Throwing weapons

Throwing weapons or thrown weapons are weapons which are used in medium-ranged combat. The defining trait of throwing weapons is the fact that they are generally consumed upon use. They stack in a player's inventory, with one unit being removed from the stack every time it is used to attack, leaving the slot empty when the last has been used. Many throwing weapons have a chance of being retrievable after being used.

On the, , the throwing class is not present, with throwing weapons instead dealing ranged damage, and receiving bonuses from items and effects that improve ranged damage, though they do not count as any particular type of ammunition for Shroomite armor or similar effects.

On the, throwing weapons are a unique damage type, featuring weapons that deal throwing damage and armor sets that improve the stats of throwing weapons. As a result, in this version, throwing weapons do not receive most ranged bonuses. They are still affected by ammo reservation effects and the Frost armor's set bonus.

All throwing weapons are available before Hardmode. After this point, they are largely obsolete, though some are replaced by magic and melee weapons that operate in similar ways without being exhaustible.

It should be noted that both Thrown Water and explosives are thrown consumable weapons. However, they neither inflict throwing damage nor are affected by buffs, accessories, or any other factors.

Boost gear
The following items will boost the stats of throwing weapons.

Armor sets
The following armor sets provide the player specific bonuses to the use of throwing weapons. No such items exist on the, though items that increase the stats of ranged weapons fill this same purpose there. The Ninja Outfit, while being available on, functions only as vanity.

Accessories/Buffs
All of these affect player damage and critical-strike chance in general, including throwing weapons.