticed the part about mana regeneration being based on remaining mana myself in-game; nice to see some precise numbers on it. Thanks for figuring this stuff out :-) Also, comments can be signed with  NoseOfCthulhu (talk) 22:42, 28 April 2014 (UTC)