Angler

The Angler is an NPC that doesn't sell anything, but rather assigns quests to players. Quest objectives generally involve catching him rare fish from particular biomes, for which he dispenses various rewards.

On the, he will throw Frost Daggerfish at nearby enemies when threatened.

The Angler is first encountered as Sleeping Angler randomly sleeping on the sand or on the water surface of an Ocean biome. He will move in when:


 * There is an empty House.
 * The player has interacted with him and woken him up.

Initiating a quest

 * The day's quest is determined at 4:30 a.m. each day, regardless of whether or not the Angler has been spoken to.
 * Speak to the Angler and click his "quest" button. On, simply speak to the Angler.
 * The Angler will give the player a tip on where to find the fish.
 * The player will require a Fishing Pole, Bait, and a sizeable amount of liquid (see Fishing) to catch the quest fish.
 * The item will only be catchable while its quest is in effect (from 4:30 a.m. of that day until 4:30 a.m. of the next day)
 * The quest fish can only be caught if it is not already in the player's inventory.
 * Speak again to the Angler to complete the quest.
 * The quest fish must be in the player's inventory.
 * Click his "quest" button. On, simply speak to the Angler.
 * The quest fish in the player's inventory will be replaced with a reward.

Quest rewards
After a quest has been completed, the Angler will reward the player with one item, a number of Coins, and possibly some bait. Note: After the 150th completed quest, the chances permanently reset to their base rates below, as if the player were always on their first quest each time thereafter (this is possibly unintended). Coins are not affected by this and continue to scale up to a maximum of per quest.
 * Item chances: The chances of functional, non-potion items gradually increase from their base rates (shown below) with the number of quests completed: they become more likely (and others less likely) as more quests are completed.
 * At 50 quests, the chance of a receiving a functional item reward is approximately twice the base rate.
 * At 100 quests, the chance is approximately four times the base rate.
 * At 150 quests, the chances are the highest, at about six times the base rate.
 * Coin quantity: The number of coins awarded increases with the number of quests completed, and is rounded down to the nearest gold coin (or silver coin, if less than ), up to a maximum of . The average coin reward is approximately, plus per completed quest, before rounding. These values are doubled in Expert mode.
 * Bait chances: The Angler may additionally reward the player with an amount of bait, with chances scaling from ~50% on the first completed quest to 100% by the 50th quest. The average quality and amount of bait given similarly increases with the number of completed quests, up to a maximum of 7 Master Baits.

Names
The Angler may have any of the following names:

Quotes
 During multiplayer, for all players except the host:   Main quotes: When Dryad is present: When Tavernkeep is present: When woken up: When a Quest is available: When a quest is completed: When you click the Quest button after the daily quest has been completed: During a Party: During a blood moon, when a Quest is available: During a blood moon, when a Quest has been completed:
 * "ANGLER [-1]"
 * "I'm bummed out! There's probably been fish that have gone extinct before I was even born, and that's not fair!"
 * "Whaaaat?! Can't you see I'm winding up fishing line??"
 * "There's no chefs in all of [Name of World], so I have to cook all this fish myself!"
 * "I don't have a mommy or a daddy, but I have a lot of fish! It's close enough!"
 * "Let a kid give you some advice, never touch your tongue to an ice block! Wait, forget what I said, I totally want to see you do it!"
 * "Ever heard of a barking fish?! I haven't, I'm just wondering if you did!"
 * "Hey! Watch it! I'm setting up traps for my biggest prank ever! No one will see it coming! Don't you dare tell anyone!"
 * "[Name of World] is filled to the brim with the most outlandish kinds of fish!"
 * "Heh heh, you shoulda seen the look on [Name of Dryad]'s face when I stuck that piranha tooth in the chair!"
 * "How come [Name of Tavernkeep] won't sell me any ale? I want to try some! What a grouch!"
 * "Thanks, I guess, for saving me or whatever. You'd be a great helper minion!"
 * "Wha? Who might you be? I totally wasn't just drowning or anything!"
 * "You saved me! You're awful nice, I could use you... er, I mean, totally hire you to do some awesome stuff for me!"
 * "Psst! I might have a job for you. Don't think you can say no, either!"
 * "I want a fish and you're going to find me one! Ask me about it!"
 * "[Name of Angler] wants YOU as the official [Name of World] errand monkey!" (Is a reference to the famous World War 1 U.S. propaganda poster featuring Uncle Sam)
 * "Hey! Just the sacrifi- I mean competent fishing master that I've been looking for!"
 * "Oh! Thanks for the fish I asked for, now scram!"
 * "You make a great errand monkey! Now go away!"
 * "Muahahahahaha! You did it! You're still in one piece though, how boring!"
 * "Woah?! You actually did what I asked, and survived! Nice, hand it over and beat it!"
 * "Awesome catch! It's all going according to plan! He he he!"
 * "I have enough fish! I don't need your help right now!"
 * "You have entertained me enough for today, go."
 * "I don't have anything for you to do right now."
 * "Only one fish a day, please go away!"
 * "I haven't even used the last fish you gave me. I don't need another."
 * "You are done, the grand [Name of Angler] dismisses you!"
 * "What, you think I like parties because I am a kid? Well, you're right, so get to partying!"
 * "I have a request for you! No, I don't care that there's a zombie apocalypse right now!"
 * "Hurry up and listen! I need you to catch something for me right now!
 * "Blood moon is the worst time to fish! The fish bite, yes, but so do the zombies!"
 * "There's a bajillion monsters running around out there right now!"
 * "I hate blood moons! I stay up all night because of all the scary noises!"

Trivia

 * The Angler is one of the few Town NPCs that can be obtained regardless of the current stage of game progression (others being the Guide and Stylist).
 * The Angler's sprite is unique, as he is a child, and therefore younger than all the others. He is a block shorter than any of the others and is the only child NPC in the game.
 * While most NPCs die via the usual death animation, the Angler simply vanishes in a puff of smoke. He also has a unique death message: Instead of "[Angler name] was slain..." the message reads "[Angler name] has left!" This is likely due to rating concerns, as depictions of children being killed tend to result in an Adults Only rating from the ESRB, which might have limited the game's distribution. This is not the case in the : The Angler still disappears in a puff of smoke, but the status message reads "Angler was slain…"
 * The sleeping Angler is able to float on both Water and Honey.
 * The quest dialog for the Clownfish is a reference to the Pixar movie, Finding Nemo.
 * The quest dialog for the Batfish is a reference to the iconic Batman theme song.
 * The quest dialog for the Pengfish is a reference to Superman.
 * Despite his Quest dialog claiming that he will be "Sooo Rich!", the Jewelfish is still worth nothing when sold.
 * The achievement "Fast and Fishious" is a play on words, referencing the movie series Fast and Furious.
 * The Angler seems to be an orphan, with his quote "I don't have a mommy or daddy, but I have a lot of fish! It's close enough!"

History
Angler Pêcheur 낚시꾼 Рыбак 渔夫