1.1


 * It was the largest update to date in terms of new content before the 1.2 update.

Blocks

 * 1 Second Timer
 * 3 Second Timer
 * 5 Second Timer
 * Active Stone Block
 * Adamantite armor
 * Adamantite Bar
 * Adamantite Chainsaw
 * Adamantite Drill
 * Adamantite Forge
 * Adamantite Glaive
 * Adamantite Ore
 * Adamantite Repeater
 * Adamantite Sword
 * Angel Wings
 * Bell
 * Blue Torch
 * Boulder
 * Breaker Blade
 * Brown Pressure Plate
 * Clockwork Assault Rifle
 * Cloud in a Balloon
 * Clown Hat
 * Clown Pants
 * Clown Shirt
 * Cobalt armor
 * Cobalt Bar
 * Cobalt Brick
 * Cobalt Brick Wall
 * Cobalt Chainsaw
 * Cobalt Drill
 * Cobalt Naginata
 * Cobalt Ore
 * Cobalt Repeater
 * Cobalt Sword
 * Compass
 * Cross Necklace
 * Crystal Ball
 * Crystal Bullet
 * Crystal Shard
 * Crystal Storm
 * Cursed Arrow
 * Cursed Bullet
 * Cursed Flame
 * Cursed Flames
 * Cursed Torch
 * Dao of Pow
 * Dark Shard
 * Dart Trap
 * Demon Torch
 * Demon Wings
 * Demonite Brick
 * Disco Ball
 * Diving Gear
 * Dual Hook
 * Ebonsand Block
 * Excalibur
 * Explosives
 * Fairy Bell
 * Flamethrower
 * Glass Wall
 * GPS
 * Gray Pressure Plate
 * Greater Healing Potion
 * Greater Mana Potion
 * Green Pressure Plate
 * Green Torch
 * Gungnir
 * Hallowed armor
 * Hallowed Repeater
 * Hallowed Seeds
 * Hamdrax
 * Harp
 * Holy Arrow
 * Holy Water
 * Ice Rod
 * Inactive Stone Block
 * Inlet Pump
 * Iridescent Brick
 * Iridescent Brick Wall
 * Laser Rifle
 * Lever
 * Light Disc
 * Light Shard
 * Magic Dagger
 * Magical Harp
 * Mana Flower
 * Mannequin
 * Mechanical Eye
 * Mechanical Skull
 * Mechanical Worm
 * Megashark
 * Mining Pants
 * Mining Shirt
 * Moon Charm
 * Mudstone Block
 * Mudstone Brick Wall
 * Music Box
 * Music Box (Boss 1)
 * Music Box (Boss 2)
 * Music Box (Boss 3)
 * Music Box (Corruption)
 * Music Box (Eerie)
 * Music Box (Jungle)
 * Music Box (Night)
 * Music Box (Overworld Day)
 * Music Box (The Hallow)
 * Music Box (Title)
 * Music Box (Underground)
 * Music Box (Underground Corruption)
 * Music Box (Underground Hallow)
 * Mythril Anvil
 * Mythril armor
 * Mythril Bar
 * Mythril Brick
 * Mythril Brick Wall
 * Mythril Chainsaw
 * Mythril Drill
 * Mythril Halberd
 * Mythril Ore
 * Mythril Repeater
 * Mythril Sword
 * Neptune's Shell
 * Obsidian Horseshoe
 * Obsidian Shield
 * Outlet Pump
 * Pearlsand Block
 * Pearlstone Block
 * Pearlstone Brick
 * Pearlstone Brick Wall
 * Phasesaber
 * Philosopher's Stone
 * Pixie Dust
 * Planked Wall
 * Purple Torch
 * Pwnhammer
 * Rainbow Rod
 * Ranger Emblem
 * Red Pressure Plate
 * Red Torch
 * Ruler
 * Shotgun
 * Silt Block
 * Slime Crown
 * Sorcerer Emblem
 * Soul of Flight
 * Soul of Fright
 * Soul of Light
 * Soul of Might
 * Soul of Night
 * Soul of Sight
 * Spectre Boots
 * Spell Tome
 * Star Cloak
 * Switch
 * Tinkerer's Workshop
 * Titan Glove
 * Toolbelt
 * Unholy Water
 * Unicorn Horn
 * Warrior Emblem
 * White Torch
 * Wire
 * Wire Cutter
 * Wooden Beam
 * Wrench
 * Yellow Torch

Statues

 * Anvil Statue
 * Axe Statue
 * Bat Statue
 * Bird Statue
 * Bomb Statue
 * Boomerang Statue
 * Boot Statue
 * Bow Statue
 * Bunny Statue
 * Chest Statue
 * Corrupt Statue
 * Crab Statue
 * Cross Statue
 * Eyeball Statue
 * Fish Statue
 * Gargoyle Statue
 * Gloom Statue
 * Goblin Statue
 * Hammer Statue
 * Heart Statue
 * Hornet Statue
 * Imp Statue
 * Jellyfish Statue
 * King Statue
 * Mushroom Statue
 * Pickaxe Statue
 * Pillar Statue
 * Piranha Statue
 * Pot Statue
 * Potion Statue
 * Queen Statue
 * Reaper Statue
 * Shield Statue
 * Skeleton Statue
 * Slime Statue
 * Spear Statue
 * Star Statue
 * Sunflower Statue
 * Sword Statue
 * Tree Statue
 * Woman Statue

NPCs

 * Angler Fish
 * Armored Skeleton
 * Bald Zombie
 * Bird
 * Chaos Elemental
 * Clinger
 * Clown
 * Corrupt Slime
 * Corruptor
 * Cursed Hammer
 * Dark Mummy
 * Digger
 * Enchanted Sword
 * Gastropod
 * Giant Bat
 * Goblin Archer
 * Green Jellyfish
 * Illuminant Bat
 * Illuminant Slime
 * Leech
 * Light Mummy
 * Mimic
 * Mummy
 * Pixie
 * Possessed Armor
 * Probe
 * Skeleton Archer
 * Skeletron Prime (boss)
 * Slimer
 * The Destroyer (boss)
 * The Twins (boss)
 * Toxic Sludge
 * Unicorn
 * Wall of Flesh (boss)
 * Wandering Eye
 * Werewolf
 * World Feeder
 * Wraith
 * Wyvern

New features
(Be aware though, using any other lighting modes then retro will cut off 17 blocks on each side of the map.)
 * The Dryad will now tell you the percentage of Corruption vs. Hallow in the game world.
 * The Wizard, Mechanic, and Goblin Tinkerer have been added.
 * Tools and Accessories, such as the Copper Pickaxe and the Shackle, can now have various attributes assigned to them. These will slightly modify their stats.
 * All NPCs now have randomly generated names. Ex. Cole, Allison, Tanner.
 * Added thirty-nine statues that are scattered around the world. Some of them do special things when activated with mechanics!
 * Four new armor sets (Cobalt armor, Adamantite armor, Mythril armor and Hallowed armor). Each set has 3 different head gear that give bonuses to melee, ranged, or magic, respectively.
 * There are 21 new accessories.
 * Weapons and accessories can now have random conditions that modify their stats. These conditions can be changed for a price by visiting the Goblin Tinkerer.
 * Some accessories can now be combined at a Tinkerer's Workshop.
 * Colored torches can now be crafted from of gems and torches.
 * Added Mannequins that are crafted out of Wood. Place armor and vanity items on them for decoration/storage.
 * Added the Wrench to place wires.
 * Added Wire Cutters to remove wires.
 * Added Pressure Plates, Switches, and Timers to activate devices.
 * Added Music Boxes that record and play in-game music.
 * Added Pumps to transport liquids.
 * Dropping the Guide Voodoo Doll in lava in Underworld will summon the Wall of Flesh.
 * New smooth, colored lighting engine which can be toggled between the four lighting modes: Color, White, Retro, and Trippy in the Options menu or by pressing F9.
 * Added automatic graphic quality adjustment based on the game’s frame rate. This setting can be toggled in the Options menu.
 * Above ground tunnels may now be created during world generation.
 * Smashing Demon Altars with the Pwnhammer will cause Cobalt Ore, Adamantite Ore, and Mythril Ore to appear around the world.
 * Defeating the Wall of Flesh will now activate hardmode. Harder enemies will spawn, and the Corruption's rate of spread will be greatly increased. It will also be able to spread through everything, apart from the Hallow.
 * There is a new biome, the Hallow, that will be created when the Wall of Flesh is defeated (when hardmode is activated).
 * When nearing the top of the world, the player will now leave the atmosphere and be less affected by gravity. The sky will also turn dark.
 * Underground cabins may randomly spawn around chests.
 * There are now three types of traps that are generated underground.
 * Demon Torches now appear in shelters generated in the Underworld.

Changes

 * Bunnies, Birds and goldfish can now be damaged by a player's attacks.
 * Star Cannon - shoots faster.
 * Sandgun - does more damage, shoots faster.
 * Blowpipe - listed as ranged.
 * Goblins no longer drop Rocket Boots during an invasion. Instead they are sold by the Goblin Tinkerer who can be rescued underground after the player has defeated the Goblin Army.
 * Boomerangs are listed as melee.
 * The crafting requirements for Molten armor and Jungle armor have been reduced.
 * Dynamites, Bombs and Grenades have their stack limit raised to 5, 50 and 99 respectively.
 * Made several lighting and display optimizations to increase game performance, introduced different colours of lighting from the regular Plain and Blue and Green to the extra colours such as Red, Purple, Yellow etc.
 * Fixed a problem with item syncing for newly connected players.
 * Fixed a bug that caused graphical issues for player’s using automatic weapons.
 * Added a limit to how often the server can broadcast NPC update packets. This prevents NPC’s from trying to update every cycle which would cause massive amounts of lag.
 * Reduced the amount of data needed to transmit tiles down to 25%.
 * The server now only broadcasts tile data to the players who need it.
 * The server now withholds some NPC, player, and projectile packets based on player distance from them.
 * Fixed a bug where water is consumed when a player cures Corruption with Purification Powder while standing in water.
 * Removed obsolete lighting code, reducing both RAM usage and world save file sizes.
 * Tweaked the Glowing Mushroom biome.
 * Different styles of wall can now be placed next to one another without showing the background between them.
 * Cacti no longer damage players.

Bug fixes

 * The server will no longer think a player is dead if he/she reaches 1 HP without dying.
 * Players can now craft from the ammo slot.
 * The game will no longer crash when player tries to draw water outside the bounds of the world.
 * Mana regeneration will no longer ignore stat bonuses given by armor or accessories.
 * The game will now no longer crash when Underground Jungle grass is grown.
 * Wood Platforms no longer attach to non-solid objects.
 * Placing and removing items during the placing animation will no longer destroy the item when it is collected.
 * Graphical abnormalities will no longer appear when the lighting changes dramatically.
 * The FPS display (F10) now shows the correct number.
 * The lighting of players' pants and head armor will no longer switch.
 * Water will no longer settle in strange positions.
 * Objects with transparency will no longer appear darker than they should.
 * Ironskin Potion now gives 8 defense boost correctly.

New bugs

 * If you try to place a Music Box on a Table or Wood Platform, it will duplicate itself repeatedly, spamming the ground.
 * Sometimes statues drop Armor Statue instead of correct one. This appears to happen when the player does not have inventory space remaining, while having an Armor Statue in their inventory.
 * If you attempt to hook a block with Dual Hook that has water above it, it will not let you stick to it. If you try it with two blocks below water, you will be able to stick but will start to drown for some unknown reason.
 * There's inconsistency with Hallowed armor's headpieces' names in game. Hallowed Mask is crafted with Helmets and is a melee piece, and Helmet is crafted with Masks and is a ranged piece.
 * Sometimes half of the Mimic can appear to be inside a block when the Mimic spawns next to a wall.
 * The Jungle Theme starts to play if there is a large amount of potion herbs nearby.
 * Occasionally, summoning bosses with items such as Suspicious Looking Eye,Worm Food, etc. will not make the boss appear and will consume the item. This is confirmed to happen in Multiplayer and Singleplayer.
 * Right clicking on the Music Box while in your inventory will cause the game to crash.
 * It is impossible to free the new captive NPCs in single player if autopause is turned on.
 * It is possible in Multiplayer to duplicate armor, when it is placed on Mannequin and then rapidly removed by more than one player.
 * The Diving Helmet does not extend underwater breathing.
 * You can summon Skeletron Prime again after killing only his Prime Cannon, without having to kill his head.
 * Most underwater Cursed Torches will vanish upon map reload.
 * If the server command to settle liquids is used all Cursed Torches in water will act like they are normal torches under water and break off of the surface they're attached to.
 * Chaos Elementals can spawn in non-Hardmode worlds, if Pearlsand or Pearlstone blocks are placed in the Cavern layer.
 * If you try to place a Music Box that has already recorded a song on a Table in Single Player (but not Multiplayer), it will instead drop on the ground along with up to 6 copies of itself.
 * Hitting a Music Box with the Ice Rod will cause the box to turn into a dropped item, then it and all other music boxes, when activated on the ground, will cause only the stem of the note to light up, and when holding down right click on the box, it will rapidly turn the box on and off while making your vanity items dissapear (though still equiped). The boxes will still work as normal.
 * The Wall of Flesh may grab you and give you "The Tongue" condition, but will never let go. It will continue to rise vertically, until it reaches the top of the map. From what has been seen, there is no way out of this.
 * If the Wall of Flesh kills you, a glitch may occur where it can't be re-summoned and getting close to the Underworld will automatically give you the Fright status. It will also happen if you quit to the title screen while fighting the boss. To fix this, you must exit the game entirely and restart (just exiting the world without exiting the game won't work).
 * Sometimes, if the Wall of Flesh mouth gets caught in a block (because the blocks are too steep for the wall to avoid them) and your character gets The Tongue debuff, rarely, your character will get stuck in those blocks for a while until the wall shoots another tongue.
 * If you drop a Guide Voodoo Doll in lava far enough away that you cannot see the lava it lands in, the Wall of Flesh may summon without eyes, mouth and The Hungry and can't be beaten. Any Player(s) behind the invincible Wall will instantly be killed, As if they were using a Magic Mirror.
 * Sometimes the Wall of flesh doesn't drop a Pwnhammer.
 * Sometimes Wall of Flesh might get out of the map limits and continue running towards emptiness.
 * If there is a server the Wall of Flesh fighter (player who tries to kill WoF) might die then all the players will continuously die.
 * On some worlds, you can't summon Wall of Flesh again after you defeated it.
 * Boulders always roll to the left, unless there is no space for it to go left.
 * NPCs will jump on top of the boulder like a platform, and hang off it as if they were floating.
 * If you're on top of a rolling boulder you will take the damage.
 * Crystal Shards can grow to the right, left or below a Pearlstone, but never above one, unless it is supported by a separate pearlstone block. The game's code and graphics indicates that this should be able to happen.
 * If the player has a Fairy out and saves and reloads a world the Fairy may have a different color.
 * The Fairy Bell can be used when you have less maximum mana (0 or 20) than required (40).
 * Size of the impassable borders that outline map is based on the current Lighting style, so if you change it by pressing F9 you can have additional space.
 * When putting a chest on the Ice blocks, if kept on long enough, will cause the blocks to be permanent until the map is unloaded. This can also cause a glitch where you are able to get unlimited chests.
 * Inactive blocks still support Sand, Ebonsand, and Pearlsand.
 * The notes produced by the Magical Harp pass through single block walls the same way flails currently do.
 * If you step into lava and catch fire while in water the Neptune's Shell transformation cancels and stays canceled until you leave and re-enter the water possibly leading to you drowning while still on fire.
 * Setting up a closed Pump system (inlet to outlet back to inlet), will create infinite liquid as long as the intake started completely submerged.
 * Santa Claus will spawn and instantly die when the Holiday event is over.
 * Occasionally, Skeletron Prime's head disappears randomly, ending the fight.
 * When Snow Balla kills you with his projectiles, the death message states you were killed by sand, like if you were hit by an Antlion.
 * If you start running with Spectre Boots from far enough away, you can fall down a 1 block wide hole if you hit a wall.
 * The Tombstone can be abused to spawn bosses without wasting the summoning item. If a player has a boss summoning item (such as the Mechanical Worm) chosen in his hotbar and right clicks a tombstone, he can click on close. This will summon the boss without wasting the item. Multi-player only.
 * If you have Wires in the ammo slot, the ones that you pick up will form a new stack in your inventory instead of stacking with the ones you already have. It is probably related to the lack of "Ammo" tag in item's tooltip.