Guide talk:Gardening

Sooo did anyone else notice that if you cut down grass mushrooms appear more frequently? Is that actually a thing?

-Icepick

I noticed it. mushrooms probably cant grow where there's tall grass already. saplings/acorns also won't grow when tall grass is blocking the space. --Blue Legion 18:33, 31 May 2011 (UTC)

- i can't edit the part what says "Seeds or seed may refer to:

Acorn, a nut used to grow a tree Corrupt Seeds, a seed used to artificially create Corruption Grass Seeds, a seed used to grow grass Jungle Grass Seeds, a seed used to grow an artificial Underground Jungle Mushroom Grass Seeds, a seed used to grow Glowing Mushrooms "

is that a glitch/bug?(Just asking) --MadPedro 17:43, 5 June 2011 (UTC)

That's because it's just inlining the Seeds page. --Theothersteve7 18:12, 28 June 2011 (UTC)

-

I think this page can be deleted, because it is one to one in the base guide

-Albalbalb


 * The base guide actually is just inlining this guide as part of it. It's all one guide.  Good catch, but don't worry about it.  --Theothersteve7 18:12, 28 June 2011 (UTC)

-

There should be a section in here on how to grow the various herbs. I have some very good examples on how to massively grow firebloom and waterleaf.

-TangentDelta


 * I agree! I'll be doing so myself if nobody else gets it. Feel free to put in some information in the meanwhile.  --Theothersteve7 18:12, 28 June 2011 (UTC)

Glowing mushroom farm layout needs updating
After v 1.0.5, and because mud happens to collapse a lot, the suggested layout does not seem practical to build. Is there any technique that allows mud to stay in place without falling so we can still use the suggest layout? If so, then please expand the article explaining how to do so. If not, maybe it should be suggested the same layout used for normal mushrooms, i.e with a rock layer to support each mud layer. --Trinidad 01:54, 9 July 2011 (UTC)
 * Yup the old layout can still be used. Mud that has mushroom grass or jungle grass growing on it doesn't fall. It does mean that other blocks or platforms must be used to support raw mud before the grass spreads to it... also grass will not spread to mud blocks (or any block in general) if the block is completely surrounded by other block/platforms. This means the layer that has a single block gap above and bellow it will not grow grass until the supporting layer above it is removed. -- futrtrubl

Move to Guide:Farming
Since the terms "garden" or "gardening" are almost never used, and appear on exactly 3 wiki pages, versus "farming" which appears everywhere else, this one seems like a no-brainer. Players always refer to the practice as farming, and I've never heard otherwise. Opinions?  Equazcion ( talk ) 17:24, 16 Aug 2011 (UTC)
 * The term "Farming" generally has a different meaning in gaming, i.e. killing certain mobs repetitively to gain specific loot. In this case, the term "Gardening" is more appropriate, since you are actually planting a garden to grow specific resources. -- Wynthyst [[Image:User Wynthyst sig icon.png ]] talk  15:27, 28 August 2011 (UTC)
 * Pretty much exactly what Wyn said is what I was going to say, but it was too late, the page was already moved so I decided not to discuss. 15:30, 28 August 2011 (UTC)
 * I was thinking having it renamed to "Guide: Gardening and Farming". - Math 02:52, 29 January 2012 (UTC)

Jungle Spore Growth Height
After seeing results from other players and the results I got I'm starting to think there isn't just one height where they start growing. Seeing at what height they grow for me it seems that they grow in the bedrock layer(which will change height for every map). Can anyone confirm that this indeed is the right height and update the table?

"Naturally Lit"
The descriptions of Mushroom and Vile Mushroom gardens state that they must be "naturally lit". What does this mean? Do the areas need to have no walls, so the sun isn't blocked? If so, how large an area must be uncovered--can you place enough walls to prevent spawning? Do glass walls get an exemption?

Do you need to REMOVE torches and other artificial lights, or are they fine as long as there is ALSO natural light? --Manxome 08:20, 6 December 2011 (UTC)


 * "Naturally Lit" means that the square where the mushroom will grow is both above-ground (higher than 0' on the depth meter) and that it has no walls behind it. I don't know if glass walls are permitted. Extra light from torches, etc. will have no effect on growth either way. MasterShizzle 20:52, 7 December 2011 (UTC)


 * Based on some brief testing, glass walls definitely seem to inhibit the growth of tall grass, at least (and I didn't get any mushrooms, though it's hard to tell when the test has been long enough to be sure). --Manxome 17:54, 9 December 2011 (UTC)


 * Glass walls can be used, at least with trees, so long as there's a gap where the seed is planted. If that's the only spot with a gap (it'll look like a thin line), this seems to prohibit monster spawning. 50.55.129.82

Precise Soil Harvesting
Since the method of planting a new seed to harvest a blooming plant precisely does not work on my multiplayer server, I found another solution to the issue that if one grows plants on soil and only wants to harvest the blooming plants, but not the ones right next to them which are not yet in bloom, one has a hard time not cutting down all the other plants, too, for example with a pickaxe. Of course this is only relevant when starting a farm and when there is a lack of seeds, but I was really annoyed by that issue since although I was harvesting regularly, my seeds became less and less.

I recognized, that if one stands exactly above or on the plant and uses a blowpipe to fire straight downwards, one can harvest specific plants without touching the plants next to it. Worked everytime for me with the PC-version.

Maybe somebody might want to edit this into the guide, I am not enough of an experienced player to judge this discovery accordingly.^^ --TKPizza