User blog comment:Blanzer/Suggestions/@comment-189.114.225.194-20110830160507/@comment-4246239-20110903014132

1. I like this idea, though maybe instead of adding a sign, perhaps we could have it require a unique item for each NPC? Like, for example, the Dryad would need a room with a potted plant, the Nurse would need a room with a bed and a bottle, the Demolitionist would need a room with a Workbench and a Barrel of Ale (I imagine that he's Scottish), etc?

2. I second this.

3. I'm skeptical about this, as how could you connect a town on the surface to a town located right beneath it underground?

4. I don't think that anyone would bother to build this, though the idea of automated defenses that attack monsters sounds interesting. I do fear that it would make boss battles much easier if placed en-masse though.

5. I support the idea of teleporters, but they should be hard to craft so as not to upset game balance. Perhaps they could require many gems and lots of Meteorite Ore?