Talk:Red Devil/@comment-27362546-20160111210844/@comment-3157150-20160111215023

I've seen nowhere that there is an armor piercing factor for the tridents. I am however aware that there is a random uniform distribution of damage taken, which can usually be within the range of ±15% of base damage. This means that the damage the tridents are dealing could be anywhere from 110 to 149, the latter of which would fit in with your armor amount pretty cleanly.