Golem

The Golem is a Hardmode boss. It is summoned by using a Lihzahrd Power Cell on the Lihzahrd Altar, found in the Lihzahrd Temple, after Plantera has been defeated.

Attacks
Golem's main body cannot move through blocks, but its fist and laser attacks can. Its stone head can also travel through blocks once it detaches in the second stage.

First stage
The Golem will shoot ricocheting fireballs, attack with its fists that extend from chains, and jump around. These increase in frequency as each part takes more damage: When the fists are damaged, they will attack more often; when the head is damaged, Golem jumps and shoots more often. Golem's fists can travel through blocks, but have limited range, and will also retract immediately upon being hit with any weapon.


 * When the head falls below half health (8000), all previous attacks continue, but the head will begin to fire lasers that can travel through blocks. It fires more rapidly as it takes more damage.

Second stage
When the head has taken full damage, the fist and laser attacks stop, and its stone head detaches to reveal its "true" mechanical head. The stone head flies around with increased speed, becoming invulnerable to attacks, and traveling through blocks. The true head then becomes available to target, with 9,000 health, and must be attacked to defeat Golem.


 * When the true head falls below half health (4,500), the flying stone head will again begin firing lasers that travel through blocks while flying around. It fires more rapidly as it takes more damage.

Tips

 * While exploring the Lihzahrd Temple, you can gather all the traps. Construct a frame of blocks around the Altar for Golem to become trapped in, and set the traps inside the frame. Run back and forth along the top of the frame, activating the traps. Teleporters with Pressure Plate triggers, on each end of the frame top, will allow you to run continuously, making dodging the lasers relatively easy. Pressure Plates between the Teleporters will allow continuous activation of the traps as you run, or a Timer can be used. Small spaces can be left in the frame to allow your entry and exit, without being big enough for Golem to get out.
 * Attacking incessantly with the Vampire Knives from close range while wearing Turtle Armor, accessories with the Warding prefix, and the Cross Necklace, will usually regenerate the players health faster than the Golem can damage.
 * If you have already beaten the Golem, the Stynger is an extremely effective ranged weapon, even after the explosive damage bug was fixed in 1.2.4.
 * When summoned, the Golem will spawn above the Lihzahrd Altar and fall. With preparation, you can create a box around where you know it will spawn, immobilizing it. However, you still must be wary of lasers and fist attacks.
 * To easily kill Golem you can just buy 1 Bunny Cannon and about 100 Explosive Bunnys from the Pirate that spawns after killing the Pirate Invasion. Then go down the Lihzahrd Temple and place the Bunny Cannon down and face it at about a 90 degree angle facing the spawn area of Golem then spawn him and spam the cannon and you should kill him within no more than 2 minutes.
 * If Golem's head becomes trapped inside a ceiling or wall at any point in the fight, this glitch can easily be bypassed by throwing Sticky Bombs, as his head will still take splash damage if it is close enough to the edge.

Trivia

 * A "golem" was originally a being from Jewish folklore, created from mud or clay and brought to life through rituals in order to defend townspeople from attacks. The theme persists in stories and video games today.


 * The Golem's fist attack seems to be either a reference to, or is inspired by Sakit, One of the Guardians Bosses in La-Mulana.


 * The Golem might be a reference to Kaos Karnage from Donkey Kong Country 3: Dixie Kong's Double Trouble as they have a very similar behavior: they both shoot they arms out to the side and have their head hover and shoot the same laser at the players after being sufficiently damaged

History
, 4-8 Beetle Husks, and Golem Mask.
 * 1.2 (console version): Introduced.
 * Now immune to Poisoned and On Fire!.