Goat Skull



The Goat Skull is a Hardmode mount-summon item dropped by the Wall of Flesh in Master Mode with a chance to drop. When used, it summons a ridable Goat Mount. This allows the mounted player to perform a double jump much like the Cloud in a Bottle and can be used to prevent fall damage if timed correctly.

Once a high speed is reached, the Goat leaves a fire trail behind, and from that point on, it will be able to damage enemies on contact. The invulnerability is granted for 1/10th of a second when the player and the Goat dash through an enemy, much like the brief invulnerability after taking damage.

Tips

 * The Goat, Unicorn and Basilisk Mount's charge abilities operate the same way Sprinting accessories do in terms of momentum. This means that mounting while sprinting, dashing with the Shield of Cthulhu or Tabi, or moving quickly through the use of a canceled grapple will immediately cause the Goat to begin charging, even if the distance covered would normally not be enough to trigger it.

Trivia

 * Using any auto-firing weapon such as the Terra Blade, yoyos, or a Minishark, and firing it in the opposite direction the player is walking in will cause the Goat to walk "backwards".
 * On flat ground, the Goat travels at the same speed as an unmodified Terra Blade beam.
 * The Goat is functionally identical to the Unicorn Mount, however mounting and dismounting will not provide any light.
 * This item is a reference to the Icon of Sin, the final boss of the first-person shooter . The boss takes the form of a large bio-mechanical goat head on a wall, similar to the Wall of Flesh itself.
 * The buff tooltip "" refers to the soundtrack of the numerous games of the Doom franchise, which are made up of.