Journey mode/ja

ジャー二ーモードとはゲームの4つのモードの1つであり、ジャーニーモードをキャラクターとワールドに設定できる. プレイヤーが発見したものをリサーチし、十分にリサーチしたものは自由に作ったり、時間や天気を変えたり、そして難易度を変えるなどのカスタマイズオプションがある. ジャーニーモードのキャラクターはジャーニーモードのワールドにしかアクセスがなく、ジャーニーモードのワールドはジャーニーモードのキャラクターしか入れない.

ジャーニーモードはテラリアの「クレエーティブ」モードであることを意図している. アイテムを集めるのがもっと簡単であるので、プレイヤーはテラリアの様々な要素と力学を普通のチャレンジなしで探検できるようになる. ジャーニーモードは普通のテラリアで、プレイヤーに特別な能力を与えているモードである.

原則的な変更

 * ジャーニーモードのキャラクターは普通の装備のアップグレードしたバージョンのものと、つくったばかりのキャラクターには与えない装備をもらうのである. （その1つがFledgling Wings (駆け出しの翼)、唯一のジャーニーモード限定アイテム. ）


 * デフォルトの場合は、敵は普通より0.5倍強いが、いつでも難易度はEnemy Difficulty Slider (難易度スライダー)を使って変えられる.
 * ジャーニーモードはプレイヤーにPower Menu (パワーメニュー)を提供する. これが「特別な能力」である.

パワーメニュー


パワーメニューは持ち物メニューの左下（クラフティングの上）でアクセスできる. ボタンは黄色い帽子をかぶったウサギのアイコンで、開いたらクラフティングの代わりにパワーメニューが開かれる.

パワーメニューは次の7つの関数がある. 複製、研究、時間、天気、個人パワーメニュー、感染、そして難易度である.

[[File:Power Menu Duplication.png]]複製
このメニューはすでに完全研究したアイテムを自由に作るメニューである. このメニューはアイテムの7つカテゴリーのタブがある（武器、鎧、ブロック、その他、アクセサリー、消耗品、そして材料）. タブをクリックするとそのカテゴリーのアイテムだけを表示し、またクリックすると選択を解除する.

複製のメニューでは、一定のアイテムを調べることもできる. また、あるタブを開いたまま何かを調べると、そのカテゴリーの物だけを調べる.

[[File:Power Menu Research.png]]研究
アイテムを複製するには、it must first be "researched" a certain number of times, which destroys the item in the process. Highlighting an item in the inventory, or placing it into the empty space in the Research Menu, displays a counter of how many more of that item will be required to complete its research. Research counters are tied to characters, meaning that new characters will have to research items again.

The total number of researched items required varies by the item type:

[[File:Power Menu Time.png]] Time
There are three options available within the Time Menu:


 * Power Menu Time Frozen.png Freeze time
 * Set time to one of four presets:.
 * Alternating between day and night will count as random chances for bosses and events to spawn, if their conditions are met, and will reset the fishing quest as if a day had passed.
 * Events can be extended indefinitely by repeatedly setting time back a step or freezing time.
 * While time is frozen, the Traveling Merchant spawns and leaves immediately when changing the time from day to night.
 * Power Menu Time Speed Slider.png Alter time from 1× to 24× its normal rate.

[[File:Power Menu Weather.png]] Weather
The Weather Menu grants the player full control over the current weather:


 * Power Menu Rain Control Slider.png Slider for rain, which can set rainfall volume anywhere from Clear Sky to Monsoon.
 * Power Menu Rain Change.png Prevents rainfall volume from changing randomly, as it does during normal gameplay.
 * Power Menu Wind Control Slider.png Slider for wind speed and direction.
 * Power Menu Wind Change.png Prevents wind speed/direction from changing randomly, as it does during normal gameplay.

[[File:Power Menu Personal Power Menu.png]] Personal Power Menu
The Personal Power Menu includes three options related to the player:


 * Power Menu Godmode.png Godmode renders the player immune to all damage and knockback, and grants unlimited breath and unlimited mana.
 * Debuffs are still inflicted as normal, but the player takes no damage from them.
 * Power Menu Increased Placement Range.png Increases placement range. This is automatically enabled.
 * Power Menu Enemy Spawn Rate Slider.png Enemy Spawn Rate Slider: Sets the spawn rates of enemies and critters anywhere from 0× (disabling spawns) to 10× the normal rate. Certain enemies such as Bosses, the Old One's Army, and enemies from Statues can still be summoned when the spawn slider is set to 0.

[[File:Power Menu Infection Spread.png]] Infection Spread
A toggle that can stop the spread of Corruption, Crimson, and Hallow.

[[File:Power Menu Enemy Difficulty Slider.png]] Enemy Difficulty Slider
A slider that sets difficulty anywhere from 0.5× to 3× the normal difficulty. 0.5× equates to the default Journey Mode difficulty, moving up through Normal mode at 1×, Expert Mode at 2×, and Master Mode at 3×. Moving the slider enables all rewards obtainable in the chosen difficulty, including Expert-mode exclusive items and Master-mode exclusive items.
 * Switching difficulty modes causes enemies and bosses to change their AI immediately.
 * If a boss is summoned in Journey Mode then the slider is set to Expert or Master difficulty, that boss will drop their Expert-mode or Master-mode exclusive items.

Trivia

 * The Godmode icon is a reference to the classic Doom games, which have a similar God Mode icon. It may also be based on the face made when the player gets a Pentagram of Protection in Quake.
 * Journey Mode is known as "Creative" in the Terraria's source code.
 * Journey Mode's descriptive text, "With great power comes great responsibility.", is a quote from Spider-Man. Similar words have been used towards government dating back to at least 1793, with perhaps one of the most famous quotes coming from in 1906, who said, "Where there is great power there is great responsibility."
 * Quest items are the only non-stackable items that require 2 items to research.
 * The name of the bunny wearing hard hat is "Benny the Construction Bunny". Font[Research topic ].
 * Boss fights can be a little harder in 2.95× Expert difficulty than in 3.00× Master difficulty. This could be due to lacking one accessory slot while max life of Bosses is usually 15.7% higher. Enemy attack damage is 1.67% lower than Master, which could be simply ignored; almost all attack patterns remain unchanged between Expert difficulty and Master difficulty.
 * Two items are not obtainable with a Journey Mode character: Armed Zombie Statue and Bone Skeleton Statue. They only spawn in Expert/Master worlds and there is no way to bring them into a Journey World.

History
Mode Journey