Talk:Day and night cycle

I removed the observation about the image showing an ugly watermark. That may be true but it's not necessary to point it out; if you have a better image then replace the one here. - Spinfx 13:07, 22 December 2011 (UTC)
 * Wow, how dare he claiming copy right on something that doesn't belong to him. I'll go make a new picture and upload that. --Icke 16:20, 22 December 2011 (UTC)

Day and night used to be of equal length?
I seem to recall that the day and night used to be equally long. Is that right, or am I misremembering things? -- KhymChanur (talk) 04:43, 18 October 2013 (UTC)

Which version are you remembering? Because as far back as 1.0.6, where I started, day/night has always been divided into 15/9 in-game hours.

Time in .wld files
I happened to find out in which way the time is saved in the .wld files and don't know whether this belongs here or not. If anyone wants to insert it feel free to do so. The format is:

First a double precission floating point value, then a boolean.

If the boolean is true the double holds the seconds since 4:30 am, if the boolean is false it holds the seconds since 19:30 pm

This applies for the currently used wld version (73)

Oh, and newly created worlds seem to start at 8:15 am, not 7:00 am as stated in this article (8:15 am equals [13500.0, true] in the wld file)