Holy Arrow



Holy Arrows are a type of arrow available once Hardmode is entered, and can be crafted from materials dropped by enemies in the surface Hallow. While lacking in direct brute power, they summon two falling stars to the point of impact.

Tips

 * The falling star effect makes Holy Arrows exceptionally effective against bosses and other large enemies, most prominently The Destroyer. The Daedalus Stormbow proves to be exceptional in this case.
 * They prove to be especially powerful with bows that shoot multiple arrows, such as the or Tsunami, as each arrow that hits will summon a pair of stars.
 * Holy Arrows remain useful even after defeating Plantera and Golem – they are an excellent option for killing the, even in Expert Mode.

Advantages
Some advantages the Holy Arrow has over other arrows:


 * Area of effect is much larger with piercing effects.
 * Can be retrieved.
 * Piercing effects of the stars is over a larger area.
 * Can be retrieved.
 * Crafts in higher quantity.
 * Materials are easier to obtain in Hardmode.
 * and :
 * Crafting materials are obtained from surface enemies.
 * All other arrows
 * Stars illuminate a large area, including through blocks and walls.
 * Arrows plus stars can deal twice as much damage if lined up correctly.
 * Can reach certain unreachable enemies.
 * Arrows plus stars can deal twice as much damage if lined up correctly.
 * Can reach certain unreachable enemies.

Disadvantages
Some advantages other arrows have over the Holy Arrow:


 * Area of effect is consistent and predictable.
 * May be purchased rather than requiring harvesting materials, or made pre-Hardmode.
 * Piercing effects are controllable and work in any direction.
 * Can be crafted pre-Hardmode.
 * Deals more direct damage.
 * Inflicts Cursed Inferno debuff, dealing extra damage over time.
 * Deals more direct damage.
 * Inflicts Ichor debuff, reducing the target's defense.
 * Deals more direct damage.
 * Afterimages are far easier to control.
 * Deals more direct damage.
 * Inflicts Ichor debuff, reducing the target's defense.
 * Deals more direct damage.
 * Afterimages are far easier to control.
 * Afterimages are far easier to control.

History
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