Upcoming features

This page is about features that have been announced by official game developers. Please remember that none of this is guaranteed to be included in the game.

Some of the following information hasn't been explicitly announced yet, and are only listed upon assumption of information released by the developers (i.e. screenshots). Some names are conjectural, and therefore may not be the final name upon release. References with a dotted underline will indicate where the information is exactly sourced from within the reference when hovered over with the cursor.

1.1 (next patch)
1.1 is planned to be the first major content update. It is planned to be released on the 1st of December. It will be a very large content update, akin to a "free expansion pack," according to Redigit.

New items
A total of 222 new items, including 4 new armor sets and 21 new accessories. Already known items are given below:


 * Hallowed Seeds, which can be planted to create the Hallow biome (which stops the Corruption from spreading).


 * New sets of items. The new ores can only be found after completing certain tasks. The armors all seem to have slight helmet variations.
 * Set of Cobalt items:
 * Cobalt Ore
 * Cobalt armor (re-introduction).
 * Cobalt Drill
 * Cobalt Chainsaw
 * Set of Mythril items:
 * Mythril Ore
 * Mythril armor
 * Mythril Repeater (a new bow, appears to be a crossbow).
 * Mythril Drill (mining device).
 * Mythril Sword
 * Mythril Halberd
 * Set of Adamantite items:
 * Adamantite Ore
 * Adamantite armor (appears to have a vibrating effect). It also appears to have more than one "form".
 * Adamantite Glaive (a spear).
 * Adamantite Drill
 * Adamantite Chainsaw (acts as axe )
 * Adamantite Repeater
 * Pearlstone (A new stone. Possibly found in the Underground Hallow?)
 * Excalibur: a white/gold-colored broadsword (appears to give off particle effect).
 * Pwnhammer: This white/gold hammer can break Demon Altars, blessing the world with one of the 3 new ores (chosen randomly). The Demon Altars drop Hallowed Seeds when destroyed. The name is a reference to Super Mario Bros. X, a game Redigit has previously worked on.
 * The Dao of Pow (shows yin and yang symbol), seems to give some kind of debuff to enemies (question mark over them after hit).
 * Clockwork Assault Rifle.(A rifle that fires 3-burst rounds)
 * New, much longer, grappling item, possibly made from the Clingers' drops.
 * Holy Water, which turns blocks to Hallow-type.
 * A purple version of Holy Water (Corrupted Water?).
 * At least ten new accessories.
 * Light blue-colored boots.
 * Light blue-colored teardrop-shaped item. Looks to be a balloon with a cloud inside.
 * Some sort of rectangular device which appears to have a screen.
 * Orange-colored snorkeling headgear.
 * Light blue-colored shield with a pattern on it.
 * Wings (possibly two versions; Angelic and Demonic)
 * Purple-colored bottle.
 * Compass.
 * Cream-colored item with orange highlights, resembling a shell or jellyfish.
 * Gray bottle with a blue stripe and what appears to be a cross stopper.
 * Torches can be colored when combined with gems (gem color would correspond to the torch color, similar to how Phaseblades work) and turned on/off with wiring system.
 * Amethyst/Purple Torch (Torch + Amethyst)
 * Topaz/Yellow Torch (Torch + Topaz)
 * Sapphire/Blue Torch (Torch + Sapphire)
 * Emerald/Green Torch (Torch + Emerald)
 * Ruby/Red Torch (Torch + Ruby)
 * Diamond/White Torch (Torch + Diamond)
 * Glass Walls.
 * Machete-type weapon (resembles Cloud's Buster Sword?).
 * New vanity items/armor.
 * Bell.
 * Golden bell.
 * Ruler: an accessory that will show a grid on the screen to aid builders.
 * Armor stand: allows you to display a full set of armor.
 * Place-able stone statues which can be linked to wires to provide effects:
 * Angel
 * Griffin
 * Demon/Gargoyle
 * Slime (spawns Slimes)
 * Bunny (spawns Bunnies)
 * Bird (spawn Birds)
 * Devourer/Eater of Souls
 * (Crystal?) Heart
 * Pot
 * Ball(falling stone spawner?)
 * Wood/Stone background wall.
 * Wooden pillars (may possibly be created with background walls).
 * Stone column.
 * Rainbow Rod : Flamelash-kind wand with rainbow colored missiles.
 * Ice Rod: A blue scepter that creates free-standing ice blocks
 * Magical Harp.
 * A silver variant of harp.


 * Shotgun, which shoot four shells in one time.
 * Flamethrower.
 * End-phrase implying that it uses Gel as fuel.
 * Megashark, which seems to be a stronger version of the Minishark.
 * Cursed Flames spell, green colored version of Water Bolt.
 * Crystal Storm spell, version of Water Bolt with small and slow missiles.
 * Crystal Bullet
 * Cursed Bullet
 * Adept Flower Of Fire spell (variant with attribute-prefix?)


 * Soul of Night (usage unknown; Tier 3)


 * A new tier of healing potion with a square bottle and two yellow stripes.

New additions

 * At least 80 new sprites.


 * New "Anti-corruption" biome (or the Hallow) with colored trees and light blue-colored grass. (Possibly the biome created by Hallowed Seeds?)
 * Unicorns and Pixies spawn here.
 * Corruption and Hallow can spread into Deserts, Oceans and Jungles.
 * The Hallow and the Corruption in the Underground.


 * A new spell/item:
 * It follows the player around, illuminating the area around them.
 * It could be an upgraded variant of the Orb of Light due to their similar functions.
 * It looks like Pixie and flutters as it moves.
 * Shown in several different colors: blue on the early shots, green and red in 1.1 trailer (1:13 and 2:13, respectively).


 * A new lighting engine:
 * Allows for colored light.
 * Torches give off a warmer glow.
 * Lighting is now much smoother, and the overall brightness has been increased.
 * Lighting can be toggled between 4 different modes through the use of a hotkey.


 * Torch and Glowstick hotkeys.
 * A hotkey that selects the tool you can use to break whatever the cursor is hovering over at the moment.
 * New backgrounds which differ from biome to biome. It changes depending on the time of day and the event (Blood Moon).
 * More blocks and background walls now blend together when placed next to each other.


 * Random character option.


 * New wiring mechanic:
 * Can be used to make traps and other devices.
 * Wires embed into blocks.
 * Wrench: wires only show up when the Wrench is held.
 * A lever which can be connected to wires. There was shown two variants: one-square Switch, that can be placed like Torch , and 2x2 big lever.
 * Buttons/pressure pads (red and green), which can be connected to wires and activate wired elements when NPC step on it.
 * New type of block/impassable furniture, probably shooting trap, which can be connected to wires.
 * Can be used to create toggleable blocks massives.
 * A circular object resembling stone (active part of stonefall trap? )


 * Five new music tracks:
 * For Underground Corruption biome.
 * For Hallow biome.
 * For Underground Hallow biome.
 * Two tracks for boss-fights.


 * Clothes and armor appearance variants for female characters.
 * Resprited clouds and recolored sun.


 * NPC housing interface:
 * The possibility to assigning a house to a certain NPC, assuming the house meets the requirements for housing an NPC. Likely a banner of the NPC living in the house will show up in the house.
 * Inform the player about what a house is missing to be a valid house.


 * You can now build pumps, which can transport liquids.
 * Weapons now have random attributes and can be reforged at one of the new NPCs (for a price). Random attribute include increased/decreased damage/knockback/critical strike chance/speed/velocity and possibly more. When they have such attributes the name and color may change accordingly (for example have prefix 'Damaged' and have grey color when stats are lower than normal).
 * Bombs (and possibly other explosives) can now appear in bigger stacks. (Possibly up to 99.)


 * A lot of improvements to world gen.
 * Particularly random generated traps in the underground.
 * Some sort of crystals now grow in caves.
 * More decorated chest spawn points?


 * Hardmode world.
 * Activated by defeating Wall of Flesh boss.
 * World will have new challenges and tougher enemies.
 * Player will detonate after death.


 * New buff with unlimited time, which gives ability to breath underwater and creates animation on player character head. (effect from accessory?)


 * Item placing directly from inventory screen.
 * New type of forge.

New NPCs
Four new bosses.
 * One boss is the Wall of Flesh (WOF, 8000 health). It possibly licks you with The Tongue as a form of attack, and it may drop the The Tongue as an item upon death. It likely summons worms out of its mouth and shoots lasers out of its eyes. It spawns in The Underworld. It likely looks like it is made out of left over body parts. After killing this boss, your world will enter hardmode and you'll be facing tougher enemies.
 * There will be "hard versions" of the existing three bosses - Skeletron becomes Skeletron Prime (30000 health), Eater of Worlds becomes The Destroyer (80000 health). Hard version of Eye of Cthulhu was not shown yet.
 * One of the possible bosses may be Cthulhu..

A total of 35 new non-boss monsters including:
 * Wraith: it is a black ghost-like creature with red eyes which glow in the dark. They have 200 health.
 * Giant Bat: A giant version of the Cave Bat (200 health).
 * Armored Skeleton: A skeleton with armor (140 health).
 * Corruptor: a creature similar to the Eater of Souls, but much stronger (it has 400 health).
 * Some sort of a new slime (Corruption/Corrupted Slime?), spawns sub-versions of itself after death.
 * Clinger (300 health): a new enemy with an AI similar to the Man Eater and the Snatcher, and resemble the Giant Worm graphically.
 * Mummy.
 * Some sort of skeleton archer that fires flaming arrows.
 * Underground jungle slime
 * Goblin archer
 * Possessed Armor
 * Gastropod, which shoots Pink Lasers
 * Unicorn, which is hostile and spawns in the anti-corruption biome.
 * Pixie (150 health), which is hostile, spawns in the anti-corruption biome and drops some yellow dust.
 * Probe (200 health).


 * A floating hammer surrounded by a pink-colored aura.
 * It charges up by spinning around until it charges towards to player.
 * It clips through solid blocks.
 * It appears to spawn underground, and even in the Dungeon.
 * There is a new metallic sound effect when it is hit.


 * A new race/class/vanity set/enemy NPC. It looks like a werewolf.


 * Wyvern (4000 health) - a long, white chinese-dragon-like creature, which appears to spawn in Floating Islands. It drops Soul of Flight. Shown before as non-hostile.


 * Three new NPC characters, which depicted on bandcamp page. ("Check out album page and you'll meet some new friends as well!" - Redigit). They need to be rescued.
 * A young girl with red hair.
 * A wizard in purple robes.
 * An exiled goblin smith, will allow you to reforge an item to change its condition (for a price).


 * Each town NPC now have personal name (possibly randomized) and his/her death will be reported with it:
 * Bradley the Guide
 * Humphrey the Merchant
 * Bazdin the Demolitionist
 * Celestia the Dryad
 * Stezom (at 2:13) / Dalek (at 3:16) - Goblin smith

Bug fixes

 * Certain coin reduction by-passes have been fixed.

Christmas update
With some festive content. Planned around the 15th December.

Unspecified version
The following changes have been mentioned by the game developers, but haven't been specified to be included in a particular version.

New additions and changes

 * Danger of town destruction due to invasions.
 * Pure PvP servers with team based objectives, including newly generated worlds with an automatically created tower on each side of the map, with players fighting each other on a CTF game mode.
 * Adding sloped/inclined tiles to make the world smoother.
 * New harder world types:
 * Alien planets
 * Alternate dimensions
 * Evil worlds
 * Enemy factions that will move into your world, and build their own city.
 * More events:
 * Volcanoes
 * Earthquakes
 * More/improved invasions
 * Weather:
 * Seasons
 * Snow
 * Floods
 * Farming and stamina system that gives a bonus to player stats.
 * Implementation of Steam features.
 * Multiplayer improvements.
 * NPCs which can give quests to provide more content.
 * New items:
 * Reinforced Door
 * Stone Door
 * Portcullis
 * Campfire
 * Flag
 * Fishing Pole
 * Bushes to provide more flora to the world.
 * Stalagmites and stalactites in caves.
 * New furniture:
 * padded chair
 * 3 variants of doors
 * urn
 * weather vane
 * telescope
 * wall-mounted fish
 * window
 * window with curtains
 * bell
 * wooden statue
 * small painting
 * cuckoo clock
 * mirror
 * wardrobe
 * larger painting
 * A new ingame item that comes with the collectors edition copy of terraria.