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The Everything Seed
Seeds (case-insensitive):

Also known as the "Zenith Seed", it is a combination of the "No Traps", "Not the Bees", "Drunk", "Celebration", "Constant", "Remix", and "For the Worthy" secret world seeds. As with the Remix seed, the player spawns in the Underworld on a flat plain with ash grass and ash trees.

Notable Changes

 * Similarly to the Celebration Seed, Andrew the Tax Collector, Whitney the Steampunker, Yorai the Princess, a Party Girl, and Slimestar the Diva Town Slime will also spawn there and a Party immediately starts. When the Party ends at the beginning of the first night, all of them will instantly die. The Steampunker does not sell Clentaminator or any solutions. However, since the Steampunker who spawns with the world is named Whitney, she will drop Ivy when she dies.
 * The surface is half Crimson and half Corruption regardless of what the player chooses when generating the world, and enemies have boosted spawn rates and greater size differences.
 * A Glowing Mushroom biome is immediately above the initial spawning area. The mushroom grass in the biome will be painted in different colors, resulting in a very rainbow-like palette.
 * Heart and Star pickups are sometimes randomly replaced with their counterparts from the Christmas and Halloween events, even if the event is not active. If one of the seasonal events is active, all Hearts and Stars will be replaced as normal.
 * Crispy Honey Blocks generated due to the Not the Bees seed changes behave similarly to Hellstone, causing the Burning debuff on contact and having a chance to release Lava when destroyed.
 * Though this seed uses the hunger and darkness damage systems from The Constant, it does not use the shader.
 * It is permanently night, meaning bosses can spawn all the time.
 * Instead of a naturally occurring spawn of the Twins, a new boss called the Mechdusa, spawns, prompting the message "Mechdusa has awoken". It is essentially the amalgamation of all three mechanical bosses, shaped into a single creature, resembling a gorgon from Greek mythology, with the Destroyer as its body and Skeletron Prime serving as its head with the Twins being sprung out of its eye sockets. Despite being spawned as such, all three of them still possess their own independent health pool. The AI of the Mechdusa is also a combination of all three bosses' AI models, with the priority being Skeletron Prime > The Twins > The Destroyer.
 * Larva are able to spawn outside of the jungle, such as in the underground desert.
 * Worlds with this seed will use an upscaled world difficulty, so Journey > Classic, Classic > Expert, Expert > Master, and Master > Legendary. The Legendary difficulty is a secret difficulty only available on this seed.
 * Legendary Difficulty makes Star Cannon shots bounce off bosses and deal no damage except to Queen Bee and mini-bosses from invasions.

While Generating

 * All text will be backwards except for the text "Not Placing Traps". The same text appears when generating a No Traps seed.
 * The logo will be flipped upside down and the background will be replaced with a field of stars like it is in the Remix seed.
 * The cursor will be changed to a face made out of two stars and a moon as it is in the Drunk seed.
 * Falling stars can be bounced off the cursor which makes the same sound as the Meowmere's projectiles.

Item Changes
All item changes are exlusive to the world, taking a changed item out of it, or bringing them to it will change it to its default for the world.
 * All Ash Wood Items become weaker than their ore variants.
 * Wand of Sparking has 41 base damage now, and fires almost as fast as a Minishark.
 * Lava Slimes no longer drop lava when killed, but Hellbats do.
 * Bones no longer drop from dungeon enemies pre-Skeletron.
 * Cave bats have a 0.4% chance to drop the KO Cannon regardless of it not being a Blood moon.
 * Magic Daggers can be found in wooden chests, but with a damage reduction compared to regular worlds.
 * The Wizard Hat grants an additional summon slot alongside its normal effects.