Talk:Damage

= Problem =

I have an Unreal Phoenix Blaster with Crimson Armor which shows 27 damage while with the formula yields 28 damage, something is obviously wrong here. The formula : 23*(15/100+1)*(1+(2+2+2)/100) =23*1.15*1.06 =26.45*1.06 =28.037 which rounds to 28. The 23 base damage, 15 percent modifier and 6 percent damage should all be right by the code, there must be something wrong with the formula or a bug in the code itself. 101.165.197.162 09:03, 25 January 2014 (UTC)