Board Thread:Administrator's Noticeboard/@comment-3157150-20150602115144/@comment-3157150-20150605053804

Bluedood128 wrote: I think the item prefixes edit idea would be unnecessary since a whole page tells all that information plus you can also often find that info in the "Notes" section. The idea of infoboxes in the first place is to summarize the article's content into one place in an efficient manner. I believe that it would be beneficial to remove the inconsistent sentences that are not always present, as well as add a single line in the already-present infoboxes that can tell you that information at a glance. (Not to mention, the aforementioned sentences are not always in the same place. Sometimes they are in the notes section, sometimes trivia, sometimes in the main paragraph(s) near the top and other times in random locations. This edit would put the prefix in one consistent place throughout the related pages. 652Graystripe wrote: That aside, I'm a little questionable about this whole "best prefix" thing. There are some prefixes (Ruthless comes to mind) that have much higher values than a different prefix might have, but less positives. What's the criteria, or is there a system? I refer purely to what is specified by the game's code as the prefix that confers the most bonuses with the highest values. Normally this would simply be Legendary/Unreal/Mythical, but for items such as flails, specific spells (such as the Magical Harp) and so on, this would instead be Godly, or Demonic. When people talk about some items being more useful with a different prefix (such as Ruthless on summoner items, or Light on something like the Shroomite Digging Claw), that is dependent on item use style and place of use. Every time a prefix is assigned to an item by the game, it checks so-called "maximum" values. This parameter would solely address that value for each item.