Talk:Player stats

Hermes Boots
I believe the Hermes Boots are missing and I for one would love to know how they compare and what does or doesn't stack with them.--75.72.124.142 00:07, 5 June 2011 (UTC)


 * Seconded. I would like to know the speed numbers of the boots myself.  I notice the boots don't stack with any of the speed increasing items, but having items that increase your speed makes it take less time to get to full speed with the boots. Surhotchaperchlorome 16:41, 8 July 2011 (UTC)

Move to guide
This article really reads like a guide. It doesn't really have the kind of info that belongs on a wiki page (What will link to it?) and will only get the proper exposure in the guide namespace (IMO) 08:09, 2 June 2011 (UTC)
 * I disagree, actually. It should stay as it is now. Ju ze User_Juze_sig_icon.jpg 08:22, 2 June 2011 (UTC)
 * I can see it from both views. I say leave the move tag on it for awhile and let's see how it develops. On one hand player statistics are a mechanic of the game and should be documented in mainspace, on the other, if it becomes more of a guide on how to maximize your statistics for various situations/gameplay styles, it would fit better as a Guide. I would like to see it renamed to the proper Player statistics though. -- Wynthyst [[Image:User Wynthyst sig icon.png ]] talk  10:31, 2 June 2011 (UTC)
 * Maybe if we split the article? Keep tips and tricks in a seperate guide and this page to focus on the game mechanics. Ju ze User_Juze_sig_icon.jpg 14:31, 2 June 2011 (UTC)

Anyone bored/brave enough
to do the new items from 1.0.5? mostly the potions as the new acc is 5% movement boost and the guide already shown the math of multiplicative addition instead of sum addition as new players might have assumed. 98.134.147.158 18:00, 24 June 2011 (UTC)

Shouldn't this be a part of Game mechanics?
I mean, it does explain and map out the game mechanic of movement speed. Shouldn't it be in the Game Mechanics section along with attack speed? Surhotchaperchlorome 16:41, 8 July 2011 (UTC)

Emphasis
From the content length alone it appears that extra emphasis is being placed on the player's movement rate. This kind of detail should go under Game Mechanics. For most casual players it should be enough to know that there exists modifiers for horizontal/vertical movement as well as attack speed (which isn't in there btw). - Spinfx 00:57, 22 July 2011 (UTC)

Horizontal Movement Table
So it occurred to me that Well Fed adds 10% to movement speed. This should be reflected in the table somehow (I added it in a temporary fashion), but I'm not quite certain how. The problem is, tallying up all the combinations, it would double the table size. That would make the table a bit unwieldy.

Another alternative is to somehow combine it with the entry for Anklet of the Wind, since the two bonuses are identical. The calculation would come out the same regardless of which one the player has. Having both would naturally yield a new result. Also, is there a cap to movement speed that should be considered?

I'd love to hear your thoughts. -- TechpriestMagos 22:58, 1 September 2011 (UTC)
 * Well, we could scrap item combinations altogether and just have a table with "% increase gives these speeds" and then spend a little extra text explaining how to get that % increase. --JonTheMon 23:40, 1 September 2011 (UTC)
 * We might. I'm going to try something though, see how it works.
 * Edit: Thinking about it more, you present a good point. Movement speed is a bit more abstract than jumping height, so it's probably not necessary to calculate exact speeds for every possible combination. As far as what to do instead, I'm a bit fuzzy on that. -- TechpriestMagos 01:02, 2 September 2011 (UTC)

Featherfall Potion and Angel/Demon Wings
I just thought that maybe someone should add some information about this, as both affect jump height. I have gotten over 700+ feet(350 Blocks) using a Featherfall Potion, Angel wings, Cloud in a Balloon, and Specter boots. On a small world this allowed me to reach the sky from level depth. --71.55.87.139 02:42, 7 December 2011 (UTC)
 * except that wings already has featherfall (and horseshoe because of featherfall even if you don't trigger the slowfall effect of wings by holding jump after expired flight). i will be doing tests with wings, rocket/spectre, balloon (+cloud), and werewolf.  werewolf DOES increase jump height AND movement speed but i cannot dive into code for specific numbers on speed or anything not physical damage,  it buffs a lot (all but defense?) of physical related stats. 96.15.145.168 17:06, 7 December 2011 (UTC)

1.1(.1) stats
dived into the coding. don't know what the values represent though.


 * plain jump = 15
 * plain jumpspeed = 5.01
 * balloon = 20
 * balloon jumpspeed = 6.51
 * werewolf = +2
 * werewolf jump speed = +.2
 * no numeric value for double jumping (the two cloud items).

in-game measurements:


 * plain jump = 6 blocks or 12 feet
 * balloon = 10 blocks but 21 feet
 * werewolf = 6 blocks but 13 feet
 * bottle = 9 blocks but 19 feet
 * cloud in balloon = 17 blocks or 34 feet
 * werewolf + balloon = 11 blocks but 23 feet
 * werewolf + bottle =
 * werewolf + cloud balloon = 19 blocks or 38 feet

other information:


 * max movement rate is 1.4 (240%?)
 * max attack rate is 4 (500%?)

there was a velocity code part that i couldn't deal with, likely includes gravity because 15 does not = 12 lol. 98.134.236.124 04:19, 20 December 2011 (UTC)