User talk:MentalMouse42/Sandbox/Tags Workspace

Musings/questions on class tags
--11:03, 28 January 2020 (UTC)
 * Does the keyword list need to be quoted?
 * I'm marking mech tools and accessories as class-mech -- anything that's not actually a mechanism
 * Should yoyo accessories get their own keyword? (All those strings)   Currently they're just class-melee
 * Most placeable items currently aren't getting classes. Should there be exceptions for movement-affecting blocks & furniture?
 * Portal Gun Station
 * asphalt
 * slime block (regular, pink, frozen)
 * ice
 * tracks (regular, pressure, booster)
 * Currently excluding hooks and minecarts/pieces
 * Wound up giving classes to the blocks and tracks. --MentalMouse42 (talk) 23:05, 6 February 2020 (UTC)

Biomes and bars
Right now I'm thinking any items with shadow-scales or tissue samples get the matching biome, but most other bar items shouldn't get biome tags. Perhaps they should get bar-* tags.... Items in question: -- MentalMouse42 (talk) 23:05, 6 February 2020 (UTC)
 * Hellstone -- leaning toward an exception because it's clearly associated with the Underworld.
 * Chlorophyte -- ditto, for Jungle, but the ore can be farmed elsewhere. On the flip side, most of the stuff is either bars-only, or "crossovers" with other biomes (see below)
 * Meteorite -- less appealing, because it's a minor biome anyway, but it does have a bunch of weapons that aren't just bars.
 * Shroomite -- only a couple of items aren't bar-only; the mushroom biome has a furniture set and Truffle's wares
 * Spectre Bars -- a few items, would be appended to the lengthy Dungeon list.

Implicit tagging
Notes on "Implicit" tags nominally covered by other flags or values. The question is whether or when it is worth duplicating the info into tags, --MentalMouse42 (talk) 02:05, 7 February 2020 (UTC)
 * Armor: class-defense, in some cases class-offense
 * Weapons: class-offense, class by damage type, ranged also by type: class-arrow, class-bullet, class-rocket
 * Tools: Anything with pickaxe power, axe power, or hammer power
 * Mechanisms: -> mech flag class-mech
 * Fishing: Anything with a bait value or fishing power.
 * light-producing items: some pets, lighting furniture, some extra blocks and furniture items
 * Bars, again -- there are many items which are produced solely from one kind of bar,