Talk:Potions/@comment-84.238.31.198-20120116021254

People are really whining a lot about those potions. Sure 60 seconds seems like a lot when you got Skeletron Prime hanging over your head, but you're just supposed to just stand there and take a beating. I just started some weeks ago, so I don't know how it used to be, but I died the first two or three times at the hardmode bosses, after that I barely break a sweat. For the Destroyer, I just out on my melee gear and poke him with a stick, and make sure to kill the probes. Could probably survive just from the hearts dropped by them. Skeletron and Twins I pretty much just running and gunning, and avoiding getting hit. If the cooldown was just 30 sec, it would be hella easy. And if the Philosopher's Stone would reduce the cooldown to 15 sec, then the only threat would be Skeletron's spinning head. Maybe the trick would be worlds with different difficulties, with weaker or stronger monsters. That wouldn't affect PvP, which of course would be a problem if the the buff/debuff was attached to the players. The current difficulty system seems more like an annoyance to me. I switched to a Softcore character myself after having getting my character pretty well geared, found a dungeon for the first time on a Large map, ignored the old man and descended, only to get instantly killed by the guardian. Then I spent several hours fighting my way through an goblin army with a copper pickaxe, only to find out my gear was gone by the time I got there. Higher difficulties left me with nothing but sadness and rage.