Talk:Trees

Corrupted trees in world gen?
Since 1.0.4, are corrupted trees now generated at world generation, or have they been generated at world generation since 1.0.3? --Croben 17:48, 11 June 2011 (UTC)

i think corrupted trees were around but in 1.0.3 the world just had to generate them, no other trees could experience corruption, which could of made or a wood crisis by the corruptions borders, the world gen had nothing to do with it but i would rather say its an anomallyed bug

General rule
At least in 1.1, all a tree needs, is a minimum 3 tiles wide, 16 tiles high, of open space (planting the sapling in the middle of the 3 tiles) --190.204.138.198 20:52, 5 December 2011 (UTC)

Grass Stopping
Haven't checked if grass stops them, since I keep trimming it, but so far I haven't seen one grow with untrimmed grass. --190.204.138.198 20:52, 5 December 2011 (UTC)

Tree Separation
The closest you can grow trees is 1 tile apart from each other, like this: tree trunk, empty tile, tree trunk To accomplish this you need to respect the general rule, so you have to chop any root from the other tree in the empty tile, and cut the branches as well. --190.204.138.198 20:52, 5 December 2011 (UTC)

Maximum and Minimum height??
what's the max height for world gen and player planted trees? is there a minimum?? --190.204.138.198 20:52, 5 December 2011 (UTC)

Random wood laying around??
as of 1.1 I keep finding random 1 stacks of wood just lying around at the bases of trees, specially at night, my theory is that Falling Stars can now hit the branches/roots and knock them into a wood item in the same manner they hit herbs, mushrooms and mobs. --190.204.138.198 20:52, 5 December 2011 (UTC)

Dirt walls prevent grass from growing?
User:Nozaj darkcaster added the fact that you can place a layer of dirt walls to prevent grass from growing. I fixed the punctuation for now, but is this assumption correct? --Toxik 19:07, 28 September 2011 (UTC)