Talk:Ocean

This isn't a stub anymore
I think this page covers all the information of the biome so therefore it isn't a stub--124.184.101.51 12:30, 5 June 2011 (UTC)

Roaringjohn 02:39, 17 June 2011 (UTC)

as of 1.0.4, server replenishes oceans so that it's water level is always at or close to it's original height. Even if you attempt to drain it with dynamite, the server will just spawn water and force settle every once in a while. - Unknown user

More info
Needs A good image, And list of items found in it. -Guest June 24th 2011, 7:35 pm
 * I added an image and some one added list of items RadioActiveIt 16:03, 1 August 2011 (UTC)

Creating an ocean
Can the ocean Biome be created by getting enough water in one place, does it spawn sharks, coral, and crabs?--75.72.124.142 04:54, 30 June 2011 (UTC)
 * No. If you read my edit in the Ocean page you'll see it only spawns creatures in the border of the map. You could create an artificial ocean in a floating island high above the border of the map, tho. --Trinidad 01:38, 11 July 2011 (UTC)

Glowsticks
Can glowsticks really by considered a Unique drop for this biome when Blue Jellyfish drop them in other biomes? futRtrubL 01:31, 1 August 2011 (UTC)

Drained Oceans Become Desert Biomes
I would suggest further research for the statement that if you drain an ocean, it becomes a desert, as deserts could be created by an excess of sand, similar to meteor biomes and meteorite. (unless, of course, I'm wrong, as I'm only a newbie to Terraria.) I think there could be a pattern in the way biomes are defined here. --Justin 01:22, 12 August 2011 (UTC)
 * Biomes generally are triggered that way and the desert is probably no exception, but that doesn't make the statement false. If more general info is known about the requirements for a desert biome that can be added as well, but no one here seems to know (yet), other than this fact.  Equazcion ( talk ) 01:25, 12 Aug 2011 (UTC)
 * Yeah, what I'm saying is that it might not not be specific to oceans, but to sand in general. --Justin 01:38, 12 August 2011 (UTC)
 * Probably true, but even so I would say it's relevant information here. If you happen to determine a lot of sand causes a desert biome you should add that on the Sand/Desert pages.  Equazcion ( talk ) 01:54, 12 Aug 2011 (UTC)

So have any ambitious souls here tried pumping enough (all?) of the water out from the ocean to see if it can actually be converted into a desert? I'd do it, but I'm currently busy mining out huge airgaps in my world for hallow/corruption spread testing. - Spinfx 04:47, 22 December 2011 (UTC)

Flippers
I added the link Flippers to the unique drops section of the page a couple days ago. I think this is a good revision due to the fact that Flippers are almost always obtained from chests found within the ocean. On the Flippers page itself it mentions that it is possible to find them in other golden chests, but it is quite rare. --MysteriousAndrea 19:06, 9 November 2011 (UTC)

what does that mean...
"It extends as deep as the Cavern Layer, with its maximum depth reached at the very edges of the map. " ??? depth is not the same for the whole span of the ocean width? i thought you needed be this near from the edge of map, whatever the height. or at least, as long as its positive, see Guide:Artificial biomes so: ocean probably dont reach the cavern layer, unless it means its the mere underground. this sentecne is useless. and: if its only talking about the body of water, its not clear, and, another time, its bad wording. 85.69.241.244 18:07, 20 July 2014 (UTC)

Underground Ocean
Has anyone ever tried creating an underground ocean? I aim to do this later, but would it have any notable differences from a large pool? Jjman740 (talk) 22:20, 20 July 2014 (UTC)
 * I don't think a large water volume alone is what makes an Ocean Biome. The ends of the surface on the map are simply set to be Oceans. I don't know for sure though. If it can be transplanted to other places I think it would also require lots of Sand.  Equazcion ( talk ) 10:53, 21 Jul 2014 (UTC)
 * I'm pretty sure it requires that there be water; if you drain the ocean it will become a desert. So, an ocean is a large volume of water at the edge of the map...  I don't know if it would work when in the cavern layer or below. --Xolroc (talk) 14:03, 21 July 2014 (UTC)

Underground Cabins
It is mentioned in the article that it's possible to find desert-themed Underground Cabins on the ocean floor. Well, I just found one about 200 ft. below the ocean floor, in a pocket of sand! It had sandstone walls and an Extractinator as furniture. That's very fascinating, since I thought the latter are exclusive to bona fide Deserts (unless in chests). It seems that any cabin generated in sand near an Ocean is considered as being in the (possibly Underground) Desert. Maybe sand isn't even necessary. 176.193.134.193 09:57, 26 January 2018 (UTC)
 * No, I think the sand is necessary, in at least small amounts —ϟ Awesome_Diamonds ϟ  「talk」 16:25, 26 January 2018 (UTC)
 * However, that is interesting that the Ocean floor is considered Underground Desert... it may be because of water being generated after the land? Not sure, though. —ϟ Awesome_Diamonds ϟ  「talk」 16:34, 26 January 2018 (UTC)

Changes to Beach Ball
I think the beach ball needs the little icons next to it showing it is only part of the ocean biome in certain versions. I believe it is no longer found here in the current desktop version.
 * Yes, Beach Balls are no longer found in Water Chests as of Desktop 1.3.0.1, so icons would indeed be helpful here. I went ahead and added them. Thank you for pointing this out! – ReedemtheD3ad!  ( talk ) 17:14, 25 July 2018 (UTC)

Fixing an ocean
I have a drained ocean near my home from a while back, and I really need to refill it. I play ps3, so I can't use the bottomless water bucket or infinite water glitch. What would the best way to fix the ocean be? IndigoGolum (talk) 23:28, 11 October 2018 (UTC)
 * This is a wiki, so a better place to ask for quick help is probably in the Terraria Discord or Terraria Community Forums, but Infinite Water is a feature that was existed in Terraria for a long time, so this should be possible to do even in Old-gen console. Worse case scenario, simply use Pumps. – ReedemtheD3ad!  ( talk ) 01:49, 12 October 2018 (UTC)

2 things
alright, whoever knows how to remove the " this page has been suggested to be rewritten" do so. there is no reason to rewrite it. if the one who added it is looking at this, then go back, and ask yourself: "am i stupid?". because you are. second off, the water chest drops are NOT exclusive. even though, they are obtained from the ocean MOST of the time, it not EXCLUSIVE. anyone who added them is stupid. they probably cheated in pre-school. that is how stupid they are. EXCLUSIVE means that you can ONLY get it from the thing that its exclusive to. the water chests ARE NOT exclusive to the ocean. just because you played terraria for 10 minutes, or are idiotic, doesnt mean that you should place things on the OFFICIAL WIKIPEDIA FOR THE GAME.


 * There's no reason for you to act like this. Please don't continue to act this way, it's disrespectful and rude. --172.58.155.245 18:57, 25 May 2020 (UTC)

Ocean variation
There is a 1.4 ocean variation wich curves downwards. Is there any other variations than this? --Superwill771 (talk) 15:52, 21 June 2020 (UTC)


 * There’s that cave/chasm thing right? And then the normal (old) variant. Haven’t looked at the code, so I dunno the others —— Breathlessblizzard (talk) 16:22, 21 June 2020 (UTC)


 * The variation you showed with inverted curve is called "Florida style" in the code, and has a 25% chance per world to be one of either oceans. Regardless Florida style, there's also a 25% chance per ocean for it to contain an ocean cave. — Dig494talk 00:00, 22 June 2020 (UTC)


 * Yeah, and how many ocean variations are there exactly in 1.4, aside from caves? --Superwill771 (talk) 16:08, 23 June 2020 (UTC)

Seashells and starfish generating over in oceans
Does seahells and starfish also grow underwater and no just on beaches? --Superwill771 (talk) 20:10, 21 June 2020 (UTC)


 * I looked into growth for seashells/starfishes and coral and found that a lot of info is missing, so here's all I found from the source code:
 * When above depth 20 ft on the surface and in the ocean biomes:
 * Can spawn up to 15 tiles underwater.
 * Can only spawn in a spot where there are less than 2-4 coral/seashell/starfish in a 8-10 square radius around (i.e. slowed growth if 2 or more, and no growth if 4 or more).
 * If tile is underwater, 50% chance it will be coral, otherwise seashell/starfish.
 * If seashell spawning, it has 2% chance to be Junonia Shell, 9.8% chance to be Tulip Shell, 8.8% chance to be Lightning Whelk Shell and 79.4% chance to be either Seashell or Starfish.
 * The more rain/wind there is, the higher their spawnrate is.
 * There's also another chance to have coral grow at any depth if there are less than 6 other corals within a 7 radius, but unaffected by weather.
 * — Dig494talk 00:00, 22 June 2020 (UTC)