Journey Mode

Journey Mode is an option that can be selected upon creation of new characters and worlds. It allows the player a wide array of customization options during gameplay, including duplication of items, modification of time and weather, and difficulty sliders. Journey mode is only accessible with Journey characters in Journey worlds (Journey worlds can only be accessed using Journey characters, and Journey characters can only play in Journey worlds).

Journey Mode is intended to be Terraria's "creative" or "tourist" mode, making it relatively easy to acquire items and explore Terraria's various elements and mechanics without having to overcome its normal progression of challenges; though Journey players do have the ability to adjust the game's difficulty on-the-fly to challenge themselves and test different difficulty levels.

General

 * Characters begin with upgraded versions of the usual equipment, as well as extra equipment not normally given to new characters, including Fledgling Wings.


 * Enemies are half as difficult by default, and their difficulty can be changed during gameplay using the Enemy Difficulty Slider.
 * Journey Mode offers players access to the Power Menu, which is used to adjust the game experience.

Power Menu


The Power Menu can be accessed via the toggle button located under the main inventory slots, above the crafting menu. Its interface replaces the crafting menu when opened.

The Power Menu contains seven different functions: Duplication, Research, Time, Weather, Personal Power Menu, Infection Spread, and Enemy Difficulty.

[[File:Power Menu Duplication.png]] Duplication
This menu allows the player to instantly duplicate any previously researched item indefinitely. The menu has eleven /  seven tabs, each for a different item category (Weapons, Armor, Blocks, Miscellaneous, Accessories, Consumables, Materials). Clicking a category tab shows only items of that type; clicking the same category tab again deselects it.

The search bar lets players search for specific items. When searching for an item, if a category tab is open, it will only search through items in that category. The search bar also has a button at the end of it to clear any text inside it.

[[File:Power Menu Research.png]] Research
To duplicate an item, it must first be "researched" a certain number of times, which destroys the item in the process. Highlighting an item in the inventory, or placing it into the empty space in the Research Menu, displays a counter of how many more of that item will be required to complete its research. Research counters are tied to characters, meaning that new characters will have to research items again.

The total number of researched items required varies by the item type:

Complete list
It is interesting to experiment with using research as a storage alternative to chests. This allows players to have a completely mobile storage system complete with search.

[[File:Power Menu Time.png]] Time
There are three options available within the Time Menu:


 * Power Menu Time Frozen.png Freeze time
 * Fallen Stars will not fall while time is frozen.
 * Set time to one of four presets:.
 * Alternating between day and night will count as random chances for bosses and events to spawn, if their conditions are met, and will reset the fishing quest as if a day had passed.
 * Events can be extended indefinitely by repeatedly setting time back a step or freezing time.
 * Power Menu Time Speed Slider.png Alter time from 1× to 24× its normal rate.

[[File:Power Menu Weather.png]] Weather
The Weather Menu grants the player full control over the current weather:


 * Power Menu Rain Control Slider.png Slider for rain, which can set rainfall volume anywhere from Clear Sky to Monsoon.
 * Power Menu Rain Change.png Prevents rainfall volume from changing randomly, as it does during normal gameplay.
 * Power Menu Wind Control Slider.png Slider for wind speed and direction.
 * Power Menu Wind Change.png Prevents wind speed/direction from changing randomly, as it does during normal gameplay.

[[File:Power Menu Personal Power Menu.png]] Personal Power Menu
The Personal Power Menu includes three options related to the player:


 * Power Menu Godmode.png Godmode renders the player immune to all damage and knockback, and grants unlimited breath and unlimited mana.
 * Debuffs are still inflicted as normal, but the player takes no damage from them.
 * Mana is not actually unlimited; it instead regenerates at a much faster rate than you can use it, making it seem that it's unlimited.
 * Power Menu Increased Placement Range.png Increases placement range. This is automatically enabled.
 * Power Menu Enemy Spawn Rate Slider.png Enemy Spawn Rate Slider: Sets the spawn rates of enemies and critters anywhere from 0× (disabling spawns) to 10× the normal rate. Certain enemies such as Bosses, the Old One's Army, and enemies from Statues can still be summoned when the spawn slider is set to 0.

[[File:Power Menu Infection Spread.png]] Infection Spread
A toggle that can stop the spread of Corruption, Crimson, and Hallow. It does not, however, reset them to their original biome

[[File:Power Menu Enemy Difficulty Slider.png]] Enemy Difficulty Slider
A slider that sets difficulty anywhere from 0.5× to 3× the normal difficulty. 0.5× equates to the default Journey Mode difficulty, moving up through Normal mode at 1×, Expert Mode at 2×, and Master Mode at 3×. Moving the slider enables all rewards obtainable in the chosen difficulty, including Expert-mode exclusive items and Master-mode exclusive items.
 * Switching difficulty modes causes enemies and bosses to change their AI immediately.
 * If a boss is summoned in Journey Mode then the slider is set to Expert or Master difficulty, that boss will drop their Expert-mode or Master-mode exclusive items.
 * The boss's health does not change upon changing difficulties, allowing fight times to be shortened even if you still get the difficulty's loot
 * Note that it will not affect the duration of debuffs if you set the difficulty to Expert or Master.
 * Note that toggling to Expert-mode will give you an extra 6th accessory slot (after consuming the Demon Heart from the Wall of Flesh boss), and toggling to Master-mode will give you a extra 7th accessory slot (also after consuming the Demon heart), due to Master-mode defaulting to 6 accessory slots from the start of a new character.

Trivia

 * The Godmode icon is a reference to the classic Doom games, which have a similar God Mode icon. It may also be based on the face made when the player gets a Pentagram of Protection in Quake.
 * Journey Mode is known as "Creative" in the Terraria's source code, possibly as a reference to Creative mode in the game Minecraft.
 * Journey Mode's descriptive text, "With great power comes great responsibility.", is a quote from Spider-Man. Similar words have been used towards government dating back to at least 1793, with perhaps one of the most famous quotes coming from in 1906, who said, "Where there is great power there is great responsibility."
 * Quest items are the only non-stackable items that require 2 items to research, while the Marshmallow on a Stick item is the only non-stackable item that requires 10 items to research.
 * The name of the hard hat wearing bunny is "Benny the Construction Bunny". Font[Research topic ].
 * Boss fights can be a little harder in 2.95× Expert difficulty than in 3.00× Master difficulty. This could be due to lacking one accessory slot while max life of bosses is usually 15.7% higher. Enemy attack damage is 1.67% lower than Master, which could be simply ignored; almost all attack patterns remain unchanged between Expert difficulty and Master difficulty.
 * Prior to version 1.4.1, two items were not obtainable with a Journey Mode character: Armed Zombie Statue and Bone Skeleton Statue. They only spawned in Expert/Master worlds, and there was no way to bring them into a Journey World. This means it was impossible to duplicate every single item without the use of inventory editors, until the 1.4.1 update allowed all statues to spawn in all worlds.

History
Mode Aventure 旅行模式