User talk:MithranArkanere

=Welcome= Welcome to my talk page. Take off your shoes and don't touch anything in the shelves. MithranArkanere 18:19, 24 May 2011 (UTC)

Great minds think alike
Note that some ideas may be seen in in other places, made by other players. This is not me 'stealing ideas', it's either 'great minds think alike', and me having the same idea, or me liking that idea a lot, but not enough, so I make my own version of it. I won't keep track of all the players that had those ideas that inspired me, but feel free to claim your part of the merit here if you think you had that idea first.

We are all working here together! MithranArkanere 18:19, 24 May 2011 (UTC)

Endurance
I was just thinking wouldn't endurance kind of be annoying? Like i understand it from a realistic approach, but it seems to go too far :P. If it was used in crafting, and not mining I could understand it, because mining actually takes realistic time, whereas making 2000 bricks, takes less than two minutes. --Thanatos 03:00, 26 May 2011 (UTC)
 * That's why it's here and not in the forums. I'm working the numbers to make it less annoying. The idea is to make people do different things, changing what the do, instead sticking t one thing regardless of time of the day. So you have to stop digging and chopping trees for a few seconds, and kill some monsters or explore a bit instead, and then go back to dig. Mith - Talk 03:13, 26 May 2011 (UTC)

Why would you have endurance and the option to skip through part of the day? Couldn't you just skip through part of the day and have all of your endurance back? Ahsem


 * Endurance is meant to prevent people fron just focusing on digging and forgetting about all other things you can do, like exploring, building and fighting, and mainly for multiplayer. A fast-forward option that works in singleplayer only will not affect this.
 * You won't be able to actually 'skip time' avoiding the things that happen in the middle. Actually, it will 'fast-forward'. And it will just speed up the game for some time, for times when you don't have anything else you want to do, but you must wait until something happens, like trees growing, grass spreading, a meteorite falls or a goblin raid comes. Instead waiting doing nothing with the game open, you 'fast-forward'. Of course you'll recover endurance, but that's not really that important in singleplayer. I'll change its activation to a Grandfather clock furniture piece, to ensure it can't be used to speed time to recover endurance underground, though, since going back to the 'base' makes recovering endurance faster anyways. Mith - Talk 05:21, 30 May 2011 (UTC)


 * Isn't mining part of the exploration experience though? There shouldn't be a penalty for people who just want to mine stuff. Ahsem

Over-complications
I just looked over your other ideas, it seems like they'd over-complicate the game and make some items that are currently implemented obsolete(Reinforced bucket, GPS, Nature's Band, etc.) The idea of the safe isn't bad, but making it useful for steam players only would be unfair.Your crafting combos for arrows and bullets seem a bit off too. "5 Poison arrows: 1 Hornet stinger + 15 arrows." Using 15 arrows and one stinger to make 5 poison arrows would mean that you threw away 10 arrows. It'd probably make more sense to use twice as many of the item that adds the status effect (In this case Hornet Stingers) than there are arrows, so 5 Arrows + 10 Hornet Stingers = 5 Poison Arrows. Ahsem