Talk:Altars

"If the blocks beneath the altar are destroyed the altar vanishes and does not yield any items." - The Demon Altar seems to prevent any blocks from being destroyed beneath it, even if dynamite is used. Is it accurate to say it would vanish if they are destroyed when they can't be destroyed?


 * Doesn't seem so. Bobb1118 23:03, 23 May 2011 (UTC)


 * If the blocks below the altar is sand and that you break the blocks below the sand blocks, it will destroy the altar. --Cloakedboltz 22:17, 30 May 2011 (UTC)

Table Formating
Hi, could someone help with the table formating, I'm trying to add the Night's Edge recipe in there but I can't seem to make it work. --Cloakedboltz 02:14, 24 June 2011 (UTC)
 * Thanks to whoever did it. --Cloakedboltz 17:22, 21 July 2011 (UTC)

Location
I've recently been exploring my world, and discovered that the Demon Altars always seem to appear at exactly the same height (specifically, "32 below" in a Medium world). Thus far, I have discovered about nine altars in my world at this exact height (in the Underground, just below the soil transition level) and none at any other levels. I haven't double-checked the height of the couple I've seen over in the Corruption yet, but I suspect they're the same. Can anyone else confirm this for other world sizes? -- Mirality 10:58, 17 July 2011 (UTC)
 * Yeah, I've noticed Demon Altars at a rather specific height range. I'll have to check the depth but it isn't far from +0ft and it's about the same for all 5 Demon Altars I've come across in my Small sized world. - Spinfx 11:37, 17 July 2011 (UTC)
 * UPDATE: The Demon Altars in my world are at +8ft. - Spinfx 14:34, 17 July 2011 (UTC)
 * Hmm. I wonder if that means that it's random for each world, or if it's related to the world size.  However, I've also had a look near the Corruption now and found altars over there at several different heights, which suggests either that there are several different heights they can spawn at and I simply haven't come across any at those other heights outside of the Corruption yet, or that the rules near the Corruption are different.  (The latter seems likely though, as we already know that the probability of appearing near the Corruption is higher.)  - Mirality 01:51, 23 July 2011 (UTC)
 * Yeah, The Corruption seems to follow different rules. Coincidentally I've just gotten around to exploring corrupted areas and the first thing I noticed down there is that there are way too many Demon Altars. They're scattered all over the floor of the lower connecting chasm. - Spinfx 03:21, 23 July 2011 (UTC)
 * I checked the code and you're right. It uses the same number for all altars that aren't generated as part of the corruption.
 * In a related note, there seems to be a bug in the function that generates the corruption caverns. As the game is carving out the cave, there is a flag that it checks to see if it should make another altar. However, this flag is never turned off, so it keeps making more and more demon altars. --GauHelldragon 07:36, 23 July 2011 (UTC)
 * I don't have *that* particular issue (there are quite a few around the corruption, but they're still reasonably spaced) -- but then, I'm still using a 1.0.4 world. From what I hear, 1.0.5 changed the way that the corruption chasms were generated quite a bit. -- Mirality 11:04, 24 July 2011 (UTC)

Upcoming features
Should the 1.1 changes to this be here already? futRtrubL 13:50, 14 October 2011 (UTC)
 * I don't think so. Upcoming features belong in upcoming features &mdash; articles should reflect the status quo. Besides, saying "this will be that way in that future version" is pretty much speculation. This particular update won't be out for another 1-2 months, and information confirmed in teaser trailers isn't set in stone. --Lunboks 14:46, 14 October 2011 (UTC)