1.4.4.8

1.4.4.8 fixed a few issues, and included some balance and gameplay changes.

Changes

 * Made some optimizations to Mac performance. We are interested in feedback on how successful this is, and if possible, will try to follow up on other areas that also need improvement. For the time being, the most notable examples to test out are on the player creation menu and around mannequins (especially with large numbers of mannequins), but other general performance improvements may be expected. Please let us know if there are any improvements or issues as a result of the optimizations!
 * Biome Style buttons on the Camera Mode biome interface now have mouseover text showing what biome they represent.
 * Right clicking out of search bars in the Bestiary and Research menus will now also exit the search, just like Left Clicking previously did.
 * Lava Charm and Molten Charm now have vanity accessory visuals.
 * War Table Banners and Hanging Pots/Hanging Brazier can now be hung from platforms in both the up and down hammered position.
 * Adding flavor text to Bone Pickaxe.
 * Added a loading tip and Guide help text indicating the ability to assign/unassign NPC housing.
 * Reducing the duration that loading tips are present on screen during worldgen/load before scrolling to the next.
 * Gold Worms, when thrown into Shimmer in critter form, also turn into Gummy Worms, instead of Faelings, the same as if they were thrown in as an item.
 * Dropping a Sparkle Slime Balloon into Shimmer in item form will now also spawn Diva Slime, instead of it only working when you throw it as a projectile.
 * Pressure Plate Minecart Tracks are now shown with Dangersense Potion.
 * Hallowed and Ancient Hallowed Armor no longer transmute into each other in Shimmer. Instead, they decraft into Hallowed Bars.

Bug Fixes

 * Fixed an issue that allows lava kills on Blue Slimes to count as valid for spawning King Slime in Remix/Everything seed. They will still count as valid, however, if the player hurts them first.
 * Fixed Steam deck users being unable to use smart cursor when using precise aim methods (trackpad, attached mouse).
 * Fixed a Dungeon issue where closet and hallways might sometimes cut-off the entrance from above it, resulting in being unable to progress. This should result in, at minumum, less examples of inaccessible Dungeons.
 * Fixed a rare issue where the Temple door can rarely generate in a position that is entirely inaccessible from the entrance.
 * Fixed an issue causing Boulder Traps to generate over chests.
 * Fixed Royal Gel not working on Golden Slime.
 * Fixed an issue where Mannequins and Hatracks even remotely near the player would remove your bonus tile placement range from Accessories.
 * Fixed an issue where Snail-type critters ignored Shimmer entirely.
 * Re-fixed a change that prevented anti-gravity shifting from kicking you off of mounts when pressing Up.
 * Fixed Flask particles not appearing on whips.
 * Fixed an issue where Deadly Spheres could be put into tightly enclosed spaces to dramatically increase their DPS.
 * Partially fixed an issue preventing the Grappling Hook hotkey when using Grand Design/Portal Gun, but only when using a mouse for now.
 * Fixed an issue where Piranha Gun would sometimes recall all of the Piranhas if even one of them missed.
 * Fixed a number of minor issues with sprites such as the Hardcore Ghost, Chaos Elemental's Glowmask, Research Menu UI Slot, Iron Fence, and Shimmered+Transformed Zoologist.
 * Fixed some sprite issues that resulted in a number of Food item sprites being partially cut-off. While doing so, also made some fixes to a few Food items showing up on plates incorrectly.
 * Fixed Skyware Toilet's item not using the updated color scheme shown in the furniture tile.
 * Fixed a single 1-block layer in the underworld of the Remix/Everything seed that spawned the wrong enemies.
 * Fixed an issue where Town NPCs would rapidly teleport back and forth between housing locations.
 * Fixed Cascade dropping from some unintended enemies (like Old One's Army).
 * Fixed Phasesabers and Orange Phaseblade not glowing like the other Phaseblades.
 * Fixed newer ambient critter sounds not scaling with the Ambient volume setting like other critters.
 * Fixed an issue where dispelling or overriding Abigail would delete any projectiles "owned" by the player, including other summon and their buffs.
 * Fixed the Skeleton Merchant showing up in the bestiary with out of date sprites.
 * Fixed an issue with the player's arm rotating the wrong way when in reverse gravity and swinging Shortswords or Starlight.
 * Fixed a multiplayer issue where Drill Mount's mining beams were not visible to other players when mining walls.
 * Fixed Sofas having a mouseover text that said "Benches". Chippy's Couch is also now properly labeled a Couch. This might end up in a Youtube video.
 * Fixed an issue with Slimer's drops in the bestiary being listed unusually/duplicated.
 * Fixing grammatical issue with mana cost tooltips.
 * Fixed newest three workbenches not unlocking the Benched achievement.
 * Fixed Halloween Skeletons not counting towards Skeleton kills.
 * Fixed an issue with Sky Dragon's Fury and Ghastly Glaive relating to Shimmer and some odd projectile behavior.
 * Fixed an issue where Chlorophyte Armor's set bonus fire cooldown time was inadvertently reset when swapping between armor.
 * Fixed an issue where Fireblossom seeds wouldn't work properly with Smart Cursor with Ash Grass.
 * Fixed an issue where dead players would not show their vanity equipment on the player select menu.
 * Fixed an issue where Holy Protection would persist on the player after removing Hallowed Armor.
 * Fixed an issue where Fertilizer didn't work in the Underworld in Remix/Everything seeds.
 * Fixed a crash issue that could happen when editing a sign and quitting out of the game.
 * Fixed Wave 20 Pumpkin Moon's announcement text not including Headless Horsemen.
 * Fixed an issue where Gamepad placement range did not account for Builder Potion's bonus.
 * Fixed the cancel button when renaming chests overlapping with other UI buttons.
 * Fixed rope coils not extending rope when the rope in question intersected platforms/rails.
 * Fixed Red Pigrons dropping more money than other Pigrons for no apparent reason.
 * Fixed an issue where fishing very deep ponds would sometimes not allow fishing up anything at all.
 * Fixed an issue where Gamepad/Steamdeck controls would auto-craft an item when accessing the Guide or Tinkerer's special menus.
 * Fixed Truffle not being able to be assigned to underground mushroom biomes in Multiplayer.
 * Fixed the /alldeath commands giving an incorrect output when the player only had one death.
 * Fixed an issue where Ocean Pylons wouldn't work in some Ocean-areas in Remix/Everything seed.
 * Fixed an issue where Meowmere Minecart's trail behaved oddly with certain armor.
 * Fixed an issue where Grass Seeds were not properly supported by Smart Cursor and so behaved oddly.
 * Fixed an issue where Empress of Light could hit players during her invulnerable phase transitions.
 * Fixed Gemcorns not growing or being Smart Cursor placeable when near tall moss.
 * Fixed an inconsistency with music boxes and prefixes.
 * Fixed monoliths being able to have prefixes, due to being able to stack.
 * Fixed Dirt Bombs not replacing tiles such as tall grass.
 * Fixed Life Drain's projectile being named Soul Drain.
 * Fixed the Like A Boss achievement not working on some newer boss summoner items.
 * Fixed the Real Estate Agent achievement not requiring Tavernkeep.
 * Fixed an issue leading to town NPCs bouncing back and forth between different locations.
 * Fixed an issue with Shimmer status after using a Wormhole Potion to teleport.

Balance Changes

 * Swords with Range Boosting Auras (Excalibur, Horseman's Blade, etc)
 * Swords with boosted range auras that hit enemies behind the player will now knock enemies away, rather than into the player.


 * Trimarang
 * Knockback increased from 3 to 4.5.
 * Projectile speed and return speed (very) slightly increased. It is now faster than all of the boomerangs that go into it.
 * Usetime decreased from 22 to 20.


 * Starfury
 * Base damage increased from 22 to 25.
 * Reduce projectile damage from 2x to 1.5x (from 44 to 37).


 * Bee Keeper and Hive-Five
 * Spawned bees can now crit based on Melee critical chance.


 * Night's Edge
 * Damage reduced from 42 to 40.
 * Usetime increased from 21 to 25.
 * Reduce pierce count from 3 to 2. As the swing actually has 2 projectiles (each of which have their own pierce counter), this is a reduction from 6 to 4 maximum possible hits per swing.
 * Range of the extended portion of the swing has been slightly reduced.


 * Ice Sickle
 * Projectile damage increased from 50% of base to 67%.
 * Pierce count on projectile increased from 3 to 4.


 * Death Sickle
 * Sickle projectiles changed to use static immune frames instead of global.


 * Terra Blade
 * Reduced the benefits from Melee Speed stat bonuses by 25%.


 * North Pole
 * Flakes that are very close to each other will now slightly push away from each other, resulting in flake spread when falling.


 * Undertaker
 * Damage reduced from 22 to 19 (partially undoing the 1.4.4 buff).


 * Phoenix Blaster
 * Damage reduced from 33 to 30.
 * UseTime reduced from 17 to 14.


 * Aqua Scepter
 * Piercing count reduced from unlimited to 5, like Golden Shower.


 * Snapthorn
 * Poison duration reduced from 4 to 3 seconds.
 * Chance to inflict Poison reduced from 100% to 20%.
 * Correction: In 1.4.4, the changelog listed that Snapthorn's damage was increased from 18 to 19. This was in error. It remains at 18 damage.


 * Houndius Shootius
 * Increased hitbox size of the projectile.


 * Optic Staff
 * Base damage increased from 21 to 24 (Spazmamini's damage is 100% of base damage).
 * Retinamini's damage scaling reduced from 1.25x to 1.15x of base damage (still a slight increase due to the increased base).


 * Frost Hydra
 * Projectiles set changed to use static immune frames instead of global.


 * Magic Quiver
 * Drop rate increased from 1/80 to 1/40.


 * War Table (and by default, War Banners)
 * Increasing drop rate and splitting its drop chance away from War Banners.
 * T1 Dark Mage now has a 50% chance to drop each of them independently in Classic, and a 100% to drop each in Expert+.
 * T3 Dark Mage has a 1/8 chance to drop either independently in Classic, and a 1/4 chance in Expert+.


 * Sleeping/Sitting in Chairs
 * Dramatically reduced the health regen buff when sitting or sleeping.
 * Sleeping and Sitting are now interrupted by taking damage.


 * Mystic Frog
 * Spawn rate increased.
 * No longer despawns when attempting to catch it with a net; it instead teleports to a nearby onscreen location.
 * Bestiary entry changed to more subtly imply how to obtain it.


 * Remix World pre-Hardmode Mimics
 * Health increased from 270 to 300.
 * Defense reduced from 16 to 12.


 * Remix World King Slime Spawns
 * Put a stat progression check on King Slime spawns to prevent Day 1 spawns on unprepared players. Will be identical to Slime Rain conditions from normal worlds.