Talk:List of weapons

Content
"Ball o' Hurt" is Eater of Worlds loot? I've only seen him drop shadow scale armor. --67.121.238.196 20:52, 13 June 2011 (UTC)
 * No. Confirmed. ~Null (T-C) 20:56, 13 June 2011 (UTC)

New Column
Can we have a column for other abilities? For example, there's mention of "piercing weapons" in a couple of places but there's no indication of which weapons are piercing in this list. - Spinfx 05:27, 21 July 2011 (UTC)
 * Can you please elaborate? I think you may be thinking about weapon damage types which are coming in the next update. - iLiaWneK - T - C - 11:42, 21 July 2011 (UTC)
 * Came here to say this. It would be really useful if weapons/ammo/spells like Laser rifle, spears, unholy arrows, meteor shot... were compiled as weapons that can penetrate enemies.222.152.160.240 04:06, 7 March 2012 (UTC)
 * i think that is already in the Ammo page (excluding the laser rifle Michelangelo42 (talk) 14:00, 24 September 2014 (UTC)

Weapon speed
Maybe exchange the information given with the actual use times? Would make that column much more informative.--DoubleFloat 18:18, 12 August 2011 (UTC)
 * Good idea. I'll get onto it once I can be bothered. &bull; iLiaWneK &bull; T &bull; C &bull; 19:22, 12 August 2011 (UTC)
 * Readied the table for this change. Left the speed category where it was, just for the matter of it.--DoubleFloat 20:18, 12 August 2011 (UTC)
 * Got use times from items' pages, but some are either not very accurate or the correlation between use time and the speed category is explained wrong in the Use Time article.--DoubleFloat 20:36, 12 August 2011 (UTC)
 * Good work so far! &bull; iLiaWneK &bull; T &bull; C &bull; 20:50, 12 August 2011 (UTC)
 * We need to do something about these question marks. They are making the column sort alphabetically as opposed to numerically. The only way around (I think) would be to add 0 in front of each one, but that would cause too much clutter. Another way around it could possibly be by creating Template:? and sticking the above code in there. &bull; iLiaWneK &bull; T &bull; C &bull; 11:22, 13 August 2011 (UTC)
 * I don't really know about templates, editing the template for the weapons list was just possible by looking at it and adding a column. More complex changes would be way above my skills.--DoubleFloat 13:05, 13 August 2011 (UTC)
 * I ended up removing all of the question marks entirely. It actually looks much better now. But would you mind explaining exactly why the missing use times are unobtainable? Thanks. &bull; iLiaWneK &bull; T &bull; C &bull; 21:22, 13 August 2011 (UTC)
 * They may be obtainable from the source code, but as I don't know how to access it I could only obtain the use times which are specifically listed on the items' pages.--DoubleFloat 22:28, 13 August 2011 (UTC)
 * I see. To be completely honest, I'm not even sure how much of the specified use times are actually correct. &bull; iLiaWneK &bull; T &bull; C &bull; 22:46, 13 August 2011 (UTC)

Merge with weapons
Opinions? --ILiaWneK 19:48, 29 June 2011 (UTC)
 * Against, the pages hold different info, and have different goals. No happypal (talk &bull; contribs) 08:51, 1 July 2011 (UTC)
 * Same. This page is for quick finding of weapon data, whereas Weapons just lists the weapons. Do you have any reasons ILiaWneK? 22:47, 23 August 2011 (UTC)
 * I've since changed my opinion about the matter, hence the removal of the merge template. &bull; iLiaWneK &bull; T &bull; C &bull; 16:39, 24 August 2011 (UTC)

Move
Would a move from Weapon list to List of weapons be a bit more logical? A List of items page already exists, so it would probably be best to stick with naming style. &bull; iLiaWneK &bull; T &bull; C &bull; 16:42, 24 August 2011 (UTC)

Vile Powder
This is not a weapon anymore and does no damage. This list needs to be updated for 1.1

1.1 Update
I would like to begin updates for 1.1, but I am new to wiki editing. I noticed that someone was able to create a shortcut to designating a background color for each row based on rarity (declaring rarity at the start of the row rather than using HTML to specify the row color). I am unsure of how to add the new rarities (Red and Magenta) to the table itself.

Additional, to avoid confusion (referring to rarities as common, uncommon etc... on this page and by color blue, green, etc... on other pages) I propose the following table instead:

If anyone could put the new rarities in place or demonstrate how to do so, I'd be more than happy to jump in.

Thanks guys!

Sapphirerayne 04:47, 5 January 2012 (UTC)
 * Sorry for your trouble, but I'm already *kinda* working on a new and improved version. See user:ILiaWneK/Sandbox. All templates (shortcuts as you call them) are sorted so all there is left to do is to insert the data. Once it's done I'll just C+P it into this article. You are more than welcome to contribute :). — iLiaWneK (block) 19:01, 5 January 2012 (UTC)

DPS
The DPS of the YoYos seems to assume that their attack rate is used for applying damage, which seems not to be the case. Attack Speed seems to influence how fast you can throw the YoYo, while the YoYo itself does continuous damage as often the short invincibility phase between hits allows. Though I have no idea how the exact formula for this would be or if that part of the game had been researched already. Either way, the DPS values on the YoYos seem highly misleading as something like Eye of Cthulhu out damages a Terra Blade by large on the DPS Dummies (even without the YoYo Bag). -- SEApocalypse
 * I'd suggest the DPS for loaded weapons be calculated with the minimum ammo needed to fire the weapon (Arrows for Bows & Repeaters, and Musket Balls for Guns). I see the hover-over for Damage, but the DPS w/o ammo is still misleading.  --Sinister Stairs 21:33, 5 March 2012 (UTC)
 * It appears that the DPS column does not factor in critical strikes, and is therefore incorrect. For example, the Katana is listed as 16 damage, use time 21, and DPS 46. This DPS does not include the Katana's critical strike of 19%, which would make a significant difference because nearly 1/5 the time the Katana does double damage. Out of 100 uses, 19 will be 32 damage rather than 16: (19*32=608) + (81*16=1296) = 1904 total damage / 100 = 19.04 damage per use. 60/21 use time = 2.857 swings per second * 19.04 = 54.4 actual DPS rather than 46.--Special:Contributions/curseuo 09:58, 23 September 2014 (UTC)
 * Examining this further, it appears that the Sniper Rifle and the Katana are the only weapons that have Critical Strike modifiers above the base of 4%: http://terraria.gamepedia.com/Critical_strike Both have a 15% bonus. If this is the case, then correcting the DPS values to show a relative comparison will only require changing the DPS values on the Sniper Rifle and Katana for 15% Critical (19% - 4% base). I'll go ahead and do this.--Special:Contributions/curseuo 11:05, 23 September 2014 (UTC)
 * Jack 'O Lantern Launcher: +6%, Candy Corn Rifle: +6%, S.D.M.G.: +5%, Sniper Rifle: +15%, Marrow: +5%, Obsidian Swordfish: +20%, Katana: +15%, Revolver: +5%, Pulse Bow: +7%, Stake Launcher: +10%, seems not all items have the crit modifier in their description. --0icke0 (talk) 15:30, 23 September 2014 (UTC)
 * I see, so the Critical Strike wiki page is not up to date then. Is the above a complete list? If so, I'll update them all.--Special:Contributions/curseuo 22:28, 23 September 2014 (UTC)
 * It is indeed complete (not counting possible mobile/console specific items). --0icke0 (talk) 22:29, 23 September 2014 (UTC)
 * I added in the additional Critical Strike damage (above 4% base) of the weapons you listed above. However, while doing so I noticed another possible oversight. For some ranged weapons the damage of the ammo is included in the DMG of the weapon on the list, and for others it is not. Do all ranged weapons do weapon damage + ammo damage? Or do some only do weapon damage regardless of the ammo? Further, ammo has at least a base Critical Strike of 4%. So does this mean that a ranged weapon with a base of 4% critical would have an additional 4% critical due to the ammo, i.e. a 4% critical is calculated for the weapon, and another 4% critical is calculated for the ammo? For example, the Flintlock Pistol has a base Critical Strike of 4% and the Musket Ball ammo also has a base Critical Strike of 4%--CurseUO (talk) 01:38, 24 September 2014 (UTC)
 * Also, the weapon list could be made accurate to actual game damage and it would look better if there were separate columns for Critical Strike and Ammo Damage. What do you think?--CurseUO (talk) 02:24, 24 September 2014 (UTC)
 * The weapons that have their ammo damage included can only use one type of ammunition. So it is clear what damage bonus they receive from their ammo. However for bows/guns the extra damage depends on the type of arrow/bullet used, thus is cannot be included. The base critical strike chance not the base critical strike chance of the weapon, but of the player and is only applied once. So using arrows does not change that. Aside from that there are no arrows that increase the critical strike chance. As for the Critical Strike column I don't think it is needed. There are already a lot of columns and it only makes it harder for people to find what weapon does the highest dps. --0icke0 (talk) 07:54, 24 September 2014 (UTC)

The Flairon is listed with an absurdly high DPS. I know it has the potential for devastation with the homing bubbles, but 1459 damage per second seems way too high. Are we sure that's accurate? And the use time doesn't look right either. I'm pretty sure the Flairon can't fire, extend fully, and retract three times in a single second, even as fast as it is. It might be able to manage two, but definitely not three. SparkofLeaves (talk) 08:56, 3 October 2014 (UTC)
 * As best as I understand it use time for a flail/boomerang is how long it takes to use if you were shooting it straight into a wall; return time is not factored in. For most of these weapons this presents a best case scenario, however the Flairon doesn't make as many bubbles when it doesn't extend all the way. Really, when it comes to strange weapons like the Flairon, DPS can't really be calculated because so much depends on the situation.

Yesennes (talk) 11:00, 10 March 2015

Scourge of the Corruptor doesn't take into account the little eaters. They home pretty well so against multiple or large enemies they will hit if the main projectile does. The wiki page says it makes 2-4 little eaters that do half damage, but in my experience it mostly makes 2. Should we double the DPS?
 * The fact that we can't reliably determine how many eaters will spawn, what they'll target or whether they'll hit what they aimed for is part of the reason why DPS isn't more widely used across the wiki. Some of the DPS counts here similarly disregard special properties of the weapon, as DPS tends to do. Going on observation is unwise. An average would be somewhat more accurate, but still not particularly useful. Gearzein (talk) 06:06, 28 February 2015 (UTC)
 * Ok. Should we correct Vampire knives then, because they use a average of the number of knives and assumes they all hit? Yesennes (talk) 03:48, 4 March 2015
 * My solution would be to remove the DPS column entirely, but honestly, keeping this list up to date is low priority and that's a real sit-down task. If you'd like to make any changes feel free. As long as they're nothing outlandish and have some justification it's fine. Gearzein (talk) 22:23, 4 March 2015 (UTC)

1.2 content
Are there plans to update this table with the new weapons introduced in the latest patch? 192.249.1.149 16:05, 15 October 2013 (UTC) I agree with you that it should be updated. someone might be working on it or you could work on it to!Michelangelo42 (talk) 14:04, 24 September 2014 (UTC)

Suggestion
You might want to add the best possible enchant the item can receive for ease of reference.

Adamantite Sword DPS
could someone add Adamantite_Sword to the weapon list with DPS data?
 * i would but i don't know how. i will tell someone of a higher level then me. they might know. Michelangelo42 (talk) 14:06, 24 September 2014 (UTC)

Shroomite armor bonus
Would it be possible to put the ammo category of unusual ranged weapons like the Stynger for Shroomite armor somewhere ?

Missing weapons
Currently the Influx Waver (obtained in the Martian Madness event) is missing from the list.

The Daedalus Stormbow seems to be missing as well. 70.106.142.109 19:15, 23 January 2016 (UTC)

1.3 content
Currently list is missing almost all 1.3 weapons and some of existing in the list have wrong stats (Last Prism, for ex., which is 100x6 damage, not 100 because of 6 beams, so DPS should be over 3600, not 677). I have problems with loading that much information upon opening "edit" tab, so I wonder if someone want to add more weapons in list.
 * I would add some of the weapons that I have, but I don't know how to reliably calculate the DPS. The DPS counter item seems to be unreliable. If anyone knows how, please add it to this talk page. --82.32.217.45 12:25, 8 August 2015 (UTC)
 * Like most informational accessories, the DPS counter is largely a novelty that displays adjusted values based on largely uncontrolled factors. It seems to calculate based on the damage you deal within a certain window, taking into account the enemy you're fighting, your own accuracy and special effects of your equipment, with the end result being a sort of range of shifting measurements. This sort of runs contrary to the idea of DPS as a sort of "median" value for at-a-glance weapon evaluation, so use of the DPS Counter item as a measurement tool for wiki purposes is not recommended- though heavy reliance on DPS calculations isn't exactly standard either.
 * That said, DPS as read on this page is just basic math. It's not very useful in practice but it's comparatively easier to figure out than actual utility. Based on someone's calculation above, you do the following:
 * Figure out the average damage per use. This is (((critrate-100)*dmg)+(critrate*(dmg*2)))/100.
 * Figure out the uses per second, based on use time. Things like yoyos and the Arkhalis make this unreliable. Even so, it's just 60/usetime.
 * Now you just put them together. Uses per second times damage per swing is damage per second.
 * Note that this calculation comes from a discussion in which critical hit rates are not actually accounted for in the existing calculated values, which was literally just damage times uses per second, meaning that most of the DPS values on this table are incorrect. Also note that none of this accounts for enemy defense, projectile speed, special properties of the weapon, buffs or debuffs inflicted through use, enemy invincibility frames, extenuating circumstances that make repeated hits difficult, weapon accuracy, or the natural variability in weapon damage that causes attack rolls to sometimes be lower or higher by a few points on individual hits. Gearzein (talk) 12:44, 8 August 2015 (UTC)
 * Got it. How would I go about working out the shot speed? That's the last thing I can't work out.--82.32.217.45 13:06, 8 August 2015 (UTC)
 * Depending on what you mean by shot speed, it's either use time or velocity, both of which are found on each weapon's individual page. Use times are the ones that are relevant to DPS calculations, and are basically "number of frames before cooldown is up and the weapon can be used again", meaning that lower values are faster. The "speed" descriptor is the visible factor of this that can be seen in-game. The number value is pulled from the decompiled code, so while all of them should be listed on their pages, there's no in-game way to find out what they are. Gearzein (talk) 13:29, 8 August 2015 (UTC)
 * I will try and edit in some of the more rare weapons that are still missing in the list, such as the slap hand. I don't know what their SS values are, though, and since I don't know how to decompile the code. Mythteller (talk) 17:22, 24 January 2016 (UTC)

Rarities
Anon - Found an error with the list: All of the "Light Red" rarity are being labeled as "Red", and the Red and Cyan rarities are not being sorted properly. Could this be fixed?

Not only has Light Red rarity still yet to be added, but Star Wrath had now been incorrectly labeled as Red. I would fix the table myself, except I don't know enough about the Wiki's formatting, and would only produce errors... This mean all the weapons in the top two tiers are being mingled in with a mid-tier. Please, can someone look into it? 124.150.44.116 09:42, 21 August 2015 (UTC)

Me again. I use the List of Weapons page fairly often, and the fact the Rarities are messed up makes it much less convenient now. The main thin I am asking for, is the "Red" rarity to be changed to "Light Red", for the proper "Red" rarity to be added, and the "Cyan" rarity to be added. Without them, sorting by rarity is impossible, and all of the endgame weapons are being mislabeled, since the proper label is not there. I have tried adding them myself, but I can't find where the relevant Rarity data is stored, so it did not work. 124.150.31.18 00:36, 7 September 2015 (UTC)
 * Welp, I managed to accidentally add a duplicate of a section. I would remove it, but since I am not logged in, apparently I am "Malicious". Siiigh... This is why I am asking others to edit for me. Sorry. 124.150.31.18 00:43, 7 September 2015 (UTC)
 * I'm taking a look at it, but don't expect a solution fast. This is an excuse I use a lot, but this table is old and constructed with arcane means that didn't account for the addition of new rarities. I'll start by adding support for the new rarities and renamed old ones tonight, and some point later on I'll start switching over entries that are miscategorized. Gearzein (talk) 01:06, 7 September 2015 (UTC)
 * I got it working, I think. The rarity information was stored in two places- the display color in the /weapons row subpage, and the displayed name in the /rarity subpage. The entered value is converted by /rarity into the exact same value, as well as an invisible leading number for sorting purposes. The color is set by a hex value- the color I picked for Red is sort of garish so feel free to change it if you or anyone else can settle on a suitable alternative. I also did a quick find-and-replace on both red and purple to add "light" to them both, though some items that were "correctly" stated to be red are now labeled as light instead (this isn't a problem for purple, as that rarity has no naturally occurring weapons). I can't be certain that the table's complete but at some point I'll go through what's there and determine if it's accurate. Gearzein (talk) 01:33, 7 September 2015 (UTC)
 * Thank you for looking into that. I have now gone through, and tweaked the Red hex to be a bit easier on the eyes, as well as checked every weapon's rarity, even the old ones. They should all match the corresponding rarity listed on their page. Oh, I also tweaked the hidden value, to sort properly past 10. Again, thank you so much for looking into that. 124.150.31.18 02:53, 9 September 2015 (UTC)

REALLY?
I'm trying to edit this page, but it keeps crashing me when I do something. Can someone fix this? 209.43.7.130 15:26, 16 September 2015 (UTC)
 * Nothing we can fix on the wiki can prevent your browser from crashing. Gearzein (talk) 00:10, 17 September 2015 (UTC)
 * Considering it's the list of weapons page... You are trying to load a huge amount of data at once. Last time I checked, it's over 100MB. So, maybe try closing anything else you have open, it might free up enough space to edit. Secondly, never try to edit this specific page on a mobile or tablet. Smaller ones should be fine though. 124.150.31.18 00:22, 17 September 2015 (UTC)

Hardmode column?
I really didn't want to add another column, but I wanted to compare stats of Hardmode weapons... I'd like to add a Hardmode column (HM for short). It could help pre-hardmode players quickly determine if a weapon is obtainable to them. And by sorting, one could group all the pre-hardmode (and hardmode) weapons together. It might make the most sense placing the column between the Type and Rarity columns? The Mana column can be shrunk a bit, and the Mana header can be changed to a smaller font. I'm good with tables, and can get this started. Any objections? – Ferretwings (talk ) 01:35, 1 September 2016 (UTC)
 * No objections here. I might also suggest changing the Rarity column to use digits instead of color names (and shorten the header similarly). That might take some extra coding though, since the rarity parameter determines the row color. I'll have to do that separately at a time when you're not working on the Hardmode column, so let me know when would be a good time. Although if you want to tackle the Rarity thing yourself as well, let me know that too. And if there's any objection to the Rarity change please do comment (anyone). Equazcion  ( talk ) 01:50, 1 Sep 2016 (UTC)
 * I've got all the templates open, and I'm looking them over. It looks quite do-able for me. One thing is puzzling me, though... Is the "Attack Speed" value for tools the same value as "Tool/Mining Speed"? On the tool pages, I don't see any attack speed, just Tool Speed and Velocity. Also, was there a reason for not using digits for "Attack Speed"? – Ferretwings  (talk ) 04:46, 1 September 2016 (UTC)
 * For "Speed" I suggest inputting a number into the template, and have it return "slow", "fast", etc. I seem to be making more work for myself, lol. – Ferretwings  (talk ) 04:55, 1 September 2016 (UTC)
 * Check out Mining speed. It looks like they're not the same, and one is derived from the other? The Speed suggestion sounds good. Equazcion  ( talk ) 05:19, 1 Sep 2016 (UTC)
 * I'll need to check the source code to see if tools have an attack speed.
 * I just made myself a DPL list of Hardmode Weapons to facilitate my filling in the HM column. The tools are missing because they aren't categorized as "Weapon items". I'm guessing tools are in the table because they cause melee damage? Perhaps we should place them in either the "Weapon items" or "Melee weapons" category (I'd prefer "Melee weapons" because they are tool items, not weapon items). Also, should we add them to the Weapons page? (I don't want to, but keeping tools on this page but not on the Weapons page could confuse some wiki users). – Ferretwings (talk ) 15:31, 1 September 2016 (UTC)
 * Having tools listed here serves a purpose, in allowing players to compare their stats (with each other as well as the full-on weapons). The list at Weapons is a plain item list, and including tools there when we already have Tools wouldn't be of much use. It's sufficient to just include an intro note at Weapons linking to Tools and stating that pick/axe/hammers also function as melee weapons.
 * DPL is a good idea for this page, and hopefully it works out. It's a very taxing page already though and there's the possibility of errors being returned when DPL has to go fetch everything periodically in addition to the usual rendering lag we see on this page. Just mentioning this cause DPL'ing this page would be a significant job and there's a possibility it might not work in the end. Equazcion  ( talk ) 18:21, 1 Sep 2016 (UTC)
 * Ok, having the tools here for that purpose makes good sense. I've been experimenting more with DPL, and I'm able to include tools in my DPL without needing to add them to the weapon category. :)
 * Is the "Speed" column in the table actually "Use time"? I've looked at a number of weapon pages, and there isn't an Attack speed listed in the infoboxes. The Use time page doesn't actually say that it is Attack speed. On the Attack speed page, it mentions Use time, but doesn't create a clear connection between the two. – Ferretwings  (talk ) 20:27, 1 September 2016 (UTC)
 * The first paragraph of Use time tells you that it is the time it can be reused, which makes it effectivly attack speed (it calls it even rate of fire and adds an example for the short sword :-) ). But maybe we should add the clarification to both pages. (btw above you find a discussion about weapon speed, which might be the reason for the distinction). Flisch42 (talk) 23:42, 1 September 2016 (UTC)

Deadly Sphere Staff Missing
I just Realized that Deadly Sphere Staff isn't in the chart.--100.32.108.22 20:22, 24 September 2016 (UTC)
 * I've just added it, thanks for reporting that. 4e696e6a6f795844 (talk) 20:32, 24 September 2016 (UTC)

Missing Electrosphere Launcher
This page is missing the electrosphere launcher.
 * Added, thanks for reporting. -- IosKent  ( Talk Page  -  Contribs ) 06:09, 28 October 2016 (UTC)--

Missing Sickle
The Sickle isn't on this page.
 * Added, thanks for reporting.--Lightg4 (talk) 12:47, 9 November 2016 (UTC)

Holy Hand Grenade
It appears the Holy Hand Grenade is missing from this list. Also with the DMG sorting, it only displays base, not multiplier damage. Can we somehow fix this?  LordofEditing =( Talk )=  21:04, 8 January 2017 (UTC)

Missing content
Several items are missing from this list. I may get around to updating it, but if anyone else wants to beat me to it, please do.

Boreal Wood bow, sword, and hammer, Classy Cane, Clinger Staff, Crystal Serpent, Daedalus Stormbow, Dart Pistol, Dart Gun, Flying Knife, Happy Grenade, Life Drain, Xeno Staff, Medusa Head, Meteor Staff, Paintball Gun, Seedler, Slap Hand, Stylish Scissors, The Bee's Knees, Toxikarp, Toxic Flask, Valkyrie Yoyo, Red's Throw, Wand of Sparking

also the cannon, snowball launcher, and bunny cannon, though I don't know if they're intentionally left out as furniture/weapon hybrids. AgKat (talk) 07:32, 24 January 2017 (UTC)

Duplicate Weapons
I noticed while using the type of weapon filter that there are two of each Aerial Bane and Phantom Phoenix. There may or may not be more, as I was not checking specifically for duplicates. I attempted to edit the page but my computer couldn't handle it. If there's no reason behind the duplicates could someone take them out? Reecespuff (talk) 19:35, 28 January 2017 (UTC)

Stardust Dragon Staff Damage
It is listed as 60 damage, Is this intentional?
 * I would think so. Is the damage incorrect? —ϟ Awesome_Diamonds ϟ 「talk」 15:15, 6 November 2017 (UTC)
 * It's 40 in-game, so might change that. But it still doesn't give (as for any other summon weapon in this table) even a remotely close idea of what the real damage (yet alone DPS) is. Mislic (talk) 08:46, 7 November 2017 (UTC)

Was this destructive rework really necessary?
Some time ago this was one of the most useful pages. Well, it's still a lot better than the "Weapons" page, but why did the DPS column get removed? It gave a general progression idea, and was actually pretty correct for most popular weapons. Could we do something about that? If not the rebirth of the DPS column, maybe some arbitrary "progression" column to be able to see what opens up next? I'd gladly take part in actually filling such a column gradually. Mislic (talk) 22:56, 2 July 2018 (UTC)
 * What was the point of the rework anyway? And where can I get the old DPS data? --2.60.18.180 18:14, 9 August 2018 (UTC)
 * DPS can not be properly calculated by a simple formula, as there are a lot of factors you have to consider. As it was calculated with a simple formula before, involving only damage and use time, it was in many cases far from correct. As for the rework, that's because it was slow to load, the change to Cargo heavily decreased the load times. --Tymon80 (talk) 20:17, 9 August 2018 (UTC)

Drax Missing
The weapon Drax is currently missing from the table 66.41.126.48 19:10, 10 March 2019 (UTC)
 * Resolved. :) --Rye Greenwood (talk) 23:21, 12 March 2019 (UTC)

Molten Pickaxe listed as hardmode only
Can someone please fix 66.41.126.48 20:31, 10 March 2019 (UTC)

The Space Gun is also listed as hardmode only. 66.41.126.48 20:43, 10 March 2019 (UTC)
 * Both of them should appear correctly now. Thank you for pointing this out! --Rye Greenwood (talk) 23:21, 12 March 2019 (UTC)