Talk:Secret world seeds

the seed for the worthy isn't working for me. can u have the world difficulty as journey or no?Lepspring (talk) 18:15, 22 May 2020 (UTC)

I believe that the fact that "for the worthy" ruined houses are all hellstone brick is also a reference to old terraria, weren't all ruined houses hellstone in 1.0?76.218.118.227 06:55, 25 May 2020 (UTC)

The "Drunk" world file might also be a reference to a common sight in the forums and subreddit, where odd worldgen is often titled "go home worldgen, you're drunk." Llamalegate (talk) 19:23, 27 May 2020 (UTC)

big ash pillars that i found on a small world using 05162020 on v1.4.0.1
one of the first worlds i made with the seed, set it to small, it spawned huge ash pillars that stretched to the sky limit. they started where both evils start at Thestevesoup113 (talk) 17:44, 2 June 2020 (UTC)
 * Sounds like bad underworld gen. I found nothing like that when I searched for every reference to drunk world in the source code the other day. The worldgen part for the underworld was a bit confusing thought so I might have mistaken a certain ash block gen as just ruined houses gen. Still more likely to be a rare bug based on the number of drunk worlds I've generated. --Dig494 (talk) 18:23, 2 June 2020 (UTC)

alright then. seems someone removed the tip too, so that's out of the way. thanks! Thestevesoup113 (talk) 03:39, 7 June 2020 (UTC)

Drunk World Moss
Is this true?

Moss is less frequent and cannot generate in the vertical middle third of the map.

My Drunk World (large) has plenty of moss and a pink glowing moss 'biome' too, both of which I've found in the middle third (vertically or horizontally). Narananas (talk) 12:23, 4 June 2020 (UTC)


 * Not sure how I concluded that the first time I checked it, but you're correct it's wrong. What actually happens is worldgen picks a random x value to plant a glowing moss biome. If the point picked is in the 24% center area of the map, the value is rerolled until it finally finds one on the outer edges. This "rerolling" step is skipped in drunk worlds. I approximated it to 1/3 for sake of readability, but it might coincide more with the spawn area instead. I've fixed the point to better reflect that, thank you. --Dig494 (talk) 13:20, 4 June 2020 (UTC)

Chippy's Couch
Scoured my whole dungeon with a Drunk World seed. Did not find Chippy's Couch. Is this because the Dungeon is only meant to have a chance of containing it, or because something else about worldgen messed it up? Dungeon looks pretty normal aside from the other stuff the article claims is normal for Drunk World dungeons. -Jatopian28123 (talk) 21:01, 28 June 2020 (UTC)

Journey mode + Master mode + For the Worthy?
If I understand wiki page correctly, this is the hardest possible experience to play the game? Due to weird health and damage scaling?

Well, I found Journey 2.95× difficulty + For the Worthy some days ago. This could be more challenging since 15.6% Boss HP increment and one less accessory slot~ Andrewzhu34 (talk) 17:12, 7 July 2020 (UTC)


 * Yeah, but no Master drops. But nice to know there are more "difficulties" than there really are.


 * There's always settings in Journey mode that can make it far more difficult as well. Turning up spawn rate for example, or worse, setting it to 0 so there's no mobs for supplies like Gel. So I don't think there's any "hardest" challenge, But Master Journey FTW is definitely one of the hardest ways to play. Mrqsandas (talk) 00:43, 13 November 2020 (UTC)

Journey mode & Drunk world for every item possible in one world?
Is this the best and only way (1.4.0.5) to get every item possible from just one world? It has both world evils, can spawn both evil Mimics, and the dungeon has both evil Biome chests, and every fishing quest is possible, correct?


 * No, I know one thing that makes it impossible to get all items in one world: the three different dungeon colors. Each color has a separate brick, three walls, and a bunch of furniture. Citalias2 (talk) 01:11, 7 July 2020 (UTC)
 * I also found out about two exclusive Statues, and moss... Shame.

Question about for the worthy chest loot gen
So under the features of the For The Worthy seed, it has a section that says "For the worthy chests contain Hardmode Items." Does that mean that regular golden chests have a chance to contain the hardmode weapons listed upon world generation? I looked at the chest page to see if it elaborated on it but there was nothing. Can someone who has played it before help me out? I'm curious. Thanks in advance! MushNib (talk) 19:19, 12 November 2020 (UTC)


 * Strange, I have yet to encounter ANY of those items in a FTW world in ANY chest. Try searching on one of the map viewers for those items. I'll see what I can find. Mrqsandas (talk) 00:51, 13 November 2020 (UTC)


 * Looking at the 1.4.1.2 source code, I cannot find anything in regard to this claim. The only influence that For the worthy has on chest loot is that there is a 1/15 chance that the primary item is replaced by an Angel Statue, as mentioned on the page. The claim has been added very recently by an anonymous editor with no contributions other than this, so it is reasonable to assume that it is untrue. I've reverted the change. --Rye Greenwood (talk) 01:55, 13 November 2020 (UTC)