Night's Edge



The Night's Edge is a broadsword, notable for having the highest base damage of all swords available before entering Hardmode. It has about the same reach as a Muramasa, one of its crafting ingredients. When swung, the Night's Edge emits light similar to the Fiery Greatsword and Muramasa, but the effect is more subtle and does not last as long.

The Night's Edge can be combined in Hardmode with a Broken Hero Sword at a Mythril or Orichalcum Anvil to create the True Night's Edge. This can be further combined with a True Excalibur (and another Broken Hero Sword on the, as well as the ) at a Mythril/Orichalcum Anvil to create a Terra Blade, one of the strongest and most notable Hardmode swords. As the Terra Blade can be crafted even further into the Zenith, commonly known as the best sword in the game, it is highly recommended to obtain Night's Edge early on.

On the, the Night's Edge has autoswing.

Tips

 * With the Legendary modifier, this weapon can last well into Hardmode.
 * Its components net in total when sold, while the sword itself nets  when sold.
 * In the, autoswing can be enabled manually, enabling the Night's Edge to be autoswung.
 * In 1.4.0.1, the secret world seed 05162020 will generate with a Muramasa in the first dungeon chest, above where the Dungeon Guardian spawns. This means that the Night's Edge can be obtained before defeating Skeletron in this seed.

Trivia

 * Before the 1.1 update, the Night's Edge was the strongest sword in the game, although it has been dethroned since. Nonetheless, it is still the strongest pre-Hardmode sword; except on, where Phasesabers are already available pre-Hardmode.
 * The Night's Edge is the only item crafted at an Altar that is not a boss-summoning item.
 * The four swords used to craft it all represent a major difficult pre-Hardmode biome: The Blade of Grass represents the Jungle, the Muramasa the Dungeon, the Fiery Greatsword The Underworld, and the Light's Bane/Blood Butcherer represents the evil biome.
 * The Night's Edge is available as a real-life toy, produced by Jazwares.
 * The Night's Edge appears in Dungeon Defenders 2 as the Phantom's Edge.
 * The Night's Edge resembles a Corruption-themed sword because of the particles it emits, regardless of the crafting recipe.
 * It also looks like the Light's Bane, not like the Blood Butcherer.
 * The sword's particles contain all of the ones from the swords it is made from: Muramasa (upright cross), Fiery Greatsword (diagonal cross), Blade of Grass (small bubbles), and Light's Bane/Blood Butcherer (large bubbles).
 * Despite being considered an upgrade, the Night's Edge has a few downsides compared to it's components:
 * Smaller than both the Fiery Greatsword and Blade of Grass;
 * Lower knockback than Fiery Greatsword, Light's Bane, and Blood Butcherer;
 * Lack of autoswing, unlike the Muramasa;
 * Slower than the Muramasa;
 * Lacks on-hit Debuffs, such as the Blade of Grass' Poisoned and the Fiery Greatsword's On Fire!;
 * Note that this can be made up for with the Flask of Poison and Magma Stone respectively.