Board Thread:Administrator's Noticeboard/@comment-3157150-20150602115144/@comment-6218837-20150619054043

The Pathogen wrote:

652Graystripe wrote: Ah, okay. I thought you mentioned something a few nights ago about knockback/use time values being displayed in the game differently than they were in the game files? That was what I was referring to.

If you want, I can explain somewhere else without cluttering the thread. The only thing I can think of that relates to that is that the game gives the number a string name, rather than just stating the value. I don't recall stating anything of the sort regarding any other display changes.

I was more referring to "And should this be done for other values, or is it just because those often display wrongly in-game?", which I think is perfectly fine to state here unless you'd like to make a thread especially for it. Ah, okay. Thanks for clarifying.

A codey question: how/where does the in-game code recognize the maximum prefix, and would you provide this information for the people adding it? Does it have something to do with the reforge cost?