Guide:Lunar Events strategies

The Lunar Events start immediately after beating the Lunatic Cultist boss. Four Celestial Pillars will spawn on the map, each corresponding to one of the four classes-- Melee, Ranged, Magic, and Summoner. Before trying to beat this event, make sure you are completely prepared, as the event cannot be canceled without entering combat.

Before You Begin
The first thing you should do after defeating the Lunar Cultist is open your Map and note the locations of each Pillar. If you need a safe haven, return to spawn, as no pillars will exist at the center of the world (needs confirmation).

Gear
Armor: These armor sets are considered to be the best choices for post-Golem players.
 * Spooky Armor or Tiki Armor for summoners. Spooky Armor is the offensive choice, but Tiki Armor sacrifices some DPS for significantly higher defense.
 * Shroomite Armor for rangers, as its bonuses allow a player's DPS to reach very high levels.
 * Spectre Armor for magic users. The Spectre Hood is recommended to help mages survive the Lunar Events.
 * Beetle Armor for melee fighters, as the two chestpieces allow a player to pursue an offensive or defensive playstyle.

Suggested Weapons:


 * The Vampire Knives will allow players to regain health if they need to.
 * A homing magic weapon paired with the Spectre Hood allows mages to heal quickly while dealing precise damage.
 * Stardust Dragon Staff, this minion quickly takes down every pillar making it even 5 minutes run to Moon Lord if you give him enough power. (obtainable after defeating the Stardust Pillar)
 * Phantasm, as it will deal huge amount of damage to pillars once they are defenseless and also it may be your choice of weapon to deal with Moon Lord. (obtainable after defeating the Vortex Pillar)

Suggested Accessories:


 * Every that will give you more minion capacity and damage like Papyrus Scarab, Necromantic Scroll or Pygmy Necklace.
 * Celestial Shell while beating pillars at night, werewolf form will reduce damage taken and give you 10% more damage to your Stardust Dragon.
 * Any potions like the Lifeforce Potion or Ironskin Potion will increase your survivability.

Tips

 * If you need to escape the fight, use a Magic Mirror-type item and heal at the Nurse. Unless you log out, no progress will be lost.

The Battle
The following sections are not written in any particular order. It is recommended to begin by fighting the pillar that is themed after your current class. This will allow you to craft weapons that fit your class.

Stardust Pillar:
The Stardust Pillar is the Summoner-themed pillar. It applies a royal blue shader to the screen.
 * Never stop moving during the battle, as nearly every enemy is capable of high-damage ranged attacks.
 * Keep your distance from the pillar, as it spawns enemies on-screen directly above it, with a special animation.

Enemies
The Flow Invader is easily the most dangerous of the creatures spawned, as it is capable of shooting projectiles at a steady pace. Continually strafe while defeating one. When the Flow Invader is killed, it will launch three projectiles at you immediately. This attack is the most crucial to dodge. The Star Cell is a melee-based enemy that resembles a blue plasma globe. It is like a Mother Slime in the sense that it spawns smaller versions of itself on death. Using the Vampire Knives on a Star Cell is recommended, as the multiple enemies will heal you for more hit-points than a single enemy. Otherwise, use a piercing attack to take out all of the spawns at once. The Twinkle Popper is a ground enemy that spawns smaller versions of itself that shoot a spreading attack on death. If you are fighting in an arena with lava, the Twinkle Popper's minions will fire their attacks almost instantly. Strafe sideways and take out the Twinkle Popper with a direct attack. The Milkyway Weaver, while incapable of ranged attacks, is a worm-like creature capable of high melee damage. Its attacks are most effective while grounded, so you should stay in the air. Attack the Milkyway Weaver while it is charging you, as its head is the only weak spot. The Stargazer is a fast-moving humanoid creature that shoots a laser beam periodically. It is capable of dealing very high-damage lethal hits and should be treated with the same level of caution as a Flow Invader. Moving too quickly may cause you to run into the beam, so be cautious.
 * Flow Invader
 * Star Cell
 * Twinkle Popper
 * Milkyway Weaver
 * Stargazer

Vortex Pillar:
The Vortex Pillar is the Ranged-themed pillar. It applies a blue-green shader to the screen.
 * Being hit with an attack from the enemies may give you the Distorted debuff, which will hinder you from moving vertically. This debuff may prove deadly if you are unable to dodge attacks. Avoid hits at all costs.
 * Like the Stardust Pillar, never stop moving to avoid the majority of the damage.
 * The pillar spawns portals in the sky that will either shoot lightning or spawn an Alien Hornet. Keep your distance.

Enemies
The Vortexian does not appear to capable of ranged damage (needs confirmation), but will relentlessly pursue grounded players. They pose little threat for flying players and can be easily picked off by any class. The Alien Queen shoots bullet-like projectiles at you that give the Distorted debuff. She also spawns Alien Larva that grow into the Alien Hornet. When fighting the Alien Queen, strafe vertically to avoid the projectiles and use a area-of-effect weapon to destroy the Alien Larva before they can transform. She is the highest-threat enemy and should be killed as quickly as possible. The Alien Hornet can spawn from an Alien Larva or a vortex from the pillar. They are fast-moving creatures that should be taken out quickly. They do not pose a major threat unless attacking in numbers, so use a piercing or area-of-effect weapon to kill the swarms. The Storm Diver is a floating humanoid creature that wields a shotgun similar to the Tactical Shotgun in function and sound. They are capable of decent damage but easily miss their attacks. Pick them off early to avoid problems. A headphone user can use the shotgun blast sound to determine its location.
 * Vortexian
 * Alien Queen and Alien Larva
 * Alien Hornet
 * Storm Diver

Nebula Pillar
It's one of the hardest pillars. Wherever if you stay on the ground or in sky many projectiles and Brain Sucklers will want you to die. Nebula Floaters will make sure to keep you away from creating safe small house and grinding kills with dragons as it's projectiles can go through blocks and it will many times teleport to you damaging with it's body. Recommended are Vampire Knives or if you are mage you can use Spectre Armor and just fly arround pillar dodging Nebula Floaters and Brain Sucklers shooting them and healing yourself. To this pillar you should have your own Phantasm that will kill armies in seconds even without armor for ranged style dealing 4-5k DPS with good aim. Having still your dragon will also help as it will chase Nebula Floaters even after teleport damaging or taking down half of them making your battle easier.

(Last Pillar)Solar Pillar
This is very dangerous pillar as it have Crawltipedes with huge amount of hp and damage that is able to kill you in 2-3 hits depending if it's expert or normal world. It will only target players in air so you should avoid staying there. To beat this pillar use same strategy like with Vortex Pillar, jump from space on it (it gives high chance of being killed by Crawltipedes but only if you are in air so avoid it's head and use the best healing potions, once you are on the ground it will stop chasing you). Quickly dig small hole as fire balls from pillar will damage you and all enemies will attack. Block entrance, have your dragon summoned and wait, when pillar is no longer protected you can wait for dragon destroying it or finish it with quick Phantasm attack.