Orange Zapinator

The Orange Zapinator is a Hardmode magic weapon that is sold by the Traveling Merchant for. It fires a long light blue beam, which, upon impact with enemies, activates a random effect. These effects are the same as those of the Gray Zapinator's effects.

Meteor armor's set bonus will reduce the mana cost of the Orange Zapinator (and Gray Zapinator) to 0.

The Orange Zapinator's projectiles also behave erratically. Upon striking an enemy, the laser beam can do one of the following:


 * Pierce the enemy
 * Change speed, either accelerating dramatically or coming to a near-complete stop
 * Teleport to a new location
 * Change orientation
 * Create another beam
 * Deal massive knockback (enough to launch enemies offscreen)
 * Deal massive damage

Tips

 * The damage increase effect of the Orange Zapinator's lasers can be a critical hit, meaning the Orange Zapinator is capable of extremely high damage.
 * The Orange Zapinator is somewhat unsafe to use near the Dungeon after killing Golem, as the unpredictable lasers may aggravate the Cultists and potentially spawn the Lunatic Cultist.
 * Because of the Orange Zapinator gaining it's effect on hit, if the first hit gains piercing, the following hits can give the same beam new effects. This can lead to stacked damage modifiers. This is why some beams can hit over 30000 damage.

Trivia

 * The Zapinator's name and sprite resemble the, an electronic light gun accessory for the (NES).
 * The erratic behavior of the projectiles along with the tooltip, 'It might be broken', are most likely references to the fact that NES Zappers were inconsistent when used in their respective light gun games on the NES.
 * The Zapinator was first introduced on the Desktop release to instantly kill enemies for testing purposes. However it was removed with the 1.0.1 version. Later on, the item was added to the 3DS version. The Zapinator was re-introduced to the Desktop version as a Gray Zapinator and an Orange Zapinator along with the 1.4.0.1 version.