Guide:Golem strategies

Golem is the Hardmode boss at the end of the Lihzahrd Temple, also called the Jungle Temple. It is summoned by using the Lihzahrd Power Cell at the Lihzard Altar. It can be summoned multiple times consecutively. It has high HP, high defense, and multiple limbs and phases.

Terrain Preparation
If this is your first encounter with Golem, then you will not possess the Picksaw capable of shaping the Lihzahrd Temple's blocks, so your customization is limited. The arena that the fight occurs in is also varied in width/height. For safety reasons, you can and should use whatever pickaxe that you do have and remove all of the traps as these can be hazardous in the fight. There are a few ways you can customize the default arena to make the fight much easier.


 * For health regeneration, include a Campfire, a Heart Lantern and a pool of Honey to dunk yourself in every 30 seconds.
 * Create a small wall dividing the entrance and the arena, leaving an opening for your weapon/magic/projectiles to get through. This becomes more difficult if your default layout has the entrance in the ceiling.
 * Create a much larger wall that divides the arena on either side of the altar leaving an opening at the top for you to leap through post-spawn and a spot for your weapon/magic/projectiles.
 * Utilizing either of the above strategies, but sealing the weapon hole and using the Chlorophyte Partisan.
 * An assortment of small walls scattered through out the arena.
 * A small pit that you can leap into while Golem stomps and punches. This will allow you to deal heavy damage, but you have to cautious about his eye lasers and fireballs. A heart statue in the pit with you can be useful in keeping you alive.
 * Teleporters for dodging the attacks and safe travel from side to side.
 * You can also use some of the traps you found, but one can easily get damaged as well, so use these carefully.

The walls need only be one block thick. The importance of these walls are that they will halt Golem's movement/jumps/flight, and destroy the spawned fireballs. They do not block eye lasers or punches.

Armor
It's advised to arrive in updated sets for your preferred specialization: Shroomite armor for ranged characters, Turtle armor for melee characters, Spectre Armor for magic characters, or Beetle Armor for melee characters who have defeated Golem already. If you are a magic character who has not attempted the Hardmode Dungeon yet, they should use Chlorophyte Armor. At minimum one would want Chlorophyte armor, Hallowed Armor, or Frost Armor. Regardless of specialization one may prefer to use Beetle armor for the fight due to its high mitigation which is extremely useful for the Golem fight assuming you do not utilize the wall trick. NOTE:You need to have already defeated Golem to get Beetle armor.

Melee
Melee is a decent spec for fighting Golem, although end-game gear will be required.
 * The Chlorophyte Partisan is extremely useful when using the wall strategy detailed further down. Even range/casters may also consider utilizing the benefit that it offers the fight by means of its platform penetrating spore cloud. Other spears can be used as well.
 * Vampire Knives is also another recommended melee item that is good for the fight as the healing helps quite a bit, although the healing will not be sufficient to sustain the whole fight(except if you wear a high armor defense and boost damage item).
 * The Death Sickle and the Turtle Armor means you can (excluding the Temple Key) kill it using pre-Plantera gear while being safe from Golem's fists.
 * The Scourge of the Corruptor is extremely useful as it does good damage, splits into three and is homing.
 * The Paladin's Hammer's piercing is convenient, as it can hit the fist and the head at the same time and deal massive amounts of damage.
 * The Flairon works well as the flail will attack the head and the bubbles will target the fists. With Godly prefix and melee damage enhancing armor or accessories, this weapon will kill Golem less than 5 minutes. Flower Pow may also work if you haven't acquired the Flairon yet.

Ranged

 * A Megashark or Venus Magnum coupled with Crystal bullets is recommended. Explosive Bullets will also get the job done.
 * The Candy Corn Rifle or the Stake Launcher will also work, though this will be a tough fight.
 * A Chlorophyte Shotbow with Cursed Arrows, Hellfire Arrows or better arrows make quick work of the Golem.
 * A Flamethrower is extremely effective in the first part of the battle as it's large projectile deals high damage to the whole boss.
 * A Piranha Gun will stop Golem from attacking when shooting his fists, making the fight much easier. After destroying the fists, you may have to redirect the piranha to Golems head while dodging his lasers and fireballs.
 * The Tactical Shotgun's spread combined with Crystal Bullets or Chlorophyte Bullets can be a powerful secondary weapon if used with damage increasing modifiers.
 * The Rocket Launcher with Rocket III with a Demonic prefix will kill Golem Very quickly Due to its high damage

Magic

 * The Nimbus Rod will provide constant damage. If you're using it with wings and Hermes/Frostspark/Lightning Boots, then fly in with the wings and put clouds above his head. Keep on repeating, and use the boots to dodge his projectiles and fists.
 * The Magnet Sphere, Bat Scepter, and Rainbow Gun, will allow for great sustain.
 * The Shadowbeam Staff can attack multiple parts at once.
 * Spamming the Inferno Fork on Golem's head is very effective as the explosion radius will damage the hands, stop the hands from attacking you and damage Golem heavily.
 * Lower-tier weapons recommended are Crystal Storm, Cursed Flames, and Rainbow Rod.
 * Leaf Blower for more precise hits.
 * Using Spectre Armor and the Magnet Sphere will bring great results.
 * Using Spectre Armor with the Spectre Hood, along with Magic Cuffs/Celestial Cuffs and Star Veil/Cross Necklace allows for a very easy fight. Stay right underneath the Golem and let him constantly damage you. The cuffs will allow you to restore Mana while the armor heals you as you damage him. This strategy works great with a Laser Machinegun and can be done without using a single Mana or Healing potion.

Accessories
Mobility is important due to the multiple ways damage is being dealt in the fight. Wings are very helpful and can be supported by accessories like Shiny Red Balloon and its equivalents. Wings may be dropped if one can jump multiple times, one would however need to equip more accessories. With equipping wings, players can also omit the Rocket Boots and its advancements, since running would mean hitting Golem and to fly over is a much safer alternative.

Charm of Myths is recommended since there is a lot of damage being passed around without a wall, so multiple potions may be necessary. The natural regeneration will also allow you to take advantage of easier phases of the fights. Alternatively, you can switch to Charm of Myths only when drinking health potions, and use another accessory for the rest of the battle. Star Veil and/or Obsidian Shield may also be useful to negate the chance of being clipped by multiple projectiles.

Avenger Emblem and other increased damage emblems/accessories are very useful for quickly ending the 'hard' phases of the fight given the longer they last the bigger room for error. Magic Cuffs and Mana Flower can be useful for magic characters.

Potions

 * Greater Healing Potion are a given, since a lot of damage can potentially be encountered.
 * Increasing damage with Archery Potion or Magic Power Potion is very helpful.
 * Ironskin Potion, Regeneration Potion, and Mana Regeneration Potion will assist in survivability.
 * Any item that provides Well Fed, such as Pumpkin Pie and Bowl of Soup, are easy to make and can only help.
 * The Clairvoyance buff from a Crystal Ball is also recommended for magic users.
 * Lifeforce Potion, Ammo Reservation Potion, Rage Potion, Wrath Potion etc. are very useful here as well as during any other battles.
 * Gravitation Potion if you don't want to use wings.

Additional Assistance

 * The Staff of the Frost Hydra is extremely helpful. The Hydra will attack one of the side of Golem, quickly making work of his fist.
 * Any other minions can contribute as well.

The Battle
The Golem fight is divided into four phases. Golem has two forms and there are two phases for each form.

Golem has a total of four attackable targets, but only two are necessary to defeat:
 * Golem Head - This is the main target during the first form. It will frequently spew two fire balls that bounce and fire lasers that increase in frequency when its HP lowers.
 * Golem Body - This is the main target during the second form. Its main attack is a jump attack.
 * Right Arm - This is an optional target. It uses a punch attack with a reach that can extend across the arena.
 * Left Arm - This is an optional target with the exact same moveset as the Right Arm. It uses a punch attack with a reach that can extend across the arena.

Phase 1
Once summoned, Golem will move around while slowly attacking with its fists. The head will continuously spit two fireballs that will bounce around the arena. The head (15000 HP) and arms are the targets during this phase, with the head being the main target. The arms don't necessarily need to be destroyed, but they can become a nuisance as the fight goes on. Note that Lihzahrd enemies can spawn in the arena, especially a large one.

Phase 2
When Golem's head HP reaches 50%, it will begin using eye lasers. They start out at an average interval, but as the head's HP is reduced, the frequency of the lasers will increase. When the head's hit points reaches zero the second phase begins. The lasers signal a dps race and all focus should be concentrated on getting through each laser phase.

Phase 3
Destroying the head stops the laser assault and reveals Golem's true form. The body (8000 HP) is the main target and destroying it will end the fight. The body will jump around and if the arms still exist, they will punch faster compared to phase one. The head will be attacking while flying around (able to pass through blocks).

Phase 4
When the body has 50% health left, the head will begin firing lasers again. Like the first form, the laser frequency will increase as the body's hit points decrease.