Talk:Bosses

Unfair Regulations
This page has false information, there is no reason it for not to be edit-able.
 * This page is editable by registered users. It takes about ten seconds to put in a username and password, and any user that registers is automatically confirmed. This is not oppressively restrictive, just a minimal amount of protection to bottleneck access to one of the most vandalized pages on the wiki. If there is false information on this page, feel free to correct it- as a registered user this is well within your power. Gearzein (talk) 21:18, 24 January 2016 (UTC)

Pix or it didn't happen?!
This page is central to the game basics, and its way too primitive.

One screenshot per boss couldn't hurt that much can it? We have text fields spanning full width and for no good reason. I don't have time to figure the format syntax, I can provide pix tough if you don't have the attention span to aquire/edit them...

King Slime?
shouldnt we add the kingslime? --Preceding unsigned comment added by 212.178.213.130 (talk • contribs)
 * The King Slime is a Mini Boss, not a boss. --Preceding unsigned comment added by Josiah2536 (talk • contribs)
 * Well... exactly why is the King Slime a "mini boss"? With 1.1 it can be summoned in the same manner as the full-fledged bosses. Also, as Ickepointed out (farther down the page), in the code it is marked as a boss. I can see no real difference - practical or otherwise. I think we should simply regard it as a boss. -- TechpriestMagos 01:26, 17 December 2011 (UTC)

Boss -> Bosses?
Category page, and what new user would type "Boss" in the search? --Null Talk  23:19, 29 August 2011 (UTC)

Wyvern as a Mini-boss
I honestly don't see the problem with keeping it, it has specific summoning conditions like the King Slime and it's not like it's an easy fight. Also, like other bosses, the Wyvern drops Souls, which are game centric at that point. I think it's importance warrants it's own mini-section. I mean, we could be out of our minds and call it a boss, but we aren't, isn't this a modest proposal of compromise? Chaosvii7 07:14, 9 December 2011 (UTC)
 * Unlike King Slime there is no ingame message upon spawn and defeating, therefore game doesn't recognize it as Boss enemy. Why we should then? Because some players admit it like a boss-hard enemy? It's not. --Preceding unsigned comment added by 178.45.43.220 (talk • contribs)
 * Alright, now that's kind of rude to axe the Mini-Boss section when The Wyvern could fit in there all fine and dandy. And besides, mystery person, you seem to be the only person voicing distaste with this idea. Chaosvii7 02:22, 12 December 2011 (UTC)
 * It's not a mini-boss. The defining feature is the text announcement.  It's just the hardmode equivalent of a Bone Serpent.  I was more agreeable to the idea that it was a miniboss until I was running around in full Hallow.  On a side note, I personally disagree with the special category King Slime has.  *edit* Oh hey, that was removed, hadn't noticed that.  Good! --Theothersteve7 15:32, 12 December 2011 (UTC)
 * The source code has a line "boss=true" for bosses and also for King Slime (no idea why it is demoted to mini-boss), but it doesn't have that line for the Wyvern, so it is no (mini-)boss. --Icke 16:12, 12 December 2011 (UTC)

Summoning Hardmode Bosses in Pre-Hardmode World
Anyone tried it? Does it work? --Manxome 00:51, 17 December 2011 (UTC)
 * It is possible to summon and fight Hardmode bosses in a Pre-Hardmode world. Doing so nor defeating them will cause any change to the world, in fact I think even the Dryad may not arrive by doing so though I think I only experienced such due to lacking adequate housing; how nice nobody has to worry about that ! Hope this helps. --50.113.4.34 05:29, 20 December 2011 (UTC)


 * However, bosses such as Plantera,Golem,Ocram,Lunatic Cultist,Moon Lord, and some hardmode event bosses could not be fought pre-hardmode. 199.244.112.226 06:46, 24 June 2016 (UTC)

The New Boss
Is there any information about the boss summoned by snow globes yet? --Preceding unsigned comment added by Boilpoil (talk • contribs)


 * It's an event / invasion called the Frost Legion. Check there. -- TechpriestMagos 03:33, 20 December 2011 (UTC)

Chances
Can anybody check the probability of the mechanical boss to spawn at dusk? 109.186.187.76 13:16, 17 November 2013 (UTC)

All I know is that either it isn't a one in two chance every night, as the page says, or I'm ridiculously (un?)lucky. 74.96.95.213 21:20, 18 June 2014 (UTC)
 * It is an one in ten chance per night. If it were one in two chance, then i dont think anyone would smash any altars before they kill all three mech bosses. 199.244.112.226 06:48, 24 June 2016 (UTC)

Monster spawnrate while fighting boss?
Are monsters spawn rate reduced while fighting a boss? Some people said no monsters spawn while fighting a boss, while some people said they still see monsters around while fighting boss (most often thing i heard: wyvern while fighting mechanical boss)..

I personally never encounter any normal monster while fighting a boss (except if it spawned before i summoned the boss)

FunAlways (talk) 14:41, 21 October 2014 (UTC)

The bosses just run away when you die cant they just stay when you die please add that into the game Thx if you do 73.14.42.96 00:28, 3 July 2015 (UTC)Svenlandicx

Something I noticed while browsing the Boss page is that the paragraph with information about this boss (Stardust and Vortex pillar) is swapped. The paragraph about the stardust pillar is listed under Vortex and reversed. I can't edit this by myself but maybe someone reading this can?

Dupli-glitch?
Even though it is intended that only one boss of a kind could be alive at the same time. However, I noticed that bosses that could natrually spawn and have a summoning item could have two alive--when a night where the boss will natrually spawn, use the summoning item. both bosses will spawn. also, queen bee could be spawned by breaking multiple larva, or by using a abeemination first and then breaking larva. 199.244.112.226 06:44, 24 June 2016 (UTC)