Debuffs

Debuffs are temporary, negative status effects.

[[File:Buff20.png]] Poisoned
Slowly losing life &mdash; The afflicted NPC or player loses 4 health per second and does not regenerate health.


 * Immune NPCs: All Slimes, Skeleton, Skeletron, Meteor Head, Angry Bones, Dark Caster, Cursed Skull, Bone Serpent, Hornet, Man Eater, Undead Miner, Tim, Snatcher, Dungeon Guardian

[[File:Buff21.png]] Potion Sickness
Cannot consume anymore healing items &mdash; This debuff is applied when the player heals with an item.

[[File:Buff22.png]] Darkness
Decreased light vision

[[File:Buff23.png]] Cursed
Cannot use any items

[[File:Buff24.png]] On Fire!
Slowly losing life &mdash; The afflicted NPC or player loses 8 health per second and does not regenerate health. This debuff can be canceled prematurely by jumping into Water.
 * Immune NPCs: Meteor Head, Fire Imp, Angry Bones, Dark Caster, Cursed Skull, Skeletron, Bone Serpent, Undead Miner, Tim, Lava Slime, Hellbat, Demon, Voodoo Demon, Dungeon Guardian

[[File:Buff25.png]] Tipsy
Increased melee abilities, lowered defense &mdash; This effect is more a double-edged sword than a debuff, but still counts as one and therefore cannot be canceled. It decreases the player's defense by 4, but increases melee speed and damage by 10% and provides a +2% chance of a critical hit on melee attacks.