Dungeon



The Dungeon is one of the highest level biomes in the game, prior to Hardmode. One Dungeon is generated per world, either on the far right or left of the map. The Dungeon begins at the surface, and generally extends down to the deeper Cavern depths. Enemy spawn rates increase the deeper the player travels in the Dungeon. The Dungeon can appear in a variety of colors, which the game randomly picks when the world is first created.

Inside the Dungeon are several Chests, which can contain Dungeon-only loot (shown below), or the standard loot from underground chests. In order to open these, a Golden Key is required, which can be obtained from Pots or from Dungeon Slimes. Books, Water Candles, Chain Lanterns, Lesser Mana Potions, Switches, and Spikes are among the items placed as part of the Dungeon's construction, which can be freed with a Hammer for use by the player. The bound Mechanic will also be found here, and can be freed when spoken to.

Several Chain Lanterns are wired to Switches in Dungeon rooms, and some are switched off. You can right-click on these switches for a quick light source, instead of having to place your own.

Access
In order to gain unrestricted access to the Dungeon, Skeletron must first be defeated. Skeletron is summoned by speaking to the Old Man who guards the Dungeon entrance at Night. The "curse" option will display, which will turn the Old Man into Skeletron when clicked.

Traveling past a certain depth in the Dungeon before Skeletron has been defeated will trigger multiple Dungeon Guardians, who will kill you with a single hit. Speaking to the Old Man during the Day will not allow you to fight Skeletron.

Trivia

 * The Dungeon Entrance appears to be a vague reference to the entrances of the Temples in Zelda II: The Adventure of Link.

History

 * New enemies:
 * Blazing Wheel
 * Dungeon Slime
 * Spike Ball