Template talk:Item infobox

Before things get too far along or out of hand, shouldn't the community decide on what the parameters should be? --JonTheMon 21:42, 20 May 2011 (UTC)
 * I do agree that discussion is necessary. At this point however, the items that are there are based on the information provided by the developers. You can't simply "remove" items you feel are unnecessary. I have protected the template until discussion and consensus is reached, since this template is used on so many pages. -- Wynthyst [[Image:User Wynthyst sig icon.png ]] talk  21:46, 20 May 2011 (UTC)
 * Alright, I might have dived a little too fast into editing an important infobox, so my apologies, but would you care to explain why there is a "Mana Heal" category, and what its use is? There's already a "Mana Regen" category, so it can't be that. If it's supposed to be a category for how much flat mana it resores, why isn't there a "Life Heal" category? Why is there a section just called "Mana"? Why have a category specifically for "Potion"? Why is the "Power" category stat called "pick"? Is the "Shoot" category supposed to be for projectiles? Why have the "Tool", "Accessory", and "Body Slot" sections, along with the other ones I removed, when you can just specify them as "Sub-Type"s? I assume "Use Time" is supposed to be for how long something lasts, like the Light Orb, but it was a stretch for me to guess that. And on a final note, having a stat called "rare" makes me think it's asking if the item is rare, not what rarity it is.
 * Those are my thoughts on the subject anyway. Take it as you will. Spacebear 22:07, 20 May 2011 (UTC)


 * Ok, let's do this one thing at a time. I didn't set up the initial names, but I can probably figure out the intent.
 * Mana Heal - Probably a straight "how much mana does this recover"
 * Mana Regen - "How fast does the mana regen"
 * Life Regen - Yeah, I could see it also needing a "how much life" parameter as well
 * Pick - Yeah, the name is a bit ambiguous, but what else has power?
 * Shoot - Probably what the item actually shoots (like for a wand)
 * Tool and Accessory - could probably go, since we can detect that from the type
 * Body Slot - (+weapon) I can sorta see either keeping the specific categorization separate (in case you want multiple ways to categorize an item), but having a Sub-type doesn't sound too bad
 * Use Time - if a parameter is unclear, you can make the example/description better
 * Rare - rarity does sound a little better.
 * Anyhow, part of making this better is going through the process of discussion and consensus. --JonTheMon 22:31, 20 May 2011 (UTC)