User:MithranArkanere

Mithrán S. Arkanere is a Steam Terraria player.

Sugestions
The following is a list to sort and organize suggestions and feedback before sending it back.

Claiming land
To claim land, one most make stakes out of wood. No workbench is necessary. Stakes are small 1x2 sticks that are put on the ground. Once in palace, only the host and the owner can remove them. Land is claimed by placing 4 stakes in a rectangular area. After placignthe first stake, anytime you select stakes to place, 4 red lines appear from all of your other stakes. You can now place more stakes in the path of those red lines. When all 4 stakes are in place, your area is claimed and the red lines become green lines. You can see the claim lines when holding a stake in your hand, or by having the inventory open, your own lines are green, other player's are blue. The lines have a limit of two screens (about 50 tiles/100feet), so the max amount of terrain one can claim is 50x50. Each player can claim only one mass of land, and it must contain at least 10 tiles over surface level.

Only the owner and the host can remove items from claimed land.

UI improvements

 * Pause menu (Default key ESC) with access to settings.
 * Screen resolution
 * Show the ammo that will be used and the total amount left of it (adding all stacks in the inventory) over the respective weapons, when they appear in any of the the 10 quick slots. Numbers don't appear when the inventory is open, only when closed.

Tiles

 * Coal - As rare as gold. Used to make steel. May contain diamonds.
 * Lead - As rare as gold. Used to make pipes and bullets.
 * Ice - Found in tundras.
 * Slippery surface: accelerating and decelerating movement takes much longer.
 * Cold: All attack and tool usage is 25 slower unless wearing warm boots.
 * Can't be stacked.
 * Touching dirt and mud tiles: turns dirt tiles into 'frozen dirt' and mud into 'frozen mud'. Nothing grows in frozen soil, and it takes longer to dig.
 * Touching water: if touching another 3 ice blocks, always freezes water. If touching 2 ice blocks, randomly thaws or freezes water.
 * Touching meteorite, lava or hellstone: always thaws into water.
 * Touching other 2 ice blocks
 * Touching other tiles: remains frozen.
 * Randomly thaws.
 * Randomly or freezes adjacent water.
 * Touching 1 or less other ice blocks: Thaws into water over time.
 * Fozen soil: Dirt tiles touching ice blocks.
 * Forzen mud: Mud tiles touching ice blocks.

Desert 2.0

 * A single big mass of sand that spawns between your house and before the dungeon.
 * Slimes get killed if they get too deep inside.
 * Water is 'absorbed' by sand inside the desert and disappears.
 * Monsters:
 * Golem: Move like zombies, may drop clay when dead.
 * Flying fly: May apply poison.
 * Sand worms: water bolts heal them. Extremely attracted to water candles.

Frozen land

 * Appears at the opposite side of the desert and dungeon, over the jungle, in the middle of a huge mass of water.
 * Cointains lots of Ice blocks.
 * Has a series of ice caverns, lower levels connect to the jungle.
 * Monsters:
 * Ice imp: Like the fire imps, but casting ice bolts. Ice bolts bounce off all surfaces but water and lava 5 times, but freezes water when in contact. When it comes to lava, they just go 'poof' and do nothing.
 * Frost worm: Like giant worms, but with more health. High armor vs anything but fire.
 * Deep blue slimes. They will freeze wanter when they touch it.
 * Items:
 * Ice wand. Casts ice bolts. From chests and ice imps.
 * Warm boots.
 * Frozen armor set and weapons.