Talk:Explosive Trap sentry summons

Oiled effect
Does anyone know how beneficial the oiled effect is? would using fire arrows end up doing more damage than ichor/cursed flame arrows since fire arrows would trigger the oiled effect set bonus.
 * Don't forget to sign your comments with ~, and include a subject for your discussion using ==text goes here== The Huntress armor set bonus makes it so that the trap adds the oiled effect to enemies hit. Any fire damage will be increased. The Oiled paged doesn't exist yet, but I would wager that (since this series of summon weapons and armor originated from a tower defense game) the towers are meant to be placed in alternating segments. My strategy would be: Placing an explosive trap directly in front of each portal followed by a flameburst trap about a screen length away while wearing the Huntress set. Balista and lightning traps as needed for aerial defense. Ichor bullets to allow ALL of the traps to do more damage.Shadowsyllvet (talk) 01:18, 27 November 2016 (UTC)

Trap placement?
Can someone update the article with allowed trap placement? The article states that the trap is placed at the cursor. Does clicking in the air deposit the trap: on the ground under the cursor or in the air to fall to the ground? Also, if no valid blocks exist under the cursor: does the trap place at the nearest valid point or simply not place at all? Furthermore, are there any tiles that are not considered valid for placement? examples: half tiles(hammered/natural), ice, living fire, etc. Shadowsyllvet (talk) 01:18, 27 November 2016 (UTC)
 * First, if in the air, places on the ground below if valid, unless one block is lower or higher or the block is liquid, which therefore in turn places the trap in the liquid (not so sure with lava) on valid land. Secondly, It shouldn't place, because if you consider it, chests do not place on one block places, but with hammered blocks, you're going to have to test it, but special blocks live living fire should be fine, as they considered solid blocks. LordofEditing (talk) 06:59, 27 November 2016 (UTC)


 * The Tavernkeep sentry weapons all operate similarly: they place on the first block below the cursor, generally, and don't place at all within blocks or too small a space. Sloped blocks can cause some to "slide" down one block after placement, but the Explosive sentries don't do that (they remain placed wherever they appeared on slopes with no issue). Lightning Aura has some glitches, and does some especially weird things in liquid combined with sloped block. You can get it to jump up and down infinitely. Ice is no problem. Living Fire probably won't work, I haven't tested it but those are background furniture, not actual blocks, so nothing really rests on them. Equazcion  ( talk ) 10:14, 27 Nov 2016 (UTC)

In-game knockback in item description
The in-game description on the rod indicates that it has 'Extremely Weak Knockback' not no knockback as the page indicates. The actual sentry may well have no knockback, and indeed it appears from limited testing that it cannot get modifiers that effect knockback. It may then be worth mentioning in the notes section that the in-game indication of knockback is erroneous. The same applies to the Lightning Aura rods. Metalax (talk) 20:54, 11 November 2020 (UTC)