User blog comment:Blanzer/Suggestions/@comment-4524434-20111013234340

a couple suggestions: 1. You can build a portal that leads to another dimension, where goblins rule. There, you could try to get rid of the goblins by attacking there base (like a castle or something). Inside said base, there is a goblin mini-boss, who once defeated, unlocks a room filled with unique items and treasures.

2. More fleshed out oceans. It could be where instead of a mostly empty extant of water sloping downwards, it could have abunch of islands and actually level sea floors. There could also be entities like pirates, boats, island natives, buried treasure, and so on.

3. A more fleshed out floating island environment. It should be slightly easier to find, like maybe with a compass or some other item. There could be things like floating cities where npcs live, and be able to walk on clouds. There could also be things like airships and plains, that way the sky is more accessible.

4. Improved enemies invasions. Make it so goblins are actual opponents, and not just mindless drones that run at you. Perhaps there could be miner goblins, who can dig under, and into your house, and archer goblins, who stay at the back of the horde, and snipe. Also, the goblins are armed with actual weapons, not just there bare hands. There should be raider and barbarian invasions, in which hostile human npcs invade, try to pillage and loot.

5. More bosses. There should be a boss fight where you have to go to the underworld, and use a certain item to summon a powerful demon (the devil, anyone?). The eye of Cthulhu could be more of a challenge aswell. Like say, he could cast random magical spells and debuffs, all with varieing effects.

6. More npc variety. There could be some guard-type npcs, like knights, that you could train or hire or something. Some npcs that gave you quests would'nt hurt either, like going to retreive a certain item, or rescuing a certain npc.

more ideas on the way (maybe)!