Talk:Tall Gate

Upward?
Maybe my eyes are just slow, but I don't see the door moving upward. It looks more to me like it all vanishes at once, as if it were sliding perpendicular to the plane of the screen, like an elevator door. This would also explain why it doesn't take up any space above the door when it opens, as it should if it were actually moving up.Ptorquemada (talk) 20:30, 15 August 2015 (UTC)

Tall gates are Impregnable.
Tall gates ARE impregnable! This time i do have a Edit that can be added. With a “Mound” or road bump of 3 blocks, tall gates can still be opened by npcs and still block enemy npcs. [][]               [][]                [][]                [][] /// |||| \\\ __[][]__ 1.   2.   3. 4.  5. 6. 1 right leaning block 2 normal block 3 left leaning block 4 no block/floor 5 Tall Gate 6 no block/floor

This could be a way to block enemies from breaking down the regular doors too, but regular npc wont walk through them. The talk gate works though. I found this out on ps4. Patriotgrimm (talk) 19:16, 1 May 2019 (UTC)


 * I would like to make sure I have understood you correctly. Does the following screenshot accurately represent your concept?
 * Impregnable Tall Gate.png
 * --Rye Greenwood (talk) 20:36, 1 May 2019 (UTC)


 * Yes!!! Patriotgrimm (talk) 21:58, 1 May 2019 (UTC)
 * Sry, to include further, the gate “bounces” the enemy npcs away from gate, with the “bump”! Patriotgrimm (talk) 22:00, 1 May 2019 (UTC)

It seems the Eclipse npc Fritz can still break the tall gate even with the “bump” due to his being smaller. Patriotgrimm (talk) 22:02, 15 May 2019 (UTC)