Tree

Trees are the only source of wood in the game, but luckily they are fairly common. Using any type of axe on the tree will destroy it at the location you are cutting at and give you a lot of wood and often some acorns. It is advisable to cut trees at their lowest piece, the trunk, and replant trees you cut down right away so you have a nearby source of wood later. All trees have practically the same width, but their height can vary quite a bit. If you cut off a branche, you will get an acorn.

If you do not cut at the trunk, only the wood above and where you are cutting will drop Also, cutting the edges of trunks (the parts that appear to be roots) will not cut the whole tree, but rather only that part. Trees will not grow back if they have been cut and do not grow larger over time.

As of patch 1.0.3, When the corruption reaches a tree, the tree's leaves will change color and it will become a corrupt tree. Currently, the corrupt tree drops normal wood and acorns and differs from a normal tree only by color. In patch 1.0.2 and earlier, however, the tree was instantly destroyed if touched by corruption and it would act as if it was chopped down.

All trees appear to be oak trees, as they drop acorns.

You may only place acorns on grassy areas with no plants (flowers,extra grass, etc). You can chop down all excessive green by swinging most weapons. If you are planning to plant a great number of trees, consider making a horizontal line of dirt, so it would be easy to run and swing weapons, effectively mowing down unneeded grass.

Trees planted by the player can grow to a maximum of 14 tiles high. Saplings have the following requirements to become trees: (1) the sapling's lower tile must have no wall, (2) there must be a tile of grass to the immediate left and immediate right of the grass the sapling is planted on, and (3) there can be no trees less than three tiles away. So, you can't grow a tree at the edge of a step or cliff, or next to a step or cliff, or at the edge of a patch of grass, even though you can plant acorns there. While trees can, very rarely, grow a distance of three tiles apart (two empty columns between them), they grow much faster at a distance of four tiles apart (with three empty spaces between them). For these reasons, it is recommended to plant acorns every four tiles on a long flat row of surface grass. Tiles more than 14 units above the planted grass do not have any effect on tree growth, so an optimal tree farm can have multiple 15-tile high levels.

If you run out of trees and acorns, you can purchase more from the Dryad.

It has been hinted by the creator himself that if there's one thing in the game you won't run out of, it's wood from trees.



Following its growth patterns, a tree farm can easily be made to generate vast amounts of wood.