Guide:Getting started

Welcome to the land of Terraria! Everyone starts out at some point, and here is a small guide in how to make it through the first days in Terraria and what to do afterwards. This guide is intended to make a person with absolutely no knowledge of gaming and Terraria into an explorer of Terraria in no time!

Character creation
To create a character, one must first pick a game mode to play: Single Player or Multiplayer.


 * It is recommended to choose single player if it is the player's first time playing Terraria due to the game's steep learning curve.

After choosing which mode to play; click the Create Character button to create a character. Once at Character creation screen; the first four options are presented: Hair, Eyes, Skin, and Clothes.


 * There are 36 hairstyles to choose from, as well as their color.


 * The Clothes menu has four more options to choose from.


 * Looks do not affect any aspect of the game, and therefore are purely cosmetic.

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 * In order to pick colors, the Red/Green/Blue (RGB) values must be set to a number between 0 and 255. For example, in order to get a white color, the RGB must be Red: 255, Green: 255, Blue: 255. There must be a minimum of 150 in all slots total, which means black cannot be chosen, but can be closely approximated setting all values to 50. Some commonly used colors:
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Another option is the selection of gender, either male or female.


 * The differences between the two genders are a different body sprite and a sound effect when hit; while hairstyles do not change with this option.

A Difficulty must be chosen. Difficulty will affect what happens to the character's items, their coins, and even the character itself upon death. There is currently no other difference between modes otherwise.


 * Softcore mode is the default mode presented to the player by default, and it's the easiest difficulty. When the character dies, they will drop half of their currently carried coins onto the ground. The character themselves will be sent back to their spawn point, and with their health and mana as they were before death. Items are not affected, and any coins dropped this way can be picked up on the return trip.


 * Mediumcore mode is the second mode presented to the player, and it adds a more difficult death experience. When the character dies, all items, coins, and ammo will drop, and the character will be sent back to the spawn point. Once revived, in order to get the dropped items back, the player must go back to the location of death and pick all equipment and currency up. Note that if you die in lava, any item below the Blue Rarity will be destroyed with contact with the lava.


 * Hardcore mode is the final mode presented to the player, and the harshest penalty for death. When the character dies, the character will be left as a ghost, and the character will be deleted upon logging out. All items will be dropped to the ground, which allows other players in a multiplayer game to pick them up. This mode is not recommended for the purposes of this guide.

Finally, click "Create" and give the character a name.

World creation
Now there is the option of creating a world. The size of the world must be chosen: Small, Medium, or Large.


 * Small worlds are compact. The oceans are much closer to the starting point, and the entire world is not as deep. The Corruption is only in one or two places.


 * Medium worlds are well proportioned. Traveling to the edges will take roughly a day of time, depending on how well the character is equipped. The Corruption is in two or three places.


 * Large worlds are massive. To reach the deepest sections of the map will take quite a while, and the oceans are easily days apart. The Corruption is in three to four places.

Finally, choose a name for the world. Now it's time to finally enter Terraria!

Getting started in the new world


Once logged into the world the character will be spawned (placed into the game) on dirt, usually surrounded by trees. This location will be where the character is placed each time the game is loaded until the spawn point is changed later.

User interface
Starting in the upper left corner, there are ten boxes numbered from one to zero. These are the inventory slots referred to as the hotbar. The one which is currently selected is slightly larger than the other slots, and will have the name of the item listed above the hotbar. The item selected will be used when you click the left mouse button. The current selection can be changed by pressing the number key indicated in the box's upper left hand corner, and can also be selected by using the scroll wheel on the mouse, or by clicking its icon.
 * By default new characters will start with the following tools in their hotbar slots: a Copper Pickaxe, a Copper Axe and a Copper Shortsword.
 * Note that inventory items in the hotbar can be selected or used quickly, but other items in your inventory can be used by opening the interface.
 * When the Esc key is pressed, the rest of the inventory interface will be displayed.
 * If you have autopause enabled (default is disabled), the game will pause in singleplayer mode whenever you access your inventory.
 * To change or rearrange the order of items in the hotbar, open the inventory and click to pick up and then place the item you want to move to the desired hotbar slots.
 * It is good practice to keep useful items such as a weapon and the pickaxe on the leftmost boxes for easy access with the number keys.

The “hearts” beside the inventory indicate the character's health. The character's health will start at 100 health points (Or five hearts) and can currently go up to 400 health points (or 20 hearts) with the use of Life Crystals.
 * When a character takes damage, the hearts will slowly fade away to show the progression towards zero.
 * When a character reaches zero health points, they will die. Difficulty will affect the consequences of death.
 * Health is slowly regenerated over time. After a short period of not taking damage natural regeneration will kick into effect, slowly increasing in speed until the character is at full health. Standing still further increases the natural regeneration.
 * There are items that can recover health. See Health for more information.

Mana is also present in the game, and will show up as blue stars on the right side of the screen. Newly made characters have zero mana. To obtain mana, one must use Mana Crystals. For the purpose of this guide it will only be glossed over.

The inventory screen (opened by pushing Esc) shows the rest of the game's interface.


 * Right below the hotbar is the player's inventory. In addition to the 10 hotbar slots; there are 30 more slots for items, up to 40 total items. Right below the inventory is the trash slot, and any items placed here will be deleted upon logout, or overwritten by another item. To the left, there are four coin slots (for storing currency) and four ammo slots (for storing ammunition).
 * The lower left section is the crafting interface, which allows players to create different items to be used in the world. This section is affected by the various crafting stations in the game. Further into the guide, details will be given on how to make the very first set of items.
 * The right hand section of the inventory screen is the equipment section, which has a total of 11 slots: Three for the actual armor (helmet, shirt, and pants), three for social armor (aesthetically replaces the graphics of the currently worn armor.), and five Accessory slots. At the bottom of the slots, there will be a listing for Defense, which decreases the damage taken, and can be increased by equipping armor and accessories.
 * Also in the right hand section of the inventory is the Housing section, which is used to change the locations of Non-player characters. This will be glossed over for the purpose of this guide.

Movement and gameplay
Movement in the game is done using the keyboard. These buttons can be customized in the settings menu before entering a world. For a quick recap of the available keys please refer to the game controls page.
 * A makes the character go left.
 * D makes the character go right.
 * Space makes the character jump into the air.
 * T will throw the currently selected item onto the ground and out of the player's inventory. Even if the item is a stack of multiples (e.g. 50 blocks of dirt), the entire stack will be discarded, not just one.

Interacting with the world is done using the mouse.
 * Left Clicking uses the item in the currently selected inventory slot. When using a tool or weapon, it will be used on whatever the cursor is on. When placing blocks, it will place the blocks under the cursor.
 * Right Clicking interacts with the world. Various objects such as doors are used by right clicking on them. When an object can be used, the cursor will turn into the object when the pointer is hovered over it.

A new character starts with three items (if they are not present, it is likely due to a glitch and the character should be re-created).
 * The Copper Pickaxe is used to dig up dirt and stone, which are the most common types of materials that can be dug up, and can also be used to dig many more block types.
 * The Copper Axe is mainly used for chopping down trees to get wood.
 * The Copper Shortsword is used for fending off mobs, especially slimes (though the pick and axe can also be used to attack).

The beginning of the first day
During the first day, it is best to cut down some trees immediately with the Copper Axe and start gathering wood. During this, if an enemy appears, simply select the Copper Shortsword and swing at it. If it is a Slime, it will take only a few hits to dispatch it. More combat information will be available further into the guide.

When a world is created for the first time, there will only be one Non-player Character (NPC): The Guide. The Guide is there to help new players learn the game, and he is a valuable source of information. The Guide also can tell the player how to craft various items.
 * It's important to note that the Guide himself is an inherent problem for beginners in that he can open doors. More information on this later.

Building a home...


Your very first goal is to cut down trees for wood while fending off any slimes that spawn. When you have gathered about 100 pieces of wood (a large tree can yield over 20 pieces), it's time to build a house.
 * Find a nice spot and begin to clear a flat surface with the Copper Pickaxe. If the chosen location has missing places that need to be filled in, open your inventory (Esc) and drag any blocks you have to the hotbar, and place them down.
 * When finished creating a flat surface, select the wood on the hotbar. Using the selected wood, lay down a layer of wood blocks to create the following: a floor, two walls, and a ceiling at least four blocks high. Do not worry about opening a space for a door, and use the current box around the location as protection.
 * Housing Requirements are the game rules that decide wither a house is 'suitable for living', which will allow NPCs to come to the world.
 * If a piece of wood is misplaced somewhere, simply use the Copper Axe to chop it out. Wood chopped like this does not disappear and can be picked up again.

You should now have a box-like structure, measuring 10 blocks wide by four blocks high. The exact dimensions aren't terribly important; as long as you have enough wood you are good to go. You can construct as large a structure as you like, it will simply require more wood.

Now it's time to do some crafting. Crafting is the basic way players will obtain items, and all armor is crafted. Understanding of the system will allow the player to conquer the world.
 * Push escape and look down at the bottom left corner. This is the crafting corner and will changed based upon which crafting stations the character is close to.
 * There are two or three things available at this time: Torches (If there is any Gel available which comes from killing slimes), Wood Platforms, and a Workbench. The workbench is an important crafting tool. To make one, simply click it once, or scroll using the mouse wheel, to select it, and then click it once more to make it.
 * Drag the newly crafted item to the hot bar and select it. Click a spot in the home to set it. Now when pushing escape, there will be quite a few more crafting items available as long as the character is next to the workbench.
 * Clicking and holding the right mouse button on the item to craft allows you to continuously create multiples of the same item.

With a Workbench now in place, let's make a few more items, and use one of the game's most important tools, a Hammer:


 * A Wooden Hammer – requires: 8 wood
 * The Wooden Hammer is part of the triumvirate of Terraria: A Pickaxe will break apart blocks, an Axe will cut down trees and wood, and a hammer will take down furnishings.
 * Try to keep all four items, including the sword, in your hotbar. It helps to have them all available to switch to at a moment's notice.
 * For now, use the hammer to clear out the dirt back walls that may have been left after the construction of the home. While back walls serve a purpose in preventing monsters from spawning inside a home, naturally occurring Dirt Walls do not.
 * If the Workbench is struck by the hammer, simply run over to it, and place it back down after clearing the rest of the back wall.

Next, create a door for the house so that it can be entered without needing to leave a permanent hole in the wall open.


 * A Wooden Door – requires: 6 wood
 * Select the Copper Axe, and pick one of the wooden walls created when making the home.
 * Begin to remove blocks using the Axe, and remove a three (3) block high section of the wall.
 * Open your inventory and drag the door to the opening. As long as the requirement is met, the door will furnish the home. Alternatively, you may place the door in a free spot in the hotbar, then close the inventory, select the hotbar position the door is in, and leftclick to place it. This allows you to place multiples of an item quickly, for example to place a line of torches; you can simply leftclick to place each torch instead of having to drag each one from your inventory.

Doors can be opened and closed by right clicking on them, and the direction the door will open is based on the direction the character is facing. All NPCs can open doors, while monsters cannot except for very specific events like a Blood Moon or an Invasion. Due to the ability of NPCs to open doors, it is possible that the Guide may try to enter a home, which means monsters can be let in, even if being kept out. A great way to prevent this is to make the guide his own house.
 * Note that monsters generally push on doors to open them. You can exploit this behavior by placing something close to the door on the inside side, for example a chair or a table. This allows the door to swing open the other way only, stopping monsters from outside pushing the door open inwards. NPCs can still open these "one-way" doors so it is a good construction habit to get into. This does not stop monsters that can destroy doors from getting through, though, nor does it stop NPCs from occasionally forgetting to close a door they go through.

One of the final steps in making a home is placing a back wall. Without back walls, monsters are free to spawn inside the home. Any player created back wall is considered 'safe' by the game. These back walls do not take up the space of regular blocks - hence why they are called "back" walls: they serve to "cover up" the background so that your structure looks like it is actually enclosed instead of being able to see the background through it.
 * A Wood Wall - requires: 1 wood to craft 4 wall pieces
 * Head to the Workbench, and create at a minimum of 70 of the Wood Wall back wall. If you made your structure larger you will require more.
 * Drag the newly made wall to the hotbar, and begin to place it. Note that back walls must overlap each other and any small openings or cracks must be sealed.
 * Back walls do not have to extend outside the building, although you must ensure that the inside is completely covered.

This house is now considered safe; monsters cannot spawn in it. However, you may have noticed that it is somewhat dark inside. If you have dispatched any slimes you should have some Gel on hand. Open the crafting interface and create a small set of three torches. To place torches, select either the wall or the ground, and place them inside. The small home is now lit with light. If the time of day is approaching Night, and the player has not yet killed a slime, don't worry: As long as the home is protected, it is safe. Make sure to watch that Guide, however.
 * At night, NPCs will return to their designated houses and stop moving about. If night falls before you have completed construction of a house, you can temporarily surround NPCs with blocks of dirt to prevent monsters from reaching them. You can even do this for yourself if you don't feel up to defending yourself from the noticeably stronger nocturnal monsters.
 * While it may feel humiliating to be forced to hide in a hole blocked up with dirt, rest assured that we've all been there. Hey, at least you'll survive to see the next sunrise.

Now it's time to do some exploring (and killing!)

... And defending it


While making a home, the player may have fought off and dispatched several Slimes. However, there is a small chance that your first day went by without a single monster spawning. Here, the guide will show players how to fight in Terraria.
 * When wielding a tool or weapon, left clicking will cause the weapon to swing, or be thrown in the case of a Boomerang, Shuriken or Throwing Knife, or fire an arrow in the case of a Bow.
 * A dedicated weapon is usually the best and with the leftover wood that was gathered from earlier, the player can create a Wooden Sword (7 pieces of wood) at the Workbench to replace the Copper Shortsword.
 * The Wooden Sword deals more damage.
 * The Wooden Sword, like other broadswords, is swung overhand in an arc rather than just being stabbed forward. This allows it to protect the player from far more angles of attack, which is important as Slimes move by jumping around, and may often attack from above.

Taking damage and dying will be an inevitable part of early life in Terraria.
 * At the start of the game, a good way to gain health is by eating Mushrooms. When a mushroom is found, simply swing a weapon or a tool at it. It can then be picked up and consumed to recover 15 health.
 * Consumables like these have a 60 second cooldown between uses, so it's a good idea to avoid taking damage as much as you can.
 * The effects of death can be lessened by periodically depositing all money and items into a Chest or a Piggy Bank at home, where they will remain safely regardless of an unfortunate demise.

Depending on the time of day, there will be different kinds of enemies. All monsters in the game drop Coins in addition to a possibility of a monster type specific drop. The three monsters listed below will drop a few Copper Coins and rarely some Silver Coins, which are used later to buy supplies from NPCs.

During the day:
 * Slimes are prevalent during the day hours, and will drop Gels, which are used to create Torches. There are a couple of slimes that can spawn, and most can be killed in a few swings.

During the night:
 * Zombies are aggressive and will try to get to the character whenever they can. They may drop Shackles, which are an Accessory. Shackles themselves do not give stats, but their modifications will change what they will have.
 * Demon Eyes will float around and occasionally try to ram the character. They will drop Lenses, which are useful for later down the road. If the player manages to collect 2 lenses they can craft a pair of Goggles, which is likely to be the very first helmet crafted. It gives one defense.

There are events that periodically happen to the player that can add extra challenges to the game. At first, there is only one event that the player will have to deal with: The Blood Moon. The Blood Moon article has more strategies for offense as well as more tips on defense.
 * Blood Moons are random events that can happen anytime night is approaching and it isn't a new moon.
 * Players are notified of this with the message 'The Blood Moon is rising...'. During this time, Zombies will swarm in greater numbers and will have the ability to open doors.
 * To safely wait out a Blood Moon, just place a block on the inside of the door. Zombies cannot destroy blocks, so they will not be able to get in.
 * Additionally, putting furniture around doors can prevent zombies from entering.

Mining in Terraria
It's time to begin the wonderful process that is getting upgrades, as there are no advancement paths apart from the power that comes from better gear. However, a Workbench will not be enough to craft our gear; a Furnace is needed. A Furnace will serve to transform Ore into Bars (and can also be used to make glass and ceramic items), which are the main building materials of weapons, tool, and armor. Venture out and find deposits of Stone, and mine up at least 20 blocks of stone. Torches are also needed for creating a Furnace, so make sure to kill a few slimes to get a bit of Gel. Finally, a small bit of Wood is all that's needed. Head to the Workbench and craft a Furnace, then place it down.

Ore is a fundamental part of Terraria, and in order to reach the higher sections of the game one must forge and create a ton of Bars. While exploring the world; keep an eye out for odd colored soils as these will most likely be deposits. The picture to the right (1) shows the four most common types of ore and Stone.

We also need to make an Iron Anvil. Anvils are used to create items from Bars. Go out and find some Iron Ore. In order to smelt one Iron Bar, three Iron ore must be present. As we need five bars total; to successfully create the Anvil we need 15 Iron Ore. Once the ore is gathered and smelted at the Furnace, head to the workbench and create an Iron Anvil. When placed down preferably next to the Furnace, an entire new set of Recipes become available. The surface has its share of ore, but in order to get the best items in the game, it's now time to dig a bit deeper.

It is highly advisable to begin gathering materials for a few Buffs. A fresh character on a new map can quickly gather Sand and Daybloom necessary for some early buff potions, as well as the Daybloom Seeds and Clay used to begin Gardening with Clay Pots. All Buff potions used Bottled Water, at least one of the six Herbs, and in most cases another item such as Ore, enemy drops, or other naturally occurring objects. Two of the earliest buffs that can be easily concocted are the Regeneration Potion and the Ironskin Potion, and for the early game can significantly improve your survivability.

Cave exploration
There are a few options when choosing how to dig: Digging straight down or searching for a open cave to explore. At this early stage in the game use caution when digging holes. Using the blocks picked up while digging or creating Wood Platforms, you can construct a way back. Another thing to watch out for is deep caverns. When falling great distances the character will take damage.

When underground there will be no light. To illuminate your area and see, you can hold a torch in your hand by putting a torch stack in your hotbar and selecting it. However, you will be unable to use anything else while holding the torch. You can stick a torch on a wall or on the ground by left clicking where you want to place it. This will not only let you see mobs so you can fight them, but you can leave behind a trail of torches to see mobs coming at a greater distance, mark the way back out, and show where and how far you've gone if you come back to the same cave to explore further. In addition to placing torches, you can throw one (the Q button by default), which is useful for seeing what's at the bottom of a pit, and how far down it goes (unlike with all other items in the game, throwing a torch only throws one item in the stack, instead of the whole stack).

When exploring caves you will frequently come across pots. You can smash these with a weapon or tool to get some loot. Less common are chests and golden chests. When you are near or in front of a chest you can right click, which will show your inventory and below your inventory the contents of the chest. You can click on a chest item to grab it, then click again on an inventory square to put it in your inventory. Alternatively, you could click "Loot All" to the right of the chest contents grid to grab everything in the chest. Once the chest is empty you can repeatedly hit it with your hammer in order to pick it up and take it with you, and then place it elsewhere like you'd place any other piece of furniture (if the chest isn't completely empty then it will remain there no matter how many times you hit it). It's recommended that you take a few of the chests you find back to your house to store stuff with, since crafting your own chest or barrel uses Iron Bars, and you'll want to save up your iron for other purposes.

Another thing you'll run into underground is cobwebs, which slow you down when you try to move through them. You can cut them down with any weapon or tool and then pick them up. Harvested cobweb can be turned into silk, which is used to make a bed, which can be used to change your spawn point. Silk can also be used to make some type of decorative items and vanity clothing, or can be sold for two silver coins a piece if you need money. Harvested cobweb itself can be placed like furniture or a torch (select it and left click), either for use as decoration, or placed at the bottom of a tall pit to break your fall for preventing fall damage.

While mining underground it is possible to come across pools of water. Torches do not work underwater. Glowsticks work underwater, but they cannot be crafted and must be found at this stage of the game. Also, they cannot be attached to blocks. You can throw them, but they will bounce and move around and may be hard to place exactly where you want them. You can craft Sticky Glowsticks anywhere by combining Gel with a Glowstick; these will stick to walls when thrown, making them easier to place. No matter which you use, however, glowsticks are not permanent when thrown, unlike placed torches, though they do last for 5 minutes.

Also note that just as with other projectiles, a glowstick should be thrown with the attack command. The default button to "throw" an item is the "Q" button, but using this method the entire stack of glowsticks will be thrown. Using the throw command is for dropping a stack of the item from your inventory on the ground. Instead, you should use the attack command, which throws an individual glowstick.

When stepping into a pool of water the character will sink as if weighted down. Don't fear diving down underwater to continue moving downwards, as the character has a rather large air meter. However, if close to running out of air there is a way to regain air quickly. First either find a wall or make a small shaft at the bottom of the water. (The shaft should be around 10 squares deep) Then dig a 3 high 1 wide hole in the wall and then a 4-6 high and 2 or more wide hole in this wall. The water will not fill the upper squares. As the air supply runs low jump into the hole. This will restart the meter. (2)

There are many deep chasms inside the caves. A good way to traverse them is to create a gapped bridge (3). To do this create a background wall of any material. Stone and dirt will be in excess so those are recommended. Place a strip as far as the character can reach then build stepping stones at least one block apart. There are two benefits to this:
 * Light can still reach below the blocks.
 * Most enemies cannot actually pass through the blocks.

Alternately, you can avoid placing the back wall if you build out from existing ground. Place a solid floor starting from any spot you like. Blocks will attach to each other even without a back wall present. Then cut away every other block to form the gaps. This keeps you from having to lug around wall blocks, thus saving inventory space and the time it takes to craft the wall blocks. Plus, you can use any blocks you have dug out while mining, so it's very convenient.

Note that the character cannot pass through the one space gaps either; so it would be a good idea to leave an opening somewhere along the bridge.

More information
For more advanced information, please check out the guides listed below.

Crafting 101 - This is the introductory crafting guide. It contains a detailed explanation of how crafting works, and the ideal crafting station setup.

Bases - How to create an effective homebase.

Mining techniques - This guide goes into detail on easy and efficient ways to mine ore, and what to expect when venturing deeper into Terraria.

Gardening - How to grow gardens of Trees, Mushrooms, and other less savory things. This is a wonderful guide for learning how to properly organize and maintain a garden.

PvP - A great place to start when looking for information on Player vs. Player combat. Not quite for beginners, however it's a great read for those who would like to study beforehand.

Eye of Cthulhu Boss Fight - Considered by many to be the first boss players will face and kill. Bosses are powerful monsters that have a lot of health and do devastating damage to the unprepared.

Video guides
A Guide to getting started by Terraria Wiki