Board Thread:General Discussion/@comment-25532617-20141013053613/@comment-25614733-20141218195459

A lot of these ideas are nice ideas, but the boss's stats and drops should probably be nerf down a bit. For instance, I saw a Cthulu boss being mention up above, and the drops… yeah. Must I point them out? I mean, 1,000 platinum coins (which would be ten whole stacks, and one with ten coins, assuming that the count goes up to 99), a Legendary Terra Blade, and a bunch of random drops, including boss summoning items. Let's try keeping the bosses more realistic in Terraria.

Here's a boss idea: Solar

You know about the mentioned Lunar boss being added in the game? Think of the Solar boss as the Lunar boss's sun counterpart, except much more powerful. Depending on how much health the Lunar boss has and its drops will affect Solar's stats.

Solar's methods are shooting Fallen Stars at the player, except they explode (recommend using Wooden Platforms in this case, as they should be treated as Bombs), as he does this at a rapid rate (don't worry, they're like Grenades; they don't remove blocks) and flies around, though tries and avoid making contact with the player. The second stage, however, has Solar using a spear of some sort (possibly like a Trident), which inflicts a new type of debuff, Solar Damage, which, like On Fire!, inflicts damage overtime (10 damage per second for about 10 second). He also throws his spear. Now, before you go and say Solar's OP, he has a rather slow attack rate, allowing the player regenerate his or her health.

His appearance would probably be like a golden pharaoh. For some reason, now I have The Golem's image in my head. No, don't think of Solar as a re-skinned Golem. Please don't.