User:Spinfx/Base Guide

This page is a proposed rewrite of the Guide:Bases article.

Bases generally serve as focal points for NPC Houses and player activities. They can be as simple as a bounding rectangle composed of early game blocks, to elaborate structures designed to look great while also providing Mechanism-driven features such as automated doors, Teleporters, and Traps.

Houses

 * See also House.

NPC houses can be treated as rooms by connecting them via shared walls, floors, ceilings, and doors. Securing the NPC section of a base is essential to keeping them safe from enemies, especially since the Console and Mobile NPCs are unable to defend themselves. A select few nuisances such as Wraiths can travel through blocks, making defending against them difficult unless drastic measures are resorted to - such as building the entire base high enough above ground level beyond a wraith's reach.

Generally however it is relatively simple to craft obstacles which monsters don't know how to get around such as T-shaped barriers, which block walking monsters and trap flying monsters under the top of the T.

Bedroom

 * See also Bed.

Beds serve as specialized teleport targets (of Magic/Ice Mirrors and Recall Potions) by selecting them as the Spawn point. However, only 1 bed can be the active spawn at a time - if no beds are active, the player's spawn defaults to the original world spawn point.

Bedrooms are optional since the player doesn't actually need to be assigned any particular room, plus teleporters offer two-way functionality. Still, it is common for bedrooms to be included in many base designs.

Storage
The sheer volume of items a player can amass means the player inventory will require periodic offloading into longer term Storage items. Simply putting down a row of Chests and indiscriminate use of the "Deposit All" function will quickly devolve into anarchy in the long run as the chests fill up, so it is highly recommended to allocate plenty of room and use different containers, decorative items, statues, signage, and even rename the containers to keep things organized. The "Quick Stack" function is especially handy in reducing time spent micromanaging storage.

Certain categories of storage can display the item being stored, such as Mannequins (and the female counterpart, Womannequins), Weapon Racks, and Item Frames. Although they definitely take up more space than simply cramming the items into a chest would, these types of storage help enhance the look of the base.

Crafting area

 * ''See also Crafting stations, examples of compact crafting areas

Similar with storage, it is advantageous to have the various different crafting stations arranged in orderly fashion in the base. Generally the two areas are situated close by, to cut time on retrieving items for crafting.

(WIP)