Death Sickle



The Death Sickle is a Hardmode melee weapon that is capable of autoswing. When swung, it fires a spinning sickle projectile, at no mana or ammo cost. The projectile travels approximately 12 tiles, can travel through blocks, emits a small amount of light, and can pierce 4 enemies. On the, the Death Sickle has a 2.5% / (1/40 / ) chance to drop from Reapers which appear during a Solar Eclipse. On, it has a 0.4% (1/250) chance to drop.

The Death Sickle's projectile decreases in speed as it travels, and lingers in place for about a second before dissipating after stopping entirely.

Tips

 * It has somewhat low damage compared to other mid-Hardmode or late-Hardmode weapons, but the fact that sickles linger in place means that there is little difficulty in hitting single slow-moving enemies multiple times.
 * The fact it can hit large numbers of enemies makes the Death Sickle excellent against segmented enemies/Bosses like The Destroyer or event enemies that come in large groups.
 * Since its projectile completely ignores solid blocks, players can fight enemies while hiding behind block barriers.
 * This weapon is extremely powerful against bosses who can't go through blocks like Golem.
 * On the, it is a lot harder to obtain this weapon, due to Reapers being an uncommon enemy and having significantly lower drop rate than on the versions.
 * Like with any other enemy drop, Water Candles and Battle Potions are helpful when farming for the Death Sickle.
 * Death Sickle can be used for exploring caves due to its projectiles having ability to travel through solid blocks and emit dim light.
 * Equipping fire-damage items such as the Magma Stone or Fire Gauntlet makes this lighting strategy much more efficient, due to the bright sparks that will come off of the sickles.

History
Faucille de la mort 죽음의 낫 死神镰刀