Guide talk:Skeletron strategies

Split Strategies
Why not split the strategies into after and before the first Skeletron battle? -Bullseye55

The next step
First draft is up, so now we need to flesh it out. We need specific strategies and combinations, complete with pictures and hopefully a video or two. MasterShizzle 06:13, 6 July 2011 (UTC)
 * Great idea, are we going to remove the 'soloing skeletron' section from Skeletron? I think we should. --GauHelldragon 07:11, 6 July 2011 (UTC)
 * Agreed, I deleted the redundant info from the main page and added a link here. We can just fill in specific strategies again as we go. MasterShizzle 14:26, 6 July 2011 (UTC)

Dungeon weapons
Just to clarify: I'm fully aware that weapons like Muramasa and Phoenix Blaster are great to use against Skeletron, but their info belongs in the Dungeon Weapons section. I've expanded it a bit to say more about those weapons in particular. The main purpose of the guide, after all, is to help players who have not already beaten Skelly and gained access to the dungeon. So please leave dungeon-only weapons in the proper section. :-) MasterShizzle 22:10, 18 July 2011 (UTC)

Remove strategies
There are quite a lot of strategies and some of them are like: get best possible equipment and just kill him. I think the point of the strategies is how to kill him when you don't have that equipment yet. (You don't need an strategy at all if you already have good equipment.) Therefore I think it would be good to only keep those strategies that would help killing him with average equipment. What do you guys think about those strategies, should we just remove them? --Icke 12:18, 25 November 2011 (UTC)
 * I'd be up for just removing them altogether. When I wrote the guide, the "specific strategies" section was just an afterthought, to keep the majority of edits in that section and leave the main guide alone. The guide is due for a major overhaul anyway, so I'll weed out the fluff when I remake it for 1.1. MasterShizzle 00:37, 14 December 2011 (UTC)

"Spawn point next to dungeon"
I'm guessing this was for multiplayer, under "general tips." My friends usually aren't on to help me, so I often have to fight bosses solo. I have full molten armor, and molten tools, and a flamarang. However, I put my spawn next to the dungeon, I died easily after destroying one of his hands (since I still don't have enough DEF to solo him easily) and when I died, he obviously fell through the planet, and the game returned to normal, no more boss fight. ColdReactive 08:14, 4 December 2011 (UTC)

I can comfirm this - It's happened to me now twice, I was worried the first time that the old man might not return rendering my dungeon inaccessable.

Gear recommendation
Just wanted to point out the recommendation about boomerangs, i.e. Flammarang vs Thorn Chakram. Obtaining the Flammarang and molten gear requires you to survive mining in the freaking underworld; I don't get it. Sure, the Thorn Chakram deals 7 damage less (25 vs 32, roughly a third), but (1) crafting the Thorn Chakram doesn't require finding a prerequisite item (the Flammarang needs you to find the Enchanted Boomerang), (2) surviving in the jungle is a piece of cake compared to the underworld (you can't seriously expect me to believe otherwise, just look at the monsters in them), and (3) the chakram freaking bounces off obstacles, with a little practice you can make it hit stuff from weird angles like when you're behind cover.

The people posting in the section above mentioned they had molten gear even before entering the dungeon; I honestly think the difficulty is jungle>dungeon>underworld, so to the guys who have molten armor, I can't see how you're having trouble with this boss; by all rights you should be laughing off his pathetic hits. - Spinfx 07:25, 5 January 2012 (UTC)