Talk:Water Candle

Question, does the effect stack if you have more of them. And does the effect stack if multiple players are carrying one? --The preceding unsigned comment was added by 195.169.225.6 (talk &bull; contribs) at 19:15, May 25, 2011 (UTC).
 * The effect doesn't stack if you have multiple ones, but it DOES stack if multiple players have them. --GauHelldragon 19:39, 19 July 2011 (UTC)

You have to quantify the effect first, that said, I plowed through a dungeon picking up every one of these things I could see along the way and there was seemed to be no difference in enemy quantities from the moment I entered to when I left. So, no, I don't believe it "stacks".


 * Does this really increase encounter rate while it is in your inventory, or do you need to be "holding" it (i.e. with it in your hand)? 78.105.8.153 12:44, 30 May 2011 (UTC)

It doesn't matter if it is in your inventory or if you're "holding" it

Does placing them in the world also provide the effect for the nearby area?--DoubleFloat 19:01, 19 July 2011 (UTC)

Spawn Rate
So exactly how much does the spawn rate of monsters increase when you have this item? It doesn't seem to increase by that much for me. My guess is around 20% increase.

And does this effect work when the item is in the world? Jrob 18:21, 1 June 2011 (UTC)

I tested with these for several hours last night while I farmed up my Sunfury, and I wouldn't be surprised if it's currently bugged not to have any effect at all. Its effects are very subtle, assuming they do exist. A 20% increase sounds reasonable. There's no good way to test whether it needs to be held or just in your inventory. Also, it's possible that it only works in certain environments (ie. it only affects Zombie, Skeleton, and Angry Bones spawn rates or something) --Theothersteve7 18:25, 1 June 2011 (UTC)
 * Replying to my old post - Hey, what do you know, I was right. It's been fixed since.

Code check
Could somebody decompile the code (if its legal to do so) and check exactly how the water candle works? i.e. do you have to be holding it for it to work, on what mobs does it work, how much does it affect these mobs. --Miauw62 09:33, 29 August 2011 (UTC)
 * We have done so already. That's why the article has concrete percentages, and the fact that you have to be holding it in your hand. --Lunboks 11:35, 29 August 2011 (UTC)

water candle 99 stack
will a 99 stack drastically increase the spawn rate of enemies? it seems when i had 1 water candle spawns didnt seem to be changed for me when holding it, but at 55 things got a little intense. what will a stack of 99 water candles bring? and what if you were to combine water candles + battle potion + BLOOD MOON (event) while partially in the corruption and partially in a normal biome of forest *seperated by a tower aka your base* AND while using the max spawn mob mod? just asking for expirments sake. --Preceding unsigned comment added by 99.20.242.10 (talk • contribs)
 * Simple answer, no. The effect of the Water Candle stacks with Blood Moons and the Battle buff, but there's an upper limit on spawn rate and max spawns. --Lunboks 20:12, 10 September 2011 (UTC)

Underwater
I have a question: Technically, you don't hold the water candle when you have it selected underwater since your character puts it away. Does the spawn rate increasing effect still work when you have it selcted, but when you're not holding it? Nixitur 16:33, 23 September 2011 (UTC)
 * If you want to get technical, the Water Candle affects the spawn rate if it's the currently active item. Underwater, its animation is (erroneously) hidden, like with Torches and normal Candles, but it's still the active item. --Lunboks 16:36, 23 September 2011 (UTC)
 * Ah, that's what I thought. Thanks for confirming that! Nixitur 18:24, 23 September 2011 (UTC)
 * I can also confirm this. Camped out underwater for a long time with it in my inventory, but NOT selected, accumulated 10 enemies each time. Selected it, got 12 every time.