User talk:0icke0

Use time
Whoa whoa whoa, hold on! Why edit every item article on the wiki? Simply editing the item infobox template would be so much easier, and require much less work. --Lunboks 20:37, 29 October 2011 (UTC)

Welcome!
Welcome to the wiki, and thank you for your recent contributions! Just a small note regarding the infoboxes, can you put a space between the use time value and the bracket? It looks much better like that. — iLiaWneK (talk) 19:08, 3 November 2011 (UTC)
 * Sure, I'll be done in a moment... --Icke 19:12, 3 November 2011 (UTC)

How do you...
How do you read the source code/files? Do you use a specific software or something? I would love to read in it, too! Thanks if you answer! --Nailer
 * I use ILSpy to retrieve the source code. After that you can use any text editor to open the obtained .cs files.(But I would recommend using something like Notepad++ to open those files.) Also note that if you want to redistribute a modified version that you have to follow these rules. --Icke 21:37, 9 December 2011 (UTC)
 * Well, good thing I was patrolling the recent changes. Even though I didn't ask, thanks a lot for that link. dotPeek choking on  was really starting to become a problem. --Lunboks 21:47, 9 December 2011 (UTC)
 * Wow, that is awesome! maxWire = 1000 in worldgen probably means that there can be only 1000 wire-tiles generated in underground, right? That means when it reaches 1000 it can leave unfinished trap, right? :) OK, I don't really understand much of it, but thanks for help! --Nailer
 * The maxWire variable is the maximum number of tile in a circuit, not the maximum number of wires in the world. If you made a 2000 tile long wire and activated it, the "current" would only go halfway. Or at least that what I'm interpreting from the code...--GauHelldragon 04:19, 14 December 2011 (UTC)
 * Yes, but why is it in the worldgen tab then? --Nailer 11:53 27.12.2011
 * Because WorldGen has all information about the world, not just the generation of it as it may suggest. --Icke 11:22, 27 December 2011 (UTC)

Spawn Rate Page
I noticed you wanted to make a page concerning spawn rates. I already did some work on one, perhaps it could be added to, or combined? NPC_spawning is the name. --GauHelldragon 00:02, 10 December 2011 (UTC)
 * I'll add my foundings of what increases/decreases spawn rate tomorrow. Still need to check whether Demon Torches increase spawn rate and find a way how represent the data. --Icke 00:31, 10 December 2011 (UTC)
 * I don't see any mention of demon torches in SpawnNPC as far as spawn rates go. Only battle potions, water candle, time of day, depth, biome, npcs, etc... --GauHelldragon 16:19, 10 December 2011 (UTC)

Cactus
Sorry for the hasty revert and thank you for the information. :) -- TechpriestMagos 15:59, 10 December 2011 (UTC)

Worm Teeth
So, the source code says that Thorns Potions need "Worm Teeth"? I noticed that you said they don't exist. Just clarifying to make sure that Worm Tooth has a different name in source than what's referenced. Fruckert 05:07, 27 December 2011 (UTC)
 * Yes, that's why I said the item doesn't exist and that it's a bug. But Worm Tooth is properly the item that the developers intended to add to the recipe. --Icke 09:51, 27 December 2011 (UTC)

Slime edit
Actually when you edited the Slime page, you weren't right with "Lame fake bugs", it was real, but really long ago. In official 1.0.5 changelog was stated: Devourers should no longer gain random other enemies as its head. Just to put things in right way. --Nailer 18:22, 27 December 2011 (UTC)