Magnet Sphere



The Magnet Sphere is a post-Plantera Hardmode magic weapon that casts a glowing sphere where the player aims. It is obtained as a rare drop from the Blue Armored Bones, Rusty Armored Bones, Hell Armored Bones and Bone Lee in the Hardmode Dungeon.

When cast, it fires a slow cyan sphere that travels in a straight line. The sphere will rapidly shoot beams at the closest enemy as it travels through the air. It will disappear if the central orb hits a solid object or has gone 52 blocks, or if it has been in the air for 7 seconds. If the player casts another sphere while there is already one in the air, the previous one will fade away.

The best Modifier for the Magnet Sphere is Mythical.

Tips

 * Despite its inability to pierce, this weapon is great for dealing with large hordes of enemies because it auto-targets the next enemy after its target has been killed.
 * This weapon is best used in conjunction with the Spectre Hood, since it does a great amount of damage very quickly, maximizing healing. It is also one of the most mana-efficient weapons in the game, which is important considering that the Spectre Hood no longer reduces mana usage.
 * After you cast a sphere, you can focus on other things while the sphere does its damage, including attacking with other weapons.
 * The Magnet Sphere takes more skill to use in enclosed spaces, as it dissipates on collision with blocks. One can maximize damage output by firing it in a direction where it will move the farthest.
 * The Magnet Sphere does not appear to have the "auto-targeting" laser effect in PvP. If the sphere contacts another player it will still damage them, however, even while it is still dissipating from colliding with a wall.
 * This is a great weapon to defeat faster enemies such as Bone Lee, thanks to its paralyzing knockback.
 * This weapon is useful for picking off Diabolists and Necromancers as it will instantly target them as they teleport.

History
자력의 구체