Talk:Statues

the bomb statue can be used to make money fairly quickly - hook it up to a five second timer, stand by it, collect bombs and sell them for one silver each. put this lot in a secluded area with no mobs, leave it running, easy cash! similarly, you can put several Piranha statues between two dart traps and hook them up to the same timer, to grind hooks.

anyone else got any bright ideas?

Ideas for testing functions
I'm thinking some of the statues need to be placed in a certain biome to be activated, or perhaps placed on a specific kind of block. Or perhaps they just haven't been given a function yet. It's going to be interesting to see the sorts of things people find in the coming weeks. I don't have them yet so I can't test without cheating but I think it's likely that for example the Imp statue may only work in the underworld, and Hornet may only work in the jungle or underground jungle. I would test the Reaper and Gloom in the Dungeon, the Goblin during a siege, and the Angel/Cross in the Hallow. Plasmafox 09:29, 7 December 2011 (UTC)


 * Hate to rain on your parade, but I've looked at the code. Imp, Hornet, Goblin etc... all do nothing no matter where you place them or what under what conditions. --GauHelldragon 10:17, 7 December 2011 (UTC)

Aww... well I can't wait to see what the devs do with them. Plasmafox 11:18, 7 December 2011 (UTC)

They're for chest marking.
I'm thinking the decorative statues are here to mark chests more quickly than signs would. Would you rather have a chest above a sign that you have to click to read "Swords" or a picture of a sword right under it? They also cover pretty much every category, if you include the mannequins. --Preceding unsigned comment added by 173.2.232.118 (talk • contribs)
 * I'm not sure that's what they're for. It's certainly one of their uses, but if that really was their express purpose, they would probably be craftable (decorative ones at least). --Lunboks 17:15, 8 December 2011 (UTC)
 * I am of the opinion that they are basically statue Pokemon. --Theothersteve7 19:08, 8 December 2011 (UTC)

Teleport statues
Does anyone know if these could be used to "rescue" bound NPCs from the caves/dungeon without having to actually look for them, as in, teleport them to your location where you can then free them, or do they work only on free NPCs? --190.55.92.154 19:07, 11 December 2011 (UTC)

I have not tested anything like that, although I would think it would not. A bound NPC is probably counted as a different one than the shopkeeper, as their dialogue is not the same and do not sell anything. Even just after they're freed, items can be bought from them as if they were in a house. Even if it did work, it would be totally useless, as bound NPCs only actually appear when in monster spawning range, in which case you could just run and free them. --Jehuti

Other Statues
I have seen it a couple places, but I can no longer find them for reference. Tree/Mushroom statues increasing tree/mushroom spawning rates while powered up. (trees while offscreen) Eyeball statue increasing spawn rate and spawn max for flying eyeballs at night while powered up. Corrupt/Gloom statues increasing corruption/hallowed spread rate while powered up. (statue's range of influence never mentioned)

I wish I could find the references again, but thought I would toss it on here for someone better suited to 'testing' to see. Ransal
 * No, other statues don't do anything according to the source code. --Icke 11:39, 8 January 2012 (UTC)