Upcoming features

This page is about features that have been announced by official game developers. Please remember that none of this is guaranteed to be included in the game.

Some of the following information hasn't been explicitly announced yet, and are only listed upon assumption of information released by the developers (i.e. screenshots).

1.1 (next patch)
1.1 is planned to be the first major content update. Its release date is currently unknown. However, Redigit has recently stated that the soonest it will be out is November, but might be as late as December. It will be a very large content update, akin to a "free expansion pack," according to Redigit.

New items

 * Hallowed Seeds, which can be planted to create an "anti-corruption" biome (which stops the Corruption from spreading).


 * New sets of items. The new ores can only be found after completing certain tasks. The armors all seem to have slight helmet variations.
 * Set of Cobalt items:
 * Cobalt Ore
 * Cobalt Armor (re-introduction).
 * Set of Mithril items:
 * Mithril Ore
 * Mithril Armor
 * Drill (mining device).
 * Set of red items:
 * Red-colored armor (appears to have a vibrating effect). It also appears to have more than one "form".
 * Red-colored lance/spear/halberd.
 * Red-colored rocket/drill.
 * Red-colored chainsaw/gun.
 * Set of white/gold items:
 * White/gold-colored broadsword (appears to give off particle effect).
 * White/gold-colored axe/hammer/hamaxe/waraxe/battleaxe.
 * New flail.
 * Holy Water.
 * A purple version of Holy Water.
 * At least five new accessories.
 * Light blue-colored boots which appear to be a variant/sprite update of the Hermes Boots (or Rocket Boots).
 * Light blue-colored teardrop-shaped item. Looks to be a balloon with a cloud inside.
 * Some sort of rectangular device which appears to have a screen (could be a sprite update for the Depth Meter).
 * Orange-colored snorkeling headgear.
 * Light blue-colored shield with a pattern on it (which could be the sprite update for the Cobalt Shield).
 * Torches can be colored when combined with gems (gem color would correspond to the torch color, similar to how Phaseblades work).
 * Amethyst/Purple Torch (Torch + Amethyst)
 * Topaz/Yellow Torch (Torch + Topaz)
 * Sapphire/Blue Torch (Torch + Sapphire)
 * Emerald/Green Torch (Torch + Emerald)
 * Ruby/Red Torch (Torch + Ruby)
 * Diamond/White Torch (Torch + Diamond)

New additions

 * "Anti-corruption" biome.
 * "At least" one new boss.
 * Corruption can spread into Deserts, oceans and Jungles.
 * At least 80 new sprites.
 * Unicorns.
 * A new race/class/vanity set (looks like a werewolf).
 * A new mob/spell/item that looks like a fairy and gives off light (could be an upgraded variant of the Orb of Light). It seems to follow the player. It may even possibly be a pet.
 * A new biome with colored trees and light blue-colored grass.
 * A new lighting engine:
 * Allows for colored light.
 * Torches give off a warmer glow.
 * Lighting is now much smoother, and the overall brightness has been increased.
 * Lighting can be toggled between 4 different modes through the use of a hotkey.
 * New enemy: Mummy.
 * Non-hostile NPC. It is a long, white dragon-like creature, which appears to spawn in Floating Islands.

Unspecified version
The following changes have been mentioned by the game developers, but haven't been specified to be included in a particular version.

New additions and changes

 * Danger of town destruction due to invasions.
 * More Floating Islands content.
 * Pure PvP servers with team based objectives, including newly generated worlds with an automatically created tower on each side of the map, with players fighting each other on a CTF game mode.
 * Adding sloped/inclined tiles to make the world smoother.
 * New harder world types:
 * Alien planets
 * Alternate dimensions
 * Evil worlds
 * Enemy factions that will move into your world, and build their own city.
 * More events:
 * Volcanoes
 * Earthquakes
 * More/improved invasions
 * Weather:
 * Seasons
 * Snow
 * Floods
 * Farming and stamina system that gives a bonus to player stats.
 * Separate cooldowns for edibles.
 * Mechanics for making traps and devices.
 * Implementation of Steam features.
 * Multiplayer improvements.
 * NPCs which can give quests to provide more content.
 * New items:
 * Reinforced Door
 * Stone Door
 * Portcullis
 * Campfire
 * Flag
 * Fishing Pole
 * Background vistas which will provide a backdrop in different areas of the map.
 * Bushes to provide more flora to the world.
 * Stalagmites and stalactites in caves.
 * Modding support
 * Turtles (Redigit stated he would add this on IRC the day before 1.0.6 was released.)