Talk:Wall of Flesh

Bug?
Are we sure that the inability to summon the WoF after dying is a bug? I believe it might just be that the WoF doesn't disappear if you die, and you can't have more than one at the same time. Cromage 07:08, 8 December 2011 (UTC)

-I have died and returned to the underworld to find it continuing it march with the same health as I left it, so no i wouldn't call it a bug; there should not be two WoF at the same time

The Hungry

Hey! I hope this gets answered, but just to note something, on the 1.1 trailer, it shows something called "The Hungry", which has 80 max health. It occurs at 2:48, and it is hard so spot. I am not sure of whether it is part of the body, or if it is the worm/maggot things spawned. I just thought it was noteworthy. Thanks!

There was definately something called the hungry, but with 240 max health

Redirect
I added a redirect from "Wall of flesh" to here. Just a fyi. --Deltalon 13:21, 2 December 2011 (UTC)

Emblems
So far I have noticed a Archery Emblem, which gives +15% ranged damage, and I'm assuming there's a mage one as well. Also, The Pwnhammer is a 100% drop, yet the others are completely random from what I've seen, and you only get one other item. Add this in?

I'd add that you get everything but the Pwnhammer as a random chance drop, also, next time, please sign your post. Deltalon 20:34, 2 December 2011 (UTC)

Ah, I'm sorry. I always forget about that. Fixed it though. I've also noticed that whenever an emblem drops, it NEVER givea a +1 or a +2 buff to anything: as in it can give +3 movement speed as a buff along with the normal one (+15% to whatever) but NEVER a +1 to defense or a +2 to damage, and I've fought him roughly.... I'd say at least a few dozen times by now with some friends. Of course, I could just be too lucky for my own good, but I doubt it. 71.190.91.239 15:34, 3 December 2011 (UTC

Breaker Blade
Only the Pwnhammer has 100% drop rate; Breaker Blade does not. --darrenalilim 00:31, 3 December 2011 (UTC)

What happens, if I throw a guide voodoo doll in lava while the WOF is already present? --91.54.180.149 21:47, 4 December 2011 (UTC)

Nothing, I believe. Cromage 07:08, 8 December 2011 (UTC)

Besides the guide dieing of course, assuming another has arrived (which is a requirement for the wall of flesh to begin with) --Tails 17:06, 12 December 2011 (UTC)

I actually killed WOF for the first time and did not receive the Pwnhammer.

Old image
For some reason the page shows the old image of File:Wall of Flesh.png in the infobox. Is this happening to anyone else? I can't figure out what the deal is.--GauHelldragon 23:15, 11 December 2011 (UTC)
 * The wiki updates the image, but doesn't give it a new name. Instead it gives the old picture a new name. As a result of that you need to clear your browsers cache in order to see the new pictures. --Icke 00:08, 12 December 2011 (UTC)

Page broken
What the heck happened here? I'm seeing a whole lot of code, and no images. --Tails 17:09, 12 December 2011 (UTC)

Has Anyone actually observed the Boss hanging out after its death?
Because I have not. When I defeat the wall, it spawns the demonite box of goodies, and the boss itself shatters into like a hundred fleshy pieces, scattered along the rest of the terrain (much like other creatures do).

So is it just me, or should we redact that line in the main page about it staying alive until it reaches the edge of the map? Xirema 04:25, 16 December 2011 (UTC)
 * If YOU die, not if WoF is killed. I personally think distinction between "died" (player) and "killed" (mob) is clear enough for most people to not think like wall persists after it was killed. --Barhandar 05:35, 16 December 2011 (UTC)
 * Ah. Misread. Carry on then. --Xirema 03:48, 18 December 2011 (UTC)

Image problem
Is there something wrong with my computer(?), because the image I see is the retarded looking screenshot from the trailer, not the professional looking one. And when I go to the file and click the better one, it just shows me the crappy one still. Vegeta 00:52, 19 December 2011 (UTC)

Hardmode warning?
Considering the heated forums threads from players who didn't expect hardmode to be that savage, especially the builder-types, shouldn't some kind of warning be put up on the page? Something along the lines that defeating this boss activates hardmode and that there's no going back. I'm fairly sure the casual players among us will appreciate knowing that this is an irreversible action. - Spinfx 13:10, 19 December 2011 (UTC)