Upcoming features


 * This article is about future PC updates. For future mobile updates, see Mobile upcoming features.
 * For past updates, see Version history, Console Version History, and Mobile Version History.

Re-Logic staff occasionally announces and/or hints at various details of Terraria updates that are still in development. This page lists those details. Features described on this page are not guaranteed to be included in the game. Some are only conjectured based on comments or screenshots provided by the staff.

1.3


This may be the last update that Redigit works on personally. During the development of 1.3, Redigit also began preliminary work on a new game outside of the Terraria franchise, with additional long-term plans for a Terraria sequel. The developers Yoraiz0r and Skiphs will continue updating Terraria during 1.3.


 * Lunar Event.
 * Another side Event.
 * Expert game mode: Identical enemies and bosses with new, more difficult AIs and increased drops.
 * 250 new items, bringing the total Item count to 3000.
 * New mini-Biomes.
 * New summon items (Minions/Pets).
 * Achievements.
 * Enchanted Sword shrine.
 * More unknown stuff.

New items
Specific new items mentioned:
 * Laser Ruler accessory, which allows live measuring of tile distances via the cursor.
 * Meowmur (possibly referring to a sword, cat sounds when swung).
 * Sinks added to each furniture set.
 * Portal Gun.
 * Cultist costume vanity set.
 * Honeyfall Block and Wall.
 * Alchemy Table: Offers a 1/3 chance of not consuming ingredients when crafting Potions.
 * Vine Rope.
 * Sticky Dynamite.
 * New Dyes: Living Rainbow, Living Flame, Pixie, Wisp, Chlorophyte, Gold
 * Re-designed Water Fountains and possible new.
 * A new Block with gradual light-up function.
 * 3 new Mounts, one being a futuristic digging vehicle.
 * A fourth liquid.

New Characters
Specific new characters mentioned:


 * Crimson Bunny [[File:Crimson-Bunny-ex.gif]]
 * Cultist (enemy/NPC/event)
 * New Eclipse Monsters

Bosses
Specific new bosses mentioned:


 * Lunar Boss

Mechanics

 * Events have progress bars.
 * Weapons can be used while on Mounts.
 * Minion modifiers added.
 * Starting outfit options at character creation.
 * NPCs have better AI and animations, will no longer stand in front of Chests to block access, and sit in Chairs.
 * Characters have "spring in their step," especially during running.
 * "Cleaner" and "smarter" starting areas on world generation.
 * Smart cursor will build stairs.
 * Liquid flow looks more fluid and less "blocky."

Item/character changes

 * Platform stack limit increase to 999 (from 99).
 * Living Wood Chests always contain a Living Wood Wand and Leaf Wand.
 * The Axe drop rate increased from 1/200 to 1/50.
 * Voodoo Demon increased spawn rate.
 * Bunny Mount no longer incurs fall damage.
 * Sunflowers get "buffed".
 * Jellyfish have a shock effect when they attack.
 * Dyes more visible.
 * Updated some of the older NPC sprites.

Unspecified version
The following changes have been mentioned by the game developers, but haven't been specified to be included in a particular version.

New additions and changes

 * Professional language translation.
 * Separate cooldowns for edibles.

Other
공개 예정 Предстоящие изменения