Talk:Wooden Door

Ok,i noticed what opening the door can lead to a speed boost, The problem?The same appenens if you destroy a block.--MadPedro 13:39, 18 June 2011 (UTC)

bug: open door emits light is inccorect. the unwalled area behind the door emits light.

I was setting up my doors with step switches when a few disappeared cause of NPCs stepping on the switches and them opening the door at the same time. Ok, that's a known bug. However, my game won't recognize the rooms whose doors vanished as suitable homes for the NPCs even after reinstalling a new door. Has anyone else come across this or know a fix? Thanks! --ProgenitorX 01:42, 22 December 2011 (UTC)
 * It may be a pain but try to move some of the furniture or even walls around a bit, then check the house for suitability again. - Spinfx 02:00, 22 December 2011 (UTC)


 * I'll give that a try, thanks.
 * Edit: I've removed the furniture and some walls but no luck. Oddly enough, some NPCs actually still treat the room as their home and will sleep in it, even though not officially listed as theirs. I'll try destroying the entire room and rebuilding to see if that works. --ProgenitorX 03:06, 22 December 2011 (UTC)
 * That's really odd. The housing interface in the inventory, it's no help? Have you tried leaving your house and go a few screens away so that your NPCs can teleport back to their proper houses? (Like most events, they only do that when you're not in sight.) - Spinfx 04:43, 22 December 2011 (UTC)


 * Yeah, that hasn't worked but I think I found the problem. Turns out the Corruption decided to pull a fast one on me and spread right next to the tower where I house my NPCs. I'm thinking it's just enough to make the rooms uninhabitable, so the disappearing door bug might have nothing to do with the housing. Going to spread some hollow around to see if that fixes the issue.
 * Edit: Yep, it was the Corruption. After some landscaping, some of the homes are now suitable.--ProgenitorX 04:56, 22 December 2011 (UTC)