Talk:Teleporter

Sequence teleporting
I've seen some examples on the internet showing multiple teleporters being connected to one timer by using all the different colors of wire, sending the player through the teleporters in a sequence which I can recreate and manipulate, but can't quite seem to understand technically. All of them are based on the "fact" that one signal can send you through up to three teleporter sets as long as they're connected according to the following schematic: Can anybody explain why this works as I couldn't find any about this on either this page, the Wire page or the Guide:Wiring? In my opinion any helpful information on this matter should be on the wiki, at least if it's no glitch.--DoubleFloat (talk) 20:59, 10 August 2015 (UTC)
 * 1 > red > 2
 * 2 > blue > 3
 * 3 > green > 4
 * A diagram or more explicit explanation of the layout would help, I can't quite get what you're describing. - Spinfx (talk) 02:27, 27 October 2015 (UTC)
 * I have achieved Sequence teleportation to build an elevator with a "hub," I might post it on reddit. I do seem to be having an issue with the range, though, unless I'm just bad at wiring. CompuGenetics (talk) 02:50, 16 January 2021 (UTC)

Teleporting with pressure plates directly on the teleporters works
Ive recently built several simple teleports, pressure plate right on them, and have no trouble with activating the destination pressure plate. 74.69.253.239 16:51, 5 March 2016 (UTC)

Conflicting information?
There seems to be some discrepancy between the information in the article and the update descriptions. The article states: "Teleporters have a range of transporting a player a certain number of blocks. Similarly, wires connecting two teleporters can only transmit a signal 2,000 blocks away."

but in the update notes it states that in:

"Desktop 1.2.3: Distance limit between Teleporters removed"

Which of these are correct? Mrqsandas (talk) 00:04, 13 November 2020 (UTC)


 * After some testing (PC) It seems that teleporters can reach from around spawn to the ocean shore on a large map. I'm pretty sure that's well over 2,000 blocks. It seems this is either outdated info, or is tied to certain platforms. My guess is that someone forgot to tag it correctly, but I can't test it myself to find out. Mrqsandas (talk) 22:05, 14 November 2020 (UTC)

Some clarification on the Teleporter range issue
Alright, let me put my 2 cents in.

With the Teleporter range issue, the Teleporters do have a range limit, of exactly 2,000 blocks, either up or down. I believe the range is attributed to how far a Teleporter can take a target, independent of wire length. It is area dependent, however. Teleporters cannot teleport players directly to the underworld, I've tried. Hellevators are the next best option for now. This is all relative to 1.4. I'm referring to the PC-Steam edition, so take this info with a grain of salt until someone else can verify for me.

168.213.7.88 19:07, 5 May 2021 (UTC) (https://steamcommunity.com/id/WabSquad)


 * I'll have to get around to testing this myself. Thanks for pointing out about possible elevation/biome limits. My testing only included horizontal distance almost directly straight from spawn. I never thought to test vertical limits. Time to break out my DCU. Mrqsandas (talk) 19:38, 9 May 2021 (UTC)


 * I'm not quite getting the same results as you; from my testing on PC-Steam, a teleporter can take any target from top to bottom of a large world and still function correctly. There don't appear to be any distance restrictions, at least in singleplayer. --KM100 (talk) 23:04, 9 May 2021 (UTC)