User talk:0icke0

Enchanted Sword a Mob/Item?
It looks like the Enchanted Sword is an Item as well as a NPC/Mob? not sure what to do about this but just wanted to point it out. --
 * Properly do something similar as done with Goldfish. --0icke0 (talk) 07:00, 1 October 2013 (UTC)

New Armor
Hey there. Any idea how we should rearrange the armor navigation? There are so many new armors that I kind of lost the overview. --SPGardebiter (talk) 15:10, 1 October 2013 (UTC)
 * For now just combine the different parts into single pages and add them to the armor template. If it becomes too messy (I'm not sure how many new armors there are) we may have to split them up in pre-hardmode and hardmode armors. --0icke0 (talk) 15:18, 1 October 2013 (UTC)

I want to congratulate you
You are doing an absolutely fabulous job organizing getting all the new stuff on the wiki. If there is anything I can do to help, please let me know, but it seems that you guys have it well under control.-- Wynthyst   talk  16:08, 1 October 2013 (UTC)


 * Seconded, you beat me to the punch several times over! Awesome job. ZirakErtan (talk) 16:28, 1 October 2013 (UTC)


 * I also want to thank you, as your page is a nice reference to names of all new objects. I am also trying to help with crimson related changes, but it is hard, as I did not edited much before. Dart0711 (talk) 18:22, 1 October 2013 (UTC)


 * Anyone wanting to help with the images can get a zip file of them here -- Wynthyst [[Image:User Wynthyst sig icon.png ]]  talk  22:07, 1 October 2013 (UTC)


 * Think you can remove the crafting section from the autohammer page? I think it also needs to be added to the crafting stations template.--MIMP (talk) 17:54, 4 October 2013 (UTC)
 * Fixed --0icke0 (talk) 19:19, 6 October 2013 (UTC)

Frozen Turtle Shell
Hey Icke c: The item http://terraria.gamepedia.com/Frozen_Turtle_Scale Is incorrectly named, and should actually be "Frozen Turtle Shell" (id 1253)

--anon
 * Fixed. --0icke0 (talk) 09:31, 9 October 2013 (UTC)

Any chance to get the site in a german translation?

 * Hey Icke,
 * I was thoughting about a german Terraria-wiki. There exist one in the internet, but this site is (sorry) crap.
 * I wanted a german wiki about Terraria for the german players too. And i hoped, it is technically feasible to
 * create a site belonging to the englisch site, to translate the content from this.
 * Of course I would participate there.
 * There is a German translation project going on with currently 139 translated pages. Although I have no idea how many active members it currently has. --0icke0 (talk) 08:26, 10 October 2013 (UTC)

Oh, it wasn't a bug?
I'm sorry about that. I was wondering though; it's not considered a bug if you find 3 of the same vanity items stuck in one slot? --Evetta (talk) 00:11, 11 October 2013 (UTC)Evetta
 * That type of item only drops from mobs. So if you say you found them it means you got them from a downloaded world/multiplayer server/mod/whatever. In that case it is the result of hacks/mods that the stack is this size and not a bug in the game. --0icke0 (talk) 08:36, 11 October 2013 (UTC)

Disabling page creation for unregistered users?
It seems like most of the vandalism has been done by the same person. He creates several pages that are slightly misspelled. Fills them with nonsense then when you ban him he changes IPs and does it again a few hours later. If possible I think it might be a good idea to maybe disable the creation of new pages for unregistered users for the time being. The time it takes to make an account might make him bored faster. --Moxxy
 * Tell that to that minecraft kid. he did this tothe starcraft wiki and cortex wiki. just... just fucking ban it! now!Robstar14 22:51, 3 November 2013 (UTC)

Little question regarding your edit
Was just curious why you felt the need to remove one of my screenies on the Plantera's Bulb page, as it was related to the item and showed verification of multi bulb spawns. --Norek (talk) 14:53, 22 October 2013 (UTC)
 * Usually images are only added to pages it they add something to it. An image showing how it looks on the map or in the jungle may be useful. However a simple note stating that there can be multiple Plantera's Bulbs in a world (which is more or less already stated) holds the same amount of info. Besides most of the page existed (and still does) of images, so I though it would be better to remove one. But if you consider your image useful you can add a gallery section, such as done on the Mushroom Grass Seeds page, and add your image back in. --0icke0 (talk) 00:25, 23 October 2013 (UTC)

Pets on the Main Page?
There are alot more pets in Terraria than there were before 1.2, I think they deserve to be somewhere on the main page in the section "The Game" or "Game Mechanics"? --Remski0 (talk) 12:46, 27 October 2013 (UTC)
 * If you want you can propose changes to the main page here. --0icke0 (talk) 09:30, 28 October 2013 (UTC)

Merge or separate console-only enemies
I noticed you put merge tags on all of the console/mobile-exclusive enemies, pointing to their PC variants (example: Albino Antlion). I personally think it would be confusing for a console user to search for an enemy, and instead find a line or two at the top of the PC enemy article. They do all have unique names (I believe), and some have different stats. For this reason I think they should have their own articles. What do you think? Sylarmorgan (talk) 20:46, 6 November 2013 (UTC)
 * We did the same for the PC enemies (Zombie, Demon Eye, Skeleton), so I see no problem to do the same for the Console enemies. --0icke0 (talk) 21:28, 6 November 2013 (UTC)
 * I'm not really sure which way you're leaning. If the enemy has a different name, sprite, stats, and is only on a console, shouldn't it exist distinct? If need be I can make a template to link the 'console' mobs to the 'pc' mobs and vice-versa. Sylarmorgan (talk) 21:45, 6 November 2013 (UTC)
 * The point is that enemies/items that are nearly the same (ai is the same, environment is the same, strategies to use against them are the same, ...) are better to be combined to prevent duplicating all information. (For example the Orca and Shark page are exactly the same.) So just like the Pincushion Zombie, Slimed Zombie and so on are redirects to the zombie page, listing them as variants of the same enemy and only being available on the pc, the console enemies can also be listed as a variant but only being available on console. --0icke0 (talk) 11:08, 7 November 2013 (UTC)

Axe Power
Hello. I'm confused. Why in the source code written one Axe Power, but in the game and the wiki is other? For example, in source axe power of Lead Axe is 10%, but in game and wiki is 50%. Why? This difference I noticed only with axes. Alex Great talk 08:54, 10 November 2013 (UTC)
 * The axe power is multiplied by 5 both on this wiki and in the game. So if the source says axe power 10, and you play the game and hover with your mouse over the axe it will say axe power 50%. For that reason we also do this on the wiki. --0icke0 (talk) 11:30, 10 November 2013 (UTC)

Dungeon platforms
File:Pink_Brick_Platform.png and File:Green_Brick_Platform.png seems to be swapped. --5.164.165.131 07:52, 13 November 2013 (UTC)
 * Fixed now. (You may need to clean your cache to see the changes.) --0icke0 (talk) 10:59, 13 November 2013 (UTC)

Item IDs of Gold, Platinum, Phasasebers and other items before 0
Hi, I would like to know where in the game (namely in the folder Contents/Images) stored objects whose ID is less than zero. From Platinum Bow to Gold Pickaxe. As their ID is less than zero and written in reverse order with a minus sign. Alex Great talk 06:34, 30 November 2013 (UTC)
 * Those items use the same image as the iron version of them, and then simply change the color (the same way as dye and paint do). So you won't be able to find separate image files for them. --0icke0 (talk) 09:12, 30 November 2013 (UTC)
 * Ie for this reason, in the source code written a color value (for Gold Pickaxe):

this.color = new Color(210, 190, 0, 100); With this, the game engine simply repaint the original iron object (Iron Pickaxe) with other stats. Right? Alex Great talk 12:35, 30 November 2013 (UTC)

Documentation templates
When you have the chance, could you look over what I have commented here? Thank you! 19:17, 30 December 2013 (UTC)
 * Hey, it looks good to me. I've updated the Dablink template to use the new Documentation template... Which is apparently the only template using the Doc template. Yeah, the back end of this wiki isn't great. Anyway, I've kept the Doc template for now, maybe I'll delete it in the future. --0icke0 (talk) 11:30, 31 December 2013 (UTC)
 * Great, thanks! 20:19, 31 December 2013 (UTC)

Viewing game data?
Heya, I'm an avid Terraria player and Terraria Wiki editor! While this Wiki is quite good, it does (unfortunately) have a lack of references, and so I frequently wonder if written info is true or up-to-date. One example is the Mechanical Glove which - according to the notes - actually yields 12% damage despite the tooltip stating 10%. I'd like to check such stuff myself, and so I was wondering if you could tell me how to view the game's source code (if that's what you are referring to at your user page). For all I know it might be quite simple; I'm not too skilled when it comes to things like this. NoseOfCthulhu (talk) 08:43, 31 December 2013 (UTC)
 * I'm using CodeReflect for this (which forces you to copy/paste relatively small parts of the code to another text editor if you want to properly read it, without crashing it). I've used the more user friendly ILSpy for this in the past, but since v1.2 it crashes for me (possibly due to using 4gb of memory for a 3.3mb application when decompiling). How easy it is to read? Properly depends on your experience with programming. A small example: If you search in the Items setDefault method you can find:

if (this.type == 936) { 	this.name = "Mechanical Glove"; this.width = 24; this.height = 24; this.accessory = true; this.rare = 6; this.toolTip = "Increases melee knockback"; this.toolTip = "10% increased damage and melee speed"; this.value = 300000; } And in the Player update method (when searching for 936) you can find: if (this.armor[num61].type == 936) { 	this.kbGlove = true; this.meleeSpeed = (this.meleeSpeed + 0.12); this.magicDamage = (this.magicDamage + 0.12); this.meleeDamage = (this.meleeDamage + 0.12); this.rangedDamage = (this.rangedDamage + 0.12); } --0icke0 (talk) 11:30, 31 December 2013 (UTC)
 * Thanks for a quick reply! I'd say I understand the code (the 12% appears to be true), but unfortunately I know hardly anything of opening it, even with a tool like CodeReflect (thanks for suggesting it though!). To be frank, currently I'm even unsure of where item-data is stored. I do guess my hopes of it being "quite simple" were somewhat over the top..! Could you, if it can be conveyed in a relatively simple manner, briefly describe how you opened this? Do note that I have no intention of taking up nor wasting your time, so if you consider it all to be somewhat advanced or requiring a fair deal of basic programming knowledge, I'll stop my inquiry right here. NoseOfCthulhu (talk) 14:23, 31 December 2013 (UTC)