User blog comment:Blanzer/Suggestions/@comment-4246239-20110902055142/@comment-4301259-20110902190221

I'll give my opinions to this.

1. I don't see the point in giving regular monsters infinite defense, as the game is based on progression. Meaning that you got to keep getting better weapons and equipment to be able to fight certain monsters/bosses, and to make survivability easier in different biomes. Also, their HP would be the same as the amount of times you hit them, making slow weapons frustrating or useless. You shouldn't be forced to have a weapon with fast attack rate.

2. Not a bad idea. You'd have to get immunity to knockback though, as getting pushed into lava/off "cliffs" etc would be very frustrating. Also, you might want a 1 or 2 seconds petrify counter after being petrified, to be able to escape or just catch a break.

3. Good idea!

4. NPC attacks? NPCs don't attack, maybe you mean mobs/monsters. I support this on monsters but not on weapons, as I think it will just ruin game balance (and we don't need it), and that's what we got potions for.

5. I think this would cause some frustration. It would force you to waste more slots in your inventory, and to change equipment every time you pass a biome.

6. I don't think this would work. The developers would have to go through a lot of hazzle for something that probably would never work 100%. "Mazing" in terraria doesn't sound right.

7. Might be possible, though I don't like the idea of going looking for one specific block material after defeating a boss.