Death Sickle



The Death Sickle is a Hardmode melee weapon that fires projectiles when swung, which travel through blocks, at no mana or ammo cost, and is capable of autoswing. The projectiles travel approximately 12 tiles, emit a small amount of light, can pierce near infinite enemies, and can hit up to 5 times before disappearing. On the, it has a 2.5% / (1/40 / ) chance to drop from Reapers which appear during a Solar Eclipse. On, it has a 0.4% (1/250) chance to drop.

The Death Sickle's projectile decreases in speed as it travels, and lingers in place for about a second before dissipating after stopping entirely.

Tips

 * It has somewhat low damage relative to other mid-Hardmode or late-Hardmode weapons, but the fact that sickles linger in place means there is little difficulty in hitting a single slow-moving enemy all 5 times.
 * The fact it can hit any number of enemies makes the Death Sickle excellent against segmented enemies like The Destroyer or event enemies that come in large groups.
 * Since its projectile completely ignores solid blocks, players can fight enemies while hiding behind block barriers.
 * This weapon is extremely powerful against bosses who can't go through blocks like Golem.
 * On, and  versions, it is a lot harder to obtain this weapon, due to Reapers being an uncommon enemy and having significantly lower drop rate than on the  and s, it is recommended to use a Water Candle and Battle Potion when farming for the Death Sickle.
 * Death Sickle can be used for efficiently exploring caves due to its projectiles having ability to travel through solid blocks and emit light. Equipping a fire-damage item such as the Magma Stone or Fire Gauntlet extends the area visually revealed due to the brighter light and dropped sparks.

History
死神镰刀 죽음의 낫 Faux de la Mort