Talk:Secret world seeds

the seed for the worthy isn't working for me. can u have the world difficulty as journey or no?Lepspring (talk) 18:15, 22 May 2020 (UTC)

I believe that the fact that "for the worthy" ruined houses are all hellstone brick is also a reference to old terraria, weren't all ruined houses hellstone in 1.0?76.218.118.227 06:55, 25 May 2020 (UTC)

The "Drunk" world file might also be a reference to a common sight in the forums and subreddit, where odd worldgen is often titled "go home worldgen, you're drunk." Llamalegate (talk) 19:23, 27 May 2020 (UTC)

big ash pillars that i found on a small world using 05162020 on v1.4.0.1
one of the first worlds i made with the seed, set it to small, it spawned huge ash pillars that stretched to the sky limit. they started where both evils start at Thestevesoup113 (talk) 17:44, 2 June 2020 (UTC)
 * Sounds like bad underworld gen. I found nothing like that when I searched for every reference to drunk world in the source code the other day. The worldgen part for the underworld was a bit confusing thought so I might have mistaken a certain ash block gen as just ruined houses gen. Still more likely to be a rare bug based on the number of drunk worlds I've generated. --Dig494 (talk) 18:23, 2 June 2020 (UTC)

alright then. seems someone removed the tip too, so that's out of the way. thanks! Thestevesoup113 (talk) 03:39, 7 June 2020 (UTC)

Drunk World Moss
Is this true?

Moss is less frequent and cannot generate in the vertical middle third of the map.

My Drunk World (large) has plenty of moss and a pink glowing moss 'biome' too, both of which I've found in the middle third (vertically or horizontally). Narananas (talk) 12:23, 4 June 2020 (UTC)


 * Not sure how I concluded that the first time I checked it, but you're correct it's wrong. What actually happens is worldgen picks a random x value to plant a glowing moss biome. If the point picked is in the 24% center area of the map, the value is rerolled until it finally finds one on the outer edges. This "rerolling" step is skipped in drunk worlds. I approximated it to 1/3 for sake of readability, but it might coincide more with the spawn area instead. I've fixed the point to better reflect that, thank you. --Dig494 (talk) 13:20, 4 June 2020 (UTC)