Talk:NPCs

Is it possible to rename this page to NPC, as opposed to Npc? -- Michael 20:02, 23 May 2011 (UTC)
 * I moved it, I see no issue with moving it to NPC instead since its an acronym. All old links should redirect to NPC now hopefully. -Shadowclaimer 20:05, 23 May 2011 (UTC)
 * "Npc" is just a Redirection of "NPC", as you can see if you want to edit the code. There should be a "redirected from npc" though, dunno why it's not there. Bow Artist3 20:07, 23 May 2011 (UTC)
 * Says it for me whenever I go to Npc or npc instead. -Shadowclaimer 20:09, 23 May 2011 (UTC)
 * Yea, that was before you did that edit. Sorry ^^ Bow Artist3 20:14, 23 May 2011 (UTC)

I have an idea for a new NPC, the Blacksmith. To get him you will need to have a full set of any armor and housing, but instead of needing a table and chair he will need an anvil and furnace. -Kunal Char

It seems redundant to have a Requirements section on this page when the requirements are already on the House page. -- Michael 16:32, 25 May 2011 (UTC)
 * Redundancy on a wiki is not necessarily a bad thing. -- Wynthyst [[Image:User Wynthyst sig icon.png ]] talk  18:22, 25 May 2011 (UTC)

Damage
I see the NPCs have a listed "damage" value of 10. Has anyone actually seen an NPC deal damage to anything? I get the feeling that it's just somebody copy-pasting but I don't subject my NPCs to a lot of combat. --Theothersteve7 19:08, 1 June 2011 (UTC)
 * In the source code their damage value is listed as 10, though I've never seen on actually damage anything. --KoreRekon 19:30, 5 June 2011 (UTC)

spawn protection
how large is it? is it dependent on number of npcs in a spot or the size of thier rooms? 96.15.254.171 00:28, 7 June 2011 (UTC)

clothier
someone oughta add him.

"Non-player Character" is more than 500% more used than "Non-playable Character"; let's leave it how it was
124.181.214.85 up and changed the page to define NPC as "Non-playable Character", his only contribution to the wiki. I grabbed some info on the opinions of others concerned with the term and it seemed there is a consensus, so I was comfortable undoing the change.

Old Man
It isn't exactly made explicitly clear that the Old Man appears in the world once it's generated, like the Guide, and that you do not have to "attract" him into it as with the other NPCs. He simply spawns at the entrance to the dungeon, and - as far as I can tell from reading the wiki - once you fulfill the conditions, disappears and is replaced by the Clothier, who does appear at your spawn point like the other NPCs. - Spinfx 08:23, 14 July 2011 (UTC)

Evicting NPCs?
Is there any way to make an NPC move into another house without destroying a whole bunch of stuff or getting them killed by monsters? I built a big skyscraper structure with tons of stuff in it, but of course one of the NPCs decided to move in (even though there's empty housing elsewhere) and I don't want any of them in there. 68.105.101.28 10:15, 17 September 2011 (UTC)
 * Well, I just tried pouring a bucket of lava on the NPC and he moved back in another spot in the same area, where I still don't want him to be, so that's just great. 68.105.101.28 11:49, 17 September 2011 (UTC)
 * Avoid combining comfort item and flat surface in that room. -- gamecreator (T|C) -- 11:14, 17 September 2011 (UTC)
 * Any better solutions? I have tables & chairs set up in the big structure for aesthetic reasons, so that's kind of annoying to do. 68.105.101.28 11:49, 17 September 2011 (UTC)

Respawning NPCs
I guess that when an NPC dies, it's not just that a house will still have to be available for them to live in, but you would also have to meet any other requirements as well in order for them to spawn again. For example, the Demolitionist and Arms Dealer would not spawn if you don't have any explosives or guns in your inventory. These would probably be the only NPCs affected this way. If this is true, it would be worth mentioning on the page. Could anybody confirm this theory, or does anyone know if the game simply remembers which NPCs previously spawned?  --Toxik (talk|contribs) 13:25, 10 October 2011 (UTC)

Game remembers which conditions were met but ive been having issues with the guide respawning, no corruption can be near your spawn apparently --69.179.184.132 00:07, 13 December 2011 (UTC)

Ceiling Height
As of 1.1, it seems that the ceiling of a room needs to be at least 5 blocks high for NPCs to move in. That is, four blocks of space between the floor of the room in which the NPC will be staying, and the ceiling of the room. (Easiest way to do this is to leave one block's worth of space between the top of your head and the ceiling.)

Bound NPCs dying
I found the bound wizard, and "unbound" him. I then Magic Mirrored to my village, where I had a free house. He was slain before he could move in. Does this mean that must refind him and re-un-bind him. He hasn't moved in.--VideoGamePower 04:34, 6 December 2011 (UTC)

No. When he re-spawns, he'll be in a house. 99.229.148.184 17:11, 26 April 2012 (UTC)

Generating Bound NPCs
Does Battle Potion increase the chance a bound NPC will appear while you are exploring the relevant areas ? Apologies this is not signed. I do not edit articles very often but that may change enough soon that I will get an account.
 * Yes, spawn rate increasing items/events will increase the spawn rate of bound NPCs as well. --Icke 17:05, 18 December 2011 (UTC)

Should NPC images face left or right?
— iLiaWneK (block) 15:08, 2 January 2012 (UTC)
 * I would say face to the left. That is how we find them in the image folder, making it easier to upload new NPC images in the future. --Icke 15:25, 2 January 2012 (UTC)

NPC names
Here's the full list of random names for all NPCs: It's the order by which they are listed in the exe. I think they are listed by blocks, in the order Nurse, Mechanic, Merchant, Arms Dealer, Guide, Dryad, Demolitionist, Wizard, Tailor, Goblin. However, I'm not sure about the boundaries of each bloc, at least for the relatively common names like Lucas or Gilbert. The dryad, wizard, goblin tinker and demolitionists have names that are quite easy to delineate, the others, not so much. Figured that this could be useful, even if it's not yet in a form fit for inclusion in the relevant articles.
 * Nurse
 * Molly
 * Amy
 * Claire
 * Emily
 * Katie
 * Madeline
 * Katelyn
 * Emma
 * Abigail
 * Carly
 * Jenna
 * Heather
 * Katherine
 * Caitlin
 * Kaitlin
 * Holly
 * Kaitlyn
 * Hannah
 * Kathryn
 * Lorraine
 * Helen
 * Kayla
 * Allison
 * Mechanic
 * Shayna
 * Korrie
 * Ginger
 * Brooke
 * Jenny
 * Autumn
 * Nancy
 * Ella
 * Beth
 * Sophia
 * Marshanna
 * Lauren
 * Trisha
 * Shirlena
 * Sheena
 * Ellen
 * Dawn
 * Susana
 * Meredith
 * Selene
 * Terra
 * Sally
 * Arms Dealer
 * DeShawn
 * DeAndre
 * Marquis
 * Darnell
 * Terrell
 * Malik
 * Trevon
 * Tyrone
 * Willie
 * Dominique
 * Demetrius
 * Reginald
 * Jamal
 * Maurice
 * Jalen
 * Darius
 * Xavier
 * Terrance
 * Andre
 * Dante
 * Brimst
 * Bronson
 * Darryl
 * Guide
 * Jake
 * Connor
 * Tanner
 * Wyatt
 * Cody
 * Dustin
 * Luke
 * Jack
 * Scott
 * Logan
 * Cole
 * Lucas
 * Bradley
 * Jacob
 * Garrett
 * Dylan
 * Maxwell
 * Steve
 * Brett
 * Andrew
 * Harley
 * Kyle
 * Ryan
 * Jeffrey
 * Seth
 * Marty
 * Brandon
 * Zach
 * Jeff
 * Daniel
 * Trent
 * Kevin
 * Brian
 * Colin
 * Dryad
 * Alalia
 * Alura
 * Ariella
 * Caelia
 * Calista
 * Chryseis
 * Emerenta
 * Elysia
 * Evvie
 * Faye
 * Felicitae
 * Lunette
 * Nata
 * Nissa
 * Tatiana
 * Rosalva
 * Shea
 * Tania
 * Isis
 * Celestia
 * Xylia
 * Demolitionist
 * Dolbere
 * Bazdin
 * Durim
 * Tordak
 * Garval
 * Morthal
 * Oten
 * Dolgen
 * Gimli
 * Gimut
 * Duerthen
 * Beldin
 * Jarut
 * Ovbere
 * Norkas
 * Dolgrim
 * Boften
 * Norsun
 * Dias
 * Fikod
 * Urist
 * Darur
 * Wizard
 * Dalamar
 * Dulais
 * Elric
 * Arddun
 * Maelor
 * Leomund
 * Hirael
 * Gwentor
 * Greum
 * Gearroid
 * Fizban
 * Ningauble
 * Seonag
 * Sargon
 * Merlyn
 * Magius
 * Berwyn
 * Arwyn
 * Alasdair
 * Tagar
 * Xanadu
 * Clothier/Merchant
 * Alfred
 * Barney
 * Calvin
 * Edmund
 * Edwin
 * Eugene
 * Frank
 * Frederick
 * Gilbert
 * Gus
 * Wilbur
 * Seymour
 * Louis
 * Humphrey
 * Harold
 * Milton
 * Mortimer
 * Howard
 * Walter
 * Finn
 * Isacc
 * Joseph
 * Ralph
 * Sebastian
 * Rupert
 * Clive
 * Nigel
 * Mervyn
 * Cedric
 * Pip
 * Cyril
 * Fitz
 * Lloyd
 * Arthur
 * Rodney
 * Graham
 * Edward
 * Henry
 * Herald
 * Roland
 * Lincoln
 * Edgar
 * Eustace
 * Rodrick
 * Goblin Tinkerer
 * Grodax
 * Sarx
 * Xon
 * Mrunok
 * Nuxatk
 * Tgerd
 * Darz
 * Smador
 * Stazen
 * Mobart
 * Knogs
 * Tkanus
 * Negurk
 * Nort
 * Durnok
 * Trogem
 * Stezom
 * Gnudar
 * Ragz
 * Fahd
 * Xanos
 * Arback
 * Fjell
 * Dalek
 * Knub
 * Moley-Allison=Nurse, Shayna-Sally=Mechanic, DeShawn-Darryl=Merchant, Jake-Colin=Arms Dealer, Alalia-Xylia=Guide, Dolbere-Darur=Dryad, Dalamar-Xanadu=Demolitionist, Alfred-Ralph=Wizard, Sebastian-Rodrick=Merchant, EDIT: Alfred-Rodrick=Clothier, Grodax-Knub=Goblin Tinkerer --Icke 12:26, 8 January 2012 (UTC)
 * Seems reasonable except for the obvious mistakes. ;) Added NPC headers before each range.

Rodrick could be a reference to Diary of a Wimpy Kid. I mean, Greg's older brother has the same name. 99.229.105.15 15:15, 24 April 2012 (UTC)

Respawning NPC's
Well, It's been almost two weeks since the last of my NPC's got killed in a hardmode bloodmoon, and they still havnt come back. I don't know what to do except for wait becauase i have everything i need for most of them to come back. Is this normal? And what else can i do?
 * Wait for daytime, double-check that the homes are suitable. And sign your comments. - 71.87.116.224 02:07, 8 March 2013 (UTC)

AI
Could someone research the NPC AI behavior in a little more detail? For example: Max jump height, underwater behavior, reaction to various mobs, pathfinding, etc? - 71.87.116.224 02:07, 8 March 2013 (UTC)