User blog comment:ZavernKY/Suggestion of New Terraria Weapons/@comment-4246239-20110921224046

I've got some ideas for new weapons: (Note that, for weapons that could be used by griefers, I'm suggesting that they require Illegal Gun Parts as a material.)

- Spreadgun: A slow-firing gun that fires multiple pellets out at a time that are spread out, like a shotgun. Inspired by the Spreader from Contra. - Grenade Launcher: A gun that launches grenades (and maybe bombs and dynamite as well, though it would then have to require illegal gun parts as a component material). - Wave Sword: A type of broadsword that swings so fast that it also produces a damaging shockwave that penetrates enemies. - Crissaegrim: A small sword that, when you attack with it, creates numerous damaging winds around it that inflicts multiple hits towards whatever is hit with the weapon. Inspired by the Crissaegrim from Castlevania: Symphony of the Night. - Molotov Cocktail: A thrown weapon that creates a short-lived damaging fire wherever it lands. The fire deals little damage and knockback, but it deals continuous amounts of damage, which can add up fast. Inspired by holy water from the Castlevania series. - Flame Barrier: A spell that creates numerous flames that revolve around the player for a short period of time. Inspired by the various barrier-type weapons throughout the Megaman series. - Power Bomb: A thrown weapon that, after a few seconds pass, will create a screen-clearing explosion that doesn't harm the player, any NPCs, or the environment, but kills or severely damages most common enemies. Against bosses though (except for probably the Eater of Worlds), it'll only deal minor damage. Expensive to purchase, and has a cooldown of one minute, but could be a life-saver in a pinch. - Nova Bomb: A thrown explosive that doesn't destroy tiles, but creates an explosion of fire (that's even bigger than the explosion from Dynamite) that lasts for a couple seconds, dealing a large amount of continuous damage over time towards anything that's caught in the blast radius, including the player that used it. Inspired by the Power Bombs from Super Smash Bros. Brawl. - Black Rain: A spell that creates a black cloud that floats off-screen, then causes damaging rain to fall across the entire screen. This rain doesn't cause any knockback, but can kill weaker enemies in one downpour, and can also damage stronger enemies significantly. Because of how powerful this spell is, I'd suggest that it would require 100 MP to use. Inspired by Rain Flush from Megaman 4. - Magical Stopwatch: A spell that freezes time for most of the world around you. Water, lava, and sand blocks will not move while time is stopped. Most enemies won't be able to move either. Although bosses cannot be frozen in time like the rest of the world, they will be slowed. Opposing players cannot be frozen, and they can only be slowed if within some distance of the user. Requires at least 100 MP to use. Inspired by the Stopwatch from the Castlevania series. - Mana Sword: A broadsword that tries to use up MP when attacking with it. If there is enough MP to use, then it'll be as long as a Blade of Grass, swing as fast as a Muramasa, and deal as much damage as a Night's Edge. However, if there isn't any MP left to use, then it'll only be as powerful, fast, and long as an Iron Broadsword. - Whips: A melee weapon class that acts similarly to the flail weapon class, but has a reach that's in-between the reach of flails and spears. If you hold down the attack button, the whip will stay outwards, but you can then move it around by moving the mouse cursor around. Inspired by the whip from the Castlevania series. - Dark Void: A spell that fires off this large slow-moving ball of darkness that deals continuous damage to whatever enemies are touching it. It can even pass through terrain. Inspired by Malachi's attack from Castlevania: Dawn of Sorrow (which the protagonist can use after collecting a Malachi soul). - Fireburst: A spell that creates a small fiery explosion where you clicked on the screen half a second after you clicked. - Mana Beam: A spell that creates a large damaging beam that deals large amounts of continuous damage (though little knockback) to whatever is caught in the beam. However, it drains MP extremely fast. - Meteor: A spell that summons a damaging meteor from above where you clicked. The meteor does moderate damage, though it travels quickly, and can pass through terrain. - Magic Bow: A bow that uses MP instead of arrows (like the Space Gun). The arrows that it fires aren't as damaging as, say, arrows fired from a Molten Fury (or maybe even a Demon Bow), but they do act as Jester's Arrows, passing through enemies and terrain. - Water Cannon: A cannon that shoots out globs of water. It uses water buckets as ammo (the buckets are emptied as the weapon is used). Resembles a Super Soaker. - Lava Cannon: What happens when you combine a Water Cannon with some Obsidian, Hellstone Bars, and Illegal Gun Parts. Shoots out globs of lava. Uses lava buckets as ammo. - Plasma Gun: A fully automatic gun that shoots superheated balls of plasma at a very high rate-of-fire (almost as high as a Minishark). The plasma balls can't pass through terrain, and they travel slower than bullets fired from a gun, but they deal more damage than bullets from most guns. (The damage that they deal is on par with a Phoenix Blaster with Musket Balls.) The Plasma Gun would require a new type of ammo, such as batteries that are made by combining Meteorite Ore with Fallen Stars. Inspired by the Plasma Rifles from the Doom and Halo series.