Debuffs

Debuffs are temporary, negative status effects. Currently, only the Poisoned and On Fire! debuffs apply to monsters.

[[File:Buff20.png]] Poisoned
Slowly losing life &mdash; The afflicted NPC or player loses 4 health per second and does not regenerate health.


 * Immune NPCs: All Slimes, Skeleton, Skeletron, Meteor Head, Angry Bones, Dark Caster, Cursed Skull, Bone Serpent, Hornet, Man Eater, Undead Miner, Tim, Snatcher, Dungeon Guardian

[[File:Buff21.png]] Potion Sickness
Cannot consume anymore healing items &mdash; This debuff is applied when the player heals with an item.

[[File:Buff22.png]] Darkness
Decreased light vision

[[File:Buff23.png]] Cursed
Cannot use any items

[[File:Buff24.png]] On Fire!
Slowly losing life &mdash; The afflicted NPC or player loses 8 health per second and does not regenerate health. This debuff can be canceled prematurely by jumping into Water. If the player is under the effects of the Obsidian Skin Potion, lava will not burn them.
 * Immune NPCs: Meteor Head, Fire Imp, Angry Bones, Dark Caster, Cursed Skull, Skeletron, Bone Serpent, Undead Miner, Tim, Lava Slime, Hellbat, Demon, Voodoo Demon, Dungeon Guardian

[[File:Buff25.png]] Tipsy
Increased melee abilities, lowered defense &mdash; This effect is more a double-edged sword than a debuff, but still counts as one and therefore cannot be canceled. It decreases the player's defense by 4, but increases melee speed and damage by 10% and provides a +2% chance of a critical hit on melee attacks.