Guide:Skeletron Prime strategies

Skeletron Prime is the Hardmode version of Skeletron. It is one of the three Mechanical bosses, alongside The Destroyer and The Twins. It can deal a lot of damage with its four limbs, and its high health and defense allow it to take a lot of punishment. The limbs have the added effect of blocking non-piercing shots aimed at its head.

Spawning Conditions
Skeletron Prime can be spawned by fulfilling any of these conditions:
 * After smashing a /, it will have a 10% chance of appearing when night falls, until it is defeated for the first time. This condition is shared with the rest of the trio, so there's a chance that the Destroyer or Twins will spawn instead.
 * Use a at night.

Either way, it must then be defeated before all involved players die, or before daybreak, whichever comes first.

The Fight
Skeletron Prime is a flying boss that consists of five parts:
 * Prime Saw, a melee arm, with 9000 health.
 * Prime Vice, a melee arm, with 9000 health.
 * Prime Laser, a ranged arm that fires lasers, with 6000 health.
 * Prime Cannon, a ranged arm that fires grenades, with 7000 health.
 * Skeletron Prime, the head, with 28000 health.

Killing the head will count as a victory, and any remaining limbs will be destroyed.

Each limb has a unique attack pattern, listed below. Although killing the limbs is not necessary, they can block attacks to the head (especially Prime Saw and Prime Vice), and destroying them makes the fight much easier. It is safest to take out the most dangerous limbs at the beginning, as the fight gets significantly easier without their interference.

Prime Saw
Prime Saw is one of the two melee limbs. It lunges at the player, dealing a lot of damage if its attack connects. However, compared to the other limbs, the Saw is not as aggressive, and has a predictable pattern. Accordingly, it is a lesser threat despite the high damage, and a low priority.

Prime Vice
Prime Vice is one of the two melee limbs. Compared to the Saw, it does less damage, but it is more aggressive. It lunges at the player, attacking many times before retracting.

Although its pattern can be somewhat predictable, its behavior when Prime is enraged makes it a very dangerous limb, capable of dealing significant damage if the player is not careful.

Prime Laser
Prime Laser is one of the ranged limbs. It will consistently remain above the player, firing lasers at a moderate rate. Its shots deal significant damage and it is Prime's most threatening limb in Expert mode. The laser starts shooting much faster when Prime enters its "enraged" state, making it an even bigger problem.

Its damaging, fast, and accurate shots arguably make it Prime's most dangerous limb. Because of this and its relatively low health, it should ideally be destroyed before the others.

Prime Cannon
Prime Cannon is the other ranged limb. It shoots bombs that do not destroy tiles or deal contact damage. The bombs also do not collide with platforms. This means that if the player fights in an arena, the Cannon will very rarely do any damage since the bombs only explode when they land on a solid block.(note: if you destroy every second tile of the platform to save up platform blocks, the platform will be considered a solid block and the bombs will explode upon contact)

The inaccuracy and relatively low damage of the bombs makes the Cannon significantly less threatening than any of the other limbs. It can safely be ignored in favor of more dangerous targets.

However, it is important to note that on the hidden seed "For the Worthy", the bombs that the Prime Cannon shoots WILL destroy tiles. Failure to destroy this limb early could result in any arena prepared to be wrecked, making the fight much more difficult.

Skeletron Prime
Skeletron Prime "proper" is the head, which must be destroyed to win. Skeletron Prime will try to float above the player at all times. It will close in to do its spinning attack, which doubles its attack and defense and empowers its other limbs, making them attack more frequently. Once it finishes spinning, it will retreat again.

Like Skeletron, if the head is not destroyed by morning, it will be locked in its spinning attack, gain a speed increase, and its attack and defense will increase to near-unbeatable levels. In this state, a single hit will kill the player, while the head will only take one damage per hit and two damage per critical hit.

Killing the head is a lot easier once some of its limbs are down, especially the Vice and the Laser. Focusing only on the head still works should the player wish to end the fight as soon as possible, but usually it is safer to focus on the arms first.

Moving diagonally will make dodging the spinning head easier, as players can move faster in diagonal directions than in others.

Terrain preparation
As with all bosses, an arena made out of Wooden Platform or Minecart Track greatly increases your mobility, and it will also moot the Prime Cannon. You will want several rows of Platforms, each around 50 or so blocks long. The platforms should be suspended off the ground to prevent the Prime Cannon's grenades from detonating too close to you. A solid ceiling should be avoided since Skeletron Prime will often retreat a fair distance when not using his spinning attack.

Armor

 * provides the overall greatest increase to all stats.
 * is a great choice due to its high stats. It also provides different buffs, depending on which version you play on: on 1.4 and  on pre-1.4.
 * 's respectable defense, stat boosts and dash ability (1.4.1) can make it a viable alternative to Hardmode ore sets.
 * provides very high critical strike chance and its set bonus can hit multiple parts.
 * provides lower stat bonuses, but the greatly increases natural regeneration.
 * becomes a great choice if you have already defeated a Mechanical Boss, since it provides the buff on Desktop version.
 * is the best choice for Summoners. However, for Blade Staff users, the Obsidian Armor remains extremely viable well into Hardmode due its set bonuses applying to whips.
 * The armor sets available from the Tavernkeep combine summoning with one of the other classes. This is only available if you've already defeated one Mechanical Boss.
 * and provide weak stat bonuses, but allow you to mix different damage types.

For melee users

 * The, , or with the  are all very strong choices.
 * The is also a very good choice. Its bouncing properties allow it to hit multiple parts of its body at once.
 * The fires a spinning scythe projectile that will hit Skeletron Prime multiple times.
 * The does heavy damage to Skeletron Prime or its arms if aimed well. It's much less on pre-1.4 versions, however.
 * After a Mechanical Boss has been defeated, the can be used.
 * Once you have defeated The Destroyer, can be very helpful with their long range.
 * If you manage to acquire them, are a very effective weapon, due to their high damage and speed.
 * The can be useful, if you have already beaten a Corrupt Mimic.
 * using flasks is also an incredibly useful option as they are easy to craft (providing you have beat the queen bee and have the witch doctor npc),when a flask is consumed any melee attaks for 15 mins inflict the flaskes respected debuff, ichor, midas, cursed inferno, on fire, confused, poison and acid venom depending one witch flask is consumed. (flask effects are not stackable)

For ranged users

 * The, or Star Cannon or if another mechanical boss has already been defeated, the  can be easily obtained. Combine them with  or  for high damage.
 * The and  are very powerful guns made even stronger with.
 * If you have defeated The Destroyer, the is a very powerful option due to its insane speed and respectable damage.
 * The is extremely powerful - especially when combined with . If one mechanical boss is defeated, then the  with Holy Arrows provides slightly less damage but with better aiming.
 * The and  are both very strong with  or.
 * It is recommended to use a secondary weapon with ammo, as the debuff will make Skeletron Prime significantly more vulnerable to damage.

For magic users

 * You can use the which functions similarly to Crystal Bullets and deals high damage.
 * The is just as strong.
 * The is powerful and easy to craft, provided you have some leftover Meteorite Bars from Pre-Hardmode.
 * The deals little damage but inflicts the  debuff, allowing your other weapons to deal even more damage.
 * The is a decent weapon that inflicts Frostburn, which Skeletron Prime is not immune to.
 * The is available if you have defeated The Twins previously.  The projectile is homing and piercing, meaning it is all but guaranteed to hit three sections of the boss with each cast while at the same time allowing you to focus on dodging.
 * Beating a Hardmode goblin army can provide access to the, dropped by the Goblin Summoner. The scattering attack can hit multiple limbs and the head rapidly, dealing substantial damage in little time.

For summoners

 * The Sanguine Staff is the best staff available due to its perfect tracking and high damage.
 * The Blade staff is also an extremely viable option due to its fast tracking and insanely fast attack speed. As Skeletron Prime is vunerable to Ichor, Ichor Flasks can greatly increase the effectiveness of the Blades, as together they ignore 40 defense (45 on Mobile). Whips can boost its damage further.
 * If you have already defeated The Twins, you can use the to summon miniature versions of them.
 * The is very useful for defeating the laser and cannon, as they don't move much and allow the spiders to cling for longer.
 * The is a great choice if you tend to remain in one area the entire battle.
 * Whips, especially the with it's armor-ignoring snowflake projectile, are effective at dealing damage to several body parts at once or empowering your minions. The Durendal is the best option if atleast 1 mechanical boss has been defeated, since it provides Summon Tag damage.

Accessories

 * Accessories that increase your mobility such as the or Wings are a must.
 * An Emblem for your class can increase your damage output significantly.
 * The ( and its upgrades) makes all wings significantly faster, which helps when dodging its attacks.
 * The increases your base health regeneration and reduces the cooldown on potions, making it a good choice if you have trouble dodging its attacks.
 * The or its upgrades make you immune to knockback, preventing Skeletron Prime from knocking you around.
 * The Expert-exclusive can greatly increase your mobility as well as provide some extra defense.
 * The Expert-exclusive will reduce damage taken, making it a powerful choice.
 * On 1.4, the Expert-exclusive has a chance to dodge an attack, providing the player with a useful  buff.

Potions

 * are recommended.
 * You can also use if you have beaten.
 * For buff potions, the, , and will help out immensely.
 * The will complement the defense boost of the Ironskin Potion.
 * Rangers with Bows should bring along an or two.
 * Mages greatly benefit from and.
 * Damage increasing potions like the and  are good for everyone.
 * The increases your max health and allows you to take more hits.
 * A will help with extra damage, even non-summoners can benefit from having a summon from something like the.

Arena Strategies


 * Bast statues raise defense by 5, which make them a good choice
 * Campfires and Heart lanterns can raise health regeneration by a lot, and with Charm of Myths, your health is more stable, but this does not mean that you should not use health potions.
 * Star in a bottle is useful to mage users because it regenerates mana well, and can help with avoiding mana sickness.
 * If you have already beat a Mech boss, Asphalt is a good arena choice with active teleporters at each end, so you loop around very quickly, especially with lightning boots, but this may lower your DPS because you get less hits.
 * Pockets of Honey between balloon blocks (sold by party girl) is a good choice because it increases health regen by even more, but might slow you down a little bit, so this best works with asphalt.
 * Having the Nurse in the arena is very useful if you need a quick health boost, but pack gold(or platinum) coins because she has gotten expensive!

Mixed Strategies

 * It is possible to defeat Skeleton Prime by continuous attacks alternating the Megashark and a full stack of Light Disks, while wearing a full set of Palladium armor. However, this is likely to cut the time limit very close, and whichever headpiece you choose, only one of your weapons will get a class bonus. In general, Hardmode fights reward class purity.
 * It is very easy to defeat Skeletron Prime with The Black Spot, he won't even hurt because it is faster than him. The only thing you need is stable and high enough damage to beat him until dawn. (Nerfed in 1.4.1 Desktop)

Tips

 * When using Summon weapons, it is recommended to use the targeting function to focus one arm at a time and reduce the threat Skeletron Prime poses. Simply right-click near one of the weapons to target it and your minions will prioritize that arm.
 * All classes should note that Frostburn is one of the few available debuffs that this boss is not immune to, so any weapon providing it or the frost armor will be especially handy. If available, Ichor is also useful to cut into the boss's high defense.
 * If you want to dodge Skeletron Prime after he does his spin attack, jump normally without wings to dodge attacks, as he comes back if you run away from him while he is doing his spin attack.
 * Skeletron Prime is overall the best choice as a first mechanical boss kill, as he has much lower damage output than the other two. If properly equipped, the biggest challenge will be ending the fight before dawn.
 * It is possible to defeat Skeletron Prime during the day, however due to it's high speed and insta-killing head spin, it would require very high speed, (Asphalt Blocks can help) a lot of ammo, patience, excellent mobility, and very good dodging. (Almost Exactly like defeating the Dungeon Guardian, but more dangerous)

fr:Guide:Stratégies du Grand Squeletron