Ammunition items

Ammunition items are consumable items fired by ranged weapons. To fire a weapon that requires ammunition, a compatible ammunition type must be present in the player's inventory. The ammunition will be taken from the first stack of suitable ammunition, checked in the following order: The four dedicated ammo slots of the inventory from top to bottom, then the main inventory from the top row (hotbar) to the bottom row, going from left to right within each row.

Each type of ammunition adds its damage, velocity, and knockback to the base value of the weapon that fires it. Damage bonuses also apply to the damage of bullets and arrows. Some weapons, armor, accessories, and buffs offer a chance for each shot to "conserve" ammo, firing a shot as usual without consuming the ammunition. If multiple such items and/or buffs are active, their respective chances to conserve ammo are simply added.

Bullets
Fired from Guns.

Arrows
Fired from Bows and Repeaters.

Rockets
Fired from the Rocket Launcher, Grenade Launcher, Proximity Mine Launcher, Snowman Cannon, Celebration, and Electrosphere Launcher.

Darts
Fired from the Blowpipe, Blowgun, Dart Pistol, and Dart Rifle. The Blowpipe and Blowgun can additionally fire Seeds.

Solutions
Fired from the Clentaminator. Spreads or removes biomes.

Bait
Used by a Fishing Pole to catch Fish.

Wire
Wire is used to connect mechanisms to triggers and can be placed and removed using various tools. Placed wire will assume the color of the Wrench used, but will always appear as when dropped or placed in inventory or ammo slots. See Wire for more information, and a complete list of available tools.

Tips

 * To conserve ammo, use items such as Ammo Box, Magic Quiver, Ammo Reservation Potion or Armor that reduces Ammo consumption.
 * Using Armor that conserves ammo will also conserve the solutions (ammo) for the Clentaminator when worn.

Munition Munition Amunicja Munição Боеприпасы 弹药物品