User blog:Koggeh/Golems

Wild Golems Agressive & Neutral
Golems are uncommon mobs that take on different traits to mirror the Biome they spawn in.

Wild Golems large & monster like, however most of them are passive & will not attack unless attacked first. They take no sides so they can hurt other monsters.

Hostile Golems:


 * Jungle: These have Trees on their heads, & passing their tree will make them crawl out of the ground. They are made of mud & have 2 blue glowing eyes, they are 3 times the size of the player. They do 46 damage & can cause a slowing debuff. They have 1000 hp & 12 defense. They always drop one gold coin, 5 jungle grass seeds, Soul in a Flask, & 7 mud blocks.


 * Dungeon: These are easy to spot. They hide in the walls of the Dungeon as different colored Dungeon Brick walls are 2 times the size of the player & have 2 green glowing eyes. They attack when the player passes them. They are not solid except on their arms. They follow the player by moving in the walls. They are allways the speed of the player even if the player is using an item that makes their movement speed faster. They punch for 25 damage 100% of the time. They have 20 defense & 1500 hp. The player can instantly kill them by using a hammer, hamaxe, or hamdrax to remove every part of them from the dungeon wall. They always drop 5 gold coins, a gold key, & a pair of golem eyes.

Passive Golems (None of these Golems hide)
 * Meteor: These are a force to greatly be reckoned with. They do not hide simply because they have no need to. They are made of a massive amount of Meteorite ore, 5 times the size of the player & have 2 brown glowing eyes. They have 10,000 Hp, 40 Defense, do 50 to 100 damage regardless of the player's defense, are fairly fast (125% of the player's normal speed), & can cause the Flames debuff on contact. They can summon stars that can drop the player to one hp on contact. (They cannot kill the player however) The stars can be collected if they hit the player or the ground at night. They always drop 90 meteorite ore, 50 gold coins, & Mark of the Titan. They can also spawn at night without the Meteor biome. (A 1/25 chance of replacing a non hostile wild golem) When a meteor falls there is a 80% chance of it having a Meteor Golem spawn with it. While the Meteor Golem is spawned Meteor Heads cannot spawn. If it does a message will state: "A Meteor Golem has Landed!"
 * Grass: The most common Golem found only above ground. They are 3 times the size of the player. They are made of rocks with dirt & grass on them, these Golems have 2 yellow glowing eyes. They have 900 hp, 15 defense, do 30 damage 100% of the time to players & monsters alike, & are half the speed of a normal speed player. They drop one silver coin & a Stone of Adaptation.
 * Stone: They are 3 times the size of the player. They are made of rocks with moss on them, these Golems have 2 Silver glowing eyes. They have 900 hp, 20 defense, do 45 damage 100% of the time to players & monsters alike, & are 1/3 the speed of a normal speed player. They drop 5 silver coins & a Tome of Creation.
 * Corruption: They are 3 times the size of the player. They are made of rocks with purple dirt & grass on them, these Golems have 2 white glowing eyes. They have 1000 hp, 18 defense, do 40 damage 100% of the time to players & monsters alike, & are half the speed of a normal speed player. They drop one silver coin & a Stone of Purity.
 * Metal:
 * Water: Found where ever fish can spawn naturally, 1.5 times the player's size, these Golems have 2 red glowing eyes, are made of what appears to be water, & has red glowing orbs in its body. They have 3000 hp, 20 defense, do 30 damage 100% of the time to players & monsters alike, & are 2 times the speed of a normal speed player on land & in the water are slightly faster then the player even if the player has any speed bonuses. They however can "drown" players & monsters by engulfing them in its body the Water Golem then becomes acidic & will melt them quickly away by dealing 50 damage constantly. They drop 50 silver coins & a Sigil of the Sea.
 * Lava: Found where there is at least 1 full block of lava, 1.5 times the player's size, these Golems have 2 sea blue glowing eyes, are made of what appears to be lava, & has blue glowing orbs in its body. They have 3000 hp, 20 defense, do 30 damage 100% of the time to players & monsters alike with the added effect of the On Fire! debuff, & are 2 times the speed of a normal speed player on land & in the lava are slightly faster then the player even if the player has any speed bonuses. They however can "drown" players & monsters by engulfing them in its body the Lava Golem then becomes incredibly cold & will freeze them quickly into oblivion by dealing 50 damage constantly. They drop 50 silver coins & a Volcanic Badge.
 * Hell:
 * Chest: This is an odd one. The Chest Golems are very different when compared to the other Golems being that the first thing you see when you spot a Chest Golem, ISN'T the Golem itself. The Chest Golem is inside of the large chest on top of the moving creature. The Chest Golem itself is actually a small friendly blob that is about the size of Pinky it has 2 bronze glowing eyes. The giant that they sit in are 3 times the size of the player. They are made of Chests that go with the biome the Chest Golem spawned in. They are immortal, do 100 damage 100% of the time to monsters, & are the speed of a normal speed player. They cannot be killed. To get items from this Golem all you must do is be near it. They will open their chest & will drop the items to the player. They drop after one minute, 1 platinum coin & a Chain of Fortune.
 * Hallow: They are 3 times the size of the player. They are made of rocks with blue dirt & grass on them, these Golems have 2 purple glowing eyes. They have 5000 hp, 35 defense, do 40 damage 100% of the time to players & monsters alike, & are the speed of a normal speed player. They drop 90 silver coins & a Stone of the Dusk.

Citadel
The ultimate Golem & he is much, MUCH, MUCH larger then the player. So large that the first part of the battle is INSIDE of him. To begin the fight you must craft the Celestial Sigil with every Golem drop meaning you need to have a Mark of the Titan, Soul in a Flask, Pair of Golem Eyes, Stone of the Dusk, Chain of Fortune, Volcanic Badge, Blessed Fire, Sigil of the Sea, Living Metal, Stone of Adaptation, Tome of Creation, & Stone of Purity & then craft it next to Clockwork, this item can be reused. When you use this you will be asked if you are sure. I would say you should be sure you're ready. Because after you use it, you cannot come back unless you win or die. When you use the item you will be teleported onto Citadel’s right arm. You will notice an opening & as soon as you enter that opening ALL HELL WILL BREAK LOOSE. There is no time that you will be safe after that point. You will be attacked by new mobs such as the Armor Antibody, Chest Antibody, Bat Antibody. In order to get to the next stage the player must smash every orb in Citadel's body meaning the player has to go to the left & right arms, both legs, & the torso.

STAGE 2:

Citadel's Brain: 100,000 HP, 10 Defense, 0 Attack.

This fight is more of an endurance test then a battle. All of the Antibody mobs so far will come in waves to try to snuff you out like a candle. Dealing damage to Citadel’s Brain will damage the Antibodies as well. There are 10 waves in total each with: 10 Bat Antibodies, 10 Chest Antibodies, & 4 Armor Antibodies. You can either defeat Citadel’s Brain which has 100,000 HP or defeat all 10 waves of Antibodies. Citadel's Brain drops the Guiding Light accessory which gives off a blue light that is as bright as the Mining Helmet.

STAGE 3:

Gemini: 18,000 HP, 30 Defense, 0 Attack but on contact deal the Poison, On Fire!, Cursed Flames, & Confusion debuffs. Gemini is an Antibody version of The Twins but they share health. This is Citadel’s easiest stage as Gemini doesn’t deal damage normally & relies on debuffs to harm players. Gemini doesn’t have a second stage. Gemini drops the Dual Knives spell that launches 2 Antibody blades that seek out monsters & deal damage equal to the monster's defense.

STAGE 4:

 Quetzalcoatl: 10,000 HP, 30 Defense (First Stage) 25 Defense (Second Stage), Deals 35 Damage 100% of the time (First Stage) Deals 20 Damage 100% of the time & heals self by 20 HP when player takes damage (Second Stage). Quetzalcoatl is the Antibody version of The Destroyer & the Wyvern. On the first stage Quetzalcoatl stays in the ground & only sticks his head out of the ground when he attacks. On his second stage however he takes flight & will be able to move freely. Quetzalcoatl drops Bloodlust: a spear like weapon that heals the user with half the damage the target takes.

STAGE 5:

Hate: 5,000 HP, 45 Defense, 60 Attack. Hate is the Antibody version of Skeletron Prime & is fought while fighting Pain. Hate doesn’t have a second stage.

Pain: 10,000 HP, 5 Defense, 30 Attack. Pain is the Antibody version of Skeletron & is fought while fighting Hate. Pain doesn’t have a second stage.

After defeating both they drop Crime & Punishment: A gun that deals more damage the less HP the user has & uses any bullet as ammo.

STAGE 6 (Final Stage):

Citadel Soul: 100,000 HP, 70 Defense, 100 Attack. The final battle against Citadel is fought inside of Citadel’s entire body. He has created an Antibody version of himself & is controlling it to destroy you. However the Antibody is unstable, & every time you deal 1,000 HP worth of damage to him, he becomes stunned for 30 seconds & his Defense drops to 35. He uses every attack the other types of Golems use & then a few of his own. His own abilities are as follows: Fires Cannons, Impaling Rush, & when he hits 1,000 HP or lower he uses his final attack: Ira Di (If directly translated to English from Latin means Wrath of The Gods) This will summon orbs of light that can deal 100 damage on contact 100% of the time. However the orbs can be destroyed with a single blow. After Citadel uses Ira Di his HP becomes 1, Defense becomes 0, is permanently stunned & does no damage on contact. He drops Antibody Leggings 30 Defense & Double moving speed, Clockwork Helm 35 Defense & +50% Magic Damage, & Citadel Chestplate 35 Defense & +50% Melee Speed. Set bonus: Deal 20% more damage to Golem monsters & Take 25% less damage from Antibody monsters. Upon defeating Citadel the world will enter Balanced Mode.

NPC's
The Golem NPC Clockwork
 * She is humanoid in appearance. She moves in after you defeat two or more different kinds of wild hostile golems she can help the player craft golems by selling the needed items & being the crafting station.
 * When she spawns the following message will appear: "Limus in carne animae gigantes vita naturae." The Golem NPC has arrived!

Not much now but I will improve it later
Coming soon: Hell & metal golems as well as the picture of the Golem NPC, & the NPC Clockwork's info. Also: Odd Golems, Misc Golems, & More images! ALMOST FINISHED INFO: Balanced Mode