Terraria Wiki:Community noticeboard

Wiki Load Times
Has anyone else been experiencing a significant increase in wiki page load times? Especially over the past few days, I've encountered many pages that take upwards of 10 seconds to load (I'm on gigabit internet, and I haven't been having problems with any other site). I don't know where the wiki is hosted -- like if it's hosted by Curse/Gamepedia -- but I guess it could be the continued bump in popularity from the 1.3 release? Adaniel87 (talk) 18:37, 30 August 2015 (UTC)
 * Curse Servers located at Amsterdam (The Netherlands). Try to clean your Cookies. ← Alex Great talk 05:37, 31 August 2015 (UTC)

Redirects for language projects
Hello, guyz. I know that we have a MediaWiki Commons system of unified storage of files. It means that In all Terraria Wiki language Projects we can link to all files, that upload in English Terraria Wiki (because it is Common Storage). For example I can add in Chinese article a file, that doesn't exist at Chinese Wiki, but exist at English. And in article (if name is correct). Administrators and bureaucrats understand me.

In Russian Wiki I delete all files, that duplicates with original files in English Terraria Wiki, and all item/NPC files work via Special Module that very useful for our Russian section. But we and rest of Terraria Wiki language Projects have some files that differ with uploaded in English Wiki, it may be old image or wrong version of file. And this is my idea:

We can add redirects of files (that works as file Common redirects perfectly) in local languages into English Wiki. What does it mean?
 * 1) For example, this file of Amethyst in Chinese Wiki is outdated. We can delete it and this file can still work at Chinese Wiki, because it'll be use common file (from English Wiki). And in Chinese Article this image will be autoupdated.
 * 2) Additional way, this file of Vortex Drill in French Wiki is duplicate of Common file in English Wiki. We can delete French file and create in English Wiki a page with the same name without uploading it, only add redirect to English File. And in French Wiki this file in all articles can still work, because from System side nothing is happened. And every time when we can update One file, this file Will be automatically updated in all our language Wikis. We do not upload a one file 8 times (at 8 Terraria Wikis). We also can add via HotCat a category for this redirect file (for example, Category:Redirect files that used in French Wiki). This is all. ← Alex Great talk 08:35, 31 August 2015 (UTC)
 * Does English images will charge slower on other Wikis ? --  Dinoxel  discussion  23:14, 31 August 2015 (UTC)
 * The response from the server will be as fast as if the files have been uploaded locally. Example Commons and Wikipedia. 3000, 5000, and even 1 million files or articles will not slow down servers even at one second. (of course, if the Gamepdia servers is good). For example, WOWpedia have 136K articles and 85K images. Eighty five thousands! And it perfectly works. We can run a script (I can't, I don't understand it), that can did this work (if it possible) or make it manually, that very boring. This is only my idea. Russian wiki works fine through the our file module. If you are really against this routine work. We can forget about this matter. ← Alex Great talk 07:00, 1 September 2015 (UTC)

[Weapon] is similar to [other weapon]
I often see entries on weapons and other equipment mentioning how later equipment is very similar to or an upgrade for the weapon in the article, but I feel these don't really contribute all that much information to the weapon page. It's also somewhat of an unnecessary spoiler for those who are just interested in looking at a specific weapon, and though I recognize the need for articles to be informative, I don't think it's important enough to put with the rest of the weapon information.

I propose moving upgrade information into the Trivia section. Currently, it's either mixed in with the main description or the notes section, but it offers little additional information for anyone encountering a weapon for the first time. The trivia section would be a better place for that kind of tangential information. ShinyMoogle (talk) 05:32, 4 September 2015 (UTC)
 * I disagree there. Someone who likes a particular item will often be looking for info on what the upgraded version is when they approach later game stages. There isn't really anywhere else where that sort of info is kept anyway, but even if we made one, the original item page is the most likely place a person would look. It's simplest to just put that info there. Much of any game wiki could be considered "spoilers", but this is the sort of info people kind of expect to be "spoiled" in a place like this. Also seems more like "note" material, since it's functional documentation, rather than trivial "this might be interesting to know" info. Equazcion  ( talk ) 19:27, 5 Sep 2015 (UTC)
 * I can partly see the concern- some of them, like the claim that a Sniper Rifle is an upgrade to a Musket, can be pretty far reaches. That said, yeah, there's a sort of implicit acknowledgement that if you're using a wiki, you're going to be exposed to information you haven't encountered yet, so no effort is made to protect people from spoilers. This information does need to be standardized a bit better, but Trivia isn't generally used for in-game information, and it fits best in either Notes or See Also sections. Gearzein (talk) 20:36, 5 September 2015 (UTC)

Removal of Pre-Hardmode as both a page and concept
For almost a year now, I've been trying to rewrite the Pre-Hardmode page in a way that isn't just a series of lists of game entities. I've thrown away drafts that attempt to treat it as a stage of progression, a difficulty option similar to "cores" and a property of the world, but none of them have made for suitable articles. In attempting to write it as "what hardmode isn't" it dawned on me- pre-hardmode and Hardmode are not two sides of the same coin, but the presence or absence of a state.

Here's my case. Hardmode is set by a flag, so the game basically considers hardmode to be "on" or "off". While this flag is set, hardmode items and enemies are available, but they serve to supplement the existing content, not to override. Aside from minor points of contention such as the Viking Helmet- many of which are still disputed, even- there's no content unique to a world in which the Hardmode flag is not set, unless the absence of functionality like spreading biomes counts as notable content. Almost everything on this wiki that's listed as a pre-hardmode item can be acquired through the exact same means in Hardmode, and those that can't are certainly so few in number than they can be noted individually.

This might be a big step, but I believe that the "hardmode" qualifier denotes well enough that certain items can only be obtained in Hardmode, such that an exclusive-sounding distinction doesn't need to be made for items that can be obtained either before or after it starts. Pre-Hardmode is currently defined entirely by the absence of Hardmode anyway, so it's not too outlandish to assume that the absence of the "hardmode item" note means that it can be obtained without activating Hardmode. Gearzein (talk) 21:19, 5 September 2015 (UTC)
 * I wouldn't mind this. I don't see anyone benefiting from the page as it currently stands, nor is it used much for such a 'big' concept. I can't come up with any use for this page, other than a list of pre-hardmode items, another starter guide or a page listing how pre-hardmode differs from hardmode, which is already explained on the hardmode page. None of those uses feel worthy to keep this concept alive. --0icke0 (talk) 00:17, 6 September 2015 (UTC)