Talk:Meteor Head

In the lastest patch 1.04, I discovered that Meteor Heads spawns less often or not at all when multiple harpies (4-5) are around. I had manage to mine these meteor sites with relative ease on a poorly equipped character by building 2 space wide, 350ft high (or however high you need to get harpies to spawn) tower near the meteor site. (just outside the range of where Meteor head spawns) Once you react the desired height of where harpies spawns, box in the tower and lure as many harpies as possible back to the ground. (if your meteor site is west of your location, make sure the harpies are lure towards west side of the tower and vise versa for the east) While the harpies bounce around trying to hit you, dig a tunnel under ground (but with the harpies still in view/screen) to the meteor site. There may be 1 or 2 Meteor Heads at the beginning but should stop spawning in large numbers. I had tried this 3 times w/o fail. It's very time consuming but possible. Especially those with out access to explosives or higher level gear. --
 * I believe this has to do with the maximum number of enemies on screen allowed by the game. --[[Image:User_PoA_Sig.png]] PoA | talk  15:01, 14 June 2011 (UTC)

Fire Trail
The page says that they lost their fire trails in 1.0.5 but I can clearly see that they have fire trails behind them. --Crauss 09:59, 2 July 2011 (UTC)

Bottom of the Ocean "Bug"
It lists meteor heads not spawning if the meteor is at the bottom of the ocean as a bug. I'm fairly sure that this is intentional, it would make sense for fiery rocks not to spawn at the bottom of the ocean, where there are no rocks and water.--98.149.105.73 02:51, 14 August 2011 (UTC)

Farming Coins
Would it not be an ok plan to create a false meteor biome with some leftover meteor and then farm the heads for the money?

Castlevania reference
An endlessly spawning, annoying flying enemy that floats slowly and constantly bothers the hell out of you... a clear reference to Castlevania's Medusa Heads!