Player stats

Numerical miscellany for basic player functions and movement.

Health
All characters start with 100 Health upon creation. The character gains 20 Health for every Life Crystal used. A maximum of 15 Life Crystals can be used per character, meaning a maximum of 400 Health for a character. As of 1.2, the maximum life is 500 with the use of the Life Fruit. This can be increased temporarily to 600 with the Lifeforce Potion. When you use any of the above items it gives you the said descriptive effects.

Mana
All characters start with 20 Mana upon creation, as of version 1.2. A character created before 1.2 will still have 0 mana then when start. The character gains 20 Mana for every Mana Crystal used. A maximum of 10 Mana Crystals can be used per character, or 9 mana crystals for 1.2 characters meaning a maximum of 200 Mana from Mana Crystals. It can further be increased by various Armors, Accessories, Buffs, and Modifiers up to a maximum of 400. In 1.2 if you wear the Hallowed Headgear, a Diamond Robe and Jungle Pants, you can have 400 mana (if you had 200 previously from mana crystals). Next, if you equip the Magic Cuffs, a Band of Starpower, a Mana Regeneration Band and two other accessories, and give all five accessories the arcane modifier, you will be able to have a whopping 560 mana!

Horizontal movement
All characters start with a horizontal movement speed of 11.36 blocks/sec, or 22.72 feet/sec (as one block in Terraria is a two by two foot square). These values are ignoring the small amount of time it takes to accelerate from a standing position. Horizontal movement speed is capped at 1.4*base speed, or +40%. This limit is removed while moving on top of an Asphalt Block.


 * The hook tools, the Grappling Hook, Ivy Whip, Dual Hook, Spooky Hook, Bat Hook, Web Slinger, Skeletron Hand, and gem hooks like the Diamond Hook, reel in the player at a constant speed regardless of speed boosting accessories. The more passive speed boosts a player has, the less noticeable using a hook is to move quickly.
 * The Hermes Boots, Spectre Boots, Lightning Boots, and the Frostspark Boots build up to a fixed speed of max speed. Using movement boosts with one of the four boots only speeds up the boots' effect.


 * 1. If full Hallowed Armor with mask is equipped the speed bonus is only +19%, not +27% (19 + 8).
 * 2. Only applicable to accessories. Five accessories may have these modifiers, meaning +20% horizontal speed possible. Only one of these modifiers may be applied at a time. (See: Reforging)
 * As of 1.0.6, two of the same type of accessories may no longer be equipped at once, thus it is impossible to use more than one Anklet of the Wind, except with the use of an inventory editor.
 * Most importantly, note that maximum horizontal movement speed is approximately 16 blocks/second (32 feet/second), which is about +40%, even when it seems it should be +54% (+89% with buffs).

Vertical movement
Players are able to jump once to a height of 6 blocks above foot level with no extra equipment. A Shiny Red Balloon will increase this to 10 blocks. A Cloud in a Bottle will provide a second jump which begins at a similar velocity to the first, and is also affected by the Shiny Red Balloon if the player has both equipped. There are currently no items that make you fall faster, though the Ivy Whip or Grappling Hook may be used to temporarily "fall" faster by grappling downwards while in water or Cobwebs (they are not significantly faster than falling in air). The numbers for Rocket Boots are at maximum velocity, not when decelerating.

Medium movement
There are currently 4 media in the game other than air: Water, Lava, Cobwebs, and Honey. They all have slowing effects on movement compared to that of air. All wings also reduce fall speed compared to that of air.

(Note that the Fishron Wings dropped by Duke Fishron remove movement slowing in all liquids.)