Board Thread:General Discussion/@comment-1466854-20131112111307

I've noticed recently that there's currently no page dedicated to explaining the inner workings of the stats. Specifically, damage, crit rate, defense, size, bullet velocity, melee speed, etc. and how these things affect... well, everything. While that may seem somewhat unnecessary (most sound like common sense), consider the thing that alerted me to this:

Critical hits vary in implementation in every game. In this one, looking at ranged weaponry, I suddenly noticed I had guns with 54% crit rate and ammo with 49% crit rate. Upon firing said guns, I notice my hits aren't all critical. Logically, I'm led to the following possibilities: 1. Crit rate isn't additive, rather the two may be combined somehow that grants higher than either but less than the sum. 2. Only the higher of the two crits is counted. 3. Bullet crit rate is a useless stat. 4. There's a cap on how high a critical rate can go. 5. Something else I haven't considered.

Now, that's only one example. Consider the fact that given the same enemy, the same weapon stats, the same ammo if ranged, two hits can deal different damage (ignoring criticals). Do we have a page anywhere detailing the factors that cause this variation? There are plenty of little details like this that lead me to think we need a page on basic stats, explaining how they work, what they affect (melee speed affecting melee projectile range, for instance), and what the calculations or other factors used are (when available). Thoughts on this? 