User blog comment:Blanzer/Suggestions/@comment-4548680-20111024020350

I have a few ideas: 1 Crossbows. Made from a bow, 3 blocks of wood and an ingot of the bow's tier. It would be longer ranged than a bow and/or more powerful. Fires Bolts which are made in the same way as arrows but can not be fired by bows.

2 More types of arrow/bolt. e.g iron arrows, gold arrows etc.

3 More NPC. Randomly generated looks from the character create. Give them jobs via tools and furniture. e.g. NPCs with looms will slowly generate silk and NPC with weapons will defend other nearby NPCs and players. I think this will give you more reason for creating "towns" instead of small buildings.

4 Ruins. randomly generated partialy destroyed buildings(with loot) on the surface and dirt layer caves. Most are desserted some filled with goblins and fewer with bandits (enemy human mobs armed with copper and iron equipment)

5 Maybe new boss. Bandit leader. Lives in a ruined castle. Use unique weapon which he will drop