Mythril armor

Mythril armor is an armor from 1.1 update. It requires Mythril Ore and must be crafted at a Mythril Anvil. Like all Hardmode-material armors, the Mythril armor has three different headgear/helmet options, allowing players to focus on magical, melee or ranged combat, and each option changes the set bonus.


 * Mythril Hood: -17% Mana Usage
 * Mythril Helmet: +5% Melee Critical Strike Chance
 * Mythril Hat: 20% Chance not to Consume Ammo

A full set of Mythril Armor shines with a small radius of fairly bright light. Mythril Armor will only start to shine if a bright enough light source comes in contact with the armor, starting the shine. Once it sparkles once, it will continue sparkling until it reaches full brightness. However, this light is not permanent. If the player moves, the sparkles will trail behind the character. If all of them are left behind, then the armor will cease to shine. However, it will start shining again simply from the swing of any sword that produces light.

History
Armure de Mithril