Talk:Pumpking

Get more damage. Resembles a passing through blocks Skeletron, as it has two scythe-arms. Can cast... something with distinct 'face' sprite change. At least 2 phases, in the second scythes leave glowing shapes that slowly speed up like demon scythes and shoot off into your direction... more accurately, direction you were 5 or so seconds ago. Barhandar (talk) 07:49, 25 October 2013 (UTC)

Is this concidered the "Boss" of the Pumpkin Moon, or is it the headless horseman? (Personaly I've only killed this one twice, before day time. So i've yet to meet a headless horseman) - Lynzkar (talk)
 * Headless Horsemen spawn in numbers and only after the Pumpking, so neither probably are 'bosses' and as such pumpmoon is either an invasion (more likely) or the boss requires a raid or insane solo dps to get to it before night ends (less likely). Barhandar (talk) 08:52, 25 October 2013 (UTC)
 * P.S. Signature is three (no time) or four (with time) ~s.

In my opinion, the real boss is the Headless Horseman since he's only mob in the Pumpkin Moon to have killed me. Pumpking is kind of a wimp with magnet sphere and golden shower and is pretty inaccurate with them giant scythes while the Horseman is relentless and will not stop until you are dead, even if it turns dawn. If anything, he at least earns the title of mini-boss. TheJJB (talk)
 * If you're unprepared, that is. Horseman is stopped by a simple hovering platform because he can't jump (which looks like it was very much intended due to amount and damage of Horsemen), leaving you free to rain destruction down on him (sometimes literally). Same for Mourning Wood, with a bit higher and wider platform. Pumpking, however, doesn't care for your puny platforms. Barhandar (talk) 12:08, 26 October 2013 (UTC)

Item Drop Percentages May Actually Be A Bit More Complicated
Having a look at the code it appears as if the percentages currently listed for the item drops might be wrong. Line 25558 of class NPC seems to suggest that Pumpkings are guaranteed to drop a trophy if they are defeated on the final wave. In addition, the likelihood of any of the other items being dropped seems to be completely independent of the likelihood of the trophy dropping (indeed, with its likelihood being 100% at Wave 15). It would seem to me lines 25601-25640 suggest there is in fact a 1/7 chance of any of the other items dropping (with ammo always dropping along with its respective weapon). This would therefore mean the actual percentages for all items are roughly 14.3%. Further complicating things is the fact that before the game even calculates the item that will be dropped, it first calculates whether anything will be dropped at all. A random number is chosen between 0 and ((17- Wave Number) / 1.25) rounded down (or up if this is less than 0); as such the likelihood of receiving a drop increases based on the current wave. So on Wave 1 (if Pumpkings spawned) there would be a 1/12 chance of getting an item. If others verify my findings this should probably be written up on the page. Lordmilko (talk) 11:59, 26 October 2013 (UTC)
 * And starting what wave could the king spawn?