Terraria Wiki:Community noticeboard

Removal of Pre-Hardmode as both a page and concept
For almost a year now, I've been trying to rewrite the Pre-Hardmode page in a way that isn't just a series of lists of game entities. I've thrown away drafts that attempt to treat it as a stage of progression, a difficulty option similar to "cores" and a property of the world, but none of them have made for suitable articles. In attempting to write it as "what hardmode isn't" it dawned on me- pre-hardmode and Hardmode are not two sides of the same coin, but the presence or absence of a state.

Here's my case. Hardmode is set by a flag, so the game basically considers hardmode to be "on" or "off". While this flag is set, hardmode items and enemies are available, but they serve to supplement the existing content, not to override. Aside from minor points of contention such as the Viking Helmet- many of which are still disputed, even- there's no content unique to a world in which the Hardmode flag is not set, unless the absence of functionality like spreading biomes counts as notable content. Almost everything on this wiki that's listed as a pre-hardmode item can be acquired through the exact same means in Hardmode, and those that can't are certainly so few in number than they can be noted individually.

This might be a big step, but I believe that the "hardmode" qualifier denotes well enough that certain items can only be obtained in Hardmode, such that an exclusive-sounding distinction doesn't need to be made for items that can be obtained either before or after it starts. Pre-Hardmode is currently defined entirely by the absence of Hardmode anyway, so it's not too outlandish to assume that the absence of the "hardmode item" note means that it can be obtained without activating Hardmode. Gearzein (talk) 21:19, 5 September 2015 (UTC)
 * I wouldn't mind this. I don't see anyone benefiting from the page as it currently stands, nor is it used much for such a 'big' concept. I can't come up with any use for this page, other than a list of pre-hardmode items, another starter guide or a page listing how pre-hardmode differs from hardmode, which is already explained on the hardmode page. None of those uses feel worthy to keep this concept alive. --0icke0 (talk) 00:17, 6 September 2015 (UTC)


 * I actually use this page quite often when looking for a list of weapons obtainable before Hardmode. I find this a useful page and I don't see any reason to just thor away all the hard effort it's been put on it.
 * The Weapons page already has sections dedicated to weapons only available before hardmode, and at a glance the only difference between them is slight discrepancies in list order. As stated before, all information on this page is redundant with other pages, where it's usually better categorized. You may find it useful to have this information where you prefer it, but that's not justification enough to have it duplicated across the wiki. Neither is the hard work put into this page- if the effort put into something were factored into its usefulness, there would still be categories for fan fiction and player art. Gearzein (talk) 20:00, 4 October 2015 (UTC)


 * I just started playing Terraria and this page was exactly what I was looking for, please consider keeping this despite the items/boss information being able to be found elsewhere on this wiki. I found it to be straight to the point.
 * I see your point, unsigned person, but as mentioned above this article is already a huge messy duplicate list of items from other articles. My experience with wikis makes me wonder "hey, is this up to date?" because I don't know whether the info here is linked via scripts to the actual articles or simply hard duplicated. Personally, I agree the info is useful but I don't agree it should be presented like this. Instead I'd rather it be a signpost of links to the actual categories in question. "For weapons, click here (link to weapon article)". That way I can see what categories I should be concerned with ("there are pre-hardmode crafting stations? i didn't know that"), without having to scan multiple long lists. - Spinfx (talk) 01:54, 31 October 2015 (UTC)
 * They're handmade tables. Their format is also pretty outdated- few other articles use that style of three-column list now. Even if the page were kept, it'd need significant work; I've considered just replacing it with a guide that properly categorizes the items and content and uses more modern sortable tables. Based on some of the input here, the information on the page isn't entirely useless, and it's obvious that at least some people are still getting use out of it. Gearzein (talk) 02:17, 31 October 2015 (UTC)
 * So a dpl call for each category? Those would be tables that can be expanded/hidden as well as sorted, right? Yeah, that would work. Not to sure about the guide vs article thing though, maybe leave it as an article since Hardmode itself is also an article. - Spinfx (talk) 02:33, 31 October 2015 (UTC)
 * Dpl can only add ALL pages from a category. As we don't have separate categories for pre-hardmode only items, so this wouldn't work. --0icke0 (talk) 19:45, 12 November 2015 (UTC)

OBJECTION! unless if merging counts as deletion i would prefer merging with the hardmode page --MC Criamond (talk) 22:24, 3 December 2015 (UTC)

The page answers the question we are looking for, what is available for me at the beginning? The page is complete and full of information that make sense towards the title everything that can appear or be made at the pre-hardmode state of the game, concept and information is just right.

Gardening Guide flagged for deletion?
Moved to Guide_talk:Gardening.

Idea for a new format(ish)
I have an idea. What if every time we had a recipe or page we had to put a little icon that represented if it is exclusive to the crimson or the corruption? For example: Celestial Cuffs(of course something smaller). Should there be an icon or header representing the corruption and crimson independently? ZambeeZlayer (talk) 04:10, 8 November 2015 (UTC)
 * I'm wondering how useful this would be, but I don't think it's a terrible idea at face value. Of course, I'd recommend such an icon only be used in tables or other places where textual clarification isn't possible. There are only a few items that aren't obviously exclusive to one biome or the other- it's immediately apparent that Ichor can't be found in the Corruption, for example. If it could be made less obtrusive than the current version icons I'd say go for it. Gearzein (talk) 02:49, 9 November 2015 (UTC)
 * There aren't all that many items for which this is the case and, if you ask me, introducing a new format for a few pages isn't a good idea. It forces the reader to learn more of these 'shortcuts', which add little value to the wiki compared to just stating it in the text. --0icke0 (talk) 19:45, 12 November 2015 (UTC)

PvP guide rewrite
I've rewritten Guide:PvP over here. The idea behind this rewrite is simple: only put in the stuff relevant for PvP. Rather then listing all weapons/armor/etc only list those that for some reason work better or worse then during normal gameplay. Furthermore, I've removed all the classes. While they may be useful on a role playing server, they felt completely useless for competitive PvP gameplay. Last of all I've removed some traps that were either way too much work compared to what they did or just duplicates of other traps. However this is a significant change, the current guide is the 3rd largest page on this wiki, with 99,922 tokens. They new guide is a 'mere' 20,732 tokens. So I'm posting it here for feedback and anyone is free to make changes to the new rewrite. If there are no major problems I'll replace the guide with the new version and it can be improved from there. --0icke0 (talk) 18:00, 12 November 2015 (UTC)
 * I'll just voice my approval for this change, even though I'm not very active when it comes to most Terraria guides nor even Terraria PvP. Many of the guides are bloated and/or outdated and thus in bad need for a rewamp. I really don't see much benefit in keeping the PvP guide as it is. NoseOfCthulhu (talk) 22:53, 13 November 2015 (UTC)

Sidebar redesign
I have a feeling the the Sidebar of our wiki could be more useful than it currently is. Mainly the link to Terraria Wiki:Projects doesn't seem particularly useful to me and I would rather see it replaced with a link to Help:Contents and/or Category:Things to do, which may bring more editors in. Furthermore, half of the guides links link to a page that is targeted for rewriting or deleting. Especially the link to Guide:Gardening doesn't feel right there, while a link to Guide:Making money sounds a lot more useful to me. Any other thoughts on this matter and what links do you like to see removed/added? --0icke0 (talk) 19:28, 12 November 2015 (UTC)

consider having a regex-based bot exchange most instances of "Demon Altar" for "Altar"
The Crimson has been around since 1.2 yet I'm still finding myself making edits like this one. I know it's a small matter to remove "Demon" from the link markup, but that makes it all the more surprising to me that it hasn't been dealt with by now. Surely a regex bot would be able to make the necessary edits? I can't really think of any complications to regexing it besides not editing The Corruption and Altar and maybe being careful not to replace " Demon Altar/Crimson Altar " (and vice versa) with " Altar/Crimson Altar " (rather replacing it with just " Altar "). What do you guys think?--Macks2008 (talk) 22:42, 13 November 2015 (UTC)
 * Overall, thats actually not that bad of an idea. It would add clarification to the corruption/crimson exclusive pages and any to page that mentions altars. Along with my suggested edit, it would be a big clarification project, but it would be more clarifying and pleasing to the eye for all readers of the wiki. ZambeeZlayer (talk) 23:40, 15 November 2015 (UTC)

is there a "not finished" thing for the top of a page like there is for"this is candidate for deletion"?
well, the title says it, im wording on dutch wiki and sometimes have to leave thing onfinished so this would be nice. superstrijder15 19:45, 17-11-15 (UTC(i think, might be 2 hours wrong))
 * You can use stub or in case you plan on finishing it shortly construction. --0icke0 (talk) 22:00, 17 November 2015 (UTC)

Allright. thx Superstrijder15 14:32, 21-11-15 (UTC)

Blood Moon
In my mobile game, it says the blood moon is rising. Do I need to be careful of something? 115.135.115.60 09:05, 8 December 2015 (UTC)
 * That would be the purpose of this wiki; the Blood Moon article has everything you need to know. Gearzein (talk) 09:43, 8 December 2015 (UTC)

Defense
Hey guys i was recently looking at the article on defense in the wiki. the equations and examples provided don't match up. according to the equation (net damage=damage-(defense*(0.5 or 0.75 depending on if you're looking at expert or normal mode))) you would save the same amount of HP from every attack, but according to the examples, the amount of damage you take varies with the attack. Is the equation wrong, or are the examples? i would really appreciate any help i could get on this :)
 * Both are correct. You save the same amount of HP from every attack, but a higher damage attack has more damage remaining after that reduction. --0icke0 (talk) 11:40, 18 December 2015 (UTC)

unlimited key
hey guys :D i had an idea for a new item for the 1.3.1 update... there could be a key (like a shadow key) that allows the holder to open all gold chests in the dungeons. it would be obtained by defeating Skeletron as a rare drop or, an expert mode drop. this would mean less time farming for keys and quicker and easier experience in the dungeon.... i hope you like it :D