User blog comment:Blanzer/Suggestions/@comment-4503266-20111006125324

1.	Fire. 1.1.	Setting wooden structures and forest on fire what would bung passing mobs and player characters. 1.2.	Mobs will throw torches to burn down wooden buildings and items made by players (walls, platforms, doors, work benches e.t.c.) 1.3.	Some bosses could throw fire that will burn for some time on place it landed. 1.4.	Player must use water to save wooden items from fire. 2.	Slopes. 2.1.	Add slopes to make hills smoother. 2.2.	Make rolling boulder and/or smaller rock landslides to make traps using those slopes. 3.	Devices 3.1.	Floating platform, crates (new container type) 3.2.	Pumps, pipes (acts like wooden platforms if in horizontal position) and valves. 3.3.	Ropes, hooks and lifting motors (build of huge hamster wheels ^_^ ) 4.	Home defense. 4.1.	Guardian NPCs that will not leave territory of your home however will guard unarmed NPCs in your absence. 4.2.	Cannons and trap triggers used by Guardian NPCs and Player Characters 5.	Mobs 5.1.	Depending on player’s progression start spawning upgraded versions of common mobs, like restless zombies, who will brake wooden doors without blood moon and dig dirt that blocks their way to Braaaaainz! 5.2.	Goblin army should be attack force, not just cannon fodder! Give swords and axes to warriors, bows to scouts and daggers to thieves (make more damage if they are backstabbing you). Make demolition goblin who will try to blast walls of your house carrying explosives on his back. And give em some siege engines to make some holes in you house! Also goblins must have outposts and fortresses around the world where they gather forces before next invasion.

More coming soon ;D