Known Bugs And Glitches

''This is a list of Bugs and Glitches currently in-game. If you find a bug, please list it below to allow others to see.''

''Keep in mind though, just because a bug can be exploited doesn't mean you should. You need to play the game the way it is most fun for you. Duplicating items may seem like a good thing to do at first, but it can rapidly make the game a lot less fun to play.''

''NOTE: This is a clustering of various separate bug and glitch pages. It needs cosmetic and redundancy work done on it. (BADLY!) ''

*UPDATE: Did some housekeeping and removed some intentional bugs or some that are not really bugs and are discussed on another page, still need confirmation work done though.

General

 * The Hermes Boots can let you fall through gaps in the floor one square wide if you run into a wall just above it fast enough. The Hermes Boots can also let you go up 1 space holes while running and jumping (Rocket Boots reccomended).
 * Blowing up a chest with Dynamite causes the chest to duplicate 10+ times. Also, forming Obsidian over the top half of the chest leaves you with the bottom half of the chest that can be "removed" infinitely, allowing for infinite free chests.
 * Placing a torch onto a piece of wild grass next to a door causes the torch to duplicate. This bug can be exploited to have a lot of torches without getting a lot of slime gel.
 * Placing two doors adjacent to one another and repeatedly opening and shutting them may lead to one of the two doors glitching, which results in spawning an infinite number of duplicate doors whenever the adjacent door opens or closes. Though extremely tedious, it is possible to exploit this glitch to earn significant amounts of gold, as each stack of 99 doors is worth nearly 40 silver.
 * Grappling onto the middle of a door (just above the door knob) and opening the door will fling you forward at the grappling hook's pulling speed (Glitch or intentional?).
 * Fall damage is inconsistent when landing on anything 1 block (sometimes more) thick.
 * Removing sand from underneath a Demon Altar causes the altar to disappear, although it is relatively rare to find Demon altars on sand. (Glitch? Game could possibly be removing it to prevent flying altars)
 * It is possible to use the grappling hook or its variants to go through tight spaces you can't normally get through. This can kill you if you try to do it near sand.
 * Sometimes if a player joins a multiplayer server, the menu music may still play while the in-game music is playing. It may or may not be caused by the same thing as when day and night music play at the same time.
 * Occasionally, clicking the GUI opened for a sign can cause the game to crash and pull up a .NET error message.
 * If you kill your self and right before you die take your money out of your inventory by left clicking it. Half of your money will still drop were you died, but you will still have your oringinal stack. Basicly multiplying your money by 1.5. making it posible to get unlimited money.
 * Sometimes if you are playing Multiplayer and you place more than one gold key in a chest, it duplicates to 99 gold keys.Floatingpbank.jpg
 * If you remove a workbench with a Piggy Bank on top by removing the floor underneath it, the Work Bench will be removed but the piggy bank will stay floating.
 * While using the Gravitation Potion and making the gravity backwards, you can walk on the ceiling. However, if this is done with the Hermes Boots, you can fall through 1 unit gaps instead of two. (Note: This only occurs when the gravity is backwards.)
 * Very rarely, it will allow you to craft Bottled Water near a Demon Altar.
 * Chests will float if the sand they were place on is removed (not from directly under it)
 * Note: This has only occured in multi-player, and is un-confirmed if in single player.* While playing on multi-player, a glitch may occur that will allow the player to walk inside of a door. 1 player must be very close to the door, and have good hand-eye coordination to be able to move quickly as the game changes. The 2nd player shall open the door the 1st player is close too, then close it very quickly. If done correctly, the 1st player will be stuck inside a door, and be able to move freely through it. If the door is opened or desetroyed, this glitch will wear off.
 * In 'Mid'core mode, when you die, if an item is in the trash bin spot, it will stay with you when you die.
 * When you kill yourself smashing a Demon Altar, there won't be a 'death message' just your characters name.
 * When there is a Chest surrounded by Thorns, break the chest, then start with the thorns. Every few thorns will spawn four collectable chests.
 * In Multiplayer, if the server is laggy enough, once you fall down, say a Hellevator, the map will not be loaded. You might hit the end of the world without touching any bricks and will need to dig yourself out, or Magic Mirror.
 * If you place a bottle on a wooden platform and places a torch next to it, the torch will break and some torch particels will appear.
 * As of 1.1, all four edges of the world were moved closer to the spawn point by at least 12 blocks, making anything built along those edges unretrievable. If your bed was in that area, you spawn on the nearest block to your lost bed on the new edge of the world.
 * If you place a recorded Music Box on a Table then it will multiply into multiple and each can be sold for 2 Gold

NPCs

 * NPCs continue to occupy a general area even if it is no longer 'suitable' for NPCs. If they die however, they will not come back until the area is suitable again.
 * When purchasing items from an NPC brings you down a coin tier (1 gold coin to 99 silver, etc.) there is a chance the game will register the higher coin as still being there, though the sprite will not show and it can not be spent. This can be fixed by mousing over each coin space in your inventory until you find the invisible coin (the item name and amount will show) and left clicking it. Until it is fixed, the game will attempt to stack all additional money with the nonexistent coin, resulting in lack of funds.
 * When any NPC stands on a chest or other openable item and right-clicked, their dialogue is brought up for approximately two seconds before the item interface is opened. This may not be a glitch, simply a way to prevent NPCs from blocking chest useage.
 * NPCs sometimes have pathing issues when attempting to reach their rooms. (Particularly blocks over 3 squares high they can't jump past.) If you reload the world though, they should spawn in their assigned housing.
 * NPCs have pathing issues regarding Wood Platforms
 * When you spawn for the first time the Guide can spawn twice for an unknown reason. (Needs Conformation)
 * Sometimes an NPC will spawn underground and won't be able to climb up.
 * If you have autopause on and are close to an NPC, you will be able to talk to them as if the game was still playing while everything around you will remain still. This can be usefull if you are fighting a boss and have low health and the Nurse is near. This is only confirmed on single player.
 * It's impossible to free the Tinkerer, Mechanic or Wizard while Autopause is on.
 * Friendly NPC's in Single Player deem a room uninhabitable if the door is left open.
 * Closing a dialogue with the nurse while having the mechanical eye, worm or skull equiped causes "The Twins", "The Destroyer" or "Skeleton Prime" (respectively) causes the boss to appear without consuming the item ( need confirm for suspicious looking eye and worm food )

Monsters

 * A one block high space allows slimes to spawn, but also allows them to jump through the floor as most slimes are two blocks high
 * Demon eyes can sometimes travel through 1 block thick dirt.
 * If you stand on the left or right edges of a map, you can see monsters spawn on the other side of the screen. this is because the monster spawning algorythm considers "offscreen" to be a certain distance from the player, rather than what the camera can actually see.
 * The Slime enemy, if trapped inside a 1 unit space, can travel through walls whenever it tries to jump, which allows it to follow you anywhere around the world unless it "despawns". They can also sometimes jump through 1 unit holes, but this seems to not work when the blocks are made of stone.
 * Rarely, Skeletron will be summoned, kill all players near it then despawn.
 * Monsters (confirmed monsters: hellbat, jungle bat, big eater, eater of souls, demon eye, corrupt bunny and pink jellyfish) sometimes droping 2-4 silver coins but when collected only counts as 1.
 * The Dungeon Guardian can spawn where you respawn after it kills you.
 * The Destroyer might disappear after about 90% of its health is gone.

Map Generation

 * Jungle Shrines can be generated in lava pools with no chest inside them.
 * Jungle Shrines can be generated in the sky (~15 blocks above the ground)
 * In some map instances, it may be impossible to find certain unique items. (Intentional)
 * Oceans may spawn where Dungeons should be, causing the entrance to the dungeon to be visible but lead to the ocean. (Note: the Old Man may spawn in the ocean as shown in the screenshot) IMG_01072011_151923.png'll have to have a Nightmare Pickaxe to dig in through the ground after beating Skeletron or flood the dungeon by going through the sand, which is not recommended, however, you can build an area closed off to the rest of the ocean where you will start digging to the dungeon so that you will flood less of it.
 * Chasms can also spawn where dungeons should be, and some times block the way. In this case, you'll need a Nightmare Pickaxe to dig it, opening the way to the dungeon.
 * Corruptions can be generated within 100 blocks of the main spawn upon initial map creation, without sunflowers blocking them. These Corruptions can spread and cover the spawn.
 * Digging straight down from the spawn point always leads you to a glowing mushroom biome (needs confirmation?).

Weapons

 * The effect of Molten Armor applies sporadically to damage from the Ball o' Hurt and harpoon (not yet tested with other flails)
 * If the player's inventory is full (not including arrows) and each of the ammo slots has at least one item in it, there is a bug where the arrows can only be picked up by temporarily displacing one of your items. The type of arrow makes no difference as well as what item you move momentarily. (intentional/insurpassable programming paradox, the ammo must hit your inventory before it will go to the ammo slots)
 * In mediumcore if a weapon with modifiers is dropped upon death the weapon will lose it's modifiers

Walls

 * Sometimes the background("Wall") when underground (rocky and mud-rocky) will start to follow you and glitch, jerking about in random motions, there is a known fix to this bug. Turning parallax down to 0 makes it stop.
 * You can throw/shoot some weapons (Fiery Greatsword, Sunfury, Ball O' Hurt, Phoenix Blaster ect.) through a 1 block thick wall and doors
 * This may have something to do with the previous glitch: You can throw the Enchanted Boomerang (unknown if it happens with all ranged weapons) through specific spots on a Wooden Door while standing next to it. You have to stand right next to the door, or else it will not work(needs confirmation).
 * sometimes dropping magical weapons (weapons that use mana) can heal you 20 HP if you don't have full health(needs confirmation).
 * If a giant worm attacks you while you are next to 1 layer of sand, you may be able to go through it.

Meteors

 * The lighting effect of a meteor crash site may remain even when all meteor blocks have been mined.

Water
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 * It is possible for a small puddle of water to turn into a never-ending waterfall when the bottom is dug out.
 * An infinite pool of water can be made with an upside down "J" dug into the ground by placing water in the center, taking it out of the shallower side, and repeating. See "liquid generators" page for more water cloning.

Crash

 * The game crashes upon exit from the title screen on some games.
 * If the game crashes unexpectedly, is then restarted and the same world reloaded, all blocks are removed and the player falls directly to the bottom of the map causing them to die. All world data appears gone and cannot be retrieved although map files still exist. (In this case, you can either use Cloud in a Bottle or Rocket Boots to survive the fall at the bottom when the screen no longer centers on your character. Hellbats will spawn out of the bottom of the screen and pools of lava can be found in Hellstone, along with Hellforges. Further exploration has shown that not all blocks in the rest of the world have disappeared, though most have. There will be large amounts of dirt and stone with minerals spread throughout it, but suddenly cuts off at the point where the rest of the world seems to have disappeared.)
 * Putting a laptop to sleep by closing it while in-game can sometimes cause it to crash when you save and quit.
 * Sometimes, when attempting to save and/or exit the game, Windows will notify you that Terraria has encountered an error and needs to close, and thus you will lost any unsaved changes. The cause is suspected to involve the player character, as you can fix the bug by logging in with a different character, saving, and then switching back to the character you were previously using. People who often use multiple characters likely won't encounter this bug.
 * If on server, selecting an item sometimes make the game crash.
 * Sometimes when rightclicking items in a chest the game crashes

Gameplay Multiplayer

 * If a client's program crashes or ends unexpectedly, the client's character won't save and will still have the same inventory that they had at the start of the session. This can result in items duplicating or disappearing entirely.
 * Sometimes, holes will inexplicably appear that lead to the bottom of the world. Since this does not happen in singleplayer, it is assumed to be a server-side bug. There is a way to avoid it by placing your base near the left edge of the map from the start, as the "hole" always happen to be on the same spots everytime (Picture)
 * If you minimize the server window, the time goes faster (when clicking the server window button in the task bar, might only happen on Win 7/Vista.). It looks like the sun and moon "teleports" forward. And the monsters are super fast. Maximizing the server window fixes this.
 * Game may crash if you save your spawn point in a bed and reconnect - the server must be reopened.
 * If the players fail to kill Skeletron, the Old Man may not respawn. The players will still get attacked by skulls in the dungeon itself. This bug seems to occur if a spawn location is set within sight of the Skeletron.
 * If players set a spawn point that is at the "end of the world" (past the beach and over the water) and disconnect from the server, they will be unable to reconnect. The reason for this is unknown, and the problem is fixable if the affected players connect to the world in single player and reset their spawn point.
 * Setting a spawn point at a high elevation (i.e. on a floating island) may cause a player to be unable to reconnect.
 * If you start to play on a server for a while you might get kicked and it will say "explosions are disabled on this server" and this will happen for about 10-15 minutes. It is thought to happen when players destroy many blocks within a small time frame on a laggy server and the server recognizes it as an explosion.
 * Eater of Worlds may spawn away from where the third shadow orb was broken, near another player in Multiplayer.
 * Gold Chests may not appear gold to all players. Some Gold Chests may also appear to be part gold to some players. This is fixed on reconnect.
 * Planted flowers may not appear the same to all players (i.e. daybloom may look like blinkroot and vice versa).
 * Shadow orbs may not appear to be whole (i.e. a quarter shadow orb), but still act like a whole shadow orb (i.e. the quarter shadow orb summoning the Eater of Worlds)
 * Doors will randomly disappear in larger houses.
 * Very, VERY rarely the message will appear saying you died if you really didn't, allowing the game to believe that you are "dead" and haven't respawned yet. This allows you to run around without any enemies spawning near you (be careful though, they will spawn near other players.)(needs confirmation)

Visual

 * Alt-tabbing in and out rapidly can cause unusual colors. Alt-tabbing again fixes.
 * When playing a world for the first time there is a chance no Hud/GUI is displayed. (Can be fixed by pressing F11)
 * Moving to fullscreen causes all things to speed up i.e. the sun and moon move at an increased pace. The cursor also speeds up, this also affects single player. (multiplayer not known) It is widely suspected that this is because your monitor's refresh rate overwrites the game's when running it in fullscreen.
 * When running the game in windowed mode, clicking on another window that doesn't cover the Terraria window will cause any light from Mining Helmets and armor sets with lighting effects to vanish (does not occur in multiplayer). Clicking back into the window allows it to light correctly. This does not affect the game, as it pauses when another window is clicked.
 * when Hellstone and lava stop glowing(in The Underworld)the rocket boots fire, the flamelashes trail, and the molten armors trail are no longer visible. The world data is in the folder but not in the game. (unknown cause)

Audio

 * Both the day theme and night theme can play at the same time if the change happens on the instant of the current song being re-looped. This will last until the theme playing before the change of day/night starts a new loop.

Item Cloning
Keep in mind that cloning means duplicating. If you want ITEM A, but do not have it, obviously you cannot clone it. That requires Terraria INVedit.

 The easiest way by far  to clone items in Terraria Singleplayer is to open 2 copies of Terraria, and in both copies, sign in with the same character. In COPY A, open WORLD A, and in COPY B, open WORLD B. In WORLD A, put ITEM A in a chest. Save and exit to the title screen and exit the game client. Open COPY B and save and exit the world. Do not close COPY B. Enter WORLD A and go into the chest you put ITEM A in. ITEM A will be in the chest and also in your inventory. (PS - Sorry about all the As and Bs)

This method works because when you save and exit WORLD A, ITEM A is saved inside the chest. However, because you have 2 inventories opened, ITEM A will stay in your inventory in WORLD B. So, when you go into WORLD A again, you will still have ITEM A in your inventory. If you found this confusing, click this link. It will take you to a YouTube video about this. NOT YET UPLOADED Item cloning can also be performed by placing an item in a container on any server, saving the server, then starting it again. Once the player revisits the container, if they take the item, disconnect, then close the server improperly (such as alt + F4 on the server tab) without letting it save, the item can be found yet again in the container. For example: A Video Showing this method can be found here OR NOTE: You might lose some of your new items. OR
 * 1) Player A leaves item A in a chest.
 * 2) Player A disconnects.
 * 3) Server is disconnected/saved.
 * 4) Server is reconnected.
 * 5) Player A connects and takes item.
 * 6) Player A disconnects.
 * 7) Server is closed abruptly without saving the map.
 * 8) Server is reconnected.
 * 9) Player A joins.
 * 10) Player A takes item A and now has a duplicate.
 * 1) Player A drops an item in a server.
 * 2) Player A disconnects abruptly.
 * 3) Player A rejoins server.
 * 4) Item is still in Player A's inventory as well as in the server.

You can create and mass produce items in multiplayer from chests, to do this you require some teamwork with another player, player A puts 1 gold ore in a chest slot, player B checks the chest, player A removes the gold ore, player B can now rightclick the spot were the gold originally was and obtain a gold ore, he can then proceed to rightclick empty chest slots to increase the number of ores he has, however, these ores are nameless and can-not be used in crafting, but they can be placed on the ground then mined, now with a name and now craftable, since this can be done with any ore, all endgame items can easily be obtained after the players obtain at least one Hellstone, it also renders musket balls useless as Meteorite shots can be made on demand for just 6 ore per 25 shots, it should also be noted that players are able to sell the nameless items for the same worth of the item being duplicated, letting players duplicate endless diamonds for consistent coins, dropping any nameless items results in the item being randomly made into something else with the exact same number in the stack but is still nameless.

OR

The second easiest way to clone items is to simply clone the item world file. This can be done by opening the Start Menu, going to Documents, going to My Games, then clicking the Terraria folder, then the World folder, then copying the world file, pasting it in the World folder you are already looking at, and then renaming it as another world. This can only be done if you have less than 5 worlds. For example if you only have 1 world the World folder will say, "world1.wld" and "world1.wld.bak". You can copy world1.wld and paste it again and it will be named "world1 - Copy.wld". Rename this as "world2.wld" and then exit the folder and start Terraria. The game will assume this is just your second world file but it will really be an exact copy of your first world. I have used this to duplicate platinum coins, Hellstone arrows, potions, etc. It works for everything.

Another method is to go into the palyer file and copy the charicter that has the items you want to clone. For example I have player3.plr and player1.plr, I would copy player3.plr into the players folder because he has the items i want to clone. Then i rename the copy to player2.plr. this will result in a clone of the player which has the same items as the player that I cloned. This is a very efficient way of farming anything.

There is also a way to duplicate doors by placing a thin layer of lava on the ground that does not hurt you and placing a door in a doorway. Once you have placed the door, right click it continuously, do this and you will have stacks of doors, if you require them.

Money
'''As of 1.1 if you hold your money (I.E. Gold) when you die your gold will drop half but you will still be holding the same amount. Drop that money, pick it up and collect the money you had dropped when you died and you will have your starting money plus the half you dropped when you died.'''

This method could potentially be repeated with Mediumcore characters to dupe items as well.

Single Player

 * If an NPC opens your door and you continually right click it, the door disappears.
 * Parts of your home can disappear for no reason. (this may be caused by you creating your house at the spawn, then spawning, which causes the game to delete any blocks in your way)
 * In single player with frame skip off and in windowed mode, clicking the Terraria task bar icon to minimize the window, will cause the game to drastically speed up.
 * Chest contents sometimes disappear. (New world, new character, placed 2 items in it, a goldfish and a star, exited Terraria, returned and they were gone)
 * Door disappeared? (New world, new character, when I came back to my house after exploring during day the left door was just gone)

Fixed Bugs
These bugs have been fixed and no longer exist in the current version of Terraria.

General:

 * After knocking down a large tree, pieces of wood get stuck underground and stay there until you dig them out.
 * Place a door under water and constantly open and close it. The water will slowly disappear up to the base of the door. This is probably caused by the water in the 3 blocks that the door occupies being destroyed when the door is closed. (Water can now occupy the same space as a closed door, showing the door behind the water.)
 * Dirt no longer mixes with sand when controlled with the Dirt Rod, Instead, the dirt breaks, and can be picked up.

NPCs:

 * NPCs may fail to spawn, even though there are valid houses in the world and conditions are met.

Monsters:

 * Creating an artificial jungle: even if the depth meter says you're below sea level, hornets or man eaters will fail to spawn.
 * In the Underworld, Piranhas will spawn in lava causing them to die the instant they spawn.

Multiplayer:

 * A problem in the Client-Server synchronization causing monsters to suddenly teleport to another location when they are dealt damage by the player. (If this still happens, it's because of a bad host.)
 * Game may crash when you break 4 Shadow Orbs in a row.