Minishark

The Minishark is a gun that can be bought from the Arms Dealer for and uses any form of bullet. Each shot has a 1/3 (33.3%) chance of not consuming any ammunition. It has the lowest use time of all pre-Hardmode ranged weapons.

Tips

 * Combining the Minishark with a Shark Tooth Necklace can be useful, especially against bosses, whose high amounts of defense can severely reduce the already low damage per shot of the Minishark.
 * The Minishark deals small amounts of damage very quickly, meaning that against enemies with higher defense, its damage is reduced to one per hit, causing a significant decrease in overall damage output. As most Hardmode enemies have enough defense to negate its damage and significantly more health than basic enemies, it becomes functionally useless beyond this point and is replaced by its upgrade, the Megashark.
 * The ammo-conserving effect of the Minishark can be amplified by adding the following gear:
 * {| class="terraria aligncenter"

! rowspan=2 | Gear !! colspan=2 | Chance to not consume ammo !! rowspan=2 | Avg. yield of 999 bullets !! rowspan=2 | Avg. ammo consumption rate (continuous fire)

! Individual !! Total
 * ❌&ensp; || colspan=2 | 1/3 (33.3%) || shots
 * 1 every seconds
 * || 1/5 (20%) || 7/15 (46.6%) || shots
 * 1 every seconds
 * || 1/5 (20%) || 43/75 (57.3%) || shots
 * 1 every seconds
 * }
 * || 1/5 (20%) || 43/75 (57.3%) || shots
 * 1 every seconds
 * }

Trivia

 * The fictional hand-held has been popularized in video games and films since the 1980s. In practice, a man-portable M134 minigun would be nearly impossible to manage as an individual infantry weapon, and highly impractical for a human being to either carry or operate.
 * The Minishark's color and design is similar to that of the machine gun from Quake III Arena, an arena shooter released in 1999. They are also both automatic guns with multiple barrels and low damage per bullet.