King Slime/it

"Il Signore di tutto ciò che è viscido."

Il Slime re è un boss pre-Hardmode. È uno slime molto grande, circa cinque volte più grande di Slime arcobaleno, che è lo slime ordinario più grande.

Slime re appare soddisfando una delle seguenti condizioni:
 * Un giocatore usa Corona slime;
 * Uccidendo 150 slimes durante la Pioggia di slime / 75 se Slime re è stato già ucciso precedentemente;
 * Raramente a 1/6 degli estremi della mappa durante il giorno, e solo sull'erba.

Man mano che Slime re subisce danno, esso evoca ordinari Slime blu (e in, Slime chiodati) a si rimpisciolisce in grandezza. Slime re lascia sempre almeno un pezzo della Armatura Ninja quando viene sconfitto. As King Slime takes damage, he spawns additional ordinary Blue Slimes (and in, Spiked Slimes) and will also appear to shrink in size. He will always drop one piece of Ninja armor when defeated. Quando Slime re appare, appare il messaggio "Slime re si è svegliato!", e una volta sconfitto, "Slime re è stato sconfitto!"

È immune a Avvelenato, Venom/it, and Confuso.

Quando Slime re è vivo, la canzone Boss 1 viene fatta partire.

Apparizione
Il Re Slime ha una probabilità di 1 su 300 di apparire al posto di uno slime normale se il giocatore si trova nei 2/3 esterni della mappa (molto a sinistra o a destra).
 * Un modo per capire se siamo nel posto giusto è la mancanza di conigli o la presenza di Goblin Esploratore.
 * Una Candela d'acqua e/o un Pozione Battaglia può velocizzare il processo di incontro.

Strategy

 * King Slime behaves exactly like a normal slime, except that he jumps much higher and further, and spawns other slimes after being hurt by the player. Due to its predictable nature, it is easy for a new player to defeat the boss with even lower tier weapons. The only thing a new player should worry about is dodging the King Slime as it jumps about, as he deals a relatively large amount of damage per hit. To finish the boss quickly, projectiles such as Boomerangs, Shurikens, Spiky Balls, or Bows and Arrows are recommended.
 * Digging a pit two blocks wide and three blocks deep is an excellent tactic for fighting the King Slime, which is too large to fit in such a small pit. Placing wood platforms on top of the pit has the added benefit of keeping the smaller slimes out.
 * King Slime's absolute highest jump can clear a 17-block-high wall, so if you're planning on trapping him somewhere, make your walls at least 18 blocks high.
 * Fighting the King Slime with magic is relatively easy, due to the fact that the blue slimes it spawns drop stars, which refill 100 mana.
 * Advanced players can build an arena for farming Tattered Cloth, Slime Staff, and Ninja clothes. Build a base on where Goblin scouts are spotted, make sure that there are no pools of water on either side of that point and there are no caverns below, because goldfish, slimes and goblin scouts may spawn on those crevices. Have a lava moat on each side of your base, while making sure that the lava is low enough not to destroy any items dropping in it. Have Battle Potion consumed and equip a Water Candle to increase chances of King Slime and Goblin Scout to spawn.
 * A strategy using the Crimson Rod (or Nimbus Rod if you have access to one, because it's essentially the same thing but deals three times more damage) involves digging a pit low enough to conceal the player. Place a cloud above the pit and it will damage king slime as well as destroy any slimes that fall into the pit with the player. If done right the player will not have to do anything else.
 * A great way to take the King Slime out very easily is to find above or exactly his jump height, then stand upon a platform. Afterwards you can fire anything at the boss to take him out fairly quickly without taking any damage.

Trivia

 * Given the presence of the ninja inside, the king slime may be a reference to Ninja Gaiden, in which one of the first bosses is a slime-like creature that devours you.
 * The King Slime is the only slime that doesn't use the slime AI.
 * It is one of the few pre-hardmode bosses that doesn't have a hardmode robotic counterpart.