Bait

Bait is a group of items used for Fishing, essentially serving as ammunition for Fishing Poles. Unlike ammunition, however, they are not always consumed when casting the fishing line: only when the player reels in is there a chance for the bait to be lost, regardless of the result of the catch. If the player runs out of Bait, they can still use their fishing rod but won't be fishing anything.

Bait power influences the quality of the catch (see Fishing for details and other factors), as well as the chances that the Bait item will be consumed: Higher bait powers mean less chance that the Bait item will be consumed.

There are several items that can serve as Bait, and they must be obtained in different ways depending on the type:


 * Most Critters that are insects or mollusks can be used as bait, and must be caught with the Bug Net.
 * Blue, Green, and Pink Jellyfish bait items are unrelated to the Jellyfish enemies. These function only as bait, and must themselves be caught via Fishing.
 * Apprentice Bait, Journeyman Bait, and Master Bait are acquired as rewards for completing quests for the Angler NPC.

The Truffle Worm is unique in that it summons Duke Fishron, cannot be used to catch any ordinary fishing items, and will only work when used in an Ocean biome.

Tips

 * Running through a Forest biome during the Rain is a good way to gather Worms for bait.
 * Cutting bushes in a Forest can spawn multiple Worms and Grasshoppers.
 * Forest biomes at night tend to spawn large numbers of Fireflies, especially when close to one's home base.
 * You can destroy some forms of debris (such as stones and little patches of dirt) to gather worms.

Trivia

 * The Truffle Worm's bait power of 666% is probably a reference to the biblical number "666", commonly associated with Satan.
 * The Apprentice Bait, Journeyman Bait and Master Bait are most likely refrences to how skilled some are at fishing, those who are new to fishing are considered a Novice, some with little fishing experience may be considered an Apprentice, a somewhat experienced fisherman may be considered a Journeyman, a very experienced fisherman is considered an Expert, and lastly when one is extremely good at fishing, they are considered a Master.