Flying Knife



The Flying nife is a unique Hardmode mage weapon that has a chance to be dropped by the Hallowed Mimic. It throws a reusable cursor-controllable projectile similar to the Magic Missile mechanic, though more erratic and with no mana cost. Like boomerangs, the projectile returns to the player.

Holding the button after use directs the projectile's general path, although it also continuously moves on its own and ricochets off blocks. As such, it may require a little practice to be used properly. It returns to the player when the button is released, or after one minute of continuous use. Being a mage weapon, it costs mana and no ammunition. The Flying Knife also emits a good deal of light during use, but it may be difficult to use considering its erratic movement. Like most piercing weapons, it is very effective against enemies with multiple segments.

However, the bonus knockback granted by the Godly modifier is not always beneficial and makes it tricky to damage the same targets. For example, the knife will not necessarily be knocking enemies away from the player. Alternatively, modifiers that reduce knockback (the best being Ruthless) can be beneficial, reducing the distance enemies are knocked away from the cursor.

Tips

 * If the player is using the auto-swing feature of the Feral Claws, they can use a Flying Knife and a yoyo at the same time increasing their.
 * Similarly, the Flying Knife can be used alongside certain bows, such as the Phantom Phoenix. This can be especially useful for a ranger, as it allows the benefits of flasks while still using a bow as a primary weapon.
 * Due to the infinite flight nature of this throwing weapon, it can be used indefinitely even while sleeping in a Bed. This can be exploited to great effect in early Hardmode when defending against nocturnal enemies such as Werewolves that can open doors while still progressing time at 5 times its usual speed.