Guide talk:Mining techniques

Why does this mention 3 block wide shafts? only 2 is required to fall... -Fright


 * for the grapple shaft, that way you don't catch the walls as often, the other one, I'm not sure! --ThePalindrome 21:32, 1 June 2011 (UTC)


 * The Drop Shaft is a method so that you travel down to the ground or Hell very quickly. The Obsidian skull is for the hellstones, depth meter to show the depth, and the magic mirror to be able to travel to your spawn faster. --Revolt- Change Is Welcome 22:29, 1 June 2011 (UTC)

Yes I'm a noob. Still, the 'three blocks wide with platforms' needs a picture. /Dave

For dropshafts a width of 2 blocks is fine, but for general mining I prefer shafts 3 blocks wide. That way you can leave regular "steps" on alternating sides, which allow you to return upwards the way you came without relying on a grapple. Ditto potions, doesn't seem worth the effort creating them except maybe the one which highlights ores. Leaving torches around is more convenient imo, the light doesn't run out and you get a permanent landmark. - Spinfx 01:22, 22 July 2011 (UTC)

lava mining
since the 1.0.6 update, you cannot place blocks over lava. a different technique for lava mining would be to use obsidion skin potions or draining water into the lava to create obsidion.

1.1 Mining
So here are a couple things I've noticed with 1.1 liquids: Anyone notice any other quirks? MasterShizzle 21:25, 14 December 2011 (UTC)
 * Placing blocks over the liquid (or dropping sand/silt into lava) doesn't get rid of the liquid, but keeps it "behind" the blocks you placed.
 * Once you mine out the blocks you placed, the liquid will stay there.
 * Liquid still can't flow through blocks, including ones that have been placed over them, so covering up water with dirt and then mining under the dirt will keep the water in place.
 * Exiting the game and re-entering will get rid of liquids that are covered by blocks.