Critical hit

Critical hits occur randomly when striking enemies. By default, each successful hit on an enemy has a 4% chance of being a "critical hit", dealing approximately double the usual damage of the weapon in use with 40% more knockback. A small number of weapons have a base critical strike chance that is higher than the default 4%. In addition, certain modifiers, armor bonuses, accessories, and buffs can boost the player's effective critical strike chance.

Visually, critical hits are displayed as slightly exaggerated bold damage numbers that linger on-screen for a longer period, have deeper color, and travel slightly higher than damage numbers from ordinary hits.

Maximizing critical hits

 * Melee
 * Maximum critical strike chance is 167% /  177%, attained by combining the following:
 * Any accessory with the Lucky modifier can be equipped in the remaining 2 accessory slots.
 * Although the will increase critical strike chance by 30% at its stealth mode, the critical strike chance shown in the tooltip will be 100% when the actual critical strike chance is higher than 100%.
 * Although the will increase critical strike chance by 30% at its stealth mode, the critical strike chance shown in the tooltip will be 100% when the actual critical strike chance is higher than 100%.


 * Melee
 * Maximum critical strike chance is 146%, attained by combining the following at night:


 * Melee
 * Maximum critical chance is 121%, attained by combining the following:
 * can be swapped with.
 * As critical chance caps at 100%, minor bonus items like (-2),  (-2),  (-2) can be swapped, or switch the Breastplate to  (-8) and still have 100% chance.
 * As critical chance caps at 100%, minor bonus items like (-2),  (-2),  (-2) can be swapped, or switch the Breastplate to  (-8) and still have 100% chance.


 * Ranged
 * Maximum critical strike chance is 178% /  188%, attained by combining the following:


 * Ranged
 * Maximum critical strike chance is 154%, attained by combining the following:


 * Ranged
 * Maximum critical strike chance is 124%, attained by combining the following:
 * As this chance caps at 100%, minor bonus items like (-2) or  (-2) can be swapped, and switch the armor to full  (-10) and still have 100% chance. It is even possible to use a different weapon (-15) as the stealth effect from the Shroomite armor will add an extra 10% back when necessary.
 * As this chance caps at 100%, minor bonus items like (-2) or  (-2) can be swapped, and switch the armor to full  (-10) and still have 100% chance. It is even possible to use a different weapon (-15) as the stealth effect from the Shroomite armor will add an extra 10% back when necessary.


 * Magic
 * Maximum critical strike chance is 160% /  170%, attained by combining the following:
 * Any accessory with the Lucky modifier can be equipped in the remaining 2 accessory slots.
 * Any of these weapons can be used: Sky Fracture, Staff of Earth, or Stellar Tune.
 * Any of these weapons can be used: Sky Fracture, Staff of Earth, or Stellar Tune.


 * Magic
 * Maximum critical strike chance is 148%, attained by combining the following:
 * Either the Sky Fracture or Staff of Earth can be used.
 * Either the Sky Fracture or Staff of Earth can be used.


 * Magic
 * Maximum critical strike chance is 94%, attained by combining the following with any Mythical weapon and any Lucky accessory:
 * can be swapped with or.
 * can be swapped with or.


 * Throwing
 * Maximum critical strike chance is 89%, attained by combining the following:
 * can be swapped with.
 * can be swapped with.