Talk:Shroomite armor

I editted the page with information I found. Sorry if the formatting isn't quite up to par, as this is the first article on this wiki that I've editted. Exact damage increase is currently unknown. For some assistance, I've found these few values, at least.

42.86% increase on a Godly Ice Bow (56 to 80, increase of 24, 24/56 = 0.42857) (+14% Damage due to Godly Enchant)

44.74% increase damage on Forceful Tactical Shotgun (38 to 55, increase of 17, 17/38 = 0.44738) (15% increased damage from Mask helmet variant. This DOES affect the gun's displayed damage, not the bullet's displayed damage)

45.45% increase damage on Party Bullet/Explosive Bullet (11 to 16, increase of 5, 5/11 = 0.45454)

Furthermore, does anyone have information on how the stealth target prioritizing works? I don't have anyone available to test multiplayer effects at the moment, but with just me, it doesn't seem to have any change at all. MrFluffums 13:08, 4 October 2013 (UTC)


 * The difference between your values and the listed MIGHT have something to do with defense - did you test on zero or very low defense monsters? The discrepancy between weapons is probably due to granularity in the actual weapon damage, similar to how the Ice Bow was getting a 14% boost from a modifier listed as 15%. As far as the target prioritization goes, that's strictly multiplayer - you'd notice a difference with a buddy, and a stark one if he was wearing Turtle Armor. In single player, you're the ONLY target - still the first and the last guy any monster goes after. 207.228.61.183 08:37, 11 October 2013 (UTC)