User talk:NoseOfCthulhu

Thanks!
Thanks for the praise! I'm starting work on an attempt at a similar revamp for Blocks in my userspace - let me know if you have any ideas on that one! I can't promise I'll always be around to keep stuff updated, but at least it all looks nice for now :) --Crystallized (talk) 13:59, 18 March 2014 (UTC)
 * I'll keep it in mind! :-) NoseOfCthulhu (talk) 18:51, 18 March 2014 (UTC)

Thanks
Thanks for your praise on the admin page. This conflict occurred a long time ago and I'm not sure if it would still be an issue, but I'm still wary of engaging in experimentation that would involve a lot of page saves. You're doing a great job yourself -- it's good to have someone else here who seems to care about the quality of the content and its presentation.  Equazcion ( talk ) 15:33, 29 Mar 2014 (UTC)
 * I've been in similar situations myself, so I can relate. Thank you for you kind words - as you suggest I do indeed try to make changes that improve both content and style. That is unfortunately not always an easy task, and frequently I see that I've made the wrong decision or that a problem could have been solved in a much better fashion. Most problems can however be eliminated when everyone works together, so don't hesitate with letting me know if I do anything you strongly disagree with. NoseOfCthulhu (talk) 20:58, 29 March 2014 (UTC)

how defeat
hello im jon and i would like to know how defeat (Comment originally posted on User:NoseOfCthulhu)
 * Defeat what, exactly? NoseOfCthulhu (talk) 19:49, 10 April 2014 (UTC)

Gif making
Hi! Gif making is easier than it looks, you just need to get the gif parts (the images) and some program to put them together. I extract the images directly from the terraria "Images" folder, using the XNB Exporter to convert them to pngs, then I edit them using Gimp. As a compiler I use, for small gifs, this page "http://gifmaker.me/", just upload the images and the page makes the rest, for bigger ones (more than 30 images) just use Gimp: paste (as a new layer) every image over the last one (just like how cartoons were made in the past, more or less); also, keep an eye on the animation speed, terraria uses 150 miliseconds on almost everything. Oh, and sometimes you have to be creative, for example on the placed snails gif I put four images per movement to make it look like it's falling faster. If you have more questions feel free to ask again, good luck with gifs!

Also, i'm not really doing that much, just some template editing and image adding but thanks for the compliments!, you are also putting quite a lot of valuable effort in the wiki BTW. I started because lately I have a lot of free time and I wanted to improve my written english. I felt some pages where not organized and the existing templates weren't enough, and the gif making is just for fun. Thank you for your contributions too!


 * There are many good tips here, thank you for giving such a throughout reply! Surely I should be able to churn out some hefty .gifs sooner or later! If there's anything I likewise can help with then do ask! Oh, and remember to sign your comments with ~ :-) NoseOfCthulhu (talk) 18:21, 13 April 2014 (UTC)

Just saying...
I am not addressing the outdated wiki page thing you stated on my talk page, I just thought I would help a minor bit as I had some spare time, I dont really have all the time to edit every page with the pc-console only tag and to add the console version history. Sorry if you were misleaded by that. - WelchDrew (talk)

Animation Speed
Well... I use the same system: I placed some furniture, specifically the Blend o' matic, a solidifier, an extractinator and some critter cages, and then compared them to the gifs I made (I also tested wings with this); the closest speed was 150 (I like numbers ending in 5 or 0, so I chose 150). I may be wrong, but I think is close enough. OdnHarfagre (talk) 13:55, 15 May 2014 (UTC)
 * Ah okay, figures :-) NoseOfCthulhu (talk) 22:36, 15 May 2014 (UTC)
 * I like numbers ending in 5 or 0 too. I don't have a log-in, though. --nologin
 * If only politics had been like this. By the way, comments are signed with ~, even if you don't have an account (this will sign with your IP). You can make an account here. NoseOfCthulhu (talk) 14:54, 18 May 2014 (UTC)

Template improvements
Hi! I'm trying to improve the templates, but I would like a second opinion before actually changing them. These are the changes I've planned, what do you think about them? Thanks in advance for your help! OdnHarfagre (talk) 21:27, 21 May 2014 (UTC)
 * I actually had a look at them the other day. I think they look very good; giving them a collapsible function will in my opinion greatly improve them. Currently they add a notable increase to the "height" of some articles, but collapsing them will fix this. So, it's a green light from me! NoseOfCthulhu (talk) 21:49, 21 May 2014 (UTC)

fishing 9 wide surface (comment about undo)
Actually this is true, you need 9 wide surface to attempt fishing.

Try this... put small vertical limiters to large lake so that 2 blocks of them is underwater and 2 blocks above. try fish on that small limited area with underwater connection to rest of lake.

188.238.91.231 07:30, 29 May 2014 (UTC)


 * To check this I decided to do some in-game testing. After bringing the results I found to a user who can read the game code (here) it turns out a 9 wide surface isn't needed, the illusion of this being created by the game mechanics. I've added that info to the fishing article now, hopefully it should clear things up. If you don't mind I'd like you to give me some feedback of whether it requires any improvements. NoseOfCthulhu (talk) 23:44, 29 May 2014 (UTC)