Dungeon

The Dungeon is an enormous building found close to the edge of the world opposite of the Jungle, spanning many layers deep, usually all the way to The Underworld. At world creation time, the Dungeon is randomly formed from one of four dungeon bricks, and one of four dungeon brick walls. The color of the bricks does not always match the color of the walls.

Dungeons are filled with chests containing rare and powerful items as well as unique decoration items. They also include a number of unique monsters listed below. The dungeon is always on the opposite side of

the world from the Surface Jungle. To gain access to the Dungeon, Skeletron must first be defeated. Skeletron is the guardian boss who is summoned by talking to the Old Man standing just outside the Dungeon entrance at night. If you talk to the Old Man during the day, he'll say to wait until night to talk to him. Entering the Dungeon below depth 0 without first defeating Skeletron will cause the Dungeon Guardian to spawn, which can kill the player in one hit.

Loot is spread evenly throughout the Dungeon, so loot further down is not necessarily better. Sometimes when exploring the dungeon Skeletron may reappear and attempt to fight the player, but restarting the game should fix this.

It seems that the dungeon is water themed, because you find the Water Bolt, Aqua Scepter, Water Candle, and Blue Moon in it.



Artificial Dungeons
UPDATE: Due to recent patches, as of 1.0.6 this no longer works without using a match editor; game sees all player dropped tiles as home tiles.

It is possible to create an artificial Dungeon by placing Dungeon Bricks and Dungeon Walls. In order to be in a Dungeon area, the player needs to be next to at least 250 Dungeon Bricks and have Dungeon Walls behind them. The music will change to the standard Dungeon theme within a properly constructed artificial Dungeon. Note that the Dungeon area doesn't need to be enclosed in any way.

Keep in mind that monsters will only spawn offscreen, so the Dungeon needs to be large enough to allow for an offscreen area where Dungeon monsters can spawn. Also, Dungeon monsters will only spawn below 0 depth, as read by the Depth Meter. If Skeletron has not yet been defeated, players should be aware that the Dungeon Guardian will spawn in the artificial Dungeon. Although it is a dungeon, it doesn't contain chests or pots making it quite redundant unless farming bones and golden keys.

Monsters
Note: Hard Mode Dungeon Monsters do not spawn until Plantera has been defeated.
 * Dungeon Guardian (Only if one enters a Dungeon without defeating Skeletron first)
 * Angry Bones
 * Cursed Skull
 * Dragon Skull(Console only)
 * Dark Caster
 * Skeletron (Boss)
 * Dungeon SlimeHc_on_dungeonspikes.png
 * Blazing Wheel (Immortal)
 * Spike Ball (Immortal)
 * Blue Armored Bones (Hardmode)
 * Hell Armored Bones (Hardmode)
 * Skeleton Commando (Hardmode)
 * Dungeon Spirit (Hardmode)
 * Necromancer (Hardmode)
 * Paladin (Hardmode)
 * Bone Lee (Hardmode)
 * Tactical Skeleton (Hardmode)
 * Diabolist (Hardmode)
 * Giant Cursed Skull (Hardmode)
 * Ragged Caster (Hardmode



Loot
Chests may contain, along with normal chest loot: All Gold Chests found in the Dungeon are locked and require a Golden Key to unlock them. In addition to being found in chests, the Water Bolt spell can also be obtained by smashing books in the dungeon. Dungeons are also a free source of wire, switches, chain lanterns, dart traps, pressure plates, and water candles. Wire Cutters are needed to harvest the wire.
 * Aqua Scepter
 * Blue Moon
 * Cobalt Shield
 * Golden Key
 * Handgun
 * Magic Mirror
 * Magic Missile
 * Muramasa
 * Shadow Key
 * Water Bolt
 * Whoopie Cushion

Hard Mode
Once Hard Mode has been activated and the player has defeated Plantera, the Dungeon becomes much more difficult. New types of enemies will spawn such as Necromancers and the Paladin mini-boss. When these new enemies are killed there is a chance to spawn a Dungeon Spirit, which will drop Ectoplasm to be used to craft Spectre items.

Along with new enemies, four of the five new kinds of locked chests will appear in the Dungeon. The one that will not appear is the Corruption or Crimson chest, depending on if that world is infected with The Corruption or The Crimson. They each require a matching key (neither the Shadow Key nor the Golden Keys work to unlock them). These keys can be obtained by killing enemies in the corresponding Biomes. The enemies do not have to be native to that biome but the drop rate is 0.025% or 1 in 4000, making them extremely rare.