Talk:Timers

Gifs
Why do we have animated flashing versions of these? They do not do this in game by default. They simply turn on and off when receiving an input from a wire or mouse click. ReedemtheD3ad (talk) 17:48, 28 October 2017 (UTC)

How long do timers activate for?
Hello Techfolk,

It is presently presented as (wait, is that an oxymoron or am I ;) ) but really, how long does each timer activate for? Does a 1/4 second timer activate for a 1/4 of a second, 1/2 sec, 1 sec, etc... I think the "Notes" could be up dated to express such. So far I have it as 1 second on and 1 off or 5 seconds on and 5 seconds off so it's all the same. When I choose a 5 second timer in A position & a 1/4 second timer in B position it seems much the same. Any factual contributions would be greatly appreciated!

Many thanks in advance, Motozappa Motozappa (talk) 02:48, 4 February 2021 (UTC)


 * Hi, I'm not sure if I understood your question right, but if you're referring to the first bullet points in the Notes section ("If a timer A activates another timer B with the same duration, B will trigger before A (thereby deactivating A before it can trigger again)."), then each of the two timers is active for three times their period and inactive for one period. For instance, with two 1 Second Timers:


 * {| class="wikitable"

! Seconds || 0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 ! Timer A || ||  ||  ||  ||  ||  ||  ||  || ! Timer B || ||  ||  ||  ||  ||  ||  ||  ||
 * }
 * There is no use in setting up different types of timers this way. The shorter one will simply always send a signal at its regular interval since the longer one will not active long enough to send a signal itself.
 * --Rye Greenwood (talk) 15:16, 4 February 2021 (UTC)