Talk:Statues

the bomb statue can be used to make money fairly quickly - hook it up to a five second timer, stand by it, collect bombs and sell them for one silver each. put this lot in a secluded area with no mobs, leave it running, easy cash! similarly, you can put several Piranha statues between two dart traps and hook them up to the same timer, to grind hooks.

anyone else got any bright ideas?

Ideas for testing functions
I'm thinking some of the statues need to be placed in a certain biome to be activated, or perhaps placed on a specific kind of block. Or perhaps they just haven't been given a function yet. It's going to be interesting to see the sorts of things people find in the coming weeks. I don't have them yet so I can't test without cheating but I think it's likely that for example the Imp statue may only work in the underworld, and Hornet may only work in the jungle or underground jungle. I would test the Reaper and Gloom in the Dungeon, the Goblin during a siege, and the Angel/Cross in the Hallow. Plasmafox 09:29, 7 December 2011 (UTC)


 * Hate to rain on your parade, but I've looked at the code. Imp, Hornet, Goblin etc... all do nothing no matter where you place them or what under what conditions. --GauHelldragon 10:17, 7 December 2011 (UTC)

Aww... well I can't wait to see what the devs do with them. Plasmafox 11:18, 7 December 2011 (UTC)

They're for chest marking.
I'm thinking the decorative statues are here to mark chests more quickly than signs would. Would you rather have a chest above a sign that you have to click to read "Swords" or a picture of a sword right under it? They also cover pretty much every category, if you include the mannequins. --Preceding unsigned comment added by 173.2.232.118 (talk • contribs)
 * I'm not sure that's what they're for. It's certainly one of their uses, but if that really was their express purpose, they would probably be craftable (decorative ones at least). --Lunboks 17:15, 8 December 2011 (UTC)
 * I am of the opinion that they are basically statue Pokemon. --Theothersteve7 19:08, 8 December 2011 (UTC)

Teleport statues
Does anyone know if these could be used to "rescue" bound NPCs from the caves/dungeon without having to actually look for them, as in, teleport them to your location where you can then free them, or do they work only on free NPCs? --190.55.92.154 19:07, 11 December 2011 (UTC)

I have not tested anything like that, although I would think it would not. A bound NPC is probably counted as a different one than the shopkeeper, as their dialogue is not the same and do not sell anything. Even just after they're freed, items can be bought from them as if they were in a house. Even if it did work, it would be totally useless, as bound NPCs only actually appear when in monster spawning range, in which case you could just run and free them. --Jehuti

Other Statues
I have seen it a couple places, but I can no longer find them for reference. Tree/Mushroom statues increasing tree/mushroom spawning rates while powered up. (trees while offscreen) Eyeball statue increasing spawn rate and spawn max for flying eyeballs at night while powered up. Corrupt/Gloom statues increasing corruption/hallowed spread rate while powered up. (statue's range of influence never mentioned)

I wish I could find the references again, but thought I would toss it on here for someone better suited to 'testing' to see. Ransal
 * No, other statues don't do anything according to the source code. --Icke 11:39, 8 January 2012 (UTC)

Spawn
if a statue is spawned in lava, while the statue be destroyed if the lava gets moved or what? Lazeman 05:13, 12 January 2012 (UTC)
 * I'm not quite sure what you mean, but I found a statue with just the very top sticking out of lava. I started draining the lava, thinking maybe once I hammered the statue lose the lava might destroy it. But I accidently ended up digging under it, so it came loose before all the lava was gone, and the statue was indeed destroyed by the lava before I could get it.--Ericjs 06:24, 4 February 2012 (UTC)

Spawning rate out of date
This article makes it sound like statues that spawn items can be triggered repeatedly with no cool down, Heart statues at least have a 10 second cool down, which makes me think this is perhaps out of date and they have been nerfed in one of the updates since it was written. I haven't tested other statue types. Anyone have the scoop? --Ericjs 06:17, 4 February 2012 (UTC)


 * Thats not entirely true. A item statue with 1 timer will spawn every 10 sec, with e.g. 2x1 sec timer it will spawn every 3 sec, dont know the logic behind this (v. 1.1.x) --84.112.146.78 11:16, 27 September 2012 (UTC)

Getting The Full Collection
(Please excuse any sloppiness on my part, this is my first time doing this) Is there any way to effectively collect statues? I have found a few of them but the rest are proving difficult to locate. I also require multiple versions of certain statues for various things. Any information would be well appreciated.
 * Hello, and welcome! Unfortunately, there's no easy way to get all statues. Besides searching your world (and probably creating other worlds to search as well), there's not much you can do. I you can find a multiplayer server, you might be able to find people to help you in your quest. (And as a side note, there's no sloppiness in your post, except you didn't sign with ~ but that's not a problem for a first post). Have a nice day! --74.102.142.188 23:25, 26 March 2012 (UTC)

Easy to use spawner
I just wanted to suggest this version of my spawner to be used on the page. I don't want to make any changes to the page, since I don't have a strong background in Terraria wiring, but if someone else thinks this is worth then please do. :) And yeah, the entrance to it is supposed to look like a Millenium Falcon. And no, it is not meant to look like a ... Fright01 09:15, 28 March 2012 (UTC)

I got a slime spawning stick from slimes from a statue
I remember seeing that it was removed and it didn't happen any longer, but I have one now, and I got it from slime farming :) -- BeepDog (talk) 23:15, 5 October 2013 (UTC)

Enemy statue spawns item farming immunity?
Is it true that enemy spawn statues are immune to item drops outside their statue item pool? Like if I was to set up a farm in the Crimson, would that mean that the statue spawns are immune to the Crimson Key/Mold despite they being for every creature, or for the goodie bags? EXAMPLE: I've been farming in the Hallow for a couple hours and I've not gotten a single goodie bag or mold from statue spawns, but I get goodie bags from the general Hallow creatures.--76.180.146.115 02:23, 26 October 2013 (UTC)

Knowledge of wiring statues
Does the guide ever mention any hints about statues spawning things, and if not, how would a normal player ever figure out that it is even possible? Yes i know if you messed around trying to hook up wires to enough things that perhaps you would figure it out, but doesn't seem too likely that someone would do that, and yes perhaps a friend on a server so happened to figure it out and showed you, but where did he get the information from? Probably on this site. Perhaps I haven't seen any hints or tips within the game to suggest that it's possible. Are there any?

It would just feel like cheating to me if I started to use wired heart statues to kill bosses, when I discovered the information by watching a video/read stuff on this wiki, when there really isn't any other way (besides trial and error) that I could of figured it out playing the game myself.


 * As far as I know, there is no in-game guide or explanation for wired statues giving drops. 74.69.40.245 21:13, 5 November 2013 (UTC)

Weird Thing
I had a slime statue hooked up to a 1 second timer over a bit of lava so it didn't destroy the drops. I noticed that they didn't drop starts usually, but when I used a magic weapon to kill something ELSE they did.

Some other ways to kill the entity efficiently
I provide an idea: use Minions. For example, spiders. you put a spider where the entity spawns and the entity will be killed almost instantly.

Cool down
Other statues which spawns NPC may have CD time too. I can never make a single statue spawn at a frequency of two entity per second, no matter how frequent my engine works. So the only way to get quicker money is to collect more jellyfish statue.

---

As far as the code says, every block of the functional statues(except for item statue) has a cooldown of 0.5 s and that means if you only activate only one block you will only have a speed of 2 entities per second, but 12 if you activate 6 different blocks using separate engines. Notice that if you can't make two 1-second-timers to act just accurately 0.5s interval you will still get a result of 1 e/s, so the more frequent your engine is, the more possibility it will have to satisfy the upper limit of the statue itself.

So according to my experiment, one jellyfish statue, if fully exploited its 12-spawn-per-second capability, can gain about 5 platinum per hour.

Spawn Limits - Distances are Outdated/Wrong
Testing (in PC version 1.2.4.1) has shown distances currently stated on wiki to be far too large, should be:
 * No spawn if 3 or more of statue's mob type within ~13 tiles of statue's spawn spot.
 * No spawn if 6 or more of statue's mob type mobs within ~39 tiles of statue.
 * (No spawn if 10 of statue's mob type anywhere in world.)

Video demonstration here: http://youtu.be/kUt03Dn_FyA

Also, activation cool-down on a statue's input tiles is still triggered even if the above spawn limits block a spawn from occurring. So, pre-emptive (or simultaneous) activation of the 4th, 5th and 6th input spots, while a statue's first 3 mobs are still present (not yet killed),can lead to a reduction in statue farm output efficiency: e.g. for a slime/jellyfish statue, 6 spawns/s, instead of 12 (at the limit).

Z3R0gravitas (talk) 20:43, 8 September 2014 (UTC)

Further in-game testing (PC) showed that item statues have spawn limit ranges distinct from (larger than) those for enemy/critter statues. I have updated the entire spawn limit section accordingly. I was only able to verify the limits to within 1 tile (e.g. 12), but have stated them to a 1 decimal place (e.g. 12.5), based on the assumption that they are programmed in as a nice round number of pixels (e.g. 200). I would appreciate someone with access to decompiled code confirming or correcting these figures. But for now they are at least a lot closer to reality.

Z3R0gravitas (talk) 19:18, 22 September 2014 (UTC)

Merge Statue Pages
For the same reason as the dyes, I believe all the statue pages should redirect here. Gamablaze (talk) 04:00, 18 September 2014 (UTC)
 * All done, I think.  Equazcion ( talk ) 05:08, 18 Sep 2014 (UTC)
 * PS. I only merged the decorative statues, as those all generally contained the same basic info. I left functional statues alone as they are a bit more nuanced.  Equazcion ( talk ) 05:19, 18 Sep 2014 (UTC)

Lihzahrd statue bug
Forgive me, I'm not familliar with using Wiki's, and don't know how to format, but I wanted to contribute a small thing.

I had a Lizhard statue spawn outside the temple. It was just under the glowing yellow circle(the alter?) under the temple. I didn't even realize it what it was at first and wondered why it was copper looking. It was the normal Lizhard statue. -FeralGTx0
 * I added your information in the Bugs section at Lihzahrd Temple (it's now in one of the first bugs listed there). Thanks!  Equazcion ( talk ) 02:30, 9 Nov 2014 (UTC)