Talk:Necro armor

Page formatting
Terraria_Wiki_talk:Community_portal let's discuss this. -- Wynthyst  talk  09:55, 10 June 2011 (UTC)

sound FX activated by (post: DLAJT24)
DLAJT24 (offline due to buggy log ins) you dont take the skeleton from direct damage to activate the skeleton SFX but instead its dammage based (by falling) hope this helps, and may the nurse patch you up soon (DLAJT24) --Preceding unsigned comment added by 99.20.242.10 (talk • contribs)

Minishark?
Does anyone know if the Necro Armor's ammo consumption bonus stacks with the one on the Minishark? If so, is it additive or multiplicative? i.e. with added bonuses it's a straight 33% + 20%, or 53% chance of free bullets. Multiplicatively, there would be a 1 - (0.67 * 0.8) chance, or 46.4% free bullets. --The preceding unsigned comment was added by MasterShizzle (talk &bull; contribs) at 21:53, 1 October 2011 (UTC).
 * According to Minishark page, it is multiplicative. -- gamecreator (T|C) --  21:57, 1 October 2011 (UTC)
 * Got it, thanks. MasterShizzle 22:20, 1 October 2011 (UTC)

Bonus for Throwing Bones with Necro Armor
(Sorry for not using an account. I rarely ever edit or add things on wiki pages, but this one has to be noted)

On the Android OS version (listed in game as 11333), I discovered that if you use Bones as a throwing weapon while wearing Necro Armor, and kept collecting what you used, you will slowly generate more bones than you started with. Regardless on whether you hit the enemy or not, if you pick up the bones that didn't get 'destroyed' in the process of being thrown, you will pick up slightly more bones than you used, thanks to the set bonus of the armor and possibly a hidden bonus the armor gives as well.

You can test this by 'juggling' bones (throwing them straight up in the air so they land at your feet) and notice that the amount you have gradually grows in number.

This does not work with throwing knives or shurikens, as the numbers will still slowly deplete. It only seems to work with bones, which seems fitting given the theme. I have not been able to test this with any other item that prevented consumption of ammo, so I don't know if this was a property of the bones themselves or something the Necro Armor does.

Regardless, once you get the bones and spider webs needed for making the full set of Necro Armor, you all of a sudden have a rather powerful set of armor that allows you to use a very damaging type of throwing weapon without much fear of ever running out!

It just seemed fitting to use bones as weapons while wearing Necro Armor; both from the theme and equipment bonsues. I recently got access to a skeleton statute and was able to use already placed wires and collected pressure plates to use it. So after having fun with that, beating up a mass of skeletons, I had way more bones than I knew what to do with. So I made the Necro Armor and started using bones while wearing it... and got even MORE bones than I knew what to do with!

Thanks for reading and I hope to see this tested and added to the wiki.


 * This seems to be caused by a bug in the thrown bone's drop rate on mobile platforms: Thrown bones will drop 0-2 instead of the intended 0-1, and as such, this should be reported on the forums instead of the wiki. Using Necro armor doesn't appear to have any effect on this other than the ammo reservation. –KM100 (talk) 22:03, 8 January 2016 (UTC)


 * OK, darn.. Was kind of hoping it was a feature. I just found out last night and haven't had time to do much testing. Things just seemed to fit all too well for it to be a glitch. Thanks for the info. It does explain what is happening. I'll look into reporting it on the forums, but I'm kind of reluctantly on making an account on another game forum, since I might get sucked into it way too much. -Anonymous OP 23:24, January 8 2016 (UTC)