Talk:Golden Shower/@comment-24029122-20131110194029/@comment-1466854-20131110222306

I've probably just played far too many RPGs then. In my mind it gets divided up into amps (multipliers), needlers (limited or flat amount reductions), armor damage (percentage-based defense drops), and crushes (complete bypass of defenses). The terms are interchangable with plenty of others and taken from multiple games, but that's still about how I think of it.