Guide:Plantera strategies

Plantera is a boss that can be spawned after defeating all three of the Mechanical Hardmode bosses.

Spawn Condition
Plantera can only be spawned by breaking with a Pickaxe or a Drill.

It must then be killed within the Underground Jungle, otherwise it will enrage.

The Fight
Plantera will attempt to chase after the player, always trying to make its main bulb overlap the player's space. It moves fairly slowly when compared to a player with speed-boosting equipment. This means a player in a large enough arena can easily keep a distance, assuming they just keep moving. As such, a good arena can make the fight much easier. The second stage begins when Plantera reaches 50% remaining health. The pink petals fall off to reveal a ferocious green maw and Plantera's speed is greatly increased.

Currently, Plantera will enrage and gain more defense, attack more frequently and deals massive amounts of contact and ranged damage if the player leaves the Underground Jungle (including to go to the surface), so surface-level arena strategies are impractical. One exception is taking advantage of Plantera's need to "grapple" to move by building a large enough space that Plantera cannot grapple up after you, and then firing down upon it. However, Plantera can grapple onto backgrounds, and since they go until reaching the underworld, you would have to clear them out first.

The player will want to focus on dodging attacks while shooting constantly at Plantera. Once Plantera reaches its second form, the player should be very wary and try to avoid Plantera's lunges.

Ranged characters would also try to kill tentacles as soon as they appear. Due to the generally low defense of ranger's sets, getting caught by them often will kill the player really fast.

Terrain Preparation
The actual shape of your arena depends on how you want to fight. For a player who wants to have plenty of evasive space, excavating around a screen's worth of space inside the Underground Jungle and filling it with rows of Platforms can work well. For more aggressive players, a smaller space excavated right next to a bulb can work too. Others will just use a stack of bombs to excavate a large area for flying and grappling. Plantera's spike balls do some significant damage and are used frequently during Plantera's first phase, however, they can only bounce off solid surfaces. If you do not mind taking the extra time, consider digging a hole at least 2 times deeper than you would use for the fight and stick to the top half of your arena, without the added threat of Plantera's spike balls, it is much easier to defeat.

Make sure the arena is not too big, as taking out too many mud blocks might turn the Underground Jungle into just regular caverns, enraging Plantera and making the fight much harder.

Honey can be used for its regeneration, so you can make little pools for the regeneration benefit.

Bring a Hammer to remove the jungle walls so that in Plantera's second phase, the hooks can only grapple on to the blocks so it cannot grab you with its hooks, and thus you do not take damage from them.

Gearing up
It is recommended to increase your maximum life to 500 before trying to tackle Plantera and later challenges after its defeat. are very common if many days have passed after defeating one of the Mechanical bosses.

Armor
Players should at least use Hallowed armor with the helmet to suit their class.

Chlorophyte armor is the strongest available; providing very strong upgrades and having very acceptable defense. The set bonus can also deal some nice extra damage.

Titanium armor is still a very strong choice because of its set bonus and acceptable.

Melee players also have the ability to use Turtle armor, providing slightly more defense but losing a lot of damage compared to Chlorophyte. They also have the ability to use Squire or Monk armors with their respective sentries.

A Summoner's best set is still Spider armor, but Forbidden armor is available should they want to mix their Summons with Magic weapons.

Weapons

 * For Melee users:
 * The is one of the best choices for melee.
 * The is very useful, as it can rip through its first phase very quickly, especially with a Yoyo Bag.
 * The is a good choice for high damage.
 * Spears are very effective. The two best spears are the, because is shoots out Spore Clouds, and the is also good because it shoots out deathly glowing mushrooms.
 * and the are good choices as well.
 * The are extremely effective with the right setup (see below).


 * For Ranged users:
 * The or  are the best guns available. When used with, they can deal massive damage.
 * A, with or  can be used to great effect.
 * You can excavate a tall arena and use a paired with Holy Arrows, which will be great against Plantera.
 * will freeze Plantera, making the fight incredibly easy.
 * The paired with  or  can be deadly against Plantera.


 * For Magic users:
 * The and  are solid weapons against Plantera.
 * Using the every so often can prove to be very helpful as it inflicts the, increasing your damage output even more.
 * The is always useful (even for non-magic users). It can deal continuous damage which can greatly help the fight, especially in vertical arenas.
 * , or can be used for rapid attacking.
 * The Shadowflame Hex Doll can also be effective.
 * If your arena is dug out low enough, the 's rapid targeted damage is very effective.


 * For Summoners:
 * It is recommended to summon the.
 * If you completed at least once, you can also summon a free Sentry. It is recommended to either use any Tier 2 sentries that the Tavernkeep sells, or simply the  if you did not complete Old One's Army.
 * If using Spider armor with the Bewitching Table's and Summoning Potion's buffs, the total minion count will be 6. This allows summoning 8, since these only count for .75 of a minion.

Potions

 * Ironskin Regeneration, Endurance, and Lifeforce Potions will help you survive much longer.
 * Anything that gives the Well Fed buff is welcomed help.
 * Wrath and Rage Potions give very welcomed damage upgrades.
 * Ales and Flasks of Ichor are very effective for Melee users.
 * Likewise with Archery Potions and Rangers who choose to use arrows.
 * Mana Regeneration and Magic Power Potions are a must have for Magic users.
 * Summoning Potions are very useful for summoners.

Accessories

 * will allow you to dodge Plantera's attacks.
 * Damage can be greatly boosted through combat accessories such as any Emblem or the.
 * Melee users who choose to use swords can use the to greatly increase their damage and attack speed. It can also be combined with the  for an even bigger increase. Note that the latter should not be used by itself due to its slightly lower stats.
 * The will significantly increase a Yoyo's  and range.
 * The can be used for increased regen and the reduction of the Potion Sickness debuff time from one minute to 45 seconds.
 * As with most bosses, the / can be used to extend the invulnerability period after being attacked, allowing you to take less damage.
 * The Expert-exclusive or the  can reduce all damage taken.
 * The will prevent the Poisoned debuff, as well as preventing the Biters from knocking the player into Plantera.

The Teleportation Trick
Make a long hallway, and place a Teleporter on each end.

When it's climbing down toward you on one side, flip the Mechanism used to activate the Teleporter. You will teleport to the other side, and Plantera will have to climb back at you.

Boomerang-type weapons can fly indefinitely when using a teleportation trick. Before the boomerang returns, the player can teleport to the other end of the hall, and the boomerang will change directions and pierce enemies along the way.

Note that if the hallway is too long, Plantera will despawn. This was observed in a hallway as small as 200 tiles. If you use the mobile edition, you should make the hallway around 125-150 tiles long, as Plantera will despawn within a shorter range of the player.