Crystal Storm

The Crystal Storm is a Hardmode magic weapon that rapid-fires small crystals at a rate slightly faster than that of the Minishark, with each shot consuming five Mana. The crystals have a semi-random spread, though still remain relatively focused, and are not affected by gravity; they last for about three seconds each, ricocheting off walls and losing velocity until gradually dissipating. Their speed at impact does not affect their damage output. The crystals also provide a small amount of light.

Although the shards do not deal terrible damage individually, they overwhelm enemies with their quantity, and have enough knockback to even keep a crowd at bay.

Even though crystal shards cannot travel through blocks, the shards are quite small, and can fit through one-block-wide gaps in block barriers, which most enemies are incapable of traveling or firing through. Combined with the fact that the semi-random ricochets allow players to fire shards around corners, and the quite low costs, this means Crystal Storm is very useful in exploration when the player wants to clear a small cavern of enemies before they actually enter it.

The Crystal Storm's best possible Modifier is Mythical, except on consoles, where the best modifier is Masterful or Godly, depending on what the player desires.

Trivia

 * The Crystal Storm is the Hallowed counterpart to the Corruption's Cursed Flames.
 * The crystals you fire appear to vibrate, though they are actually oblong, and spinning off-center.
 * Unlike most ricocheting projectiles, these crystals make no sound when bouncing off objects.