Board Thread:Fan Ideas/@comment-34180095-20180418023249/@comment-34288740-20180418155432

I must have pressed the cancel button by mistake. my idea is

ironite is found whenever a mech boss is killed, it spawns 50 per hardmode boss. it spawns in dirt, stone, meteorite, and snow. and spreads in the areas too

crafts (mythril anvil):

ironite transformer: 40 ironite ore, 2 diamond, 2 meteorite bar: turns iron and meteorite into ironite, turns sapphire into diamonds, turns ruby into meteorite ore, turns dirt to stone.

ironite forge: 30 ironite ore, hellforge, 10 diamonds: forges ironite into weapons

fair ironite staff: 10 ironite, 4 diamonds, 2 meteors. 30 damage, 10 crit, very weak knockback, slow speed. 5 mana. shoot homing spheres that blow up for 35 damage after impact.

crafting (ironite forge):

ironite staff: fair ironite staff, sapphire staff, 2 diamonds. 45 damage, 15 crit chance, average knockback, average speed. 10 mana. same thing but now fires 5 at a time that hit the enemy 3 times before blowing up for 55 damage

ironite chargeblade: 30 ironite bar, 5 diamonds, 12 meteorite bar. 30-60 damage, 1-30 crit, average knockback, average speed. charges for 5 seconds before automaticly swinging, the less you charge the less damage, max charge shoots a beam for 50 damage.

ironite powerbow: 15 ironite bar, 20 diamond, ice bow. 50 damage, 50 crit, strong knockback, fast speed. turns arrows into iron bolts that blow up into 5 smaller bolts that home on impact.

ironite armor

head 20 ironite bar, meteorite helmet, 4 diamonds. 20 defence, increases all good magic stats by 10. 30% reduced mana usage.

chestpiece: 40 ironite bar, 10 ironite ore, 10 diamonds, 12 meteorite bar. 20 defence. increases all good melee stats by 10. melee speed increased by 20%

leggings: 10 ironite ore, 20 sapphire, 10 diamonds, meteorite leggings.15 defence. increases all good range stats by 20. movement speed increases by 5% 15% chance not to consume ammo

set bonus, immunity to lava for 12 seconds, 10% increase to all stats, 10% chance not to take damage upon hit. 20% not to consume ammo, when a enemy is hit by magic weapon, 25% chance to gain 40 mana upon hit. 30% melee speed, makes everything set enemies on fire.

max defense: 55