Guide talk:Class setups

I can understand gameplay guides in a game wiki, but this page - why does it even exist? All the actual content was created by one IP and it merely lists some obvious synergies between weapons and armor bonuses with very bad examples.

Perhaps this page could be saved with a complete rewrite, with setups split in categories per damage type and arranged by order when the items in question are commonly acquired by players? - 18:11, 13 December 2011 (UTC)
 * That's what it means to be a 'stub' article; it has to start somewhere. There didn't appear to be a similarly generic guide anywhere; otherwise, I would have flagged this one for deletion. If there is one, suggest a merge.


 * If you have content ideas, please add them. Structuring the page with an early game/mid game/late game format seems sensible.


 * I placed a link to this guide at the top of the main 'weapons' page to increase its prominence and speed its growth. --Chibs84 05:04, 14 December 2011 (UTC)

Thanks for adding that ^. The page would be growing more if guides weren't blocked to editing by non-admins, apparently. Its a great idea, but it could use some more description, like maybe how to use it and the actual statistics of the weaponry included in the class. I would love if guides were open to editing.... --Knightsabers 2:37 PM, 5/31/13
 * According to the Group Rights you should now be able to edit those articles, but for some reason it isn't working. I've asked someone to take a look at that, but it may take some time, considering a simple change to the group rights apparently isn't working. --0icke0 (talk) 09:49, 1 June 2013 (UTC)

Construction character?
(Since we can't edit right now, I'll just drop this suggestion here.) First of all, this isn't really a "weapon setups" guide but rather a "classes" or "character build" guide. Secondly, maybe a character build (or class) used for construction rather than fighting would be a nice addition. I don't know if it would be necessary to put it in here, but it'd be helpful nevertheless. I'm thinking about a character that's fast and agile, using items like Hamdrax, Toolbelt, Ruler (for exact building), diving gear (underwater building), and some weapons and armor for quickly dispatching monsters (depending on build location - how about a Hallow fortress?). I've been looking for stuff I could use the past hour, so maybe I could make this faster for others once I can edit? - Suchtie (talk) 12:49, 3 June 2013 (UTC)


 * I really like that idea! I'll get right on it, and while I'm at it I'll just make an entire "Other Sets" section! ~Nareto64


 * Nareto64, your grammar/syntax is not that great. I fixed all of your errors, though, and will continue to. :) ~JDLENL

No Chlorophyte?
How competitive and up to date is this guide? I understand that Hallowed Armor is good, but is there really no character class that would prefer to use Chlorophyte Armor?


 * The page is now fully up-to-date. ~Nareto64

Celestial Emblem?
The Celestial Emblem has two effects: increasing Magic damage, and making it much easier to collect mana stars. These are very useful effects, certainly, but not so much for a melee-oriented character. So why is it listed as a recommended accessory for the Post-Frost Moon Melee Class? Surely there are better choices.
 * Indeed. I'm not sure why it's listed; perhaps the author assumed it to be helpful, or makes heavy usage of magic despite being a melee player. In any case it should probably be replaced by something more melee-oriented. If you want, you could choose the alternative yourself, from the accessory list. NoseOfCthulhu (talk) 02:40, 15 May 2014 (UTC)