Critical hit

Critical hits occur randomly when striking enemies. By default, each successful hit on an enemy has a 4% chance of being a "critical hit", dealing approximately double the usual damage of the weapon in use with 40% more knockback. A small number of weapons have a base critical strike chance that is higher than the 4% default. In addition, certain modifiers, armor bonuses, accessories, and buffs can boost the player's effective critical strike chance.

Visually, critical hits are displayed as slightly exaggerated bold damage numbers that linger on-screen for a longer period and travel slightly higher than damage numbers from ordinary hits.

Minions cannot normally deal critical hits, only by wearing a full set of Monk armor or Shinobi Infiltrator armor with any of the Lightning Aura sentry summons or by using a Morning Star or Kaleidoscope with any minion can crits be dealt at a fixed rate depending on which is used. The armor set bonuses and whip effects can be stacked for a maximum of 35% crit chance.

Players attacking other players in PvP will also not deal critical hits.

Maximizing critical hits

 * Melee
 * Maximum critical strike chance is 146%(It appears that the suggested build to reach this critical strike chance makes use of multiple celestial items, which no longer stack on desktop as of 1.4), attained by combining the following at night:
 * Although the will increase critical strike chance by 30% at its stealth mode, the critical strike chance shown in the tooltip will be 100% when the actual critical strike chance is higher than 100%.
 * Although the will increase critical strike chance by 30% at its stealth mode, the critical strike chance shown in the tooltip will be 100% when the actual critical strike chance is higher than 100%.


 * Melee
 * Maximum critical chance is 121%, attained by combining the following:
 * can be swapped with.
 * As this chance caps at 100%, you can skip minor items like (-2),  (-2),  (-2) or switch to  (-8) and still have 100% chance.
 * As this chance caps at 100%, you can skip minor items like (-2),  (-2),  (-2) or switch to  (-8) and still have 100% chance.


 * Ranged
 * Maximum critical strike chance is 154%, attained by combining the following:


 * Ranged
 * Maximum critical strike chance is 124%, attained by combining the following:
 * As this chance caps at 100%, you can skip minor items like (-2) or  (-2) and switch to full  (-10) and still have 100% chance. It is even possible to use a different weapon (-15) as the stealth effect from the Shroomite armor will add an extra 10% back when necessary.
 * As this chance caps at 100%, you can skip minor items like (-2) or  (-2) and switch to full  (-10) and still have 100% chance. It is even possible to use a different weapon (-15) as the stealth effect from the Shroomite armor will add an extra 10% back when necessary.


 * Magic
 * Maximum critical strike chance is 148%, attained by combining the following:


 * Magic
 * Maximum critical strike chance is 94%, attained by combining the following with any Mythical weapon and any Lucky accessory:
 * can be swapped with or.
 * Also, if the last accessory is a Lucky, you will have a total critical strike chance of 104%.
 * Also, if the last accessory is a Lucky, you will have a total critical strike chance of 104%.


 * Throwing
 * Maximum critical strike chance is 89%, attained by combining the following:
 * Note that this is only mobile and console content,and that on pc thrower has been switched to ranged


 * can be swapped with.

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