Guide:Wiring

Wiring is a feature introduced to Terraria in the 1.1 update. Unfortunately, it is very basic and even simple logic gates may be difficult or impossible to create. Wires are not "on" or "off", rather, they follow toggle rules; hitting a switch will trigger every output connected to it by wire.

Basics
The basics of wiring are simple. The two main components of a circuit are inputs and outputs. An input is something that creates a current and an output is something that receives a current. The most important thing to remember is that nothing will generate a constant current. For most inputs, there is no such thing as on or off. They will activate every output wired to them one time when they are activated. This means that you can't wire a switch to a statue and make it constantly spawn things; You must either flip the switch repeatedly or add a timer.

Switches and Levers
Switches and levers are both inputs. They send a current once every time they are toggled. It doesn't matter which direction they are flipped. If you connect a torch to a switch, then it will turn off the first time you flip the switch and on the second time, even if the switch was in the off position when the torch was wired to it.

Pressure Plates
A pressure plate sends a current every time something walks over it. Stepping on the pressure plate activates it; Stepping off of it does nothing. The most effective use of pressure plates is enemy detection, be it for activating automated traps or just as an advanced warning so you can be ready to defend.

Torches and Other Lighting
Many light sources can be turned on and off if they are wired to an input. Their state will toggle upon receiving a current.

Wooden Door
Wooden doors will toggle their state upon receiving a current. Despite the fact that they only toggle, you can wire them to only close if you place the wire on a block that the door takes up when opened. If the door is closed, they will not receive the current and will not open. This is especialy useful for exits that need to be automatically closed for safety, without risking them opening accidentally. Entities standing in the door while it tries to close due to a current may sometimes cause the door to disappear, not even becoming a dropped item.

Statues
Statues that can be activated by wiring will activate one time whenever a current is received, providing that enough time has passed since the previous activation. Though not all statues provide actions.

Active/Inactive Stone Blocks
Toggleable stone blocks will change their state when a current is received. This allows you to create doors that are opened with a switch or lever instead of an actual door, which can be opened by enemies. Also, trap doors can be created so that lava pits and other traps can be covered when they aren't needed.

Dart Trap
Dart traps will fire a dart whenever a current is received, providing that enough time has passed since the previous activation. A one-second Timer does the job quite well. The darts have a chance of poisoning whatever they hit, as well as doing simple damage and clearing grass. Their range is quite high, going off-screen at 1280x800.

Explosives
Explosives detonate when a current is received. The explosion is the slightly stronger than a Dynamite and it is better because you can place it tactically and get to a safe distance. That is if you're willing to give up some wires the craftings and a detonator. (switch, pressure plate, etc.)

Pumps
There are two kinds of pumps that can be crafted to move large quantities of lava or water. An input and output pump can be wired together with either a timer or a switch to move liquid from the input valve, to the location of the output valve via the wires connecting them. This method may also be used in a trap manner in defending your crafted home if used correctly.

Timer
There are three types of timer: one second, three second, and five second. Timers are both an input and an output, making them uniquely capable of sending close to a constant current. If a timer is active, it will send a current every n seconds. If a timer receives a current, it will change its state. Timers can be used with statues to activate them as often as possible. Unfortunately, timers can't be placed sequentially to create longer intervals between activations. Two one second timers will not add up to two seconds. A current will be sent at the interval of the shortest timer on the circuit. A simple use for timers would be making a disco room or mob arena.