Gray Zapinator



The Gray Zapinator is a pre-Hardmode-only magic weapon purchased from the Traveling Merchant for. Unlike the Zapinator, the Gray Zapinator does not autofire. Meteor armor's set bonus will reduce the mana cost of the Gray Zapinator (and Orange Zapinator) to 0, although the stated mana cost will not change.

The laser beam behaves very erratically. Upon striking an enemy, the projectile slows down by 40% and decreases its current damage and knockback by 10%. Additionally, it can do any of the following:

These effects are applied in the given order. While it is possible for a projectile to trigger all of them at once upon hitting an enemy, it is also possible that none of them are triggered.

The laser beam will disappear after hitting eight enemies or after 60 seconds.

Tips

 * The Gray Zapinator is extremely risky for use in the Underground Jungle, as its teleporting shots may break unseen Larva and spawn the Queen Bee even when not inside a Beehive.
 * It can be ideal for the Eater of Worlds boss fight because the projectiles do not disappear after hitting an enemy, allowing it to pierce multiple segments.

Trivia

 * The Zapinator's name and sprite resemble the, an electronic light gun accessory for the (NES).
 * The erratic behavior of the projectiles along with the tooltip, , are most likely references to the fact that NES Zappers were inconsistent when used in their respective light gun games on the NES.
 * Despite its low rarity, it can be a very effective weapon throughout pre-Hardmode, given the luck required to benefit from the projectiles' behavior.
 * The Zapinator was first introduced on the Desktop-Release to instantly kill enemies for testing purposes, and it was removed with the 1.0.1 version. Later on, the item was added to the . The Zapinator was re-introduced to the as Gray Zapinator and Orange Zapinator in 1.4.0.1.