Talk:Known Bugs And Glitches/@comment-96.19.50.243-20111230100746

I was in a friends game, using pumps. The game is slightly laggy on my end, but i'm not sure if it contributes to the problem. In either case, i was using a four pump system to make a shower: two inlet pumps, and two outlets pumps, with two different wiring systems. They both had 1 second timers, and were activated by switches. When i turned it on, and watched it, the shower stall slowly filled up with water. I then go to look at my reservoir of water, and i find that it has filled up as well. It appears as though the inlet pump is pulling in the fallen water (which is less than one block of water) and putting it through to the outlet pump as a full block of water. This fills up the reservoir, and the stall quickly. I solved the problem by making a hellavator, and then making several more reservoirs and using 3 new pump systems, 1 from the original reservoir to the first reservoir in the hellavator, 1 from the first hellavator reservoir to the second hellavator reservoir, and one from the second hellavator reservoir to hell, where the water would then evaporate. This all seems like a very complicated way to deal with duplicated water for a simple shower. The blocks used to make the house are silver, and the shower stall itself is glass. It has a two-door system (so it ca only be opened after facing both directions, and is less likely to flood the house) and a third wiring system for lights, which is also connected to it's own switch. None of the three wiring systems are connected by wiring in any way.