Category talk:Enemy NPCs

This is a discussion on how monsters should be catagorized. Right now they are all set as "Enemy", but I'm suggesting we go in-depth, for example a Goblin Sorcerer would be catagorized as a Goblin Caster. Or a Goblin Peon would be a Goblin Fighter. Thoughts? Bobb1118 00:38, 23 May 2011 (UTC)
 * What about if we go with a "Family" style categorization.. so all slimes would be Slime NPCs, sub catted to Enemy NPCs... all goblins would be Goblin NPCs, or Goblin Army NPCs subcatted to Enemy NPCs. There aren't so many mobs in this game that it needs to be super complex. Just keep in mind that the infobox entry will not accept any formatting, just the type name. -- Wynthyst [[Image:User Wynthyst sig icon.png ]] talk  00:42, 23 May 2011 (UTC)
 * I think they should be categorized with several different methods:
 * 'Biome' - The area in which they appear.
 * 'AI' - Their behavior: "flying", "fighter", "caster", "ranged", "worm", etc.
 * 'Family' - for similar enemies, like 'goblin', 'undead', 'bugs', 'corrupted creatures', and 'jellies'. This one only for that that have more than one of each. Meteor heads are unique, so they won't get a family.
 * What about that? MithranArkanere 13:24, 24 May 2011 (UTC)
 * I like the Biome and AI so you know where to encounter them and how they fight, but the Family might be unnecessary. MarekkPie 15:28, 24 May 2011 (UTC)
 * I kind of like the family idea too. Bobb1118 18:40, 24 May 2011 (UTC)
 * I created the basic AI types a long time ago, just to allow better quick info about the NPC's, Personally and AI and Biome system works just fine as that seems to be how it already is? --Thanatos 19:37, 24 May 2011 (UTC)
 * Ok, how about we add an "Environment" variable to identify the biome, and and "AI" variable to identify the AI. We can use the "Type" variable to identify the family. Does that meet with everyone's approval? -- Wynthyst [[Image:User Wynthyst sig icon.png ]] talk  19:39, 24 May 2011 (UTC)
 * Mine. User:Bobb1118 20:11, 24 May 2011 (UTC)