Stardust Cell Staff

The Stardust Cell Staff is a late-game minion-summoning weapon that summons a Stardust Cell (a minion version of the Star Cell enemy) to fight on the player's behalf.

The Stardust Cell can charge into enemies melee-style, but its most frequent attack is to fire smaller versions of itself that latch onto targets. The initial impact of a "mini-cell" deals damage based on the staff's damage value, but also leaves the mini-cell latched on to deal ongoing damage. The mini-cell deals 10 damage per "tick", and ticks 30 times before vanishing. Cells will continually fire mini-cells at targets, and up to 10 mini-cells will stick to a target simultaneously, which stacks damage up to 100 per tick from stuck mini-cells alone.

The Stardust Cell will also sporadically fire an additional simultaneous volley of shots at any target the player is attacking manually, even if the Stardust Cell is already attacking that target &mdash; essentially raising its fire rate when the player assists it.

Its best Modifier is Ruthless. The Mythical modifier provides the widest array of stats bonuses, but these primarily affect the initial summon rather than the resulting minion. Minions cannot deal critical hits.