Guide:Eye of Cthulhu strategies

The Eye of Cthulhu is one of the first bosses a player will encounter. The following are some hints, tips, and strategies to help defeat it.

Spawn Condition
Eye of Cthulhu can be spawned by fulfilling one of these conditions:
 * Have at least (200) Health, 10 Defense and at least 3 : it will then have a 33% chance of spawning at the start of the night. Note that this only works when it has yet to be defeated;
 * Use during night.

It must then be defeated before the day arrives.

First Phase
During this phase the Eye will spend most of its time floating above you. It will summon which fly towards you to attack, much like, but will fly through walls and the ground. The Eye will still hurt you if you run into it, so do not disregard it while you kill the Servants. If you start to get swarmed by too many Servants, temporarily switch to a fast swinging weapon such as a to get rid of them quickly.

A good strategy in this phase is to aim mid-range weapons at the pupil of the Eye, since that is where it spawns the Servants. That way, you can kill the servants and damage the Eye. If you stand directly below the Eye and aim straight up with a piercing weapon, after a few seconds your projectile will fall back down and hit the Eye again. After spawning 3 or 4 Servants, the Eye will charge at you, attempting to ram you 3 times before hovering once more, so be prepared to evade. It turns rather slowly as it charges, giving you time to prepare your next dodge. It can be helpful to begin to evade after the 3rd servant is spawned, as this will often allow you to dodge its first charge.

If you manage to dodge it during his charging attack, and he goes underground momentarily, hit it with fire arrows before he disappears in order to set it alight, and you can see it, making it visible. Keep in mind that in versions, bosses have minimap icons to increase their visibility.

Rinse and repeat and the first phase should go down easily.

Eye of Cthulhu has 12 defense during this form, which negates 6 damage from every attack. As such, higher damage, lower speed weapons are more effective during the first form, such as the or a bow.

Second Phase
For the last half of the fight, the boss sheds its iris to reveal a fanged mouth. Make sure to take advantage of its transformation sequence as much as possible, since it just spins in place for a few moments and you can still damage it. It moves slightly faster and deals more damage when it hits you but it also has no defense. It will not be summoning any more servants, so this time it will simply keep rushing at you. When it does so, do not try to attack it - concentrate on dodging. It'll charge you 3 times, and then pause for a few seconds during which you can attack freely. Try to hit it with your strongest weapon. A viable, cheesy strategy in classic mode is to use the the slimy saddle once he starts spinning and attack him. The eye of Cthulhu will attempt to attack you but the slime mount will protect you from the teeth. In expert and master mode he can dash through so it will not work.

For this phase, or a variant of them is an asset. With a wide enough arena, running in a straight line while the Eye of Cthulhu does his quick charge is fast enough to avoid any damage.

Expert and Master Mode
In the first phase of the fight it is more aggressive, acting very similarly to first phase it spawns servants while floating around the player, and will occasionally make a few lunges. It also enters the second phase at 65% health instead of 50%, spawning a lot of servants in that process. A piercing weapon is recommended for eliminating the servants.

In this part of the fight, after the 3 normal charges it will perform a brief series of extremely quick dashes at a steeper angle. As its health goes down, the Eye will use this ability more frequently, until its only action is to dart haphazardly back and forth, making it rather hard to hit. To avoid the charges, Hermes Boots should be used at the bare minimum.

Terrain preparation
An arena for the Eye of Cthulhu should be large enough to dodge and maneuver around in. The recommended size is just about the size of the screen, as the boss does not require a lot of mobility.

The simplest arena design consists of multiple rows of wooden platforms to have more room to jump and dodge. As the fight will be at night, add torches to improve visibility. Remember to adjust the distance between platforms depending on your jump height (this is 6 tiles at minimum, depending on which accessories you have), and consider placing some ladders (with platforms or rope) to aid your vertical movement.

Another design is a long, completely flat surface. This allows you to dodge the Eye by running to the left or the right with Swiftness Potions or Hermes Boots.

One of the easiest ways to defeat the Eye is a long, stretch of sand paired with Dunerider Boots. Due to the speed boost gained on sand, it can be used as a surefire way to make dodging the Eye incredibly easy, making the fight trivial itself.

Armor
In, the provides critical hit and speed boosts which benefit all classes. While it has less defense than ore armors, it will end the fight faster and help you to dodge. In versions, it enhances the combat potential of throwing items, which are extremely effective against the boss. In all versions, it requires defeating King Slime, who can be farmed by creating Slime Crowns.

For defense, the best armor to have at this point would be or, although they can be difficult to obtain. A full set of or  is easier to get at this point, and it is a good choice for this fight. On the, the can be paired with Silver armor to complete the set bonus while increasing jump abilities, although using it with Tungsten armor will not grant the set bonus.

If using magic weapons, you can use the, which provides big buffs to magic weapon's stats.

If using ranged (or throwing in the ) weapons, the set bonus can aid in defeating the boss quickly.

On the, bones drop from skeletons, so Necro armor can be used here.

The only choice for summoners at this point is the.

Weapons
In general, long-range piercing weapons are recommended, as they are able to take out Servants and hit the boss.


 * For Melee Users

Melee's options are fairly limited at this point, and mostly serve as a way to take out the low-hp Servants of Cthulhu. Certain melee weapons are able to launch projectiles, but may be difficult to come across.


 * Swords aren't very helpful against the boss itself, but can make short work of the Servants of Cthulhu without the need to aim. You should aim for a or a  at this point, but if you've been lucky and found enough  or, you can craft a  or a , which will perform even better.
 * Using projectile-launching broadswords instead of regular broadswords is highly recommended, as their sword slash can take out nearby servants and their projectile can hit the boss itself. Their only downside is that they can be rather difficult to come across compared to regular broadswords. The three projectile swords available at this point are the found rarely throughout the world, in Enchanted Sword Shrines, or in Golden Crates, the  found in Frozen Chests in the Ice biome, and the  found on Floating Islands.
 * A flail weapon such as the or  can be useful due to their high speed and the ability to use the throw attack to deal high damage.
 * Spears can be helpful, hitting both the boss itself and the servants with the same hit. Most spears available at this point are lacking in range, so consider using a more ranged weapon when the boss is in motion. The recommended spear at this point is, otherwise the found in Water Chests should suffice. In , the , obtainable in the Underground Desert, has a ranged projectile that allows the player to keep their distance during the fight.
 * Enchanted Boomerang.png Boomerangs can be of great use due to their long range, but missing with a boomerang can leave the player open for a moment. An or  or  would be preferred. A  is not recommended, due to low damage.
 * are another type of melee weapon, and excel against the boss. The strongest available is the, although it requires venturing into the Underground Jungle early on. If a large amount of or  has been obtained, a  or  can be crafted. A  is readily available, but requires some luck and is weaker.


 * For Ranged users


 * Bows are some of the best weapons available at the moment. The best one right now is likely either the or . If you happened to find a large quantity of  or, you can craft a  or.
 * deal the most damage to the boss itself and inflict Frostburn, but can kill the Servants and hurt the Eye in the same shot.  are a good fallback option, in case your primary arrow choice runs out.
 * are considered ranged in 1.4, and are cheap and powerful against the Eye of Cthulhu. They do damage similar to the Ruby Staff and apply up to 18 dps in debuffs.
 * The is another fast firing weapon to use, doing decently against both phases.
 * The with its fast fire rate and high critical strike chance works well if you can manage to kill the enough times.
 * While obtaining guns before first defeating this boss may be difficult (generally requiring exploring deep inside The Corruption / The Crimson), the is extremely useful as the second phase of the boss has no defense allowing the Minishark to hit rapidly for full damage. However, in its first phase, the boss has 12 defense, allowing the Minishark to do lower damage per hit. Therefore, a  or  would be more effective at this stage of the fight. The Minishark is able to deal damage slightly easier than other conventional projectile weapons pre-Hardmode while the boss is charging rapidly due to its high rate of fire and fast projectile speed.
 * If you were lucky enough to find it, the is useful in the fight due to the large spread of bullets and high damage.
 * If purchasing the ammo for the weapons, will cost less than, but guns may be a better choice due to their straight projectile trajectory.


 * For Magic users

Magic weapons are mainly good for beating on the boss itself, but can also be used to attack servants in a pinch. All magic weapons at this point are able to pierce through multiple enemies. More adventurous players can get their hands on much better weapons, and these should certainly be used for later "repeat engagements":


 * are the usual Magic weapon of choice at this point, with their long ranged piercing shots being a perfect fit for the boss battle. You should try for the or, with  or  as second-best.  The  and  are too short on damage for this fight. The  is not worthwhile, because obtaining Amber and Sturdy Fossils requires exploration of the Underground Desert biome, which is very dangerous without post-Eye of Cthulhu gear (plus on  it is even less likely that you have a pickaxe able to mine Desert Fossils), and it is statwise-equivalent to the Ruby Staff.
 * In versions, a  can be found on shelves in the Dungeon. If you get one, it can replace the Gem staves entirely. It will help to put solid-block walls around your arena, so you can make use of the Water Bolt's ricocheting projectiles.
 * Those players who have delved into an Evil biome may be able to get hold of the powerful magic weapons found in, , or the Crates fished up in these biomes. The lacks some range, but the lingering thorn can hit the boss and servants many times, and can even pass through walls to hit it.  The  is similarly useful, as clouds can be set up to clear out the servants while also dealing steady damage to the boss.
 * Those who have not only broken orbs/hearts, but gathered ore from the resulting crash sites, can use the, with its fast velocity and piercing properties. It does use a lot of mana unless you pair it with , which makes it free. Both weapon and armor are crafted with.


 * For Summoners

Most summons available at this point are not strong enough to defeat the Eye of Cthulhu alone, especially on higher difficulty levels. Using a whip is essential, but using weapons from other classes is suggested for beginning players.


 * The Flinx Staff is the best summon weapon available at this point in the game for most players. Weaker or rarer alternatives include the Finch Staff and Slime Staff. For those able to defeat Blood Moon enemies, the is even stronger. Both struggle with flying enemies, requiring platforms.
 * The is the most practical option at this point in the game, as it is obtained from the  NPC (if you have one). Unlocking should be possible with some careful exploration.
 * The is much less practical for your first fight, as it is crafted from items only found in the Underground Jungle, which is highly dangerous this early in the game.
 * The is the most powerful summoner weapon available pre-Hardmode, as the flying imps deal 21 damage and inflict the  debuff against enemies, at the cost of being completely ineffective underwater. This item can be obtained by fishing up the Reaver Shark and mining Hellstone in The Underworld, a difficult and dangerous place.

Thrown weapons are at their best at this stage of the game, with a wide selection of effective weapons to use against this boss. Most of them are also cheap or easy to obtain, allowing the player to rack up stacks of thrown weapons.
 * For Throwing Users :


 * are an effective weapon which can be bought from the . They will hit up to 4 times, allowing a well aimed shot to kill a Servant and hit the Eye twice - even three times, if it falls back through the boss. 500 or so are more than enough to defeat this boss with relative ease.
 * or perform similarly to Shurikens but do a lot more damage.
 * cause high damage and hurt everything in their blast, but may pose as much danger to the player as they do to the boss. Since the Eye will be spawning Servants or charging at the player most of the time, it's difficult to keep a safe distance from the explosion. If desired, Grenades can be purchased from the . A good strategy for Grenades is to lay them like a quick trap. As the Eye charges at you, you can predict its movements. Throw a grenade underneath you and run away as the Eye begins to charge. If timed correctly, the grenade will explode on contact with the Eye and you will be unharmed.
 * are useful and deal good piercing damage, which makes them an amazing choice on the first phase.
 * avoid the danger of self-injury and work very well, especially in the second stage when Eye of Cthulhu will charge at you through the flaming puddles the Molotov Cocktails leave behind.
 * are very helpful in its second phase if you scatter them all over the floor of your arena.

Accessories

 * A or equivalents can aid in avoiding the rams, although this is less necessary with a good arena.
 * The can be used to give the player short flight time and immunity to fall damage.
 * A is also very useful if you can grapple onto platforms above you quickly.
 * or equivalents help by making it easier to dodge the second phase's rams. In Expert Mode, these are almost required, as the Eye of Cthulhu will perform rapid dashing attacks.
 * Most movement modifiers do not increase the Boots' maximum speed. However, has a +20% that stacks with the boots, making it much easier to outrun the dashes.
 * The will give a significant damage boost to most weapons available at the moment.
 * If you find one, a can help speed up life regeneration, making lasting a longer fight easier. A  should also be used for Magic players, as it regenerates Mana faster.

Any accessory with the Warding modifier will be useful if you come across one, and the extra four defense can be used to make up for lower-tier armor, like or.

Potions

 * The most helpful potions are the, the , the , and the.
 * Any food item that gives the buff is welcomed, especially so for Expert Mode and Master Mode.
 * significantly increases the damage output of bows.
 * and are good for magic users.

Slimy Saddle Strategy
An excellent strategy to beat the Eye in classic mode is to use the and bounce on the eye while at the same time attacking it with a ranged weapon. The eye will move toward you and you will bounce on top of it continuously dealing damage. If you want to try this strategy, make sure you have some forms of preventing fall damage (i.e,) the, Grappling Hook, an , or or   Fledgling wings.

Magic Mirror Strategy
During the Second Phase, if you have your spawn point nearby, you can run one way and attack, and just when you think that the Eye is going to charge, use a, or  to teleport to spawn, now running the other way, evading the attack and being left to open fire.

Railway Strategy
Another great strategy is to build a long railway at least 400 blocks long, with each end hammered into a bumper. When the Eye spawns, start moving and continue to move whilst shooting at it. It may take longer than other methods, but it requires little mobility and you take minimal damage. Also, this strategy works better if in single player or all players in a multiplayer world are together in the same area.

Rail Loop Strategy
This method is only recommended when fighting on Expert or Master difficulty, underprepared. Building a rhombus with around 200 rails and going on a minecart will make it difficult for the boss to hit you, but it will also be hard to deal damage. A fast firing weapon with easily obtainable ammo (like Snowball Cannon or Minishark) will do best with this strategy. The fight will take longer than usual, but you will evade most of hits from the boss, and with a fast minecart, you might not even take damage. This may work on Queen Bee, but the fight will take what feels like an eternity, and a Magic Missile or a Flamelash will help a lot due to fast projectile speed and homing.

Explosive Bunny Strategy
An expensive yet extremely simple and effective strategy is to place a large number of explosive bunnies into a small enclosure and wait for the Eye to pass over them. If enough bunnies are placed, the boss will be defeated in a single blow, even in Expert and Master mode.

Pathway strategy
(For this strategy to work you need at least some form of fast running (e.g. or its mount equivalent, the  ) )

This strategy requires 2 long pathways made out of Platforms in the sky, one on top of the other. Make sure that the platforms are parallel to each other and at least 4 blocks apart. Make sure the length of the 2 platforms are around 200 to 500 blocks. Place s every 20 to 40 blocks, if you can afford it, place a and/or a  near the campfires.

Around the middle of the pathway, put a valid NPC house, then move the Nurse into it. If you are playing Multiplayer put a Bed in the house and set your spawn, so you can continue the fight even if you die.

When the fight begins, run along the 2 platforms attacking the Eye. Switch between the platforms to dodge attacks and avoid the Servants of Cthulhu. If you reach the end of a platform jump or fall to the other platform and switch directions. It is recommended that you use projectile-firing weapons such as bows, staves or magic books.

This strategy is slightly harder to execute the first time but if done effectively it will be easier in the future.

This strategy can be reused for, and. It is not recommended for them but it is possible.