Minecart Track



Minecart Tracks are placeable furniture-type blocks that allow for rapid transportation over long distances. They form a continuous track when placed next to each other, and form slopes when placed diagonally. They cannot be walked on, as you will fall straight through them, though they can be grappled using a Hook.

When the player is nearby a track, the Mount hotkey or right-clicking a point on the track causes a minecart to spawn, which the player is automatically placed in. Once inside, the right and left direction keys either accelerate, decelerate, or reverse the cart's movement. The cart can also "jump" with the jump key. To exit the minecart, which makes it despawn, the player can use a hook, right-click the buff icon, or press the mount hotkey. It will also despawn if the player jumps off the tracks, lands on blocks, and attempts to move sideways.

Weapons and tools (as well as any other item except Hooks) can be used while riding a minecart.

Minecart variants
Minecart Tracks will always spawn at least a wooden minecart when right-clicked. In order to travel faster or add capabilities, a minecart variant below can be placed in the minecart equipment slot of the player's inventory, which will replace the default minecart that spawns on minecart Tracks.

On the, the metal variant of the Minecart is the default and only minecart. It is not crafted, but it is rather automatically equipped on the player, summoning regardless of their inventory.



Track end
When the end of the track is reached, the minecart will follow one of three behaviours, depending on the state of the final Track tile. The final Track tile can be shaped using a Hammer, which will cause it to cycle through closed, open, and bumper states.


 * The closed state resembles a wooden fence, and causes the minecart to stop harmlessly when reached. This is the default state of the final Track tile when placed, and the state of Track ends that were naturally-placed during world generation.
 * The open state resembles ordinary Track, and causes the minecart to run off the track. Fall damage will be incurred as usual, if there is a sufficient fall after leaving the tracks, unless the cart lands on minecart Tracks again.
 * The bumper state resembles a metal fence, and causes the minecart to reverse direction on impact.

Intersections
Two separate intersecting track lines can be connected together into an intersection, using a Hammer, which will then be capable of allowing a Minecart to switch from one track to the other.

You can switch tracks on-the-fly by holding the up or down key as you travel through an intersection.


 * Intersections will automatically act as mechanisms if wired. Activating them will toggle their default direction. Pressure Plate Tracks can be used to create complex switching arrangements.
 * The default direction can also be toggled manually with a Hammer.



Abandoned Mine Tracks
Minecart Tracks naturally occur in Abandoned Mine Tracks, spawning underground in long, continuous paths. These tracks will always have sufficient clearance for a player in a cart to ride from beginning to end unhindered, and often connect multiple larger cave systems. Note that the journey isn't guaranteed to be safe - the tracks may lead through pools of water long enough for the player to drown, and in deeper areas of the world can go through lava pools.

Tips

 * Be sure to exit a Minecart that runs off a high track before hitting the ground. It can be done by right-clicking the buff, using a Grappling Hook or pressing R.
 * Using a Minecart to build a skybridge is a very efficient means of travel, and as a bonus, it doesn't block Meteorites.
 * To build a track without touching the ground, the tracks must be laid while mounted inside the cart (it is possible to use anything while mounted), as the tracks don't function as platforms and can't be walked on. This method is very effective, as the speed of the cart can be set to match exactly your laying speed, allowing to automate the process, requiring only that the mouse button stays pressed.
 * When activated, a Teleporter will affect all living entities in a 3x3 grid directly above its surface, not just what happens to be standing on it. Because of this, teleporters will also work while riding in a minecart. This is useful for getting around particularly troublesome obstacles, and for making complex switching stations.
 * Running on asphalt is faster than travelling on the rails, unless you use the Mechanical Cart. Because of this, it is not a good idea to use minecarts on a hardcore character difficulty (unless the player wants to use it for fun). However, a minecart track is easier and cheaper to craft, in addition to the fact that you don't need to press anything once at top speed.
 * Minecart tracks remain useful on Hardcore character difficulty as means of AFK Fallen Star collection, so long as they are built low enough to not spawn sky enemies.
 * The equipped Mount will not be spawned when you're near to a Minecart Track: a Minecart is summoned instead. Make sure to not build tracks in places where you might want to use your mount.
 * Due to the cheap cost of Minecart track it is very useful early game to get around the world and take out bosses like (Eye of Cthulhu, Skeletron, Wall of Flesh, The Destroyer, The Twins, Skeletron Prime, and Invasions) due to the speed at which you rarely take damage.

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