Music

Terraria has over eighty music tracks across every version of the game. Each one will play and loop endlessly while the player is in a specific biome or while certain events are taking place. Music is individual to each player, and as such its volume can be lowered or disabled entirely within the settings menu.

All the music in Terraria was composed by Scott Lloyd Shelly of Resonance Array.

In-game, it is possible to record and play these songs using the Music Box accessory.

Soundtrack
The soundtracks can be listened to and purchased from Bandcamp as three separate volumes or from Steam as a single soundtrack. The first two volumes are also included when the game is bought on GOG.com. Tracks are listed in the order they appear on the soundtrack.

Volume 1
Volume 1 was released on November 1, 2011.

Volume 2
Volume 2 was released on September 28, 2013.

Volume 3
Volume 3 was released on October 7, 2015.

The "Lunar Towers" theme is a copy of the previous album's "Lunar Boss" theme.

/ Mobile 1.2 soundtracks
The console soundtrack features a mix of the desktop soundtrack and several additional tracks which are listed below. Although Blake Robinson was commissioned to create the music for the trailers, the in-game music was created by Scott Lloyd Shelly.
 * Title
 * Tutorial
 * Desert
 * Snow
 * Ocean
 * Space
 * Boss 4

Desktop version 1.2 adopted the console version's "Desert" track as is, but introduced its own "Snow" and "Boss 4" themes, using the console tracks instead respectively as "Ice" and "Boss 5". When the console version caught up with version desktop 1.2, it kept its own original "Snow" and "Boss 4" themes as they were, instead swapping the desktop's tracks to the Ice and Boss 5 slots.

Omitted Tracks
Currently, the following tracks are missing from the official soundtrack and are unavailable for purchase, possibly due to "Desert" and "Boss 5" being originally exclusive to the console and mobile editions, and to Volume 2 having already a track entitled "Ice". They were removed from mobile with the addition of the 1.3.0 patch along with the 1.2 controls. They may be released in the future.
 * Desert
 * Ice
 * Boss 5

Desktop 1.4.0.1 Tracks
The following tracks were introduced in the 1.4 patch. They will be released with the official soundtrack after the 1.4.1 patch and are currently unavailable for purchase.
 * Town Day
 * Town Night
 * Windy Day
 * Storm
 * Graveyard
 * Duke Fishron
 * Queen Slime
 * Empress of Light
 * Underground Desert
 * Ocean Night (Originally old-gen console/mobile "Ocean" theme)
 * Space Day (Originally old-gen console/mobile "Space" theme)
 * Console Title (originally old-gen console/mobile "Title Screen" theme)
 * Morning Rain (originally old-gen console/mobile "Tutorial" theme)

Otherworldly Tracks
The soundtrack originally written for the cancelled game Terraria: Otherworld was added to Terraria with the Journey's End update. It features 27 themes. In-game, the Party Girl NPC can be used to switch between normal music and "otherwordly" music. Tracks follow the same naming convention as Terraria's, resulting in some duplicated names (music boxes for these songs disambiguate by being called "Otherworldly Music Box" instead of just "Music Box"), but there are less songs in total: for example there are only two "generic" boss music and a single track for all invasion events. Interestingly, the Wall of Flesh gets a unique theme with this soundtrack, instead of sharing the Boss 2 theme with The Twins. Plantera, the Moon Lord, and the Lunar Events also get unique tracks, as in the regular soundtrack. Most pre-hardmode bosses get the Boss 1 theme, along with The Destroyer. All other hardmode bosses get the Boss 2 theme.


 * Overworld Day
 * Night
 * Rain
 * Snow
 * Desert
 * Jungle
 * Ocean
 * Space
 * Ice
 * Mushrooms
 * Eerie
 * Corruption
 * Crimson
 * Dungeon
 * Hallow
 * Underground
 * Underground Corruption
 * Underground Crimson
 * Underground Hallow
 * Underworld
 * Invasion
 * Boss 1
 * Boss 2
 * Wall of Flesh
 * Plantera
 * The Towers
 * Lunar Boss

In-game tracks
Note: The number corresponds to the internal number of the song in the game. Numbers 28 and 45 are skipped over; while 50 is only used briefly when the game is loading before playing the Title Screen.