Resource Pack

The Texture Pack feature enables the use of Texture Packs. Texture packs are add-on files, usually created by players for themselves or others, which change the appearance of some or all of a game's content. This could include weapons, enemies, NPCs, furniture, even the player. This allows a range of options to a player, from as little as simple tweaks to an item or two, to a full, sweeping redesign of the entire game's art.

= Creating a Texture Pack = The new images must share the same file name as the default images (albeit with a  extension). The default Terraria images can be located here:
 * On Windows Steam version,.
 * On Linux Steam Version,
 * On macOS Steam version,.
 * On GOG version,.
 * Tip for Mac users: To open and view the contents of Terraria.app, right click and select "Show Package Contents"

These default images are stored with the  file extension. TConvert can be used to extract the default xnb images as png files for viewing, editing, and saving.

Formatting
Texture packs require a  file; otherwise, it will be not be recognized by the game. It may optionally include an  file for display in the Texture Packs menu. A proper  file will look like the following:  Packs should follow the same format as your game directory's content folder, which is. The final pack should look like this:



Texture pack files must be saved as folders or .zip files in the codeResourcePacks/code directory.

= Installing a Texture Pack = Texture packs are placed in the  folder and can be accessed under the "Open Folder" option under the "Texture Packs" menu option in-game. This folder is generated when the game is launched.
 * On Windows,
 * On Mac, open Finder and press "Go" on the top. Then press "Go to folder...". Type in
 * On Linux,
 * This is typically

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