Guide:Surviving in the Jungle Temple

The Jungle Temple can be accessed after defeating Plantera in the hardmode Underground Jungle, and it is mandatory to progress to the Lunar Events. Even with post-Plantera gear, surviving in the place can still be challenging.

Armor

 * For all classes (except Summoner), Hallowed or Chlorophyte armor is the minimum.
 * Chlorophyte armor is the best for Melee players. Turtle armor has more defense, but smaller offensive bonuses.
 * Shroomite armor is the best choice for Ranged users.
 * Spectre armor is the strongest armor available for Mage characters.
 * Tiki armor is the best for summoners.

Weapons
For Melee users:
 * or are the best Swords available.
 * is the strongest Yoyo.
 * are a good choice because of their high DPS and lifesteal.
 * is a strong weapon, especially against crowds.
 * Using a is recommended due to it being able to shoot through walls.
 * The is useful due to the tiny eaters being able to chase enemies.
 * and are still decent weapons.
 * If used correctly, the can deal an extreme amount of damage to all enemies.

For Ranged users: For Magic users:
 * The or  with  are two of the best guns available.
 * The with  is also a solid choice.
 * with or  with  are the strongest bows available.
 * The or  with  or  are good for crowds.
 * The is decent as well.
 * The is good for both crowds and single targets.
 * The and  are solid secondary weapons to use.
 * The and  are still solid weapons.
 * The and  make full use of their bouncing, piercing projectiles due to the enclosed nature of the Temple.
 * Using a to cover a vertical drop from layer to layer allows for a good crowd control of enemies.
 * The is always a good weapon.

For Summoners:
 * and are the best for crowd control, while  is better for single targets.
 * The or any of the Tavernkeep's Sentries are also good to have.

Accessories

 * are almost mandatory at this point.
 * Mobility accessories such as the or  are always good.
 * A damage increasing accessory, such as any of the Emblems or are very good as well.
 * or greater are pretty good for quickly regaining mana as a mage.
 * allows a more frequent use of.

Potions

 * is useful for detecting enemies in the next room or layers.
 * A is extremely useful as it will highlight the traps all over the temple.

Other

 * highlights wires regardless of being held or not, and is highly recommended for traversing the temple.
 * A is useful to stand out of the Lihzahrds' reach.
 * It's also good to use the bonuses of a, , or , depending on class.

Exploration
There are two main enemies in the Jungle Temple, which are and.

Lihzahrds have two forms: they'll first walk on two legs, and then when they get to half Health, they'll become quadrupeds, becoming much faster and immune to knockback. Lihzahrds do about 40 damage in their first form, and about 60 in their second. Flying snakes possess the ability to fly and do considerably higher damage, however they are significantly more vulnerable to knockback and have less health.

The enemies are not the only threat found, the Jungle Temple is notorious for its great amount of Traps, such as:
 * , which will launch high-speed poisonous darts;
 * , which will deal very large amounts of damage with a short range;
 * , which drops spiky balls that bounce and linger around for a long time;
 * , that jab you from above with high-speed spears;
 * , which will deal damage you when touched.

One should move slowly and carefully, and pay attention to the floor. If you can't seem to spot pressure plates very well, you can stick to traversing across the ceiling or you can hold wire cutters to enable you to see the wires leading to and from some of the traps. Cutting the wires will disable the traps and allow you to pass safely. The Traps can also be mined with a Pickaxe. Explosives can also be used to easily remove Wooden Spikes.

At the end of the Temple lies a wide, expansive area where a single Lihzahrd Altar can be found. The found in chests and dropped by the enemies can now be used to activate it and summon the boss of the area, the Golem.

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