User talk:Chrisf1020

When trying to create an account in order to edit the "daybroken" effect page i got a bizarre error
ok so, i got the the described page, tried to create an account, the first few usernames i tried were taken, then by the time i found a username that i liked but wasnt taken i got an error telling me that i was maliciously spamming accounts, that i should try to contact an admin if i was wrong, i filed about 3-5 requests to make an account, please allow the final one if possible, that i can help, cheers

About my edits that you undid with the summary "this really isn't necessary"
[] That's kinda why I put it in the previously nonexistent notes section. I suppose I can see sorta your point but if this is the first and only page someone was going to read to try to understand what a [modifier name] Paint Sprayer is and why it's not a regular Paint Sprayer, they might better understand with that note, and the note is not particularly large.
 * I think most people would see that their paint sprayer is increasing their stats and put two and two together. By the time someone can spawn in a traveling merchant, they've likely been exposed to plenty of modified weapons and can grasp the concept pretty handily. One note seems small in the short term, but the same is true of all other accessories, so it makes little sense to add auxiliary information like that to one page.
 * Just a note from an editor passing through, carry on. Gearzein (talk) 03:31, 24 December 2014 (UTC)
 * ok. I suppose I agree. Have a nice day/night.--Macks2008 (talk) 04:07, 24 December 2014 (UTC)
 * Just to expand a bit on that, modifiers are confusing in general. People often assume they're part of an item's name when they first encounter them and go searching for information. I've attempted to think of ways to deal with that. Placing a note on one particular item isn't going to do it, though I can understand the motivation.  Equazcion ( talk ) 04:47, 24 Dec 2014 (UTC)
 * Nothing personal. :) The only places where something like this would really be worth noting are where the modifier is the same as the first word of the item. For example, the Lucky Lucky Horseshoe.  Chrisf1020  (talk)  19:42, 24 December 2014 (UTC)

About the chlorophyte swords
I'm so sorry. I had no idea. I'm new to editing this wiki, and i'm not sure what is "right" and what is "wrong". I will try not to do that sort of edit in the future, but it would also be nice if you could maybe write a guide or at least give me some tips on how to edit properly. Thanks!
 * You can refer to the Style Guide as a general outline. Gearzein (talk) 01:27, 18 February 2015 (UTC)

Crafting the web slinger
Is the web slinger craft able or do they not the crafting recipe if they do then they should tell us cause it's cool
 * The Web Slinger is only found in Web Covered Chests. It cannot be crafted.  Chrisf1020  (talk)  23:44, 8 January 2015 (UTC)

Blinkroot 'vandalism'
Your reversion of my edit on Blinkroot seems to have reverted more than necessary. There was a useful change included along with my unintentional "vandalism" (by the way, a simple drag-and-drop mistake is not really vandalism. Vandalism typically implies that it was undeniably intentional). Do you mind if I put back the part that was useful (where I said about Silverthorn's blooming)? I'll make sure to preview the revision this time...


 * Perhaps "vandalism" wasn't the most appropriate edit summary, as I know you normally made valid changes to articles, and I see your name a lot around here. I hadn't actually read the entire change and didn't notice that it was a copy/paste error. I just saw "therrass", "pie", and "gayer" and reverted the edit. And in the future you don't have to ask to revert changes that I made. Keep uo the great work(And don't forget to sign your comments)!  Chrisf1020  (talk)  19:37, 24 January 2015 (UTC)

Admin
It's taken me a while to get around to this for some reason, but since Equazcion disappeared and we're short admins, you've been nominated for a position if you're available. You've done enough grunt work around here that I think you've got it coming. Gearzein (talk) 12:51, 14 February 2015 (UTC)
 * Thanks for pointing that out to me, as I probably never would have seen it. I haven't been very active lately, just checking the forums daily for a 1.3 release date (one can only hope, am I right?) Having admins on this wiki is definitely important, so if I'm needed, I'd be happy to help out. I can't say at this moment how active I will be in the coming weeks, but the more admins, the better I guess. :)  Chrisf1020  (talk)  18:49, 14 February 2015 (UTC)

Difference between Flying and Hovering
Hi Chris, what is the difference between Flying and Hovering ? Hovering PNJs are PNJs which can pass trough blocks and Flying PNJs are those which can simply fly, nah ? --  Dinoxel  discussion  16:02, 7 March 2015 (UTC)
 * From the looks of it, I think flying enemies are the ones that are free to fly anywhere around the screen, while hovering enemies are the one that either hover at ground level or at a fixed distance above the ground. I don't think it has anything to do with passing through blocks, as some of each type can.  Chrisf1020  (talk)  17:15, 7 March 2015 (UTC)
 * So, you think Bats and Reapers fly in the same way ? By the way, congratulations for your promotion :D --  Dinoxel  discussion  13:15, 8 March 2015 (UTC)
 * Sorry it's taken me so long to respond. I've been so wrapped up in school and work the past week. I saw that Gearzein answered your question already, but I'll add on to it. Each of the NPCs is categorized by the parameters added in the NPC infoboxes, shown here:

--><!--

I want to precise so I'm not a programmer, but I understand some things. (I read the Wikipedia page you sent me, thanks) --  Dinoxel  discussion  22:43, 17 March 2015 (UTC)

Adding gifs to alotsof pages
Hello, i read an article about grappling hooks and saw the animation of to-platform grappling. And I decided to make animated pics to another pages. For example: character walks with Titanium armour with mask. Can i do this?

P.S. I have already done first gif for that armour set AND my English knows what he is bad!

Mair "Loeen" Wraitth 21:59, 14 March 2015 (UTC)
 * If you can upload an example of one of these onto the wiki HERE, it will be easier for me to make a decision. I'm not sure that gifs would be necessary for items, but maybe for enemies, as the images of each enemy in each position of its animation are in the game's files. If they are of high quality, I don't see why not.  Chrisf1020  (talk)  20:38, 15 March 2015 (UTC)
 * It`s HERE!
 * [[File:TitaniumHeadgearWalk.gif]]

Mair "Loeen" Wraitth 15:34, 17 March 2015 (UTC)
 * Gonna go ahead and interject here, because unfortunately this image isn't really up to the standards of the wiki. It's far too large and appears to be corrupted in some way, as there's visible distortion on the right-hand side. I was expecting something more along the lines of the animated images added to certain furniture items (old image for comparison) that could be added to a stat box or placed on a page unobtrusively. By comparison, this image would displace a large amount of text in exchange for relatively little information, and assuming you intended to do one gif of this sort for each variation, the result would be an entire screen for just those six images.
 * At the very least, these gifs will have to be hugely downsized before they can be used. Like Chris said, though, I'd focus on creating animated gifs for enemies or furniture; most players know what their walk cycle looks like or wear enough vanity equipment for the appearance of armor to not matter. Gearzein (talk) 16:05, 17 March 2015 (UTC)
 * Ok, I'll make another that you like! Mair "Loeen" Wraitth 16:43, 17 March 2015 (UTC)
 * I agree with Gearzein. What I had in mind was much more simple, for example, this one that I just created of a Cave Bat. [[File:Cave Bat.gif]]
 * All of the images are found in the game's files, and a nice, clean animation was recreated.  Chrisf1020  (talk)  20:12, 17 March 2015 (UTC)

Reverse tomore lines
 * Yes, yes, I understood my mistkes and my duty is to make anim of Harpy. In few days!!!  Mair "Loeen" Wraitth  (talk)  20:26, 17 March 2015 (UTC)

Editing Reasons
If you're going to edit everything single thing I write, you could at least have the decency of leaving a valid reason as to why you're editing them.


 * The only edit I removed without leaving an edit summary was this one, regarding Mimics spawning in Jungle Shrines. This is not worth noting because if a Mimic does happen to spawn in a jungle shrine, then it is purely coincidence. They do not have a raised chance of spawning there. Additionally, Jungle Shrines spawn Ivy Chests, not gold chests, so there would be no reason to think it was real in the first place. If you were referring to any other edit that I rolled back, please read the edit summaries.  Chrisf1020  (talk)  21:58, 18 March 2015 (UTC)


 * The note was about the rare chance of a Mimic spawning in the Jungle Temple, not a shrine, and I think you'll find a lot of things are "not worth noting", but the idea of this site is to gather information, it's not based on what you deem necessary or otherwise, though I'm not going to be petty and continually undo your opinion, so you carry on.
 * Jungle Shrines or Lihzahrd Temples, it doesn't matter (although Gold Chests spawn in neither of those by the way). The point is that Mimics have a "rare chance" of spawning anywhere after hardmode is activated. Naming specific places is hardly useful or constructive, and doesn't add to the article, and therefore was removed. There is a general rule here that if information is too specific to be useful, then it is removed. I understand that this is a wiki and that the goal is to gather information, but your note was duplicate information, as it is already stated that Gold Mimics spawn in the underground layer. If everyone made notes listing each location where mimics can spawn, you can imagine that the page would get unnecessarily long and messy. Our goal is to keep articles to the point and as clean as possible (we can only do so much with two active admins), without tidbits of information that are otherwise obvious or useless.
 * I have seen many productive edits by you, and your contributions are appreciated. I have no problem explaining why I reverted an edit, but there is no need to throw a fit over it. Everyone has had edits reverted, it isn't a big deal. You should not be discouraged to edit articles in the future, so long as you follow the style guide. Also, don't forget to sign your comments.  Chrisf1020  (talk)  23:01, 18 March 2015 (UTC)

I don't think you quite understood the context of that particular edit, but it hardly matters now, and I'll sign my comments on open topics, it seems pointless to do so when my comments are for the eyes of one person only, regardless, I appreciate your calm tone, and would in future appreciate valid reasoning on the editing of my notes.
 * I understand that information should not be added or removed from the wiki based on what I deem necessary or otherwise. Obviously that would be wrong, as no one else would have a say, completely defeating the purpose itself of everyone having editing rights. That being said, I have spent more time on this wiki than any normal person probably ever should, and I have patrolled tens of thousands of edits. I do what is best for the wiki, and try to keep pages as "to the point" as I can. I understand there are plenty of other notes here that aren't worth noting, but it doesn't mean they should be added to. I remove them as I see them, as it creates less work for me down the road.
 * Regarding signatures, it doesn't matter to me whether you sign your comments or not. It isn't hard for me to slap the template on there. It is more for archival purposes. Additionally, there was a new global abuse filter introduced yesterday that seems to be keeping many unharmful edits from being published. I see that the filter caught you quite a few times in your attempts to post here, many of them I believe are BECAUSE your comments aren't signed. Also, I have no problem leaving you reasoning on any of your future edits. :)  Chrisf1020   (talk)  00:00, 19 March 2015 (UTC)

Removed tooltips
Most effective tooltips are now listed in the code's Lang (languages) file, independent from the code's Item stats listing. Bear this in mind when checking whether an item has a tooltip. I noticed you removed a few where tooltips weren't specified in the code's item stats, but I've now re-added them. Equazcion ( talk ) 22:01, 17 Apr 2015 (UTC)
 * Alright, thanks for the heads up, I'll double check the language files when I am done as well.  Chrisf1020  (talk)  22:30, 17 April 2015 (UTC)

Tool Speed
I see you're cleaning up info boxes, which is good, but you need to leave the "tool speed" info alone. I don't know if you've already gone through and removed them all, but in the future, I would appreciate it if you stopped deleting them. Thank you in advance. :) --SzGamer227 (talk) 01:45, 22 April 2015 (UTC)
 * Not really sure what was going through my mind there. A good chunk of time has gone by since I cleaned up the first few hundred of them, and I guess I had forgotten the significance of that parameter entirely in that time. Sorry, for the inconvenience. I will double check to make sure they are all there.  Chrisf1020  (talk)  02:08, 22 April 2015 (UTC)
 * And does the parameter apply to hammers as well? Because none of them seem to have it at the moment.  Chrisf1020  (talk)  02:17, 22 April 2015 (UTC)
 * Yes, it does apply to Hammers, I just haven't gone and tested how many hits it takes for different Hammers to break walls, so I don't yet have the information I need to work out their tool speed. --SzGamer227 (talk) 00:59, 23 April 2015 (UTC)
 * No need to test, the information is actually in the source code. I added the information for all of the hammers last night.  Chrisf1020  (talk)  01:54, 23 April 2015 (UTC)
 * Thanks! It's always easier if you have the source code. :) --SzGamer227 (talk) 19:01, 23 April 2015 (UTC)

Xenopopper
Could you tell me what happened with that page? I'm having trouble deducing from the logs and was curious. Did I create the page as "Xenopper" or was that you? Equazcion ( talk ) 22:26, 30 Jun 2015 (UTC)
 * You created "Xenopper," I moved it to "Xenopopper." As you can see, I was in the middle of writing my summary and I pressed the Enter key by accident, so I didn't get to uncheck the "create a redirect" box. So then I deleted the "Xenopper" redirect. :P <font face="Tw Cen Mt"> Chrisf1020  (talk)  22:32, 30 June 2015 (UTC)
 * I see. I think the log is saying you created it, whereas normally with a move the author of the original sticks. Anyway thanks for correcting me :) Equazcion  ( talk ) 22:52, 30 Jun 2015 (UTC)

Explosives
Yep, I uploaded the tile sprite instead the item sprite. Thanks for fixing it! OdnHarfagre (talk) 12:16, 2 July 2015 (UTC)

Happy
Hi, I see that you deleted the Happy page. However, this was not vandalism, it is a new buff in 1.3.0 that activates when you are within a screen or so of sunflowers. Thanks --86.165.191.241 12:31, 4 July 2015 (UTC)
 * I understand that it wasn't vandalism. Generally though, we don't make pages for buffs because there really isn't enough information about them to warrant needing their own pages. Buffs and their descriptions can be found on the Buffs page. There are exceptions though, such as Well Fed which comes from several sources, and needs its own page for all of the items to be listed. <font face="Tw Cen Mt"> Chrisf1020  (talk)  16:15, 4 July 2015 (UTC)

Alternative tools/weapons in Items IDs
Hi, I'm just asking why did you removed alternative tools/weapons to Iron items in Item IDs part 1 ? I think it was useful. (At least for me) --  Dinoxel  discussion  16:11, 4 July 2015 (UTC)
 * Previously, all of those tool and weapon sets shared the same exact skins, and all shared the same item IDs in the source code (well technically, they were listed from negative forty-something to -1). Basically, there was one gray sprite for each tool and weapon, and all of the sets were recolors of that sprite. In 1.3, all of those tools and weapons were retextured, and therefore given their own item IDs (see 3480-3521). Phaseblades and phasesabers (around ID 200) are still listed together however, as they were not retextured, and still share the same skin. It is the same reason many of the slimes are listed together on the NPC ID list. They all share the same sprite and NPC ID, but vary in color and size. Hope that helps, let me know if you have any more questions! <font face="Tw Cen Mt"> Chrisf1020  (talk)  16:28, 4 July 2015 (UTC)
 * In fact, so many items have a new sprite in 1.3 that I haven't even finished going through the files yet. I'm at ID 2400 so far, and have found about 200 new sprites, aside from the potions and dyes which were already uploaded by somebody else. <font face="Tw Cen Mt"> Chrisf1020  (talk)  16:31, 4 July 2015 (UTC)
 * Thank you, I understand now! I would like to know how can you see game files (the .xnb extension if I remember) because I have the project to make a French patch and translate everything in the game. I tried too to copy several new skins to replace older. But a few works like the Deth Meter] and a lot not, like the Gold Bar]. The first three images are the same for the Gold Bar. Do you know what's the problem? --  Dinoxel  discussion  16:54, 4 July 2015 (UTC)
 * Yeah, I use the .XNB to .PNG converter found in the description of this YouTube tutorial. Very straight forward.
 * Now I'm sure someone else could explain this much better than I can, but the way I understand it is your browser's cache saves images on the wiki so that it can load the pages faster. When you go to change an image, it may take a while for it to actually visually change both in the file's log and on the pages it is used on. There is a way to bypass the cache, it varies by the browser you're using (Ctrl + F5 on Chrome). What you need to do for sure though is clear your browser's cache in the browser settings. I'm no longer having cache issues because I actually just got a new computer yesterday, but before that, it was taking days for some of the newly-updated images to show up before I had cleared my cache. I'm not sure what you're seeing, but the last three images uploaded for Gold Bar are all the new sprite. If you're going to go through and update sprites, you just need to trust that the file has changed, though it may not change visually immediately. <font face="Tw Cen Mt"> Chrisf1020  (talk)  18:05, 4 July 2015 (UTC)
 * I just downloaded the Converter. Thank you for the link and your help, I'll see it later.
 * It's a little strange, because I already clear my cache (Like 1hour before changing the Gold Bar) because the English Wiki crash (Error 413). It's finally working for the Gold Bar but not others. I'll clear again my cache. (EDIT:Everything is working well.) And thanks to reassure me about images! ;) --  Dinoxel  discussion  19:51, 4 July 2015 (UTC)
 * No problem :) <font face="Tw Cen Mt"> Chrisf1020  (talk)  20:07, 4 July 2015 (UTC)

Can I get the Goblin Tinkerer in Hardmode? Because I didnt get him in Normal and I dint wait for Goblin Army to spawn.

Can't sign up.
Hi, just wanted to know why it blocked my creation of an account after the 2nd try. Apparently it was "spamming accounts". I just want to help out because I see some typos and information from 1.3 without consle and mobile info. If you could get back to me that would be great, thanks! :) 2.102.52.220 16:47, 22 July 2015 (UTC)
 * You may have tripped a security check that we admins don't have access to clear. You may want to try emailing wiki@curse.com, and include your info (including your IP address : 2.102.52.220). Equazcion  ( talk ) 16:56, 22 Jul 2015 (UTC)

New Items IDs names
Hey, I saw that you modify a few names in Item IDs 1,3,6,9,12, and I would like to know if I have to modify and rename them on the French wiki ? --  Dinoxel  discussion  17:02, 22 August 2015 (UTC)

Admin?
I was just curious how you can become an admin. I've played Terraria for quite some time now, obviously not as much as some of the other admins, but I was just wondering. Are there requirements (number of hours, ability to complete a hardcore character, etc.)?
 * Skill in the game is nearly tangential to adminship- obviously you have to know the game well, but there are no tests of one's skill to determine qualification. Typically admins have to be longtime, worthwhile contributors to the wiki with a solid knowledge of both the wiki's standards and its backend. Being able to put together a concise explanation of a game mechanic that a newcomer could read and make use of is far more important than just having done something a bunch of times- though this is true of all editors, not just the admins. Some experience with mediawiki is an absolute must, and a general understanding of code doesn't hurt, both for formatting reasons and interpreting the game's source. More important is knowing how to check your own behavior- being an admin comes with some amount of de facto authority, but in theory you're just another user with enhanced access for maintenance purposes, and it runs counter to your purpose to leverage your administrative abilities against other users. It's less swinging around hammers and enforcing the law, and more often bugfixing templates with no documentation on the French wiki at 2 in the morning, or deleting dozens of images one by one when a translator forgets what language subproject they're on, then having to ask Curse why mass upload works fine but mass delete has been broken for months.
 * Generally speaking, though, experience with the wiki is far more important than experience with the game. All the admins started as regular editors, using the wiki as a resource and making changes and corrections as we went along. Basically, we need time to know you're trustworthy and can make responsible use of the tools to help make the wiki better, and there's no better sign of that than the long-term ability to contribute. Gearzein (talk) 22:03, 29 August 2015 (UTC)