Dyes/es



Los Tintes son objetos que pueden ser colocados en las "Ranuras de Tinte" del inventario de un jugador para alterar los colores y/o texturas de los equipos de armaduras, objetos de vanidad, y accesorios. El Comerciante de tintes PNJ vende dos tintes (El Tinte Plateado y el Tinte Marrón) así como el Depósito de tinte. Los otros tintes deben ser elaborados utilizando el Tinte de Teñido o se obtienen a través del comercio con las Plantas Extrañas al comerciante de tintes. Los tintes primarios pueden ser combinados para crear tonos, gradientes y patrones de tintes. Actualmente hay 113 /  110 /  68 diferentes tintes en el juego (112 / 109 / 67 en mundos de un solo jugador, como Tinte de Equipo que no están disponibles en los mundos de un solo jugador). Algunos tintes hacen visibles a los sprites en completa oscuridad, la mayoría de los cuales son tintes extraños.

Los tintes no están disponibles en la, debido a la falta de disponibilidad de sombreadores de píxeles.

Tintes básicos
Todos los tintes básicos se elaboran en el Depósito de tinte. Sus ingredientes de creación (Sin incluir el Tinte Plateado y el Tinte Marrón) se pueden encontrar creciendo como objetos de fondo en el mundo natural o son soltados por enemigos especiales. Todas las Plantas de Tinte se muestran en el mapa. Ninguno de los tintes básicos son visibles en la oscuridad total.

Tintes brillantes
Todos los tintes básicos de color (excepto por el negro) puede combinarse con el Tinte plateado para crear tintes brillantes en el Depósito de tinte. Ninguno de los tintes brillantes son visibles en la completa oscuridad.

Tintes de gradiente
Estos tintes producen efectos de desvanecimiento entre múltiples colores. Están hechos a mano en el Depósito de tinte. Ninguno de los tintes de gradiente son visibles en la oscuridad total.

Tintes compuestos
Estos tintes forman patrones con múltiples colores, aplicados como bloques separados dependiendo de la forma del artículo. Todos los tintes básicos de color, y algunos tintes de gradiente de "llama", pueden combinarse con Tintes negros o plateados para crear "Tine &lt;color&gt; y negro" o "Tine &lt;color&gt; y plateado", respectivamente. Están hechos a mano en el Depósito de tinte. Ninguno de los tintes compuestos son visibles en la oscuridad total.

Tintes extraños
Estos tintes se dan como recompensa por la búsqueda del Comerciante de Tintes a cambio de las Plantas Extrañas. Los tintes con un nivel de rareza Naranja o Cian sólo pueden ser conseguidos en el Modo Dificil. Los Tintes Extraños tienen diferentes grados de visibilidad en la completa oscuridad.

Tintes Lunares
Estos tintes animados se crean usando Fragmentos de Luna en el Depósito de tinte. El Tinte solar es el único Tinte Lunar con alguna visibilidad en completa oscuridad.

Notas

 * All vanity items will benefit from dye, except for the Familiar shirt and pants. The colors shown when wearing the Familiar set can be changed using a Dresser instead.
 * The Familiar Wig, on the other hand, will change the appearance of the player's hair, when dyed. If the dye has effects, like the Bloodbath Dye, for example, will give the player the special effects (your hair will have blood drip from it, in the Bloodbath Dye's case). This allows for interesting dye/hair dye colors, effects and combinations.
 * When transformed into a werewolf or a merfolk by the Neptune's Shell, Moon Charm, Moon Shell, or Celestial Shell any dye placed in the dye slots will color the werewolf or merfolk form's head, torso, and legs as if they are vanity items.

Consejos

 * All dyes and items used to create them sell for, so a beginning character should pick them up whenever encountered to sell them even if they are not interested in the dye itself.
 * To craft thirteen / three  of each dye (one for each dye slot, including combined and compound dyes), it takes:
 * 104 / 24  each of Red Husks, Green Mushrooms, Teal Mushrooms, Blue Berries, Purple Mucuses, Violet Husks and Pink Prickly Pears;
 * 156 / 36  each of Orange Bloodroots, Lime Kelps, Cyan Husks and Sky Blue Flowers;
 * 208 / 48  Yellow Marigolds;
 * 247 / 48  Black Inks;
 * 403 / 75  Silver Dyes (costing   /  );
 * 13 / 3  Team Dyes (costing   / , multiplayer-exclusive);
 * 52 Brown Dyes (costing );
 * 130 Pink Gel;
 * 260 Crystal Shards.
 * It takes at least 170 Strange Plants to obtain 15 of each dye (3 dye per plant) reward for 13 dye slots (likely much more, since obtaining many repeat rewards from the Dye Trader is common).
 * To craft only one of each dye, if the player does not want to repeat any, it takes:
 * 8 each of Red Husks, Green Mushrooms, Teal Mushrooms, Blue Berries, Purple Mucuses, Violet Husks and Pink Prickly Pears;
 * 15 each of Orange Bloodroots, Lime Kelps, Cyan Husks and Sky Blue Flowers;
 * 16 Yellow Marigolds;
 * 19 / 16  Black Inks;
 * 31 / 25  Silver Dyes (costing   /  );
 * 1 Team Dye (costing, multiplayer-exclusive);
 * 4 Brown Dyes (costing );
 * 10 Pink Gel;
 * 20 Crystal Shards.
 * The dye crafting materials found naturally-placed can be placed again manually by players (e.g. as decoration) excluding the Pink Prickly Pear. Green and Teal Mushrooms, as well as the Sky Blue Flower, can be placed on any blocks. Orange Bloodroot must be hung from the underside of any block. Lime Kelp must be submerged in liquid. When they are placed, they occupy space as one tile, even though most of them look larger or taller than one tile (same happens to Strange Plants). Enemy-dropped dye crafting materials cannot be placed (Red/Cyan/Violet Husks, Purple Mucus, Black Ink).
 * Basic and Combined Dyes only affect the hue of an armor's color, but not the saturation level (i.e. how vibrant the color is). This means that armor and clothing that are dull in color, such as Ninja set, Necro armor, and Reaper set are relatively unaffected by these dyes. Compound Dyes, however, override an armor's color completely, so they do not have the same problem.
 * Some white-/silver-colored clothing items, such as the Mrs. Claus Heels, will not dye properly with a basic dye but will take on the desired color when a combination that features Silver Dye is applied.
 * Dyes with a small blue orb in their icon have a unique animation.
 * The lid of a dye container seems to indicate some things about the type of dye:
 * A dark gray lid indicates basic dyes
 * A silver lid indicates bright dyes
 * A blueish gray lid indicates multicolored/gradient dyes, with a deeper blue lid for intense dyes
 * A checkered lid indicates a compound dye, with dark being "[...] and Black", light being "[...] and Silver", and bluish being "[...] Flame and [...]"
 * A green lid indicates glowing
 * A gold lid indicates the dye is reflective
 * A purple lid indicates animated dyes or other special effects
 * A red lid is reserved for Team Dye
 * Dye also changes the appearance of the player's helmet on the map.
 * Some dyes that have an animation – such as the Living Flame dye or Phase Dye – can cause mounts, Minecarts, and the Wisp in a Bottle to appear invisible.
 * For some armors (such as Meteor armor), the trails will reflect the color of the dye. This means that if the player has Blue Dye, Pink Dye, and Yellow Dye on an armor, it will split to where it shows trails of the three colors.
 * Oddly, there is no "White Dye", however, Bright Silver can sometimes be an alternative.
 * The compound dyes have a different inventory sprite on, showing one normal sized bottle with colored dye next to a small bottle with Black or Silver Dye.

Trivialidades

 * It was going to be possible to apply dyes to weapons. The feature was later scrapped because the particle and dye systems did not work very well with it.
 * If not hunting for either specifically, and a mechanical boss has already been defeated, it is more likely that one will acquire the Living Rainbow Dye before the Rainbow Dye due to Rainbow Dye's complex crafting tree.
 * The effect of the Hades dyes are a reference to the character Hades in Disney's 1997 animated musical fantasy film Hercules.

Ver También

 * Hair Dye/es