Guide:Old One's Army strategies

The Old One's Army event differs from others in that the invading enemies do not attempt to kill the player, instead they focus on destroying the Eternia Crystal used to summon it.

The invasion is separated into three Tiers depending on progression. It will start at Tier 1, and after a Mechanical Boss has been defeated Tier 2 can be fought. Then, after taking down Golem for the first time, Tier 3 is available.

The objective is to protect the Eternia Crystal from the enemies until all waves have been defeated.

Summoning Conditions
In order to summon the event, the Player must place the in a roughly flat terrain: a maximum of three tiles of vertical deviation is allowed, any more and the Stand will not accept the.

The arena needs to be at least 61 tiles long on each side of the Eternia Crystal Stand, measured from the center of the Stand (a 123-tile clearing in total, with the Stand at the center tile). The enemy portals will spawn further away if given the space however, up to 120 tiles away from the center of the Stand on each side. The area also needs 10 tiles of clear vertical space.

General strategies
Before facing the event, making a completely flat arena works very well. If an enemy's path to the Eternia Crystal is blocked it will phase through obstacles, so trying to stop their progress with blocks won't be very effective. Building the floor with will greatly increase movement speed. Using Potions is always a good idea, while it is also good to place, , and  to survive for longer. When fighting Tier 2 and 3, building a ceiling above the Eternia Crystal will protect it from Kobold Gliders, since they explode on contact with blocks.

Using one of the Tavernkeep's Sentries is also highly recommended, as they will greatly help when dealing with the many enemies the player will encounter. There are four different types with three tiers: Rod, Cane and Staff, with the latter being the strongest.


 * have average damage, fire speed and range. They shoot fireballs which deal splash damage and inflict the debuff. When using  or, their range is greatly increased.


 * have the highest damage, but also the slowest fire speed. They shoot bolts that can pierce through enemies. When wearing or, the bolts will pierce more and the player will get the  buff when hit, which will double their fire speed. In addition, the Valhalla Knight armor will increase the attack speed.


 * are placed on the ground, and they will explode when enemies get near it. They do not disappear after exploding. When used with or, they will attack much faster and  oil enemies, making the , ,  and  debuffs do 2 more damage over time.


 * are a circle of lightning centered on the base that damages enemies repeatedly as they walk through them. They have the lowest base damage, but their damage is unaffected by enemy Defense. When used while wearing or, they will deal damage slightly faster and they will receive a set 16% (for Monk) or 25% (for Shinobi Infiltrator) critical strike chance. In addition, the Shinobi Infiltrator set will increase the area of effect.

After the event is summoned, the player will obtain ten, enough to summon one Tavernkeep's Sentry. Two mysterious portals will appear on the opposite ends of the arena; this where the enemies will spawn. Enemies will drop Etherian Mana when killed, allowing a player to summon more sentries as the event goes on.

It is easy to get overwhelmed when fighting the enemies coming from both sides, so the player should constantly move to the left and right of the Crystal in order to prevent the enemies from reaching it. They should also always be on the watch for Etherian Wyverns and Kobold Gliders, as they can quickly get to the Crystal and deal a lot of damage to it. The Tavernkeep's Sentries will deal with the weaker grounded enemies, however they are not very effective against flying enemies.

It isn't necessary to get every sentry for each tier. An effective strategy is to use a close-range sentry like the Lightning Aura or Explosive Trap at the portals and a long-range sentry like the Ballista or Flameburst closer to the center.

Tier 1
Tier 1 is the easiest, as it possesses the weakest enemies and lasts five waves. It can only be summoned after the Eater of Worlds/Brain of Cthulhu have been defeated, as then the Tavernkeep will spawn for the first time.

The player will see five different enemies:
 * The is the basic enemy of the event as well as the most common. It doesn't possess high stats or a special attack, making them very easy to kill.
 * The and  are stronger enemies with ranged attacks. They will start spawning on Waves 2 and 3 respectively.
 * is a highly damaging enemy with the ability to fly. It will quickly fly towards the Crystal, and then it will dive towards it. It will start spawning on Wave 4.
 * The  is the Boss of the tier, spawning on Wave 5. It will alternate between shooting magical energy at the player, summoning  and healing all enemies around it. It needs to be killed in order to finish the event, but note that killing one of them does not instantly end the wave.

Recommended gear
While the event can be summoned at any time after defeating Eater of Worlds/Brain of Cthulhu, it's better to use the best gear available in Pre-Hardmode.

Armor

 * provides the highest defense and good bonuses for Melee characters.
 * will give greater bonuses to Ranged characters.
 * The Wizard set with and  or  provides the best offensive  bonuses.
 * A Summoner should not attempt the event without obtaining first.
 * A Thrower should get from the Desert. If you don't want to spend your time getting it, the  is a good, but still weaker, alternative.

Weapons
In addition to their normal weapons, all classes should also use one of the Tavernkeep's Sentries.


 * For Melee users:
 * The, or the  are great weapons at close range.
 * If obtained, the or the  can do great damage to all enemies despite its short reach.
 * The is a great weapon, but it's better suited for single targets.
 * The is great against crowds.


 * For Ranged users:
 * The with  is the best gun available.
 * A with  will excel against crowds. The  can serve the same purpose.
 * The is also a very strong weapon to use.
 * For Magic users:
 * The and  excel against crowds. Water Bolt travels back through the enemies if a wall is placed behind each portal beforehand.
 * The and  are better against single targets.
 * The is an acceptable secondary weapon.


 * For Summoners:
 * At this point in the game, the best minions available are the and.


 * For Throwing users:
 * ,  and  are the best throwing weapons to use for crowd control.
 * The is also an effective weapon.
 * are best for single targets.

Accessories

 * Mobility accessories such as the, variants of the and  are always good to have.
 * The provides a high damage upgrade to all weapons. The  is also good when using Bee weapons.
 * are useful to quickly regain mana as a mage.
 * can reduce damage taken.
 * In Hardmode, the Ancient Horn or Blessed Apple allows quick movement and charging through enemies.

Tier 2
After a Mechanical Boss has been defeated, the second tier can be fought.

The player will find five new enemies, and the four basic ones from the previous tier will get significantly higher stats, which is reflected on their different designs.
 * are one of the new enemies found. When near the player or the Eternia Crystal, it will quickly dash towards them, exploding on contact. The explosion deals high splash damage.
 * In the later waves, the player will also find, a variant with much lower stats but the ability to fly like Etherian Wyverns.
 * have high health, defense, and knockback immunity, making them very hard to kill. They are very slow, however they will fire magical shots from a distance.
 * will surround themselves with an aura of crystals which will inflict the debuff, halving defense of players inside of it. They also possess high health, and they can regenerate damage taken.
 * The is the boss of the tier. It possesses very high damage and health, and does three dangerous attacks. From a long range, the Ogre will hurl a ball of snot at a target, it will only damage targets it hits but it will inflict the  debuff on any nearby player, slowing them down significantly. It can also jump into the air and land with a shockwave, doing area damage about ten blocks forward in each direction on the ground. At very close range, it will strike with its club, dealing very high damage. Like the Dark Mage, it needs to be the last enemy killed in order to finish the event. When killed also drops an unique Accessory or Weapon.

Armor

 * is a strong choice.
 * is very good for all classes except Summoner.
 * , is a great choice due to its moderately high stats and the buff.
 * is especially useful as its set bonus can hit many enemies at once.
 * may be useful due to its set bonus.
 * is the best choice for summoners pre-Plantera, and the is the best post-Plantera. Both will boost the strength of all of your sentries, making them especially strong choices.
 * should only be used if the player wants to mix summon and magic weapons, as it doesn't provide enough stat bonuses for either individual class to be useful.

Weapons
Just like in Tier one, all classes should also use one of the Tavernkeep's Sentries with their normal weapons.


 * For Melee users:
 * The and the  are the strongest swords available pre-Golem.
 * With enough attack speed bonuses, the are an extremely powerful weapon.
 * is a very good weapon as well.
 * The and  are the strongest yoyos available.
 * The and  are both very strong Spears.
 * The is good against both crowds and single targets.
 * A or Flask of Cursed Flames should always be used if available.


 * For Ranged users:
 * The and  with  are the strongest bows available.
 * The with  is very strong against single targets.
 * The or  with  or  excel against crowds, while  are better for single targets.
 * It is always good to have a secondary weapon with ammo.
 * For Magic users:
 * The is excellent against crowds. The  is useful as well.
 * The is good for all enemies.
 * and are very strong against single targets.
 * The and  are very good secondary weapons.


 * For Summoners:
 * The, and Pirate Staff are the best minions available.
 * can be used as an extra sentry.

Accessories

 * are extremely useful in hardmode.
 * Mobility accessories such as the or  are very useful as well.
 * Damage increasing accessories such as any Emblem, the or  and  are always a good choice.
 * Variants of the and  can prevent hits.
 * are still good for regaining Mana.
 * is effective against flying enemies if you stand at the center against a backdrop of walls.

Tier 3
After the Golem has been defeated, the third and final tier of the Old One's Army can be fought.

Like the previous tiers, enemies will get significantly higher stats, and some will also get new designs. There are also two new ones:
 * will quickly fly near the Crystal, and attack it with energy projectiles. They will inflict on hit, which will temporarily halve the damage output of all weapons.
 * Betsy, who will spawn on Wave 7 serving as the final boss of the event. Unlike the other enemies, she will directly focus on killing the player instead of the Crystal. Her attacks consist of spinning in circles before charging multiple times, breathing fire, shooting fireballs and spawning Etherian Wyverns. While her attacks don't deal too much damage to the Crystal, the threat of the other enemies can make the final wave significantly harder than the others. Like with the Dark Mage and Ogre on Tiers 1 and 2, killing her will end the event.

Armor

 * is the best choice for a Melee character. The Mail gives significant buffs to offensive stats, while the Shell adds a great amount of damage reduction.
 * is the best for a Ranged user. Its set bonus is particularly useful since the player can beat the event by shooting the enemies while standing in the center.
 * is the best for a Mage. The Hood should only be used when healing is needed, since it will greatly reduce damage dealt.
 * Summoners should summon their minions and sentries while wearing, and then swap to for an extra minion.
 * All classes can benefit from the tier 1 armors sold by the Tavernkeep. While they are less powerful than the above armors, they boost sentry power significantly, allowing the player to focus on Betsy without worrying about the rest of the Old One's Army. The  upgraded versions of their armor are even more powerful, and can be purchased with Defender Medals earned from beating the Tier 2 Old One's Army or from beating rounds 1-6 of the Tier 3 Army.

Weapons

 * For Melee users:
 * The and the are the strongest swords available.  and the  are effective as well.
 * The is a great spear for crowd control as its projectiles cover an very wide area. It is very effective on Wave 7, since it can handle Betsy and the enemies at once.
 * With the right setup, the can deal an extreme amount of damage to all enemies and bosses.
 * is the strongest yo-yo available.
 * The and  can beat the event, although there are better weapons available.


 * For Ranged users:
 * The with  is the strongest bow available. The  with  is great against crowds, however it is very weak against Betsy.
 * The and  is an extremely strong gun. The  is better suited against crowds.
 * The is very powerful during the entire event, as it is great against enemies and bosses alike. The  is an alternative.


 * For Magic users


 * The is capable of firing from one portal to the other, piercing every enemy along the way, and killing all but bosses instantly


 * is an very effective weapon against enemies while still being useful against the bosses.
 * The and  both have extremely high DPS. The  is a weaker alternative.
 * The, and  are great secondary weapons. The  is still useful against bosses.


 * For Summoners:
 * The is the best minion available.
 * The can be used as an extra sentry that doesn't cost Etherian Mana.
 * makes your minions do additional damage to nearby mobs, letting the player focus on bosses while the dark energy kills smaller enemies.

Accessories

 * Damage increasing accessories are a must for events. Among the most effective are the, and , , ,  and.
 * Wings such as or the.
 * is very useful for healing between waves.
 * Variants of the may be useful to prevent knockback.

It's recommended to reforge all accessories to Lucky or Menacing or Warding.