Talk:List of weapons

"Ball o' Hurt" is Eater of Worlds loot? I've only seen him drop shadow scale armor. --67.121.238.196 20:52, 13 June 2011 (UTC)
 * No. Confirmed. ~Null (T-C) 20:56, 13 June 2011 (UTC)

Can we have a column for other abilities? For example, there's mention of "piercing weapons" in a couple of places but there's no indication of which weapons are piercing in this list. - Spinfx 05:27, 21 July 2011 (UTC)
 * Can you please elaborate? I think you may be thinking about weapon damage types which are coming in the next update. - iLiaWneK - T - C - 11:42, 21 July 2011 (UTC)
 * Came here to say this. It would be really useful if weapons/ammo/spells like Laser rifle, spears, unholy arrows, meteor shot... were compiled as weapons that can penetrate enemies.222.152.160.240 04:06, 7 March 2012 (UTC)

Weapon speed
Maybe exchange the information given with the actual use times? Would make that column much more informative.--DoubleFloat 18:18, 12 August 2011 (UTC)
 * Good idea. I'll get onto it once I can be bothered. &bull; iLiaWneK &bull; T &bull; C &bull; 19:22, 12 August 2011 (UTC)
 * Readied the table for this change. Left the speed category where it was, just for the matter of it.--DoubleFloat 20:18, 12 August 2011 (UTC)
 * Got use times from items' pages, but some are either not very accurate or the correlation between use time and the speed category is explained wrong in the Use Time article.--DoubleFloat 20:36, 12 August 2011 (UTC)
 * Good work so far! &bull; iLiaWneK &bull; T &bull; C &bull; 20:50, 12 August 2011 (UTC)
 * We need to do something about these question marks. They are making the column sort alphabetically as opposed to numerically. The only way around (I think) would be to add 0 in front of each one, but that would cause too much clutter. Another way around it could possibly be by creating Template:? and sticking the above code in there. &bull; iLiaWneK &bull; T &bull; C &bull; 11:22, 13 August 2011 (UTC)
 * I don't really know about templates, editing the template for the weapons list was just possible by looking at it and adding a column. More complex changes would be way above my skills.--DoubleFloat 13:05, 13 August 2011 (UTC)
 * I ended up removing all of the question marks entirely. It actually looks much better now. But would you mind explaining exactly why the missing use times are unobtainable? Thanks. &bull; iLiaWneK &bull; T &bull; C &bull; 21:22, 13 August 2011 (UTC)
 * They may be obtainable from the source code, but as I don't know how to access it I could only obtain the use times which are specifically listed on the items' pages.--DoubleFloat 22:28, 13 August 2011 (UTC)
 * I see. To be completely honest, I'm not even sure how much of the specified use times are actually correct. &bull; iLiaWneK &bull; T &bull; C &bull; 22:46, 13 August 2011 (UTC)

Merge with weapons
Opinions? --ILiaWneK 19:48, 29 June 2011 (UTC)
 * Against, the pages hold different info, and have different goals. No happypal (talk &bull; contribs) 08:51, 1 July 2011 (UTC)
 * Same. This page is for quick finding of weapon data, whereas Weapons just lists the weapons. Do you have any reasons ILiaWneK? 22:47, 23 August 2011 (UTC)
 * I've since changed my opinion about the matter, hence the removal of the merge template. &bull; iLiaWneK &bull; T &bull; C &bull; 16:39, 24 August 2011 (UTC)

Move
Would a move from Weapon list to List of weapons be a bit more logical? A List of items page already exists, so it would probably be best to stick with naming style. &bull; iLiaWneK &bull; T &bull; C &bull; 16:42, 24 August 2011 (UTC)

Vile Powder
This is not a weapon anymore and does no damage. This list needs to be updated for 1.1

1.1 Update
I would like to begin updates for 1.1, but I am new to wiki editing. I noticed that someone was able to create a shortcut to designating a background color for each row based on rarity (declaring rarity at the start of the row rather than using HTML to specify the row color). I am unsure of how to add the new rarities (Red and Magenta) to the table itself.

Additional, to avoid confusion (referring to rarities as common, uncommon etc... on this page and by color blue, green, etc... on other pages) I propose the following table instead:

If anyone could put the new rarities in place or demonstrate how to do so, I'd be more than happy to jump in.

Thanks guys! Sapphirerayne 04:47, 5 January 2012 (UTC)
 * Sorry for your trouble, but I'm already *kinda* working on a new and improved version. See user:ILiaWneK/Sandbox. All templates (shortcuts as you call them) are sorted so all there is left to do is to insert the data. Once it's done I'll just C+P it into this article. You are more than welcome to contribute :). — iLiaWneK (block) 19:01, 5 January 2012 (UTC)

DPS

 * I'd suggest the DPS for loaded weapons be calculated with the minimum ammo needed to fire the weapon (Arrows for Bows & Repeaters, and Musket Balls for Guns). I see the hover-over for Damage, but the DPS w/o ammo is still misleading.  --Sinister Stairs 21:33, 5 March 2012 (UTC)


 * It appears that the DPS column does not factor in critical strikes, and is therefore incorrect. For example, the Katana is listed as 16 damage, use time 21, and DPS 46. This DPS does not include the Katana's critical strike of 19%, which would make a significant difference because nearly 1/5 the time the Katana does double damage. Out of 100 uses, 19 will be 32 damage rather than 16: (19*32=608) + (81*16=1296) = 1904 total damage / 100 = 19.04 damage per use. 60/21 use time = 2.857 swings per second * 19.04 = 54.4 actual DPS rather than 46.--Special:Contributions/curseuo 09:58, 23 September 2014 (UTC)


 * Examining this further, it appears that the Sniper Rifle and the Katana are the only weapons that have Critical Strike modifiers above the base of 4%: http://terraria.gamepedia.com/Critical_strike Both have a 15% bonus. If this is the case, then correcting the DPS values to show a relative comparison will only require changing the DPS values on the Sniper Rifle and Katana for 15% Critical (19% - 4% base). I'll go ahead and do this.--Special:Contributions/curseuo 11:05, 23 September 2014 (UTC)
 * Jack 'O Lantern Launcher: +6%, Candy Corn Rifle: +6%, S.D.M.G.: +5%, Sniper Rifle: +15%, Marrow: +5%, Obsidian Swordfish: +20%, Katana: +15%, Revolver: +5%, Pulse Bow: +7%, Stake Launcher: +10%, seems not all items have the crit modifier in their description. --0icke0 (talk) 15:30, 23 September 2014 (UTC)
 * I see, so the Critical Strike wiki page is not up to date then. Is the above a complete list? If so, I'll update them all.--Special:Contributions/curseuo 22:28, 23 September 2014 (UTC)
 * It is indeed complete (not counting possible mobile/console specific items). --0icke0 (talk) 22:29, 23 September 2014 (UTC)
 * I added in the additional Critical Strike damage (above 4% base) of the weapons you listed above. However, while doing so I noticed another possible oversight. For some ranged weapons the damage of the ammo is included in the DMG of the weapon on the list, and for others it is not. Do all ranged weapons do weapon damage + ammo damage? Or do some only do weapon damage regardless of the ammo? Further, ammo has at least a base Critical Strike of 4%. So does this mean that a ranged weapon with a base of 4% critical would have an additional 4% critical due to the ammo, i.e. a 4% critical is calculated for the weapon, and another 4% critical is calculated for the ammo? For example, the Flintlock Pistol has a base Critical Strike of 4% and the Musket Ball ammo also has a base Critical Strike of 4%--CurseUO (talk) 01:38, 24 September 2014 (UTC)

1.2 content
Are there plans to update this table with the new weapons introduced in the latest patch? 192.249.1.149 16:05, 15 October 2013 (UTC)

Suggestion
You might want to add the best possible enchant the item can receive for ease of reference.

could someone add Adamantite_Sword to the weapon list with DPS data?