Upcoming features

This page describes future features announced by Terraria's developers. None of these are guaranteed to be included in the game.

Some of the following information hasn't been explicitly announced yet, and are only conjectured based on comments or screenshots from the developers. Item and feature names may be especially conjectural, and may not be the final names present in the release.

1.2
After announcing on 21 February 2012 that Terraria development had ceased, Redigit hinted on 23 January 2013 at a possible update. Since then, the developers have spoken openly about various details of a 1.2 update. They have stated that the 1.2 update will be larger than the 1.1 update (the one that introduced Hardmode). 1.2 was planned to be released in July of 2013, but as of now there is no exact date of when the update may be released.

The following information is mainly based on various statements and screenshots released on the Terraria forums, IRC channel, and Redigit's official Twitter account. It is preliminary information and might not be completely accurate.

{| class="terraria" style="width: 75%" ! style="width: 100%;" colspan="5" |

New Additions (700+)
! Confirmed individual items  ! General item additions  ! Enemies ! style="width: 100%;" colspan="5" |
 * valign="top" | 
 * Clentaminator
 * Confetti Gun, shoots confetti Ammo
 * Fireworks
 * Water Fountains themed off of other biomes such as the Hallowed that change the color of surrounding Water
 * Hammush, a Mushroom-themed hammer
 * Ice Bow
 * Paint Brush, Roller, and several Paints, that can change the color of any solid tile, including Blocks, placed Items, Trees/branches, etc.
 * Pickaxe Axe
 * Rainbow Dye for clothing, to be placed in new Dye Slots, causing vertical striped rainbow clothing
 * Rocket Launcher, a Ranged Weapon with 4 Ammo types, including types that can destroy blocks.
 * Rainbow Bricks that cycle colors; when halved next to water, they cause waterfalls that cycle colors
 * Tactical Shotgun
 * Terra Blade, a Sword/Magic Weapon that fires sword-shaped projectiles.
 * True Night's Edge
 * Ice Boomerang
 * Rainbow Gun
 * Beenades
 * Beenades
 * valign="top" | 
 * Multiple Wire colors for overlapping circuits (Blue, Yellow, Green)
 * More Traps (INCLUDING FLAMETHROWER)
 * More Statues (including functional ones)
 * More Chests (including Ice/Blue)
 * More Doors, Tables, Chairs, Banners
 * More Pots (Biome-themed)
 * More Bricks (including Glowing)
 * More Ore type(s) (INCLUDING PLATINUM, TUNGSTEN)
 * More Wood types (blue/grey, from different Biomes' Trees)
 * More Guns (5+, possibly including a Sniper Rifle)
 * More Wings (10-20)
 * More Tinkerer's Workshop Accessory combinations
 * More Armors (SNOW, CURSED, Cactus, Dragon,...)
 * More Vanity sets (20+, including Pharaoh, Eskimo, Steampunk, Pirate)
 * Dyes for clothing (including Rainbow Dye), some found/crafted/bought, to be placed in new Dye Slots.
 * Some previously removed sets, including the old version of Cobalt Armor, are back as rarely-dropped Vanity sets
 * A new Hook
 * Cloud and Rain Cloud Blocks
 * Alchemy Plants
 * Mushroom Furniture, Blocks and tools
 * Living tree (not dead wood) blocks and furniture
 * Leaf blocks and background walls
 * Rope blocks which can form rope ladders
 * Cactus Furniture and Blocks
 * Sandstone Bricks and Walls
 * Ice Bricks and Walls
 * Snowflower
 * Snowballs
 * Icicles/Stalactites
 * Campfire
 * Landmines
 * Cooking Stove
 * Unicorn Head (DROPPED FROM UNICORNS)
 * Unicorn Mount (hobby horse CRAFTED WITH UNICORN HEAD)
 * Mage Robes
 * Lightning boots
 * Fire/Lava anklet
 * PvP Cannons
 * Beam Sword
 * Piranha Gun
 * Bunny Cannon
 * VILETHORN UPGRADE
 * STARFURY UPGRADE
 * SHIELDS
 * MUSHROOM SPEAR/AXE
 * TELEPORTERS
 * BIOME-CHANGING OBJECTS
 * TIME ALTERING DEVICE
 * CANNONBALLS THAT MAY DESTROY STRUCTURES
 * CANNONBALLS THAT MAY DESTROY STRUCTURES
 * 
 * New Bosses (5-8)
 * A new 'rare' monster
 * Turtle (drops a "scale")
 * Ice Slimes
 * Penguin
 * Viking Skeleton
 * Eskimo Zombies and FISHBOWL ZOMBIES
 * More demon eye variants
 * HALF DRAGON/HALF PIG
 * CACTUS
 * ICE SPIRIT
 * SPIDERS
 * BOSS WITH THE SIZE OF THE GAME WORLD
 * BOSS WITH THE SIZE OF THE GAME WORLD

New Features
! Items  ! NPCs  ! World  ! Interface  ! Gameplay  ! Confirmed Not Happening 
 * 
 * Hammers can now turn foreground Blocks into Half-Blocks, including diagonal halves for true sloped surfaces
 * More uses for Gems
 * Better use for Silt
 * Another use for Heart Crystal
 * Another use for Heart Crystal
 * 
 * More Pets (Turtle, Frog, Penguin, Eater of Souls)
 * NPC vendor for Cannon items (PVP)
 * PETS THAT CAN STORE ITEMS
 * NPCS GIVE QUESTS
 * BARBER NPC
 * Snow Flinx NPC
 * FIREFLIES AT NIGHT
 * SMALL ENVIRONMENTAL MOBS/INSECTS
 * SMALL ENVIRONMENTAL MOBS/INSECTS
 * 
 * New World size: Extra-large
 * Different water color certain biomes
 * Jungle Waterfalls, other Water/Lavafalls as decoration
 * Additional Tree types
 * Worlds generate with some sloped surfaces via diagonal half-blocks
 * Weather effects
 * Moss that spreads over Stone
 * Hallow & Corruption changes
 * More decoration/changed decoration textures
 * Giant mineable and craftable Trees, Mushrooms, and Cacti made of Blocks
 * An Ice/Frost Biome (or expanded Snow Biome with underground version)
 * Mushroom Biome (with NPC)
 * Changed Gold Brick texture on Floating Islands
 * Hellevator-helping features
 * PYRAMIDS
 * CRIMSON BIOME, SIMILAR TO THE CORRUPTION BIOME
 * CRIMSON BIOME, SIMILAR TO THE CORRUPTION BIOME
 * 
 * Character/World quantity limits increased (>5)
 * Revamped Character Menu
 * Mobs have health bars
 * Minimap: Can be toggled, zoomed, panned, made full-screen, and overlayed onto normal gameplay screen. Shows discovered terrain at max brightness it was discovered
 * Dye Slots added alongside Social and Armor slots to set clothing color.
 * Dye Slots added alongside Social and Armor slots to set clothing color.
 * 
 * All Blocks can become active/inactive (not just Active Stone Blocks)
 * A daytime Blood Moon-like event
 * Auto-walk up single and half-blocks, less jumping when traversing Worlds
 * Waterfalls via placing a Half-Block next to a liquid pool; graphical only, does not create liquid tiles
 * Improved team-based gaming
 * Revamped Hardmode
 * Over 60 aesthetic changes
 * More options for Alchemy (COOLDOWN REDUCTION)
 * New music (including for the Snow Biome)
 * New characters start with base Mana
 * Bloodmoon changes the water color to red
 * Any single piece of armor/vanity can be dyed. Currently 70 different color options.
 * PvP Mechanism changed
 * VISIBLE ACCESSORIES
 * ABILITY TO DYE PETS AND WEAPONS
 * MOUNTS
 * MOUNTS
 * 
 * Space Biome
 * Increased max Health
 * Leveling system
 * Leveling system
 * }
 * }

Unspecified version
The following changes have been mentioned by the game developers, but haven't been specified to be included in a particular version.

New additions and changes

 * Cthulhu as in-game character.  If that was not a joke.
 * Danger of town destruction due to invasions.
 * Pure PvP servers with team based objectives, including newly generated worlds with an automatically created tower on each side of the map, with players fighting each other on a CTF game mode.
 * New harder world types:
 * Alien planets
 * Alternate dimensions
 * Evil worlds
 * Enemy factions that will move into your world, and build their own city.
 * More events:
 * Volcanoes
 * Earthquake
 * More/improved invasions
 * Official Modding Support
 * Weather:
 * Seasons
 * Floods
 * Farming and stamina system that gives a bonus to player stats.
 * Implementation of Steam features.
 * Multiplayer improvements.
 * NPCs which can give quests to provide more content.
 * New items:
 * Reinforced Door
 * Stone Door
 * Portcullis
 * Campfire
 * Flag
 * Fishing Pole
 * Bushes to provide more flora to the world.
 * Stalagmites and stalactites in caves.
 * New furniture:
 * Padded Chair
 * 3 Variants of Doors
 * Urn
 * Weather Vane
 * Telescope
 * Wall Mounted Fish
 * Window
 * Window with Curtains
 * Bell
 * Small Painting
 * Cuckoo Clock
 * Mirror
 * Wardrobe
 * Larger painting

Other
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