User blog comment:Blanzer/Suggestions/@comment-98.127.40.234-20110904221456

I have a couple 1.) a magic book that is a very rare find in the dungeon that will give you the power to make automatons out of stone statues who will only live for around 45 seconds. 2.) Give the players the ability to put their own songs in for the biomes like playing magmoor caverns from metroid while in the underworld. 3.) A new armor set and weapon. The armor could be called Arch-angel and the sword could be called the blade of St. Michael. these items would require molten armor set, Silver set, and a new resource they could put in called Angelic essence. Angelic essence would only be found in Sky island chests or a very rare drop form harpies. You would need around 50 of them to complete the armor and another 15 to make the sword. And the angel statues which are said to have no purpose can be used as another component 1 for the helm, 3 for chest plate, and 2 for legs. The sword would need nights edge, a gold broadsword, and each color of phase blade along with 15 angelic essence. This set could be a sort of end-game for Terraria. And add to the difficulty of this set you would need to make a special anvil. which would need 5 angelic essence, 20 gold bars, 20 silver bars, 10 of each gemstone, an anvil, and 15 fallen stars. The stats would be significantly higher than molten and the sword would do about 45 damage by itself, have an average attack speed, and you don't have to keep clicking to swing it instead you can hold down the button like a muramassa. To nerf the sword for balance I would say it takes 10-20 mana to swing the sword like a broadsword and when out of mana it would jab like a short sword. I'm not sure what the stats of the armor would be besides the fact they should be a little more than molten. I Also don't know what the set bonus should be I think I'll let everyone else figure out that bit. If you got ideas how to nerf it or make in harder to get go ahead and try