Paladin's Hammer

Paladin's Hammer is a Hardmode, post-Plantera boomerang with extreme velocity and knockback, though with one of the shortest ranges of any boomerang. Paladin's Hammer has a 6.67% / (1/15 / ) chance to be dropped from Paladins in post-Plantera Dungeon areas with Brick background walls. Along with the Possessed Hatchet the Paladin Hammer has the highest base damage of any melee wheapon in the 3ds and old-gen console version.

Tips

 * The infinite piercing of Paladin's Hammer makes it very effective against multi-segmented enemies, which it can strike multiple times in one pass. It is similarly effective against enemies that fire destroy-able projectiles, because the hammer can destroy the projectile and damage the caster in one swing.
 * It has similar damage as the Possessed Hatchet. The main differences are that the Paladin's Hammer can pierce, is somewhat faster, does not home in on enemies, and has a lot more knockback.
 * When paired with the set and Fire Gauntlet, this weapon can become a highly powerful weapon, possibly dealing a higher DPS than the Terra Blade.
 * Due to its high speed, this weapon is effective for clearing the cobwebs out of a Spider Nest while simultaneously removing or severely damaging any enemies in the vicinity.

Trivia

 * The hammer is a common choice of weapon for paladins in many fantasy games, though they are not often thrown.
 * The hammer's throwing function is similar to Mjölnir, the magical hammer wielded by Norse god Thor, which would return to his hand after being thrown.
 * This is the only hammer in the game that has no function as a tool, but still activates the "Stop! Hammer Time!" achievement.
 * While using auto-fire in the mobile version, the character will always throw 2 hammers.

History
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