User talk:GauHelldragon2

Zombies
Thanks for fixing the data on the Spore Zombie and Mushroom Zombie. How did you get the correct data? I'm a newbie editor (been busy though) and I managed to figure out how to extract the images, upload them and associate them with IDs, but I don't know how to access exact details on monsters. Was it through testing or can you open and view the files somehow? I just put in what I heard from a guy who reported them and hoped somebody like you would come along and fix it. Speaking of that, he swears the spore zombies drop gel just like the fishbowl kind. Finally, are you sure they spawn on any amount of mushroom biome? I have about two screens worth (it has the proper biome music and background) but it's a dead zone except on blood moons. That's why I initially put a caveat in the article that you may need a certain amount of biome to see the zombies spawn. -- Camelotcrusade (talk) 21:07, 8 October 2013 (UTC)
 * No problem. I was able to get the data by decompiling the game, and looking at the files. I did not see any indication that either zombie drops items besides coins in the code, but it's possible I missed something. They should spawn on any amount of mushroom biome, but only during hardmode. I probably should have mentioned that. --GauHelldragon2 (talk) 21:48, 8 October 2013 (UTC)
 * I'll make those updates to the zombie pages, and I'll remove the gel too, as I trust the code more than hearsay. When I actually get to fight a few and see what happens I can revisit. Also, since you can look into the code, is there a way to verify whether the Corrupted Living Tree can actually spawn or not?  Nothing is going on with that page and nobody has any info or pics.  Could have been a rumor somebody jumped on too fast, or worse, a troll.
 * I haven't seen anything to suggest the corrupted living tree exists in the code.--GauHelldragon2 (talk) 15:16, 9 October 2013 (UTC)
 * I can't look at the code that generates the entire world (the decompiler has a heart attack), but I can look at the code that generates the living tree. I can't say for certain if they are able to spawn in corrupted biomes or not. If they can, it does not affect their height or the depth of their root system. There is also no such thing as corrupted living tree tiles.--GauHelldragon2 (talk) 15:49, 9 October 2013 (UTC)
 * Excellent, thanks. Now how do we delete the page Corrupted Living Tree?  I cleared out the text but it's still there, and I also added a note about the rumor on the regular Living Tree page so it doesn't get recreated. -- Camelotcrusade (talk) 16:41, 9 October 2013 (UTC)
 * Add in a delete template. Only certain administrators of the wiki can actually delete pages, and this template lets them know, I believe. --GauHelldragon2 (talk) 17:31, 9 October 2013 (UTC)

Arrow Article
Do you think you could double check our Arrows article? I originally wrote it with the "observed" data, but it is kind of out-dated now. In particular, the "re-use" section. happypal (talk &bull; contribs) 13:15, 8 July 2011 (UTC)
 * You got it! --GauHelldragon 18:05, 8 July 2011 (UTC)

Woops!!!
Didn't realize the patch notes isolation thing was on hold. My bad. --GauHelldragon 18:37, 8 July 2011 (UTC)

Thank you
You answered some of the questions I posted up, thanks! - Spinfx 07:05, 15 July 2011 (UTC)

Drops
Looks good.

You'll have to wrap a Template:Infobox Wrapper around multiple infoboxes though (see Eater of Worlds for example).

I think the change is for the best. You can roll it out on a few pages to test it, and unless someone is the against it, or wants it changed, then I'm fine for rolling it out. happypal (talk &bull; contribs) 06:48, 26 July 2011 (UTC)
 * I dunno. It looks ok-ish, but it seems a little wide and the placement feels slightly off. Why didn't you want to replace where the current drops are with the template (like under a Drops section)? --JonTheMon 22:20, 26 July 2011 (UTC)
 * It didn't cross my mind to place it there D: --GauHelldragon 23:38, 26 July 2011 (UTC)
 * Well, personally I think it would look better in its own section rather than be disjointed from the main infobox. --JonTheMon 13:12, 27 July 2011 (UTC)
 * Should we have like a poll or something for this? How does the community decide on formatting stuff like this anyway? I don't mind going and changing stuff again if that's what people want.--GauHelldragon 13:47, 27 July 2011 (UTC)
 * Generally you don't do polls on a wiki; you bring it up for discussion in a public area (such as the community portal) or hash it out on a talk page somewhere. --JonTheMon 14:10, 27 July 2011 (UTC)
 * I think it's better on the right, but I can't really think of a proper reason as to why. &bull; iLiaWneK &bull; T &bull; C &bull; 15:40, 29 July 2011 (UTC)

Broken Armor
I'm pretty sure gives the broken armor debuff, my frend and i were fighting them and he started complaining that his defense was cut in half


 * I have never seen it happen, and it's not in the code either. --GauHelldragon 23:22, 9 December 2011 (UTC)


 * Weird, it couldn't have been armored skeleton, I didn't see any --Goro-Yoshi 18:47, 9 December 2011 (EST)


 * It is a very long debuff, 5 minutes long. It is possible he had it for a while and didn't notice until later. --GauHelldragon 23:53, 9 December 2011 (UTC)

Vampire Knives
I will admit, I don't know very much about Castlevania, but tell me this: how are the Vampire Knives any more a reference to Castlevania than they are to Touhou? The only similarity I've found between Castlevania and this weapon are that the main character can use knives, and he fights vampires. How is that any less doubtful of a reference than Touhou?