Upcoming features

This page describes future features announced by Terraria's developers. None of these are guaranteed to be included in the game.

Some of the following information hasn't been explicitly announced yet, and are only conjectured based on comments or screenshots from the developers. Item and feature names may be especially conjectural, and may not be the final names present in the release.

1.2
After announcing on 21 February 2012 that Terraria development had ceased, Redigit hinted on 23 January 2013 at a possible update. Since then, the developers have spoken openly about various details of a 1.2 update. They've given a rough estimate of the end of May 2013 as the release date, and have stated that the 1.2 update will be larger than the 1.1 update (the one that introduced Hardmode).

The following information is mainly based on various statements and screenshots released on the Terraria forums, IRC channel, and Redigit's official Twitter account. It is preliminary information and might not be completely accurate.

{| class="terraria" style="width: 75%" ! style="width: 100%;" colspan="5" |

New Additions (400+)
! width="80%" | Items ! width="20% | Enemies  ! style="width: 100%;" colspan="5" |
 * valign="top" | 
 * Multiple Wire colors for overlapping circuits
 * More Traps (possibly including a Flamethrower trap)
 * More Statues
 * More Chests (including Ice/Blue)
 * More Doors, Tables, Chairs
 * More Pots (Biome-themed)
 * More Bricks
 * More Ore type(s) (possibly Platinum, Tungsten)
 * More Wood types (blue/grey, from different Biome Trees)
 * More Banners
 * More Guns (4+, possibly including a Sniper Rifle)
 * More Wings (10-20)
 * More Vanity sets (20+, including Pharaoh, Eskimo, Steampunk, Pirate)
 * A new Hook
 * A new Bow
 * A new Pickaxe
 * Cloud and Rain Cloud Blocks, mineable
 * Bricks in "every color"
 * Glowing Bricks
 * Alchemy Plants
 * Mushroom furniture and blocks
 * Cactus Furniture and Blocks
 * Sandstone Bricks and Walls
 * Ice Bricks and Walls
 * Snowflower
 * Campfire (for burning marshmallows)
 * Landmines
 * Cooking Stove
 * Unicorn Mount (hobby horse)
 * Mage Robes
 * Beam Sword
 * Clentaminator
 * PvP Cannons
 * Confetti Gun
 * Fireworks
 * VILETHORN UPGRADE
 * SNOW ARMOR
 * SHIELDS
 * CACTUS ARMOR
 * MUSHROOM SPEAR/AXE LEAVING SPINNING DEATH SHROOMS BEHIND
 * TELEPORTERS
 * BIOME-CHANGING OBJECTS
 * TIME ALTERING DEVICE
 * FRUIT TREES
 * FRUIT TREES
 * valign="top" style="border-left: 1px solid #CCCCCC;" |
 * New Bosses (2-4)
 * A new 'rare' monster
 * Turtle (drops a "scale")
 * Ice Slimes
 * Penguin
 * Viking Skeleton
 * HALF DRAGON/HALF PIG
 * CACTUS
 * ICE SPIRIT

New Features
! colspan="2" | Items  ! colspan="2" | NPCs  ! colspan="2" | World  ! colspan="2" | Interface  ! colspan="2" | Gameplay  ! colspan="2" | Confirmed Not Happening 
 * colspan="2" |
 * More uses for Gems
 * Better use for Silt
 * Another use for Heart Crystal
 * Another use for Heart Crystal
 * colspan="2" |
 * More Pets (Turtle, Frog, Penguin)
 * NPC vendor that sells cannon-related items (Possibly a special pvp oriented NPC?)
 * PETS THAT CAN STORE ITEMS
 * NPCS GIVE QUESTS
 * BARBER NPC
 * FIREFLIES AT NIGHT
 * SMALL ENVIRONMENTAL MOBS/INSECTS
 * SMALL ENVIRONMENTAL MOBS/INSECTS
 * colspan="2" | 
 * New World size: Extra-large
 * Different water color in each biome
 * Jungle Waterfalls, other Water/Lavafalls as decoration
 * Weather effects
 * Moss that spreads over Stone
 * Hallow & Corruption changes
 * More decoration/changed decoration textures
 * Giant mineable trees made of blocks
 * An Ice/Frost Biome (or expanded Snow Biome with underground version)
 * Mushroom Biome (with NPC)
 * Changed Gold Brick texture on Floating Islands
 * PYRAMIDS
 * PYRAMIDS
 * colspan="2" |
 * Character and World quantity limits each increased beyond the current 5
 * Revamped Character Menu
 * Mobs have health bars
 * Mobs have health bars
 * colspan="2" |
 * PvP Mechanism changed
 * Auto-walk up 1-block tiles (stairs)
 * Half-blocks
 * Improved team-based gaming
 * Revamped Hardmode
 * Over 60 aesthetic changes
 * More options for Alchemy (possibly cooldown reduction)
 * New music for the snow biome
 * New players start with Mana
 * A daytime Blood Moon-like event
 * VISIBLE ACCESSORIES
 * ABILITY TO DYE PETS AND ARMORS
 * LEVELING SYSTEM
 * LEVELING SYSTEM
 * colspan="2" |
 * Space Biome
 * Increases max Health
 * Increases max Health
 * }

Unspecified version
The following changes have been mentioned by the game developers, but haven't been specified to be included in a particular version.

New additions and changes

 * Cthulhu as in-game character.  If that was not a joke.
 * Danger of town destruction due to invasions.
 * Pure PvP servers with team based objectives, including newly generated worlds with an automatically created tower on each side of the map, with players fighting each other on a CTF game mode.
 * Adding sloped/inclined tiles to make the world smoother.
 * New harder world types:
 * Alien planets
 * Alternate dimensions
 * Evil worlds
 * Enemy factions that will move into your world, and build their own city.
 * More events:
 * Volcanoes
 * Earthquake
 * More/improved invasions
 * Official Modding Support
 * Weather:
 * Seasons
 * Floods


 * Farming and stamina system that gives a bonus to player stats.
 * Implementation of Steam features.
 * Multiplayer improvements.
 * NPCs which can give quests to provide more content.
 * New items:
 * Reinforced Door
 * Stone Door
 * Portcullis
 * Campfire
 * Flag
 * Fishing Pole
 * Bushes to provide more flora to the world.
 * Stalagmites and stalactites in caves.
 * New furniture:
 * Padded Chair
 * 3 Variants of Doors
 * Urn
 * Whather Vane
 * Telescope
 * Wall Mounted Fish
 * Window
 * Window with Curtains
 * Bell
 * Small Painting
 * Cuckoo Clock
 * Mirror
 * Wardrobe
 * Larger painting