User talk:0icke0

Fix the File of Star Cell
You put the file of star cell in the Flow Invader!! LuisYKW2
 * Fixed now. Equazcion  ( talk ) 14:10, 1 Jul 2015 (UTC)

How do you find the percentage of drops on weapons and such?
I saw your edit on the treasure bag and was just wondering how you found out that an item had a 60% drop rate and thing likes that.
 * I get the drop rates directly from the source code. --0icke0 (talk) 21:03, 1 July 2015 (UTC)


 * cool --73.27.39.30 17:01, 3 July 2015 (UTC)

Drop Rate Question
Quick question. I've been going through the drop rates for the past few hours and the Eye of Cthulhu drops are kind of confusing me. I'm hoping that you'll have the answer because, frankly, you usually do.

if (this.type == 4) { 		if (Main.expertMode) { 			this.DropBossBags; } 		else { 			if (Main.rand.Next(7) == 0) { 				Item.NewItem((int)this.position.X, (int)this.position.Y, this.width, this.height, 2112, 1, false, -1, false); } 			if (Main.rand.Next(40) == 0 || (Main.expertMode && Main.rand.Next(20) == 0)) { 				Item.NewItem((int)this.position.X, (int)this.position.Y, this.width, this.height, 1299, 1, false, 0, false); } 			if (Main.expertMode) { 				Item.NewItem((int)this.position.X, (int)this.position.Y, this.width, this.height, 3097, 1, false, -1, false); } 			int num42 = 1; if (Main.expertMode) { 				num42 = 2; } 			for (int n = 0; n < num42; n++) { 				if (WorldGen.crimson) { 					int stack = Main.rand.Next(20) + 10; Item.NewItem((int)this.position.X, (int)this.position.Y, this.width, this.height, 880, stack, false, 0, false); stack = Main.rand.Next(20) + 10; Item.NewItem((int)this.position.X, (int)this.position.Y, this.width, this.height, 880, stack, false, 0, false); stack = Main.rand.Next(20) + 10; Item.NewItem((int)this.position.X, (int)this.position.Y, this.width, this.height, 880, stack, false, 0, false); stack = Main.rand.Next(3) + 1; Item.NewItem((int)this.position.X, (int)this.position.Y, this.width, this.height, 2171, stack, false, 0, false); } 				else { 					int stack2 = Main.rand.Next(30) + 20; Item.NewItem((int)this.position.X, (int)this.position.Y, this.width, this.height, 47, stack2, false, 0, false); stack2 = Main.rand.Next(20) + 10; Item.NewItem((int)this.position.X, (int)this.position.Y, this.width, this.height, 56, stack2, false, 0, false); stack2 = Main.rand.Next(20) + 10; Item.NewItem((int)this.position.X, (int)this.position.Y, this.width, this.height, 56, stack2, false, 0, false); stack2 = Main.rand.Next(20) + 10; Item.NewItem((int)this.position.X, (int)this.position.Y, this.width, this.height, 56, stack2, false, 0, false); stack2 = Main.rand.Next(3) + 1; Item.NewItem((int)this.position.X, (int)this.position.Y, this.width, this.height, 59, stack2, false, 0, false); } 			} 		} 	}

In Expert mode, here appears to be a higher drop rate for the Binoculars, the Shield of Cthulhu is being dropped outside of a Treasure Bag, and there is an increased number of seeds dropped. However, these will never even have any effect because in Expert mode, the Eye will just drop the Treasure Bag and be done. Am I missing something here? Do bosses only drop Treasure Bags the first time you kill them or something? I haven't really had a chance to play very much 1.3 yet to figure this out on my own.  Chrisf1020  (talk)  13:24, 6 July 2015 (UTC)
 * Noticed this as well. Didn't pay much attention to it, as I expected it to be fixed in the new minor release anyway and by now it has been reported. As we no longer post a bug note on the wiki and I didn't want to ruin the loot table (which tends to look ugly when you add seperate drop chances for expert mode) I just left it at that. --0icke0 (talk) 14:28, 6 July 2015 (UTC)
 * I'm not sure if this is the same as that bug. Upon further investigation, it became apparent that every boss had Expert mode drop chances and the special "Rainbow" drop like this beyond the first "if" statement. Perhaps I'm still not understanding how this is supposed to work? I'll go ask about it on the forums and see if anyone can shine some light on it.  Chrisf1020  (talk)  18:10, 6 July 2015 (UTC)