Talk:Plants

This is refering to Herbs. This page should probably be deleted. --Cobaltcakes 16:52, 25 June 2011 (UTC)
 * As I mentioned on Talk:Herbs, I mistakingly created this page as I believed none of this type had been previously created. My suggestion would be to merge Herbs into Plants as it features more information. --ILiaWneK 18:06, 25 June 2011 (UTC)

Normal and Blooming Pictures (moved from herbs talk page)
I believe it would be a good idea for each herb page to have a picture of each plant in bloom and not in bloom so it is easier for someone looking for the plant to identify them. Plants such as fireblossom, death weed are rarely in bloom while others like daybloom and moonglow are often in both phases. If anyone could get pictures of each phase for each of the 6 herbs it would be a great help. --71.55.138.194 14:50, 25 June 2011 (UTC)
 * I agree. --ILiaWneK 18:00, 25 June 2011 (UTC)
 * Since I do not know which page will be removed or merged I copied this discussion into both talk pages so it is around when when is deleted. --71.55.138.194 18:44, 25 June 2011 (UTC)
 * Definately. That's what I was thinking last night. N u l l ( T - C ) 18:50, 25 June 2011 (UTC)

Mechanics of Herb Growth
Spent some time with this yesterday and I don't see it explained anywhere on the wiki.

Herbs have two distinct mechanics - time to grow and a bloom condition. When an herb is planted, it is in an "immature" state. Then a randomized period of time passes that varies by the herb - Blinkroot's is the shortest, Daybloom's is pretty long. Once the plant has reached "mature" state, at any time thereafter, if the blooming condition is met the flower will bloom. I have never seen a plant in mature, unbloomed state while the blooming condition was met.

Does everyone agree with that? Does anyone have something to add to it? --Theothersteve7 14:08, 27 June 2011 (UTC)


 * I've been poking around the code and it looks like every game tick (not sure how long one of those is) the game picks at random 0.0015% of surface tiles and 0.003% of underground tile to update. If an "immature" herb is chosen then normally there is a 1 in 50 chance of that herb becoming "mature”. The plant then has to meet certain requirements to “blossom”. The exception to this is Blinkroot which will become “mature” as soon as it is chosen for update. Every time it is updated from then on it will toggle between blossomed and “mature”. That’s why Blinkroot grows so fast, it skips the 1 in 50 chance. The other herbs should all grow at the same rate. Hope that makes sense. Olrad 15:30, 30 June 2011 (UTC)


 * Would that mean herbs underground on average mature more quickly? If I'm reading this correctly, underground herb farms will be naturally about twice as efficient. (Granted, I'm not making too much effort with the math, at the moment.) If so, it would be worth noting. -- Rhombus (T ♦ C) 23:02, 8 September 2011 (UTC)

Blinkroot Misinformation
Now, this isn't really major, but on the page it says that blinkroot only grows underground, which is incorrect. Blinkroot grows on any dirt that doesn't have grass on it. I use my skybridge as a huge blinkroot farm. The problem is, I don't know how to change the wierd infobox thing that it's in. So, if someone could change it, that would be great.

I'm not a user yet. 9:51, 29 June 2011 (UTC)


 * I've also experienced this. I built a low bridge over an area of corruption and found Blinkroot growing on it after a while. As such, altitude seems to be less relevant - it only applies in that bare dirt and mud don't often occur naturally at other levels. -- Rhombus (T ♦ C) 23:06, 8 September 2011 (UTC)

Max Length
Is there a maximum length for vines and thorns, or will vines on a sky island eventually reach the ground? --Havvy 12:29, 4 September 2011 (UTC)