Fall Damage

The Fall Damage Equation
When your character falls more than 25 blocks, you will take damage based on the additional number of blocks fallen, assuming the impact isn't arrested in some manner. Every block above 25 that is fallen means an additional 10 damage, minus defense. So if you fall 60 blocks with 0 defense, you will take that is 350 damage upon impact.

Thus the fall damage equation is:

10 * (v − 25) − ||(d / 2)|| = f

v = Blocks fallen prior to impact, values below 25 aren't valid.

d = Characted defense

f = Fall damage


 * = The universal symbol for rounding to the nearest whole number, .5 rounds up.

Example: I fall 50 blocks with a defense of 21:

10 * (50 - 25) - ||21/2|| = f

10 * 25 - 11 = f

250 - 11 = f

f = 239 damage from falling!

Canceling Fall Damage
There are three main ways to stop falling damage are using environmental factors, redirecting the force, and the Lucky Horseshoe.

Environmental factors to negate falling damage include falling into water or cobwebs. Both of these slow your fall without registering a falling impact, resetting the 25 block minimum fall distance before damage takes place. Falling onto a different source of environmental damage (any of the fire-block types without fire protection, for example) will also reset the falling distance counter.

Redirecting the force of the fall includes the use of any jumping or flying ability (such as Cloud in a Bottle or Rocket Boots), and the successful use of any grappling hook-like device (including the Ivy Whip).

The Lucky Horseshoe is an accessory that fully negates fall damage.