Mod:Classes

If you are just starting out, try out every class to find one that suits your style of play.

Specialized classes can have 50 at main skill and 10 in other.


 * Warrior - A master of melee but weak at everything else.
 * Ninja - A master of throwing weapons but weak at everything else.
 * Marksman - A master of ranged weapons but weak at everything else.
 * Wizard - A master of magic but weak at everything else.

Mixed classes:


 * Rogue - 30 melee, 30 thrown, 10 ranged, 10 magic.
 * Spellsword - 30 melee, 30 magic, 20 thrown, 0 ranged.
 * Ranger - 30 melee, 30 ranged, 20 magic, 0 thrown.
 * Assassin - 30 thrown, 30 ranged, 20 melee, 0 magic.
 * Cultist - 30 magic, 30 thrown, 20 ranged, 0 melee.

Non-specialized classes:
 * Bard - A jack of all trades but master of none. Limited to level 20 in all skills, nearly same power as vanilla character.
 * Demigod - A master of all forms of combat. Limited to level 50 with all skills, overpowered by design.
 * Tourist - Weak at pretty much everything. Limited to level 10 with all skills, underpowered by design.