Talk:The Corruption

Merged into the Environments page
This article, while well written, is so small that I'd say we merge it - along with all the rest of the biome pages - into the overarching Environment page. MarekkPie 14:58, 23 May 2011 (UTC)


 * No No, against it. Overview Pages with links to more specific ones are fine (except we are talking about armor pieces or mob size variations) – Flying sheep 20:14, 25 June 2011 (UTC)

"The" Corruption
May I ask why exactly is it "the" Corruption? Why not just "Corruption"? --Demian 17:15, 26 May 2011 (UTC)
 * It is not a common occurrence compared to the actual amount of land that is on the server, it is also randomly generated as a separate "entity" if you will as it causes a complete environment change. At least that is how I see it.--Thanatos 18:51, 26 May 2011 (UTC)

Thorny Bushes
We should somehow explain that these grow here. – Flying sheep 20:14, 25 June 2011 (UTC)

Monster Spawns
I think the page should say how much corruption grass or ebonstone it takes for monsters to spawn or for Eater of Worlds to be fought.

Corruption "spread"?
It's not very clear what it means when it says sunflowers can be used to stop the corruption from spreading. The article doesn't talk about spreading anywhere else, so I don't quite understand what that means. Is this something the biome itself does? Is it possible - if you were to remove all sunflowers from your map - to turn the whole world into a corruption biome? Or is this just referring to those purple viney corruption bushes? How fast is the spread? Is there a limit to the distance it's allowed to cover? I think there's a lot left uninvestigated here 98.151.233.238 09:16, 13 August 2011 (UTC)
 * The spread is just the purple grass. It spreads, like basically any other sort of grass in the game, but it can also spread to dirt blocks that already have normal grass on them. It's true that Sunflowers planted on grass stop this spread, but so does a single block that's not dirt. The real function of Sunflowers seems to be offsetting "evil" tiles -- if one plants 40 Ebonstone blocks and 1 Sunflower, the sky would remain normal. --Lunboks 11:20, 13 August 2011 (UTC)
 * I just added a section that differentiates between 'Corruption' and 'The Corruption' terminology that will hopefully clarify this.  Equazcion ( talk ) 11:23, 13 Aug 2011 (UTC)
 * PS to answer your questions, there is no real limit to how far Corruption can spread, but naturally-occurring Corruption areas created during World generation seem to be limited to their original areas. Corruption can also be started using Corrupt Seeds, and I don't believe that is limited -- any contiguous dirt blocks will eventually develop Corruption. A Sunflower placed in the path of Corruption will act as a border where Corruption can not spread past.  Equazcion ( talk ) 11:26, 13 Aug 2011 (UTC)

Extent to how much the Corruption can spread / be stopped
We should discuss the extent of which certain items can spread / stop the Corruption. Some of these items include: The modes involved are pre-Hardmode and Hardmode.
 * Purification / Vile powders,
 * Sunflowers,
 * Hallowed / Corrupt seeds,
 * Holy / Unholy waters.


 * Whether sunflowers / Purification powder will still stop corruption in pre-Hardmode (as of v1.1)
 * Whether spraying Vile powder / Unholy water, or planting Corrupted seeds in The Hallow will cause corruption

Any comments? Dragomir7 04:05, 4 December 2011 (UTC)

Spreading
Can the Hardmode Corruption spread through a 2 block wide tunnel of air? --Mister X 14:16, 6 December 2011 (UTC)


 * Yes. At least, that is what I infer happened, judging from the aftermath in my hellevator, which was close to pre-existing corruption on only one side and now has large, matching swathes of ebonstone on both sides. --Manxome 07:47, 7 December 2011 (UTC)
 * This could be due to Corrupted Thorns, which spread the corruption too. 71.87.116.224 07:50, 7 December 2011 (UTC)