Talk:Destroyer Emblem/@comment-24001993-20131008075012/@comment-16780067-20150822074442

No -_-, it is because the damage (and crit chance) bonuses are all universal (melee and ranged and magic and summon) so they have to make it less powerful. If you can choose 15% more damage of a single damage type, or 15% damage of all damage types, you always choose the latter. Even throughout the early-game the same thing happens with combinations deciding on a compromise between the 2 (look at spectre boots to lightning boots, you add 15% worth of movement speed and only get 7% in return) but it is a good trade off, because accessory space is limited, and also, you can't have 2 of the same accessory at the same time