Shroomite armor

Shroomite Armor is the ranged version of the 3 endgame hardmode armors, along with Spectre Armor and Beetle Armor. It is better than the ranged Chlorophyte set, with more defense and ranged perks.

In order to get this armor, you must get an NPC called Truffle. After you have defeated Plantera, he will sell the Autohammer, which is used to convert Chlorophyte Bars into Shroomite Bars. You will need 54 Shroomite bars to craft a full set. This amounts to 810 Glowing Mushrooms and 324 Chlorophyte Ore for one set, or 1170 Glowing Mushrooms and 468 Chlorophyte Ore for a full set.

When not moving, you will immediately start entering stealth. Over the course of 1.5 to 2 seconds, you will go through rapid stages of stealth that can be seen visually as partial, to full invisibility. During this time, weapon damage, critical strike chance and knockback will be adjusted, and will rapidly climb while stealthing, up to a 60% damage increase and an additional 10% critical chance at full stealth. This increase affects both weapon and ammo damage.

Unlike most other Hardmode armors, this armor has three different helmets that all specialize in ranged ability, the difference is only what weapon type is boosted: arrows, bullets, or rockets.

The two ingredients, Chlorophyte Ore and Glowing Mushroom, can both be farmed with little effort, making the set easily obtained over time.

Set
Set Bonus: Not moving puts you in stealth, increasing ranged ability and reducing chance for enemies to target you.

Tips

 * For the purpose of the helmet slot, the Stynger and Jack 'O Lantern Launcher count as rocket weapons, the Candy Corn Rifle and Coin Gun counts as a bullet weapons and the Stake Launcher is considered arrows.
 * The Star Cannon, Piranha Gun and Flamethrower do not receive a bonus from any of the helmets.
 * The set alone does not truly make you invisible, as the armor glows a deep blue. For PVP purposes, consider using vanity items (like the Familiar Clothes) to ensure you are completely invisible.
 * It takes a total of 54 Chlorophyte bars and 810 Glowing mushrooms to craft enough Shroomite bars to make leggings, a chest plate and one helmet.
 * When wearing Turtle Armour in your vanity slots, you become virtually unnoticeable in front of a wood wall.
 * If a full set of armor is worn in the Vanity Slots and it provides a visual effect (such as the pulsing aura and the afterimage of the Hallowed Armor), you can enter stealth and leave a transparent pulsing aura and also leaves a blue transparent afterimage if the full set of Shroomite Armor is worn in the Armor Slots.
 * When wearing a vanity item such as the Ninja Clothes that don't completely make you invisible, standing in front of an armored Mannequin appears to make you completely invisible. (Only Tested with Ninja Clothes)
 * [NEEDS TESTING] It appears in single player while stealthed, enemies have a much lower chance to spawn. While testing this during a solar eclipse, there were far fewer enemies spawning while stealthed than while moving.
 * When using Flame and Black Dye with Ninja Clothes and Shroomite armor when you are in stealth and you are standing in front of moss wall or spooky wall you will become completely invisible.
 * When in stealth fungi zombies will not attack you.



Trivia

 * Shroomite Headgear may be a reference to Hellgate: London marksman's 5-eyed helmet (2 other eyes in Terraria are on the other side of helmet, which will be visible if player turns) [photo ]
 * Shroomite Mask may be a reference to 'Splinter Cell' Sam Fisher's 3-eyed night vision goggles [photo ]