Jungle Temple



The Jungle Temple (also known as the Lihzahrd Temple) is a Hardmode post-Plantera enclosed structure constructed of Lihzahrd Bricks and located in the Underground Jungle. It is always present in any generated world, but can only be entered after Plantera has been defeated. The Jungle Temple contains unique Lihzahrd-themed enemies, traps, and furniture. The Lihzahrd Furnace, a crafting station for further Lihzahrd-themed furniture, can be found in its Chests. The Lihzahrd Altar found in the Temple's final chamber is used to summon Golem, an important late-Hardmode boss. Defeating Golem triggers the spawning of Cultists, used to summon the Lunar Events.

The Temple is entered via the Lihzahrd Door located at one of its two top corners. The door is initially locked, requiring a Temple Key to open, which is dropped by Plantera. Unlocking the door consumes one Temple Key from the player's inventory, and the door remains permanently unlocked for all players in the world. It is generally impossible to enter the Temple via any other conventional means since Lihzahrd Bricks can only be mined with at least the Picksaw dropped by Golem, and Lihzahrd Brick Walls impose numerous restrictions, e.g. on Teleporter use. The Rod of Discord also cannot be used to teleport into the temple, nor can it be used once inside. There are, however, several methods to enter the temple prior to defeating Plantera. (Though it is recommended the player to not this, as the Golem won't spawn unless Plantera has been defeated, giving no real reason to enter the Jungle Temple prior to Plantera).

The Temple's entrance leads to a long corridor that winds downward through several chambers, ending in a large room at the bottom containing the Lihzahrd Altar. The Altar can be used to summon the Golem boss at the cost of one Lihzahrd Power Cell. Several Power Cells are found in the Temple's Lihzahrd Chests and are dropped randomly by the Temple's Lihzahrd and Flying Snake enemies.

The entire Temple is filled with several types of traps, including Flame, Spear, Spiked Ball, and Super Dart Traps. Traps occur much more frequently in the Temple than in the Dungeon and are far more damaging. They are activated by Lihzahrd Pressure Plates, which only respond to players (enemies walk on them freely without triggering them). As in the Dungeon, all Temple traps, pressure plates, and wires can be looted by the player for use in player built mechanisms.

Tips

 * The Jungle Temple is densely wired. Collecting all wires in the Temple (using the Wire Cutter or The Grand Design) can net a player over 1000 wires.
 * An effective way of avoiding the traps in the Temple is to hold a wire-related item (Wrench, Wire Cutter, or their upgrades, or devices or triggers) to make placed wires visible, or use a Mechanical Lens. The Dangersense Potion is also useful for this, as the buff also highlights Wooden Spikes in addition to traps and pressure plates.
 * Traps that can be seen from the outside of the temple can be disarmed by removing the wires with The Grand Design even before the player can enter.
 * If you are overwhelmed by Lihzahrds, a way to disable the traps is to shoot at them with some Rocket IV / Mini Nuke II, removing the pressure plates and the spikes
 * The Lihzahrd Furnace can be sold for and since every chest inside the temple contains one, selling excess ones is an effective way of making money.

Trivia

 * The colors of Wires in the Jungle Temple appear to be based on the horizontal position of the pressure plate they originate from.

History
Dschungeltempel Temple Templo da Selva Храм ящщеров 丛林神庙