Ammunition items

Ammunition items are consumable items fired by ranged weapons. When firing a weapon that requires ammunition, the corresponding ammunition type must also be present in the player's inventory. Ammunition items are first consumed from the four dedicated ammo slots of the inventory, as long as an applicable ammunition exists there; otherwise, ammunition is taken from the other inventory slots, if present there. Damage bonuses also apply to the damage of bullets and arrows.

Bullets
Fired from Guns.

Arrows
Fired from Bows and Repeaters.

Rockets
Fired from the Rocket Launcher, Grenade Launcher, Proximity Mine Launcher, Snowman Cannon, Celebration, and Electrosphere Launcher.

Darts
Fired from the Blowpipe, Blowgun, Dart Pistol, and Dart Rifle. The Blowpipe and Blowgun can additionally fire Seeds.

Solutions
Fired from the Clentaminator. Spreads or removes biomes.

Bait
Used by a Fishing Pole to catch Fish.

Wire
Wire is used to connect mechanisms to triggers and can be placed and removed using various tools. Placed wire will assume the color of the Wrench used, but will always appear as when dropped or placed in inventory or in ammo slots. See Wire for more information, and a complete list of available tools.

Tips

 * To conserve ammo, use items such as Ammo Box, Magic Quiver, Ammo Reservation Potion or Armor that reduces Ammo consumption.

Munition Боеприпасы