Talk:Red Devil

Old-gen pre-Hardmode spawning
This definitely does not appear to be a Hard Mode only enemy. I have them in a multiplayer normal world right now. UPDATE: Apparently someone in my world summoned a hard mode boss with an item from another world. Red devils appear to spawn after a hard mode boss has been killed, which doesn't necessarily require hard mode.

Well, that explains why I suddenly nearly got eviscerated in my pre-hardmode underworld.

Damage bug?
I have noticed Red Devils' trident projectiles dealing insane amounts of damage, upwards of 150 at times, even while equipped with 53 defense. Could the damage listed perhaps not be accurate, or maybe this is a new bug as of 1.2.0.3? Ivysaur1996 (talk) 23:51, 13 October 2013 (UTC)--


 * The bug seems to run as far back as 1.1, where enemy projectiles deal roughly double damage, as if they were treated as PvP. (ie Skeleton Archers and their Flaming Arrows)


 * I don't believe it's a bug but the result of quickly reporting damage values from the games code. The number on the page is likely the damage it does when you bump into it directly rather than its actual projectile attack. --71.55.136.208 07:00, 21 October 2013 (UTC)

On my world, that kind of demon replaces completely Voodoo Demons, although on the Voodoo Demon page, it is written that Voodoo Demons spawning rate has increased in hardmode. So I can no longer get voodoo dolls. I will have to go to a new world.
 * strange, both seem to spawn. rate is not high, though.85.69.241.244 04:44, 21 July 2014 (UTC)