Talk:Mana Flower

Potion cool-down bug
It is not a bug, only health potions were given a cool down. For proof, you can manually use mana potions with zero cool down without the item. Having the item equiped just works the same. For further evidence, the philosophers stone accessory would be expected to lower all potion cool downs, but it specifically mentions only health potion cool downs. Removed bug from article for these reasons.

Mana reduction stacking
Can someone confirm whether the mana reduction stacks with the armor set or the prefix bonuses? I've tested a few but it points towards to no, the reduction does not stack with the prefix. Only the highest reduction is applied. It'd be nice if someone can confirm that. 98.234.118.75 05:14, 6 December 2011 (UTC)
 * I always assumed it was multiplicative, therefore two 10% reductions would equal 11%, not 20% Or think of it this way: 10 mana cost -10% = 0 mana cost, minus another 10% of that is 9.1. If it was 20%, the mana cost would drop to 8. So the more bonuses you stack, the less affect they have, especially on low Mana cost spells. I may test this later with Flower of Fire. The tooltip wil actually say the CURRECT mana cost and damage, after bonuses are applied. - 71.87.116.224 05:44, 6 December 2011 (UTC)
 * Uhh, math fail there. A 10% Mana reduction on a spell that costs 10 mana to cast equals 9 mana as the final cost. 20% reduction takes it to 8, and so on. Simple maths are used to figure out mana costs. 101.98.188.89 21:44, 7 January 2013 (UTC)

Nintendo Switch
The Mana Flower doesn't list any effects on the Nintendo Switch console version. Is it basically useless in this case?