Forum:Patch Changes Research Initiative

I'm creating this thread for people to discuss about and report on some of the changes experienced from newer patches as compared to older patches. As of the time that this has been posted, patch 1.1 has changed quite a few things about this game, while patch 1.1.1 might fix some of the issues seen with patch 1.1 (in addition to the addition of snow and the like), and I'd like to share my personal experiences with the changes in gameplay mechanics with your experiences.

For starters, it seems as if everyone, by now, knows that liquid filling in general no longer works. Attempting to fill in the liquid seems to "trap" it within the blocks used to attempt to liquid-fill instead. Although this has not made Hellevator creation through lava lakes without resorting to redirecting the lava into a deeper reservoir impossible, it now takes longer to do, as while sand (and silt) blocks can still be used to temporarily keep the lava from spilling into the Hellevator as it's being emptied of lava, you'll now need to use a bucket or pump to scoop the lava out. Retrieving sand and silt blocks from lava is still possible, though you'll need to scoop out the lava tiles that are trapped behind the blocks before mining them out. Otherwise, they'll be incinerated as soon as they're mined out, before you even have a chance to collect them.

Apparently, Eaters of Souls and Devourers can spawn in Corrupted areas located deep underground, as these pictures here show. Perhaps other, hardmode Corruption monsters, like Corrupters and World Eaters may spawn here as well... I'm currently preparing several artificial barriers made out of wooden blocks to seal off the Corruption from the rest of my world, before I go to fight the Wall of Flesh. If Corrupters also spawn deep underground, then I'll need to prepare a proper barrier for them. I sure hope that those wood blocks will work...

In the new world that I created, I decided to fight against a King Slime as my 1st boss instead of the Eye of Cthulhu (though I originally wanted to wait for the Eye to summon itself so that I could fight 2 of them at the same time, but it was taking too long). Apparently, defeating the King Slime didn't seem to count for getting the Dryad to show up. She only showed up after I defeated the Eye of Cthulhu for the 1st time in a world.

Apparently, the Goblin Tinkerer spawns in a random place Underground like most monsters do. I managed to find him in 2 different locations underground, both in places that I've already explored before. Right-clicking him while autopause is off will indeed free him, though it'll not work if autopause is on.

That's all the patch 1.1 research that I have to report for today. I'd like to see what other people have discovered.

Note: I'm putting this in the forum for now instead of a blog since I'd like to allow others to share their pictures for research purposes.

Shadow Wolf TJC 20:36, December 14, 2011 (UTC)