Slimy Saddle



The Slimy Saddle summons a Slime Mount: a friendly, saddled Slime the player can ride. The Slime offers increased jump height and movement speed, floating on water surfaces, and continuous auto-jump by holding the key. It has a 1/30 chance of being dropped by King Slime.

Landing on enemies while riding this mount will deal 40 damage excluding defense to them.

Tips
The player will take damage once a ceiling or the top of the world is reached.
 * A player can easily get from the bottom of a large body of water to the surface by mounting the slime saddle as the mounted slime will float to the top.
 * Fall damage is slightly reduced when riding the slime.
 * Players descend much faster while riding the slime.
 * A player can repeatedly bounce on an enemy to make quick work of it while taking no damage, with a little precision.
 * This works exceptionally well with a Lucky Horseshoe when fighting Eye of Cthulhu. You repeatedly bounce on him, while you take no damage. When you reach the top of the world, you fall back down and repeat. Dungeon Guardians are similarly effected; by going into the Dungeon before killing Skeletron and while jumping, Dungeon Guardians will often spawn below you; the slime will jump on them indefinitely, invincible to the Guardian (which is, oddly, touching the player without doing damage, likely due to the stomp). This is a great way to earn Bone Keys, and can cap out the amount of Dungeon Guardians long enough for other players to go deeper than intended into the enemy-less, hazard-less dungeon. Said players should bring along their own slimes, ridden at all times for safety. Occasionally a Dungeon Guardian may bug or respawn and kill the player on the original slime, in which case they will generally go after the lower players; this strategy does not work when the Dungeon Guardian comes in from above (rare, but possible) and is thus risky and unreliable at points.
 * The cloud in a bottle's double jump ability works while riding the slime mount.