Guide:Bases

Bases are generally used as safe havens where the player can craft and organize their Inventories in relative peace. A well-enclosed area with NPCs nearby to decrease enemy spawn rates is helpful. Most bases are composed of abundant block types like Wood or Stone, with Wood or Stone background walls.

Houses

 * See also House.

A House is an enclosed area fitting certain requirements that will house an NPC, but as multiple Houses can be connected by sharing the same walls, floors, ceilings, and Doors, the individual NPC "Houses" usually become rooms within a single total house structure.

Bedroom

 * See also Bed.



The player's own room within the larger structure should contain a Bed, which will serve as their spawn point. If the player has a Magic Mirror, this is where they will teleport to when using it. It is better to spawn and teleport to a safe and enclosed room in your home, rather than somewhere outside in the open.

Crafting area

 * See also: Guide:Crafting 101.

Having a centralized crafting area can keep things more organized. These items altogether probably warrant their own room. Keeping a Chest or two next to your crafting area is an efficient way to store and access your crafting materials quickly. The crafting stations are:
 * Workbench
 * Anvil OR Mythril Anvil
 * Furnace, Hellforge OR Adamantite Forge
 * Alchemy Station
 * Chair combined with a Table
 * Loom
 * Keg
 * Cooking Pot
 * Sawmill
 * Demon Altar (Cannot be moved or placed. House must be built around one of them. See picture)
 * Water (For crafting Bottled Water)
 * Tinkerer's Workshop
 * Bookcase

Storage
Storage is achieved through the use of Storage items like the Chest. Storage is necessary given the amount of items that can be collected. Using a variety of different containers can make a storage area more navigable, as can using decorative items and signs. Usually players put similiar types of items into the same chest(s). Some players may even wish to integrate their crafting area.

Some players may wish to organize their storage items the same way between all worlds, so that they don't have to remember a new pattern within each one.

Roof Access
Often a minor consideration, but a player that spends a fair amount of time in a large base has a good chance that Fallen Stars will accumulate on the roof overnight. The player may consider adding access to the flat roof along its length to grab these. Depending on the layout and size of the base, a player may be able to simply jump to the ceiling from rooms inside their base, and the star will pass through the ceiling to the player.

Underworld Outpost

 * See also The Underworld

The Underworld has valuable resources not found elsewhere, so having an outpost there is valuable once you have progressed to that point. Players often construct Hellevators to provide easy access to the Underworld. The Underworld currently has six enemies, the Fire Imp, Bone Serpent, Demon, Voodoo Demon, Lava Slime and Hellbat. The Demon can be farmed for the Demon Scythe. Fire Imps can be farmed for the Plumber's Hat. Each of these creatures requires a different configuration to make kills fast and (relatively) safe. The Underworld's other treasures are the rare Shadow Chests containing the Flower of Fire, Sunfury, Flamelash and Dark Lance, as well as Hellstone, the ore found encased in the ash.