Upcoming features

This page is about features that have been announced by official game developers.

1.0.6
The release date of patch 1.0.6 is currently unscheduled. The version was originally going to be called 1.1 as it was such a game changing update, but the idea was dismissed as the developers wanted 1.1 to be a more major game content update, similar to an MMO expansion.

New Additions and Changes

 * Inventory/GUI improvements:
 * Colored inventory boxes.
 * Loot All and Quick Stack Chest functions.
 * Trash Can which allows you to retrieve the last item thrown away.
 * Items picked up will be placed in the bottom right corner of the inventory first.
 * Lock button which prevents the hotbar from being altered.
 * Four new inventory slots for ammo.
 * Exact health value will be shown above the health bar.
 * All mana items will be blue instead of purple.
 * Health gain text will be green.
 * Right-clicking equippable items will equip them.
 * Shift-clicking items will vendor them (if trading with an NPC) or will otherwise trash them.
 * Ammo consuming weapons placed in the hotbar will now display how much ammo there is remaining.
 * The seven most recently connected servers will now be displayed in the Multiplayer menu.
 * It is no longer possible to drop items through the spaces between boxes in the inventory.
 * Grapple hotkey added.
 * New sounds on some currently quiet enemies/events.
 * Magic and mana system overhauled.
 * Mana regeneration bonuses have been converted to maximum mana bonuses.
 * Mana regenerates quicker when the bar is fuller.
 * Healing potion effectiveness reduced (Healing Potion heals 100) and cooldown increased (Potion Sickness debuff which lasts 60 seconds).
 * Life now regenerates automatically. The longer it's been since you've been hit, the faster it regenerates.
 * Damage given and received has a 15% variance. There is a 4% chance of a critical hit which deals 100% extra damage (player to enemy only).
 * New hairstyles.
 * New dungeon content:
 * Spinning spike-ball trap.
 * Locked Chests which require Keys to open.
 * Increased Spike spawn rate.
 * New Night's Edge and Dark Lance sprites.
 * Items sold to NPCs can be bought back for the selling price.
 * Addition and removal of background tiles have now been sped up, as well as 1 tile hole being automatically filled up.
 * New status ailments which provide negative effects to both the player and NPCs:
 * Poisoned
 * On Fire!
 * Cursed
 * Darkness
 * Jungle Armor stats altered:
 * Increases maximum mana
 * increases magic critical strike chance
 * Set bonus: 16% mana usage
 * Necro Armor stats altered:
 * Increases ranged damage
 * Set bonus: 20% chance not to consume ammo
 * Improved flail mechanics.
 * Different weapons will have different damage types. Eventually in later updates, certain damage types may be more/less effective against certain enemies.
 * Cacti no longer cause knock-back.
 * Thorny Bushes will now be destroyed after touching them.
 * The Band of Starpower now adds 20 maximum mana instead of speding up mana regeneration.
 * Lava Slimes will no longer burst into a pool of lava when killed.

Bug Fixes

 * Eater of Worlds will be listed as "flees" when the player exits The Corruption instead of being listed as "defeated".
 * Night Owl Potion will actually work.
 * Rejuvenation potions will work with the Quick Heal and Quick Mana functions.
 * Dungeons will no longer spawn in the ocean.
 * NPCs who are far from home will no longer "flip out".

Future Changes
These planned changes have been announced, but won't feature in the next version.

New Additions and Changes

 * More Floating Islands content.
 * Return of Cobalt Armor.
 * More furniture for builders to work with.
 * Window (and a curtained variation)
 * Bell
 * Painting (small and large)
 * Lantern
 * Clock (?)
 * Red Banner
 * Blue Banner
 * Trash Can
 * Safe
 * Bath
 * Armor Stand (?)
 * Wooden Stand
 * Cauldron
 * Throne
 * Lamp-post
 * Grandfather Clock
 * Piano/Organ
 * Dresser
 * Mirror
 * Wardrobe
 * Torch Stand
 * Bench
 * Pure PvP servers with team based objectives, including newly generated worlds with an automatically created tower on each side of the map, with players fighting each other on a CTF game mode.
 * Adding sloped/inclined tiles to make the world smoother.
 * New harder world types:
 * Alien planets
 * alternate dimensions
 * evil worlds
 * Enemy factions that will move into your world, and build their own city.
 * More events:
 * volcanoes
 * earthquakes
 * more/improved invasions
 * Weather:
 * seasons
 * snow
 * floods
 * Farming and stamina system that gives a bonus to player stats.
 * Separate cooldowns for edibles.
 * Mechanics for making traps and devices.
 * Implementation of Steam features.
 * Multiplayer improvements.
 * NPCs which can give quests to provide more content.
 * New items:
 * Reinforced Door
 * Stone Door
 * Portcullis
 * Campfire
 * Flag
 * Fishing Pole
 * Background vistas which will provide a backdrop in different areas of the map.
 * Bushes to provide more flora to the world.
 * Stalagmites and stalactites in caves.