Console version

The Console version of Terraria is published by and developed by. It is a port of the, which is developed by Re-Logic.

The console version is currently available natively on 6 different console systems (3 of which run on Old-gen consoles, which run on the original engine built in XNA.) The game was released on the Nintendo Switch on June 27, 2019. It is also playable on PlayStation 5 and Xbox Series X/S via backwards compatibility.

The is considered separate on this wiki, and has its own page and its own history. It will not receive any significant updates past its current 1.2.1 equivalent.

Due to hardware requirement issues and memory constraints, Xbox 360, PS3, PS Vita, and the Wii U, are considered Old-gen platforms and thus will no longer receive significant updates past the 1.2.4.1 equivalent (see ).

Console-exclusive content
Most of these items may also appear in the.

Switch Version
The Nintendo Switch version has some features not found in the other console versions of the game. These include:
 * Touchscreen support including various gestures:
 * Pinching to zoom on both the map as well as the in-game world
 * Quick inventory management
 * Tapping the screen to use items
 * Quick access to the inventory and minimap
 * Quickly toggling visibility on accessories
 * Handheld play
 * The Nintendo Switch can also be Docked into TV mode, which plays about the same as the Xbox One and PlayStation 4 version.
 * It also has a local multiplayer mode in Docked mode.

The Switch version also features a new tutorial unique to this version, in which will not save items gained during it.

Trivia

 * Prior to 1.3, the console version was developed by . Development was then handled by until the release of 1.4, in which DR Studios took over development.
 * Due to unknown reasons, the Xbox One platform unintentionally received the Console 1.0.1372.5 update about 48 hours prior to the official release on the  platform.