User:Erlath665/Guide Mage Progression

Earlygame (WARNING!! THIS PAGE IS NOT FINISHED SO IT MAY LOOK LIKE A SCRAMBLED EGG. YOU HAVE BEEN WARNED!!!)
When you first start in a world, go as normal. Even if you find a Wand of Sparking , it's lack of knockback makes it a not very good weapon even at this stage so only use it if you need to. For a weapon, use bows with Flaming or Frostburn arrows. But to get mage gear, you have to go underground. For starters, try to focus on cobwebs, ore and gems. Copper or Tin Ore can get you some decent armor and if you can get some gems and combine them with silk from the cobwebs, you can get the earliest mage armor. This stage is probably the most boring unless you like mining alot but it can be aided with the Spelunker Potion and the Mining Potion. If you want to take a break from mining, you gan go down to the cavern layer near hell to farm Tim for his Wizard Hat. With it and a Gem Robe, you can make a Wizard set. Note that Tim will be more likely to spawn if you have a gem Robe. Also, getting the Magic Hat is an easier option for the hat part of the set. Instead of getting the Wizard set you can go to the jungle to get Jungle Armor which is hard to get but has high defense or smash some Shadow Orbs or Crimson Hearts to get a meteor to fall for some meteor armor and a space gun.

Hell
The journey to hell is long and time- consuming. As a mage, there is little reason to go there except for the wall of flesh and one very strong mage weapon. To get the Demon Scythe, you have to farm demons. Make a protective structure with holes in it that you can shoot out of with a staff/bow/whatever you have. Also make sure there is room to block the attacks of the fire imp. Demons have a 2.86% of dropping the Demon Scythe, so it may take a while. You can use the Molten Armor if you are more focused on defence or not good at dodging.

Jungle
The jungle is full of jungle spores, man eaters that drop vines and hornets that drop stingers. Using those materials you can make the jungle armor. It is a very good pre-hardmode armor set giving you 80 extra mana, 16% reduced mana cost and a additional 12% critical strike chance.