Desert

The Desert is a sandy biome. Each map will generally contain at least two desert areas. Drained Oceans also become deserts. Pools of water can appear in deserts, taking on a sandy yellow color. Pyramids can rarely appear in Desert Biomes, generated at world creation.

An area is considered a Desert biome if there are at least 1000 Ssand blocks, causing the water and background to change, but desert plants and enemies can spawn on even a single block of sand. Deserts are overridden by most other biomes. Rain will occur in deserts just as in any other surface biome.

During Hardmode, the increased spread of the Corruption/Crimson and Hallow is likely to eventually convert any normal Deserts. Corruption/Crimson deserts spawned upon world creation may also be turned into Hallow ones if they are inside the world part that is instantly converted at the beginning of Hardmode. All variations will be similar to their main biomes (e.g. The Corruption or The Hallow): the music theme is the same, the mobs are the same (excepted the Dark and Light Mummies), and the background is just slightly different. The sand will be replaced by ebonsand, crimsand, or pearlsand. Although their color will change, cacti still drop cactus when cut, and waterleaf are also able to grow on hallowed desert.

Contents
Note: Additional Desert items can be found in Pyramids.

Tips

 * Sand blocks can be crafted into Glass, which can be crafted into Mugs, which are filled at a Keg to produce Ale, which has a sell price of each. Though the sell price is low, this is one of the only sources of coins in the game that is always readily available. Assuming the player carries only a Pickaxe and one other Weapon for fighting off any enemies encountered, while keeping all other Inventory and ammo slots available for sand collection: 41,958 sand blocks (42 slots x 999 max sand stack per slot) = 20979 Glass blocks = 20979 Mugs = 20979 Ale x  each =  ; or.