Guide:PvP

Player vs. Player is a very fun way to play Terreria. Although this mode is recommended for only the best, or at least skilled players there are some useful hints and tricks to know!

Combat
PvP combat in Terraria is thrilling, only matched by perhaps boss fights. It is a good idea to know what to bring to a PvP match, or what to have on you in a PvP world.

PvP combat is always fast and always fierce, bringing top tier weapons is a must, but how can one decide on what to bring? Should one bring a flail or a sword, a gun or a bow? Here are some brief breakdowns of item sets that are advantageous (take into mind that only top tier weapons are included)!

Non-Magic Ranged:

Bow & Arrow: Molten Fury + Jester's Arrow 38 damage, 25 use time (Sub in Unholy Arrow for 37 damage) This combo allows the player some utility, arrows arc creating a wider hit range, however their total flight time is not that great. A 1.52 max damage rate (or for the easy going player 1.44 using regular Wooden Arrows converted to Flaming Arrows). The major downside to this weapon is that high tier ammunition is hard to come by, and ultimately yields a small damage rate.

Gun & Ammo: Phoenix Blaster + Meteor Shot 37 damage, 10 use time (Sub in Musket Balls for 35 damage) This combo allows the player to quickly cause burst damage to the target it has a small hit range due to straight line travel, this is made up for in its long projectile flight time and its overall speed. A 3.7 damage rate is astoundingly good, yet the amount of ammunition consumed trying to hit a player may be very costly.

Boomerang: Flamarang 32 damage, 15 use time This weapon allows the player an extra inventory slot due to not consuming amunition, the downside is the projectiles very long return time if the target is missed. A plus side is that on the return the boomerang flies through bricks allowing the target to be hit from a safe location. A total damage rate of 2.14 leave this weapon open as a utility weapon.

Melee Weapons:

Traps
Pit Traps

A Pit Trap is seen when a player digs multiple holes that are 4ft (2 blocks wide) and about 40ft (20 blocks) deep. Ate the bottom of these spikes are usually placed. In some occurances Lava may be placed at the bottom in small puddles. Alternatively if a player gets trapped in a Pit Trap the owner of the trap can drop mass amounts of sand on the trapped player to defeat them.

Sand Traps

A Sand Trap is seen when a player uses webbing to uphold sand. This may seem counter intuitive, but sand deals a lot of hp damage on contact with the player mesh. Because the webbing is so easy to destroy, the sand gains much more malleability in how it can be used. Often players can be led into a room and then blocked off by sand or encased in sand and then shot down with arrows, or more sand can be dropped on them, or a lava tap can be used to drop lava onto them.

Spike Traps

A Spike Trap is seen when a player has raided a dungeon of its spikes. These spikes can be used to damage other players. Spikes are often best used when they are out of sight of the player and placed on walls or ceilings. When a player puts spikes on the wall or ceiling a player will hesitate to grapple, leaving the target open for a sand trap.

Lava Tap

A Lava Tap is seen when a player takes lava from the -2100ft level and uses buckets to move it up to his fortress. This lava is then held in place in a funnel shaped container which is corked off by a web/sand cork. This allows the quick release of lava onto an unsuspecting character. This technique coupled with the Sand Trap is a sure way to deal good amounts of damage.

Obsidian Padding

Obsidian Padding isn't really a PvP "tactic" however it makes a regular fortress immune to explosive damage. Regular obsidian created when water touches lava is complete resistant to explosive damage, the same can be said of obsidian brick. This makes obsidian invaluable when protecting a base from explosive damage or keeping a player from tearing through your fortress with bombs or dynamite.

Lava Tubing

This technique is used to drown players however it is very hard to accomplish due to the amount of lava required. The player must first start off with a hallway that is tubed or water tight, then the top and bottom of the tube must be spaced 2ft apart (one block) and obsidian (brick/ore) will be placed, then the spacing between the brick and obsidian is filled with lava. This technique is done on both the top and bottom of the tube, then it must be filled with water. This technique however difficult yields a watery death for any traveling player.