Mythril Armor

Mythril Armor is an armor which was introduced in 1.1. It requires Mythril Bars to be crafted. It is a tier below Adamantite armor, but a tier above Cobalt. 350px There are 3 designs for the headpiece: 'Melee ', or physical attacks, 'Ranged ', or ranged/spaced attacks, and 'Magic', or arcane/mana consuming attacks. Each of these pieces has different values on it, depending on their respective 'class'.

The armor glows seemingly after being charged by light from any source, even when placed in the social slot, making it very useful as you can wear better armor while still getting the glow from the Mythril Armor. This effect can lead to the brightness of the Orb of Light being magnified to near that of a torch.

The set bonus if the full mythril armor is different from what head armor you use, and increases the stats for the 'class' you are.

Mythril Helmet
16 Defense

5% increased melee critical strike chance

10% increased melee damage

Mythril Hat
6 Defense

12% increased range damage

7% increased ranged critical strike chance

Mythril Hood
3 Defense

Increases Maximum mana by 60

15% increased magic damage

Mythril Chainmail
12 Defense

5% increased damage

Mythril Greaves
9 Defense

3% increased critical strike chance