Terraria Wiki:Style guide/NPC

This is the article's intro. General information about the NPC goes here, with the first mention (and only the first mention) of the NPC in bold. Add defining characteristics, a brief description of its function, and under what circumstances it can be acquired. Also see the common intro guidelines.

For more intricate spawn conditions, it is also possible to use a bullet list with the different criteria, for instance:
 * There is a vacant house.
 * The Eye of Cthulhu has been defeated.
 * It is nighttime.

The last paragraph here should consist of a description of the NPC's self-defense capabilities. Remember to include 1.3.0.1 or 1.3.0.1.

Items sold
For vendor NPCs, use shop here to display the items available for sale.

Living preferences
This section lists the biomes that this NPC prefers to live in and Town NPCs that this NPC prefers to live with, using a table. Example:

Achievements
List any achievements that the NPC is related to here, using achievement.

Tips

 * See the common Tips guidelines.

Names
Display the NPC's possible names here, transcluding the  subpage prepended by the sentence "The &lt;NPC name&gt; may have any of the following names:".

Interaction quotes
List all interaction quotes of the NPC here. Trivia regarding quotes, e.g. references, should be mentioned separately in the Trivia section, not here. Group the quotes by condition and use gameText (with "&lt;name of &lt;NPC&gt;&gt;", "&lt;name of player&gt;", and "&lt;name of world&gt;" as parameter values for,  , and  , respectively), as follows:

During the day:

When is present:

During a :

Happiness quotes
List all happiness quotes here, similarly as above.

Trivia
In addition to usual trivia, bestiary should be always added at the end of the section.
 * See the common Trivia guidelines.

History
Enter the NPC's update history here, using history. Exemplary usage:

Also see the common History guidelines.

Use the navigational master template for characters, Master Template Characters, with the  parameter.