Upcoming features

Journey's End (1.4)
"Terraria: Journey's End", the fourth and last major update of Terraria, is currently under development. While originally announced to be released in 2019, it is now currently planned to be released on Terraria's 9th birthday, May 16, 2020. Until June 10, 2019, it was announced to be released as 1.3.6.

It will include a re-visit of all elements of Terraria. Things that may have felt outdated or obsolete due to the introduction of newer content will be renewed and new elements will be included in order to "flesh out the overall experience", including over 800 new items.

On the official Terraria Discord server, Cenx mentioned that 1.4 will have "a form of creative mode". This mode "won't just give you everything. It will all need to be earned", unlike traditional creative modes in other games. Nothing else regarding this feature is publicly known so far.

Items

 * More than 1000 new items will be added, since the new maximum item ID will be 4985. (NOTE: there may be unused or unobtainable item IDs)
 * Several new weapons:
 * A new weapon named the Celebration Mk. II. It shoots multiple different types of fireworks in a similar fashion to the Celebration, but some appear to be affected by gravity.
 * A weapon referred to as the "new and improved Star Cannon". Like the Influx Waver, a secondary projectile appears when an enemy is hit with the primary projectile in order to deal extra damage.
 * A new "final" sword which surpasses the Meowmere in power and is dropped by the Moon Lord.
 * A new, the desert-themed Storm Spear
 * A new, the Blood Rain Bow, which shoots down blood-themed arrows from the sky in a straight line.
 * A new, the Quad-Barrel Shotgun, which appears to be similar to the Boomstick. It is a reference to the 1979 American science fantasy horror film Phantasm.
 * The Tragic Umbrella, a weapon related to the graveyard mini-biome.
 * The Gladius, most likely a.
 * A new desert-themed pickaxe, the Fossil Pickaxe.
 * Multiple furniture sets with corresponding blocks and walls:
 * Spider theme, as suggested on the
 * Corruption theme, similar to Flesh Furniture
 * Vortex and Solar themes
 * Bamboo theme, likely sold by the Traveling Merchant
 * Sandstone theme
 * Some new consumable food items, such as a burger, milkshake, hot dog, pizza, slice of cake (potentially implementing the Slice of Cake, resprited), and apples (which also hang on and fall from trees' branches ), and resprites of old foods.
 * Roasted Bird, crafted from a Penguin at a Cooking Pot. Its tooltip is "Serving size: 1 child" and it grants the Well Fed buff for ten minutes.
 * Several new items from the Underground Desert (partly from new Sandstone Chests in now appropriately themed Underground Desert cabins) that assist in digging and mining, Scarab Bombs, and a new accessory, the Dunerider Boots, which have the tooltip "The wearer can run super fast, and even faster on sand", among them.
 * New Desert-themed paintings (one of them being called "Andrew Sphinx" ) and a Desert-themed fishing crate.
 * Desert Torch, a new type of torch.
 * A new, special set of storage items consisting of the Void Vault and the Void Bag.
 * The Void Vault is a 3×2 storage furniture item which can be placed.
 * The Void Bag is similar to the Money Trough in that it summons a floating storage. It grants access to the Void Vault.
 * If the player's inventory is full, any items that could normally not be picked up will automatically move into the Void Vault storage. This is indicated by a purple pickup text and is only possible while carrying a Void Bag.
 * The floating items spoiler from April 2018 was revealed to be an early experiment of the Void Vault.
 * Several new Minecarts. One of them resembles a fish, called "Minecarp".
 * A new mount resembling a lava shark.
 * A broom item the player can use to travel quickly in the air.
 * Many new vanity items and sets.
 * One vanity item is based on one of Yoraiz0r's favorite animes.
 * A new vanity item worn in the hair, like a Jungle Rose, resembling a skull.
 * A new developer set.
 * A new hat resembling a Bunny.
 * The majority of the new weapons will be summoning weapons. New minions include:
 * A Vampire Frog. Its summon weapon is obtained by fishing during a Blood Moon.
 * A cat minion with a unique mode of attack.
 * A minion consisting of four bats accompanying the player.
 * Several new pets:
 * A Red Panda
 * One resembling a Purple Devil: Pet buff (Purple Devil).png
 * One resembling a Flying Squirrel: Pet buff (Flying Squirrel).png
 * One resembling a Harpy: Pet buff (Harpy).png
 * One resembling the character Luma from the Mario franchise: Pet buff (Luma).png It is most likely summoned with what appears to be a wand with a star at the end.
 * One resembling a.
 * One resembling a yellow bunny with a zigzagging tail.
 * Several new traps.
 * Lawnmowers. Mowed grass will not spawn plants and can reduce enemy spawn rates.
 * Several new furniture items:
 * A helmet stand, used to display items equippable in the head slot
 * A potted pine tree
 * A Corruption-themed campfire
 * Picnic tables
 * A weather vane
 * A pinwheel
 * A new metallic toilet and a Cactus Toilet.
 * A small object resembling a garden gnome
 * A crafting station similar in appearance to the Flesh Cloning Vat
 * "Echo Blocks"
 * Many new types of blocks.
 * A new consumable, throwable item which is capable of floating on water.
 * Something allowing the player to have a rainbow trail.
 * Novelty items related to music, including drums and a guitar which is dropped by the Steampunker upon death if her name is Whitney.
 * An upgrade to the Wand of Sparking.
 * Three new types of moss, which are inventory items: Argon, Krypton, and Xenon Moss.
 * A new Fishing Pole, the Chum Caster.
 * A shovel.
 * New and/or resprited crates. Two new crates might resemble Pearlwood and Cobalt.
 * Critter Shampoo, an item which allows recoloring summoned minions.
 * A new shield item.
 * A new item resembling a red gem, dropped by Blood Zombies with a chance of 0.5%.
 * Changes to the Hallowed and Titanium armor sets.

NPCs

 * The Golem will be buffed.
 * Two new town NPCs:
 * A golfer NPC as seen in the Town Night spoiler.
 * A female NPC.
 * Several new Blood Moon enemies..
 * One enemy resembles a murky, muddy Zombie, one appears to be a fish-like bloody creature with a large eye, one appears as a flying, blood-red squid dropping projectiles and a large eel with black eyes.
 * Another enemy resembles a goblin shark.
 * Fishing during a Blood Moon will summon a new miniboss called "Blood Nautilus", which is presumably Hardmode-exclusive.
 * New critters in the Ocean biome, resembling:
 * A seagull
 * A dolphin
 * A sea turtle
 * A sea horse
 * A new critter resembling a dragonfly nearby Oasis and Forest lakes.
 * A new critter in the Oasis, resembling some sort of duck.
 * New smaller variants of Antlions.
 * A new female Hardmode boss fought in The Hallow, described as "a beautiful bullet hell" by Cenx on Discord.
 * Cat and dog NPCs, with the ability to pet them.
 * Owls, who spawn at night and have an aural Easter egg associated with them.

Gameplay

 * A new mechanic called "Block Swap", the ability to replace blocks based on the highest pickaxe power of a pickaxe in the player's inventory without requiring to mine them first. This also includes furniture like chests, which do not need to be emptied prior to being replaced.
 * New wind mechanics and related additions:
 * Wind effects on the animations of rain, trees, plants (including vines), lanterns, banners, and wings.
 * New falling-leaf effect for trees which also affects Leaf Blocks. The color of fallen leaves is affected by tree type and paint color.
 * More than 15 kites, one of them resembling a Wyvern and one resembling a Bunny.
 * A Windy Day music theme.
 * There will be an option to disable wind effects.
 * The bestiary, an in-game, filter-able encyclopedia that shows information about enemies. It includes basic statistics like health and defense, but also advanced information like dropped items. Furthermore, it displays a short descriptive or anecdotal treatise about the enemy.
 * Master mode, a setting which increases the difficulty of the game even further than Expert mode. It enhances the stats of enemies and features two exclusive drops per boss, which are neither weapons nor accessories.
 * Journey mode, a setting shown at world creation.
 * Golf, a new minigame-type of mechanic, including related items like putters, balls, and holes. It includes a score system, with scores announced in status messages. Additionally, the camera moves with the ball after striking.
 * Improved Smart Cursor for digging in Multiplayer.
 * Water Candles and Peace Candles can be toggled via Wires.
 * The Beach Ball is now susceptible to projectiles.
 * Mannequins can now utilize dyes and accessories.
 * Ability to sit down on a chair, which was done by Yoraiz0r and previously thought to be infeasible.
 * Ability to place plated food.
 * Explosive Bunnies can now also be placed and walk around (after landing, if fired) and explode upon contact with an enemy.
 * The effect of the Ruler can be controlled by a UI setting instead of an item.
 * Players can use formerly NPC-only emotes.
 * All Cloud-type blocks will negate fall damage.
 * Torches, metal bars, and Glowsticks can now be stacked up to 999 and Sticky Bombs can be stacked up to 99.
 * Flying mounts can fly through platforms smoothly.
 * Biome Crates are now guaranteed to drop a chest item, instead of the current 1 in 6 chance.
 * Unknown changes to the Dungeon, making players tend to spend more time there.
 * Throwing damage type has been removed and merged into the ranged class.
 * A new buff which encourages players to place torches related to the current biome.
 * The ability to place Tombstones on flat-surface furniture items like Dressers.
 * Eye and skin color can be changed at a dresser.
 * An existing accessory was changed to enable autoswing for all melee weapons.
 * Life Crystals can be obtained from opening Golden Crates.
 * New elements in the inventory:
 * An achievement suggestion feature above the coins and ammo slots
 * Two buttons to the left of the trash can, resembling a speech bubble and a book (presumably related to the usage of emotes and the bestiary, respectively)
 * A new buff, the icon of which displays a four-leaf . This usually symbolizes luck.
 * Placing many gravestones turns the area into a graveyard mini-biome with corresponding exclusive items, vanity, and atmosphere.
 * When the player dies, a timer appears to show the player how much time they have left until they respawn.
 * Heavily revamped wings balancing.
 * New mechanics for flails.

World generation

 * World generation will be revamped entirely, resolving numerous previous, minor issues.
 * Several new Mini Biomes. One of them is the Oasis, featuring several new plants (one resembling s) and a new entrance to the Underground Desert.
 * Cattails also appear in lakes in the Forest biome.
 * Lily pads, one tile wide objects placed on water surfaces.
 * Stone Blocks and ore deposits are no longer to be found in random patches on the surface, but rather in a new micro biome.
 * New flowery variant of vines.
 * New plants on Sand Blocks at the Ocean.
 * New natural hanging Glowing Mushroom "lamps" in the Underground Glowing Mushroom biome. Underground Glowing Mushroom biomes now also appear to be much larger and feature Giant Glowing Mushrooms with branches.
 * New types of trees.

Visuals

 * During boss fights, the health of the boss is displayed in a large health bar at the bottom of the screen.
 * Many new backgrounds.
 * Some pre-existing backgrounds are now animated.
 * New moon graphic.
 * New background elements:
 * Distant falling stars at night
 * Objects tied to balloons
 * Swarms of birds
 * A cloud in the shape of a Bunny
 * New animation for falling stars.
 * New splash screens, most likely those from.
 * Statues can be flipped around.
 * 8 new minimap borders.
 * The Cowboy set has been resprited.
 * New animations for consuming food and drink items.
 * Grass now moves when the player walks by it.
 * New or resprited background objects:
 * Sandcastles
 * Spherical, spiky plants in the Underground Desert
 * Desert-themed pots in the Underground Desert
 * Hollow tree-trunks
 * Tam O' Shanter, Tax Collector's Hat, Gangsta Hat, Balla Hat, Green Cap, Snow Hat, Mushroom Cap and Rain Hat now all show hair.
 * Deep Sky Blue Paint should no longer show up as green sometimes.
 * Tooltips now have a backdrop.
 * Many resprites of plants, including the Yellow Marigold and Sky Blue Flower.
 * The minimap now displays the spawn point and player icons have a white outline.
 * In multiplayer, for players of the same team, their head icon is displayed along their name and distance.
 * Resprited Well Fed buff icon.

Miscellaneous

 * Razer Chroma Support.
 * Many new music tracks.
 * Windy Day theme, inspired by Winnie the Pooh
 * A theme for an existing event
 * Town Night theme
 * Underground Jungle theme
 * Something that will make Hardcore players suffer.
 * New world and player creation screens, including the ability to enter hexadecimal color codes.
 * Outhouses and maggots
 * A feature adapted from the 2010 American 3D computer-animated musical adventure film .
 * From build notes:
 * Mime Masks are now a proper vanity item.
 * Adjusted all pending sell value issues.
 * Can no longer spawn a second Eater of Worlds/Brain of Cthulhu by smashing more Shadow Orbs/Crimson Hearts, respectively.
 * Cactus/Pumpkin/Shadewood/Ebonwood/Pearlwood/Rich Mahogany Bathtub, Piano, Bookcase, and Grandfather Clock all require Sawmill to craft now.
 * Nymph now drops money correctly.
 * Falling blocks will now turn into items if they do not fall correctly.
 * Fixed a crash when attempting to join a dedicated server.
 * Meteors will never land on the Dungeon.
 * Stake Launcher now works correctly with Archery Potions and quivers.
 * Town NPCs that fall off the map will die.
 * Players must be within 300 tiles of the broken Larva for the Queen Bee to spawn.
 * Players who are invisible/stealthed no longer have mouseover text or health bars.

Gallery
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Terraria Series
Following the release of the Terraria 1.3 update, lead developer Redigit had moved on to working on another project, though developers Yoraiz0r and Skiphs were continuing to update Terraria. Redigit returned to work with the team to develop 1.3.5, and is heavily involved in 1.4.

A spin-off of Terraria, Terraria: Otherworld, was under development, until it was cancelled.

Redigit stated that he plans to later release Terraria 2, a separate game from the canceled Terraria: Otherworld, although little information is known about the nature or content in the upcoming sequel.