Teleporter



The Teleporter is a travel mechanism sold by the Steampunker. When two Teleporters are wired together with a triggering mechanism, they can instantaneously exchange players, NPCs, or enemies between them. Teleporting is always instantaneous, has no load time or cooldown, and has no Mana or coin cost.

Unlike most furniture, Teleporters are foreground objects. They actually consist of three inseparable blocks which like all block types can be shaped with a hammer or actuated.

Usage
The two Teleporters must be placed on a surface of solid blocks or platforms and connected by Wire, along with a trigger mechanism, such as a Switch or Pressure Plate. When the trigger is activated, players, NPCs, or enemies (but not background Critters, items, or other entities) touching the 3x3 tile area above it are instantly transported to the other teleporter. A character standing a maximum of three tile heights above the Teleporter can still be transported, and burying a Teleporter two tiles deep can still transport players walking on the surface.

Teleporting is always two-way: when a connection is activated, both ends will exchange all players, NPCs, and enemies, that are at least partially occupying any square of 3x3 space above Teleporter pads. Players should keep this in mind when constructing Teleporter paths, as enemies could unintentionally be brought into a base, for example.

Limitations

 * Teleporters will not transport Worms, Bosses, other enemies that travel through blocks, Critters, liquids, item drops, Boulders, or placed furniture.
 * Other blocks or furniture can be placed on Teleporters. Placed items will not be teleported, nor will they "block" teleportation of entities above them, as long as the entities are still within the 3x3 area of effect.
 * A teleporter will not work when it is placed in front of natural Lihzahrd Brick Walls, if Plantera has not yet been defeated, but you can easily bypass this by breaking the wall around the teleporter. You can place teleporters inside the temple by using accesoriess that extend your placing range.
 * As of 1.3, in most cases, two teleporters that are both activated by pressure plates placed on top of them will not work correctly. When the player steps on one teleporter, they will be moved to the other teleporter and instantly trigger the other pressure plate, moving them back to the original location. This can be partially solved by using other mechanisms, or placing a pressure plate on only one teleporter.

Tips

 * A Pressure Plate can be placed directly on top of a Teleporter as the triggering mechanism, along with a short Wire connection, to allow activation by simply walking onto it.
 * If a Pressure Plate is placed to the left or right of the center and then alternated on the connecting Teleporter, the player can walk back and forth between locations without instantly triggering the destination plate.
 * Teleporters will also work if the player is riding a minecart, allowing discontiguous track systems to be connected easily (to get around an obstacle for example). The above two points still apply, though with pressure plate tracks.
 * Teleporters can be used to create entrances into sealed bases. For Teleporters used with Pressure Plates to access safe zones, use Pressure Plate types that can only be activated by players (gray, brown, blue) to ensure that enemies can't inadvertently activate them and teleport inside.
 * Teleporters with Pressure Plate triggers are very useful in Boss Arenas, as they enable instantaneous dodging between remote locations. A player can jump between them continuously while firing Ranged or Magic Weapons.
 * Teleporting at night will cause NPCs that haven't moved into their assigned housing to instantly do so, which can be useful.
 * Setting a teleporter in front of your home will be useful if you don't want monsters to get inside in a blood moon or in another event.

Trivia

 * The effect when activating a teleporter resembles Magic Mirror use.
 * On the console version, teleporters do not release grapples, unlike the PC version.