Dungeon Guardian

The Dungeon Guardian is an enemy that guards the Dungeon against intruders. If a player enters the Dungeon without killing Skeletron first and travels below zero depth (a horizontal invisible border separating the surface from the underground), one or more Dungeon Guardians quickly fly at the player, dealing 1000 / damage each, which will instantly kill most players if they are unprepared. Dungeon Guardians are large, very fast (traveling at around 41 mph in all directions), and travel through all blocks.

Any player who attacks a Dungeon Guardian, regardless of the weapon or other equipment, will deal only 1 damage, or 2 for critical hits. This means that the Dungeon Guardian will normally take an average of 1.04 damage.

While killing a Dungeon Guardian is possible (and will award the Bone Key pet summon), it requires careful preparation. See the Tips section for setups.

Tips

 * Because of the extreme effort that has to be taken to defeat a Dungeon Guardian, and because its only drop, the Bone Key, is a purely cosmetic item, defeating a Dungeon Guardian is pointless from a practical perspective.
 * However, on the, the Bone Key is required for the "Pet Hoarder" achievement.
 * In, Dungeon Guardians will have double the health and deal double the damage. Due to this, it is recommended to try and defeat the Dungeon Guardian on a normal world to save time, money (as all enemies take money from the ground), and further troubles.
 * Weapons with a high rate of fire or splash damage are preferable, in order to compensate for the reduced damage. Viable options include:
 * with Luminite Arrows or Endless Quiver
 * , as the Dungeon Guardian is not immune to the debuff it inflicts and it additionally ignores the defense, allowing it to deal 5 damage per tick
 * Chain Gun, Megashark, or with Crystal Bullets or Endless Musket Pouch
 * , which, while dangerous to use, additionally inflicts the Bleeding debuff
 * Piranha Gun for its good damage rate (7 ) and lack of a need to aim
 * High critical chance is crucial for fighting the Dungeon Guardian, as critical hits can tremendously speed up the fight.
 * Since the Dungeon Guardian moves at 41 mph, having high mobility is essential. The (41 mph) and Unicorn Mounts (61 mph) are suitable, and a Rod of Discord may facilitate turning around at the world's edge.
 * A good tactic is to equip full Titanium armor, allowing to occasionally dodge otherwise lethal hits.
 * Another good way to kill the Dungeon Guardian is to lure it into a circular hoik and throw a boomerang, effectively preventing it from reaching the player while it will constantly be taking damage from the boomerang.
 * In order to quickly reach the surface after spawning the Dungeon Guardian, it is recommended to dig a shaft into the Dungeon, flying up as soon as reaching zero depth.
 * To defeat a Dungeon Guardian, the Depth Meter or its upgrades would be helpful when trying to figure out its spawn range, or else it will most likely catch the player off-guard.
 * In multiplayer, it can simply be lured out by another player.

Trivia

 * Originally, actual Skeletron Heads were spawning during the day, and they were extremely weak. Additionally, defeating all of them granted access to the Dungeon, skipping the actual Skeletron itself. The Dungeon Guardian was introduced to prevent this unintentional behavior.
 * Despite being initially intended to be unbeatable, it is not invulnerable like Spike Balls, Blazing Wheels, and True Eyes of Cthulhu are.
 * It has no corpse on the versions, but on the, the remains of Skeletron's Hands will appear upon its death.
 * Its head spins clockwise when the player is going left and counterclockwise when going right.
 * The Dungeon Guardian has the highest health of any non-boss and non-event enemy in the game.
 * In 2011, YouTuber Yrimir uploaded a video of him killing the Dungeon Guardian in, approximately, version 1.1. This prompted the developers to add the Bone Key as a reward for defeating it, as at the time, the Dungeon Guardian dropped nothing.