Talk:Nebula armor

Passing along booster effects to other players
The current description, "In multiplayer, any player can pick up these booster items and benefit from their buffs, even if they are not wearing Nebula armor. Additionally, picking up a booster item will grant every nearby player (within a 20-30 tile radius, approximately) one instance of the buff", appears inaccurate and needs further testing.

I was playing with one other friend, and noted a few observations in regards to booster chaining:
 * If the Nebula wearer is on a team and another player not affiliated with the team picks up boosters, the effects will be linked to the player using Nebula armor.
 * Under the same conditions, if the Nebula wearer picks up the boosters, the non-affiliated player does not get the Nebula effects
 * Booster effects are linked both ways when players are on the same team

This might make some sense in PvP: the Nebula bearer is less likely to be completely robbed of his/her set bonus, whereas preventing it from boosting other players allows the Nebula wearer to maintain an advantage. Since this observation deviates from the "everyone gets the buff" listed, though, I think there are a few more questions to consider:


 * When neither player is on a team, do the effects link both ways? May be the situation in original description.
 * Two players are on separate teams: Do the effects link both ways? I would assume no. Can the other team's players even pick up Nebula Boosters?
 * Do the Nebula Boosters "remember" the player that spawned them, as opposed to treating all Nebula armor wearers the same way? If there are two Nebula wearers on different teams, and a third person picks the boosters up, who do the effects chain to?

ShinyMoogle (talk) 05:54, 5 August 2015 (UTC)