Guide:Skipping ahead

This guide is called Skipping Stones because it is about skipping certain stepping stones in gear progression effectively to advance into higher tier gear sooner than normal. This means you will often be pointed towards something that can kill you before you will be truly prepared for it, often this will be done by sending you at a boss that is meant to be fought with far better gear than you have or an enemy that is stronger than you are prepared for. This is done by having you get some particular piece of equipment as soon as it is a feasible concept and then using it to defeat an enemy stronger than you before one would point you in that direction normally. So to show this effect I will flag certain areas as the "flirting with death" moments, which will have you taking a calculated risk. I also want to draw attention to the fact this guide is for the PC version of the game, some of these tips are not possible on console.

Your House
The first thing you character has to do is to build a base with housing for the town NPCs you will attract along your adventure. An versatile and effective strategy is to build a floating tower.This would be constructed with a wide basement area for storage, a wide first floor as a generic crafting station, and additional floors above which would be 5 blocks tall and 12 blocks wide. With an area of 60, it allows NPCs to move in. It is best to build 18 rooms for NPC's as soon as possible to prepare for the future and set your spawn point in the storage/basement floor, as you can restock items upon respawn. The tower should float at least 3-6 blocks above the rest of the terrain to make sure it can not be run down by blood moons, goblins, or other events, infected by corruption or infiltrated by wraiths in Hardmode. This allows quick access to all your items and your NPCs all at once.. This isn't the only way to build a house but is an effective solution, because of the instantaneous and easy access. Construction of specialized homes (e.g. a house in the Jungle for the Witch Doctor or a Overground Mushroom Biome for the Truffle is completely fine, but building a temporary tower for all the NPCs helps get more merchants sooner which proves useful in end-game (Pre-Hardmode) and beyond.

Gaining Your Equipment
The first thing you should do after making a base (or even before) is to create a Wooden Sword. This provides better attack against enemies.

Now, there are several options possible. The easiest option is to mine especially for Gold/Platinum and Ruby/Diamond. You want to mine until you can make a full set of Platinum armor/Gold Armor with their respective swords, as well as a Ruby Staff/Diamond Staff. You will also want a Emerald Hook or better for grappling and lastly you want to have about 200 health at the least. Don't waste time or resources making the copper/tin or the iron/lead tiers; instead, you should hold onto that ore for later down the line. When this is done, head back up to the surface and collect 45 Fallen Stars. While you are mining it might be wise to collect silver and upgrade your pick into a Silver Pickaxe at some point. You may also want to try to find Hermes Boots, or Water Walking Boots, and any other accessories you can find will also be very useful.

If you are on a small world, it is possible to travel past the Corruption/Crimson to the Dungeon. If you are lucky, you can find a Waterbolt on the surface Dungeon's platforms. This can be distinguished very easily by it's signature blue and orange cover. (Note that this requires mana - collect Fallen Stars to create mana crystals). Not only is this a very good weapon throughout the whole pre-hardmode game, but it can also detect Floating Islands for even more loot. Since Waterbolts bounce off surfaces several times, you can cast spells upwards. If any bounce back down, you have found a floating island. By using rope from surface caves or a large stack of blocks or platforms, you can stack towards the floating islands. Loot includes the Lucky Horseshoe which allows the player to fall without damage taken, the Shiny Red Balloon which allows players to jump higher, and the Starfury, a medium damage weapon that casts pink falling stars that damage enemies. If you are unlucky and do not find the Waterbolt however, you will waste valuable time for mining or other profitable activities.

(PLAYING WITH DEATH) Yet another option is to go to the Corruption/Crimson directly for their armor and weapons and skip the metal tiers and even the Eye of Cthulhu. You will need at least a full set of Ebonwood or Shadewood gear. Try to venture into surface caves in order to get grenades, spears, rope, torches, and potions. Afterwards, venture down into the chasms with torches, platforms, and at least a spear and set up your arena. Break the first two demon hearts/shadow orbs and get ready for your battle with EOW/BOC, with the strategy down below.

Eye of Cthulhu
You are now geared up enough to start a boss battle, now you should prepare an arena. The first boss is Eye of Cthulhu, to prepare for this guy build an arena roughly the size of your screen, you want it to be 5 layers, of wooden platforms, with a campfire in the dead center of the arena. You will now want to farm lens from Demon Eyes until you have about 30, this will allow you to make 5 suspicious looking eyes. Now make either a Silver Watch/Tungsten Watch, a Gold Watch/Platinum Watch or a grandfather clock to tell the time and stand in your arena, at exactly 7:30 PM (the official start of the night cycle), use one of your eyes, and battle the boss using your sword to hold off his minions as well as your staff, make sure to hit him with your staff whenever your mana is full then use the sword until your mana recharges fully. You want to try to battle the Eye of Cthulhu all 5 times in that night.

A Bit of Preparation
Your battles with Eye of Cthulhu will allow you to make the Light's Bane/Blood Butcherer and War Axe of the Night/Blood Lust Cluster, it will also leave you with enough left over Demonite Ore/Crimtane Ore to make their respective bows as well if desired. For the bow, if you choose to make it, also make some Jester's Arrows. Now your next task is a bit harder, you want to try to use explosives to access and destroy the Shadow Orbs/Demon Hearts to summon Eater of Worlds/Brain of Cthulhu, depending on if you have corruption or crimson in your world. Make sure to only destroy the Orbs/Hearts between the time of 12:00am and 4:30am. Before you break the third Shadow Orb/Demon Heart find a close semi-flat area inside of the chasm containing the Orb/heart and build a 2 or 3 layer arena, make sure that this one is fairly wide since both of these bosses like to make you dodge more than Eye of Cthulhu did, and place campfires so that anywhere you plan to fight is within range of a campfire so that you get the buff.

Eater of Worlds
This battle is best fought by using your staff to shoot down the length of the boss to hit multiple segments, if you choose to use a bow shoot your jester arrows down the length of the boss to hit multiple segments as well. When he arches over you use your sword to hit multiple segments with its overhead arching sweep, damaging as many segments as you can with your swing.

Brain of Cthulhu
For this battle, you will want to construct an arena. Usually, it is not necessary to have more than 2 - 3 levels of platforms, as the brain will never move too close with sufficient knockback. Remember to destroy every other platform to conserve wood.

As for equipment, you will need at minimum a Spear (or The Rotted Fork if you get it from the Demon Heart), sufficient armor depending on your skill level (rec. Gold or Platinum), preferably a ranged weapon e.g. bow or shurikens, and a [construction plz] There are 2 stages in the fight against The Brain. In the firstThis battle is a little different than the Eater of Worlds, you want to use your staff to hit as many of the creepers as you can when they dash towards you, when you are low on mana you can use your jester arrows for the same effect. Once you bring down the last creeper you will have to fight the Brain itself, this is an easy battle, just shoot it with your staff rapidly and use arrows when mana is low, and your sword if it gets too close.

More Preparation
After this battle you should use your demonite/crimtane and your Shadow Scales/Tissue Samples you got from the battles to make Shadow Armor/Crimson Armor as well as Nightmare Pickaxe/Deathbringer Pickaxe. Now if any meteorites fell now is a good time to decide if you want Meteor Armor and the Space Gun or not, if you do but need more meteorite smash more Orbs/Hearts between 12:00am and 4:30am for maximum meteor landings. Remember you typically won't get more than 3 Meteor crash sites at a time in a world, so make sure to clean up each crash after you get about two to make sure you get the most possible. Once you got enough meteorite create your armor and gun if you want them, either way it is highly suggested you get the Meteor Hamaxe. If you choose to make the Meteor Armor and Space Gun use it in all situations it is suggested you use your bow, and also in most situations it can replace your staff as well. From here on out it is also suggested you begin using potions, healing potions and ironskin potions. I had neglected them until now since they were not critical, but the following battles will start to show some need for them.

Next Steps
Which Direction you go from here is dependant on your wants, you can either hunt the dungeon and attempt to battle Skeletron or look for the Jungle and go underground and collect the rewards there. Where you go first is up to you. You should also look out for Goblin Army events, as defeating these armies will allow you to get the Goblin Tinkerer NPC who sells many useful items, namely the Rocket Boots and Tinkerer's Workshop.

Jungle
Look for the surface jungle and try to find a cave going down into the Underground Jungle, if not just dig a path down to the underground jungle, make sure to get the Bezoar accessory as soon as you can, as it makes the Underground jungle far easier, also make sure to get Jungle Spores, Stingers, and vines to make the Blade of Grass and Ivy Whip. If you want you should also make the Thorn Chakram, and Jungle Armor if you plan to make heavy use of magic items. Once you are satisfied with everything you desire look for a Bee Hive to find a Larva, once you do set up a basic arena with a campfire and wooden platforms. Then kill the larva and begin the battle with Queen Bee

Queen Bee
This battle will be fairly easy, just drink an iron skin potion if you have it and use your staff and bow with jester arrows to shoot her and the bees she summons with their piercing effects, use the sword to hit her when she's in reach and just basically keep dodging her attacks. This battle will go rather quickly in the end. Nothing too complicated just don't hold still. If you have already visited the Dungeon then use Blue Moon to tear her down fast, the Cobalt Shield also helps greatly to resist knockback. Replacing your staff with Water Bolt is a must in this fight if you are able to.

Dungeon
The dungeon can not be accessed until Skeletron is defeated, otherwise you will be instantly killed by the Dungeon Guardian. Before this battle check the entrance area of the dungeon for Books, look for a blue book with line near the bottom, this will have a special mouse over that will indicate that it is the spell rather than just another book. If the book is not here then use your staff for this battle, if it is the spell will grant an advantage in this fight and will allow you to replace your staff.

Skeletron
This will be the hardest battle you have fought so far, to prepare turn the area above the Old Man into a flat battle arena with a campfire and a few layers of wooden platforms, pretty standard for you now. This fight should be begun at 7:30pm and completed by 4:30am just like you did back when you fought the Eye of Cthulhu, but this time it should be noted that if you take too long Skeletron will become impossibly strong for you at this point unless you are a very skilled player.

To battle Skeletron lead him to your arena and focus on using your piercing attacks to hit his hands and head with the the same attack, you need to destroy the head to defeat him, but the hands pose the greatest threat, so eliminate them first if you can, but they are technically optional. The hands tend to swing around and distract you, but remember that only the hands count and the arms do not matter. If you have been to the Jungle the Thorn Chakrum will help in this fight. This battle will be a quick and brutal fight for most players, but up until here you should be prepared to handle it.

After Skeletron is Defeated
Once you defeated Skeletron work your way into the dungeon, make sure to remove the Water Candles and any spikes on the floors that you can. Battle all the enemies you see as you want to explore the dungeon completely and collect Muramasa, Water Bolt if you do not have it, Cobalt Shield, and a Shadow Key at the very least. You will have a tough fight here and should use Water Bolt frequently since it bounces as you fight through here until you clear the entire dungeon of all its golden chest loot. If you want you can gather materials for the Necro Armor while you are here.

Tying Up Loose ends
Once you complete both the dungeon and the Jungle areas you should wrap up some loose ends, make sure to get the Frostspark Boots collect the last of your NPCs, and make sure to craft the Lava Waders. You should also get 400 health and make a surface Mushroom Biome before you go any further. Other than that all that you actually need before you go to The Underworld is a Nightmare Pickaxe ( Deathbringer Pickaxe in Crimson worlds, Muramasa, Blade of Grass and Light's Bane/Blood Butcherer, as well as about 100 Obsidian.

First Steps Into Hell
You have just a few tasks here, first thing first is you need to hunt down and collect a Hellforge, as well you need to hunt down loot all the Shadow Chests. After that your only task is to mine Hellstone, you need enough to make a Molten Pickaxe and Fiery Greatsword. Anything more is optional. Once you have the Fiery Greatsword use it to craft Night's Edge.

Preparing for battle
The Wall of Flesh is both the metaphorical and literal wall in the way of you advancing your world into hardmode, and so you need to make sure you defeat this boss. This boss is also designed to be difficult to defeat so as to deter the unprepared from going into hardmode. So naturally you should prepare for this battle accordingly. Do this by building an easy to walk path from one end of the Underworld to the other, it will need to be roughly 2000 blocks long. Place campfires along the path until you have the buff throughout the entire route. After killing a few Voodoo Demons to get the Guide Voodoo Dolls needed (you should collect around 5-6), go to the edge of the map (whichever end, it doesn't matter) and drop a voodoo doll into the lava...

The Final Pre-Hardmode Boss
Freaked out huh? Here are some tips:

1.) Aim for the eyes! They have no defense, versus the mouth having 12. 2.) Kill the Hungry for hearts and mana stars. 3.) Melee is a very bad idea, as the WOF has a ton of different ways of attacking you up close, but from a distance, he is virtually attackless 4.) Be prepared to fail. This boss is not easy, even for Op gear. Be ready to attempt this over and over again. 5.) (Hardmode Required) Using a death sickle and strong armor such as frost armor from Ice Golem to get close but keep range will help. 6.) Use the Night's Edge to kill all The Hungry, then use the minishark against the eyes

Lihzahrd Temple
The Lihzahrd Temple normally cannot be entered before defeating Plantera, and not without consuming a Temple Key. Some methods exist to circumvent this requirement:

There is a chance that you can blowup the door making it disappear with dynamite.
 * The Rod of Discord can be used to teleport on the door's other side, given the targeted location is free of Lihzahrd Brick Walls. These can be removed with a hammer or hamaxe while the character is still on the outside.
 * The Rod of Discord can also be used to teleport inside an Underground Cabin that intersects the Temple, given it has Planked Walls.
 * It's possible to place Teleporters on both sides of the door, link then together with Wire, and trigger them with a lever or somesuch. This allows characters to easily get around the door, especially if the trigger is a self-activating Pressure Plate. This will likewise only work if the teleporters' backgrounds are free of Lihzahrd Brick Walls.
 * Creating passages (the bigger the better) from the top of the Temple to the surface allows meteorites to crash into it. This will replace Lihzahrd Bricks with meteorite ore, letting the player dig into the Temple prior to getting the Picksaw. The chance of this happening is somewhat slim, though, but can be increased by placing chests all over the world. With that being done, the meteorite is bound to crash into the temple, since it would be the only place for it to crash into.
 * Toggling "off" the door with Actuators will not work.
 * It is possible to get in to the temple by fighting the Wall of Flesh and having it pull towards you inside the Temple and then killing the wall.