Talk:Weapons

Weapons category
Ideally there would be a Weapons category as well as this page. I don't really know how to start a category, though. --RBrandon 15:46, 21 May 2011 (UTC)
 * Category:Weapon items -- Wynthyst [[File:Curseicon.png]] talk  04:44, 22 May 2011 (UTC)

Format
Hello all: I took the liberty of completely reformatting and fleshing out this page, along with creating new pages or standardizing already existing ones for each of the category headings. Please look them over. --440Music 00:43, 22 May 2011

There is an extra "===" in the Hardmode Yoyo's section. Please fix, removing a === is malicious activity...? 174.92.120.205 01:00, 12 October 2015 (UTC)

Format question
Would it be more informative to have this page as a table with all weapon stats visible right away? So it would be possible to sort them by damage, or say knockback --The dnmr 00:47, 1 June 2011 (UTC)
 * I agree, the layout of this page is difficult to navigate. A table with sortable columns will be much more handy. In fact, all of the weapon pages (melee weapons, flails etc.) should also be reformatted similarly. --ILiaWneK 11:35, 26 June 2011 (UTC)
 * Edit: should we instead merge Weapons List into this page? --ILiaWneK 11:37, 26 June 2011 (UTC)
 * Дa. Yes we need. :D --Igor09 08:00, 2 July 2011 (UTC)

110.174.15.251 13:13, 23 August 2020 (UTC)== Content == The Bow's section is missing the Copper Bow. --Jexel 04:58, 21 June 2011 (UTC)

Should this page have the Breaker and War Axe of the night? They hit hard but they are still tools after all. --GauHelldragon 13:34, 24 June 2011 (UTC)

the Arkhalis is still listed as a pre-hardmode weapon, but is now only accessible with Arkhalis' vanity set from treasure bags 110.174.15.251 13:13, 23 August 2020 (UTC)

Demonite tier tools
Should this page have the Breaker and War Axe of the night? They hit hard but they are still tools after all. --GauHelldragon 13:34, 24 June 2011 (UTC)
 * They are meant to be a cross between tools and weapons, hence why they have more attack than their upgraded hamaxe counterparts. --Moxxy 15:36, 2 July 2011 (UTC)

Damage variance and critical hits
Does anybody know how this exactly works? I know it's +/- 15% of the base damage, but what does it round to? Critical hits also have varying damage, so I'm wondering if the +/- 15% variance is calculated first, before doubling the damage. Once we find this all out, we can update every page to show the proper damage i.e. 15-19, as well as the "base" damage i.e. 17. &bull; iLiaWneK &bull; T &bull; C &bull; 11:07, 10 August 2011 (UTC)

Weapon Speed
Dear wiki editors. Please add weapon speeds. Many weapon pages either completely lack that information, or the listed information is wrong. Thank you. ~ChroniclerC --72.48.102.6 05:18, 14 August 2011 (UTC)
 * Use Time is listed on almost every weapon article. It's a more accurate measure of weapon speed than the "Very Fast" etc. shown in the game.  Equazcion ( talk ) 05:29, 14 Aug 2011 (UTC)
 * Please note the part where I point out how that field is either missing or wrong on most weapons. It also doesn't help that the "use time" stat is completely unintelligible to the uninitiated since it is terminology that appears nowhere in-game and so lacks context.  IE: I can tell that "use time" is how long it takes to use the item (duh), but is 100 fast?  Slow?  I have no standard to compare it to, and the wiki gives me none. ~ChroniclerC --72.48.102.6 03:03, 22 August 2011 (UTC)

Ice Rod
The Ice Rod IS a weapon because it behaves exactly as the other missile type weapons when aimed at enemies. So It's not only a tool but a weapon also and does fairly enough damage to use it as one.
 * Really? Oh dear, I'm sorry!  I don't have one yet - we should clarify its dual-purpose nature on its page.  --Theothersteve7 17:06, 5 December 2011 (UTC)
 * You can watch it in action in the video posted on it's page.--EstebanLB 17:09, 5 December 2011 (UTC)

Craftable / Hardmode
Maybe the weapons should have a (c) and/or a (h) after them to tell if they can be crafted or if they are available only on hardmode.

On Flails
I believe the Flails section has a small issue: it's becoming a dumping site. The KO Cannon, Golem Fist, and Chain Knife are already somewhat out of place, since they can't be "flailed" around, have a one-way trip, and no piercing capabilities, but at least they deal Melee Damage. Then the Harpoon, which on top of all that deals Ranged Damage, seems to be completely out of place there. Also, the latter's projectile trajectory is different from either type of flail; it doesn't bounce off walls; it's not even listed in the Flails page, while all the others are. In fact the Harpoons mechanics are slightly different from every other kind of weapon. In short, I believe we need a new weapon category for the KO Cannon, Golem Fist and Chain Knife, and that the Harpoon should be moved into the "Other" category, along other unique weapons such as the Scourge and the Vamp Knives. Any thoughts? --186.136.108.121 23:49, 5 November 2013 (UTC)

New Christmas Patch?
I have been playing today and found presents to be completely re-done, and have received both Fruitcake chakram (boomerang) and Star Anish (Consumable). These appear to be absent. Not updated or overlooked?

Is the Scourge of the Corruptor a spear?
Spears tend to have a poking animation that extends and then retracts. Scourge just fires projectiles, the same way many magic weapons do -- albeit without actually being a magic weapon. I'd say it's unique and doesn't really fit a category.  Equazcion ( talk ) 13:37, 8 Sep 2014 (UTC)
 * IMO it's not a spear, the item page states: "The Scourge of the Corruptor is a [...] weapon that fires projectiles, yet inflicts melee damage and has no mana or ammunition cost...", is just a special projectile-firing melee weapon (just like the vampire knives) that looks like a spear.

Bladed Glove - sword or no?
The Bladed Glove is essentially a broadsword when you look at it. It swings overhead from back to front and hits everything in its path. It just happens that that path is unusually small. I think if the Sickles and the Purple Clubberfish qualify as swords, then the Bladed Glove should as well. - KaiserYoshi (talk) 01:34, 3 January 2015 (UTC)

I agree Smartboyawesome (talk) 02:00, 4 January 2020 (UTC)

Protection
Page might need some protection since it seems that its been kinda heavy on random edits from non members. DragoHanter (talk) 23:27, 29 April 2015 (UTC)
 * The most recent ones weren't really vandalism so much as inexperience, and I've left a comment with the user. That said, there's probably little room for meaningful additions to the page at this point, so I'm setting it to registered users only for a week or so. Gearzein (talk) 23:32, 29 April 2015 (UTC)

Combat Tools?
What makes a "combat tool" a weapon? Technically, wouldn't every tool fit in this category? 209.43.7.130 16:40, 2 September 2015 (UTC)

Bone Glove
I've noticed that the Bone Glove has been placed in the consumables section, despite it not being a consumable. It just uses bones as ammunition, unlike all the other items in that section which ARE the ammunition.

eu gostei dessa mudança, foi muito benefica para o item, e deu um uso a mais pro "bone", afinal, ele é inutil - Jooj Lucas lo brabo 2020

Sloppy Arrangement of Weapons Categories Needs to be Fixed. Badly.
The area where this problem is worst is in the Magic Weapons section: There is a category for Magic Wands, Magic Guns, Magic Tomes, and Magic Others, but these categories are poorly executed and highly arbitrary, as the shape of the weapon in question is the only real distinction between these groups. (There are a few weapons in the "Guns" and "Others" category that very obviously belong in "Wands", demonstrating that this setup is ineffective and confusing.) This is evident to a lesser extent in the Ranged category as well, where Repeaters are separated from Bows based solely on what they look like (autofire and even the word "Repeater" are not constant among the weapons in this category), and there appears to be no logic behind what is a "Launcher" and what is a "Gun" when the weapon in question fires something besides Rockets or Bullets.

The arrangement of the Melee and Summoner weapons is ideally how the other weapons categories should be. Melee weapons are categorized solely by similar functional properties: Swords are for weapons swung overhead, Spears are for weapons thrust in the direction of attacking, therefor a Swordfish is categorized as a Spear and not a Sword; Sentry-type summons are used and counted differently than other Minions; etc, etc. This makes it easy to find similar weapons all grouped in one place, where the distinction between categories is clear and there is no room for arbitrary distinctions. This cannot be said about Magic and Ranged, but this shouldn't be too hard to fix.

Ranged is the simplest to fix, but there are a few different options as to how they can be split up. One possibility is to group them solely based on what ammo they consume: Arrow-firing weapons in one category, Bullet-firing weapons in another, and the same for Rockets, Darts, unique weapon-specific ammo, and possibly weapons that don't consume any ammo. Another possibility is to group them with respect to the Shroomite Armor's helmet bonuses: Weapons that benefit from the Headgear qualify as Bows, and the same for Guns and the Mask, Launchers and the Helmet, and Miscellaneous for weapons that don't benefit from any.

Magic, however, is hard to arrange given the sheer variety of weapons and their uses. I have a few ideas for possible categories based on weapons that share similar attack methods, though, and it wouldn't be hard once a few important ones are decided on. The most common trait among Magic weapons is firing a projectile directly from the players location, which deals damage to enemies directly and immediately. Then there are weapons which cast projectiles that drop onto enemies, i.e. the Meteor Staff, Blizzard Staff, and Lunar Flare, and the Crimson and Nimbus Rod could be included in this category. There could also be a category for Magic weapons with special projectiles that have a limited duration and casting restrictions, such as the Crimson Rod, Nimbus Rod, Rainbow Gun, and Magnet Sphere, which deal damage over time and limit how many projectiles can be active at once.

In the Consumables section, it wouldn't hurt to change "Explosives" category to "Explosive Mining", to make it clear why the section doesn't include Grenades and Molotov Cocktails.

Finally, the Combat Tools sections is a bit arbitrary as well; I think it should either include all tools or none of them, just because the ability to classify a tool as a "weapon" varies from person to person.

That's it for now, gtg. SzGamer227 (talk) 18:46, 7 December 2015 (UTC)
 * This page has been a bit of a mess for a while, but realistically it's just a small part of a deeper organizational problem. This page is just one of several big list pages that seems like it'd be better served by deleting it and properly categorizing weapons by the attributes it tries to sort them into by the wiki's built-in, capital-c Categories. Not only would this serve the same purpose as this page in the long run, but it'd allow items to fit in more than one category; for example, the Spectre Staff would be able to go into "magic weapons", "homing weapons" and "staff weapons that fire a projectile towards the mouse" or what have you, rather than having to be sorted into a single heading as part of a big list. I remember this suggestion meeting some resistance in the past, but attitudes may have changed since then.
 * Unfortunately, I don't have the free time I did when I started working on fixing this kind of stuff, so a lot of these projects have stalled. Believe me, though, these problems are still being considered and, when possible, corrected. Gearzein (talk) 03:27, 8 December 2015 (UTC)
 * Alright. Would it be worthwhile to make some changes as a short-term solution? And if I happen upon some free time in school, what would the best thing to fix first? SzGamer227 (talk) 18:20, 8 December 2015 (UTC)

Use Time = useAnimation-1
I checked the code for some weapons (5-10) and with every weapon I checked the Use Time (wiki) was useAnimation -1 (source). I am guessing that use time is useAnimation (as there seems no other value which could cover that). My question now is, why is the use time in the wiki on all the weapons I checked (possible all?) useAnimation -1. Is there a reason? Or is it an error? Flisch42 (talk) 23:00, 1 September 2016 (UTC)
 * As far as I know, useAnimation has nothing to do with useTime. useTime is the actual unseen use time of the tool, while useAnimation is the time it takes to animate the sprite. And upon my checking of the code, useAnimation = -1 is for special cases, like fishing rods and stuff. Where are you looking in the source, anyway? 4e696e6a6f795844 (talk) 23:24, 1 September 2016 (UTC)
 * Sorry, should have mentioned that. I took the easy route and looked at Item.setDefaults(...). The weapons I looked at had all a useAnimation but no useTime in opposite of the tools which had both, but I checked now some more weapons, and at least some seam to have useTime. I have to take a look, when I am more awake. Flisch42 (talk) 23:41, 1 September 2016 (UTC)
 * Use Time = useAnimation-1 (see Talk:Use time) – Ferretwings (talk ) 02:56, 2 September 2016 (UTC)

Is the Ghastly Glaive really a spear?
I moved the Ghastly Glaive to the Other Melee section on the basis that it operates like the Solar Eruption and not like a spear, only for it to be immediately reverted. As I understand it, "spear" refers to a mechanically-distinct category of weapons, and the Ghastly Glaive doesn't fit with them. Am I incorrect in this assumption? KaiserYoshi (talk) 16:24, 17 November 2016 (UTC)


 * I do not own the weapon, so I can only comment on what is on the page or the weapons and some general information, just as a precaution.
 * The categorization of weapons is difficult. Have a look at the discussion "Sloppy Arrangement of Weapons Categories Needs to be Fixed. Badly." above.
 * For me the animation of the Ghastly Glaive looks like a spear to me.
 * The text of Ghastly Glaive would imply it is a Flail.
 * on a side note where should the North Pole be? Also other hardmode melee weapons?
 * It will be difficult to find a general ruling, but you are correct, it should be categorized by its function not by appearance. I would like a few more comments from other users. (User:4e696e6a6f795844‎ as you undid him?) Flisch42 (talk) 23:57, 17 November 2016 (UTC)
 * To be honest, the Glaive is sort of a mix- but I feel it's more of a spear, because of the fact that you still have to hit enemies with the tip, and not the side in order to attack enemies. This therefore retains the idea of a "Spear", rather than being unique in it's attack style. It rotates during swings similarly to the Solar Eruption, and that's where it falls in-between Spear and Other, but because that's one of the few differences that separates it from other spears, I would count that more as a special property than a reason to put it in another category entirely. 4e696e6a6f795844 (talk) 03:06, 18 November 2016 (UTC)

I would say it is a spear. It fires a projectile and wobbles where aimed, but it otherwise attacks straight like other spears. Smartboyawesome (talk) 02:02, 4 January 2020 (UTC)

Missing yoyos
There is a massive amount of missing yoyos,like the wooden yoyo and the Terrarian. Please fix.
 * Done. – Ferretwings (talk ) 02:46, 18 July 2019 (UTC)

Weapon Classification
Shouldn't Zenith, Arkhalis, and Terragrim be listed under swords? Kirbyarcade15 (talk) 18:01, 16 November 2020 (UTC)
 * Actually, no. This has happened before; the reason others were reverted is because they are not actually swords. They look like it, but attack purely through a unique projectile, making them "projectile melee" weapons. These types are listed under "Other". --2057clones (talk) 18:12, 16 November 2020 (UTC)
 * Actually Zenith is more like boomerang, technically it works like paladin's hammer, except you can adjust range. Slavoc (talk) 15:07, 30 December 2020 (UTC)
 * I see where you're coming from... I personally think Zenith has quite a few differences from a boomerang, though – namely the homing effect (place your cursor near an enemy and watch your Zenith zip off-course to attack it) and, as you mentioned, the flexible range. Its flight pattern is also different (although there are boomerangs out there that seem different, such as the stackable light discs...) Most boomerangs do follow a more class-consistent flight pattern/physics system, so they're easier to classify, but I can't tell where the Zenith belongs, outside of Other, because in truth I don't know if weapon subtypes are defined by the game or implied by function. --2057clones (talk) 15:25, 30 December 2020 (UTC)