User talk:JonTheMon

HI!
And thanks! You wouldn't believe how happy I am to see you..... -- Wynthyst  talk  21:28, 20 May 2011 (UTC)
 * Er, I don't actually have the game yet (waiting for a steam sale), but I figured I'd stop by every now and then and should have an account. --JonTheMon 21:33, 20 May 2011 (UTC)
 * I knew your name rang a bell. Hello from the Demigod wiki. I hope you'll stay. 17:40, 31 May 2011 (UTC)
 * Oh Demigod, doomed by network issues. Generally, I stay around wikis as long as I play the game. --JonTheMon 21:24, 31 May 2011 (UTC)
 * Lol, yeah, amongst other problems... I think every one left the game. The Demigod wiki was abandoned and is in shambles :( 22:21, 31 May 2011 (UTC)

psssssst....
MediaWiki:Spam-blacklist -- Wynthyst  talk  22:41, 3 June 2011 (UTC)
 * They're not really repeating much... --JonTheMon 22:46, 3 June 2011 (UTC)

Sorry. You can add it back. I think I accidentally removed it. I tried to fix it back but I guess I failed lol.

Re Welcome
Welcome to the admin team! happypal (talk &bull; contribs) 11:09, 4 June 2011 (UTC)
 * A late thank you for the welcome. Glad to be a little bit useful 'round here. --JonTheMon 14:16, 6 June 2011 (UTC)

Defense
Defense is not the same as damage reduction. Damage reduction = defense/2 rounded up. --KoreRekon 19:03, 4 June 2011 (UTC)
 * Isn't that only for PvP? --JonTheMon 20:28, 4 June 2011 (UTC)
 * Good catch, there's an error in the PVP guide (I'll get it). In PVP attack values are doubled.  Defense is _always_ halved.  --Theothersteve7 21:58, 4 June 2011 (UTC)


 * I don't know anything about PvP, but it works like that when monsters attack players and vice versa. It's easy to test, let a slime attack you naked, then with just shackle, then just obsidian skull.  They'll both have a damage reduction of 1. I can also send you the source code chunk where it lists monsters stats (won't post due to copyright). --KoreRekon 10:05, 5 June 2011 (UTC)

Abuse Filter
Does it keep a log of why it blocks someone? I saw the evolution block, and the name indeed did not match the usual bot names, but without an edit history, or log, how can we know? happypal (talk &bull; contribs) 13:13, 8 June 2011 (UTC)
 * It does. Go to Special:AbuseFilter and to the right of each filter there is a "X hits" link. That will give you the log. --JonTheMon 13:37, 8 June 2011 (UTC)
 * Saw it, thanks. happypal (talk &bull; contribs) 13:46, 8 June 2011 (UTC)

Moving Pages
Several item image pages need to be moved so that templates handle them correctly. Is that something only mods can do? If so I'll just keep marking them. --Theothersteve7 20:22, 10 June 2011 (UTC)
 * Some of the images can stay as they are for now; it's just a consistency issue. the images that have to be changed are ones that are used in the crafting infobox. --JonTheMon 20:26, 10 June 2011 (UTC)

thank you
for the divider on the future updates page. really appreciated and i couldn't figure out how. 96.13.55.109 17:36, 14 July 2011 (UTC)

Template help (again)
Sorry to bother you again, but I'm wondering why Template:Weapons row doesn't work in User:iLiaWneK/Sandbox. Thanks in advance. &bull; iLiaWneK &bull; T &bull; C &bull; 14:50, 28 July 2011 (UTC)
 * The problem is that you are trying to use a "table pipe" inside a wikiparser expresion. Because | is actually a control character, you can't use it inside a parser expression. You can "cheat" the system with template:!, template:!- and template:!!. happypal (talk &bull; contribs) 20:29, 28 July 2011 (UTC)
 * PS: You can avoid the problem altogether by moving outside of the switch that which has no reason to be inside the switch to begin with ;) happypal (talk &bull; contribs) 20:35, 28 July 2011 (UTC)
 * PPS: Since these templates will only have a use for that page only, you could consider "scoping" the template: IE: List of items and it's personal template List of items/row. happypal (talk &bull; contribs) 20:38, 28 July 2011 (UTC)
 * Thank you so much for the help! It works just the way I was hoping for. Also, I've intentionally made it a "global" template because I'd imagine that the number of weapons in the game would just keep growing. This would mean a page like Flail List, or Sword List would be more useful than it would be at the moment. I also noticed that you left out the template from your latest revision of User:iLiaWneK/Sandbox. Was this intentional? Anyway, thanks again! &bull; iLiaWneK &bull; T &bull; C &bull; 10:10, 29 July 2011 (UTC)

Drops infobox
Thanks for the fix. I had assumed it was protected so I didn't attempt that myself. This'll definitely make things easier.  Equazcion ( talk ) 15:52, 12 Aug 2011 (UTC)
 * Even if it was protected, you could have made a test template to make such a change or asked if it was a feature that should be added. --JonTheMon 16:23, 12 August 2011 (UTC)

New biome style
Thanks for the offer :) The page where you left that comment can be deleted, I abandoned that method.

Check out User:Equazcion/sandbox2 for the result.

New templates (to be moved/renamed accordingly if put into 'production'):
 * Template:Biome2 - The new Biome template, to replace Template:Biome
 * Template:Item link2 - An additional version of Template:Item link to coexist with the original. The same except it doesn't produce link text, only an image link. This would be used in the Biome template, in the "dropped from" columns, instead of the original.

The following are used to fill the |monsters, |treasures, and |drop parameters in Template:Biome2:
 * Template:Biome monsters
 * Template:Biome treasures
 * Template:Biome drop

Let me know what you think, or if you have any questions. Thanks.  Equazcion ( talk ) 00:51, 13 Aug 2011 (UTC)
 * I'm not really very thrilled with this approach. It's too template heavy for most average users to be comfortable, I believe the way the Environment pages are done now is preferrable. -- Wynthyst [[Image:User Wynthyst sig icon.png ]] talk  00:56, 13 August 2011 (UTC)
 * It only involves one additional template tag each for the parameters, and it eliminates the need to enter line breaks for each item. In terms of how much text there is to type, and worrying about formatting, there's actually less of each.  Equazcion ( talk ) 01:00, 13 Aug 2011 (UTC)
 * That still leaves the fact that it's ugly and with the text made as small as you have made it, it is also difficult to read. Why are you trying to move all of the content of the page into a box? There needs to be a separate page section for each of your "headings" that can be easily read, and understood by the average visitor, as well as easily edited as changes occur in the game. -- Wynthyst [[Image:User Wynthyst sig icon.png ]] talk  01:21, 13 August 2011 (UTC)
 * It was all already in a box. I took the existing box and changed some styles, that's all. Beauty as they say is in the eye of the beholder and I would like to get a broader opinion. The text sizing was unintentional and can be made a bit larger without screwing things up.  Equazcion ( talk ) 01:31, 13 Aug 2011 (UTC)

Math on Minishark
You changed the yield from a 250-bullet stack to 375, which would equal a 125-shot gain -- which is 50% of 250, rather than 33%.  Equazcion ( talk ) 17:11, 15 Aug 2011 (UTC)
 * It's not a straight 1/3 gain, it's you gain 1/3 of the first stack, then 1/3 of that stack, then 1/3 of that stack.... so, 250 + 83 + 28 + 9 + .... eventually ends up with 375 --JonTheMon 17:14, 15 August 2011 (UTC)
 * I guess that sounds right. I'm no math wiz so I'll have to take your word for it :)  Equazcion ( talk ) 17:37, 15 Aug 2011 (UTC)