Talk:Damage types

Damage Calculation Section is Incorrect

The calculation listed for damage is incorrect. The correct calculation appears to be:

Step 1: Apply weapon modifier Step 2: Round to the nearest integer Step 3: Apply all other mods, added up Step 4: Round to the nearest integer

Example (using stated formula): 14% damage from Beetle Armor (attack version), 17% from Ruthless Vampire Knives, no beetles active, 20% from Menacing accessories, 37% from accessory effects.

29 base damage * 1.17 * 1.57 * 1.14 = 60.73 damage, rounds to 61

I have this setup active and the in-game tooltip for V Knives shows 58 damage

Using the default modifier for Ruthless (18% damage instead of 17%) would yield 61.25 damage and still round to 61

Example (using my formula): Ruthless = 18% damage

29 * 1.18 = 34.22 (17% is closer so that is what is displayed)

round to 34

34 * 1.71 = 58.14, rounds to 58 (exactly what the game displays)

The currently-stated formula has two errors: It misses the rounding after the weapon mod is first and singly applied, and it allows multiplicative effects between armor and accessories (which do not exist)

It also has a third error, which is that it leaves no room in the equation for buffs like Well Fed and Tipsy, which are neither armor-based nor from accessories.