Statues



Statues are furniture items. There are a total of 46 different statues, most serving only as decoration, while some are also functional mechanisms that have an effect when connected to wires and activated. Depending on the statue, upon activation it may spawn enemies, drop items, or teleport an NPC to the statue's location. Most statues can be found already placed in any area underground (most frequently in the Dungeon and Underground Cabins), though Angel Statues appear in Chests. Like all furniture, a pickaxe must be used to free and collect them.

Enemies spawned from statues do not generally drop coins or other items (with some exceptions listed below), though they do drop stars and hearts at the usual rate.

Spawn limits
All item- and enemy-spawning statues have the following spawn limits applied:
 * A spawn will not occur if three of the same entity already exist within 300 pixels (37.5 blocks).
 * A spawn will not occur if six of the same entity already exist within 800 pixels (100 blocks).
 * A spawn will not occur if ten of the same entity already exist anywhere in the World.

If a spawn limit is reached, an item can be picked up or an enemy killed, in order to allow spawning again at the next activation.

Item-dropping statues have a unique cooldown period of 10 seconds per statue tile (except goldfish statue). A 1 Second Timer, for example, will only successfully cause a drop once every 10 seconds. The cooldown only applies to one tile of the statue, so multiple wires connected to separate tiles can theoretically trigger up to 6 drops every 10 seconds. The three-drop spawn limit per 300-tile range brings the actual spawn rate back down to 3 per activation. However, with the 10 second cooldown, it is advantageous to activate all 6 tiles, as once the first 3 items are picked up the other 3 can drop before the first 3 are able to drop again.