Wings

All Wings are Hardmode (with the single exception of Fledgling Wings) accessories that allow the player to fly temporarily by pressing and holding the key. Flight time is reset when the player rests on solid objects, including both standing on blocks and using climbing items like Ropes, Hooks, Shoe Spikes, and Climbing Claws. Certain wing types also allow the player to hover at fixed heights by holding the key during flight, and/or accelerate their ascent speed by holding the  key.

After flight time has been exhausted, a player can continue holding the key to glide. Gliding fall speed can be accelerated by holding the key in addition.

Wings additionally grant immunity from fall damage (except when overridden by the Stoned debuff), rendering fall damage protection items like the Lucky Horseshoe unnecessary.

Flight is much more controlled with wings than with Rocket Boots, Spectre Boots, etc. alone, and they allow for much greater flight range. Equipping wings generally replaces jumps entirely with flight, rather than requiring a double-jump to activate. Double-jump accessories like the Cloud in a Bottle will still grant an additional jump, which is used after all flight time.

There are currently 47 unique wing types in total: 45 are available on, 39 on , and 21 on. Flight time and speed can vary by the version.

Types
Wings have a variety of origins: Some can be crafted, a few can be purchased outright, one is an Angler reward, a few are dropped directly from bosses, and one is gifted to every new Journey Mode character or found in chests and crates.

In Expert Mode, more wings can come as part of Treasure Bags: Each Hardmode Treasure Bag has a chance to drop a random set of developer items, and all sets include wings (with the exception of Aaron's set).

Most craftable wings are crafted at a Hardmode Anvil: Each requires 20 Souls of Flight plus a "key" item determining the wing type. This key can be a rare enemy drop with no other use, or a quantity of material representing a new stage of the game.

The four lunar wings (Solar Wings, Vortex Booster, Nebula Mantle, and Stardust Wings) are instead crafted like other endgame equipment: At the Ancient Manipulator from Luminite Bars and Lunar Fragments; they do not require Souls of Flight.

All wings can be sold for, except for the Leaf Wings ( or  ) and Steampunk Wings (  or  ).

All wings

 * The player cannot equip more than one wing at a time.
 * All wings work in water.
 * Some jump-boost accessories stack with wings to boost flight (see chart above).
 * When one wing type is placed in a social slot and the other in an accessory slot, the full animation of the vanity wings are shown, along with any lighting and particle effects. Flight speed and other functional characteristics follow those in the accessory slot.
 * Wings can be hidden when equipped and will be hidden while not in the air, otherwise they are always visible (except when using other equipment that adds graphics to the player's back, like the Leaf Blower or Turtle Scale Mail). They fold into a low-profile image when not used.
 * The horizontal speed of any midair jumps (such as the Cloud in a Bottle) are greatly decreased when the player wears wings alongside them.

Specific wings

 * Even when dyed, the Jetpack's particle effect will give off orange light, though the particles will change color according to the dye. This also applies to the Vortex Booster (which gives off teal light), and probably any wings that give off light (untested). As of 1.4, wings in vanity slots no longer give off light, so invisibility based characters can use this to their advantage.
 * Fishron Wings work in liquids, just as they do on land (including lava and honey), with the same speed, unlike other wings. This makes them very useful for more aquatic characters.
 * Ghost Wings and Spectre Wings will only change color with the use of Black Dye, which makes them appear dark gray.



Tips

 * An Ice Rod can be used to lay blocks of ice to land in midair, making it possible to remain in the air indefinitely.
 * The slow-fall effect of Featherfall Potion or an Umbrella stacks with wing glide, allowing for very long glides after flight time has been exhausted.
 * Maximum flight distance of about 1400 tiles can be achieved using the Bundle of Balloons, Frog Leg, Solar Wings, Frostspark Boots, Flying Carpet, and Featherfall Potion. More can be achieved by using the Umbrella in addition. As of 1.4.0.1, on expert mode you can fly indefinitely with Soaring Insignia equipped.
 * Flame Wings have the best stats of all pre-Plantera wings, except Fishron Wings.
 * Obtaining wings in early Hardmode:
 * Leaf Wings require nothing more than moving the Witch Doctor to a Jungle biome and paying at night.
 * Harpy Wings require a bit of luck when farming Harpies. Fortunately, Wyverns spawn at the same altitude, so when a Giant Harpy Feather drops, the odds are good that 20 Souls of Flight will already have been collected. The Giant Harpy Feather can also be collected before activating Hardmode.
 * Angel and Demon Wings require 25 of either Soul of Light or Soul of Night. The souls can easily be acquired by staying long enough in Underground Hallow or Underground Corruption/Underground Crimson, since all enemies killed have a chance to drop the respective biome's soul.
 * Fledgling Wings can be obtained Pre-Hardmode, so the player may have already obtained them before entering Hardmode.

Trivia

 * Dyeing Red's Wings in combination with Hermes Boots or any of its upgrades will change the color of the smoke below the player.
 * Prior to, Red's Wings would allow the wearer to fly infinitely and faster than any other wings if the player managed to obtain them through inventory editors.
 * Ghostar's Infinity Eight's name comes from the Infinity Eight in the series of single-player action role-playing games . Their appearance resembles the sword-wings of the Avatar Skeith in its Xth Form. Its tooltip, "I am right here," is used throughout the .hack//G.U. games.

History
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