Stardust Cell Staff

The Stardust Cell Staff is a late-game minion-summoning weapon that summons a Stardust Cell (a minion version of the Star Cell enemy) to fight on the player's behalf.

The Stardust Cell can perform a ranged attack and will teleport at enemies out of range.

The ranged attack consists of firing an unavoidable miniature version of itself at an enemy target. The "mini cell" projectile latches onto an enemy target and deals damage over time. This damage ticks 30 times before the mini-cell vanishes, and can be stacked as the Stardust Cell continues to fire additional mini-cells onto the target, able to stack for up to 100 damage per "tick".

Additionally, the Stardust Cell will occasionally fire an extra shot at any target the player is attacking, without interrupting their standard rate-of-fire, even if the Stardust Cell is already currently attacking that target. This makes the Stardust Cell Staff very effective at attacking targets with high health.

Any number of Stardust Cells can damage a target at a time; they have no invincibility frames between each other's hits.

After teleporting at an enemy, a Stardust Cell will instantly fire a mini-cell.

Its best Modifier is Ruthless. The Mythical modifier provides the widest array of stats bonuses, but these primarily affect the initial summon rather than the resulting minion. Minions cannot deal critical hits.