Board Thread:General Discussion/@comment-3157150-20141218110639/@comment-25849682-20141224034217

27 is my favorite number wrote: Ruthless is best for spears as it gives the most extra damage and allows for more hits. Low KB is great for spears as it means more hits. Ruthless is best on high damage low speed and high KB weaponry like the sniper rifle IMO. This review is only talking about "the Mathematical question", if you are not interested in it, you can skip.

I quite agree with “Low KB is great for spears as it means more hits.”But I do not think "Ruthless is best on high damage low speed and high KB weaponry" is always right. I means when it is used for fighting bosses, the  “Critical Strike Chance”  is also a key factor of DPS. And I have said, " it a mathematical question between 'Damage' and 'Critical Strike Chance'. "It depends on how much the  'Critical Strike Chance' your other  equipments have given.

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We can assume that when a “Critical Strike Chance” happened, the damage can be doubled(maybe it is not  accurate, but it is enough to the question). Then the

DPH(Damage Per Hit)  = Damage + Damage *  Critical Strike Chance =  Damage * (1+ Critical Strike Chance) .

Changing "Ruthless" to "Godly" c an be seen as exchanging 2% Damage for 5% Critical Strike Chance.

<span style="color:rgb(0,0,0);">If the old  <span style="color:rgb(0,0,0);">Critical Strike Chance is 0%, the

<span style="color:rgb(0,0,0);">old DPH = Damage * (1+0%) = 100%Damage.

<span style="color:rgb(0,0,0);">When we exchange them, the

<span style="color:rgb(0,0,0);">new DPH = 98%Damage * (1+5%) = 102.9%Damage.

<span style="color:rgb(0,0,0);">We can see the  DPH increased by 2.9%.

So, is 27 is my favorite number<span style="color:rgb(0,0,0);">'s opinion wrong? Wait!...

<span style="color:rgb(0,0,0);">If the old  <span style="color:rgb(0,0,0);">Critical Strike Chance is 50%,

<span style="color:rgb(0,0,0);">old DPH = Damage * (1+50%) = 150%Damage.

<span style="color:rgb(0,0,0);">When we exchange them, <span style="color:rgb(0,0,0);"> the

<span style="color:rgb(0,0,0);">new DPH = 98%Damage * (1+55%) = 151.9%Damage.

<span style="color:rgb(0,0,0);">We can see the DPH only increased by 1.9%.

We boldly hypothesis, <span style="color:rgb(0,0,0);">If the old  <span style="color:rgb(0,0,0);">Critical Strike Chance is 500%, the

<span style="color:rgb(0,0,0);">old DPH = Damage * (1+500%) = 600%Damage.

<span style="color:rgb(0,0,0);">When we exchange them, <span style="color:rgb(0,0,0);"> the

<span style="color:rgb(0,0,0);">new DPH = 98%Damage * (1+505%) = 59.9%Damage.

<span style="color:rgb(0,0,0);">We can see the DPH  unexpectedly reduced by 1.9%.

It is basically impossible, but would make us a little worry about “Godly is the best profix for spears”, because the “quid pro quo<span style="color:rgb(0,0,0);">” is likely to be changed by "Rounding off"  as exchanging 3% Damage for 5% <span style="color:rgb(0,0,0);">Critical Strike Chance or  exchanging 1% Damage for 5% <span style="color:rgb(0,0,0);">Critical Strike Chance or sometimes even  exchanging 0% Damage for 5% <span style="color:rgb(0,0,0);">Critical Strike Chance.