Statues



Statues are furniture items. There are a total of 83 different statues, most serving only as decoration, while some are also functional mechanisms that have an effect when connected to wires and activated. Depending on the statue, upon activation it may spawn enemies, drop items, or teleport an NPC to the statue's location. Most statues can be found already placed in any area underground (most frequently in the Dungeon and Underground Cabins), though Angel Statues appear in Chests. Like all furniture, a pickaxe must be used to free and collect them.

Enemies spawned from statues do not generally drop coins or other items (with some exceptions listed below), though they do drop stars and hearts at the usual rate.

Spawn limits
Activation of a spawning statue will not produce a spawn if a number of the same entity already exist within certain ranges. The range boundaries are square, centred on the statue's spawning spot.

If a spawn limit is reached, a limiting item can be picked up in order to allow spawning again at the next activation, or an enemy killed, for enemy statues.

All statues have a footprint of 6 tiles (2 wide, 3 tall). Each of these 6 tiles counts as a separate input. Each input has an individual cooldown period after activation. During an input's cooldown, activations from any trigger devices (switches, timers, pressure plates) will be ignored. For enemy & critter statues this cooldown lasts exactly 0.5 seconds. Item statue inputs have a far longer 10 second cooldown.

So, for example, a 1 Second Timer will only create a Heart spawn once every 10 seconds. The theoretical maximum of 6 hearts dropped every 10 seconds, per Heart Statue, can be achieved with multiple wire colours and at least two trigger devices. However, activations may be blocked by the above spawn limits and blocked activations still trigger an input cooldown. So, for maximum efficiency activations should be carefully choreographed, never triggering more than 3 inputs simultaneously.

Create enemies


1: The creatures spawned by fish and bunny statues will immediately be corrupted during the Blood Moon. Corrupt Goldfish and Corrupt Bunny enemies do not count against the spawn limits, allowing quicker farming. Pre-V1.2 PC and Console Terraria games also did not count these as statue-spawned creatures at all, and allowed money to drop from these creatures, making it a very profitable way to farm statues during Blood Moon events.

Decorative statues
Decorative Statues are generally found placed underground. The Lihzahrd statues are only found in the Lihzahrd Temple. The Angel Statue is sometimes found in Chests.

Text Statues
These are crafted at the Heavy Work Bench for 50 Stone each.



Trivia

 * Before the 1.1 update, the Angel Statue could be neither placed nor sold, and had no apparent use in the game. It was (and still is, even after the update) the subject of a running in-game joke, whereby NPCs will make reference to its useless nature. It was speculated to be a replacement for developer testing items, to prevent the overpowered test items from being hacked in. It could also simply be an in-joke among the game's developers. If the player acquires a Zapinator, Soul Scythe, Scythe, or Icemourne with an Inventory Editor, it will become an Angel Statue.
 * The Angel Statue is listed to have 5 separate item IDs, but all 5 different statues will stack upon one other in your inventory.