Magic weapons

Magic Weapons are weapons that use Mana, a resource that regenerates. They can produce several different types of attacks, many of which are more unusual, rather than simply firing a directed projectile, which makes them more capable of unexpected or strategic attacks.

In the table, "Type" refers to an attack type from the list below. Note that these categories are not mutually exclusive.

Attack types

 * Direct weapons produce a projectile (or several projectiles) that fly straight in one direction away from the caster, and may or may not be affected by gravity. They dissipate after a collision with a block/enemy or after travelling a predetermined distance.


 * Homing weapons produce a projectile that seeks out a nearby enemy.


 * Bouncing weapons produce a projectile that ricochets off blocks, disappearing after bouncing a certain number of times and/or piercing a certain number of enemies. Most travel in straight lines and follow the law of reflection, but a few are affected by gravity. Not all bouncing weapons pierce.


 * Controlled weapons target the position of the cursor on the screen. Some create a special projectile that the player can "click and drag" to control and direct into targets or to light dark areas, and is fired as a regular projectile when released. Others direct projectiles from off-screen towards the position of the cursor.


 * Area Effect weapons produce a lingering area-of-effect that damages any enemy within, or that passes through, for its duration. These weapons can pierce unlimited enemies, so long as those enemies touch the given area. Some of these are capable of affecting areas through blocks.


 * Minion weapons summon minions, secondary characters that follow the player and aid during battle as an added attacker. This is the only type of weapon which consumes mana, but doesn't deal magic damage.

List
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