Talk:Lunar Events

I personally found some inconsistencies in the biomes for the pillars. My Vortex Pillar was above the Dungeon (Forest biome) My Stardust Pillar was also in the Snow biome My Nebula Pillar was between the Crimson and Jungle My Solar Pillar was in the Hallow biome I'm not sure if it is based on biome, or if it is randomly through the world. I don't want to edit it because of inconsistencies, so I'm posting here instead. If anyone else has something different, it might be best to put it here as well. It looks like the pillars always spawn in the same four locations, but which one is where varies. Will test soon. Tested it, the pillars will always spawn in the same general area, but they are shuffled around.

Enemies don't drop coins
I have noticed while I have fought the lunar events, that the enemies of the four pillars don't drop any coins when killed. Even when I killed them with the Greedy ring equipped, using golden bullets, and/or with the flask of gold active, they still drop zero coins. I wonder...is this intentional? Puzzlemaster35 (talk) 02:38, 31 August 2015 (UTC)
 * They dont. I dont know why though. 58.33.90.13 09:34, 19 September 2016 (UTC)

New features in 1.3.3?
I have noticed that in 1.3.3 the solar pillar now spawns a new monster that looks like a blazing wheel, only a lighter colour and has a rasengan-like afterimage. Also, it has the ability to fly, has a health bar, and dies on impact. It behaves similar to Sharkron, and can spawn on-screen.

Another thing is that stardust pillar has gained the attack to summon portals high in the air that shoots phantasm deathrays at the player. However, they do not deal a lot of damage. 58.33.90.13 09:34, 19 September 2016 (UTC)


 * you mean the corites? 174.66.199.150 19:23, 1 August 2020 (UTC)

Name
If the game's files refer to this event as the Lunar Apocalypse instead of the Lunar Events, why not just refer to the page as the Lunar Apocalypse? It's also never named in-game as the Lunar Events. Just a thought. Epicjubjub (talk) 18:30, 3 October 2018 (UTC)
 * bringing this up again. This should be a thing. it makes more sense to call it by the name it's referred to in the code instead of a name that has no basis in anything in the game. Epicjubjub (talk) 19:44, 8 May 2020 (UTC)


 * The Changelog states "Added Lunar Event track". It's probably referred to as that somewhere else too, otherwise it probably wouldn't be referred to as such on the wiki. --172.58.7.43 19:50, 8 May 2020 (UTC)

Journey Mode
Can someone confirm that raising the mob spawn rate in journey mode does not increase the spawn rate for the solar pillars? im unsure if it does.

Master Mode
how many enemies does it take to unlock the pillar in Master mode? 200?


 * if it’s unspecified, then probably still just 150. 174.66.199.150 19:25, 1 August 2020 (UTC)

Something to think about
Hey, I’m sorry if this is kinda off-topic, but if all of the pillars (including their shields, they would have to take out the other pillars’ summons to remove the other pillars’ shields) fought each other, what do you think would happen? Who would win? Who would go out first, and why? Also, another thing I’d like to mention, what if you could fight all the pillars at once, and they would just orbit around each other while summoning their respective minions, I mean, being exactly the same as usual except for being all extremely close to each other and orbiting around each other? How would we take on a crawltipede and an evolution beast at the same time if the crawltipede blocked the air and the evolution beast blocked the ground? Something to think about. I mean, if you are a good youtube animator (which is highly unlikely and I doubt any of you are), you could even make an animation of this, especially the first one. Hold on, am I posting this again? 174.66.199.150 19:21, 1 August 2020 (UTC)