Talk:Desert Tiger Staff

Characteristics
The desert tiger has 3 visibly unique evolution stages, each being able to be powered up 3 times. This makes the desert tiger act like the stardust dragon, but with a maximum of 9 summons. 24.52.223.17 18:12, 20 May 2020 (UTC)


 * Small correction after having looked at the 1.4.0.5 source code: There is no technical limit to the number of tiger summons. The last tier can be upgraded more than 3 times, given there is a sufficient number of free slots. --Rye Greenwood (talk) 02:15, 18 August 2020 (UTC)

Trivia?
The 3rd version of the minion [gold armor] seems very similar to The Tiger that fights beside Kalinag in the Shangri La missions in Far Cry 4. Is there a way to verify if/that the minion is a reference to Far Cry 4?


 * You can get verification by contacting Re-Logic and asking them about it, e.g. via the forums or Discord. --Rye Greenwood (talk) 02:15, 18 August 2020 (UTC)

Desert Tiger Staff can Crit?
The Desert Tiger Staff is the only weapon known which can crit as seen here:

https://terraria.gamepedia.com/File:New_Summoner_Staff.gif  (2nd from the right)


 * No, it currently cannot crit, like all other summon weapons. That GIF was released by Re-Logic as a teaser for 1.4, and, like all teasers, was no depiction of guaranteed released content. --Rye Greenwood (talk) 02:15, 18 August 2020 (UTC)

Exact improvements for multiple summons?
Currently there isn't any information on how multiple summons change behavior; I tried doing a quick test, using a Murderous Desert Tiger Staff with no other summoning damage buffs, which has a base damage of 38, on a stationary target dummy, which has no defense, and here's what I found: summoned once, the minimum damage I recorded was 33, and the max 44, which are 85% and 115% respectively of 38, which is expected. Summoned twice, the minimum and maximum damage I recorded were 42 and 58, which are 85% and 115% of 50. Summoned three times, I got a min of 54 and a max of 72, which are 85% and 115% of 63. This was the extent of my testing, so if someone could do more testing, that would be greatly appreciated. The current trend appears to be +~12 per summon or so, but it could change at higher levels Narpas0 (talk) 22:31, 17 August 2020 (UTC)


 * I've taken a look at the 1.4.0.5 source code and it appears each additional summon increases the damage by 33.33% of the base damage. With an unmodified staff, this results in damage values of 33/44/55/...; with a staff that has a base damage of 38, it results in damage values of 38/50/63/... – which matches your test results. --Rye Greenwood (talk) 01:39, 18 August 2020 (UTC)