Beetle armor



Beetle armor is a Hardmode, post-Golem armor set with defensive and melee boosts. It is not a direct upgrade of the Turtle armor set, as despite the fact that it is crafted from Turtle armor, it loses the thorns effect it had in exchange for other buffs. It is the endgame melee armor on the. On the, it is mostly outclassed by Solar Flare armor.

Beetle armor has two variants for its chest piece; Beetle Scale Mail and Beetle Shell. The Beetle Scale Mail enhances damage output and is slightly more agile, whereas the Beetle Shell provides more defense.

Beetle armor provides the following bonuses when fully equipped:

With

 * +8% melee critical hit chance
 * +14% melee damage
 * +12% melee speed
 * +12% movement speed
 * Significantly higher chance that enemies will target the wearer
 * Beetle Might offensive buff: increases melee speed and damage by increments of 10% when successfully damaging Enemies. The boost can be raised up to 30%, and the rate at which it increases depends on total damage dealt per second. Dealing less than roughly 180 damage per second will not grant Beetle Might at all. The buff depletes at an accelerating rate as long as the wearer does not deal damage, meaning that the buff will reset very quickly outside of combat.

With

 * +5% melee critical hit chance
 * +11% melee damage
 * +6% melee speed
 * +6% movement speed
 * Significantly higher chance that enemies will target the wearer
 * Beetle Endurance defensive buff: When the player avoids taking damage, this buff reduces damage taken on the next hit by 15%, with further boosts to 30% and 45% if the player continues to avoid damage for a longer duration. The buff gets first applied after 3 seconds from taking damage, and will then increase after another 3 seconds. When the player takes damage thereafter, each hit lowers the boost applied to the next hit by one step. This buff features a visual effect showing one to three "beetles" flying around the player, signifying the 15%, 30%, or 45% damage reduction boost currently in effect.

Crafting the full set with one chest piece requires 18 Beetle Husks and a full set of Turtle armor (54 Chlorophyte Bars (or 324 pieces of Chlorophyte Ore), and 3 Turtle Shells). Crafting all four pieces from scratch requires 26 Beetle Husks, 78 Chlorophyte Bars (or 468 pieces of Chlorophyte Ore), and 4 Turtle Shells.

Tips

 * The Beetle armor is not entirely an upgrade from Turtle armor. The Turtle armor strikes a nice balance between offense and defense, whereas the Beetle Armor will sacrifice one for the other and lacks the Turtle armor's damage reflection set bonus.
 * It is possible to reach a defense of over 100 without buffs by wearing the full set with the Shell, a Paladin's Shield or Flesh Knuckles or both, and all accessories reforged to Warding.
 * Taking melee damage, speed, and critical hits into consideration, max is increased by roughly 75% with three beetles (when using Beetle Scale Mail). However, if you had just the chest piece, the Hallowed Mask and the Valhalla Knight's Greaves, it would increase your overall DPS by roughly 89% as well as providing 3 more defense and 18% more movement speed without the increase Enemy targeting.

Trivia

 * With the full Beetle Endurance buff and a Lifeforce Potion (600 HP) and/or Endurance Potion, it is possible to not be one-hit-killed by the Dungeon Guardian.
 * The Beetle Armor set (as of 1.2.3) is the first and only armor set to have multiple chest piece variants as opposed to helmet variants.
 * actually provides more defense than either of the chest variants. However, the Beetle Shell provides 45% max damage reduction as opposed the the Solar Flare Shield's maximum 30% reduction.

History
Armure de scarabée 갑충 방어구