Module:Iteminfo/datagen

-- to gen data slice.

-- 1.4.0.2

local trim = mw.text.trim -- cache local currentFrame local getArg = function(key) local value = currentFrame.args[key] if not value then return nil end value = trim(value) if value == '' then return nil else return value end end

local ItemIdSets = require('Module:Iteminfo/idSets').getValue

local Item = {} Item.buyPrice = function(platinum, gold, silver, copper) return copper + silver * 100 + gold * 100 * 100 + platinum * 100 * 100 * 100 end Item.sellPrice = function(platinum, gold, silver, copper) return (copper + silver * 100 + gold * 100 * 100 + platinum * 100 * 100 * 100) * 5 end

local AmmoID = {} AmmoID.None = 0; AmmoID.Gel = 23; AmmoID.Arrow = 40; AmmoID.Coin = 71; AmmoID.FallenStar = 75; AmmoID.Bullet = 97; AmmoID.Sand = 169; AmmoID.Dart = 283; AmmoID.Rocket = 771; AmmoID.Solution = 780; AmmoID.Flare = 931; AmmoID.Snowball = 949; AmmoID.StyngerBolt = 1261; AmmoID.CandyCorn = 1783; AmmoID.JackOLantern = 1785; AmmoID.Stake = 1836; AmmoID.NailFriendly = 3108;

local this = {}

local function ResetStats(Type) this.tooltipContext = -1 this.BestiaryNotes = null this.sentry = false this.canBePlacedInVanityRegardlessOfConditions = false this.DD2Summon = false this.shopSpecialCurrency = -1 this.shopCustomPrice = null this.expert = false this.isAShopItem = false this.expertOnly = false this.instanced = false this.questItem = false this.fishingPole = 0 this.bait = 0 --this.hairDye = -1 this.makeNPC = 0 --this.dye = 0 this.paint = 0 this.tileWand = -1 this.notAmmo = false this.netID = 0 this.prefix = 0 this.crit = 0 this.mech = false this.flame = false this.reuseDelay = 0 this.melee = false this.magic = false this.ranged = false this.summon = false this.placeStyle = 0 this.buffTime = 0 this.buffType = 0 this.mountType = -1 this.cartTrack = false -- this.material = false this.noWet = false this.vanity = false this.mana = 0 this.wet = false this.wetCount = 0 this.lavaWet = false this.channel = false this.manaIncrease = 0 --this.timeSinceTheItemHasBeenReservedForSomeone = 0 this.noMelee = false this.noUseGraphic = false this.lifeRegen = 0 this.shootSpeed = 0 this.active = true this.alpha = 0 this.ammo = AmmoID.None this.useAmmo = AmmoID.None this.autoReuse = false this.accessory = false this.axe = 0 this.healMana = 0 this.bodySlot = -1 this.legSlot = -1 this.headSlot = -1 this.potion = false -- this.color = new_Color this.glowMask = -1 this.consumable = false this.createTile = -1 this.createWall = -1 this.damage = -1 this.defense = 0 this.hammer = 0 this.healLife = 0 this.holdStyle = 0 this.knockBack = 0 this.maxStack = 1 this.pick = 0 this.rare = 0 this.scale = 1 this.shoot = 0 this.stack = 1 --this.ToolTip = null this.tileBoost = 0 this.useStyle = 0 this.UseSound = null this.useTime = 100 this.useAnimation = 100 this.value = 0 this.useTurn = false this.buy = false this.handOnSlot = -1 this.handOffSlot = -1 this.backSlot = -1 this.frontSlot = -1 this.shoeSlot = -1 this.waistSlot = -1 this.wingSlot = -1 this.shieldSlot = -1 this.neckSlot = -1 this.faceSlot = -1 this.balloonSlot = -1 this.uniqueStack = false this.favorited = false this.type = Type end

local function SetDefaults1(type) local num if type == 1 then this.useStyle = 1 this.useTurn = true this.useAnimation = 20 this.useTime = 13 this.autoReuse = true this.width = 24 this.height = 28 this.damage = 5 this.pick = 40 this.UseSound = SoundID.Item1 this.knockBack = 2 this.value = 2000 this.melee = true elseif type == 2 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 0 this.width = 12 this.height = 12 elseif type == 3 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 1 this.width = 12 this.height = 12 elseif type == 4 then this.useStyle = 1 this.useTurn = false this.useAnimation = 21 this.useTime = 21 this.width = 24 this.height = 28 this.damage = 10 this.knockBack = 5 this.UseSound = SoundID.Item1 this.scale = 1 this.value = 1800 this.melee = true elseif type == 5 then this.useStyle = 2 this.UseSound = SoundID.Item2 this.useTurn = false this.useAnimation = 17 this.useTime = 17 this.width = 16 this.height = 18 this.healLife = 15 this.maxStack = 99 this.consumable = true this.potion = true this.value = Item.sellPrice(0, 0, 2, 50) elseif type == 6 then this.autoReuse = false this.useStyle = 13 this.useAnimation = 12 this.useTime = 12 this.width = 50 this.height = 18 this.shoot = 940 this.UseSound = SoundID.Item1 this.damage = 8 this.knockBack = 4 this.shootSpeed = 2.1 this.noMelee = true SetShopValues(ItemRarityColor.White0, Item.sellPrice(0, 0, 2, 80)) this.melee = true this.noUseGraphic = true elseif type == 7 then this.autoReuse = true this.useStyle = 1 this.useTurn = true this.useAnimation = 30 this.useTime = 20 this.hammer = 40 this.width = 24 this.height = 28 this.damage = 7 this.knockBack = 5.5 this.scale = 1.2 this.UseSound = SoundID.Item1 this.value = 1600 this.melee = true elseif type == 8 then this.flame = true this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.holdStyle = 1 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 4 this.width = 10 this.height = 12 this.value = 50 elseif type == 9 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 30 this.width = 8 this.height = 10 elseif type == 10 then this.useStyle = 1 this.useTurn = true this.useAnimation = 27 this.knockBack = 4.5 this.useTime = 19 this.autoReuse = true this.width = 24 this.height = 28 this.damage = 5 this.axe = 9 this.scale = 1.1 this.UseSound = SoundID.Item1 this.value = 1600 this.melee = true elseif type == 11 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 6 this.width = 12 this.height = 12 this.value = 500 elseif type == 12 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 7 this.width = 12 this.height = 12 this.value = 250 elseif type == 13 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 8 this.width = 12 this.height = 12 this.value = Item.sellPrice(0, 0, 3, 0) elseif type == 14 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 9 this.width = 12 this.height = 12 this.value = Item.sellPrice(0, 0, 1, 50) elseif type == 15 then this.width = 24 this.height = 28 this.accessory = true this.value = 1000 this.waistSlot = 2 elseif type == 16 then this.width = 24 this.height = 28 this.accessory = true this.value = 5000 this.waistSlot = 7 elseif type == 17 then this.width = 24 this.height = 28 this.accessory = true this.rare = 1 this.value = 10000 this.waistSlot = 3 elseif type == 18 then this.width = 24 this.height = 18 this.accessory = true this.rare = 1 this.value = Item.sellPrice(0, 0, 25, 0) elseif type == 19 then this.width = 20 this.height = 20 this.maxStack = 999 this.value = 6000 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 239 this.placeStyle = 6 elseif type == 20 then this.width = 20 this.height = 20 this.maxStack = 999 this.value = 750 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 239 this.placeStyle = 0 elseif type == 21 then this.width = 20 this.height = 20 this.maxStack = 999 this.value = 3000 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 239 this.placeStyle = 4 elseif type == 22 then this.color = new_Color(160, 145, 130, 110) this.width = 20 this.height = 20 this.maxStack = 999 this.value = 1500 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 239 this.placeStyle = 2 elseif type == 23 then this.width = 10 this.height = 12 this.maxStack = 999 this.alpha = 175 this.ammo = AmmoID.Gel this.color = new_Color(0, 80, 255, 100) this.value = 5 this.consumable = true elseif type == 24 then this.useStyle = 1 this.useTurn = false this.useAnimation = 25 this.width = 24 this.height = 28 this.damage = 7 this.knockBack = 4 this.scale = 0.95 this.UseSound = SoundID.Item1 this.value = 100 this.melee = true elseif type == 25 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 10 this.width = 14 this.height = 28 this.value = 200 elseif type == 26 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 1 this.width = 12 this.height = 12 elseif type == 27 then this.useTurn = true this.useStyle = 1 this.useAnimation = 15 this.useTime = 10 this.maxStack = 999 this.consumable = true this.autoReuse = true this.createTile = 20 this.width = 18 this.height = 18 this.value = 10 elseif type == 28 then this.UseSound = SoundID.Item3 this.healLife = 50 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.potion = true this.value = 300 elseif type == 29 then this.maxStack = 99 this.consumable = true this.width = 18 this.height = 18 this.useStyle = 4 this.useTime = 30 this.UseSound = SoundID.Item4 this.useAnimation = 30 this.rare = 2 this.value = 75000 elseif type == 30 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 16 this.width = 12 this.height = 12 elseif type == 31 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 13 this.width = 16 this.height = 24 this.value = 20 elseif type == 32 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 14 this.width = 26 this.height = 20 this.value = 300 elseif type == 33 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 17 this.width = 26 this.height = 24 this.value = 300 elseif type == 34 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 15 this.width = 12 this.height = 30 this.value = 150 elseif type == 35 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 16 this.width = 28 this.height = 14 this.value = 5000 elseif type == 36 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 18 this.width = 28 this.height = 14 this.value = 150 elseif type == 37 then this.width = 28 this.height = 12 this.defense = 1 this.headSlot = 10 this.value = 1000 elseif type == 38 then this.width = 12 this.height = 20 this.maxStack = 99 this.value = 500 elseif type == 39 then this.useStyle = 5 this.useAnimation = 30 this.useTime = 30 this.width = 12 this.height = 28 this.shoot = 1 this.useAmmo = AmmoID.Arrow this.UseSound = SoundID.Item5 this.damage = 4 this.shootSpeed = 6.1 this.noMelee = true this.value = 100 this.ranged = true elseif type == 40 then this.shootSpeed = 3 this.shoot = 1 this.damage = 5 this.width = 10 this.height = 28 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.Arrow this.knockBack = 2 this.value = 5 this.ranged = true elseif type == 41 then this.shootSpeed = 3.5 this.shoot = 2 this.damage = 7 this.width = 10 this.height = 28 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.Arrow this.knockBack = 2 this.value = 10 this.ranged = true elseif type == 42 then this.useStyle = 1 this.shootSpeed = 9 this.shoot = 3 this.damage = 10 this.width = 18 this.height = 20 this.maxStack = 999 this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 15 this.useTime = 15 this.noUseGraphic = true this.noMelee = true this.value = 15 this.ranged = true elseif type == 43 then this.useStyle = 4 this.width = 22 this.height = 14 this.consumable = true this.useAnimation = 45 this.useTime = 45 this.maxStack = 20 this.rare = 1 elseif type == 44 then this.useStyle = 5 this.useAnimation = 25 this.useTime = 25 this.width = 12 this.height = 28 this.shoot = 1 this.useAmmo = AmmoID.Arrow this.UseSound = SoundID.Item5 this.damage = 14 this.shootSpeed = 6.7 this.knockBack = 1 this.alpha = 30 this.rare = 1 this.noMelee = true this.value = 18000 this.ranged = true elseif type == 45 then this.autoReuse = true this.useStyle = 1 this.useAnimation = 30 this.knockBack = 6 this.useTime = 15 this.width = 24 this.height = 28 this.damage = 20 this.axe = 15 this.scale = 1.2 this.UseSound = SoundID.Item1 this.rare = 1 this.value = 13500 this.melee = true elseif type == 46 then this.useStyle = 1 this.useAnimation = 20 this.knockBack = 5 this.width = 24 this.height = 28 this.damage = 17 this.scale = 1.4 this.UseSound = SoundID.Item1 this.rare = 1 this.value = 13500 this.melee = true elseif type == 47 then this.shootSpeed = 3.4 this.shoot = 4 this.damage = 12 this.width = 10 this.height = 28 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.Arrow this.knockBack = 3 this.alpha = 30 this.rare = 1 this.value = 40 this.ranged = true elseif type == 48 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 21 this.width = 26 this.height = 22 this.value = 500 elseif type == 49 then this.width = 22 this.height = 22 this.accessory = true this.lifeRegen = 1 this.rare = 1 this.value = 50000 this.handOnSlot = 2 elseif type == 50 then this.useTurn = true this.width = 20 this.height = 20 this.useStyle = 4 this.useTime = 90 this.UseSound = SoundID.Item6 this.useAnimation = 90 this.rare = 1 this.value = 50000 elseif type == 51 then this.shootSpeed = 0.5 this.shoot = 5 this.damage = 10 this.width = 10 this.height = 28 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.Arrow this.knockBack = 4 this.rare = 1 this.value = 100 this.ranged = true elseif type == 52 then type = 52 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 1 elseif type == 53 then this.width = 16 this.height = 24 this.accessory = true this.rare = 1 this.value = 50000 this.waistSlot = 1 elseif type == 54 then this.width = 28 this.height = 24 this.accessory = true this.rare = 1 this.value = 50000 this.shoeSlot = 6 elseif type == 55 then this.noMelee = true this.useStyle = 1 this.shootSpeed = 10 this.shoot = 6 this.damage = 13 this.knockBack = 8 this.width = 14 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 15 this.useTime = 15 this.noUseGraphic = true this.rare = 1 this.value = 50000 this.melee = true elseif type == 56 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 22 this.width = 12 this.height = 12 this.rare = 1 this.value = Item.sellPrice(0, 0, 10, 0) elseif type == 57 then this.width = 20 this.height = 20 this.maxStack = 999 this.rare = 1 this.value = Item.sellPrice(0, 0, 30, 0) this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 239 this.placeStyle = 8 elseif type == 58 then this.width = 12 this.height = 12 elseif type == 59 then this.useTurn = true this.useStyle = 1 this.useAnimation = 15 this.useTime = 10 this.maxStack = 999 this.consumable = true this.createTile = 23 this.width = 14 this.height = 14 this.value = 500 this.autoReuse = true elseif type == 60 then this.width = 16 this.height = 18 this.maxStack = 99 this.value = 50 elseif type == 61 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 25 this.width = 12 this.height = 12 elseif type == 62 then this.useTurn = true this.useStyle = 1 this.useAnimation = 15 this.useTime = 10 this.maxStack = 999 this.consumable = true this.createTile = 2 this.width = 14 this.height = 14 this.value = 20 this.autoReuse = true elseif type == 63 then this.useTurn = true this.useStyle = 1 this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 27 this.width = 26 this.height = 26 this.value = Item.buyPrice(0, 0, 50, 0) elseif type == 64 then this.mana = 10 this.damage = 10 this.useStyle = 1 this.shootSpeed = 32 this.shoot = 7 this.width = 26 this.height = 28 this.useAnimation = 28 this.useTime = 28 this.rare = 1 this.noMelee = true this.knockBack = 1 this.value = this.shadowOrbPrice this.magic = true elseif type == 65 then this.knockBack = 5 this.alpha = 100 this.color = new_Color(150, 150, 150, 0) this.damage = 22 this.useStyle = 1 this.scale = 1.25 this.shootSpeed = 20 this.shoot = 9 this.width = 14 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 20 this.useTime = 40 this.rare = 2 this.value = 50000 this.melee = true elseif type == 66 then this.useStyle = 1 this.shootSpeed = 4 this.shoot = 10 this.width = 16 this.height = 24 this.maxStack = 99 this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 15 this.useTime = 15 this.noMelee = true this.value = 75 elseif type == 67 then this.damage = 0 this.useStyle = 1 this.shootSpeed = 4 this.shoot = 11 this.width = 16 this.height = 24 this.maxStack = 99 this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 15 this.useTime = 15 this.noMelee = true this.value = 100 elseif type == 68 then this.width = 18 this.height = 20 this.maxStack = 99 this.value = 10 elseif type == 69 then this.width = 8 this.height = 20 this.maxStack = 99 this.value = 100 elseif type == 70 then this.useStyle = 4 this.consumable = true this.useAnimation = 45 this.useTime = 45 this.width = 28 this.height = 28 this.maxStack = 20 this.rare = 1 elseif type == 71 then this.width = 10 this.height = 10 this.maxStack = 100 this.value = 5 this.ammo = AmmoID.Coin this.shoot = 158 this.notAmmo = true this.damage = 25 this.shootSpeed = 1 this.ranged = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 330 this.noMelee = true elseif type == 72 then this.width = 10 this.height = 12 this.maxStack = 100 this.value = 500 this.ammo = AmmoID.Coin this.notAmmo = true this.damage = 50 this.shoot = 159 this.shootSpeed = 2 this.ranged = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 331 this.noMelee = true elseif type == 73 then this.width = 10 this.height = 14 this.maxStack = 100 this.value = 50000 this.ammo = AmmoID.Coin this.notAmmo = true this.damage = 100 this.shoot = 160 this.shootSpeed = 3 this.ranged = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 332 this.noMelee = true elseif type == 74 then this.width = 12 this.height = 14 this.maxStack = 999 this.value = 5000000 this.ammo = AmmoID.Coin this.notAmmo = true this.damage = 200 this.shoot = 161 this.shootSpeed = 4 this.ranged = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 333 this.noMelee = true elseif type == 75 then this.width = 18 this.height = 18 this.maxStack = 999 this.alpha = 75 this.ammo = AmmoID.FallenStar this.value = Item.sellPrice(0, 0, 5, 0) this.useStyle = 4 this.UseSound = SoundID.Item4 this.useTurn = false this.useAnimation = 17 this.useTime = 17 this.consumable = true this.rare = 1 elseif type == 76 then this.width = 18 this.height = 18 this.defense = 1 this.legSlot = 1 this.value = 1000 elseif type == 77 then this.width = 18 this.height = 18 this.defense = 2 this.legSlot = 2 this.value = 4000 elseif type == 78 then this.width = 18 this.height = 18 this.defense = 3 this.legSlot = 3 this.value = 10000 elseif type == 79 then this.width = 18 this.height = 18 this.defense = 4 this.legSlot = 4 this.value = 20000 elseif type == 80 then this.width = 18 this.height = 18 this.defense = 2 this.bodySlot = 1 this.value = 1250 elseif type == 81 then this.width = 18 this.height = 18 this.defense = 3 this.bodySlot = 2 this.value = 5000 elseif type == 82 then this.width = 18 this.height = 18 this.defense = 4 this.bodySlot = 3 this.value = 12500 elseif type == 83 then this.width = 18 this.height = 18 this.defense = 5 this.bodySlot = 4 this.value = 25000 elseif type == 84 then this.noUseGraphic = true this.damage = 0 this.knockBack = 7 this.useStyle = 5 this.shootSpeed = 11.5 this.shoot = 13 this.width = 18 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 20 this.useTime = 20 this.rare = 1 this.noMelee = true this.value = 20000 elseif type == 85 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 8 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 214 this.width = 12 this.height = 12 this.value = 200 this.tileBoost = this.tileBoost + 3 elseif type == 86 then this.width = 14 this.height = 18 this.maxStack = 999 this.rare = 1 this.value = 500 elseif type == 87 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 29 this.width = 20 this.height = 12 this.value = 10000 elseif type == 88 then this.width = 22 this.height = 16 this.defense = 1 this.headSlot = 11 this.rare = 1 this.value = Item.buyPrice(0, 4, 0, 0) elseif type == 89 then this.width = 18 this.height = 18 this.defense = 1 this.headSlot = 1 this.value = 750 elseif type == 90 then this.width = 18 this.height = 18 this.defense = 2 this.headSlot = 2 this.value = 3000 elseif type == 91 then this.width = 18 this.height = 18 this.defense = 3 this.headSlot = 3 this.value = 7500 elseif type == 92 then this.width = 18 this.height = 18 this.defense = 4 this.headSlot = 4 this.value = 15000 elseif type == 93 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 4 this.width = 12 this.height = 12 elseif type == 94 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 19 this.width = 8 this.height = 10 elseif type == 95 then this.useStyle = 5 this.useAnimation = 16 this.useTime = 16 this.width = 24 this.height = 28 this.shoot = 14 this.useAmmo = AmmoID.Bullet this.UseSound = SoundID.Item11 this.damage = 10 this.shootSpeed = 5 this.noMelee = true this.value = 50000 this.scale = 0.9 this.rare = 1 this.ranged = true elseif type == 96 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 36 this.useTime = 36 this.width = 44 this.height = 14 this.shoot = 10 this.useAmmo = AmmoID.Bullet this.UseSound = SoundID.Item11 this.damage = 31 this.shootSpeed = 9 this.noMelee = true this.value = this.shadowOrbPrice this.knockBack = 5.25 this.rare = 1 this.ranged = true this.crit = 7 elseif type == 97 then this.shootSpeed = 4 this.shoot = 14 this.damage = 7 this.width = 8 this.height = 8 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.Bullet this.knockBack = 2 this.value = 7 this.ranged = true elseif type == 98 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 8 this.useTime = 8 this.width = 50 this.height = 18 this.shoot = 10 this.useAmmo = AmmoID.Bullet this.UseSound = SoundID.Item11 this.damage = 6 this.shootSpeed = 7 this.noMelee = true this.value = 350000 this.rare = 2 this.ranged = true elseif type == 99 then this.useStyle = 5 this.useAnimation = 28 this.useTime = 28 this.width = 12 this.height = 28 this.shoot = 1 this.useAmmo = AmmoID.Arrow this.UseSound = SoundID.Item5 this.damage = 8 this.shootSpeed = 6.6 this.noMelee = true this.value = 1400 this.ranged = true elseif type == 100 then this.width = 18 this.height = 18 this.defense = 6 this.legSlot = 5 this.rare = 1 this.value = 22500 elseif type == 101 then this.width = 18 this.height = 18 this.defense = 7 this.bodySlot = 5 this.rare = 1 this.value = 30000 elseif type == 102 then this.width = 18 this.height = 18 this.defense = 6 this.headSlot = 5 this.rare = 1 this.value = 37500 elseif type == 103 then this.useStyle = 1 this.useTurn = true this.useAnimation = 20 this.useTime = 15 this.autoReuse = true this.width = 24 this.height = 28 this.damage = 9 this.pick = 65 this.UseSound = SoundID.Item1 this.knockBack = 3 this.rare = 1 this.value = 18000 this.scale = 1.15 this.melee = true elseif type == 104 then this.autoReuse = true this.useStyle = 1 this.useAnimation = 45 this.useTime = 19 this.hammer = 55 this.width = 24 this.height = 28 this.damage = 24 this.knockBack = 6 this.scale = 1.3 this.UseSound = SoundID.Item1 this.rare = 1 this.value = 15000 this.melee = true elseif type == 105 then this.flame = true this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 33 this.width = 8 this.height = 18 this.value = Item.sellPrice(0, 0, 3, 0) this.holdStyle = 1 elseif type == 106 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 34 this.width = 26 this.height = 26 this.value = 3000 elseif type == 107 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 34 this.placeStyle = 1 this.width = 26 this.height = 26 this.value = 12000 elseif type == 108 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 34 this.placeStyle = 2 this.width = 26 this.height = 26 this.value = 24000 elseif type == 109 then this.maxStack = 99 this.consumable = true this.width = 18 this.height = 18 this.useStyle = 4 this.useTime = 30 this.UseSound = SoundID.Item29 this.useAnimation = 30 this.rare = 2 elseif type == 110 then this.UseSound = SoundID.Item3 this.healMana = 50 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 50 this.consumable = true this.width = 14 this.height = 24 this.value = Item.buyPrice(0, 0, 1, 0) elseif type == 111 then this.width = 22 this.height = 22 this.accessory = true this.rare = 1 this.value = this.shadowOrbPrice this.handOnSlot = 3 elseif type == 112 then this.mana = 15 this.damage = 48 this.useStyle = 1 this.shootSpeed = 6 this.shoot = 15 this.width = 26 this.height = 28 this.UseSound = SoundID.Item20 this.useAnimation = 20 this.useTime = 20 this.rare = 3 this.noMelee = true this.knockBack = 5.5 this.value = this.hellPrice this.magic = true elseif type == 113 then this.mana = 12 this.channel = true this.damage = 27 this.useStyle = 1 this.shootSpeed = 6 this.shoot = 16 this.width = 26 this.height = 28 this.UseSound = SoundID.Item9 this.useAnimation = 18 this.useTime = 18 this.rare = 2 this.noMelee = true this.knockBack = 7.5 this.value = this.dungeonPrice this.magic = true elseif type == 114 then this.channel = true this.knockBack = 5 this.useStyle = 1 this.shoot = 17 this.width = 26 this.height = 28 this.UseSound = SoundID.Item8 this.useAnimation = 20 this.useTime = 20 this.rare = 1 this.noMelee = true this.value = Item.buyPrice(0, 5, 0, 0) elseif type == 115 then this.channel = true this.damage = 0 this.useStyle = 4 this.shoot = 18 this.width = 24 this.height = 24 this.UseSound = SoundID.Item8 this.useAnimation = 20 this.useTime = 20 this.rare = 1 this.noMelee = true this.value = this.shadowOrbPrice this.buffType = 19 elseif type == 116 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 37 this.width = 12 this.height = 12 this.value = 1000 elseif type == 117 then this.width = 20 this.height = 20 this.maxStack = 999 this.rare = 1 this.value = 7000 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 239 this.placeStyle = 9 elseif type == 118 then this.maxStack = 99 this.width = 18 this.height = 18 this.value = 1000 elseif type == 119 then this.noMelee = true this.useStyle = 1 this.shootSpeed = 11 this.shoot = 19 this.damage = 32 this.knockBack = 8 this.width = 14 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 15 this.useTime = 15 this.noUseGraphic = true this.rare = 3 this.value = 100000 this.melee = true elseif type == 120 then this.useStyle = 5 this.useAnimation = 22 this.useTime = 22 this.width = 14 this.height = 32 this.shoot = 1 this.useAmmo = AmmoID.Arrow this.UseSound = SoundID.Item5 this.damage = 31 this.shootSpeed = 8 this.knockBack = 2 this.alpha = 30 this.rare = 3 this.noMelee = true this.scale = 1.1 this.value = 27000 this.ranged = true elseif type == 121 then this.useStyle = 1 this.useAnimation = 30 this.knockBack = 6.5 this.width = 24 this.height = 28 this.damage = 36 this.scale = 1.3 this.UseSound = SoundID.Item1 this.rare = 3 this.value = 27000 this.melee = true end if type == 122 then this.useStyle = 1 this.useTurn = true this.useAnimation = 23 this.useTime = 18 this.autoReuse = true this.width = 24 this.height = 28 this.damage = 12 this.pick = 100 this.scale = 1.15 this.UseSound = SoundID.Item1 this.knockBack = 2 this.rare = 3 this.value = 27000 this.melee = true return end if type == 123 then this.width = 18 this.height = 18 this.defense = 5 this.headSlot = 6 this.rare = 1 this.value = 45000 return end if type == 124 then this.width = 18 this.height = 18 this.defense = 6 this.bodySlot = 6 this.rare = 1 this.value = 30000 return end if type == 125 then this.width = 18 this.height = 18 this.defense = 5 this.legSlot = 6 this.rare = 1 this.value = 30000 return end if type == 126 then this.UseSound = SoundID.Item3 this.healLife = 20 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 999 this.consumable = true this.width = 14 this.height = 24 this.potion = true this.value = 20 return end if type == 127 then this.autoReuse = true this.useStyle = 5 this.useAnimation = 17 this.useTime = 17 this.width = 24 this.height = 28 this.shoot = 20 this.mana = 7 this.UseSound = SoundID.Item157 this.knockBack = 0.75 this.damage = 19 this.shootSpeed = 10 this.noMelee = true this.scale = 0.8 this.rare = 1 this.magic = true this.value = 20000 return end if type == 128 then this.width = 28 this.height = 24 this.accessory = true this.rare = 3 this.value = 50000 this.shoeSlot = 12 return end if type == 129 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 38 this.width = 12 this.height = 12 return end if type == 130 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 5 this.width = 12 this.height = 12 return end if type == 131 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 39 this.width = 12 this.height = 12 return end if type == 132 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 6 this.width = 12 this.height = 12 return end if type == 133 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 40 this.width = 12 this.height = 12 return end if type == 134 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 41 this.width = 12 this.height = 12 return end if type == 135 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 17 this.width = 12 this.height = 12 return end if type == 136 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 42 this.width = 12 this.height = 28 this.value = Item.sellPrice(0, 0, 0, 30) return end if type == 137 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 43 this.width = 12 this.height = 12 return end if type == 138 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 18 this.width = 12 this.height = 12 return end if type == 139 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 44 this.width = 12 this.height = 12 return end if type == 140 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 19 this.width = 12 this.height = 12 return end if type == 141 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 45 this.width = 12 this.height = 12 return end if type == 142 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 10 this.width = 12 this.height = 12 return end if type == 143 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 46 this.width = 12 this.height = 12 return end if type == 144 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 11 this.width = 12 this.height = 12 return end if type == 145 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 47 this.width = 12 this.height = 12 return end if type == 146 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 12 this.width = 12 this.height = 12 return end if type == 147 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 48 this.width = 12 this.height = 12 return end if type == 148 then this.flame = true this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 49 this.width = 8 this.height = 18 this.value = Item.sellPrice(0, 0, 1, 0) this.holdStyle = 1 this.rare = 1 return end if type == 149 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 50 this.width = 24 this.height = 28 this.value = Item.sellPrice(0, 0, 0, 75) return end if type == 150 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 51 this.width = 20 this.height = 24 this.alpha = 100 return end if type == 151 then this.width = 18 this.height = 18 this.defense = 5 this.headSlot = 7 this.rare = 2 this.value = 45000 return end if type == 152 then this.width = 18 this.height = 18 this.defense = 6 this.bodySlot = 7 this.rare = 2 this.value = 30000 return end if type == 153 then this.width = 18 this.height = 18 this.defense = 5 this.legSlot = 7 this.rare = 2 this.value = 30000 return end if type == 154 then this.maxStack = 999 this.consumable = true this.width = 12 this.height = 14 this.value = 50 this.useAnimation = 12 this.useTime = 12 this.useStyle = 1 this.UseSound = SoundID.Item1 this.shootSpeed = 8 this.noUseGraphic = true this.noMelee = true this.damage = 20 this.knockBack = 2.3 this.shoot = 21 this.ranged = true this.ammo = 154 return end if type == 155 then this.autoReuse = true this.useTurn = true this.useStyle = 1 this.useAnimation = 18 this.width = 40 this.height = 40 this.damage = 21 this.scale = 1.1 this.UseSound = SoundID.Item1 this.rare = 2 this.value = this.dungeonPrice this.knockBack = 2.5 this.melee = true return end if type == 156 then this.width = 24 this.height = 28 this.rare = 2 this.value = this.dungeonPrice this.accessory = true this.defense = 1 this.shieldSlot = 1 return end if type == 157 then this.mana = 6 this.autoReuse = true this.useStyle = 5 this.useAnimation = 16 this.useTime = 8 this.knockBack = 5 this.width = 38 this.height = 10 this.damage = 16 this.scale = 1 this.shoot = 22 this.shootSpeed = 12.5 this.UseSound = SoundID.Item13 this.noMelee = true this.rare = 2 this.value = this.dungeonPrice this.magic = true return end if type == 158 then this.width = 20 this.height = 22 this.rare = 1 this.value = 27000 this.accessory = true return end if type == 159 then this.width = 14 this.height = 28 this.rare = 1 this.value = Item.sellPrice(0, 1, 50, 0) this.accessory = true this.balloonSlot = 8 return end if type == 160 then this.autoReuse = true this.noMelee = true this.useStyle = 5 this.useAnimation = 30 this.useTime = 30 this.knockBack = 6 this.width = 30 this.height = 10 this.damage = 25 this.scale = 1.1 this.shoot = 23 this.shootSpeed = 11 this.UseSound = SoundID.Item10 this.rare = 2 this.value = 27000 this.ranged = true return end if type == 161 then this.useStyle = 1 this.shootSpeed = 5 this.shoot = 24 this.knockBack = 1 this.damage = 15 this.width = 10 this.height = 10 this.maxStack = 999 this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 15 this.useTime = 15 this.noUseGraphic = true this.noMelee = true this.value = 80 this.ranged = true return end if type == 162 then this.useStyle = 5 this.useAnimation = 45 this.useTime = 45 this.knockBack = 5.5 this.width = 30 this.height = 10 this.damage = 15 this.scale = 1.1 this.noUseGraphic = true this.shoot = 25 this.shootSpeed = 12 this.UseSound = SoundID.Item1 this.rare = 1 this.value = this.shadowOrbPrice this.melee = true this.channel = true this.noMelee = true return end if type == 163 then this.noMelee = true this.useStyle = 5 this.useAnimation = 45 this.useTime = 45 this.knockBack = 6 this.width = 30 this.height = 10 this.damage = 27 this.scale = 1.1 this.noUseGraphic = true this.shoot = 26 this.shootSpeed = 12 this.UseSound = SoundID.Item1 this.rare = 2 this.value = this.dungeonPrice this.melee = true this.channel = true return end if type == 164 then this.autoReuse = false this.useStyle = 5 this.useAnimation = 10 this.useTime = 10 this.width = 24 this.height = 24 this.shoot = 14 this.knockBack = 3 this.useAmmo = AmmoID.Bullet this.UseSound = SoundID.Item41 this.damage = 17 this.shootSpeed = 10 this.noMelee = true this.value = this.dungeonPrice this.scale = 0.85 this.rare = 2 this.ranged = true return end if type == 165 then this.autoReuse = true this.rare = 2 this.mana = 10 this.UseSound = SoundID.Item21 this.noMelee = true this.useStyle = 5 this.damage = 19 this.useAnimation = 17 this.useTime = 17 this.width = 24 this.height = 28 this.shoot = 27 this.scale = 0.9 this.shootSpeed = 4.5 this.knockBack = 5 this.magic = true this.value = Item.sellPrice(0, 1, 50, 0) return end if type == 166 then this.useStyle = 1 this.shootSpeed = 5 this.shoot = 28 this.width = 20 this.height = 20 this.maxStack = 99 this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 25 this.useTime = 25 this.noUseGraphic = true this.noMelee = true this.value = Item.buyPrice(0, 0, 3, 0) this.damage = 0 return end if type == 167 then this.useStyle = 1 this.shootSpeed = 4 this.shoot = 29 this.width = 8 this.height = 28 this.maxStack = 99 this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 40 this.useTime = 40 this.noUseGraphic = true this.noMelee = true this.value = Item.buyPrice(0, 0, 20, 0) this.rare = 1 return end if type == 168 then this.useStyle = 5 this.shootSpeed = 5.5 this.shoot = 30 this.width = 20 this.height = 20 this.maxStack = 99 this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 45 this.useTime = 45 this.noUseGraphic = true this.noMelee = true this.value = 75 this.damage = 60 this.knockBack = 8 this.ranged = true return end if type == 169 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 53 this.width = 12 this.height = 12 this.ammo = AmmoID.Sand this.notAmmo = true return end if type == 170 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 54 this.width = 12 this.height = 12 return end if type == 171 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 55 this.width = 28 this.height = 28 return end if type == 172 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 57 this.width = 12 this.height = 12 return end if type == 173 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 56 this.width = 12 this.height = 12 return end if type == 174 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 58 this.width = 12 this.height = 12 this.rare = 2 this.value = Item.sellPrice(0, 0, 2, 50) return end if type == 175 then this.width = 20 this.height = 20 this.maxStack = 999 this.rare = 2 this.value = 20000 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 239 this.placeStyle = 10 return end if type == 176 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 59 this.width = 12 this.height = 12 return end if type == 181 then this.createTile = 178 this.placeStyle = 0 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.alpha = 50 this.width = 10 this.height = 14 this.value = 1875 return end if type == 180 then this.createTile = 178 this.placeStyle = 1 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.alpha = 50 this.width = 10 this.height = 14 this.value = 3750 return end if type == 177 then this.createTile = 178 this.placeStyle = 2 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.alpha = 50 this.width = 10 this.height = 14 this.value = 5625 return end if type == 179 then this.createTile = 178 this.placeStyle = 3 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.alpha = 50 this.width = 10 this.height = 14 this.value = 7500 return end if type == 178 then this.createTile = 178 this.placeStyle = 4 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.alpha = 50 this.width = 10 this.height = 14 this.value = 11250 return end if type == 182 then this.createTile = 178 this.placeStyle = 5 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.alpha = 50 this.width = 10 this.height = 14 this.value = 15000 return end if type == 183 then this.width = 16 this.height = 18 this.value = 50 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 190 return end if type == 184 then this.width = 12 this.height = 12 return end if type == 185 then this.noUseGraphic = true this.damage = 0 this.knockBack = 7 this.useStyle = 5 this.shootSpeed = 13 this.shoot = 32 this.width = 18 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 20 this.useTime = 20 this.rare = 3 this.noMelee = true this.value = 20000 return end if type == 186 then this.width = 44 this.height = 44 this.rare = 1 this.value = 10000 this.holdStyle = 2 this.useStyle = 1 this.useAnimation = 27 this.useTime = 19 this.knockBack = 4 this.damage = 10 this.UseSound = SoundID.Item1 this.melee = true return end if type == 187 then this.width = 28 this.height = 28 this.rare = 1 this.value = 10000 this.accessory = true this.shoeSlot = 1 return end if type == 188 then this.UseSound = SoundID.Item3 this.healLife = 100 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.rare = 1 this.potion = true this.value = 1000 return end if type == 189 then this.UseSound = SoundID.Item3 this.healMana = 100 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 75 this.consumable = true this.width = 14 this.height = 24 this.rare = 1 this.value = Item.buyPrice(0, 0, 2, 50) return end if type == 190 then this.useStyle = 1 this.useAnimation = 30 this.knockBack = 3 this.width = 40 this.height = 40 this.damage = 28 this.scale = 1.4 this.UseSound = SoundID.Item1 this.rare = 3 this.value = 27000 this.melee = true return end if type == 191 then this.noMelee = true this.useStyle = 1 this.shootSpeed = 11 this.shoot = 33 this.damage = 25 this.knockBack = 8 this.width = 14 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 15 this.useTime = 15 this.noUseGraphic = true this.rare = 3 this.value = 50000 this.melee = true return end if type == 192 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 75 this.width = 12 this.height = 12 return end if type == 193 then this.width = 20 this.height = 22 this.rare = 2 this.value = 27000 this.accessory = true this.faceSlot = 12 this.defense = 1 return end if type == 194 then this.autoReuse = true this.useTurn = true this.useStyle = 1 this.useAnimation = 15 this.useTime = 10 this.maxStack = 999 this.consumable = true this.createTile = 70 this.width = 14 this.height = 14 this.value = 150 return end if type == 195 then this.autoReuse = true this.useTurn = true this.useStyle = 1 this.useAnimation = 15 this.useTime = 10 this.maxStack = 999 this.consumable = true this.createTile = 60 this.width = 14 this.height = 14 this.value = 150 return end if type == 196 then this.autoReuse = true this.useStyle = 1 this.useTurn = true this.useAnimation = 37 this.useTime = 25 this.hammer = 25 this.width = 24 this.height = 28 this.damage = 2 this.knockBack = 5.5 this.scale = 1.2 this.UseSound = SoundID.Item1 this.tileBoost = -1 this.value = 50 this.melee = true return end if type == 197 then this.autoReuse = true this.useStyle = 5 this.useAnimation = 12 this.useTime = 12 this.width = 50 this.height = 18 this.shoot = 12 this.useAmmo = AmmoID.FallenStar this.UseSound = SoundID.Item9 this.damage = 55 this.shootSpeed = 14 this.noMelee = true this.value = 500000 this.rare = 2 this.ranged = true return end if type == 198 then this.useStyle = 1 this.useAnimation = 25 this.knockBack = 3 this.width = 40 this.height = 40 this.damage = 21 this.scale = 1 this.UseSound = SoundID.Item15 this.rare = 1 this.value = 27000 this.melee = true return end if type == 199 then this.useStyle = 1 this.useAnimation = 25 this.knockBack = 3 this.width = 40 this.height = 40 this.damage = 21 this.scale = 1 this.UseSound = SoundID.Item15 this.rare = 1 this.value = 27000 this.melee = true return end if type == 200 then this.useStyle = 1 this.useAnimation = 25 this.knockBack = 3 this.width = 40 this.height = 40 this.damage = 21 this.scale = 1 this.UseSound = SoundID.Item15 this.rare = 1 this.value = 27000 this.melee = true return end if type == 201 then this.useStyle = 1 this.useAnimation = 25 this.knockBack = 3 this.width = 40 this.height = 40 this.damage = 21 this.scale = 1 this.UseSound = SoundID.Item15 this.rare = 1 this.value = 27000 this.melee = true return end if type == 202 then this.useStyle = 1 this.useAnimation = 25 this.knockBack = 3 this.width = 40 this.height = 40 this.damage = 21 this.scale = 1 this.UseSound = SoundID.Item15 this.rare = 1 this.value = 27000 this.melee = true return end if type == 203 then this.useStyle = 1 this.useAnimation = 25 this.knockBack = 3 this.width = 40 this.height = 40 this.damage = 21 this.scale = 1 this.UseSound = SoundID.Item15 this.rare = 1 this.value = 27000 this.melee = true return end if type == 204 then this.useTurn = true this.autoReuse = true this.useStyle = 1 this.useAnimation = 30 this.useTime = 16 this.hammer = 60 this.axe = 20 this.width = 24 this.height = 28 this.damage = 20 this.knockBack = 7 this.scale = 1.2 this.UseSound = SoundID.Item1 this.rare = 1 this.value = 15000 this.melee = true return end if type == 205 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.width = 20 this.height = 20 this.headSlot = 13 this.defense = 1 this.maxStack = 99 this.autoReuse = true return end if type == 206 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.width = 20 this.height = 20 this.maxStack = 99 this.autoReuse = true return end if type == 207 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.width = 20 this.height = 20 this.maxStack = 99 this.autoReuse = true return end if type == 208 then this.width = 20 this.height = 20 this.value = 100 this.headSlot = 23 this.vanity = true return end if type == 209 then this.width = 16 this.height = 18 this.maxStack = 99 this.value = 200 return end if type == 210 then this.width = 14 this.height = 20 this.maxStack = 99 this.value = 1000 return end if type == 211 then this.width = 20 this.height = 20 this.accessory = true this.rare = 3 this.value = 50000 this.handOnSlot = 5 this.handOffSlot = 9 return end if type == 212 then this.width = 20 this.height = 20 this.accessory = true this.rare = 3 this.value = 50000 return end if type == 213 then this.useStyle = 1 this.useTurn = true this.useAnimation = 25 this.useTime = 13 this.autoReuse = true this.width = 24 this.height = 28 this.damage = 7 this.createTile = 2 this.UseSound = SoundID.Item1 this.knockBack = 3 this.rare = 3 this.value = 2000 this.melee = true return end if type == 214 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 76 this.width = 12 this.height = 12 return end if type == 215 then this.width = 18 this.height = 18 this.useTurn = true this.useTime = 30 this.useAnimation = 30 this.noUseGraphic = true this.useStyle = 10 this.UseSound = SoundID.Item16 this.rare = 2 this.value = 100 return end if type == 216 then this.width = 20 this.height = 20 this.rare = 1 this.value = Item.sellPrice(0, 0, 20, 0) this.accessory = true this.defense = 1 this.handOffSlot = 7 this.handOnSlot = 12 return end if type == 217 then this.useTurn = true this.autoReuse = true this.useStyle = 1 this.useAnimation = 27 this.useTime = 14 this.hammer = 70 this.axe = 30 this.width = 24 this.height = 28 this.damage = 20 this.knockBack = 7 this.scale = 1.4 this.UseSound = SoundID.Item1 this.rare = 3 this.value = 27000 this.melee = true return end if type == 218 then this.mana = 18 this.channel = true this.damage = 36 this.useStyle = 1 this.shootSpeed = 6 this.shoot = 34 this.width = 26 this.height = 28 this.UseSound = SoundID.Item20 this.useAnimation = 30 this.useTime = 30 this.rare = 3 this.noMelee = true this.knockBack = 6.5 this.value = this.hellPrice this.magic = true return end if type == 219 then this.autoReuse = false this.useStyle = 5 this.useAnimation = 11 this.useTime = 11 this.width = 24 this.height = 22 this.shoot = 14 this.knockBack = 2 this.useAmmo = AmmoID.Bullet this.UseSound = SoundID.Item41 this.damage = 24 this.shootSpeed = 13 this.noMelee = true this.value = Item.sellPrice(0, 3, 50, 0) this.scale = 0.85 this.rare = 3 this.ranged = true return end if type == 220 then this.noMelee = true this.useStyle = 5 this.useAnimation = 45 this.useTime = 45 this.knockBack = 6.75 this.width = 30 this.height = 10 this.damage = 35 this.crit = 7 this.scale = 1.1 this.noUseGraphic = true this.shoot = 35 this.shootSpeed = 12 this.UseSound = SoundID.Item1 this.rare = 3 this.value = this.hellPrice this.melee = true this.channel = true return end if type == 221 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 77 this.width = 26 this.height = 24 this.value = 3000 return end if type == 222 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 78 this.width = 14 this.height = 14 this.value = 100 return end if type == 223 then this.width = 20 this.height = 22 this.rare = 3 this.value = 27000 this.accessory = true this.faceSlot = 1 return end if type == 224 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 79 this.width = 28 this.height = 20 this.value = 2000 return end if type == 225 then this.maxStack = 999 this.width = 22 this.height = 22 this.value = 1000 return end if type == 226 or type == 227 then this.type = 227 this.UseSound = SoundID.Item3 this.healLife = 90 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.potion = true this.value = 1500 this.rare = 1 return end if type == 228 then this.width = 18 this.height = 18 this.defense = 5 this.headSlot = 8 this.rare = 3 this.value = 45000 return end if type == 229 then this.width = 18 this.height = 18 this.defense = 6 this.bodySlot = 8 this.rare = 3 this.value = 30000 return end if type == 230 then this.width = 18 this.height = 18 this.defense = 6 this.legSlot = 8 this.rare = 3 this.value = 30000 return end if type == 231 then this.width = 18 this.height = 18 this.defense = 8 this.headSlot = 9 this.rare = 3 this.value = 45000 return end if type == 232 then this.width = 18 this.height = 18 this.defense = 9 this.bodySlot = 9 this.rare = 3 this.value = 30000 return end if type == 233 then this.width = 18 this.height = 18 this.defense = 8 this.legSlot = 9 this.rare = 3 this.value = 30000 return end if type == 234 then this.shootSpeed = 3 this.shoot = 36 this.damage = 9 this.width = 8 this.height = 8 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.Bullet this.knockBack = 1 this.value = 8 this.rare = 1 this.ranged = true return end if type == 235 then this.useStyle = 1 this.shootSpeed = 5 this.shoot = 37 this.width = 20 this.height = 20 this.maxStack = 99 this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 25 this.useTime = 25 this.noUseGraphic = true this.noMelee = true this.value = 500 this.damage = 0 return end if type == 236 then this.width = 12 this.height = 20 this.maxStack = 99 this.value = 5000 return end if type == 237 then this.width = 28 this.height = 12 this.headSlot = 12 this.rare = 2 this.value = 10000 this.vanity = true return end if type == 238 then this.width = 28 this.height = 20 this.headSlot = 14 this.rare = 2 this.value = 10000 this.defense = 2 return end if type == 239 then this.width = 18 this.height = 18 this.headSlot = 15 this.value = 10000 this.vanity = true return end if type == 240 then this.width = 18 this.height = 18 this.bodySlot = 10 this.value = 5000 this.vanity = true return end if type == 241 then this.width = 18 this.height = 18 this.legSlot = 10 this.value = 5000 this.vanity = true return end if type == 242 then this.width = 18 this.height = 18 this.headSlot = 16 this.value = 10000 this.vanity = true return end if type == 243 then this.width = 18 this.height = 18 this.headSlot = 17 this.value = 20000 this.vanity = true return end if type == 244 then this.width = 18 this.height = 12 this.headSlot = 18 this.value = 10000 this.vanity = true return end if type == 245 then this.width = 18 this.height = 18 this.bodySlot = 11 this.value = 250000 this.vanity = true return end if type == 246 then this.width = 18 this.height = 18 this.legSlot = 11 this.value = 250000 this.vanity = true return end if type == 247 then this.width = 18 this.height = 12 this.headSlot = 19 this.value = 10000 this.vanity = true return end if type == 248 then this.width = 18 this.height = 18 this.bodySlot = 12 this.value = 5000 this.vanity = true return end if type == 249 then this.width = 18 this.height = 18 this.legSlot = 12 this.value = 5000 this.vanity = true return end if type == 250 then this.width = 18 this.height = 18 this.headSlot = 20 this.value = 10000 this.vanity = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 282 this.width = 12 this.height = 12 return end if type == 251 then this.width = 18 this.height = 12 this.headSlot = 21 this.value = 10000 this.vanity = true return end if type == 252 then this.width = 18 this.height = 18 this.bodySlot = 13 this.value = 5000 this.vanity = true return end if type == 253 then this.width = 18 this.height = 18 this.legSlot = 13 this.value = 5000 this.vanity = true return end if type == 254 then this.maxStack = 99 this.width = 12 this.height = 20 this.value = 10000 return end if type == 255 then this.maxStack = 99 this.width = 12 this.height = 20 this.value = 2000 return end if type == 256 then this.width = 18 this.height = 12 this.headSlot = 22 this.value = 10000 this.defense = 2 this.rare = 1 return end if type == 257 then this.width = 18 this.height = 18 this.bodySlot = 14 this.value = 5000 this.defense = 4 this.rare = 1 return end if type == 258 then this.width = 18 this.height = 18 this.legSlot = 14 this.value = 5000 this.defense = 3 this.rare = 1 return end if type == 259 then this.width = 18 this.height = 20 this.maxStack = 99 this.value = 50 return end if type == 260 then this.width = 18 this.height = 14 this.headSlot = 24 this.value = 1000 this.vanity = true return end if type == 261 then this.useStyle = 1 this.autoReuse = true this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 999 this.consumable = true this.width = 12 this.height = 12 this.noUseGraphic = true this.makeNPC = 55 return end if type == 262 then this.width = 18 this.height = 14 this.bodySlot = 15 this.value = 2000 this.vanity = true return end if type == 263 then this.width = 18 this.height = 18 this.headSlot = 25 this.value = 10000 this.vanity = true return end if type == 264 then this.width = 18 this.height = 18 this.headSlot = 26 this.value = 10000 this.vanity = true return end if type == 265 then this.shootSpeed = 6.5 this.shoot = 41 this.damage = 13 this.width = 10 this.height = 28 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.Arrow this.knockBack = 8 this.value = 100 this.rare = 2 this.ranged = true return end if type == 266 then this.useStyle = 5 this.useAnimation = 16 this.useTime = 16 this.autoReuse = true this.width = 40 this.height = 20 this.shoot = 42 this.useAmmo = AmmoID.Sand this.UseSound = SoundID.Item11 this.damage = 30 this.shootSpeed = 12 this.noMelee = true this.knockBack = 5 this.value = 10000 this.rare = 2 this.ranged = true return end if type == 267 then this.accessory = true this.width = 14 this.height = 26 this.value = 1000 return end if type == 268 then this.headSlot = 27 this.defense = 2 this.width = 20 this.height = 20 this.value = 1000 this.rare = 2 return end if type == 269 then this.bodySlot = 0 this.width = 20 this.height = 20 this.value = 10000 this.color = Main.player[Main.myPlayer].shirtColor this.vanity = true return end if type == 270 then this.legSlot = 0 this.width = 20 this.height = 20 this.value = 10000 this.color = Main.player[Main.myPlayer].pantsColor this.vanity = true return end if type == 271 then this.headSlot = 0 this.width = 20 this.height = 20 this.value = 10000 this.color = Main.player[Main.myPlayer].hairColor this.vanity = true return end if type == 272 then this.mana = 14 this.damage = 35 this.useStyle = 5 this.shootSpeed = 0.2 this.shoot = 45 this.width = 26 this.height = 28 this.UseSound = SoundID.Item8 this.useAnimation = 20 this.useTime = 20 this.rare = 3 this.noMelee = true this.knockBack = 5 this.scale = 0.9 this.value = Item.sellPrice(0, 1, 50, 0) this.magic = true return end if type == 273 then this.useStyle = 1 this.useAnimation = 27 this.useTime = 27 this.knockBack = 4.5 this.width = 40 this.height = 40 this.damage = 42 this.scale = 1.15 this.UseSound = SoundID.Item1 this.rare = 3 this.value = Item.sellPrice(0, 4, 0, 0) this.melee = true return end if type == 274 then this.useStyle = 5 this.useAnimation = 22 this.useTime = 22 this.shootSpeed = 6 this.knockBack = 5 this.width = 40 this.height = 40 this.damage = 29 this.scale = 1.1 this.UseSound = SoundID.Item1 this.shoot = 46 this.rare = 3 this.value = this.hellPrice this.noMelee = true this.noUseGraphic = true this.melee = true return end if type == 275 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 81 this.width = 20 this.height = 22 this.value = Item.sellPrice(0, 0, 2, 0) return end if type == 276 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 188 this.width = 12 this.height = 12 this.value = 10 return end if type == 277 then this.useStyle = 5 this.useAnimation = 31 this.useTime = 31 this.shootSpeed = 4 this.knockBack = 6 this.width = 40 this.height = 40 this.damage = 14 this.scale = 1.1 this.UseSound = SoundID.Item1 this.shoot = 47 this.rare = 1 this.value = 10000 this.noMelee = true this.noUseGraphic = true this.melee = true return end if type == 278 then this.shootSpeed = 4.5 this.shoot = 14 this.damage = 9 this.width = 8 this.height = 8 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.Bullet this.knockBack = 3 this.value = 15 this.ranged = true return end if type == 279 then this.useStyle = 1 this.shootSpeed = 10 this.shoot = 48 this.damage = 12 this.width = 18 this.height = 20 this.maxStack = 999 this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 15 this.useTime = 15 this.noUseGraphic = true this.noMelee = true this.value = 50 this.knockBack = 2 this.ranged = true return end if type == 280 then this.useStyle = 5 this.useAnimation = 31 this.useTime = 31 this.shootSpeed = 3.7 this.knockBack = 6.5 this.width = 32 this.height = 32 this.damage = 8 this.scale = 1 this.UseSound = SoundID.Item1 this.shoot = 49 this.value = 1000 this.noMelee = true this.noUseGraphic = true this.melee = true return end if type == 281 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 45 this.useTime = 45 this.width = 38 this.height = 6 this.shoot = 10 this.useAmmo = AmmoID.Dart this.UseSound = SoundID.Item63 this.damage = 9 this.shootSpeed = 11 this.noMelee = true this.value = 10000 this.knockBack = 3.5 this.ranged = true return end if type == 282 then this.color = new_Color(255, 255, 255, 0) this.useStyle = 1 this.shootSpeed = 6 this.shoot = 50 this.width = 12 this.height = 12 this.maxStack = 999 this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 15 this.useTime = 15 this.noMelee = true this.value = 10 this.holdStyle = 1 return end if type == 283 then this.shoot = 51 this.width = 8 this.height = 8 this.maxStack = 999 this.ammo = AmmoID.Dart this.damage = 3 this.ranged = true this.consumable = true return end if type == 284 then this.noMelee = true this.useStyle = 1 this.shootSpeed = 6.5 this.shoot = 52 this.damage = 8 this.knockBack = 5 this.width = 14 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 16 this.useTime = 16 this.noUseGraphic = true this.value = 5000 this.melee = true return end if type == 285 then this.width = 24 this.height = 8 this.accessory = true this.value = Item.sellPrice(0, 0, 50, 0) return end if type == 286 then this.color = new_Color(255, 255, 255, 0) this.useStyle = 1 this.shootSpeed = 6 this.shoot = 53 this.width = 12 this.height = 12 this.maxStack = 999 this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 15 this.useTime = 15 this.noMelee = true this.value = 20 this.holdStyle = 1 return end if type == 287 then this.crit = 4 this.useStyle = 1 this.shootSpeed = 12 this.shoot = 54 this.damage = 14 this.autoReuse = true this.width = 18 this.height = 20 this.maxStack = 999 this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 15 this.useTime = 15 this.noUseGraphic = true this.noMelee = true this.value = 60 this.knockBack = 2.4 this.ranged = true return end if type == 288 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 1 this.buffTime = 21600 this.value = 1000 this.rare = 1 return end if type == 289 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 2 this.buffTime = 28800 this.value = 1000 this.rare = 1 return end if type == 290 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 3 this.buffTime = 28800 this.value = 1000 this.rare = 1 return end if type == 291 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 4 this.buffTime = 14400 this.value = 1000 this.rare = 1 return end if type == 292 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 5 this.buffTime = 28800 this.value = 1000 this.rare = 1 return end if type == 293 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 6 this.buffTime = 28800 this.value = 1000 this.rare = 1 return end if type == 294 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 7 this.buffTime = 14400 this.value = 1000 this.rare = 1 return end if type == 295 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 8 this.buffTime = 36000 this.value = 1000 this.rare = 1 return end if type == 296 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 9 this.buffTime = 18000 this.value = 1000 this.rare = 1 return end if type == 297 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 10 this.buffTime = 10800 this.value = 1000 this.rare = 1 return end if type == 298 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 11 this.buffTime = 36000 this.value = 1000 this.rare = 1 return end if type == 299 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 12 this.buffTime = 36000 this.value = 1000 this.rare = 1 return end if type == 300 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 13 this.buffTime = 25200 this.value = 1000 this.rare = 1 return end if type == 301 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 14 this.buffTime = 28800 this.value = 1000 this.rare = 1 return end if type == 302 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 15 this.buffTime = 36000 this.value = 1000 this.rare = 1 return end if type == 303 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 16 this.buffTime = 28800 this.value = 1000 this.rare = 1 return end if type == 304 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 17 this.buffTime = 28800 this.value = 1000 this.rare = 1 return end if type == 305 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 18 this.buffTime = 10800 this.value = 1000 this.rare = 1 return end if type == 306 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 21 this.placeStyle = 1 this.width = 26 this.height = 22 this.value = 5000 return end if type == 307 then this.autoReuse = true this.useTurn = true this.useStyle = 1 this.useAnimation = 15 this.useTime = 10 this.maxStack = 999 this.consumable = true this.createTile = 82 this.placeStyle = 0 this.width = 12 this.height = 14 this.value = 80 return end if type == 308 then this.autoReuse = true this.useTurn = true this.useStyle = 1 this.useAnimation = 15 this.useTime = 10 this.maxStack = 999 this.consumable = true this.createTile = 82 this.placeStyle = 1 this.width = 12 this.height = 14 this.value = 80 return end if type == 309 then this.autoReuse = true this.useTurn = true this.useStyle = 1 this.useAnimation = 15 this.useTime = 10 this.maxStack = 999 this.consumable = true this.createTile = 82 this.placeStyle = 2 this.width = 12 this.height = 14 this.value = 80 return end if type == 310 then this.autoReuse = true this.useTurn = true this.useStyle = 1 this.useAnimation = 15 this.useTime = 10 this.maxStack = 999 this.consumable = true this.createTile = 82 this.placeStyle = 3 this.width = 12 this.height = 14 this.value = 80 return end if type == 311 then this.autoReuse = true this.useTurn = true this.useStyle = 1 this.useAnimation = 15 this.useTime = 10 this.maxStack = 999 this.consumable = true this.createTile = 82 this.placeStyle = 4 this.width = 12 this.height = 14 this.value = 80 return end if type == 312 then this.autoReuse = true this.useTurn = true this.useStyle = 1 this.useAnimation = 15 this.useTime = 10 this.maxStack = 999 this.consumable = true this.createTile = 82 this.placeStyle = 5 this.width = 12 this.height = 14 this.value = 80 return end if type == 313 then this.maxStack = 999 this.width = 12 this.height = 14 this.value = 100 return end if type == 314 then this.maxStack = 999 this.width = 12 this.height = 14 this.value = 100 return end if type == 315 then this.maxStack = 999 this.width = 12 this.height = 14 this.value = 100 return end if type == 316 then this.maxStack = 999 this.width = 12 this.height = 14 this.value = 100 return end if type == 317 then this.maxStack = 999 this.width = 12 this.height = 14 this.value = 100 return end if type == 318 then this.maxStack = 999 this.width = 12 this.height = 14 this.value = 100 return end if type == 319 then this.maxStack = 99 this.width = 16 this.height = 14 this.value = 200 this.color = new_Color(123, 167, 163, 255) return end if type == 320 then this.maxStack = 99 this.width = 16 this.height = 14 this.value = 50 return end if type == 321 then this.useTurn = true this.useStyle = 1 this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 85 this.width = 20 this.height = 20 return end if type == 322 then this.headSlot = 28 this.width = 20 this.height = 20 this.value = 20000 this.vanity = true return end if type == 323 then this.width = 10 this.height = 20 this.maxStack = 99 this.value = 50 return end if type == 324 then this.width = 10 this.height = 20 this.maxStack = 99 this.value = 200000 return end if type == 325 then this.width = 18 this.height = 18 this.bodySlot = 16 this.value = 200000 this.vanity = true return end if type == 326 then this.width = 18 this.height = 18 this.legSlot = 15 this.value = 200000 this.vanity = true return end if type == 327 then this.width = 14 this.height = 20 this.maxStack = 99 return end if type == 328 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 21 this.placeStyle = 3 this.width = 26 this.height = 22 this.value = 5000 return end if type == 329 then this.width = 14 this.height = 20 this.maxStack = 1 this.value = this.dungeonPrice return end if type == 330 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 20 this.width = 12 this.height = 12 return end if type == 331 then this.width = 18 this.height = 16 this.maxStack = 99 this.value = 100 return end if type == 332 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 86 this.width = 20 this.height = 20 this.value = 300 return end if type == 333 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 87 this.width = 20 this.height = 20 this.value = 300 return end if type == 334 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 88 this.width = 20 this.height = 20 this.value = 300 return end if type == 335 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 89 this.width = 20 this.height = 20 this.value = 300 return end if type == 336 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 90 this.width = 20 this.height = 20 this.value = 300 return end if type == 337 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 91 this.placeStyle = 0 this.width = 10 this.height = 24 this.value = 500 return end if type == 338 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 91 this.placeStyle = 1 this.width = 10 this.height = 24 this.value = 500 return end if type == 339 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 91 this.placeStyle = 2 this.width = 10 this.height = 24 this.value = 500 return end if type == 340 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 91 this.placeStyle = 3 this.width = 10 this.height = 24 this.value = 500 return end if type == 341 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 92 this.width = 10 this.height = 24 this.value = 500 return end if type == 342 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 93 this.width = 10 this.height = 24 this.value = 500 return end if type == 343 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 21 this.placeStyle = 5 this.width = 20 this.height = 20 this.value = 500 return end if type == 344 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 95 this.width = 20 this.height = 20 this.value = 500 return end if type == 345 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 96 this.width = 20 this.height = 20 this.value = 500 return end if type == 346 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 97 this.width = 20 this.height = 20 this.value = 200000 return end if type == 347 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 98 this.width = 20 this.height = 20 this.value = 500 return end if type == 348 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 21 this.placeStyle = 6 this.width = 20 this.height = 20 this.value = 1000 return end if type == 349 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 100 this.width = 20 this.height = 20 this.value = 1500 return end if type == 350 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 13 this.placeStyle = 3 this.width = 16 this.height = 24 this.value = 70 return end if type == 351 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 13 this.placeStyle = 4 this.width = 16 this.height = 24 this.value = 20 return end if type == 352 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 94 this.width = 24 this.height = 24 this.value = 600 return end if type == 354 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 101 this.width = 20 this.height = 20 this.value = 300 return end if type == 355 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 102 this.width = 20 this.height = 20 this.value = 300 return end if type == 356 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 103 this.width = 16 this.height = 24 this.value = 20 return end if type == 358 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 15 this.placeStyle = 1 this.width = 12 this.height = 30 this.value = 150 return end if type == 359 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 104 this.width = 20 this.height = 20 this.value = 300 return end if type == 360 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 return end if type == 361 then this.useStyle = 4 this.consumable = true this.useAnimation = 45 this.useTime = 45 this.width = 28 this.height = 28 this.maxStack = 20 return end if type == 362 then this.maxStack = 99 this.width = 24 this.height = 24 this.value = 30 return end if type == 363 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 106 this.width = 20 this.height = 20 this.value = 300 return end if type == 364 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 107 this.width = 12 this.height = 12 this.value = 3500 this.rare = 3 return end if type == 365 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 108 this.width = 12 this.height = 12 this.value = 5500 this.rare = 3 return end if type == 366 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 111 this.width = 12 this.height = 12 this.value = 7500 this.rare = 3 return end if type == 367 then this.useTurn = true this.autoReuse = true this.useStyle = 1 this.useAnimation = 27 this.useTime = 14 this.hammer = 80 this.width = 24 this.height = 28 this.damage = 26 this.knockBack = 7.5 this.scale = 1.2 this.UseSound = SoundID.Item1 this.rare = 4 this.value = 39000 this.melee = true return end if type == 368 then this.autoReuse = true this.useStyle = 1 this.useAnimation = 20 this.useTime = 20 this.knockBack = 4.5 this.width = 40 this.height = 40 this.damage = 66 this.scale = 1.15 this.UseSound = SoundID.Item1 this.rare = 5 this.value = 230000 this.melee = true return end if type == 369 then this.autoReuse = true this.useTurn = true this.useStyle = 1 this.useAnimation = 15 this.useTime = 10 this.maxStack = 999 this.consumable = true this.createTile = 109 this.width = 14 this.height = 14 this.value = 2000 this.rare = 3 return end if type == 370 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 112 this.width = 12 this.height = 12 this.ammo = AmmoID.Sand this.notAmmo = true return end if type == 371 then this.width = 18 this.height = 18 this.defense = 2 this.headSlot = 29 this.rare = 4 this.value = 75000 return end if type == 372 then this.width = 18 this.height = 18 this.defense = 11 this.headSlot = 30 this.rare = 4 this.value = 75000 return end if type == 373 then this.width = 18 this.height = 18 this.defense = 4 this.headSlot = 31 this.rare = 4 this.value = 75000 return end if type == 374 then this.width = 18 this.height = 18 this.defense = 8 this.bodySlot = 17 this.rare = 4 this.value = 60000 return end if type == 375 then this.width = 18 this.height = 18 this.defense = 7 this.legSlot = 16 this.rare = 4 this.value = 45000 return end if type == 376 then this.width = 18 this.height = 18 this.defense = 3 this.headSlot = 32 this.rare = 4 this.value = 112500 return end if type == 377 then this.width = 18 this.height = 18 this.defense = 16 this.headSlot = 33 this.rare = 4 this.value = 112500 return end if type == 378 then this.width = 18 this.height = 18 this.defense = 6 this.headSlot = 34 this.rare = 4 this.value = 112500 return end if type == 379 then this.width = 18 this.height = 18 this.defense = 12 this.bodySlot = 18 this.rare = 4 this.value = 90000 return end if type == 380 then this.width = 18 this.height = 18 this.defense = 9 this.legSlot = 17 this.rare = 4 this.value = 67500 return end if type == 381 then this.width = 20 this.height = 20 this.maxStack = 999 this.value = 10500 this.rare = 3 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 239 this.placeStyle = 11 return end if type == 382 then this.width = 20 this.height = 20 this.maxStack = 999 this.value = 22000 this.rare = 3 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 239 this.placeStyle = 13 return end if type == 383 then this.useStyle = 5 this.useAnimation = 25 this.useTime = 13 this.shootSpeed = 40 this.knockBack = 2.75 this.width = 20 this.height = 12 this.damage = 23 this.axe = 14 this.UseSound = SoundID.Item23 this.shoot = 57 this.rare = 4 this.value = 54000 this.noMelee = true this.noUseGraphic = true this.melee = true this.channel = true return end if type == 384 then this.useStyle = 5 this.useAnimation = 25 this.useTime = 10 this.shootSpeed = 40 this.knockBack = 3 this.width = 20 this.height = 12 this.damage = 29 this.axe = 17 this.UseSound = SoundID.Item23 this.shoot = 58 this.rare = 4 this.value = 81000 this.noMelee = true this.noUseGraphic = true this.melee = true this.channel = true return end if type == 385 then this.useStyle = 5 this.useAnimation = 25 this.useTime = 13 this.shootSpeed = 32 this.knockBack = 0 this.width = 20 this.height = 12 this.damage = 10 this.pick = 110 this.UseSound = SoundID.Item23 this.shoot = 59 this.rare = 4 this.value = 54000 this.noMelee = true this.noUseGraphic = true this.melee = true this.channel = true return end if type == 386 then this.useStyle = 5 this.useAnimation = 25 this.useTime = 10 this.shootSpeed = 32 this.knockBack = 0 this.width = 20 this.height = 12 this.damage = 15 this.pick = 150 this.UseSound = SoundID.Item23 this.shoot = 60 this.rare = 4 this.value = 81000 this.noMelee = true this.noUseGraphic = true this.melee = true this.channel = true return end if type == 387 then this.useStyle = 5 this.useAnimation = 25 this.useTime = 8 this.shootSpeed = 40 this.knockBack = 4.5 this.width = 20 this.height = 12 this.damage = 33 this.axe = 20 this.UseSound = SoundID.Item23 this.shoot = 61 this.rare = 4 this.value = 108000 this.noMelee = true this.noUseGraphic = true this.melee = true this.channel = true return end if type == 388 then this.useStyle = 5 this.useAnimation = 25 this.useTime = 8 this.shootSpeed = 32 this.knockBack = 0 this.width = 20 this.height = 12 this.damage = 20 this.pick = 180 this.UseSound = SoundID.Item23 this.shoot = 62 this.rare = 4 this.value = 108000 this.noMelee = true this.noUseGraphic = true this.melee = true this.channel = true return end if type == 389 then this.noMelee = true this.useStyle = 5 this.useAnimation = 45 this.useTime = 45 this.knockBack = 6 this.width = 30 this.height = 10 this.damage = 50 this.scale = 1.1 this.noUseGraphic = true this.shoot = 63 this.shootSpeed = 15 this.UseSound = SoundID.Item1 this.rare = 5 this.value = 144000 this.melee = true this.channel = true return end if type == 390 then this.useStyle = 5 this.useAnimation = 26 this.useTime = 26 this.shootSpeed = 4.5 this.knockBack = 5 this.width = 40 this.height = 40 this.damage = 35 this.scale = 1.1 this.UseSound = SoundID.Item1 this.shoot = 64 this.rare = 4 this.value = 67500 this.noMelee = true this.noUseGraphic = true this.melee = true return end if type == 391 then this.width = 20 this.height = 20 this.maxStack = 999 this.value = 37500 this.rare = 3 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 239 this.placeStyle = 15 return end if type == 392 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 21 this.width = 12 this.height = 12 return end if type == 393 then this.width = 24 this.height = 28 this.rare = 1 this.value = Item.sellPrice(0, 0, 25, 0) this.accessory = true return end if type == 394 then this.width = 24 this.height = 28 this.rare = 4 this.value = 100000 this.accessory = true this.faceSlot = 4 return end if type == 395 then this.width = 24 this.height = 28 this.rare = 3 this.value = Item.sellPrice(0, 3, 0, 0) this.accessory = true return end if type == 396 then this.width = 24 this.height = 28 this.rare = 4 this.value = Item.buyPrice(0, 6, 0, 0) this.accessory = true return end if type == 397 then this.width = 24 this.height = 28 this.rare = 4 this.value = 100000 this.accessory = true this.defense = 2 this.shieldSlot = 3 return end if type == 398 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 114 this.width = 26 this.height = 20 this.value = 100000 return end if type == 399 then this.width = 14 this.height = 28 this.rare = 4 this.value = 150000 this.accessory = true this.balloonSlot = 4 return end if type == 400 then this.width = 18 this.height = 18 this.defense = 4 this.headSlot = 35 this.rare = 4 this.value = 150000 return end if type == 401 then this.width = 18 this.height = 18 this.defense = 22 this.headSlot = 36 this.rare = 4 this.value = 150000 return end if type == 402 then this.width = 18 this.height = 18 this.defense = 8 this.headSlot = 37 this.rare = 4 this.value = 150000 return end if type == 403 then this.width = 18 this.height = 18 this.defense = 16 this.bodySlot = 19 this.rare = 4 this.value = 120000 return end if type == 404 then this.width = 18 this.height = 18 this.defense = 12 this.legSlot = 18 this.rare = 4 this.value = 90000 return end if type == 405 then this.width = 28 this.height = 24 this.accessory = true this.rare = 4 this.value = 100000 this.shoeSlot = 13 return end if type == 406 then this.useStyle = 5 this.useAnimation = 25 this.useTime = 25 this.shootSpeed = 5 this.knockBack = 6 this.width = 40 this.height = 40 this.damage = 38 this.scale = 1.1 this.UseSound = SoundID.Item1 this.shoot = 66 this.rare = 4 this.value = 90000 this.noMelee = true this.noUseGraphic = true this.melee = true return end if type == 407 then this.width = 28 this.height = 24 this.accessory = true this.rare = 3 this.value = 100000 this.waistSlot = 5 return end if type == 408 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 116 this.width = 12 this.height = 12 this.ammo = AmmoID.Sand this.notAmmo = true return end if type == 409 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 117 this.width = 12 this.height = 12 return end if type == 410 then this.width = 18 this.height = 18 this.defense = 1 this.bodySlot = 20 this.value = 5000 this.rare = 1 return end if type == 411 then this.width = 18 this.height = 18 this.defense = 1 this.legSlot = 19 this.value = 5000 this.rare = 1 return end if type == 412 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 118 this.width = 12 this.height = 12 return end if type == 413 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 119 this.width = 12 this.height = 12 return end if type == 414 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 120 this.width = 12 this.height = 12 return end if type == 415 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 121 this.width = 12 this.height = 12 return end if type == 416 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 122 this.width = 12 this.height = 12 return end if type == 417 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 22 this.width = 12 this.height = 12 return end if type == 418 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 23 this.width = 12 this.height = 12 return end if type == 419 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 24 this.width = 12 this.height = 12 return end if type == 420 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 25 this.width = 12 this.height = 12 return end if type == 421 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 26 this.width = 12 this.height = 12 return end if type == 422 then this.useStyle = 1 this.shootSpeed = 9 this.rare = 3 this.damage = 20 this.shoot = 69 this.width = 18 this.height = 20 this.maxStack = 999 this.consumable = true this.knockBack = 3 this.UseSound = SoundID.Item1 this.useAnimation = 15 this.useTime = 15 this.noUseGraphic = true this.noMelee = true this.value = 200 return end if type == 423 then this.useStyle = 1 this.shootSpeed = 9 this.rare = 3 this.damage = 20 this.shoot = 70 this.width = 18 this.height = 20 this.maxStack = 999 this.consumable = true this.knockBack = 3 this.UseSound = SoundID.Item1 this.useAnimation = 15 this.useTime = 15 this.noUseGraphic = true this.noMelee = true this.value = 100 return end if type == 424 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 123 this.width = 12 this.height = 12 return end if type == 425 then this.channel = true this.damage = 0 this.useStyle = 1 this.width = 24 this.height = 24 this.UseSound = SoundID.Item25 this.useAnimation = 20 this.useTime = 20 this.rare = 5 this.noMelee = true local num1 = 250000 num = num1 this.value = num1 this.value = num this.buffType = 27 return end if type == 426 then this.useStyle = 1 this.useAnimation = 29 this.knockBack = 8 this.width = 60 this.height = 70 this.damage = 43 this.scale = 1.05 this.UseSound = SoundID.Item1 this.rare = 4 this.value = 150000 this.melee = true return end if type == 427 then this.flame = true this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.holdStyle = 1 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 4 this.placeStyle = 1 this.width = 10 this.height = 12 this.value = 200 return end if type == 428 then this.flame = true this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.holdStyle = 1 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 4 this.placeStyle = 2 this.width = 10 this.height = 12 this.value = 200 return end if type == 429 then this.flame = true this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.holdStyle = 1 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 4 this.placeStyle = 3 this.width = 10 this.height = 12 this.value = 200 return end if type == 430 then this.flame = true this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.holdStyle = 1 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 4 this.placeStyle = 4 this.width = 10 this.height = 12 this.value = 200 return end if type == 431 then this.flame = true this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.holdStyle = 1 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 4 this.placeStyle = 5 this.width = 10 this.height = 12 this.value = 500 return end if type == 432 then this.flame = true this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.holdStyle = 1 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 4 this.placeStyle = 6 this.width = 10 this.height = 12 this.value = 200 return end if type == 433 then this.flame = true this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.holdStyle = 1 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 4 this.placeStyle = 7 this.width = 10 this.height = 12 this.value = 300 return end if type == 434 then this.autoReuse = true this.useStyle = 5 this.useAnimation = 12 this.useTime = 4 this.reuseDelay = 14 this.width = 50 this.height = 18 this.shoot = 10 this.useAmmo = AmmoID.Bullet this.UseSound = SoundID.Item31 this.damage = 17 this.shootSpeed = 7.75 this.noMelee = true this.value = 150000 this.rare = 4 this.ranged = true return end if type == 435 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 24 this.useTime = 24 this.width = 50 this.height = 18 this.shoot = 1 this.useAmmo = AmmoID.Arrow this.UseSound = SoundID.Item5 this.damage = 32 this.shootSpeed = 9 this.noMelee = true this.value = 60000 this.ranged = true this.rare = 4 this.knockBack = 1.5 return end if type == 436 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 22 this.useTime = 22 this.width = 50 this.height = 18 this.shoot = 1 this.useAmmo = AmmoID.Arrow this.UseSound = SoundID.Item5 this.damage = 36 this.shootSpeed = 9.5 this.noMelee = true this.value = 90000 this.ranged = true this.rare = 4 this.knockBack = 2 return end if type == 437 then this.noUseGraphic = true this.damage = 0 this.knockBack = 7 this.useStyle = 5 this.shootSpeed = 14 this.shoot = 73 this.width = 18 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 20 this.useTime = 20 this.rare = 4 this.noMelee = true this.value = Item.buyPrice(0, 15, 0, 0) return end if type == 438 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 2 return end if type == 439 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 3 return end if type == 440 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 4 return end if type == 441 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 5 return end if type == 442 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 6 return end if type == 443 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 7 return end if type == 444 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 8 return end if type == 445 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 9 return end if type == 446 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 10 return end if type == 447 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 11 return end if type == 448 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 12 return end if type == 449 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 13 return end if type == 450 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 14 return end if type == 451 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 15 return end if type == 452 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 16 return end if type == 453 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 17 return end if type == 454 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 18 return end if type == 455 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 19 return end if type == 456 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 20 return end if type == 457 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 21 return end if type == 458 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 22 return end if type == 459 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 23 return end if type == 460 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 24 return end if type == 461 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 25 return end if type == 462 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 26 return end if type == 463 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 27 return end if type == 464 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 28 return end if type == 465 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 29 return end if type == 466 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 30 return end if type == 467 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 31 return end if type == 468 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 32 return end if type == 469 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 33 return end if type == 470 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 349 this.width = 20 this.height = 20 this.value = 300 return end if type == 471 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 35 return end if type == 472 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 36 return end if type == 473 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 37 return end if type == 474 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 38 return end if type == 475 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 39 return end if type == 476 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 40 return end if type == 477 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 41 return end if type == 478 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 42 return end if type == 479 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 27 this.width = 12 this.height = 12 return end if type == 480 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 124 this.width = 12 this.height = 12 return end if type == 481 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 19 this.useTime = 19 this.width = 50 this.height = 18 this.shoot = 1 this.useAmmo = AmmoID.Arrow this.UseSound = SoundID.Item5 this.damage = 40 this.shootSpeed = 10 this.noMelee = true this.value = 120000 this.ranged = true this.rare = 4 this.knockBack = 2.5 return end if type == 482 then this.autoReuse = true this.useStyle = 1 this.useAnimation = 26 this.useTime = 26 this.knockBack = 6 this.width = 40 this.height = 40 this.damage = 56 this.scale = 1.2 this.UseSound = SoundID.Item1 this.rare = 4 this.value = 138000 this.melee = true return end if type == 483 then this.useTurn = true this.autoReuse = true this.useStyle = 1 this.useAnimation = 23 this.useTime = 23 this.knockBack = 3.85 this.width = 40 this.height = 40 this.damage = 39 this.scale = 1.1 this.UseSound = SoundID.Item1 this.rare = 4 this.value = 69000 this.melee = true return end if type == 484 then this.autoReuse = true this.useStyle = 1 this.useAnimation = 26 this.useTime = 26 this.knockBack = 6 this.width = 40 this.height = 40 this.damage = 49 this.scale = 1.15 this.UseSound = SoundID.Item1 this.rare = 4 this.value = 103500 this.melee = true return end if type == 485 then this.rare = 4 this.width = 24 this.height = 28 this.accessory = true this.value = 150000 this.canBePlacedInVanityRegardlessOfConditions = true return end if type == 486 then this.autoReuse = true this.useStyle = 13 this.useAnimation = 20 this.useTime = 5 this.reuseDelay = 10 this.width = 40 this.height = 18 this.shoot = 842 this.UseSound = SoundID.Item1 this.damage = 12 this.shootSpeed = 2.4 this.noMelee = true SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 0, 10, 0)) this.melee = true this.knockBack = 0.5 this.noUseGraphic = true return end if type == 487 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 125 this.width = 22 this.height = 22 this.value = 100000 this.rare = 3 return end if type == 488 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 126 this.width = 22 this.height = 26 this.value = 10000 return end if type == 489 then this.width = 24 this.height = 24 this.accessory = true this.value = 100000 this.rare = 4 return end if type == 491 then this.width = 24 this.height = 24 this.accessory = true this.value = 100000 this.rare = 4 return end if type == 490 then this.width = 24 this.height = 24 this.accessory = true this.value = 100000 this.rare = 4 return end if type == 492 then this.width = 24 this.height = 8 this.accessory = true this.value = 400000 this.rare = 5 this.wingSlot = 1 return end if type == 493 then this.width = 24 this.height = 8 this.accessory = true this.value = 400000 this.rare = 5 this.wingSlot = 2 return end if type == 494 then this.rare = 5 this.useStyle = 5 this.useAnimation = 12 this.useTime = 12 this.width = 12 this.height = 28 this.shoot = 76 this.holdStyle = 3 this.autoReuse = true this.damage = 32 this.shootSpeed = 4.5 this.noMelee = true this.value = 200000 this.mana = 4 this.magic = true return end if type == 495 then this.rare = 5 this.mana = 21 this.channel = true this.damage = 50 this.useStyle = 1 this.shootSpeed = 6 this.shoot = 79 this.width = 26 this.height = 28 this.UseSound = SoundID.Item28 this.useAnimation = 25 this.useTime = 25 this.noMelee = true this.knockBack = 6 this.value = 200000 this.magic = true return end if type == 496 then this.rare = 4 this.mana = 6 this.damage = 28 this.useStyle = 1 this.shootSpeed = 12 this.shoot = 80 this.width = 26 this.height = 28 this.UseSound = SoundID.Item28 this.useAnimation = 9 this.useTime = 9 this.rare = 4 this.autoReuse = true this.noMelee = true this.knockBack = 0 this.value = Item.buyPrice(0, 50, 0, 0) this.magic = true this.knockBack = 2 return end if type == 497 then this.width = 24 this.height = 28 this.accessory = true this.value = this.eclipsePrice this.rare = 5 this.canBePlacedInVanityRegardlessOfConditions = true return end if type == 498 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 128 this.width = 12 this.height = 12 this.createTile = 470 this.placeStyle = 0 return end if type == 499 then this.UseSound = SoundID.Item3 this.healLife = 150 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.rare = 3 this.potion = true this.value = 5000 return end if type == 500 then this.UseSound = SoundID.Item3 this.healMana = 200 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 75 this.consumable = true this.width = 14 this.height = 24 this.rare = 3 this.value = Item.buyPrice(0, 0, 5, 0) return end if type == 501 then this.width = 16 this.height = 14 this.maxStack = 99 this.value = 500 this.rare = 1 return end if type == 502 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 129 this.width = 24 this.height = 24 this.value = 8000 this.rare = 1 return end if type == 503 then this.width = 18 this.height = 18 this.headSlot = 40 this.value = 20000 this.vanity = true this.rare = 2 return end if type == 504 then this.width = 18 this.height = 18 this.bodySlot = 23 this.value = 10000 this.vanity = true this.rare = 2 return end if type == 505 then this.width = 18 this.height = 18 this.legSlot = 22 this.value = 10000 this.vanity = true this.rare = 2 return end if type == 506 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 30 this.useTime = 6 this.width = 50 this.height = 18 this.shoot = 85 this.useAmmo = AmmoID.Gel this.UseSound = SoundID.Item34 this.damage = 35 this.knockBack = 0.3 this.shootSpeed = 7 this.noMelee = true this.value = 500000 this.rare = 5 this.ranged = true return end if type == 507 then this.rare = 3 this.useStyle = 1 this.useAnimation = 12 this.useTime = 12 this.width = 12 this.height = 28 this.autoReuse = true this.noMelee = true this.value = 10000 return end if type == 508 then this.rare = 3 this.useStyle = 5 this.useAnimation = 12 this.useTime = 12 this.width = 12 this.height = 28 this.autoReuse = true this.noMelee = true this.value = 10000 return end if type == 509 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 5 this.autoReuse = true this.width = 24 this.height = 28 this.rare = 1 this.value = 20000 this.mech = true this.tileBoost = 20 return end if type == 510 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 5 this.autoReuse = true this.width = 24 this.height = 28 this.rare = 1 this.value = 20000 this.mech = true this.tileBoost = 20 return end if type == 511 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 130 this.width = 12 this.height = 12 this.value = 1000 this.mech = true return end if type == 512 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 131 this.width = 12 this.height = 12 this.value = 1000 this.mech = true return end if type == 513 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 132 this.width = 24 this.height = 24 this.value = 3000 this.mech = true return end if type == 514 then this.autoReuse = true this.useStyle = 5 this.useAnimation = 12 this.useTime = 12 this.width = 36 this.height = 22 this.shoot = 88 this.mana = 8 this.UseSound = SoundID.Item12 this.knockBack = 2.5 this.damage = 29 this.shootSpeed = 17 this.noMelee = true this.rare = 4 this.magic = true this.value = 150000 return end if type == 515 then this.shootSpeed = 5 this.shoot = 89 this.damage = 9 this.width = 8 this.height = 8 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.Bullet this.knockBack = 1 this.value = 30 this.ranged = true this.rare = 3 return end if type == 516 then this.shootSpeed = 3.5 this.shoot = 91 this.damage = 13 this.width = 10 this.height = 28 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.Arrow this.knockBack = 2 this.value = 80 this.ranged = true this.rare = 3 return end if type == 517 then this.useStyle = 1 this.shootSpeed = 12 this.shoot = 93 this.damage = 40 this.width = 18 this.height = 20 this.mana = 6 this.UseSound = SoundID.Item1 this.useAnimation = 8 this.useTime = 8 this.noUseGraphic = true this.noMelee = true this.value = Item.sellPrice(0, 5, 0, 0) this.knockBack = 3.75 this.magic = true this.rare = 4 return end if type == 518 then this.autoReuse = true this.rare = 4 this.mana = 5 this.UseSound = SoundID.Item9 this.noMelee = true this.useStyle = 5 this.damage = 32 this.useAnimation = 7 this.useTime = 7 this.width = 24 this.height = 28 this.shoot = 94 this.scale = 0.9 this.shootSpeed = 16 this.knockBack = 5 this.magic = true this.value = Item.sellPrice(0, 4, 0, 0) return end if type == 519 then this.autoReuse = true this.rare = 4 this.mana = 9 this.UseSound = SoundID.Item20 this.noMelee = true this.useStyle = 5 this.damage = 50 this.useAnimation = 15 this.useTime = 15 this.width = 24 this.height = 28 this.shoot = 95 this.scale = 0.9 this.shootSpeed = 10 this.knockBack = 6.5 this.magic = true this.value = Item.sellPrice(0, 4, 0, 0) return end if type == 520 then this.width = 18 this.height = 18 this.maxStack = 999 this.value = 1000 this.rare = 3 return end if type == 521 then this.width = 18 this.height = 18 this.maxStack = 999 this.value = 1000 this.rare = 3 return end if type == 522 then this.width = 12 this.height = 14 this.maxStack = 99 this.value = 4000 this.rare = 3 return end if type == 523 then this.flame = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.holdStyle = 1 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 4 this.placeStyle = 8 this.width = 10 this.height = 12 this.value = 150 this.rare = 1 return end if type == 524 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 133 this.width = 44 this.height = 30 this.value = 50000 this.rare = 3 return end if type == 525 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 134 this.width = 28 this.height = 14 this.value = 25000 this.rare = 3 return end if type == 526 then this.width = 14 this.height = 14 this.maxStack = 99 this.value = 15000 this.rare = 1 return end if type == 527 then this.width = 14 this.height = 14 this.maxStack = 99 this.value = 4500 this.rare = 2 return end if type == 528 then this.width = 14 this.height = 14 this.maxStack = 99 this.value = 4500 this.rare = 2 return end if type == 529 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 135 this.width = 12 this.height = 12 this.placeStyle = 0 this.mech = true this.value = 5000 this.mech = true return end if type == 530 then this.width = 12 this.height = 18 this.maxStack = 999 this.value = 500 this.mech = true return end if type == 531 then this.width = 12 this.height = 18 this.maxStack = 99 this.value = 50000 this.rare = 1 return end if type == 532 then this.width = 20 this.height = 24 this.value = 100000 this.accessory = true this.rare = 4 this.backSlot = 2 return end if type == 533 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 7 this.useTime = 7 this.width = 50 this.height = 18 this.shoot = 10 this.useAmmo = AmmoID.Bullet this.UseSound = SoundID.Item11 this.damage = 25 this.shootSpeed = 10 this.noMelee = true this.value = Item.buyPrice(0, 35, 0, 0) this.rare = 5 this.knockBack = 1 this.ranged = true return end if type == 534 then this.knockBack = 6.5 this.useStyle = 5 this.useAnimation = 45 this.useTime = 45 this.width = 50 this.height = 14 this.shoot = 10 this.useAmmo = AmmoID.Bullet this.UseSound = SoundID.Item36 this.damage = 24 this.shootSpeed = 7 this.noMelee = true this.value = 250000 this.rare = 4 this.ranged = true return end if type == 535 then this.width = 12 this.height = 18 this.value = 100000 this.accessory = true this.rare = 4 return end if type == 536 then this.width = 12 this.height = 18 this.value = 100000 this.rare = 4 this.accessory = true this.handOnSlot = 15 this.handOffSlot = 8 return end if type == 537 then this.useStyle = 5 this.useAnimation = 28 this.useTime = 28 this.shootSpeed = 4.3 this.knockBack = 4 this.width = 40 this.height = 40 this.damage = 29 this.scale = 1.1 this.UseSound = SoundID.Item1 this.shoot = 97 this.rare = 4 this.value = 45000 this.noMelee = true this.noUseGraphic = true this.melee = true return end if type == 538 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 136 this.width = 12 this.height = 12 this.value = 2000 this.mech = true return end if type == 539 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 137 this.width = 12 this.height = 12 this.value = 10000 this.mech = true return end if type == 540 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 138 this.width = 12 this.height = 12 this.mech = true return end if type == 541 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 135 this.width = 12 this.height = 12 this.placeStyle = 1 this.mech = true this.value = 5000 return end if type == 542 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 135 this.width = 12 this.height = 12 this.placeStyle = 2 this.mech = true this.value = 5000 return end if type == 543 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 135 this.width = 12 this.height = 12 this.placeStyle = 3 this.mech = true this.value = 5000 return end if type == 544 then this.useStyle = 4 this.width = 22 this.height = 14 this.consumable = true this.useAnimation = 45 this.useTime = 45 this.maxStack = 20 this.rare = 3 return end if type == 545 then this.shootSpeed = 4 this.shoot = 103 this.damage = 17 this.width = 10 this.height = 28 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.Arrow this.knockBack = 3 this.value = 40 this.ranged = true this.rare = 3 return end if type == 546 then this.shootSpeed = 5 this.shoot = 104 this.damage = 12 this.width = 8 this.height = 8 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.Bullet this.knockBack = 4 this.value = 30 this.rare = 1 this.ranged = true this.rare = 3 return end if type == 547 then this.width = 18 this.height = 18 this.maxStack = 999 this.value = 40000 this.rare = 5 return end if type == 548 then this.width = 18 this.height = 18 this.maxStack = 999 this.value = 40000 this.rare = 5 return end if type == 549 then this.width = 18 this.height = 18 this.maxStack = 999 this.value = 40000 this.rare = 5 return end if type == 550 then this.useStyle = 5 this.useAnimation = 22 this.useTime = 22 this.shootSpeed = 5.6 this.knockBack = 6.4 this.width = 40 this.height = 40 this.damage = 42 this.scale = 1.1 this.UseSound = SoundID.Item1 this.shoot = 105 this.rare = 5 this.value = 230000 this.noMelee = true this.noUseGraphic = true this.melee = true return end if type == 551 then this.width = 18 this.height = 18 this.defense = 15 this.bodySlot = 24 this.rare = 5 this.value = 200000 return end if type == 552 then this.width = 18 this.height = 18 this.defense = 11 this.legSlot = 23 this.rare = 5 this.value = 150000 return end if type == 553 then this.width = 18 this.height = 18 this.defense = 9 this.headSlot = 41 this.rare = 5 this.value = 250000 return end if type == 558 then this.width = 18 this.height = 18 this.defense = 5 this.headSlot = 42 this.rare = 5 this.value = 250000 return end if type == 559 then this.width = 18 this.height = 18 this.defense = 24 this.headSlot = 43 this.rare = 5 this.value = 250000 return end if type == 554 then this.width = 20 this.height = 24 this.value = Item.buyPrice(0, 10, 0, 0) this.accessory = true this.rare = 4 this.neckSlot = 2 return end if type == 555 then this.width = 20 this.height = 24 this.value = 50000 this.accessory = true this.rare = 4 this.waistSlot = 6 return end if type == 556 then this.useStyle = 4 this.width = 22 this.height = 14 this.consumable = true this.useAnimation = 45 this.useTime = 45 this.maxStack = 20 this.rare = 3 return end if type == 557 then this.useStyle = 4 this.width = 22 this.height = 14 this.consumable = true this.useAnimation = 45 this.useTime = 45 this.maxStack = 20 this.rare = 3 return end if type == 560 then this.useStyle = 4 this.width = 22 this.height = 14 this.consumable = true this.useAnimation = 45 this.useTime = 45 this.maxStack = 20 this.rare = 1 return end if type == 561 then this.melee = true this.autoReuse = true this.noMelee = true this.useStyle = 1 this.shootSpeed = 13 this.shoot = 106 this.damage = 57 this.knockBack = 8 this.width = 24 this.height = 24 this.UseSound = SoundID.Item1 this.useAnimation = 15 this.useTime = 15 this.noUseGraphic = true this.rare = 5 this.maxStack = 5 this.value = Item.sellPrice(0, 6, 0, 0) return end if type == 562 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 139 this.placeStyle = 0 this.width = 24 this.height = 24 this.rare = 4 this.value = 100000 this.accessory = true this.canBePlacedInVanityRegardlessOfConditions = true return end if type == 563 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 139 this.placeStyle = 1 this.width = 24 this.height = 24 this.rare = 4 this.value = 100000 this.accessory = true this.canBePlacedInVanityRegardlessOfConditions = true return end if type == 564 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 139 this.placeStyle = 2 this.width = 24 this.height = 24 this.rare = 4 this.value = 100000 this.accessory = true this.canBePlacedInVanityRegardlessOfConditions = true return end if type == 565 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 139 this.placeStyle = 3 this.width = 24 this.height = 24 this.rare = 4 this.value = 100000 this.accessory = true this.canBePlacedInVanityRegardlessOfConditions = true return end if type == 566 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 139 this.placeStyle = 4 this.width = 24 this.height = 24 this.rare = 4 this.value = 100000 this.accessory = true this.canBePlacedInVanityRegardlessOfConditions = true return end if type == 567 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 139 this.placeStyle = 5 this.width = 24 this.height = 24 this.rare = 4 this.value = 100000 this.accessory = true this.canBePlacedInVanityRegardlessOfConditions = true return end if type == 568 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 139 this.placeStyle = 6 this.width = 24 this.height = 24 this.rare = 4 this.value = 100000 this.accessory = true this.canBePlacedInVanityRegardlessOfConditions = true return end if type == 569 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 139 this.placeStyle = 7 this.width = 24 this.height = 24 this.rare = 4 this.value = 100000 this.accessory = true this.canBePlacedInVanityRegardlessOfConditions = true return end if type == 570 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 139 this.placeStyle = 8 this.width = 24 this.height = 24 this.rare = 4 this.value = 100000 this.accessory = true this.canBePlacedInVanityRegardlessOfConditions = true return end if type == 571 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 139 this.placeStyle = 9 this.width = 24 this.height = 24 this.rare = 4 this.value = 100000 this.accessory = true this.canBePlacedInVanityRegardlessOfConditions = true return end if type == 572 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 139 this.placeStyle = 10 this.width = 24 this.height = 24 this.rare = 4 this.value = 100000 this.accessory = true this.canBePlacedInVanityRegardlessOfConditions = true return end if type == 573 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 139 this.placeStyle = 11 this.width = 24 this.height = 24 this.rare = 4 this.value = 100000 this.accessory = true this.canBePlacedInVanityRegardlessOfConditions = true return end if type == 574 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 139 this.placeStyle = 12 this.width = 24 this.height = 24 this.rare = 4 this.value = 100000 this.accessory = true this.canBePlacedInVanityRegardlessOfConditions = true return end if type == 575 then this.width = 18 this.height = 18 this.maxStack = 999 this.value = 1000 this.rare = 3 return end if type == 576 then this.width = 24 this.height = 24 this.rare = 3 this.value = 100000 this.accessory = true return end if type == 577 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 140 this.width = 12 this.height = 12 return end if type == 578 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 16 this.useTime = 16 this.width = 50 this.height = 18 this.shoot = 1 this.useAmmo = AmmoID.Arrow this.UseSound = SoundID.Item5 this.damage = 53 this.shootSpeed = 11 this.noMelee = true this.value = 200000 this.ranged = true this.rare = 4 this.knockBack = 2.5 return end if type == 579 then this.useStyle = 5 this.useAnimation = 25 this.useTime = 7 this.shootSpeed = 36 this.knockBack = 4.75 this.width = 20 this.height = 12 this.damage = 35 this.pick = 200 this.axe = 22 this.UseSound = SoundID.Item23 this.shoot = 107 this.rare = 4 this.value = 220000 this.noMelee = true this.noUseGraphic = true this.melee = true this.channel = true return end if type == 580 then this.mech = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 141 this.width = 12 this.height = 12 this.value = Item.sellPrice(0, 0, 10, 0) return end if type == 581 then this.mech = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 142 this.width = 12 this.height = 12 return end if type == 582 then this.mech = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 143 this.width = 12 this.height = 12 return end if type == 583 then this.mech = true this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 144 this.placeStyle = 0 this.width = 10 this.height = 12 this.value = 50 return end if type == 584 then this.mech = true this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 144 this.placeStyle = 1 this.width = 10 this.height = 12 this.value = 50 return end if type == 585 then this.mech = true this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 144 this.placeStyle = 2 this.width = 10 this.height = 12 this.value = 50 return end if type == 586 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 145 this.width = 12 this.height = 12 return end if type == 587 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 29 this.width = 12 this.height = 12 return end if type == 588 then this.width = 18 this.height = 12 this.headSlot = 44 this.value = 150000 this.vanity = true return end if type == 589 then this.width = 18 this.height = 18 this.bodySlot = 25 this.value = 150000 this.vanity = true return end if type == 590 then this.width = 18 this.height = 18 this.legSlot = 24 this.value = 150000 this.vanity = true return end if type == 591 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 146 this.width = 12 this.height = 12 return end if type == 592 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 30 this.width = 12 this.height = 12 return end if type == 593 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 147 this.width = 12 this.height = 12 return end if type == 594 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 148 this.width = 12 this.height = 12 return end if type == 595 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 31 this.width = 12 this.height = 12 return end if type == 596 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 149 this.placeStyle = 0 this.width = 12 this.height = 12 this.value = 500 return end if type == 597 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 149 this.placeStyle = 1 this.width = 12 this.height = 12 this.value = 500 return end if type == 598 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 149 this.placeStyle = 2 this.width = 12 this.height = 12 this.value = 500 return end if type == 599 then this.width = 12 this.height = 12 this.rare = 1 return end if type == 600 then this.width = 12 this.height = 12 this.rare = 1 return end if type == 601 then this.width = 12 this.height = 12 this.rare = 1 return end if type == 602 then this.useStyle = 4 this.consumable = true this.useAnimation = 45 this.useTime = 45 this.width = 28 this.height = 28 this.rare = 2 this.maxStack = 20 return end if type == 603 then this.damage = 0 this.useStyle = 1 this.shoot = 111 this.width = 16 this.height = 30 this.UseSound = SoundID.Item2 this.useAnimation = 20 this.useTime = 20 this.rare = 3 this.noMelee = true this.value = 0 this.buffType = 40 return end if type == 604 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 150 this.width = 12 this.height = 12 return end if type == 605 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 32 this.width = 12 this.height = 12 return end if type == 606 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 33 this.width = 12 this.height = 12 return end if type == 607 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 151 this.width = 12 this.height = 12 return end if type == 608 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 34 this.width = 12 this.height = 12 return end if type == 609 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 152 this.width = 12 this.height = 12 return end if type == 610 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 35 this.width = 12 this.height = 12 return end if type == 611 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 153 this.width = 12 this.height = 12 return end if type == 612 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 154 this.width = 12 this.height = 12 return end if type == 613 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 155 this.width = 12 this.height = 12 return end if type == 614 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 156 this.width = 12 this.height = 12 return end if type == 615 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 36 this.width = 12 this.height = 12 return end if type == 616 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 37 this.width = 12 this.height = 12 return end if type == 617 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 38 this.width = 12 this.height = 12 return end if type == 618 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 39 this.width = 12 this.height = 12 return end if type == 619 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 157 this.width = 8 this.height = 10 return end if type == 620 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 158 this.width = 8 this.height = 10 return end if type == 621 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 159 this.width = 8 this.height = 10 return end if type == 622 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 41 this.width = 12 this.height = 12 return end if type == 623 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 42 this.width = 12 this.height = 12 return end if type == 624 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 43 this.width = 12 this.height = 12 return end if type == 625 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 21 this.placeStyle = 7 this.width = 26 this.height = 22 this.value = 500 return end if type == 626 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 21 this.placeStyle = 8 this.width = 26 this.height = 22 this.value = 500 return end if type == 627 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 21 this.placeStyle = 9 this.width = 26 this.height = 22 this.value = 500 return end if type == 628 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 15 this.placeStyle = 2 this.width = 12 this.height = 30 this.value = 150 return end if type == 629 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 15 this.placeStyle = 3 this.width = 12 this.height = 30 this.value = 150 return end if type == 630 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 15 this.placeStyle = 4 this.width = 12 this.height = 30 this.value = 150 return end if type == 631 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 19 this.placeStyle = 1 this.width = 8 this.height = 10 return end if type == 632 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 19 this.placeStyle = 2 this.width = 8 this.height = 10 return end if type == 633 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 19 this.placeStyle = 3 this.width = 8 this.height = 10 return end if type == 634 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 19 this.placeStyle = 4 this.width = 8 this.height = 10 return end if type == 635 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 18 this.placeStyle = 1 this.width = 28 this.height = 14 this.value = 150 return end if type == 636 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 18 this.placeStyle = 2 this.width = 28 this.height = 14 this.value = 150 return end if type == 637 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 18 this.placeStyle = 3 this.width = 28 this.height = 14 this.value = 150 return end if type == 638 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 14 this.placeStyle = 1 this.width = 26 this.height = 20 this.value = 300 return end if type == 639 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 14 this.placeStyle = 2 this.width = 26 this.height = 20 this.value = 300 return end if type == 640 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 14 this.placeStyle = 3 this.width = 26 this.height = 20 this.value = 300 return end if type == 641 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 87 this.placeStyle = 1 this.width = 20 this.height = 20 this.value = 300 return end if type == 642 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 87 this.placeStyle = 2 this.width = 20 this.height = 20 this.value = 300 return end if type == 643 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 87 this.placeStyle = 3 this.width = 20 this.height = 20 this.value = 300 return end if type == 644 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 79 this.placeStyle = 1 this.width = 28 this.height = 20 this.value = 2000 return end if type == 645 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 79 this.placeStyle = 2 this.width = 28 this.height = 20 this.value = 2000 return end if type == 646 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 79 this.placeStyle = 3 this.width = 28 this.height = 20 this.value = 2000 return end if type == 647 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 88 this.placeStyle = 1 this.width = 20 this.height = 20 this.value = 300 return end if type == 648 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 88 this.placeStyle = 2 this.width = 20 this.height = 20 this.value = 300 return end if type == 649 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 88 this.placeStyle = 3 this.width = 20 this.height = 20 this.value = 300 return end if type == 650 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 10 this.placeStyle = 1 this.width = 14 this.height = 28 this.value = 200 return end if type == 651 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 10 this.placeStyle = 2 this.width = 14 this.height = 28 this.value = 200 return end if type == 652 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 10 this.placeStyle = 3 this.width = 14 this.height = 28 this.value = 200 return end if type == 653 then this.useStyle = 1 this.useTurn = false this.useAnimation = 21 this.useTime = 21 this.width = 24 this.height = 28 this.damage = 10 this.knockBack = 5 this.UseSound = SoundID.Item1 this.scale = 1 this.value = 100 this.melee = true return end if type == 654 then this.autoReuse = true this.useStyle = 1 this.useTurn = true this.useAnimation = 30 this.useTime = 20 this.hammer = 40 this.width = 24 this.height = 28 this.damage = 7 this.knockBack = 5.5 this.scale = 1.2 this.UseSound = SoundID.Item1 this.value = 50 this.melee = true return end if type == 655 then this.useStyle = 5 this.useAnimation = 28 this.useTime = 28 this.width = 12 this.height = 28 this.shoot = 1 this.useAmmo = AmmoID.Arrow this.UseSound = SoundID.Item5 this.damage = 8 this.shootSpeed = 6.6 this.noMelee = true this.value = 100 this.ranged = true return end if type == 656 then this.useStyle = 1 this.useTurn = false this.useAnimation = 23 this.useTime = 23 this.width = 24 this.height = 28 this.damage = 8 this.knockBack = 5 this.UseSound = SoundID.Item1 this.scale = 1 this.value = 100 this.melee = true return end if type == 657 then this.autoReuse = true this.useStyle = 1 this.useTurn = true this.useAnimation = 33 this.useTime = 23 this.hammer = 35 this.width = 24 this.height = 28 this.damage = 4 this.knockBack = 5.5 this.scale = 1.1 this.UseSound = SoundID.Item1 this.value = 50 this.melee = true return end if type == 658 then this.useStyle = 5 this.useAnimation = 29 this.useTime = 29 this.width = 12 this.height = 28 this.shoot = 1 this.useAmmo = AmmoID.Arrow this.UseSound = SoundID.Item5 this.damage = 6 this.shootSpeed = 6.6 this.noMelee = true this.value = 100 this.ranged = true return end if type == 659 then this.useStyle = 1 this.useTurn = false this.useAnimation = 21 this.useTime = 21 this.width = 24 this.height = 28 this.damage = 11 this.knockBack = 5 this.UseSound = SoundID.Item1 this.scale = 1 this.value = 100 this.melee = true return end if type == 660 then this.autoReuse = true this.useStyle = 1 this.useTurn = true this.useAnimation = 29 this.useTime = 19 this.hammer = 45 this.width = 24 this.height = 28 this.damage = 9 this.knockBack = 5.5 this.scale = 1.25 this.UseSound = SoundID.Item1 this.value = 50 this.melee = true return end if type == 661 then this.useStyle = 5 this.useAnimation = 27 this.useTime = 27 this.width = 12 this.height = 28 this.shoot = 1 this.useAmmo = AmmoID.Arrow this.UseSound = SoundID.Item5 this.damage = 9 this.shootSpeed = 6.6 this.noMelee = true this.value = 100 this.ranged = true return end if type == 662 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 160 this.width = 12 this.height = 12 this.rare = 1 return end if type == 663 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 44 this.width = 12 this.height = 12 this.rare = 1 return end if type == 664 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 161 this.width = 12 this.height = 12 return end if type == 665 then this.width = 24 this.height = 8 this.accessory = true this.rare = 9 this.wingSlot = 3 this.value = 400000 return end if type == 666 then this.width = 18 this.height = 18 this.headSlot = 45 this.rare = 9 this.vanity = true this.value = Item.sellPrice(0, 5, 0, 0) return end if type == 667 then this.width = 18 this.height = 18 this.bodySlot = 26 this.rare = 9 this.vanity = true this.value = Item.sellPrice(0, 5, 0, 0) return end if type == 668 then this.width = 18 this.height = 18 this.legSlot = 25 this.rare = 9 this.vanity = true this.value = Item.sellPrice(0, 5, 0, 0) return end if type == 669 then this.damage = 0 this.useStyle = 1 this.shoot = 112 this.width = 16 this.height = 30 this.UseSound = SoundID.Item2 this.useAnimation = 20 this.useTime = 20 this.rare = 3 this.noMelee = true this.buffType = 41 this.value = Item.sellPrice(0, 2, 0, 0) return end if type == 670 then this.crit = 2 this.noMelee = true this.useStyle = 1 this.shootSpeed = 11.5 this.shoot = 113 this.damage = 16 this.knockBack = 8.5 this.width = 14 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 15 this.useTime = 15 this.noUseGraphic = true this.rare = 1 this.value = 50000 this.melee = true return end if type == 671 then this.crit = 13 this.autoReuse = true this.useStyle = 1 this.useAnimation = 20 this.useTime = 20 this.knockBack = 6.5 this.width = 40 this.height = 40 this.damage = 85 this.scale = 1.2 this.UseSound = SoundID.Item1 this.rare = 8 this.value = Item.buyPrice(0, 20, 0, 0) this.melee = true return end if type == 672 then this.useStyle = 1 this.useAnimation = 18 this.knockBack = 4 this.width = 24 this.height = 28 this.damage = 49 this.scale = 1.1 this.UseSound = SoundID.Item1 this.rare = 4 this.value = 180000 this.melee = true this.autoReuse = true this.useTurn = true return end if type == 673 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 18 this.placeStyle = 23 this.width = 28 this.height = 14 this.value = 150 return end if type == 674 then this.useStyle = 1 this.useAnimation = 16 this.useTime = 16 this.shoot = 156 this.shootSpeed = 11 this.knockBack = 4.5 this.width = 40 this.height = 40 this.damage = 66 this.scale = 1.05 this.UseSound = SoundID.Item1 this.rare = 8 this.value = Item.sellPrice(0, 10, 0, 0) this.melee = true return end if type == 675 then this.useStyle = 1 this.useAnimation = 26 this.useTime = 26 this.shoot = 157 this.shootSpeed = 10 this.knockBack = 4.75 this.width = 40 this.height = 40 this.damage = 105 this.scale = 1.15 this.UseSound = SoundID.Item1 this.rare = 8 this.value = Item.sellPrice(0, 10, 0, 0) this.melee = true return end if type == 676 then this.autoReuse = true this.useStyle = 1 this.useAnimation = 23 this.useTime = 55 this.knockBack = 4.5 this.width = 24 this.height = 28 this.damage = 49 this.scale = 1.15 this.UseSound = SoundID.Item1 this.rare = 5 this.shoot = 119 this.shootSpeed = 12 this.value = 250000 this.melee = true return end if type == 677 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 14 this.placeStyle = 28 this.width = 26 this.height = 20 this.value = 300 return end if type == 678 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.rare = 4 return end if type == 679 then this.autoReuse = true this.knockBack = 7 this.useStyle = 5 this.useAnimation = 34 this.useTime = 34 this.width = 50 this.height = 14 this.shoot = 10 this.useAmmo = AmmoID.Bullet this.UseSound = SoundID.Item38 this.damage = 29 this.shootSpeed = 6 this.noMelee = true this.value = Item.buyPrice(0, 40, 0, 0) this.rare = 8 this.ranged = true return end if type == 680 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 21 this.placeStyle = 10 this.width = 26 this.height = 22 this.value = 5000 return end if type == 681 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 21 this.placeStyle = 11 this.width = 26 this.height = 22 this.value = 5000 return end if type == 682 then this.useStyle = 5 this.useAnimation = 19 this.useTime = 19 this.width = 14 this.height = 32 this.shoot = 1 this.useAmmo = AmmoID.Arrow this.UseSound = SoundID.Item5 this.damage = 50 this.shootSpeed = 11 this.knockBack = 4.7 this.rare = 5 this.crit = 5 this.noMelee = true this.scale = 1.1 this.value = 27000 this.ranged = true return end if type == 683 then this.autoReuse = true this.rare = 6 this.mana = 19 this.UseSound = SoundID.Item20 this.noMelee = true this.useStyle = 5 this.damage = 73 this.useAnimation = 17 this.useTime = 17 this.width = 30 this.height = 30 this.shoot = 114 this.shootSpeed = 13 this.knockBack = 6.5 this.magic = true this.value = 500000 return end if type == 684 then this.width = 18 this.height = 18 this.defense = 10 this.headSlot = 46 this.rare = 5 this.value = 250000 return end if type == 685 then this.width = 18 this.height = 18 this.defense = 20 this.bodySlot = 27 this.rare = 5 this.value = 200000 return end if type == 686 then this.width = 18 this.height = 18 this.defense = 13 this.legSlot = 26 this.rare = 5 this.value = 150000 return end if type == 687 then this.width = 18 this.height = 18 this.defense = 2 this.headSlot = 47 this.value = 1125 return end if type == 688 then this.width = 18 this.height = 18 this.defense = 2 this.bodySlot = 28 this.value = 1875 return end if type == 689 then this.width = 18 this.height = 18 this.defense = 1 this.legSlot = 27 this.value = 1500 return end if type == 690 then this.width = 18 this.height = 18 this.defense = 3 this.headSlot = 48 this.value = 4500 return end if type == 691 then this.width = 18 this.height = 18 this.defense = 3 this.bodySlot = 29 this.value = 7500 return end if type == 692 then this.width = 18 this.height = 18 this.defense = 2 this.legSlot = 28 this.value = 6000 return end if type == 693 then this.width = 18 this.height = 18 this.defense = 4 this.headSlot = 49 this.value = 11250 return end if type == 694 then this.width = 18 this.height = 18 this.defense = 5 this.bodySlot = 30 this.value = 18750 return end if type == 695 then this.width = 18 this.height = 18 this.defense = 3 this.legSlot = 29 this.value = 15000 return end if type == 696 then this.width = 18 this.height = 18 this.defense = 5 this.headSlot = 50 this.value = 22500 return end if type == 697 then this.width = 18 this.height = 18 this.defense = 6 this.bodySlot = 31 this.value = 37500 return end if type == 698 then this.width = 18 this.height = 18 this.defense = 5 this.legSlot = 30 this.value = 30000 return end if type == 699 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 166 this.width = 12 this.height = 12 this.value = 375 return end if type == 700 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 167 this.width = 12 this.height = 12 this.value = 750 return end if type == 701 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 168 this.width = 12 this.height = 12 this.value = Item.sellPrice(0, 0, 2, 25) return end if type == 702 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 169 this.width = 12 this.height = 12 this.value = Item.sellPrice(0, 0, 4, 50) return end if type == 703 then this.width = 20 this.height = 20 this.maxStack = 999 this.value = 1125 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 239 this.placeStyle = 1 return end if type == 704 then this.width = 20 this.height = 20 this.maxStack = 999 this.value = 2250 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 239 this.placeStyle = 3 return end if type == 705 then this.width = 20 this.height = 20 this.maxStack = 999 this.value = 4500 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 239 this.placeStyle = 5 return end if type == 706 then this.width = 20 this.height = 20 this.maxStack = 999 this.value = 9000 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 239 this.placeStyle = 7 return end if type == 707 then this.width = 24 this.height = 28 this.accessory = true this.value = 1500 this.waistSlot = 8 return end if type == 708 then this.width = 24 this.height = 28 this.accessory = true this.value = 7500 this.waistSlot = 9 return end if type == 709 then this.width = 24 this.height = 28 this.accessory = true this.rare = 1 this.value = 15000 this.waistSlot = 4 return end if type == 710 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 34 this.placeStyle = 3 this.width = 26 this.height = 26 this.value = 4500 return end if type == 711 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 34 this.placeStyle = 4 this.width = 26 this.height = 26 this.value = 18000 return end if type == 712 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 34 this.placeStyle = 5 this.width = 26 this.height = 26 this.value = 36000 return end if type == 713 then this.flame = true this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 174 this.width = 8 this.height = 18 this.value = Item.sellPrice(0, 0, 3, 0) this.holdStyle = 1 return end if type == 714 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 173 this.width = 20 this.height = 20 this.value = Item.buyPrice(0, 0, 15, 0) return end if type == 715 then this.width = 18 this.height = 18 this.headSlot = 51 this.value = 15000 this.vanity = true return end if type == 716 then this.placeStyle = 1 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 16 this.width = 28 this.height = 14 this.value = 7500 return end if type == 717 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 175 this.width = 12 this.height = 12 return end if type == 718 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 176 this.width = 12 this.height = 12 return end if type == 719 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 177 this.width = 12 this.height = 12 return end if type == 720 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 45 this.width = 12 this.height = 12 return end if type == 721 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 46 this.width = 12 this.height = 12 return end if type == 722 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 47 this.width = 12 this.height = 12 return end if type == 723 then this.rare = 4 this.UseSound = SoundID.Item1 this.useStyle = 1 this.damage = 52 this.useAnimation = 20 this.useTime = 60 this.width = 30 this.height = 30 this.shoot = 116 this.shootSpeed = 11 this.knockBack = 6.5 this.melee = true this.value = Item.sellPrice(0, 3, 0, 0) return end if type == 724 then this.autoReuse = true this.crit = 2 this.rare = 1 this.UseSound = SoundID.Item1 this.useStyle = 1 this.damage = 17 this.useAnimation = 20 this.useTime = 55 this.width = 30 this.height = 30 this.shoot = 118 this.shootSpeed = 9.5 this.knockBack = 4.75 this.melee = true this.value = 20000 return end if type == 725 then this.useStyle = 5 this.useAnimation = 16 this.useTime = 16 this.width = 12 this.height = 28 this.shoot = 1 this.useAmmo = AmmoID.Arrow this.UseSound = SoundID.Item5 this.damage = 39 this.shootSpeed = 10 this.knockBack = 4.5 this.alpha = 30 this.rare = 5 this.noMelee = true this.value = Item.sellPrice(0, 5, 0, 0) this.ranged = true this.channel = true this.autoReuse = true return end if type == 726 then this.autoReuse = true this.rare = 5 this.mana = 12 this.UseSound = SoundID.Item20 this.useStyle = 5 this.damage = 46 this.useAnimation = 16 this.useTime = 16 this.width = 30 this.height = 30 this.shoot = 359 this.shootSpeed = 16 this.knockBack = 5 this.magic = true this.value = Item.sellPrice(0, 4, 0, 0) this.noMelee = true return end if type == 727 then this.width = 18 this.height = 18 this.defense = 1 this.headSlot = 52 return end if type == 728 then this.width = 18 this.height = 18 this.defense = 1 this.bodySlot = 32 return end if type == 729 then this.width = 18 this.height = 18 this.defense = 0 this.legSlot = 31 return end if type == 730 then this.width = 18 this.height = 18 this.defense = 1 this.headSlot = 53 return end if type == 731 then this.width = 18 this.height = 18 this.defense = 2 this.bodySlot = 33 return end if type == 732 then this.width = 18 this.height = 18 this.defense = 1 this.legSlot = 32 return end if type == 733 then this.width = 18 this.height = 18 this.defense = 1 this.headSlot = 54 return end if type == 734 then this.width = 18 this.height = 18 this.defense = 1 this.bodySlot = 34 return end if type == 735 then this.width = 18 this.height = 18 this.defense = 1 this.legSlot = 33 return end if type == 736 then this.width = 18 this.height = 18 this.defense = 2 this.headSlot = 55 return end if type == 737 then this.width = 18 this.height = 18 this.defense = 3 this.bodySlot = 35 return end if type == 738 then this.width = 18 this.height = 18 this.defense = 2 this.legSlot = 34 return end if type == 739 then this.mana = 3 this.UseSound = SoundID.Item43 this.useStyle = 5 this.damage = 14 this.useAnimation = 40 this.useTime = 40 this.width = 40 this.height = 40 this.shoot = 121 this.shootSpeed = 6 this.knockBack = 3.25 this.value = 2000 this.magic = true this.noMelee = true return end if type == 740 then this.mana = 4 this.UseSound = SoundID.Item43 this.useStyle = 5 this.damage = 15 this.useAnimation = 38 this.useTime = 38 this.width = 40 this.height = 40 this.shoot = 122 this.shootSpeed = 6.5 this.knockBack = 3.5 this.value = 3000 this.magic = true this.noMelee = true return end if type == 741 then this.mana = 5 this.UseSound = SoundID.Item43 this.useStyle = 5 this.damage = 17 this.useAnimation = 34 this.useTime = 34 this.width = 40 this.height = 40 this.shoot = 123 this.shootSpeed = 7.5 this.knockBack = 4 this.value = 10000 this.magic = true this.rare = 1 this.noMelee = true return end if type == 742 then this.mana = 6 this.UseSound = SoundID.Item43 this.useStyle = 5 this.damage = 19 this.useAnimation = 32 this.useTime = 32 this.width = 40 this.height = 40 this.shoot = 124 this.shootSpeed = 8 this.knockBack = 4.25 this.magic = true this.autoReuse = true this.value = 15000 this.rare = 1 this.noMelee = true return end if type == 743 then this.mana = 7 this.UseSound = SoundID.Item43 this.useStyle = 5 this.damage = 21 this.useAnimation = 28 this.useTime = 28 this.width = 40 this.height = 40 this.shoot = 125 this.shootSpeed = 9 this.knockBack = 4.75 this.magic = true this.autoReuse = true this.value = 20000 this.rare = 1 this.noMelee = true return end if type == 744 then this.mana = 8 this.UseSound = SoundID.Item43 this.useStyle = 5 this.damage = 23 this.useAnimation = 26 this.useTime = 26 this.width = 40 this.height = 40 this.shoot = 126 this.shootSpeed = 9.5 this.knockBack = 5.5 this.magic = true this.autoReuse = true this.value = 30000 this.rare = 2 this.noMelee = true return end if type == 745 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 66 this.width = 12 this.height = 12 this.value = 10 return end if type == 746 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 67 this.width = 12 this.height = 12 this.value = 10 return end if type == 747 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 68 this.width = 12 this.height = 12 this.value = 10 return end if type == 748 then this.width = 24 this.height = 8 this.accessory = true this.value = 400000 this.rare = 5 this.wingSlot = 4 return end if type == 749 then this.width = 24 this.height = 8 this.accessory = true this.value = 400000 this.rare = 5 this.wingSlot = 5 return end if type == 750 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 72 this.width = 12 this.height = 12 return end if type == 751 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 189 this.width = 12 this.height = 12 return end if type == 752 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 73 this.width = 12 this.height = 12 return end if type == 753 then this.damage = 0 this.useStyle = 1 this.shoot = 127 this.width = 16 this.height = 30 this.UseSound = SoundID.Item2 this.useAnimation = 20 this.useTime = 20 this.rare = 3 this.noMelee = true this.value = Item.sellPrice(0, 2, 0, 0) this.buffType = 42 return end if type == 754 then this.width = 28 this.height = 20 this.headSlot = 56 this.rare = 5 this.value = 50000 this.vanity = true return end if type == 755 then this.width = 18 this.height = 14 this.bodySlot = 36 this.value = 50000 this.vanity = true this.rare = 5 return end if type == 756 then this.rare = 7 this.useStyle = 5 this.useAnimation = 40 this.useTime = 40 this.shootSpeed = 5.5 this.knockBack = 6.2 this.width = 32 this.height = 32 this.damage = 60 this.scale = 1 this.UseSound = SoundID.Item1 this.shoot = 130 this.value = Item.buyPrice(0, 70, 0, 0) this.noMelee = true this.noUseGraphic = true this.melee = true return end if type == 757 then this.rare = 8 this.UseSound = SoundID.Item1 this.useStyle = 1 this.damage = 95 this.useAnimation = 16 this.useTime = 16 this.width = 30 this.height = 30 this.shoot = 132 this.scale = 1.1 this.shootSpeed = 12 this.knockBack = 6.5 this.melee = true this.value = Item.sellPrice(0, 20, 0, 0) this.autoReuse = true return end if type == 758 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 20 this.useTime = 20 this.useAmmo = AmmoID.Rocket this.width = 50 this.height = 20 this.shoot = 133 this.UseSound = SoundID.Item61 this.damage = 60 this.shootSpeed = 10 this.noMelee = true this.value = Item.buyPrice(0, 35, 0, 0) this.knockBack = 4 this.rare = 8 this.ranged = true return end if type == 759 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 30 this.useTime = 30 this.useAmmo = AmmoID.Rocket this.width = 50 this.height = 20 this.shoot = 134 this.UseSound = SoundID.Item11 this.damage = 45 this.shootSpeed = 5 this.noMelee = true this.value = Item.buyPrice(0, 40, 0, 0) this.knockBack = 4 this.rare = 8 this.ranged = true return end if type == 760 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 50 this.useTime = 50 this.useAmmo = AmmoID.Rocket this.width = 50 this.height = 20 this.shoot = 135 this.UseSound = SoundID.Item11 this.damage = 80 this.shootSpeed = 12 this.noMelee = true this.value = Item.buyPrice(0, 35, 0, 0) this.knockBack = 4 this.rare = 8 this.ranged = true return end if type == 761 then this.width = 24 this.height = 8 this.accessory = true this.value = 400000 this.rare = 5 this.wingSlot = 6 return end if type == 762 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 193 this.width = 12 this.height = 12 return end if type == 763 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 195 this.width = 12 this.height = 12 return end if type == 764 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 74 this.width = 12 this.height = 12 return end if type == 765 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 196 this.width = 12 this.height = 12 return end if type == 766 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 194 this.width = 12 this.height = 12 return end if type == 767 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 197 this.width = 12 this.height = 12 return end if type == 768 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 75 this.width = 12 this.height = 12 return end if type == 769 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 76 this.width = 12 this.height = 12 return end if type == 770 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 77 this.width = 12 this.height = 12 return end if type == 771 then this.shoot = 0 this.damage = 40 this.width = 20 this.height = 14 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.Rocket this.knockBack = 4 this.value = Item.buyPrice(0, 0, 0, 50) this.ranged = true return end if type == 772 then this.shoot = 3 this.damage = 40 this.width = 20 this.height = 14 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.Rocket this.knockBack = 4 this.value = Item.buyPrice(0, 0, 2, 50) this.ranged = true this.rare = 1 return end if type == 773 then this.shoot = 6 this.damage = 65 this.width = 20 this.height = 14 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.Rocket this.knockBack = 6 this.value = Item.buyPrice(0, 0, 1, 0) this.ranged = true this.rare = 1 return end if type == 774 then this.shoot = 9 this.damage = 65 this.width = 20 this.height = 14 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.Rocket this.knockBack = 6 local num2 = Item.buyPrice(0, 0, 5, 0) num = num2 this.value = num2 this.value = num this.ranged = true this.rare = 2 return end if type == 775 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 198 this.width = 12 this.height = 12 return end if type == 776 then this.useStyle = 1 this.useTurn = true this.autoReuse = true this.useAnimation = 25 this.useTime = 13 this.knockBack = 5 this.width = 20 this.height = 12 this.damage = 10 this.pick = 110 this.UseSound = SoundID.Item1 this.rare = 4 this.value = 54000 this.melee = true this.scale = 1.15 return end if type == 777 then this.useStyle = 1 this.useAnimation = 25 this.useTime = 10 this.knockBack = 5 this.useTurn = true this.autoReuse = true this.width = 20 this.height = 12 this.damage = 15 this.pick = 150 this.UseSound = SoundID.Item1 this.rare = 4 this.value = 81000 this.melee = true this.scale = 1.15 return end if type == 778 then this.useStyle = 1 this.useAnimation = 25 this.useTime = 8 this.knockBack = 5 this.useTurn = true this.autoReuse = true this.width = 20 this.height = 12 this.damage = 20 this.pick = 180 this.UseSound = SoundID.Item1 this.rare = 4 this.value = 108000 this.melee = true this.scale = 1.15 return end if type == 779 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 30 this.useTime = 5 this.width = 50 this.height = 18 this.shoot = 145 this.useAmmo = AmmoID.Solution this.UseSound = SoundID.Item34 this.knockBack = 0.3 this.shootSpeed = 7 this.noMelee = true this.value = Item.buyPrice(2, 0, 0, 0) this.rare = 5 return end if type == 780 then this.shoot = 0 this.ammo = AmmoID.Solution this.width = 10 this.height = 12 this.value = Item.buyPrice(0, 0, 25, 0) this.rare = 3 this.maxStack = 999 this.consumable = true return end if type == 781 then this.shoot = 1 this.ammo = AmmoID.Solution this.width = 10 this.height = 12 this.value = Item.buyPrice(0, 0, 25, 0) this.rare = 3 this.maxStack = 999 this.consumable = true return end if type == 782 then this.shoot = 2 this.ammo = AmmoID.Solution this.width = 10 this.height = 12 this.value = Item.buyPrice(0, 0, 25, 0) this.rare = 3 this.maxStack = 999 this.consumable = true return end if type == 783 then this.shoot = 3 this.ammo = AmmoID.Solution this.width = 10 this.height = 12 this.value = Item.buyPrice(0, 0, 25, 0) this.rare = 3 this.maxStack = 999 this.consumable = true return end if type == 784 then this.shoot = 4 this.ammo = AmmoID.Solution this.width = 10 this.height = 12 this.value = Item.buyPrice(0, 0, 25, 0) this.rare = 3 this.maxStack = 999 this.consumable = true return end if type == 785 then this.width = 24 this.height = 8 this.accessory = true this.value = 400000 this.rare = 5 this.wingSlot = 7 return end if type == 786 then this.width = 24 this.height = 8 this.accessory = true this.value = 400000 this.rare = 5 this.wingSlot = 8 return end if type == 787 then this.useTurn = true this.autoReuse = true this.useStyle = 1 this.useAnimation = 27 this.useTime = 14 this.hammer = 85 this.width = 24 this.height = 28 this.damage = 26 this.knockBack = 7.5 this.scale = 1.1 this.UseSound = SoundID.Item1 this.rare = 7 this.value = Item.buyPrice(0, 40, 0, 0) this.melee = true return end if type == 788 then this.mana = 12 this.damage = 35 this.useStyle = 5 this.shootSpeed = 32 this.shoot = 150 this.width = 26 this.height = 28 this.useAnimation = 25 this.useTime = 25 this.autoReuse = true this.rare = 7 this.noMelee = true this.knockBack = 1 this.value = 200000 this.magic = true return end if type == 789 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 91 this.placeStyle = 4 this.width = 10 this.height = 24 this.value = 5000 return end if type == 790 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 91 this.placeStyle = 5 this.width = 10 this.height = 24 this.value = 5000 return end if type == 791 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 91 this.placeStyle = 6 this.width = 10 this.height = 24 this.value = 5000 return end if type == 792 then this.width = 18 this.height = 18 this.defense = 6 this.headSlot = 57 this.value = 50000 this.rare = 1 return end if type == 793 then this.width = 18 this.height = 18 this.defense = 7 this.bodySlot = 37 this.value = 40000 this.rare = 1 return end if type == 794 then this.width = 18 this.height = 18 this.defense = 6 this.legSlot = 35 this.value = 30000 this.rare = 1 return end if type == 795 then this.useStyle = 1 this.useAnimation = 25 this.knockBack = 5 this.width = 24 this.height = 28 this.damage = 22 this.scale = 1.1 this.UseSound = SoundID.Item1 this.rare = 1 this.value = 13500 this.melee = true return end if type == 796 then this.useStyle = 5 this.useAnimation = 30 this.useTime = 30 this.width = 12 this.height = 28 this.shoot = 1 this.useAmmo = AmmoID.Arrow this.UseSound = SoundID.Item5 this.damage = 19 this.shootSpeed = 6.7 this.knockBack = 1 this.alpha = 30 this.rare = 1 this.noMelee = true this.value = 18000 this.ranged = true return end if type == 797 then this.autoReuse = true this.useStyle = 1 this.useAnimation = 40 this.useTime = 19 this.hammer = 55 this.width = 24 this.height = 28 this.damage = 23 this.knockBack = 6 this.scale = 1.2 this.UseSound = SoundID.Item1 this.rare = 1 this.value = 15000 this.melee = true return end if type == 798 then this.useStyle = 1 this.useTurn = true this.useAnimation = 22 this.useTime = 14 this.autoReuse = true this.width = 24 this.height = 28 this.damage = 12 this.pick = 70 this.UseSound = SoundID.Item1 this.knockBack = 3.5 this.rare = 1 this.value = 18000 this.scale = 1.15 this.melee = true return end if type == 799 then this.autoReuse = true this.useStyle = 1 this.useAnimation = 32 this.knockBack = 6 this.useTime = 15 this.width = 24 this.height = 28 this.damage = 22 this.axe = 15 this.scale = 1.2 this.UseSound = SoundID.Item1 this.rare = 1 this.value = 13500 this.melee = true return end if type == 800 then this.useStyle = 5 this.useAnimation = 23 this.useTime = 23 this.width = 24 this.height = 28 this.shoot = 14 this.useAmmo = AmmoID.Bullet this.UseSound = SoundID.Item11 this.damage = 15 this.shootSpeed = 6 this.noMelee = true this.knockBack = 1 this.value = this.shadowOrbPrice this.scale = 0.9 this.rare = 1 this.ranged = true return end if type == 801 then this.useStyle = 5 this.useAnimation = 45 this.useTime = 45 this.knockBack = 5.5 this.width = 30 this.height = 10 this.damage = 17 this.scale = 1.1 this.noUseGraphic = true this.shoot = 154 this.shootSpeed = 12 this.UseSound = SoundID.Item1 this.rare = 1 this.value = 27000 this.melee = true this.channel = true this.noMelee = true return end if type == 802 then this.useStyle = 5 this.useAnimation = 31 this.useTime = 31 this.shootSpeed = 4 this.knockBack = 5 this.width = 40 this.height = 40 this.damage = 14 this.scale = 1.1 this.UseSound = SoundID.Item1 this.shoot = 153 this.rare = 1 this.value = this.shadowOrbPrice this.noMelee = true this.noUseGraphic = true this.melee = true return end if type == 803 then this.width = 18 this.height = 18 this.headSlot = 58 this.value = 50000 this.defense = 1 return end if type == 804 then this.width = 18 this.height = 18 this.bodySlot = 38 this.value = 40000 this.defense = 2 return end if type == 805 then this.width = 18 this.height = 18 this.legSlot = 36 this.value = 30000 this.defense = 1 return end if type == 806 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 15 this.placeStyle = 5 this.width = 12 this.height = 30 this.value = 150 return end if type == 807 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 15 this.placeStyle = 6 this.width = 12 this.height = 30 this.value = 150 return end if type == 808 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 15 this.placeStyle = 7 this.width = 12 this.height = 30 this.value = 150 return end if type == 809 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 15 this.placeStyle = 8 this.width = 12 this.height = 30 this.value = 150 return end if type == 810 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 15 this.placeStyle = 9 this.width = 12 this.height = 30 this.value = 150 return end if type == 811 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 18 this.placeStyle = 4 this.width = 28 this.height = 14 this.value = 150 return end if type == 812 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 18 this.placeStyle = 5 this.width = 28 this.height = 14 this.value = 150 return end if type == 813 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 18 this.placeStyle = 6 this.width = 28 this.height = 14 this.value = 150 return end if type == 814 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 18 this.placeStyle = 7 this.width = 28 this.height = 14 this.value = 150 return end if type == 815 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 18 this.placeStyle = 8 this.width = 28 this.height = 14 this.value = 150 return end if type == 816 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 10 this.placeStyle = 4 this.width = 14 this.height = 28 this.value = 200 return end if type == 817 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 10 this.placeStyle = 5 this.width = 14 this.height = 28 this.value = 200 return end if type == 818 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 10 this.placeStyle = 6 this.width = 14 this.height = 28 this.value = 200 return end if type == 819 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 10 this.placeStyle = 7 this.width = 14 this.height = 28 this.value = 200 return end if type == 820 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 10 this.placeStyle = 8 this.width = 14 this.height = 28 this.value = 200 return end if type == 821 then this.width = 24 this.height = 8 this.accessory = true this.value = 400000 this.rare = 5 this.wingSlot = 9 return end if type == 822 then this.width = 24 this.height = 8 this.accessory = true this.value = 400000 this.rare = 5 this.wingSlot = 10 return end if type == 823 then this.color = new_Color(255, 255, 255, 0) this.alpha = 255 this.width = 24 this.height = 8 this.accessory = true this.value = 400000 this.rare = 8 this.wingSlot = 11 return end if type == 824 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 202 this.width = 12 this.height = 12 return end if type == 825 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 82 this.width = 12 this.height = 12 return end if type == 826 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 15 this.placeStyle = 10 this.width = 12 this.height = 30 this.value = 150 return end if type == 827 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 14 this.placeStyle = 4 this.width = 26 this.height = 20 this.value = 300 return end if type == 828 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 14 this.placeStyle = 5 this.width = 26 this.height = 20 this.value = 300 return end if type == 829 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 14 this.placeStyle = 6 this.width = 26 this.height = 20 this.value = 300 return end if type == 830 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 14 this.placeStyle = 7 this.width = 26 this.height = 20 this.value = 300 return end if type == 831 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 21 this.placeStyle = 12 this.width = 26 this.height = 22 this.value = 5000 return end if type == 832 then this.tileWand = 9 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.createTile = 191 this.width = 8 this.height = 10 this.rare = 1 this.value = Item.sellPrice(0, 0, 25, 0) return end if type == 833 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 163 this.width = 12 this.height = 12 return end if type == 834 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 164 this.width = 12 this.height = 12 return end if type == 835 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 200 this.width = 12 this.height = 12 return end if type == 836 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 203 this.width = 12 this.height = 12 return end if type == 837 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 10 this.placeStyle = 9 this.width = 14 this.height = 28 this.value = 200 return end if type == 838 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 21 this.placeStyle = 13 this.width = 26 this.height = 22 this.value = 5000 return end if type == 839 then this.width = 28 this.height = 20 this.headSlot = 59 this.rare = 2 this.vanity = true this.value = Item.buyPrice(0, 1, 50, 0) return end if type == 840 then this.width = 18 this.height = 14 this.bodySlot = 39 this.rare = 2 this.vanity = true this.value = Item.buyPrice(0, 1, 50, 0) return end if type == 841 then this.width = 18 this.height = 14 this.legSlot = 37 this.rare = 2 this.vanity = true this.value = Item.buyPrice(0, 1, 50, 0) return end if type == 842 then this.width = 28 this.height = 20 this.headSlot = 60 this.rare = 1 this.vanity = true this.value = Item.sellPrice(0, 0, 50, 0) return end if type == 843 then this.width = 18 this.height = 14 this.bodySlot = 40 this.rare = 1 this.vanity = true this.value = Item.sellPrice(0, 0, 50, 0) return end if type == 844 then this.width = 18 this.height = 14 this.legSlot = 38 this.rare = 1 this.vanity = true this.value = Item.sellPrice(0, 0, 50, 0) return end if type == 845 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 91 this.placeStyle = 7 this.width = 10 this.height = 24 this.value = 5000 return end if type == 846 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 91 this.placeStyle = 8 this.width = 10 this.height = 24 this.value = 5000 return end if type == 847 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 91 this.placeStyle = 9 this.width = 10 this.height = 24 this.value = 5000 return end if type == 848 then this.width = 28 this.height = 20 this.headSlot = 61 this.rare = 1 this.vanity = true return end if type == 849 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.width = 24 this.height = 28 this.maxStack = 999 this.mech = true this.value = Item.buyPrice(0, 0, 10, 0) return end if type == 850 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 5 this.autoReuse = true this.width = 24 this.height = 28 this.rare = 1 this.value = 20000 this.mech = true this.tileBoost = 20 return end if type == 851 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 5 this.autoReuse = true this.width = 24 this.height = 28 this.rare = 1 this.value = 20000 this.mech = true this.tileBoost = 20 return end if type == 852 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 135 this.width = 12 this.height = 12 this.placeStyle = 4 this.mech = true this.value = 5000 return end if type == 853 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 135 this.width = 12 this.height = 12 this.placeStyle = 5 this.mech = true this.value = 5000 return end if type == 854 then this.width = 16 this.height = 24 this.accessory = true this.rare = 5 this.value = 50000 return end if type == 855 then this.width = 16 this.height = 24 this.accessory = true this.rare = 5 this.value = 50000 return end if type == 856 then this.noWet = true this.holdStyle = 1 this.width = 30 this.height = 30 this.value = 500 this.rare = 2 this.vanity = true return end if type == 857 then this.width = 16 this.height = 24 this.accessory = true this.rare = 2 this.value = 50000 this.waistSlot = 15 return end if type == 858 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 89 this.placeStyle = 24 this.width = 20 this.height = 20 this.value = 300 return end if type == 859 then this.useStyle = 1 this.shootSpeed = 6 this.shoot = 155 this.width = 44 this.height = 44 this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 20 this.useTime = 20 this.noUseGraphic = true this.noMelee = true this.value = 20 return end if type == 860 then this.width = 16 this.height = 24 this.accessory = true this.rare = 6 this.lifeRegen = 1 this.value = Item.buyPrice(0, 20, 0, 0) this.handOnSlot = 4 return end if type == 861 then this.width = 16 this.height = 24 this.accessory = true this.rare = 6 this.value = Item.buyPrice(0, 40, 0, 0) this.canBePlacedInVanityRegardlessOfConditions = true return end if type == 862 then this.width = 16 this.height = 24 this.accessory = true this.rare = 6 this.value = Item.buyPrice(0, 10, 0, 0) this.neckSlot = 5 return end if type == 863 then this.width = 16 this.height = 24 this.accessory = true this.rare = 4 this.value = 200000 this.shoeSlot = 2 return end if type == 864 then this.width = 28 this.height = 20 this.headSlot = 62 this.rare = 1 this.vanity = true this.value = Item.buyPrice(0, 25, 0, 0) return end if type == 865 then this.width = 18 this.height = 14 this.bodySlot = 41 this.rare = 1 this.vanity = true this.value = Item.buyPrice(0, 10, 0, 0) return end if type == 866 then this.width = 18 this.height = 14 this.bodySlot = 42 this.rare = 1 this.vanity = true return end if type == 867 then this.width = 28 this.height = 20 this.headSlot = 63 this.rare = 1 this.defense = 2 this.value = Item.sellPrice(0, 0, 50, 0) return end if type == 868 then this.width = 28 this.height = 20 this.headSlot = 64 this.rare = 1 this.vanity = true this.value = Item.buyPrice(0, 2, 0, 0) return end if type == 869 then this.width = 28 this.height = 20 this.headSlot = 65 this.rare = 1 this.vanity = true this.value = Item.buyPrice(0, 2, 50, 0) return end if type == 870 then this.width = 28 this.height = 20 this.headSlot = 66 this.rare = 1 this.vanity = true return end if type == 871 then this.width = 28 this.height = 20 this.bodySlot = 43 this.rare = 1 this.vanity = true return end if type == 872 then this.width = 28 this.height = 20 this.legSlot = 39 this.rare = 1 this.vanity = true return end if type == 873 then this.width = 28 this.height = 20 this.headSlot = 67 this.rare = 1 this.vanity = true this.value = Item.buyPrice(0, 5, 0, 0) return end if type == 874 then this.width = 28 this.height = 20 this.bodySlot = 44 this.rare = 1 this.vanity = true this.value = Item.buyPrice(0, 5, 0, 0) return end if type == 875 then this.width = 28 this.height = 20 this.legSlot = 40 this.rare = 1 this.vanity = true this.value = Item.buyPrice(0, 5, 0, 0) return end if type == 876 then this.width = 28 this.height = 20 this.headSlot = 68 this.rare = 1 this.vanity = true this.value = Item.buyPrice(0, 5, 0, 0) return end if type == 877 then this.width = 28 this.height = 20 this.bodySlot = 45 this.rare = 1 this.vanity = true this.value = Item.buyPrice(0, 5, 0, 0) return end if type == 878 then this.width = 28 this.height = 20 this.legSlot = 41 this.rare = 1 this.vanity = true this.value = Item.buyPrice(0, 5, 0, 0) return end if type == 879 then this.width = 28 this.height = 20 this.headSlot = 69 this.rare = 1 this.defense = 4 this.value = Item.sellPrice(0, 0, 50, 0) return end if type == 880 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 204 this.width = 12 this.height = 12 this.rare = 1 this.value = Item.sellPrice(0, 0, 13, 0) return end if type == 881 then this.useStyle = 1 this.useTurn = false this.useAnimation = 32 this.useTime = 32 this.width = 24 this.height = 28 this.damage = 8 this.knockBack = 4.5 this.UseSound = SoundID.Item1 this.scale = 1 this.value = 1800 this.melee = true return end if type == 882 then this.useStyle = 1 this.useTurn = true this.useAnimation = 25 this.useTime = 16 this.autoReuse = true this.width = 24 this.height = 28 this.damage = 4 this.pick = 35 this.UseSound = SoundID.Item1 this.knockBack = 2 this.value = 2000 this.melee = true return end if type == 883 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 206 this.width = 12 this.height = 12 return end if type == 884 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 84 this.width = 12 this.height = 12 return end if type == 885 then this.width = 16 this.height = 24 this.accessory = true this.rare = 4 this.value = 100000 return end if type == 886 then this.width = 16 this.height = 24 this.accessory = true this.rare = 4 this.value = 100000 return end if type == 887 then this.width = 16 this.height = 24 this.accessory = true this.rare = 4 this.value = 100000 return end if type == 888 then this.width = 16 this.height = 24 this.accessory = true this.rare = 4 this.value = 100000 this.faceSlot = 5 return end if type == 889 then this.width = 16 this.height = 24 this.accessory = true this.rare = 4 this.value = 100000 return end if type == 890 then this.width = 16 this.height = 24 this.accessory = true this.rare = 4 this.value = 100000 return end if type == 891 then this.width = 16 this.height = 24 this.accessory = true this.rare = 2 this.value = 100000 return end if type == 892 then this.width = 16 this.height = 24 this.accessory = true this.rare = 4 this.value = 100000 return end if type == 893 then this.width = 16 this.height = 24 this.accessory = true this.rare = 4 this.value = 100000 return end if type == 894 then this.width = 18 this.height = 18 this.defense = 1 this.headSlot = 70 this.value = Item.sellPrice(0, 0, 0, 40) return end if type == 895 then this.width = 18 this.height = 18 this.defense = 1 this.bodySlot = 46 this.value = Item.sellPrice(0, 0, 0, 60) return end if type == 896 then this.width = 18 this.height = 18 this.defense = 1 this.legSlot = 42 this.value = Item.sellPrice(0, 0, 0, 50) return end if type == 897 then this.width = 16 this.height = 24 this.accessory = true this.rare = 5 this.value = Item.buyPrice(0, 20, 0, 0) this.handOffSlot = 5 this.handOnSlot = 10 return end if type == 898 then this.width = 16 this.height = 24 this.accessory = true this.rare = 5 this.value = 300000 this.shoeSlot = 10 return end if type == 899 then this.width = 16 this.height = 24 this.accessory = true this.rare = 7 this.value = 300000 this.handOnSlot = 13 return end if type == 900 then this.width = 16 this.height = 24 this.accessory = true this.rare = 5 this.value = this.eclipsePrice this.handOnSlot = 14 return end if type == 901 then this.width = 16 this.height = 24 this.accessory = true this.rare = 5 this.value = 100000 return end if type == 902 then this.width = 16 this.height = 24 this.accessory = true this.rare = 5 this.value = 100000 return end if type == 903 then this.width = 16 this.height = 24 this.accessory = true this.rare = 5 this.value = 100000 return end if type == 904 then this.width = 16 this.height = 24 this.accessory = true this.rare = 5 this.value = 100000 return end if type == 905 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 8 this.useTime = 8 this.width = 50 this.height = 18 this.shoot = 158 this.useAmmo = AmmoID.Coin this.UseSound = SoundID.Item11 this.damage = 0 this.shootSpeed = 10 this.noMelee = true this.value = 300000 this.rare = 6 this.knockBack = 2 this.ranged = true return end if type == 906 then this.width = 16 this.height = 24 this.accessory = true this.rare = 3 this.value = 300000 return end if type == 907 then this.width = 16 this.height = 24 this.accessory = true this.rare = 4 this.value = Item.buyPrice(0, 30, 0, 0) this.shoeSlot = 11 return end if type == 908 then this.width = 16 this.height = 24 this.accessory = true this.rare = 7 this.value = 500000 this.shoeSlot = 8 return end if type == 909 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 207 this.placeStyle = 0 this.width = 26 this.height = 36 this.value = Item.buyPrice(0, 4, 0, 0) this.rare = 1 return end if type == 910 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 207 this.placeStyle = 1 this.width = 26 this.height = 36 this.value = Item.buyPrice(0, 4, 0, 0) this.rare = 1 return end if type == 911 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 208 this.width = 8 this.height = 10 return end if type == 912 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 10 this.placeStyle = 10 this.width = 14 this.height = 28 this.value = 200 return end if type == 913 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 19 this.placeStyle = 5 this.width = 8 this.height = 10 return end if type == 914 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 21 this.placeStyle = 14 this.width = 26 this.height = 22 this.value = 500 return end if type == 915 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 15 this.placeStyle = 11 this.width = 12 this.height = 30 this.value = 150 return end if type == 916 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 18 this.placeStyle = 9 this.width = 28 this.height = 14 this.value = 150 return end if type == 917 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 14 this.placeStyle = 8 this.width = 26 this.height = 20 this.value = 300 return end if type == 918 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 88 this.placeStyle = 4 this.width = 20 this.height = 20 this.value = 300 return end if type == 919 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 87 this.placeStyle = 4 this.width = 20 this.height = 20 this.value = 300 return end if type == 920 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 79 this.placeStyle = 4 this.width = 28 this.height = 20 this.value = 2000 return end if type == 921 then this.useStyle = 1 this.useTurn = false this.useAnimation = 21 this.useTime = 21 this.width = 24 this.height = 28 this.damage = 10 this.knockBack = 5 this.UseSound = SoundID.Item1 this.scale = 1 this.value = 100 this.melee = true return end if type == 922 then this.autoReuse = true this.useStyle = 1 this.useTurn = true this.useAnimation = 30 this.useTime = 20 this.hammer = 40 this.width = 24 this.height = 28 this.damage = 7 this.knockBack = 5.5 this.scale = 1.2 this.UseSound = SoundID.Item1 this.value = 50 this.melee = true return end if type == 923 then this.useStyle = 5 this.useAnimation = 28 this.useTime = 28 this.width = 12 this.height = 28 this.shoot = 1 this.useAmmo = AmmoID.Arrow this.UseSound = SoundID.Item5 this.damage = 8 this.shootSpeed = 6.6 this.noMelee = true this.value = 100 this.ranged = true return end if type == 924 then this.width = 18 this.height = 18 this.defense = 1 this.headSlot = 71 return end if type == 925 then this.width = 18 this.height = 18 this.defense = 2 this.bodySlot = 47 return end if type == 926 then this.width = 18 this.height = 18 this.defense = 1 this.legSlot = 43 return end if type == 927 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 85 this.width = 12 this.height = 12 return end if type == 928 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 209 this.width = 12 this.height = 12 this.rare = 3 this.value = Item.buyPrice(0, 25, 0, 0) return end if type == 929 then this.useStyle = 1 this.useTurn = true this.useAnimation = 20 this.useTime = 20 this.autoReuse = true this.maxStack = 999 this.consumable = true this.width = 12 this.height = 12 this.damage = 300 this.noMelee = true this.value = Item.buyPrice(0, 0, 15, 0) return end if type == 930 then this.useStyle = 5 this.useAnimation = 18 this.useTime = 18 this.width = 24 this.height = 28 this.shoot = 163 this.useAmmo = AmmoID.Flare this.UseSound = SoundID.Item11 this.damage = 2 this.shootSpeed = 6 this.noMelee = true this.value = 50000 this.scale = 0.9 this.rare = 1 this.holdStyle = 1 return end if type == 931 then this.shootSpeed = 6 this.shoot = 163 this.damage = 1 this.width = 12 this.height = 12 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.Flare this.knockBack = 1.5 this.value = 7 this.ranged = true return end if type == 932 then this.tileWand = 154 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.createTile = 194 this.width = 8 this.height = 10 this.rare = 1 this.value = Item.sellPrice(0, 0, 50, 0) return end if type == 933 then this.tileWand = 9 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.createTile = 192 this.width = 8 this.height = 10 this.rare = 1 this.value = Item.sellPrice(0, 0, 25, 0) return end if type == 934 then this.width = 34 this.height = 12 this.accessory = true this.rare = 2 this.value = 50000 return end if type == 935 then this.width = 24 this.height = 24 this.accessory = true this.value = 300000 this.rare = 5 return end if type == 936 then this.width = 24 this.height = 24 this.accessory = true this.rare = 6 this.value = Item.buyPrice(0, 25, 0, 0) this.handOffSlot = 4 this.handOnSlot = 9 return end if type == 937 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 210 this.width = 12 this.height = 12 this.placeStyle = 0 this.mech = true this.value = 50000 this.mech = true return end if type == 938 then this.width = 24 this.height = 24 this.accessory = true this.rare = 8 this.defense = 6 this.value = 300000 this.shieldSlot = 2 return end if type == 939 then this.noUseGraphic = true this.damage = 0 this.knockBack = 7 this.useStyle = 5 this.shootSpeed = 10 this.shoot = 165 this.width = 18 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 20 this.useTime = 20 this.rare = 2 this.noMelee = true this.value = 20000 return end if type == 940 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 207 this.placeStyle = 2 this.width = 26 this.height = 36 this.value = Item.buyPrice(0, 4, 0, 0) this.rare = 1 return end if type == 941 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 207 this.placeStyle = 3 this.width = 26 this.height = 36 this.value = Item.buyPrice(0, 4, 0, 0) this.rare = 1 return end if type == 942 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 207 this.placeStyle = 4 this.width = 26 this.height = 36 this.value = Item.buyPrice(0, 4, 0, 0) this.rare = 1 return end if type == 943 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 207 this.placeStyle = 5 this.width = 26 this.height = 36 this.value = Item.buyPrice(0, 4, 0, 0) this.rare = 1 return end if type == 944 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 207 this.placeStyle = 6 this.width = 26 this.height = 36 this.value = Item.buyPrice(0, 4, 0, 0) this.rare = 1 return end if type == 945 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 207 this.placeStyle = 7 this.width = 26 this.height = 36 this.value = Item.buyPrice(0, 4, 0, 0) this.rare = 1 return end if type == 946 then this.width = 44 this.height = 44 this.rare = 1 this.value = 10000 this.holdStyle = 2 this.useStyle = 3 this.useAnimation = 22 this.useTime = 22 this.damage = 10 this.knockBack = 5 this.UseSound = SoundID.Item1 this.melee = true return end if type == 947 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 211 this.width = 12 this.height = 12 this.rare = 7 this.value = Item.sellPrice(0, 0, 15, 0) return end if type == 948 then this.width = 24 this.height = 8 this.accessory = true this.rare = 8 this.wingSlot = 12 this.value = Item.buyPrice(3, 0, 0, 0) return end if type == 949 then this.useStyle = 1 this.shootSpeed = 7 this.shoot = 166 this.ammo = AmmoID.Snowball this.damage = 8 this.width = 18 this.height = 20 this.maxStack = 999 this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 19 this.useTime = 19 this.noUseGraphic = true this.noMelee = true this.ranged = true this.knockBack = 5.75 return end if type == 950 then this.width = 16 this.height = 24 this.accessory = true this.rare = 1 this.value = 50000 this.shoeSlot = 7 return end if type == 951 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 212 this.width = 20 this.height = 20 this.value = 50000 this.rare = 2 return end if type == 952 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 21 this.placeStyle = 15 this.width = 26 this.height = 22 this.value = 500 return end if type == 953 then this.width = 16 this.height = 24 this.accessory = true this.rare = 1 this.value = Item.sellPrice(0, 0, 50, 0) this.handOnSlot = 11 this.handOffSlot = 6 return end if type == 954 then this.width = 18 this.height = 18 this.defense = 2 this.headSlot = 72 this.value = 5000 return end if type == 955 then this.width = 18 this.height = 18 this.defense = 4 this.headSlot = 73 this.value = 25000 return end if type == 956 then this.width = 18 this.height = 18 this.defense = 6 this.headSlot = 74 this.rare = 1 this.value = 37500 return end if type == 957 then this.width = 18 this.height = 18 this.defense = 7 this.bodySlot = 48 this.rare = 1 this.value = 30000 return end if type == 958 then this.width = 18 this.height = 18 this.defense = 6 this.legSlot = 44 this.rare = 1 this.value = 22500 return end if type == 959 then this.width = 18 this.height = 18 this.defense = 5 this.headSlot = 75 this.rare = 2 this.value = 45000 return end if type == 960 then this.width = 18 this.height = 18 this.defense = 5 this.headSlot = 76 this.rare = 3 this.value = 45000 return end if type == 961 then this.width = 18 this.height = 18 this.defense = 6 this.bodySlot = 49 this.rare = 3 this.value = 30000 return end if type == 962 then this.width = 18 this.height = 18 this.defense = 6 this.legSlot = 45 this.rare = 3 this.value = 30000 return end if type == 963 then this.width = 16 this.height = 24 this.accessory = true this.rare = 7 this.value = Item.buyPrice(0, 15, 0, 0) this.waistSlot = 10 return end if type == 964 then this.knockBack = 5.75 this.useStyle = 5 this.useAnimation = 40 this.useTime = 40 this.width = 50 this.height = 14 this.shoot = 10 this.useAmmo = AmmoID.Bullet this.UseSound = SoundID.Item36 this.damage = 14 this.shootSpeed = 5.35 this.noMelee = true this.value = Item.sellPrice(0, 2, 0, 0) this.rare = 2 this.ranged = true return end if type == 965 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 8 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 213 this.width = 12 this.height = 12 this.value = 10 this.tileBoost = this.tileBoost + 3 return end if type == 966 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 215 this.width = 12 this.height = 12 return end if type == 967 then this.width = 12 this.height = 12 this.maxStack = 99 this.value = 100 return end if type == 968 then this.holdStyle = 1 this.width = 12 this.height = 12 this.value = 200 return end if type == 970 then this.createTile = 216 this.placeStyle = 0 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.width = 12 this.height = 30 this.value = 1500 this.mech = true return end if type == 971 then this.createTile = 216 this.placeStyle = 1 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.width = 12 this.height = 30 this.value = 1500 this.mech = true return end if type == 972 then this.createTile = 216 this.placeStyle = 2 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.width = 12 this.height = 30 this.value = 1500 this.mech = true return end if type == 973 then this.createTile = 216 this.placeStyle = 3 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.width = 12 this.height = 30 this.value = 1500 this.mech = true return end if type == 974 then this.flame = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.holdStyle = 1 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 4 this.placeStyle = 9 this.width = 10 this.height = 12 this.value = 60 this.noWet = true return end if type == 975 then this.width = 16 this.height = 24 this.accessory = true this.rare = 1 this.value = 50000 this.shoeSlot = 4 return end if type == 976 then this.width = 16 this.height = 24 this.accessory = true this.rare = 2 this.value = 50000 this.shoeSlot = 4 this.handOnSlot = 11 this.handOffSlot = 6 return end if type == 977 then this.width = 16 this.height = 24 this.accessory = true this.rare = 7 this.value = Item.buyPrice(0, 15, 0, 0) this.shoeSlot = 3 return end if type == 978 then this.width = 18 this.height = 18 this.headSlot = 77 this.value = 50000 this.defense = 1 return end if type == 979 then this.width = 18 this.height = 18 this.bodySlot = 50 this.value = 40000 this.defense = 2 return end if type == 980 then this.width = 18 this.height = 18 this.legSlot = 46 this.value = 30000 this.defense = 1 return end if type == 981 then this.maxStack = 99 this.width = 12 this.height = 20 this.value = 10000 return end if type == 982 then this.width = 22 this.height = 22 this.accessory = true this.rare = 1 this.value = 50000 this.handOnSlot = 1 return end if type == 983 then this.width = 14 this.height = 28 this.rare = 4 this.value = 150000 this.accessory = true this.balloonSlot = 6 return end if type == 984 then this.width = 16 this.height = 24 this.accessory = true this.rare = 8 this.value = 500000 this.handOnSlot = 11 this.handOffSlot = 6 this.shoeSlot = 14 this.waistSlot = 10 return end if type == 985 then this.useStyle = 1 this.shootSpeed = 10 this.shoot = 171 this.damage = 0 this.width = 18 this.height = 20 this.maxStack = 999 this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 20 this.useTime = 20 this.noUseGraphic = true this.noMelee = true this.value = 100 return end if type == 986 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 35 this.useTime = 35 this.width = 38 this.height = 6 this.shoot = 10 this.useAmmo = AmmoID.Dart this.UseSound = SoundID.Item64 this.damage = 27 this.shootSpeed = 13 this.noMelee = true this.value = Item.buyPrice(0, 5, 0, 0) this.knockBack = 4 this.useAmmo = AmmoID.Dart this.ranged = true this.rare = 3 return end if type == 987 then this.width = 16 this.height = 24 this.accessory = true this.rare = 1 this.value = 50000 this.waistSlot = 13 return end if type == 988 then this.shootSpeed = 3.75 this.shoot = 172 this.damage = 9 this.width = 10 this.height = 28 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.Arrow this.knockBack = 2.2 this.value = 15 this.ranged = true return end if type == 989 then this.autoReuse = true this.rare = 2 this.UseSound = SoundID.Item1 this.useStyle = 1 this.damage = 23 this.useAnimation = 21 this.useTime = 45 this.scale = 1.1 this.width = 30 this.height = 30 this.shoot = 173 this.shootSpeed = 9.5 this.knockBack = 4.25 this.melee = true this.value = Item.sellPrice(0, 3, 0, 0) return end if type == 990 then this.useTurn = true this.autoReuse = true this.useStyle = 1 this.useAnimation = 25 this.useTime = 7 this.knockBack = 4.75 this.width = 20 this.height = 12 this.damage = 35 this.pick = 200 this.axe = 22 this.UseSound = SoundID.Item1 this.rare = 4 this.value = 220000 this.melee = true this.scale = 1.1 return end if type == 991 then this.useTurn = true this.autoReuse = true this.useStyle = 1 this.useAnimation = 35 this.useTime = 13 this.knockBack = 5 this.width = 20 this.height = 12 this.damage = 33 this.axe = 14 this.UseSound = SoundID.Item1 this.rare = 4 this.value = 54000 this.melee = true this.scale = 1.1 return end if type == 992 then this.useTurn = true this.autoReuse = true this.useStyle = 1 this.useAnimation = 35 this.useTime = 10 this.knockBack = 6 this.width = 20 this.height = 12 this.damage = 39 this.axe = 17 this.UseSound = SoundID.Item1 this.rare = 4 this.value = 81000 this.melee = true this.scale = 1.1 return end if type == 993 then this.useTurn = true this.autoReuse = true this.useStyle = 1 this.useAnimation = 35 this.useTime = 8 this.knockBack = 7 this.width = 20 this.height = 12 this.damage = 43 this.axe = 20 this.UseSound = SoundID.Item1 this.rare = 4 this.value = 108000 this.melee = true this.scale = 1.1 return end if type == 994 then this.damage = 0 this.useStyle = 1 this.shoot = 175 this.width = 16 this.height = 30 this.UseSound = SoundID.Item2 this.useAnimation = 20 this.useTime = 20 this.rare = 3 this.noMelee = true this.value = Item.sellPrice(0, 7, 50, 0) this.buffType = 45 return end if type == 995 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 217 this.width = 26 this.height = 20 this.value = 100000 return end if type == 996 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 218 this.width = 26 this.height = 20 this.value = 100000 return end if type == 997 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 219 this.width = 26 this.height = 20 this.value = 100000 return end if type == 998 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 220 this.width = 26 this.height = 20 this.value = 100000 return end if type == 999 then this.createTile = 178 this.placeStyle = 6 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.alpha = 50 this.width = 10 this.height = 14 this.value = 15000 return end if type == 1000 then this.useStyle = 5 this.shootSpeed = 10 this.shoot = 178 this.damage = 0 this.width = 18 this.height = 20 this.maxStack = 999 this.consumable = true this.UseSound = SoundID.Item11 this.useAnimation = 15 this.useTime = 15 this.noMelee = true this.value = 100 this.ranged = true end end

local function SetDefaults2(type) local num if type == 1001 then this.width = 18 this.height = 18 this.defense = 20 this.headSlot = 78 this.rare = 7 this.value = 300000 return end if type == 1002 then this.width = 18 this.height = 18 this.defense = 13 this.headSlot = 79 this.rare = 7 this.value = 300000 return end if type == 1003 then this.width = 18 this.height = 18 this.defense = 7 this.headSlot = 80 this.rare = 7 this.value = 300000 return end if type == 1004 then this.width = 18 this.height = 18 this.defense = 18 this.bodySlot = 51 this.rare = 7 this.value = 240000 return end if type == 1005 then this.width = 18 this.height = 18 this.defense = 13 this.legSlot = 47 this.rare = 7 this.value = 180000 return end if type == 1006 then this.width = 20 this.height = 20 this.maxStack = 999 this.value = Item.sellPrice(0, 0, 90, 0) this.rare = 7 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 239 this.placeStyle = 17 return end if type == 1007 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1008 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1009 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1010 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1011 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1012 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1013 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1014 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1015 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1016 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1017 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1018 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1019 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1020 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1021 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1022 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1023 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1024 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1025 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1026 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1027 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1028 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1029 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1030 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1031 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1032 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1033 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1034 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1035 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1036 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1037 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1038 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1039 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1040 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1041 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1042 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1043 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1044 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1045 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1046 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1047 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1048 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1049 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1050 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1051 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1052 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1053 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1054 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1055 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1056 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1057 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1058 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1059 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1060 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1061 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1062 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1063 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1064 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1065 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1066 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1067 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1068 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1069 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1070 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1071 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.width = 24 this.height = 24 this.value = 10000 return end if type == 1072 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.width = 24 this.height = 24 this.value = 10000 return end if type == 1073 then this.paint = 1 this.width = 24 this.height = 24 this.value = 25 this.maxStack = 999 return end if type == 1074 then this.paint = 2 this.width = 24 this.height = 24 this.value = 25 this.maxStack = 999 return end if type == 1075 then this.paint = 3 this.width = 24 this.height = 24 this.value = 25 this.maxStack = 999 return end if type == 1076 then this.paint = 4 this.width = 24 this.height = 24 this.value = 25 this.maxStack = 999 return end if type == 1077 then this.paint = 5 this.width = 24 this.height = 24 this.value = 25 this.maxStack = 999 return end if type == 1078 then this.paint = 6 this.width = 24 this.height = 24 this.value = 25 this.maxStack = 999 return end if type == 1079 then this.paint = 7 this.width = 24 this.height = 24 this.value = 25 this.maxStack = 999 return end if type == 1080 then this.paint = 8 this.width = 24 this.height = 24 this.value = 25 this.maxStack = 999 return end if type == 1081 then this.paint = 9 this.width = 24 this.height = 24 this.value = 25 this.maxStack = 999 return end if type == 1082 then this.paint = 10 this.width = 24 this.height = 24 this.value = 25 this.maxStack = 999 return end if type == 1083 then this.paint = 11 this.width = 24 this.height = 24 this.value = 25 this.maxStack = 999 return end if type == 1084 then this.paint = 12 this.width = 24 this.height = 24 this.value = 25 this.maxStack = 999 return end if type == 1085 then this.paint = 13 this.width = 24 this.height = 24 this.value = 25 this.maxStack = 999 return end if type == 1086 then this.paint = 14 this.width = 24 this.height = 24 this.value = 25 this.maxStack = 999 return end if type == 1087 then this.paint = 15 this.width = 24 this.height = 24 this.value = 25 this.maxStack = 999 return end if type == 1088 then this.paint = 16 this.width = 24 this.height = 24 this.value = 25 this.maxStack = 999 return end if type == 1089 then this.paint = 17 this.width = 24 this.height = 24 this.value = 25 this.maxStack = 999 return end if type == 1090 then this.paint = 18 this.width = 24 this.height = 24 this.value = 25 this.maxStack = 999 return end if type == 1091 then this.paint = 19 this.width = 24 this.height = 24 this.value = 25 this.maxStack = 999 return end if type == 1092 then this.paint = 20 this.width = 24 this.height = 24 this.value = 25 this.maxStack = 999 return end if type == 1093 then this.paint = 21 this.width = 24 this.height = 24 this.value = 25 this.maxStack = 999 return end if type == 1094 then this.paint = 22 this.width = 24 this.height = 24 this.value = 25 this.maxStack = 999 return end if type == 1095 then this.paint = 23 this.width = 24 this.height = 24 this.value = 25 this.maxStack = 999 return end if type == 1096 then this.paint = 24 this.width = 24 this.height = 24 this.value = 25 this.maxStack = 999 return end if type == 1097 then this.paint = 25 this.width = 24 this.height = 24 this.value = 25 this.maxStack = 999 return end if type == 1098 then this.paint = 26 this.width = 24 this.height = 24 this.value = 25 this.maxStack = 999 return end if type == 1099 then this.paint = 27 this.width = 24 this.height = 24 this.value = 25 this.maxStack = 999 return end if type == 1100 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.width = 24 this.height = 24 this.value = 10000 return end if type == 1101 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 226 this.width = 12 this.height = 12 return end if type == 1102 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 112 this.width = 12 this.height = 12 return end if type == 1103 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 224 this.width = 12 this.height = 12 return end if type == 1104 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 221 this.width = 12 this.height = 12 this.value = 4500 this.rare = 3 return end if type == 1105 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 222 this.width = 12 this.height = 12 this.value = 6500 this.rare = 3 return end if type == 1106 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 223 this.width = 12 this.height = 12 this.value = 8500 this.rare = 3 return end if type == 1107 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 this.placeStyle = 0 this.createTile = 227 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true return end if type == 1108 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 this.placeStyle = 1 this.createTile = 227 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true return end if type == 1109 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 this.placeStyle = 2 this.createTile = 227 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true return end if type == 1110 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 this.placeStyle = 3 this.createTile = 227 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true return end if type == 1111 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 this.placeStyle = 4 this.createTile = 227 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true return end if type == 1112 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 this.placeStyle = 5 this.createTile = 227 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true return end if type == 1113 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1114 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 this.placeStyle = 7 this.createTile = 227 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true return end if type == 1115 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1116 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1117 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1118 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1119 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 1120 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 228 this.width = 26 this.height = 20 this.value = Item.buyPrice(0, 5, 0, 0) return end if type == 1121 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 12 this.useTime = 12 this.mana = 5 this.width = 50 this.height = 18 this.shoot = 181 this.UseSound = SoundID.Item11 this.damage = 9 this.shootSpeed = 8 this.noMelee = true this.value = this.queenBeePrice this.rare = 2 this.magic = true this.scale = 0.8 return end if type == 1122 then this.autoReuse = true this.useStyle = 1 this.shootSpeed = 12 this.shoot = 182 this.damage = 80 this.width = 18 this.height = 20 this.UseSound = SoundID.Item1 this.useAnimation = 14 this.useTime = 14 this.noUseGraphic = true this.noMelee = true this.value = Item.buyPrice(0, 35, 0, 0) this.knockBack = 5 this.melee = true this.rare = 7 return end if type == 1123 then this.useStyle = 1 this.useAnimation = 22 this.knockBack = 5 this.width = 40 this.height = 40 this.damage = 24 this.scale = 1.1 this.UseSound = SoundID.Item1 this.rare = 3 this.value = this.queenBeePrice this.melee = true return end if type == 1124 then this.width = 12 this.height = 12 this.maxStack = 999 return end if type == 1125 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 229 this.width = 12 this.height = 12 return end if type == 1126 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 108 this.width = 12 this.height = 12 return end if type == 1127 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 230 this.width = 12 this.height = 12 return end if type == 1128 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.width = 20 this.height = 20 this.maxStack = 99 this.autoReuse = true return end if type == 1129 then this.tileWand = 1124 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.createTile = 225 this.width = 8 this.height = 10 this.rare = 1 this.value = Item.sellPrice(0, 0, 50, 0) return end if type == 1130 then this.useStyle = 1 this.shootSpeed = 6 this.shoot = 183 this.knockBack = 1 this.damage = 14 this.width = 10 this.height = 10 this.maxStack = 999 this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 15 this.useTime = 15 this.noUseGraphic = true this.noMelee = true this.value = 200 this.ranged = true return end if type == 1131 then this.width = 22 this.height = 22 this.accessory = true this.rare = 8 this.value = Item.sellPrice(0, 40, 0, 0) this.expert = true return end if type == 1132 then this.width = 22 this.height = 22 this.accessory = true this.rare = 2 this.value = 100000 return end if type == 1133 then this.useStyle = 4 this.consumable = true this.useAnimation = 45 this.useTime = 45 this.width = 28 this.height = 28 this.maxStack = 20 this.rare = 1 return end if type == 1134 then this.UseSound = SoundID.Item3 this.healLife = 80 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.potion = true this.value = 40 return end if type == 1135 then this.width = 18 this.height = 18 this.headSlot = 81 this.value = 1000 this.defense = 1 return end if type == 1136 then this.width = 18 this.height = 18 this.bodySlot = 52 this.value = 1000 this.defense = 2 return end if type == 1137 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 10 this.placeStyle = 12 this.width = 14 this.height = 28 this.value = 200 return end if type == 1138 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 10 this.placeStyle = 13 this.width = 14 this.height = 28 this.value = 200 return end if type == 1139 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 10 this.placeStyle = 14 this.width = 14 this.height = 28 this.value = 200 return end if type == 1140 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 10 this.placeStyle = 15 this.width = 14 this.height = 28 this.value = 200 return end if type == 1141 then this.width = 14 this.height = 20 this.maxStack = 99 this.rare = 7 return end if type == 1142 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 21 this.placeStyle = 16 this.width = 26 this.height = 22 this.value = 500 return end if type == 1143 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 15 this.placeStyle = 12 this.width = 12 this.height = 30 this.value = 150 return end if type == 1144 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 14 this.placeStyle = 9 this.width = 26 this.height = 20 this.value = 300 return end if type == 1145 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 18 this.placeStyle = 10 this.width = 28 this.height = 14 this.value = 150 return end if type == 1146 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 137 this.placeStyle = 1 this.width = 12 this.height = 12 this.value = 10000 this.mech = true return end if type == 1147 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 137 this.placeStyle = 2 this.width = 12 this.height = 12 this.value = 10000 this.mech = true return end if type == 1148 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 137 this.placeStyle = 3 this.width = 12 this.height = 12 this.value = 10000 this.mech = true return end if type == 1149 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 137 this.placeStyle = 4 this.width = 12 this.height = 12 this.value = 10000 this.mech = true return end if type == 1150 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 232 this.width = 12 this.height = 12 return end if type == 1151 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 135 this.width = 12 this.height = 12 this.placeStyle = 6 this.mech = true this.value = 5000 return end if type == 1152 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 43 return end if type == 1153 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 44 return end if type == 1154 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 45 return end if type == 1155 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 18 this.useTime = 18 this.mana = 10 this.width = 50 this.height = 18 this.shoot = 189 this.UseSound = SoundID.Item11 this.damage = 31 this.shootSpeed = 9 this.noMelee = true this.value = 500000 this.rare = 8 this.magic = true return end if type == 1156 then this.channel = true this.useStyle = 5 this.useAnimation = 30 this.useTime = 30 this.knockBack = 1 this.width = 30 this.height = 10 this.damage = 38 this.scale = 1.1 this.shoot = 190 this.shootSpeed = 14 this.UseSound = SoundID.Item10 this.rare = 8 this.value = Item.sellPrice(0, 20, 0, 0) this.ranged = true this.noMelee = true return end if type == 1157 then this.mana = 10 this.damage = 34 this.useStyle = 1 this.shootSpeed = 10 this.shoot = 191 this.width = 26 this.height = 28 this.UseSound = SoundID.Item44 this.useAnimation = 28 this.useTime = 28 this.rare = 7 this.noMelee = true this.knockBack = 3 this.buffType = 49 this.value = Item.buyPrice(0, 35, 0, 0) this.summon = true return end if type == 1158 then this.rare = 7 this.width = 24 this.height = 28 this.accessory = true this.value = Item.buyPrice(0, 40, 0, 0) this.neckSlot = 4 return end if type == 1159 then this.width = 18 this.height = 18 this.defense = 6 this.headSlot = 82 this.rare = 7 this.value = Item.buyPrice(0, 50, 0, 0) return end if type == 1160 then this.width = 18 this.height = 18 this.defense = 17 this.bodySlot = 53 this.rare = 7 this.value = Item.buyPrice(0, 50, 0, 0) return end if type == 1161 then this.width = 18 this.height = 18 this.defense = 12 this.legSlot = 48 this.rare = 7 this.value = Item.buyPrice(0, 50, 0, 0) return end if type == 1162 then this.width = 24 this.height = 8 this.accessory = true this.value = Item.buyPrice(0, 75, 0, 0) this.wingSlot = 13 this.rare = 5 return end if type == 1163 then this.width = 14 this.height = 28 this.rare = 4 this.value = 150000 this.accessory = true this.balloonSlot = 1 return end if type == 1164 then this.width = 14 this.height = 28 this.rare = 8 this.value = 150000 this.accessory = true this.balloonSlot = 3 return end if type == 1165 then this.width = 24 this.height = 8 this.accessory = true this.value = 400000 this.rare = 5 this.wingSlot = 14 return end if type == 1166 then this.useStyle = 1 this.useAnimation = 22 this.knockBack = 4.5 this.width = 24 this.height = 28 this.damage = 16 this.scale = 1.05 this.UseSound = SoundID.Item1 this.rare = 3 this.value = 9000 this.melee = true return end if type == 1167 then this.rare = 7 this.width = 24 this.height = 28 this.accessory = true this.value = Item.buyPrice(0, 40, 0, 0) return end if type == 1168 then this.useStyle = 1 this.shootSpeed = 6 this.shoot = 196 this.width = 18 this.height = 20 this.maxStack = 999 this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 15 this.useTime = 15 this.noUseGraphic = true this.noMelee = true this.value = 20 return end if type == 1169 then this.damage = 0 this.useStyle = 1 this.shoot = 197 this.width = 16 this.height = 30 this.UseSound = SoundID.Item2 this.useAnimation = 20 this.useTime = 20 this.rare = 3 this.noMelee = true this.value = Item.sellPrice(0, 5, 0, 0) this.buffType = 50 return end if type == 1170 then this.damage = 0 this.useStyle = 1 this.shoot = 198 this.width = 16 this.height = 30 this.UseSound = SoundID.Item2 this.useAnimation = 20 this.useTime = 20 this.rare = 3 this.noMelee = true this.value = Item.sellPrice(0, 3, 0, 0) this.buffType = 51 return end if type == 1171 then this.damage = 0 this.useStyle = 1 this.shoot = 199 this.width = 16 this.height = 30 this.UseSound = SoundID.Item2 this.useAnimation = 20 this.useTime = 20 this.rare = 3 this.noMelee = true this.buffType = 52 this.value = Item.buyPrice(2, 0, 0, 0) return end if type == 1172 then this.damage = 0 this.useStyle = 1 this.shoot = 200 this.width = 16 this.height = 30 this.UseSound = SoundID.Item2 this.useAnimation = 20 this.useTime = 20 this.rare = 3 this.noMelee = true this.value = Item.sellPrice(0, 2, 0, 0) this.buffType = 53 return end if type == 1173 then this.useTurn = true this.useStyle = 1 this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 85 this.placeStyle = 1 this.width = 20 this.height = 20 return end if type == 1174 then this.useTurn = true this.useStyle = 1 this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 85 this.placeStyle = 2 this.width = 20 this.height = 20 return end if type == 1175 then this.useTurn = true this.useStyle = 1 this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 85 this.placeStyle = 3 this.width = 20 this.height = 20 return end if type == 1176 then this.useTurn = true this.useStyle = 1 this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 85 this.placeStyle = 4 this.width = 20 this.height = 20 return end if type == 1177 then this.useTurn = true this.useStyle = 1 this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 85 this.placeStyle = 5 this.width = 20 this.height = 20 return end if type == 1178 then this.useStyle = 5 this.mana = 4 this.autoReuse = true this.useAnimation = 7 this.useTime = 7 this.width = 24 this.height = 18 this.shoot = 206 this.UseSound = SoundID.Item7 this.damage = 48 this.shootSpeed = 11 this.noMelee = true this.value = 300000 this.knockBack = 4 this.rare = 7 this.magic = true return end if type == 1179 then this.shootSpeed = 5 this.shoot = 207 this.damage = 10 this.width = 8 this.height = 8 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.Bullet this.knockBack = 4.5 this.value = 50 this.ranged = true this.rare = 7 return end if type == 1180 then this.damage = 0 this.useStyle = 1 this.shoot = 208 this.width = 16 this.height = 30 this.UseSound = SoundID.Item2 this.useAnimation = 20 this.useTime = 20 this.rare = 3 this.noMelee = true this.buffType = 54 this.value = Item.sellPrice(0, 75, 0, 0) return end if type == 1181 then this.damage = 0 this.useStyle = 1 this.shoot = 209 this.width = 16 this.height = 30 this.UseSound = SoundID.Item2 this.useAnimation = 20 this.useTime = 20 this.rare = 3 this.noMelee = true this.value = Item.buyPrice(0, 45, 0, 0) this.buffType = 55 return end if type == 1182 then this.damage = 0 this.useStyle = 1 this.shoot = 210 this.width = 16 this.height = 30 this.UseSound = SoundID.Item2 this.useAnimation = 20 this.useTime = 20 this.rare = 3 this.noMelee = true this.value = Item.sellPrice(0, 2, 0, 0) this.buffType = 56 return end if type == 1183 then this.damage = 0 this.useStyle = 1 this.shoot = 211 this.width = 16 this.height = 30 this.UseSound = SoundID.Item2 this.useAnimation = 20 this.useTime = 20 this.rare = 8 this.noMelee = true this.value = Item.sellPrice(0, 5, 50, 0) this.buffType = 57 return end if type == 1184 then this.width = 20 this.height = 20 this.maxStack = 999 this.value = 13500 this.rare = 3 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 239 this.placeStyle = 12 return end if type == 1185 then this.useTurn = true this.autoReuse = true this.useStyle = 1 this.useAnimation = 25 this.useTime = 25 this.knockBack = 4.75 this.width = 40 this.height = 40 this.damage = 45 this.scale = 1.125 this.UseSound = SoundID.Item1 this.rare = 4 this.value = 92000 this.melee = true return end if type == 1186 then this.useStyle = 5 this.useAnimation = 27 this.useTime = 27 this.shootSpeed = 4.4 this.knockBack = 4.5 this.width = 40 this.height = 40 this.damage = 32 this.scale = 1.1 this.UseSound = SoundID.Item1 this.shoot = 212 this.rare = 4 this.value = 60000 this.noMelee = true this.noUseGraphic = true this.melee = true return end if type == 1187 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 23 this.useTime = 23 this.width = 50 this.height = 18 this.shoot = 1 this.useAmmo = AmmoID.Arrow this.UseSound = SoundID.Item5 this.damage = 34 this.shootSpeed = 9.25 this.noMelee = true this.value = 80000 this.ranged = true this.rare = 4 this.knockBack = 1.75 return end if type == 1188 then this.useStyle = 1 this.useTurn = true this.autoReuse = true this.useAnimation = 25 this.useTime = 12 this.knockBack = 5 this.width = 20 this.height = 12 this.damage = 12 this.pick = 130 this.UseSound = SoundID.Item1 this.rare = 4 this.value = 72000 this.melee = true this.scale = 1.15 return end if type == 1189 then this.useStyle = 5 this.useAnimation = 25 this.useTime = 12 this.shootSpeed = 32 this.knockBack = 0 this.width = 20 this.height = 12 this.damage = 12 this.pick = 130 this.UseSound = SoundID.Item23 this.shoot = 213 this.rare = 4 this.value = 72000 this.noMelee = true this.noUseGraphic = true this.melee = true this.channel = true return end if type == 1190 then this.useStyle = 5 this.useAnimation = 25 this.useTime = 12 this.shootSpeed = 40 this.knockBack = 2.9 this.width = 20 this.height = 12 this.damage = 26 this.axe = 15 this.UseSound = SoundID.Item23 this.shoot = 214 this.rare = 4 this.value = 72000 this.noMelee = true this.noUseGraphic = true this.melee = true this.channel = true return end if type == 1191 then this.width = 20 this.height = 20 this.maxStack = 999 this.value = Item.sellPrice(0, 0, 52, 0) this.rare = 3 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 239 this.placeStyle = 14 return end if type == 1192 then this.autoReuse = true this.useStyle = 1 this.useAnimation = 25 this.useTime = 25 this.knockBack = 6 this.width = 40 this.height = 40 this.damage = 50 this.scale = 1.17 this.UseSound = SoundID.Item1 this.rare = 4 this.value = 126500 this.melee = true return end if type == 1193 then this.useStyle = 5 this.useAnimation = 25 this.useTime = 25 this.shootSpeed = 4.5 this.knockBack = 5.5 this.width = 40 this.height = 40 this.damage = 36 this.scale = 1.1 this.UseSound = SoundID.Item1 this.shoot = 215 this.rare = 4 this.value = 82500 this.noMelee = true this.noUseGraphic = true this.melee = true return end if type == 1194 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 21 this.useTime = 21 this.width = 50 this.height = 18 this.shoot = 1 this.useAmmo = AmmoID.Arrow this.UseSound = SoundID.Item5 this.damage = 38 this.shootSpeed = 9.75 this.noMelee = true this.value = 110000 this.ranged = true this.rare = 4 this.knockBack = 2 return end if type == 1195 then this.useStyle = 1 this.useAnimation = 25 this.useTime = 9 this.knockBack = 5 this.useTurn = true this.autoReuse = true this.width = 20 this.height = 12 this.damage = 17 this.pick = 165 this.UseSound = SoundID.Item1 this.rare = 4 this.value = 99000 this.melee = true this.scale = 1.15 return end if type == 1196 then this.useStyle = 5 this.useAnimation = 25 this.useTime = 9 this.shootSpeed = 32 this.knockBack = 0 this.width = 20 this.height = 12 this.damage = 17 this.pick = 165 this.UseSound = SoundID.Item23 this.shoot = 216 this.rare = 4 this.value = 99000 this.noMelee = true this.noUseGraphic = true this.melee = true this.channel = true return end if type == 1197 then this.useStyle = 5 this.useAnimation = 25 this.useTime = 9 this.shootSpeed = 40 this.knockBack = 3.75 this.width = 20 this.height = 12 this.damage = 31 this.axe = 18 this.UseSound = SoundID.Item23 this.shoot = 217 this.rare = 4 this.value = 99000 this.noMelee = true this.noUseGraphic = true this.melee = true this.channel = true return end if type == 1198 then this.width = 20 this.height = 20 this.maxStack = 999 this.value = Item.sellPrice(0, 0, 85, 0) this.rare = 3 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 239 this.placeStyle = 16 return end if type == 1199 then this.autoReuse = true this.useStyle = 1 this.useAnimation = 25 this.useTime = 25 this.knockBack = 6 this.width = 40 this.height = 40 this.damage = 58 this.scale = 1.2 this.UseSound = SoundID.Item1 this.rare = 4 this.value = 161000 this.melee = true return end if type == 1200 then this.useStyle = 5 this.useAnimation = 23 this.useTime = 23 this.shootSpeed = 5 this.knockBack = 6.2 this.width = 40 this.height = 40 this.damage = 40 this.scale = 1.1 this.UseSound = SoundID.Item1 this.shoot = 218 this.rare = 4 this.value = 105000 this.noMelee = true this.noUseGraphic = true this.melee = true return end if type == 1201 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 18 this.useTime = 18 this.width = 50 this.height = 18 this.shoot = 1 this.useAmmo = AmmoID.Arrow this.UseSound = SoundID.Item5 this.damage = 41 this.shootSpeed = 10.5 this.noMelee = true this.value = 140000 this.ranged = true this.rare = 4 this.knockBack = 2.5 return end if type == 1202 then this.useStyle = 1 this.useAnimation = 25 this.useTime = 7 this.knockBack = 5 this.useTurn = true this.autoReuse = true this.width = 20 this.height = 12 this.damage = 27 this.pick = 190 this.UseSound = SoundID.Item1 this.rare = 4 this.value = 126000 this.melee = true this.scale = 1.15 return end if type == 1203 then this.useStyle = 5 this.useAnimation = 25 this.useTime = 7 this.shootSpeed = 32 this.knockBack = 0 this.width = 20 this.height = 12 this.damage = 27 this.pick = 190 this.UseSound = SoundID.Item23 this.shoot = 219 this.rare = 4 this.value = 126000 this.noMelee = true this.noUseGraphic = true this.melee = true this.channel = true return end if type == 1204 then this.useStyle = 5 this.useAnimation = 25 this.useTime = 7 this.shootSpeed = 40 this.knockBack = 4.6 this.width = 20 this.height = 12 this.damage = 34 this.axe = 21 this.UseSound = SoundID.Item23 this.shoot = 220 this.rare = 4 this.value = 126000 this.noMelee = true this.noUseGraphic = true this.melee = true this.channel = true return end if type == 1205 then this.width = 18 this.height = 18 this.defense = 14 this.headSlot = 83 this.rare = 4 this.value = 75000 return end if type == 1206 then this.width = 18 this.height = 18 this.defense = 5 this.headSlot = 84 this.rare = 4 this.value = 75000 return end if type == 1207 then this.width = 18 this.height = 18 this.defense = 3 this.headSlot = 85 this.rare = 4 this.value = 75000 return end if type == 1208 then this.width = 18 this.height = 18 this.defense = 10 this.bodySlot = 54 this.rare = 4 this.value = 60000 return end if type == 1209 then this.width = 18 this.height = 18 this.defense = 8 this.legSlot = 49 this.rare = 4 this.value = 45000 return end if type == 1210 then this.width = 18 this.height = 18 this.defense = 19 this.headSlot = 86 this.rare = 4 this.value = 112500 return end if type == 1211 then this.width = 18 this.height = 18 this.defense = 7 this.headSlot = 87 this.rare = 4 this.value = 112500 return end if type == 1212 then this.width = 18 this.height = 18 this.defense = 4 this.headSlot = 88 this.rare = 4 this.value = 112500 return end if type == 1213 then this.width = 18 this.height = 18 this.defense = 13 this.bodySlot = 55 this.rare = 4 this.value = 90000 return end if type == 1214 then this.width = 18 this.height = 18 this.defense = 10 this.legSlot = 50 this.rare = 4 this.value = 67500 return end if type == 1215 then this.width = 18 this.height = 18 this.defense = 23 this.headSlot = 89 this.rare = 4 this.value = 150000 return end if type == 1216 then this.width = 18 this.height = 18 this.defense = 8 this.headSlot = 90 this.rare = 4 this.value = 150000 return end if type == 1217 then this.width = 18 this.height = 18 this.defense = 4 this.headSlot = 91 this.rare = 4 this.value = 150000 return end if type == 1218 then this.width = 18 this.height = 18 this.defense = 15 this.bodySlot = 56 this.rare = 4 this.value = 120000 return end if type == 1219 then this.width = 18 this.height = 18 this.defense = 11 this.legSlot = 51 this.rare = 4 this.value = 90000 return end if type == 1220 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 134 this.placeStyle = 1 this.width = 28 this.height = 14 this.value = 25000 this.rare = 3 return end if type == 1221 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 133 this.placeStyle = 1 this.width = 44 this.height = 30 this.value = 50000 this.rare = 3 return end if type == 1222 then this.useTurn = true this.autoReuse = true this.useStyle = 1 this.useAnimation = 35 this.useTime = 12 this.knockBack = 5.5 this.width = 20 this.height = 12 this.damage = 36 this.axe = 15 this.UseSound = SoundID.Item1 this.rare = 4 this.value = 72000 this.melee = true this.scale = 1.1 return end if type == 1223 then this.useTurn = true this.autoReuse = true this.useStyle = 1 this.useAnimation = 35 this.useTime = 9 this.knockBack = 6.5 this.width = 20 this.height = 12 this.damage = 41 this.axe = 18 this.UseSound = SoundID.Item1 this.rare = 4 this.value = 99000 this.melee = true this.scale = 1.1 return end if type == 1224 then this.useTurn = true this.autoReuse = true this.useStyle = 1 this.useAnimation = 35 this.useTime = 7 this.knockBack = 7.5 this.width = 20 this.height = 12 this.damage = 44 this.axe = 21 this.UseSound = SoundID.Item1 this.rare = 4 this.value = 126000 this.melee = true this.scale = 1.1 return end if type == 1225 then this.width = 20 this.height = 20 this.maxStack = 999 this.value = Item.sellPrice(0, 0, 40, 0) this.rare = 4 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 239 this.placeStyle = 18 return end if type == 1226 then this.useStyle = 1 this.useAnimation = 26 this.useTime = 60 this.shoot = 229 this.shootSpeed = 8 this.knockBack = 6 this.width = 40 this.height = 40 this.damage = 80 this.UseSound = SoundID.Item1 this.rare = 7 this.value = 276000 this.scale = 1.25 this.melee = true return end if type == 1227 then this.autoReuse = true this.useTurn = true this.useStyle = 1 this.useAnimation = 16 this.useTime = 42 this.shoot = 228 this.shootSpeed = 8 this.knockBack = 4 this.width = 40 this.height = 40 this.damage = 48 this.UseSound = SoundID.Item1 this.rare = 7 this.value = 276000 this.melee = true return end if type == 1228 then this.useStyle = 5 this.useAnimation = 23 this.useTime = 23 this.shootSpeed = 5 this.knockBack = 6.2 this.width = 40 this.height = 40 this.damage = 49 this.scale = 1.1 this.UseSound = SoundID.Item1 this.shoot = 222 this.rare = 7 this.value = 180000 this.noMelee = true this.noUseGraphic = true this.melee = true return end if type == 1229 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 19 this.useTime = 19 this.width = 50 this.height = 18 this.shoot = 1 this.useAmmo = AmmoID.Arrow this.UseSound = SoundID.Item5 this.damage = 34 this.shootSpeed = 11.5 this.noMelee = true this.value = 240000 this.ranged = true this.rare = 7 this.knockBack = 2.75 return end if type == 1230 then this.useStyle = 1 this.useAnimation = 25 this.useTime = 7 this.knockBack = 5 this.useTurn = true this.autoReuse = true this.width = 20 this.height = 12 this.damage = 40 this.pick = 200 this.UseSound = SoundID.Item1 this.rare = 7 this.value = 216000 this.melee = true this.scale = 1.15 this.tileBoost = this.tileBoost + 1 return end if type == 1231 then this.useStyle = 5 this.useAnimation = 25 this.useTime = 7 this.shootSpeed = 40 this.knockBack = 1 this.width = 20 this.height = 12 this.damage = 35 this.pick = 200 this.UseSound = SoundID.Item23 this.shoot = 223 this.rare = 7 this.value = 216000 this.noMelee = true this.noUseGraphic = true this.melee = true this.channel = true this.tileBoost = this.tileBoost + 1 return end if type == 1232 then this.useStyle = 5 this.useAnimation = 25 this.useTime = 7 this.shootSpeed = 46 this.knockBack = 4.6 this.width = 20 this.height = 12 this.damage = 50 this.axe = 23 this.UseSound = SoundID.Item23 this.shoot = 224 this.rare = 7 this.value = 216000 this.noMelee = true this.noUseGraphic = true this.melee = true this.channel = true this.tileBoost = this.tileBoost + 1 return end if type == 1233 then this.useTurn = true this.autoReuse = true this.useStyle = 1 this.useAnimation = 30 this.useTime = 7 this.knockBack = 7 this.width = 20 this.height = 12 this.damage = 70 this.axe = 23 this.UseSound = SoundID.Item1 this.rare = 7 this.value = 216000 this.melee = true this.scale = 1.15 this.tileBoost = this.tileBoost + 1 return end if type == 1234 then this.useTurn = true this.autoReuse = true this.useStyle = 1 this.useAnimation = 35 this.useTime = 14 this.hammer = 90 this.width = 24 this.height = 28 this.damage = 80 this.knockBack = 8 this.scale = 1.25 this.UseSound = SoundID.Item1 this.rare = 7 this.value = 216000 this.melee = true this.tileBoost = this.tileBoost + 1 return end if type == 1235 then this.shootSpeed = 4.5 this.shoot = 225 this.damage = 16 this.width = 10 this.height = 28 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.Arrow this.knockBack = 3.5 this.value = 100 this.ranged = true this.rare = 7 return end if type == 1236 then this.noUseGraphic = true this.damage = 0 this.knockBack = 7 this.useStyle = 5 this.shootSpeed = 10 this.shoot = 230 this.width = 18 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 20 this.useTime = 20 this.rare = 1 this.noMelee = true this.value = 20000 return end if type == 1237 then this.noUseGraphic = true this.damage = 0 this.knockBack = 7 this.useStyle = 5 this.shootSpeed = 10.5 this.shoot = 231 this.width = 18 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 20 this.useTime = 20 this.rare = 1 this.noMelee = true this.value = 20000 return end if type == 1238 then this.noUseGraphic = true this.damage = 0 this.knockBack = 7 this.useStyle = 5 this.shootSpeed = 11 this.shoot = 232 this.width = 18 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 20 this.useTime = 20 this.rare = 1 this.noMelee = true this.value = 20000 return end if type == 1239 then this.noUseGraphic = true this.damage = 0 this.knockBack = 7 this.useStyle = 5 this.shootSpeed = 11.5 this.shoot = 233 this.width = 18 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 20 this.useTime = 20 this.rare = 1 this.noMelee = true this.value = 20000 return end if type == 1240 then this.noUseGraphic = true this.damage = 0 this.knockBack = 7 this.useStyle = 5 this.shootSpeed = 12 this.shoot = 234 this.width = 18 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 20 this.useTime = 20 this.rare = 1 this.noMelee = true this.value = 20000 return end if type == 1241 then this.noUseGraphic = true this.damage = 0 this.knockBack = 7 this.useStyle = 5 this.shootSpeed = 12.5 this.shoot = 235 this.width = 18 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 20 this.useTime = 20 this.rare = 1 this.noMelee = true this.value = 20000 return end if type == 1242 then this.damage = 0 this.useStyle = 1 this.shoot = 236 this.width = 16 this.height = 30 this.UseSound = SoundID.Item2 this.useAnimation = 20 this.useTime = 20 this.rare = 3 this.noMelee = true this.value = Item.sellPrice(0, 7, 50, 0) this.buffType = 61 return end if type == 1243 then this.width = 28 this.height = 20 this.headSlot = 92 this.rare = 1 this.vanity = true return end if type == 1244 then this.mana = 10 this.damage = 36 this.useStyle = 1 this.shootSpeed = 16 this.shoot = 237 this.width = 26 this.height = 28 this.UseSound = SoundID.Item66 this.useAnimation = 22 this.useTime = 22 this.rare = 6 this.noMelee = true this.knockBack = 0 this.value = Item.sellPrice(0, 3, 50, 0) this.magic = true return end if type == 1245 then this.flame = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.holdStyle = 1 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 4 this.placeStyle = 10 this.width = 10 this.height = 12 this.value = 60 this.noWet = true return end if type == 1246 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 234 this.width = 12 this.height = 12 this.ammo = AmmoID.Sand this.notAmmo = true return end if type == 1247 then this.width = 20 this.height = 24 this.value = 150000 this.accessory = true this.rare = 4 this.backSlot = 1 return end if type == 1248 then this.width = 24 this.height = 24 this.accessory = true this.value = Item.buyPrice(0, 25, 0, 0) this.rare = 7 return end if type == 1249 then this.width = 14 this.height = 28 this.rare = 2 this.value = Item.sellPrice(0, 2, 0, 0) this.accessory = true this.balloonSlot = 7 return end if type == 1250 then this.width = 20 this.height = 22 this.rare = 4 this.value = Item.buyPrice(0, 15, 0, 0) this.accessory = true this.balloonSlot = 2 return end if type == 1251 then this.width = 20 this.height = 22 this.rare = 4 this.value = Item.buyPrice(0, 15, 0, 0) this.accessory = true this.balloonSlot = 9 return end if type == 1252 then this.width = 20 this.height = 22 this.rare = 4 this.value = Item.buyPrice(0, 15, 0, 0) this.accessory = true this.balloonSlot = 10 return end if type == 1253 then this.width = 20 this.height = 24 this.value = 225000 this.accessory = true this.rare = 5 return end if type == 1254 then this.useStyle = 5 this.useAnimation = 36 this.useTime = 36 this.crit = this.crit + 25 this.width = 44 this.height = 14 this.shoot = 10 this.useAmmo = AmmoID.Bullet this.UseSound = SoundID.Item40 this.damage = 185 this.shootSpeed = 16 this.noMelee = true this.value = Item.buyPrice(0, 40, 0, 0) this.knockBack = 8 this.rare = 8 this.ranged = true return end if type == 1255 then this.autoReuse = false this.useStyle = 5 this.useAnimation = 8 this.useTime = 8 this.width = 24 this.height = 22 this.shoot = 14 this.knockBack = 5.5 this.useAmmo = AmmoID.Bullet this.UseSound = SoundID.Item41 this.damage = 50 this.shootSpeed = 13.5 this.noMelee = true this.value = Item.sellPrice(0, 5, 0, 0) this.scale = 0.85 this.rare = 7 this.ranged = true return end if type == 1256 then this.mana = 10 this.damage = 12 this.useStyle = 1 this.shootSpeed = 12 this.shoot = 243 this.width = 26 this.height = 28 this.UseSound = SoundID.Item8 this.useAnimation = 24 this.useTime = 24 this.rare = 1 this.noMelee = true this.knockBack = 0 this.value = this.shadowOrbPrice this.magic = true return end if type == 1257 then this.width = 20 this.height = 20 this.maxStack = 999 this.rare = 1 this.value = Item.sellPrice(0, 0, 39, 0) this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 239 this.placeStyle = 19 return end if type == 1258 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 22 this.useTime = 22 this.width = 50 this.height = 18 this.shoot = 246 this.useAmmo = AmmoID.StyngerBolt this.UseSound = SoundID.Item11 this.damage = 45 this.knockBack = 5 this.shootSpeed = 9 this.noMelee = true this.value = Item.buyPrice(0, 35, 0, 0) this.rare = 7 this.ranged = true return end if type == 1259 then this.noMelee = true this.useStyle = 5 this.useAnimation = 40 this.useTime = 40 this.knockBack = 6.5 this.width = 30 this.height = 10 this.damage = 65 this.scale = 1.1 this.noUseGraphic = true this.shoot = 247 this.shootSpeed = 15.9 this.UseSound = SoundID.Item1 this.rare = 7 this.value = Item.sellPrice(0, 6, 0, 0) this.melee = true this.channel = true return end if type == 1260 then this.useStyle = 5 this.useAnimation = 40 this.useTime = 40 this.width = 50 this.height = 18 this.shoot = 250 this.UseSound = SoundID.Item67 this.damage = 45 this.knockBack = 2.5 this.shootSpeed = 16 this.noMelee = true this.value = Item.sellPrice(0, 20, 0, 0) this.rare = 8 this.magic = true this.mana = 20 return end if type == 1261 then this.shootSpeed = 2 this.shoot = 246 this.damage = 17 this.width = 10 this.height = 28 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.StyngerBolt this.knockBack = 1 this.value = 75 this.rare = 5 this.ranged = true return end if type == 1262 then this.useStyle = 5 this.useAnimation = 25 this.useTime = 7 this.shootSpeed = 46 this.knockBack = 5.2 this.width = 20 this.height = 12 this.damage = 45 this.hammer = 90 this.UseSound = SoundID.Item23 this.shoot = 252 this.rare = 7 this.value = 216000 this.noMelee = true this.noUseGraphic = true this.melee = true this.channel = true this.tileBoost = this.tileBoost + 1 return end if type == 1263 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 235 this.width = 12 this.height = 12 this.value = Item.buyPrice(0, 2, 50, 0) this.mech = true return end if type == 1264 then this.mana = 11 this.damage = 60 this.useStyle = 1 this.shootSpeed = 7 this.shoot = 253 this.width = 26 this.height = 28 this.UseSound = SoundID.Item20 this.useAnimation = 12 this.useTime = 12 this.rare = 5 this.noMelee = true this.knockBack = 6.5 this.value = Item.sellPrice(0, 5, 0, 0) this.magic = true return end if type == 1265 then this.autoReuse = true this.useStyle = 5 this.useAnimation = 9 this.useTime = 9 this.width = 24 this.height = 22 this.shoot = 14 this.knockBack = 3.5 this.useAmmo = AmmoID.Bullet this.UseSound = SoundID.Item11 this.damage = 30 this.shootSpeed = 13 this.noMelee = true this.value = Item.sellPrice(0, 7, 0, 0) this.scale = 0.75 this.rare = 7 this.ranged = true return end if type == 1266 then this.rare = 8 this.mana = 14 this.UseSound = SoundID.Item20 this.noMelee = true this.useStyle = 5 this.damage = 48 this.knockBack = 6 this.useAnimation = 20 this.useTime = 20 this.width = 24 this.height = 28 this.shoot = 254 this.shootSpeed = 1.2 this.magic = true this.value = 500000 return end if type == 1267 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 88 this.width = 12 this.height = 12 this.value = Item.sellPrice(0, 0, 5, 0) return end if type == 1268 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 89 this.width = 12 this.height = 12 this.value = Item.sellPrice(0, 0, 5, 0) return end if type == 1269 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 90 this.width = 12 this.height = 12 this.value = Item.sellPrice(0, 0, 5, 0) return end if type == 1270 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 91 this.width = 12 this.height = 12 this.value = Item.sellPrice(0, 0, 5, 0) return end if type == 1271 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 92 this.width = 12 this.height = 12 this.value = Item.sellPrice(0, 0, 5, 0) return end if type == 1272 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 93 this.width = 12 this.height = 12 this.value = Item.sellPrice(0, 0, 5, 0) return end if type == 1273 then this.useStyle = 5 this.useAnimation = 25 this.useTime = 25 this.width = 30 this.height = 10 this.noUseGraphic = true this.shoot = 256 this.shootSpeed = 15 this.UseSound = SoundID.Item1 this.rare = 2 this.value = 45000 return end if type == 1274 then this.width = 28 this.height = 20 this.headSlot = 93 this.rare = 1 this.vanity = true return end if type == 1275 then this.width = 28 this.height = 20 this.headSlot = 94 this.rare = 1 this.vanity = true this.value = Item.buyPrice(0, 1, 0, 0) return end if type == 1276 then this.width = 28 this.height = 20 this.headSlot = 95 this.rare = 1 this.vanity = true this.value = Item.buyPrice(0, 1, 0, 0) return end if type == 1277 then this.width = 28 this.height = 20 this.headSlot = 96 this.rare = 1 this.vanity = true return end if type == 1278 then this.width = 28 this.height = 20 this.headSlot = 97 this.rare = 1 this.vanity = true return end if type == 1279 then this.width = 28 this.height = 20 this.bodySlot = 57 this.rare = 1 this.vanity = true return end if type == 1280 then this.width = 28 this.height = 20 this.legSlot = 52 this.rare = 1 this.vanity = true return end if type == 1281 then this.width = 28 this.height = 20 this.headSlot = 98 this.rare = 1 this.value = Item.sellPrice(0, 0, 75, 0) this.vanity = true return end if type == 1282 then this.width = 18 this.height = 14 this.bodySlot = 58 this.value = Item.sellPrice(0, 0, 50, 0) return end if type == 1283 then this.width = 18 this.height = 14 this.bodySlot = 59 this.defense = 1 this.value = Item.sellPrice(0, 0, 50, 0) * 2 return end if type == 1284 then this.width = 18 this.height = 14 this.bodySlot = 60 this.defense = 1 this.value = Item.sellPrice(0, 0, 50, 0) * 3 this.rare = 1 return end if type == 1285 then this.width = 18 this.height = 14 this.bodySlot = 61 this.defense = 2 this.value = Item.sellPrice(0, 0, 50, 0) * 4 this.rare = 1 return end if type == 1286 then this.width = 18 this.height = 14 this.bodySlot = 62 this.defense = 2 this.value = Item.sellPrice(0, 0, 50, 0) * 5 this.rare = 1 return end if type == 1287 then this.defense = 3 this.width = 18 this.height = 14 this.bodySlot = 63 this.value = Item.sellPrice(0, 0, 50, 0) * 6 this.rare = 2 return end if type == 1288 then this.width = 28 this.height = 20 this.bodySlot = 64 this.rare = 1 this.vanity = true this.value = Item.buyPrice(0, 25, 0, 0) return end if type == 1289 then this.width = 28 this.height = 20 this.legSlot = 53 this.rare = 1 this.vanity = true this.value = Item.buyPrice(0, 25, 0, 0) return end if type == 1290 then this.width = 22 this.height = 22 this.accessory = true this.rare = 1 this.value = this.shadowOrbPrice this.neckSlot = 3 return end if type == 1291 then this.maxStack = 99 this.consumable = true this.width = 18 this.height = 18 this.useStyle = 4 this.useTime = 30 this.UseSound = SoundID.Item4 this.useAnimation = 30 this.rare = 7 this.value = Item.sellPrice(0, 2, 0, 0) return end if type == 1292 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 237 this.width = 26 this.height = 20 this.value = 300 return end if type == 1293 then this.maxStack = 99 this.consumable = true this.width = 22 this.height = 10 this.value = Item.sellPrice(0, 1, 0, 0) return end if type == 1294 then this.useStyle = 1 this.useAnimation = 16 this.useTime = 6 this.knockBack = 5.5 this.useTurn = true this.autoReuse = true this.width = 20 this.height = 12 this.damage = 34 this.pick = 210 this.axe = 25 this.UseSound = SoundID.Item1 this.rare = 7 this.value = 216000 this.melee = true this.scale = 1.15 this.tileBoost = this.tileBoost + 1 return end if type == 1295 then this.mana = 8 this.useStyle = 5 this.autoReuse = true this.useAnimation = 10 this.useTime = 10 this.width = 24 this.height = 18 this.shoot = 260 this.UseSound = SoundID.Item12 this.damage = 80 this.shootSpeed = 15 this.noMelee = true this.value = 350000 this.knockBack = 3 this.rare = 7 this.magic = true return end if type == 1296 then this.mana = 18 this.damage = 125 this.useStyle = 5 this.crit = 20 this.shootSpeed = 12 this.shoot = 261 this.width = 26 this.height = 28 this.UseSound = SoundID.Item69 local num1 = 24 num = num1 this.useTime = num1 this.useAnimation = num this.rare = 7 this.noMelee = true this.knockBack = 7.5 this.value = Item.buyPrice(0, 35, 0, 0) this.magic = true return end if type == 1297 then this.autoReuse = true this.useStyle = 5 this.useAnimation = 24 this.useTime = 24 this.knockBack = 12 this.width = 30 this.height = 10 this.damage = 90 this.scale = 0.9 this.shoot = 262 this.shootSpeed = 14 this.UseSound = SoundID.Item10 this.rare = 7 this.value = Item.buyPrice(0, 35, 0, 0) this.melee = true this.noMelee = true return end if type == 1298 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 21 this.placeStyle = 17 this.width = 26 this.height = 22 this.value = 500 return end if type == 1299 then this.width = 14 this.height = 28 this.rare = 4 this.value = 150000 return end if type == 1300 then this.width = 14 this.height = 28 this.rare = 4 this.value = 150000 this.accessory = true return end if type == 1301 then this.width = 24 this.height = 24 this.accessory = true this.value = 300000 this.rare = 7 return end if type == 1302 then this.shootSpeed = 4 this.shoot = 242 this.damage = 10 this.width = 8 this.height = 8 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.Bullet this.knockBack = 4 this.value = 40 this.ranged = true this.rare = 3 return end if type == 1303 then this.width = 24 this.height = 24 this.accessory = true this.value = Item.sellPrice(0, 1, 0, 0) this.rare = 2 this.neckSlot = 1 return end if type == 1304 then this.useStyle = 1 this.useTurn = false this.useAnimation = 23 this.useTime = 23 this.width = 24 this.height = 28 this.damage = 12 this.knockBack = 4.25 this.UseSound = SoundID.Item1 this.scale = 1 this.value = 2000 this.melee = true return end if type == 1305 then this.autoReuse = true this.useStyle = 1 this.useAnimation = 23 this.knockBack = 7.25 this.useTime = 7 this.width = 24 this.height = 28 this.damage = 72 this.axe = 35 this.hammer = 100 this.tileBoost = 1 this.scale = 1.15 this.rare = 8 this.value = Item.sellPrice(0, 10, 0, 0) this.melee = true return end if type == 1306 then this.useStyle = 1 this.useAnimation = 25 this.useTime = 25 this.knockBack = 5.5 this.width = 24 this.height = 28 this.damage = 42 this.scale = 1.15 this.UseSound = SoundID.Item1 this.rare = 5 this.shoot = 263 this.shootSpeed = 8 this.value = 250000 this.melee = true return end if type == 1307 then this.accessory = true this.width = 14 this.height = 26 this.value = 1000 this.rare = 1 return end if type == 1308 then this.mana = 22 this.UseSound = SoundID.Item43 this.useStyle = 5 this.damage = 43 this.useAnimation = 36 this.useTime = 36 this.width = 40 this.height = 40 this.shoot = 265 this.shootSpeed = 13.5 this.knockBack = 5.6 this.magic = true this.autoReuse = true this.rare = 6 this.noMelee = true this.value = Item.sellPrice(0, 4, 0, 0) return end if type == 1309 then this.mana = 10 this.damage = 8 this.useStyle = 1 this.shootSpeed = 10 this.shoot = 266 this.width = 26 this.height = 28 this.UseSound = SoundID.Item44 this.useAnimation = 28 this.useTime = 28 this.rare = 4 this.noMelee = true this.knockBack = 2 this.buffType = 64 this.value = 100000 this.summon = true return end if type == 1310 then this.shoot = 267 this.width = 8 this.height = 8 this.maxStack = 999 this.ammo = AmmoID.Dart this.damage = 10 this.knockBack = 2 this.shootSpeed = 2 this.ranged = true this.rare = 2 this.consumable = true return end if type == 1311 then this.damage = 0 this.useStyle = 1 this.shoot = 268 this.width = 16 this.height = 30 this.UseSound = SoundID.Item2 this.useAnimation = 20 this.useTime = 20 this.rare = 6 this.noMelee = true this.value = Item.sellPrice(0, 3, 0, 0) this.buffType = 65 return end if type == 1312 then this.damage = 0 this.useStyle = 1 this.shoot = 269 this.width = 16 this.height = 30 this.UseSound = SoundID.Item2 this.useAnimation = 20 this.useTime = 20 this.rare = 6 this.noMelee = true this.value = Item.sellPrice(0, 2, 50, 0) this.buffType = 66 return end if type == 1313 then this.autoReuse = true this.rare = 2 this.mana = 18 this.UseSound = SoundID.Item8 this.noMelee = true this.useStyle = 5 this.damage = 29 this.useAnimation = 26 this.useTime = 26 this.width = 24 this.height = 28 this.shoot = 837 this.scale = 0.9 this.shootSpeed = 3.5 this.knockBack = 3.5 this.magic = true this.value = Item.sellPrice(0, 1, 50, 0) return end if type == 1314 then this.autoReuse = true this.useStyle = 5 this.useAnimation = 28 this.useTime = 28 this.knockBack = 6.5 this.width = 30 this.height = 10 this.damage = 40 this.scale = 0.9 this.shoot = 271 this.shootSpeed = 15 this.UseSound = SoundID.Item10 this.rare = 4 this.value = Item.sellPrice(0, 3, 50, 0) this.melee = true this.noMelee = true return end if type == 1315 then this.useStyle = 4 this.consumable = true this.useAnimation = 45 this.useTime = 45 this.width = 28 this.height = 28 this.maxStack = 20 return end if type == 1316 then this.width = 18 this.height = 18 this.defense = 21 this.headSlot = 99 this.rare = 8 this.value = 300000 return end if type == 1317 then this.width = 18 this.height = 18 this.defense = 27 this.bodySlot = 65 this.rare = 8 this.value = 240000 return end if type == 1318 then this.width = 18 this.height = 18 this.defense = 17 this.legSlot = 54 this.rare = 8 this.value = 180000 return end if type == 1319 then this.autoReuse = true this.useStyle = 5 this.useAnimation = 19 this.useTime = 19 this.width = 44 this.height = 14 this.shoot = 166 this.useAmmo = AmmoID.Bullet this.UseSound = SoundID.Item11 this.damage = 10 this.shootSpeed = 11 this.noMelee = true this.value = 100000 this.knockBack = 1 this.rare = 1 this.ranged = true this.useAmmo = AmmoID.Snowball this.shoot = 166 return end if type == 1320 then this.useStyle = 1 this.useTurn = true this.useAnimation = 19 this.useTime = 11 this.autoReuse = true this.width = 24 this.height = 28 this.damage = 8 this.pick = 55 this.UseSound = SoundID.Item1 this.knockBack = 3 this.rare = 1 this.value = Item.buyPrice(0, 1, 50, 0) this.scale = 1.15 this.melee = true return end if type == 1321 then this.width = 24 this.height = 28 this.accessory = true this.value = Item.sellPrice(0, 5, 0, 0) this.rare = 4 this.backSlot = 7 return end if type == 1322 then this.width = 24 this.height = 28 this.accessory = true this.value = Item.sellPrice(0, 2, 0, 0) this.rare = 3 return end if type == 1323 then this.width = 24 this.height = 28 this.accessory = true this.value = Item.sellPrice(0, 2, 0, 0) this.rare = 3 this.faceSlot = 6 return end if type == 1324 then this.autoReuse = true this.noMelee = true this.useStyle = 1 this.shootSpeed = 14 this.shoot = 272 this.damage = 55 this.knockBack = 6.5 this.width = 14 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 14 this.useTime = 14 this.noUseGraphic = true this.rare = 5 this.value = 75000 this.melee = true this.maxStack = 10 return end if type == 1325 then this.autoReuse = false this.useStyle = 5 this.useAnimation = 20 this.useTime = 20 this.knockBack = 3.5 this.width = 30 this.height = 10 this.damage = 12 this.shoot = 273 this.shootSpeed = 12 this.UseSound = SoundID.Item1 this.rare = 1 this.value = Item.sellPrice(0, 0, 25, 0) this.melee = true this.noUseGraphic = true return end if type == 1326 then this.autoReuse = false this.useStyle = 1 this.useAnimation = 20 this.useTime = 20 this.width = 20 this.height = 20 this.UseSound = SoundID.Item8 this.rare = 7 this.value = Item.sellPrice(0, 10, 0, 0) return end if type == 1327 then this.autoReuse = true this.useStyle = 1 this.useAnimation = 25 this.useTime = 25 this.knockBack = 7 this.width = 24 this.height = 28 this.damage = 57 this.scale = 1.15 this.UseSound = SoundID.Item71 this.rare = 6 this.shoot = 274 this.shootSpeed = 9 this.value = this.eclipsePrice this.melee = true return end if type == 1328 then this.width = 14 this.height = 18 this.maxStack = 99 this.rare = 7 this.value = 5000 return end if type == 1329 then this.width = 14 this.height = 18 this.maxStack = 999 this.rare = 1 this.value = 750 return end if type == 1330 then this.width = 18 this.height = 20 this.maxStack = 99 this.value = 12 return end if type == 1331 then this.useStyle = 4 this.consumable = true this.useAnimation = 45 this.useTime = 45 this.width = 28 this.height = 28 this.maxStack = 20 this.rare = 1 return end if type == 1332 then this.width = 12 this.height = 14 this.maxStack = 99 this.value = 4500 this.rare = 3 return end if type == 1333 then this.flame = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.holdStyle = 1 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 4 this.placeStyle = 11 this.width = 10 this.height = 12 this.value = 160 this.rare = 1 return end if type == 1334 then this.shootSpeed = 4.25 this.shoot = 278 this.damage = 16 this.width = 10 this.height = 28 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.Arrow this.knockBack = 3 this.value = 40 this.ranged = true this.rare = 3 return end if type == 1335 then this.shootSpeed = 5.25 this.shoot = 279 this.damage = 13 this.width = 8 this.height = 8 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.Bullet this.knockBack = 4 this.value = 30 this.ranged = true this.rare = 3 return end if type == 1336 then this.mana = 7 this.autoReuse = true this.useStyle = 5 this.useAnimation = 18 this.useTime = 6 this.knockBack = 4 this.width = 38 this.height = 10 this.damage = 21 this.shoot = 280 this.shootSpeed = 10 this.UseSound = SoundID.Item13 this.rare = 4 this.value = Item.sellPrice(0, 4, 0, 0) this.magic = true this.noMelee = true return end if type == 1337 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 209 this.placeStyle = 1 this.width = 12 this.height = 12 this.value = Item.buyPrice(0, 50, 0, 0) return end if type == 1338 then this.noUseGraphic = true this.useStyle = 1 this.useTurn = true this.useAnimation = 20 this.useTime = 20 this.autoReuse = true this.maxStack = 999 this.consumable = true this.width = 12 this.height = 12 this.damage = 350 this.noMelee = true this.value = Item.buyPrice(0, 0, 35, 0) this.makeNPC = 614 return end if type == 1339 then this.width = 12 this.height = 20 this.maxStack = 99 this.value = Item.buyPrice(0, 0, 15, 0) return end if type == 1340 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 71 this.buffTime = 72000 this.value = Item.sellPrice(0, 0, 5, 0) this.rare = 4 return end if type == 1341 then this.shootSpeed = 4.3 this.shoot = 282 this.damage = 19 this.width = 10 this.height = 28 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.Arrow this.knockBack = 4.2 this.value = 90 this.ranged = true this.rare = 3 return end if type == 1342 then this.shootSpeed = 5.3 this.shoot = 283 this.damage = 15 this.width = 8 this.height = 8 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.Bullet this.knockBack = 4.1 this.value = 40 this.ranged = true this.rare = 3 return end if type == 1343 then this.width = 16 this.height = 24 this.accessory = true this.rare = 7 this.value = 300000 this.handOffSlot = 1 this.handOnSlot = 6 return end if type == 1344 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 272 this.width = 12 this.height = 12 this.value = Item.buyPrice(0, 0, 7, 0) return end if type == 1345 then this.width = 12 this.height = 20 this.maxStack = 99 this.value = Item.buyPrice(0, 0, 2, 0) this.noMelee = true this.useStyle = 1 local num2 = 20 num = num2 this.useTime = num2 this.useAnimation = num this.autoReuse = true this.consumable = true return end if type == 1346 then this.width = 12 this.height = 20 this.maxStack = 99 this.value = Item.buyPrice(0, 0, 15, 0) return end if type == 1347 then this.width = 12 this.height = 20 this.maxStack = 99 this.value = Item.buyPrice(0, 0, 12, 0) return end if type == 1348 then this.width = 12 this.height = 20 this.maxStack = 99 this.value = Item.buyPrice(0, 0, 17, 0) return end if type == 1349 then this.shootSpeed = 5.1 this.shoot = 284 this.damage = 10 this.width = 8 this.height = 8 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.Bullet this.knockBack = 5 this.value = 10 this.ranged = true this.rare = 3 return end if type == 1350 then this.shootSpeed = 4.6 this.shoot = 285 this.damage = 15 this.width = 8 this.height = 8 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.Bullet this.knockBack = 3.6 this.value = 40 this.ranged = true this.rare = 3 return end if type == 1351 then this.shootSpeed = 4.7 this.shoot = 286 this.damage = 10 this.width = 8 this.height = 8 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.Bullet this.knockBack = 6.6 this.value = 40 this.ranged = true this.rare = 3 return end if type == 1352 then this.shootSpeed = 4.6 this.shoot = 287 this.damage = 10 this.width = 8 this.height = 8 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.Bullet this.knockBack = 3.6 this.value = 40 this.ranged = true this.rare = 3 return end if type == 1353 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 73 this.buffTime = 72000 this.value = Item.sellPrice(0, 0, 5, 0) this.rare = 4 return end if type == 1354 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 74 this.buffTime = 72000 this.value = Item.sellPrice(0, 0, 5, 0) this.rare = 4 return end if type == 1355 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 75 this.buffTime = 72000 this.value = Item.sellPrice(0, 0, 5, 0) this.rare = 4 return end if type == 1356 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 76 this.buffTime = 72000 this.value = Item.sellPrice(0, 0, 5, 0) this.rare = 4 return end if type == 1357 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 77 this.buffTime = 72000 this.value = Item.sellPrice(0, 0, 5, 0) this.rare = 4 return end if type == 1358 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 78 this.buffTime = 72000 this.value = Item.sellPrice(0, 0, 3, 0) this.rare = 4 return end if type == 1359 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 79 this.buffTime = 72000 this.value = Item.sellPrice(0, 0, 5, 0) this.rare = 4 return end if type == 1360 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 240 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 1, 0, 0) this.placeStyle = 0 this.rare = 1 return end if type == 1361 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 240 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 1, 0, 0) this.placeStyle = 1 this.rare = 1 return end if type == 1362 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 240 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 1, 0, 0) this.placeStyle = 2 this.rare = 1 return end if type == 1363 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 240 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 1, 0, 0) this.placeStyle = 3 this.rare = 1 return end if type == 1364 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 240 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 1, 0, 0) this.placeStyle = 4 this.rare = 1 return end if type == 1365 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 240 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 1, 0, 0) this.placeStyle = 5 this.rare = 1 return end if type == 1366 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 240 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 1, 0, 0) this.placeStyle = 6 this.rare = 1 return end if type == 1367 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 240 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 1, 0, 0) this.placeStyle = 7 this.rare = 1 return end if type == 1368 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 240 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 1, 0, 0) this.placeStyle = 8 this.rare = 1 return end if type == 1369 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 240 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 1, 0, 0) this.placeStyle = 9 this.rare = 1 return end if type == 1370 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 240 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 1, 0, 0) this.placeStyle = 10 this.rare = 1 return end if type == 1371 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 240 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 1, 0, 0) this.placeStyle = 11 this.rare = 1 return end if type == 1372 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 240 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 10, 0) this.placeStyle = 12 return end if type == 1373 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 240 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 10, 0) this.placeStyle = 13 return end if type == 1374 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 240 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 10, 0) this.placeStyle = 14 return end if type == 1375 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 240 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 10, 0) this.placeStyle = 15 return end if type == 1376 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 240 this.width = 30 this.height = 30 this.placeStyle = 16 return end if type == 1377 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 240 this.width = 30 this.height = 30 this.placeStyle = 17 return end if type == 1378 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 100 this.width = 12 this.height = 12 return end if type == 1379 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 101 this.width = 12 this.height = 12 return end if type == 1380 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 102 this.width = 12 this.height = 12 return end if type == 1381 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 103 this.width = 12 this.height = 12 return end if type == 1382 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 104 this.width = 12 this.height = 12 return end if type == 1383 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 105 this.width = 12 this.height = 12 return end if type == 1384 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 19 this.placeStyle = 6 this.width = 8 this.height = 10 return end if type == 1385 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 19 this.placeStyle = 7 this.width = 8 this.height = 10 return end if type == 1386 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 19 this.placeStyle = 8 this.width = 8 this.height = 10 return end if type == 1387 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 19 this.placeStyle = 9 this.width = 8 this.height = 10 return end if type == 1388 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 19 this.placeStyle = 10 this.width = 8 this.height = 10 return end if type == 1389 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 19 this.placeStyle = 11 this.width = 8 this.height = 10 return end if type == 1390 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 42 this.width = 12 this.height = 28 this.value = Item.sellPrice(0, 0, 0, 30) this.placeStyle = 1 return end if type == 1391 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 42 this.width = 12 this.height = 28 this.value = Item.sellPrice(0, 0, 0, 30) this.placeStyle = 2 return end if type == 1392 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 42 this.width = 12 this.height = 28 this.value = Item.sellPrice(0, 0, 0, 30) this.placeStyle = 3 return end if type == 1393 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 42 this.width = 12 this.height = 28 this.value = Item.sellPrice(0, 0, 0, 30) this.placeStyle = 4 return end if type == 1394 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 42 this.width = 12 this.height = 28 this.value = Item.sellPrice(0, 0, 0, 30) this.placeStyle = 5 return end if type == 1395 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 42 this.width = 12 this.height = 28 this.value = Item.sellPrice(0, 0, 0, 30) this.placeStyle = 6 return end if type == 1396 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 15 this.placeStyle = 13 this.width = 12 this.height = 30 this.value = 150 return end if type == 1397 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 14 this.placeStyle = 10 this.width = 26 this.height = 20 this.value = 300 return end if type == 1398 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 18 this.placeStyle = 11 this.width = 28 this.height = 14 this.value = 150 return end if type == 1399 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 15 this.placeStyle = 14 this.width = 12 this.height = 30 this.value = 150 return end if type == 1400 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 14 this.placeStyle = 11 this.width = 26 this.height = 20 this.value = 300 return end if type == 1401 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 18 this.placeStyle = 12 this.width = 28 this.height = 14 this.value = 150 return end if type == 1402 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 15 this.placeStyle = 15 this.width = 12 this.height = 30 this.value = 150 return end if type == 1403 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 14 this.placeStyle = 12 this.width = 26 this.height = 20 this.value = 300 return end if type == 1404 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 18 this.placeStyle = 13 this.width = 28 this.height = 14 this.value = 150 return end if type == 1405 then this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 33 this.width = 8 this.height = 18 this.value = Item.sellPrice(0, 0, 0, 60) this.placeStyle = 1 return end if type == 1406 then this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 33 this.width = 8 this.height = 18 this.value = Item.sellPrice(0, 0, 0, 60) this.placeStyle = 2 return end if type == 1407 then this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 33 this.width = 8 this.height = 18 this.value = Item.sellPrice(0, 0, 0, 60) this.placeStyle = 3 return end if type == 1408 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 46 return end if type == 1409 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 47 return end if type == 1410 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 48 return end if type == 1411 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 10 this.placeStyle = 16 this.width = 14 this.height = 28 this.value = 200 return end if type == 1412 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 10 this.placeStyle = 17 this.width = 14 this.height = 28 this.value = 200 return end if type == 1413 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 10 this.placeStyle = 18 this.width = 14 this.height = 28 this.value = 200 return end if type == 1414 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 101 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 1 return end if type == 1415 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 101 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 2 return end if type == 1416 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 101 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 3 return end if type == 1417 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 241 this.placeStyle = 0 this.width = 30 this.height = 30 return end if type == 1418 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 19 this.placeStyle = 12 this.width = 8 this.height = 10 return end if type == 1419 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 240 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 10, 0) this.placeStyle = 18 return end if type == 1420 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 240 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 10, 0) this.placeStyle = 19 return end if type == 1421 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 242 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 10, 0) this.placeStyle = 0 return end if type == 1422 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 242 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 10, 0) this.placeStyle = 1 return end if type == 1423 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 242 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 10, 0) this.placeStyle = 2 return end if type == 1424 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 242 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 10, 0) this.placeStyle = 3 return end if type == 1425 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 242 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 10, 0) this.placeStyle = 4 return end if type == 1426 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 242 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 10, 0) this.placeStyle = 5 return end if type == 1427 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 240 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 10, 0) this.placeStyle = 20 return end if type == 1428 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 240 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 10, 0) this.placeStyle = 21 return end if type == 1429 then this.width = 18 this.height = 18 this.headSlot = 100 this.vanity = true this.value = Item.buyPrice(0, 1, 0, 0) return end if type == 1430 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 243 this.width = 26 this.height = 20 this.value = Item.buyPrice(0, 7, 0, 0) this.rare = 2 return end if type == 1431 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 42 this.width = 12 this.height = 28 this.value = Item.sellPrice(0, 0, 5, 0) this.placeStyle = 7 return end if type == 1432 then this.width = 12 this.height = 20 this.maxStack = 999 this.value = Item.buyPrice(0, 0, 0, 5) return end if type == 1433 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 242 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 10, 0) this.placeStyle = 6 return end if type == 1434 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 242 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 10, 0) this.placeStyle = 7 return end if type == 1435 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 242 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 10, 0) this.placeStyle = 8 return end if type == 1436 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 242 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 10, 0) this.placeStyle = 9 return end if type == 1437 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 242 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 10, 0) this.placeStyle = 10 return end if type == 1438 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 242 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 10, 0) this.placeStyle = 11 return end if type == 1439 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 242 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 10, 0) this.placeStyle = 12 return end if type == 1440 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 240 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 10, 0) this.placeStyle = 22 return end if type == 1441 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 240 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 10, 0) this.placeStyle = 23 return end if type == 1442 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 240 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 10, 0) this.placeStyle = 24 return end if type == 1443 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 240 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 10, 0) this.placeStyle = 25 return end if type == 1444 then this.mana = 7 this.UseSound = SoundID.Item72 this.useStyle = 5 this.damage = 53 this.useAnimation = 16 this.useTime = 16 this.autoReuse = true this.width = 40 this.height = 40 this.shoot = 294 this.shootSpeed = 6 this.knockBack = 3.25 this.value = Item.sellPrice(0, 6, 0, 0) this.magic = true this.rare = 8 this.noMelee = true return end if type == 1445 then this.mana = 18 this.UseSound = SoundID.Item73 this.useStyle = 5 this.damage = 65 this.useAnimation = 30 this.useTime = 30 this.width = 40 this.height = 40 this.shoot = 295 this.shootSpeed = 8 this.knockBack = 8 this.value = Item.sellPrice(0, 6, 0, 0) this.magic = true this.noMelee = true this.rare = 8 return end if type == 1446 then this.mana = 15 this.UseSound = SoundID.Item43 this.useStyle = 5 this.damage = 65 this.autoReuse = true this.useAnimation = 24 this.useTime = 24 this.width = 40 this.height = 40 this.shoot = 297 this.shootSpeed = 6 this.knockBack = 6 this.value = Item.sellPrice(0, 6, 0, 0) this.magic = true this.noMelee = true this.rare = 8 return end if type == 1447 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 106 this.width = 12 this.height = 12 return end if type == 1448 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 107 this.width = 12 this.height = 12 return end if type == 1449 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 244 this.width = 26 this.height = 20 this.value = Item.buyPrice(0, 4, 0, 0) this.rare = 1 return end if type == 1450 then this.useStyle = 1 this.autoReuse = true this.useTurn = false this.useAnimation = 25 this.useTime = 25 this.width = 24 this.height = 28 this.scale = 1 this.value = Item.buyPrice(0, 5, 0, 0) this.noMelee = true this.rare = 1 return end if type == 1451 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 91 this.placeStyle = 10 this.width = 10 this.height = 24 this.value = 1000 return end if type == 1452 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 91 this.placeStyle = 11 this.width = 10 this.height = 24 this.value = 1000 return end if type == 1453 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 91 this.placeStyle = 12 this.width = 10 this.height = 24 this.value = 1000 return end if type == 1454 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 91 this.placeStyle = 13 this.width = 10 this.height = 24 this.value = 1000 return end if type == 1455 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 91 this.placeStyle = 14 this.width = 10 this.height = 24 this.value = 1000 return end if type == 1456 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 91 this.placeStyle = 15 this.width = 10 this.height = 24 this.value = 1000 return end if type == 1457 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 19 this.placeStyle = 13 this.width = 8 this.height = 10 return end if type == 1458 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 10 this.placeStyle = 19 this.width = 14 this.height = 28 this.value = 200 return end if type == 1459 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 15 this.placeStyle = 16 this.width = 12 this.height = 30 this.value = 150 return end if type == 1460 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 14 this.placeStyle = 13 this.width = 26 this.height = 20 this.value = 300 return end if type == 1461 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 18 this.placeStyle = 14 this.width = 28 this.height = 14 this.value = 150 return end if type == 1462 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 49 return end if type == 1463 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 101 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 4 return end if type == 1464 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 91 this.placeStyle = 16 this.width = 10 this.height = 24 this.value = 1000 return end if type == 1465 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 91 this.placeStyle = 17 this.width = 10 this.height = 24 this.value = 1000 return end if type == 1466 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 91 this.placeStyle = 18 this.width = 10 this.height = 24 this.value = 1000 return end if type == 1467 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 91 this.placeStyle = 19 this.width = 10 this.height = 24 this.value = 1000 return end if type == 1468 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 91 this.placeStyle = 20 this.width = 10 this.height = 24 this.value = 1000 return end if type == 1469 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 91 this.placeStyle = 21 this.width = 10 this.height = 24 this.value = 1000 return end if type == 1470 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 79 this.placeStyle = 5 this.width = 28 this.height = 20 this.value = 2000 return end if type == 1471 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 79 this.placeStyle = 6 this.width = 28 this.height = 20 this.value = 2000 return end if type == 1472 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 79 this.placeStyle = 7 this.width = 28 this.height = 20 this.value = 2000 return end if type == 1473 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 79 this.placeStyle = 8 this.width = 28 this.height = 20 this.value = 2000 return end if type >= 1474 and type <= 1478 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 245 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 10, 0) this.placeStyle = type - 1474 return end if type >= 1479 and type <= 1494 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 246 this.width = 30 this.height = 30 if type 1494 then this.value = Item.sellPrice(0, 0, 10, 0) else this.value = Item.buyPrice(0, 1, 0, 0) end this.placeStyle = type - 1479 return end if type == 1495 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 245 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 10, 0) this.placeStyle = 5 return end if type >= 1496 and type <= 1499 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 240 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 10, 0) this.placeStyle = 26 + type - 1496 return end if type >= 1500 and type <= 1502 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 242 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 10, 0) this.placeStyle = 13 + type - 1500 return end if type == 1503 then this.width = 18 this.height = 18 this.defense = 6 this.headSlot = 101 this.rare = 8 this.value = 375000 return end if type == 1504 then this.width = 18 this.height = 18 this.defense = 14 this.bodySlot = 66 this.rare = 8 this.value = 300000 return end if type == 1505 then this.width = 18 this.height = 18 this.defense = 10 this.legSlot = 55 this.rare = 8 this.value = 225000 return end if type == 1506 then this.useStyle = 1 this.useAnimation = 24 this.useTime = 10 this.knockBack = 5.25 this.useTurn = true this.autoReuse = true this.width = 20 this.height = 12 this.damage = 32 this.pick = 200 this.UseSound = SoundID.Item1 this.rare = 8 this.value = 216000 this.melee = true this.scale = 1.15 this.tileBoost = this.tileBoost + 3 return end if type == 1507 then this.useTurn = true this.autoReuse = true this.useStyle = 1 this.useAnimation = 28 this.useTime = 8 this.knockBack = 7 this.width = 20 this.height = 12 this.damage = 60 this.axe = 30 this.hammer = 90 this.UseSound = SoundID.Item1 this.rare = 8 this.value = 216000 this.melee = true this.scale = 1.05 this.tileBoost = this.tileBoost + 3 return end if type == 1508 then this.maxStack = 99 this.width = 16 this.height = 14 this.value = Item.sellPrice(0, 0, 50, 0) this.rare = 8 return end if type == 1509 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 15 this.placeStyle = 17 this.width = 12 this.height = 30 this.value = 150 return end if type == 1510 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 14 this.placeStyle = 14 this.width = 26 this.height = 20 this.value = 300 return end if type == 1511 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 18 this.placeStyle = 15 this.width = 28 this.height = 14 this.value = 150 return end if type == 1512 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 101 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 5 return end if type == 1513 then this.noMelee = true this.useStyle = 1 this.shootSpeed = 14 this.shoot = 301 this.damage = 90 this.knockBack = 9 this.width = 14 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 15 this.useTime = 15 this.noUseGraphic = true this.rare = 8 this.value = Item.sellPrice(0, 10, 0, 0) this.melee = true return end if type == 1514 then this.width = 18 this.height = 18 this.headSlot = 102 this.rare = 1 this.value = Item.sellPrice(0, 1, 0, 0) this.vanity = true return end if type == 1515 then this.width = 24 this.height = 8 this.accessory = true this.value = 400000 this.rare = 5 this.wingSlot = 15 return end if type >= 1516 and type <= 1521 then this.maxStack = 99 this.width = 16 this.height = 14 this.value = Item.sellPrice(0, 2, 50, 0) this.rare = 5 return end if type >= 1522 and type <= 1527 then this.width = 20 this.height = 20 this.rare = 1 return end if type >= 1528 and type <= 1532 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 21 this.placeStyle = 18 + type - 1528 this.width = 26 this.height = 22 this.value = 2500 return end if type >= 1533 and type <= 1537 then this.width = 14 this.height = 20 this.maxStack = 99 this.rare = 8 return end if type >= 1538 and type <= 1540 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 240 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 10, 0) this.placeStyle = 30 + type - 1538 return end if type >= 1541 and type <= 1542 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 246 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 10, 0) this.placeStyle = 16 + type - 1541 return end if type >= 1543 and type <= 1545 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.width = 24 this.height = 24 this.value = Item.sellPrice(0, 6, 0, 0) this.tileBoost = this.tileBoost + 3 return end if type == 1546 then this.width = 18 this.height = 18 this.defense = 11 this.headSlot = 103 this.rare = 8 this.value = 375000 return end if type == 1547 then this.width = 18 this.height = 18 this.defense = 11 this.headSlot = 104 this.rare = 8 this.value = 375000 return end if type == 1548 then this.width = 18 this.height = 18 this.defense = 11 this.headSlot = 105 this.rare = 8 this.value = 375000 return end if type == 1549 then this.width = 18 this.height = 18 this.defense = 24 this.bodySlot = 67 this.rare = 8 this.value = 300000 return end if type == 1550 then this.width = 18 this.height = 18 this.defense = 16 this.legSlot = 56 this.rare = 8 this.value = 225000 return end if type == 1551 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 247 this.width = 26 this.height = 24 this.value = Item.buyPrice(1, 0, 0, 0) return end if type == 1552 then this.width = 20 this.height = 20 this.maxStack = 999 this.rare = 7 this.value = Item.sellPrice(0, 1, 0, 0) this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 239 this.placeStyle = 20 return end if type == 1553 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 5 this.useTime = 5 this.crit = this.crit + 10 this.width = 60 this.height = 26 this.shoot = 10 this.useAmmo = AmmoID.Bullet this.UseSound = SoundID.Item40 this.damage = 85 this.shootSpeed = 12 this.noMelee = true this.value = 750000 this.rare = 10 this.knockBack = 2.5 this.ranged = true return end if type == 1554 then this.width = 18 this.height = 18 this.rare = 9 this.vanity = true this.headSlot = 106 this.value = Item.sellPrice(0, 5, 0, 0) return end if type == 1555 then this.width = 18 this.height = 18 this.rare = 9 this.vanity = true this.bodySlot = 68 this.value = Item.sellPrice(0, 5, 0, 0) return end if type == 1556 then this.width = 18 this.height = 18 this.rare = 9 this.vanity = true this.legSlot = 57 this.value = Item.sellPrice(0, 5, 0, 0) return end if type == 1557 then this.width = 18 this.height = 18 this.rare = 9 this.vanity = true this.headSlot = 107 this.value = Item.sellPrice(0, 5, 0, 0) return end if type == 1558 then this.width = 18 this.height = 18 this.rare = 9 this.vanity = true this.bodySlot = 69 this.value = Item.sellPrice(0, 5, 0, 0) return end if type == 1559 then this.width = 18 this.height = 18 this.rare = 9 this.vanity = true this.legSlot = 58 this.value = Item.sellPrice(0, 5, 0, 0) return end if type == 1560 then this.width = 18 this.height = 18 this.rare = 9 this.vanity = true this.headSlot = 108 this.value = Item.sellPrice(0, 5, 0, 0) return end if type == 1561 then this.width = 18 this.height = 18 this.rare = 9 this.vanity = true this.bodySlot = 70 this.value = Item.sellPrice(0, 5, 0, 0) return end if type == 1562 then this.width = 18 this.height = 18 this.rare = 9 this.vanity = true this.legSlot = 59 this.value = Item.sellPrice(0, 5, 0, 0) return end if type == 1563 then this.width = 18 this.height = 18 this.rare = 9 this.vanity = true this.headSlot = 109 this.value = Item.sellPrice(0, 5, 0, 0) return end if type == 1564 then this.width = 18 this.height = 18 this.rare = 9 this.vanity = true this.bodySlot = 71 this.value = Item.sellPrice(0, 5, 0, 0) return end if type == 1565 then this.width = 18 this.height = 18 this.rare = 9 this.vanity = true this.legSlot = 60 this.value = Item.sellPrice(0, 5, 0, 0) return end if type == 1566 then this.width = 18 this.height = 18 this.rare = 9 this.vanity = true this.headSlot = 110 this.value = Item.sellPrice(0, 5, 0, 0) return end if type == 1567 then this.width = 18 this.height = 18 this.rare = 9 this.vanity = true this.bodySlot = 72 this.value = Item.sellPrice(0, 5, 0, 0) return end if type == 1568 then this.width = 18 this.height = 18 this.rare = 9 this.vanity = true this.legSlot = 61 this.value = Item.sellPrice(0, 5, 0, 0) return end if type == 1569 then this.autoReuse = true this.useStyle = 1 this.shootSpeed = 15 this.shoot = 304 this.damage = 29 this.width = 18 this.height = 20 this.UseSound = SoundID.Item39 this.useAnimation = 16 this.useTime = 16 this.noUseGraphic = true this.noMelee = true this.value = Item.sellPrice(0, 20, 0, 0) this.knockBack = 2.75 this.melee = true this.rare = 8 return end if type == 1570 then this.width = 14 this.height = 18 this.maxStack = 99 this.rare = 8 this.value = this.eclipsePrice return end if type == 1571 then this.autoReuse = true this.useStyle = 5 this.shootSpeed = 14 this.shoot = 306 this.damage = 64 this.width = 18 this.height = 20 this.UseSound = SoundID.Item39 this.useAnimation = 20 this.useTime = 20 this.noUseGraphic = true this.noMelee = true this.value = Item.sellPrice(0, 20, 0, 0) this.knockBack = 5 this.melee = true this.rare = 8 return end if type == 1572 then this.useStyle = 1 this.shootSpeed = 14 this.shoot = 308 this.damage = 100 this.width = 18 this.height = 20 this.UseSound = SoundID.Item1 this.useAnimation = 30 this.useTime = 30 this.noMelee = true this.value = Item.sellPrice(0, 20, 0, 0) this.knockBack = 7.5 this.rare = 8 this.summon = true this.mana = 20 this.sentry = true return end if type == 1573 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 242 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 10, 0) this.placeStyle = 16 return end if type >= 1574 and type <= 1576 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 240 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 10, 0) this.placeStyle = 33 + type - 1574 return end if type == 1577 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 245 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 10, 0) this.placeStyle = 6 return end if type == 1578 then this.width = 22 this.height = 22 this.accessory = true this.rare = 3 this.value = 100000 this.neckSlot = 6 return end if type == 1579 then this.width = 28 this.height = 24 this.accessory = true this.rare = 1 this.value = 50000 this.shoeSlot = 5 return end if type == 1580 then this.width = 18 this.height = 18 this.rare = 9 this.vanity = true this.headSlot = 111 this.value = Item.sellPrice(0, 5, 0, 0) return end if type == 1581 then this.width = 18 this.height = 18 this.rare = 9 this.vanity = true this.bodySlot = 73 this.value = Item.sellPrice(0, 5, 0, 0) return end if type == 1582 then this.width = 18 this.height = 18 this.rare = 9 this.vanity = true this.legSlot = 62 this.value = Item.sellPrice(0, 5, 0, 0) return end if type == 1583 then this.width = 24 this.height = 8 this.accessory = true this.rare = 9 this.wingSlot = 16 this.value = 400000 return end if type == 1584 then this.width = 24 this.height = 8 this.accessory = true this.rare = 9 this.wingSlot = 17 this.value = 400000 return end if type == 1585 then this.width = 24 this.height = 8 this.accessory = true this.rare = 9 this.wingSlot = 18 this.value = 400000 return end if type == 1586 then this.width = 24 this.height = 8 this.accessory = true this.rare = 9 this.wingSlot = 19 this.value = 400000 return end if type == 1587 then this.width = 18 this.height = 18 this.rare = 9 this.vanity = true this.bodySlot = 74 this.value = Item.sellPrice(0, 5, 0, 0) return end if type == 1588 then this.width = 18 this.height = 18 this.rare = 9 this.vanity = true this.legSlot = 63 this.value = Item.sellPrice(0, 5, 0, 0) return end if type == 1589 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 248 this.width = 12 this.height = 12 return end if type == 1590 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 109 this.width = 12 this.height = 12 return end if type == 1591 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 249 this.width = 12 this.height = 12 return end if type == 1592 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 110 this.width = 12 this.height = 12 return end if type == 1593 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 250 this.width = 12 this.height = 12 return end if type == 1594 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 111 this.width = 12 this.height = 12 return end if type == 1595 then this.width = 22 this.height = 22 this.accessory = true this.rare = 2 this.value = 100000 this.handOffSlot = 3 this.handOnSlot = 8 return end if type >= 1596 and type <= 1610 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 139 this.placeStyle = type - 1596 + 13 this.width = 24 this.height = 24 this.rare = 4 this.value = 100000 this.accessory = true this.canBePlacedInVanityRegardlessOfConditions = true return end if type == 1611 then this.maxStack = 99 this.width = 16 this.height = 14 this.value = Item.sellPrice(0, 2, 50, 0) this.rare = 5 return end if type == 1612 then this.width = 16 this.height = 24 this.accessory = true this.rare = 6 this.value = Item.sellPrice(0, 3, 0, 0) return end if type == 1613 then this.width = 24 this.height = 28 this.rare = 7 this.value = Item.sellPrice(0, 5, 0, 0) this.accessory = true this.defense = 4 this.shieldSlot = 4 return end if type == 1614 then this.shootSpeed = 6 this.shoot = 310 this.damage = 1 this.width = 12 this.height = 12 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.Flare this.knockBack = 1.5 this.value = 7 this.ranged = true return end if type >= 1615 and type <= 1701 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 91 this.placeStyle = 22 + type - 1615 this.width = 10 this.height = 24 this.value = 1000 this.rare = 1 return end if type == 1702 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 19 this.placeStyle = 14 this.width = 8 this.height = 10 return end if type >= 1703 and type <= 1708 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 15 this.placeStyle = 18 + type - 1703 this.width = 12 this.height = 30 this.value = 150 return end if type >= 1709 and type <= 1712 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 10 this.placeStyle = 20 + type - 1709 this.width = 14 this.height = 28 this.value = 200 return end if type >= 1713 and type <= 1718 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 14 this.placeStyle = 15 + type - 1713 this.width = 26 this.height = 20 this.value = 300 return end if type >= 1719 and type <= 1722 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 79 this.placeStyle = 9 + type - 1719 this.width = 28 this.height = 20 this.value = 2000 return end if type == 1723 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 78 this.width = 12 this.height = 12 return end if type == 1724 then this.width = 16 this.height = 24 this.accessory = true this.rare = 2 this.value = 50000 this.waistSlot = 14 return end if type == 1725 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 251 this.width = 8 this.height = 10 this.value = Item.sellPrice(0, 0, 0, 25) return end if type == 1726 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 113 this.width = 12 this.height = 12 return end if type == 1727 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 252 this.width = 8 this.height = 10 return end if type == 1728 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 114 this.width = 12 this.height = 12 return end if type == 1729 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 253 this.width = 8 this.height = 10 return end if type == 1730 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 115 this.width = 12 this.height = 12 return end if type == 1731 then this.width = 18 this.height = 18 this.defense = 2 this.headSlot = 112 return end if type == 1732 then this.width = 18 this.height = 18 this.defense = 3 this.bodySlot = 75 return end if type == 1733 then this.width = 18 this.height = 18 this.defense = 2 this.legSlot = 64 return end if type == 1734 then this.width = 12 this.height = 12 return end if type == 1735 then this.width = 12 this.height = 12 return end if type == 1736 then this.width = 18 this.height = 18 this.headSlot = 113 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1737 then this.width = 18 this.height = 18 this.bodySlot = 76 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1738 then this.width = 18 this.height = 18 this.legSlot = 65 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1739 then this.width = 18 this.height = 18 this.headSlot = 114 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1740 then this.width = 18 this.height = 18 this.headSlot = 115 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1741 then this.width = 18 this.height = 18 this.bodySlot = 77 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1742 then this.width = 18 this.height = 18 this.headSlot = 116 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1743 then this.width = 18 this.height = 18 this.headSlot = 117 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1744 then this.width = 18 this.height = 18 this.bodySlot = 78 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1745 then this.width = 18 this.height = 18 this.legSlot = 66 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1746 then this.width = 18 this.height = 18 this.headSlot = 118 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1747 then this.width = 18 this.height = 18 this.bodySlot = 79 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1748 then this.width = 18 this.height = 18 this.legSlot = 67 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1749 then this.width = 18 this.height = 18 this.headSlot = 119 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1750 then this.width = 18 this.height = 18 this.bodySlot = 80 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1751 then this.width = 18 this.height = 18 this.legSlot = 68 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1752 then this.width = 18 this.height = 18 this.headSlot = 120 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1753 then this.width = 18 this.height = 18 this.bodySlot = 81 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1754 then this.width = 18 this.height = 18 this.headSlot = 121 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1755 then this.width = 18 this.height = 18 this.bodySlot = 82 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1756 then this.width = 18 this.height = 18 this.legSlot = 69 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1757 then this.width = 18 this.height = 18 this.headSlot = 122 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1758 then this.width = 18 this.height = 18 this.bodySlot = 83 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1759 then this.width = 18 this.height = 18 this.legSlot = 70 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1760 then this.width = 18 this.height = 18 this.headSlot = 123 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1761 then this.width = 18 this.height = 18 this.bodySlot = 84 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1762 then this.width = 18 this.height = 18 this.legSlot = 71 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1763 then this.width = 18 this.height = 18 this.headSlot = 124 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1764 then this.width = 18 this.height = 18 this.bodySlot = 85 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1765 then this.width = 18 this.height = 18 this.legSlot = 72 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1766 then this.width = 18 this.height = 18 this.headSlot = 125 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1767 then this.width = 18 this.height = 18 this.headSlot = 126 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1768 then this.width = 18 this.height = 18 this.bodySlot = 86 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1769 then this.width = 18 this.height = 18 this.legSlot = 73 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1770 then this.width = 18 this.height = 18 this.bodySlot = 87 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1771 then this.width = 18 this.height = 18 this.legSlot = 74 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1772 then this.width = 18 this.height = 18 this.headSlot = 127 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1773 then this.width = 18 this.height = 18 this.bodySlot = 88 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1774 then this.width = 12 this.height = 12 this.rare = 3 this.maxStack = 99 this.value = Item.sellPrice(0, 1, 0, 0) return end if type == 1775 then this.width = 18 this.height = 18 this.bodySlot = 89 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1776 then this.width = 18 this.height = 18 this.legSlot = 75 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1777 then this.width = 18 this.height = 18 this.headSlot = 128 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1778 then this.width = 18 this.height = 18 this.bodySlot = 90 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1779 then this.width = 18 this.height = 18 this.headSlot = 129 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1780 then this.width = 18 this.height = 18 this.bodySlot = 91 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1781 then this.width = 18 this.height = 18 this.legSlot = 76 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1782 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 9 this.useTime = 9 this.crit = this.crit + 6 this.width = 60 this.height = 26 this.shoot = 311 this.useAmmo = AmmoID.CandyCorn this.UseSound = SoundID.Item11 this.damage = 44 this.shootSpeed = 10 this.noMelee = true this.value = Item.sellPrice(0, 10, 0, 0) this.rare = 8 this.knockBack = 2 this.ranged = true return end if type == 1783 then this.shootSpeed = 4 this.shoot = 311 this.damage = 9 this.width = 8 this.height = 8 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.CandyCorn this.knockBack = 1.5 this.value = 5 this.ranged = true return end if type == 1784 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 30 this.useTime = 30 this.crit = this.crit + 6 this.width = 60 this.height = 26 this.shoot = 312 this.useAmmo = AmmoID.JackOLantern this.UseSound = SoundID.Item11 this.damage = 65 this.shootSpeed = 7 this.noMelee = true this.value = Item.sellPrice(0, 10, 0, 0) this.rare = 8 this.knockBack = 5 this.ranged = true return end if type == 1785 then this.shootSpeed = 4 this.shoot = 312 this.damage = 30 this.width = 8 this.height = 8 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.JackOLantern this.knockBack = 3 this.value = 15 this.ranged = true return end if type == 1786 then this.useStyle = 1 this.useTurn = true this.useAnimation = 24 this.autoReuse = true this.width = 24 this.height = 28 this.damage = 9 this.UseSound = SoundID.Item1 this.knockBack = 2.25 this.value = Item.buyPrice(0, 0, 60, 0) this.melee = true return end if type == 1788 then this.width = 18 this.height = 18 this.headSlot = 130 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1789 then this.width = 18 this.height = 18 this.bodySlot = 92 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1790 then this.width = 18 this.height = 18 this.legSlot = 77 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1791 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 96 this.placeStyle = 1 this.width = 20 this.height = 20 this.value = Item.buyPrice(0, 1, 50, 0) return end if type == 1792 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 15 this.placeStyle = 24 this.width = 12 this.height = 30 this.value = 150 return end if type == 1793 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 10 this.placeStyle = 24 this.width = 14 this.height = 28 this.value = 200 return end if type == 1794 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 14 this.placeStyle = 21 this.width = 26 this.height = 20 this.value = 300 return end if type == 1795 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 18 this.placeStyle = 16 this.width = 28 this.height = 14 this.value = 150 return end if type == 1796 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 19 this.placeStyle = 15 this.width = 8 this.height = 10 return end if type == 1797 then this.width = 24 this.height = 8 this.accessory = true this.rare = 7 this.value = 400000 this.wingSlot = 20 return end if type == 1798 then this.damage = 0 this.useStyle = 1 this.shoot = 313 this.width = 16 this.height = 30 this.UseSound = SoundID.Item2 this.useAnimation = 20 this.useTime = 20 this.rare = 3 this.noMelee = true this.buffType = 81 this.value = Item.sellPrice(0, 2, 0, 0) return end if type == 1799 then this.damage = 0 this.useStyle = 1 this.shoot = 314 this.width = 16 this.height = 30 this.UseSound = SoundID.Item2 this.useAnimation = 20 this.useTime = 20 this.rare = 3 this.noMelee = true this.buffType = 82 this.value = Item.sellPrice(0, 2, 0, 0) return end if type == 1800 then this.noUseGraphic = true this.damage = 0 this.knockBack = 7 this.useStyle = 5 this.shootSpeed = 13.5 this.shoot = 315 this.width = 18 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 20 this.useTime = 20 this.rare = 3 this.noMelee = true this.value = Item.sellPrice(0, 1, 50, 0) return end if type == 1801 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 12 this.useTime = 12 this.mana = 6 this.width = 50 this.height = 18 this.shoot = 316 this.UseSound = SoundID.Item32 this.damage = 45 this.shootSpeed = 10 this.noMelee = true this.value = Item.sellPrice(0, 10, 0, 0) this.rare = 8 this.magic = true this.knockBack = 3 return end if type == 1802 then this.mana = 10 this.damage = 55 this.useStyle = 1 this.shootSpeed = 10 this.shoot = 317 this.width = 26 this.height = 28 this.UseSound = SoundID.Item44 this.useAnimation = 28 this.useTime = 28 this.rare = 8 this.noMelee = true this.knockBack = 3 this.buffType = 83 this.value = Item.sellPrice(0, 10, 0, 0) this.summon = true return end if type 1807 then if type == 1808 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 42 this.width = 12 this.height = 28 this.placeStyle = 8 return end if type == 1809 then this.useStyle = 1 this.shootSpeed = 9 this.shoot = 318 this.damage = 13 this.width = 18 this.height = 20 this.maxStack = 999 this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 19 this.useTime = 19 this.noUseGraphic = true this.noMelee = true this.ranged = true this.knockBack = 6.5 return end if type == 1810 then this.damage = 0 this.useStyle = 1 this.shoot = 319 this.width = 16 this.height = 30 this.UseSound = SoundID.Item2 this.useAnimation = 20 this.useTime = 20 this.rare = 3 this.noMelee = true this.buffType = 84 this.value = Item.sellPrice(0, 2, 0, 0) return end if type == 1811 then this.maxStack = 99 this.width = 16 this.height = 14 this.value = Item.sellPrice(0, 2, 50, 0) this.rare = 5 return end if type == 1812 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 34 this.placeStyle = 6 this.width = 26 this.height = 26 return end if type == 1813 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 35 this.width = 26 this.height = 26 return end if type == 1814 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 15 this.placeStyle = 25 this.width = 12 this.height = 30 this.value = 150 return end if type == 1815 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 10 this.placeStyle = 25 this.width = 14 this.height = 28 this.value = 200 return end if type == 1816 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 14 this.placeStyle = 22 this.width = 26 this.height = 20 this.value = 300 return end if type == 1817 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 18 this.placeStyle = 17 this.width = 28 this.height = 14 this.value = 150 return end if type == 1818 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 19 this.placeStyle = 16 this.width = 8 this.height = 10 return end if type == 1819 then this.width = 18 this.height = 18 this.headSlot = 131 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1820 then this.width = 18 this.height = 18 this.bodySlot = 93 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1821 then this.width = 18 this.height = 18 this.headSlot = 132 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1822 then this.width = 18 this.height = 18 this.bodySlot = 94 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1823 then this.width = 18 this.height = 18 this.legSlot = 78 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1824 then this.width = 18 this.height = 18 this.headSlot = 133 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1825 then this.noMelee = true this.useStyle = 1 this.shootSpeed = 15 this.shoot = 320 this.damage = 15 this.knockBack = 5 this.width = 34 this.height = 34 this.UseSound = SoundID.Item1 this.useAnimation = 15 this.useTime = 15 this.noUseGraphic = true this.rare = 2 this.value = 50000 this.melee = true return end if type == 1826 then this.autoReuse = true this.useStyle = 1 this.useAnimation = 26 this.knockBack = 7.5 this.width = 40 this.height = 40 this.damage = 75 this.scale = 1.15 this.UseSound = SoundID.Item1 this.rare = 8 this.value = Item.sellPrice(0, 10, 0, 0) this.melee = true return end if type == 1827 then this.useStyle = 1 this.useTurn = true this.autoReuse = true this.useAnimation = 8 this.useTime = 8 this.width = 24 this.height = 28 this.damage = 12 this.knockBack = 4 this.UseSound = SoundID.Item1 this.scale = 1.35 this.melee = true this.rare = 2 this.value = 50000 this.melee = true return end if type == 1828 then this.autoReuse = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 254 this.width = 8 this.height = 10 this.value = Item.buyPrice(0, 0, 2, 50) return end if type == 1829 then this.noUseGraphic = true this.damage = 0 this.knockBack = 7 this.useStyle = 5 this.shootSpeed = 15.5 this.shoot = 322 this.width = 18 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 20 this.useTime = 20 this.rare = 7 this.noMelee = true this.value = Item.sellPrice(0, 4, 0, 0) return end if type == 1830 then this.width = 24 this.height = 8 this.accessory = true this.rare = 7 this.value = 400000 this.wingSlot = 21 return end if type == 1831 then this.maxStack = 99 this.width = 16 this.height = 14 this.value = Item.sellPrice(0, 2, 50, 0) this.rare = 5 return end if type == 1832 then this.width = 18 this.height = 18 this.headSlot = 134 this.value = Item.sellPrice(0, 1, 0, 0) this.defense = 9 this.rare = 8 return end if type == 1833 then this.width = 18 this.height = 18 this.bodySlot = 95 this.value = Item.sellPrice(0, 1, 0, 0) this.defense = 11 this.rare = 8 return end if type == 1834 then this.width = 18 this.height = 18 this.legSlot = 79 this.value = Item.sellPrice(0, 1, 0, 0) this.defense = 10 this.rare = 8 return end if type == 1835 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 26 this.useTime = 26 this.crit = this.crit + 10 this.width = 40 this.height = 26 this.shoot = 323 this.useAmmo = AmmoID.Stake this.UseSound = SoundID.Item5 this.damage = 75 this.shootSpeed = 9 this.noMelee = true this.value = Item.sellPrice(0, 10, 0, 0) this.rare = 8 this.knockBack = 6.5 this.ranged = true return end if type == 1836 then this.shootSpeed = 3 this.shoot = 323 this.damage = 25 this.width = 20 this.height = 14 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.Stake this.knockBack = 4.5 this.value = 15 this.ranged = true return end if type == 1837 then this.useStyle = 1 this.shoot = 324 this.width = 16 this.height = 30 this.UseSound = SoundID.Item2 this.useAnimation = 20 this.useTime = 20 this.rare = 3 this.noMelee = true this.buffType = 85 this.value = Item.sellPrice(0, 2, 0, 0) return end if type == 1838 then this.width = 18 this.height = 18 this.headSlot = 135 this.value = Item.buyPrice(0, 3, 0, 0) this.vanity = true return end if type == 1839 then this.width = 18 this.height = 18 this.bodySlot = 96 this.value = Item.buyPrice(0, 3, 0, 0) this.vanity = true return end if type == 1840 then this.width = 18 this.height = 18 this.legSlot = 80 this.value = Item.buyPrice(0, 3, 0, 0) this.vanity = true return end if type == 1841 then this.width = 18 this.height = 18 this.headSlot = 136 this.value = Item.buyPrice(0, 3, 0, 0) this.vanity = true return end if type == 1842 then this.width = 18 this.height = 18 this.bodySlot = 97 this.value = Item.buyPrice(0, 3, 0, 0) this.vanity = true return end if type == 1843 then this.width = 18 this.height = 18 this.legSlot = 81 this.value = Item.buyPrice(0, 3, 0, 0) this.vanity = true return end if type == 1844 then this.useStyle = 4 this.width = 22 this.height = 14 this.consumable = true this.useAnimation = 45 this.useTime = 45 this.maxStack = 20 this.rare = 8 return end if type == 1845 then this.rare = 8 this.width = 24 this.height = 28 this.accessory = true this.value = Item.buyPrice(0, 20, 0, 0) return end if type >= 1846 and type <= 1850 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 242 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 10, 0) this.placeStyle = 17 + type - 1846 return end if type == 1851 then this.width = 18 this.height = 18 this.bodySlot = 98 this.value = Item.buyPrice(0, 3, 0, 0) this.vanity = true return end if type == 1852 then this.width = 18 this.height = 18 this.legSlot = 82 this.value = Item.buyPrice(0, 3, 0, 0) this.vanity = true return end if type == 1853 then this.width = 18 this.height = 18 this.bodySlot = 99 this.value = Item.buyPrice(0, 3, 0, 0) this.vanity = true return end if type == 1854 then this.width = 18 this.height = 18 this.legSlot = 83 this.value = Item.buyPrice(0, 3, 0, 0) this.vanity = true return end if type == 1855 or type == 1856 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 240 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 1, 0, 0) this.rare = 1 this.placeStyle = 36 + type - 1855 return end if type == 1857 then this.width = 18 this.height = 18 this.headSlot = 137 this.value = Item.sellPrice(0, 5, 0, 0) this.vanity = true this.rare = 3 return end if type == 1858 then this.width = 14 this.height = 28 this.rare = 7 this.value = 300000 this.accessory = true return end if type == 1859 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 42 this.width = 12 this.height = 28 this.placeStyle = 9 this.value = 75000 this.rare = 2 return end if type == 1860 then this.width = 24 this.height = 28 this.rare = 5 this.value = 150000 this.accessory = true this.faceSlot = 3 return end if type == 1861 then this.width = 24 this.height = 28 this.rare = 6 this.value = 250000 this.accessory = true this.faceSlot = 2 return end if type == 1862 then this.width = 16 this.height = 24 this.accessory = true this.rare = 7 this.value = 350000 this.shoeSlot = 9 return end if type == 1863 then this.width = 14 this.height = 28 this.rare = 4 this.value = 150000 this.accessory = true this.balloonSlot = 5 return end if type == 1864 then this.rare = 8 this.width = 24 this.height = 28 this.accessory = true this.value = Item.buyPrice(0, 25, 0, 0) return end if type == 1865 then this.width = 16 this.height = 24 this.accessory = true this.rare = 7 this.value = 400000 return end if type == 1866 then this.width = 24 this.height = 8 this.accessory = true this.value = 400000 this.rare = 5 this.wingSlot = 22 return end if type == 1867 then this.width = 12 this.height = 12 return end if type == 1868 then this.width = 12 this.height = 12 return end if type == 1869 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 36 this.width = 12 this.height = 28 this.rare = 1 return end if type == 1870 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 38 this.useTime = 38 this.width = 44 this.height = 14 this.shoot = 10 this.useAmmo = AmmoID.Bullet this.UseSound = SoundID.Item11 this.damage = 20 this.shootSpeed = 8 this.noMelee = true this.value = 100000 this.knockBack = 3.75 this.rare = 1 this.ranged = true return end if type == 1871 then this.width = 24 this.height = 8 this.accessory = true this.value = 400000 this.rare = 5 this.wingSlot = 23 return end if type == 1872 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 170 this.width = 12 this.height = 12 return end if type == 1873 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 171 this.width = 12 this.height = 12 this.value = Item.buyPrice(0, 0, 25, 0) return end if type >= 1874 and type <= 1905 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.width = 12 this.height = 12 this.noMelee = true this.value = Item.buyPrice(0, 0, 5, 0) return end if type == 1906 then this.width = 18 this.height = 18 this.headSlot = 138 this.vanity = true this.value = Item.buyPrice(0, 1, 0, 0) return end if type == 1907 then this.width = 18 this.height = 18 this.headSlot = 139 this.vanity = true this.value = Item.buyPrice(0, 1, 0, 0) return end if type == 1908 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 246 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 10, 0) this.placeStyle = 18 return end if type == 1909 then this.useStyle = 1 this.useAnimation = 27 this.knockBack = 5.3 this.width = 24 this.height = 28 this.damage = 16 this.scale = 1.1 this.UseSound = SoundID.Item1 this.rare = 1 this.value = 13500 this.melee = true return end if type == 1910 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 30 this.useTime = 5 this.width = 50 this.height = 18 this.shoot = 85 this.useAmmo = AmmoID.Gel this.UseSound = SoundID.Item34 this.damage = 60 this.knockBack = 0.425 this.shootSpeed = 8.5 this.noMelee = true this.value = 500000 this.rare = 8 this.ranged = true return end if type == 1912 then this.UseSound = SoundID.Item3 this.healLife = 80 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.potion = true this.value = 40 this.rare = 1 return end if type == 1913 then this.useStyle = 1 this.shootSpeed = 12 this.shoot = 330 this.damage = 14 this.width = 18 this.height = 20 this.maxStack = 999 this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 15 this.useTime = 15 this.noUseGraphic = true this.noMelee = true this.value = 25 this.ranged = true return end if type == 1914 then this.useStyle = 1 this.width = 16 this.height = 30 this.UseSound = SoundID.Item25 this.useAnimation = 20 this.useTime = 20 this.rare = 8 this.noMelee = true this.mountType = 0 this.value = Item.sellPrice(0, 5, 0, 0) return end if type == 1915 then this.noUseGraphic = true this.damage = 0 this.knockBack = 7 this.useStyle = 5 this.shootSpeed = 11.5 this.shoot = 331 this.width = 18 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 20 this.useTime = 20 this.rare = 7 this.noMelee = true this.value = Item.sellPrice(0, 2, 0, 0) return end if type == 1916 then this.noUseGraphic = true this.damage = 0 this.knockBack = 7 this.useStyle = 5 this.shootSpeed = 15.5 this.shoot = 332 this.width = 18 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 20 this.useTime = 20 this.rare = 7 this.noMelee = true this.value = Item.sellPrice(0, 4, 0, 0) return end if type == 1917 then this.useStyle = 1 this.useTurn = true this.useAnimation = 20 this.useTime = 16 this.autoReuse = true this.width = 24 this.height = 28 this.damage = 7 this.pick = 55 this.UseSound = SoundID.Item1 this.knockBack = 2.5 this.value = 10000 this.melee = true return end if type == 1918 then this.noMelee = true this.useStyle = 1 this.shootSpeed = 11 this.shoot = 333 this.damage = 14 this.knockBack = 8 this.width = 14 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 15 this.useTime = 15 this.noUseGraphic = true this.rare = 1 this.value = 50000 this.melee = true return end if type == 1921 then this.width = 16 this.height = 24 this.accessory = true this.rare = 2 this.value = 50000 this.handOffSlot = 2 this.handOnSlot = 7 return end if type == 1922 then this.width = 16 this.height = 24 return end if type == 1923 then this.width = 16 this.height = 24 this.accessory = true this.rare = 2 this.value = 50000 return end if type == 1924 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 10 this.placeStyle = 26 this.width = 14 this.height = 28 this.value = 200 return end if type == 1925 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 15 this.placeStyle = 26 this.width = 12 this.height = 30 this.value = 150 return end if type == 1926 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 14 this.placeStyle = 23 this.width = 26 this.height = 20 this.value = 300 return end if type == 1927 then this.useStyle = 1 this.shoot = 334 this.width = 16 this.height = 30 this.UseSound = SoundID.Item2 this.useAnimation = 20 this.useTime = 20 this.rare = 3 this.noMelee = true this.value = 0 this.buffType = 91 return end if type == 1928 then this.useStyle = 1 this.autoReuse = true this.useAnimation = 23 this.useTime = 23 this.knockBack = 7 this.width = 40 this.height = 40 this.damage = 86 this.scale = 1.1 this.shoot = 907 this.shootSpeed = 5 this.UseSound = SoundID.Item1 this.rare = 8 this.value = Item.sellPrice(0, 10, 0, 0) this.melee = true return end if type == 1929 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 4 this.useTime = 4 this.width = 50 this.height = 18 this.shoot = 10 this.useAmmo = AmmoID.Bullet this.UseSound = SoundID.Item41 this.damage = 31 this.shootSpeed = 14 this.noMelee = true this.value = Item.buyPrice(0, 45, 0, 0) this.rare = 8 this.knockBack = 1.75 this.ranged = true return end if type == 1930 then this.autoReuse = true this.mana = 5 this.UseSound = SoundID.Item39 this.useStyle = 5 this.damage = 48 this.useAnimation = 8 this.useTime = 8 this.width = 40 this.height = 40 this.shoot = 336 this.shootSpeed = 12 this.knockBack = 3.25 this.value = Item.buyPrice(0, 45, 0, 0) this.magic = true this.rare = 8 this.noMelee = true return end if type == 1931 then this.autoReuse = true this.mana = 9 this.useStyle = 5 this.damage = 58 this.useAnimation = 10 this.useTime = 5 this.width = 40 this.height = 40 this.shoot = 337 this.shootSpeed = 10 this.knockBack = 4.5 this.value = Item.buyPrice(0, 45, 0, 0) this.magic = true this.rare = 8 this.noMelee = true return end if type == 1932 then this.width = 18 this.height = 18 this.headSlot = 140 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1933 then this.width = 18 this.height = 18 this.bodySlot = 100 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1934 then this.width = 18 this.height = 18 this.legSlot = 84 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1935 then this.width = 18 this.height = 18 this.headSlot = 142 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1936 then this.width = 18 this.height = 18 this.bodySlot = 102 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1937 then this.width = 18 this.height = 18 this.legSlot = 86 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1940 then this.width = 18 this.height = 18 this.headSlot = 141 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1941 then this.width = 18 this.height = 18 this.bodySlot = 101 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1942 then this.width = 18 this.height = 18 this.legSlot = 85 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1938 then this.width = 18 this.height = 18 this.headSlot = 143 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1939 then this.width = 18 this.height = 18 this.bodySlot = 103 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1943 then this.width = 18 this.height = 18 this.headSlot = 144 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1944 then this.width = 18 this.height = 18 this.bodySlot = 104 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1945 then this.width = 18 this.height = 18 this.legSlot = 87 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return end if type == 1946 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 15 this.useTime = 15 this.useAmmo = AmmoID.Rocket this.width = 50 this.height = 20 this.shoot = 338 this.UseSound = SoundID.Item11 this.damage = 67 this.shootSpeed = 15 this.noMelee = true this.value = Item.buyPrice(0, 45, 0, 0) this.knockBack = 4 this.rare = 8 this.ranged = true return end if type == 1947 then this.useStyle = 5 this.useAnimation = 25 this.useTime = 25 this.shootSpeed = 4.75 this.knockBack = 6.7 this.width = 40 this.height = 40 this.damage = 73 this.scale = 1.1 this.UseSound = SoundID.Item1 this.shoot = 342 this.rare = 7 this.value = Item.buyPrice(0, 45, 0, 0) this.noMelee = true this.noUseGraphic = true this.melee = true return end if type >= 1948 and type <= 1957 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 116 + type - 1948 this.width = 12 this.height = 12 this.value = Item.buyPrice(0, 0, 1, 0) return end if type == 1958 then this.useStyle = 4 this.width = 22 this.height = 14 this.consumable = true this.useAnimation = 45 this.useTime = 45 this.maxStack = 20 this.rare = 8 return end if type == 1959 then this.useStyle = 1 this.shoot = 353 this.width = 16 this.height = 30 this.UseSound = SoundID.Item2 this.useAnimation = 20 this.useTime = 20 this.rare = 3 this.noMelee = true this.value = 0 this.buffType = 92 return end if type == 1960 or type == 1961 or type == 1962 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 240 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 1, 0, 0) this.rare = 1 this.placeStyle = 38 + type - 1960 return end if type == 1963 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 139 this.placeStyle = 28 this.width = 24 this.height = 24 this.rare = 4 this.value = 100000 this.accessory = true this.canBePlacedInVanityRegardlessOfConditions = true return end if type == 1964 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 139 this.placeStyle = 29 this.width = 24 this.height = 24 this.rare = 4 this.value = 100000 this.accessory = true this.canBePlacedInVanityRegardlessOfConditions = true return end if type == 1965 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 139 this.placeStyle = 30 this.width = 24 this.height = 24 this.rare = 4 this.value = 100000 this.accessory = true this.canBePlacedInVanityRegardlessOfConditions = true return end if type == 1966 then this.paint = 28 this.width = 24 this.height = 24 this.value = 25 this.maxStack = 999 return end if type == 1967 then this.paint = 29 this.width = 24 this.height = 24 this.value = 50 this.maxStack = 999 return end if type == 1968 then this.paint = 30 this.width = 24 this.height = 24 this.value = 75 this.maxStack = 999 return end if type == 1969 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type >= 1970 and type <= 1976 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 262 + type - 1970 this.width = 12 this.height = 12 return end if type >= 1977 and type <= 1986 then this.width = 20 this.height = 26 this.maxStack = 99 this.value = Item.buyPrice(0, 5, 0, 0) this.rare = 2 if type == 1980 then this.value = Item.buyPrice(0, 10, 0, 0) end if type == 1984 then this.value = Item.buyPrice(0, 7, 50, 0) end if type == 1985 then this.value = Item.buyPrice(0, 15, 0, 0) end this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.consumable = true return end if type == 1987 then this.width = 18 this.height = 12 this.maxStack = 1 this.value = Item.buyPrice(0, 40, 0, 0) this.rare = 5 this.accessory = true this.faceSlot = 7 this.vanity = true return end if type == 1988 then this.width = 20 this.height = 14 this.maxStack = 1 this.value = Item.buyPrice(0, 3, 50, 0) this.vanity = true this.headSlot = 145 return end if type == 1989 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 269 this.width = 22 this.height = 32 this.createTile = 470 this.placeStyle = 2 return end if type == 1990 then this.width = 20 this.height = 26 this.maxStack = 99 this.value = Item.buyPrice(0, 2, 0, 0) this.rare = 2 this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.hairDye = 0 this.useAnimation = 17 this.useTime = 17 this.consumable = true return end if type == 1991 then this.useTurn = true this.useStyle = 1 this.useAnimation = 25 this.width = 24 this.height = 28 this.UseSound = SoundID.Item1 this.value = Item.buyPrice(0, 0, 25, 0) this.autoReuse = true return end if type == 1992 then this.useStyle = 1 this.autoReuse = true this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 999 this.consumable = true this.width = 12 this.height = 12 this.makeNPC = 355 this.noUseGraphic = true this.bait = 20 return end if type == 1993 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 270 this.width = 12 this.height = 28 return end if type >= 1994 and type <= 2001 then this.useStyle = 1 this.autoReuse = true this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 999 this.consumable = true this.width = 12 this.height = 12 this.makeNPC = 356 this.placeStyle = 1 + type - 1994 this.noUseGraphic = true local num3 = type - 1994 if num3 == 0 then this.bait = 5 end if num3 == 4 then this.bait = 10 end if num3 == 6 then this.bait = 15 end if num3 == 3 then this.bait = 20 end if num3 == 7 then this.bait = 25 end if num3 == 2 then this.bait = 30 end if num3 == 1 then this.bait = 35 end if num3 == 5 then this.bait = 50 end end end end

local function SetDefaults3(type) if type == 2002 then this.useStyle = 1 this.autoReuse = true this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 999 this.consumable = true this.width = 12 this.height = 12 this.makeNPC = 357 this.noUseGraphic = true this.bait = 25 return end if type == 2003 then this.useStyle = 1 this.autoReuse = true this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 999 this.consumable = true this.width = 12 this.height = 12 this.makeNPC = 300 this.noUseGraphic = true return end if type == 2004 then this.useStyle = 1 this.autoReuse = true this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 999 this.consumable = true this.width = 12 this.height = 12 this.makeNPC = 358 this.noUseGraphic = true this.bait = 35 return end if type == 2005 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 271 this.width = 12 this.height = 28 return end if type == 2006 then this.useStyle = 1 this.autoReuse = true this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 999 this.consumable = true this.width = 12 this.height = 12 this.makeNPC = 359 this.noUseGraphic = true this.bait = 10 return end if type == 2007 then this.useStyle = 1 this.autoReuse = true this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 999 this.consumable = true this.width = 12 this.height = 12 this.makeNPC = 360 this.noUseGraphic = true this.bait = 15 return end if type >= 2008 and type <= 2014 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 126 + type - 2008 this.width = 12 this.height = 12 this.value = Item.buyPrice(0, 0, 1, 0) return end if type 2019 then if type == 2020 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 101 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 6 return end if type == 2021 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 101 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 7 return end if type == 2022 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 101 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 8 return end if type == 2023 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 101 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 9 return end if type == 2024 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 101 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 10 return end if type == 2025 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 101 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 11 return end if type == 2026 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 101 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 12 return end if type == 2027 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 101 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 13 return end if type == 2028 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 101 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 14 return end if type == 2029 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 101 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 15 return end if type == 2030 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 101 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 16 return end if type == 2031 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 101 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 17 return end if type == 2032 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 42 this.width = 12 this.height = 28 this.placeStyle = 10 this.value = 150 return end if type == 2033 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 42 this.width = 12 this.height = 28 this.placeStyle = 11 this.value = 150 return end if type == 2034 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 42 this.width = 12 this.height = 28 this.placeStyle = 12 this.value = 150 return end if type == 2035 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 42 this.width = 12 this.height = 28 this.placeStyle = 13 this.value = 150 return end if type == 2036 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 42 this.width = 12 this.height = 28 this.placeStyle = 14 this.value = 150 return end if type == 2037 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 42 this.width = 12 this.height = 28 this.placeStyle = 15 this.value = 150 return end if type == 2038 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 42 this.width = 12 this.height = 28 this.placeStyle = 16 this.value = 150 return end if type == 2039 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 42 this.width = 12 this.height = 28 this.placeStyle = 17 this.value = 150 return end if type == 2040 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 42 this.width = 12 this.height = 28 this.placeStyle = 18 this.value = 150 return end if type == 2041 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 42 this.width = 12 this.height = 28 this.placeStyle = 19 this.value = 150 return end if type == 2042 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 42 this.width = 12 this.height = 28 this.placeStyle = 20 this.value = 150 return end if type == 2043 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 42 this.width = 12 this.height = 28 this.placeStyle = 21 this.value = 150 return end if type == 2044 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 10 this.placeStyle = 27 this.width = 14 this.height = 28 this.value = 200 return end if type >= 2045 and type <= 2054 then this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 33 this.width = 8 this.height = 18 this.value = Item.sellPrice(0, 0, 0, 60) this.placeStyle = 4 + type - 2045 return end if type >= 2055 and type <= 2065 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 34 this.placeStyle = 7 + type - 2055 this.width = 26 this.height = 26 this.value = 3000 return end if type >= 2066 and type <= 2071 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.autoReuse = true this.createTile = 79 this.placeStyle = 13 + type - 2066 this.width = 28 this.height = 20 this.value = 2000 return end if type >= 2072 and type <= 2081 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 90 this.placeStyle = type + 1 - 2072 this.width = 20 this.height = 20 this.value = 300 return end if type >= 2082 and type <= 2091 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 93 this.placeStyle = type + 1 - 2082 this.width = 10 this.height = 24 this.value = 500 return end if type >= 2092 and type <= 2103 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 100 this.placeStyle = type + 1 - 2092 this.width = 20 this.height = 20 this.value = 1500 return end if type >= 2104 and type <= 2113 then this.width = 28 this.height = 20 this.headSlot = type + 146 - 2104 this.rare = 1 this.value = Item.sellPrice(0, 0, 75, 0) this.vanity = true return end if type >= 2114 and type <= 2118 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 240 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 5, 0) this.placeStyle = 41 + type - 2114 this.maxStack = 99 return end if type == 2119 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 273 this.width = 12 this.height = 12 return end if type == 2120 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 274 this.width = 12 this.height = 12 return end if type == 2121 then this.useStyle = 1 this.autoReuse = true this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 999 this.consumable = true this.width = 12 this.height = 12 this.makeNPC = 361 this.noUseGraphic = true return end if type == 2122 then this.useStyle = 1 this.autoReuse = true this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 999 this.consumable = true this.width = 12 this.height = 12 this.makeNPC = 362 this.noUseGraphic = true return end if type == 2123 then this.useStyle = 1 this.autoReuse = true this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 999 this.consumable = true this.width = 12 this.height = 12 this.makeNPC = 364 this.noUseGraphic = true return end if type >= 2124 and type <= 2128 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 90 this.placeStyle = type + 11 - 2124 this.width = 20 this.height = 20 this.value = 300 return end if type >= 2129 and type <= 2134 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 93 this.placeStyle = type + 11 - 2129 this.width = 10 this.height = 24 this.value = 500 return end if type >= 2135 and type <= 2138 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 101 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 18 + type - 2135 return end if type == 2139 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.autoReuse = true this.createTile = 79 this.placeStyle = 19 this.width = 28 this.height = 20 this.value = 2000 return end if type == 2140 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.autoReuse = true this.createTile = 79 this.placeStyle = 20 this.width = 28 this.height = 20 this.value = 2000 return end if type >= 2141 and type <= 2144 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 34 this.placeStyle = 18 + type - 2141 this.width = 26 this.height = 26 this.value = 3000 return end if type >= 2145 and type <= 2148 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 42 this.width = 12 this.height = 28 this.placeStyle = 22 + type - 2145 this.value = 150 return end if type >= 2149 and type <= 2152 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 100 this.placeStyle = type + 13 - 2149 this.width = 20 this.height = 20 this.value = 1500 return end if type >= 2153 and type <= 2155 then this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 33 this.width = 8 this.height = 18 this.value = Item.sellPrice(0, 0, 0, 60) this.placeStyle = 14 + type - 2153 return end if type == 2156 then this.useStyle = 1 this.autoReuse = true this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 999 this.consumable = true this.width = 12 this.height = 12 this.makeNPC = 366 this.noUseGraphic = true this.bait = 15 return end if type == 2157 then this.useStyle = 1 this.autoReuse = true this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 999 this.consumable = true this.width = 12 this.height = 12 this.makeNPC = 367 this.noUseGraphic = true this.bait = 10 return end if type >= 2158 and type <= 2160 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 133 + type - 2158 this.width = 12 this.height = 12 this.value = Item.buyPrice(0, 0, 1, 0) return end if type == 2161 then this.width = 18 this.height = 18 this.maxStack = 999 this.value = 50000 this.rare = 5 return end if type >= 2162 and type <= 2168 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 275 + type - 2162 this.width = 12 this.height = 12 return end if type == 2169 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 136 this.width = 12 this.height = 12 return end if type == 2170 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 137 this.width = 12 this.height = 12 return end if type == 2171 then this.autoReuse = true this.useTurn = true this.useStyle = 1 this.useAnimation = 15 this.useTime = 10 this.maxStack = 999 this.consumable = true this.createTile = 199 this.width = 14 this.height = 14 this.value = 500 return end if type == 2172 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 283 this.width = 28 this.height = 14 this.value = 500 return end if type == 2173 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 284 this.width = 12 this.height = 12 return end if type >= 2174 and type <= 2175 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 285 + type - 2174 this.width = 12 this.height = 12 return end if type == 2176 then this.useStyle = 1 this.useAnimation = 12 this.useTime = 4 this.knockBack = 6 this.useTurn = true this.autoReuse = true this.width = 20 this.height = 12 this.damage = 45 this.pick = 200 this.axe = 25 this.UseSound = SoundID.Item1 this.rare = 8 this.value = Item.sellPrice(0, 4, 0, 0) this.melee = true this.tileBoost = this.tileBoost - 1 return end if type == 2177 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 287 this.width = 22 this.height = 22 this.value = Item.buyPrice(0, 15, 0, 0) this.rare = 6 return end if type >= 2178 and type <= 2187 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 288 + type - 2178 this.width = 12 this.height = 12 return end if type == 2189 then this.width = 18 this.height = 18 this.defense = 18 this.headSlot = 156 this.rare = 8 this.value = 375000 return end if type == 2188 then this.mana = 25 this.UseSound = SoundID.Item43 this.useStyle = 5 this.damage = 44 this.useAnimation = 30 this.useTime = 30 this.width = 40 this.height = 40 this.shoot = 355 this.shootSpeed = 14 this.knockBack = 7 this.magic = true this.autoReuse = true this.rare = 7 this.noMelee = true this.value = Item.sellPrice(0, 7, 0, 0) return end if type >= 2190 and type <= 2191 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 298 + type - 2190 this.width = 12 this.height = 12 return end if type >= 2192 and type <= 2198 or type == 2203 or type == 2204 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true if type == 2203 then this.createTile = 307 elseif type ~=2204 then this.createTile = 300 + type - 2192 else this.createTile = 308 end this.width = 12 this.height = 12 this.value = Item.buyPrice(0, 10, 0, 0) return end if type == 2199 then this.width = 18 this.height = 18 this.defense = 23 this.headSlot = 157 this.rare = 8 this.value = 300000 return end if type == 2200 then this.width = 18 this.height = 18 this.defense = 20 this.bodySlot = 105 this.rare = 8 this.value = 240000 return end if type == 2201 then this.width = 18 this.height = 18 this.defense = 32 this.bodySlot = 106 this.rare = 8 this.value = 240000 return end if type == 2202 then this.width = 18 this.height = 18 this.defense = 18 this.legSlot = 98 this.rare = 8 this.value = 180000 return end if type == 2205 then this.useStyle = 1 this.autoReuse = true this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 999 this.consumable = true this.width = 12 this.height = 12 this.makeNPC = 148 this.noUseGraphic = true return end if type == 2206 or type == 2207 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 309 + type - 2206 this.width = 12 this.height = 12 return end if type == 2208 then this.width = 18 this.height = 20 this.maxStack = 99 return end if type == 2209 then this.UseSound = SoundID.Item3 this.healMana = 300 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 99 this.consumable = true this.width = 14 this.height = 24 this.rare = 4 this.value = 1500 return end if type >= 2210 and type <= 2213 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 138 + type - 2210 this.width = 12 this.height = 12 return end if type >= 2214 and type <= 2217 then this.width = 30 this.height = 30 this.accessory = true this.rare = 3 this.value = Item.buyPrice(0, 10, 0, 0) return end if type == 2218 then this.width = 14 this.height = 18 this.maxStack = 99 this.rare = 8 this.value = Item.sellPrice(0, 0, 50, 0) return end if type == 2219 then this.width = 24 this.height = 24 this.accessory = true this.value = Item.buyPrice(0, 15, 0, 0) this.rare = 4 return end if type == 2220 then this.width = 24 this.height = 24 this.accessory = true this.value = Item.buyPrice(0, 16, 0, 0) this.rare = 5 return end if type == 2221 then this.width = 24 this.height = 24 this.accessory = true this.rare = 5 this.value = Item.buyPrice(0, 16, 0, 0) this.handOffSlot = 10 this.handOnSlot = 17 return end if type == 2222 then this.width = 18 this.height = 18 this.headSlot = 158 this.vanity = true this.value = Item.sellPrice(0, 0, 25, 0) return end if type == 2223 then this.autoReuse = true this.useStyle = 5 this.useAnimation = 20 this.useTime = 20 this.width = 50 this.height = 18 this.shoot = 10 this.useAmmo = AmmoID.Arrow this.UseSound = SoundID.Item75 this.crit = 7 this.damage = 85 this.knockBack = 3 this.shootSpeed = 7.75 this.noMelee = true this.value = Item.buyPrice(0, 45, 0, 0) this.rare = 8 this.ranged = true return end if type == 2224 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 34 this.placeStyle = 22 this.width = 26 this.height = 26 this.value = 160 return end if type == 2225 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 93 this.placeStyle = 17 this.width = 10 this.height = 24 this.value = 120 return end if type == 2226 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 42 this.width = 12 this.height = 28 this.placeStyle = 26 this.value = 200 return end if type == 2227 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 100 this.placeStyle = 17 this.width = 20 this.height = 20 this.value = 120 return end if type == 2228 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 15 this.placeStyle = 27 this.width = 12 this.height = 30 this.value = 150 return end if type == 2229 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 18 this.placeStyle = 18 this.width = 28 this.height = 14 this.value = 150 return end if type == 2230 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 21 this.placeStyle = 28 this.width = 26 this.height = 22 this.value = 320 return end if type == 2231 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.autoReuse = true this.createTile = 79 this.placeStyle = 21 this.width = 28 this.height = 20 this.value = 600 return end if type == 2232 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 90 this.placeStyle = 16 this.width = 20 this.height = 20 this.value = 300 return end if type == 2233 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 101 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 22 return end if type == 2234 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 13 this.placeStyle = 5 this.width = 16 this.height = 24 this.value = 20 return end if type == 2235 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 103 this.placeStyle = 1 this.width = 16 this.height = 24 this.value = 20 return end if type == 2236 then this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 33 this.width = 8 this.height = 18 this.value = Item.sellPrice(0, 0, 0, 60) this.placeStyle = 17 return end if type >= 2237 and type <= 2241 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 104 this.placeStyle = 1 + type - 2237 this.width = 20 this.height = 20 this.value = 300 return end if type == 2242 or type == 2243 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 103 this.placeStyle = 2 + type - 2242 this.width = 16 this.height = 24 this.value = 20 if type == 2242 then this.value = Item.buyPrice(0, 0, 20, 0) return end else if type == 2244 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 13 this.placeStyle = 6 this.width = 16 this.height = 24 this.value = 20 return end if type >= 2245 and type <= 2247 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 87 this.placeStyle = 5 + type - 2245 this.width = 20 this.height = 20 this.value = 300 return end if type == 2248 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 14 this.placeStyle = 24 this.width = 26 this.height = 20 this.value = 300 return end if type == 2249 or type == 2250 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 21 this.placeStyle = 29 + type - 2249 this.width = 26 this.height = 22 this.value = 2500 return end if type >= 2251 and type <= 2253 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 18 this.placeStyle = 19 + type - 2251 this.width = 28 this.height = 14 this.value = 150 return end if type >= 2254 and type <= 2256 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 87 this.placeStyle = 8 + type - 2254 this.width = 20 this.height = 20 this.value = 300 return end if type == 2257 or type == 2258 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 13 this.placeStyle = 7 + type - 2257 this.width = 16 this.height = 24 this.value = 20 if type == 2258 then this.value = Item.buyPrice(0, 0, 50, 0) return end else if type == 2259 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 14 this.placeStyle = 25 this.width = 26 this.height = 20 this.value = 300 return end if type >= 2260 and type <= 2262 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 311 + type - 2260 this.width = 12 this.height = 12 this.value = Item.buyPrice(0, 0, 0, 50) return end if type >= 2263 and type <= 2264 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 142 + type - 2263 this.width = 12 this.height = 12 return end if type == 2265 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 10 this.placeStyle = 28 this.width = 14 this.height = 28 this.value = 200 return end if type == 2266 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 10 this.height = 10 this.buffType = 25 this.buffTime = 14400 this.rare = 1 this.value = Item.buyPrice(0, 0, 5, 0) return end if type == 2269 then this.autoReuse = false this.useStyle = 5 this.useAnimation = 22 this.useTime = 22 this.width = 24 this.height = 24 this.shoot = 14 this.knockBack = 4 this.useAmmo = AmmoID.Bullet this.UseSound = SoundID.Item41 this.damage = 20 this.shootSpeed = 16 this.noMelee = true this.value = Item.buyPrice(0, 10, 0, 0) this.scale = 0.85 this.rare = 2 this.ranged = true this.crit = 5 return end if type == 2270 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 7 this.useTime = 7 this.width = 50 this.height = 18 this.shoot = 10 this.useAmmo = AmmoID.Bullet this.UseSound = SoundID.Item41 this.damage = 21 this.shootSpeed = 8 this.noMelee = true this.value = Item.buyPrice(0, 35, 0, 0) this.knockBack = 1.5 this.rare = 4 this.ranged = true return end if type == 2271 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 144 this.width = 12 this.height = 12 this.value = Item.buyPrice(0, 0, 2, 50) return end if type == 2272 then this.useStyle = 5 this.useAnimation = 20 this.useTime = 20 this.width = 38 this.height = 10 this.damage = 0 this.scale = 0.9 this.shoot = 358 this.shootSpeed = 11 this.value = Item.buyPrice(0, 1, 50, 0) return end if type == 2273 then this.autoReuse = true this.useTurn = true this.useStyle = 1 this.useAnimation = 22 this.knockBack = 3.5 this.width = 34 this.height = 34 this.damage = 16 this.crit = 15 this.scale = 1 this.UseSound = SoundID.Item1 this.rare = 1 this.value = Item.buyPrice(0, 10, 0, 0) this.melee = true return end if type == 2274 then this.flame = true this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.holdStyle = 1 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 4 this.placeStyle = 12 this.width = 10 this.height = 12 this.value = Item.buyPrice(0, 0, 3, 0) return end if type == 2275 then this.width = 18 this.height = 18 this.headSlot = 159 this.value = Item.buyPrice(0, 3, 0, 0) this.defense = 2 this.rare = 2 return end if type == 2276 then this.width = 24 this.height = 24 this.accessory = true this.vanity = true this.rare = 8 this.value = Item.buyPrice(2, 0, 0, 0) this.handOnSlot = 16 return end if type == 2277 then this.width = 18 this.height = 14 this.bodySlot = 165 this.value = Item.buyPrice(0, 2, 0, 0) this.defense = 4 this.rare = 1 return end if type == 2278 then this.width = 18 this.height = 14 this.bodySlot = 166 this.vanity = true this.value = Item.buyPrice(0, 1, 0, 0) return end if type == 2279 then this.width = 18 this.height = 14 this.bodySlot = 167 this.value = Item.buyPrice(0, 3, 50, 0) this.defense = 2 this.rare = 1 return end if type == 2280 then this.width = 22 this.height = 20 this.accessory = true this.value = 400000 this.rare = 7 this.wingSlot = 24 return end if type >= 2281 and type <= 2283 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 242 this.width = 30 this.height = 30 this.value = Item.buyPrice(0, 1, 0, 0) this.placeStyle = 22 + type - 2281 return end if type >= 2284 and type <= 2287 then this.width = 26 this.height = 30 this.maxStack = 1 this.value = Item.buyPrice(0, 5, 0, 0) this.rare = 5 this.accessory = true this.backSlot = (sbyte)(3 + type - 2284) this.frontSlot = (sbyte)(1 + type - 2284) this.vanity = true return end if type == 2288 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 15 this.placeStyle = 28 this.width = 12 this.height = 30 this.value = 150 return end if type == 2289 or type >= 2291 and type <= 2296 then this.useStyle = 1 this.useAnimation = 8 this.useTime = 8 this.width = 24 this.height = 28 this.UseSound = SoundID.Item1 this.shoot = 361 + type - 2291 if type == 2289 then this.fishingPole = 5 this.shootSpeed = 9 this.shoot = 360 this.value = Item.sellPrice(0, 0, 0, 60) return end if type == 2291 then this.fishingPole = 15 this.shootSpeed = 11 this.value = Item.sellPrice(0, 0, 24, 0) return end if type == 2293 then this.fishingPole = 20 this.shootSpeed = 13 this.rare = 1 this.value = Item.sellPrice(0, 2, 40, 0) return end if type == 2292 then this.fishingPole = 27 this.shootSpeed = 14 this.rare = 2 this.value = Item.sellPrice(0, 1, 0, 0) return end if type == 2295 then this.fishingPole = 30 this.shootSpeed = 15 this.rare = 2 this.value = Item.buyPrice(0, 20, 0, 0) return end if type == 2296 then this.fishingPole = 40 this.shootSpeed = 16 this.rare = 2 this.value = Item.buyPrice(0, 35, 0, 0) return end if type == 2294 then this.fishingPole = 50 this.shootSpeed = 17 this.rare = 3 this.value = Item.sellPrice(0, 20, 0, 0) return end else if type >= 2421 and type <= 2422 then this.useStyle = 1 this.useAnimation = 8 this.useTime = 8 this.width = 24 this.height = 28 this.UseSound = SoundID.Item1 this.shoot = 381 + type - 2421 if type == 2421 then this.fishingPole = 22 this.shootSpeed = 13.5 this.rare = 1 this.value = Item.sellPrice(0, 3, 12, 0) return end this.fishingPole = 45 this.shootSpeed = 16.5 this.rare = 3 this.value = Item.sellPrice(0, 10, 0, 0) return end if type == 2320 then this.autoReuse = true this.width = 26 this.height = 26 this.value = Item.sellPrice(0, 1, 50, 0) this.useStyle = 1 this.useAnimation = 24 this.useTime = 14 this.hammer = 70 this.knockBack = 6 this.damage = 24 this.scale = 1.05 this.UseSound = SoundID.Item1 this.rare = 3 this.melee = true return end if type == 2314 then this.maxStack = 30 this.width = 26 this.height = 26 this.value = Item.sellPrice(0, 0, 15, 0) this.rare = 1 this.UseSound = SoundID.Item3 this.healLife = 120 this.useStyle = 2 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.consumable = true this.potion = true return end if type 2321 then if type == 2322 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 104 this.buffTime = 36000 this.value = 1000 this.rare = 1 return end if type == 2323 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 105 this.buffTime = 28800 this.value = 1000 this.rare = 1 return end if type == 2324 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 106 this.buffTime = 28800 this.value = 1000 this.rare = 1 return end if type == 2325 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 107 this.buffTime = 162000 this.value = 1000 this.rare = 1 return end if type == 2326 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 108 this.buffTime = 28800 this.value = 1000 this.rare = 1 return end if type == 2327 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 109 this.buffTime = 28800 this.value = 1000 this.rare = 1 return end if type == 2328 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 110 this.buffTime = 28800 this.value = 1000 this.rare = 1 return end if type == 2329 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 111 this.buffTime = 36000 this.value = 1000 this.rare = 1 return end if type == 2330 then this.autoReuse = true this.useStyle = 1 this.useAnimation = 35 this.width = 24 this.height = 28 this.damage = 24 this.knockBack = 7 this.scale = 1.15 this.UseSound = SoundID.Item1 this.rare = 1 this.value = Item.sellPrice(0, 1, 0, 0) this.melee = true return end if type == 2331 then this.useStyle = 5 this.useAnimation = 20 this.useTime = 20 this.shootSpeed = 4 this.knockBack = 6.5 this.width = 40 this.height = 40 this.damage = 70 this.crit = 20 this.UseSound = SoundID.Item1 this.shoot = 367 this.rare = 7 this.value = Item.sellPrice(0, 1, 0, 0) this.noMelee = true this.noUseGraphic = true this.melee = true return end if type == 2332 then this.useStyle = 5 this.useAnimation = 20 this.useTime = 20 this.shootSpeed = 4 this.knockBack = 4.25 this.width = 40 this.height = 40 this.damage = 19 this.UseSound = SoundID.Item1 this.shoot = 368 this.rare = 2 this.value = Item.sellPrice(0, 0, 50, 0) this.noMelee = true this.noUseGraphic = true this.melee = true return end if type == 2333 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 145 this.width = 12 this.height = 12 return end if type == 2334 then this.width = 12 this.height = 12 this.rare = 1 this.maxStack = 99 this.value = Item.sellPrice(0, 0, 10, 0) this.createTile = 376 this.placeStyle = 0 this.useAnimation = 15 this.useTime = 15 this.autoReuse = true this.useStyle = 1 this.consumable = true return end if type == 2335 then this.width = 12 this.height = 12 this.rare = 2 this.maxStack = 99 this.value = Item.sellPrice(0, 0, 50, 0) this.createTile = 376 this.placeStyle = 1 this.useAnimation = 15 this.useTime = 15 this.autoReuse = true this.useStyle = 1 this.consumable = true return end if type == 2336 then this.width = 12 this.height = 12 this.rare = 3 this.maxStack = 99 this.value = Item.sellPrice(0, 2, 0, 0) this.createTile = 376 this.placeStyle = 2 this.useAnimation = 15 this.useTime = 15 this.autoReuse = true this.useStyle = 1 this.consumable = true return end if type >= 2337 and type <= 2339 then this.width = 12 this.height = 12 this.rare = -1 this.maxStack = 99 return end if type == 2340 then this.useStyle = 1 this.useAnimation = 15 this.useTime = 7 this.useTurn = true this.autoReuse = true this.width = 16 this.height = 16 this.maxStack = 999 this.createTile = 314 this.placeStyle = 0 this.consumable = true this.cartTrack = true this.tileBoost = 5 return end if type == 2341 then this.useStyle = 1 this.useTurn = true this.useAnimation = 22 this.useTime = 18 this.autoReuse = true this.width = 24 this.height = 28 this.damage = 16 this.pick = 59 this.scale = 1.15 this.UseSound = SoundID.Item1 this.knockBack = 3 this.rare = 3 this.value = Item.sellPrice(0, 1, 50, 0) this.melee = true return end if type == 2342 then this.useStyle = 5 this.useAnimation = 25 this.useTime = 8 this.shootSpeed = 48 this.knockBack = 2.25 this.width = 20 this.height = 12 this.damage = 13 this.axe = 14 this.UseSound = SoundID.Item23 this.shoot = 369 this.rare = 3 this.value = Item.sellPrice(0, 1, 50, 0) this.noMelee = true this.noUseGraphic = true this.melee = true this.channel = true return end if type == 2343 then this.width = 48 this.height = 28 this.mountType = 6 this.rare = 1 this.value = Item.sellPrice(0, 0, 2, 0) return end if type == 2344 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 112 this.buffTime = 28800 this.value = 1000 this.rare = 1 return end if type == 2345 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 113 this.buffTime = 28800 this.value = 1000 this.rare = 1 return end if type == 2346 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 114 this.buffTime = 14400 this.value = 1000 this.rare = 1 return end if type == 2347 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 115 this.buffTime = 14400 this.value = 1000 this.rare = 1 return end if type == 2348 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 116 this.buffTime = 14400 this.value = 1000 this.rare = 1 return end if type == 2349 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 117 this.buffTime = 14400 this.value = 1000 this.rare = 1 return end if type == 2350 then this.UseSound = SoundID.Item6 this.useStyle = 6 this.useTurn = true local num = 30 local num1 = num this.useAnimation = num this.useTime = num1 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.value = 1000 this.rare = 1 return end if type == 2351 then this.UseSound = SoundID.Item6 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.value = 1000 this.rare = 1 return end if type == 2352 then this.useStyle = 1 this.shootSpeed = 9 this.shoot = 370 this.width = 18 this.height = 20 this.maxStack = 99 this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 15 this.useTime = 15 this.noUseGraphic = true this.noMelee = true this.value = 200 return end if type == 2353 then this.useStyle = 1 this.shootSpeed = 9 this.shoot = 371 this.width = 18 this.height = 20 this.maxStack = 99 this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 15 this.useTime = 15 this.noUseGraphic = true this.noMelee = true this.value = 200 return end if type == 2354 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 121 this.buffTime = 28800 this.rare = 1 this.value = 1000 return end if type == 2355 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 122 this.buffTime = 28800 this.value = 1000 this.rare = 1 return end if type == 2356 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 123 this.buffTime = 10800 this.value = 1000 this.rare = 1 return end if type == 2357 then this.autoReuse = true this.useTurn = true this.useStyle = 1 this.useAnimation = 15 this.useTime = 10 this.maxStack = 999 this.consumable = true this.createTile = 82 this.placeStyle = 6 this.width = 12 this.height = 14 this.value = 80 return end if type == 2358 then this.maxStack = 999 this.width = 12 this.height = 14 this.value = 100 return end if type == 2359 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 124 this.buffTime = 54000 this.value = 1000 this.rare = 1 return end if type == 2360 then this.noUseGraphic = true this.damage = 0 this.useStyle = 5 this.shootSpeed = 13 this.shoot = 372 this.width = 18 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 20 this.useTime = 20 this.rare = 3 this.noMelee = true this.value = 20000 return end if type == 2361 then this.width = 18 this.height = 18 this.defense = 4 this.headSlot = 160 this.rare = 3 this.value = 45000 return end if type == 2362 then this.width = 18 this.height = 18 this.defense = 5 this.bodySlot = 168 this.rare = 3 this.value = 30000 return end if type == 2363 then this.width = 18 this.height = 18 this.defense = 4 this.legSlot = 103 this.rare = 3 this.value = 30000 return end if type == 2364 then this.mana = 10 this.damage = 9 this.useStyle = 1 this.shootSpeed = 10 this.shoot = 373 this.width = 26 this.height = 28 this.UseSound = SoundID.Item76 this.useAnimation = 22 this.useTime = 22 this.rare = 3 this.noMelee = true this.knockBack = 2 this.buffType = 125 this.value = 10000 this.summon = true return end if type == 2365 then this.mana = 10 this.damage = 17 this.useStyle = 1 this.shootSpeed = 10 this.shoot = 375 this.width = 26 this.height = 28 this.UseSound = SoundID.Item77 this.useAnimation = 36 this.useTime = 36 this.rare = 3 this.noMelee = true this.knockBack = 2 this.buffType = 126 this.value = 10000 this.summon = true return end if type == 2366 then this.mana = 10 this.damage = 26 this.useStyle = 1 this.shootSpeed = 14 this.shoot = 377 this.width = 18 this.height = 20 this.UseSound = SoundID.Item78 this.useAnimation = 30 this.useTime = 30 this.noMelee = true this.value = Item.sellPrice(0, 5, 0, 0) this.knockBack = 7.5 this.rare = 4 this.summon = true this.sentry = true return end if type == 2367 then this.width = 18 this.height = 18 this.defense = 1 this.headSlot = 161 this.rare = 1 this.value = Item.sellPrice(0, 1, 0, 0) return end if type == 2368 then this.width = 18 this.height = 18 this.bodySlot = 169 this.defense = 2 this.rare = 1 this.value = Item.sellPrice(0, 1, 0, 0) return end if type == 2369 then this.width = 18 this.height = 18 this.legSlot = 104 this.defense = 1 this.rare = 1 this.value = Item.sellPrice(0, 1, 0, 0) return end if type == 2370 then this.width = 18 this.height = 18 this.headSlot = 162 this.rare = 4 this.value = Item.sellPrice(0, 0, 75, 0) this.defense = 5 return end if type == 2371 then this.width = 18 this.height = 18 this.bodySlot = 170 this.rare = 4 this.value = Item.sellPrice(0, 0, 75, 0) this.defense = 8 return end if type == 2372 then this.width = 18 this.height = 18 this.legSlot = 105 this.rare = 4 this.value = Item.sellPrice(0, 0, 75, 0) this.defense = 7 return end if type >= 2373 and type <= 2375 then this.width = 26 this.height = 30 this.maxStack = 1 this.value = Item.sellPrice(0, 1, 0, 0) this.rare = 1 this.accessory = true return end if type >= 2376 and type <= 2385 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 87 this.placeStyle = 11 + type - 2376 this.width = 20 this.height = 20 this.value = 300 if type == 2379 then this.value = Item.buyPrice(0, 10, 0, 0) return end elseif type 2396 then if type >= 2397 and type <= 2416 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 89 this.placeStyle = 1 + type - 2397 this.width = 20 this.height = 20 this.value = 300 return end if type == 2417 then this.width = 18 this.height = 18 this.headSlot = 163 this.vanity = true this.value = Item.sellPrice(0, 1, 0, 0) return end if type == 2418 then this.width = 18 this.height = 18 this.bodySlot = 171 this.vanity = true this.value = Item.sellPrice(0, 1, 0, 0) return end if type == 2419 then this.width = 18 this.height = 18 this.legSlot = 106 this.vanity = true this.value = Item.sellPrice(0, 1, 0, 0) return end if type == 2420 then this.damage = 0 this.useStyle = 1 this.shoot = 380 this.width = 16 this.height = 30 this.UseSound = SoundID.Item2 this.useAnimation = 20 this.useTime = 20 this.rare = 3 this.noMelee = true this.value = Item.sellPrice(0, 3, 0, 0) this.buffType = 127 return end if type == 2423 then this.width = 16 this.height = 24 this.accessory = true this.rare = 1 this.value = 50000 this.shoeSlot = 15 return end if type == 2424 then this.noMelee = true this.useStyle = 1 this.shootSpeed = 20 this.shoot = 383 this.damage = 55 this.knockBack = 5 this.width = 34 this.height = 34 this.UseSound = SoundID.Item1 this.useAnimation = 20 this.useTime = 20 this.noUseGraphic = true this.rare = 3 this.value = 50000 this.melee = true return end if type == 2428 then this.useStyle = 1 this.width = 16 this.height = 30 this.UseSound = SoundID.Item79 this.useAnimation = 20 this.useTime = 20 this.rare = 8 this.noMelee = true this.mountType = 1 this.value = Item.sellPrice(0, 5, 0, 0) return end if type == 2429 then this.useStyle = 1 this.width = 16 this.height = 30 this.UseSound = SoundID.Item80 this.useAnimation = 20 this.useTime = 20 this.rare = 8 this.noMelee = true this.mountType = 2 this.value = Item.sellPrice(0, 5, 0, 0) return end if type == 2430 then this.useStyle = 1 this.width = 16 this.height = 30 this.UseSound = SoundID.Item81 this.useAnimation = 20 this.useTime = 20 this.rare = 8 this.noMelee = true this.mountType = 3 this.value = Item.sellPrice(0, 5, 0, 0) return end if type == 2431 then this.width = 18 this.height = 16 this.maxStack = 99 this.value = 100 return end if type 2434 then if type == 2435 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 315 this.width = 12 this.height = 12 this.value = Item.buyPrice(0, 0, 0, 50) return end if type >= 2436 and type <= 2438 then this.useStyle = 1 this.autoReuse = true this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 999 this.consumable = true this.width = 12 this.height = 12 this.noUseGraphic = true this.bait = 20 this.value = Item.sellPrice(0, 3, 50, 0) return end if type >= 2439 and type <= 2441 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 316 + type - 2439 this.width = 12 this.height = 12 return end if type >= 2442 and type <= 2449 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 240 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 50, 0) this.placeStyle = 46 + type - 2442 return end if type >= 2450 and type <= 2488 then DefaultToQuestFish return end if type == 2489 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 240 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 1, 0, 0) this.placeStyle = 54 this.rare = 1 return end if type == 2490 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 319 this.width = 12 this.height = 12 this.value = Item.sellPrice(0, 3, 0, 0) return end if type == 2491 then this.useStyle = 1 this.width = 16 this.height = 30 this.UseSound = SoundID.Item25 this.useAnimation = 20 this.useTime = 20 this.rare = 8 this.noMelee = true this.mountType = 4 this.value = Item.sellPrice(0, 5, 0, 0) return end if type == 2492 then this.useStyle = 1 this.useAnimation = 15 this.useTime = 7 this.useTurn = true this.autoReuse = true this.width = 16 this.height = 16 this.maxStack = 99 this.createTile = 314 this.placeStyle = 1 this.consumable = true this.cartTrack = true this.mech = true this.tileBoost = 2 this.value = Item.sellPrice(0, 0, 10, 0) return end if type == 2493 then this.width = 28 this.height = 20 this.headSlot = 164 this.rare = 1 this.value = Item.sellPrice(0, 0, 75, 0) this.vanity = true return end if type == 2494 then this.width = 22 this.height = 20 this.accessory = true this.value = Item.buyPrice(0, 40, 0, 0) this.rare = 4 this.wingSlot = 25 return end if type == 2495 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 242 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 1, 0, 0) this.placeStyle = 25 return end if type == 2496 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 320 this.placeStyle = 0 this.width = 22 this.height = 30 this.value = Item.sellPrice(0, 1, 0, 0) return end if type == 2497 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 242 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 50, 0) this.placeStyle = 26 return end if type == 2498 then this.width = 18 this.height = 18 this.headSlot = 165 this.vanity = true this.value = Item.sellPrice(0, 1, 0, 0) return end if type == 2499 then this.width = 18 this.height = 18 this.bodySlot = 172 this.vanity = true this.value = Item.sellPrice(0, 1, 0, 0) return end if type == 2500 then this.width = 18 this.height = 18 this.legSlot = 107 this.vanity = true this.value = Item.sellPrice(0, 1, 0, 0) return end if type == 2501 then this.width = 18 this.height = 12 this.maxStack = 1 this.value = Item.sellPrice(0, 1, 0, 0) this.rare = 5 this.accessory = true this.faceSlot = 8 this.vanity = true return end if type == 2502 then this.useStyle = 1 this.width = 16 this.height = 30 this.UseSound = SoundID.Item25 this.useAnimation = 20 this.useTime = 20 this.rare = 8 this.noMelee = true this.mountType = 5 this.value = Item.sellPrice(0, 5, 0, 0) return end if type == 2503 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 321 this.width = 8 this.height = 10 return end if type == 2504 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 322 this.width = 8 this.height = 10 return end if type == 2505 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 149 this.width = 12 this.height = 12 return end if type == 2506 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 151 this.width = 12 this.height = 12 return end if type == 2507 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 150 this.width = 12 this.height = 12 return end if type == 2508 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 152 this.width = 12 this.height = 12 return end if type == 2509 then this.width = 18 this.height = 18 this.defense = 1 this.headSlot = 166 return end if type == 2510 then this.width = 18 this.height = 18 this.defense = 1 this.bodySlot = 173 return end if type == 2511 then this.width = 18 this.height = 18 this.defense = 1 this.legSlot = 108 return end if type == 2512 then this.width = 18 this.height = 18 this.defense = 1 this.headSlot = 167 return end if type == 2513 then this.width = 18 this.height = 18 this.defense = 1 this.bodySlot = 174 return end if type == 2514 then this.width = 18 this.height = 18 this.defense = 1 this.legSlot = 109 return end if type == 2517 then this.useStyle = 1 this.useTurn = false this.useAnimation = 23 this.useTime = 23 this.width = 24 this.height = 28 this.damage = 8 this.knockBack = 5 this.UseSound = SoundID.Item1 this.scale = 1 this.value = 100 this.melee = true return end if type == 2516 then this.autoReuse = true this.useStyle = 1 this.useTurn = true this.useAnimation = 33 this.useTime = 23 this.hammer = 35 this.width = 24 this.height = 28 this.damage = 4 this.knockBack = 5.5 this.scale = 1.1 this.UseSound = SoundID.Item1 this.value = 50 this.melee = true return end if type == 2515 then this.useStyle = 5 this.useAnimation = 29 this.useTime = 29 this.width = 12 this.height = 28 this.shoot = 1 this.useAmmo = AmmoID.Arrow this.UseSound = SoundID.Item5 this.damage = 6 this.shootSpeed = 6.6 this.noMelee = true this.value = 100 this.ranged = true return end if type == 2518 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 19 this.placeStyle = 17 this.width = 8 this.height = 10 return end if type == 2519 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 90 this.placeStyle = 17 this.width = 20 this.height = 20 this.value = 300 return end if type == 2520 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.autoReuse = true this.createTile = 79 this.placeStyle = 22 this.width = 28 this.height = 20 this.value = 2000 return end if type == 2521 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 89 this.placeStyle = 21 this.width = 20 this.height = 20 this.value = 300 return end if type == 2527 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 89 this.placeStyle = 22 this.width = 20 this.height = 20 this.value = 300 return end if type == 2522 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 100 this.placeStyle = 18 this.width = 20 this.height = 20 this.value = 1500 return end if type == 2523 then this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 33 this.placeStyle = 18 this.width = 8 this.value = Item.sellPrice(0, 0, 0, 60) this.height = 18 return end if type == 2524 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 15 this.placeStyle = 29 this.width = 12 this.height = 30 this.value = 150 return end if type == 2525 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 34 this.placeStyle = 23 this.width = 26 this.height = 26 this.value = 3000 return end if type == 2526 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 21 this.placeStyle = 31 this.width = 26 this.height = 22 this.value = 500 return end if type == 2528 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 10 this.placeStyle = 29 this.width = 14 this.height = 28 this.value = 200 return end if type == 2529 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 88 this.placeStyle = 16 this.width = 20 this.height = 20 this.value = 300 return end if type == 2530 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 42 this.width = 12 this.height = 28 this.placeStyle = 27 this.value = 150 return end if type == 2531 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 87 this.placeStyle = 21 this.width = 20 this.height = 20 this.value = 300 return end if type == 2535 then this.mana = 10 this.damage = 30 this.useStyle = 1 this.shootSpeed = 10 this.shoot = 387 this.width = 26 this.height = 28 this.UseSound = SoundID.Item82 this.useAnimation = 36 this.useTime = 36 this.rare = 5 this.noMelee = true this.knockBack = 2 this.buffType = 134 this.value = Item.buyPrice(0, 10, 0, 0) this.summon = true return end if type == 2532 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 14 this.placeStyle = 26 this.width = 26 this.height = 20 this.value = 300 return end if type == 2533 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 93 this.placeStyle = 18 this.width = 10 this.height = 24 this.value = 500 return end if type == 2534 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 18 this.placeStyle = 22 this.width = 28 this.height = 14 this.value = 150 return end if type == 2536 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 101 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 23 return end if type == 2549 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 19 this.placeStyle = 18 this.width = 8 this.height = 10 return end if type == 2537 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 90 this.placeStyle = 18 this.width = 20 this.height = 20 this.value = 300 return end if type == 2538 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.autoReuse = true this.createTile = 79 this.placeStyle = 23 this.width = 28 this.height = 20 this.value = 2000 return end if type == 2539 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 89 this.placeStyle = 23 this.width = 20 this.height = 20 this.value = 300 return end if type == 2540 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 101 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 24 return end if type == 2541 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 100 this.placeStyle = 19 this.width = 20 this.height = 20 this.value = 1500 return end if type == 2542 then this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 33 this.placeStyle = 19 this.width = 8 this.value = Item.sellPrice(0, 0, 0, 60) this.height = 18 return end if type == 2543 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 34 this.placeStyle = 24 this.width = 26 this.height = 26 this.value = 3000 return end if type == 2544 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 21 this.placeStyle = 32 this.width = 26 this.height = 22 this.value = 500 return end if type == 2545 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 88 this.placeStyle = 17 this.width = 20 this.height = 20 this.value = 300 return end if type == 2547 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 93 this.placeStyle = 19 this.width = 10 this.height = 24 this.value = 500 return end if type == 2546 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 42 this.width = 12 this.height = 28 this.placeStyle = 28 this.value = 150 return end if type == 2548 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 87 this.placeStyle = 22 this.width = 20 this.height = 20 this.value = 300 return end if type == 2413 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 89 this.placeStyle = 23 this.width = 20 this.height = 20 this.value = 300 return end if type == 2550 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 14 this.placeStyle = 27 this.width = 26 this.height = 20 this.value = 300 return end if type == 2551 then this.mana = 10 this.damage = 26 this.useStyle = 1 this.shootSpeed = 10 this.shoot = 390 this.width = 26 this.height = 28 this.UseSound = SoundID.Item83 this.useAnimation = 36 this.useTime = 36 this.rare = 4 this.noMelee = true this.knockBack = 3 this.buffType = 133 this.value = Item.buyPrice(0, 5, 0, 0) this.summon = true return end if type == 2552 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 90 this.placeStyle = 19 this.width = 20 this.height = 20 this.value = 300 return end if type == 2553 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.autoReuse = true this.createTile = 79 this.placeStyle = 24 this.width = 28 this.height = 20 this.value = 2000 return end if type == 2554 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 101 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 25 return end if type == 2555 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 100 this.placeStyle = 20 this.width = 20 this.height = 20 this.value = 1500 return end if type == 2556 then this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 33 this.placeStyle = 20 this.width = 8 this.value = Item.sellPrice(0, 0, 0, 60) this.height = 18 return end if type == 2557 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 15 this.placeStyle = 30 this.width = 12 this.height = 30 this.value = 150 return end if type == 2558 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 34 this.placeStyle = 25 this.width = 26 this.height = 26 this.value = 3000 return end if type == 2559 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 21 this.placeStyle = 33 this.width = 26 this.height = 22 this.value = 500 return end if type == 2560 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 104 this.placeStyle = 6 this.width = 20 this.height = 20 this.value = 300 return end if type == 2561 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 10 this.placeStyle = 30 this.width = 14 this.height = 28 this.value = 200 return end if type == 2562 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 88 this.placeStyle = 18 this.width = 20 this.height = 20 this.value = 300 return end if type == 2563 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 93 this.placeStyle = 20 this.width = 10 this.height = 24 this.value = 500 return end if type == 2564 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 42 this.placeStyle = 29 this.width = 12 this.height = 28 this.value = 150 return end if type == 2565 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 87 this.placeStyle = 23 this.width = 20 this.height = 20 this.value = 300 return end if type == 2566 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 19 this.placeStyle = 19 this.width = 8 this.height = 10 return end if type == 2567 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 90 this.placeStyle = 20 this.width = 20 this.height = 20 this.value = 300 return end if type == 2568 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.autoReuse = true this.createTile = 79 this.placeStyle = 25 this.width = 28 this.height = 20 this.value = 2000 return end if type == 2569 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 101 this.placeStyle = 26 this.width = 20 this.height = 20 this.value = 300 return end if type == 2570 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 100 this.placeStyle = 21 this.width = 20 this.height = 20 this.value = 1500 return end if type == 2571 then this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 33 this.placeStyle = 21 this.width = 8 this.value = Item.sellPrice(0, 0, 0, 60) this.height = 18 return end if type == 2572 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 15 this.placeStyle = 31 this.width = 12 this.height = 30 this.value = 150 return end if type == 2573 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 34 this.placeStyle = 26 this.width = 26 this.height = 26 this.value = 3000 return end if type == 2574 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 21 this.placeStyle = 34 this.width = 26 this.height = 22 this.value = 500 return end if type == 2575 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 104 this.placeStyle = 7 this.width = 20 this.height = 20 this.value = 300 return end if type == 2576 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 10 this.placeStyle = 31 this.width = 14 this.height = 28 this.value = 200 return end if type == 2577 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 88 this.placeStyle = 19 this.width = 20 this.height = 20 this.value = 300 return end if type == 2578 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 93 this.placeStyle = 21 this.width = 10 this.height = 24 this.value = 500 return end if type == 2579 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 42 this.placeStyle = 30 this.width = 12 this.height = 28 this.value = 150 return end if type == 2580 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 87 this.placeStyle = 24 this.width = 20 this.height = 20 this.value = 300 return end if type == 2581 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 19 this.placeStyle = 20 this.width = 8 this.height = 10 return end if type == 2582 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 89 this.placeStyle = 25 this.width = 20 this.height = 20 this.value = 300 return end if type == 2583 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 14 this.placeStyle = 29 this.width = 26 this.height = 20 this.value = 300 return end if type == 2584 then this.mana = 10 this.damage = 40 this.useStyle = 1 this.shootSpeed = 10 this.shoot = 393 this.width = 26 this.height = 28 this.UseSound = SoundID.Item44 this.useAnimation = 36 this.useTime = 36 this.rare = 5 this.noMelee = true this.knockBack = 6 this.buffType = 135 this.value = Item.buyPrice(0, 5, 0, 0) this.summon = true return end if type == 2585 then this.noUseGraphic = true this.damage = 0 this.useStyle = 5 this.shootSpeed = 13 this.shoot = 396 this.width = 18 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 20 this.useTime = 20 this.rare = 3 this.noMelee = true this.value = 20000 return end if type == 2586 then this.useStyle = 5 this.shootSpeed = 5.5 this.shoot = 397 this.width = 20 this.height = 20 this.maxStack = 99 this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 45 this.useTime = 45 this.noUseGraphic = true this.noMelee = true this.value = 75 this.damage = 60 this.knockBack = 8 this.ranged = true return end if type == 2587 then this.damage = 0 this.useStyle = 1 this.shoot = 398 this.width = 16 this.height = 30 this.UseSound = SoundID.Item2 this.useAnimation = 20 this.useTime = 20 this.rare = 3 this.noMelee = true this.buffType = 136 this.value = Item.sellPrice(0, 2, 0, 0) return end if type == 2588 then this.width = 28 this.height = 20 this.headSlot = 168 this.rare = 1 this.value = Item.sellPrice(0, 0, 75, 0) this.vanity = true return end if type == 2589 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 240 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 1, 0, 0) this.placeStyle = 55 this.rare = 1 return end if type == 2590 then this.useStyle = 5 this.shootSpeed = 6.5 this.shoot = 399 this.width = 20 this.height = 20 this.maxStack = 99 this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 40 this.useTime = 40 this.noUseGraphic = true this.noMelee = true this.value = Item.sellPrice(0, 0, 1, 0) this.damage = 23 this.knockBack = 7 this.ranged = true this.rare = 1 return end if type >= 2591 and type <= 2606 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 104 this.placeStyle = 8 + type - 2591 this.width = 20 this.height = 20 this.value = 300 return end if type == 2607 then this.maxStack = 99 this.width = 12 this.height = 12 this.rare = 4 this.value = Item.sellPrice(0, 0, 5, 0) return end if type == 2608 then this.autoReuse = true this.scale = 1.05 this.useStyle = 1 this.useAnimation = 20 this.knockBack = 6 this.width = 24 this.height = 28 this.damage = 25 this.scale = 1.05 this.UseSound = SoundID.Item1 this.rare = 4 this.value = 10000 this.melee = true return end if type == 2609 then this.width = 22 this.height = 20 this.accessory = true this.value = Item.buyPrice(0, 40, 0, 0) this.rare = 8 this.wingSlot = 26 return end if type == 2610 then this.useStyle = 5 this.useAnimation = 12 this.useTime = 12 this.width = 38 this.height = 10 this.damage = 0 this.scale = 0.9 this.shoot = 406 this.shootSpeed = 8 this.autoReuse = true this.value = Item.buyPrice(0, 1, 50, 0) return end if type == 2611 then this.autoReuse = false this.useStyle = 5 this.useAnimation = 20 this.useTime = 20 this.autoReuse = true this.knockBack = 4.5 this.width = 30 this.height = 10 this.damage = 66 this.shoot = 404 this.shootSpeed = 14 this.UseSound = SoundID.Item1 this.rare = 8 this.value = Item.sellPrice(0, 5, 0, 0) this.melee = true this.noUseGraphic = true return end if type >= 2612 and type <= 2620 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 21 if type > 2614 then this.placeStyle = 41 + type - 2615 else this.placeStyle = 35 + (type - 2612) * 2 end this.width = 26 this.height = 22 this.value = 500 return end if type == 2621 then this.mana = 10 this.damage = 50 this.useStyle = 1 this.shootSpeed = 10 this.shoot = 407 this.width = 26 this.height = 28 this.UseSound = SoundID.Item44 this.useAnimation = 36 this.useTime = 36 this.rare = 8 this.noMelee = true this.knockBack = 2 this.buffType = 139 this.value = Item.sellPrice(0, 5, 0, 0) this.summon = true return end if type == 2624 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 24 this.useTime = 24 this.width = 50 this.height = 18 this.shoot = 1 this.useAmmo = AmmoID.Arrow this.UseSound = SoundID.Item5 this.damage = 60 this.shootSpeed = 10 this.noMelee = true this.value = Item.sellPrice(0, 5, 0, 0) this.ranged = true this.rare = 8 this.knockBack = 2 return end if type == 2622 then this.mana = 16 this.damage = 60 this.useStyle = 5 this.shootSpeed = 6 this.shoot = 409 this.width = 26 this.height = 28 this.UseSound = SoundID.Item84 this.useAnimation = 40 this.useTime = 20 this.autoReuse = true this.rare = 8 this.noMelee = true this.knockBack = 5 this.scale = 0.9 this.value = Item.sellPrice(0, 5, 0, 0) this.magic = true return end if type == 2625 or type == 2626 then DefaultToSeaShelll return end if type >= 2627 and type <= 2630 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 19 this.placeStyle = 21 + type - 2627 this.width = 8 this.height = 10 return end if type >= 2631 and type <= 2633 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 18 this.placeStyle = 24 + type - 2631 this.width = 28 this.height = 14 this.value = 150 return end if type >= 2634 and type <= 2636 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 89 this.placeStyle = 26 + type - 2634 this.width = 20 this.height = 20 this.value = 300 return end if type == 2623 then this.autoReuse = true this.mana = 4 this.UseSound = SoundID.Item85 this.useStyle = 5 this.damage = 70 this.useAnimation = 9 this.useTime = 9 this.width = 40 this.height = 40 this.shoot = 410 this.shootSpeed = 11 this.knockBack = 3 this.value = Item.sellPrice(0, 5, 0, 0) this.magic = true this.rare = 8 this.noMelee = true return end if type >= 2637 and type <= 2640 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 88 this.placeStyle = 20 + type - 2637 this.width = 20 this.height = 20 this.value = 300 return end if type == 2641 or type == 2642 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 42 if type ~=2641 then this.placeStyle = 32 else this.placeStyle = 31 end this.width = 12 this.height = 28 this.value = 150 return end if type >= 2643 and type <= 2647 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 93 this.placeStyle = 22 + type - 2643 this.width = 10 this.height = 24 this.value = 500 return end if type >= 2648 and type <= 2651 then this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 33 this.width = 8 this.height = 18 this.value = Item.sellPrice(0, 0, 0, 60) this.placeStyle = 22 + type - 2648 return end if type >= 2652 and type <= 2657 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 34 this.placeStyle = 27 + type - 2652 this.width = 26 this.height = 26 this.value = 3000 return end if type >= 2658 and type <= 2663 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 90 this.placeStyle = 21 + type - 2658 this.width = 20 this.height = 20 this.value = 300 return end if type >= 2664 and type <= 2668 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 100 this.placeStyle = 22 + type - 2664 this.width = 20 this.height = 20 this.value = 1500 return end if type == 2669 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.autoReuse = true this.createTile = 79 this.placeStyle = 26 this.width = 28 this.height = 20 this.value = 2000 return end if type == 2670 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 101 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 27 return end if type == 2671 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 87 this.placeStyle = 25 this.width = 20 this.height = 20 this.value = 300 return end if type == 2672 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 50 return end if type == 2673 then this.useStyle = 1 this.autoReuse = true this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 999 this.consumable = true this.width = 12 this.height = 12 this.makeNPC = 374 this.noUseGraphic = true this.bait = 666 return end if type >= 2674 and type <= 2676 then this.maxStack = 999 this.consumable = true this.width = 12 this.height = 12 if type == 2675 then this.bait = 30 this.value = Item.sellPrice(0, 0, 3, 0) return end if type == 2676 then this.bait = 50 this.value = Item.sellPrice(0, 0, 10, 0) return end this.bait = 15 this.value = Item.sellPrice(0, 0, 1, 0) return end if type >= 2677 and type <= 2690 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true if type == 2677 then this.createWall = 153 elseif type == 2678 then this.createWall = 157 elseif type == 2679 then this.createWall = 154 elseif type == 2680 then this.createWall = 158 elseif type == 2681 then this.createWall = 155 elseif type == 2682 then this.createWall = 159 elseif type == 2683 then this.createWall = 156 elseif type == 2684 then this.createWall = 160 elseif type == 2685 then this.createWall = 164 elseif type == 2686 then this.createWall = 161 elseif type == 2687 then this.createWall = 165 elseif type == 2688 then this.createWall = 162 elseif type == 2689 then this.createWall = 166 elseif type == 2690 then this.createWall = 163 end this.width = 12 this.height = 12 return end if type == 2691 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 167 this.width = 12 this.height = 12 return end if type == 2692 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 325 this.width = 12 this.height = 12 return end if type == 2693 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 326 this.width = 12 this.height = 12 return end if type == 2694 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 327 this.width = 12 this.height = 12 return end if type == 2695 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 328 this.width = 12 this.height = 12 return end if type == 2696 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 168 this.width = 12 this.height = 12 return end if type == 2697 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 329 this.width = 12 this.height = 12 return end if type == 2698 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 169 this.width = 12 this.height = 12 return end if type == 2699 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 471 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 0, 50) return end if type == 2700 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 335 this.width = 26 this.height = 22 this.value = Item.buyPrice(0, 5, 0, 0) this.mech = true return end if type == 2701 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 336 this.width = 12 this.height = 12 return end if type >= 2702 and type <= 2737 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 337 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = type - 2702 return end if type == 2738 then this.createTile = 338 this.placeStyle = 0 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.width = 12 this.height = 30 this.value = Item.buyPrice(0, 3, 0, 0) this.mech = true return end if type == 2739 then this.useStyle = 1 this.useAnimation = 15 this.useTime = 7 this.useTurn = true this.autoReuse = true this.width = 16 this.height = 16 this.maxStack = 99 this.createTile = 314 this.placeStyle = 2 this.consumable = true this.cartTrack = true this.mech = true this.tileBoost = 2 this.value = Item.buyPrice(0, 0, 50, 0) return end if type == 2740 then this.useStyle = 1 this.autoReuse = true this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 999 this.consumable = true this.width = 12 this.height = 12 this.makeNPC = 377 this.noUseGraphic = true this.bait = 10 return end if type == 2741 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 339 this.width = 12 this.height = 12 return end if type == 2742 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 139 this.placeStyle = 31 this.width = 24 this.height = 24 this.rare = 4 this.value = 100000 this.accessory = true this.canBePlacedInVanityRegardlessOfConditions = true return end if type == 2743 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 14 this.placeStyle = 30 this.width = 26 this.height = 20 this.value = 300 return end if type == 2744 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 19 this.placeStyle = 25 this.width = 8 this.height = 10 return end if type == 2745 then this.useStyle = 1 this.useTurn = false this.useAnimation = 23 this.useTime = 23 this.width = 24 this.height = 28 this.damage = 8 this.knockBack = 5 this.UseSound = SoundID.Item1 this.scale = 1 this.value = 100 this.melee = true return end if type == 2746 then this.autoReuse = true this.useStyle = 1 this.useTurn = true this.useAnimation = 33 this.useTime = 23 this.hammer = 35 this.width = 24 this.height = 28 this.damage = 4 this.knockBack = 5.5 this.scale = 1.1 this.UseSound = SoundID.Item1 this.value = 50 this.melee = true return end if type == 2747 then this.useStyle = 5 this.useAnimation = 29 this.useTime = 29 this.width = 12 this.height = 28 this.shoot = 1 this.useAmmo = AmmoID.Arrow this.UseSound = SoundID.Item5 this.damage = 6 this.shootSpeed = 6.6 this.noMelee = true this.value = 100 this.ranged = true return end if type == 2748 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 21 this.placeStyle = 47 this.width = 26 this.height = 22 this.value = 500 return end if type == 2749 then this.mana = 10 this.damage = 36 this.useStyle = 1 this.shootSpeed = 10 this.shoot = 423 this.width = 26 this.height = 28 this.UseSound = SoundID.Item44 this.useAnimation = 36 this.useTime = 36 this.rare = 8 this.noMelee = true this.knockBack = 2 this.buffType = 140 this.value = Item.sellPrice(0, 10, 0, 0) this.summon = true return end if type == 2750 then this.autoReuse = true this.mana = 13 this.useStyle = 5 this.damage = 50 this.useAnimation = 10 this.useTime = 10 this.width = 40 this.height = 40 this.shoot = 424 this.shootSpeed = 10 this.knockBack = 4.5 this.value = Item.sellPrice(0, 2, 0, 0) this.magic = true this.rare = 5 this.noMelee = true this.UseSound = SoundID.Item88 return end if type >= 2751 and type <= 2755 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 340 + type - 2751 this.width = 12 this.height = 12 return end if type == 2756 then this.UseSound = SoundID.Item6 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.value = 1000 this.rare = 1 return end if type == 2757 then this.width = 18 this.height = 18 this.defense = 14 this.headSlot = 169 this.glowMask = 26 this.rare = 10 this.value = Item.sellPrice(0, 7, 0, 0) return end if type == 2758 then this.width = 18 this.height = 18 this.defense = 28 this.bodySlot = 175 this.glowMask = 27 this.rare = 10 this.value = Item.sellPrice(0, 7, 0, 0) * 2 return end if type == 2759 then this.width = 18 this.height = 18 this.defense = 20 this.legSlot = 110 this.rare = 10 this.value = math.floor(Item.sellPrice(0, 7, 0, 0) * 1.5) return end if type == 2760 then this.width = 18 this.height = 18 this.defense = 14 this.headSlot = 170 this.glowMask = 28 this.rare = 10 this.value = Item.sellPrice(0, 7, 0, 0) return end if type == 2761 then this.width = 18 this.height = 18 this.defense = 18 this.bodySlot = 176 this.glowMask = 29 this.rare = 10 this.value = Item.sellPrice(0, 7, 0, 0) * 2 return end if type == 2762 then this.width = 18 this.height = 18 this.defense = 14 this.legSlot = 111 this.glowMask = 30 this.rare = 10 this.value = math.floor(Item.sellPrice(0, 7, 0, 0) * 1.5) return end if type == 2763 then this.width = 18 this.height = 18 this.defense = 24 this.headSlot = 171 this.rare = 10 this.value = Item.sellPrice(0, 7, 0, 0) return end if type == 2764 then this.width = 18 this.height = 18 this.defense = 34 this.bodySlot = 177 this.rare = 10 this.value = Item.sellPrice(0, 7, 0, 0) * 2 return end if type == 2765 then this.width = 18 this.height = 18 this.defense = 20 this.legSlot = 112 this.rare = 10 this.value = math.floor(Item.sellPrice(0, 7, 0, 0) * 1.5) return end if type == 2767 then this.useStyle = 4 this.width = 22 this.height = 14 this.consumable = true this.useAnimation = 45 this.useTime = 45 this.maxStack = 20 this.rare = 8 return end if type == 2766 then this.width = 22 this.height = 14 this.maxStack = 99 this.rare = 8 return end if type == 2770 then this.width = 22 this.height = 20 this.accessory = true this.value = this.eclipseMothronPrice this.rare = 8 this.wingSlot = 27 return end if type == 2769 then this.useStyle = 1 this.width = 32 this.height = 30 this.UseSound = SoundID.Item25 this.useAnimation = 20 this.useTime = 20 this.rare = 8 this.noMelee = true this.mountType = 7 this.value = Item.sellPrice(0, 5, 0, 0) return end if type == 2768 then this.useStyle = 1 this.width = 32 this.height = 30 this.UseSound = SoundID.Item25 this.useAnimation = 20 this.useTime = 20 this.rare = 8 this.noMelee = true this.mountType = 8 this.value = Item.sellPrice(0, 5, 0, 0) return end if type == 2771 then this.useStyle = 1 this.channel = true this.width = 34 this.height = 34 this.UseSound = SoundID.Item90 this.useAnimation = 20 this.useTime = 20 this.rare = 8 this.noMelee = true this.mountType = 9 this.value = Item.sellPrice(0, 5, 0, 0) return end if type == 2772 then this.autoReuse = true this.useStyle = 1 this.useAnimation = 25 this.knockBack = 6 this.useTime = 7 this.width = 54 this.height = 54 this.damage = 100 this.axe = 27 this.UseSound = SoundID.Item1 this.rare = 10 this.scale = 1.05 this.value = Item.sellPrice(0, 6, 0, 0) this.melee = true this.glowMask = 1 this.tileBoost = this.tileBoost + 4 return end if type == 2773 then this.useStyle = 5 this.useAnimation = 25 this.useTime = 7 this.shootSpeed = 28 this.knockBack = 4 this.width = 56 this.height = 22 this.damage = 80 this.axe = 27 this.UseSound = SoundID.Item23 this.shoot = 427 this.rare = 10 this.value = Item.sellPrice(0, 6, 0, 0) this.noMelee = true this.noUseGraphic = true this.melee = true this.channel = true this.glowMask = 20 this.tileBoost = this.tileBoost + 4 return end if type == 2774 then this.useStyle = 5 this.useAnimation = 25 this.useTime = 4 this.shootSpeed = 32 this.knockBack = 0 this.width = 54 this.height = 26 this.damage = 50 this.pick = 225 this.UseSound = SoundID.Item23 this.shoot = 428 this.rare = 10 this.value = Item.sellPrice(0, 7, 0, 0) this.noMelee = true this.noUseGraphic = true this.melee = true this.channel = true this.glowMask = 21 this.tileBoost = this.tileBoost + 3 return end if type == 2776 then this.useStyle = 1 this.useAnimation = 12 this.useTime = 6 this.knockBack = 5.5 this.useTurn = true this.autoReuse = true this.width = 36 this.height = 36 this.damage = 80 this.pick = 225 this.UseSound = SoundID.Item1 this.rare = 10 this.value = Item.sellPrice(0, 7, 0, 0) this.melee = true this.glowMask = 5 this.tileBoost = this.tileBoost + 4 return end if type == 2775 then this.useTurn = true this.autoReuse = true this.useStyle = 1 this.useAnimation = 30 this.useTime = 7 this.knockBack = 7 this.width = 44 this.height = 42 this.damage = 110 this.hammer = 100 this.UseSound = SoundID.Item1 this.rare = 10 this.value = Item.sellPrice(0, 8, 0, 0) this.melee = true this.scale = 1.1 this.glowMask = 4 this.tileBoost = this.tileBoost + 4 return end if type == 2777 then SetDefaults3(2772) type = 2777 this.glowMask = 6 return end if type == 2778 then SetDefaults3(2773) type = 2778 this.shoot = 429 this.glowMask = 22 return end if type == 2779 then SetDefaults3(2774) type = 2779 this.shoot = 430 this.glowMask = 23 return end if type == 2780 then SetDefaults3(2775) type = 2780 this.glowMask = 9 return end if type == 2781 then SetDefaults3(2776) type = 2781 this.glowMask = 10 return end if type == 2782 then SetDefaults3(2772) type = 2782 this.glowMask = -1 return end if type == 2783 then SetDefaults3(2773) type = 2783 this.shoot = 431 this.glowMask = -1 return end if type == 2784 then SetDefaults3(2774) type = 2784 this.shoot = 432 this.glowMask = -1 return end if type == 2785 then SetDefaults3(2775) type = 2785 this.glowMask = -1 return end if type == 2786 then SetDefaults3(2776) type = 2786 this.glowMask = -1 return end if type == 2787 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 345 this.width = 12 this.height = 12 return end if type == 2788 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 172 this.width = 12 this.height = 12 return end if type >= 2789 and type <= 2791 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 173 + type - 2789 this.width = 12 this.height = 12 return end if type >= 2792 and type <= 2794 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 346 + type - 2792 this.width = 12 this.height = 12 return end if type == 2795 then this.useStyle = 5 this.useAnimation = 20 this.useTime = 20 this.shootSpeed = 20 this.knockBack = 2 this.width = 20 this.height = 12 this.damage = 60 this.shoot = 439 this.mana = 6 this.rare = 8 this.value = Item.sellPrice(0, 10, 0, 0) this.noMelee = true this.noUseGraphic = true this.magic = true this.channel = true this.glowMask = 47 return end if type == 2796 then this.useStyle = 5 this.useAnimation = 12 this.useTime = 12 this.width = 50 this.height = 18 this.shoot = 442 this.useAmmo = 771 this.glowMask = 36 this.UseSound = SoundID.Item92 this.damage = 40 this.shootSpeed = 12 this.noMelee = true this.value = Item.sellPrice(0, 10, 0, 0) this.ranged = true this.rare = 8 this.knockBack = 2 return end if type == 2797 then this.useStyle = 5 this.useAnimation = 21 this.useTime = 21 this.autoReuse = true this.width = 50 this.height = 18 this.shoot = 444 this.useAmmo = AmmoID.Bullet this.glowMask = 38 this.UseSound = SoundID.Item95 this.damage = 45 this.shootSpeed = 12 this.noMelee = true this.value = Item.sellPrice(0, 10, 0, 0) this.ranged = true this.rare = 8 this.knockBack = 3 return end if type == 2798 then this.useStyle = 5 this.useAnimation = 25 this.useTime = 6 this.shootSpeed = 36 this.knockBack = 4.75 this.width = 20 this.height = 12 this.damage = 35 this.pick = 230 this.shoot = 445 this.rare = 8 this.value = Item.sellPrice(0, 10, 0, 0) this.tileBoost = 11 this.noMelee = true this.noUseGraphic = true this.melee = true this.channel = true this.glowMask = 39 return end if type == 2799 then this.width = 10 this.height = 26 this.accessory = true this.value = Item.buyPrice(0, 1, 0, 0) this.rare = 1 return end if type == 2800 then this.noUseGraphic = true this.damage = 0 this.knockBack = 7 this.useStyle = 5 this.shootSpeed = 14 this.shoot = 446 this.width = 18 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 20 this.useTime = 20 this.rare = 7 this.noMelee = true this.value = Item.sellPrice(0, 2, 50, 0) return end if type == 2801 then this.width = 28 this.height = 20 this.headSlot = 172 this.rare = 1 this.vanity = true return end if type == 2802 then this.width = 28 this.height = 20 this.headSlot = 173 this.rare = 1 this.vanity = true return end if type == 2803 then this.width = 18 this.height = 18 this.headSlot = 174 this.vanity = true this.value = Item.sellPrice(0, 1, 0, 0) return end if type == 2804 then this.width = 18 this.height = 18 this.bodySlot = 178 this.vanity = true this.value = Item.sellPrice(0, 1, 0, 0) return end if type == 2805 then this.width = 18 this.height = 18 this.legSlot = 113 this.vanity = true this.value = Item.sellPrice(0, 1, 0, 0) return end if type == 2806 then this.width = 18 this.height = 18 this.headSlot = 175 this.vanity = true this.value = Item.sellPrice(0, 1, 0, 0) this.glowMask = 46 return end if type == 2807 then this.width = 18 this.height = 18 this.bodySlot = 179 this.vanity = true this.value = Item.sellPrice(0, 1, 0, 0) this.glowMask = 45 return end if type == 2808 then this.width = 18 this.height = 18 this.legSlot = 114 this.vanity = true this.value = Item.sellPrice(0, 1, 0, 0) return end if type == 2822 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 19 this.placeStyle = 26 this.width = 8 this.height = 10 return end if type == 2810 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 90 this.placeStyle = 27 this.width = 20 this.height = 20 this.value = 300 return end if type == 2811 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.autoReuse = true this.createTile = 79 this.placeStyle = 27 this.width = 28 this.height = 20 this.value = 2000 return end if type == 2823 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 89 this.placeStyle = 29 this.width = 20 this.height = 20 this.value = 300 return end if type == 2825 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 100 this.placeStyle = 27 this.width = 20 this.height = 20 this.value = 1500 return end if type == 2818 then this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 33 this.placeStyle = 26 this.width = 8 this.value = Item.sellPrice(0, 0, 0, 60) this.height = 18 return end if type == 2812 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 15 this.placeStyle = 32 this.width = 12 this.height = 30 this.value = 150 return end if type == 2813 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 34 this.placeStyle = 33 this.width = 26 this.height = 26 this.value = 3000 return end if type == 2814 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 21 this.placeStyle = 48 this.width = 26 this.height = 22 this.value = 500 return end if type == 2815 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 10 this.placeStyle = 32 this.width = 14 this.height = 28 this.value = 200 return end if type == 2816 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 88 this.placeStyle = 24 this.width = 20 this.height = 20 this.value = 300 return end if type == 2820 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 42 this.width = 12 this.height = 28 this.placeStyle = 33 this.value = 150 return end if type == 2821 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 87 this.placeStyle = 26 this.width = 20 this.height = 20 this.value = 300 return end if type == 2824 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 14 this.placeStyle = 31 this.width = 26 this.height = 20 this.value = 300 return end if type == 2819 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 93 this.placeStyle = 27 this.width = 10 this.height = 24 this.value = 500 return end if type == 2826 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 18 this.placeStyle = 27 this.width = 28 this.height = 14 this.value = 150 return end if type == 2817 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 101 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 28 return end if type == 2809 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 104 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 24 return end if type 2855 then if type == 2856 then this.width = 28 this.height = 20 this.headSlot = 176 this.rare = 1 this.vanity = true this.value = Item.buyPrice(0, 10, 0, 0) return end if type == 2857 then this.width = 28 this.height = 20 this.headSlot = 177 this.rare = 1 this.vanity = true this.value = Item.buyPrice(0, 10, 0, 0) return end if type == 2858 then this.width = 18 this.height = 14 this.bodySlot = 180 this.rare = 1 this.vanity = true this.value = Item.buyPrice(0, 10, 0, 0) return end if type == 2859 then this.width = 18 this.height = 14 this.bodySlot = 181 this.rare = 1 this.vanity = true this.value = Item.buyPrice(0, 10, 0, 0) return end if type == 2860 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.glowMask = 93 this.createTile = 350 this.width = 12 this.height = 12 return end if type == 2861 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.glowMask = 95 this.createWall = 176 this.width = 12 this.height = 12 return end if type == 2862 then this.width = 28 this.height = 12 this.headSlot = 178 this.rare = 3 this.value = Item.sellPrice(0, 1, 0, 0) this.vanity = true this.glowMask = 97 return end if type == 2863 then this.width = 20 this.height = 26 this.maxStack = 99 this.rare = 3 this.glowMask = 98 this.value = Item.buyPrice(0, 30, 0, 0) this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.consumable = true return end if type == 2864 then this.glowMask = 99 this.width = 20 this.height = 20 this.maxStack = 99 this.value = Item.sellPrice(0, 1, 50, 0) this.rare = 3 return end if type == 2865 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 242 this.width = 30 this.height = 30 this.value = Item.buyPrice(0, 2, 0, 0) this.placeStyle = 27 return end if type == 2866 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 242 this.width = 30 this.height = 30 this.value = Item.buyPrice(0, 2, 0, 0) this.placeStyle = 28 return end if type == 2867 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 242 this.width = 30 this.height = 30 this.value = Item.buyPrice(0, 2, 0, 0) this.placeStyle = 29 return end if type == 2868 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 351 this.width = 12 this.height = 12 this.value = Item.buyPrice(0, 0, 1, 0) return end if type == 2869 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = Item.sellPrice(0, 1, 50, 0) this.rare = 3 return end if type == 2870 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = Item.sellPrice(0, 1, 50, 0) this.rare = 3 return end if type == 2871 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = Item.sellPrice(0, 0, 75, 0) this.rare = 2 return end if type == 2872 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = Item.sellPrice(0, 0, 75, 0) this.rare = 2 return end if type == 2873 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = Item.sellPrice(0, 1, 50, 0) this.rare = 3 return end if type == 2874 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 2875 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 2876 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 2877 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 2878 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = Item.sellPrice(0, 1, 50, 0) this.rare = 3 this.glowMask = 105 return end if type == 2879 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = Item.sellPrice(0, 1, 50, 0) this.rare = 3 this.glowMask = 104 return end if type == 2880 then this.useStyle = 1 this.useAnimation = 20 this.useTime = 20 this.autoReuse = true this.shoot = 451 this.shootSpeed = 11 this.knockBack = 4.5 this.width = 40 this.height = 40 this.damage = 110 this.scale = 1.05 this.UseSound = SoundID.Item1 this.rare = 8 this.value = Item.sellPrice(0, 10, 0, 0) this.melee = true return end if type == 2882 then this.useStyle = 5 this.useAnimation = 20 this.useTime = 20 this.shootSpeed = 14 this.knockBack = 2 this.width = 16 this.height = 16 this.damage = 100 this.UseSound = SoundID.Item75 this.shoot = 460 this.mana = 14 this.rare = 8 this.value = Item.sellPrice(0, 10, 0, 0) this.noMelee = true this.noUseGraphic = true this.magic = true this.channel = true this.glowMask = 102 return end if type == 2883 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = Item.sellPrice(0, 1, 50, 0) this.rare = 3 this.glowMask = 103 return end if type == 2885 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = Item.sellPrice(0, 1, 50, 0) this.rare = 3 this.glowMask = 106 return end if type == 2884 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = Item.sellPrice(0, 1, 50, 0) this.rare = 3 this.glowMask = 107 return end if type == 2887 then this.width = 16 this.height = 18 this.maxStack = 99 this.value = 50 return end if type == 2886 then this.damage = 0 this.useStyle = 1 this.shootSpeed = 4 this.shoot = 463 this.width = 16 this.height = 24 this.maxStack = 99 this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 15 this.useTime = 15 this.noMelee = true this.value = 100 return end if type == 2888 then this.useStyle = 5 this.useAnimation = 24 this.useTime = 23 this.width = 12 this.height = 28 this.shoot = 469 this.useAmmo = AmmoID.Arrow this.UseSound = SoundID.Item97 this.damage = 23 this.shootSpeed = 8 this.knockBack = 3 this.rare = 3 this.noMelee = true this.value = this.queenBeePrice this.ranged = true return end if type 2895 then if type == 2896 then this.useStyle = 1 this.shootSpeed = 4 this.shoot = 470 this.width = 8 this.height = 28 this.maxStack = 99 this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 40 this.useTime = 40 this.noUseGraphic = true this.noMelee = true this.value = Item.buyPrice(0, 0, 20, 0) this.rare = 1 return end if type >= 2897 and type <= 2994 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 91 this.placeStyle = 109 + type - 2897 this.width = 10 this.height = 24 this.value = 1000 this.rare = 1 return end if type == 2995 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 242 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 10, 0) this.placeStyle = 30 return end if type == 2996 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 8 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 353 this.width = 12 this.height = 12 this.tileBoost = this.tileBoost + 3 return end if type == 2997 then this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.value = 1000 this.rare = 1 return end if type == 2998 then this.width = 24 this.height = 24 this.accessory = true this.value = 100000 this.rare = 4 return end if type == 2999 then this.rare = 1 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 354 this.width = 12 this.height = 12 this.value = 100000 return end if type == 3000 then this.rare = 1 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 355 this.width = 12 this.height = 12 this.value = 100000 end else this.useStyle = 1 this.autoReuse = true this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 999 this.consumable = true this.width = 12 this.height = 12 this.makeNPC = (short)(442 + type - 2889) this.noUseGraphic = true this.value = Item.sellPrice(0, 10, 0, 0) this.rare = 3 if type == 2895 or type == 2893 or type == 2891 then this.bait = 50 return end end else this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 172 this.placeStyle = type - 2827 this.width = 20 this.height = 20 this.value = 300 if type == 2843 then this.value = Item.buyPrice(0, 10, 0, 0) return end end else this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 146 + type - 2432 this.width = 12 this.height = 12 if type == 2434 then this.value = Item.buyPrice(0, 0, 0, 50) return end end else this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 88 this.placeStyle = 5 + type - 2386 this.width = 20 this.height = 20 this.value = 300 if type == 2389 then this.value = Item.buyPrice(0, 10, 0, 0) return end end else this.maxStack = 999 this.width = 26 this.height = 26 this.value = Item.sellPrice(0, 0, 5, 0) if type == 2308 then this.value = Item.sellPrice(0, 10, 0, 0) this.rare = 4 end if type == 2312 then this.value = Item.sellPrice(0, 0, 50, 0) this.rare = 2 end if type == 2317 then this.value = Item.sellPrice(0, 3, 0, 0) this.rare = 4 end if type == 2310 then this.value = Item.sellPrice(0, 1, 0, 0) this.rare = 3 end if type == 2321 then this.value = Item.sellPrice(0, 0, 25, 0) this.rare = 1 end if type == 2315 then this.value = Item.sellPrice(0, 0, 15, 0) this.rare = 2 end if type == 2303 then this.value = Item.sellPrice(0, 0, 15, 0) this.rare = 1 end if type == 2304 then this.value = Item.sellPrice(0, 0, 30, 0) this.rare = 1 end if type == 2316 then this.value = Item.sellPrice(0, 0, 15, 0) end if type == 2311 then this.value = Item.sellPrice(0, 0, 15, 0) this.rare = 1 end if type == 2313 then this.value = Item.sellPrice(0, 0, 15, 0) this.rare = 1 end if type == 2306 then this.value = Item.sellPrice(0, 0, 15, 0) this.rare = 1 end if type == 2307 then this.value = Item.sellPrice(0, 0, 25, 0) this.rare = 2 end if type == 2319 then this.value = Item.sellPrice(0, 0, 15, 0) this.rare = 1 end if type == 2318 then this.value = Item.sellPrice(0, 0, 15, 0) this.rare = 1 end if type == 2298 then this.value = Item.sellPrice(0, 0, 7, 50) end if type == 2309 then this.value = Item.sellPrice(0, 0, 7, 50) this.rare = 1 end if type == 2300 then this.value = Item.sellPrice(0, 0, 7, 50) end if type == 2301 then this.value = Item.sellPrice(0, 0, 7, 50) end if type == 2302 then this.value = Item.sellPrice(0, 0, 15, 0) end if type == 2299 then this.value = Item.sellPrice(0, 0, 7, 50) end if type == 2305 then this.value = Item.sellPrice(0, 0, 7, 50) this.rare = 1 return end end end end end else this.useStyle = 1 this.autoReuse = true this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 999 this.consumable = true this.width = 12 this.height = 12 this.noUseGraphic = true if type == 2015 then this.makeNPC = 74 end if type == 2016 then this.makeNPC = 297 end if type == 2017 then this.makeNPC = 298 end if type == 2018 then this.makeNPC = 299 end if type == 2019 then this.makeNPC = 46 return end end end

local function SetDefaults4(type) local num if type == 3001 then this.rare = 1 this.UseSound = SoundID.Item3 this.healLife = 80 this.healMana = 400 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.potion = true this.value = Item.buyPrice(0, 0, 5, 0) return end if type == 3061 then this.width = 30 this.height = 30 this.accessory = true this.rare = 5 this.value = Item.buyPrice(0, 20, 0, 0) this.backSlot = 8 return end if type == 3002 then this.alpha = 0 this.color = new_Color(255, 255, 255, 0) this.rare = 1 this.useStyle = 1 this.shootSpeed = 6 this.shoot = 473 this.width = 12 this.height = 12 this.maxStack = 999 this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 15 this.useTime = 15 this.noMelee = true this.value = Item.buyPrice(0, 0, 1, 50) this.holdStyle = 1 return end if type == 3003 then this.shootSpeed = 3.5 this.shoot = 474 this.damage = 6 this.width = 10 this.height = 28 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.Arrow this.knockBack = 2.5 this.value = Item.buyPrice(0, 0, 0, 15) this.ranged = true return end if type == 3004 then this.flame = true this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.holdStyle = 1 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 4 this.placeStyle = 13 this.width = 10 this.height = 12 this.value = Item.buyPrice(0, 0, 1, 0) return end if type == 3005 then this.useStyle = 1 this.shootSpeed = 10 this.shoot = 475 this.damage = 0 this.width = 18 this.height = 20 this.maxStack = 999 this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 20 this.useTime = 20 this.noUseGraphic = true this.noMelee = true return end if type == 3006 then this.mana = 10 this.autoReuse = true this.damage = 30 this.useStyle = 5 this.shootSpeed = 10 this.shoot = 476 this.width = 26 this.height = 28 this.useAnimation = 12 this.useTime = 12 this.rare = 5 this.noMelee = true this.knockBack = 2.5 this.value = Item.sellPrice(0, 8, 0, 0) this.magic = true return end if type == 3007 then this.autoReuse = true this.useStyle = 5 this.useAnimation = 22 this.useTime = 22 this.width = 38 this.height = 6 this.shoot = 10 this.useAmmo = AmmoID.Dart this.UseSound = SoundID.Item98 this.damage = 33 this.shootSpeed = 13 this.noMelee = true this.value = Item.sellPrice(0, 8, 0, 0) this.knockBack = 3.5 this.useAmmo = AmmoID.Dart this.ranged = true this.rare = 5 this.scale = 0.9 return end if type == 3008 then this.autoReuse = true this.useStyle = 5 this.useAnimation = 38 this.useTime = 38 this.width = 38 this.height = 6 this.shoot = 10 this.useAmmo = AmmoID.Dart this.UseSound = SoundID.Item99 this.damage = 62 this.shootSpeed = 14.5 this.noMelee = true this.value = Item.sellPrice(0, 8, 0, 0) this.knockBack = 5.5 this.useAmmo = AmmoID.Dart this.ranged = true this.rare = 5 this.scale = 1 return end if type == 3009 then this.shoot = 477 this.width = 8 this.height = 8 this.maxStack = 999 this.ammo = AmmoID.Dart this.damage = 14 this.knockBack = 3.5 this.shootSpeed = 1 this.ranged = true this.rare = 3 this.value = Item.sellPrice(0, 0, 0, 6) this.consumable = true return end if type == 3010 then this.shoot = 478 this.width = 8 this.height = 8 this.maxStack = 999 this.ammo = AmmoID.Dart this.damage = 10 this.knockBack = 2.2 this.shootSpeed = 3 this.ranged = true this.rare = 3 this.value = Item.sellPrice(0, 0, 0, 6) this.consumable = true return end if type == 3011 then this.shoot = 479 this.width = 8 this.height = 8 this.maxStack = 999 this.ammo = AmmoID.Dart this.damage = 12 this.knockBack = 2.5 this.shootSpeed = 3 this.ranged = true this.rare = 3 this.value = Item.sellPrice(0, 0, 0, 6) this.consumable = true return end if type == 3012 then this.autoReuse = true this.useStyle = 1 this.useTurn = true this.useAnimation = 14 this.useTime = 14 this.knockBack = 3.25 this.width = 30 this.height = 10 this.damage = 43 this.shoot = 481 this.shootSpeed = 14 this.UseSound = SoundID.Item1 this.rare = 5 this.value = Item.sellPrice(0, 8, 0, 0) this.melee = true this.noUseGraphic = true this.noMelee = true return end if type == 3013 then this.useStyle = 1 this.useTurn = true this.autoReuse = true this.useAnimation = 8 this.useTime = 8 this.width = 24 this.height = 28 this.damage = 60 this.knockBack = 6 this.UseSound = SoundID.Item1 this.scale = 1.35 this.melee = true this.rare = 5 this.value = Item.sellPrice(0, 8, 0, 0) this.melee = true return end if type == 3014 then this.mana = 40 this.autoReuse = true this.damage = 43 this.useStyle = 1 this.shootSpeed = 15 this.shoot = 482 this.width = 26 this.height = 28 this.UseSound = SoundID.Item100 this.useAnimation = 24 this.useTime = 24 this.rare = 5 this.noMelee = true this.knockBack = 8 this.value = Item.sellPrice(0, 8, 0, 0) this.magic = true return end if type == 3024 then this.width = 20 this.height = 20 this.maxStack = 99 this.rare = 9 this.value = Item.sellPrice(0, 3, 0, 0) return end if type == 3599 then this.width = 20 this.height = 20 this.maxStack = 99 this.rare = 9 this.value = Item.sellPrice(0, 3, 0, 0) return end if type == 3015 then this.width = 24 this.height = 24 this.accessory = true this.value = Item.sellPrice(0, 8, 0, 0) this.rare = 6 return end if type == 3016 then this.width = 24 this.height = 24 this.accessory = true this.defense = 7 this.value = Item.sellPrice(0, 8, 0, 0) this.rare = 5 return end if type == 3017 then this.width = 16 this.height = 24 this.accessory = true this.rare = 7 this.value = Item.sellPrice(0, 6, 0, 0) this.shoeSlot = 16 return end if type == 3018 then this.useStyle = 1 this.autoReuse = true this.useAnimation = 23 this.useTime = 23 this.width = 50 this.height = 20 this.shoot = 483 this.UseSound = SoundID.Item1 this.damage = 50 this.shootSpeed = 12 this.value = Item.sellPrice(0, 10, 0, 0) this.knockBack = 6 this.rare = 5 this.melee = true return end if type == 3019 then this.autoReuse = true this.useStyle = 5 this.useAnimation = 13 this.useTime = 13 this.width = 18 this.height = 46 this.shoot = 485 this.useAmmo = AmmoID.Arrow this.UseSound = SoundID.Item5 this.damage = 22 this.knockBack = 5.5 this.shootSpeed = 6 this.noMelee = true this.value = this.hellPrice this.rare = 3 this.ranged = true return end if type 3023 then if type == 3025 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = Item.sellPrice(0, 0, 75, 0) this.rare = 2 return end if type == 3026 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = Item.sellPrice(0, 0, 75, 0) this.rare = 2 return end if type == 3027 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = Item.sellPrice(0, 0, 75, 0) this.rare = 2 return end if type == 3190 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = Item.sellPrice(0, 0, 75, 0) this.rare = 2 return end if type == 3038 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = Item.sellPrice(0, 1, 50, 0) this.rare = 3 return end if type == 3597 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = Item.sellPrice(0, 1, 50, 0) this.rare = 3 return end if type == 3600 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = Item.sellPrice(0, 1, 50, 0) this.rare = 3 return end if type == 3598 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = Item.sellPrice(0, 1, 50, 0) this.rare = 3 return end if type == 3029 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 19 this.useTime = 19 this.width = 28 this.height = 60 this.shoot = 1 this.useAmmo = AmmoID.Arrow this.UseSound = SoundID.Item5 this.damage = 38 this.shootSpeed = 12.5 this.noMelee = true this.value = Item.sellPrice(0, 8, 0, 0) this.ranged = true this.rare = 6 this.knockBack = 2.25 return end if type == 3030 then this.channel = true this.damage = 40 this.useStyle = 1 this.shootSpeed = 17 this.shoot = 491 this.width = 26 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 15 this.useTime = 15 this.rare = 6 this.noMelee = true this.knockBack = 4.5 this.value = Item.sellPrice(0, 8, 0, 0) this.melee = true this.noUseGraphic = true return end if type == 3031 or type == 3032 then this.useStyle = 1 this.useTurn = true this.useAnimation = 12 this.useTime = 5 this.width = 20 this.height = 20 this.autoReuse = true this.rare = 7 this.value = Item.sellPrice(0, 10, 0, 0) this.tileBoost = this.tileBoost + 2 return end if type == 3036 then this.width = 24 this.height = 28 this.rare = 3 this.value = Item.sellPrice(0, 3, 0, 0) this.accessory = true return end if type == 3037 then this.width = 24 this.height = 28 this.rare = 1 this.value = Item.sellPrice(0, 1, 0, 0) this.accessory = true return end if type == 3033 then this.width = 16 this.height = 24 this.accessory = true this.rare = 5 this.value = 50000 return end if type == 3034 then this.width = 16 this.height = 24 this.accessory = true this.rare = 5 this.value = 100000 return end if type == 3035 then this.width = 16 this.height = 24 this.accessory = true this.rare = 6 this.value = 150000 return end if type == 3039 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = Item.sellPrice(0, 1, 50, 0) this.rare = 3 return end if type == 3040 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = Item.sellPrice(0, 0, 75, 0) this.rare = 2 return end if type == 3028 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = Item.sellPrice(0, 0, 75, 0) this.rare = 2 return end if type == 3041 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = Item.sellPrice(0, 0, 75, 0) this.rare = 2 return end if type == 3042 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = Item.sellPrice(0, 1, 50, 0) this.rare = 3 return end if type == 3043 then this.damage = 0 this.useStyle = 1 this.shoot = 492 this.width = 16 this.height = 30 this.UseSound = SoundID.Item25 this.useAnimation = 20 this.useTime = 20 this.rare = 3 this.noMelee = true this.value = Item.buyPrice(0, 10, 0, 0) this.buffType = 152 return end if type == 3044 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 139 this.placeStyle = 32 this.width = 24 this.height = 24 this.rare = 4 this.value = 100000 this.accessory = true this.canBePlacedInVanityRegardlessOfConditions = true return end if type == 3045 then this.flame = true this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.holdStyle = 1 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 4 this.placeStyle = 14 this.width = 10 this.height = 12 this.value = 250 this.rare = 1 return end if type >= 3046 and type <= 3050 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 215 this.placeStyle = 1 + type - 3046 this.width = 12 this.height = 12 return end if type == 3051 then this.mana = 13 this.damage = 25 this.useStyle = 5 this.shootSpeed = 32 this.shoot = 494 this.width = 26 this.height = 28 this.useAnimation = 33 this.useTime = 33 this.rare = 5 this.noMelee = true this.knockBack = 3 this.value = Item.sellPrice(0, 8, 0, 0) this.magic = true this.autoReuse = true return end if type == 3052 then this.autoReuse = true this.useStyle = 5 this.useAnimation = 20 this.useTime = 20 this.width = 14 this.height = 32 this.shoot = 495 this.useAmmo = AmmoID.Arrow this.UseSound = SoundID.Item102 this.damage = 47 this.shootSpeed = 11 this.knockBack = 4.5 this.rare = 5 this.crit = 3 this.noMelee = true this.value = Item.sellPrice(0, 2, 0, 0) this.ranged = true return end if type == 3053 then this.autoReuse = true this.rare = 5 this.mana = 6 this.UseSound = SoundID.Item103 this.useStyle = 5 this.damage = 40 this.useAnimation = 21 this.useTime = 7 this.width = 24 this.height = 28 this.shoot = 496 this.shootSpeed = 9 this.knockBack = 3.75 this.magic = true this.value = Item.sellPrice(0, 2, 0, 0) this.noMelee = true this.noUseGraphic = true this.crit = 3 return end if type == 3054 then this.crit = 3 this.autoReuse = true this.useStyle = 1 this.shootSpeed = 13 this.shoot = 497 this.damage = 38 this.width = 18 this.height = 20 this.UseSound = SoundID.Item1 this.useAnimation = 12 this.useTime = 12 this.noUseGraphic = true this.noMelee = true this.value = Item.sellPrice(0, 2, 0, 0) this.knockBack = 5.75 this.melee = true this.rare = 5 return end if type >= 3055 and type <= 3059 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 242 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 10, 0) this.placeStyle = 31 + type - 3055 return end if type == 3060 then this.damage = 0 this.useStyle = 1 this.shoot = 499 this.width = 16 this.height = 30 this.UseSound = SoundID.Item2 this.useAnimation = 20 this.useTime = 20 this.rare = 3 this.noMelee = true this.value = Item.sellPrice(0, 7, 50, 0) this.buffType = 154 return end if type == 3062 then this.channel = true this.damage = 0 this.useStyle = 4 this.shoot = 500 this.width = 24 this.height = 24 this.UseSound = SoundID.Item8 this.useAnimation = 20 this.useTime = 20 this.rare = 1 this.noMelee = true this.value = this.shadowOrbPrice this.buffType = 155 return end if type == 3063 then this.rare = 10 this.UseSound = SoundID.Item1 this.useStyle = 1 this.damage = 200 this.useAnimation = 16 this.useTime = 16 this.width = 30 this.height = 30 this.shoot = 502 this.scale = 1.1 this.shootSpeed = 12 this.knockBack = 6.5 this.melee = true this.value = Item.sellPrice(0, 20, 0, 0) this.autoReuse = true return end if type == 3064 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 356 this.width = 18 this.height = 34 this.value = Item.sellPrice(0, 3, 0, 0) this.rare = 7 return end if type == 3065 then this.rare = 9 this.UseSound = SoundID.Item105 this.useStyle = 1 this.damage = 110 this.useAnimation = 16 this.useTime = 16 this.width = 30 this.height = 30 this.shoot = 503 this.scale = 1.1 this.shootSpeed = 8 this.knockBack = 6.5 this.melee = true this.value = Item.sellPrice(0, 20, 0, 0) this.autoReuse = true return end if type == 3066 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 357 this.width = 12 this.height = 12 return end if type == 3067 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 177 this.width = 12 this.height = 12 return end if type == 3068 then this.width = 16 this.height = 24 this.accessory = true this.rare = 1 this.value = Item.sellPrice(0, 0, 50, 0) return end if type == 3069 then this.mana = 2 this.damage = 14 this.useStyle = 1 this.shootSpeed = 7 this.shoot = 504 this.width = 26 this.height = 28 this.UseSound = SoundID.Item8 this.useAnimation = 26 this.useTime = 26 this.rare = 1 this.noMelee = true this.value = 5000 this.magic = true this.crit = 10 return end if type >= 3070 and type <= 3076 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 358 + type - 3070 this.width = 12 this.height = 12 this.value = Item.sellPrice(0, 10, 0, 0) this.rare = 3 return end if type == 3077 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 8 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 365 this.width = 12 this.height = 12 this.value = 10 this.tileBoost = this.tileBoost + 3 return end if type == 3078 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 8 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 366 this.width = 12 this.height = 12 this.value = 10 this.tileBoost = this.tileBoost + 3 return end if type == 3081 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 367 this.width = 12 this.height = 12 return end if type == 3082 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 183 this.width = 12 this.height = 12 return end if type == 3083 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 179 this.width = 12 this.height = 12 return end if type == 3084 then this.width = 24 this.height = 18 this.accessory = true this.rare = 1 this.value = Item.sellPrice(0, 0, 50, 0) return end if type == 3085 then this.width = 12 this.height = 12 this.rare = 2 this.maxStack = 99 this.value = Item.buyPrice(0, 2, 0, 0) return end if type == 3086 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 368 this.width = 12 this.height = 12 return end if type == 3080 then this.useStyle = 1 this.shootSpeed = 10 this.shoot = 506 this.damage = 0 this.width = 18 this.height = 20 this.maxStack = 999 this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 20 this.useTime = 20 this.noUseGraphic = true this.noMelee = true this.value = 100 return end if type == 3079 then this.useStyle = 1 this.shootSpeed = 10 this.shoot = 505 this.damage = 0 this.width = 18 this.height = 20 this.maxStack = 999 this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 20 this.useTime = 20 this.noUseGraphic = true this.noMelee = true this.value = 100 return end if type == 3087 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 369 this.width = 12 this.height = 12 return end if type == 3088 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 184 this.width = 12 this.height = 12 return end if type == 3089 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 181 this.width = 12 this.height = 12 return end if type == 3090 then this.width = 16 this.height = 24 this.accessory = true this.rare = 2 this.value = 100000 this.expert = true return end if type == 3091 or type == 3092 then this.width = 14 this.height = 20 this.maxStack = 99 this.useAnimation = 20 this.useTime = 20 return end if type == 3093 then this.width = 12 this.height = 12 this.rare = 1 this.maxStack = 99 this.value = Item.sellPrice(0, 0, 10, 0) return end if type == 3094 then this.useStyle = 1 this.shootSpeed = 11.5 this.shoot = 507 this.damage = 17 this.width = 30 this.height = 30 this.maxStack = 999 this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 24 this.useTime = 24 this.noUseGraphic = true this.noMelee = true this.knockBack = 4.75 this.value = Item.sellPrice(0, 0, 0, 5) this.ranged = true return end if type == 3095 then this.width = 24 this.height = 18 this.accessory = true this.rare = 1 this.value = Item.sellPrice(0, 1, 0, 0) return end if type == 3097 then this.melee = true this.damage = 30 this.width = 24 this.height = 28 this.rare = 1 this.value = Item.sellPrice(0, 2, 0, 0) this.accessory = true this.defense = 2 this.shieldSlot = 5 this.knockBack = 9 this.expert = true return end if type == 3098 then this.useStyle = 5 this.useAnimation = 25 this.useTime = 8 this.shootSpeed = 48 this.knockBack = 8 this.width = 54 this.height = 20 this.damage = 120 this.axe = 30 this.UseSound = SoundID.Item23 this.shoot = 509 this.rare = 8 this.value = this.eclipsePostPlanteraPrice this.noMelee = true this.noUseGraphic = true this.melee = true this.channel = true return end if type == 3099 then this.width = 24 this.height = 18 this.accessory = true this.rare = 1 this.value = Item.sellPrice(0, 1, 0, 0) return end if type == 3100 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 370 this.width = 12 this.height = 12 return end if type == 3101 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 182 this.width = 12 this.height = 12 return end if type == 3102 then this.width = 24 this.height = 18 this.accessory = true this.rare = 1 this.value = Item.sellPrice(0, 1, 0, 0) return end if type == 3103 then this.shootSpeed = 3 this.shoot = 1 this.damage = 5 this.width = 26 this.height = 26 this.ammo = AmmoID.Arrow this.knockBack = 2 this.value = Item.sellPrice(0, 1, 0, 0) this.ranged = true this.rare = 2 return end if type == 3104 then this.shootSpeed = 4 this.shoot = 14 this.damage = 7 this.width = 26 this.height = 26 this.ammo = AmmoID.Bullet this.knockBack = 2 this.value = Item.sellPrice(0, 1, 0, 0) this.ranged = true this.rare = 2 return end if type == 3105 then this.magic = true this.mana = 30 this.useStyle = 1 this.shootSpeed = 9 this.rare = 8 this.damage = 46 this.shoot = 510 this.width = 18 this.height = 20 this.knockBack = 4 this.UseSound = SoundID.Item106 this.useAnimation = 28 this.useTime = 28 this.noUseGraphic = true this.noMelee = true this.value = this.eclipsePostPlanteraPrice return end if type == 3106 then this.autoReuse = true this.useStyle = 1 this.useAnimation = 8 this.useTime = 8 this.knockBack = 3.5 this.width = 30 this.height = 30 this.damage = 85 this.scale = 1.1 this.UseSound = SoundID.Item1 this.rare = 8 this.value = this.eclipsePostPlanteraPrice this.melee = true return end if type == 3107 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 15 this.useTime = 15 this.width = 50 this.height = 18 this.shoot = 514 this.useAmmo = AmmoID.NailFriendly this.UseSound = SoundID.Item108 this.damage = 85 this.shootSpeed = 10 this.noMelee = true this.value = this.eclipsePostPlanteraPrice this.rare = 8 this.ranged = true return end if type == 3108 then this.shootSpeed = 6 this.shoot = 514 this.damage = 30 this.width = 8 this.height = 8 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.NailFriendly this.knockBack = 3 this.value = Item.buyPrice(0, 0, 1, 0) this.ranged = true this.rare = 8 return end if type == 3109 then this.width = 22 this.height = 22 this.defense = 4 this.headSlot = 179 this.rare = 2 this.value = Item.sellPrice(0, 1, 0, 0) return end if type == 3110 then this.width = 16 this.height = 24 this.accessory = true this.rare = 8 this.value = 700000 this.canBePlacedInVanityRegardlessOfConditions = true return end if type == 3111 then this.width = 10 this.height = 12 this.maxStack = 999 this.alpha = 100 this.value = 15 return end if type == 3112 then this.color = new_Color(255, 255, 255, 0) this.useStyle = 1 this.shootSpeed = 6 this.shoot = 515 this.width = 12 this.height = 12 this.maxStack = 999 this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 15 this.useTime = 15 this.noMelee = true this.value = 10 this.holdStyle = 1 return end if type == 3113 then this.createTile = 371 this.width = 12 this.height = 12 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true return end if type == 3114 then this.flame = true this.noWet = true this.holdStyle = 1 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 4 this.placeStyle = 15 this.width = 10 this.height = 12 this.value = 80 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 return end if type == 3115 then this.useStyle = 1 this.shootSpeed = 5 this.shoot = 516 this.width = 20 this.height = 20 this.maxStack = 99 this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 25 this.useTime = 25 this.noUseGraphic = true this.noMelee = true this.value = Item.buyPrice(0, 0, 4, 0) this.damage = 0 return end if type == 3116 then this.useStyle = 5 this.shootSpeed = 6.5 this.shoot = 517 this.width = 20 this.height = 20 this.maxStack = 99 this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 40 this.useTime = 40 this.noUseGraphic = true this.noMelee = true this.value = 100 this.damage = 65 this.knockBack = 8 this.ranged = true return end if type == 3117 then this.flame = true this.noWet = true this.createTile = 372 this.width = 8 this.height = 18 this.holdStyle = 1 this.rare = 1 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.value = Item.sellPrice(0, 0, 1, 0) this.consumable = true return end if type >= 3203 and type <= 3208 then this.width = 12 this.height = 12 this.rare = 2 this.maxStack = 99 this.createTile = 376 this.placeStyle = 3 + type - 3203 this.useAnimation = 15 this.useTime = 15 this.autoReuse = true this.useStyle = 1 this.consumable = true this.value = Item.sellPrice(0, 1, 0, 0) return end if type == 3209 then this.mana = 9 this.UseSound = SoundID.Item109 this.useStyle = 5 this.damage = 40 this.useAnimation = 29 this.useTime = 29 this.width = 36 this.height = 40 this.shoot = 521 this.shootSpeed = 13 this.knockBack = 4.4 this.magic = true this.autoReuse = true this.value = Item.sellPrice(0, 4, 0, 0) this.rare = 5 this.noMelee = true return end if type == 3210 then this.UseSound = SoundID.Item111 this.useStyle = 5 this.damage = 43 this.useAnimation = 10 this.useTime = 10 this.width = 30 this.height = 28 this.shoot = 523 this.shootSpeed = 8.5 this.knockBack = 3 this.ranged = true this.autoReuse = true this.value = Item.sellPrice(0, 4, 0, 0) this.rare = 5 this.noMelee = true return end if type == 3211 then this.useStyle = 1 this.useAnimation = 28 this.useTime = 28 this.knockBack = 5.75 this.width = 40 this.height = 40 this.damage = 55 this.scale = 1.125 this.UseSound = SoundID.Item1 this.rare = 5 this.autoReuse = true this.value = Item.sellPrice(0, 4, 0, 0) this.melee = true return end if type == 3212 then this.width = 22 this.height = 22 this.accessory = true this.rare = 1 this.value = Item.sellPrice(0, 1, 0, 0) this.neckSlot = 7 return end if type == 3213 then this.useStyle = 1 this.shootSpeed = 4 this.shoot = 525 this.width = 26 this.height = 24 this.UseSound = SoundID.Item59 this.useAnimation = 28 this.useTime = 28 this.rare = 3 this.value = Item.sellPrice(0, 2, 0, 0) return end if type == 3119 then this.width = 24 this.height = 18 this.accessory = true this.rare = 1 this.value = Item.sellPrice(0, 1, 0, 0) return end if type == 3118 then this.width = 24 this.height = 18 this.accessory = true this.rare = 1 this.value = Item.sellPrice(0, 1, 0, 0) return end if type == 3096 then this.width = 24 this.height = 18 this.accessory = true this.rare = 1 this.value = Item.sellPrice(0, 1, 0, 0) return end if type == 3120 then this.width = 24 this.height = 28 this.rare = 1 this.value = Item.sellPrice(0, 1, 0, 0) this.accessory = true return end if type == 3121 then this.width = 24 this.height = 28 this.rare = 3 this.value = Item.sellPrice(0, 3, 0, 0) this.accessory = true return end if type == 3122 then this.width = 24 this.height = 28 this.rare = 3 this.value = Item.sellPrice(0, 3, 0, 0) this.accessory = true return end if type == 3123 then this.width = 24 this.height = 28 this.rare = 5 this.value = Item.sellPrice(0, 5, 0, 0) this.accessory = true return end if type == 3124 then this.width = 24 this.height = 28 this.rare = 7 this.value = Item.sellPrice(0, 8, 0, 0) this.useTurn = true this.useStyle = 4 this.useTime = 90 this.UseSound = SoundID.Item6 this.useAnimation = 90 return end if type == 3159 or type == 3160 or type == 3161 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 90 if type == 3159 then this.placeStyle = 28 elseif type == 3160 then this.placeStyle = 30 elseif type == 3161 then this.placeStyle = 29 end this.width = 20 this.height = 20 this.value = 300 return end if type == 3162 or type == 3163 or type == 3164 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.autoReuse = true this.createTile = 79 this.width = 28 this.height = 20 this.value = 2000 if type == 3162 then this.placeStyle = 28 return end if type == 3163 then this.placeStyle = 30 return end if type == 3164 then this.placeStyle = 29 return end elseif type == 3165 or type == 3166 or type == 3167 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 101 this.width = 20 this.height = 20 this.value = 300 if type == 3165 then this.placeStyle = 29 return end if type == 3166 then this.placeStyle = 31 return end if type == 3167 then this.placeStyle = 30 return end elseif type == 3168 or type == 3169 or type == 3170 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 100 this.width = 20 this.height = 20 this.value = 1500 if type == 3168 then this.placeStyle = 28 return end if type == 3169 then this.placeStyle = 30 return end if type == 3170 then this.placeStyle = 29 return end elseif type == 3171 or type == 3172 or type == 3173 then this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 33 this.width = 8 this.height = 18 this.value = Item.sellPrice(0, 0, 0, 60) if type == 3171 then this.placeStyle = 27 return end if type == 3172 then this.placeStyle = 29 return end if type == 3173 then this.placeStyle = 28 return end elseif type == 3174 or type == 3175 or type == 3176 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 15 this.width = 12 this.height = 30 this.value = 150 if type == 3174 then this.placeStyle = 33 return end if type == 3175 then this.placeStyle = 35 return end if type == 3176 then this.placeStyle = 34 return end elseif type == 3177 or type == 3178 or type == 3179 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 34 this.width = 26 this.height = 26 this.value = 3000 if type == 3177 then this.placeStyle = 34 return end if type == 3178 then this.placeStyle = 36 return end if type == 3179 then this.placeStyle = 35 return end elseif type == 3180 or type == 3181 or type == 3125 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 21 this.width = 26 this.height = 22 this.value = 500 if type == 3180 then this.placeStyle = 49 return end if type == 3181 then this.placeStyle = 51 return end if type == 3125 then this.placeStyle = 50 return end elseif type == 3126 or type == 3127 or type == 3128 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 104 this.width = 20 this.height = 20 this.value = 300 if type == 3126 then this.placeStyle = 25 return end if type == 3127 then this.placeStyle = 27 return end if type == 3128 then this.placeStyle = 26 return end elseif type == 3129 or type == 3130 or type == 3131 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 10 this.width = 14 this.height = 28 this.value = 200 if type == 3129 then this.placeStyle = 33 return end if type == 3130 then this.placeStyle = 35 return end if type == 3131 then this.placeStyle = 34 return end elseif type == 3132 or type == 3133 or type == 3134 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 88 this.width = 20 this.height = 20 this.value = 300 if type == 3132 then this.placeStyle = 25 return end if type == 3133 then this.placeStyle = 27 return end if type == 3134 then this.placeStyle = 26 return end elseif type == 3135 or type == 3136 or type == 3137 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 93 this.width = 10 this.height = 24 this.value = 500 if type == 3135 then this.placeStyle = 28 return end if type == 3136 then this.placeStyle = 30 return end if type == 3137 then this.placeStyle = 29 return end else if type == 3138 or type == 3139 or type == 3140 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 42 this.width = 12 this.height = 28 if type == 3138 then this.placeStyle = 34 elseif type == 3139 then this.placeStyle = 36 elseif type == 3140 then this.placeStyle = 35 end this.value = 150 return end if type == 3141 or type == 3142 or type == 3143 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 87 this.width = 20 this.height = 20 this.value = 300 if type == 3141 then this.placeStyle = 27 return end if type == 3142 then this.placeStyle = 29 return end if type == 3143 then this.placeStyle = 28 return end elseif type == 3144 or type == 3145 or type == 3146 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 19 this.width = 8 this.height = 10 if type == 3144 then this.placeStyle = 27 return end if type == 3145 then this.placeStyle = 29 return end if type == 3146 then this.placeStyle = 28 return end elseif type == 3147 or type == 3148 or type == 3149 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 172 this.width = 20 this.height = 20 this.value = 300 if type == 3147 then this.placeStyle = 29 return end if type == 3148 then this.placeStyle = 31 return end if type == 3149 then this.placeStyle = 30 return end elseif type == 3150 or type == 3151 or type == 3152 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 89 this.width = 20 this.height = 20 this.value = 300 if type == 3150 then this.placeStyle = 30 return end if type == 3151 then this.placeStyle = 32 return end if type == 3152 then this.placeStyle = 31 return end elseif type == 3153 or type == 3154 or type == 3155 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 14 this.width = 26 this.height = 20 this.value = 300 if type == 3153 then this.placeStyle = 32 return end if type == 3154 then this.placeStyle = 34 return end if type == 3155 then this.placeStyle = 33 return end elseif type == 3156 or type == 3157 or type == 3158 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 18 this.width = 28 this.height = 14 this.value = 150 if type == 3156 then this.placeStyle = 28 return end if type == 3157 then this.placeStyle = 30 return end if type == 3158 then this.placeStyle = 29 return end else if type == 3182 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 373 this.width = 24 this.height = 24 this.value = Item.sellPrice(0, 0, 0, 40) return end if type == 3183 then this.useTurn = true this.useStyle = 1 this.useAnimation = 18 this.width = 24 this.height = 28 this.UseSound = SoundID.Item1 this.value = Item.sellPrice(0, 5, 0, 0) this.autoReuse = true this.rare = 4 this.scale = 1.15 return end if type == 3184 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 374 this.width = 24 this.height = 24 this.value = Item.sellPrice(0, 0, 0, 40) return end if type == 3185 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 375 this.width = 24 this.height = 24 this.value = Item.sellPrice(0, 0, 0, 40) return end if type == 3186 then this.maxStack = 999 this.width = 24 this.height = 24 this.value = Item.buyPrice(0, 0, 1, 0) return end if type == 3187 then this.width = 18 this.height = 18 this.defense = 3 this.headSlot = 180 this.value = 17500 return end if type == 3188 then this.width = 18 this.height = 18 this.defense = 4 this.bodySlot = 182 this.value = 14000 return end if type == 3189 then this.width = 18 this.height = 18 this.defense = 3 this.legSlot = 122 this.value = 10500 return end if type >= 3191 and type <= 3194 then this.useStyle = 1 this.autoReuse = true this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 999 this.consumable = true this.width = 12 this.height = 12 this.makeNPC = (short)(484 + type - 3191) this.noUseGraphic = true if type == 3192 then this.bait = 15 return end if type == 3193 then this.bait = 25 return end if type == 3194 then this.bait = 40 return end this.bait = 35 return end if type == 3196 then this.useStyle = 1 this.shootSpeed = 6 this.shoot = 519 this.width = 26 this.height = 26 this.maxStack = 99 this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 25 this.useTime = 25 this.noUseGraphic = true this.noMelee = true this.value = Item.sellPrice(0, 0, 2, 0) this.damage = 0 this.rare = 1 return end if type == 3197 then this.rare = 1 this.useStyle = 1 this.shootSpeed = 12.5 this.shoot = 520 this.damage = 17 this.width = 28 this.height = 28 this.maxStack = 999 this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 13 this.useTime = 13 this.noUseGraphic = true this.noMelee = true this.value = 80 this.knockBack = 3.5 this.ranged = true return end if type == 3198 then this.rare = 1 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 377 this.width = 28 this.height = 22 this.value = 100000 return end if type == 3199 then this.useTurn = true this.width = 20 this.height = 20 this.useStyle = 4 this.useTime = 90 this.UseSound = SoundID.Item6 this.useAnimation = 90 this.rare = 1 this.value = 50000 return end if type == 3200 then this.width = 28 this.height = 24 this.accessory = true this.rare = 1 this.value = 50000 this.shoeSlot = 17 return end if type == 3201 then this.width = 16 this.height = 24 this.accessory = true this.rare = 1 this.value = 50000 this.waistSlot = 11 return end if type == 3202 then this.rare = 1 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 378 this.width = 20 this.height = 30 this.value = Item.sellPrice(0, 0, 1, 0) return end if type == 3214 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 379 this.width = 12 this.height = 12 this.value = Item.buyPrice(0, 0, 2, 0) return end if type >= 3215 and type <= 3222 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 380 this.placeStyle = type - 3215 this.width = 24 this.height = 20 this.value = Item.buyPrice(0, 0, 1, 0) return end if type == 3223 then this.width = 22 this.height = 22 this.accessory = true this.rare = 1 this.value = 100000 this.expert = true return end if type == 3224 then this.width = 22 this.height = 22 this.accessory = true this.rare = 1 this.value = 100000 this.neckSlot = 8 this.expert = true return end if type == 3225 then this.width = 14 this.height = 28 this.rare = 1 this.value = Item.sellPrice(0, 2, 50, 0) this.accessory = true this.balloonSlot = 11 return end if type == 3226 then this.width = 28 this.height = 20 this.headSlot = 181 this.rare = 9 this.vanity = true this.value = Item.sellPrice(0, 5, 0, 0) return end if type == 3227 then this.width = 18 this.height = 14 this.bodySlot = 183 this.rare = 9 this.vanity = true this.value = Item.sellPrice(0, 5, 0, 0) return end if type == 3228 then this.width = 24 this.height = 8 this.accessory = true this.rare = 9 this.wingSlot = 28 this.value = 400000 return end if type >= 3229 and type <= 3233 then this.useTurn = true this.useStyle = 1 this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 85 this.placeStyle = 6 + type - 3229 this.width = 20 this.height = 20 return end if type == 3234 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 385 this.width = 12 this.height = 12 return end if type >= 3235 and type <= 3237 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 139 this.placeStyle = 33 + type - 3235 this.width = 24 this.height = 24 this.rare = 4 this.value = 100000 this.accessory = true this.canBePlacedInVanityRegardlessOfConditions = true return end if type == 3238 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 186 this.width = 12 this.height = 12 return end if type == 3239 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 387 this.width = 20 this.height = 12 return end if type == 3240 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 388 this.width = 18 this.height = 26 return end if type == 3241 then this.width = 14 this.height = 28 this.rare = 1 this.value = Item.sellPrice(0, 3, 0, 0) this.accessory = true this.balloonSlot = 12 return end if type == 3242 then this.width = 18 this.height = 18 this.value = Item.buyPrice(0, 3, 0, 0) this.vanity = true this.headSlot = 182 return end if type == 3243 then this.width = 18 this.height = 18 this.value = Item.buyPrice(0, 3, 0, 0) this.vanity = true this.bodySlot = 184 return end if type == 3244 then this.width = 18 this.height = 18 this.value = Item.buyPrice(0, 3, 0, 0) this.vanity = true this.legSlot = 124 return end if type == 3245 then this.width = 16 this.height = 16 this.value = Item.sellPrice(0, 2, 0, 0) this.useAnimation = 17 this.useTime = 17 this.useStyle = 1 this.UseSound = SoundID.Item1 this.noMelee = true this.shootSpeed = 1 this.damage = 11 this.knockBack = 1.8 this.shoot = 21 this.ranged = true this.rare = 2 this.useAmmo = 154 this.noUseGraphic = true this.expert = true return end if type == 3246 then this.width = 18 this.height = 18 this.value = Item.buyPrice(0, 3, 0, 0) this.vanity = true this.bodySlot = 185 return end if type == 3247 then this.width = 18 this.height = 18 this.value = Item.buyPrice(0, 3, 0, 0) this.vanity = true this.legSlot = 125 return end if type == 3248 then this.width = 18 this.height = 18 this.value = Item.buyPrice(0, 3, 0, 0) this.vanity = true this.headSlot = 183 return end if type == 3249 then this.mana = 10 this.damage = 50 this.useStyle = 1 this.shootSpeed = 10 this.shoot = 533 this.buffType = 161 this.width = 26 this.height = 28 this.UseSound = SoundID.Item113 this.useAnimation = 36 this.useTime = 36 this.rare = 8 this.noMelee = true this.knockBack = 2 this.value = this.eclipsePostPlanteraPrice this.summon = true return end if type == 3250 or type == 3251 or type == 3252 then this.width = 20 this.height = 22 this.rare = 4 this.value = Item.buyPrice(0, 15, 0, 0) this.accessory = true this.balloonSlot = (sbyte)(13 + type - 3250) return end if type == 3253 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 390 this.width = 12 this.height = 30 this.value = Item.buyPrice(0, 2, 0, 0) this.rare = 1 this.glowMask = 129 return end if type >= 3254 and type <= 3257 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 391 + type - 3254 this.width = 12 this.height = 12 return end if type == 3258 then this.useStyle = 1 this.useAnimation = 21 this.useTime = 21 this.autoReuse = true this.knockBack = 20 this.width = 36 this.height = 36 this.damage = 1 this.scale = 1.1 this.UseSound = SoundID.Item1 this.rare = 4 this.value = Item.buyPrice(0, 25, 0, 0) this.melee = true this.crit = 15 return end if type == 3260 then this.useStyle = 4 this.channel = true this.width = 34 this.height = 34 this.UseSound = SoundID.Item25 this.useAnimation = 20 this.useTime = 20 this.rare = 8 this.noMelee = true this.mountType = 10 this.value = Item.sellPrice(0, 5, 0, 0) return end if type == 3259 then this.width = 20 this.height = 26 this.maxStack = 99 this.rare = 3 this.value = Item.buyPrice(0, 30, 0, 0) this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.consumable = true return end if type == 3261 then this.width = 20 this.height = 20 this.maxStack = 999 this.rare = 7 this.value = Item.sellPrice(0, 1, 0, 0) this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 239 this.placeStyle = 21 return end if type == 3262 or type >= 3278 and type <= 3292 or type >= 3315 and type <= 3317 then this.useStyle = 5 this.width = 24 this.height = 24 this.noUseGraphic = true this.UseSound = SoundID.Item1 this.melee = true this.channel = true this.noMelee = true this.shoot = 541 + type - 3278 this.useAnimation = 25 this.useTime = 25 this.shootSpeed = 16 if type == 3278 then this.knockBack = 2.5 this.damage = 9 this.value = Item.sellPrice(0, 0, 1, 0) this.rare = 0 return end if type == 3285 then this.knockBack = 3.5 this.damage = 14 this.value = Item.sellPrice(0, 0, 50, 0) this.rare = 1 return end if type == 3279 then this.knockBack = 4.5 this.damage = 16 this.value = Item.sellPrice(0, 1, 0, 0) this.rare = 1 return end if type == 3280 then this.knockBack = 4 this.damage = 17 this.value = Item.sellPrice(0, 1, 0, 0) this.rare = 1 return end if type == 3281 then this.knockBack = 3.75 this.damage = 18 this.value = Item.sellPrice(0, 1, 30, 0) this.rare = 3 return end if type == 3317 then this.knockBack = 3.85 this.damage = 22 this.value = this.dungeonPrice this.rare = 3 this.shoot = 564 return end if type == 3282 then this.knockBack = 4.3 this.damage = 27 this.value = Item.sellPrice(0, 1, 80, 0) this.rare = 3 return end if type == 3262 then this.knockBack = 3.25 this.damage = 21 this.value = Item.buyPrice(0, 5, 0, 0) this.rare = 2 this.shoot = 534 return end if type == 3315 then this.knockBack = 3.25 this.damage = 35 this.value = Item.sellPrice(0, 4, 0, 0) this.rare = 3 this.shoot = 562 return end if type == 3316 then this.knockBack = 3.8 this.damage = 44 this.value = Item.sellPrice(0, 4, 0, 0) this.rare = 3 this.shoot = 563 return end if type == 3283 then this.knockBack = 3.3 this.damage = 38 this.value = Item.sellPrice(0, 4, 0, 0) this.rare = 4 return end if type == 3289 then this.knockBack = 2.8 this.damage = 47 this.value = Item.sellPrice(0, 4, 0, 0) this.rare = 4 return end if type == 3290 then this.knockBack = 4.5 this.damage = 45 this.value = Item.sellPrice(0, 4, 0, 0) this.rare = 4 return end if type == 3284 then this.knockBack = 3.8 this.damage = 54 this.value = Item.buyPrice(0, 25, 0, 0) this.rare = 5 return end if type == 3286 then this.knockBack = 3.1 this.damage = 60 this.value = Item.sellPrice(0, 5, 0, 0) this.rare = 7 return end if type == 3291 then this.knockBack = 4.3 this.damage = 95 this.value = Item.sellPrice(0, 11, 0, 0) this.rare = 8 this.crit = this.crit + 10 return end if type == 3288 or type == 3287 then this.knockBack = 4.5 this.damage = 70 this.rare = 9 this.value = Item.sellPrice(0, 4, 0, 0) return end if type == 3292 then this.knockBack = 3.5 this.damage = 115 this.value = this.eclipseMothronPrice this.rare = 8 return end this.knockBack = 4 this.damage = 15 this.rare = 2 this.value = Item.sellPrice(0, 1, 0, 0) return end if type == 3389 then this.useStyle = 5 this.width = 24 this.height = 24 this.noUseGraphic = true this.UseSound = SoundID.Item1 this.melee = true this.channel = true this.noMelee = true this.shoot = 603 this.useAnimation = 25 this.useTime = 25 this.shootSpeed = 16 this.damage = 190 this.knockBack = 6.5 this.value = Item.sellPrice(0, 10, 0, 0) this.crit = 10 this.rare = 10 return end if type >= 3293 and type <= 3308 then this.width = 24 this.height = 24 this.rare = 1 this.value = Item.sellPrice(0, 0, 3, 0) this.accessory = true if type == 3307 then this.stringColor = 27 elseif type == 3306 then this.stringColor = 14 elseif type == 3308 then this.stringColor = 13 elseif type ~=3305 then this.stringColor = 1 + type - 3293 else this.stringColor = 28 end this.canBePlacedInVanityRegardlessOfConditions = true return end if type >= 3309 and type <= 3314 then this.width = 24 this.height = 24 this.rare = 2 this.value = Item.buyPrice(0, 5, 0, 0) this.accessory = true return end if type == 3263 then this.width = 18 this.height = 18 this.value = Item.buyPrice(0, 3, 0, 0) this.vanity = true this.headSlot = 184 return end if type == 3264 then this.width = 18 this.height = 18 this.value = Item.buyPrice(0, 3, 0, 0) this.vanity = true this.bodySlot = 186 return end if type == 3265 then this.width = 18 this.height = 18 this.value = Item.buyPrice(0, 3, 0, 0) this.vanity = true this.legSlot = 126 return end if type == 3266 then this.width = 18 this.height = 18 this.value = 4500 this.headSlot = 185 this.defense = 4 return end if type == 3267 then this.width = 18 this.height = 18 this.value = 4500 this.bodySlot = 187 this.defense = 5 return end if type == 3268 then this.width = 18 this.height = 18 this.value = 4500 this.legSlot = 127 this.defense = 4 return end if type == 3269 then this.useStyle = 4 this.useAnimation = 20 this.useTime = 20 this.autoReuse = true this.reuseDelay = 10 this.shootSpeed = 1 this.knockBack = 2 this.width = 16 this.height = 16 this.damage = 40 this.UseSound = null this.shoot = 535 this.mana = 15 this.rare = 4 this.value = Item.sellPrice(0, 4, 0, 0) this.noMelee = true this.noUseGraphic = true this.magic = true this.channel = true return end if type == 3270 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 395 this.width = 28 this.height = 28 return end if type == 3272 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 397 this.width = 12 this.height = 12 return end if type == 3271 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 396 this.width = 12 this.height = 12 return end if type == 3273 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 275 this.width = 12 this.height = 12 return end if type == 3344 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 308 this.width = 12 this.height = 12 return end if type == 3345 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 309 this.width = 12 this.height = 12 return end if type == 3346 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 310 this.width = 12 this.height = 12 return end if type == 3340 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 304 this.width = 12 this.height = 12 return end if type == 3341 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 305 this.width = 12 this.height = 12 return end if type == 3342 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 306 this.width = 12 this.height = 12 return end if type == 3343 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 307 this.width = 12 this.height = 12 return end if type == 3277 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 401 this.width = 12 this.height = 12 return end if type == 3276 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 400 this.width = 12 this.height = 12 return end if type == 3275 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 399 this.width = 12 this.height = 12 return end if type == 3274 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 398 this.width = 12 this.height = 12 return end if type == 3339 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 403 this.width = 12 this.height = 12 return end if type == 3338 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 402 this.width = 12 this.height = 12 return end if type == 3347 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 404 this.width = 12 this.height = 12 return end if type == 3348 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 311 this.width = 12 this.height = 12 return end if type >= 3318 and type <= 3332 then this.maxStack = 999 this.consumable = true this.width = 24 this.height = 24 this.rare = 1 if type == 3320 then this.rare = 2 end if type == 3321 then this.rare = 2 end if type == 3322 then this.rare = 3 end if type == 3323 then this.rare = 3 end if type == 3324 then this.rare = 4 end if type == 3325 then this.rare = 5 end if type == 3326 then this.rare = 5 end if type == 3327 then this.rare = 5 end if type == 3328 then this.rare = 6 end if type == 3329 then this.rare = 7 end if type == 3330 then this.rare = 7 end if type == 3331 then this.rare = 8 end if type == 3332 then this.rare = 8 end this.expert = true return end if type == 3333 then this.width = 22 this.height = 22 this.accessory = true this.rare = 3 this.value = Item.sellPrice(0, 2, 0, 0) this.backSlot = 9 this.expert = true return end if type == 3334 then this.width = 22 this.height = 22 this.accessory = true this.rare = 4 this.value = Item.buyPrice(0, 50, 0, 0) this.handOffSlot = 11 this.handOnSlot = 18 return end if type == 3335 then this.maxStack = 99 this.consumable = true this.width = 18 this.height = 18 this.useStyle = 4 this.useTime = 30 this.UseSound = SoundID.Item4 this.useAnimation = 30 this.rare = 4 this.value = Item.sellPrice(0, 2, 0, 0) this.expert = true return end if type == 3336 then this.width = 22 this.height = 22 this.accessory = true this.rare = 8 this.value = Item.sellPrice(0, 4, 0, 0) this.expert = true return end if type == 3337 then this.width = 22 this.height = 22 this.accessory = true this.rare = 8 this.value = Item.sellPrice(0, 5, 0, 0) this.expert = true return end if type == 3353 then this.width = 36 this.height = 26 this.mountType = 11 this.rare = 6 this.value = Item.sellPrice(0, 3, 0, 0) this.expert = true return end if type == 3355 or type == 3354 or type == 3356 then this.width = 20 this.height = 20 this.maxStack = 99 this.rare = 5 this.value = Item.sellPrice(0, 0, 50, 0) this.expert = true return end if type == 3357 or type == 3358 or type == 3359 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 240 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 1, 0, 0) this.placeStyle = 56 + type - 3357 this.rare = 1 return end if type == 3360 then this.tileWand = 620 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.createTile = 383 this.width = 8 this.height = 10 this.rare = 1 this.value = Item.sellPrice(0, 0, 25, 0) return end if type == 3361 then this.tileWand = 620 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.createTile = 384 this.width = 8 this.height = 10 this.rare = 1 this.value = Item.sellPrice(0, 0, 25, 0) return end if type == 3362 then this.width = 28 this.height = 20 this.bodySlot = 188 this.rare = 1 this.vanity = true this.value = Item.buyPrice(0, 25, 0, 0) return end if type == 3363 then this.width = 28 this.height = 20 this.legSlot = 128 this.rare = 1 this.vanity = true this.value = Item.buyPrice(0, 25, 0, 0) return end if type == 3364 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 405 this.width = 28 this.height = 28 this.rare = 1 return end if type == 3365 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 406 this.width = 28 this.height = 28 this.rare = 1 return end if type == 3366 then this.width = 24 this.height = 24 this.rare = 4 this.value = Item.buyPrice(0, 50, 0, 0) this.accessory = true return end if type == 3367 then this.useStyle = 4 this.channel = true this.width = 34 this.height = 34 this.UseSound = SoundID.Item25 this.useAnimation = 20 this.useTime = 20 this.rare = 8 this.noMelee = true this.mountType = 12 this.value = Item.sellPrice(0, 5, 0, 0) this.expert = true return end if type == 3368 then this.width = 14 this.height = 38 this.useAnimation = 25 this.useTime = 15 this.useStyle = 5 this.rare = 9 this.noUseGraphic = true this.channel = true this.noMelee = true this.damage = 20 this.knockBack = 4 this.autoReuse = false this.noMelee = true this.melee = true this.shoot = 595 this.shootSpeed = 15 this.value = Item.sellPrice(0, 5, 0, 0) return end if type == 3369 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 209 this.placeStyle = 2 this.width = 12 this.height = 12 this.rare = 3 this.value = Item.buyPrice(0, 25, 0, 0) return end if type == 3370 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 139 this.placeStyle = 36 this.width = 24 this.height = 24 this.rare = 4 this.value = 100000 this.accessory = true this.canBePlacedInVanityRegardlessOfConditions = true return end if type == 3371 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 139 this.placeStyle = 37 this.width = 24 this.height = 24 this.rare = 4 this.value = 100000 this.accessory = true this.canBePlacedInVanityRegardlessOfConditions = true return end if type >= 3372 and type <= 3373 then this.width = 28 this.height = 20 this.headSlot = type + 186 - 3372 this.rare = 1 this.value = Item.sellPrice(0, 0, 75, 0) this.vanity = true return end if type == 3374 then this.width = 18 this.height = 18 this.defense = 2 this.headSlot = 188 this.rare = 1 this.value = Item.sellPrice(0, 0, 30, 0) return end if type == 3375 then this.width = 18 this.height = 18 this.defense = 4 this.bodySlot = 189 this.rare = 1 this.value = Item.sellPrice(0, 0, 50, 0) return end if type == 3376 then this.width = 18 this.height = 18 this.defense = 2 this.legSlot = 129 this.rare = 1 this.value = Item.sellPrice(0, 0, 40, 0) return end if type == 3377 then this.mana = 7 this.UseSound = SoundID.Item43 this.useStyle = 5 this.damage = 21 this.useAnimation = 28 this.useTime = 28 this.width = 40 this.height = 40 this.shoot = 597 this.shootSpeed = 9 this.knockBack = 4.75 this.magic = true this.autoReuse = true this.value = 20000 this.rare = 1 this.noMelee = true return end if type == 3378 then this.shoot = 598 this.shootSpeed = 10 this.damage = 20 this.knockBack = 5 this.ranged = true this.useStyle = 1 this.UseSound = SoundID.Item1 this.useAnimation = 25 this.useTime = 25 this.width = 30 this.height = 30 this.maxStack = 999 this.consumable = true this.noUseGraphic = true this.noMelee = true this.autoReuse = true this.value = 50 this.rare = 1 return end if type == 3379 then this.autoReuse = true this.useStyle = 1 this.shootSpeed = 10 this.shoot = 599 this.damage = 14 this.width = 18 this.height = 20 this.maxStack = 999 this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 14 this.useTime = 14 this.noUseGraphic = true this.noMelee = true this.value = 50 this.knockBack = 1.5 this.ranged = true this.rare = 1 return end if type == 3380 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 407 this.width = 12 this.height = 12 this.rare = 1 return end if type == 3381 then this.width = 18 this.height = 18 this.defense = 10 this.headSlot = 189 this.rare = 10 this.value = Item.sellPrice(0, 7, 0, 0) return end if type == 3382 then this.width = 18 this.height = 18 this.defense = 16 this.bodySlot = 190 this.rare = 10 this.value = Item.sellPrice(0, 7, 0, 0) * 2 return end if type == 3383 then this.width = 18 this.height = 18 this.defense = 12 this.legSlot = 130 this.rare = 10 this.value = math.floor(Item.sellPrice(0, 7, 0, 0) * 1.5) return end if type == 3384 then this.useStyle = 5 this.useAnimation = 20 this.useTime = 20 this.shootSpeed = 24 this.knockBack = 2 this.width = 16 this.height = 16 this.UseSound = null this.shoot = 600 this.rare = 8 this.value = Item.sellPrice(0, 10, 0, 0) this.noMelee = true this.noUseGraphic = true this.channel = true this.autoReuse = true return end if type >= 3385 and type <= 3388 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = -11 this.placeStyle = type - 3385 + 8 this.createTile = 227 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true return end if type >= 3390 and type <= 3452 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 91 this.placeStyle = 207 + type - 3390 this.width = 10 this.height = 24 this.value = 1000 this.rare = 1 return end if type >= 3453 and type <= 3455 then this.width = 12 this.height = 12 if type == 3453 then this.buffType = 179 return end if type == 3454 then this.buffType = 173 return end if type == 3455 then this.buffType = 176 return end return end if type >= 3456 and type <= 3459 then this.width = 18 this.height = 18 this.maxStack = 999 this.value = Item.sellPrice(0, 0, 20, 0) this.rare = 9 return end if type == 3460 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 408 this.width = 12 this.height = 12 this.rare = 10 this.value = Item.sellPrice(0, 1, 20, 0) / 4 return end if type == 3461 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 409 this.width = 12 this.height = 12 return end if type == 3462 then SetDefaults3(2772) type = 3462 this.glowMask = 174 return end if type == 3463 then SetDefaults3(2773) type = 3463 this.shoot = 610 this.glowMask = 175 return end if type == 3464 then SetDefaults3(2774) type = 3464 this.shoot = 609 this.glowMask = 176 return end if type == 3465 then SetDefaults3(2775) type = 3465 this.glowMask = 177 return end if type == 3466 then SetDefaults3(2776) type = 3466 this.glowMask = 178 return end if type == 3467 then this.width = 20 this.height = 20 this.maxStack = 999 this.rare = 10 this.value = Item.sellPrice(0, 1, 20, 0) this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 239 this.placeStyle = 22 return end if type >= 3468 and type <= 3471 then this.width = 22 this.height = 20 this.accessory = true this.value = Item.buyPrice(0, 40, 0, 0) this.rare = 10 this.wingSlot = (sbyte)(29 + type - 3468) return end if type == 3472 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 224 this.width = 12 this.height = 12 return end if type == 3473 then this.useStyle = 5 this.useAnimation = 20 this.useTime = 20 this.shootSpeed = 24 this.knockBack = 2 this.width = 16 this.height = 16 this.shoot = 611 this.rare = 10 this.value = Item.sellPrice(0, 10, 0, 0) this.noMelee = true this.noUseGraphic = true this.channel = true this.autoReuse = true this.melee = true this.damage = 105 return end if type == 3474 then this.mana = 10 this.damage = 60 this.useStyle = 1 this.shootSpeed = 10 this.shoot = 613 this.width = 26 this.height = 28 this.UseSound = SoundID.Item44 this.useAnimation = 36 this.useTime = 36 this.rare = 10 this.noMelee = true this.knockBack = 2 this.buffType = 182 this.value = Item.sellPrice(0, 10, 0, 0) this.summon = true return end if type == 3475 then this.useStyle = 5 this.useAnimation = 20 this.useTime = 20 this.shootSpeed = 20 this.knockBack = 2 this.width = 20 this.height = 12 this.damage = 50 this.UseSound = null this.shoot = 615 this.rare = 10 this.value = Item.sellPrice(0, 10, 0, 0) this.noMelee = true this.noUseGraphic = true this.ranged = true this.channel = true this.glowMask = 191 this.useAmmo = AmmoID.Bullet this.autoReuse = true return end if type == 3476 then this.mana = 30 this.damage = 70 this.useStyle = 5 this.shootSpeed = 7 this.shoot = 617 this.width = 26 this.height = 28 this.UseSound = SoundID.Item117 this.useAnimation = 30 this.useTime = 30 this.autoReuse = true this.noMelee = true this.knockBack = 5 this.rare = 10 this.value = Item.sellPrice(0, 10, 0, 0) this.magic = true this.glowMask = 194 this.holdStyle = 1 return end if type == 3477 then this.useStyle = 1 this.shootSpeed = 9 this.rare = 3 this.damage = 20 this.shoot = 621 this.width = 18 this.height = 20 this.maxStack = 999 this.consumable = true this.knockBack = 3 this.UseSound = SoundID.Item1 this.useAnimation = 15 this.useTime = 15 this.noUseGraphic = true this.noMelee = true this.value = 100 return end if type == 3478 then this.width = 18 this.height = 18 this.headSlot = 190 this.value = 5000 this.vanity = true return end if type == 3479 then this.width = 18 this.height = 18 this.bodySlot = 191 this.value = 5000 this.vanity = true return end if type 3525 then if type == 3521 then SetDefaults1(1) this.type = type this.useTime = 17 this.pick = 55 this.useAnimation = 20 this.scale = 1.05 this.damage = 6 this.value = 10000 return end if type == 3520 then SetDefaults1(4) this.type = type this.useAnimation = 20 this.damage = 13 this.scale = 1.05 this.value = 9000 return end if type == 3519 then SetDefaults1(6) this.type = type this.damage = 12 this.useAnimation = 11 this.useTime = 11 this.knockBack = 5 this.shoot = 944 this.scale = 0.95 this.value = 7000 return end if type == 3517 then SetDefaults1(7) this.type = type this.useAnimation = 28 this.useTime = 23 this.scale = 1.25 this.damage = 9 this.hammer = 55 this.value = 8000 return end if type == 3518 then SetDefaults1(10) this.type = type this.useTime = 18 this.axe = 11 this.useAnimation = 26 this.scale = 1.15 this.damage = 7 this.value = 8000 return end if type == 3516 then SetDefaults1(99) this.type = type this.useAnimation = 26 this.useTime = 26 this.damage = 11 this.value = 7000 return end if type == 3515 then SetDefaults1(1) this.type = type this.useTime = 11 this.pick = 45 this.useAnimation = 19 this.scale = 1.05 this.damage = 6 this.value = 5000 return end if type == 3514 then SetDefaults1(4) this.type = type this.useAnimation = 21 this.damage = 11 this.value = 4500 return end if type == 3513 then SetDefaults1(6) this.type = type this.damage = 9 this.useAnimation = 12 this.useTime = 12 this.knockBack = 4 this.shoot = 942 this.scale = 0.95 this.value = 3500 return end if type == 3511 then SetDefaults1(7) this.type = type this.useAnimation = 29 this.useTime = 19 this.scale = 1.25 this.damage = 9 this.hammer = 45 this.value = 4000 return end if type == 3512 then SetDefaults1(10) this.type = type this.useTime = 18 this.axe = 10 this.useAnimation = 26 this.scale = 1.15 this.damage = 6 this.value = 4000 return end if type == 3510 then SetDefaults1(99) this.type = type this.useAnimation = 27 this.useTime = 27 this.damage = 9 this.value = 3500 return end if type == 3509 then SetDefaults1(1) this.type = type this.useTime = 15 this.pick = 35 this.useAnimation = 23 this.damage = 4 this.scale = 0.9 this.tileBoost = -1 this.value = 500 return end if type == 3508 then SetDefaults1(4) this.type = type this.useAnimation = 23 this.damage = 8 this.value = 450 return end if type == 3507 then SetDefaults1(6) this.type = type this.damage = 5 this.useAnimation = 13 this.useTime = 13 this.knockBack = 4 this.shoot = 938 this.scale = 0.8 this.value = 350 return end if type == 3505 then SetDefaults1(7) this.type = type this.useAnimation = 33 this.useTime = 23 this.scale = 1.1 this.damage = 4 this.hammer = 35 this.tileBoost = -1 this.value = 400 return end if type == 3506 then SetDefaults1(10) this.type = type this.useTime = 21 this.axe = 7 this.useAnimation = 30 this.scale = 1 this.damage = 3 this.tileBoost = -1 this.value = 400 return end if type == 3504 then SetDefaults1(99) this.type = type this.useAnimation = 29 this.useTime = 29 this.damage = 6 this.value = 350 return end if type == 3503 then SetDefaults1(1) this.type = type this.useTime = 14 this.pick = 35 this.useAnimation = 21 this.damage = 5 this.scale = 0.95 this.value = 750 return end if type == 3502 then SetDefaults1(4) this.type = type this.useAnimation = 22 this.damage = 9 this.value = 675 return end if type == 3501 then SetDefaults1(6) this.type = type this.damage = 7 this.useAnimation = 12 this.useTime = 12 this.knockBack = 4 this.shoot = 939 this.scale = 0.85 this.value = 525 return end if type == 3499 then SetDefaults1(7) this.type = type this.useAnimation = 31 this.useTime = 21 this.scale = 1.15 this.damage = 6 this.hammer = 38 this.value = 600 return end if type == 3500 then SetDefaults1(10) this.type = type this.useTime = 20 this.axe = 8 this.useAnimation = 28 this.scale = 1.05 this.damage = 4 this.value = 600 return end if type == 3498 then SetDefaults1(99) this.type = type this.useAnimation = 28 this.useTime = 28 this.damage = 7 this.value = 525 return end if type == 3497 then SetDefaults1(1) this.type = type this.useTime = 12 this.pick = 43 this.useAnimation = 19 this.damage = 6 this.scale = 1.025 this.value = 3000 return end if type == 3496 then SetDefaults1(4) this.type = type this.useAnimation = 21 this.damage = 11 this.value = 2700 return end if type == 3495 then SetDefaults1(6) this.type = type this.damage = 9 this.useAnimation = 12 this.useTime = 12 this.knockBack = 4 this.shoot = 941 this.scale = 0.925 this.value = 2100 return end if type == 3493 then SetDefaults1(7) this.type = type this.useAnimation = 29 this.useTime = 19 this.scale = 1.225 this.damage = 8 this.hammer = 43 this.value = 2400 return end if type == 3494 then SetDefaults1(10) this.type = type this.useTime = 19 this.axe = 10 this.useAnimation = 28 this.scale = 1.125 this.damage = 6 this.value = 2400 return end if type == 3492 then SetDefaults1(99) this.type = type this.useAnimation = 27 this.useTime = 27 this.damage = 9 this.value = 2100 return end if type == 3491 then SetDefaults1(1) this.type = type this.useTime = 19 this.pick = 50 this.useAnimation = 21 this.scale = 1.05 this.damage = 6 this.value = 7500 return end if type == 3490 then SetDefaults1(4) this.type = type this.useAnimation = 20 this.damage = 12 this.scale = this.scale + 1.025 this.value = 6750 return end if type == 3489 then SetDefaults1(6) this.type = type this.damage = 10 this.useAnimation = 11 this.useTime = 11 this.knockBack = 4 this.shoot = 943 this.scale = 0.95 this.value = 5250 return end if type == 3487 then SetDefaults1(7) this.type = type this.useAnimation = 28 this.useTime = 25 this.scale = 1.25 this.damage = 9 this.hammer = 50 this.value = 6000 return end if type == 3488 then SetDefaults1(10) this.type = type this.useTime = 18 this.axe = 11 this.useAnimation = 26 this.scale = 1.15 this.damage = 7 this.value = 6000 return end if type == 3486 then SetDefaults1(99) this.type = type this.useAnimation = 26 this.useTime = 26 this.damage = 10 this.value = 5250 return end if type == 3485 then SetDefaults1(1) this.type = type this.useTime = 15 this.pick = 59 this.useAnimation = 19 this.scale = 1.05 this.damage = 7 this.value = 15000 return end if type == 3484 then SetDefaults1(4) this.type = type this.useAnimation = 19 this.damage = 15 this.scale = 1.075 this.value = 13500 return end if type == 3483 then SetDefaults1(6) this.type = type this.damage = 13 this.useAnimation = 10 this.useTime = 10 this.knockBack = 5 this.shoot = 945 this.scale = 0.975 this.value = 10500 return end if type == 3481 then SetDefaults1(7) this.type = type this.useAnimation = 27 this.useTime = 21 this.scale = 1.275 this.damage = 10 this.hammer = 59 this.value = 12000 return end if type == 3482 then SetDefaults1(10) this.type = type this.useTime = 17 this.axe = 12 this.useAnimation = 25 this.scale = 1.175 this.damage = 8 this.value = 12000 return end if type == 3480 then SetDefaults1(99) this.type = type this.useAnimation = 25 this.useTime = 25 this.damage = 13 this.value = 10500 return end if type == 3526 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = Item.sellPrice(0, 2, 50, 0) this.rare = 4 return end if type == 3527 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = Item.sellPrice(0, 2, 50, 0) this.rare = 4 return end if type == 3528 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = Item.sellPrice(0, 2, 50, 0) this.rare = 4 return end if type == 3529 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = Item.sellPrice(0, 2, 50, 0) this.rare = 4 return end if type == 3530 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = Item.sellPrice(0, 2, 50, 0) this.rare = 4 return end if type == 3531 then this.mana = 10 this.damage = 40 this.useStyle = 1 this.shootSpeed = 10 this.shoot = 625 this.width = 26 this.height = 28 this.UseSound = SoundID.Item44 this.useAnimation = 36 this.useTime = 36 this.rare = 10 this.noMelee = true this.knockBack = 2 this.buffType = 188 this.value = Item.sellPrice(0, 10, 0, 0) this.summon = true return end if type == 3540 then this.useStyle = 5 this.useAnimation = 12 this.useTime = 12 this.shootSpeed = 20 this.knockBack = 2 this.width = 20 this.height = 12 this.damage = 50 this.UseSound = SoundID.Item5 this.shoot = 630 this.rare = 10 this.value = Item.sellPrice(0, 10, 0, 0) this.noMelee = true this.noUseGraphic = true this.ranged = true this.channel = true this.glowMask = 200 this.useAmmo = AmmoID.Arrow this.autoReuse = true return end if type == 3541 then this.useStyle = 5 this.useAnimation = 10 this.useTime = 10 this.reuseDelay = 5 this.shootSpeed = 30 this.knockBack = 0 this.width = 16 this.height = 16 this.damage = 100 this.UseSound = null this.shoot = 633 this.mana = 12 this.rare = 10 this.value = Item.sellPrice(0, 10, 0, 0) this.noMelee = true this.noUseGraphic = true this.magic = true this.channel = true return end if type == 3533 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = Item.sellPrice(0, 1, 50, 0) this.rare = 3 return end if type == 3534 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = Item.sellPrice(0, 0, 75, 0) this.rare = 2 return end if type == 3535 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = Item.sellPrice(0, 1, 50, 0) this.rare = 3 return end if type == 3536 then this.width = 22 this.height = 32 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 410 this.placeStyle = 0 this.rare = 9 this.value = Item.buyPrice(1, 0, 0, 0) return end if type == 3537 then this.width = 22 this.height = 32 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 410 this.placeStyle = 1 this.rare = 9 this.value = Item.buyPrice(1, 0, 0, 0) return end if type == 3538 then this.width = 22 this.height = 32 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 410 this.placeStyle = 2 this.rare = 9 this.value = Item.buyPrice(1, 0, 0, 0) return end if type == 3539 then this.width = 22 this.height = 32 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 410 this.placeStyle = 3 this.rare = 9 this.value = Item.buyPrice(1, 0, 0, 0) return end if type == 3542 then this.useStyle = 5 this.useAnimation = 12 this.useTime = 12 this.shootSpeed = 6 this.knockBack = 0 this.width = 16 this.height = 16 this.damage = 130 this.UseSound = SoundID.Item20 this.shoot = 634 this.mana = 12 this.rare = 10 this.value = Item.sellPrice(0, 10, 0, 0) this.noMelee = true this.magic = true this.autoReuse = true this.noUseGraphic = true this.glowMask = 207 return end if type == 3543 then this.shoot = 636 this.shootSpeed = 10 this.damage = 150 this.knockBack = 5 this.melee = true this.useStyle = 1 this.UseSound = SoundID.Item1 this.useAnimation = 16 this.useTime = 16 this.width = 30 this.height = 30 this.noUseGraphic = true this.noMelee = true this.autoReuse = true this.value = Item.sellPrice(0, 10, 0, 0) this.rare = 10 return end if type == 3544 then this.UseSound = SoundID.Item3 this.healLife = 200 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.potion = true this.width = 14 this.height = 24 this.rare = 7 this.value = Item.sellPrice(0, 0, 30, 0) return end if type == 3545 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 411 this.width = 28 this.height = 28 this.rare = 1 this.mech = true this.value = Item.sellPrice(0, 0, 20, 0) return end if type == 3547 then this.useStyle = 1 this.shootSpeed = 4 this.shoot = 637 this.width = 8 this.height = 28 this.maxStack = 99 this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 40 this.useTime = 40 this.noUseGraphic = true this.noMelee = true this.value = Item.buyPrice(0, 0, 20, 0) this.rare = 1 return end if type == 3546 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 30 this.useTime = 30 this.useAmmo = AmmoID.Rocket this.width = 50 this.height = 20 this.shoot = 134 this.UseSound = SoundID.Item156 this.damage = 25 this.shootSpeed = 15 this.noMelee = true this.value = Item.buyPrice(0, 80, 0, 0) this.knockBack = 4 this.rare = 8 this.ranged = true return end if type == 3350 then this.useStyle = 5 this.useAnimation = 24 this.useTime = 9 this.width = 24 this.height = 14 this.shoot = 587 this.UseSound = null this.damage = 12 this.shootSpeed = 10 this.noMelee = true this.value = Item.sellPrice(0, 0, 50, 0) this.knockBack = 1.25 this.scale = 0.85 this.rare = 2 this.ranged = true this.crit = 7 return end if type == 3352 then SetDefaults1(4) this.type = type this.useAnimation = 12 this.useTime = 12 this.damage = 14 local num1 = 32 num = num1 this.height = num1 this.width = num this.knockBack = 5 this.rare = 2 this.value = Item.sellPrice(0, 0, 50, 0) return end if type == 3351 then SetDefaults1(4) this.type = type this.useAnimation = 15 this.useTime = 15 this.damage = 16 local num2 = 28 num = num2 this.height = num2 this.width = num this.knockBack = 3.5 this.rare = 2 this.value = Item.sellPrice(0, 0, 50, 0) return end if type == 3349 then SetDefaults1(4) this.type = type this.useAnimation = 18 this.useTime = 18 this.damage = 20 local num3 = 32 num = num3 this.height = num3 this.width = num this.knockBack = 4.25 this.rare = 2 this.value = Item.sellPrice(0, 0, 50, 0) return end if type == 3548 then this.useStyle = 5 this.shootSpeed = 6 this.shoot = 588 this.width = 20 this.height = 20 this.maxStack = 99 this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 20 this.useTime = 20 this.noUseGraphic = true this.noMelee = true this.value = Item.sellPrice(0, 0, 0, 50) this.damage = 30 this.knockBack = 6 this.rare = 2 this.ranged = true return end if type == 3549 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 412 this.width = 28 this.height = 28 this.rare = 10 return end if type == 3563 then this.useStyle = 1 this.autoReuse = true this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 999 this.consumable = true this.width = 12 this.height = 12 this.noUseGraphic = true this.makeNPC = 538 return end if type == 3564 then this.useStyle = 1 this.autoReuse = true this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 999 this.consumable = true this.width = 12 this.height = 12 this.makeNPC = 539 this.noUseGraphic = true this.value = Item.sellPrice(0, 10, 0, 0) this.rare = 3 return end if type == 3565 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 413 this.width = 12 this.height = 12 return end if type == 3566 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 414 this.width = 12 this.height = 12 this.value = Item.sellPrice(0, 10, 0, 0) this.rare = 3 return end if type == 3550 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 3551 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 3552 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 3553 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = Item.sellPrice(0, 0, 75, 0) this.rare = 2 return end if type == 3554 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = Item.sellPrice(0, 0, 75, 0) this.rare = 2 return end if type == 3555 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = Item.sellPrice(0, 0, 75, 0) this.rare = 2 return end if type == 3556 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = Item.sellPrice(0, 1, 50, 0) this.rare = 3 return end if type == 3557 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 3558 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 3559 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 1 return end if type == 3560 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = 10000 this.rare = 2 return end if type == 3561 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = Item.sellPrice(0, 1, 50, 0) this.rare = 3 return end if type == 3562 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = Item.sellPrice(0, 1, 50, 0) this.rare = 3 return end if type == 3567 then this.shootSpeed = 2 this.shoot = 638 this.damage = 20 this.width = 8 this.height = 8 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.Bullet this.knockBack = 3 this.value = 7 this.ranged = true this.rare = 9 this.value = Item.sellPrice(0, 0, 0, 2) return end if type == 3568 then this.shootSpeed = 3 this.shoot = 639 this.damage = 15 this.width = 10 this.height = 28 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.Arrow this.knockBack = 3.5 this.value = 5 this.ranged = true this.rare = 9 this.value = Item.sellPrice(0, 0, 0, 2) return end if type == 3569 then this.mana = 10 this.damage = 50 this.useStyle = 1 this.shootSpeed = 14 this.shoot = 641 this.width = 18 this.height = 20 this.UseSound = SoundID.Item78 this.useAnimation = 30 this.useTime = 30 this.noMelee = true this.value = Item.sellPrice(0, 10, 0, 0) this.knockBack = 7.5 this.rare = 10 this.summon = true this.sentry = true return end if type == 3571 then this.mana = 10 this.damage = 80 this.useStyle = 1 this.shootSpeed = 14 this.shoot = 643 this.width = 18 this.height = 20 this.UseSound = SoundID.Item78 this.useAnimation = 30 this.useTime = 30 this.noMelee = true this.value = Item.sellPrice(0, 10, 0, 0) this.knockBack = 7.5 this.rare = 10 this.summon = true this.sentry = true return end if type == 3570 then this.autoReuse = true this.mana = 13 this.useStyle = 5 this.damage = 100 this.useAnimation = 10 this.useTime = 10 this.width = 40 this.height = 40 this.shoot = 645 this.shootSpeed = 10 this.knockBack = 4.5 this.value = Item.sellPrice(0, 10, 0, 0) this.magic = true this.rare = 10 this.noMelee = true this.UseSound = SoundID.Item88 return end if type == 3572 then this.noUseGraphic = true this.damage = 0 this.useStyle = 5 this.shootSpeed = 18 this.shoot = 646 this.width = 18 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 20 this.useTime = 20 this.rare = 10 this.noMelee = true this.value = Item.sellPrice(0, 10, 0, 0) return end if type >= 3573 and type <= 3576 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 415 + type - 3573 this.width = 12 this.height = 12 return end if type == 3577 then this.channel = true this.damage = 0 this.useStyle = 4 this.shoot = 650 this.width = 24 this.height = 24 this.UseSound = SoundID.Item8 this.useAnimation = 20 this.useTime = 20 this.rare = 10 this.noMelee = true this.value = Item.sellPrice(0, 10, 0, 0) this.buffType = 190 this.expert = true return end if type == 3578 then this.width = 28 this.height = 20 this.bodySlot = 192 this.rare = 9 this.value = Item.sellPrice(0, 5, 0, 0) this.vanity = true return end if type == 3579 then this.width = 18 this.height = 14 this.legSlot = 132 this.rare = 9 this.value = Item.sellPrice(0, 5, 0, 0) this.vanity = true return end if type == 3580 then this.width = 18 this.height = 14 this.wingSlot = 33 this.rare = 9 this.accessory = true this.value = 400000 return end if type == 3581 then this.width = 18 this.height = 14 this.rare = 9 this.vanity = true this.value = Item.sellPrice(0, 5, 0, 0) this.accessory = true this.canBePlacedInVanityRegardlessOfConditions = true return end if type == 3582 then this.width = 24 this.height = 8 this.accessory = true this.rare = 9 this.wingSlot = 34 this.value = 400000 return end if type == 3583 then this.width = 28 this.height = 20 this.headSlot = 191 this.rare = 9 this.value = Item.sellPrice(0, 5, 0, 0) this.vanity = true return end if type == 3584 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 60 this.width = 12 this.height = 12 return end if type == 3585 then this.width = 28 this.height = 20 this.headSlot = 192 this.rare = 9 this.value = Item.sellPrice(0, 5, 0, 0) this.vanity = true return end if type == 3586 then this.width = 28 this.height = 20 this.bodySlot = 193 this.rare = 9 this.value = Item.sellPrice(0, 5, 0, 0) this.vanity = true return end if type == 3587 then this.width = 18 this.height = 14 this.legSlot = 133 this.rare = 9 this.value = Item.sellPrice(0, 5, 0, 0) this.vanity = true return end if type == 3588 then this.width = 24 this.height = 8 this.accessory = true this.rare = 9 this.wingSlot = 35 this.value = 400000 return end if type == 3589 then this.width = 28 this.height = 20 this.headSlot = 193 this.rare = 9 this.value = Item.sellPrice(0, 5, 0, 0) this.vanity = true return end if type == 3590 then this.width = 28 this.height = 20 this.bodySlot = 194 this.rare = 9 this.value = Item.sellPrice(0, 5, 0, 0) this.vanity = true return end if type == 3591 then this.width = 18 this.height = 14 this.legSlot = 134 this.rare = 9 this.value = Item.sellPrice(0, 5, 0, 0) this.vanity = true return end if type == 3592 then this.width = 24 this.height = 8 this.accessory = true this.rare = 9 this.wingSlot = 36 this.value = 400000 return end if type >= 3593 and type <= 3594 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 91 this.placeStyle = 270 + type - 3593 this.width = 10 this.height = 24 this.value = 1000 this.rare = 1 return end if type == 3595 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 240 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 1, 0, 0) this.placeStyle = 59 this.rare = 1 return end if type == 3596 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 242 this.width = 30 this.height = 30 this.value = Item.buyPrice(0, 3, 0, 0) this.placeStyle = 36 return end if type == 3601 then this.useStyle = 4 this.width = 22 this.height = 14 this.consumable = true this.useAnimation = 45 this.useTime = 45 this.maxStack = 20 this.rare = 10 return end if type == 3602 then this.createTile = 419 this.width = 16 this.height = 16 this.rare = 1 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.mech = true this.value = Item.buyPrice(0, 0, 10, 0) return end if type >= 3603 and type <= 3608 then this.createTile = 420 this.width = 16 this.height = 16 this.rare = 1 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.placeStyle = type - 3603 this.mech = true this.value = Item.buyPrice(0, 2, 0, 0) return end if type == 3609 then this.createTile = 421 this.width = 16 this.height = 16 this.rare = 1 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.value = Item.buyPrice(0, 0, 5, 0) return end if type == 3610 then this.createTile = 422 this.width = 16 this.height = 16 this.rare = 1 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.value = Item.buyPrice(0, 0, 5, 0) return end if type == 3611 then this.useStyle = 5 this.useAnimation = 10 this.useTime = 10 this.width = 20 this.height = 20 this.shoot = 651 this.channel = true this.shootSpeed = 10 this.value = Item.sellPrice(0, 4, 0, 0) this.rare = 2 this.UseSound = SoundID.Item64 this.mech = true return end if type == 3612 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 5 this.autoReuse = true this.width = 24 this.height = 28 this.rare = 1 this.value = 20000 this.tileBoost = 20 this.mech = true return end if type >= 3613 and type <= 3615 then this.createTile = 423 this.width = 16 this.height = 16 this.rare = 1 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.placeStyle = type - 3613 this.mech = true return end if type == 3616 then this.createTile = 424 this.width = 16 this.height = 16 this.rare = 1 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.mech = true this.value = Item.buyPrice(0, 0, 2, 0) return end if type == 3617 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 425 this.width = 28 this.height = 28 this.mech = true return end if type == 3618 then this.createTile = 419 this.placeStyle = 1 this.width = 16 this.height = 16 this.rare = 1 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.mech = true this.value = Item.buyPrice(0, 0, 10, 0) return end if type == 3619 then this.width = 24 this.height = 28 this.rare = 3 this.value = Item.buyPrice(0, 1, 0, 0) this.accessory = true return end if type == 3620 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 5 this.autoReuse = true this.width = 24 this.height = 28 this.rare = 1 this.value = 20000 this.tileBoost = 20 this.mech = true return end if type == 3621 then this.createTile = 426 this.width = 16 this.height = 16 this.rare = 1 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.value = Item.buyPrice(0, 0, 1, 0) return end if type == 3622 then this.createTile = 427 this.width = 16 this.height = 16 this.rare = 1 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.value = Item.buyPrice(0, 0, 1, 0) return end if type == 3623 then this.noUseGraphic = true this.damage = 0 this.useStyle = 5 this.shootSpeed = 16 this.shoot = 652 this.width = 18 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 20 this.useTime = 20 this.rare = 10 this.noMelee = true this.value = Item.sellPrice(0, 10, 0, 0) return end if type == 3624 then this.width = 30 this.height = 30 this.accessory = true this.rare = 3 this.value = Item.buyPrice(0, 10, 0, 0) return end if type == 3625 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 5 this.autoReuse = true this.width = 24 this.height = 28 this.rare = 1 this.value = Item.buyPrice(0, 12, 0, 0) this.tileBoost = 20 this.mech = true return end if type == 3626 then this.createTile = 428 this.width = 16 this.height = 16 this.rare = 1 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.placeStyle = 3 this.mech = true return end if type == 3627 then this.width = 18 this.height = 18 this.headSlot = 194 this.value = Item.buyPrice(0, 1, 0, 0) this.vanity = true return end if type == 3628 then this.channel = true this.damage = 0 this.useStyle = 4 this.shoot = 653 this.width = 24 this.height = 24 this.UseSound = SoundID.Item8 this.useAnimation = 20 this.useTime = 20 this.rare = 1 this.noMelee = true this.value = Item.buyPrice(5, 0, 0, 0) this.buffType = 191 return end if type == 3629 then this.createTile = 429 this.width = 16 this.height = 16 this.rare = 2 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.mech = true this.value = Item.buyPrice(0, 5, 0, 0) return end if type == 3630 then this.createTile = 428 this.width = 16 this.height = 16 this.rare = 1 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.placeStyle = 0 this.mech = true return end if type == 3631 then this.createTile = 428 this.width = 16 this.height = 16 this.rare = 1 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.placeStyle = 2 this.mech = true return end if type == 3632 then this.createTile = 428 this.width = 16 this.height = 16 this.rare = 1 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.placeStyle = 1 this.mech = true return end if type >= 3633 and type <= 3637 then this.createTile = 430 + (type - 3633) this.width = 16 this.height = 16 this.rare = 1 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.value = Item.buyPrice(0, 0, 1, 0) return end if type >= 3638 and type <= 3642 then this.createTile = 435 + (type - 3638) this.width = 16 this.height = 16 this.rare = 1 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.value = Item.buyPrice(0, 0, 1, 0) return end if type == 3643 then this.width = 20 this.height = 20 this.rare = 1 return end if type >= 3644 and type <= 3650 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 440 this.placeStyle = type - 3644 this.width = 22 this.height = 22 this.value = Item.sellPrice(0, 0, 1, 0) return end if type >= 3651 and type <= 3662 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 51 + type - 3651 return end if type == 3663 then this.createTile = 419 this.width = 16 this.height = 16 this.rare = 1 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.mech = true this.placeStyle = 2 this.value = Item.buyPrice(0, 2, 0, 0) return end if type == 3664 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 209 this.placeStyle = 3 this.width = 12 this.height = 12 this.rare = 3 this.value = Item.buyPrice(0, 10, 0, 0) return end if type >= 3665 and type <= 3706 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 441 this.placeStyle = type - 3665 + (type > 3666).ToInt + (type > 3667).ToInt * 3 + (type > 3683).ToInt * 5 + (type > 3691).ToInt + (type > 3692).ToInt + (type > 3693).ToInt this.width = 26 this.height = 22 this.value = 500 return end if type == 3707 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 442 this.width = 12 this.height = 12 this.placeStyle = 0 this.mech = true this.value = Item.buyPrice(0, 2, 0, 0) this.mech = true return end if type >= 3708 and type <= 3720 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 63 + type - 3708 return end if type == 3721 then this.width = 26 this.height = 30 this.maxStack = 1 this.value = Item.sellPrice(0, 3, 0, 0) this.rare = 3 this.accessory = true this.backSlot = 10 return end if type == 3722 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 443 this.width = 20 this.height = 12 this.value = 10000 this.mech = true return end if type >= 3723 and type <= 3724 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 215 this.placeStyle = 6 + type - 3723 this.width = 12 this.height = 12 return end if type == 3725 then this.createTile = 445 this.width = 16 this.height = 16 this.rare = 1 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.mech = true this.value = Item.buyPrice(0, 0, 2, 0) return end if type >= 3726 and type <= 3729 then this.createTile = 423 this.width = 16 this.height = 16 this.rare = 1 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.placeStyle = type - 3726 + 3 this.mech = true return end if type == 3730 or type == 3731 then this.width = 20 this.height = 22 this.rare = 1 this.value = Item.buyPrice(0, 2, 0, 0) this.accessory = true this.vanity = true this.balloonSlot = (sbyte)(16 + type - 3730) return end if type == 3732 then this.width = 18 this.height = 18 this.headSlot = 195 this.value = Item.buyPrice(0, 1, 0, 0) this.vanity = true return end if type == 3733 then this.width = 18 this.height = 18 this.headSlot = 196 this.value = Item.buyPrice(0, 3, 0, 0) this.vanity = true return end if type == 3734 then this.width = 28 this.height = 20 this.bodySlot = 195 this.value = Item.buyPrice(0, 3, 0, 0) this.vanity = true return end if type == 3735 then this.width = 18 this.height = 14 this.legSlot = 138 this.value = Item.buyPrice(0, 3, 0, 0) this.vanity = true return end if type >= 3736 and type <= 3738 then this.createTile = 446 + (type - 3736) this.width = 16 this.height = 16 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.value = Item.buyPrice(0, 0, 1, 0) return end if type >= 3739 and type <= 3741 then this.createTile = 449 + (type - 3739) this.width = 16 this.height = 16 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.value = Item.buyPrice(0, 0, 0, 50) this.tileBoost = this.tileBoost + 3 return end if type == 3742 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 452 this.width = 26 this.height = 20 this.value = Item.buyPrice(0, 5, 0, 0) this.rare = 1 return end if type >= 3743 and type <= 3745 then this.createTile = 453 this.placeStyle = type - 3743 if 3744 == type then this.placeStyle = 0 end if 3745 == type then this.placeStyle = 2 end if 3743 == type then this.placeStyle = 4 end this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.width = 12 this.height = 30 this.value = Item.buyPrice(0, 0, 10, 0) return end if type == 3746 then this.createTile = 454 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.width = 12 this.height = 30 this.value = Item.buyPrice(0, 1, 0, 0) return end if type == 3747 then this.createTile = 455 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.width = 12 this.height = 30 this.value = Item.buyPrice(0, 20, 0, 0) this.rare = 3 return end if type == 3748 then this.createTile = 456 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.width = 12 this.height = 30 this.value = Item.buyPrice(0, 0, 20, 0) return end if type == 3749 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 457 this.width = 26 this.height = 20 this.value = Item.buyPrice(0, 0, 20, 0) this.rare = 1 return end if type == 3750 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 621 this.width = 22 this.height = 22 this.value = Item.sellPrice(0, 0, 50, 0) this.rare = 3 return end if type == 3751 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 225 this.width = 12 this.height = 12 return end if type == 3752 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 226 this.width = 12 this.height = 12 return end if type == 3753 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 227 this.width = 12 this.height = 12 return end if type == 3754 then this.createTile = 458 this.width = 16 this.height = 16 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.value = Item.buyPrice(0, 0, 0, 5) return end if type == 3755 then this.createTile = 459 this.width = 16 this.height = 16 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true return end if type == 3756 then this.createTile = 460 this.width = 16 this.height = 16 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true return end if type == 3757 then this.width = 18 this.height = 18 this.headSlot = 197 this.value = Item.sellPrice(0, 0, 30, 0) this.vanity = true this.rare = 9 return end if type == 3758 then this.width = 28 this.height = 20 this.bodySlot = 196 this.value = Item.sellPrice(0, 0, 30, 0) this.vanity = true this.rare = 9 return end if type == 3759 then this.width = 18 this.height = 14 this.legSlot = 139 this.value = Item.sellPrice(0, 0, 30, 0) this.vanity = true this.rare = 9 return end if type >= 3760 and type <= 3762 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 228 + (type - 3760) this.width = 12 this.height = 12 return end if type == 3763 then this.width = 18 this.height = 18 this.headSlot = 198 this.value = Item.sellPrice(0, 1, 0, 0) this.vanity = true this.rare = 9 return end if type >= 3764 and type <= 3769 then SetDefaults(198) this.type = type this.damage = 42 this.useTime = 20 this.useAnimation = 20 this.scale = 1.15 this.autoReuse = true this.useTurn = true this.rare = 4 this.value = Item.sellPrice(0, 1, 0, 0) return end if type == 3770 then this.width = 18 this.height = 14 this.legSlot = 140 this.value = Item.sellPrice(0, 1, 0, 0) this.vanity = true this.rare = 4 return end if type == 3771 then this.useStyle = 4 this.channel = true this.width = 34 this.height = 34 this.UseSound = SoundID.Item25 this.useAnimation = 20 this.useTime = 20 this.rare = 8 this.noMelee = true this.mountType = 14 this.value = Item.sellPrice(0, 5, 0, 0) return end if type == 3772 then this.useStyle = 1 this.useTurn = true this.autoReuse = true this.useAnimation = 18 this.useTime = 18 this.width = 28 this.height = 28 this.damage = 14 this.knockBack = 4.5 this.UseSound = SoundID.Item1 this.scale = 1 this.melee = true this.value = Item.sellPrice(0, 0, 10, 0) this.rare = 2 return end if type == 3773 then this.width = 18 this.height = 18 this.headSlot = 199 this.rare = 3 this.vanity = true this.value = Item.sellPrice(0, 0, 50, 0) return end if type == 3774 then this.width = 18 this.height = 18 this.bodySlot = 197 this.rare = 3 this.vanity = true this.value = Item.sellPrice(0, 0, 50, 0) return end if type == 3775 then this.width = 18 this.height = 18 this.legSlot = 141 this.rare = 3 this.vanity = true this.value = Item.sellPrice(0, 0, 50, 0) return end if type == 3776 then this.width = 18 this.height = 18 this.defense = 6 this.headSlot = 200 this.rare = 5 this.value = 250000 return end if type == 3777 then this.width = 18 this.height = 18 this.defense = 12 this.bodySlot = 198 this.rare = 5 this.value = 200000 return end if type == 3778 then this.width = 18 this.height = 18 this.defense = 8 this.legSlot = 142 this.rare = 5 this.value = 150000 return end if type == 3779 then this.mana = 14 this.damage = 85 this.useStyle = 5 this.shootSpeed = 3 this.shoot = 659 this.width = 26 this.height = 28 this.UseSound = SoundID.Item117 this.useAnimation = 22 this.useTime = 22 this.autoReuse = true this.noMelee = true this.knockBack = 5 this.rare = 4 this.value = Item.sellPrice(0, 1, 0, 0) this.magic = true this.glowMask = 218 return end if type == 3780 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 91 this.placeStyle = 272 this.width = 10 this.height = 24 this.value = 1000 this.rare = 1 return end if type == 3781 then this.width = 24 this.height = 28 this.rare = 3 this.value = 100000 this.accessory = true return end if type == 3784 then this.width = 18 this.height = 18 this.legSlot = 143 this.rare = 3 this.vanity = true this.value = Item.sellPrice(0, 0, 50, 0) return end if type == 3785 then this.width = 18 this.height = 18 this.bodySlot = 199 this.rare = 3 this.vanity = true this.value = Item.sellPrice(0, 0, 50, 0) return end if type == 3786 then this.width = 18 this.height = 18 this.headSlot = 201 this.rare = 3 this.vanity = true this.value = Item.sellPrice(0, 0, 50, 0) return end if type == 3782 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 461 this.width = 24 this.height = 24 this.value = Item.sellPrice(0, 0, 0, 40) return end if type == 3787 then this.useStyle = 5 this.useAnimation = 12 this.useTime = 4 this.reuseDelay = this.useAnimation + 6 this.shootSpeed = 14 this.knockBack = 6 this.width = 16 this.height = 16 this.damage = 38 this.UseSound = SoundID.Item9 this.crit = 20 this.shoot = 660 this.mana = 17 this.rare = 4 this.value = 300000 this.noMelee = true this.magic = true this.autoReuse = true return end if type == 3788 then this.knockBack = 6.5 this.useStyle = 5 this.useAnimation = 45 this.useTime = 45 this.width = 50 this.height = 14 this.shoot = 10 this.useAmmo = AmmoID.Bullet this.UseSound = SoundID.Item36 this.damage = 28 this.shootSpeed = 7 this.noMelee = true this.value = 250000 this.rare = 4 this.ranged = true return end if type == 3783 then this.width = 18 this.height = 18 this.maxStack = 999 this.value = 50000 this.rare = 5 return end if type >= 3789 and type <= 3793 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 91 this.placeStyle = 273 + type - 3789 this.width = 10 this.height = 24 this.value = 1000 this.rare = 1 return end if type == 3794 then this.width = 18 this.height = 18 this.maxStack = 999 this.value = Item.sellPrice(0, 0, 1, 0) this.rare = 1 return end if type == 3795 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 462 this.width = 26 this.height = 18 this.value = Item.sellPrice(0, 0, 50, 0) this.rare = 3 return end if type == 3796 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 139 this.placeStyle = 38 this.width = 24 this.height = 24 this.rare = 4 this.value = 100000 this.accessory = true this.canBePlacedInVanityRegardlessOfConditions = true return end if type == 3797 then this.width = 18 this.height = 18 this.headSlot = 203 this.rare = 8 this.defense = 7 this.value = Item.sellPrice(0, 3, 0, 0) return end if type == 3798 then this.width = 18 this.height = 18 this.bodySlot = 200 this.rare = 8 this.defense = 15 this.value = Item.sellPrice(0, 3, 0, 0) return end if type == 3799 then this.width = 18 this.height = 18 this.legSlot = 144 this.rare = 8 this.defense = 10 this.value = Item.sellPrice(0, 3, 0, 0) return end if type == 3800 then this.width = 18 this.height = 18 this.headSlot = 204 this.rare = 8 this.defense = 13 this.value = Item.sellPrice(0, 3, 0, 0) return end if type == 3801 then this.width = 18 this.height = 18 this.bodySlot = 201 this.rare = 8 this.defense = 27 this.value = Item.sellPrice(0, 3, 0, 0) return end if type == 3802 then this.width = 18 this.height = 18 this.legSlot = 145 this.rare = 8 this.defense = 18 this.value = Item.sellPrice(0, 3, 0, 0) return end if type == 3803 then this.width = 18 this.height = 18 this.headSlot = 205 this.rare = 8 this.defense = 7 this.value = Item.sellPrice(0, 3, 0, 0) return end if type == 3804 then this.width = 18 this.height = 18 this.bodySlot = 202 this.rare = 8 this.defense = 17 this.value = Item.sellPrice(0, 3, 0, 0) return end if type == 3805 then this.width = 18 this.height = 18 this.legSlot = 146 this.rare = 8 this.defense = 12 this.value = Item.sellPrice(0, 3, 0, 0) return end if type == 3806 then this.width = 18 this.height = 18 this.headSlot = 206 this.rare = 8 this.defense = 8 this.value = Item.sellPrice(0, 3, 0, 0) return end if type == 3807 then this.width = 18 this.height = 18 this.bodySlot = 203 this.rare = 8 this.defense = 22 this.value = Item.sellPrice(0, 3, 0, 0) return end if type == 3808 then this.width = 18 this.height = 18 this.legSlot = 148 this.rare = 8 this.defense = 16 this.value = Item.sellPrice(0, 3, 0, 0) return end if type == 3809 then this.width = 22 this.height = 22 this.accessory = true this.rare = 5 this.value = Item.sellPrice(0, 3, 0, 0) this.neckSlot = 9 return end if type == 3810 then this.width = 22 this.height = 22 this.accessory = true this.rare = 5 this.value = Item.sellPrice(0, 3, 0, 0) this.shieldSlot = 6 return end if type == 3811 then this.width = 22 this.height = 22 this.accessory = true this.rare = 5 this.value = Item.sellPrice(0, 3, 0, 0) this.handOnSlot = 19 return end if type == 3812 then this.width = 22 this.height = 22 this.accessory = true this.rare = 5 this.value = Item.sellPrice(0, 3, 0, 0) this.waistSlot = 12 return end if type == 3813 then this.rare = 3 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 463 this.width = 12 this.height = 12 this.value = 100000 this.glowMask = 244 return end if type == 3814 then this.rare = 1 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 464 this.width = 12 this.height = 12 this.value = 100000 return end if type == 3815 then this.rare = 1 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 465 this.width = 12 this.height = 12 this.value = 100000 return end if type == 3816 then this.rare = 3 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 466 this.width = 12 this.height = 12 this.value = Item.buyPrice(0, 1, 0, 0) return end if type == 3817 then this.width = 12 this.height = 12 this.maxStack = 999 this.value = 0 this.rare = 3 return end if type == 3818 or type == 3819 or type == 3820 or type == 3824 or type == 3825 or type == 3826 or type == 3829 or type == 3830 or type == 3831 or type == 3832 or type == 3833 or type == 3834 then this.width = 18 this.height = 20 this.UseSound = SoundID.DD2_DefenseTowerSpawn this.useStyle = 1 this.useAnimation = 30 this.useTime = 30 this.shootSpeed = 1 this.noMelee = true this.value = Item.sellPrice(0, 1, 0, 0) this.rare = 3 this.shoot = 663 this.summon = true this.damage = 17 this.knockBack = 3 this.mana = 5 this.DD2Summon = true this.sentry = true if type == 3819 then this.shoot = 665 this.damage = 42 this.rare = 5 this.mana = 10 this.value = Item.sellPrice(0, 5, 0, 0) return elseif type == 3820 then this.shoot = 667 this.damage = 88 this.rare = 8 this.mana = 15 this.value = Item.sellPrice(0, 15, 0, 0) return elseif type == 3821 or type == 3822 or type == 3823 or type == 3827 or type == 3828 then -- nothing elseif type == 3824 then this.shoot = 677 this.damage = 27 this.knockBack = 4.5 return elseif type == 3825 then this.shoot = 678 this.damage = 67 this.rare = 5 this.mana = 10 this.knockBack = 4.5 this.value = Item.sellPrice(0, 5, 0, 0) return elseif type == 3826 then this.shoot = 679 this.damage = 140 this.rare = 8 this.mana = 15 this.knockBack = 4.5 this.value = Item.sellPrice(0, 15, 0, 0) return elseif type == 3829 then this.shoot = 688 this.damage = 4 this.knockBack = 0 return elseif type == 3830 then this.shoot = 689 this.damage = 11 this.rare = 5 this.mana = 10 this.knockBack = 0 this.value = Item.sellPrice(0, 5, 0, 0) return elseif type == 3831 then this.shoot = 690 this.damage = 34 this.rare = 8 this.mana = 15 this.knockBack = 0 this.value = Item.sellPrice(0, 15, 0, 0) return elseif type == 3832 then this.shoot = 691 this.damage = 24 this.knockBack = 0 return elseif type == 3833 then this.shoot = 692 this.damage = 59 this.rare = 5 this.mana = 10 this.knockBack = 0 this.value = Item.sellPrice(0, 5, 0, 0) return elseif type == 3834 then this.shoot = 693 this.damage = 126 this.rare = 8 this.mana = 15 this.knockBack = 0 this.value = Item.sellPrice(0, 15, 0, 0) return else return end else if type == 3821 then this.shootSpeed = 6.5 this.shoot = 669 this.width = 20 this.height = 20 this.maxStack = 1 this.UseSound = SoundID.Item1 this.useStyle = 5 this.useAnimation = 40 this.useTime = 40 this.noUseGraphic = true this.noMelee = true this.value = Item.sellPrice(0, 0, 1, 0) this.damage = 20 this.knockBack = 7 this.ranged = true this.rare = 1 this.useAmmo = 353 return end if type == 3822 then this.width = 12 this.height = 12 this.maxStack = 999 this.value = 0 return end if type == 3823 then this.UseSound = SoundID.Item1 this.useStyle = 1 this.damage = 85 this.useAnimation = 25 this.useTime = 25 this.width = 34 this.height = 34 this.scale = 1.15 this.knockBack = 6.5 this.melee = true this.rare = 5 this.value = Item.sellPrice(0, 1, 0, 0) this.autoReuse = true this.flame = true this.useTurn = true return end if type == 3828 then this.rare = 3 this.maxStack = 99 this.consumable = true this.width = 22 this.height = 18 this.value = Item.buyPrice(0, 0, 25, 0) return end if type == 3835 then this.useStyle = 5 this.useAnimation = 30 this.useTime = 30 this.shootSpeed = 24 this.knockBack = 7 this.width = 16 this.height = 16 this.UseSound = SoundID.DD2_MonkStaffSwing this.shoot = 697 this.rare = 5 this.value = Item.sellPrice(0, 1, 0, 0) this.noMelee = true this.noUseGraphic = true this.channel = true this.autoReuse = true this.melee = true this.damage = 40 return end if type == 3836 then this.useStyle = 5 this.useAnimation = 27 this.useTime = 27 this.shootSpeed = 42 this.knockBack = 7 this.width = 16 this.height = 16 this.UseSound = SoundID.DD2_GhastlyGlaivePierce this.shoot = 699 this.rare = 5 this.value = Item.sellPrice(0, 1, 0, 0) this.noMelee = true this.noUseGraphic = true this.channel = true this.melee = true this.damage = 45 return end if type >= 3837 and type <= 3846 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 91 this.placeStyle = 278 + type - 3837 this.width = 10 this.height = 24 this.value = 1000 this.rare = 1 return end if type == 3855 or type == 3856 or type == 3857 then this.damage = 0 this.useStyle = 1 this.width = 16 this.height = 30 this.UseSound = SoundID.Item2 this.useAnimation = 20 this.useTime = 20 this.rare = 3 this.noMelee = true this.value = Item.sellPrice(0, 2, 0, 0) this.buffType = 200 this.shoot = 703 if type == 3856 then this.buffType = 201 this.shoot = 702 return end if type ~=3857 then return end this.buffType = 202 this.shoot = 701 return end if type == 3854 then this.useStyle = 5 this.useAnimation = 18 this.useTime = 18 this.shootSpeed = 20 this.knockBack = 2 this.width = 20 this.height = 12 this.damage = 32 this.UseSound = SoundID.Item5 this.shoot = 705 this.rare = 5 this.value = Item.sellPrice(0, 1, 0, 0) this.noMelee = true this.noUseGraphic = true this.ranged = true this.channel = true this.useAmmo = AmmoID.Arrow this.autoReuse = true return end if type == 3827 then this.rare = 8 this.UseSound = SoundID.DD2_SonicBoomBladeSlash this.useStyle = 1 this.damage = 90 this.useAnimation = 25 this.useTime = 25 this.width = 30 this.height = 30 this.knockBack = 5.5 this.melee = true this.value = Item.sellPrice(0, 5, 0, 0) this.autoReuse = true this.useTurn = false this.glowMask = 227 this.shoot = 684 this.shootSpeed = 17 return end if type == 3852 then this.useStyle = 5 this.useAnimation = 25 this.useTime = 3 this.shootSpeed = 11 this.knockBack = 9 this.width = 16 this.height = 16 this.damage = 32 this.UseSound = SoundID.DD2_BookStaffCast this.shoot = 712 this.mana = 20 this.rare = 5 this.value = Item.sellPrice(0, 1, 0, 0) this.noMelee = true this.magic = true this.autoReuse = true return end if type == 3858 then this.useStyle = 5 this.useAnimation = 30 this.useTime = 30 this.shootSpeed = 24 this.knockBack = 5 this.width = 16 this.height = 16 this.UseSound = SoundID.DD2_SkyDragonsFurySwing this.shoot = 707 this.rare = 8 this.value = Item.sellPrice(0, 5, 0, 0) this.noMelee = true this.noUseGraphic = true this.channel = true this.autoReuse = true this.melee = true this.damage = 70 return end if type == 3859 then this.autoReuse = true this.useStyle = 5 this.useAnimation = 30 this.useTime = 30 this.width = 14 this.height = 32 this.shoot = 495 this.useAmmo = AmmoID.Arrow this.UseSound = SoundID.Item102 this.damage = 55 this.shootSpeed = 11 this.knockBack = 4.5 this.rare = 8 this.crit = 3 this.noMelee = true this.value = Item.sellPrice(0, 5, 0, 0) this.ranged = true this.glowMask = 234 return end if type == 3860 or type == 3862 or type == 3861 then this.maxStack = 999 this.consumable = true this.width = 24 this.height = 24 this.rare = 1 if type == 3860 then this.rare = 8 end if type == 3862 then this.rare = 3 end if type == 3861 then this.rare = 5 end this.expert = true return end if type >= 3863 and type <= 3865 then this.width = 28 this.height = 20 this.rare = 1 this.vanity = true this.value = Item.sellPrice(0, 0, 75, 0) if type == 3863 then this.headSlot = 207 return elseif type == 3864 then this.headSlot = 208 return elseif type == 3865 then this.headSlot = 209 return else return end end if type == 3866 or type == 3867 or type == 3868 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 240 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 1, 0, 0) this.placeStyle = 60 if type == 3866 then this.placeStyle = 61 end if type == 3868 then this.placeStyle = 62 end this.rare = 1 return end if type == 3869 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 139 this.placeStyle = 39 this.width = 24 this.height = 24 this.rare = 4 this.value = 100000 this.accessory = true this.canBePlacedInVanityRegardlessOfConditions = true return end if type == 3870 then this.useStyle = 5 this.useAnimation = 20 this.useTime = 20 this.reuseDelay = 10 this.shootSpeed = 14 this.knockBack = 7 this.width = 16 this.height = 16 this.damage = 65 this.UseSound = SoundID.DD2_BetsysWrathShot this.shoot = 711 this.mana = 14 this.rare = 8 this.value = Item.sellPrice(0, 5, 0, 0) this.noMelee = true this.magic = true this.autoReuse = true this.glowMask = 238 return end if type == 3871 then this.width = 18 this.height = 18 this.rare = 8 this.defense = 20 this.value = Item.sellPrice(0, 3, 0, 0) this.headSlot = 210 return end if type == 3872 then this.width = 18 this.height = 18 this.rare = 8 this.defense = 24 this.value = Item.sellPrice(0, 3, 0, 0) this.bodySlot = 204 return end if type == 3873 then this.width = 18 this.height = 18 this.rare = 8 this.defense = 24 this.value = Item.sellPrice(0, 3, 0, 0) this.legSlot = 152 return end if type == 3874 then this.width = 18 this.height = 18 this.rare = 8 this.defense = 7 this.value = Item.sellPrice(0, 3, 0, 0) this.headSlot = 211 return end if type == 3875 then this.width = 18 this.height = 18 this.rare = 8 this.defense = 21 this.value = Item.sellPrice(0, 3, 0, 0) this.bodySlot = 205 return end if type == 3876 then this.width = 18 this.height = 18 this.rare = 8 this.defense = 14 this.value = Item.sellPrice(0, 3, 0, 0) this.legSlot = 153 return end if type == 3877 then this.width = 18 this.height = 18 this.rare = 8 this.defense = 8 this.value = Item.sellPrice(0, 3, 0, 0) this.headSlot = 212 return end if type == 3878 then this.width = 18 this.height = 18 this.rare = 8 this.defense = 24 this.value = Item.sellPrice(0, 3, 0, 0) this.bodySlot = 206 return end if type == 3879 then this.width = 18 this.height = 18 this.rare = 8 this.defense = 16 this.value = Item.sellPrice(0, 3, 0, 0) this.legSlot = 154 return end if type == 3880 then this.width = 18 this.height = 18 this.rare = 8 this.defense = 10 this.value = Item.sellPrice(0, 3, 0, 0) this.headSlot = 213 return end if type == 3881 then this.width = 18 this.height = 18 this.rare = 8 this.defense = 26 this.value = Item.sellPrice(0, 3, 0, 0) this.bodySlot = 207 return end if type == 3882 then this.width = 18 this.height = 18 this.rare = 8 this.defense = 18 this.value = Item.sellPrice(0, 3, 0, 0) this.legSlot = 156 return end if type == 3883 then this.width = 22 this.height = 20 this.accessory = true this.value = Item.buyPrice(0, 40, 0, 0) this.rare = 8 this.wingSlot = 37 return end if type == 3884 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 467 this.width = 26 this.height = 22 this.value = 500 this.placeStyle = 0 return end if type == 3885 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 467 this.width = 26 this.height = 22 this.value = Item.buyPrice(0, 10, 0, 0) this.placeStyle = 1 return end if type == 3886 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 468 this.width = 26 this.height = 22 this.value = 500 this.placeStyle = 0 return end if type == 3887 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 468 this.width = 26 this.height = 22 this.value = 500 this.placeStyle = 1 return end if type == 3888 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 10 this.width = 14 this.height = 28 this.value = 200 this.placeStyle = 36 return end if type == 3889 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 15 this.width = 12 this.height = 30 this.placeStyle = 36 this.value = 150 return end if type == 3890 then this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 33 this.width = 8 this.height = 18 this.value = Item.sellPrice(0, 0, 0, 60) this.placeStyle = 30 return end if type == 3891 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 42 this.width = 12 this.height = 28 this.placeStyle = 37 this.value = 150 return end if type == 3892 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 93 this.width = 10 this.height = 24 this.value = 500 this.placeStyle = 31 return end if type == 3893 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 100 this.width = 20 this.height = 20 this.value = 1500 this.placeStyle = 31 return end if type == 3894 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 34 this.width = 26 this.height = 26 this.value = 3000 this.placeStyle = 37 return end if type == 3895 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 90 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 31 return end if type == 3896 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 172 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 32 return end if type == 3897 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.autoReuse = true this.createTile = 79 this.width = 28 this.height = 20 this.value = 2000 this.placeStyle = 31 return end if type >= 3898 and type <= 3902 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 104 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 28 + type - 3898 return end if type >= 3903 and type <= 3908 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 19 this.width = 8 this.height = 10 this.placeStyle = 30 + type - 3903 return end if type == 3909 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 18 this.width = 28 this.height = 14 this.value = 150 this.placeStyle = 31 return end if type == 3910 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 18 this.width = 28 this.height = 14 this.value = Item.buyPrice(0, 10, 0, 0) this.placeStyle = 32 return end if type >= 3911 and type <= 3914 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 88 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 28 + type - 3911 return end if type >= 3915 and type <= 3916 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 87 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 30 + type - 3915 return end if type == 3917 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 101 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 32 return end if type == 3918 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 89 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 33 return end if type == 3919 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 89 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 34 return end if type == 3920 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 469 this.width = 26 this.height = 20 this.value = 300 this.placeStyle = 0 return end if type == 3921 then this.width = 28 this.height = 20 this.headSlot = 214 this.rare = 9 this.value = Item.sellPrice(0, 5, 0, 0) this.vanity = true return end if type == 3922 then this.width = 28 this.height = 20 this.bodySlot = 208 this.rare = 9 this.value = Item.sellPrice(0, 5, 0, 0) this.vanity = true return end if type == 3923 then this.width = 18 this.height = 14 this.legSlot = 158 this.rare = 9 this.value = Item.sellPrice(0, 5, 0, 0) this.vanity = true return end if type == 3924 then this.width = 24 this.height = 8 this.accessory = true this.rare = 9 this.wingSlot = 38 this.value = 400000 return end if type == 3925 then this.width = 28 this.height = 20 this.headSlot = 215 this.rare = 9 this.value = Item.sellPrice(0, 5, 0, 0) this.vanity = true return end if type == 3926 then this.width = 28 this.height = 20 this.bodySlot = 209 this.rare = 9 this.value = Item.sellPrice(0, 5, 0, 0) this.vanity = true return end if type == 3927 then this.width = 18 this.height = 14 this.legSlot = 159 this.rare = 9 this.value = Item.sellPrice(0, 5, 0, 0) this.vanity = true return end if type == 3928 then this.width = 24 this.height = 8 this.accessory = true this.rare = 9 this.wingSlot = 39 this.value = 400000 return end if type == 3929 then this.width = 18 this.height = 14 this.rare = 9 this.vanity = true this.value = Item.sellPrice(0, 5, 0, 0) this.accessory = true this.canBePlacedInVanityRegardlessOfConditions = true return end if type == 3930 then this.useStyle = 5 this.useAnimation = 6 this.useTime = 6 this.shootSpeed = 17 this.knockBack = 10 this.width = 20 this.height = 12 this.damage = 40 this.UseSound = null this.shoot = 714 this.rare = 10 this.value = Item.sellPrice(0, 10, 0, 0) this.noMelee = true this.noUseGraphic = true this.ranged = true this.channel = true this.autoReuse = true this.useAmmo = AmmoID.Rocket return end if type == 3931 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 90 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 32 return end if type == 3932 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.autoReuse = true this.createTile = 79 this.width = 28 this.height = 20 this.value = 2000 this.placeStyle = 32 return end if type == 3933 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 101 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 33 return end if type == 3934 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 88 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 32 return end if type == 3935 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 100 this.width = 20 this.height = 20 this.value = 1500 this.placeStyle = 32 return end if type == 3936 then this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 33 this.width = 8 this.height = 18 this.value = Item.sellPrice(0, 0, 0, 60) this.placeStyle = 31 return end if type == 3937 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 15 this.width = 12 this.height = 30 this.placeStyle = 37 this.value = 150 return end if type == 3938 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 34 this.width = 26 this.height = 26 this.value = 3000 this.placeStyle = 38 return end if type == 3939 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 467 this.width = 26 this.height = 22 this.value = 500 this.placeStyle = 2 return end if type == 3940 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 104 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 33 return end if type == 3941 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 10 this.width = 14 this.height = 28 this.value = 200 this.placeStyle = 37 return end if type == 3942 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 93 this.width = 10 this.height = 24 this.value = 500 this.placeStyle = 32 return end if type == 3943 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 42 this.width = 12 this.height = 28 this.placeStyle = 38 this.value = 150 return end if type == 3944 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 87 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 32 return end if type == 3945 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 19 this.width = 8 this.height = 10 this.placeStyle = 36 return end if type == 3946 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 172 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 33 return end if type == 3947 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 89 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 35 return end if type == 3948 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 469 this.width = 26 this.height = 20 this.value = 300 this.placeStyle = 1 return end if type == 3949 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 18 this.width = 28 this.height = 14 this.value = 150 this.placeStyle = 33 return end if type == 3950 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 468 this.width = 26 this.height = 22 this.value = 500 this.placeStyle = 2 return end if type == 3951 then this.createTile = 472 this.width = 16 this.height = 16 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true return end if type == 3952 then this.createWall = 231 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.width = 12 this.height = 12 return end if type == 3953 then this.createTile = 473 this.width = 16 this.height = 16 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true return end if type == 3954 then this.createWall = 232 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.width = 12 this.height = 12 return end if type == 3955 then this.createTile = 474 this.width = 16 this.height = 16 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true return end if type == 3956 then this.createWall = 233 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.width = 12 this.height = 12 return end if type == 3957 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 19 this.width = 8 this.height = 10 this.placeStyle = 37 return end if type == 3958 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 90 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 33 return end if type == 3959 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.autoReuse = true this.createTile = 79 this.width = 28 this.height = 20 this.value = 2000 this.placeStyle = 33 return end if type == 3960 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 101 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 34 return end if type == 3968 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 88 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 33 return end if type == 3961 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 100 this.width = 20 this.height = 20 this.value = 1500 this.placeStyle = 33 return end if type == 3962 then this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 33 this.width = 8 this.height = 18 this.value = Item.sellPrice(0, 0, 0, 60) this.placeStyle = 32 return end if type == 3963 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 15 this.width = 12 this.height = 30 this.placeStyle = 38 this.value = 150 return end if type == 3964 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 34 this.width = 26 this.height = 26 this.value = 3000 this.placeStyle = 39 return end if type == 3965 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 467 this.width = 26 this.height = 22 this.value = 500 this.placeStyle = 3 return end if type == 3966 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 104 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 34 return end if type == 3967 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 99 this.consumable = true this.createTile = 10 this.width = 14 this.height = 28 this.value = 200 this.placeStyle = 38 return end if type == 3969 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 93 this.width = 10 this.height = 24 this.value = 500 this.placeStyle = 33 return end if type == 3970 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 42 this.width = 12 this.height = 28 this.placeStyle = 39 this.value = 150 return end if type == 3971 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 87 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 33 return end if type == 3972 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 172 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 34 return end if type == 3973 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 89 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 36 return end if type == 3974 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 469 this.width = 26 this.height = 20 this.value = 300 this.placeStyle = 2 return end if type == 3975 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 18 this.width = 28 this.height = 14 this.value = 150 this.placeStyle = 34 return end if type == 3976 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 468 this.width = 26 this.height = 22 this.value = 500 this.placeStyle = 3 return end if type == 3977 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 269 this.width = 22 this.height = 32 this.createTile = 475 return end if type == 3978 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = Item.sellPrice(0, 1, 50, 0) this.rare = 3 return end if type == 3979 then this.width = 12 this.height = 12 this.rare = 1 this.maxStack = 99 this.value = Item.sellPrice(0, 0, 10, 0) this.createTile = 376 this.placeStyle = 9 this.useAnimation = 15 this.useTime = 15 this.autoReuse = true this.useStyle = 1 this.consumable = true return end if type == 3980 then this.width = 12 this.height = 12 this.rare = 2 this.maxStack = 99 this.value = Item.sellPrice(0, 0, 50, 0) this.createTile = 376 this.placeStyle = 10 this.useAnimation = 15 this.useTime = 15 this.autoReuse = true this.useStyle = 1 this.consumable = true return end if type == 3981 then this.width = 12 this.height = 12 this.rare = 3 this.maxStack = 99 this.value = Item.sellPrice(0, 2, 0, 0) this.createTile = 376 this.placeStyle = 11 this.useAnimation = 15 this.useTime = 15 this.autoReuse = true this.useStyle = 1 this.consumable = true return end if type >= 3982 and type <= 3987 then this.width = 12 this.height = 12 this.rare = 2 this.maxStack = 99 this.createTile = 376 this.placeStyle = 12 + type - 3982 this.useAnimation = 15 this.useTime = 15 this.autoReuse = true this.useStyle = 1 this.consumable = true this.value = Item.sellPrice(0, 1, 0, 0) return end if type == 3988 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 467 this.width = 26 this.height = 22 this.value = 500 this.placeStyle = 4 return end if type == 3989 then DefaultToGolfBall(721) end end else this.useTurn = true this.autoReuse = true this.useStyle = 1 this.useAnimation = 28 this.useTime = 7 this.knockBack = 7 this.width = 42 this.height = 42 this.damage = 60 this.axe = 30 this.hammer = 100 this.UseSound = SoundID.Item1 this.rare = 10 this.value = Item.sellPrice(0, 5, 0, 0) this.melee = true this.tileBoost = this.tileBoost + 4 if type == 3522 then --nothing elseif type == 3523 then this.glowMask = 196 return elseif type == 3524 then this.glowMask = 197 return elseif type == 3525 then this.glowMask = 198 return else return end end end end else this.noUseGraphic = true this.damage = 0 this.useStyle = 5 this.shootSpeed = 15 this.shoot = 486 + type - 3020 this.width = 18 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 20 this.useTime = 20 this.rare = 6 this.noMelee = true this.value = Item.sellPrice(0, 6, 0, 0) if type == 3021 then this.shootSpeed = 16 return end end end

local function SetDefaults5(type) local num if type == 3990 then DefaultToAccessory(36, 28) this.shoeSlot = 18 SetShopValues(ItemRarityColor.Pink5, Item.sellPrice(0, 2, 0, 0)) return elseif type == 3991 then DefaultToAccessory(30, 42) this.faceSlot = 9 SetShopValues(ItemRarityColor.Pink5, Item.sellPrice(0, 10, 0, 0)) return elseif type == 3992 then this.defense = 7 DefaultToAccessory(20, 40) this.handOnSlot = 20 this.handOffSlot = 12 SetShopValues(ItemRarityColor.Pink5, Item.sellPrice(0, 15, 0, 0)) return elseif type == 3993 then DefaultToAccessory(34, 30) this.shoeSlot = 19 SetShopValues(ItemRarityColor.Pink5, Item.sellPrice(0, 10, 0, 0)) return elseif type == 3994 then DefaultToAccessory(24, 30) this.shoeSlot = 20 SetShopValues(ItemRarityColor.Pink5, Item.sellPrice(0, 2, 0, 0)) return elseif type == 3995 then DefaultToAccessory(34, 32) this.handOnSlot = 21 this.handOffSlot = 13 this.shoeSlot = 20 SetShopValues(ItemRarityColor.Pink5, Item.sellPrice(0, 5, 0, 0)) return elseif type == 3996 then DefaultToAccessory(28, 30) this.handOnSlot = 21 this.handOffSlot = 13 SetShopValues(ItemRarityColor.Pink5, Item.sellPrice(0, 2, 0, 0)) return elseif type == 3997 then this.defense = 6 DefaultToAccessory(36, 38) this.shieldSlot = 7 SetShopValues(ItemRarityColor.Pink5, Item.sellPrice(0, 10, 0, 0)) return elseif type == 3998 then this.defense = 7 DefaultToAccessory(36, 40) this.shieldSlot = 8 SetShopValues(ItemRarityColor.Pink5, Item.sellPrice(0, 15, 0, 0)) return elseif type == 3999 then DefaultToAccessory(22, 32) this.faceSlot = 10 SetShopValues(ItemRarityColor.Pink5, Item.sellPrice(0, 2, 50, 0)) return elseif type == 4000 then DefaultToAccessory(28, 32) SetShopValues(ItemRarityColor.Pink5, Item.sellPrice(0, 4, 0, 0)) return elseif type == 4001 then DefaultToAccessory(26, 36) this.backSlot = 14 this.frontSlot = 5 SetShopValues(ItemRarityColor.Pink5, Item.sellPrice(0, 3, 0, 0)) return elseif type == 4002 then DefaultToAccessory(34, 36) this.backSlot = 15 SetShopValues(ItemRarityColor.Pink5, Item.sellPrice(0, 7, 50, 0)) return elseif type == 4003 then DefaultToAccessory(30, 34) this.faceSlot = 11 SetShopValues(ItemRarityColor.LightPurple6, Item.sellPrice(0, 5, 0, 0)) return elseif type == 4004 then DefaultToAccessory(30, 32) this.faceSlot = 13 SetShopValues(ItemRarityColor.Pink5, Item.sellPrice(0, 3, 0, 0)) return elseif type == 4005 then DefaultToAccessory(30, 30) SetShopValues(ItemRarityColor.Pink5, Item.sellPrice(0, 15, 0, 0)) return elseif type == 4006 then DefaultToAccessory(36, 38) this.backSlot = 16 SetShopValues(ItemRarityColor.Pink5, Item.sellPrice(0, 15, 0, 0)) return elseif type == 4007 then DefaultToAccessory(26, 30) this.neckSlot = 10 SetShopValues(ItemRarityColor.Pink5, Item.sellPrice(0, 3, 0, 0)) return elseif type == 4008 then this.defense = 4 DefaultToHeadgear(24, 22, 216) SetShopValues(ItemRarityColor.Pink5, Item.sellPrice(0, 2, 0, 0)) return elseif type == 4009 or type == 4010 or type == 4011 or type == 4012 or type == 4013 or type == 4014 or type == 4015 or type == 4016 or type == 4017 or type == 4018 or type == 4019 or type == 4020 or type == 4021 or type == 4022 or type == 4023 or type == 4024 or type == 4025 or type == 4026 or type == 4027 or type == 4028 or type == 4029 or type == 4030 or type == 4031 or type == 4032 or type == 4033 or type == 4034 or type == 4035 or type == 4036 or type == 4037 or type == 4282 or type == 4283 or type == 4284 or type == 4285 or type == 4286 or type == 4287 or type == 4288 or type == 4289 or type == 4290 or type == 4291 or type == 4292 or type == 4293 or type == 4294 or type == 4295 or type == 4296 or type == 4297 or type == 4403 or type == 4411 or type == 4614 or type == 4615 or type == 4616 or type == 4617 or type == 4618 or type == 4619 or type == 4620 or type == 4621 or type == 4622 or type == 4623 or type == 4624 or type == 4625 or type == 5009 or type == 5013 or type == 5041 or type == 5042 then return elseif type == 4038 then DefaultToAccessory(28, 34) SetShopValues(ItemRarityColor.Pink5, Item.sellPrice(0, 7, 50, 0)) return elseif type == 4039 then DefaultToGolfClub(20, 20) SetShopValues(ItemRarityColor.Green2, Item.buyPrice(0, 1, 0, 0)) return elseif type == 4040 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 476 this.width = 12 this.height = 12 SetShopValues(ItemRarityColor.Green2, Item.buyPrice(0, 1, 0, 0)) return elseif type == 4041 or type == 4042 or type == 4043 or type == 4044 or type == 4045 or type == 4046 or type == 4047 or type == 4048 or type == 4241 then DefaultToPlacableTile(3, 0) SetShopValues(ItemRarityColor.White0, Item.buyPrice(0, 0, 5, 0)) this.autoReuse = false this.useTime = this.useAnimation return elseif type == 4049 then DefaultToLawnMower(20, 20) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) return elseif type == 4050 then DefaultToPlacableTile(478, 0) return elseif type == 4051 then DefaultToPlacableTile(479, 0) return elseif type == 4052 then DefaultToPlacableWall(234) return elseif type == 4053 then DefaultToPlacableWall(235) return elseif type == 4054 then DefaultToPlacableTile(480, 0) this.width = 22 this.height = 32 this.rare = 3 this.value = Item.sellPrice(0, 1, 0, 0) return elseif type == 4055 then DefaultToAccessory(34, 30) this.shoeSlot = 21 SetShopValues(ItemRarityColor.Blue1, Item.sellPrice(0, 1, 0, 0)) return elseif type == 4056 then DefaultToAccessory(30, 30) SetShopValues(ItemRarityColor.Blue1, Item.sellPrice(0, 1, 0, 0)) return elseif type == 4057 then SetShopValues(ItemRarityColor.Orange3, Item.buyPrice(0, 1, 0, 0)) DefaultToGuitar(24, 24) return elseif type == 4058 then SetShopValues(ItemRarityColor.Orange3, Item.buyPrice(0, 10, 0, 0)) DefaultToBow(17, 11, false) SetWeaponValues(8, 5, 0) return elseif type == 4059 then SetShopValues(ItemRarityColor.Blue1, Item.sellPrice(0, 0, 30, 0)) SetWeaponValues(8, 4, 0) this.melee = true this.autoReuse = true this.useTurn = true this.useTime = 14 this.useAnimation = 18 this.useStyle = 1 this.pick = 55 this.UseSound = SoundID.Item1 return elseif type == 4060 then this.width = 42 this.height = 20 SetShopValues(ItemRarityColor.Orange3, Item.buyPrice(0, 50, 0, 0)) DefaultToRangedWeapon(728, AmmoID.FallenStar, 12, 20, true) SetWeaponValues(70, 5, 0) return elseif type == 4061 then DefaultToSpear(730, 3.5, 28) SetWeaponValues(12, 6, 0) SetShopValues(ItemRarityColor.Blue1, Item.sellPrice(0, 0, 30, 0)) return elseif type == 4062 then DefaultToStaff(731, 8, 17, 5) SetWeaponValues(12, 2, 0) SetShopValues(ItemRarityColor.Blue1, Item.sellPrice(0, 0, 30, 0)) return elseif type == 4063 then DefaultToPlacableTile(486, 0) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 10, 0, 0)) return elseif type == 4064 then DefaultToPlacableTile(487, 0) SetShopValues(ItemRarityColor.Blue1, Item.sellPrice(0, 0, 0, 80)) return elseif type == 4065 then DefaultToPlacableTile(487, 1) SetShopValues(ItemRarityColor.Blue1, Item.sellPrice(0, 0, 1, 0)) return elseif type == 4066 then DefaultToMount(15) SetShopValues(ItemRarityColor.Blue1, Item.sellPrice(0, 0, 50, 0)) return elseif type == 4067 then DefaultToMount(16) SetShopValues(ItemRarityColor.Blue1, Item.sellPrice(0, 1, 0, 0)) return elseif type == 4068 then DefaultToCapturedCritter(583) this.rare = 1 this.value = Item.sellPrice(0, 1, 0, 0) return elseif type == 4069 then DefaultToCapturedCritter(584) this.rare = 1 this.value = Item.sellPrice(0, 1, 0, 0) return elseif type == 4070 then DefaultToCapturedCritter(585) this.rare = 1 this.value = Item.sellPrice(0, 1, 0, 0) return elseif type == 4071 or type == 4072 or type == 4073 then DefaultToSeaShelll return elseif type == 4074 then DefaultToPlacableTile(489, 0) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 0, 20, 0)) return elseif type == 4075 then DefaultToPlacableTile(490, 0) SetShopValues(ItemRarityColor.Blue1, Item.sellPrice(0, 0, 10, 0)) return elseif type == 4076 then this.rare = 3 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 491 this.width = 12 this.height = 12 this.value = 100000 return elseif type == 4077 then DefaultToMusicBox(43) return elseif type == 4078 then DefaultToMusicBox(41) return elseif type == 4079 then DefaultToMusicBox(42) return elseif type == 4080 then DefaultToMusicBox(44) return elseif type == 4081 then DefaultToMusicBox(45) return elseif type == 4082 then DefaultToMusicBox(40) return elseif type == 4083 or type == 4084 or type == 4085 or type == 4086 or type == 4087 or type == 4088 then DefaultToPlacableTile(493, type - 4083) SetShopValues(ItemRarityColor.White0, Item.buyPrice(0, 0, 20, 0)) return elseif type == 4089 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 494 this.width = 12 this.height = 12 SetShopValues(ItemRarityColor.Green2, Item.buyPrice(0, 1, 0, 0)) return elseif type == 4090 then DefaultToPlacableTile(495, 0) SetShopValues(ItemRarityColor.White0, 0) return elseif type == 4091 then DefaultToPlacableTile(496, 0) SetShopValues(ItemRarityColor.White0, Item.buyPrice(0, 0, 1, 0)) return elseif type == 4092 then DefaultToGolfClub(20, 20) SetShopValues(ItemRarityColor.Green2, Item.buyPrice(0, 1, 0, 0)) return elseif type == 4093 then DefaultToGolfClub(20, 20) SetShopValues(ItemRarityColor.Green2, Item.buyPrice(0, 1, 0, 0)) return elseif type == 4094 then DefaultToGolfClub(20, 20) SetShopValues(ItemRarityColor.Green2, Item.buyPrice(0, 1, 0, 0)) return elseif type == 4095 then this.maxStack = 1 this.consumable = false this.width = 18 this.height = 18 this.useStyle = 4 this.useTime = 10 this.UseSound = SoundID.Item128 this.useAnimation = 10 this.rare = 4 this.value = Item.sellPrice(0, 2, 0, 0) return elseif type == 4096 or type == 4097 or type == 4098 or type == 4099 or type == 4100 or type == 4101 or type == 4102 or type == 4103 or type == 4104 or type == 4105 or type == 4106 or type == 4107 or type == 4108 or type == 4109 or type == 4110 or type == 4111 or type == 4112 or type == 4113 or type == 4114 or type == 4115 or type == 4116 or type == 4117 or type == 4118 or type == 4119 or type == 4120 or type == 4121 or type == 4122 or type == 4123 or type == 4124 or type == 4125 or type == 4126 then DefaultToPlacableTile(497, type - 4096) this.maxStack = 99 this.value = 150 return elseif type == 4127 then DefaultToPlacableTile(497, type - 4096) this.maxStack = 99 this.value = 100000 return elseif type == 4128 then this.width = 18 this.height = 18 this.headSlot = 217 this.rare = 3 this.vanity = true this.value = Item.sellPrice(0, 0, 50, 0) return elseif type == 4129 then this.width = 18 this.height = 18 this.bodySlot = 210 this.rare = 3 this.vanity = true this.value = Item.sellPrice(0, 0, 50, 0) return elseif type == 4130 then this.width = 18 this.height = 18 this.legSlot = 180 this.rare = 3 this.vanity = true this.value = Item.sellPrice(0, 0, 50, 0) return elseif type == 4131 then this.useStyle = 1 this.shootSpeed = 4 this.shoot = 734 this.width = 26 this.height = 24 this.UseSound = SoundID.Item130 this.useAnimation = 28 this.useTime = 28 this.rare = 3 this.value = Item.sellPrice(0, 2, 0, 0) return elseif type == 4132 then this.width = 18 this.height = 18 this.headSlot = 218 this.rare = 3 this.vanity = true this.value = Item.sellPrice(0, 0, 50, 0) return elseif type == 4133 then this.width = 18 this.height = 18 this.bodySlot = 211 this.rare = 3 this.vanity = true this.value = Item.sellPrice(0, 0, 50, 0) return elseif type == 4134 then this.width = 18 this.height = 18 this.legSlot = 184 this.rare = 3 this.vanity = true this.value = Item.sellPrice(0, 0, 50, 0) return elseif type == 4135 then this.width = 18 this.height = 18 this.headSlot = 219 this.rare = 3 this.vanity = true this.value = Item.sellPrice(0, 0, 50, 0) return elseif type == 4136 then this.width = 18 this.height = 18 this.bodySlot = 212 this.rare = 3 this.vanity = true this.value = Item.sellPrice(0, 0, 50, 0) return elseif type == 4137 then this.width = 18 this.height = 18 this.legSlot = 185 this.rare = 3 this.vanity = true this.value = Item.sellPrice(0, 0, 50, 0) return elseif type == 4138 then this.width = 18 this.height = 18 this.headSlot = 220 this.rare = 3 this.vanity = true this.value = Item.sellPrice(0, 0, 50, 0) return elseif type == 4139 then DefaultToPlacableTile(498, 0) SetShopValues(ItemRarityColor.White0, 0) return elseif type == 4140 then DefaultToPlacableWall(236) SetShopValues(ItemRarityColor.White0, 0) return elseif type == 4141 then DefaultToPlacableTile(497, 32) this.maxStack = 99 this.value = 150 return elseif type == 4142 then DefaultToPlacableTile(499, 0) this.maxStack = 99 SetShopValues(ItemRarityColor.White0, 100000) return elseif type == 4143 then this.width = 12 this.height = 12 return elseif type == 4144 then this.width = 14 this.height = 38 this.useAnimation = 25 this.useTime = 15 this.useStyle = 5 this.rare = 2 this.noUseGraphic = true this.channel = true this.noMelee = true this.damage = 17 this.knockBack = 3 this.autoReuse = false this.noMelee = true this.melee = true this.shoot = 735 this.shootSpeed = 15 this.value = Item.sellPrice(0, 5, 0, 0) return elseif type == 4145 then DefaultToPlacableTile(90, 34) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4146 then DefaultToPlacableTile(79, 34) SetShopValues(ItemRarityColor.White0, 2000) this.maxStack = 99 this.width = 28 this.height = 20 return elseif type == 4147 then DefaultToPlacableTile(101, 35) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4148 then DefaultToPlacableTile(88, 34) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4149 then DefaultToPlacableTile(100, 34) SetShopValues(ItemRarityColor.White0, 1500) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4150 then DefaultToPlacableTile(33, 33) SetShopValues(ItemRarityColor.White0, 0) this.maxStack = 99 this.width = 8 this.height = 18 this.value = Item.sellPrice(0, 0, 0, 60) this.noWet = true return elseif type == 4151 then DefaultToPlacableTile(15, 39) SetShopValues(ItemRarityColor.White0, 150) this.maxStack = 99 this.width = 12 this.height = 30 return elseif type == 4152 then DefaultToPlacableTile(34, 40) SetShopValues(ItemRarityColor.White0, 3000) this.maxStack = 99 this.width = 26 this.height = 26 return elseif type == 4153 then DefaultToPlacableTile(467, 5) SetShopValues(ItemRarityColor.White0, 500) this.maxStack = 99 this.width = 26 this.height = 22 return elseif type == 4154 then DefaultToPlacableTile(104, 35) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4155 then DefaultToPlacableTile(10, 39) SetShopValues(ItemRarityColor.White0, 200) this.maxStack = 99 this.width = 14 this.height = 28 return elseif type == 4156 then DefaultToPlacableTile(93, 34) SetShopValues(ItemRarityColor.White0, 500) this.maxStack = 99 this.width = 10 this.height = 24 return elseif type == 4157 then DefaultToPlacableTile(42, 40) SetShopValues(ItemRarityColor.White0, 150) this.maxStack = 99 this.width = 12 this.height = 28 return elseif type == 4158 then DefaultToPlacableTile(87, 34) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4159 then DefaultToPlacableTile(19, 38) SetShopValues(ItemRarityColor.White0, 0) this.width = 8 this.height = 10 return elseif type == 4160 then DefaultToPlacableTile(172, 35) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4161 then DefaultToPlacableTile(89, 37) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4162 then DefaultToPlacableTile(469, 3) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 26 this.height = 20 return elseif type == 4163 then DefaultToPlacableTile(18, 35) SetShopValues(ItemRarityColor.White0, 150) this.maxStack = 99 this.width = 28 this.height = 14 return elseif type == 4164 then DefaultToPlacableTile(468, 5) SetShopValues(ItemRarityColor.White0, 500) this.maxStack = 99 this.width = 26 this.height = 22 return elseif type == 4165 then DefaultToPlacableTile(497, 33) this.maxStack = 99 this.value = 150 return elseif type == 4166 then DefaultToPlacableTile(90, 35) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4167 then DefaultToPlacableTile(79, 35) SetShopValues(ItemRarityColor.White0, 2000) this.maxStack = 99 this.width = 28 this.height = 20 return elseif type == 4168 then DefaultToPlacableTile(101, 36) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4169 then DefaultToPlacableTile(88, 35) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4170 then DefaultToPlacableTile(100, 35) SetShopValues(ItemRarityColor.White0, 1500) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4171 then DefaultToPlacableTile(33, 34) SetShopValues(ItemRarityColor.White0, 0) this.maxStack = 99 this.width = 8 this.height = 18 this.value = Item.sellPrice(0, 0, 0, 60) this.noWet = true return elseif type == 4172 then DefaultToPlacableTile(15, 40) SetShopValues(ItemRarityColor.White0, 150) this.maxStack = 99 this.width = 12 this.height = 30 return elseif type == 4173 then DefaultToPlacableTile(34, 41) SetShopValues(ItemRarityColor.White0, 3000) this.maxStack = 99 this.width = 26 this.height = 26 return elseif type == 4174 then DefaultToPlacableTile(467, 6) SetShopValues(ItemRarityColor.White0, 500) this.maxStack = 99 this.width = 26 this.height = 22 return elseif type == 4175 then DefaultToPlacableTile(104, 36) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4176 then DefaultToPlacableTile(10, 40) SetShopValues(ItemRarityColor.White0, 200) this.maxStack = 99 this.width = 14 this.height = 28 return elseif type == 4177 then DefaultToPlacableTile(93, 35) SetShopValues(ItemRarityColor.White0, 500) this.maxStack = 99 this.width = 10 this.height = 24 return elseif type == 4178 then DefaultToPlacableTile(42, 41) SetShopValues(ItemRarityColor.White0, 150) this.maxStack = 99 this.width = 12 this.height = 28 return elseif type == 4179 then DefaultToPlacableTile(87, 35) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4180 then DefaultToPlacableTile(19, 39) SetShopValues(ItemRarityColor.White0, 0) this.width = 8 this.height = 10 return elseif type == 4181 then DefaultToPlacableTile(172, 36) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4182 then DefaultToPlacableTile(89, 38) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4183 then DefaultToPlacableTile(469, 4) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 26 this.height = 20 return elseif type == 4184 then DefaultToPlacableTile(18, 36) SetShopValues(ItemRarityColor.White0, 150) this.maxStack = 99 this.width = 28 this.height = 14 return elseif type == 4185 then DefaultToPlacableTile(468, 6) SetShopValues(ItemRarityColor.White0, 500) this.maxStack = 99 this.width = 26 this.height = 22 return elseif type == 4186 then DefaultToPlacableTile(497, 34) this.maxStack = 99 this.value = 150 return elseif type == 4187 then DefaultToPlacableTile(90, 36) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4188 then DefaultToPlacableTile(79, 36) SetShopValues(ItemRarityColor.White0, 2000) this.maxStack = 99 this.width = 28 this.height = 20 return elseif type == 4189 then DefaultToPlacableTile(101, 37) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4190 then DefaultToPlacableTile(88, 36) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4191 then DefaultToPlacableTile(100, 36) SetShopValues(ItemRarityColor.White0, 1500) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4192 then DefaultToPlacableTile(33, 35) SetShopValues(ItemRarityColor.White0, 0) this.maxStack = 99 this.width = 8 this.height = 18 this.value = Item.sellPrice(0, 0, 0, 60) this.noWet = true return elseif type == 4193 then DefaultToPlacableTile(15, 41) SetShopValues(ItemRarityColor.White0, 150) this.maxStack = 99 this.width = 12 this.height = 30 return elseif type == 4194 then DefaultToPlacableTile(34, 42) SetShopValues(ItemRarityColor.White0, 3000) this.maxStack = 99 this.width = 26 this.height = 26 return elseif type == 4195 then DefaultToPlacableTile(467, 7) SetShopValues(ItemRarityColor.White0, 500) this.maxStack = 99 this.width = 26 this.height = 22 return elseif type == 4196 then DefaultToPlacableTile(104, 37) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4197 then DefaultToPlacableTile(10, 41) SetShopValues(ItemRarityColor.White0, 200) this.maxStack = 99 this.width = 14 this.height = 28 return elseif type == 4198 then DefaultToPlacableTile(93, 36) SetShopValues(ItemRarityColor.White0, 500) this.maxStack = 99 this.width = 10 this.height = 24 return elseif type == 4199 then DefaultToPlacableTile(42, 42) SetShopValues(ItemRarityColor.White0, 150) this.maxStack = 99 this.width = 12 this.height = 28 return elseif type == 4200 then DefaultToPlacableTile(87, 36) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4201 then DefaultToPlacableTile(19, 40) SetShopValues(ItemRarityColor.White0, 0) this.width = 8 this.height = 10 return elseif type == 4202 then DefaultToPlacableTile(172, 37) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4203 then DefaultToPlacableTile(89, 39) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4204 then DefaultToPlacableTile(469, 5) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 26 this.height = 20 return elseif type == 4205 then DefaultToPlacableTile(18, 37) SetShopValues(ItemRarityColor.White0, 150) this.maxStack = 99 this.width = 28 this.height = 14 return elseif type == 4206 then DefaultToPlacableTile(468, 7) SetShopValues(ItemRarityColor.White0, 500) this.maxStack = 99 this.width = 26 this.height = 22 return elseif type == 4207 then DefaultToPlacableTile(497, 35) this.maxStack = 99 this.value = 150 return elseif type == 4208 then DefaultToPlacableTile(90, 37) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4209 then DefaultToPlacableTile(79, 37) SetShopValues(ItemRarityColor.White0, 2000) this.maxStack = 99 this.width = 28 this.height = 20 return elseif type == 4210 then DefaultToPlacableTile(101, 38) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4211 then DefaultToPlacableTile(88, 37) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4212 then DefaultToPlacableTile(100, 37) SetShopValues(ItemRarityColor.White0, 1500) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4213 then DefaultToPlacableTile(33, 36) SetShopValues(ItemRarityColor.White0, 0) this.maxStack = 99 this.width = 8 this.height = 18 this.value = Item.sellPrice(0, 0, 0, 60) this.noWet = true return elseif type == 4214 then DefaultToPlacableTile(15, 42) SetShopValues(ItemRarityColor.White0, 150) this.maxStack = 99 this.width = 12 this.height = 30 return elseif type == 4215 then DefaultToPlacableTile(34, 43) SetShopValues(ItemRarityColor.White0, 3000) this.maxStack = 99 this.width = 26 this.height = 26 return elseif type == 4216 then DefaultToPlacableTile(467, 8) SetShopValues(ItemRarityColor.White0, 500) this.maxStack = 99 this.width = 26 this.height = 22 return elseif type == 4217 then DefaultToPlacableTile(104, 38) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4218 then DefaultToPlacableTile(10, 42) SetShopValues(ItemRarityColor.White0, 200) this.maxStack = 99 this.width = 14 this.height = 28 return elseif type == 4219 then DefaultToPlacableTile(93, 37) SetShopValues(ItemRarityColor.White0, 500) this.maxStack = 99 this.width = 10 this.height = 24 return elseif type == 4220 then DefaultToPlacableTile(42, 43) SetShopValues(ItemRarityColor.White0, 150) this.maxStack = 99 this.width = 12 this.height = 28 return elseif type == 4221 then DefaultToPlacableTile(87, 37) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4222 then DefaultToPlacableTile(19, 41) SetShopValues(ItemRarityColor.White0, 0) this.width = 8 this.height = 10 return elseif type == 4223 then DefaultToPlacableTile(172, 38) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4224 then DefaultToPlacableTile(89, 40) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4225 then DefaultToPlacableTile(469, 6) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 26 this.height = 20 return elseif type == 4226 then DefaultToPlacableTile(18, 38) SetShopValues(ItemRarityColor.White0, 150) this.maxStack = 99 this.width = 28 this.height = 14 return elseif type == 4227 then DefaultToPlacableTile(468, 8) SetShopValues(ItemRarityColor.White0, 500) this.maxStack = 99 this.width = 26 this.height = 22 return elseif type == 4228 then DefaultToPlacableTile(497, 36) this.maxStack = 99 this.value = 150 return elseif type == 4229 then DefaultToPlacableTile(500, 0) return elseif type == 4230 then DefaultToPlacableTile(501, 0) return elseif type == 4231 then DefaultToPlacableTile(502, 0) return elseif type == 4232 then DefaultToPlacableTile(503, 0) return elseif type == 4233 then DefaultToPlacableWall(237) return elseif type == 4234 then DefaultToPlacableWall(238) return elseif type == 4235 then DefaultToPlacableWall(239) return elseif type == 4236 then DefaultToPlacableWall(240) return elseif type == 4237 then DefaultToMusicBox(46) return elseif type == 4238 then DefaultToPlacableTile(481, 0) return elseif type == 4239 then DefaultToPlacableTile(482, 0) return elseif type == 4240 then DefaultToPlacableTile(483, 0) return elseif type == 4242 then DefaultToGolfBall(739) return elseif type == 4243 then DefaultToGolfBall(740) return elseif type == 4244 then DefaultToGolfBall(741) return elseif type == 4245 then DefaultToGolfBall(742) return elseif type == 4246 then DefaultToGolfBall(743) return elseif type == 4247 then DefaultToGolfBall(744) return elseif type == 4248 then DefaultToGolfBall(745) return elseif type == 4249 then DefaultToGolfBall(746) return elseif type == 4250 then DefaultToGolfBall(747) return elseif type == 4251 then DefaultToGolfBall(748) return elseif type == 4252 then DefaultToGolfBall(749) return elseif type == 4253 then DefaultToGolfBall(750) return elseif type == 4254 then DefaultToGolfBall(751) return elseif type == 4255 then DefaultToGolfBall(752) return elseif type == 4256 then this.defense = 3 this.width = 18 this.height = 14 this.bodySlot = 213 this.value = Item.sellPrice(0, 0, 50, 0) * 6 this.rare = 2 return elseif type == 4257 then this.noUseGraphic = true this.damage = 0 this.knockBack = 7 this.useStyle = 5 this.shootSpeed = 12.5 this.shoot = 753 this.width = 18 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 20 this.useTime = 20 this.rare = 1 this.noMelee = true this.value = 20000 return elseif type == 4258 then this.useStyle = 1 this.useAnimation = 25 this.knockBack = 3 this.width = 40 this.height = 40 this.damage = 21 this.scale = 1 this.UseSound = SoundID.Item15 this.rare = 1 this.value = 27000 this.melee = true return elseif type == 4259 then SetDefaults(198) this.type = type this.damage = 42 this.useTime = 20 this.useAnimation = 20 this.scale = 1.15 this.autoReuse = true this.useTurn = true this.rare = 4 this.value = Item.sellPrice(0, 1, 0, 0) return elseif type == 4260 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createWall = 241 this.width = 12 this.height = 12 this.value = Item.sellPrice(0, 0, 5, 0) return elseif type == 4261 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 135 this.width = 12 this.height = 12 this.placeStyle = 7 this.mech = true this.value = 5000 return elseif type == 4262 then this.useTurn = true this.width = 20 this.height = 20 this.useStyle = 5 this.useTime = 90 this.UseSound = SoundID.Item151 this.useAnimation = 90 this.rare = 1 this.value = 50000 this.shoot = 754 return elseif type == 4263 then this.useTurn = true this.width = 20 this.height = 20 this.useStyle = 4 this.useTime = 90 this.UseSound = SoundID.Item6 this.useAnimation = 90 this.rare = 1 this.value = 50000 return elseif type == 4264 then this.useStyle = 4 this.channel = true this.width = 34 this.height = 34 this.UseSound = SoundID.Item25 this.useAnimation = 20 this.useTime = 20 this.rare = 8 this.noMelee = true this.mountType = 17 this.value = Item.sellPrice(0, 10, 0, 0) return elseif type == 4265 then DefaultToPlacableTile(467, 9) SetShopValues(ItemRarityColor.White0, Item.buyPrice(0, 3, 0, 0)) this.maxStack = 99 this.width = 26 this.height = 22 return elseif type == 4266 then DefaultToPlacableTile(468, 9) SetShopValues(ItemRarityColor.White0, 500) this.maxStack = 99 this.width = 26 this.height = 22 return elseif type == 4267 then DefaultToPlacableTile(467, 10) SetShopValues(ItemRarityColor.White0, 500) this.maxStack = 99 this.width = 26 this.height = 22 return elseif type == 4268 then DefaultToPlacableTile(468, 10) SetShopValues(ItemRarityColor.White0, 500) this.maxStack = 99 this.width = 26 this.height = 22 return elseif type == 4269 then this.mana = 10 this.damage = 35 this.useStyle = 1 this.shootSpeed = 10 this.shoot = 755 this.buffType = 213 this.width = 26 this.height = 28 this.UseSound = SoundID.Item113 this.useAnimation = 36 this.useTime = 36 this.rare = 4 this.noMelee = true this.knockBack = 8 this.value = Item.sellPrice(0, 5, 0, 0) this.summon = true return elseif type == 4270 then this.mana = 20 this.damage = 29 this.useStyle = 4 this.shootSpeed = 32 this.shoot = 756 this.width = 26 this.height = 28 this.useAnimation = 21 this.useTime = 7 this.rare = 4 this.noMelee = true this.knockBack = 1 this.value = Item.sellPrice(0, 4, 0, 0) this.magic = true this.autoReuse = true return elseif type == 4271 then this.useStyle = 4 this.width = 22 this.height = 14 this.consumable = true this.useAnimation = 45 this.useTime = 45 this.maxStack = 20 this.rare = 2 return elseif type == 4272 then this.noMelee = true this.useStyle = 5 this.useAnimation = 40 this.useTime = 40 this.knockBack = 6.5 this.width = 30 this.height = 10 this.damage = 55 this.scale = 1.1 this.noUseGraphic = true this.shoot = 757 this.shootSpeed = 15.9 this.UseSound = SoundID.Item1 this.rare = 4 this.value = Item.sellPrice(0, 4, 0, 0) this.melee = true this.channel = true return elseif type == 4273 then this.mana = 10 this.damage = 11 this.useStyle = 1 this.shootSpeed = 10 this.shoot = 758 this.width = 26 this.height = 28 this.UseSound = SoundID.Item44 this.useAnimation = 36 this.useTime = 36 this.noMelee = true this.knockBack = 5 this.buffType = 214 this.value = Item.sellPrice(0, 1, 0, 0) this.rare = 3 this.summon = true return elseif type == 4274 then this.useStyle = 1 this.autoReuse = true this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 999 this.consumable = true this.width = 12 this.height = 12 this.noUseGraphic = true this.value = Item.sellPrice(0, 10, 0, 0) this.rare = 3 this.makeNPC = 592 return elseif type == 4275 then this.width = 18 this.height = 18 this.headSlot = 221 this.value = Item.sellPrice(0, 10, 0, 0) this.rare = 3 this.vanity = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 505 this.width = 12 this.height = 12 return elseif type == 4276 then SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 10, 0, 0)) this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 506 this.width = 20 this.height = 20 return elseif type == 4277 then DefaultToPlacableTile(507, 0) return elseif type == 4278 then DefaultToPlacableTile(508, 0) return elseif type == 4279 then DefaultToPlacableWall(242) return elseif type == 4280 then DefaultToPlacableWall(243) return elseif type == 4281 then this.mana = 10 this.damage = 7 this.useStyle = 1 this.shootSpeed = 10 this.shoot = 759 this.buffType = 216 this.width = 26 this.height = 28 this.UseSound = SoundID.Item113 this.useAnimation = 36 this.useTime = 36 this.rare = 1 this.noMelee = true this.knockBack = 4 this.value = Item.sellPrice(0, 1, 0, 0) this.summon = true return elseif type == 4298 then DefaultToPlacableTile(90, 38) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4299 then DefaultToPlacableTile(79, 38) SetShopValues(ItemRarityColor.White0, 2000) this.maxStack = 99 this.width = 28 this.height = 20 return elseif type == 4300 then DefaultToPlacableTile(101, 39) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4301 then DefaultToPlacableTile(88, 38) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4302 then DefaultToPlacableTile(100, 38) SetShopValues(ItemRarityColor.White0, 1500) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4303 then DefaultToPlacableTile(33, 37) SetShopValues(ItemRarityColor.White0, 0) this.maxStack = 99 this.width = 8 this.height = 18 this.value = Item.sellPrice(0, 0, 0, 60) this.noWet = true return elseif type == 4304 then DefaultToPlacableTile(15, 43) SetShopValues(ItemRarityColor.White0, 150) this.maxStack = 99 this.width = 12 this.height = 30 return elseif type == 4305 then DefaultToPlacableTile(34, 44) SetShopValues(ItemRarityColor.White0, 3000) this.maxStack = 99 this.width = 26 this.height = 26 return elseif type == 4306 then DefaultToPlacableTile(104, 39) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4307 then DefaultToPlacableTile(10, 43) SetShopValues(ItemRarityColor.White0, 200) this.maxStack = 99 this.width = 14 this.height = 28 return elseif type == 4308 then DefaultToPlacableTile(93, 38) SetShopValues(ItemRarityColor.White0, 500) this.maxStack = 99 this.width = 10 this.height = 24 return elseif type == 4309 then DefaultToPlacableTile(42, 44) SetShopValues(ItemRarityColor.White0, 150) this.maxStack = 99 this.width = 12 this.height = 28 return elseif type == 4310 then DefaultToPlacableTile(87, 38) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4311 then DefaultToPlacableTile(19, 42) SetShopValues(ItemRarityColor.White0, 0) this.width = 8 this.height = 10 return elseif type == 4312 then DefaultToPlacableTile(172, 39) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4313 then DefaultToPlacableTile(89, 41) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4314 then DefaultToPlacableTile(469, 7) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 26 this.height = 20 return elseif type == 4315 then DefaultToPlacableTile(18, 39) SetShopValues(ItemRarityColor.White0, 150) this.maxStack = 99 this.width = 28 this.height = 14 return elseif type == 4316 then DefaultToPlacableTile(497, 37) this.maxStack = 99 this.value = 150 return elseif type == 4317 then SetShopValues(ItemRarityColor.LightRed4, Item.sellPrice(0, 2, 0, 0)) SetWeaponValues(30, 7, 0) this.melee = true this.autoReuse = true this.useTime = 11 this.useAnimation = 27 this.useStyle = 1 this.hammer = 80 this.axe = 30 this.UseSound = SoundID.Item1 return elseif type == 4318 then DefaultToPlacableTile(509, 0) this.width = 22 this.height = 32 this.rare = 9 this.value = Item.sellPrice(0, 25, 0, 0) return elseif type == 4319 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 510 this.width = 28 this.height = 28 SetShopValues(ItemRarityColor.White0, Item.buyPrice(0, 0, 20, 0)) return elseif type == 4320 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 511 this.width = 28 this.height = 28 SetShopValues(ItemRarityColor.White0, Item.buyPrice(0, 0, 20, 0)) return elseif type == 4321 then this.width = 18 this.height = 18 this.bodySlot = 214 this.rare = 3 this.vanity = true this.value = Item.buyPrice(0, 5, 0, 0) return elseif type == 4322 then this.width = 18 this.height = 18 this.legSlot = 188 this.rare = 3 this.vanity = true this.value = Item.buyPrice(0, 5, 0, 0) return elseif type == 4323 then this.width = 18 this.height = 18 this.headSlot = 222 this.rare = 3 this.vanity = true this.value = Item.buyPrice(0, 50, 0, 0) return elseif type == 4324 then this.width = 18 this.height = 14 this.bodySlot = 215 this.value = Item.buyPrice(0, 50, 0, 0) this.rare = 3 this.vanity = true return elseif type == 4325 then this.useStyle = 1 this.useAnimation = 8 this.useTime = 8 this.width = 24 this.height = 28 this.UseSound = SoundID.Item1 this.shoot = 760 this.fishingPole = 25 this.shootSpeed = 15 this.rare = 2 this.value = Item.sellPrice(0, 2, 0, 0) return elseif type == 4326 then DefaultToPlacableTile(520, 0) this.maxStack = 99 this.value = 150 return elseif type == 4327 or type == 4328 or type == 4329 or type == 4330 or type == 4331 or type == 4332 then DefaultToPlacableTile((type - 4327 + 521), 0) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4333 then DefaultToPlacableTile(527, 0) this.value = Item.sellPrice(0, 10, 0, 0) this.rare = 3 this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4334 or type == 4335 or type == 4336 or type == 4337 or type == 4338 or type == 4339 then DefaultToCapturedCritter((short)(type - 4334 + 595)) SetShopValues(ItemRarityColor.White0, Item.sellPrice(0, 0, 10, 0)) this.width = 20 this.height = 20 this.bait = 20 return elseif type == 4340 then DefaultToCapturedCritter(601) this.value = Item.sellPrice(0, 10, 0, 0) this.rare = 3 this.width = 20 this.height = 20 this.bait = 50 return elseif type == 4341 then DefaultToAccessory(30, 30) SetShopValues(ItemRarityColor.Blue1, Item.sellPrice(0, 1, 0, 0)) return elseif type == 4342 then DefaultToPlacableTile(105, 78) SetShopValues(ItemRarityColor.White0, Item.sellPrice(0, 0, 0, 60)) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4343 then this.width = 22 this.height = 16 SetShopValues(ItemRarityColor.White0, Item.sellPrice(0, 0, 10, 0)) DefaultToThrownWeapon(761, 17, 5, false) SetWeaponValues(4, 2, 0) return elseif type == 4344 then this.width = 22 this.height = 16 SetShopValues(ItemRarityColor.White0, Item.sellPrice(0, 0, 10, 0)) DefaultToThrownWeapon(762, 17, 5, false) SetWeaponValues(4, 2, 0) return elseif type == 4345 then SetShopValues(ItemRarityColor.Blue1, Item.sellPrice(0, 0, 5, 0)) this.maxStack = 99 this.width = 12 this.height = 12 return elseif type == 4346 then SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 5, 0, 0)) this.width = 30 this.height = 30 return elseif type == 4347 then SetShopValues(ItemRarityColor.Green2, Item.buyPrice(0, 17, 0, 0)) DefaultToMagicWeapon(876, 37, 15, false) this.mana = 16 this.width = 40 this.height = 40 this.knockBack = 6 this.scale = 0.75 this.damage = 42 this.UseSound = SoundID.Item158 return elseif type == 4348 then SetShopValues(ItemRarityColor.Pink5, Item.buyPrice(0, 50, 0, 0)) DefaultToMagicWeapon(876, 37, 15, false) this.mana = 16 this.width = 40 this.height = 40 this.knockBack = 6 this.scale = 0.75 this.damage = 100 this.UseSound = SoundID.Item158 return elseif type == 4349 or type == 4350 or type == 4351 or type == 4352 or type == 4353 then DefaultToPlacableTile(179 + type - 4349, 0) return elseif type == 4354 then DefaultToPlacableTile(381, 0) return elseif type == 4355 then DefaultToPlacableTile(531, 0) SetShopValues(ItemRarityColor.White0, Item.sellPrice(0, 0, 0, 60)) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4356 then DefaultToMusicBox(47) return elseif type == 4357 then DefaultToMusicBox(48) return elseif type == 4358 then DefaultToMusicBox(49) return elseif type == 4359 then DefaultToCapturedCritter(602) SetShopValues(ItemRarityColor.White0, Item.sellPrice(0, 0, 7, 50)) this.width = 20 this.height = 20 return elseif type == 4360 then DefaultToPlacableTile(105, 77) SetShopValues(ItemRarityColor.White0, Item.sellPrice(0, 0, 0, 60)) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4361 then DefaultToCapturedCritter(604) SetShopValues(ItemRarityColor.White0, Item.sellPrice(0, 0, 10, 0)) this.width = 20 this.height = 20 this.bait = 17 return elseif type == 4362 then DefaultToCapturedCritter(605) this.value = Item.sellPrice(0, 10, 0, 0) this.rare = 3 this.width = 20 this.height = 20 this.bait = 50 return elseif type == 4363 then DefaultToCapturedCritter(606) SetShopValues(ItemRarityColor.White0, Item.sellPrice(0, 0, 5, 0)) this.width = 12 this.height = 12 this.bait = 22 return elseif type == 4364 then DefaultToPlacableTile(532, 0) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4365 then DefaultToVanitypet(764, 217) SetShopValues(ItemRarityColor.Pink5, Item.buyPrice(1, 0, 0, 0)) return elseif type == 4366 then DefaultToVanitypet(765, 218) return elseif type == 4367 or type == 4368 or type == 4369 or type == 4370 or type == 4371 then DefaultTokite(type - 4367 + 766) return elseif type == 4372 then SetShopValues(ItemRarityColor.Orange3, Item.buyPrice(0, 1, 0, 0)) DefaultToGuitar(24, 24) return elseif type == 4373 then DefaultToCapturedCritter(607) SetShopValues(ItemRarityColor.White0, Item.sellPrice(0, 0, 7, 50)) this.width = 12 this.height = 12 return elseif type == 4374 then DefaultToCapturedCritter(608) SetShopValues(ItemRarityColor.White0, Item.sellPrice(0, 0, 7, 50)) this.width = 12 this.height = 12 return elseif type == 4375 then DefaultToCapturedCritter(610) SetShopValues(ItemRarityColor.White0, Item.sellPrice(0, 0, 10, 0)) this.width = 12 this.height = 12 return elseif type == 4376 then DefaultToPlacableTile(533, 0) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4377 then DefaultToPlacableTile(534, 0) this.rare = 1 return elseif type == 4378 then DefaultToPlacableTile(536, 0) this.rare = 1 return elseif type == 4379 then DefaultTokite(771) return elseif type == 4380 then DefaultToPlacableTile(538, 0) this.maxStack = 99 return elseif type == 4381 then DefaultToBow(19, 9, true) SetWeaponValues(14, 3, 0) this.value = Item.sellPrice(0, 1, 0, 0) this.rare = 3 return elseif type == 4382 then this.useStyle = 4 this.consumable = true this.useAnimation = 45 this.useTime = 45 this.UseSound = SoundID.Item92 this.width = 28 this.height = 28 this.maxStack = 20 this.rare = 2 return elseif type == 4383 then DefaultToTorch(16, false) return elseif type == 4384 then DefaultToTorch(17, true) return elseif type == 4385 then DefaultToTorch(18, false) return elseif type == 4386 then DefaultToTorch(19, false) return elseif type == 4387 then DefaultToTorch(20, false) return elseif type == 4388 then DefaultToTorch(21, false) return elseif type == 4389 then DefaultToPlacableTile(539, 0) this.rare = 1 return elseif type == 4390 then DefaultToPlacableTile(484, 0) return elseif type == 4391 then DefaultToPlacableTile(162, 0) return elseif type == 4392 then DefaultToPlacableTile(541, 0) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 0, 10, 0)) return elseif type == 4393 or type == 4394 then DefaultToQuestFish return elseif type == 4395 then DefaultToCapturedCritter(611) SetShopValues(ItemRarityColor.White0, Item.sellPrice(0, 0, 10, 0)) this.width = 12 this.height = 12 return elseif type == 4396 then DefaultToPlacableTile(542, 0) this.maxStack = 99 return elseif type == 4397 then DefaultToPlacableTile(105, 76) SetShopValues(ItemRarityColor.White0, Item.sellPrice(0, 0, 0, 60)) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4398 then DefaultToPlacableTile(543, 0) this.maxStack = 99 this.width = 20 this.height = 20 this.value = Item.sellPrice(0, 0, 20, 0) return elseif type == 4399 then DefaultToPlacableTile(544, 0) this.value = Item.sellPrice(0, 10, 0, 0) this.rare = 3 this.maxStack = 99 return elseif type == 4400 then this.useStyle = 1 this.shootSpeed = 7 this.shoot = 772 this.width = 22 this.height = 22 this.UseSound = SoundID.Item1 this.useAnimation = 15 this.noUseGraphic = true this.useTime = 15 this.rare = 2 this.value = Item.sellPrice(0, 0, 5, 0) this.consumable = true this.maxStack = 999 return elseif type == 4401 then SetShopValues(ItemRarityColor.White0, Item.buyPrice(0, 0, 7, 50)) this.maxStack = 999 this.width = 26 this.height = 26 return elseif type == 4402 then SetShopValues(ItemRarityColor.White0, Item.buyPrice(0, 1, 0, 0)) this.maxStack = 999 this.width = 26 this.height = 26 return elseif type == 4404 then DefaultToAccessory(20, 12) SetShopValues(ItemRarityColor.White0, Item.buyPrice(0, 1, 0, 0)) this.canBePlacedInVanityRegardlessOfConditions = true return elseif type == 4405 or type == 4406 or type == 4407 or type == 4408 then DefaultToPlacableTile(376, 18 + type - 4405) SetShopValues(ItemRarityColor.Green2, Item.sellPrice(0, 1, 0, 0)) this.maxStack = 99 return elseif type == 4409 then DefaultToAccessory(28, 24) this.faceSlot = 14 SetShopValues(ItemRarityColor.Pink5, Item.buyPrice(0, 10, 0, 0)) return elseif type == 4410 then SetShopValues(ItemRarityColor.Blue1, Item.sellPrice(0, 0, 1, 0)) this.maxStack = 99 this.width = 32 this.height = 22 return elseif type == 4412 then SetShopValues(ItemRarityColor.Blue1, Item.sellPrice(0, 1, 0, 0)) this.maxStack = 999 this.width = 22 this.height = 22 return elseif type == 4413 then SetShopValues(ItemRarityColor.Blue1, Item.sellPrice(0, 5, 0, 0)) this.maxStack = 999 this.width = 22 this.height = 22 return elseif type == 4414 then SetShopValues(ItemRarityColor.Blue1, Item.sellPrice(0, 25, 0, 0)) this.maxStack = 999 this.width = 22 this.height = 22 return elseif type == 4415 then DefaultToPlacableTile(10, 44) SetShopValues(ItemRarityColor.White0, Item.sellPrice(0, 0, 0, 40)) this.maxStack = 99 this.width = 14 this.height = 28 return elseif type == 4416 then DefaultToPlacableTile(19, 43) SetShopValues(ItemRarityColor.White0, 0) this.width = 8 this.height = 10 return elseif type == 4417 then DefaultToPlacableTile(207, 9) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 4, 0, 0)) this.width = 8 this.height = 10 return elseif type == 4418 then DefaultToCapturedCritter(612) SetShopValues(ItemRarityColor.White0, Item.sellPrice(0, 0, 10, 0)) this.width = 20 this.height = 20 this.bait = 17 return elseif type == 4419 then DefaultToCapturedCritter(613) this.value = Item.sellPrice(0, 10, 0, 0) this.rare = 3 this.width = 20 this.height = 20 this.bait = 50 return elseif type == 4420 then DefaultToPlacableTile(545, 0) SetShopValues(ItemRarityColor.White0, Item.buyPrice(0, 5, 0, 0)) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4421 then DefaultToMusicBox(50) return elseif type == 4422 then DefaultToPlacableTile(546, 0) return elseif type == 4423 then this.useStyle = 1 this.shootSpeed = 5 this.shoot = 773 this.width = 20 this.height = 20 this.maxStack = 99 this.UseSound = SoundID.Item1 this.consumable = true this.useAnimation = 25 this.noUseGraphic = true this.useTime = 25 this.value = Item.sellPrice(0, 0, 3, 0) this.rare = 1 return elseif type == 4424 then DefaultToPlacableWall(245) return elseif type == 4425 then DefaultToVanitypet(774, 219) SetShopValues(ItemRarityColor.Pink5, Item.sellPrice(0, 1, 0, 0)) return elseif type == 4426 then DefaultToMount(18) SetShopValues(ItemRarityColor.Blue1, Item.sellPrice(0, 1, 0, 0)) return elseif type == 4427 then DefaultToMount(19) SetShopValues(ItemRarityColor.Blue1, Item.sellPrice(0, 0, 50, 0)) return elseif type == 4428 then DefaultToMount(20) SetShopValues(ItemRarityColor.Blue1, Item.sellPrice(0, 1, 0, 0)) return elseif type == 4429 then DefaultToMount(21) SetShopValues(ItemRarityColor.Blue1, Item.sellPrice(0, 0, 50, 0)) return elseif type == 4430 then DefaultToPlacableTile(547, 0) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 3, 0, 0)) return elseif type == 4431 then DefaultToPlacableTile(547, 1) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 3, 0, 0)) return elseif type == 4432 then DefaultToPlacableTile(547, 2) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 3, 0, 0)) return elseif type == 4433 then DefaultToPlacableTile(547, 3) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 3, 0, 0)) return elseif type == 4434 then DefaultToPlacableTile(547, 4) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 3, 0, 0)) return elseif type == 4435 then DefaultToPlacableTile(548, 0) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 3, 0, 0)) return elseif type == 4436 then DefaultToPlacableTile(548, 1) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 3, 0, 0)) return elseif type == 4437 then DefaultToPlacableTile(548, 2) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 3, 0, 0)) return elseif type == 4438 then DefaultToPlacableTile(548, 3) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 3, 0, 0)) return elseif type == 4439 then DefaultToPlacableTile(548, 4) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 3, 0, 0)) return elseif type == 4440 then DefaultToPlacableTile(548, 5) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 3, 0, 0)) return elseif type == 4441 then DefaultToPlacableTile(548, 6) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 3, 0, 0)) return elseif type == 4442 then this.useStyle = 1 this.useAnimation = 8 this.useTime = 8 this.width = 24 this.height = 28 this.UseSound = SoundID.Item1 this.shoot = 775 this.fishingPole = 25 this.shootSpeed = 15 this.rare = 1 this.value = Item.sellPrice(0, 2, 0, 0) return elseif type == 4443 then DefaultToMount(22) SetShopValues(ItemRarityColor.Blue1, Item.sellPrice(0, 1, 0, 0)) return elseif type == 4444 then this.useStyle = 4 this.channel = true this.width = 34 this.height = 34 this.UseSound = SoundID.Item25 this.useAnimation = 20 this.useTime = 20 this.rare = 8 this.noMelee = true this.mountType = 23 this.value = Item.sellPrice(0, 5, 0, 0) this.expert = true return elseif type == 4445 then this.damage = 50 this.width = 20 this.height = 14 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.Rocket this.knockBack = 4 this.value = Item.buyPrice(0, 0, 7, 50) this.ranged = true return elseif type == 4446 then this.damage = 50 this.width = 20 this.height = 14 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.Rocket this.knockBack = 4 this.value = Item.buyPrice(0, 0, 15, 0) this.ranged = true return elseif type == 4447 then this.damage = 40 this.width = 20 this.height = 14 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.Rocket this.knockBack = 4 this.value = Item.sellPrice(0, 0, 10, 0) this.ranged = true return elseif type == 4448 then this.damage = 40 this.width = 20 this.height = 14 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.Rocket this.knockBack = 4 this.value = Item.sellPrice(0, 0, 10, 0) this.ranged = true return elseif type == 4449 then this.damage = 40 this.width = 20 this.height = 14 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.Rocket this.knockBack = 4 this.value = Item.sellPrice(0, 0, 10, 0) this.ranged = true return elseif type == 4450 then DefaultToMount(24) SetShopValues(ItemRarityColor.Blue1, Item.sellPrice(0, 1, 0, 0)) return elseif type == 4451 then DefaultToMount(25) SetShopValues(ItemRarityColor.Blue1, Item.sellPrice(0, 1, 0, 0)) return elseif type == 4452 then DefaultToMount(26) SetShopValues(ItemRarityColor.Blue1, Item.sellPrice(0, 1, 0, 0)) return elseif type == 4453 then DefaultToMount(27) SetShopValues(ItemRarityColor.Blue1, Item.sellPrice(0, 1, 0, 0)) return elseif type == 4454 then DefaultToMount(28) SetShopValues(ItemRarityColor.Blue1, Item.sellPrice(0, 1, 0, 0)) return elseif type == 4455 then DefaultToMount(29) SetShopValues(ItemRarityColor.Blue1, Item.sellPrice(0, 1, 0, 0)) return elseif type == 4456 then DefaultToMount(30) SetShopValues(ItemRarityColor.Blue1, Item.sellPrice(0, 1, 0, 0)) return elseif type == 4457 then this.damage = 75 this.width = 20 this.height = 14 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.Rocket this.knockBack = 4 this.value = Item.buyPrice(0, 0, 5, 0) this.ranged = true return elseif type == 4458 then this.damage = 75 this.width = 20 this.height = 14 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.Rocket this.knockBack = 4 this.value = Item.buyPrice(0, 0, 10, 0) this.ranged = true return elseif type == 4459 then this.damage = 40 this.width = 20 this.height = 14 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.Rocket this.knockBack = 4 this.value = Item.buyPrice(0, 0, 50, 0) this.ranged = true return elseif type == 4460 then this.tileWand = 169 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.createTile = 552 this.width = 8 this.height = 10 this.rare = 1 this.value = Item.sellPrice(0, 1, 0, 0) return elseif type == 4461 then DefaultToPlacableTile(550, 0) this.maxStack = 99 return elseif type == 4462 then DefaultToPlacableTile(551, 0) this.maxStack = 99 return elseif type == 4463 then this.autoReuse = false this.useStyle = 13 this.useAnimation = 21 this.useTime = 7 this.reuseDelay = 14 this.width = 50 this.height = 18 this.shoot = 802 this.UseSound = SoundID.Item1 this.damage = 15 this.shootSpeed = 2.4 this.noMelee = true SetShopValues(ItemRarityColor.Blue1, Item.sellPrice(0, 0, 30, 0)) this.melee = true this.knockBack = 0.5 this.noUseGraphic = true return elseif type == 4464 then DefaultToCapturedCritter(616) this.value = Item.sellPrice(0, 0, 10, 0) return elseif type == 4465 then DefaultToCapturedCritter(617) this.value = Item.sellPrice(0, 0, 10, 0) return elseif type == 4466 then DefaultToPlacableTile(105, 79) SetShopValues(ItemRarityColor.White0, Item.sellPrice(0, 0, 0, 60)) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4467 then DefaultToMount(31) SetShopValues(ItemRarityColor.Blue1, Item.sellPrice(0, 1, 0, 0)) return elseif type == 4468 then DefaultToMount(32) SetShopValues(ItemRarityColor.Blue1, Item.sellPrice(0, 4, 0, 0)) return elseif type == 4469 then DefaultToMount(33) SetShopValues(ItemRarityColor.StrongRed10, Item.sellPrice(0, 10, 0, 0)) return elseif type == 4470 then DefaultToMount(34) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 10, 0, 0)) return elseif type == 4471 then DefaultToMount(35) SetShopValues(ItemRarityColor.Blue1, Item.sellPrice(0, 1, 0, 0)) return elseif type == 4472 then DefaultToMount(36) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 10, 0, 0)) return elseif type == 4473 then DefaultToPlacableTile(553, 0) this.maxStack = 99 return elseif type == 4474 then DefaultToPlacableTile(554, 0) this.maxStack = 99 return elseif type == 4475 then DefaultToPlacableTile(555, 0) this.maxStack = 99 return elseif type == 4476 then DefaultToPlacableTile(556, 0) this.maxStack = 99 this.value = Item.sellPrice(0, 10, 0, 0) this.rare = 3 return elseif type == 4477 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 257 this.buffTime = 10800 SetShopValues(ItemRarityColor.Blue1, Item.sellPrice(0, 1, 0, 0)) return elseif type == 4478 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 257 this.buffTime = 18000 SetShopValues(ItemRarityColor.Blue1, Item.sellPrice(0, 5, 0, 0)) return elseif type == 4479 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.buffType = 257 this.buffTime = 36000 SetShopValues(ItemRarityColor.Blue1, Item.sellPrice(0, 25, 0, 0)) return elseif type == 4480 then DefaultToCapturedCritter(626) this.value = Item.sellPrice(0, 0, 15, 0) return elseif type == 4481 then DefaultToPlacableTile(558, 0) this.maxStack = 99 return elseif type == 4482 then DefaultToCapturedCritter(627) this.value = Item.sellPrice(0, 10, 0, 0) this.rare = 3 return elseif type == 4483 then DefaultToPlacableTile(559, 0) this.value = Item.sellPrice(0, 10, 0, 0) this.rare = 3 this.maxStack = 99 return elseif type == 4484 or type == 4485 then this.mech = true this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 144 this.placeStyle = type - 4484 + 3 this.width = 10 this.height = 12 SetShopValues(ItemRarityColor.White0, Item.buyPrice(0, 2, 0, 0)) return elseif type == 4486 or type == 4487 or type == 4488 or type == 4489 or type == 4490 or type == 4491 or type == 4492 or type == 4493 or type == 4494 or type == 4495 or type == 4496 or type == 4497 or type == 4498 or type == 4499 or type == 4500 or type == 4501 or type == 4502 or type == 4503 then DefaultToPlacableWall((246 + type - 4486)) return elseif type == 4504 or type == 4505 then DefaultToPlacableWall((264 + type - 4504)) this.value = 250 return elseif type == 4506 or type == 4507 then DefaultToPlacableWall((266 + type - 4506)) return elseif type == 4508 then DefaultToPlacableWall((268 + type - 4508)) this.value = 250 return elseif type == 4509 or type == 4510 or type == 4511 then DefaultToPlacableWall((269 + type - 4509)) return elseif type == 4512 then DefaultToPlacableWall(274) return elseif type == 4513 or type == 4514 or type == 4515 or type == 4516 or type == 4517 or type == 4518 or type == 4519 or type == 4520 or type == 4521 or type == 4522 or type == 4523 or type == 4524 or type == 4525 or type == 4526 or type == 4527 or type == 4528 or type == 4529 or type == 4530 or type == 4531 or type == 4532 or type == 4533 or type == 4534 or type == 4535 or type == 4536 or type == 4537 or type == 4538 or type == 4539 or type == 4540 then DefaultToPlacableWall((276 + type - 4513)) return elseif type == 4541 or type == 4542 or type == 4543 or type == 4544 or type == 4545 or type == 4546 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 91 this.placeStyle = 288 + (type - 4541) this.width = 10 this.height = 24 this.value = 1000 this.rare = 1 return elseif type == 4547 then DefaultToPlacableTile(563, 0) SetShopValues(ItemRarityColor.White0, Item.sellPrice(0, 0, 0, 20)) return elseif type == 4548 then DefaultToPlacableWall(313) return elseif type == 4549 then this.width = 18 this.height = 18 this.headSlot = 223 this.rare = 3 this.vanity = true this.value = Item.sellPrice(0, 0, 50, 0) return elseif type == 4550 then DefaultToVanitypet(825, 262) SetShopValues(ItemRarityColor.Orange3, Item.buyPrice(1, 0, 0, 0)) return elseif type == 4551 then DefaultToVanitypet(821, 261) return elseif type == 4552 then DefaultToPlacableTile(565, 0) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 4, 0, 0)) return elseif type == 4553 then DefaultToPlacableTile(564, 0) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 2, 0, 0)) return elseif type == 4554 then DefaultToPlacableTile(561, 0) return elseif type == 4555 then this.width = 18 this.height = 18 this.headSlot = 227 this.rare = 0 this.vanity = true this.value = Item.sellPrice(0, 0, 50, 0) return elseif type == 4556 then this.width = 18 this.height = 18 this.bodySlot = 216 this.rare = 0 this.vanity = true this.value = Item.sellPrice(0, 0, 50, 0) return elseif type == 4557 then this.width = 18 this.height = 18 this.legSlot = 190 this.rare = 0 this.vanity = true this.value = Item.sellPrice(0, 0, 50, 0) return elseif type == 4558 then this.width = 18 this.height = 18 this.headSlot = 228 this.rare = 3 this.vanity = true this.value = Item.buyPrice(0, 2, 0, 0) return elseif type == 4559 then this.width = 18 this.height = 18 this.headSlot = 229 this.rare = 3 this.vanity = true this.value = Item.buyPrice(0, 2, 0, 0) return elseif type == 4560 then this.width = 18 this.height = 18 this.headSlot = 224 this.rare = 1 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return elseif type == 4561 then this.width = 18 this.height = 18 this.headSlot = 225 this.rare = 3 this.vanity = true this.value = Item.sellPrice(0, 0, 50, 0) return elseif type == 4562 then this.width = 18 this.height = 18 this.headSlot = 226 this.rare = 3 this.vanity = true this.value = Item.sellPrice(0, 0, 50, 0) return elseif type == 4563 then DefaultToAccessory(18, 18) this.rare = 3 this.vanity = true this.value = Item.sellPrice(0, 0, 50, 0) this.canBePlacedInVanityRegardlessOfConditions = true return elseif type == 4564 then DefaultToPlacableTile(562, 0) SetShopValues(ItemRarityColor.White0, Item.buyPrice(0, 0, 1, 0)) return elseif type == 4565 then DefaultToPlacableWall(312) return elseif type == 4566 then DefaultToPlacableTile(90, 39) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4567 then DefaultToPlacableTile(79, 39) SetShopValues(ItemRarityColor.White0, 2000) this.maxStack = 99 this.width = 28 this.height = 20 return elseif type == 4568 then DefaultToPlacableTile(101, 40) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4569 then DefaultToPlacableTile(88, 39) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4570 then DefaultToPlacableTile(100, 39) SetShopValues(ItemRarityColor.White0, 1500) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4571 then DefaultToPlacableTile(33, 38) SetShopValues(ItemRarityColor.White0, 0) this.maxStack = 99 this.width = 8 this.height = 18 this.value = Item.sellPrice(0, 0, 0, 60) this.noWet = true return elseif type == 4572 then DefaultToPlacableTile(15, 44) SetShopValues(ItemRarityColor.White0, 150) this.maxStack = 99 this.width = 12 this.height = 30 return elseif type == 4573 then DefaultToPlacableTile(34, 45) SetShopValues(ItemRarityColor.White0, 2000) this.maxStack = 99 this.width = 26 this.height = 26 return elseif type == 4574 then DefaultToPlacableTile(467, 11) SetShopValues(ItemRarityColor.White0, 500) this.maxStack = 99 this.width = 26 this.height = 22 return elseif type == 4575 then DefaultToPlacableTile(104, 40) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4576 then DefaultToPlacableTile(10, 45) SetShopValues(ItemRarityColor.White0, 200) this.maxStack = 99 this.width = 14 this.height = 28 return elseif type == 4577 then DefaultToPlacableTile(93, 39) SetShopValues(ItemRarityColor.White0, 500) this.maxStack = 99 this.width = 10 this.height = 24 return elseif type == 4578 then DefaultToPlacableTile(42, 45) SetShopValues(ItemRarityColor.White0, 150) this.maxStack = 99 this.width = 12 this.height = 28 return elseif type == 4579 then DefaultToPlacableTile(87, 39) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4580 then DefaultToPlacableTile(19, 44) SetShopValues(ItemRarityColor.White0, 0) this.width = 8 this.height = 10 return elseif type == 4581 then DefaultToPlacableTile(172, 40) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4582 then DefaultToPlacableTile(89, 42) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4583 then DefaultToPlacableTile(469, 8) SetShopValues(ItemRarityColor.White0, 300) this.maxStack = 99 this.width = 26 this.height = 20 return elseif type == 4584 then DefaultToPlacableTile(18, 40) SetShopValues(ItemRarityColor.White0, 150) this.maxStack = 99 this.width = 28 this.height = 14 return elseif type == 4585 then DefaultToPlacableTile(468, 11) SetShopValues(ItemRarityColor.White0, 500) this.maxStack = 99 this.width = 26 this.height = 22 return elseif type == 4586 then DefaultToPlacableTile(497, 38) this.maxStack = 99 this.value = 150 return elseif type == 4587 or type == 4588 or type == 4589 or type == 4590 then DefaultToGolfClub(20, 20) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 0, 10, 0)) return elseif type == 4591 or type == 4592 or type == 4593 or type == 4594 then DefaultToGolfClub(20, 20) SetShopValues(ItemRarityColor.Orange3, Item.buyPrice(0, 10, 0, 0)) return elseif type == 4595 or type == 4596 or type == 4597 or type == 4598 then DefaultToGolfClub(20, 20) SetShopValues(ItemRarityColor.LightRed4, Item.buyPrice(0, 25, 0, 0)) return elseif type == 4599 or type == 4600 or type == 4601 then DefaultToPlacableTile(560, type - 4599) SetShopValues(ItemRarityColor.Orange3, Item.buyPrice(0, 1, 0, 0)) this.maxStack = 99 return elseif type == 4602 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 91 this.placeStyle = 294 this.width = 10 this.height = 24 this.value = 1000 this.rare = 1 return elseif type == 4603 then DefaultToVanitypet(815, 258) SetShopValues(ItemRarityColor.Orange3, Item.buyPrice(1, 0, 0, 0)) return elseif type == 4604 then DefaultToVanitypet(816, 259) SetShopValues(ItemRarityColor.Orange3, Item.buyPrice(1, 0, 0, 0)) return elseif type == 4605 then DefaultToVanitypet(817, 260) SetShopValues(ItemRarityColor.Orange3, Item.buyPrice(1, 0, 0, 0)) return elseif type == 4606 then DefaultToMusicBox(51) return elseif type == 4607 then this.mana = 10 this.damage = 33 this.useStyle = 1 this.shootSpeed = 10 this.shoot = 831 this.buffType = 263 this.width = 26 this.height = 28 this.UseSound = SoundID.Item113 this.useAnimation = 36 this.useTime = 36 this.rare = 8 this.noMelee = true this.knockBack = 4 this.value = Item.sellPrice(0, 20, 0, 0) this.summon = true return elseif type == 4608 then this.useStyle = 1 this.shootSpeed = 7 this.shoot = 820 this.width = 18 this.height = 20 this.maxStack = 999 this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 19 this.useTime = 19 this.noMelee = true SetShopValues(ItemRarityColor.Blue1, Item.sellPrice(0, 0, 5, 0)) return elseif type == 4609 then DefaultToPlacableTile(567, 0) SetShopValues(ItemRarityColor.Blue1, Item.sellPrice(0, 1, 0, 0)) return elseif type == 4610 then DefaultTokite(822) return elseif type == 4611 then DefaultTokite(823) return elseif type == 4612 then DefaultTokite(824) return elseif type == 4613 then DefaultTokite(826) return elseif type == 4626 or type == 4627 or type == 4628 or type == 4629 or type == 4630 or type == 4631 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 240 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 10, 0) this.placeStyle = 63 + (type - 4626) return elseif type == 4632 or type == 4633 or type == 4634 or type == 4635 or type == 4636 or type == 4637 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 242 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 10, 0) this.placeStyle = 37 + (type - 4632) return elseif type == 4638 or type == 4639 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 245 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 10, 0) this.placeStyle = 7 + (type - 4638) return elseif type == 4640 then DefaultToPlacableTile(67, 0) SetShopValues(ItemRarityColor.White0, Item.sellPrice(0, 0, 1, 0)) return elseif type == 4641 then DefaultToPlacableTile(66, 0) SetShopValues(ItemRarityColor.White0, Item.sellPrice(0, 0, 1, 0)) return elseif type == 4642 then DefaultToPlacableTile(63, 0) SetShopValues(ItemRarityColor.White0, Item.sellPrice(0, 0, 1, 0)) return elseif type == 4643 then DefaultToPlacableTile(65, 0) SetShopValues(ItemRarityColor.White0, Item.sellPrice(0, 0, 1, 0)) return elseif type == 4644 then DefaultToPlacableTile(64, 0) SetShopValues(ItemRarityColor.White0, Item.sellPrice(0, 0, 1, 0)) return elseif type == 4645 then DefaultToPlacableTile(68, 0) SetShopValues(ItemRarityColor.White0, Item.sellPrice(0, 0, 1, 0)) return elseif type == 4646 then DefaultToPlacableTile(566, 0) SetShopValues(ItemRarityColor.White0, Item.sellPrice(0, 0, 1, 0)) return elseif type == 4647 then DefaultToPlacableWall(314) return elseif type == 4648 or type == 4649 or type == 4650 or type == 4651 then DefaultTokite(827 + (type - 4648)) return elseif type == 4652 then this.width = 18 this.height = 18 this.headSlot = 230 this.rare = 3 this.vanity = true this.value = Item.sellPrice(0, 0, 50, 0) return elseif type == 4653 then this.width = 18 this.height = 18 this.bodySlot = 217 this.rare = 3 this.vanity = true this.value = Item.sellPrice(0, 0, 50, 0) return elseif type == 4654 then this.width = 18 this.height = 18 this.legSlot = 191 this.rare = 3 this.vanity = true this.value = Item.sellPrice(0, 0, 50, 0) return elseif type == 4655 then DefaultToPlacableTile(568, 0) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4656 then DefaultToPlacableTile(569, 0) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4657 then DefaultToPlacableTile(570, 0) this.maxStack = 99 this.width = 20 this.height = 20 return elseif type == 4658 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 242 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 20, 0) this.placeStyle = 43 return elseif type == 4659 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 245 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 20, 0) this.placeStyle = 9 return elseif type == 4660 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 240 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 20, 0) this.placeStyle = 69 return elseif type == 4661 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 246 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 20, 0) this.placeStyle = 19 return elseif type == 4662 or type == 4663 or type == 4778 then this.width = 20 this.height = 20 this.maxStack = 99 this.value = Item.sellPrice(0, 1, 50, 0) this.rare = 3 return elseif type == 4664 then this.width = 18 this.height = 18 this.bodySlot = 218 this.rare = 3 this.vanity = true this.value = Item.buyPrice(0, 20, 0, 0) return elseif type == 4665 then this.width = 18 this.height = 18 this.legSlot = 193 this.rare = 3 this.vanity = true this.value = Item.buyPrice(0, 20, 0, 0) return elseif type == 4666 then this.width = 18 this.height = 18 this.headSlot = 232 this.rare = 3 this.vanity = true this.value = Item.buyPrice(0, 15, 0, 0) return elseif type == 4667 then DefaultToPlacableWall(315) return elseif type == 4668 then this.paint = 31 this.width = 24 this.height = 24 this.value = Item.buyPrice(0, 0, 2, 0) this.maxStack = 999 return elseif type == 4669 then DefaultTokite(838) return elseif type == 4670 then DefaultTokite(839) return elseif type == 4671 then DefaultTokite(840) return elseif type == 4672 then DefaultToWhip(841, 14, 0.5, 4, 30) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 15, 0, 0)) return elseif type == 4673 then this.autoReuse = true this.useStyle = 1 this.useTurn = true this.useAnimation = 12 this.useTime = 12 this.width = 16 this.height = 16 this.scale = 1 this.value = Item.buyPrice(0, 0, 50, 0) return elseif type == 4674 then DefaultTokite(843) return elseif type == 4675 then DefaultTokite(844) return elseif type == 4676 then DefaultTokite(845) this.value = Item.buyPrice(0, 2, 0, 0) return elseif type == 4677 then DefaultTokite(846) return elseif type == 4678 then DefaultToWhip(847, 55, 2, 4, 30) SetShopValues(ItemRarityColor.Pink5, Item.sellPrice(0, 4, 60, 0)) return elseif type == 4679 then DefaultToWhip(848, 180, 11, 4, 45) SetShopValues(ItemRarityColor.Yellow8, Item.sellPrice(0, 6, 0, 0)) this.crit = 10 return elseif type == 4680 then DefaultToWhip(849, 100, 3, 4, 30) SetShopValues(ItemRarityColor.Yellow8, Item.sellPrice(0, 10, 0, 0)) return elseif type == 4681 then DefaultTokite(850) this.value = Item.buyPrice(0, 2, 0, 0) return elseif type == 4682 then this.width = 20 this.height = 24 DefaultToThrownWeapon(851, 25, 4, false) this.value = Item.buyPrice(0, 0, 1, 0) this.ranged = false this.noUseGraphic = true return elseif type == 4683 then DefaultTokite(852) return elseif type == 4684 then DefaultTokite(853) return elseif type == 4685 then this.width = 18 this.height = 18 this.headSlot = 231 this.vanity = true this.value = Item.buyPrice(0, 10, 0, 0) return elseif type == 4686 then this.width = 18 this.height = 18 this.bodySlot = 219 this.vanity = true this.value = Item.buyPrice(0, 10, 0, 0) return elseif type == 4687 or type == 4688 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 91 this.placeStyle = 295 + (type - 4687) this.width = 10 this.height = 24 this.value = 1000 this.rare = 1 return elseif type == 4689 or type == 4690 or type == 4691 or type == 4692 or type == 4693 or type == 4694 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 215 this.placeStyle = 8 + type - 4689 this.width = 12 this.height = 12 return elseif type == 4695 or type == 4696 or type == 4697 or type == 4698 or type == 4699 or type == 4700 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 572 this.placeStyle = type - 4695 this.width = 12 this.height = 28 if type >= 4695 and type <= 4697 then this.value = 1000 return end this.value = 40000 return elseif type == 4701 then DefaultToVanitypet(854, 264) SetShopValues(ItemRarityColor.Orange3, Item.buyPrice(0, 50, 0, 0)) return elseif type == 4702 then this.width = 20 this.height = 24 DefaultToThrownWeapon(855, 25, 4, false) this.value = Item.buyPrice(0, 0, 1, 0) this.ranged = false this.noUseGraphic = true return elseif type == 4703 then DefaultToRangedWeapon(14, AmmoID.Bullet, 45, 7, false) this.knockBack = 6.5 this.width = 50 this.height = 14 this.UseSound = SoundID.Item36 this.damage = 24 this.value = Item.buyPrice(0, 35, 0, 0) this.rare = 3 return elseif type == 4704 then this.width = 18 this.height = 18 this.headSlot = 233 this.vanity = true this.value = Item.buyPrice(0, 10, 0, 0) return elseif type == 4705 then this.width = 18 this.height = 18 this.bodySlot = 220 this.vanity = true this.value = Item.buyPrice(0, 10, 0, 0) return elseif type == 4706 then this.width = 18 this.height = 18 this.legSlot = 197 this.vanity = true this.value = Item.buyPrice(0, 10, 0, 0) return elseif type == 4707 then this.width = 44 this.height = 44 this.rare = 2 this.value = Item.buyPrice(0, 10, 0, 0) this.holdStyle = 2 this.useStyle = 3 this.useAnimation = 22 this.useTime = 22 this.damage = 15 this.knockBack = 5 this.UseSound = SoundID.Item1 this.melee = true return elseif type == 4708 then this.width = 18 this.height = 18 this.headSlot = 234 this.vanity = true this.value = Item.buyPrice(0, 10, 0, 0) return elseif type == 4709 then this.width = 18 this.height = 18 this.bodySlot = 221 this.vanity = true this.value = Item.buyPrice(0, 10, 0, 0) return elseif type == 4710 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 999 this.consumable = true this.createTile = 573 this.width = 28 this.height = 28 return elseif type == 4711 then this.useStyle = 1 this.useTurn = true this.useAnimation = 22 this.useTime = 14 this.autoReuse = true this.width = 24 this.height = 28 this.damage = 12 this.UseSound = SoundID.Item1 this.knockBack = 3.5 this.rare = 1 this.value = Item.sellPrice(0, 0, 10, 0) this.melee = true return elseif type == 4712 then DefaultToPlacableTile(467, 12) SetShopValues(ItemRarityColor.White0, Item.buyPrice(0, 0, 25, 0)) this.maxStack = 99 this.width = 26 this.height = 22 return elseif type == 4713 then DefaultToPlacableTile(468, 12) SetShopValues(ItemRarityColor.White0, Item.buyPrice(0, 0, 5, 0)) this.maxStack = 99 this.width = 26 this.height = 22 return elseif type == 4714 then this.width = 14 this.height = 20 this.maxStack = 99 this.rare = 8 return elseif type == 4715 then SetShopValues(ItemRarityColor.Pink5, Item.buyPrice(0, 50, 0, 0)) DefaultToGuitar(24, 24) local num1 = 12 num = num1 this.useTime = num1 this.useAnimation = num this.useTime = math.floor(this.useTime / 2) this.shoot = 856 this.damage = 75 this.magic = true this.shootSpeed = 1 this.crit = 20 this.mana = 12 this.noMelee = true return elseif type == 4716 then this.useStyle = 4 this.channel = true this.width = 34 this.height = 34 this.UseSound = SoundID.Item43 this.useAnimation = 20 this.useTime = 20 this.rare = 8 this.noMelee = true this.mountType = 37 this.value = Item.buyPrice(0, 20, 0, 0) return elseif type == 4717 or type == 4718 or type == 4719 or type == 4720 or type == 4721 then DefaultToPlacableTile(574 + type - 4717, 0) return elseif type == 4722 then this.useStyle = 5 this.width = 24 this.height = 24 this.noUseGraphic = true this.UseSound = SoundID.Item1 this.autoReuse = true this.melee = true this.channel = true this.noMelee = true this.shoot = 857 this.useAnimation = 35 this.useTime = math.floor(this.useAnimation / 5) this.shootSpeed = 16 this.damage = 190 this.knockBack = 6.5 this.value = Item.sellPrice(0, 20, 0, 0) this.crit = 10 this.rare = 10 this.glowMask = 271 return elseif type == 4723 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 240 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 20, 0) this.placeStyle = 70 return elseif type == 4724 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 240 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 20, 0) this.placeStyle = 71 return elseif type == 4725 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 242 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 20, 0) this.placeStyle = 44 return elseif type == 4726 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 245 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 20, 0) this.placeStyle = 10 return elseif type == 4727 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 245 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 20, 0) this.placeStyle = 11 return elseif type == 4728 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 245 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 20, 0) this.placeStyle = 12 return elseif type == 4729 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 246 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 0, 20, 0) this.placeStyle = 20 return elseif type == 4730 then this.width = 24 this.height = 8 this.accessory = true this.rare = 9 this.wingSlot = 40 this.value = 400000 return elseif type == 4731 then DefaultToPlacableTile(497, 39) this.maxStack = 99 this.value = 150 this.rare = 8 return elseif type == 4732 then this.width = 18 this.height = 18 this.headSlot = 235 this.rare = 9 this.vanity = true this.value = Item.sellPrice(0, 5, 0, 0) return elseif type == 4733 then this.width = 18 this.height = 18 this.bodySlot = 222 this.rare = 9 this.vanity = true this.value = Item.sellPrice(0, 5, 0, 0) return elseif type == 4734 then this.width = 18 this.height = 18 this.legSlot = 203 this.rare = 9 this.vanity = true this.value = Item.sellPrice(0, 5, 0, 0) return elseif type == 4735 then DefaultToVanitypet(858, 266) this.value = Item.buyPrice(0, 50, 0, 0) return elseif type == 4736 then DefaultToVanitypet(859, 267) this.value = Item.buyPrice(0, 30, 0, 0) return elseif type == 4737 then DefaultToVanitypet(860, 268) return elseif type == 4738 then this.width = 18 this.height = 18 this.headSlot = 236 this.rare = 2 this.vanity = true this.value = Item.sellPrice(0, 0, 50, 0) return elseif type == 4739 then this.width = 18 this.height = 18 this.bodySlot = 223 this.rare = 2 this.vanity = true this.value = Item.sellPrice(0, 0, 50, 0) return elseif type == 4740 then this.width = 18 this.height = 18 this.headSlot = 237 this.rare = 2 this.vanity = true this.value = Item.sellPrice(0, 0, 50, 0) return elseif type == 4741 then this.width = 18 this.height = 18 this.bodySlot = 224 this.rare = 2 this.vanity = true this.value = Item.sellPrice(0, 0, 50, 0) return elseif type == 4742 then this.width = 18 this.height = 18 this.legSlot = 205 this.rare = 2 this.vanity = true this.value = Item.sellPrice(0, 0, 50, 0) return elseif type == 4743 then this.useStyle = 1 this.shootSpeed = 11 this.shoot = 861 this.damage = 0 this.width = 10 this.height = 10 this.maxStack = 1 this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 15 this.useTime = 15 this.noUseGraphic = true this.noMelee = true this.value = 20 return elseif type == 4744 then DefaultToAccessory(26, 36) this.backSlot = 24 this.frontSlot = 8 SetShopValues(ItemRarityColor.Pink5, Item.sellPrice(0, 3, 0, 0)) this.vanity = true return elseif type == 4745 then DefaultToMount(38) SetShopValues(ItemRarityColor.Blue1, Item.sellPrice(0, 0, 2, 0)) return elseif type == 4746 then this.width = 24 this.height = 8 this.accessory = true this.rare = 9 this.wingSlot = 41 this.value = 400000 return elseif type == 4747 then this.width = 18 this.height = 18 this.headSlot = 238 this.rare = 9 this.vanity = true this.value = Item.sellPrice(0, 5, 0, 0) return elseif type == 4748 then this.width = 18 this.height = 18 this.bodySlot = 225 this.rare = 9 this.vanity = true this.value = Item.sellPrice(0, 5, 0, 0) return elseif type == 4749 then this.width = 18 this.height = 18 this.legSlot = 208 this.rare = 9 this.vanity = true this.value = Item.sellPrice(0, 5, 0, 0) return elseif type == 4750 then this.width = 24 this.height = 8 this.accessory = true this.rare = 9 this.wingSlot = 42 this.value = 400000 return elseif type == 4751 then this.width = 18 this.height = 18 this.headSlot = 239 this.rare = 9 this.vanity = true this.value = Item.sellPrice(0, 5, 0, 0) return elseif type == 4752 then this.width = 18 this.height = 18 this.bodySlot = 226 this.rare = 9 this.vanity = true this.value = Item.sellPrice(0, 5, 0, 0) return elseif type == 4753 then this.width = 18 this.height = 18 this.legSlot = 209 this.rare = 9 this.vanity = true this.value = Item.sellPrice(0, 5, 0, 0) return elseif type == 4754 then this.width = 24 this.height = 8 this.accessory = true this.rare = 9 this.wingSlot = 43 this.value = 400000 return elseif type == 4755 then this.width = 18 this.height = 18 this.headSlot = 240 this.rare = 9 this.vanity = true this.value = Item.sellPrice(0, 5, 0, 0) return elseif type == 4756 then this.width = 18 this.height = 18 this.bodySlot = 227 this.rare = 9 this.vanity = true this.value = Item.sellPrice(0, 5, 0, 0) return elseif type == 4757 then this.width = 18 this.height = 18 this.legSlot = 210 this.rare = 9 this.vanity = true this.value = Item.sellPrice(0, 5, 0, 0) return elseif type == 4758 then this.mana = 10 this.damage = 6 this.useStyle = 1 this.shootSpeed = 10 this.shoot = 864 this.buffType = 271 this.width = 26 this.height = 28 this.UseSound = SoundID.Item113 this.useAnimation = 36 this.useTime = 36 this.rare = 5 this.noMelee = true this.knockBack = 0 this.value = Item.sellPrice(0, 1, 0, 0) this.summon = true return elseif type == 4759 then this.noUseGraphic = true this.damage = 0 this.knockBack = 7 this.useStyle = 5 this.shootSpeed = 11.5 this.shoot = 865 this.width = 18 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 20 this.useTime = 20 this.rare = 1 this.noMelee = true this.value = 20000 return elseif type == 4760 then this.damage = 60 this.useStyle = 1 this.shootSpeed = 10 this.shoot = 866 this.width = 26 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 36 this.useTime = 36 this.rare = 5 this.noMelee = true this.value = Item.buyPrice(0, 35, 0, 0) this.melee = true this.noUseGraphic = true return elseif type == 4761 then this.width = 12 this.height = 12 this.headSlot = 241 this.rare = 3 this.vanity = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 579 return elseif type == 4762 then this.width = 24 this.height = 24 this.accessory = true this.vanity = true this.rare = 1 this.value = Item.buyPrice(0, 10, 0, 0) this.canBePlacedInVanityRegardlessOfConditions = true return elseif type == 4763 then DefaultToMount(39) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 50, 0, 0)) return elseif type == 4764 then this.noMelee = true this.useStyle = 1 this.shootSpeed = 10.5 this.shoot = 867 this.damage = 14 this.knockBack = 7 this.width = 14 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 15 this.useTime = 15 this.noUseGraphic = true this.rare = 1 this.value = 30000 this.melee = true return elseif type == 4765 or type == 4766 then DefaultToThrownWeapon(type - 4765 + 868, 20, 8, false) this.UseSound = SoundID.Item106 SetShopValues(ItemRarityColor.Green2, Item.buyPrice(0, 3, 0, 0)) return elseif type == 4767 then SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 5, 0, 0)) this.width = 30 this.height = 30 return elseif type == 4768 then this.width = 18 this.height = 18 this.headSlot = 242 this.rare = 1 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return elseif type == 4769 then DefaultToAccessory(18, 18) this.backSlot = 25 this.rare = 1 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return elseif type == 4770 then this.width = 18 this.height = 18 this.headSlot = 243 this.rare = 1 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return elseif type == 4771 then DefaultToAccessory(18, 18) this.backSlot = 26 this.rare = 1 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return elseif type == 4772 then this.width = 18 this.height = 18 this.headSlot = 244 this.rare = 1 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return elseif type == 4773 then DefaultToAccessory(18, 18) this.backSlot = 27 this.rare = 1 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return elseif type == 4774 then this.width = 18 this.height = 18 this.headSlot = 245 this.rare = 1 this.vanity = true this.value = Item.sellPrice(0, 0, 50, 0) return elseif type == 4775 then DefaultToAccessory(18, 18) this.backSlot = 28 this.rare = 1 this.vanity = true this.value = Item.buyPrice(0, 3, 0, 0) return elseif type == 4776 then this.color = new_Color(255, 255, 255, 0) this.useStyle = 1 this.shootSpeed = 6 this.shoot = 870 this.width = 12 this.height = 12 this.maxStack = 999 this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 15 this.useTime = 15 this.noMelee = true this.rare = 1 this.value = Item.buyPrice(0, 0, 0, 75) this.holdStyle = 1 return elseif type == 4777 then DefaultToVanitypet(875, 274) this.value = Item.buyPrice(0, 50, 0, 0) return elseif type == 4779 then this.width = 18 this.height = 18 this.headSlot = 250 this.rare = 1 this.vanity = true return elseif type == 4780 then this.width = 18 this.height = 18 this.bodySlot = 228 this.rare = 1 this.vanity = true return elseif type == 4781 then this.width = 18 this.height = 18 this.legSlot = 211 this.rare = 1 this.vanity = true return elseif type == 4782 then this.maxStack = 999 this.consumable = true this.width = 24 this.height = 24 this.rare = 6 this.expert = true return elseif type == 4783 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 240 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 1, 0, 0) this.rare = 1 this.placeStyle = 72 return elseif type == 4784 then this.width = 18 this.height = 18 this.headSlot = 251 this.rare = 1 this.value = Item.sellPrice(0, 0, 75, 0) this.vanity = true return elseif type == 4785 or type == 4786 or type == 4787 then this.useStyle = 4 this.channel = true this.width = 34 this.height = 34 this.UseSound = SoundID.Item76 this.useAnimation = 20 this.useTime = 20 this.rare = 8 this.noMelee = true this.mountType = 40 + (type - 4785) this.value = Item.sellPrice(0, 5, 0, 0) return elseif type == 4788 then DefaultToSpear(877, 3.5, 24) SetWeaponValues(56, 12, 0) SetShopValues(ItemRarityColor.LightRed4, Item.buyPrice(0, 6, 0, 0)) this.channel = true return elseif type == 4789 then DefaultToSpear(878, 3.5, 24) SetWeaponValues(108, 14, 0) SetShopValues(ItemRarityColor.Yellow8, Item.sellPrice(0, 10, 0, 0)) this.channel = true return elseif type == 4790 then DefaultToSpear(879, 3.5, 24) SetWeaponValues(78, 13, 0) SetShopValues(ItemRarityColor.Pink5, 230000) this.channel = true return elseif type == 4791 then this.useStyle = 4 this.channel = true this.width = 10 this.height = 32 this.UseSound = SoundID.Item25 this.useAnimation = 20 this.useTime = 20 this.rare = 8 this.noMelee = true this.noUseGraphic = true this.mountType = 43 this.value = Item.sellPrice(0, 5, 0, 0) return elseif type == 4792 or type == 4793 or type == 4794 or type == 4795 or type == 4796 then this.useStyle = 4 this.channel = true this.width = 10 this.height = 32 this.UseSound = SoundID.Item25 this.useAnimation = 20 this.useTime = 20 this.rare = -13 this.noMelee = true this.noUseGraphic = true this.mountType = 44 + type - 4792 this.value = Item.sellPrice(0, 5, 0, 0) return elseif type == 4797 or type == 4798 or type == 4799 or type == 4800 or type == 4801 or type == 4802 or type == 4803 or type == 4804 or type == 4805 or type == 4806 or type == 4807 or type == 4808 or type == 4809 or type == 4810 or type == 4811 or type == 4812 or type == 4813 or type == 4814 or type == 4815 or type == 4816 or type == 4817 then DefaultToVanitypet(881 + type - 4797, 284 + type - 4797) this.value = Item.buyPrice(0, 25, 0, 0) this.rare = -13 return elseif type == 4818 then this.noMelee = true this.useStyle = 1 this.shootSpeed = 8.5 this.shoot = 902 this.damage = 25 this.knockBack = 3.5 this.width = 14 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 15 this.useTime = 15 this.noUseGraphic = true this.rare = 2 this.value = Item.sellPrice(0, 0, 50, 0) this.melee = true return elseif type == 4819 then this.useTurn = true this.width = 20 this.height = 20 this.useStyle = 4 this.useTime = 90 this.UseSound = SoundID.Item6 this.useAnimation = 90 SetShopValues(ItemRarityColor.LightRed4, Item.buyPrice(0, 5, 0, 0)) return elseif type == 4820 then this.useStyle = 1 this.useTurn = true this.useAnimation = 12 this.useTime = 5 this.width = 20 this.height = 20 this.autoReuse = true this.rare = 7 this.value = Item.sellPrice(0, 10, 0, 0) this.tileBoost = this.tileBoost + 2 return elseif type == 4821 then this.useTurn = true this.useStyle = 1 this.useAnimation = 21 this.width = 24 this.height = 28 this.UseSound = SoundID.Item1 this.value = Item.sellPrice(0, 5, 0, 0) this.autoReuse = true this.rare = 3 this.scale = 0.85 return elseif type == 4822 then DefaultToAccessory(34, 30) this.shoeSlot = 22 SetShopValues(ItemRarityColor.Orange3, Item.sellPrice(0, 2, 0, 0)) this.vanity = true return elseif type == 4823 then this.width = 24 this.height = 8 this.accessory = true this.rare = 9 this.wingSlot = 44 this.value = Item.buyPrice(0, 40, 0, 0) return elseif type == 4824 or type == 4825 or type == 4826 or type == 4827 then this.useStyle = 1 this.shootSpeed = 5 this.shoot = 903 + (type - 4824) this.width = 20 this.height = 20 this.maxStack = 99 this.UseSound = SoundID.Item1 this.consumable = true this.useAnimation = 25 this.noUseGraphic = true this.useTime = 25 this.value = Item.sellPrice(0, 0, 5, 0) this.rare = 1 return elseif type == 4828 then this.useStyle = 4 this.channel = true this.width = 10 this.height = 32 this.UseSound = SoundID.Item25 this.useAnimation = 20 this.useTime = 20 this.rare = 8 this.noMelee = true this.noUseGraphic = true this.mountType = 49 this.value = Item.sellPrice(0, 5, 0, 0) return elseif type == 4829 or type == 4830 then this.useStyle = 4 this.consumable = true this.useAnimation = 45 this.useTime = 45 this.UseSound = SoundID.Item92 this.width = 28 this.height = 28 this.maxStack = 20 SetShopValues(ItemRarityColor.Green2, Item.buyPrice(0, 5, 0, 0)) return elseif type == 4831 or type == 4832 or type == 4833 or type == 4834 or type == 4835 or type == 4836 or type == 4837 then this.useStyle = 1 this.autoReuse = true this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 999 this.consumable = true this.width = 12 this.height = 12 this.noUseGraphic = true this.value = Item.sellPrice(0, 0, 10, 0) this.makeNPC = (short)(639 + (type - 4831)) return elseif type == 4838 or type == 4839 or type == 4840 or type == 4841 or type == 4842 or type == 4843 or type == 4844 then this.useStyle = 1 this.autoReuse = true this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = 999 this.consumable = true this.width = 12 this.height = 12 this.noUseGraphic = true this.value = Item.sellPrice(0, 0, 10, 0) this.makeNPC = (short)(646 + (type - 4838)) return elseif type == 4845 then DefaultToCapturedCritter(653) SetShopValues(ItemRarityColor.Blue1, Item.sellPrice(0, 0, 20, 0)) this.width = 12 this.height = 12 this.bait = 15 return elseif type == 4846 then DefaultToPlacableTile(580, 0) this.maxStack = 99 return elseif type == 4847 then DefaultToCapturedCritter(654) SetShopValues(ItemRarityColor.Blue1, Item.sellPrice(0, 0, 20, 0)) this.width = 12 this.height = 12 this.bait = 25 return elseif type == 4848 then DefaultToPlacableTile(581, 0) this.maxStack = 99 return elseif type == 4849 then DefaultToCapturedCritter(655) SetShopValues(ItemRarityColor.Blue1, Item.sellPrice(0, 0, 50, 0)) this.width = 12 this.height = 12 this.bait = 35 return elseif type == 4850 then DefaultToPlacableTile(582, 0) this.maxStack = 99 return elseif type == 4851 then DefaultToPlacableTile(590, 0) this.value = Item.sellPrice(0, 0, 7, 50) return elseif type == 4852 then DefaultToPlacableTile(590, 1) this.value = Item.sellPrice(0, 0, 3, 75) return elseif type == 4853 then DefaultToPlacableTile(590, 2) this.value = Item.sellPrice(0, 0, 11, 25) return elseif type == 4854 then DefaultToPlacableTile(590, 3) this.value = Item.sellPrice(0, 0, 15, 0) return elseif type == 4855 then DefaultToPlacableTile(590, 4) this.value = Item.sellPrice(0, 0, 22, 50) return elseif type == 4856 then DefaultToPlacableTile(590, 5) this.value = Item.sellPrice(0, 0, 30, 0) return elseif type == 4857 then DefaultToPlacableTile(590, 6) this.value = Item.sellPrice(0, 0, 30, 0) return elseif type == 4858 or type == 4859 or type == 4860 or type == 4861 or type == 4862 or type == 4863 or type == 4864 or type == 4865 or type == 4866 then DefaultToPlacableTile(591, type - 4858) this.value = Item.sellPrice(0, 0, 25, 0) return elseif type == 4867 then DefaultToPlacableTile(592, 0) this.value = Item.sellPrice(0, 0, 25, 0) return elseif type == 4868 or type == 4869 then DefaultToPlacableTile(593 + (type - 4868), 0) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 2, 0, 0)) return elseif type == 4870 then this.UseSound = SoundID.Item6 this.useStyle = 6 this.useTurn = true local num2 = 30 num = num2 this.useAnimation = num2 this.useTime = num this.maxStack = 30 this.consumable = true this.width = 14 this.height = 24 this.value = 1000 this.rare = 1 return elseif type == 4871 then DefaultToPlacableTile(595, 0) this.value = Item.buyPrice(0, 3, 0, 0) return elseif type == 4872 then this.useStyle = 1 this.useTurn = true this.useAnimation = 12 this.useTime = 5 this.width = 20 this.height = 20 this.autoReuse = true this.rare = 7 this.value = Item.sellPrice(0, 10, 0, 0) this.tileBoost = this.tileBoost + 2 return elseif type == 4873 then this.width = 18 this.height = 18 this.defense = 1 this.headSlot = 254 this.rare = 5 this.value = 250000 return elseif type == 4874 then DefaultToAccessory(34, 30) this.shoeSlot = 23 SetShopValues(ItemRarityColor.Lime7, Item.sellPrice(0, 12, 0, 0)) this.canBePlacedInVanityRegardlessOfConditions = true return elseif type == 4875 then DefaultToPlacableTile(597, 1) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 10, 0, 0)) return elseif type == 4876 then DefaultToPlacableTile(597, 0) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 10, 0, 0)) return elseif type == 4877 or type == 4878 then DefaultToPlacableTile(376, 22 + type - 4877) SetShopValues(ItemRarityColor.Green2, Item.sellPrice(0, 1, 0, 0)) this.maxStack = 99 return elseif type == 4879 then this.width = 12 this.height = 12 this.rare = 2 this.maxStack = 99 this.value = Item.buyPrice(0, 2, 0, 0) return elseif type == 4880 then DefaultToPlacableTile(598, 0) this.maxStack = 99 this.width = 20 this.height = 20 this.value = Item.sellPrice(0, 0, 20, 0) return elseif type == 4881 then DefaultToAccessory(34, 30) SetShopValues(ItemRarityColor.Lime7, Item.sellPrice(0, 2, 0, 0)) return elseif type == 4882 or type == 4883 or type == 4884 or type == 4885 or type == 4886 or type == 4887 or type == 4888 or type == 4889 or type == 4890 or type == 4891 or type == 4892 or type == 4893 or type == 4894 or type == 4895 then DefaultToPlacableTile(599 + (type - 4882), 0) this.maxStack = 99 return elseif type == 4896 then this.width = 18 this.height = 18 this.defense = 24 this.headSlot = 255 this.rare = 5 this.value = 250000 return elseif type == 4897 then this.width = 18 this.height = 18 this.defense = 9 this.headSlot = 256 this.rare = 5 this.value = 250000 return elseif type == 4898 then this.width = 18 this.height = 18 this.defense = 5 this.headSlot = 257 this.rare = 5 this.value = 250000 return elseif type == 4899 then this.width = 18 this.height = 18 this.defense = 1 this.headSlot = 258 this.rare = 5 this.value = 250000 return elseif type == 4900 then this.width = 18 this.height = 18 this.defense = 15 this.bodySlot = 229 this.rare = 5 this.value = 200000 return elseif type == 4901 then this.width = 18 this.height = 18 this.defense = 11 this.legSlot = 212 this.rare = 5 this.value = 150000 return elseif type == 4902 then DefaultToPlacableTile(548, 7) SetShopValues(ItemRarityColor.Orange3, Item.buyPrice(0, 3, 0, 0)) return elseif type == 4903 then DefaultToPlacableTile(548, 8) SetShopValues(ItemRarityColor.Orange3, Item.buyPrice(0, 3, 0, 0)) return elseif type == 4904 then DefaultToPlacableTile(613, 0) SetShopValues(ItemRarityColor.Orange3, Item.buyPrice(0, 3, 0, 0)) return elseif type == 4905 then DefaultToPlacableTile(613, 1) SetShopValues(ItemRarityColor.Orange3, Item.buyPrice(0, 3, 0, 0)) return elseif type == 4906 then DefaultToPlacableTile(614, 0) SetShopValues(ItemRarityColor.Orange3, Item.buyPrice(0, 3, 0, 0)) return elseif type == 4907 then DefaultToPlacableTile(615, 0) this.value = Item.buyPrice(0, 3, 0, 0) return elseif type == 4908 or type == 4909 then this.useStyle = 1 this.shootSpeed = 5 this.shoot = 910 + (type - 4908) this.width = 20 this.height = 20 this.maxStack = 99 this.UseSound = SoundID.Item1 this.consumable = true this.useAnimation = 25 this.noUseGraphic = true this.useTime = 25 this.value = Item.sellPrice(0, 0, 1, 0) this.rare = 1 return elseif type == 4910 then this.useStyle = 4 this.consumable = true this.useAnimation = 45 this.useTime = 45 this.UseSound = SoundID.Item92 this.width = 28 this.height = 28 this.maxStack = 20 SetShopValues(ItemRarityColor.Green2, Item.buyPrice(0, 5, 0, 0)) return elseif type == 4911 then DefaultToWhip(912, 50, 1.5, 4, 30) SetShopValues(ItemRarityColor.LightRed4, Item.sellPrice(0, 4, 0, 0)) return elseif type == 4912 then DefaultToWhip(913, 40, 2, 4, 30) SetShopValues(ItemRarityColor.LightRed4, Item.sellPrice(0, 3, 0, 0)) return elseif type == 4913 then DefaultToWhip(914, 18, 1, 4, 30) SetShopValues(ItemRarityColor.Orange3, Item.sellPrice(0, 1, 0, 0)) return elseif type == 4914 then DefaultToWhip(915, 165, 4, 4, 30) SetShopValues(ItemRarityColor.Yellow8, Item.sellPrice(0, 5, 0, 0)) return elseif type == 4915 then this.shootSpeed = 4.5 this.shoot = 14 this.damage = 9 this.width = 8 this.height = 8 this.maxStack = 999 this.consumable = true this.ammo = AmmoID.Bullet this.knockBack = 4 this.value = 18 this.ranged = true return elseif type == 4916 then DefaultToPlacableTile(597, 2) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 10, 0, 0)) return elseif type == 4917 then DefaultToPlacableTile(597, 3) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 10, 0, 0)) return elseif type == 4918 then DefaultToPlacableTile(597, 4) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 10, 0, 0)) return elseif type == 4919 then DefaultToPlacableTile(597, 5) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 10, 0, 0)) return elseif type == 4920 then DefaultToPlacableTile(597, 6) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 10, 0, 0)) return elseif type == 4921 then DefaultToPlacableTile(597, 7) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 10, 0, 0)) return elseif type == 4922 then DefaultToPlacableTile(207, 8) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 4, 0, 0)) this.width = 8 this.height = 10 return elseif type == 4923 then this.width = 14 this.height = 38 this.rare = 8 this.noUseGraphic = true this.channel = true this.noMelee = true this.damage = 70 this.knockBack = 4 this.autoReuse = false this.noMelee = true this.melee = true this.shoot = 927 this.shootSpeed = 15 this.value = Item.sellPrice(0, 5, 0, 0) this.useStyle = 13 this.useAnimation = 18 this.useTime = 6 return elseif type == 4924 or type == 4925 or type == 4926 or type == 4927 or type == 4928 or type == 4929 or type == 4930 or type == 4931 or type == 4932 or type == 4933 or type == 4934 or type == 4935 or type == 4936 or type == 4937 or type == 4938 or type == 4939 or type == 4940 or type == 4941 or type == 4942 or type == 4943 or type == 4944 or type == 4945 or type == 4946 or type == 4947 or type == 4948 or type == 4949 or type == 4950 then DefaultToPlacableTile(617, type - 4924) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 5, 0, 0)) this.rare = -13 this.maxStack = 99 return elseif type == 4951 then DefaultToPlacableTile(597, 8) SetShopValues(ItemRarityColor.Cyan9, Item.buyPrice(1, 0, 0, 0)) return elseif type == 4952 then this.autoReuse = true this.useStyle = 14 this.holdStyle = 6 this.scale = 0.7 this.useAnimation = 36 this.useTime = 2 this.width = 36 this.height = 22 this.shoot = 931 this.mana = 26 this.UseSound = SoundID.Item82 this.knockBack = 2.5 this.damage = 50 this.shootSpeed = 17 this.noMelee = true this.rare = 8 this.magic = true this.value = Item.sellPrice(0, 5, 0, 0) this.flame = true return elseif type == 4953 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 30 this.useTime = 2 this.width = 50 this.height = 18 this.shoot = 1 this.useAmmo = AmmoID.Arrow this.UseSound = SoundID.Item5 this.damage = 50 this.shootSpeed = 10 this.noMelee = true this.value = Item.sellPrice(0, 5, 0, 0) this.ranged = true this.rare = 8 this.knockBack = 2 return elseif type == 4954 then this.width = 24 this.height = 8 this.accessory = true this.rare = 9 this.wingSlot = 45 this.value = Item.sellPrice(0, 10, 0, 0) this.expert = true return elseif type == 4955 then this.width = 18 this.height = 18 this.headSlot = 259 this.value = Item.buyPrice(0, 15, 0, 0) this.rare = 5 this.vanity = true return elseif type == 4956 then this.useStyle = 1 this.width = 24 this.height = 24 this.UseSound = SoundID.Item169 this.autoReuse = true this.melee = true this.melee = true this.shoot = 933 this.useAnimation = 30 this.useTime = math.floor(this.useAnimation / 3) this.shootSpeed = 16 this.damage = 190 this.knockBack = 6.5 this.value = Item.sellPrice(0, 20, 0, 0) this.crit = 10 this.rare = 10 this.noUseGraphic = true this.noMelee = true return elseif type == 4957 then this.maxStack = 999 this.consumable = true this.width = 24 this.height = 24 this.rare = 6 this.expert = true return elseif type == 4958 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 240 this.width = 30 this.height = 30 this.value = Item.sellPrice(0, 1, 0, 0) this.rare = 1 this.placeStyle = 73 return elseif type == 4959 then this.width = 18 this.height = 18 this.headSlot = 260 this.rare = 1 this.value = Item.sellPrice(0, 0, 75, 0) this.vanity = true return elseif type == 4960 then DefaultToVanitypet(934, 317) this.value = Item.buyPrice(0, 25, 0, 0) this.rare = -13 return elseif type == 4961 then DefaultToCapturedCritter(661) SetShopValues(ItemRarityColor.Orange3, Item.sellPrice(0, 5, 0, 0)) this.width = 12 this.height = 12 return elseif type == 4962 then DefaultToPlacableTile(618, 0) return elseif type == 4963 then DefaultToPlacableTile(619, 0) this.maxStack = 99 return elseif type == 4964 then DefaultToPlacableTile(620, 0) this.maxStack = 99 return elseif type == 4965 or type == 4966 or type == 4967 or type == 4968 or type == 4969 or type == 4970 or type == 4971 or type == 4972 or type == 4973 or type == 4974 or type == 4975 or type == 4976 or type == 4977 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = 99 this.consumable = true this.createTile = 91 this.placeStyle = 297 + (type - 4965) this.width = 10 this.height = 24 this.value = 1000 this.rare = 1 return elseif type == 4978 then this.width = 24 this.height = 8 this.accessory = true this.rare = 0 this.wingSlot = 46 this.value = 2000 return elseif type == 4979 then DefaultToMusicBox(52) return elseif type == 4980 then this.noUseGraphic = true this.damage = 0 this.knockBack = 7 this.useStyle = 5 this.shootSpeed = 4 this.shoot = 935 this.width = 18 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 20 this.useTime = 20 this.rare = 5 this.noMelee = true this.value = Item.sellPrice(0, 5, 0, 0) return elseif type == 4981 then this.useStyle = 4 this.channel = true this.width = 10 this.height = 32 this.UseSound = SoundID.Item25 this.useAnimation = 20 this.useTime = 20 this.rare = 8 this.noMelee = true this.noUseGraphic = true this.mountType = 50 this.value = Item.sellPrice(0, 5, 0, 0) return elseif type == 4982 then this.width = 18 this.height = 18 this.defense = 12 this.headSlot = 261 this.rare = 5 this.value = Item.sellPrice(0, 2, 0, 0) return elseif type == 4983 then this.width = 18 this.height = 18 this.defense = 14 this.bodySlot = 230 this.rare = 5 this.value = Item.sellPrice(0, 2, 0, 0) return elseif type == 4984 then this.width = 18 this.height = 18 this.defense = 10 this.legSlot = 213 this.rare = 5 this.value = Item.sellPrice(0, 2, 0, 0) return elseif type == 4985 then DefaultToMusicBox(53) return elseif type == 4986 then this.useStyle = 1 this.shootSpeed = 9 this.shoot = 936 this.width = 18 this.height = 20 this.maxStack = 99 this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 15 this.useTime = 15 this.noUseGraphic = true this.noMelee = true this.value = 200 return elseif type == 4987 then this.width = 16 this.height = 24 this.accessory = true this.rare = 6 this.value = Item.sellPrice(0, 5, 0, 0) this.expert = true return elseif type == 4988 then this.useStyle = 4 this.width = 20 this.height = 20 this.consumable = true this.useAnimation = 45 this.useTime = 45 this.maxStack = 20 this.rare = 6 this.value = Item.sellPrice(0, 1, 0, 0) return elseif type == 4989 then this.width = 22 this.height = 22 this.accessory = true this.rare = 1 this.value = Item.sellPrice(0, 10, 0, 0) this.expert = true return elseif type == 4990 then DefaultToMusicBox(54) return elseif type == 4991 then DefaultToMusicBox(55) return elseif type == 4992 then DefaultToMusicBox(56) return elseif type == 4993 then DefaultToPlacableTile(89, 43) SetShopValues(ItemRarityColor.Blue1, Item.sellPrice(0, 0, 50, 0)) this.maxStack = 99 this.width = 20 this.height = 20 this.rare = 9 return elseif type == 4994 then this.width = 18 this.height = 14 this.headSlot = 262 this.rare = 2 this.value = Item.buyPrice(0, 10, 0, 0) this.vanity = true return elseif type == 4995 then this.width = 18 this.height = 14 this.headSlot = 263 this.rare = 2 this.value = Item.buyPrice(0, 10, 0, 0) this.vanity = true return elseif type == 4996 then this.width = 18 this.height = 14 this.headSlot = 264 this.rare = 2 this.value = Item.buyPrice(0, 10, 0, 0) this.vanity = true return elseif type == 4997 then this.width = 18 this.height = 14 this.vanity = true this.bodySlot = 231 this.value = Item.buyPrice(0, 10, 0, 0) this.rare = 2 return elseif type == 4998 then this.width = 18 this.height = 14 this.vanity = true this.bodySlot = 232 this.value = Item.buyPrice(0, 10, 0, 0) this.rare = 2 return elseif type == 4999 then this.width = 18 this.height = 14 this.vanity = true this.bodySlot = 233 this.value = Item.buyPrice(0, 10, 0, 0) this.rare = 2 return elseif type == 5000 then DefaultToAccessory(34, 30) this.shoeSlot = 24 SetShopValues(ItemRarityColor.Lime7, Item.sellPrice(0, 15, 0, 0)) this.canBePlacedInVanityRegardlessOfConditions = true return elseif type == 5001 then this.width = 18 this.height = 14 this.defense = 3 this.legSlot = 217 this.value = Item.buyPrice(0, 10, 0, 0) this.rare = 2 return elseif type == 5002 or type == 5003 then DefaultToPlacableTile(376, 24 + type - 5002) SetShopValues(ItemRarityColor.Green2, Item.sellPrice(0, 1, 0, 0)) this.maxStack = 99 return elseif type == 5004 then this.width = 18 this.height = 14 this.headSlot = 265 this.rare = 9 this.value = Item.sellPrice(0, 0, 30, 0) this.vanity = true return elseif type == 5005 then this.mana = 10 this.damage = 90 this.useStyle = 1 this.shootSpeed = 10 this.shoot = 946 this.buffType = 322 this.width = 26 this.height = 28 this.UseSound = SoundID.Item113 this.useAnimation = 36 this.useTime = 36 this.rare = 5 this.noMelee = true this.knockBack = 4 this.value = Item.sellPrice(0, 20, 0, 0) this.summon = true return elseif type == 5006 then DefaultToMusicBox(57) return elseif type == 5007 then this.width = 18 this.height = 18 this.bodySlot = 234 this.rare = 2 this.value = Item.sellPrice(0, 0, 20, 0) this.vanity = true return elseif type == 5008 then DefaultToPlacableTile(622, 0) SetShopValues(ItemRarityColor.Blue1, Item.sellPrice(0, 0, 2, 0)) return elseif type == 5010 then DefaultToAccessory(34, 30) this.waistSlot = 16 SetShopValues(ItemRarityColor.Blue1, Item.sellPrice(0, 5, 0, 0)) return elseif type == 5011 or type == 5012 then this.noMelee = true this.useStyle = 5 this.useAnimation = 45 this.useTime = 45 this.knockBack = 4.6 this.width = 28 this.height = 28 this.damage = 9 this.scale = 1 this.noUseGraphic = true this.shoot = 947 if type == 5012 then this.shoot = 948 end this.shootSpeed = 11 this.UseSound = SoundID.Item1 this.rare = 1 this.value = Item.sellPrice(0, 2, 0, 0) this.melee = true this.channel = true return elseif type == 5014 then DefaultToMusicBox(58) return elseif type == 5015 then DefaultToMusicBox(59) return elseif type == 5016 then DefaultToMusicBox(60) return elseif type == 5017 then DefaultToMusicBox(61) return elseif type == 5018 then DefaultToMusicBox(62) return elseif type == 5019 then DefaultToMusicBox(63) return elseif type == 5020 then DefaultToMusicBox(64) return elseif type == 5021 then DefaultToMusicBox(65) return elseif type == 5022 then DefaultToMusicBox(66) return elseif type == 5023 then DefaultToMusicBox(67) return elseif type == 5024 then DefaultToMusicBox(68) return elseif type == 5025 then DefaultToMusicBox(69) return elseif type == 5026 then DefaultToMusicBox(70) return elseif type == 5027 then DefaultToMusicBox(71) return elseif type == 5028 then DefaultToMusicBox(72) return elseif type == 5029 then DefaultToMusicBox(73) return elseif type == 5030 then DefaultToMusicBox(74) return elseif type == 5031 then DefaultToMusicBox(75) return elseif type == 5032 then DefaultToMusicBox(76) return elseif type == 5033 then DefaultToMusicBox(77) return elseif type == 5034 then DefaultToMusicBox(78) return elseif type == 5035 then DefaultToMusicBox(79) return elseif type == 5036 then DefaultToMusicBox(80) return elseif type == 5037 then DefaultToMusicBox(81) return elseif type == 5038 then DefaultToMusicBox(82) return elseif type == 5039 then DefaultToMusicBox(83) return elseif type == 5040 then DefaultToMusicBox(84) return else return end end

local function SetFoodDefaults(type) if type <= 2268 then if type > 1787 then if type <= 1912 then if type == 1911 then DefaultToFood(22, 22, 207, 14400, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 0, 10, 0)) elseif type == 1912 then DefaultToHealingPotion(22, 22, 80, 17) SetShopValues(ItemRarityColor.Blue1, 40) end elseif type == 1919 then DefaultToFood(22, 22, 207, 14400, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 0, 25, 0)) elseif type == 1920 then DefaultToFood(22, 22, 207, 14400, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 0, 25, 0)) else if type == 2266 then DefaultToFood(22, 22, 25, 14400, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 0, 5, 0)) elseif type == 2267 then DefaultToFood(22, 22, 206, 28800, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 0, 30, 0)) elseif type == 2268 then DefaultToFood(22, 22, 206, 36000, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 0, 50, 0)) end end elseif type <= 357 then if type == 353 then DefaultToFood(22, 22, 25, 7200, true, 17) SetShopValues(ItemRarityColor.White0, 100) this.maxStack = 99 this.holdStyle = 1 this.ammo = 353 this.notAmmo = true elseif type == 357 then DefaultToFood(22, 22, 206, 28800, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) end elseif type == 967 then DefaultToFood(12, 12, 26, 3600, false, 17) SetShopValues(ItemRarityColor.White0, Item.buyPrice(0, 0, 1, 0)) this.useStyle = 9 elseif type == 969 then DefaultToFood(12, 12, 26, 36000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 0, 2, 0)) this.useStyle = 9 elseif type == 1787 then DefaultToFood(22, 22, 206, 28800, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 0, 10, 0)) end elseif type <= 4297 then if type <= 3195 then if type == 2425 then DefaultToFood(22, 22, 26, 28800, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 0, 25, 0)) elseif type == 2426 then DefaultToFood(22, 22, 206, 36000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 0, 75, 0)) elseif type == 2427 then DefaultToFood(22, 22, 206, 28800, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 0, 25, 0)) else if type == 3195 then DefaultToFood(22, 22, 206, 36000, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) else end end elseif type == 3532 then DefaultToFood(22, 22, 207, 86400, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 5, 0, 0)) else if type == 4009 then DefaultToFood(22, 22, 26, 18000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4010 then elseif type == 4011 then DefaultToFood(22, 22, 207, 57600, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 3, 0, 0)) elseif type == 4012 then DefaultToFood(22, 22, 206, 36000, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4013 then DefaultToFood(22, 22, 207, 86400, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 5, 0, 0)) elseif type == 4014 then DefaultToFood(22, 22, 26, 36000, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4015 then DefaultToFood(22, 22, 207, 28800, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 2, 0, 0)) elseif type == 4016 then DefaultToFood(22, 22, 206, 50400, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 2, 0, 0)) elseif type == 4017 then DefaultToFood(22, 22, 206, 72000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 3, 0, 0)) elseif type == 4018 then DefaultToFood(22, 22, 206, 57600, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 2, 0, 0)) elseif type == 4019 then DefaultToFood(22, 22, 206, 36000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4020 then DefaultToFood(22, 22, 206, 50400, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 2, 0, 0)) elseif type == 4021 then DefaultToFood(22, 22, 206, 36000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4022 then DefaultToFood(22, 22, 207, 172800, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 50, 0, 0)) elseif type == 4023 then DefaultToFood(22, 22, 206, 57600, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 2, 0, 0)) elseif type == 4024 then DefaultToFood(22, 22, 26, 36000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4025 then DefaultToFood(22, 22, 206, 72000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 3, 0, 0)) elseif type == 4026 then DefaultToFood(22, 22, 206, 50400, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 2, 0, 0)) elseif type == 4027 then DefaultToFood(22, 22, 207, 57600, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 3, 0, 0)) elseif type == 4028 then DefaultToFood(22, 22, 206, 57600, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 2, 0, 0)) elseif type == 4029 then DefaultToFood(22, 22, 207, 28800, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 2, 0, 0)) elseif type == 4030 then DefaultToFood(22, 22, 26, 64800, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 50, 0)) elseif type == 4031 then DefaultToFood(22, 22, 26, 36000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4032 then DefaultToFood(22, 22, 206, 36000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4033 then DefaultToFood(22, 22, 206, 36000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4034 then DefaultToFood(22, 22, 207, 14400, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 0, 50, 0)) elseif type == 4035 then DefaultToFood(22, 22, 206, 64800, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 2, 50, 0)) elseif type == 4036 then DefaultToFood(22, 22, 207, 28800, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 2, 0, 0)) elseif type == 4037 then DefaultToFood(22, 22, 207, 57600, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 3, 0, 0)) else if type == 4282 then DefaultToFood(22, 22, 26, 18000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4283 then DefaultToFood(22, 22, 26, 18000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4284 then DefaultToFood(22, 22, 26, 18000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4285 then DefaultToFood(22, 22, 26, 18000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4286 then DefaultToFood(22, 22, 26, 18000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4287 then DefaultToFood(22, 22, 26, 18000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4288 then DefaultToFood(22, 22, 206, 18000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4289 then DefaultToFood(22, 22, 26, 18000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4290 then DefaultToFood(22, 22, 26, 18000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4291 then DefaultToFood(22, 22, 26, 18000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4292 then DefaultToFood(22, 22, 26, 18000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4293 then DefaultToFood(22, 22, 26, 18000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4294 then DefaultToFood(22, 22, 26, 18000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4295 then DefaultToFood(22, 22, 26, 18000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4296 then DefaultToFood(22, 22, 26, 18000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4297 then DefaultToFood(22, 22, 206, 18000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) end end end elseif type <= 4625 then if type == 4403 then DefaultToFood(22, 22, 206, 36000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4411 then DefaultToFood(22, 22, 26, 36000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) else if type == 4614 then DefaultToFood(22, 22, 26, 36000, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4615 then DefaultToFood(22, 22, 207, 57600, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 4, 0, 0)) elseif type == 4616 then DefaultToFood(22, 22, 26, 36000, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4617 then DefaultToFood(22, 22, 26, 54000, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4618 then DefaultToFood(22, 22, 26, 36000, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4619 then DefaultToFood(22, 22, 26, 72000, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 2, 0, 0)) elseif type == 4620 then DefaultToFood(22, 22, 26, 72000, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 2, 0, 0)) elseif type == 4621 then DefaultToFood(22, 22, 26, 72000, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 2, 0, 0)) elseif type == 4622 then DefaultToFood(22, 22, 26, 72000, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 2, 0, 0)) elseif type == 4623 then DefaultToFood(22, 22, 206, 72000, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 2, 0, 0)) elseif type == 4624 then DefaultToFood(22, 22, 26, 54000, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 2, 0, 0)) elseif type == 4625 then DefaultToFood(22, 22, 26, 90000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 3, 0, 0)) end end elseif type == 5009 then DefaultToFood(22, 22, 26, 18000, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 0, 0, 20)) elseif type == 5041 then DefaultToFood(22, 22, 26, 54000, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 5042 then DefaultToFood(22, 22, 206, 36000, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) end local single = 0 if this.buffType == 207 then single = single + 12 elseif this.buffType ~=206 then single = single + 3 else single = single + 8 end single = single + (this.buffTime / 14400) this.rare = math.floor(single / 4) end

local function netDefaults(type) if type == -1 then SetDefaults(3521) return end if type == -2 then SetDefaults(3520) return end if type == -3 then SetDefaults(3519) return end if type == -4 then SetDefaults(3518) return end if type == -5 then SetDefaults(3517) return end if type == -6 then SetDefaults(3516) return end if type == -7 then SetDefaults(3515) return end if type == -8 then SetDefaults(3514) return end if type == -9 then SetDefaults(3513) return end if type == -10 then SetDefaults(3512) return end if type == -11 then SetDefaults(3511) return end if type == -12 then SetDefaults(3510) return end if type == -13 then SetDefaults(3509) return end if type == -14 then SetDefaults(3508) return end if type == -15 then SetDefaults(3507) return end if type == -16 then SetDefaults(3506) return end if type == -17 then SetDefaults(3505) return end if type == -18 then SetDefaults(3504) return end if type == -19 then SetDefaults(3764) return end if type == -20 then SetDefaults(3765) return end if type == -21 then SetDefaults(3766) return end if type == -22 then SetDefaults(3767) return end if type == -23 then SetDefaults(3768) return end if type == -24 then SetDefaults(3769) return end if type == -25 then SetDefaults(3503) return end if type == -26 then SetDefaults(3502) return end if type == -27 then SetDefaults(3501) return end if type == -28 then SetDefaults(3500) return end if type == -29 then SetDefaults(3499) return end if type == -30 then SetDefaults(3498) return end if type == -31 then SetDefaults(3497) return end if type == -32 then SetDefaults(3496) return end if type == -33 then SetDefaults(3495) return end if type == -34 then SetDefaults(3494) return end if type == -35 then SetDefaults(3493) return end if type == -36 then SetDefaults(3492) return end if type == -37 then SetDefaults(3491) return end if type == -38 then SetDefaults(3490) return end if type == -39 then SetDefaults(3489) return end if type == -40 then SetDefaults(3488) return end if type == -41 then SetDefaults(3487) return end if type == -42 then SetDefaults(3486) return end if type == -43 then SetDefaults(3485) return end if type == -44 then SetDefaults(3484) return end if type == -45 then SetDefaults(3483) return end if type == -46 then SetDefaults(3482) return end if type == -47 then SetDefaults(3481) return end if type == -48 then SetDefaults(3480) return end end

local function SetDefaults(Type) if Type < 0 then netDefaults(Type) return end ResetStats(Type) if this.type >= 5043 then this.type = 0 end if this.type == 0 then this.netID = 0 this.stack = 0 elseif ItemIdSets('IsFood',this.type) then SetFoodDefaults(this.type) elseif this.type <= 1000 then SetDefaults1(this.type) elseif this.type <= 2001 then SetDefaults2(this.type) elseif this.type <= 3000 then SetDefaults3(this.type) elseif this.type > 3989 then SetDefaults5(this.type) else SetDefaults4(this.type) end -- // after setDefaultsX, all dyes will have non-zero value, 1 = basic dye; 2 = other dye. -- // the method below will give all dyes unique int values one by one, it is not necessary for determine "isDye" n	-- this.dye = (byte)GameShaders.Armor.GetShaderIdFromItemId(this.type) -- // Similarly, give all hair dyes unique int values. --if this.hairDye ~= 0 then --	this.hairDye = GameShaders.Hair.GetShaderIdFromItemId(this.type) --end if this.type == 2015 then this.value = Item.sellPrice(0, 0, 5, 0) end if this.type == 2016 then this.value = Item.sellPrice(0, 0, 7, 50) end if this.type == 2017 then this.value = Item.sellPrice(0, 0, 7, 50) end if this.type == 2019 then this.value = Item.sellPrice(0, 0, 5, 0) end if this.type == 2018 then this.value = Item.sellPrice(0, 0, 5, 0) end if this.type == 3563 then this.value = Item.sellPrice(0, 0, 5, 0) end if this.type == 261 then this.value = Item.sellPrice(0, 0, 7, 50) end if this.type == 2205 then this.value = Item.sellPrice(0, 0, 12, 50) end if this.type == 2123 then this.value = Item.sellPrice(0, 0, 7, 50) end if this.type == 2122 then this.value = Item.sellPrice(0, 0, 7, 50) end if this.type == 2003 then this.value = Item.sellPrice(0, 0, 10, 0) end if this.type == 2156 then this.value = Item.sellPrice(0, 0, 15, 0) end if this.type == 2157 then this.value = Item.sellPrice(0, 0, 15, 0) end if this.type == 2121 then this.value = Item.sellPrice(0, 0, 15, 0) end if this.type == 1992 then this.value = Item.sellPrice(0, 0, 3, 0) end if this.type == 2004 then this.value = Item.sellPrice(0, 0, 5, 0) end if this.type == 2002 then this.value = Item.sellPrice(0, 0, 5, 0) end if this.type == 2740 then this.value = Item.sellPrice(0, 0, 2, 50) end if this.type == 2006 then this.value = Item.sellPrice(0, 0, 10, 0) end if this.type == 3191 then this.value = Item.sellPrice(0, 0, 20, 0) end if this.type == 3192 then this.value = Item.sellPrice(0, 0, 2, 50) end if this.type == 3193 then this.value = Item.sellPrice(0, 0, 5, 0) end if this.type == 3194 then this.value = Item.sellPrice(0, 0, 10, 0) end if this.type == 2007 then this.value = Item.sellPrice(0, 0, 50, 0) end if this.type == 2673 then this.value = Item.sellPrice(0, 10, 0, 0) end if this.bait > 0 then if this.bait >= 50 then this.rare = 3 elseif this.bait >= 30 then this.rare = 2 elseif this.bait >= 15 then this.rare = 1 end end if this.type >= 1994 and this.type <= 2001 then local num = this.type - 1994 if num == 0 then this.value = Item.sellPrice(0, 0, 5, 0) end if num == 4 then this.value = Item.sellPrice(0, 0, 10, 0) end if num == 6 then this.value = Item.sellPrice(0, 0, 15, 0) end if num == 3 then this.value = Item.sellPrice(0, 0, 20, 0) end if num == 7 then this.value = Item.sellPrice(0, 0, 30, 0) end if num == 2 then this.value = Item.sellPrice(0, 0, 40, 0) end if num == 1 then this.value = Item.sellPrice(0, 0, 75, 0) end if num == 5 then this.value = Item.sellPrice(0, 1, 0, 0) end end if this.type == 2663 or this.type == 1720 or this.type == 2137 or this.type == 2155 or this.type == 2151 or this.type == 1704 or this.type == 2143 or this.type == 1710 or this.type == 2238 or this.type == 2133 or this.type == 2147 or this.type == 2405 or this.type == 1716 or this.type == 1705 then this.value = Item.sellPrice(0, 2, 0, 0) end if Main.projHook[this.shoot] then this.useStyle = 0 this.useTime = 0 this.useAnimation = 0 end if ItemIdSets('IsDrill', this.type) or ItemIdSets('IsChainsaw', this.type) then this.useTime = math.floor(this.useTime * 0.6) if this.useTime < 1 then this.useTime = 1 end this.useAnimation = math.floor(this.useAnimation * 0.6) if this.useAnimation < 1 then this.useAnimation = 1 end this.tileBoost = this.tileBoost - 1 end if ItemIdSets('IsFood', this.type) then this.holdStyle = 1 end if this.type >= 1803 and this.type <= 1807 then SetDefaults(1533 + this.type - 1803) end if this.dye > 0 then this.maxStack = 99 end if this.createTile == 19 then this.maxStack = 999 end this.netID = this.type -- this.material = ItemID.Sets.IsAMaterial[this.type] // use

--RebuildTooltip // use or 	if this.type > 0 and this.type < 5043 and ItemIdSets('Deprecated', this.type) then this.netID = 0 this.type = 0 this.stack = 0 end end

---

local function export(var) local t = mw.dumpObject(var) t = string.gsub(t, "table#1 ", "") t = string.gsub(t, "metatable = table#2", "") t = string.gsub(t, " +", "") t = string.gsub(t, "\n+", "\n") return t end

---

local p = { getInfo = function(itemid) SetDefaults(itemid) return export(this) end, gen = function (frame) currentFrame = frame -- cache local min = tonumber(getArg(1)) or 0 local max = tonumber(getArg(2)) or 0

local output = '' local reset = resetStats(9999)

for itemid = min, max do			local d = iteminfo(itemid) local t = {} if itemid ~= 0 then for k,v in pairs(reset) do					if d[k] ~= reset[k] then t[k] = d[k] end end else t = d			end output = output .. '\n[' .. itemid .. '] = ' .. export(t) .. ',\n' end return output end, }

p.getinfo = p.getInfo p.GetInfo = p.getInfo

return p