Talk:Stardust Dragon Staff

How much damage can the Stardust Dragon do?
I've looked, and I can't find anything on the multiplier it gets for more segments. I'd like to know so I can accurately judge it's power. Can't someone just peek at the code? Thermophile (talk) 01:52, 31 July 2015 (UTC)


 * Okay, so I did some testing and I'm pretty sure I got the modifier. My dragon staff states 107 damage, but with 10 summons the head can hit anywhere from 500 to 680. I didn't get any numbers from the tail, unfortunately. Anyway, lemme do some math. The mean of the two outliers is (680 + 500) / 2 = 590 and the random modifier is (590 - outlier) / 590 = +/- 15% (rounding off, and if all weapons have 15% random modifier then oh well). I figure that the formula it's using to calculate damage is summon dmg + (summon dmg * x)(summon length - 1) where x is some modifier since it is clearly not just doubling the damage. With 10 summons it is pretty easy to see what the modifier is, but I'll solve it anyway. Using the following formula: x = (mean damage - summon dmg) / (summon dmg * (summon length - 1)), I get (590 - 107) / (107 * (10 - 1)) = 50% extra damage per summon. Now to do some more testing now that I got the modifier to make sure I'm right. MadaxTheShadow (talk) 01:14, 7 September 2015 (UTC)

Did some further testing and I found that just one summon does not do the listed damage of the weapon, rather an extra 66% on the first summon. This modifier seemed to not be enough for two summons, however. I tried the damage formula above with the initial instance of the summon damage getting the 5/3 modifier and got a much better result. But 50% was too high for 10 summons so I tried a few numbers and found that 46% additional damage for additional summons worked out perfectly, on 2, 3, 9, and 10 summons (looking at their mean damages). I'll add the formula to the notes section. MadaxTheShadow (talk) 01:51, 7 September 2015 (UTC)