Magical Harp

The Magical Harp is a magic weapon that deals damage by emitting musical notes. It plays varying sounds where the pitch becomes higher as it gets farther from the cursor. Additionally, the proximity of the cursor to the harp determines the speed at which the notes travel. When the cursor is farther from the harp, the notes travel faster whereas they travel slower when the cursor is closer.

The notes are piercing and will pass through multiple enemies, making this excellent against the Destroyer. Low, slow notes can hit large, stationary enemies multiple times, while fast, high notes are more likely to hit moving targets. Being able to bounce off walls allows it to be effectively used in small spaces like tunnels as well. Notes last for 4 seconds until they disappear.

The Harp is largely equivalent to Demon Scythe for most of its effective uses -- both fire piercing, slow moving projectiles straight away from the caster. Because it has no knockback, however, it has less defense application up close. Having no knockback, like the drills, it cannot be reforged with Mythical or other prefixes that increase knockback.

When clearing Thorny Bushes with the Magical Harp, you may sometimes get the "Weak", "Cursed", and "Slow" debuffs.