Upcoming features

Journey's End (1.4)
"Terraria: Journey's End", the fourth and final major update of Terraria, is currently under development. While originally announced to be released in 2019, it is now currently planned to be released on Terraria's 9th birthday, May 16, 2020. Until June 10, 2019, it was announced to be released as 1.3.6.

It will include a re-visit of all elements of Terraria. Things that may have felt outdated or obsolete due to the introduction of newer content will be renewed and new elements will be included in order to "flesh out the overall experience", including over 1000 new items.

On the official Terraria Discord server, Cenx mentioned that 1.4 will have "a form of creative mode". This mode "won't just give you everything. It will all need to be earned", unlike traditional creative modes in other games. This was later confirmed to be Journey mode.

On May 14, 2020 the for 1.4 was posted to the Terraria forums.

Items

 * At least 1056 new items will be added, since the new maximum item ID will be 4985 (currently 3929). Note that some of these may be unused or unobtainable.
 * Several new weapons:
 * A new weapon named the Celebration MK2. It shoots multiple different types of fireworks in a similar fashion to the Celebration, but some appear to be affected by gravity.
 * A new weapon named The Super Star Shooter. Like the Influx Waver, a secondary projectile appears when an enemy is hit with the primary projectile in order to deal extra damage.
 * A new "final" sword which surpasses the Meowmere in power will be added and is a successor to the Terra Blade. Its placeholder name is "Final Fractal".
 * A new sword will be dropped by the Moon Lord.
 * A new, the desert-themed Storm Spear.
 * A new, the Blood Rain Bow, which shoots down blood-themed arrows from the sky in a straight line.
 * A new, the Quad-Barrel Shotgun, which appears to be similar to the Boomstick. It is a reference to the 1979 American science fantasy horror film Phantasm.
 * The Tragic Umbrella, a weapon related to the graveyard mini-biome.
 * The Gladius, most likely a.
 * A White Paper Airplane. It does 4 ranged damage with 4% critical strike chance. It has very fast speed and very weak knockback, and is consumable. It is likely an early game shuriken. Despite seemingly being a stackable weapon, it only requires 1 to unlock duplication in Journey Mode.
 * The majority of the new weapons will be summoning weapons. New minions include:
 * A Vampire Frog. Its summon weapon is obtained by fishing during a Blood Moon.
 * A white tiger with a unique mode of attack.
 * A minion consisting of four bats accompanying the player.
 * A new summon weapon, the Finch Staff. When used, it summons a baby finch which sits in a nest on the player’s head when not attacking. It comes automatically with any new Journey Mode character. It can be obtained in the other modes as well in Living Wood Chests
 * Changes to weapons:
 * Shortswords can now be aimed in any direction.
 * The Magic Missile now follows the cursor much faster, homes in on enemies after being fired and deals moderate AoE damage.
 * The Rainbow Rod now has a smoother trail and presumably functions similar to the new Magic Missile.
 * The Christmas Tree Sword now fires several bauble projectiles, in addition to a new star projectile, which hover in the air for a few seconds, before the star explodes and the baubles fall to the ground.
 * Flails now have the ability to be swung around the player at high speed.
 * The Medusa Head now unleashes several series of beams in a single charge.
 * The Wand of Sparking has been made stronger.
 * The Water Bolt spell can no longer be obtained prior to defeating Skeletron.
 * The Enchanted Boomerang can be crafted with a Boomerang and a fallen star.
 * The Starfury is now a material.
 * A new desert-themed pickaxe, the Fossil Pickaxe.
 * Fledgeling Wings, which can elevate the player ~16 blocks in the air. It comes automatically with any new Journey Mode character.
 * Multiple furniture sets with corresponding blocks and walls:
 * Spider theme, as suggested on the
 * Corruption theme, similar to Flesh Furniture.
 * Vortex and Solar themes.
 * Bamboo theme, likely sold by the Traveling Merchant.
 * Sandstone theme.
 * Some new consumable food items, such as a Burger, Milkshake, hot dog, poultry, pizza, cream soda, slice of cake (potentially implementing the Slice of Cake, resprited), apples (which also hang on and fall from trees' branches and Living Trees’ leaves), and lemons (which drop from trees' branches as well).
 * Roasted Bird, a poultry drumstick crafted from a Penguin at a Cooking Pot. Its tooltip is "Serving size: 1 child" and it grants the Well Fed buff for ten minutes.
 * Several new items from the Underground Desert (partly from new Sandstone Chests in now appropriately themed Underground Desert cabins) that assist in digging and mining, Scarab Bombs, and a new accessory, the Dunerider Boots, which have the tooltip "The wearer can run super fast, and even faster on sand", among them.
 * A new special set of storage items consisting of the Void Vault and the Void Bag.
 * The Void Vault is a 3×2 storage furniture item which can be placed.
 * The Void Bag is similar to the Money Trough in that it summons a floating storage. It grants access to the Void Vault.
 * If the player's inventory is full, any items that could normally not be picked up will automatically move into the Void Vault storage. This is indicated by a purple pickup text and is only possible while carrying a Void Bag.
 * The floating items spoiler from April 2018 was revealed to be an early experiment of the Void Vault.
 * Several new Minecarts.
 * One of them resembles a fish, called "Minecarp".
 * One appears to be steampunk-themed.
 * One is a shiny green minecart.
 * One appears to be underworld-themed, featuring a demon face on the front.
 * One resembles a sunflower, called "Sunflower minecart". It can be found in living wood chests.
 * New mounts:
 * A new mount resembling a lava shark.
 * A golf cart mount.
 * A broom item the player can use to travel quickly in the air.
 * Many new vanity items and sets.
 * One vanity item is based on one of Yoraiz0r's favorite anime.
 * Four new developers’ sets.
 * Three winning entries from vanity contest, plus one bonus winner and developer’s choice:
 * First place: Plaguebringer Robes set, by Sodahunter.
 * Second place: Wandering Ronin set, by crownflux.
 * Third place: Timeless Traveler set, by DisRicardo.
 * Bonus winner: Floret Protector set, by yikescloud.
 * Developer’s choice: Capricorn set (includes fish tail and legs pants slot pieces), by R-MK.
 * Several new pets:
 * A Red Panda.
 * One resembling a Purple Devil: Pet buff (Purple Devil).png
 * One resembling a Flying Squirrel: Pet buff (Flying Squirrel).png
 * One resembling a Harpy: Pet buff (Harpy).png
 * One resembling the character Luma from the Mario franchise: Pet buff (Luma).png It is most likely summoned with what appears to be a wand with a star at the end.
 * One resembling a.
 * One resembling a striped, yellow bunny with a zigzagging tail, which resembles Pikachu from the Pokémon franchise.
 * Several new traps.
 * Several new furniture items:
 * New Desert-themed paintings (one of them being called "Andrew Sphinx" )
 * Desert Torch, a new type of torch.
 * A helmet stand, used to display items equippable in the head slot.
 * Potted bamboos.
 * Potted palm trees.
 * A Corruption-themed campfire.
 * Picnic tables.
 * A Weather Vane.
 * A pinwheel, sold by the Merchant during the Windy Day event.
 * A new metallic toilet. and a Cactus Toilet.
 * A garden gnome.
 * A crafting station similar in appearance to the Flesh Cloning Vat.
 * A sparkling, placed item resembling the Eye of Cthulhu’s second form, presumably Master Mode exclusive.
 * A Desert-themed, Egyptian cat statue.
 * Outhouses.
 * A drum kit.
 * A garden flamingo.
 * A hanging lamp that appears to be a larger version of an Oil Rag Sconse.
 * A hanging version of a Planter Box.
 * Pylons. They are rewarded by happy NPCs living in certain biomes, and allow teleportation to the biome they are in. Pressing the on the pylon will bring up the map, from which the player can choose a pylon to teleport to.
 * Only one pylon of a given biome can be placed at a time, and must be in their corresponding biome in order to work.
 * They also must have two nearby living NPCs in order to function, and cannot be used during boss battles or invasions.
 * Step Stool, an accessory found in surface chests.
 * Many new types of blocks and walls.
 * Stone Platforms.
 * "Echo Blocks".
 * The Grate, a foreground block that allows liquids and waterfalls to flow past it.
 * A rustic looking metal wall.
 * A new type of fence.
 * Several new consumables:
 * A throwable item which is capable of floating on water.
 * A silver-colored potion similar in shape to the Crate Potion.
 * A football that acts similarly to a heavier Beach Ball.
 * Gemcorns, which are crafted with a regular acorn and their respective Gems and can be planted.
 * An orange-red substance contained in a Bucket.
 * Something allowing the player to have a rainbow trail.
 * Novelty items related to music, including a flute, drums and a guitar which is dropped by the Steampunker upon death if her name is Whitney.
 * Three new types of moss, which are inventory items: Argon, Krypton, and Xenon Moss.
 * A new Fishing Pole, the Chum Caster.
 * A shovel.
 * A new Underworld-themed Bug Net.
 * New and/or resprited fishing crates, including a Desert-themed one. Two new crates might resemble Pearlwood and Cobalt.
 * Critter Shampoo, an item which allows recoloring summoned minions.
 * A new item resembling a red gem, with a 0.5% chance to drop from Blood Zombies.
 * A new item resembling red Ichor.
 * Dirt Bombs with sticky and bouncy variants. They create a circle of dirt upon detonation and are crafted with 25 Dirt Blocks and a Bomb.
 * Changes to the Hallowed and Titanium armor sets. Instead of Shadow Dodge, which has been moved to the Hallowed set, Titanium armor will build up titanium shards as the player deals damage. These shards will spin around the player and damage any enemy that comes close enough.
 * More than 15 kites, one of them resembling a Wyvern and one resembling a Bunny.
 * Multiple items sold from the Zoologist:
 * An item called the Guide to Critter Companionship, which prevents players from harming critters.
 * Pet Licenses, which allow pet NPCs to be brought to a town.
 * An item resembling a whip.
 * Several animal-themed vanity items, including Dog Ears.
 * Several items related to golf:
 * Driver, Iron, Wedge and Putter golf clubs, with cosmetic variation ranging from Worn to Premium.
 * Golf Balls, which come in different colours.
 * Golf Whistle, used to return golf ball from last hit, but cost one penalty stroke.
 * A tee and a hole.
 * Lawnmowers. Mowed grass will not spawn plants and can reduce enemy spawn rates.

NPCs

 * NPCs now group into towns if there are three or more living in close proximity.
 * Towns cause reduced enemy spawning save for invasions, much like current NPC housing. However, towns also have custom music that plays while the player is in one.
 * NPCs will now also have happiness based on the size of their house, whether they like their neighbors, and if they are located in preferred biomes. Furniture and aesthetics "do not directly affect" NPC Happiness.
 * NPCs will adjust shop prices based on how happy that NPC is.
 * If an NPC is happy enough, they reward the player with a Pylon for the biome they are living in.
 * NPCs will give hints for how to make them more happy, and will have a new dialogue option for this function.
 * Two new town NPCs:
 * A Golfer NPC as seen in the Town Night spoiler.
 * A female, fox-like Zoologist NPC , who sells items related to critters and pets and which Cenx described as "probably the most unique in the [g]ame" on Discord.
 * Several new Blood Moon enemies..
 * One enemy resembles a zombified Merfolk, one appears to be a fish-like bloody creature with a large eye, one appears as a flying, blood-red squid shooting projectiles and a large eel with black eyes.
 * Another enemy resembles a red, anthropomorphic goblin shark.
 * Fishing during a Blood Moon will summon a new miniboss called "Blood Nautilus", which is presumably Hardmode-exclusive.
 * Several new critters:
 * New critters in the Ocean biome, resembling:
 * A seagull.
 * A dolphin.
 * A sea turtle.
 * A sea horse.
 * A new critter that looks like a gray Bunny with white eyes.
 * A new critter resembling a dragonfly nearby Oasis and Forest lakes.
 * A new critter in the Oasis, resembling some sort of duck.
 * A new critter resembling a ladybug that spawns in the forest.
 * Owls, who spawn at night and have an aural Easter egg associated with them.
 * Maggots, which can presumably be used as fishing bait.
 * New smaller variants of Antlions.
 * A new female Hardmode boss fought in The Hallow, described as "a beautiful bullet hell" by Cenx on Discord.
 * Cat and dog NPCs, with the ability to pet them.
 * A pudgy-looking bunny pet NPC.
 * What appeared to be a bunny-shaped hat in a tweet from March 2020 is actually the same pet, who can sit on the player’s head.
 * A new enemy named the "Wandering Eye Fish", most likely the one-eyed, fish-like Blood Moon enemy teased in the bestiary.
 * Several bosses have been rebalanced.
 * The Golem will be buffed.
 * The Moon Lord's Phantasmal Deathray now passes through blocks.
 * The King Slime can now climb ropes.
 * During a Windy Day, Slimes occasionally spawn with balloons, allowing them drift with the wind and hover to reach the player. The balloon appears to be able to be popped with any amount of damage, and doing so will cause the slime to drop to the ground. Balloons come in a variety of colors, such as red, yellow, white, and blue.
 * Possibility of a new creature called "Space Whale".
 * A new variant of a Zombie, wearing a brown tunic and cap and carrying a torch.
 * Armed Zombies can now carry and drop Torches.
 * A friendly Green Fairy that can guide the player toward treasures.
 * A Gnome found underground that appears to be an enemy. It has 50 health in Expert mode and moves very fast. Its Bestiary ID is 111.

Gameplay

 * Journey mode. It is a slightly easier version of the game, but also gives players the option to duplicate items and control the difficulty, spawn rates, time and weather.
 * Only works when a Journey mode character is used with a Journey mode world.
 * The player starts with an Iron Shortsword, Iron Pickaxe, Iron Axe, Iron Hammer, Finch Staff, 100 Torches, 100 Rope, a Magic Mirror and Fledgeling Wings.
 * Players will have access to infinite numbers of any items that they "research", (called "duplication" by the game) and each item has a specified amount that must be researched before duplicated. Items such as torches and rope require a stack of 100 to be duplicated, while tools and weapons often require 1.
 * The Power Menu holds a list of options unique to Journey mode that allow players to customize how they play, duplicate and research items, change time and weather, and more.
 * The Duplication Menu is where all researched items can be duplicated to the player's desire. Items here are separated into seven categories, appearing to be Weapons, Armor, Blocks, Furniture, Accessories, Consumables, and Other. The menu also allows players to search for items as well.
 * The Research Menu is where items can be researched so they can be duplicated. The menu will list how many items the player needs to research the item, and once acquired, the player can press "Research" to add the item to the Duplication Menu.
 * The Time Menu is where players can edit how time flows. The options from top to bottom appear to be: Freeze Time, Change Time to Morning, Change Time to Noon, Change Time to Dusk, Change Time to Night, and a time speed option, which ranges from x1 to x20.
 * The Weather Menu is where the player can edit the weather. Each option holds a slider which controls the intensity of that aspect of the weather. The first "Wind Control Slider" controls Wind direction, from East to West. The third "Rain Control Slider" controls the intensity of the rain from Clear Sky to Monsoon. The second option shows a gust of wind, and the fourth option shows a rain cloud, but it is currently unknown what either of these options do.
 * The Godmode option enables and disables Godmode. Godmode will render the player invulnerable to any damage so long as the option is active.
 * The Increased/Normal Placement Range option allows the player to place blocks farther than normal on the screen. It is unknown if this allows unlimited placing range.
 * The Infection Spread option allows players to enable and disable biome spreading.
 * The Enemy Difficulty Slider option allows players to change the difficulty of the game from the 0.5x difficulty of Journey Mode to the x3.0 difficulty of Master Mode.
 * The final option allows players to increase the maximum amount of enemies on screen, ranging from "Disabled" to x10.
 * Master mode, a setting which increases the difficulty of the game even further than Expert mode. It multiplies the difficulty of enemies by 3 and features two exclusive drops per boss, which are neither weapons nor accessories. Master Mode will also add one extra accessory slot to the character.
 * New wind mechanics and related additions:
 * Wind effects on the animations of rain, trees, plants (including vines), lanterns, banners, chandeliers, and wings.
 * New falling-leaf effect for trees which also affects Leaf Blocks. The color of fallen leaves is affected by tree type and paint color.
 * There will be an option to disable wind effects.
 * New thunderstorm event.
 * New Windy Day event which has stronger wind effects, unique enemies such as slimes on balloons, and new background elements.
 * The Bestiary, an in-game, filter-able encyclopedia that shows information about NPCs.
 * It includes basic statistics like health, damage, defense and knockback, but also advanced information like dropped items. Furthermore, it displays a short descriptive or anecdotal treatise about the enemy.
 * The rarity of the NPC is displayed with a 0-5 star system.
 * More information about each NPC is revealed once more are killed (or, if a Town NPC, talked to). Before encountering it, no info is shown and its respective entry is replaced by a question mark icon.
 * The Bestiary can be sorted by Bestiary ID, Name, Attack, Defense, Coins, HP and Rarity, and multiple filters can be used at once.
 * At the bottom of the Bestiary is a bar that fills as the Bestiary is completed, allowing players to easily track 100% completion.
 * New elements in the inventory:
 * An achievement suggestion feature above the coins and ammo slots.
 * Two buttons to the left of the trash can, resembling a book and a speech bubble (presumably related to the bestiary and the usage of emotes, respectively). They were later moved to the right of the trash can, with the speech bubble redesigned as a smiley face.
 * A new mechanic called "Block Swap". Similar to the "Quick Wall Swap" feature, this feature grants the ability to replace blocks based on the highest pickaxe power of a pickaxe in the player's inventory without requiring to mine them first. This also includes furniture like chests, which do not need to be emptied prior to being replaced.
 * Golf, a new minigame-type of mechanic, including related items like putters, balls, and holes. It includes a score system, with scores announced in status messages. Additionally, the camera moves with the ball after striking.
 * Improved Smart Cursor for digging in multiplayer.
 * Water Candles and Peace Candles can be toggled via Wires.
 * The Beach Ball is now susceptible to projectiles.
 * Mannequins can now utilize dyes and accessories.
 * Ability to sit down on a chair, which was done by Yoraiz0r and previously thought to be infeasible.
 * The ability to lie in beds.
 * Ability to place plated food.
 * Explosive Bunnies can now also be placed and walk around (after landing, if fired) and explode upon contact with an enemy.
 * The effect of the Ruler can be controlled by a UI setting instead of an item.
 * Players can use formerly NPC-only emotes.
 * All Cloud-type blocks will negate fall damage.
 * Torches, metal bars, and Glowsticks can now be stacked up to 999 and Sticky Bombs can be stacked up to 99.
 * Flying mounts can fly through platforms smoothly.
 * Biome Crates are now guaranteed to drop a chest item, instead of the current 1 in 6 chance.
 * Unknown changes to the Dungeon, making players tend to spend more time there.
 * Throwing damage type has been removed and merged into the ranged class.
 * A new buff which encourages players to place torches related to the current biome.
 * The ability to place Tombstones on flat-surface furniture items like Dressers.
 * Eye and skin color can be changed at a dresser.
 * The Titan Glove and its derivatives have been changed to enable autoswing for all melee weapons.
 * Life Crystals can be obtained from opening Golden Crates.
 * A new buff, the icon of which displays a four-leaf . This usually symbolizes luck.
 * Placing many gravestones turns the area into a graveyard mini-biome with corresponding exclusive items, vanity, and atmosphere.
 * When the player dies, a timer appears to show the player how much time they have left until they respawn.
 * Heavily revamped wings balancing.
 * Hitting the trunk of a tree with an axe will occasionally cause various things to fall out of the leaves at the top. These include various critters, wood, acorns, and occasionally foods such as lemons.
 * The Basilisk Mount can now double jump.

World generation

 * World generation will be revamped entirely, resolving numerous previous, minor issues.
 * Several new Mini Biomes. One of them is the Oasis, featuring several new plants (one resembling s) and a new entrance to the Underground Desert.
 * Cattails also appear in lakes in the Forest biome.
 * Lily pads, one tile wide objects placed on water surfaces.
 * Stone Blocks and ore deposits are no longer to be found in random patches on the surface, but rather in a new micro biome. However, patches of ore are still found on the surface.
 * New flowery variant of vines.
 * New plants on Sand Blocks at the Ocean.
 * New natural hanging Glowing Mushroom "lamps" in the Underground Glowing Mushroom biome. Underground Glowing Mushroom biomes now also appear to be much larger and feature Giant Glowing Mushrooms with branches.
 * New types of trees.
 * Crimson chasms are no longer capped at the ends and can flow into underground caves.
 * Forest Living Trees now generate shorter and with more leaves, and can generate in pairs/triplets.
 * Objects that appear to be Gem Trees for each gem, including Amber. A supposed Diamond Tree sapling is visible between the Sapphire and Amethyst trees. They are planted with "Gemcorns", crafted with one Acorn and their corresponding gem.
 * The Underground Desert is now taller and may contain lava.

Visuals

 * The logo seen on the title screen has been resprited.
 * During boss fights, the health of the boss is displayed in a large health bar at the bottom of the screen.
 * Many new backgrounds.
 * At least one pre-existing background is now animated.
 * Both old Snow and Forest biome backgrounds (which feature prominent evergreen trees and mountains) have been remade.
 * Jungle background has been remade.
 * New moon graphics.
 * New background elements:
 * Distant falling stars at night.
 * Objects tied to balloons.
 * Swarms of birds.
 * A cloud in the shape of a Bunny.
 * A cloud in the shape of a heart.
 * A cloud in the shape of an Eater of Souls.
 * A cloud in the shape of a star.
 * A cloud in the shape of a tree.
 * A flying blimp ship.
 * A hot air balloon.
 * New animation for falling stars.
 * New splash screens, apparently those from.
 * Statues can be flipped around.
 * Many new minimap borders, with the ability to change them.
 * Several fullscreen map biome backgrounds have been resprited.
 * New borders for Health and Mana meters with the new mini map borders. There is an option for health and mana to have bars like bosses do.
 * The Cowboy set has been resprited.
 * New animations for consuming food and drink items.
 * Grass now moves when the player walks by it.
 * New or resprited background objects:
 * Sandcastles.
 * Spherical, spiky plants in the Underground Desert.
 * Desert-themed pots in the Underground Desert.
 * Hollow tree-trunks.
 * The Enchanted Sword background sprite.
 * Existing ambient objects.
 * Treetops.
 * Sunflowers.
 * Flowers/Grass.
 * Tam O' Shanter, Tax Collector's Hat, Gangsta Hat, Balla Hat, Green Cap, Snow Hat, Mushroom Cap and Rain Hat now all show hair.
 * Several other fixes to vanity art, for example the Rain Coat will no longer remove a female character's shirt.
 * Deep Sky Blue Paint should no longer show up as green sometimes.
 * Tooltips now have a backdrop.
 * Many resprites of plants, including the Yellow Marigold and the Sky Blue Flower.
 * Resprites of Coral.
 * The minimap now displays the spawn point, and player icons will have an outline that corresponds to their current team.
 * In multiplayer, for players of the same team, their head icon is displayed along their name and distance.
 * Resprited Well Fed buff icon.
 * Players now blink.
 * The player shuts their eyes when they take damage and for the duration of the Darkness debuff.
 * When on low health, the player's eyelids lower, giving an exhausted expression.
 * Resprited Jungle, Corruption, Hallowed, and Frozen Biome Chests.


 * Resprited armor sets:
 * Resprited weapons and tools:
 * Resprited NPCs:
 * Possible resprite of the parrot pet.
 * Resprited NPCs:
 * Possible resprite of the parrot pet.
 * Possible resprite of the parrot pet.

Miscellaneous

 * The Softcore difficulty will be renamed to "Classic".
 * Razer Chroma support, Corsair iCUE support, and support for Logitech hardware RGB lighting.
 * 14 new music tracks
 * Windy Day theme, inspired by Winnie the Pooh
 * A theme for the new thunderstorm event.
 * A new theme for an existing event.
 * A new night theme for towns.
 * Underground Jungle theme.
 * Underground Desert theme.
 * A new title theme which is featured in the Journey's End trailer.
 * New tracks will release as volume 4 of the soundtrack on Spotify and on the Steam store.
 * This will include the 5 omitted tracks: Desert, Ice Biome, Boss 4, Sandstorm, and Old One's Army.


 * Something that will make Hardcore players suffer.
 * A damaging entity named "Rolling Cactus".
 * New world and player creation screens, including the ability to enter hexadecimal color codes.
 * A feature adapted from the 2010 American 3D computer-animated musical adventure film .
 * Dragging the sun/moon on the title screen will cycle between the old and new theme and logo.
 * A new shooting sound effect for the Space Gun.
 * From build notes:
 * Mime Masks are now a proper vanity item.
 * Adjusted all pending sell value issues.
 * Can no longer spawn a second Eater of Worlds/Brain of Cthulhu by smashing more Shadow Orbs/Crimson Hearts, respectively.
 * Cactus/Pumpkin/Shadewood/Ebonwood/Pearlwood/Rich Mahogany Bathtub, Piano, Bookcase, and Grandfather Clock all require Sawmill to craft now.
 * Nymph now drops money correctly.
 * Falling blocks will now turn into items if they do not fall correctly.
 * Fixed a crash when attempting to join a dedicated server.
 * Meteors will never land on the Dungeon.
 * Stake Launcher now works correctly with Archery Potions and quivers.
 * Town NPCs that fall off the map will die.
 * Players must be within 300 tiles of the broken Larva for the Queen Bee to spawn.
 * Players who are invisible/stealthed no longer have mouseover text or health bars.

Gallery
Click/tap the files to view them in full size.

tModLoader support
As of April 29th, 2020, tModLoader has been announced as free for Terraria. It will launch with Terraria 1.4 on May 16, 2020 and is planned to be compatible with Terraria 1.3.5.3. Further plans include the ability to utilize the Steam Workshop to host mods under the tModLoader banner, and tModLoader support for 1.4 after it releases.

Terraria series
Following the release of the Terraria 1.3 update, lead developer Redigit had moved on to working on another project, though developers Yoraiz0r and Skiphs were continuing to update Terraria. Redigit returned to work with the team to develop 1.3.5, and is heavily involved in 1.4.

A spin-off of Terraria, Terraria: Otherworld, was under development, until it was cancelled.

Redigit stated that he plans to later release Terraria 2, a separate game from the canceled Terraria: Otherworld, although little information is known about the nature or content in the possible upcoming sequel.