Guide talk:PvP

I like the concept of the page, but maybe the PvP page should be turned into one explaining the pvp system (The colored teams and pvp flag) and such and create a "Trap Design" subpage that would be included in a "See Also" at the bottom of PvP. - Shadowclaimer 17:55, 19 May 2011 (UTC)
 * That stuff will come in time. -- Wynthyst [[Image:User Wynthyst sig icon.png ]] talk  18:10, 19 May 2011 (UTC)

This page neglects to mention the Star Fury sword if you're fighting in the open. The stars deal about 20 damage a pop and WILL knock back other players and can KEEP them knocked back if you constantly swing.

Also, Armor needs to be included in the damage calculations -Cyprex

Neglecting Defense
Because Terraria functions in set defense rather than percentage defense, pure potential dps may not be the best way to look at things. By this I mean, for example, rather than having 25% damage removed from every hit, there's a set amount like 15 damage being removed from every hit. This style of defense hurts weapons that rely on speed more than ones that rely on strong single hits. If I have a choice between a weapon that can do 60 damage and a weapon that's twice as fast that can do 35 damage, technically the faster weapon could do more damage over time disregarding defense. However, if the opponent is wearing armor that mitigates 15 points of damage (molten, should be 20 points but the set effect is non-functional at the moment) that changes the game. Now the first weapon is doing 45 damage a hit while the second is only doing 20 at 2x speed, meaning the first weapon has higher damage over time.

The main question to figure out is this: How much does defense matter?--24.162.201.114 11:41, 24 May 2011 (UTC)