Upcoming features

1.3.6
1.3.6 is currently under development and will act as the second part of 1.3.5, focusing on re-balancing, tweaking, or polishing many aspects of the game, as well as improving upon some areas that were overlooked or forgotten during past updates. 1.3.6 will also act as a base for "secret Terraria update plans". Redigit stated the update will consist of "world gen tweaks" and "a lot of redesigning", resulting in "less noise and more things with a purpose". He wants "the world to feel new".

New Items

 * A new weapon named the Celebration Mk. II. It shoots multiple different types of fireworks in a similar fashion to the Celebration, but they appear to be affected by gravity.
 * A weapon referred to as the "new and improved Star Cannon". Like the Influx Waver, a secondary projectile appears when an enemy is hit with the primary projectile in order to deal extra damage.
 * A new "final" sword which surpasses the Meowmere in power.
 * Multiple furniture sets with corresponding blocks and walls:
 * Spider theme, as suggested on the
 * Corruption theme, similar to Flesh Furniture
 * Vortex and Solar themes
 * East Asian theme, likely sold by the Traveling Merchant
 * Sandstone theme
 * Some new consumable food items, such as a Burger and Milkshake, and resprites of old foods.
 * Scarab Bombs found in the Underground Desert for mining shafts quickly.
 * New Desert-themed paintings and a Desert-themed fishing crate.
 * A new, special set of storage items consisting of the Void Vault and the Void Bag.
 * The Void Vault is a 3×2 storage furniture item which can be placed.
 * The Void Bag is similar to the Money Trough in that it summons a floating storage. It grants access to the Void Vault.
 * If the player's inventory is full, any items that could normally not be picked up will automatically move into the Void Vault storage. This is indicated by a purple pickup text and is only possible while carrying a Void Bag.
 * The floating items spoiler from April 2018 was revealed to be an early experiment of the Void Vault.
 * Several new Minecarts. One of them resembles a fish, called 'Minecarp'.
 * Several new vanity sets.
 * Several new pets, one of them being called 'Red Panda'.
 * Several new minions:
 * A Vampire Frog. Its summon weapon is obtained by fishing during a Blood Moon.
 * A cat minion with a unique mode of attack.
 * A minion consisting of four bats accompanying the player.
 * Several new traps.
 * Lawnmowers that can reduce enemy spawn rates.
 * New furniture item used to display helmets.
 * A new metallic toilet.
 * Cactus Toilet.
 * A new type of block.
 * A new consumable, throwable item which is capable of floating on water.
 * Something allowing the player to have a rainbow trail.
 * Novelty items related to music, including a guitar.

New NPCs

 * A new golfer NPC as seen in the Town Night spoiler.
 * A new female NPC might be added into the game.
 * A new blood moon enemy.
 * A new miniboss from Blood Moon Fishing.
 * A new critter resembling a seagull at the Ocean.
 * A new critter resembling a dragonfly nearby Oasis and Forest lakes.

Gameplay

 * A new mechanic called "Block Swap", the ability to replace blocks based on the highest pickaxe power of a pickaxe in the player's inventory.
 * New wind mechanics and related additions:
 * Wind effects on the animations of Trees and Plants
 * New falling-leaf effect for Trees. Color of fallen leaves is affected by tree type and paint color.
 * 14 Kites, one of them resembling a Wyvern
 * A Windy Day music theme
 * Improved Smart Cursor for digging in Multiplayer.
 * Water Candles and Peace Candles can be toggled via Wires.
 * The Beach Ball is now susceptible to projectiles.
 * Mannequins can now utilize dyes and accessories.
 * New rewards for fishing during a Blood Moon.
 * Ability to sit down on a chair, which was done by Yoraiz0r and previously thought to be infeasible.
 * Ability to place plated food.
 * Fired Explosive Bunnies now walk around after landing and explode upon contact with an enemy.
 * The effect of the Ruler can be controlled by a UI setting instead of an item.
 * Players can use formerly NPC-only emotes.
 * All Cloud-type blocks will negate fall damage.
 * Torches, Metal Bars, and Glowsticks can now be stacked up to 999 and Sticky Bombs can be stacked up to 99.
 * Flying Mounts can fly through Platforms smoothly.
 * Biome Crates are now guaranteed to have a Biome Chest item.
 * A revamp of the Underground Desert, including several new items.
 * Throwing damage type has been removed and merged into the ranged class.
 * A new buff which encourages players to place torches related to the current biome.
 * The ability to place Tombstones on flat-surface furniture items like Dressers.

World Generation

 * Several new Mini Biomes. One of them is the Oasis, featuring several new plants (one resembling s).
 * Cattails also appear in lakes in the Forest biome.
 * Lily pads, one tile wide objects placed on water surfaces.
 * Stone Blocks and ore deposits are no longer to be found in random patches on the surface, but rather in a new micro biome.
 * New flowery variant of vines.
 * New plants on Sand Blocks at the Ocean.

Visuals

 * Many new backgrounds.
 * Backgrounds are now animated.
 * New moon graphic.
 * New background elements:
 * Distant falling stars at night
 * Objects tied to balloons
 * Swarms of birds
 * New animation for falling stars.
 * New splash screens, most likely those from.
 * Statues can be flipped around.
 * 8 new minimap borders.
 * The Cowboy set has been resprited.
 * New animations for consuming food and drink items.
 * Grass now moves when the player walks by it.
 * A new or resprited background object.
 * Tam O' Shanter, Tax Collector's Hat, Gangsta Hat, Balla Hat, Green Cap, Snow Hat, Mushroom Cap and Rain Hat now all show hair.
 * Deep Sky Blue Paint should no longer show up as green sometimes.

Miscellaneous

 * Razer Chroma Support.
 * Three new music tracks, one inspired by Winnie the Pooh, being the Windy Day theme, one for an existing event and one called Town Night.
 * Something that will make Hardcore players suffer.
 * New world creation screen.
 * Outhouses
 * Maggots
 * From build notes:
 * Mime Masks are now a proper vanity item.
 * Adjusted all pending sell value issues.
 * Can no longer spawn a second Eater of Worlds/Brain of Cthulhu by smashing more Shadow Orbs/Crimson Hearts, respectively.
 * Cactus/Pumpkin/Shadewood/Ebonwood/Pearlwood/Rich Mahogany Bathtub, Piano, Bookcase, and Grandfather Clock all require Sawmill to craft now.
 * Nymph now drops money correctly.
 * Falling blocks will now turn into items if they don't fall correctly.
 * Fixed a crash when attempting to join a dedicated server.
 * Meteors will never land on the Dungeon.
 * Stake Launcher now works correctly with Archery Potions and quivers.
 * Town NPCs that fall off the map will die.
 * Players must be within 300 tiles of the broken Larva for the Queen Bee to spawn.
 * Players who are invisible/stealthed no longer have mouseover text or health bars.



1.4
Development for 1.4 has not started yet, although a statement by Cenx on the official Terraria Discord server mentioned that the 1.4 update will have "a form of creative mode". This mode "won't just give you everything. It will all need to be earned", unlike traditional creative modes in other games.

Terraria Series
Following the release of the Terraria 1.3 update, lead developer Redigit has moved on to working on another project, though developers Yoraiz0r and Skiphs plan to continue updating Terraria into the future. While Redigit worked with the team to develop 1.3.5, it is unknown if he will continue developing updates after this.

A Spin-off of Terraria, Terraria: Otherworld, was under development, until it has been cancelled.

Redigit stated that he plans to later release Terraria 2, a separate game from the canceled Terraria: Otherworld, although little information is known about the nature or content in the upcoming sequel.

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