Talk:Clockwork Assault Rifle/@comment-89.228.70.202-20120131140403

The 11% critical strike chance is false information. I would like to point out that weapons calculate in the information they view critical chance from all items you wear (it also already calculate dmg from +% dmg items aswell). Simply saying i wear 18% crit strike chance in items (acceossory + armor) so the riffle display for me 25% crit chance. When i take them off it drop down to 7% chance ,i got +3% chance enchant on itself ,so i dont really know if its 7% chance with or without it either. Note that all weapons calculate already all stats to them ,EVEN ammunition.

Anyway i got rifle with +3% chance +5% dmg enchant and without any items boosting it (even took out all bullets from my invetory to check if they change stats) its 20 dmg with 7% crit chance.

But i still dont know how the weapon overall DPS works ,i mean if its weapon dmg + bullet dmg and crit rate of bullets +weapon. As i noted equiping bullets to invetory or ammunition designed invetory dont change stats of weapon ,so i guess they are seperate for calculations.

This is wery important info as i want to point out that crit rate and damage modifiers apply to both bullets and ranged weapon itself. Meaning if u got +2% crit chance on accesory u get +2% on ranged weapon +2% on ammunition to it ,overally giving you 4% not 2% actualy. Same for +4% dmg ,it is 4% higher dmg to both aswell not just weapon.