Forum talk:General/Game Suggestions/@comment-4039242-20110603010518

My first suggestion would be to allow us to craft musket balls (1 bar of iron? = 100 musket balls, similar to meteor shots). This would further make use of the iron bars since they basically become useless the moment you discover gold.

Another one would be to allow us to use the spikes as defense against enemy NPCs. Though to balance things, the enemies don't drop loot when they die from the spikes. Also, the spikes can be treated like a wall which they can try to jump over... or as alternative, they can attack it taking 1/3 damage to themselves and it makes the spikes fall to the ground or becomes the enemies loot when it dies. Any improvement which would allow us to kill (or even just repel) them without having to deal with them directly.

Add more variety of stuff in the "stores", add decorations for the merchant and add previously crafted and sold stuff within the map to the designated "stores". As it stands, the only NPC I buy stuff from is the Arms dealer (minishark and musket balls cuz they can't be crafted), because the rest are all useless and just annoying with the door open and close every few seconds.

Which brings me to... STOP THE NPCs FROM OPENING AND CLOSING DOORS EVERY FEW SECONDS... IT'S DRIVING ME NUTS!!! If we have no choice but to give them a door, the least that can be done is to stop them from abusing the ability to open them.

It'd be nice to allow us to designate each NPC to the rooms of the player's choice and not have it free-for-all.

MORE MANA... Who's idea was it to limit it to 200 forcing us to use mana friendly weak armor? If magic items make it unbalanced with an increased max mana, then just raise the mana consumption a bit to balance it.

Have the first 2 bosses to give less loot... killing them once sets you up with more then enough ore to get awesome armor + the piece of armor the boss gives you within the loot which is unbalanced cuz once you kill it, the boss then becomes too easy to kill every other time, and it makes it almost pointless to summon them again once you have crafted everything you need (unless you just want to make easy coin from the loot).