Night's Edge



The Night's Edge is a broadsword, notable for having the highest base damage of all swords available before entering Hardmode. It has about the same reach as a Muramasa, one of its crafting ingredients. When swung, the Night's Edge emits light similar to the Fiery Greatsword and Muramasa, but the effect is more subtle and does not last as long. It can also be upgraded into the True Night's Edge, a powerful Hardmode sword, which in turn can be further upgraded into the Terra Blade, which can additionally be upgraded to the post-Moon Lord sword, the Zenith.

Tips

 * With the Legendary modifier, this weapon can last well into Hardmode.
 * Its components net in total when sold, while the sword itself nets  when sold.
 * In the, autoswing can be enabled manually, enabling the Night's Edge to be autoswung.

Trivia

 * Before the 1.1 update, the Night's Edge was the strongest sword in the game, although it has been dethroned since. Nonetheless, it is still the strongest pre-Hardmode sword; except on, where Phasesabers are already available pre-Hardmode.
 * The Night's Edge is the only item crafted at an Altar that is not a boss-summoning item.
 * The four swords used to craft it all represent a major pre-Hardmode biome: The Blade of Grass represents the Jungle, the Muramasa the Dungeon, the Fiery Greatsword The Underworld, and the Light's Bane/Blood Butcherer represents the evil biome.
 * The Night's Edge is available as a real-life toy, produced by Jazwares.
 * The Night's Edge appears in Dungeons Defenders 2 as the Phantom's Edge.
 * The Night's Edge resembles a Corruption-themed sword because of the particles it emits, regardless of the crafting recipe.
 * The sword's particles contain all of the ones from the swords it is made from: Muramasa (upright cross), Fiery Greatsword (diagonal cross), Blade of Grass (small bubbles), and Light's Bane/Blood Butcherer (large bubbles).
 * Two out of the four swords making up the Night's Edge, the Fiery Greatsword and the Blade of Grass, are both larger and have more reach, which is one of two downgrades when making the sword; the other being a lower knockback than the Fiery Greatsword, the Blood Butcher, or the Lights Bane.