NPCs

NPCs are non-player characters. They will move into vacant houses if certain conditions are met (except for the Old Man). For an NPC to spawn, you will need to build a complete house.

Each NPC also has an additional requirement. For example, you will need to collect 50 Silver Coins for a Merchant to appear. See individual NPC pages for their requirements.

The Guide will spawn upon creating a world, but will also move into the first house you build. If a house is destroyed in any way, the NPC will move out, but will return once the house is restored or a new one is built elsewhere.

All NPCs are vendors, except the Guide and the Old Man. The Nurse doesn't sell items, but provides healing in exchange for money.

All NPCs have a set amount of health and will take damage from enemies, except the Guide. If an NPC dies but the house remains, it will respawn after a short time. NPCs also have regenerating health, which ensures you don't need to manually heal them once they've taken damage and the threat is gone.

Requirements
The general Requirements for an NPC to spawn is to have a closed room with at least 1 door. The room should be walled. The exact size of the room is at least ?&times;?. The room needs to be equipped with a minimal amount of light sources: A few torches are usually enough. Finally the room needs to have some Furniture: A Chair and an Alchemy Station Table is enough.