Moon Lord



The Moon Lord is a Hardmode, post-Lunatic Cultist boss. It is the final boss of the versions of Terraria.

The Moon Lord can be spawned by destroying the four Celestial Pillars or by using a Celestial Sigil in any world where Golem has been defeated. In both cases, it will then spawn one minute after the status message "" appears. After this message appears, the screen will go dim and all objects and walls will oscillate back and forth. It will then go back to normal. This will happen 5 times, Each time the screen will go darker and all objects and walls will oscillate more violently until the 5th time, When Moon Lord will spawn.

See below for the Moon Bite debuff inflicted by the Moon Lord.

Behavior
The Moon Lord has two hands and a head that must be killed before its core becomes available for attack. It positions its two hands on either side of the player some distance away.

Each hand, as well as its head, contains a vulnerable eye-like target that is each periodically closed off and opened via an eyelid. These may only be damaged during their "open" states. The core, which is the only part required to be destroyed in order to defeat the boss, only becomes vulnerable when all eye sockets are destroyed.

Moon Lord can teleport to players if all of them get too far out of range.

Attacks

 * The Moon Lord's hands move away from the core and their eyes spawn six . After a couple seconds, they explode, dealing heavy damage. If the player is far enough away, they simultaneously charge at the player before exploding, though they cannot travel at an angle higher than approximately 30 degrees in any direction.
 * The hand eyes also spawn multiple, which move in all directions for a short while before homing in on the player. Like the Phantasmal Spheres, they cannot travel at an upward angle, so they can be evaded by swerving upwards. If they cannot get a direct lock and a player is in range then they will attempt to match the target's trajectory to stay in their path. They explode upon contact with a block or player.
 * The hand eyes also occasionally fire two in quick succession, aiming at the player, which pass through blocks, requiring swerves to avoid. Another viable option is to quickly drop down before the bolts fire, saving the player from getting hit.
 * When attached to the Moon Lord's head, the head eye opens every 20–21 seconds for a few seconds, and then fires a : a large laser that sweeps upward over the player. This is by far Moon Lord's most damaging attack. Afterward, the head eye blinks a couple times, and fires two (similarly to those of the hands), and then closes.  As of 1.4, the Head eye will also fire two  before performing the Deathray attack, and the Deathray can pass through solid blocks that block it from the player.
 * After the Deathray attack, the mouth attempts to attach a Tentacle to the player. The Tentacle can reach through solid blocks. Once attached, it spawns multiple, which are enemies that travel from the player to Moon Lord's mouth. Any Moon Leech Clot that reaches the mouth without being killed returns 1000 health to one of Moon Lord's parts (one that has not yet been defeated).
 * The Tentacle also inflicts the Moon Bite debuff, preventing any life-steal effects from weapons/armor like Vampire Knives or Spectre Armor for 14 seconds (16 seconds in Expert Mode).
 * Once the Head eye is defeated, the Tentacle attack becomes more common, with only about a 2 second break between attacks.
 * When a hand or head target is defeated, it becomes a thorny crevice that deals damage on contact.
 * Additionally, when a head or hand target is defeated, a spawns, which cycles through the following attacks:
 * The eye fires two at the player, similar to those from the hand eyes.
 * The eye spawns six in a hexagonal formation around itself, which after a few seconds will charge directly at the player, dealing a significant amount of damage to the player. This is by far the dominant source of damage in the second phase and should be avoided by swerving/dashing.
 * The eye spawns, which behave similarly to when before the eyes were defeated.
 * The eye charges and fires a lesser, smaller and dealing significantly less damage. Similarly to the normal Phantasmal Deathray, it can pass through solid blocks on the , but not on the.
 * Finally, the eye performs another attack.
 * The True Eyes of Cthulhu are invincible and will only despawn if either all players die or Moon Lord is defeated. The eyes remain stationary for most of their attacks.
 * The Moon Lord will teleport to the nearest player if the player it is targeting dies or moves more than 150 tiles away.

Aftermath
After defeating the Moon Lord on the, the Credits will appear while the song Journey's End plays. Besides its other loot, the Moon Lord always drops Luminite, allowing the crafting of end-game materials.

Additionally:
 * The Traveling Merchant begins selling the Not a Kid, nor a Squid, a painting.
 * The begins selling Music Box (Journey's End).
 * The Dye Trader begins rewarding the player with Skiphs' Blood in exchange for Strange Plants.

Tips

 * Dodging the Moon Lord's attacks is crucial. In particular, the Phantasmal Deathray should be avoided at all costs.
 * Useful items that increase the player's mobility include Gravitation Potions, fast wings like the Fishron or Empress Wings, the Rod of Discord, items allowing to dash (e.g. the Tabi), the Soaring Insignia, and numerous mount-summoning items like the Gelatinous Pillion, Shrimpy Truffle, Cosmic Car Key, Witch's Broom, or The Black Spot. The player might also consider constructing a skybridge made out of Asphalt Blocks or Minecart Tracks (with the Mechanical Cart).
 * Hiding under a row of blocks while using a weapon that can attack through blocks, such as the Solar Eruption, can nullify the Moon Lord's Phantasmal Deathray. Two rows of blocks can be quite effective. The player should make sure that the barrier has horizontal running room, in order to make space to dodge the Phantasmal Spheres.
 * Using homing weapons or ammo like Chlorophyte Bullets allow the player to focus on dodging.
 * Teleporting away from the Moon Lord to get healing from the Nurse might result in her death, because the Moon Lord will immediately teleport to the player.
 * In multiplayer, the Moon Lord will attack the nearest player. Players can take turns teleporting home to get healing from the Nurse.
 * In, fighting the Moon Lord in a low difficulty, then changing the difficulty during the exploding animation will still give the player the rewards of the new difficulty.
 * The Moon Lord is vulnerable to almost all debuffs, most notably and Betsy's Curse, which can dramatically speed up the fight. However, since the Moon Lord's eyes remove all debuffs when they close, the player will have to reapply them accordingly.
 * It is advisable to kill the eye on the head first. It is the only eye capable of firing the Phantasmal Deathray and remains closed for significantly longer than the eyes in the hands. If the player waits to kill the head last, they may have to deal with two True Eyes of Cthulhu for a longer amount of time.
 * While the frequently-applied Moon Bite debuff disables the healing effects of Vampire Knives and the Spectre Hood, it does not disable health regeneration boosts, hence the effects of Nebula armor and the Life Drain are not affected.
 * Some of the Moon Lord's attacks can be avoided using the 200 NPC limit.
 * The Moon Lord's attacks bypass typical invincibility frames, requiring special setups to bypass its attacks.
 * Moon Leech Clots will always reach the Moon Lord's mouth in the same amount of time. They travel toward it at a variable rate, remaining completely stationary (or at least apparently so) if the Moon Lord is in its default position behind the player. As a result of this, though it may seem counterintuitive, it is actually beneficial to be closer to the mouth to destroy Moon Leech Clots, as they will not move away as quickly.

Trivia

 * Despite a mid-development comment by Cenx that this would not be the case, Moon Lord resembles common depictions of, a creature first imagined by in his story . Fans commonly speculated prior to the release of 1.3 that Cthulhu would be the final Terraria boss (which in turn arose partly due to an early concept design floated by the development team).
 * Terraria's final boss was originally going to be the Moon itself descending on the world, but Cenx later stated that this idea had been scrapped.
 * Due to the colors of the boss and the names of a few of its projectiles, this boss may have been inspired by the Vortex Pillar.
 * Despite being the final boss, Moon Lord has the fewest debuff immunities, being immune only to Confused.
 * NPCs are unable to attack the Moon Lord.
 * According to Cenx, spriting the Moon Lord took over a month.
 * The Moon Lord is the only boss with a unique death animation sequence.
 * Redigit has stated that, if 10,000 signatures and 15 dollars are gathered, he would make the lower half of the Moon Lord a boss. However, the validity of this statement is questionable as both criteria have since been met.
 * In the update, the legs of the Moon Lord have been introduced as the Moon Lord Legs item, obtainable from Chests in worlds with the seed "05162020".
 * The Moon Lord seems to share some mechanics of two bosses in pre-Hardmode including Skeletron, having multiple parts that each are destroyable, and the Brain of Cthulhu, requiring the player to defeat separate parts before truly damaging the boss.
 * The Moon Lord is one of 6 bosses with exclusive music, the others being the Queen Bee, Queen Slime, Empress of Light, Plantera, and Duke Fishron.
 * It is the only boss that drops three Expert-exclusive items in its Treasure Bag.
 * The Moon Lord drops the most coins of any boss, and overall any enemy, in the game.
 * In Expert Mode and Master Mode, its coin drops are higher than the total coin drops of all the Hardmode bosses in the game.
 * While fighting the Moon Lord, an eye appears on RGB-enabled keyboards.
 * According to Redigit, the Moon Lord is the father of the Guide. It is unknown whether this is to be considered official lore.
 * If a body part of the Moon Lord is spawned in separately, e.g. using mods or hacks, the music track Boss 1 plays instead of the Moon Lord track. Autopause needs to be enabled for this.
 * While the Moon Lord is spawning, music volume is decreased.
 * While the Phantasmal Spheres the Moon Lord shoots can pierce all NPCs, the Phantasmal Bolts get destroyed upon contact with an NPC, potentially being a viable option for players trying to avoid the bolts.
 * While the Phantasmal Spheres the Moon Lord shoots can pierce all NPCs, the Phantasmal Bolts get destroyed upon contact with an NPC, potentially being a viable option for players trying to avoid the bolts.