User:MithranArkanere

Mithrán S. Arkanere is a Steam Terraria player.

Feedback sandbox
The following is a list to sort and organize suggestions and feedback before sending it back.

Online gameplay

 * Claiming land
 * To claim land, one most make stakes out of wood. No workbench is necessary. Stakes are small 1x2 sticks that are put on the ground. Once in palace, only the host and the owner can remove them.
 * Land is claimed by placing 4 stakes in a rectangular area. After placignthe first stake, anytime you select stakes to place, 4 red lines appear from all of your other stakes. You can now place more stakes in the path of those red lines. When all 4 stakes are in place, your area is claimed and the red lines become green lines. You can see the claim lines when holding a stake in your hand, or by having the inventory open, your own lines are green, other player's are blue. The lines have a limit of two screens (about 50 tiles/100feet), so the max amount of terrain one can claim is 50x50. Each player can claim only one mass of land, and it must contain at least 10 tiles over surface level.
 * Only the owner and the host can remove items from claimed land.
 * Server-side character saving
 * Servers can set the option to keep the characters in the server. Each user gets an unique id (for example, steam user ID). This prevents people from entering worlds with all gear when the host wants only people starting from scratch.

UI improvements

 * Pause menu (Default key ESC) with access to settings.
 * Screen resolution
 * Show the ammo that will be used and the total amount left of it (adding all stacks in the inventory) over the respective weapons, when they appear in any of the the 10 quick slots. Numbers don't appear when the inventory is open, only when closed.
 * Get everything: Under the name of the container appears the 'Get everything' text label. Click on the label to get all items in the container f possible, until your inventory is full.
 * Quick item move: Hold key (Default:Ctrl) to sell or move items when clicking on them while a showing an open container or shop.
 * Quick toolbar change: Hold Ctrl, Shift or Alt while the inventory is closed to show the 2nd, 3rd and 4th rows of the inventory instead the 1st.
 * Rotate slot: Hold a number and mouse wheel up/down to rotate the items in that column in the inventory.

Tiles

 * Coal - As rare as gold. Used to make steel. May contain diamonds.
 * Lead - As rare as gold. Used to make pipes and bullets.
 * Ice - Found in tundras.
 * Slippery surface: accelerating and decelerating movement takes much longer.
 * Cold: All attack and tool usage is 25 slower unless wearing warm boots.
 * Can't be stacked.
 * Touching dirt and mud tiles: turns dirt tiles into 'frozen dirt' and mud into 'frozen mud'. Nothing grows in frozen soil, and it takes longer to dig.
 * Touching water: if touching another 3 ice blocks, always freezes water. If touching 2 ice blocks, randomly thaws or freezes water.
 * Touching meteorite, lava or hellstone: always thaws into water.
 * Touching other 2 ice blocks
 * Touching other tiles: remains frozen.
 * Randomly thaws.
 * Randomly or freezes adjacent water.
 * Touching 1 or less other ice blocks: Thaws into water over time.
 * Fozen soil: Dirt tiles touching ice blocks.
 * Forzen mud: Mud tiles touching ice blocks.

Desert 2.0

 * A single big mass of sand that spawns between your house and before the dungeon. It can also be around the dungeon (as if the dungeon where ancient ruins in a desert)
 * Slimes get killed if they get too deep inside.
 * Water is 'absorbed' by sand inside the desert and disappears.
 * Monsters:
 * Golem: Move like zombies, may drop clay when dead.
 * Flying fly: May apply poison.
 * Sand worms: water bolts heal them. Extremely attracted to water candles.

Ocean

 * A huge mass of water in one of the sides of the map.
 * It has several swimming monsters inside.
 * The lower parts contain several ship wreckages and chests (ship wreckages are made out of wood, roughly shaped as ships)
 * Monsters:
 * Jellyfish: Flutter around, slowly following the player.
 * Sword Shark: Move fast in the water, like flying monsters in the air.
 * Crab: They dwell in the ground, but can jump high if needed.
 * Seahag: Appear at night like zombies. They can also open doors during blood boons.
 * Items:
 * From monsters, items to craft an oxygen tank using copper, when equipped, it allows to stay underwater for 1 minute longer. Can be upgraded to iron(2 minutes longer) and steel oxygen tank (a total of 5 minutes).
 * DPV (Diver propulsion vehicle) Allows the player to move much freely underwater.

Frozen land

 * Appears at the opposite side of the desert and dungeon, over the jungle, in the middle of a huge mass of water.
 * Cointains lots of Ice blocks.
 * Has a series of ice caverns, lower levels connect to the jungle.
 * Monsters:
 * Ice imp: Like the fire imps, but casting ice bolts. Ice bolts bounce off all surfaces but water and lava 5 times, but freezes water when in contact. When it comes to lava, they just go 'poof' and do nothing.
 * Frost worm: Like giant worms, but with more health. High armor vs anything but fire.
 * Deep blue slimes. They will freeze wanter when they touch it.
 * Items:
 * Ice wand. Casts ice bolts. From chests and ice imps.
 * Warm boots.
 * Frozen armor set and weapons.