User blog comment:652Graystripe/Classes in Multiplayer/@comment-4661596-20150103004853

Another point you could make about the melee or more specifically Tank setup, is that terraria has added an element of aggro to the tank, high defense armors - the turtle and beetle armors. It doesn't seem to be as strong of an influence as in other games where the tank will hold all the aggro if he is successful at his job, therefore making it easy for the weaker classes to stand near the boss and deal their damage without worrying about taking hits. You did mention that Retinazer had noticed me as a target at one point, giving a bit of a break to the other players to deal damage and replenish health if needed. I have played an MMO where the classes are much more defined in their roles, and are geared very accordingly. In Terraria I feel there are some small elements in this way, but its much easier to be a "Jack of all trades" in this game than in others. It would be interesting to have the game have stronger elements to make each class a bit more defined in their role.