Stardust Cell Staff

The Stardust Cell Staff is an end-game minion-summoning weapon that summons a Stardust Cell to fight on the player's behalf. It can charge into enemies melee-style, but the Stardust Cell's most frequently used method-of-attack is to fire a smaller version of itself that latches onto the target. The initial impact of the "mini-cell" deals damage based on the staff's damage value, but also leaves the mini-cell latched on to deal ongoing damage. The mini-cell deals 10 damage per "tick" and ticks 30 times before vanishing. In addition, Stardust Cells can continually fire at a target to stack more mini-cells onto the target, resulting in higher damage per tick. The ticking retains it's original pace regardless of when additional cells were added, and older mini-cells will still vanish after their 30 ticks have expired, but it is possible to have 10 mini-cells stacked on a target at any given time for up to 100 damage per tick, and with Stardust Cells constantly attacking this damage can be maintained or even raised.

It's also worthy to note that the Stardust Cell will, at times, fire ADDITIONAL shots towards any targets the Summoner is attacking, even if the Stardust Cell is already attacking that target, meaning that the Stardust Cell fights better when it's summoner fights alongside it.

The Best Modifier is Ruthless. The Mythical modifier provides the widest array of stats bonuses, but these primarily affect the initial summon rather than the resulting minion. Minions cannot deal critical hits.