Module:Npcinfo

local function buyPrice(platinum, gold, silver, copper) return copper + silver * 100 + gold * 100 * 100 + platinum * 100 * 100 * 100 end

local db={ [-65] = function(npc) npc.scale = 1.21 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-64] = function(npc) npc.scale = 0.87 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-63] = function(npc) npc.scale = 1.16 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-62] = function(npc) npc.scale = 0.78 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-61] = function(npc) npc.scale = 1.1 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-60] = function(npc) npc.scale = 0.92 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-59] = function(npc) npc.scale = 1.15 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-58] = function(npc) npc.scale = 0.8 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-57] = function(npc) npc.scale = 1.25 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-56] = function(npc) npc.scale = 0.85 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-55] = function(npc) npc.scale = 1.1 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-54] = function(npc) npc.scale = 0.9 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-53] = function(npc) npc.scale = 1.15 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-52] = function(npc) npc.scale = 0.85 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-51] = function(npc) npc.scale = 1.13 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-50] = function(npc) npc.scale = 0.87 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-49] = function(npc) npc.scale = 1.07 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-48] = function(npc) npc.scale = 0.93 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-47] = function(npc) npc.scale = 1.1 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-46] = function(npc) npc.scale = 0.9 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-45] = function(npc) npc.scale = 1.05 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-44] = function(npc) npc.scale = 0.87 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-43] = function(npc) npc.scale = 1.15 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-42] = function(npc) npc.scale = 1.1 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-41] = function(npc) npc.scale = 0.85 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-40] = function(npc) npc.scale = 0.9 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-39] = function(npc) npc.scale = 1.1 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-38] = function(npc) npc.scale = 1.15 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-37] = function(npc) npc.scale = 1.08 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-36] = function(npc) npc.scale = 0.92 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-35] = function(npc) npc.scale = 1.13 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-34] = function(npc) npc.scale = 0.87 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-33] = function(npc) npc.scale = 1.11 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-32] = function(npc) npc.scale = 0.89 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-31] = function(npc) npc.scale = 1.13 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-30] = function(npc) npc.scale = 0.93 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-29] = function(npc) npc.scale = 1.15 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-28] = function(npc) npc.scale = 0.85 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-27] = function(npc) npc.scale = 1.1 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-26] = function(npc) npc.scale = 0.9 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-25] = function(npc) npc.scale = 1.15 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-24] = function(npc) npc.scale = 0.85 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-23] = function(npc) npc.scale = 1.15 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-22] = function(npc) npc.scale = 0.85 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-21] = function(npc) npc.scale = 1.2 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-20] = function(npc) npc.scale = 1.1 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-19] = function(npc) npc.scale = 0.9 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-18] = function(npc) npc.scale = 0.8 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-17] = function(npc) npc.scale = 1.2 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-16] = function(npc) npc.scale = 0.85 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-15] = function(npc) npc.scale = 1.15 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale * 1.1) npc.lifeMax = 400 npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = 2 npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) npc.height = 44 end, [-14] = function(npc) npc.scale = 1.15 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale * 1.1) npc.lifeMax = math.floor(npc.lifeMax * npc.scale * 1.1) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = 2 npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-13] = function(npc) npc.scale = 0.9 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) end, [-12] = function(npc) npc.scale = 1.15 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-11] = function(npc) npc.scale = 0.85 npc.defense = math.floor(npc.defense * npc.scale) npc.damage = math.floor(npc.damage * npc.scale) npc.lifeMax = math.floor(npc.lifeMax * npc.scale) npc.value = math.floor(npc.value * npc.scale) npc.npcSlots = npc.npcSlots * npc.scale npc.knockBackResist = npc.knockBackResist * (2 - npc.scale) end, [-10] = function(npc) npc.scale = 1.1 npc.damage = 18 npc.defense = 6 npc.lifeMax = 60 npc.value = 500 return true end, [-9] = function(npc) npc.scale = 1.2 npc.damage = 15 npc.defense = 7 npc.lifeMax = 45 npc.value = 10 return true end, [-8] = function(npc) npc.scale = 1.025 npc.damage = 12 npc.defense = 4 npc.lifeMax = 35 npc.value = 8 return true end, [-7] = function(npc) npc.scale = 1.2 npc.damage = 12 npc.defense = 6 npc.lifeMax = 40 npc.knockBackResist = npc.knockBackResist * 0.9 npc.value = 10 return true end, [-6] = function(npc) npc.scale = 1.05 npc.damage = 15 npc.defense = 4 npc.lifeMax = 45 npc.value = 20 return true end, [-5] = function(npc) npc.scale = 0.9 npc.damage = 13 npc.defense = 4 npc.lifeMax = 30 npc.knockBackResist = npc.knockBackResist * 0.95 npc.alpha = 120 npc.value = 10 return true end, [-4] = function(npc) npc.scale = 0.6 npc.damage = 5 npc.defense = 5 npc.lifeMax = 150 npc.knockBackResist = npc.knockBackResist * 1.4 npc.value = 10000 npc.rarity = 1 return true end, [-3] = function(npc) npc.scale = 0.9 npc.damage = 6 npc.defense = 0 npc.lifeMax = 14 npc.knockBackResist = npc.knockBackResist * 1.2 npc.value = 3 return true end, [-2] = function(npc) npc.scale = 0.9 npc.damage = 45 npc.defense = 20 npc.lifeMax = 90 npc.knockBackResist = npc.knockBackResist * 1.2 npc.value = 100 return true end, [-1] = function(npc) npc.scale = 0.6 npc.damage = 45 npc.defense = 10 npc.lifeMax = 90 npc.knockBackResist = npc.knockBackResist * 1.2 npc.value = 100 return true end, [1] = function(npc) npc.width = 24 npc.height = 18 npc.aiStyle = 1 npc.damage = 7 npc.defense = 2 npc.lifeMax = 25 npc.value = 25 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [2] = function(npc) npc.width = 30 npc.height = 32 npc.aiStyle = 2 npc.damage = 18 npc.defense = 2 npc.lifeMax = 60 npc.knockBackResist = 0.8 npc.value = 75 npc.buffImmune[31] = false end, [3] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 14 npc.defense = 6 npc.lifeMax = 45 npc.knockBackResist = 0.5 npc.value = 60 npc.buffImmune[31] = false end, [4] = function(npc) npc.width = 100 npc.height = 110 npc.aiStyle = 4 npc.damage = 15 npc.defense = 12 npc.lifeMax = 2800 npc.knockBackResist = 0.0 npc.noGravity = true npc.noTileCollide = true npc.boss = true npc.value = 30000 npc.npcSlots = 5 end, [5] = function(npc) npc.width = 20 npc.height = 20 npc.aiStyle = 5 npc.damage = 12 npc.defense = 0 npc.lifeMax = 8 npc.noGravity = true npc.noTileCollide = true end, [6] = function(npc) npc.npcSlots = 1 npc.width = 30 npc.height = 30 npc.aiStyle = 5 npc.damage = 22 npc.defense = 8 npc.lifeMax = 40 npc.noGravity = true npc.knockBackResist = 0.5 npc.value = 90 end, [7] = function(npc) npc.npcSlots = 3.5 npc.width = 22 npc.height = 22 npc.aiStyle = 6 npc.damage = 31 npc.defense = 2 npc.lifeMax = 100 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.behindTiles = true npc.value = 140 npc.netAlways = true end, [8] = function(npc) npc.width = 22 npc.height = 22 npc.aiStyle = 6 npc.netAlways = true npc.damage = 16 npc.defense = 6 npc.lifeMax = 100 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.behindTiles = true npc.value = 140 npc.dontCountMe = true end, [9] = function(npc) npc.width = 22 npc.height = 22 npc.aiStyle = 6 npc.netAlways = true npc.damage = 13 npc.defense = 10 npc.lifeMax = 100 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.behindTiles = true npc.value = 140 npc.dontCountMe = true end, [10] = function(npc) npc.width = 14 npc.height = 14 npc.aiStyle = 6 npc.netAlways = true npc.damage = 8 npc.defense = 0 npc.lifeMax = 30 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.behindTiles = true npc.value = 40 end, [11] = function(npc) npc.width = 14 npc.height = 14 npc.aiStyle = 6 npc.netAlways = true npc.damage = 4 npc.defense = 4 npc.lifeMax = 30 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.behindTiles = true npc.value = 40 npc.dontCountMe = true end, [12] = function(npc) npc.width = 14 npc.height = 14 npc.aiStyle = 6 npc.netAlways = true npc.damage = 4 npc.defense = 6 npc.lifeMax = 30 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.behindTiles = true npc.value = 40 npc.dontCountMe = true end, [13] = function(npc) npc.npcSlots = 5 npc.width = 38 npc.height = 38 npc.aiStyle = 6 npc.netAlways = true npc.damage = 22 npc.defense = 2 npc.lifeMax = 65 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.behindTiles = true npc.value = 300 npc.scale = 1 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[39] = true end, [14] = function(npc) npc.width = 38 npc.height = 38 npc.aiStyle = 6 npc.netAlways = true npc.damage = 13 npc.defense = 4 npc.lifeMax = 150 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.behindTiles = true npc.value = 300 npc.scale = 1 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[39] = true npc.dontCountMe = true end, [15] = function(npc) npc.width = 38 npc.height = 38 npc.aiStyle = 6 npc.netAlways = true npc.damage = 11 npc.defense = 8 npc.lifeMax = 220 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.behindTiles = true npc.value = 300 npc.scale = 1 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[39] = true npc.dontCountMe = true end, [16] = function(npc) npc.npcSlots = 2 npc.width = 36 npc.height = 24 npc.aiStyle = 1 npc.damage = 20 npc.defense = 7 npc.lifeMax = 90 npc.value = 75 npc.scale = 1.25 npc.knockBackResist = 0.6 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [17] = function(npc) npc.townNPC = true npc.friendly = true npc.width = 18 npc.height = 40 npc.aiStyle = 7 npc.damage = 10 npc.defense = 15 npc.lifeMax = 250 npc.knockBackResist = 0.5 end, [18] = function(npc) npc.townNPC = true npc.friendly = true npc.width = 18 npc.height = 40 npc.aiStyle = 7 npc.damage = 10 npc.defense = 15 npc.lifeMax = 250 npc.knockBackResist = 0.5 end, [19] = function(npc) npc.townNPC = true npc.friendly = true npc.width = 18 npc.height = 40 npc.aiStyle = 7 npc.damage = 10 npc.defense = 15 npc.lifeMax = 250 npc.knockBackResist = 0.5 end, [20] = function(npc) npc.townNPC = true npc.friendly = true npc.width = 18 npc.height = 40 npc.aiStyle = 7 npc.damage = 10 npc.defense = 15 npc.lifeMax = 250 npc.knockBackResist = 0.5 end, [21] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 20 npc.defense = 8 npc.lifeMax = 60 npc.knockBackResist = 0.5 npc.value = 100 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [22] = function(npc) npc.townNPC = true npc.friendly = true npc.width = 18 npc.height = 40 npc.aiStyle = 7 npc.damage = 10 npc.defense = 15 npc.lifeMax = 250 npc.knockBackResist = 0.5 end, [23] = function(npc) npc.width = 22 npc.height = 22 npc.aiStyle = 5 npc.damage = 40 npc.defense = 6 npc.lifeMax = 26 npc.noGravity = true npc.noTileCollide = true npc.value = 80 npc.knockBackResist = 0.4 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[39] = true end, [24] = function(npc) npc.npcSlots = 3 npc.width = 18 npc.height = 40 npc.aiStyle = 8 npc.damage = 30 npc.defense = 16 npc.lifeMax = 70 npc.knockBackResist = 0.5 npc.lavaImmune = true npc.value = 350 npc.buffImmune[24] = true npc.buffImmune[39] = true end, [25] = function(npc) npc.width = 16 npc.height = 16 npc.aiStyle = 9 npc.damage = 30 npc.defense = 0 npc.lifeMax = 1 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 end, [26] = function(npc) npc.scale = 0.9 npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 12 npc.defense = 4 npc.lifeMax = 60 npc.knockBackResist = 0.8 npc.value = 100 npc.buffImmune[31] = false end, [27] = function(npc) npc.scale = 0.95 npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 20 npc.defense = 6 npc.lifeMax = 80 npc.knockBackResist = 0.7 npc.value = 200 npc.buffImmune[31] = false end, [28] = function(npc) npc.scale = 1.1 npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 25 npc.defense = 8 npc.lifeMax = 110 npc.knockBackResist = 0.5 npc.value = 150 npc.buffImmune[31] = false end, [29] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 8 npc.damage = 20 npc.defense = 2 npc.lifeMax = 40 npc.knockBackResist = 0.6 npc.value = 200 end, [30] = function(npc) npc.width = 16 npc.height = 16 npc.aiStyle = 9 npc.damage = 20 npc.defense = 0 npc.lifeMax = 1 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 end, [31] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 26 npc.defense = 8 npc.lifeMax = 80 npc.knockBackResist = 0.8 npc.value = 130 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [32] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 8 npc.damage = 20 npc.defense = 2 npc.lifeMax = 50 npc.knockBackResist = 0.6 npc.value = 140 npc.npcSlots = 2 npc.buffImmune[20] = true end, [33] = function(npc) npc.width = 16 npc.height = 16 npc.aiStyle = 9 npc.damage = 20 npc.defense = 0 npc.lifeMax = 1 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 end, [34] = function(npc) npc.width = 26 npc.height = 28 npc.aiStyle = 10 npc.damage = 35 npc.defense = 6 npc.lifeMax = 40 npc.noGravity = true npc.noTileCollide = true npc.value = 150 npc.knockBackResist = 0.2 npc.npcSlots = 0.75 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[39] = true end, [35] = function(npc) npc.width = 80 npc.height = 102 npc.aiStyle = 11 npc.damage = 32 npc.defense = 10 npc.lifeMax = 4400 npc.noGravity = true npc.noTileCollide = true npc.value = 50000 npc.knockBackResist = 0.0 npc.boss = true npc.npcSlots = 6 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[39] = true npc.buffImmune[189] = true npc.buffImmune[169] = true npc.buffImmune[183] = true end, [36] = function(npc) npc.width = 52 npc.height = 52 npc.aiStyle = 12 npc.damage = 20 npc.defense = 14 npc.lifeMax = 600 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[39] = true end, [37] = function(npc) npc.townNPC = true npc.friendly = true npc.width = 18 npc.height = 40 npc.aiStyle = 7 npc.damage = 10 npc.defense = 15 npc.lifeMax = 250 npc.knockBackResist = 0.5 end, [38] = function(npc) npc.townNPC = true npc.friendly = true npc.width = 18 npc.height = 40 npc.aiStyle = 7 npc.damage = 10 npc.defense = 15 npc.lifeMax = 250 npc.knockBackResist = 0.5 end, [39] = function(npc) npc.npcSlots = 6 npc.width = 22 npc.height = 22 npc.aiStyle = 6 npc.netAlways = true npc.damage = 30 npc.defense = 10 npc.lifeMax = 250 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.behindTiles = true npc.value = 1200 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[39] = true end, [40] = function(npc) npc.width = 22 npc.height = 22 npc.aiStyle = 6 npc.netAlways = true npc.damage = 15 npc.defense = 12 npc.lifeMax = 250 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.behindTiles = true npc.value = 1200 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[39] = true npc.dontCountMe = true end, [41] = function(npc) npc.width = 22 npc.height = 22 npc.aiStyle = 6 npc.netAlways = true npc.damage = 10 npc.defense = 18 npc.lifeMax = 250 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.behindTiles = true npc.value = 1200 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[39] = true npc.dontCountMe = true end, [42] = function(npc) npc.width = 34 npc.height = 32 npc.aiStyle = 5 npc.damage = 26 npc.defense = 12 npc.lifeMax = 48 npc.knockBackResist = 0.5 npc.value = 200 npc.noGravity = true npc.buffImmune[20] = true end, [43] = function(npc) npc.noGravity = true npc.noTileCollide = true npc.width = 30 npc.height = 30 npc.aiStyle = 13 npc.damage = 34 npc.defense = 10 npc.lifeMax = 110 npc.knockBackResist = 0.0 npc.value = 350 npc.buffImmune[20] = true end, [44] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 22 npc.defense = 9 npc.lifeMax = 70 npc.knockBackResist = 0.5 npc.value = 250 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [45] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 8 npc.damage = 20 npc.defense = 4 npc.lifeMax = 200 npc.knockBackResist = 0.6 npc.value = 5000 npc.buffImmune[20] = true npc.rarity = 4 end, [46] = function(npc) npc.width = 18 npc.height = 20 npc.aiStyle = 7 npc.damage = 0 npc.defense = 0 npc.lifeMax = 5 end, [47] = function(npc) npc.width = 18 npc.height = 20 npc.aiStyle = 3 npc.damage = 20 npc.defense = 4 npc.lifeMax = 70 npc.value = 500 npc.buffImmune[31] = false end, [48] = function(npc) npc.width = 24 npc.height = 34 npc.aiStyle = 14 npc.damage = 25 npc.defense = 8 npc.lifeMax = 100 npc.knockBackResist = 0.6 npc.value = 300 end, [49] = function(npc) npc.npcSlots = 0.5 npc.width = 22 npc.height = 18 npc.aiStyle = 14 npc.damage = 13 npc.defense = 2 npc.lifeMax = 16 npc.knockBackResist = 0.8 npc.value = 90 npc.buffImmune[31] = false end, [50] = function(npc) npc.boss = true npc.width = 98 npc.height = 92 npc.aiStyle = 15 npc.damage = 40 npc.defense = 10 npc.lifeMax = 2000 npc.knockBackResist = 0.0 npc.value = 10000 npc.scale = 1.25 npc.buffImmune[20] = true end, [51] = function(npc) npc.npcSlots = 0.5 npc.width = 22 npc.height = 18 npc.aiStyle = 14 npc.damage = 20 npc.defense = 4 npc.lifeMax = 34 npc.knockBackResist = 0.8 npc.value = 80 npc.buffImmune[31] = false end, [52] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 20 npc.defense = 10 npc.lifeMax = 500 npc.knockBackResist = 0.5 npc.value = 1000 npc.buffImmune[31] = false npc.rarity = 2 end, [53] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 14 npc.defense = 8 npc.lifeMax = 200 npc.knockBackResist = 0.5 npc.value = 1000 npc.buffImmune[31] = false npc.rarity = 2 end, [54] = function(npc) npc.townNPC = true npc.friendly = true npc.width = 18 npc.height = 40 npc.aiStyle = 7 npc.damage = 10 npc.defense = 15 npc.lifeMax = 250 npc.knockBackResist = 0.5 end, [55] = function(npc) npc.noGravity = true npc.width = 20 npc.height = 18 npc.aiStyle = 16 npc.damage = 0 npc.defense = 0 npc.lifeMax = 5 npc.knockBackResist = 0.5 end, [56] = function(npc) npc.noTileCollide = true npc.noGravity = true npc.width = 30 npc.height = 30 npc.aiStyle = 13 npc.damage = 25 npc.defense = 10 npc.lifeMax = 60 npc.knockBackResist = 0.0 npc.value = 90 npc.buffImmune[20] = true end, [57] = function(npc) npc.noGravity = true npc.width = 18 npc.height = 20 npc.aiStyle = 16 npc.damage = 30 npc.defense = 6 npc.lifeMax = 100 npc.value = 500 end, [58] = function(npc) npc.npcSlots = 0.5 npc.noGravity = true npc.width = 18 npc.height = 20 npc.aiStyle = 16 npc.damage = 25 npc.defense = 2 npc.lifeMax = 30 npc.value = 50 end, [59] = function(npc) npc.width = 24 npc.height = 18 npc.aiStyle = 1 npc.damage = 15 npc.defense = 10 npc.lifeMax = 50 npc.scale = 1.1 npc.lavaImmune = true npc.value = 120 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[39] = true npc.buffImmune[31] = false end, [60] = function(npc) npc.npcSlots = 0.5 npc.width = 22 npc.height = 18 npc.aiStyle = 14 npc.damage = 35 npc.defense = 8 npc.lifeMax = 46 npc.knockBackResist = 0.8 npc.value = 120 npc.scale = 1.1 npc.lavaImmune = true npc.buffImmune[24] = true npc.buffImmune[39] = true npc.buffImmune[31] = false end, [61] = function(npc) npc.width = 36 npc.height = 36 npc.aiStyle = 17 npc.damage = 15 npc.defense = 4 npc.lifeMax = 40 npc.knockBackResist = 0.8 npc.value = 60 end, [62] = function(npc) npc.npcSlots = 2 npc.width = 28 npc.height = 48 npc.aiStyle = 14 npc.damage = 32 npc.defense = 8 npc.lifeMax = 120 npc.knockBackResist = 0.8 npc.value = 300 npc.lavaImmune = true npc.buffImmune[24] = true npc.buffImmune[39] = true end, [63] = function(npc) npc.noGravity = true npc.width = 26 npc.height = 26 npc.aiStyle = 18 npc.damage = 25 npc.defense = 4 npc.lifeMax = 34 npc.value = 100 end, [64] = function(npc) npc.noGravity = true npc.width = 26 npc.height = 26 npc.aiStyle = 18 npc.damage = 30 npc.defense = 6 npc.lifeMax = 70 npc.value = 100 end, [65] = function(npc) npc.noGravity = true npc.width = 100 npc.height = 24 npc.aiStyle = 16 npc.damage = 40 npc.defense = 2 npc.lifeMax = 300 npc.value = 400 npc.knockBackResist = 0.7 end, [66] = function(npc) npc.npcSlots = 2 npc.width = 28 npc.height = 48 npc.aiStyle = 14 npc.damage = 32 npc.defense = 8 npc.lifeMax = 140 npc.knockBackResist = 0.8 npc.value = 1000 npc.lavaImmune = true npc.buffImmune[24] = true npc.buffImmune[39] = true end, [67] = function(npc) npc.width = 28 npc.height = 20 npc.aiStyle = 3 npc.damage = 20 npc.defense = 10 npc.lifeMax = 40 npc.value = 60 end, [68] = function(npc) npc.width = 80 npc.height = 102 npc.aiStyle = 11 npc.damage = 1000 npc.defense = 9999 npc.lifeMax = 9999 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[39] = true npc.buffImmune[189] = true npc.buffImmune[169] = true npc.buffImmune[183] = true end, [69] = function(npc) npc.width = 24 npc.height = 24 npc.aiStyle = 19 npc.damage = 10 npc.defense = 6 npc.lifeMax = 45 npc.knockBackResist = 0.0 npc.value = 60 npc.behindTiles = true end, [70] = function(npc) npc.npcSlots = 0.3 npc.width = 34 npc.height = 34 npc.aiStyle = 20 npc.damage = 32 npc.defense = 100 npc.lifeMax = 100 npc.knockBackResist = 0.0 npc.noGravity = true npc.noTileCollide = true npc.dontTakeDamage = true npc.scale = 1.5 end, [71] = function(npc) npc.npcSlots = 2 npc.width = 36 npc.height = 24 npc.aiStyle = 1 npc.damage = 30 npc.defense = 7 npc.lifeMax = 150 npc.value = 150 npc.scale = 1.25 npc.knockBackResist = 0.6 npc.buffImmune[20] = true npc.buffImmune[31] = false npc.rarity = 1 end, [72] = function(npc) npc.npcSlots = 0.3 npc.width = 34 npc.height = 34 npc.aiStyle = 21 npc.damage = 24 npc.defense = 100 npc.lifeMax = 100 npc.behindTiles = true npc.knockBackResist = 0.0 npc.noGravity = true npc.dontTakeDamage = true npc.scale = 1.2 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[39] = true end, [73] = function(npc) npc.scale = 0.95 npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 20 npc.defense = 6 npc.lifeMax = 80 npc.knockBackResist = 0.7 npc.value = 200 npc.buffImmune[31] = false npc.rarity = 1 end, [74] = function(npc) npc.width = 14 npc.height = 14 npc.aiStyle = 24 npc.damage = 0 npc.defense = 0 npc.lifeMax = 5 npc.knockBackResist = 0.8 npc.npcSlots = 0.4 end, [75] = function(npc) npc.noGravity = true npc.width = 20 npc.height = 20 npc.aiStyle = 22 npc.damage = 55 npc.defense = 20 npc.lifeMax = 150 npc.knockBackResist = 0.6 npc.value = 350 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[39] = true npc.buffImmune[31] = false end, [77] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 40 npc.defense = 28 npc.lifeMax = 260 npc.knockBackResist = 0.4 npc.value = 400 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [78] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 50 npc.defense = 16 npc.lifeMax = 130 npc.knockBackResist = 0.6 npc.value = 600 npc.buffImmune[31] = false end, [79] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 60 npc.defense = 18 npc.lifeMax = 180 npc.knockBackResist = 0.5 npc.value = 700 npc.buffImmune[31] = false end, [80] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 55 npc.defense = 18 npc.lifeMax = 200 npc.knockBackResist = 0.55 npc.value = 700 npc.buffImmune[31] = false end, [81] = function(npc) npc.width = 40 npc.height = 30 npc.aiStyle = 1 npc.damage = 55 npc.defense = 20 npc.lifeMax = 170 npc.value = 400 npc.scale = 1.1 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [82] = function(npc) npc.noGravity = true npc.noTileCollide = true npc.width = 24 npc.height = 44 npc.aiStyle = 22 npc.damage = 65 npc.defense = 16 npc.lifeMax = 160 npc.value = 500 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[39] = true npc.knockBackResist = 0.7 end, [83] = function(npc) npc.width = 40 npc.height = 40 npc.aiStyle = 23 npc.damage = 80 npc.defense = 18 npc.lifeMax = 200 npc.value = 1000 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[39] = true npc.knockBackResist = 0.4 end, [84] = function(npc) npc.width = 40 npc.height = 40 npc.aiStyle = 23 npc.damage = 80 npc.defense = 18 npc.lifeMax = 200 npc.value = 1000 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[39] = true npc.knockBackResist = 0.4 end, [85] = function(npc) npc.width = 24 npc.height = 24 npc.aiStyle = 25 npc.damage = 80 npc.defense = 30 npc.lifeMax = 500 npc.value = 100000 npc.knockBackResist = 0.3 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[39] = true npc.rarity = 4 end, [86] = function(npc) npc.width = 46 npc.height = 42 npc.aiStyle = 26 npc.damage = 65 npc.defense = 30 npc.lifeMax = 400 npc.knockBackResist = 0.3 npc.value = 1000 npc.buffImmune[31] = false end, [87] = function(npc) npc.noTileCollide = true npc.npcSlots = 5 npc.width = 32 npc.height = 32 npc.aiStyle = 6 npc.netAlways = true npc.damage = 80 npc.defense = 10 npc.lifeMax = 4000 npc.noGravity = true npc.knockBackResist = 0.0 npc.value = 10000 npc.scale = 1 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[39] = true end, [88] = function(npc) npc.noTileCollide = true npc.width = 32 npc.height = 32 npc.aiStyle = 6 npc.netAlways = true npc.damage = 40 npc.defense = 20 npc.lifeMax = 4000 npc.noGravity = true npc.knockBackResist = 0.0 npc.value = 10000 npc.scale = 1 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[39] = true npc.dontCountMe = true end, [89] = function(npc) npc.noTileCollide = true npc.width = 32 npc.height = 32 npc.aiStyle = 6 npc.netAlways = true npc.damage = 40 npc.defense = 20 npc.lifeMax = 4000 npc.noGravity = true npc.knockBackResist = 0.0 npc.value = 2000 npc.scale = 1 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[39] = true npc.dontCountMe = true end, [90] = function(npc) npc.noTileCollide = true npc.width = 32 npc.height = 32 npc.aiStyle = 6 npc.netAlways = true npc.damage = 40 npc.defense = 20 npc.lifeMax = 4000 npc.noGravity = true npc.knockBackResist = 0.0 npc.value = 10000 npc.scale = 1 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[39] = true npc.dontCountMe = true end, [91] = function(npc) npc.noTileCollide = true npc.width = 32 npc.height = 32 npc.aiStyle = 6 npc.netAlways = true npc.damage = 40 npc.defense = 20 npc.lifeMax = 4000 npc.noGravity = true npc.knockBackResist = 0.0 npc.value = 10000 npc.scale = 1 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[39] = true npc.dontCountMe = true end, [92] = function(npc) npc.noTileCollide = true npc.width = 32 npc.height = 32 npc.aiStyle = 6 npc.netAlways = true npc.damage = 40 npc.defense = 20 npc.lifeMax = 4000 npc.noGravity = true npc.knockBackResist = 0.0 npc.value = 10000 npc.scale = 1 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[39] = true npc.dontCountMe = true end, [93] = function(npc) npc.npcSlots = 0.5 npc.width = 26 npc.height = 20 npc.aiStyle = 14 npc.damage = 45 npc.defense = 16 npc.lifeMax = 100 npc.knockBackResist = 0.75 npc.value = 400 npc.buffImmune[31] = false end, [94] = function(npc) npc.npcSlots = 1 npc.width = 44 npc.height = 44 npc.aiStyle = 5 npc.damage = 60 npc.defense = 32 npc.lifeMax = 230 npc.noGravity = true npc.knockBackResist = 0.55 npc.value = 500 end, [95] = function(npc) npc.width = 22 npc.height = 22 npc.aiStyle = 6 npc.netAlways = true npc.damage = 45 npc.defense = 10 npc.lifeMax = 200 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.behindTiles = true npc.scale = 0.9 npc.value = 300 end, [96] = function(npc) npc.width = 22 npc.height = 22 npc.aiStyle = 6 npc.netAlways = true npc.damage = 28 npc.defense = 20 npc.lifeMax = 200 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.behindTiles = true npc.scale = 0.9 npc.value = 300 npc.dontCountMe = true end, [97] = function(npc) npc.width = 22 npc.height = 22 npc.aiStyle = 6 npc.netAlways = true npc.damage = 26 npc.defense = 30 npc.lifeMax = 200 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.behindTiles = true npc.scale = 0.9 npc.value = 300 npc.dontCountMe = true end, [98] = function(npc) npc.npcSlots = 3.5 npc.width = 22 npc.height = 22 npc.aiStyle = 6 npc.netAlways = true npc.damage = 70 npc.defense = 36 npc.lifeMax = 500 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.behindTiles = true npc.value = 700 end, [99] = function(npc) npc.width = 22 npc.height = 22 npc.aiStyle = 6 npc.netAlways = true npc.damage = 55 npc.defense = 40 npc.lifeMax = 500 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.behindTiles = true npc.value = 700 npc.dontCountMe = true end, [100] = function(npc) npc.width = 22 npc.height = 22 npc.aiStyle = 6 npc.netAlways = true npc.damage = 40 npc.defense = 44 npc.lifeMax = 500 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.behindTiles = true npc.value = 700 npc.dontCountMe = true end, [101] = function(npc) npc.noGravity = true npc.noTileCollide = true npc.behindTiles = true npc.width = 30 npc.height = 30 npc.aiStyle = 13 npc.damage = 70 npc.defense = 30 npc.lifeMax = 320 npc.knockBackResist = 0.2 npc.value = 600 end, [102] = function(npc) npc.npcSlots = 0.5 npc.noGravity = true npc.width = 18 npc.height = 20 npc.aiStyle = 16 npc.damage = 80 npc.defense = 22 npc.lifeMax = 90 npc.value = 500 end, [103] = function(npc) npc.noGravity = true npc.width = 26 npc.height = 26 npc.aiStyle = 18 npc.damage = 80 npc.defense = 30 npc.lifeMax = 120 npc.value = 800 end, [104] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 70 npc.defense = 38 npc.lifeMax = 350 npc.knockBackResist = 0.4 npc.value = 1000 npc.buffImmune[31] = false end, [105] = function(npc) npc.friendly = true npc.width = 18 npc.height = 34 npc.aiStyle = 0 npc.damage = 10 npc.defense = 15 npc.lifeMax = 250 npc.knockBackResist = 0.5 npc.rarity = 1 end, [106] = function(npc) npc.friendly = true npc.width = 18 npc.height = 40 npc.aiStyle = 0 npc.damage = 10 npc.defense = 15 npc.lifeMax = 250 npc.knockBackResist = 0.5 npc.rarity = 1 end, [107] = function(npc) npc.townNPC = true npc.friendly = true npc.width = 18 npc.height = 40 npc.aiStyle = 7 npc.damage = 10 npc.defense = 15 npc.lifeMax = 250 npc.knockBackResist = 0.5 end, [108] = function(npc) npc.townNPC = true npc.friendly = true npc.width = 18 npc.height = 40 npc.aiStyle = 7 npc.damage = 10 npc.defense = 15 npc.lifeMax = 250 npc.knockBackResist = 0.5 end, [109] = function(npc) npc.width = 34 npc.height = 78 npc.aiStyle = 3 npc.damage = 50 npc.defense = 20 npc.lifeMax = 400 npc.knockBackResist = 0.4 npc.value = 8000 end, [110] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 45 npc.defense = 14 npc.lifeMax = 210 npc.knockBackResist = 0.55 npc.value = 400 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [112] = function(npc) npc.width = 16 npc.height = 16 npc.aiStyle = 9 npc.damage = 65 npc.defense = 0 npc.lifeMax = 1 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.scale = 0.9 end, [113] = function(npc) npc.npcSlots = 10 npc.width = 100 npc.height = 100 npc.aiStyle = 27 npc.damage = 50 npc.defense = 12 npc.lifeMax = 8000 npc.noGravity = true npc.noTileCollide = true npc.behindTiles = true npc.knockBackResist = 0.0 npc.scale = 1.2 npc.boss = true npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[39] = true npc.value = 80000 end, [114] = function(npc) npc.width = 100 npc.height = 100 npc.aiStyle = 28 npc.damage = 50 npc.defense = 0 npc.lifeMax = 8000 npc.noGravity = true npc.noTileCollide = true npc.behindTiles = true npc.knockBackResist = 0.0 npc.scale = 1.2 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[39] = true npc.value = 80000 end, [115] = function(npc) npc.width = 30 npc.height = 30 npc.aiStyle = 29 npc.damage = 30 npc.defense = 10 npc.lifeMax = 240 npc.noGravity = true npc.behindTiles = true npc.noTileCollide = true npc.knockBackResist = 1.1 end, [116] = function(npc) npc.width = 30 npc.height = 32 npc.aiStyle = 2 npc.damage = 30 npc.defense = 6 npc.lifeMax = 80 npc.knockBackResist = 0.8 end, [117] = function(npc) npc.width = 14 npc.height = 14 npc.aiStyle = 6 npc.netAlways = true npc.damage = 26 npc.defense = 2 npc.lifeMax = 60 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.behindTiles = true end, [118] = function(npc) npc.width = 14 npc.height = 14 npc.aiStyle = 6 npc.netAlways = true npc.damage = 22 npc.defense = 6 npc.lifeMax = 60 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.behindTiles = true end, [119] = function(npc) npc.width = 14 npc.height = 14 npc.aiStyle = 6 npc.netAlways = true npc.damage = 18 npc.defense = 10 npc.lifeMax = 60 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.behindTiles = true end, [120] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 40 npc.defense = 30 npc.lifeMax = 370 npc.knockBackResist = 0.4 npc.value = 600 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[39] = true npc.buffImmune[31] = false end, [121] = function(npc) npc.width = 40 npc.height = 30 npc.aiStyle = 14 npc.damage = 45 npc.defense = 20 npc.lifeMax = 60 npc.knockBackResist = 0.8 npc.scale = 1.1 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [122] = function(npc) npc.noGravity = true npc.width = 20 npc.height = 20 npc.aiStyle = 22 npc.damage = 60 npc.defense = 22 npc.lifeMax = 220 npc.knockBackResist = 0.8 npc.value = 600 npc.buffImmune[20] = true end, [123] = function(npc) npc.friendly = true npc.width = 18 npc.height = 34 npc.aiStyle = 0 npc.damage = 10 npc.defense = 15 npc.lifeMax = 250 npc.knockBackResist = 0.5 npc.scale = 0.9 npc.rarity = 1 end, [124] = function(npc) npc.townNPC = true npc.friendly = true npc.width = 18 npc.height = 40 npc.aiStyle = 7 npc.damage = 10 npc.defense = 15 npc.lifeMax = 250 npc.knockBackResist = 0.5 end, [125] = function(npc) npc.width = 100 npc.height = 110 npc.aiStyle = 30 npc.defense = 10 npc.damage = 45 npc.lifeMax = 20000 npc.knockBackResist = 0.0 npc.noGravity = true npc.noTileCollide = true npc.boss = true npc.value = 120000 npc.npcSlots = 5 end, [126] = function(npc) npc.width = 100 npc.height = 110 npc.aiStyle = 31 npc.defense = 10 npc.damage = 50 npc.lifeMax = 23000 npc.knockBackResist = 0.0 npc.noGravity = true npc.noTileCollide = true npc.boss = true npc.value = 120000 npc.npcSlots = 5 end, [127] = function(npc) npc.width = 80 npc.height = 102 npc.aiStyle = 32 npc.damage = 47 npc.defense = 24 npc.lifeMax = 28000 npc.noGravity = true npc.noTileCollide = true npc.value = 120000 npc.knockBackResist = 0.0 npc.boss = true npc.npcSlots = 6 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[39] = true npc.buffImmune[189] = true npc.buffImmune[169] = true npc.buffImmune[183] = true npc.boss = true end, [128] = function(npc) npc.width = 52 npc.height = 52 npc.aiStyle = 35 npc.damage = 30 npc.defense = 23 npc.lifeMax = 7000 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.netAlways = true end, [129] = function(npc) npc.width = 52 npc.height = 52 npc.aiStyle = 33 npc.damage = 56 npc.defense = 38 npc.lifeMax = 9000 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.netAlways = true end, [130] = function(npc) npc.width = 52 npc.height = 52 npc.aiStyle = 34 npc.damage = 52 npc.defense = 34 npc.lifeMax = 9000 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.netAlways = true end, [131] = function(npc) npc.width = 52 npc.height = 52 npc.aiStyle = 36 npc.damage = 29 npc.defense = 20 npc.lifeMax = 6000 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.netAlways = true end, [132] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 15 npc.defense = 5 npc.lifeMax = 40 npc.knockBackResist = 0.5 npc.value = 65 npc.buffImmune[31] = false end, [133] = function(npc) npc.width = 30 npc.height = 32 npc.aiStyle = 2 npc.damage = 40 npc.defense = 20 npc.lifeMax = 300 npc.knockBackResist = 0.8 npc.value = 500 npc.buffImmune[31] = false end, [134] = function(npc) npc.npcSlots = 5 npc.width = 38 npc.height = 38 npc.aiStyle = 37 npc.defense = 0 npc.damage = 70 npc.lifeMax = 80000 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.behindTiles = true npc.value = 120000 npc.scale = 1.25 npc.boss = true npc.netAlways = true npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[39] = true npc.buffImmuneAll = true end, [135] = function(npc) npc.npcSlots = 5 npc.width = 38 npc.height = 38 npc.aiStyle = 37 npc.damage = 55 npc.defense = 30 npc.lifeMax = 80000 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.behindTiles = true npc.netAlways = true npc.scale = 1.25 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[39] = true npc.buffImmuneAll = true npc.dontCountMe = true end, [136] = function(npc) npc.npcSlots = 5 npc.width = 38 npc.height = 38 npc.aiStyle = 37 npc.damage = 40 npc.defense = 35 npc.lifeMax = 80000 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.behindTiles = true npc.scale = 1.25 npc.netAlways = true npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[39] = true npc.buffImmuneAll = true npc.dontCountMe = true end, [139] = function(npc) npc.npcSlots = 1 npc.width = 30 npc.height = 30 npc.aiStyle = 5 npc.damage = 50 npc.defense = 20 npc.lifeMax = 200 npc.noGravity = true npc.knockBackResist = 0.8 npc.noTileCollide = true npc.buffImmuneAll = true end, [137] = function(npc) npc.width = 26 npc.height = 20 npc.aiStyle = 14 npc.damage = 75 npc.defense = 30 npc.lifeMax = 200 npc.knockBackResist = 0.75 npc.value = 500 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[39] = true npc.buffImmune[31] = false end, [138] = function(npc) npc.width = 24 npc.height = 18 npc.aiStyle = 1 npc.damage = 70 npc.defense = 30 npc.lifeMax = 180 npc.value = 400 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[39] = true npc.knockBackResist = 0.85 npc.scale = 1.05 npc.buffImmune[31] = false end, [140] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 55 npc.defense = 28 npc.lifeMax = 260 npc.knockBackResist = 0.4 npc.value = 400 npc.buffImmune[20] = true npc.buffImmune[31] = false npc.buffImmune[24] = true end, [141] = function(npc) npc.width = 34 npc.height = 28 npc.aiStyle = 1 npc.damage = 50 npc.defense = 18 npc.lifeMax = 150 npc.value = 400 npc.scale = 1.1 npc.buffImmune[20] = true npc.buffImmune[31] = false npc.knockBackResist = 0.8 end, [142] = function(npc) npc.townNPC = true npc.friendly = true npc.width = 18 npc.height = 40 npc.aiStyle = 7 npc.damage = 10 npc.defense = 15 npc.lifeMax = 250 npc.knockBackResist = 0.5 end, [143] = function(npc) npc.width = 26 npc.height = 40 npc.aiStyle = 38 npc.damage = 50 npc.defense = 20 npc.lifeMax = 200 npc.knockBackResist = 0.6 npc.value = 400 npc.buffImmune[20] = true npc.buffImmune[31] = false npc.buffImmune[24] = true npc.buffImmune[39] = true end, [144] = function(npc) npc.width = 26 npc.height = 40 npc.aiStyle = 38 npc.damage = 65 npc.defense = 26 npc.lifeMax = 240 npc.knockBackResist = 0.6 npc.value = 400 npc.buffImmune[20] = true npc.buffImmune[31] = false npc.buffImmune[24] = true npc.buffImmune[39] = true npc.coldDamage = true end, [145] = function(npc) npc.width = 26 npc.height = 40 npc.aiStyle = 38 npc.damage = 55 npc.defense = 22 npc.lifeMax = 220 npc.knockBackResist = 0.6 npc.value = 400 npc.buffImmune[20] = true npc.buffImmune[31] = false npc.buffImmune[24] = true npc.buffImmune[39] = true npc.coldDamage = true end, [147] = function(npc) npc.width = 24 npc.height = 18 npc.aiStyle = 1 npc.damage = 8 npc.defense = 4 npc.lifeMax = 30 npc.value = 50 npc.buffImmune[20] = true npc.buffImmune[31] = false npc.coldDamage = true end, [148] = function(npc) npc.width = 16 npc.height = 34 npc.aiStyle = 7 npc.damage = 0 npc.defense = 0 npc.lifeMax = 5 end, [149] = function(npc) npc.width = 16 npc.height = 34 npc.aiStyle = 7 npc.damage = 0 npc.defense = 0 npc.lifeMax = 5 end, [150] = function(npc) npc.npcSlots = 0.5 npc.width = 22 npc.height = 22 npc.aiStyle = 14 npc.damage = 18 npc.defense = 6 npc.lifeMax = 30 npc.knockBackResist = 0.8 npc.value = 250 npc.buffImmune[31] = false end, [151] = function(npc) npc.npcSlots = 0.5 npc.width = 22 npc.height = 22 npc.aiStyle = 14 npc.damage = 50 npc.defense = 16 npc.lifeMax = 160 npc.knockBackResist = 0.6 npc.value = 400 npc.scale = 1.15 npc.lavaImmune = true npc.buffImmune[24] = true npc.buffImmune[39] = true npc.buffImmune[31] = false end, [152] = function(npc) npc.npcSlots = 0.5 npc.width = 38 npc.height = 34 npc.aiStyle = 14 npc.damage = 80 npc.defense = 24 npc.lifeMax = 220 npc.knockBackResist = 0.65 npc.value = 400 npc.buffImmune[31] = false end, [153] = function(npc) npc.npcSlots = 2 npc.width = 46 npc.height = 32 npc.aiStyle = 39 npc.damage = 80 npc.defense = 30 npc.lifeMax = 470 npc.knockBackResist = 0.3 npc.value = 500 npc.noGravity = false npc.buffImmune[31] = false end, [154] = function(npc) npc.npcSlots = 1.5 npc.width = 46 npc.height = 32 npc.aiStyle = 39 npc.damage = 55 npc.defense = 28 npc.lifeMax = 400 npc.knockBackResist = 0.3 npc.value = 450 npc.noGravity = false npc.buffImmune[31] = false end, [155] = function(npc) npc.width = 46 npc.height = 30 npc.aiStyle = 26 npc.damage = 65 npc.defense = 30 npc.lifeMax = 300 npc.knockBackResist = 0.3 npc.value = 1000 npc.buffImmune[31] = false end, [156] = function(npc) npc.npcSlots = 2 npc.width = 28 npc.height = 48 npc.aiStyle = 14 npc.damage = 50 npc.defense = 40 npc.lifeMax = 600 npc.knockBackResist = 0.5 npc.value = 1200 npc.lavaImmune = true npc.buffImmune[24] = true npc.buffImmune[39] = true end, [157] = function(npc) npc.npcSlots = 0.5 npc.noGravity = true npc.width = 74 npc.height = 20 npc.aiStyle = 16 npc.damage = 75 npc.defense = 30 npc.lifeMax = 200 npc.value = 500 end, [160] = function(npc) npc.townNPC = true npc.friendly = true npc.width = 18 npc.height = 40 npc.aiStyle = 7 npc.damage = 10 npc.defense = 15 npc.lifeMax = 250 npc.knockBackResist = 0.5 end, [161] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 16 npc.defense = 8 npc.lifeMax = 50 npc.knockBackResist = 0.45 npc.value = 80 npc.buffImmune[31] = false end, [163] = function(npc) npc.width = 50 npc.height = 20 npc.aiStyle = 3 npc.damage = 90 npc.defense = 40 npc.lifeMax = 350 npc.knockBackResist = 0.25 npc.value = 500 npc.buffImmune[20] = true npc.buffImmune[31] = false npc.npcSlots = 0.5 end, [238] = function(npc) npc.noGravity = true npc.width = 36 npc.height = 36 npc.aiStyle = 40 npc.damage = 100 npc.defense = 40 npc.lifeMax = 350 npc.knockBackResist = 0.25 npc.value = 500 npc.npcSlots = 0.5 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [164] = function(npc) npc.width = 50 npc.height = 20 npc.aiStyle = 3 npc.damage = 30 npc.defense = 10 npc.lifeMax = 80 npc.knockBackResist = 0.25 npc.value = 100 npc.npcSlots = 0.5 npc.buffImmune[20] = true end, [165] = function(npc) npc.noGravity = true npc.width = 36 npc.height = 36 npc.aiStyle = 40 npc.damage = 30 npc.defense = 10 npc.lifeMax = 80 npc.knockBackResist = 0.25 npc.value = 100 npc.npcSlots = 0.5 npc.buffImmune[20] = true end, [167] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 24 npc.defense = 10 npc.lifeMax = 70 npc.knockBackResist = 0.5 npc.value = 200 npc.buffImmune[31] = false npc.buffImmune[20] = true end, [168] = function(npc) npc.width = 16 npc.height = 34 npc.aiStyle = 3 npc.damage = 20 npc.defense = 4 npc.lifeMax = 70 npc.value = 500 npc.buffImmune[31] = false end, [169] = function(npc) npc.noGravity = true npc.width = 18 npc.height = 40 npc.aiStyle = 22 npc.damage = 55 npc.defense = 20 npc.lifeMax = 200 npc.knockBackResist = 0.6 npc.value = 1500 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[39] = true npc.buffImmune[31] = false npc.buffImmune[44] = true npc.coldDamage = true end, [170] = function(npc) npc.width = 44 npc.height = 36 npc.aiStyle = 2 npc.damage = 70 npc.defense = 16 npc.lifeMax = 210 npc.knockBackResist = 0.5 npc.value = 2000 npc.buffImmune[31] = false end, [171] = function(npc) npc.width = 44 npc.height = 36 npc.aiStyle = 2 npc.damage = 70 npc.defense = 16 npc.lifeMax = 210 npc.knockBackResist = 0.5 npc.value = 2000 npc.buffImmune[31] = false end, [172] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 8 npc.damage = 200 npc.defense = 30 npc.lifeMax = 600 npc.knockBackResist = 0.3 npc.value = 5000 npc.buffImmune[20] = true npc.rarity = 2 end, [173] = function(npc) npc.npcSlots = 1 npc.width = 30 npc.height = 30 npc.aiStyle = 5 npc.damage = 22 npc.defense = 8 npc.lifeMax = 40 npc.noGravity = true npc.knockBackResist = 0.5 npc.value = 90 end, [174] = function(npc) npc.npcSlots = 1 npc.width = 52 npc.height = 26 npc.aiStyle = 41 npc.damage = 65 npc.defense = 26 npc.lifeMax = 220 npc.knockBackResist = 0.3 npc.value = 450 end, [175] = function(npc) npc.noGravity = true npc.noTileCollide = true npc.width = 30 npc.height = 30 npc.aiStyle = 13 npc.damage = 100 npc.defense = 30 npc.lifeMax = 300 npc.knockBackResist = 0.25 npc.value = 650 npc.buffImmune[20] = true end, [176] = function(npc) npc.width = 34 npc.height = 32 npc.aiStyle = 5 npc.damage = 70 npc.defense = 22 npc.lifeMax = 220 npc.knockBackResist = 0.5 npc.value = 600 npc.noGravity = true npc.buffImmune[20] = true npc.npcSlots = 1.5 end, [177] = function(npc) npc.npcSlots = 1 npc.width = 58 npc.height = 44 npc.aiStyle = 41 npc.damage = 80 npc.defense = 26 npc.lifeMax = 300 npc.knockBackResist = 0.5 npc.value = 500 end, [178] = function(npc) npc.townNPC = true npc.friendly = true npc.width = 18 npc.height = 40 npc.aiStyle = 7 npc.damage = 10 npc.defense = 15 npc.lifeMax = 250 npc.knockBackResist = 0.5 end, [179] = function(npc) npc.width = 40 npc.height = 40 npc.aiStyle = 23 npc.damage = 80 npc.defense = 18 npc.lifeMax = 200 npc.value = 1000 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[39] = true npc.knockBackResist = 0.4 end, [180] = function(npc) npc.width = 44 npc.height = 36 npc.aiStyle = 2 npc.damage = 70 npc.defense = 16 npc.lifeMax = 210 npc.knockBackResist = 0.5 npc.value = 4000 npc.buffImmune[31] = false end, [181] = function(npc) npc.width = 18 npc.height = 44 npc.aiStyle = 3 npc.damage = 25 npc.defense = 10 npc.lifeMax = 70 npc.knockBackResist = 0.4 npc.value = 200 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [182] = function(npc) npc.noGravity = true npc.noTileCollide = true npc.width = 24 npc.height = 62 npc.aiStyle = 22 npc.damage = 65 npc.defense = 18 npc.lifeMax = 240 npc.value = 500 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[39] = true npc.knockBackResist = 0.7 end, [183] = function(npc) npc.width = 40 npc.height = 30 npc.aiStyle = 1 npc.damage = 60 npc.defense = 26 npc.lifeMax = 200 npc.value = 400 npc.scale = 1.1 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [184] = function(npc) npc.width = 24 npc.height = 18 npc.aiStyle = 1 npc.damage = 12 npc.defense = 8 npc.lifeMax = 60 npc.scale = 1.1 npc.value = 200 npc.buffImmune[20] = true npc.buffImmune[31] = false npc.coldDamage = true end, [185] = function(npc) npc.width = 28 npc.height = 28 npc.aiStyle = 3 npc.damage = 26 npc.defense = 12 npc.lifeMax = 70 npc.knockBackResist = 1.1 npc.value = 200 npc.buffImmune[20] = true npc.buffImmune[31] = false npc.coldDamage = true end, [186] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 16 npc.defense = 8 npc.lifeMax = 50 npc.knockBackResist = 0.45 npc.value = 65 npc.buffImmune[31] = false end, [187] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 13 npc.defense = 6 npc.lifeMax = 40 npc.knockBackResist = 0.55 npc.value = 55 npc.buffImmune[31] = false end, [188] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 13 npc.defense = 8 npc.lifeMax = 45 npc.knockBackResist = 0.45 npc.value = 80 npc.buffImmune[31] = false end, [189] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 16 npc.defense = 4 npc.lifeMax = 45 npc.knockBackResist = 0.55 npc.value = 70 npc.buffImmune[31] = false end, [190] = function(npc) npc.width = 30 npc.height = 32 npc.aiStyle = 2 npc.damage = 18 npc.defense = 4 npc.lifeMax = 65 npc.knockBackResist = 0.7 npc.value = 75 npc.buffImmune[31] = false end, [191] = function(npc) npc.width = 30 npc.height = 32 npc.aiStyle = 2 npc.damage = 16 npc.defense = 2 npc.lifeMax = 60 npc.knockBackResist = 0.85 npc.value = 75 npc.buffImmune[31] = false end, [192] = function(npc) npc.width = 30 npc.height = 32 npc.aiStyle = 2 npc.damage = 18 npc.defense = 2 npc.lifeMax = 50 npc.knockBackResist = 0.8 npc.value = 75 npc.buffImmune[31] = false end, [193] = function(npc) npc.width = 30 npc.height = 32 npc.aiStyle = 2 npc.damage = 20 npc.defense = 0 npc.lifeMax = 60 npc.knockBackResist = 0.8 npc.value = 75 npc.buffImmune[31] = false end, [194] = function(npc) npc.width = 30 npc.height = 32 npc.aiStyle = 2 npc.damage = 14 npc.defense = 4 npc.lifeMax = 60 npc.knockBackResist = 0.8 npc.value = 75 npc.buffImmune[31] = false end, [195] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 42 npc.damage = 10 npc.defense = 30 npc.lifeMax = 250 npc.knockBackResist = 0.5 npc.rarity = 1 end, [196] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 35 npc.defense = 16 npc.lifeMax = 300 npc.knockBackResist = 0.4 npc.value = 10000 npc.buffImmune[31] = false npc.rarity = 1 end, [197] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 50 npc.defense = 28 npc.lifeMax = 280 npc.knockBackResist = 0.45 npc.value = 500 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [198] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 38 npc.defense = 20 npc.lifeMax = 400 npc.knockBackResist = 0.4 npc.value = 650 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [199] = function(npc) npc.width = 42 npc.height = 30 npc.aiStyle = 3 npc.damage = 60 npc.defense = 30 npc.lifeMax = 400 npc.knockBackResist = 0.0 npc.value = 650 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [200] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 12 npc.defense = 4 npc.lifeMax = 38 npc.knockBackResist = 0.6 npc.value = 65 npc.buffImmune[31] = false end, [201] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 20 npc.defense = 12 npc.lifeMax = 55 npc.knockBackResist = 0.5 npc.value = 130 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [202] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 18 npc.defense = 8 npc.lifeMax = 65 npc.knockBackResist = 0.5 npc.value = 120 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [203] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 22 npc.defense = 8 npc.lifeMax = 60 npc.knockBackResist = 0.5 npc.value = 110 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [204] = function(npc) npc.width = 24 npc.height = 18 npc.aiStyle = 1 npc.damage = 28 npc.defense = 8 npc.lifeMax = 65 npc.scale = 1.15 npc.value = 300 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [205] = function(npc) npc.width = 40 npc.height = 40 npc.aiStyle = 5 npc.damage = 70 npc.defense = 28 npc.lifeMax = 1000 npc.knockBackResist = 0.4 npc.value = 600 npc.noGravity = true npc.buffImmune[20] = true npc.rarity = 2 end, [206] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 60 npc.defense = 30 npc.lifeMax = 280 npc.knockBackResist = 0.5 npc.value = 500 npc.buffImmune[31] = false npc.coldDamage = true end, [207] = function(npc) npc.townNPC = true npc.friendly = true npc.width = 18 npc.height = 40 npc.aiStyle = 7 npc.damage = 10 npc.defense = 15 npc.lifeMax = 250 npc.knockBackResist = 0.5 end, [208] = function(npc) npc.townNPC = true npc.friendly = true npc.width = 18 npc.height = 40 npc.aiStyle = 7 npc.damage = 10 npc.defense = 15 npc.lifeMax = 250 npc.knockBackResist = 0.5 end, [209] = function(npc) npc.townNPC = true npc.friendly = true npc.width = 18 npc.height = 40 npc.aiStyle = 7 npc.damage = 10 npc.defense = 15 npc.lifeMax = 250 npc.knockBackResist = 0.5 end, [210] = function(npc) npc.width = 12 npc.height = 12 npc.aiStyle = 5 npc.damage = 20 npc.defense = 5 npc.lifeMax = 20 npc.knockBackResist = 0.5 npc.noGravity = true npc.buffImmune[20] = true end, [211] = function(npc) npc.width = 8 npc.height = 8 npc.aiStyle = 5 npc.damage = 15 npc.defense = 2 npc.lifeMax = 10 npc.knockBackResist = 0.5 npc.noGravity = true npc.buffImmune[20] = true end, [212] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 35 npc.defense = 17 npc.lifeMax = 300 npc.knockBackResist = 0.4 npc.value = 700 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [213] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 50 npc.defense = 22 npc.lifeMax = 450 npc.knockBackResist = 0.2 npc.value = 1000 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [214] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 30 npc.defense = 14 npc.lifeMax = 225 npc.knockBackResist = 0.3 npc.value = 1000 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [215] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 35 npc.defense = 20 npc.lifeMax = 350 npc.knockBackResist = 0.35 npc.value = 1500 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [216] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 70 npc.defense = 30 npc.lifeMax = 3000 npc.knockBackResist = 0.0 npc.value = 50000 npc.buffImmune[20] = true npc.buffImmune[31] = true end, [217] = function(npc) npc.width = 28 npc.height = 20 npc.aiStyle = 3 npc.damage = 20 npc.defense = 10 npc.lifeMax = 40 npc.value = 60 end, [218] = function(npc) npc.width = 28 npc.height = 20 npc.aiStyle = 3 npc.damage = 20 npc.defense = 10 npc.lifeMax = 40 npc.value = 60 end, [219] = function(npc) npc.width = 28 npc.height = 20 npc.aiStyle = 3 npc.damage = 20 npc.defense = 10 npc.lifeMax = 40 npc.value = 60 end, [220] = function(npc) npc.width = 28 npc.height = 20 npc.aiStyle = 3 npc.damage = 20 npc.defense = 10 npc.lifeMax = 40 npc.value = 60 end, [221] = function(npc) npc.noGravity = true npc.width = 26 npc.height = 26 npc.aiStyle = 18 npc.damage = 20 npc.defense = 2 npc.lifeMax = 30 npc.value = 100 end, [222] = function(npc) npc.width = 66 npc.height = 66 npc.aiStyle = 43 npc.damage = 30 npc.defense = 8 npc.lifeMax = 3400 npc.knockBackResist = 0.0 npc.noGravity = true npc.noTileCollide = true npc.boss = true npc.value = 100000 npc.npcSlots = 7 end, [223] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 16 npc.defense = 8 npc.lifeMax = 50 npc.knockBackResist = 0.45 npc.value = 70 npc.buffImmune[31] = false end, [224] = function(npc) npc.width = 32 npc.height = 18 npc.aiStyle = 44 npc.damage = 9 npc.defense = 4 npc.lifeMax = 20 npc.knockBackResist = 0.8 npc.value = 90 npc.buffImmune[31] = false end, [225] = function(npc) npc.width = 38 npc.height = 26 npc.aiStyle = 1 npc.damage = 10 npc.defense = 5 npc.lifeMax = 35 npc.knockBackResist = 0.75 npc.value = 25 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [226] = function(npc) npc.npcSlots = 0.5 npc.width = 34 npc.height = 50 npc.aiStyle = 14 npc.damage = 85 npc.defense = 28 npc.lifeMax = 260 npc.knockBackResist = 0.65 npc.value = 400 npc.buffImmune[31] = false end, [227] = function(npc) npc.townNPC = true npc.friendly = true npc.width = 18 npc.height = 40 npc.aiStyle = 7 npc.damage = 10 npc.defense = 15 npc.lifeMax = 250 npc.knockBackResist = 0.5 end, [228] = function(npc) npc.townNPC = true npc.friendly = true npc.width = 18 npc.height = 40 npc.aiStyle = 7 npc.damage = 10 npc.defense = 15 npc.lifeMax = 250 npc.knockBackResist = 0.5 end, [229] = function(npc) npc.townNPC = true npc.friendly = true npc.width = 18 npc.height = 40 npc.aiStyle = 7 npc.damage = 10 npc.defense = 15 npc.lifeMax = 250 npc.knockBackResist = 0.5 end, [230] = function(npc) npc.width = 18 npc.height = 20 npc.aiStyle = 7 npc.damage = 0 npc.defense = 0 npc.lifeMax = 5 end, [231] = function(npc) npc.width = 34 npc.height = 32 npc.aiStyle = 5 npc.damage = 22 npc.defense = 16 npc.lifeMax = 50 npc.knockBackResist = 0.3 npc.value = 200 npc.noGravity = true npc.buffImmune[20] = true end, [232] = function(npc) npc.width = 34 npc.height = 32 npc.aiStyle = 5 npc.damage = 28 npc.defense = 12 npc.lifeMax = 42 npc.knockBackResist = 0.6 npc.value = 200 npc.noGravity = true npc.buffImmune[20] = true end, [233] = function(npc) npc.width = 34 npc.height = 32 npc.aiStyle = 5 npc.damage = 30 npc.defense = 14 npc.lifeMax = 38 npc.knockBackResist = 0.45 npc.value = 200 npc.noGravity = true npc.buffImmune[20] = true end, [234] = function(npc) npc.width = 34 npc.height = 32 npc.aiStyle = 5 npc.damage = 32 npc.defense = 6 npc.lifeMax = 42 npc.knockBackResist = 0.55 npc.value = 200 npc.noGravity = true npc.buffImmune[20] = true end, [235] = function(npc) npc.width = 34 npc.height = 32 npc.aiStyle = 5 npc.damage = 34 npc.defense = 4 npc.lifeMax = 38 npc.knockBackResist = 0.6 npc.value = 200 npc.noGravity = true npc.buffImmune[20] = true end, [236] = function(npc) npc.width = 50 npc.height = 20 npc.aiStyle = 3 npc.damage = 50 npc.defense = 14 npc.lifeMax = 120 npc.knockBackResist = 0.25 npc.value = 1000 npc.npcSlots = 0.75 npc.buffImmune[20] = true end, [237] = function(npc) npc.noGravity = true npc.width = 36 npc.height = 36 npc.aiStyle = 40 npc.damage = 50 npc.defense = 14 npc.lifeMax = 120 npc.knockBackResist = 0.25 npc.value = 1000 npc.npcSlots = 0.75 npc.buffImmune[20] = true end, [239] = function(npc) npc.width = 50 npc.height = 20 npc.aiStyle = 3 npc.damage = 30 npc.defense = 8 npc.lifeMax = 60 npc.knockBackResist = 0.5 npc.value = 130 npc.buffImmune[20] = true end, [240] = function(npc) npc.noGravity = true npc.width = 50 npc.height = 20 npc.aiStyle = 40 npc.damage = 30 npc.defense = 8 npc.lifeMax = 60 npc.knockBackResist = 0.5 npc.value = 130 npc.buffImmune[20] = true end, [241] = function(npc) npc.npcSlots = 0.5 npc.noGravity = true npc.width = 18 npc.height = 20 npc.aiStyle = 16 npc.damage = 30 npc.defense = 4 npc.lifeMax = 20 npc.value = 350 end, [242] = function(npc) npc.noGravity = true npc.width = 26 npc.height = 26 npc.aiStyle = 18 npc.damage = 75 npc.defense = 20 npc.lifeMax = 150 npc.value = 800 end, [243] = function(npc) npc.width = 30 npc.height = 114 npc.aiStyle = 3 npc.damage = 60 npc.defense = 32 npc.lifeMax = 4000 npc.knockBackResist = 0.05 npc.value = buyPrice(0, 1, 50, 0) npc.buffImmune[20] = true npc.buffImmune[44] = true npc.coldDamage = true npc.rarity = 2 end, [244] = function(npc) npc.width = 60 npc.height = 42 npc.aiStyle = 1 npc.damage = 85 npc.defense = 26 npc.lifeMax = 400 npc.value = buyPrice(0, 0, 20, 0) npc.knockBackResist = 0.3 npc.buffImmune[20] = true npc.buffImmune[31] = false npc.rarity = 1 end, [245] = function(npc) npc.width = 140 npc.height = 140 npc.aiStyle = 45 npc.damage = 72 npc.defense = 26 npc.lifeMax = 9000 npc.knockBackResist = 0.0 npc.value = buyPrice(0, 15, 0, 0) npc.boss = true npc.buffImmune[20] = true npc.buffImmune[24] = true end, [246] = function(npc) npc.noGravity = true npc.width = 70 npc.height = 70 npc.aiStyle = 46 npc.damage = 64 npc.defense = 20 npc.lifeMax = 16000 npc.knockBackResist = 0.0 npc.buffImmune[20] = true npc.buffImmune[24] = true end, [247] = function(npc) npc.noGravity = true npc.width = 40 npc.height = 30 npc.aiStyle = 47 npc.damage = 59 npc.defense = 28 npc.lifeMax = 7000 npc.buffImmune[20] = true npc.buffImmune[24] = true end, [249] = function(npc) npc.noGravity = true npc.width = 70 npc.height = 70 npc.aiStyle = 48 npc.damage = 80 npc.defense = 32 npc.lifeMax = 11000 npc.knockBackResist = 0.0 npc.dontTakeDamage = true npc.buffImmune[20] = true npc.buffImmune[24] = true end, [250] = function(npc) npc.width = 34 npc.height = 26 npc.aiStyle = 49 npc.damage = 50 npc.defense = 24 npc.lifeMax = 300 npc.knockBackResist = 0.3 npc.value = 300 npc.buffImmune[20] = true end, [251] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 50 npc.defense = 30 npc.lifeMax = 1000 npc.knockBackResist = 0.3 npc.value = buyPrice(0, 0, 50, 0) npc.buffImmune[31] = false end, [252] = function(npc) npc.noGravity = true npc.npcSlots = 0.5 npc.width = 32 npc.height = 32 npc.aiStyle = 5 npc.damage = 80 npc.defense = 12 npc.lifeMax = 100 npc.knockBackResist = 0.7 npc.value = 500 npc.buffImmune[31] = false end, [254] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 40 npc.defense = 10 npc.lifeMax = 180 npc.knockBackResist = 0.4 npc.value = 1000 npc.buffImmune[31] = false end, [255] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 38 npc.defense = 16 npc.lifeMax = 220 npc.knockBackResist = 0.3 npc.value = 1200 npc.buffImmune[31] = false end, [256] = function(npc) npc.noGravity = true npc.width = 26 npc.height = 26 npc.aiStyle = 18 npc.damage = 90 npc.defense = 20 npc.lifeMax = 140 npc.value = 1200 npc.npcSlots = 0.3 end, [257] = function(npc) npc.width = 44 npc.height = 34 npc.aiStyle = 3 npc.damage = 38 npc.defense = 24 npc.lifeMax = 230 npc.knockBackResist = 0.3 npc.value = 1300 npc.buffImmune[31] = false npc.npcSlots = 0.3 end, [258] = function(npc) npc.width = 30 npc.height = 24 npc.aiStyle = 3 npc.damage = 60 npc.defense = 16 npc.lifeMax = 220 npc.knockBackResist = 0.3 npc.value = 1500 npc.buffImmune[31] = false npc.npcSlots = 0.3 end, [259] = function(npc) npc.noGravity = true npc.noTileCollide = true npc.width = 20 npc.height = 20 npc.aiStyle = 13 npc.damage = 24 npc.defense = 4 npc.lifeMax = 90 npc.knockBackResist = 0.0 npc.value = 350 npc.buffImmune[20] = true npc.npcSlots = 0.3 end, [260] = function(npc) npc.noGravity = true npc.noTileCollide = true npc.width = 36 npc.height = 36 npc.aiStyle = 13 npc.damage = 70 npc.defense = 20 npc.lifeMax = 300 npc.knockBackResist = 0.0 npc.value = 1250 npc.buffImmune[20] = true npc.npcSlots = 0.3 end, [261] = function(npc) npc.width = 12 npc.height = 12 npc.aiStyle = 50 npc.damage = 80 npc.defense = 0 npc.lifeMax = 1 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.npcSlots = 0.0 end, [262] = function(npc) npc.noTileCollide = true npc.width = 86 npc.height = 86 npc.aiStyle = 51 npc.damage = 50 npc.defense = 14 npc.lifeMax = 30000 npc.knockBackResist = 0.0 npc.value = buyPrice(0, 15, 0, 0) npc.noGravity = true npc.boss = true npc.npcSlots = 16 npc.buffImmune[20] = true end, [263] = function(npc) npc.noTileCollide = true npc.noGravity = true npc.width = 40 npc.height = 40 npc.aiStyle = 52 npc.damage = 60 npc.defense = 24 npc.lifeMax = 4000 npc.dontTakeDamage = true npc.buffImmune[20] = true end, [264] = function(npc) npc.width = 24 npc.height = 24 npc.aiStyle = 53 npc.damage = 60 npc.defense = 20 npc.lifeMax = 1000 npc.noGravity = true npc.noTileCollide = true npc.buffImmune[20] = true end, [265] = function(npc) npc.width = 18 npc.height = 18 npc.aiStyle = 50 npc.damage = 70 npc.defense = 0 npc.lifeMax = 1 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.npcSlots = 0.0 end, [266] = function(npc) npc.dontTakeDamage = true npc.width = 160 npc.height = 110 npc.aiStyle = 54 npc.damage = 30 npc.defense = 14 npc.lifeMax = 1000 npc.knockBackResist = 0.0 npc.noGravity = true npc.noTileCollide = true npc.boss = true npc.value = 50000 npc.npcSlots = 6 end, [267] = function(npc) npc.width = 30 npc.height = 30 npc.aiStyle = 55 npc.damage = 20 npc.defense = 10 npc.lifeMax = 100 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.8 end, [268] = function(npc) npc.noGravity = true npc.width = 28 npc.height = 56 npc.aiStyle = 22 npc.damage = 55 npc.defense = 20 npc.lifeMax = 340 npc.knockBackResist = 0.6 npc.value = 450 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [269] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 70 npc.defense = 34 npc.lifeMax = 550 npc.knockBackResist = 0.3 npc.value = 1000 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [270] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 55 npc.defense = 50 npc.lifeMax = 400 npc.knockBackResist = 0.2 npc.value = 1000 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [271] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 70 npc.defense = 40 npc.lifeMax = 450 npc.knockBackResist = 0.25 npc.value = 1000 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [272] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 75 npc.defense = 28 npc.lifeMax = 400 npc.knockBackResist = 0.35 npc.value = 1000 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [273] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 45 npc.defense = 50 npc.lifeMax = 500 npc.knockBackResist = 0.15 npc.value = 1000 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [274] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 65 npc.defense = 34 npc.lifeMax = 350 npc.knockBackResist = 0.4 npc.value = 1000 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [275] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 45 npc.defense = 50 npc.lifeMax = 550 npc.knockBackResist = 0.15 npc.value = 1000 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [276] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 85 npc.defense = 54 npc.lifeMax = 500 npc.knockBackResist = 0.2 npc.value = 1000 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [277] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 70 npc.defense = 32 npc.lifeMax = 400 npc.knockBackResist = 0.4 npc.value = 1000 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[31] = false end, [278] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 65 npc.defense = 48 npc.lifeMax = 450 npc.knockBackResist = 0.3 npc.value = 1000 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[31] = false end, [279] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 40 npc.defense = 54 npc.lifeMax = 500 npc.knockBackResist = 0.2 npc.value = 1000 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[31] = false end, [280] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 75 npc.defense = 34 npc.lifeMax = 500 npc.knockBackResist = 0.4 npc.value = 1000 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[31] = false end, [281] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 8 npc.damage = 40 npc.defense = 20 npc.lifeMax = 400 npc.knockBackResist = 0.6 npc.value = 1500 npc.npcSlots = 2 npc.buffImmune[20] = true end, [282] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 8 npc.damage = 35 npc.defense = 28 npc.lifeMax = 450 npc.knockBackResist = 0.5 npc.value = 1500 npc.npcSlots = 2 npc.buffImmune[20] = true end, [283] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 8 npc.damage = 50 npc.defense = 18 npc.lifeMax = 300 npc.knockBackResist = 0.55 npc.value = 1500 npc.npcSlots = 2 npc.buffImmune[20] = true end, [284] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 8 npc.damage = 35 npc.defense = 24 npc.lifeMax = 450 npc.knockBackResist = 0.5 npc.value = 1500 npc.npcSlots = 2 npc.buffImmune[20] = true end, [285] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 8 npc.damage = 50 npc.defense = 12 npc.lifeMax = 200 npc.knockBackResist = 0.7 npc.value = 1500 npc.npcSlots = 2 npc.buffImmune[20] = true end, [286] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 8 npc.damage = 60 npc.defense = 10 npc.lifeMax = 250 npc.knockBackResist = 0.65 npc.value = 1500 npc.npcSlots = 2 npc.buffImmune[20] = true end, [287] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 90 npc.defense = 42 npc.lifeMax = 1000 npc.knockBackResist = 0.3 npc.value = 2000 npc.buffImmune[20] = true npc.buffImmune[31] = false npc.rarity = 1 end, [288] = function(npc) npc.width = 20 npc.height = 20 npc.aiStyle = 56 npc.damage = 70 npc.defense = 30 npc.lifeMax = 200 npc.knockBackResist = 0.2 npc.value = 500 npc.noTileCollide = true npc.noGravity = true npc.buffImmuneAll = true end, [289] = function(npc) npc.width = 44 npc.height = 44 npc.aiStyle = 10 npc.damage = 60 npc.defense = 20 npc.lifeMax = 400 npc.noGravity = true npc.noTileCollide = true npc.value = 150 npc.knockBackResist = 0.2 npc.npcSlots = 0.75 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[39] = true end, [290] = function(npc) npc.width = 34 npc.height = 62 npc.aiStyle = 3 npc.damage = 100 npc.defense = 50 npc.lifeMax = 5000 npc.knockBackResist = 0.0 npc.value = 50000 npc.buffImmune[20] = true npc.buffImmune[31] = true npc.rarity = 1 end, [291] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 60 npc.defense = 28 npc.lifeMax = 400 npc.knockBackResist = 0.4 npc.value = 1000 npc.buffImmune[20] = true npc.buffImmune[31] = false npc.rarity = 2 end, [292] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 60 npc.defense = 28 npc.lifeMax = 400 npc.knockBackResist = 0.4 npc.value = 1000 npc.buffImmune[20] = true npc.buffImmune[31] = false npc.rarity = 2 end, [293] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 60 npc.defense = 28 npc.lifeMax = 400 npc.knockBackResist = 0.4 npc.value = 1000 npc.buffImmune[20] = true npc.buffImmune[31] = false npc.rarity = 2 end, [294] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 34 npc.defense = 6 npc.lifeMax = 70 npc.knockBackResist = 0.9 npc.value = 130 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [295] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 28 npc.defense = 12 npc.lifeMax = 70 npc.knockBackResist = 0.7 npc.value = 130 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [296] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 24 npc.defense = 14 npc.lifeMax = 120 npc.knockBackResist = 0.6 npc.value = 130 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [299] = function(npc) npc.width = 18 npc.height = 20 npc.aiStyle = 7 npc.damage = 0 npc.defense = 0 npc.lifeMax = 5 end, [300] = function(npc) npc.width = 14 npc.height = 12 npc.aiStyle = 7 npc.damage = 0 npc.defense = 0 npc.lifeMax = 5 npc.npcSlots = 0.25 end, [301] = function(npc) npc.width = 36 npc.height = 26 npc.aiStyle = 17 npc.damage = 12 npc.defense = 2 npc.lifeMax = 35 npc.knockBackResist = 0.85 npc.value = 50 end, [302] = function(npc) npc.width = 24 npc.height = 18 npc.aiStyle = 1 npc.damage = 7 npc.defense = 2 npc.lifeMax = 25 npc.value = 25 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [304] = function(npc) npc.width = 34 npc.height = 28 npc.aiStyle = 1 npc.damage = 80 npc.defense = 20 npc.lifeMax = 175 npc.value = 500 npc.scale = 1.1 npc.buffImmune[20] = true npc.buffImmune[31] = false npc.knockBackResist = 0.5 npc.npcSlots = 0.3 end, [305] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.value = 1200 npc.buffImmune[31] = false npc.npcSlots = 0.5 npc.damage = 60 npc.defense = 18 npc.lifeMax = 500 npc.knockBackResist = 0.4 end, [306] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.value = 1200 npc.buffImmune[31] = false npc.npcSlots = 0.5 npc.damage = 52 npc.defense = 14 npc.lifeMax = 400 npc.knockBackResist = 0.2 npc.scale = 1.05 end, [307] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.value = 1200 npc.buffImmune[31] = false npc.npcSlots = 0.5 npc.damage = 78 npc.defense = 16 npc.lifeMax = 600 npc.knockBackResist = 0.25 npc.scale = 0.9 end, [308] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.value = 1200 npc.buffImmune[31] = false npc.npcSlots = 0.5 npc.damage = 66 npc.defense = 14 npc.lifeMax = 650 npc.knockBackResist = 0.35 npc.scale = 0.95 end, [309] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.value = 1200 npc.buffImmune[31] = false npc.npcSlots = 0.5 npc.damage = 52 npc.defense = 26 npc.lifeMax = 450 npc.knockBackResist = 0.5 npc.scale = 1.1 end, [315] = function(npc) npc.width = 74 npc.height = 70 npc.aiStyle = 26 npc.damage = 130 npc.defense = 40 npc.lifeMax = 10000 npc.knockBackResist = 0.0 npc.value = 10000 npc.buffImmuneAll = true end, [316] = function(npc) npc.noGravity = true npc.noTileCollide = true npc.width = 24 npc.height = 44 npc.aiStyle = 22 npc.damage = 40 npc.defense = 14 npc.lifeMax = 100 npc.value = 700 npc.buffImmuneAll = true npc.knockBackResist = 0.7 end, [317] = function(npc) npc.width = 30 npc.height = 32 npc.aiStyle = 2 npc.damage = 16 npc.defense = 6 npc.lifeMax = 75 npc.knockBackResist = 0.7 npc.value = 100 npc.buffImmune[31] = false end, [318] = function(npc) npc.width = 30 npc.height = 32 npc.aiStyle = 2 npc.damage = 20 npc.defense = 4 npc.lifeMax = 60 npc.knockBackResist = 0.65 npc.value = 100 npc.buffImmune[31] = false end, [319] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 20 npc.defense = 6 npc.lifeMax = 40 npc.knockBackResist = 0.6 npc.value = 85 npc.buffImmune[31] = false npc.scale = 0.9 end, [320] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 15 npc.defense = 8 npc.lifeMax = 60 npc.knockBackResist = 0.5 npc.value = 105 npc.buffImmune[31] = false npc.scale = 1.05 end, [321] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 20 npc.defense = 14 npc.lifeMax = 34 npc.knockBackResist = 0.3 npc.value = 120 npc.buffImmune[31] = false npc.scale = 1.1 end, [322] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 23 npc.defense = 0 npc.lifeMax = 115 npc.knockBackResist = 0.65 npc.value = 130 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [323] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 18 npc.defense = 10 npc.lifeMax = 65 npc.knockBackResist = 0.5 npc.value = 120 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [324] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 22 npc.defense = 10 npc.lifeMax = 70 npc.knockBackResist = 0.4 npc.value = 130 npc.buffImmune[20] = true npc.buffImmune[31] = false npc.scale = 1.05 end, [325] = function(npc) npc.width = 164 npc.height = 154 npc.aiStyle = 57 npc.damage = 120 npc.defense = 28 npc.lifeMax = 12000 npc.knockBackResist = 0.0 npc.value = 10000 npc.buffImmuneAll = true end, [326] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 100 npc.defense = 32 npc.lifeMax = 900 npc.knockBackResist = 0.2 npc.value = 2000 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [327] = function(npc) npc.width = 100 npc.height = 100 npc.aiStyle = 58 npc.damage = 50 npc.defense = 36 npc.lifeMax = 22000 npc.noGravity = true npc.noTileCollide = true npc.value = 50000 npc.knockBackResist = 0.0 npc.buffImmuneAll = true end, [328] = function(npc) npc.width = 80 npc.height = 80 npc.aiStyle = 59 npc.damage = 65 npc.defense = 14 npc.lifeMax = 5000 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.buffImmuneAll = true npc.dontTakeDamage = true npc.npcSlots = 0.0 end, [329] = function(npc) npc.width = 46 npc.height = 30 npc.aiStyle = 26 npc.damage = 80 npc.defense = 38 npc.lifeMax = 1200 npc.knockBackResist = 0.3 npc.value = 3000 npc.buffImmuneAll = true end, [330] = function(npc) npc.noGravity = true npc.noTileCollide = true npc.width = 24 npc.height = 44 npc.aiStyle = 22 npc.damage = 90 npc.defense = 44 npc.lifeMax = 2000 npc.value = 4500 npc.buffImmuneAll = true npc.knockBackResist = 0.4 end, [331] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 14 npc.defense = 6 npc.lifeMax = 45 npc.knockBackResist = 0.5 npc.value = 60 npc.buffImmune[31] = false end, [332] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 14 npc.defense = 6 npc.lifeMax = 45 npc.knockBackResist = 0.5 npc.value = 60 npc.buffImmune[31] = false end, [333] = function(npc) npc.width = 24 npc.height = 18 npc.aiStyle = 1 npc.damage = 7 npc.defense = 2 npc.lifeMax = 25 npc.value = 25 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [334] = function(npc) npc.width = 24 npc.height = 18 npc.aiStyle = 1 npc.damage = 6 npc.defense = 2 npc.lifeMax = 23 npc.scale = 0.9 npc.value = 25 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [335] = function(npc) npc.width = 24 npc.height = 18 npc.aiStyle = 1 npc.damage = 8 npc.defense = 3 npc.lifeMax = 29 npc.scale = 1.05 npc.value = 25 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [336] = function(npc) npc.width = 24 npc.height = 18 npc.aiStyle = 1 npc.damage = 5 npc.defense = 1 npc.lifeMax = 22 npc.scale = 0.85 npc.value = 25 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [338] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.value = 1200 npc.buffImmune[31] = false npc.npcSlots = 0.5 npc.damage = 65 npc.defense = 18 npc.lifeMax = 600 npc.knockBackResist = 0.4 end, [339] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.value = 1200 npc.buffImmune[31] = false npc.npcSlots = 0.5 npc.damage = 52 npc.defense = 24 npc.lifeMax = 700 npc.knockBackResist = 0.2 npc.scale = 1.05 end, [340] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.value = 1200 npc.buffImmune[31] = false npc.npcSlots = 0.5 npc.damage = 78 npc.defense = 14 npc.lifeMax = 500 npc.knockBackResist = 0.25 npc.scale = 0.9 end, [341] = function(npc) npc.width = 24 npc.height = 24 npc.aiStyle = 25 npc.damage = 100 npc.defense = 32 npc.lifeMax = 900 npc.value = buyPrice(0, 0, 20, 0) npc.knockBackResist = 0.25 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[39] = true end, [342] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 90 npc.defense = 26 npc.lifeMax = 750 npc.knockBackResist = 0.2 npc.value = 1800 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [343] = function(npc) npc.width = 38 npc.height = 78 npc.aiStyle = 3 npc.damage = 140 npc.defense = 50 npc.lifeMax = 3500 npc.knockBackResist = 0.0 npc.value = 3000 npc.buffImmune[31] = false npc.npcSlots = 2 end, [344] = function(npc) npc.width = 172 npc.height = 130 npc.aiStyle = 57 npc.damage = 110 npc.defense = 38 npc.lifeMax = 13000 npc.knockBackResist = 0.0 npc.value = 10000 npc.buffImmune[20] = true npc.npcSlots = 3 end, [345] = function(npc) npc.width = 130 npc.height = 140 npc.aiStyle = 60 npc.damage = 120 npc.defense = 38 npc.lifeMax = 34000 npc.knockBackResist = 0.0 npc.value = 10000 npc.buffImmune[20] = true npc.noTileCollide = true npc.noGravity = true npc.npcSlots = 5 npc.coldDamage = true end, [346] = function(npc) npc.width = 112 npc.height = 140 npc.aiStyle = 61 npc.damage = 120 npc.defense = 56 npc.lifeMax = 18000 npc.knockBackResist = 0.0 npc.value = 10000 npc.buffImmune[20] = true npc.npcSlots = 4 end, [347] = function(npc) npc.width = 50 npc.height = 50 npc.aiStyle = 62 npc.damage = 60 npc.defense = 28 npc.lifeMax = 1200 npc.knockBackResist = 0.4 npc.value = 1000 npc.noTileCollide = true npc.noGravity = true npc.npcSlots = 1.5 end, [348] = function(npc) npc.width = 28 npc.height = 76 npc.aiStyle = 3 npc.damage = 80 npc.defense = 26 npc.lifeMax = 1800 npc.knockBackResist = 0.4 npc.value = 1500 npc.buffImmune[31] = false npc.npcSlots = 1.5 end, [349] = function(npc) npc.width = 28 npc.height = 76 npc.aiStyle = 3 npc.damage = 100 npc.defense = 42 npc.lifeMax = 1800 npc.knockBackResist = 0.1 npc.value = 1500 npc.buffImmune[31] = false npc.npcSlots = 1.5 end, [350] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 70 npc.defense = 30 npc.lifeMax = 900 npc.knockBackResist = 0.45 npc.value = 900 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [351] = function(npc) npc.width = 18 npc.height = 90 npc.aiStyle = 3 npc.damage = 100 npc.defense = 40 npc.lifeMax = 2500 npc.knockBackResist = 0.1 npc.value = 3000 npc.buffImmune[20] = true npc.buffImmune[31] = false npc.npcSlots = 1.75 end, [352] = function(npc) npc.width = 54 npc.height = 54 npc.aiStyle = 63 npc.damage = 75 npc.defense = 8 npc.lifeMax = 450 npc.value = 500 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[39] = true npc.knockBackResist = 0.4 npc.noGravity = true npc.noTileCollide = true npc.npcSlots = 2 npc.coldDamage = true end, [353] = function(npc) npc.townNPC = true npc.friendly = true npc.width = 18 npc.height = 40 npc.aiStyle = 7 npc.damage = 10 npc.defense = 15 npc.lifeMax = 250 npc.knockBackResist = 0.5 end, [354] = function(npc) npc.friendly = true npc.width = 18 npc.height = 34 npc.aiStyle = 0 npc.damage = 10 npc.defense = 15 npc.lifeMax = 250 npc.knockBackResist = 0.5 npc.scale = 0.9 npc.rarity = 1 end, [355] = function(npc) npc.width = 10 npc.height = 10 npc.aiStyle = 64 npc.damage = 0 npc.defense = 0 npc.lifeMax = 5 npc.npcSlots = 0.2 npc.noGravity = true end, [356] = function(npc) npc.width = 10 npc.height = 10 npc.aiStyle = 65 npc.damage = 0 npc.defense = 0 npc.lifeMax = 5 npc.npcSlots = 0.25 npc.noGravity = true end, [357] = function(npc) npc.width = 10 npc.height = 4 npc.aiStyle = 66 npc.damage = 0 npc.defense = 0 npc.lifeMax = 5 npc.npcSlots = 0.1 npc.friendly = true end, [358] = function(npc) npc.width = 12 npc.height = 12 npc.aiStyle = 64 npc.damage = 0 npc.defense = 0 npc.lifeMax = 5 npc.npcSlots = 0.2 npc.noGravity = true end, [359] = function(npc) npc.width = 12 npc.height = 12 npc.aiStyle = 67 npc.damage = 0 npc.defense = 0 npc.lifeMax = 5 npc.npcSlots = 0.5 npc.noGravity = true end, [360] = function(npc) npc.width = 14 npc.height = 14 npc.aiStyle = 67 npc.damage = 0 npc.defense = 0 npc.lifeMax = 5 npc.npcSlots = 0.5 npc.noGravity = true end, [361] = function(npc) npc.width = 18 npc.height = 20 npc.aiStyle = 7 npc.damage = 0 npc.defense = 0 npc.lifeMax = 5 end, [362] = function(npc) npc.width = 22 npc.height = 26 npc.aiStyle = 7 npc.damage = 0 npc.defense = 0 npc.lifeMax = 5 end, [363] = function(npc) npc.width = 28 npc.height = 22 npc.aiStyle = 68 npc.damage = 0 npc.defense = 0 npc.lifeMax = 5 end, [364] = function(npc) npc.width = 22 npc.height = 26 npc.aiStyle = 7 npc.damage = 0 npc.defense = 0 npc.lifeMax = 5 end, [365] = function(npc) npc.width = 28 npc.height = 22 npc.aiStyle = 68 npc.damage = 0 npc.defense = 0 npc.lifeMax = 5 end, [366] = function(npc) npc.width = 26 npc.height = 18 npc.aiStyle = 7 npc.damage = 0 npc.defense = 0 npc.lifeMax = 5 end, [368] = function(npc) npc.townNPC = true npc.friendly = true npc.width = 18 npc.height = 40 npc.aiStyle = 7 npc.damage = 10 npc.defense = 15 npc.lifeMax = 250 npc.knockBackResist = 0.5 end, [369] = function(npc) npc.townNPC = true npc.friendly = true npc.width = 18 npc.height = 40 npc.aiStyle = 7 npc.damage = 10 npc.defense = 15 npc.lifeMax = 250 npc.knockBackResist = 0.5 end, [370] = function(npc) npc.width = 150 npc.height = 100 npc.aiStyle = 69 npc.damage = 100 npc.defense = 50 npc.lifeMax = 50000 npc.knockBackResist = 0.0 npc.noTileCollide = true npc.noGravity = true npc.npcSlots = 10 npc.value = 10000 npc.boss = true npc.netAlways = true npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[31] = true npc.buffImmune[44] = true end, [371] = function(npc) npc.width = 36 npc.height = 36 npc.aiStyle = 70 npc.damage = 100 npc.defense = 0 npc.lifeMax = 1 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 end, [372] = function(npc) npc.noGravity = true npc.width = 120 npc.height = 24 npc.aiStyle = 71 npc.damage = 100 npc.defense = 100 npc.lifeMax = 100 npc.knockBackResist = 0.0 end, [373] = function(npc) npc.noGravity = true npc.width = 100 npc.height = 24 npc.aiStyle = 71 npc.damage = 120 npc.defense = 100 npc.lifeMax = 100 npc.knockBackResist = 0.0 end, [374] = function(npc) npc.width = 20 npc.height = 10 npc.aiStyle = 66 npc.damage = 0 npc.defense = 0 npc.lifeMax = 5 npc.npcSlots = 0.15 npc.rarity = 4 end, [375] = function(npc) npc.width = 10 npc.height = 10 npc.aiStyle = 6 npc.damage = 0 npc.defense = 0 npc.lifeMax = 5 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.behindTiles = true npc.npcSlots = 0.15 end, [376] = function(npc) npc.friendly = true npc.width = 34 npc.height = 8 npc.aiStyle = 0 npc.damage = 10 npc.defense = 15 npc.lifeMax = 250 npc.knockBackResist = 0.5 npc.scale = 0.9 npc.rarity = 1 end, [377] = function(npc) npc.width = 14 npc.height = 12 npc.aiStyle = 1 npc.damage = 0 npc.defense = 0 npc.lifeMax = 5 npc.friendly = true npc.npcSlots = 0.1 end, [378] = function(npc) npc.npcSlots = 1 npc.width = 20 npc.height = 26 npc.aiStyle = 41 npc.damage = 80 npc.defense = 30 npc.lifeMax = 200 npc.knockBackResist = 0.5 npc.value = 450 end, [379] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 45 npc.defense = 14 npc.lifeMax = 210 npc.knockBackResist = 0.55 npc.value = 1000 npc.npcSlots = 0.0 npc.lavaImmune = true npc.netAlways = true npc.chaseable = false end, [381] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 50 npc.defense = 25 npc.lifeMax = 350 npc.knockBackResist = 0.35 npc.value = 1000 end, [383] = function(npc) npc.lifeMax = 300 npc.defense = 50 npc.damage = 75 npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.value = 1200 npc.knockBackResist = 0.25 npc.buffImmune[31] = false end, [384] = function(npc) npc.lifeMax = 1000 npc.width = 18 npc.damage = 0 npc.defense = 20 npc.height = 40 npc.aiStyle = 72 npc.buffImmuneAll = true npc.npcSlots = 0.0 npc.noTileCollide = true npc.canGhostHeal = false end, [385] = function(npc) npc.lifeMax = 750 npc.defense = 30 npc.damage = 80 npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.value = 600 npc.knockBackResist = 0.0 npc.npcSlots = 0.75 end, [386] = function(npc) npc.lifeMax = 400 npc.defense = 34 npc.damage = 40 npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.value = 1200 npc.knockBackResist = 0.4 end, [387] = function(npc) npc.width = 20 npc.height = 50 npc.aiStyle = 73 npc.damage = 10 npc.defense = 40 npc.lifeMax = 200 npc.knockBackResist = 0.0 npc.buffImmune[31] = true npc.canGhostHeal = false end, [388] = function(npc) npc.width = 40 npc.height = 30 npc.aiStyle = 74 npc.damage = 60 npc.defense = 16 npc.lifeMax = 300 npc.knockBackResist = 0.4 npc.value = 1000 npc.noTileCollide = true npc.noGravity = true npc.npcSlots = 1.5 npc.canGhostHeal = false end, [389] = function(npc) npc.lifeMax = 600 npc.defense = 38 npc.damage = 75 npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.value = 1200 npc.npcSlots = 0.5 npc.knockBackResist = 0.3 end, [390] = function(npc) npc.damage = 65 npc.defense = 30 npc.lifeMax = 350 npc.width = 18 npc.height = 40 npc.aiStyle = 75 npc.value = 1200 npc.npcSlots = 0.5 end, [391] = function(npc) npc.lifeMax = 600 npc.defense = 30 npc.damage = 85 npc.width = 60 npc.height = 40 npc.aiStyle = 3 npc.value = 1200 npc.npcSlots = 0.5 npc.knockBackResist = 0.1 end, [392] = function(npc) npc.lifeMax = 100 npc.defense = 100 npc.damage = 50 npc.width = 150 npc.height = 80 npc.aiStyle = 75 npc.value = 0.0 npc.npcSlots = 0.0 npc.knockBackResist = 0.0 npc.noGravity = true npc.noTileCollide = true npc.dontTakeDamage = true npc.buffImmuneAll = true npc.netAlways = true end, [393] = function(npc) npc.lifeMax = 5000 npc.defense = 20 npc.damage = 60 npc.width = 40 npc.height = 16 npc.aiStyle = 75 npc.value = 0.0 npc.npcSlots = 1 npc.knockBackResist = 0.0 npc.noGravity = true npc.noTileCollide = true npc.buffImmuneAll = true npc.netAlways = true end, [394] = function(npc) npc.lifeMax = 3500 npc.defense = 20 npc.damage = 60 npc.width = 46 npc.height = 36 npc.aiStyle = 75 npc.value = 0.0 npc.npcSlots = 1 npc.knockBackResist = 0.0 npc.noGravity = true npc.noTileCollide = true npc.buffImmuneAll = true npc.netAlways = true end, [395] = function(npc) npc.lifeMax = 10000 npc.defense = 0 npc.damage = 80 npc.width = 46 npc.height = 36 npc.aiStyle = 76 npc.value = 0.0 npc.npcSlots = 6 npc.knockBackResist = 0.0 npc.noGravity = true npc.noTileCollide = true npc.dontTakeDamage = true npc.boss = true npc.buffImmuneAll = true npc.netAlways = true end, [399] = function(npc) npc.defense = 5 npc.damage = 5 npc.lifeMax = 500 npc.aiStyle = 80 npc.width = 42 npc.height = 72 npc.value = 0.0 npc.knockBackResist = 0.0 npc.npcSlots = 0.0 npc.noGravity = true npc.chaseable = false npc.netAlways = true npc.rarity = 1 end, [396] = function(npc) npc.lifeMax = 45000 npc.defense = 50 npc.damage = 0 npc.width = 38 npc.height = 56 npc.aiStyle = 79 npc.value = 0.0 npc.npcSlots = 6 npc.knockBackResist = 0.0 npc.noGravity = true npc.noTileCollide = true npc.boss = true npc.hide = true npc.netAlways = true end, [397] = function(npc) npc.lifeMax = 25000 npc.defense = 40 npc.damage = 0 npc.width = 46 npc.height = 66 npc.aiStyle = 78 npc.value = 0.0 npc.npcSlots = 6 npc.knockBackResist = 0.0 npc.noGravity = true npc.noTileCollide = true npc.boss = true npc.hide = true npc.netAlways = true end, [398] = function(npc) npc.lifeMax = 50000 npc.defense = 70 npc.damage = 0 npc.width = 46 npc.height = 66 npc.aiStyle = 77 npc.value = 0.0 npc.npcSlots = 6 npc.knockBackResist = 0.0 npc.noGravity = true npc.noTileCollide = true npc.dontTakeDamage = true npc.boss = true npc.behindTiles = true npc.hide = true npc.netAlways = true end, [400] = function(npc) npc.defense = 0 npc.damage = 60 npc.lifeMax = 100 npc.aiStyle = 81 npc.width = 60 npc.height = 60 npc.value = 0.0 npc.knockBackResist = 0.0 npc.npcSlots = 0.0 npc.noGravity = true npc.dontTakeDamage = true npc.noTileCollide = true npc.netAlways = true end, [401] = function(npc) npc.lifeMax = 400 npc.defense = 0 npc.damage = 0 npc.width = 30 npc.height = 30 npc.aiStyle = 82 npc.value = 0.0 npc.npcSlots = 0.0 npc.knockBackResist = 0.0 npc.noGravity = true npc.noTileCollide = true npc.hide = true end, [430] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 14 npc.defense = 6 npc.lifeMax = 45 npc.knockBackResist = 0.5 npc.value = 60 npc.buffImmune[31] = false end, [431] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 16 npc.defense = 8 npc.lifeMax = 50 npc.knockBackResist = 0.45 npc.value = 80 npc.buffImmune[31] = false end, [432] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 16 npc.defense = 8 npc.lifeMax = 50 npc.knockBackResist = 0.45 npc.value = 65 npc.buffImmune[31] = false end, [433] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 13 npc.defense = 6 npc.lifeMax = 40 npc.knockBackResist = 0.55 npc.value = 55 npc.buffImmune[31] = false end, [434] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 13 npc.defense = 8 npc.lifeMax = 45 npc.knockBackResist = 0.45 npc.value = 80 npc.buffImmune[31] = false end, [435] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 16 npc.defense = 4 npc.lifeMax = 45 npc.knockBackResist = 0.55 npc.value = 70 npc.buffImmune[31] = false end, [436] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 12 npc.defense = 4 npc.lifeMax = 38 npc.knockBackResist = 0.6 npc.value = 65 npc.buffImmune[31] = false end, [437] = function(npc) npc.lifeMax = 400 npc.defense = 0 npc.damage = 0 npc.width = 54 npc.height = 54 npc.aiStyle = 83 npc.value = 0.0 npc.npcSlots = 0.0 npc.knockBackResist = 0.0 npc.noGravity = true npc.noTileCollide = true npc.dontTakeDamage = true npc.netAlways = true end, [438] = function(npc) npc.lifeMax = 400 npc.defense = 0 npc.damage = 0 npc.width = 22 npc.height = 40 npc.aiStyle = 83 npc.value = 0.0 npc.npcSlots = 0.0 npc.knockBackResist = 0.0 npc.lavaImmune = true npc.netAlways = true npc.chaseable = false end, [439] = function(npc) npc.width = 24 npc.height = 50 npc.aiStyle = 84 npc.damage = 50 npc.defense = 42 npc.lifeMax = 32000 npc.knockBackResist = 0.0 npc.noTileCollide = true npc.noGravity = true npc.npcSlots = 10 npc.value = 10000 npc.boss = true npc.netAlways = true npc.buffImmuneAll = true end, [440] = function(npc) npc.width = 24 npc.height = 50 npc.aiStyle = 84 npc.damage = 0 npc.defense = 35 npc.lifeMax = 10000 npc.knockBackResist = 0.0 npc.noTileCollide = true npc.noGravity = true npc.npcSlots = 0.0 npc.netAlways = true npc.buffImmuneAll = true npc.chaseable = false end, [442] = function(npc) npc.width = 14 npc.height = 14 npc.aiStyle = 24 npc.damage = 0 npc.defense = 0 npc.lifeMax = 5 npc.knockBackResist = 0.8 npc.npcSlots = 0.4 npc.rarity = 3 end, [443] = function(npc) npc.width = 18 npc.height = 20 npc.aiStyle = 7 npc.damage = 0 npc.defense = 0 npc.lifeMax = 5 npc.rarity = 3 end, [444] = function(npc) npc.width = 10 npc.height = 10 npc.aiStyle = 65 npc.damage = 0 npc.defense = 0 npc.lifeMax = 5 npc.npcSlots = 0.25 npc.noGravity = true npc.rarity = 3 end, [445] = function(npc) npc.width = 18 npc.height = 20 npc.aiStyle = 7 npc.damage = 0 npc.defense = 0 npc.lifeMax = 5 npc.rarity = 3 end, [446] = function(npc) npc.width = 14 npc.height = 12 npc.aiStyle = 1 npc.damage = 0 npc.defense = 0 npc.lifeMax = 5 npc.friendly = true npc.npcSlots = 0.1 npc.rarity = 3 end, [447] = function(npc) npc.width = 14 npc.height = 12 npc.aiStyle = 7 npc.damage = 0 npc.defense = 0 npc.lifeMax = 5 npc.npcSlots = 0.25 npc.rarity = 3 end, [448] = function(npc) npc.width = 10 npc.height = 4 npc.aiStyle = 66 npc.damage = 0 npc.defense = 0 npc.lifeMax = 5 npc.npcSlots = 0.1 npc.friendly = true npc.rarity = 3 end, [449] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 20 npc.defense = 8 npc.lifeMax = 60 npc.knockBackResist = 0.5 npc.value = 100 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [450] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 20 npc.defense = 12 npc.lifeMax = 55 npc.knockBackResist = 0.5 npc.value = 130 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [451] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 18 npc.defense = 8 npc.lifeMax = 65 npc.knockBackResist = 0.5 npc.value = 120 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [452] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 22 npc.defense = 8 npc.lifeMax = 60 npc.knockBackResist = 0.5 npc.value = 110 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [453] = function(npc) npc.friendly = true npc.width = 18 npc.height = 40 npc.aiStyle = 7 npc.damage = 10 npc.defense = 30 npc.lifeMax = 250 npc.knockBackResist = 0.5 npc.npcSlots = 7 end, [454] = function(npc) npc.noTileCollide = true npc.npcSlots = 5 npc.width = 32 npc.height = 32 npc.aiStyle = 6 npc.netAlways = true npc.damage = 80 npc.defense = 10 npc.lifeMax = 4000 npc.noGravity = true npc.knockBackResist = 0.0 npc.value = 0.0 npc.scale = 1 npc.buffImmuneAll = true end, [459] = function(npc) npc.noTileCollide = true npc.width = 32 npc.height = 32 npc.aiStyle = 6 npc.netAlways = true npc.damage = 40 npc.defense = 20 npc.lifeMax = 4000 npc.noGravity = true npc.knockBackResist = 0.0 npc.value = 0.0 npc.scale = 1 npc.buffImmuneAll = true npc.dontCountMe = true end, [455] = function(npc) npc.noTileCollide = true npc.width = 32 npc.height = 32 npc.aiStyle = 6 npc.netAlways = true npc.damage = 40 npc.defense = 20 npc.lifeMax = 4000 npc.noGravity = true npc.knockBackResist = 0.0 npc.value = 0.0 npc.scale = 1 npc.buffImmuneAll = true npc.dontCountMe = true end, [464] = function(npc) npc.width = 18 npc.height = 20 npc.aiStyle = 3 npc.damage = 21 npc.defense = 5 npc.lifeMax = 75 npc.value = 500 npc.buffImmune[31] = false end, [465] = function(npc) npc.noGravity = true npc.width = 18 npc.height = 20 npc.aiStyle = 16 npc.damage = 31 npc.defense = 7 npc.lifeMax = 110 npc.value = 500 end, [470] = function(npc) npc.width = 16 npc.height = 34 npc.aiStyle = 3 npc.damage = 21 npc.defense = 5 npc.lifeMax = 75 npc.value = 500 npc.buffImmune[31] = false end, [473] = function(npc) npc.width = 28 npc.height = 44 npc.aiStyle = 87 npc.damage = 90 npc.defense = 34 npc.lifeMax = 3500 npc.value = 30000 npc.knockBackResist = 0.1 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[39] = true npc.rarity = 2 end, [480] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 30 npc.defense = 20 npc.lifeMax = 400 npc.knockBackResist = 0.15 npc.value = 1000 end, [481] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 22 npc.defense = 10 npc.lifeMax = 70 npc.knockBackResist = 0.4 npc.value = 300 npc.buffImmune[31] = false npc.buffImmune[20] = true end, [482] = function(npc) npc.width = 28 npc.height = 48 npc.aiStyle = 3 npc.damage = 30 npc.defense = 18 npc.lifeMax = 110 npc.knockBackResist = 0.35 npc.value = 500 npc.buffImmune[20] = true npc.buffImmune[24] = true end, [483] = function(npc) npc.npcSlots = 0.5 npc.width = 20 npc.height = 30 npc.aiStyle = 91 npc.damage = 24 npc.defense = 8 npc.lifeMax = 40 npc.knockBackResist = 0.6 npc.value = 1000 npc.buffImmune[20] = true npc.buffImmune[24] = true end, [484] = function(npc) npc.width = 10 npc.height = 4 npc.aiStyle = 66 npc.damage = 0 npc.defense = 0 npc.lifeMax = 5 npc.npcSlots = 0.1 npc.friendly = true end, [488] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 92 npc.damage = 0 npc.defense = 0 npc.lifeMax = 1000 npc.knockBackResist = 0.0 npc.value = 0.0 npc.immortal = true npc.netAlways = true end, [489] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 20 npc.defense = 8 npc.lifeMax = 75 npc.knockBackResist = 0.4 npc.value = 150 npc.buffImmune[31] = false end, [490] = function(npc) npc.noGravity = true npc.width = 28 npc.height = 30 npc.aiStyle = 22 npc.damage = 28 npc.defense = 14 npc.lifeMax = 50 npc.knockBackResist = 0.6 npc.value = 150 npc.buffImmune[31] = false end, [491] = function(npc) npc.noGravity = true npc.width = 350 npc.height = 120 npc.aiStyle = 93 npc.damage = 0 npc.defense = 100 npc.lifeMax = 50 npc.knockBackResist = 0.0 npc.value = 0.0 npc.buffImmuneAll = true npc.dontTakeDamage = true npc.netAlways = true end, [492] = function(npc) npc.lifeMax = 2000 npc.defense = 20 npc.damage = 30 npc.width = 30 npc.height = 30 npc.aiStyle = 75 npc.value = 0.0 npc.npcSlots = 1 npc.knockBackResist = 0.0 npc.noGravity = true npc.noTileCollide = true npc.buffImmuneAll = true npc.hide = true npc.netAlways = true end, [494] = function(npc)

npc.width = 28 npc.height = 22 npc.aiStyle = 3 npc.damage = 28 npc.defense = 6 npc.lifeMax = 50 npc.value = 120 end, [496] = function(npc) npc.width = 28 npc.height = 22 npc.aiStyle = 39 npc.damage = 16 npc.defense = 12 npc.lifeMax = 50 npc.knockBackResist = 0.75 npc.value = 120 end, [498] = function(npc) npc.width = 24 npc.height = 44 npc.aiStyle = 3 npc.damage = 18 npc.defense = 10 npc.lifeMax = 65 npc.knockBackResist = 0.45 npc.value = 120 npc.buffImmune[31] = false end, [441] = function(npc) npc.townNPC = true npc.friendly = true npc.width = 18 npc.height = 40 npc.aiStyle = 7 npc.damage = 10 npc.defense = 15 npc.lifeMax = 250 npc.knockBackResist = 0.5 end, [513] = function(npc) npc.npcSlots = 4 npc.width = 22 npc.height = 22 npc.aiStyle = 6 npc.damage = 34 npc.defense = 0 npc.lifeMax = 80 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.behindTiles = true npc.value = 140 end, [514] = function(npc) npc.width = 22 npc.height = 22 npc.aiStyle = 6 npc.netAlways = true npc.damage = 18 npc.defense = 12 npc.lifeMax = 80 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.behindTiles = true npc.value = 140 npc.dontCountMe = true npc.npcSlots = 0.0 end, [515] = function(npc) npc.width = 22 npc.height = 22 npc.aiStyle = 6 npc.netAlways = true npc.damage = 16 npc.defense = 20 npc.lifeMax = 80 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.behindTiles = true npc.value = 140 npc.dontCountMe = true npc.npcSlots = 0.0 end, [510] = function(npc) npc.npcSlots = 5 npc.width = 34 npc.height = 34 npc.aiStyle = 6 npc.damage = 58 npc.defense = 18 npc.lifeMax = 500 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.behindTiles = true npc.value = 700 end, [511] = function(npc) npc.width = 34 npc.height = 34 npc.aiStyle = 6 npc.netAlways = true npc.damage = 54 npc.defense = 28 npc.lifeMax = 500 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.behindTiles = true npc.value = 700 npc.dontCountMe = true npc.npcSlots = 0.0 end, [512] = function(npc) npc.width = 34 npc.height = 34 npc.aiStyle = 6 npc.netAlways = true npc.damage = 50 npc.defense = 34 npc.lifeMax = 500 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.behindTiles = true npc.value = 700 npc.dontCountMe = true npc.npcSlots = 0.0 end, [508] = function(npc) npc.width = 33 npc.height = 31 npc.aiStyle = 3 npc.damage = 24 npc.defense = 16 npc.lifeMax = 70 npc.knockBackResist = 0.2 npc.value = 80 npc.buffImmune[31] = false npc.npcSlots = 0.8 end, [509] = function(npc) npc.width = 40 npc.height = 31 npc.aiStyle = 44 npc.damage = 30 npc.defense = 12 npc.lifeMax = 50 npc.knockBackResist = 0.6 npc.value = 90 npc.buffImmune[31] = false npc.npcSlots = 0.8 end,

[528] = function(npc) npc.width = 24 npc.height = 44 npc.aiStyle = 3 npc.damage = 52 npc.defense = 28 npc.lifeMax = 350 npc.knockBackResist = 0.35 npc.value = 600 npc.buffImmune[31] = false end, [530] = function(npc) npc.width = 50 npc.height = 20 npc.aiStyle = 3 npc.damage = 66 npc.defense = 24 npc.lifeMax = 320 npc.knockBackResist = 0.5 npc.value = 600 npc.buffImmune[20] = true npc.buffImmune[70] = true end, [531] = function(npc) npc.noGravity = true npc.width = 36 npc.height = 36 npc.aiStyle = 40 npc.damage = 66 npc.defense = 24 npc.lifeMax = 320 npc.knockBackResist = 0.5 npc.value = 600 npc.buffImmune[20] = true npc.buffImmune[70] = true end, [532] = function(npc) npc.width = 32 npc.height = 31 npc.aiStyle = 3 npc.damage = 65 npc.defense = 34 npc.lifeMax = 270 npc.knockBackResist = 0.3 npc.value = 800 npc.buffImmune[31] = false npc.npcSlots = 0.75 end, [533] = function(npc) npc.width = 28 npc.height = 62 npc.aiStyle = 8 npc.damage = 40 npc.defense = 20 npc.lifeMax = 220 npc.knockBackResist = 0.0 npc.value = 1200 npc.npcSlots = 2 npc.buffImmuneAll = true end, [493] = function(npc) npc.lifeMax = 20000 npc.defense = 20 npc.damage = 0 npc.width = 130 npc.height = 270 npc.aiStyle = 94 npc.value = 0.0 npc.knockBackResist = 0.0 npc.noGravity = true npc.noTileCollide = true npc.buffImmuneAll = true npc.npcSlots = 0.0 end, [402] = function(npc) npc.noTileCollide = true npc.npcSlots = 1 npc.width = 32 npc.height = 32 npc.aiStyle = 6 npc.netAlways = true npc.damage = 80 npc.defense = 10 npc.lifeMax = 1200 npc.noGravity = true npc.knockBackResist = 0.0 npc.value = 0.0 npc.scale = 1 npc.buffImmuneAll = true end, [405] = function(npc) npc.width = 44 npc.height = 44 npc.aiStyle = 85 npc.damage = 120 npc.defense = 50 npc.lifeMax = 300 npc.knockBackResist = 0.5 npc.noGravity = true npc.buffImmune[31] = true npc.npcSlots = 2 end, [406] = function(npc) npc.width = 22 npc.height = 22 npc.aiStyle = 95 npc.damage = 70 npc.defense = 0 npc.lifeMax = 300 npc.knockBackResist = 0.4 npc.noGravity = true npc.buffImmune[31] = true end, [411] = function(npc) npc.width = 22 npc.height = 56 npc.aiStyle = 3 npc.damage = 80 npc.defense = 34 npc.lifeMax = 700 npc.knockBackResist = 0.4 npc.buffImmune[31] = false end, [409] = function(npc) npc.width = 34 npc.height = 42 npc.aiStyle = 3 npc.damage = 70 npc.defense = 40 npc.lifeMax = 800 npc.knockBackResist = 0.4 npc.buffImmune[31] = false npc.npcSlots = 3 end, [410] = function(npc) npc.width = 22 npc.height = 22 npc.aiStyle = 26 npc.damage = 80 npc.defense = 10 npc.lifeMax = 200 npc.knockBackResist = 0.3 npc.buffImmune[31] = false npc.npcSlots = 0.5 end, [407] = function(npc) npc.width = 40 npc.height = 60 npc.aiStyle = 96 npc.damage = 70 npc.defense = 38 npc.lifeMax = 1500 npc.noGravity = true npc.knockBackResist = 0.03 npc.buffImmune[31] = true npc.npcSlots = 3 end, [507] = function(npc) npc.lifeMax = 20000 npc.defense = 20 npc.damage = 0 npc.width = 130 npc.height = 270 npc.aiStyle = 94 npc.value = 0.0 npc.knockBackResist = 0.0 npc.noGravity = true npc.noTileCollide = true npc.buffImmuneAll = true npc.npcSlots = 0.0 end, [423] = function(npc) npc.width = 50 npc.height = 44 npc.aiStyle = 26 npc.damage = 90 npc.defense = 46 npc.lifeMax = 850 npc.knockBackResist = 0.2 npc.buffImmuneAll = true npc.npcSlots = 1 end, [421] = function(npc) npc.width = 44 npc.height = 44 npc.aiStyle = 85 npc.damage = 70 npc.defense = 34 npc.lifeMax = 330 npc.knockBackResist = 0.5 npc.noGravity = true npc.buffImmune[31] = true npc.npcSlots = 1 end, [424] = function(npc) npc.width = 22 npc.height = 56 npc.aiStyle = 3 npc.damage = 80 npc.defense = 30 npc.lifeMax = 700 npc.knockBackResist = 0.6 npc.buffImmune[31] = false npc.npcSlots = 2 end, [420] = function(npc) npc.width = 40 npc.height = 40 npc.aiStyle = 97 npc.damage = 75 npc.defense = 20 npc.lifeMax = 1300 npc.knockBackResist = 0.5 npc.noTileCollide = true npc.noGravity = true npc.npcSlots = 3 end, [422] = function(npc) npc.lifeMax = 20000 npc.defense = 20 npc.damage = 0 npc.width = 130 npc.height = 270 npc.aiStyle = 94 npc.value = 0.0 npc.knockBackResist = 0.0 npc.noGravity = true npc.noTileCollide = true npc.buffImmuneAll = true npc.npcSlots = 0.0 end, [425] = function(npc) npc.width = 30 npc.height = 56 npc.aiStyle = 3 npc.damage = 100 npc.defense = 40 npc.lifeMax = 800 npc.knockBackResist = 0.4 npc.buffImmune[31] = false end, [429] = function(npc) npc.width = 22 npc.height = 56 npc.aiStyle = 3 npc.damage = 90 npc.defense = 34 npc.lifeMax = 700 npc.knockBackResist = 0.6 npc.buffImmune[31] = false npc.npcSlots = 2 end, [428] = function(npc) npc.width = 24 npc.height = 26 npc.aiStyle = 3 npc.damage = 50 npc.defense = 6 npc.lifeMax = 200 end, [427] = function(npc) npc.width = 40 npc.height = 28 npc.aiStyle = 3 npc.damage = 75 npc.defense = 20 npc.lifeMax = 500 npc.knockBackResist = 0.5 npc.buffImmune[31] = false npc.npcSlots = 0.5 end, [426] = function(npc) npc.width = 50 npc.height = 62 npc.aiStyle = 3 npc.damage = 100 npc.defense = 44 npc.lifeMax = 1000 npc.knockBackResist = 0.3 npc.buffImmune[31] = false end, [517] = function(npc) npc.lifeMax = 20000 npc.defense = 20 npc.damage = 0 npc.width = 130 npc.height = 270 npc.aiStyle = 94 npc.value = 0.0 npc.knockBackResist = 0.0 npc.noGravity = true npc.noTileCollide = true npc.buffImmuneAll = true npc.npcSlots = 0.0 end, [412] = function(npc) npc.width = 20 npc.height = 20 npc.aiStyle = 6 npc.netAlways = true npc.damage = 150 npc.defense = 1000 npc.lifeMax = 10000 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.dontTakeDamage = true npc.npcSlots = 2 end, [413] = function(npc) npc.width = 20 npc.height = 20 npc.aiStyle = 6 npc.netAlways = true npc.damage = 100 npc.defense = 1000 npc.lifeMax = 10000 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.dontCountMe = true npc.dontTakeDamage = true npc.npcSlots = 0.0 end, [414] = function(npc) npc.width = 20 npc.height = 20 npc.aiStyle = 6 npc.netAlways = true npc.damage = 50 npc.defense = 0 npc.lifeMax = 10000 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.dontCountMe = true npc.takenDamageMultiplier = 10 npc.npcSlots = 0.0 end, [415] = function(npc) npc.lifeMax = 800 npc.defense = 32 npc.damage = 55 npc.width = 60 npc.height = 40 npc.aiStyle = 3 npc.knockBackResist = 0.2 end, [416] = function(npc) npc.damage = 80 npc.defense = 28 npc.lifeMax = 800 npc.width = 18 npc.height = 40 npc.aiStyle = 75 npc.knockBackResist = 0.2 end, [518] = function(npc) npc.lifeMax = 1000 npc.defense = 28 npc.damage = 80 npc.width = 22 npc.height = 56 npc.aiStyle = 3 npc.knockBackResist = 0.4 end, [417] = function(npc) npc.npcSlots = 2 npc.width = 46 npc.height = 32 npc.aiStyle = 39 npc.damage = 80 npc.defense = 34 npc.lifeMax = 700 npc.knockBackResist = 0.0 end, [418] = function(npc) npc.width = 38 npc.height = 38 npc.aiStyle = 74 npc.damage = 70 npc.defense = 26 npc.lifeMax = 600 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.2 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[39] = true end, [419] = function(npc) npc.lifeMax = 800 npc.defense = 30 npc.damage = 90 npc.width = 22 npc.height = 56 npc.aiStyle = 3 npc.knockBackResist = 0.4 end, [516] = function(npc) npc.width = 26 npc.height = 26 npc.aiStyle = 9 npc.damage = 100 npc.defense = 0 npc.lifeMax = 1 npc.noGravity = true npc.noTileCollide = false npc.knockBackResist = 0.0 end, [519] = function(npc) npc.width = 26 npc.height = 26 npc.aiStyle = 99 npc.damage = 120 npc.defense = 0 npc.lifeMax = 1 npc.noGravity = true npc.noTileCollide = false npc.knockBackResist = 0.0 end, [162] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 65 npc.defense = 18 npc.lifeMax = 350 npc.knockBackResist = 0.3 npc.value = 600 npc.buffImmune[31] = false end, [166] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 70 npc.defense = 26 npc.lifeMax = 450 npc.knockBackResist = 0.2 npc.value = 1000 npc.buffImmune[31] = false npc.buffImmune[20] = true end, [253] = function(npc) npc.noGravity = true npc.noTileCollide = true npc.width = 24 npc.height = 44 npc.aiStyle = 22 npc.damage = 80 npc.defense = 22 npc.lifeMax = 700 npc.value = 1500 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[39] = true npc.knockBackResist = 0.6 end, [158] = function(npc) npc.npcSlots = 2 npc.width = 22 npc.height = 22 npc.aiStyle = 14 npc.damage = 60 npc.defense = 32 npc.lifeMax = 750 npc.knockBackResist = 0.75 npc.value = 5000 npc.buffImmune[31] = false end, [159] = function(npc) npc.npcSlots = 2 npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 80 npc.defense = 24 npc.lifeMax = 750 npc.knockBackResist = 0.4 npc.value = 5000 npc.buffImmune[31] = false end, [460] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 70 npc.defense = 30 npc.lifeMax = 700 npc.knockBackResist = 0.25 npc.value = 1000 npc.buffImmune[31] = false end, [461] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 60 npc.defense = 22 npc.lifeMax = 400 npc.knockBackResist = 0.3 npc.value = 1000 end, [462] = function(npc) npc.width = 20 npc.height = 24 npc.aiStyle = 3 npc.damage = 70 npc.defense = 14 npc.lifeMax = 270 npc.knockBackResist = 0.7 npc.value = 600 npc.buffImmune[31] = false npc.npcSlots = 0.5 end, [463] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 100 npc.defense = 34 npc.lifeMax = 4000 npc.knockBackResist = 0.1 npc.value = 3000 end, [466] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 70 npc.defense = 40 npc.lifeMax = 550 npc.knockBackResist = 0.5 npc.value = 1500 end, [467] = function(npc) npc.width = 22 npc.height = 22 npc.aiStyle = 85 npc.damage = 100 npc.defense = 80 npc.lifeMax = 350 npc.value = 900 npc.buffImmune[20] = true npc.buffImmune[24] = true npc.buffImmune[39] = true npc.knockBackResist = 0.7 npc.noGravity = true end, [469] = function(npc) npc.width = 38 npc.height = 26 npc.aiStyle = 3 npc.damage = 68 npc.defense = 28 npc.lifeMax = 600 npc.knockBackResist = 0.35 npc.value = 1300 end, [468] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 65 npc.defense = 24 npc.lifeMax = 500 npc.knockBackResist = 0.6 npc.value = 1300 end, [477] = function(npc) npc.noGravity = true npc.width = 80 npc.height = 50 npc.aiStyle = 88 npc.damage = 80 npc.defense = 30 npc.lifeMax = 6000 npc.value = 50000 npc.knockBackResist = 0.2 npc.buffImmune[20] = true end, [478] = function(npc) npc.width = 34 npc.height = 34 npc.aiStyle = 89 npc.damage = 0 npc.defense = 30 npc.lifeMax = 200 npc.value = 0.0 npc.knockBackResist = 0.7 npc.buffImmuneAll = true npc.npcSlots = 0.0 end, [479] = function(npc) npc.width = 46 npc.height = 30 npc.aiStyle = 90 npc.damage = 50 npc.defense = 14 npc.lifeMax = 700 npc.knockBackResist = 0.3 npc.value = 0.0 npc.npcSlots = 0.1 end,

[111] = function(npc) npc.scale = 0.95 npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 20 npc.defense = 6 npc.lifeMax = 80 npc.knockBackResist = 0.7 npc.value = 200 npc.buffImmune[31] = false end, [471] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 80 npc.defense = 26 npc.lifeMax = 2000 npc.knockBackResist = 0.15 npc.value = 5000 npc.buffImmuneAll = true end, [472] = function(npc) npc.width = 40 npc.height = 24 npc.aiStyle = 86 npc.damage = 50 npc.defense = 18 npc.lifeMax = 180 npc.knockBackResist = 0.0 npc.value = 0.0 npc.buffImmuneAll = true npc.npcSlots = 0.1 end, [520] = function(npc) npc.width = 34 npc.height = 110 npc.aiStyle = 3 npc.damage = 60 npc.defense = 40 npc.lifeMax = 2000 npc.knockBackResist = 0.0 npc.buffImmune[20] = true npc.buffImmune[24] = true end, [521] = function(npc) npc.width = 60 npc.height = 60 npc.aiStyle = 86 npc.damage = 90 npc.defense = 30 npc.lifeMax = 2000 npc.knockBackResist = 0.0 npc.buffImmuneAll = true end, [522] = function(npc) npc.width = 26 npc.height = 26 npc.aiStyle = 100 npc.damage = 120 npc.defense = 0 npc.lifeMax = 1 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.chaseable = false end, [523] = function(npc) npc.width = 42 npc.height = 42 npc.aiStyle = 101 npc.damage = 30 npc.defense = 0 npc.lifeMax = 500 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.0 npc.chaseable = false npc.canGhostHeal = false end, [524] = function(npc) npc.width = 24 npc.height = 44 npc.aiStyle = 3 npc.damage = 50 npc.defense = 26 npc.lifeMax = 180 npc.knockBackResist = 0.6 npc.value = 500 npc.buffImmune[31] = false npc.npcSlots = 0.5 end, [525] = function(npc) npc.width = 24 npc.height = 44 npc.aiStyle = 3 npc.damage = 50 npc.defense = 26 npc.lifeMax = 180 npc.knockBackResist = 0.6 npc.value = 500 npc.buffImmune[31] = false npc.npcSlots = 0.5 npc.lifeMax = npc.lifeMax + 70 npc.defense = npc.defense + 4 npc.damage = npc.damage + 10 npc.knockBackResist = npc.knockBackResist - 0.1 npc.value = npc.value + 150 end, [526] = function(npc) npc.width = 24 npc.height = 44 npc.aiStyle = 3 npc.damage = 50 npc.defense = 26 npc.lifeMax = 180 npc.knockBackResist = 0.6 npc.value = 500 npc.buffImmune[31] = false npc.npcSlots = 0.5 npc.lifeMax = npc.lifeMax + 40 npc.defense = npc.defense + 6 npc.damage = npc.damage + 14 npc.knockBackResist = npc.knockBackResist - 0.1 npc.value = npc.value + 150 end, [527] = function(npc) npc.width = 24 npc.height = 44 npc.aiStyle = 3 npc.damage = 50 npc.defense = 26 npc.lifeMax = 180 npc.knockBackResist = 0.6 npc.value = 500 npc.buffImmune[31] = false npc.npcSlots = 0.5 npc.lifeMax = npc.lifeMax + 120 npc.defense = npc.defense + 6 npc.damage = npc.damage + 4 npc.knockBackResist = npc.knockBackResist - 0.2 npc.value = npc.value + 250 end, [534] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 14 npc.defense = 20 npc.lifeMax = 400 npc.knockBackResist = 0.3 npc.value = 0.0 npc.buffImmune[31] = false npc.lavaImmune = true npc.netAlways = true npc.rarity = 1 end, [535] = function(npc) npc.width = 24 npc.height = 18 npc.aiStyle = 1 npc.damage = 14 npc.defense = 5 npc.lifeMax = 50 npc.scale = 1.1 npc.value = 40 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [536] = function(npc) npc.width = 18 npc.height = 40 npc.aiStyle = 3 npc.damage = 14 npc.defense = 8 npc.lifeMax = 200 npc.knockBackResist = 0.5 npc.value = 1000 npc.buffImmune[31] = false npc.rarity = 2 end, [537] = function(npc) npc.npcSlots = 2 npc.width = 30 npc.height = 24 npc.aiStyle = 1 npc.damage = 11 npc.defense = 8 npc.lifeMax = 60 npc.value = 75 npc.knockBackResist = 0.8 npc.buffImmune[20] = true npc.buffImmune[31] = false end, [538] = function(npc) npc.width = 18 npc.height = 20 npc.aiStyle = 7 npc.damage = 0 npc.defense = 0 npc.lifeMax = 5 end, [539] = function(npc) npc.width = 18 npc.height = 20 npc.aiStyle = 7 npc.damage = 0 npc.defense = 0 npc.lifeMax = 5 npc.rarity = 3 end, [541] = function(npc) npc.width = 30 npc.height = 76 npc.aiStyle = 102 npc.damage = 40 npc.defense = 30 npc.lifeMax = 5000 npc.knockBackResist = 0.05 npc.value = buyPrice(0, 1, 50, 0) npc.buffImmune[20] = true npc.buffImmune[44] = true npc.rarity = 2 end, [542] = function(npc) npc.noGravity = true npc.width = 100 npc.height = 24 npc.aiStyle = 103 npc.damage = 50 npc.defense = 20 npc.lifeMax = 360 npc.value = 400 npc.knockBackResist = 0.9 npc.behindTiles = true end, [543] = function(npc) npc.noGravity = true npc.width = 100 npc.height = 24 npc.aiStyle = 103 npc.damage = 60 npc.defense = 24 npc.lifeMax = 380 npc.value = 400 npc.knockBackResist = 0.8 npc.behindTiles = true end, [544] = function(npc) npc.noGravity = true npc.width = 100 npc.height = 24 npc.aiStyle = 103 npc.damage = 64 npc.defense = 22 npc.lifeMax = 400 npc.value = 400 npc.knockBackResist = 0.8 npc.behindTiles = true end, [545] = function(npc) npc.noGravity = true npc.width = 100 npc.height = 24 npc.aiStyle = 103 npc.damage = 54 npc.defense = 26 npc.lifeMax = 450 npc.value = 400 npc.knockBackResist = 0.7 npc.behindTiles = true end, [546] = function(npc) npc.width = 30 npc.height = 30 npc.aiStyle = 26 npc.damage = 30 npc.defense = 10 npc.lifeMax = 60 npc.knockBackResist = 0.8 npc.value = 130 npc.behindTiles = true end, [547] = function(npc) npc.width = 16 npc.height = 16 npc.aiStyle = 104 npc.damage = 0 npc.defense = 10 npc.lifeMax = 10 npc.knockBackResist = 1 npc.noGravity = true npc.noTileCollide = true end, [548] = function(npc) npc.damage = 0 npc.width = 40 npc.height = 40 npc.aiStyle = 105 npc.defense = 14 npc.lifeMax = 1000 npc.knockBackResist = 0.0 npc.friendly = true npc.npcSlots = 0.0 npc.hide = true -- T2 & T3		--=if (Main.hardMode && NPC.downedMechBossAny)		{			npc.defense = 18			npc.lifeMax = 3000		}		if (NPC.downedGolemBoss && Main.hardMode)		{			npc.defense = 20			npc.lifeMax = 5000		}= npc.lavaImmune = true npc.netAlways = true end, [549] = function(npc) npc.lifeMax = 5 npc.defense = 20 npc.damage = 0 npc.width = 78 npc.height = 130 npc.aiStyle = 106 npc.value = 0.0 npc.knockBackResist = 0.0 npc.noGravity = true npc.noTileCollide = true npc.buffImmuneAll = true npc.npcSlots = 0.0 npc.behindTiles = true npc.dontTakeDamage = true npc.lavaImmune = true npc.netAlways = true end, [552] = function(npc) npc.lifeMax = 30 npc.defense = 14 npc.damage = 18 npc.width = 18 npc.height = 40 npc.aiStyle = 107 npc.knockBackResist = 0.2 npc.value = 0.0 npc.npcSlots = 0.0 npc.lavaImmune = true npc.netAlways = true end, [553] = function(npc) npc.lifeMax = 170 npc.defense = 20 npc.damage = 46 npc.width = 18 npc.height = 40 npc.aiStyle = 107 npc.knockBackResist = 0.2 npc.value = 0.0 npc.npcSlots = 0.0 npc.lavaImmune = true npc.netAlways = true end, [554] = function(npc) npc.lifeMax = 560 npc.defense = 28 npc.damage = 70 npc.width = 18 npc.height = 40 npc.aiStyle = 107 npc.knockBackResist = 0.15 npc.value = 0.0 npc.npcSlots = 0.0 npc.lavaImmune = true npc.netAlways = true end, [561] = function(npc) npc.lifeMax = 60 npc.defense = 18 npc.damage = 30 npc.width = 26 npc.height = 52 npc.aiStyle = 107 npc.knockBackResist = 0.1 npc.value = 0.0 npc.npcSlots = 0.0 npc.lavaImmune = true npc.netAlways = true end, [562] = function(npc) npc.lifeMax = 300 npc.defense = 28 npc.damage = 60 npc.width = 26 npc.height = 52 npc.aiStyle = 107 npc.knockBackResist = 0.1 npc.value = 0.0 npc.npcSlots = 0.0 npc.lavaImmune = true npc.netAlways = true end, [563] = function(npc) npc.lifeMax = 1000 npc.defense = 38 npc.damage = 80 npc.width = 26 npc.height = 52 npc.aiStyle = 107 npc.knockBackResist = 0.05 npc.value = 0.0 npc.npcSlots = 0.0 npc.lavaImmune = true npc.netAlways = true end, [555] = function(npc) npc.lifeMax = 50 npc.defense = 16 npc.damage = 26 npc.width = 18 npc.height = 40 npc.aiStyle = 107 npc.knockBackResist = 0.2 npc.value = 0.0 npc.npcSlots = 0.0 npc.lavaImmune = true npc.netAlways = true end, [556] = function(npc) npc.lifeMax = 200 npc.defense = 26 npc.damage = 55 npc.width = 18 npc.height = 40 npc.aiStyle = 107 npc.knockBackResist = 0.2 npc.value = 0.0 npc.npcSlots = 0.0 npc.lavaImmune = true npc.netAlways = true end, [557] = function(npc) npc.lifeMax = 700 npc.defense = 34 npc.damage = 75 npc.width = 18 npc.height = 40 npc.aiStyle = 107 npc.knockBackResist = 0.15 npc.value = 0.0 npc.npcSlots = 0.0 npc.lavaImmune = true npc.netAlways = true end, [558] = function(npc) npc.width = 38 npc.height = 38 npc.aiStyle = 108 npc.damage = 30 npc.defense = 4 npc.lifeMax = 60 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.2 npc.npcSlots = 0.0 npc.lavaImmune = true npc.netAlways = true end, [559] = function(npc) npc.width = 38 npc.height = 38 npc.aiStyle = 108 npc.damage = 75 npc.defense = 16 npc.lifeMax = 180 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.2 npc.npcSlots = 0.0 npc.lavaImmune = true npc.netAlways = true end, [560] = function(npc) npc.width = 38 npc.height = 38 npc.aiStyle = 108 npc.damage = 100 npc.defense = 30 npc.lifeMax = 600 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.05 npc.npcSlots = 0.0 npc.lavaImmune = true npc.netAlways = true end, [550] = function(npc) npc.townNPC = true npc.friendly = true npc.width = 18 npc.height = 40 npc.aiStyle = 7 npc.damage = 10 npc.defense = 15 npc.lifeMax = 250 npc.knockBackResist = 0.5 end, [576] = function(npc) npc.lifeMax = 5000 npc.defense = 34 npc.damage = 70 npc.width = 96 npc.height = 124 npc.aiStyle = 107 npc.knockBackResist = 0.0 npc.value = 0.0 npc.npcSlots = 0.0 npc.lavaImmune = true npc.netAlways = true end, [577] = function(npc) npc.lifeMax = 13000 npc.defense = 40 npc.damage = 90 npc.width = 96 npc.height = 124 npc.aiStyle = 107 npc.knockBackResist = 0.0 npc.value = 0.0 npc.npcSlots = 0.0 npc.lavaImmune = true npc.netAlways = true end, [568] = function(npc) npc.lifeMax = 500 npc.defense = 30 npc.damage = 50 npc.width = 18 npc.height = 40 npc.aiStyle = 107 npc.knockBackResist = 0.15 npc.value = 0.0 npc.npcSlots = 0.0 npc.lavaImmune = true npc.netAlways = true end, [569] = function(npc) npc.lifeMax = 1400 npc.defense = 40 npc.damage = 80 npc.width = 18 npc.height = 40 npc.aiStyle = 107 npc.knockBackResist = 0.05 npc.value = 0.0 npc.npcSlots = 0.0 npc.lavaImmune = true npc.netAlways = true end, [566] = function(npc) npc.lifeMax = 25 npc.defense = 12 npc.damage = 18 npc.width = 18 npc.height = 40 npc.aiStyle = 107 npc.knockBackResist = 0.3 npc.value = 0.0 npc.npcSlots = 0.0 npc.lavaImmune = true npc.netAlways = true end, [567] = function(npc) npc.lifeMax = 480 npc.defense = 22 npc.damage = 70 npc.width = 18 npc.height = 40 npc.aiStyle = 107 npc.knockBackResist = 0.2 npc.value = 0.0 npc.npcSlots = 0.0 npc.lavaImmune = true npc.netAlways = true end, [572] = function(npc) npc.lifeMax = 260 npc.defense = 26 npc.damage = 60 npc.width = 18 npc.height = 40 npc.aiStyle = 107 npc.knockBackResist = 0.2 npc.value = 0.0 npc.npcSlots = 0.0 npc.lavaImmune = true npc.netAlways = true end, [573] = function(npc) npc.lifeMax = 800 npc.defense = 32 npc.damage = 80 npc.width = 18 npc.height = 40 npc.aiStyle = 107 npc.knockBackResist = 0.1 npc.value = 0.0 npc.npcSlots = 0.0 npc.lavaImmune = true npc.netAlways = true end, [570] = function(npc) npc.lifeMax = 900 npc.defense = 30 npc.damage = 60 npc.width = 42 npc.height = 58 npc.aiStyle = 107 npc.knockBackResist = 0.0 npc.value = 0.0 npc.npcSlots = 0.0 npc.lavaImmune = true npc.netAlways = true end, [571] = function(npc) npc.lifeMax = 3000 npc.defense = 40 npc.damage = 90 npc.width = 42 npc.height = 58 npc.aiStyle = 107 npc.knockBackResist = 0.0 npc.value = 0.0 npc.npcSlots = 0.0 npc.lavaImmune = true npc.netAlways = true end, [564] = function(npc) npc.lifeMax = 800 npc.defense = 18 npc.damage = 40 npc.width = 34 npc.height = 62 npc.aiStyle = 109 npc.knockBackResist = 0.0 npc.value = 0.0 npc.npcSlots = 0.0 npc.noGravity = true npc.lavaImmune = true npc.netAlways = true end, [565] = function(npc) npc.lifeMax = 4000 npc.defense = 38 npc.damage = 90 npc.width = 34 npc.height = 62 npc.aiStyle = 109 npc.knockBackResist = 0.0 npc.value = 0.0 npc.npcSlots = 0.0 npc.noGravity = true npc.lavaImmune = true npc.netAlways = true end, [574] = function(npc) npc.width = 38 npc.height = 38 npc.aiStyle = 108 npc.damage = 50 npc.defense = 16 npc.lifeMax = 170 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.4 npc.npcSlots = 0.0 npc.lavaImmune = true npc.netAlways = true end, [575] = function(npc) npc.width = 38 npc.height = 38 npc.aiStyle = 108 npc.damage = 80 npc.defense = 32 npc.lifeMax = 580 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.25 npc.npcSlots = 0.0 npc.lavaImmune = true npc.netAlways = true end, [551] = function(npc) npc.damage = 80 npc.defense = 38 npc.lifeMax = 50000 npc.width = 190 npc.height = 90 npc.aiStyle = 110 npc.knockBackResist = 0.0 npc.value = 0.0 npc.noGravity = true npc.noTileCollide = true npc.npcSlots = 0.0 npc.lavaImmune = true npc.netAlways = true end, [578] = function(npc) npc.width = 30 npc.height = 24 npc.aiStyle = 111 npc.damage = 80 npc.defense = 36 npc.lifeMax = 500 npc.noGravity = true npc.noTileCollide = true npc.knockBackResist = 0.8 npc.npcSlots = 0.0 npc.lavaImmune = true npc.netAlways = true end, [579] = function(npc) npc.friendly = true npc.width = 34 npc.height = 8 npc.aiStyle = 0 npc.damage = 10 npc.defense = 15 npc.lifeMax = 250 npc.knockBackResist = 0.5 npc.scale = 1 npc.rarity = 1 end, }

-- others db[303] = db[46] db[337] = db[46] db[540] = db[46] db[297] = db[74] db[298] = db[74] db[248] = db[247] db[367] = db[366] db[380] = db[379] db[382] = db[381] db[529] = db[528] db[456] = db[455] db[457] = db[455] db[458] = db[455] db[495] = db[494] db[497] = db[496] db[506] = db[498] db[505] = db[498] db[504] = db[498] db[503] = db[498] db[502] = db[498] db[501] = db[498] db[500] = db[498] db[499] = db[498] db[310] = db[305] db[311] = db[306] db[312] = db[307] db[313] = db[308] db[314] = db[309] db[474] = db[473] db[475] = db[473] db[476] = db[473] db[485] = db[484] db[486] = db[484] db[487] = db[484] db[403] = db[402] db[404] = db[402]

local function NeedsExpertScaling(type) -- more faster then use table. return (type == 25 or type == 30 or type == 33 or type == 112 or type == 261 or type == 265 or type == 371 or type == 516 or type == 519 or type == 522 or type == 397 or type == 396 or type == 398) end

local function ProjectileNPC(type) -- more faster then use table. return (type == 25 or type == 30 or type == 33 or type == 112 or type == 261 or type == 265 or type == 371 or type == 516 or type == 519 or type == 522) end

local NetIdMap = {81, 81, 1, 1, 1, 1, 1, 1, 1, 1, 6, 6, 31, 31, 77, 42, 42, 176, 176, 176, 176, 173, 173, 183, 183, 3, 3, 132, 132, 186, 186, 187, 187, 188, 188, 189, 189, 190, 191, 192, 193, 194, 2, 200, 200, 21, 21, 201, 201, 202, 202, 203, 203, 223, 223, 231, 231, 232, 232, 233, 233, 234, 234, 235, 235} local function FromNetId(type) return NetIdMap[-type] end

local function scaleStats(npc) if (npc.type < 0 or not NeedsExpertScaling(npc.type)) and (npc.lifeMax <= 5 or npc.damage == 0 or npc.friendly or npc.townNPC) then return end

local flag = (npc.type >= 0 and ProjectileNPC(npc.type))

if npc.hardMode and npc.type ~= 5 and (npc.type < 13 or npc.type > 15) and npc.type ~= 267 and (npc.type < 113 or npc.type > 119) and not npc.boss and npc.lifeMax < 1000 then local num1 = math.floor(npc.damage + npc.defense + npc.lifeMax / 4) if num1 == 0 then num1 = 1 end local num2 = 80 if npc.downedPlantBoss then num2 = 100 end if num1 < num2 then num3 = math.floor(num2 / num1) npc.damage = math.floor(npc.damage * num3 * 0.9) if not flag then npc.defense = math.floor(npc.defense * num3) npc.lifeMax = math.floor(npc.lifeMax * num3 * 1.1) npc.value = math.floor(npc.value * num3 * 0.8) end end end -- bee and little bee from beehive if npc.type == 210 or npc.type == 211 then npc.damage = math.floor(npc.damage * 0.6) npc.lifeMax = math.floor(npc.lifeMax * 0.8) npc.defense = math.floor(npc.defense * 0.8) end if not flag then npc.value = math.floor(npc.value * 2.5) npc.lifeMax = npc.lifeMax * 2 end npc.damage = npc.damage * 2 npc.knockBackResist = npc.knockBackResist * 0.9

-- boss scaling based on number of players local num5 = 1 local num6 = 0.35 for i=2, npc.playersCount do		num5 = num5 + num6 num6 = num6 + (1 - num6) / 3 end if num5 > 8 then num5 = (num5 * 2 + 8) / 3 end if num5 > 1000 then num5 = 1000 end

if npc.type == 5 then npc.lifeMax = math.floor(npc.lifeMax * 0.75) elseif npc.type == 4 then npc.lifeMax = math.floor(npc.lifeMax * 0.65 * num5) elseif npc.type >= 13 and npc.type <= 15 then npc.lifeMax = math.floor(npc.lifeMax * 0.7 * num5) if npc.type == 13 then npc.damage = math.floor(npc.damage * 1.1) else npc.damage = math.floor(npc.damage * 0.8) end npc.defense = npc.defense + 2 elseif npc.type == 266 then npc.lifeMax = math.floor(npc.lifeMax * 0.85 * num5) npc.damage = math.floor(npc.damage * 0.9) elseif npc.type == 50 then npc.lifeMax = math.floor(npc.lifeMax * 0.7 * num5) npc.damage = math.floor(npc.damage * 0.8) elseif npc.type == 471 then npc.lifeMax = math.floor(npc.lifeMax * 0.85 * (num5 * 2.0 + 1.0) / 3.0) elseif npc.type == 472 then npc.lifeMax = math.floor(npc.lifeMax * 0.85 * (num5 + 1.0) / 2.0) npc.damage = math.floor(npc.damage * 0.8) elseif npc.type == 222 then npc.lifeMax = math.floor(npc.lifeMax * 0.7 * num5) npc.damage = math.floor(npc.damage * 0.9) elseif npc.type == 210 or npc.type == 211 then npc.lifeMax = math.floor(npc.lifeMax * 0.75) elseif npc.type == 35 then npc.lifeMax = math.floor(npc.lifeMax * num5) npc.damage = math.floor(npc.damage * 1.1) elseif npc.type == 36 then npc.lifeMax = math.floor(npc.lifeMax * 1.3 * num5) npc.damage = math.floor(npc.damage * 1.1) elseif npc.type == 113 or npc.type == 114 then npc.defense = npc.defense + 6 npc.lifeMax = math.floor(npc.lifeMax * 0.7 * num5) npc.damage = math.floor(npc.damage * 1.5) elseif npc.type == 115 then npc.lifeMax = math.floor(npc.lifeMax * 0.7 * num5) if npc.playersCount > 1 then npc.knockBackResist = npc.knockBackResist * (1 - num6) end npc.defense = npc.defense + 6 elseif npc.type == 116 then npc.lifeMax = math.floor(npc.lifeMax * 0.7 * num5) if npc.playersCount > 1 then npc.knockBackResist = npc.knockBackResist * (1 - num6) end elseif npc.type == 117 or npc.type == 118 or npc.type == 119 then npc.lifeMax = math.floor(npc.lifeMax * 0.8) elseif npc.type >= 134 and npc.type <= 136 then npc.lifeMax = math.floor(npc.lifeMax * 0.75 * num5) if npc.type == 134 then npc.damage = npc.damage *2 else npc.damage = math.floor(npc.damage * 0.85) end elseif npc.type == 139 then npc.lifeMax = math.floor(npc.lifeMax * 0.75 * (num5 * 2.0 + 1.0) / 3.0) npc.damage = math.floor(npc.damage * 0.8) elseif npc.type >= 127 and npc.type <= 131 then npc.lifeMax = math.floor(npc.lifeMax * 0.75 * num5) npc.damage = math.floor(npc.damage * 0.85) elseif npc.type == 125 or npc.type == 126 then npc.lifeMax = math.floor(npc.lifeMax * 0.75 * num5) npc.damage = math.floor(npc.damage * 0.85) elseif npc.type == 262 then npc.lifeMax = math.floor(npc.lifeMax * 0.7 * num5) npc.damage = math.floor(npc.damage * 1.15) elseif npc.type >= 245 and npc.type <= 249 then npc.lifeMax = math.floor(npc.lifeMax * 0.75 * num5) npc.damage = math.floor(npc.damage * 0.8) elseif npc.type == 370 then npc.lifeMax = math.floor(npc.lifeMax * 0.6 * num5) npc.damage = math.floor(npc.damage * 0.7) elseif npc.type == 371 or npc.type == 372 or npc.type == 373 then if npc.type ~= 371 then npc.lifeMax = math.floor(npc.lifeMax * 0.75) end npc.damage = math.floor(npc.damage * 0.75) elseif npc.type == 439 or npc.type == 440 or npc.type >= 454 and npc.type <= 459 or npc.type == 522 or npc.type == 523 then if npc.type ~= 522 then npc.lifeMax = math.floor(npc.lifeMax * 0.625 * num5) end npc.damage = math.floor(npc.damage * 0.75) elseif npc.type == 397 or npc.type == 396 or npc.type == 398 then npc.lifeMax = math.floor(npc.lifeMax * 0.75 * num5) npc.damage = math.floor(npc.damage * 0.75) elseif npc.type == 551 then npc.lifeMax = math.floor(npc.lifeMax * 0.75 * num5) npc.damage = math.floor(npc.damage * 0.65) elseif npc.type >= 305 and npc.type <= 315 or npc.type == 326 or npc.type == 329 or npc.type == 330 then npc.lifeMax = math.floor(npc.lifeMax * 0.75) npc.damage = math.floor(npc.damage * 0.75) elseif npc.type == 325 or npc.type == 327 then npc.lifeMax = math.floor(npc.lifeMax * 0.65) npc.damage = math.floor(npc.damage * 0.75) elseif npc.type >= 338 and npc.type <= 343 or npc.type >= 347 and npc.type <= 350 then npc.lifeMax = math.floor(npc.lifeMax * 0.75) npc.damage = math.floor(npc.damage * 0.75) elseif npc.type >= 344 and npc.type <= 346 then npc.lifeMax = math.floor(npc.lifeMax * 0.65) npc.damage = math.floor(npc.damage * 0.75) end end

-- mode: 0=normal, 1=expert, 2=expert hardmode, 3=expert post-plantera function setDefault(npcid, mode, playersCount) local npc = { type = npcid, expertMode = (mode > 0), hardMode = (mode > 1), downedPlantBoss = (mode > 2), playersCount = playersCount, buffImmune = {[31] = true}, buffImmuneAll = false, rarity = 0, netID = 0, dontCountMe = false, npcSlots = 1, townNPC = false, friendly = false, boss = false, knockBackResist = 1, scale = 1, value = 0, }

db[npcid](npc)

npc.netID = npc.type

if npc.buffImmune[20] then npc.buffImmune[70] = true end if npc.buffImmune[39] then npc.buffImmune[153] = true end

if npc.expertMode then scaleStats(npc) end

return npc end

local function setDefaultsFromNetId(npcid, mode, playersCount) local flag = false local id = FromNetId(npcid) local npc = setDefault(id, mode, playersCount) flag = db[npcid](npc) npc.netID = npcid if flag and npc.expertMode then scaleStats(npc) end return npc end

local function NPC(npcid, count) local count = count or 1 if npcid < 0 then return setDefaultsFromNetId(npcid, 0, count), setDefaultsFromNetId(npcid, 1, count), setDefaultsFromNetId(npcid, 2, count), setDefaultsFromNetId(npcid, 3, count) else return setDefault(npcid, 0, count), setDefault(npcid, 1, count), setDefault(npcid, 2, count), setDefault(npcid, 3, count) end end

local getArg = function(frame, key) local value = frame.args[key] if not value then return nil end value = mw.text.trim(value) if value == '' then return nil else return value end end local p = { getInfo = function (frame) local npcid = tonumber(getArg(frame, 'id') or 0) local prefix = getArg(frame, 'prefix') or '_npcinfo_' local count = tonumber(getArg(frame, 'players') or 1)

-- 76/146/408 not used. if npcid < -65 or npcid > 579 or npcid == 0 or npcid == 76 or npcid == 146 or npcid == 408 then return end

local normal, expert, hardmode, postplantera = NPC(npcid, count) local fields = {"aiStyle", "boss", "buffImmuneAll", "damage", "defense", "dontCountMe", "friendly", "knockBackResist", "lifeMax", "netID", "npcSlots", "playersCount", "rarity", "scale", "townNPC", "type", "value"} local args = {} for i,v in ipairs(fields) do table.insert(args, prefix .. v)			table.insert(args, normal[v]) end fields = {'damage', 'defense', 'lifeMax', 'knockBackResist', 'value'} for i,v in ipairs(fields) do table.insert(args, prefix .. v .. '_expert') table.insert(args, expert[v]) table.insert(args, prefix .. v .. '_hardmode') table.insert(args, hardmode[v]) table.insert(args, prefix .. v .. '_postplantera') table.insert(args, postplantera[v]) end local imm = {} for k,v in pairs(normal.buffImmune) do			if v then table.insert(imm, k)			end end table.sort(imm) table.insert(args, prefix .. 'buffImmune') table.insert(args, table.concat(imm, ', '))

frame:callParserFunction{ name = '#dplvar:set', args = args } end,

clear = function (frame) local prefix = getArg(frame, 'prefix') or '_npcinfo_'

local fields = {"aiStyle", "boss", "buffImmuneAll", "damage", "defense", "dontCountMe", "friendly", "knockBackResist", "lifeMax", "netID", "npcSlots", "playersCount", "rarity", "scale", "townNPC", "type", "value"} local args = {} for i,v in ipairs(fields) do table.insert(args, prefix .. v)			table.insert(args, '') end fields = {'damage', 'defense', 'lifeMax', 'knockBackResist', 'value'} for i,v in ipairs(fields) do table.insert(args, prefix .. v .. '_expert') table.insert(args, '') table.insert(args, prefix .. v .. '_hardmode') table.insert(args, '') table.insert(args, prefix .. v .. '_postplantera') table.insert(args, '') end table.insert(args, prefix .. 'buffImmune') table.insert(args, '')

frame:callParserFunction{ name = '#dplvar:set', args = args } end,

go = function (npcid, count, prefix) local npcid = npcid or 0 local prefix = prefix or '_npcinfo_' local count = count or 1

-- 76/146/408 not used. 403/404 followed 402. if npcid == 76 or npcid == 146 or npcid == 403 or npcid == 404 or npcid == 408 then return end

local normal, expert, hardmode, postplantera = NPC(npcid, count) local fields = {"aiStyle", "boss", "buffImmuneAll", "damage", "defense", "dontCountMe", "friendly", "knockBackResist", "lifeMax", "netID", "npcSlots", "playersCount", "rarity", "scale", "townNPC", "type", "value"} local args = {} for i,v in ipairs(fields) do table.insert(args, prefix .. v)			table.insert(args, normal[v]) end fields = {'damage', 'defense', 'lifeMax', 'knockBackResist', 'value'} for i,v in ipairs(fields) do table.insert(args, prefix .. v .. '_expert') table.insert(args, expert[v]) table.insert(args, prefix .. v .. '_hardmode') table.insert(args, hardmode[v]) table.insert(args, prefix .. v .. '_postplantera') table.insert(args, postplantera[v]) end local imm = '' for k,v in pairs(normal.buffImmune) do			if v then imm = imm .. k .. ','			end end table.insert(args, prefix .. 'buffImmune') table.insert(args, string.sub(imm, 1, -2))

for i,v in ipairs(args) do			mw.log(v) end

return args end, }

p.getinfo = p.getInfo p.GetInfo = p.getInfo

return p