Reforge

Reforging
Reforging is a means of randomizing the additional mods to a base item. The Goblin Tinkerer charges money for this process, and it is applied once for free when an item that can have additional mods is encountered for the first time. This process generates stats that are broadly useful, such as movement speed or increased defense, for as long as the item is equipped. As the mods are randomized, it is possible to get stats on items that don't seem relevant, such as +20 mana on a sword, but this can be cured with another roll of the dice.

The process is expensive, and is probably intended as a "gold sink." If the item is crafted, one means of generating new mods is to rebuild the item; that may not be practical, hence the "Reforge" option on the Tinkerer. Currently, the Goblin Tinkerer charges a base price plus or minus 30%, depending on the quality of the items mods. Curiously, good items are expensive to reforge, whereas items with inferior mods decrease the reforging price. Prices generally range from 1 to 10 gold per attempt, although the Mana Flower only costs ~20 silver to reforge.

Not all items seem to be acceptable to modify, despite their category. Tomes of Water Bolt cannot be reforged, but Flower of Fire can, so some spell weapons are not able to be benefited in this way.

It should be noted that an item with mods can be used in the crafting of other items if it is marked as a material. Doing so does not preserve the mods; an Enchanted Boomerang's mods are lost when used to create a Flamarang, which will get new mods randomly assigned upon creation. Thus, if you have a weapon or accessory that already has useful mods, you may wish to consider finding another of the same to use in crafting.

Accessory Mods
Accessory mods are always "on" -- they are applied to the character no matter what they are wielding, as long as they are equipped. Every accessory item can be reforged with the exception of Guide Voodoo Doll and all Music Boxes. Accessories can have one of the following mods attached to them:

Weapon mods
These mods only apply when the weapon is being used.


 * Sluggish: -20% speed
 * Lazy: -10% speed
 * Nimble: +5% speed
 * Quick: +10% speed


 * Broken: -31% damage, -20% knockback
 * Shoddy: -11% damage, -15% knockback
 * Unhappy:
 * Annoying: -19% damage, -16% speed
 * Ignorant: -11% damage, +21% mana cost
 * Adept: -14% mana cost
 * Intense: +11-12% damage, +12-14% mana cost
 * Furious: +15% damage, +19% mana cost, +15% knockback
 * Weak: -20% knockback
 * Forceful: +15% knockback
 * Strong: +15% knockback (yes, again)
 * Zealous: +5% critical strike chance
 * Hurtful: +9% damage
 * Agile: +10-12% speed, +3% critical strike chance
 * Deadly: +11% damage, +10% speed
 * Nasty: +6% damage, +10% speed, +2% critical strike chance, -10% knockback
 * Godly: +12% damage, +5% critical strike chance, +15% knockback
 * Mythical: +14-16% damage, +10% speed, +5% critical strike chance, -7-12% mana cost, +15% knockback
 * Superior: +11% damage, +3% critical strike chance, +10% knockback
 * Masterful:
 * Legendary:
 * Manic: -11% damage, +10% speed, -7% mana cost
 * Giant: +10% size