Talk:The Twins

Have tried it over 5 times so far. The best i do is to kill retinizer, deal 12000 of damage to spazmatizm and then bravely die because of cursed flamethrower as i cant overrun it. Ideas for soloing it? Also, the Nurse is great help mid-battle. --Dart193 22:49, 5 December 2011 (UTC)


 * I recommend building a wall in your arena, and using a reflective attack (Thorn Chakram, Meteor Shot, Crystal Storm) to bounce your attacks around the wall while Spazmatism uses Cursed Inferno. He will always attempt to float horizontally level with you while using this, and will not move much if you don't. You'll probably take a couple hits before and after his charge attacks, but it helps a lot, both with damage output and with HP stability. 64.135.215.107 14:14, 2 June 2012 (UTC)

Not quite sure if there was a reply button so I clicked edit BUT ANYWAYS, you could use the statues like 'Heart statues' and such to help refill on hp, what you could do even better is have a 'Grinder' made up of like three heart statues that are continuously activated by a 1 second switch thingy, that way you could have a continuous amount of healing. I'm trying to solo it myself, so good luck to you sir. --Leenock 23:49, 5 December 2011 (UTC)

here's a picture --Leenock 00:04, 6 December 2011 (UTC)

Answer : => Hello, i'm suggesting a tutorial to defeat them without all this equipment :)

Melgrin

Twins bug?
About once out of every three times, when I'm fighting the twins, one of them will sudenly disappear, despite being nowhere near dead (0/24000 HP). While this makes the fight that much easier (and conserves ammo), I was wondering if anyone else has run into this before.

Is it possibly related to the bug where "The twins will disappear if the player(s) are too far away", except only one vanishes and the other one remains, allowing you to finish him off and get his drops (souls/coins/potions)? I have been using Gravitation potions during the fights, so it's possible.

Incorrect Damage Values
I had defense in the mid 50s while fighting this boss and I was taking about damage in the mid 20s from retinazer's ranged attacks, which would mean that they would have to have been dealing 50+ base damage rather than 25. --The preceding unsigned comment was added by 74.95.168.49 (talk).
 * I'm starting to think that all projectiles deal x2 damage against players (just like melee weapons in PvP), so if you ask me that is possible. (And we have to change all damage values sometime when we are sure of this.) --Icke 14:52, 11 January 2012 (UTC)