Guide talk:Skeletron strategies

Split Strategies
Why not split the strategies into after and before the first Skeletron battle? -Bullseye55

The next step
First draft is up, so now we need to flesh it out. We need specific strategies and combinations, complete with pictures and hopefully a video or two. MasterShizzle 06:13, 6 July 2011 (UTC)
 * Great idea, are we going to remove the 'soloing skeletron' section from Skeletron? I think we should. --GauHelldragon 07:11, 6 July 2011 (UTC)
 * Agreed, I deleted the redundant info from the main page and added a link here. We can just fill in specific strategies again as we go. MasterShizzle 14:26, 6 July 2011 (UTC)

Dungeon weapons
Just to clarify: I'm fully aware that weapons like Muramasa and Phoenix Blaster are great to use against Skeletron, but their info belongs in the Dungeon Weapons section. I've expanded it a bit to say more about those weapons in particular. The main purpose of the guide, after all, is to help players who have not already beaten Skelly and gained access to the dungeon. So please leave dungeon-only weapons in the proper section. :-) MasterShizzle 22:10, 18 July 2011 (UTC)

Remove strategies
There are quite a lot of strategies and some of them are like: get best possible equipment and just kill him. I think the point of the strategies is how to kill him when you don't have that equipment yet. (You don't need an strategy at all if you already have good equipment.) Therefore I think it would be good to only keep those strategies that would help killing him with average equipment. What do you guys think about those strategies, should we just remove them? --Icke 12:18, 25 November 2011 (UTC)
 * I'd be up for just removing them altogether. When I wrote the guide, the "specific strategies" section was just an afterthought, to keep the majority of edits in that section and leave the main guide alone. The guide is due for a major overhaul anyway, so I'll weed out the fluff when I remake it for 1.1. MasterShizzle 00:37, 14 December 2011 (UTC)

"Spawn point next to dungeon"
I'm guessing this was for multiplayer, under "general tips." My friends usually aren't on to help me, so I often have to fight bosses solo. I have full molten armor, and molten tools, and a flamarang. However, I put my spawn next to the dungeon, I died easily after destroying one of his hands (since I still don't have enough DEF to solo him easily) and when I died, he obviously fell through the planet, and the game returned to normal, no more boss fight. ColdReactive 08:14, 4 December 2011 (UTC)

I can comfirm this - It's happened to me now twice, I was worried the first time that the old man might not return rendering my dungeon inaccessable.

Regarding the singleplayer edit made just now, I have to say it's wrong. First time against this guy I built a house practically within view of the dungeon, and when I got my ass kicked (was wearing silver armor, swinging a gold broadsword iirc), I respawned and went right back into the fight. - Spinfx 07:51, 5 January 2012 (UTC)

Gear recommendation
Just wanted to point out the recommendation about boomerangs, i.e. Flammarang vs Thorn Chakram. Obtaining the Flammarang and molten gear requires you to survive mining in the freaking underworld; I don't get it. Sure, the Thorn Chakram deals 7 damage less (25 vs 32, roughly a third), but (1) crafting the Thorn Chakram doesn't require finding a prerequisite item (the Flammarang needs you to find the Enchanted Boomerang), (2) surviving in the jungle is a piece of cake compared to the underworld (you can't seriously expect me to believe otherwise, just look at the monsters in them), and (3) the chakram freaking bounces off obstacles, with a little practice you can make it hit stuff from weird angles like when you're behind cover.

The people posting in the section above mentioned they had molten gear even before entering the dungeon; I honestly think the difficulty is jungle>dungeon>underworld, so to the guys who have molten armor, I can't see how you're having trouble with this boss; by all rights you should be laughing off his pathetic hits. - Spinfx 07:25, 5 January 2012 (UTC)

Magic weapons not mentioned
No mention of any magic weapons at all, in fact it only mention magic users by suggesting using mana regen and power potions. I know there are very few magic weapons available at this time, but the article could at least mention the Bee Gun, Space Gun, Waterbolt or Vilethron/Crimson Rod.
 * There are magic weapons listed, but they're all listed under "Ranged Weapons". The weapons category seems to be poorly organized in general, as boomerangs are mentioned under both ranged and melee sections. I'll re-organize things a bit. – KM100 (talk) 16:45, 17 June 2017 (UTC)
 * For my first try ever, I did pretty well by battering him with main force and massive buffs: The Star Cannon backed by the Bee Keeper and Crimson Rod, Spectre Boots, Hornet Staff, and Crimson Armor. (Along with all the available buffs: potions, Heart Lantern, Campfire, Star in a Bottle, Ammo Box.)  This despite using the "wrong" kind of arena, that is platforms in an enclosed space.  However, this probably qualifies under "if you already have the best equipment, you don't need strategy".  It certainly felt like I wasn't trying anything smart, but this was after a lot of exploration and treasure-hunting, so I had the stuff.  And without the Ammo box, my stack of stars would have run out, as I had less than 20 left afterwards.  --MentalMouse42 (talk) 11:44, 1 July 2017 (UTC)

Skeletron Guide (for crimson)
Ok, so first, u should defeat brain and eye of cthulhu, and king slime. (maybe also queen bee if possible) So get full Crimson armor, and a Harpoon from goblin army, and if possible, The Meatball and Blood Butcherer. Also try and get The Undertaker and Crimson Rod. So get a crimson bow, and some jester or flaming arrows. So talk to the old man and click Curse at night. Then use the harpoon for skeletrons arms. If his head spins, try and get a little farther away and use your bow. His spinning head does quite some damage. If he uses his arms to smack/slap you, use your meatball flail and/or your blood butcherer, because he is nice and close for you to attack. In his no arm only head form, use mainly your bow, flail, and harpoon. Now you can also use your crimson rod over his head. Use your undertaker and your bow if he head spins. Hope this helps. -Bluejay Gaming