Talk:Blazing Wheel/@comment-76.249.232.179-20110822063912

Both those boss ideas seem like a bit of overkill. If you want a good endgame boos, here's an idea. Have boss that can be like the ones described, but instead of such nasty summoning requirements, simply have a gate which can be crafted from endgame materials. The reason to craft such a gate will be that - if you don't - the evil powers of this boss will increase, causing increased powers of enemies, increased spawns, increasing regularities of goblin invasions and bloodmoons, increasing random eye of cuthulu, possibly eater and skeletron as well. Once the gate is crafted, and entered, a fight with this nasty boss ensues. Perhaps a dragon-like character but more evil looking, and similar to skeletron as outlined in previous descriptions. Once defeated, the gate is destroyed and player is teleported back into normal world. The boss will eventually regain it's strength though, coming back even tougher and with nastier powers the next time ensuring that difficulty eventualy - though slowly - incrases across the board in a world. Perhaps, in order to ensure a game world doesnt become unplayable, there can be a way to stop it from affecting things in your world. for example, collecting its rare drops and using them as decoration - like hanging its flaming eyes up as a light source, its head on a post near your house, etc. that will ensure that you *have* to killl it a few times at least, so as to stabilize your game. This boss shouldnt affect anyhting until the end-game though.