Talk:Trees

Corrupted trees in world gen?
Since 1.0.4, are corrupted trees now generated at world generation, or have they been generated at world generation since 1.0.3? --Croben 17:48, 11 June 2011 (UTC)
 * i think corrupted trees were around but in 1.0.3 the world just had to generate them, no other trees could experience corruption, which could of made or a wood crisis by the corruptions borders, the world gen had nothing to do with it but i would rather say its an anomallyed bug

General rule
At least in 1.1, all a tree needs, is a minimum 3 tiles wide, 16 tiles high, of open space (planting the sapling in the middle of the 3 tiles) --190.204.138.198 20:52, 5 December 2011 (UTC)

Grass Stopping
Are you sure about this?? Haven't checked if grass stops them, since I keep trimming it, but so far I haven't seen one grow with untrimmed grass. --190.204.138.198 20:52, 5 December 2011 (UTC)

Tree Separation
The closest you can grow trees is 1 tile apart from each other, like this: tree trunk, empty tile, tree trunk To accomplish this you need to respect the general rule, so you have to chop any root from the other tree in the empty tile, and cut the branches as well. --190.204.138.198 20:52, 5 December 2011 (UTC)

Maximum and Minimum height??
what's the max height for world gen and player planted trees? is there a minimum?? --190.204.138.198 20:52, 5 December 2011 (UTC)

Random wood laying around??
as of 1.1 I keep finding random 1 stacks of wood just lying around at the bases of trees, specially at night, my theory is that Falling Stars can now hit the branches/roots and knock them into a wood item in the same manner they hit herbs, mushrooms and mobs. Yet I still lack VISUAL CONFIRMATION --190.204.138.198 20:52, 5 December 2011 (UTC)
 * This is more likely due to network glitching- or perhaps a clown or dynamite trap- I have never seen a star act like an axe at all. Have you tried building a wooden skybridge or artificial sky forest to possibly confirm? 209.63.138.34 01:09, 29 August 2012 (UTC)

Dirt walls prevent grass from growing?
User:Nozaj darkcaster added the fact that you can place a layer of dirt walls to prevent grass from growing. I fixed the punctuation for now, but is this assumption correct? --Toxik 19:07, 28 September 2011 (UTC)
 * Wouldn't the dirt wall also prevent the tree from growing?? --190.204.138.198 20:55, 5 December 2011 (UTC)

Greenhouse for trees?
Do glass backwalls prevent trees from growing like regular back walls?
 * Sadly, yes. At least currently. Same for the low vegetation. With glass wall behind grass blocks, they remain clear.--87.152.215.198 09:08, 2 December 2014 (UTC)
 * There's a lot of confusion about this, and the current conditions are inaccurate (working on a thorough overhaul). The only place wall is checked is immediately behind the sapling, otherwise the area where the tree will grow can be covered by any kind of wall. Fence behind the sapling also works. It worked this way in 1.2, and works the same in 1.3 as well. Critcodedtuna (talk) 00:26, 18 August 2015 (UTC)

Artificial Jungle: Tree growth
"Because jungle trees grow on jungle grass, which grows on mud, it seems therefore impossible to make artificial jungle trees in the current version of the game."

Is this still valid since 1.1? --KazarSanaga 03:59, 19 December 2011 (UTC)


 * I think what this sentence is trying to say is that you can't plant acorns in the jungle, to make "artificial" trees. If that is what they meant, then it could definitely be worded better. --GauHelldragon 04:18, 19 December 2011 (UTC)
 * it is worded incorrectly but it is true that jungle trees can't spontaneously grow like they used to without acorns. due to being mud, acorns might not work i didn't bother to try, sorry.  98.134.162.247 04:21, 19 December 2011 (UTC)
 * I made a ~50 block mud patch and planted jungle grass on it. It took a long while, but a jungle tree did grow. After reading this post I tried an acorn and I can confirm it didn't work. My original reason for the topic was to see if players could make jungle tree farms; but due to my testing it seems more effective to just make a traditional tree farm using acorns. --KazarSanaga 04:59, 19 December 2011 (UTC)
 * In the time since this, the rules seem to have changed: Jungle trees are now planted with acorns on mud, and drop acorns.  They don't seem to auto-spawn anymore. Also, cactus auto-spawns on sand similarly to giant mushrooms.  Time to update the page?  Anyone know when things changed? --MentalMouse42 (talk) 15:08, 17 July 2017 (UTC)

Corrupt or Ebonwood?
Should Corrupt trees be renamed to Ebonwood, as the wood they drop in 1.2, or should a new section be made for this? --DragooKnight

Minimum distance between saplings increased to 3 blocks?
Under "Growing conditions", the page states, "There must be at least two open tiles between saplings or only one will grow into a tree." This doesn't seem to be true anymore (in 1.2.1.2, anyway; possibly since 1.2). It seems that you now need at least 3 empty blocks between saplings for both of them to grow into trees. --Cl1mh4224rd (talk) 07:05, 9 November 2013 (UTC)
 * Possibly, as I have noticed my tree farms are now growing every other tree. However, it seems to hold true still for Palm trees, as their growing styles are slightly different in that they do not grow the root projections, but still need one block to the sides because they have the possibility to bend to the left/right --Bluemofia (talk) 23:04, 23 May 2014 (UTC)

Bug?: Wrong graphic for Boreal Trees
I have generated a large world with a Snow biome generated very close to the spawn point and they are not the Boreal trees shown here. They appear to be normal trees with snow covering the leaf parts, however they are still dropping Boreal wood. Has anyone else encountered this bug?Ahrigoddess (talk) 01:06, 2 December 2014 (UTC)

EDIT: I have generated other worlds, one where the spawn is inside a snow biome, yet they all have the correct Boreal trees, so I have no idea how to reproduce this. I do have the world file backed up, however.Ahrigoddess (talk) 09:43, 2 December 2014 (UTC)
 * There are a couple of different tree "styles", similar to the variable appearances of the sun, moon and biome backgrounds in individual worlds, and to a lesser extent the types of ores that generate in worlds and even the existence of corruption or crimson. Those snowy trees were pretty neat and I'm pretty sure I remember being terribly disappointed that they're limited to world generation, and trees manually planted in a snow biome will grow up to be the same dark, dead trunks that appear in most other worlds. I don't really have the eye to determine this, but I think other trees have similar styles as well, as some forest trees are all saggy and swamp-like while others are cottony and rounder or more angular and leafy. I've considered cataloging these variations but haven't gotten around to getting images of the tree types.
 * All that said, the fact that these trees have their own intact sprites indicates that this is operating as intended and is not a bug.Gearzein (talk) 17:25, 2 December 2014 (UTC)
 * That makes sense, I am aware that ores do vary. I just found this strange because the trees look like normal trees with snow on top of them, yet still drop Boreal wood. Even after planting acorns, the sapling was that of a Boreal tree, yet newly grown trees would still look like the old snowy trees. Is it just very rare? This is the first time this has happened to any of my worlds (and I've generated many, along with being on friends' servers.)Ahrigoddess (talk) 07:11, 3 December 2014 (UTC)
 * Yeah, that tree variant seems to be incredibly uncommon. Throughout dozens of worlds, I've only seen these trees once or twice. Gearzein (talk) 10:41, 3 December 2014 (UTC)
 * huh, seems to be about 50% for me, shrug.(my first 4 worlds had the snowy one in fact)
 * there are 6 styles of purity trees, 2 snow(each linked to one of the the two snow backgrounds), 2 jungle(linked to background),one hallow set, one corruption, one crimson
 * 3 trees in each style(except hallow)

Palm trees need 30 blocks free space?
I couldn't get a palm tree growing, so I did some experimentation and it looks like they need 30(!) free blocks between sand block and ceiling. See http://steamcommunity.com/app/105600/discussions/0/624075566777230207/#p2 for details.--87.152.215.198 09:11, 2 December 2014 (UTC)
 * I did some testing and that matches my results. Seems that jungle trees (at least those grown from saplings) require 24 blocks as well. Frankward (talk) 23:44, 4 January 2015 (UTC)

tree trunk
where is the spritesheet "tiles_5_5.xnb" used?

Problem with "Growing Conditions" rule 3:
Rule 3 under growing conditions contains a false statement. It says that it follows from rule 2, but if you just look at rule 2 and ignore rule 3 then you can have a growing setup for farms with 2 open spaces between saplings (not 3 as rule 3 suggests) as follows:

_T__T__T__T_

where underscores are open spaces and T's are saplings. I don't know whether you actually need 3 open spaces between saplings, but whether or not it's true the third rule should be clarified and possibly just combined with the second.

EDIT: Also worth noting, does either of these rules apply to Palm Trees? Palm Trees don't appear to have wide stumps or branches like other trees do. –63.152.57.223 02:49, 3 August 2015 (UTC)


 * Good points, I'm surprised nobody else brought this up sooner. Looks like more testing is needed to be honest. I've edited it since: the old rule 2 was "There must be at least three open tiles" and the old rule 3 was about blocking in the 2-tile radius.
 * My interpretation going by the File:Indoor Trees.jpg is that you need to fit in the stump (one or both sides – or neither in the case of the palm tree?) and branches (up to 2 blocks). However unlikely, it seems that the branches could clash, and it's possible that four spaces between saplings would be best.
 * Anecdotally, I've noticed less acorns when I squished up my saplings, and apparently that means I got less branches too. So maybe at 3-unit spacing the trunk will grow even if it can't fit in branches properly? Like I said, I'll have to set up a tree farm and run some testing. Techhead7890 (talk) 19:23, 3 April 2018 (UTC)
 * I took a ton of notes not too long ago, but haven't been able to find them. I had trouble incorporating my notes into the page, which is why it never got done. These are the notes I remember:
 * The block that the acorn is planted on determines the type of tree that will grow.
 * The acorn needs at least one other same-type block or grassy-block directly adjacent (and at the same height) to the block it's planted on.
 * In addition, each sapling requires one clear horizontal tile to each side for foliage, however this tile may be shared by other trees.
 * Additionaly, trees with branches (all trees except Palm) require an open tile to each side of the sapling for the branches.
 * Given the previous info, each branching Tree requires 2 tiles for branches, 2 for foliage, and 1 for the trunk = 5 tiles. Since adjacent trees can share the same foliage tile, a three tree (sapling) setup would look like this: __S___S___S__ (3 spaces between saplings)
 * Each Palm Tree requires 2 tiles for foliage, and 1 for the trunk. Since adjacent trees can share the same foliage tile, a three tree (sapling) setup would look like this: _S_S_S_ (1 space between saplings)
 * – Ferretwings (talk ) 21:11, 3 April 2018 (UTC)

Palm tree and Fence?
Can somebody confirm that fences block Palm tree? Because on the picture next to the explanation, there is a fence behing the Palm tree sapling.

"Tree item sprite"
If you hover your cursor on the tree in the info box, it says "Tree item sprite" lol VMan 2002 (talk) 05:45, 23 July 2018 (UTC)
 * That is caused by the default automatic hover tooltip set for Item infobox. – ReedemtheD3ad!  ( talk ) 04:22, 24 July 2018 (UTC)