Talk:Star Cannon

I have changed the information on the star cannon because when I was playing terraria I found it can shoot up to through up to 3 blocks anybody can change/correct it if i'm wrong.(I recomend somebody testing this because I tested this last in 1.0.3.
 * I just tried shooting it at a single-block wall and it wouldn't even go through that. What is this meant to look like, does it just keep going through the wall? Is it meant to happen every time? Maybe they fixed it in 1.0.4. 78.105.8.153 12:33, 18 June 2011 (UTC)

You must be hugging the wall and it is only 2 blocks I was wrong. It is because when you fire the cannon you stick your arm out, and also when you drop it it is huge like the minishark.

Bug Report
The damage in the tool-tip is wrong. I used the star cannon to destroy a green slime (zero defense and zero damage reduction), and it dealt 59 damage. Surhotchaperchlorome 17:11, 14 July 2011 (UTC)
 * did you have molten armor? it boosts damage. 96.13.55.109 17:33, 14 July 2011 (UTC)
 * I have a feeling the star cannon suffers the same bug as the blowpipe. The ammo probably uses the default damage value of "-1", decreasing the damage from 60 to 59--GauHelldragon 18:13, 14 July 2011 (UTC)

1.0.6 Damage
R3ven 02:28, 10 October 2011 (UTC) In my game the Star Cannon is listed as having 68 base damage, would someone update this page?

I just checked, and wearing the FULL set of Necro armor does indeed increase the base damage to 68. (one piece of Necro = 62, two pieces = 65). if (this.type == 197) { this.damage = 60; }
 * --Null Talk  05:33, 10 October 2011 (UTC)

100+ damage
I'm pretty sure this is possible without hacking: Demonic star cannon, 4 menacing accessories, menacing ranger emblem, Hallowed Helmet and Greaves  and an Adamantite Breastplate should get you over 100 damage per shot, without hacking any modifiers. --173.181.23.245 17:40, 3 May 2013 (UTC)
 * 55 base damage, 15% extra from demonic, 5*4% from menacing, 15% from emblem, 15% from helmet, 6% from breastplate, 7% from greaves gives: 55*(1+0.15+5*0.04+0.15+0.15+0.06+0.07)=97.9. --0icke0 (talk) 18:09, 3 May 2013 (UTC)


 * That's not quite how damage is calculated in the game. All modifiers are summative, except the ones on the weapon themselves. ie: 55 base. plus 15% weapon bonus is 63 damage. Now apply the modifiers from the armour and accessories (15+6+7+15+20 = 63). So 63 * 1.63 = 102.69, which rounds down to the 102 damage seen in game. Try it. I'm not gonna revert my edit back, I don't feel like starting a war. --173.181.23.245 18:42, 3 May 2013 (UTC)
 * Hmmm, seems I reverted too soon. I tried it and it indeed worked. I'm sure I've tried this before, but I clearly did something wrong. My apologies. --0icke0 (talk) 10:04, 4 May 2013 (UTC)
 * No worries, I'm glad we got that sorted out, thanks. --173.181.23.245 17:15, 4 May 2013 (UTC)


 * Have players actually verified that bug where Stars (ammo) get mistaken by the game for Fallen Stars? Because Fallen Stars do 1000 (one thousand) base damage, and 100+ damage (one hundred plus) from the Star Cannon seems far too different for the game to mix them up. 173.228.18.15 03:31, 6 November 2013 (UTC)
 * I can confirm that this does happen, though the specific mechanics of it are beyond me. ShinyMoogle (talk) 22:50, 4 December 2013 (UTC)

Critical Hits
The Star Cannon appears to be unable to inflict critical hits for me as of the latest version. Can someone verify that this is the case and I'm not just absurdly unlucky or have something odd going in in my game files? ShinyMoogle (talk) 22:50, 4 December 2013 (UTC)