Death Sickle



The Death Sickle is a Hardmode auto-swinging melee weapon that fires a large, short-range, spinning sickle projectile at no mana or ammo cost, which travels through blocks. The projectile travels approximately 12 tiles, emits a small amount of light, and can pierce 4 enemies. It is dropped by Reapers during the Solar Eclipse event with a  /  /   chance.

Tips

 * It has somewhat low damage compared to other mid-Hardmode or late-Hardmode weapons, but its projectiles are large and linger in the air for multiple hits that can result in more total damage than other Hardmode weapons.
 * The fact it can hit large numbers of enemies makes the Death Sickle excellent against crowds of enemies and segmented bosses like The Destroyer.
 * On the, it is a lot harder to obtain this weapon, due to Reapers being uncommon enemies and having significantly lower drop rates.
 * The Death Sickle can be used for locating caves due to its projectiles traveling through blocks and emitting dim light.
 * Equipping an accessory that causes melee weapons to inflict On Fire!, like the Magma Stone or Fire Gauntlet, makes this lighting strategy much more efficient, due to the additional bright sparks they cause the sickles to produce.
 * It is useful in the Hardmode Dungeon due to its decent knockback and projectiles moving through blocks. It is notably effective against Diabolists, Necromancers, Bone Lees, and even Paladins.
 * As with all more uncommon enemies, using a Water Candle or Battle Potion increases the chance for Reapers to spawn, resulting in less time (on average) needed to obtain the Death Sickle.

Trivia

 * The Death Sickle's projectile is one of the few player-fired projectiles that consistently travels through blocks.
 * The weapon's design originates from classic depictions of the, generally shown wielding a scythe.
 * Despite its name, the Death Sickle more closely resembles a real-life than a.