Fishing

Various fish can be caught using Fishing Poles while having Bait in your inventory. By clicking, a player can cast a line in the water. If the player re-clicks when the bobber moves, they will reel in a catch. Rarer catches will require a faster click in response to the bobber's movement. The line will be cast wherever the player's cursor is; it is affected by gravity and it will ricochet off a block.

Fishing Tips
Not all bodies of liquid can be fished in: there is a minimum required size of 75 connected tiles of liquid for a successful fishing attempt (any less, and the bobber won't even move). The shape and depth don't matter at all (at least as far as being able to fish at all is concerned): the player can successfully fish in a 1-tile deep pond as long as the 75-tile rule is observed. Likewise, distance of the bobber to the shore does not matter. However, there does seem to be a direct correlation between size of the lake and quality of the catch: personal testing indicates lakes with upwards of ~200 tiles net no trash items, and at least in Forests it's only possible to catch Salmon in lakes several dozen tiles wide and deep (for reference, a 15-tile wide moat only began to yield Salmon, Iron Crates and even Gold Crates when it was dug 70 tiles deep). Also, fishing in bigger lakes seems to take less time between catches. The quality of catches and time between catches seems to be helped by having a surface which is not interrupted any blocks: when fishing in a body of water connected to the ocean, but having a wall dividing the surface fished in from the rest of the ocean's surface, the quality of catches decreased to that of a small lake, and the time between catches also increased.

When fishing, the bobber will move two or three times per "catch", after which the fish will go away but the line will remain cast. It doesn't seem to be necessary to reel in as soon as the bobbing starts, the player will get the catch as long as they click before the animation ends. The timing doesn't seem to affect the quality of the catch, either, at least across different tries in the same place.

It is possible to get a day's quest fish without having asked the Angler about it, though it's a lucky event since the player won't know where to fish in the first place. Taking it to him will then successfully complete the quest, but a day must still pass before the player can get another.

The most reliable way of obtaining Bait seems to be fishing in a surface forest, at night, close to one's base: staying still and restricting the spawns to critters will result in a lot of Fireflies spawning, and if alternating fishing and catching it's easy to end with dozens more bait.

To fish in a particular biome, the player only needs to be standing in it in such a way the background music and backdrop change to those specific to that biome. One notable exception to this is the Ocean: the player must specifically fish in a body of water whose surface is connected to the world's edge for it to count as Ocean fishing. Doing so in an unconnected lake, or in the ocean with an unconnected surface, while inside the Ocean biome will just net Bass and similars.

It is possible to fish in lava but only when using specifically the Hotline Fishing Hook (not even the Golden Fishing Rod will work in lava). This seems to take longer than fishing in water.

It is not possible to fish when submerged, even partially and even if it's in a completely unrelated body of water. It is possible to fish when standing on dry land, a platform, when grappled to a wall, and when flying.

Fishing skill is determined by the quality of the pole, potions, bait, and environmental factors: *30% bonus for fishing at the beginning or end of a day *20% penalty for fishing during most daylight hours *20% bonus for fishing during the rain *modifier between 10% bonus and 10% penalty according to the phase of the moon So, picking ideal times to fish can change your fishing skill by up to 90% (fishing in the rain just before dawn during a full moon vs new moon at noon)

Variants
Normal

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History
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