Talk:Glowing Mushroom biome

I found all of the mushroom biome enemies spawning on the surface in a freshly created world, as soon as I made a surface biome (It was the first thing I did.) The mushroom zombies would spawn during the day, as well.

I have found that in the water at night a fungi fish will spawn. It has 50 hp drops a few silver and looks like the bulb of the fungi snatcher.


 * Thanks for reporting it and fixing the page if that was you. I don't know why but the mushroom biome I made on my surface doesn't spawn any mobs, and it's about 3 screens long (has the background and music, too).  They only come out on a blood moon.  Maybe it was something they fixed after the initial release, or somehow I got a bugged zone. - Camelotcrusade (talk) 04:30, 10 October 2013 (UTC)

It seems that the amount of mushroom that grows seems to determine the biome rather than the blocks themselves, oddly. DodgingRain (talk) 16:00, 19 October 2013 (UTC)
 * Probably because mushrooms are counted as biome blocks too and as such add a lot to the biome detection. Barhandar (talk) 16:08, 19 October 2013 (UTC)

Mob Spawning in Shroom Biomes in 1.2.4
I could be wrong about this, but I don't think mushroom mobs spawn in mushroom biomes anymore until Hardmode. As far as I know, it wasn't mentioned in the changelog, so if someone could test this more thoroughly that'd be awesome. 100.34.91.91 14:41, 12 May 2014 (UTC)


 * In my main pre-hardmode world, I have an above-ground artificial Mushroom Biome made of many rows of glowing grass mud blocks. I have seen it spawn Mushroom Zombies, Spore Zombies, Fungi Bulb, and the only Glowing Snail I have ever encountered. Interestingly, an underground natural mushroom biome in the same world spawns none of these. It may be related to the fact that this is a pre-1.2 created world, but that's just a guess. FyreNWater (talk) 20:57, 12 May 2014 (UTC)