Talk:Spectre armor

Spectre Mask projectile damage & cap
Some potentially useful information I got from quick source-diving:
 * 1) Mask set bonus spawns exactly one projectile for each hit (three enemies hit twice each = 6 projectiles).
 * 2) Base (before armor penalty) damage of projectile is equal to half of damage dealt to enemy (after armor penalty), rounded down. (I've put that in the article.)
 * 3) That means actual bonus damage = (weapon damage)*0,5  - (enemy armor)*0,75 and so is heavily afflicted by armor.
 * 4) There is also a bonus damage cap of 1000. Every time a projectile is fired its base damage is accumulated towards the cap; if at any time the sum is more than 1000 the projectile is not fired. Every 1/60th of a second the sum (if it's positive) is decreased by 2,5. (Or by 150 each second, or by 9000 each minute.) So Spectre Mask has a maximum possible (constant) DPM of 9000. --18:57, 27 April 2014 (UTC)