Version History

''This page has been created for release of the game. This Page will be used to track changes to the game including new additions and bug fixes.''

Update 4 (1.0.4) 6/10/2011
Items
 * Added Feature! - Social Slots . All normal armor and vanity items can be placed here to use their graphical appearance in place of equipped gear without overriding their stat gains.
 * New Vanity Items - Tuxedo Shirt and Pants
 * New Vanity Items - Plumber's Pants, Plumber's Shirt, and Plumber's Hat
 * New Vanity Items - Hero Outfit
 * New Vanity Item - Bunny Hood
 * New Vanity Item - Fish Bowl
 * New Vanity Item - Top Hat
 * New Vanity Items - Archaeologist's Pants, Archaeologist's Hat, and Archaeologist's Jacket
 * New Vanity Item - Ninja Outfit
 * New Vanity Item - Red Hat
 * New Vanity Item - Summer Hat
 * New Vanity Item - Robe
 * New Vanity Item - Robot Hat
 * New Vanity Item - Gold Crown
 * New Item - Leather
 * New Item - Green Dye
 * New Item - Black Dye
 * You can now wear the Jungle Rose in your hair.


 * The Water Candle ’s enemy spawn rate increase effect now works correctly when held


 * Some items that were missing ‘lore text’ in their tool-tips now have them.(Breathing Reed,Grappling Hook Jungle Rose.)


 * Ammo items are now listed as Ammo in their tool-tip and Equipable Items that offer no stat bonus list as Vanity Items in their tool-tip. Items used in any recipe now list as Materials, in their tool-tip.


 * The Magic Hat now offers 2 Defense to its wearer and the Empty Bucket now offers 1 Defense to its wearer.


 * Dungeon Block s now require at least a Nightmare Pickaxe to mine, unless they are near the spawn location, where they can be mined by any pick.


 * Phoenix Blaster has had a reduction of stats to balance better with other items of its tier.


 * Gem, Mushroom and Bottle sell values have been reduced.


 * Hell Forges above the rock layer can be moved with any hammer, but below require a 60% power hammer or stronger.


 * Angel Statues are now more rare of a find.

NPCs
 * New NPC - Bunny
 * New NPC - Goldfish (Is also an Item)
 * New Enemy - Corrupt Bunny
 * New Enemy - Corrupt Goldfish
 * New Enemy - Piranha
 * New Enemy - Harpy
 * New Random Mini- Boss - King Slime
 * New Enemy - Bat
 * New Enemy - Jungle Bat
 * New Enemy - Jungle Slime
 * New Enemy - Snatcher
 * New Rare Enemy - Dr. Bones
 * New Rare Enemy - The Groom
 * New NPC - A Clothier will now move into your town when the conditions are met.
 * Enemy spawn distance has been pushed back to the maximum resolution to ensure that they will never spawn on the screen.
 * Enemy spawn rates have been adjusted to account for the increased spawn distance.
 * Enemy projectiles no longer drop hearts or stars when killed by the player.
 * The Eater of Worlds now has Higher HP, Def and Dmg, making battling him more difficult.
 * Hornets no longer appear as if they are about to flip over while flying.
 * The Dead Miner is now a bit stronger.
 * Tim ’s spawn chance has been reduced.

Player
 * Players now have 1 second of invulnerability after they spawn.
 * The eat/drink animation now plays correctly.

World-Gen
 * Surface Jungle’s are now possible on mud that is on the surface. Jungle trees will auto-grow on their own, as acorns are not usable on the jungle grass.
 * Chasms are now less frequent to appear, but always have an orb.
 * Mud now ‘blends’ graphically with dirt, rather than stone to add for a more crisp look in Jungles.
 * Jungle plants now grow underwater.

Multiplayer
 * Increased client side security.
 * Selecting summon items will no longer cause monsters to summon.
 * Players with a name over 20 characters will now get booted from the server.
 * Added some minor anti-grief protection.
 * Fixed a bug that would cause the client to attempt to summon an NPC during a multiplayer game and crash.
 * Added the -host command line parameter to the client.

Server
 * Improved server timing, which should help reduce lag.
 * Added several new command line and config options. These are listed in serverconfig.txt
 * Servers will now output to crashlog.txt before crashing, allowing for more specific bug reporting.
 * Clients will now output to client-crashlog.txt before crashing, allowing for more specific bug reporting.

Misc. thumb|300px|left|Video overview of the patch
 * Screen resolutions now have limits of 800x600 minimum and 1920x1200 maximum.
 * Added an option that will pause the game while talking to an NPC or opening your inventory in single player. It defaults to off.
 * Added an option to automatically save the world every 10 minutes. Defaults to on.
 * Added a prompt to load a world backup if the current world is corrupt.
 * Added a check to determine if a world file was loaded successfully.
 * Attempting to Launch the game from the Terraria.exe, will now inform you to launch via Steam rather then doing nothing at all with no indication of why.
 * Backing out of the port selection screen now plays the correct sound.
 * Setting options now correctly align with the center of the screen in all resolutions.
 * The settings menu has been reorganized. All video related options have their own menu
 * The “Tink” sound now has a more dull sound.
 * The Re-Logic splash screen, now scales correctly in other resolutions.

Update 3 (1.0.3) 6/2/2011
Player


 * Players can no longer repeatedly double jump after touching the top of the world

Items
 * NEW ITEM - Black Lens.
 * NEW ITEM - Sunglasses.
 * NEW ITEM - Jungle Armor (This has replaced Cobalt Armor.)
 * NEW ITEM - (RARE and SECRET Item for casters) Go on! Find it!
 * Fixed a bug that prevented Underground Jungle Seeds from spawning.
 * Using the Cloud in a Bottle will now correctly reset fall distance.
 * Set bonuses that provide more defense, now correctly match their tool-tip.
 * All armor inventory icons have been improved.
 * All player armor graphics have been improved.
 * Iron, gold, meteor, and necro helmets have been changed graphically.
 * Molten armor’s overall defense has been reduced.
 * Meteor armor’s set bonus now reduces Space Gun mana cost to 0.
 * Several magic items have had their damage increased.

NPCs
 * Added two new rare enemies that can both be found underground.
 * The Demolitionist is now also triggered to arrive when the players have Sticky Bombs and Grenades in their inventory.
 * All Skeleton graphics have been changed.
 * The Guide now has hit and death effects.
 * The Guide can now be killed by hostile NPCs.

World
 * Trees now become corrupt instead of being destroyed when touching the corruption. And the new corrupt trees become un-corrupted upon purification.

Server / Multiplayer
 * Created a console server with no video card requirement. Type help in the console for a full list of server commands.
 * Increased client side multi-player security, this should help in the battle against broken character files.
 * There is now a host and play option in the client, that will auto connect you to your own server world upon its creation.
 * Corrected a bug that was causing the Server to send out liquid as water when it should have been lava.
 * Clients are now able to connect to ports other than 7777.
 * Slimes are synced better on multiplayer games.
 * Accessories now correctly sync between players.
 * Fixed a bug that would cause the player to get stuck on "Receiving Tile Data" when their spawn is placed near the world edge.
 * Added -join, -port , and -pass command line parameters to the client to enable auto-join of servers.

Misc.
 * The game window is now re-sizable while in windowed mode.
 * Full-screen resolution can now be changed in the options menu.
 * Pressing alt+enter to toggle full-screen mode will no longer bring up the chat window.
 * Fixed several bugs that would crash the game during world generation.

Update 2 (1.0.2) 5/23/2011
Controls
 * Right clicking and holding on a crafting recipe will craft multiple of the same item to a max of the stack and/or until you run out of materials.

Items
 * NEW ITEM : Sticky Bombs, Requires 5 Gel and a Bomb.
 * Sand Duping bug fixed.
 * Placing a bed far from the spawn no longer causes a player who has set their spawn there to crash on join.
 * Mining stone and other hard ores make a 'tink' noise now.
 * Hellstone and Obsidian now require at least a Demonite pick to gather.
 * Sand no longer spawns within a certain distance of the spawn location, This should remove the chance of spawning in a desert with no wood to use.
 * Hellstone now correctly takes as long to dig as meteor does.
 * The clay pot item now has the correct size.

Performance
 * Frame-skip is now correctly ON by default for new players.
 * Increased Client Side Multiplayer stability. Should resolve many crash causes.
 * Corrected a bug where players would intermittently not take falling damage.
 * The world file is now saved to a temporary file that is copied over to the actual save file. This prevents world corruption when saving is interrupted.
 * Fixed a bug that disabled some error handling. Overall game stability should be improved.

GUI
 * The version number of the game now shows on the title screen.
 * Typing numbers in chat no longer changes your selected item in your hotbar.

Server
 * Servers now listen to all IP addresses on the hosting PC, regardless of how many network connections are active.
 * Typing "localhost" instead of your own local IP address will connect to your own same-PC server.
 * The games default port is no longer ELEET (31337) it is now 7777.
 * Client will now resolve a hostname into its IP address, for example, if randomsite.org ran a server, you could type randomsite.org as the IP address and be able to connect.

Update 1 (1.0.1) 5/17/2011
Items


 * Cobwebs now prevent falling damage correctly.
 * Certain 'Dev only' items were removed, as they were for testing only. (ie. Zapinator)
 * The dark outlines on player and armor sprites have been blended better.
 * Torches now work correctly when being placed on wooden platforms.
 * Spawning no longer destroys chests that are placed on ground that is removed due to spawn point clearing.
 * Sand directly under a chest no longer falls due to gravity.

NPCs
 * Guide now explains the use of a hammer and its interactions with walls and placed objects.

Crash Fixes
 * Leaving the settings menu via the back button should no longer cause a crash.

Performance
 * Added a toggle for Frame skip, which can correct some slowdown issues on higher end computers.
 * Optimized Single Player and Multiplayer.
 * Players who haven't cheated will no longer be flagged as a cheater.

Controls
 * The Inventory button is now re-mappable.

Official Release (1.0.0) 5/16/2011

 * Added Silk.
 * Added Beds.
 * Added Buckets.
 * New character sprites, together with a few new NPCs and monster sprites.
 * Multi-color Phaseblades.
 * New slime monster, Pinky.
 * Eye of Cthulhu doesn't drop Heart Crystals anymore.
 * Demonite no longer requires a Demon Altar to smelt and craft into tools.