Guide:Getting started with Hardmode

Hardmode is a game advancement that is triggered in a world when the Wall of Flesh is defeated for the first time. The change is permanent (unless using third-party tools, ignored in this guide).

The beginning of Hardmode is considered to be one of the hardest parts of the game, so this guide will hopefully make it easier for a new player.

Preparations
One of the things players should prepare for is the spread of the Hallow and Corruption/Crimson. As soon as Hardmode starts, two diagonal strips of Hallow and Corruption/Crimson will generate in a V-shape, and the two biomes start to slowly consume the world.

The main threat of the infection is its effects on the Jungle. Mud Blocks can be affected by Corruption/Crimson (but not Hallow), and they will be permanently turned into regular Dirt Blocks. Although it takes an extremely long time for it to consume a large part of it, the damage is very hard to repair as it requires the player to manually replace all the Dirt for Mud. A large, 3 block wide tunnel filled with incorruptible blocks will protect the biome. Note that smashing a Demon Altar has a chance to corrupt or hallow a random block on the map, which could be inside of the Jungle.

The player will need the best gear available in Pre-Hardmode if they want to survive for longer before obtaining better items.


 * Melee users should use Molten armor and weapons like Night's Edge, Dark Lance or Cascade.
 * Ranged users benefit from the Necro armor. The best weapons available for them are the Quad-Barrel Shotgun or Molten Fury. The Star Cannon is also powerful.
 * For magic users, Jungle armor or the Wizard set are the best available, with weapons like the Flamelash, Water Bolt or Demon Scythe.
 * A Summoner's only choice is the Bee armor with the Imp Staff.
 * All classes should also bring accessories like the Terraspark Boots or Amphibian Boots, and one of the Emblems dropped by the Wall of Flesh. If in Expert or Master mode, bring a Shield of Cthulhu and a Worm Scarf/Brain of Confusion
 * Additionally, a Molten Pickaxe (or, on the, a Reaver Shark, obtained from fishing in the ocean) is required to mine Cobalt or Palladium ore.

Rare drops like the Black Lens, Nazar or Bezoar are easier to get without the stronger enemies of Hardmode.

A house in the Jungle should be made for the Witch Doctor, as he will sell Leaf Wings when he is in the biome at night. A King Statue can also be used to simply teleport him to the Jungle.

The player should make a Surface Glowing Mushroom biome with a house for Truffle. Because the enemies there are significantly stronger in Hardmode, it is advised that one creates the biome and town in pre-hardmode.

A Hellevator should also be built, as it's an effective way to access any depth at any time, which will save a lot of time when mining the new ores and farming for rare drops.

The First Steps
The first thing to do in Hardmode is to go to the natural Corruption/Crimson Biome and start smashing Altars. Smashing every set of three after this point will cyclically generate the same ore, but much lesser than the last, so smashing 9 to 12 will be more than enough.
 * When smashing one altar, the world will be blessed with or ;
 * Smashing another one will make or  appear;
 * Smashing a third one will make or  appear.

It's difficult to survive in this new environment, since the new enemies will quickly overwhelm players equipped with even the best Pre-hardmode gear. Because of this, it's better to look for a new weapon before going down into the Caverns to mine the new ores.

The easiest way to obtain Hardmode ore is mining them on the ceiling of hell, as hell won't get any new difficult enemies in hardmode.

There are many different choices for every class:
 * Melee users can get an very early on, although alternatives such as the craftable  will suffice until they do. The Amarok has a low chance to be dropped by any enemy in the Snow Biome, so with a quick farm they can easily (if perhaps not quickly) obtain it. The  or  made from ores can be quickly obtained and they will get the job done until better weapons (e.g. a ) are acquired. The  is a good flail, reasonably easy to craft, and the only option of flail for a while.
 * Ranged users can buy a from the Arms Dealer as soon as Hardmode starts, which can then be upgraded to the , using the drops from the corrupted/crimson desert and underground crimson or corruption. The  is also very strong and should definitely be used if the Wall of Flesh dropped it. A  or  also gets the job done until better options (e.g. higher-tier-ore repeaters, , or ) are acquired.
 * Ranged users have many more ammo options in Hardmode, several of which are available right away with a little exploration or farming, although obtaining a better weapon is a higher priority than getting better ammunition., (in Corruption worlds), and  (in Crimson worlds) are interesting options that require very few special crafting ingredients, while  can be crafted entirely from purchased ingredients. Likewise, ,  (in Corruption Worlds), and  (in Crimson worlds) are special arrows which require few unusual ingredients.
 * A Magic user can quickly farm for the, a weapon that is very useful even after Plantera is defeated. They can also fish for a , but it can take longer to obtain. The is even easier to craft, however it is hard to use it underground. The , if it dropped from the Wall of Flesh, will also be highly useful initially.
 * Other early-Hardmode options that should be high priorities are the (which has high DPS for early-Hardmode crowd control), the  (in Corruption worlds, which has high-damage piercing projectiles that inflict a high-DPS debuff), and the  (in Crimson worlds, which deals modest damage but inflicts an extremely useful, defense-lowering debuff which few enemies - not even the Moon Lord - are immune to).
 * These will require first locating the NPC, which is a critical priority for magic users.
 * Also be on the lookout for an abundance of enemy-dropped weapons, most crucially the (a good starting weapon),  (a, upgradeable magic shotgun), and  (a powerful, upgraded Crimson Rod).
 * The above weapons will help magic-using players be able to eventually obtain more powerful early-Hardmode weapons, such as the, the , and the.
 * A Summoner will have to get the and the . This is a problem because the  can very easily kill a player in 3 to 4 hits. Since they can't go through blocks, it is recommended to farm the  inside of a "box" while the minions kill the spiders from the outside. Make sure to have your  (or, preferably, ) ready in case a  or another enemy spawns. Be sure to utilize any other, more easily-obtainable weapons for other classes to defend yourself as needed. Wall of Flesh drops can also be highly useful, especially if it dropped the ; if it didn't, you may consider farming for it.
 * The next whip upgrade requires defeating the highly-deadly, which is not wise until you are fully geared-up with early-Hardmode equipment.
 * With the use of the above gear and a lot of luck, you might get the, which has much higher damage but lacks any debuff.

With these new weapons and a couple Mining and Spelunker Potions, getting the Hardmode ores will be a much easier task.

Before bosses
The Mechanical Bosses can be very hard to kill for a new player, so using the best weapons, armors and accessories is advised. If you are up to it, Queen Slime can be fought to get better gear and/or practice fighting. Palladium and Titanium armors are very good with their defensive set bonuses, while Adamantite and Orichalcum armors are better for those looking for the maximum DPS. It is better to skip Cobalt and Mythril armor, as they don't have very good stats or a special set bonus to make up for it. There is also Frost and Forbidden armor, but they should only be used if the player wishes to mix different damage types, as they aren't strong enough by themselves.

If the player hasn't obtained them already, Wings are essential for the fights, as it's hard to dodge their attacks without them. The best ones available are the Frost Wings, but the Leaf Wings are easier to obtain at the cost of some speed.

An Emblem of the player's class is also important, as well as defensive and mobility accessories like the Cross Necklace, Philosopher's Stone, Ankh or Obsidian Shield, and Frog Leg. Having good modifiers like Lucky, Menacing or Warding is also very important for the battles.

Now that the player is well equipped, the only thing left to do is to make a good arena, since having one will make the bosses much easier to fight. Two to three rows of platforms will be enough space to move around. Additionally: