Bullets

Bullets are a form of ammunition fired by guns. Many types can inflict debuffs on enemies.

Tips

 * Exploding Bullets have the highest knockback of all bullets in the game, balancing the low knockback of some rapid-fire ranged weapons. They are unique for being the only bullet type that deals area-of-effect damage.
 * The Exploding Bullet's high knockback synergizes well with the Sniper Rifle and the Tactical Shotgun, increasing total knockback to (Sniper Rifle) or  (Tactical Shotgun). These values surpass even the Golem Fist's enormous knockback.
 * Crystal Bullets generally give the highest damage per second output on guns (excepting luminite bullets) and synergize extremely well with ichor.
 * Chlorophyte Bullets have a very potent homing that makes them extremely convenient to use and negate the spread of many guns (such as Chain Gun.
 * Musket Balls/Endless Musket Pouch can be extremely cheap ammo in general and used with guns that turn musket balls into different bullets (such as Sniper Rifle, Uzi). It must be noted that the musket balls' damage does not change to the other bullet's damage.
 * Meteor Shots can be considered to be the final pre-hardmode bullets due to having the ability to pierce an enemy. It is also a very useful bullet in early hardmode till better hardmode bullets are obtained.
 * High Velocity bullets: These bullets have an extremely high velocity and can pierce upto two enemies, making them very useful against crowds.
 * Ichor Bullets: These bullets inflict ichor, which is a very potent debuff, thus making this ammunition useful as a sidearm.
 * In Journey Mode only 99 bullets are needed for Research and infinite duplication, rendering the Endless Musket Pouch useless, as it needs 3996 Musket Balls to be used, only giving infinite Musket Balls.

History
Kugeln Balles 탄약 Kule Пули 子弹