Magic Dagger



The Magic Dagger is a Hardmode magic weapon that operates exactly as the Throwing Knife, but uses mana instead of consuming stacks of the item. It also causes more than triple the damage and has autoswing, removing the need for repeated pressing of the button. Magic Daggers can be thrown limitlessly whenever mana is available, and is never consumed. The Magic Dagger has a  /   chance of being dropped by Mimics.

Magic Daggers will fly in a direct line in the direction of the cursor for the first 24 tiles of distance, then suddenly start being affected by gravity and losing horizontal momentum. They also produce a small amount of light on impact.

Its best modifier is Mythical for raw damage output, but Celestial makes the weapon use less mana. The speed downside of Celestial causes little to no damage loss due to how piercing damage can only hit enemies at a set rate.

Tips

 * The Magic Dagger can pierce, making it a very viable weapon against worms like The Destroyer and Wyvern.
 * The Magic Dagger is more effective against Skeletron Prime than mage weapons such as Meteor Staff, due to its faster projectiles and fire rate.
 * Because the projectiles are small and have an unusual trajectory, it may take some time to learn how to aim them effectively.
 * Because the Magic Dagger falls after being thrown directly up, it can hit twice. This can mean one dagger can do damage to an enemy above the player.
 * The Magic Dagger is similar to the Shadowflame Knife, though it is better for crowd control as it can fire faster and pierce enemies. In contrast, the Shadowflame Knife also has autoswing, however, it has greater range, inflicts its debuff, and requires no mana.