Minecart Track



Minecart Tracks are placeable furniture-type blocks that allow for rapid transportation over long distances. They form a continuous track when placed next to each other, and form slopes when placed diagonally. They cannot be walked on, as you will fall straight through them, though they can be grappled using a Hook.

Right-clicking a point on the track causes a Minecart to spawn, which the player is automatically placed in. Once inside, the right and left direction keys accelerate, decelerate, or reverse the cart's movement. The cart can also "jump" with the jump key. The player will exit the Minecart, and it will despawn, when the player uses a Hook, right-clicks the buff icon, or presses the mount hotkey. It will also despawn following a short delay if the Player jumps off the tracks and lands on blocks.

Weapon and tools (as well as any other item except Hooks) can be used while riding a Minecart.

Minecart variants
Minecart Track will always spawn a default Minecart when right-clicked. In order to travel faster or add capabilities, a Minecart variant below can be placed in the Minecart equipment slot of the player's inventory, which will replace the default Minecart that spawns on Minecart Tracks.

Track end
When the end of the track is reached, the Minecart will follow one of three behaviours, depending on the state of the final Track tile. The final Track tile can be shaped using a Hammer, which will cause it to cycle through closed, open, and bumper states.


 * The closed state resembles a wooden fence, and causes the Minecart to stop harmlessly when reached.
 * The open state causes the end Track tile to look like ordinary Track, and causes the Minecart to run off the track. It will fly off with as much momentum as it gained on the track. Falling down a significant distance and colliding with blocks can kill the player from Fall Damage unless they have protection, such as Lucky Horseshoe or Wings in an equipment slot. However, landing on track avoids any fall damage when still in a Minecart.
 * The bumper state resembles a metal fence, and causes the Minecart to reverse direction on impact.

Intersections
Two separate intersecting track lines can be connected together into an intersection, using a Hammer, which will then be capable of allowing a Minecart to switch from one track to the other.


 * You can switch tracks on-the-fly by holding the up or down key as you travel through an intersection.
 * Intersections will automatically act as mechanisms if wired. Activating them will toggle their default direction. Pressure Plate Tracks can be used to create complex switching arrangements.
 * The default direction can also be toggled manually with a Hammer.



Abandoned Mine Tracks
Minecart Tracks naturally occur in Abandoned Mine Tracks, spawning underground in long, continuous paths. These tracks will always have sufficient clearance for a player in a cart to ride from beginning to end unhindered, and often connect multiple larger cave systems. Note that the journey isn't guaranteed to be safe - the tracks may lead through pools of water long enough for the player to drown, and in deeper areas of the world can go through lava pools.

Tips

 * Be sure to exit a Minecart that runs off a high track before hitting the ground. It can be done by right-clicking the buff, using a Grappling Hook or pressing R
 * Using a Minecart to build a skybridge is a very efficient means of travel, and as a bonus, it doesn't block Meteorites.
 * When activated, a Teleporter will affect all living entities in a 3x3 grid directly above its surface, not just what happens to be standing on it. Because of this, teleporters will also work while riding in a minecart. This is useful for getting around particularly troublesome obstacles, and for making complex switching stations.
 * Running on asphalt is faster than travelling on the rails, unless you use the Mechanical Cart. Because of this, it is not a good idea to use minecarts on hardcore character difficulty (unless the player wants to use it for fun). However, Minecart Track is easier and cheaper to craft, in addition to the fact that you don't need to press anything once at top speed.
 * Rails remain useful on hardcore character difficulty as means of AFK Fallen Star collection, so long as they are built low enough to not spawn sky mobs.

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