Terraria Wiki:Community noticeboard

The use time on the Tombstone is wrong.
As you can see here, The Tombstone has the wrong usetime. Ont he wiki it's listed as 15 when it's actually 10.


 * The item statistic useTime is what translates to the tool speed of tools, or, if not applicable, an internal use time. The actual use time, as it is commonly known, and referred to on the wiki, is represented by the useAnimation statistic. (This is not the only case of slightly confusing source code naming.) A good example is the Clockwork Assault Rifle, whose useTime, 4, is one third of its useAnimation, 12, resulting in the effect of three bullets being shot per use (the Golden Shower has a similar effect). See also Use time, and Module:Iteminfo for an explanation of all statistics. --Rye Greenwood (talk) 19:37, 6 January 2020 (UTC)

Already bought the game
I have kind of a weird question. I have Terraria on my Xbox, but I just got a new computer that I want to get Terraria on. If I go to buy it it says I need to pay. Is there a way to just install because I already own it or do I need to rebuy it?
 * TL;DR: Yep, you need to pay again. Sorry!
 * You need to purchase Terraria again, as the PC version of Terraria has some distinct differences compared to the Xbox version. Also, 1.4 is now on PC but not Xbox so there are content differences. DanZeMan (talk) 21:05, 2 June 2020 (UTC)

Blood Moon Rarity
I Don't think the rarity for the blood moon to occur is correct, since I've had 4 blood moons BACK to BACK. :D

Separating information from different versions of the game
The Terraria Wiki is an extremely useful tool for gaining access to accurate information across all versions of Terraria. However, it can be difficult to interpret at times as a result of the version differences, and there are some redundancies. To give a few examples:
 * Terra Blade's sentence "The Terra Blade becomes available after defeating one (Old-gen console version 3DS Version) / all (Desktop Version Console Version Mobile Version) Mechanical Bosses."
 * Palm Wood's version symbols on every craftable item, and itself, despite the version-exclusive page heading.
 * "Spectre Wings" and "Ghost Wings" being listed as separate items in Wings.

To give an example of how differences are handled on other wikis, see the Splatoon Wiki. Here is a page involving different versions: https://splatoonwiki.org/wiki/Splattershot And a page involving just the newest version: https://splatoonwiki.org/wiki/Splat_Dualies

As you can see, they use tabs to separate the versions, along with different sections in the article. I believe something similar could be implemented in the Terraria Wiki to make information easier to understand. The majority of Terraria Wiki's users likely play on the latest version of the game (Desktop / Mobile / Console), but for those who play on Old-gen Console / 3DS, there information would still be there.

I created a sample here: https://imgur.com/a/JQipguu It could likely be optimized to remove some duplicate information, but hopefully the main idea is clear. Notato8 (talk) 02:57, 1 February 2020 (UTC)

Unknown Easter egg?
So im just sitting here, messing around and getting farther than i ever have before (steam user name Venompool25) and suddenly, as im messing around at the homescreen, having just switched worlds, i click by accident and the screen turns dark, i panic for a second thinking i just did something, then realize the screen isnt moving, i let go it starts moving again, and i quickly click again and it stops, i look where im clicked and its the sun, turns out you can move the sun on the homescreen (I'm excited bc i cant find any information online and it seems to me no one has found this yet) Daddipool69 (talk) 08:05, 6 February 2020 (UTC)


 * This is actually a known feature. It is documented here: Day and night cycle (comes up when searching for "sun" on the wiki). --Rye Greenwood (talk) 21:05, 6 February 2020 (UTC)

What’s the resolution?
I’m having some trouble with finding the resolution anyone know or know if it’s on a certain page? I just want to have my mod be the same resolution as the core game, so anyone know?
 * There's a chance I'm wrong but I'm pretty sure that Terraria automatically attempts to find the default resolution of the display being used, and the resolution of the game can be changed in the settings, so there is no fixed value - Terraria just changes the in-game objects to fit the resolution as necessary. I'm not sure what you are trying to do in the mod but best of luck to you! Let me know if you need clarification. DanZeMan (talk) 21:08, 2 June 2020 (UTC)

Server
I need help. My server says I am on updated and I'm on the old version which is 1.2, but I'm actually on 1.3 by the way I'm on mobile. And the server I want to connect to keep saying that it's connecting which it should already be fixed. Please help.

You will have to purchase it again, as Terraria console and desktop versions have some differences, the most notable being the ability to download mods. Phenomalix008 (talk) 01:42, 11 March 2020 (UTC)

Adding Frostpark Boots guide link
I just added the Guide:Crafting Frostpark Boots to template:Guide/Content. It needs to be added to the other guide links on their respective pages.Pispacedolphinmachinegun (talk) 20:01, 20 March 2020 (UTC)

Biome Background images?
Is it possible to make a page or gallery with images of the many backgrounds of the biomes? --Superwill771 (talk) 13:44, 2 April 2020 (UTC)

1.3 Terraria for ps3
So I know your going to judge me for having a ps3. I really want to play 1.3 because I’m stuck with the game being technically beaten once you defeat golem. It doesn’t even feel that good. The golem doesn’t end the game in some cool way which makes we want to get 1.3 more. I try to get a ps4 but I can’t. Can anyone help somehow?

Sorry to break it to you but they aren't ever going to release 1.3 for old-gen console due to specification limitations (the consoles can't run the update). As for you wanting to get a PS4 or other device that runs 1.3 Terraria, I can recommend getting it on XBOX 1, PS4 or any desktop computer (Windows/Linux/Mac). However, I can't help you in the way of getting those specifically, I can only recommend that you get a device matching those descriptions (i.e. I cannot advise you on how to obtain any of these, other than looking at the websites). Desktop version also has 1.4, which is going to take some time getting to consoles and mobile (probably a year at the very least). DanZeMan (talk) 12:32, 30 May 2020 (UTC)

Know more about this community
I want to know more about this community page. What all topics can I post here? Please help me out with this.


 * This page is meant for discussion about all facets of the wiki. You can bring up an issue you think should be discussed among editors, ask for editing help, suggest an improvement, etc. Please just remember that this is not really intended for discussion related to the game itself; the forums are a better place for that. --Rye Greenwood (talk) 16:10, 9 May 2020 (UTC)

Lore
I just created Lore. It should probably be linked from the main page, although I'm not sure which section. It should also be linked from lore. Coding here has gotten a bit cryptic so I'm going to leave this to those more familiar with it at the moment. Feel free to suggest and discuss where links to this might belong (as this is content completely external to the game and not affecting gameplay, but still official). Equazcion ( talk ) 20:38, 12 Apr 2020 (UTC)


 * Hmm.. the only section I can see it fitting into on the main page is "mechanics", but it's not really a mechanic is it? I wouldn't consider it a big enough part of the game to be one of the featured pages at the top either. --Eraloiz (talk) 09:36, 13 April 2020 (UTC)

Recovery potions bug
I don't know if it is a random bug that happened in my world by accident or if it is something usefull, but... It works similar to throwing an object while holding the fishing rod, if you have a potion in hand and open the menu (with the auto pause option activated), if you release an object you will use 1 time the potion you have in hand, even if you have the Potion Sickness debuff, also this will not give you the potion sickness debuff


 * That does indeed sound like a bug. Feel free to report it on the forums. --Rye Greenwood (talk) 11:59, 13 April 2020 (UTC)

Resolved Defense
I fixed the defense article rewrite request. Just letting you know. Pispacedolphinmachinegun (talk) 18:00, 16 April 2020 (UTC)

Updating Russian section template
Good day. I am the administrator of the Russian section of the Terraria Wiki. I was absent from the project for a long time and I noticed that the English section templates became very complex. I know the wiki markup, HTML and CSS quite well and could update templates and articles. But I am completely unaware of LUA and Scribundo. The process of adapting templates for i18n and i10n seemed to me also difficult. Just copying the templates from here did not bring the proper result. Nevertheless, there is one important module on the Russian wiki that allows us to load English names and files in articles about items and creatures: ru:Модуль:Файловое хранилище и ru:Модуль:Файловое хранилище/Данные. I really hope that you can help us. I also invite to this discussion my colleagues: PhysicalIllusion, Sattonru. ← Alex Great talk/rus? 03:31, 18 April 2020 (UTC)


 * Hey Alex, glad to see you back! As you already saw, every templates are now automatized and somehow connected to each other. The base templates for the whole thing are "Template:Localization" (and its subpage /register which will allow you to register the Russian l10n on /l10n pages), Template:Tr and the Russian language database that should have been created at Template:Tr/db-ru. I guess the next step is to import/update all the new templates and their subpages in order to create the cargo tables, which are Template:Npc infobox, Template:Item infobox, Template:Image, Template:Item, Template:Recipes, and Template:Exclusive and also every pages from the Data templates (except the non-Russian/English databases obviously) and Modules categories.
 * Template:Npc infobox takes its information from Module:Npcinfo where they are all stored and some of its subpages.
 * Template:Item infobox takes its information from Module:Iteminfo and also from some of its subpages.
 * Template:Item now replaces every item redirect-related templates such as Il2c, Item link, Linked icon... and translates automatically to the corresponding language of the wiki from the translation database (Tr/db-ru) and adds automatically icons from Template:Exclusive.
 * Template:Recipes replaces now both the Crafting recipe and Crafts templates. Every recipe are stored in Recipes/&lt;NAME_OF_CRAFTING_STATION> and are also automatically translated by Tr/db-ru.
 * Also, there is no need to add the lang parameter with the L10n template on the Russian wiki because it automatically detects that it has to look for the Russian database. I also advise you to let templates' names in English.
 * I hope I was clear enough to guide you through this sorted madness. If you're looking for precise details about Scribunto and Lua, Rye Greenwood and Westgrass might be the people you're looking for, you should come to the Discord to discuss. --  Dinoxel  talk  23:13, 18 April 2020 (UTC)


 * Thanks for the detailed answer. I will think with colleagues about updating templates. "I also advise you to let templates' names in English." – in many templates we use Russian parameter names (for example,  → ,   →  … Do we need to leave the parameters in English? ← Alex Great talk/rus? 01:20, 19 April 2020 (UTC)


 * Well, I don't think it's possible at the moment to edit the parameter names in another language than English because the three major language Wikis (FR, DE, and ZH) using Template:Tr use English paramaters. I think that was the best solution they found to create the localization templates but I suppose there must be a way to have a default name and its translations as parameters. -- Dinoxel  talk  01:54, 19 April 2020 (UTC)


 * Localization of parameter names would be possible to integrate into the current l10n system. The question is how much it is needed: At the moment, we mostly just copy the template call from the English source code and copy it on the language wiki – no further alteration necessary (at least most of the time), yet completely localized output. If you insist on using Russian parameter names, then I guess we can make that work, although it will be a lot of work, given the number of templates. --Rye Greenwood (talk) 16:10, 9 May 2020 (UTC)

Ad redirects me to scam website
I'm not sure if this is the place to ask, but I've been getting redirects to a website set up to mimic a "congratulations" page from my ISP. I request that someone contacts the ad network about this ad. The website it sends me to is  (Please don't actually click that link.) Feel free to delete this after it has been resolved. A Person 13 (talk) 16:57, 18 April 2020 (UTC)
 * I'm assuming this occurs without you pressing an ad, this is a common advertisement method that I assumed this website was free from. I think it has gone now as no more instances of this have been reported. DanZeMan (talk) 21:12, 2 June 2020 (UTC)

Terraria Journey’s End link
The link to Terraria 1.4 leads to the Twitter page. In think it is best to change the link to the TCF page. Also, « day » in "release day" would rather be « date ». --Superwill771 (talk) 21:36, 18 April 2020 (UTC)


 * Good idea. I've updated the page. --Eraloiz (talk) 21:44, 18 April 2020 (UTC)

UI style of the Official Terraria Wiki
Hi I just had a thought/suggestion, but first if this is the wrong place to post this then can you please show me where?

I believe that it would be nice to see a more immersive wiki with things that move when you go over them, terraria styled info boxes, possibly a more comfortable and interactive style, just a thought (: 82.32.207.101 14:18, 20 April 2020 (UTC)

Best Reforge Stats?
Ok, I haven't done much but I think it was a cool addition to add the image of the stats next to the best reforge of a weapon.


 * I have a slightly different solution: displaying the stats in a reference tooltip. See the sandbox for an example. --Rye Greenwood (talk) 20:15, 10 May 2020 (UTC)

Documentation via module
In the Russian wiki for documentation of templates we use Documentation module. It helps to create and standardize documentation for templates. See also Doc template in Russian wiki and Зм / Зм/док template for example. I believe that the English wiki needs such module and it needs to update documentation templates. ← Alex Great talk/rus? 14:40, 25 April 2020 (UTC)

Old One's Army armor sets
I've been adding more documentation to the Old One's Army weapons, sentries, and armor sets. One thing I've noticed is that, in-game, each armor set says it 'boosts the -whatever sentry- significantly' and provides a special effect like Ballista Panic, Oiled, increased range, etc.

But the wiki only doesn't mention the 'significant boost', so I wasn't sure what it was.

Through experimentation, I've found that the special sentry for each armor fires much faster when using that armor. For instance, the explosive trap fires what seems to be twice as fast with Red Riding Armor. I suspect there are other changes, too; perhaps the Explosive trap's radius of effect increases.

But I don't know how to search for that in the code, or test for it. Is there any way someone can help me find the exact stat changes to sentries when using the correct armor?

Similarly, I'd love to have help making the Gif images of the sentries' attacks. Thanks! If no one has the time to help, I'll continue adding what I can discover on my own. Mathbrush1 (talk) 05:21, 3 May 2020 (UTC)


 * Had a look through the source code and here's what I found about the set bonuses:
 * Huntress: Explosive trap explosions have a 1/2 chance to give 4-9 seconds of Oiled. Reduces Explosive Trap recharge rate from 1.83 seconds to 1.23 seconds.
 * Red Riding: Includes Huntress Oiled effect. Reduces Explosive Trap recharge rate from 1.83 seconds to 0.67 seconds.


 * Monk: fixed chance to crit. Increases Lightning Aura damage rate from 0.5 seconds to 0.41 seconds.
 * Shinobi Infiltrator: Includes Monk damage rate. fixed chance to crit. Increases Lightning Aura size by 4(tiles?).


 * Apprentice: Increases Flameburst velocity by 40% (base value is different for each tier), target range by 50% and field of view by 90% (I think - the value changes from 1 to 0.1)
 * Dark Artist: Includes all Apprentice bonuses, only other thing I can find is it increases the amount of particles?


 * Squire: Increases Ballista velocity multiplier from 16 to 21 and penetration from 4 to 7. Gives Ballista Panic! for 5 seconds on hit which increases Ballista fire rate by 66%.
 * Valhalla Knight: Includes all Squire bonuses. Increases Ballista fire rate from 3 seconds to 1.66 seconds.


 * All of this info should probably be included on their pages somehow. User:NeoLeoLuke might be able to help you with adding GIFs of the sentry attacks - they've been working hard on the weapon animation project. --Eraloiz (talk) 09:02, 3 May 2020 (UTC)


 * Thank you, I'll add this into the pages unless someone beats me to it! I really appreciate this!
 * Mathbrush1 (talk) 15:25, 3 May 2020 (UTC)

How to add specific to console, 3ds, desktop in an article.
Ya know the little pictures of a joystick or computer to represent if something is specific to a different version? How do i do that? Epmtunes (talk) 17:42, 6 May 2020 (UTC)


 * See Template:Icon for the template used, Template:Icon/doc for more information on it. --172.58.158.160 17:47, 6 May 2020 (UTC)

Script Time Limit is Destroying the Statues Page
If you go to the statues page, linked here: https://terraria.gamepedia.com/Statues, every script past the 'W' statue is replaced with "The time allocated for running scripts has expired." This makes the statues page very much less useful. We should either move different types of statues to different pages to lower the script runtime, or find some other way to write the page, since readers aren't getting all of the info we've wrote anyway. Kirbykirby56 (talk) 08:26, 8 May 2020 (UTC)

"Desktop, Console and Mobile" sprites or "old" sprites
I've noticed that several pages which show two sprites, claiming that one sprite is for desktop/console/mobile/etc (like Ice Bat) or has an "old" sprite, (which is no longer used, such as Solidifier and Rainbow Rod) seem to be incorrect. In Mobile, the Rainbow Rod uses the old striped sprite, the Solidifier uses the sprite with an extra shine in the window, and the Ice Bat is dark blue, not light blue/crystalline. What is the issue? --2057clones (talk) 01:27, 9 May 2020 (UTC)


 * Items and NPCs have to be treated differently; they use different infobox templates:
 * Items, on one hand, always show "old &lt;item name&gt; sprite", which does not necessarily mean it is no longer used at all, but only that at least one version of Terraria (most likely ) uses an updated version.
 * NPCs, on the other hand, have a specific version system and it is possible to assign different versions to the different images. Now since there are many NPCs who have two sprites – one used by and  and one used by, , and  – these versions are the default setting if there are two images in the infobox. It is possible to override this by adding a parameter to the  :  , if the sprite was updated in 1.3.5, for instance. Of course the versions can also be hard-coded into the infobox:.
 * --Rye Greenwood (talk) 15:43, 9 May 2020 (UTC)

Melee damage calculations
I have an idea about how damage works, but I don't know if its correct.

It seems like melee damage increase, critical hit chance increase, and melee speed increase all act multiplicatively, so that if something (like the Shinobi Infiltrator armor) has
 * +20% melee damage,
 * +20% melee critical hit chance, and
 * +20% melee speed,

that it would increase damage by 1.2*1.2*1.2=1.728, a total increase in DPS of +72%.

But there are a few things I'm not sure about.
 * Defense makes melee damage better than the others, right? Since critical hits double the damage after defense is taken out?
 * Melee speed and critical hit chance seem like they'd have similar effects, but is there a point where melee speed can't be improved (i.e. use time is too fast?)

Edit: If these calculations are correct, Beetle Scale Mail would give a max DPS boost (with 3 beetles) of 1.44*1.08*1.12=1.74, which is only a tiny fraction higher than Shinobi Infiltrator armor. Since beetles aren't always active, that would make Shinobi armor on average the highest DPS-granting melee armor in the game. Obviously enemies with high defense or weapons with low attack would make the Beetle scale mail perhaps better.

Mathbrush1 (talk) 03:06, 12 May 2020 (UTC)

1.4 upcoming content
I don't know how to edit pages so that's why I'm doing this here but Gameraiders101 latest YouTube video on 1.4's master mode is chock-full of 1.4 content which can be added to the upcoming features page and I encourage you to look closely at the boss emotes and you might notice some new things.


 * Thank you for the suggestion. The Journey's End changelog is also providing a lot of info, as well as YouTube videos such as these and simple player experimentation. DanZeMan (talk) 21:15, 2 June 2020 (UTC)

Hey! Does anyone play Terraria on PC on v. 1.3.5.3?
Qwawaq1 (talk) 06:45, 15 May 2020 (UTC)If you play Terraria PC version v.1.3.5.3, please, tell me. I just wanted to someone help me in boss fights, mine ores and gems with me, and so on. Qwawaq1 (talk) 06:45, 15 May 2020 (UTC)

Make Master Mode stats within brackets [ ]
I think that for master mode stats, brackets should be used. This will separate them from the parentheses used for Expert Mode stats. Either brackets or braces { }.

Example:

On death, Softcore players will drop half (75%) [ 100% ] of their coins.

I hope people will accept this.

--Divinemaster1 (talk) 23:21, 16 May 2020 (UTC)

What is the plan to properly update the wiki?
Terraria 1.4 is out. I see many users creating pages for new content, most of wich are stubs. What is the plan to update the wiki, step by step? --Superwill771 (talk) 00:30, 17 May 2020 (UTC)
 * Everyone is contributing to the wiki update effort as they discover things through gameplay. A few of us technical people are additionally going over the game files and source code, to capture graphics and make sure info is accurate. Equazcion  ( talk ) 20:15, 17 May 2020 (UTC)

Moonlord -> Moon Lord
A lot of people have been using "Moonlord" rather than "Moon Lord", and there's even a "Moonlord" image that's been uploaded. Could somebody go through the wiki and try to change everything that says "Moonlord" to say "Moon Lord"? A few pages are protected and I'm not sure how to access the crafting info for the Zenith to fix that. --172.58.172.180 15:00, 17 May 2020 (UTC)


 * Apparently the Bosses page is using it a few times, could somebody fix that? --172.58.175.58 19:40, 17 May 2020 (UTC)


 * Can you please specify where exactly you are seeing the string "Moonlord" and think it should be changed to "Moon Lord"? A search revealed that "Moonlord" actually occurs very rarely on the wiki – only on talk or user pages and within citations from official sources or Terraria's source code. I have deleted the file "Moonlord.png" (it was a duplicate anyway), thanks for noting that. --Rye Greenwood (talk) 20:05, 17 May 2020 (UTC)


 * Specifically, the Bosses page was using it in several places, but that's been fixed and now it's all right. Thanks. --172.58.175.48 21:58, 17 May 2020 (UTC)

Expert mode color
Previously, on the wiki and in-game, tan was used as the color to represent Expert. However, the game has switched to orange to denote Expert mode. I think the uses of tan to denote Expert on the wiki should also be changed to orange. --172.58.172.180 21:25, 17 May 2020 (UTC)


 * Does anybody disagree with this? I'd like the Template to be changed, I think that's all that needs to be done if nobody disagrees, but I don't have the necessary permissions to do so. --172.58.172.180 22:33, 17 May 2020 (UTC)

Official forums still down.
I guess all the hype for Journey’s End overloaded the server yesterday and currently the forums are down as a result. I’ll have to be patient before I can report any more bugs, dated sprites or other suggestions. --Superwill771 (talk) 00:26, 18 May 2020 (UTC)

Correct format for adding 1.4.01 content?
I tried editing Keybrand its correct, 1.4.0.1 damage, but I made a bit of a mess of it and didn't know how to handle the 4 at symbols (@@@@). Should I just leave those things alone for now, or there a better way? I used, but the old version of eicons still displays the desktop icon.


 * Edit: I've changed the old eicons to include "not = dreadnautilus" to get rid of the desktop icon.

Mathbrush1 (talk) 04:48, 18 May 2020 (UTC)


 * The item stat changes of pre-1.4 items are currently in the process of being transferred to the wiki's database. Once that is complete, all item infoboxes will show the most recent, Desktop 1.4 stats. However, we strive to document the entirety of Terraria, so we also have to include the stats for the other versions, which do not have 1.4 at the moment. This can be achieved by modifying the infobox call as follows: . As described on the template documentation, the string   will be replaced in the output by the automatic value from the database (which is, as mentioned before, currently for a couple of items not the most recent Desktop value, but will soon be).
 * For now, since the new values are not up yet, please just put the new value in place of the  that I wrote above:  . It can be changed back to the   once the database is updated.
 * If you find other stats that have changed in 1.4 and are now displayed incorrectly, feel free to proceed in the same manner. On pages where there is no damage parameter yet, add one with ; or, if the entity is already exclusive to some versions (taking Meowmere as an example),.
 * Also please remember to use eicons with the logically correct parameter value. While Dreadnautilus and 1.4.0.1 might produce the same output, they're not logically equivalent: The former implies that a stat change is based on when the Dreadnautilus was implemented (which would make sense for an item directly related to it, like a trophy it drops), whereas the latter implies that a stat change was set in effect in the 1.4.0.1 patch – which is correct in this case. (The same of course applies to the not parameter.)
 * Thanks for reaching out! --Rye Greenwood (talk) 14:41, 18 May 2020 (UTC)
 * This is so helpful, thank you! --Mathbrush1 (talk) 16:14, 18 May 2020 (UTC)

Copper Shortsword
The copper shortsword cannot attack to all directions in Console, Old-gen Console, Mobile and 3DS versions, but it says it can in the page


 * This is a case of deletion of pre-1.4 content, as the change you have described is 1.4 only and therefore only PC. Changes are on the way. Thank you! DanZeMan (talk) 21:17, 2 June 2020 (UTC)

Users unite!
We need to get right on top of adding new 1.4 content ASAP 69.217.143.181 17:11, 18 May 2020 (UTC)


 * That's basically all that's been being done for the last few days. --172.58.172.62 17:12, 18 May 2020 (UTC)

Combat Wrench drop by the Mechanic and destructible dungeon secrets
When I rescued my mechanic from the dungeon, I didn't have an oped house so she promptly perished, leaving me with her combat wrench. There is no page on the wiki for this item, so I'm guessing it's a 1.4 item. Another thing I found was crumbly walls in the dungeon that break away at the touch of a pickaxe. I have never seen these before in my time with terraria, and don't see a line in the dungeon page about them, so they must be 1.4 aswell. Both of these things happened in master mode.
 * I can confirm the crumbling walls are in Classic mode, as well. It seems like a huge chunk of the dungeon is buried by the walls. There's a lot of new traps, too, mostly crumbling floors over huge pit traps, some with water. Mathbrush1 (talk) 01:32, 19 May 2020 (UTC)

Wiki revamp
WHite backrounds suck, let's try to reorganize similar to the style of Enter the Gungeon's Wiki!

https://enterthegungeon.gamepedia.com/Enter_the_Gungeon_Wiki

yeah


 * Are you talking about there being an image background? There is one on this wiki, at least on desktop. I think having a solid page makes the wiki much more readable. Fireboltthecoolcat (talk) 20:44, 18 May 2020 (UTC)


 * I have to disagree. A solid background is 10 times better readable. I wish we had a dark mode though. The screen is too bright at night. Leonord curse「talk」 02:29, 19 May 2020 (UTC)


 * There is a dark mode: Select "Hydra Dark" under "Skin" in your preferences. --Rye Greenwood (talk) 02:33, 19 May 2020 (UTC)

Redundant pages for gem bunnies and gem squirrels.
Having a separate page for each type of gem bunny and squirrel, such as the Diamond Bunny or Amber Squirrel seems pointless when they are all pretty much the same apart from visual differences. They should be merged into Gem Bunny and Gem Squirrel pages. Fireboltthecoolcat (talk) 00:41, 19 May 2020 (UTC)


 * A new Gem Critters page has been made. Shyskream6284 (talk) 00:44, 29 May 2020 (UTC)

Difficulty Mode changes
So, I have some changes to propose based on some changes in the game. First, one of the tips refers to Expert mode as "Expert Mode", so mentions of the "Difficulty Modes" (Journey, Expert and Master) should be modified accordingly. Second, the game now uses orange to signify Expert Mode in-game, so should also have its color changed. --172.58.172.62 00:50, 19 May 2020 (UTC)

NPC Universal Formatting?
With 1.4 adding a ton of content that will require new sections on every NPC page thanks to the new Happiness mechanic, is there any format that is being considered to be the standard across the town NPC pages? Some NPC pages have notes as the very first section, most others have Items as the first section (if they have one), and things like Achievements, Trivia, and Notes are in any order under the sun.

If it's possible to propose one: Function (Help, Heal, Items Sold, Quests, etc), Secondary Function (If they sell items, their other function, like Quests for Dye Trader, Status for Dryad, Eternia Crystal for Tavernkeep, etc), Happiness preferences, Quotes, Names, Achievements, Notes, Trivia. Additionally, potentially consider merging Notes and Tips into a single Notes section, as having both seems a bit superfluous. Warpshard (talk) 02:29, 19 May 2020 (UTC)


 * This is a great idea, and I agree with you on this, Town NPC formatting has gone haywire at the moment with everyone adding things. I'm not great with formatting but I'll see what I can do - maybe someone better than me could organise something. Thank you! DanZeMan (talk) 12:34, 3 June 2020 (UTC)

1.4 Stardust rework and trivia section
I hate to bring up this old topic again but with the upcoming release and rework of the stardust armor set, it's been made fairly clear on the official forum that the set bonus is a reference to JJBA. The original concept and design may have been made with WoW in mind but this new rework along with the quote "All resemblance to a certain anime is purely coincidental", I think the idea this can be considered a Jojo reference is indisputable. Yoraiz0r confirmed that it wasn't a Jojo reference initially and this made sense since the initial concept bore little resemblance other than appearance. I believe Red also confirmed that this is a Jojo reference though I don't have the link to that. I think the trivia section should at least be appended to account for this rework. 209.202.205.58 05:04, 20 May 2020 (UTC)

Info on Yoyos page is wrong
Hello, I was browsing through the https://terraria.gamepedia.com/Yoyos page to see what yoyos I want to try to get, but then saw on my game that the Chik has less damage than the Gradient but the page says otherwise, so i clicked on each of their pages separately and they have different info on each of their pages. So I'm guessing the info on the yoyos page is wrong and needs to be updated. 71.69.95.108 19:17, 20 May 2020 (UTC) iroh71.69.95.108 19:17, 20 May 2020 (UTC)


 * You may be correct, but just to make sure - did either of the Yoyos have modifiers? (e.g. Chik having negative modifiers and/or Gradient having positive modifiers?) Thank you for reaching out. DanZeMan (talk) 12:36, 3 June 2020 (UTC)

Two projects.
I will start two projects for everyone: Bestiary and NPC Happiness quotes. --Superwill771 (talk) 00:10, 21 May 2020 (UTC)

Can an item have no item ID? Dry rockets and Cluster Rockets
I've been working on Rocket and the Item IDs page doesn't list these rockets anywhere, yet they can be bought. What's going on here? Mathbrush1 (talk) 00:27, 21 May 2020 (UTC)


 * Also the Item IDs page says that 1.4.0.1 put Item IDs up to 5042 but ID 5000 and on is old stuff no longer in the game. Did someone manually set some IDs to the 5000 range thinking the game would never get there? Mathbrush1 (talk) 00:36, 21 May 2020 (UTC)


 * Never mind, gives 4445. Doesn't show up in the table, though. Mathbrush1 (talk) 00:55, 21 May 2020 (UTC)


 * The Item IDs page had problems because of the clash between old-gen-/3DS-exclusive items, which use IDs greater than 5000, and the new 1.4 items with IDs greater than 5000. Previously, only items that had a page and an item infobox on that page would show up on the list (hence why the Cluster Rockets wouldn't appear), but this has been changed. It should now always display all Desktop items. --Rye Greenwood (talk) 19:01, 22 May 2020 (UTC)

1.4.0.3
So now Torch Luck has been removed. Well, it was unfun while it lasted. Now that there’s no need to gather info on mixed biome torches and the like, I think we can remove that from the noticeboard. 108.217.54.150 04:33, 21 May 2020 (UTC)


 * I may be wrong, but I'm pretty sure that only the negative torch luck was removed, the positive luck remains. I believe the torch page has been updated accordingly. Thank you. DanZeMan (talk) 12:37, 3 June 2020 (UTC)

Crate potion recipe is incorrect for PC
The recipe does not require blinkroot (which the wiki states is required). I'm on 1.4.0.3, pre-hardmode in a large, master mode world in case other people's recipes are different. I tried editing the crate potion page but I don't know how to edit the recipe.


 * You are right, the Blinkroot is not required for crafting the Crate Potion. Crafting recipes are taken from Terraria's source code, and this one in particular has a typo in it, so that the Blinkroot is (unintentionally) not included in-game, yet still managed to sneak its way into the wiki's database during the conversion to wikicode. I have reported the source code typo on the forums and have fixed the recipe here. Thank you for noting! --Rye Greenwood (talk) 19:01, 22 May 2020 (UTC)

Firecracker explosion damage
Experimentation with the Firecracker makes me think that the fire explosion deals double the firecracker's damage to the target and maybe half that to those around it. Is there any way to verify how much it really does? Mathbrush1 (talk) 14:11, 21 May 2020 (UTC)

Pets
I believe you missed a pet, the star pet isn’t on the pet list (summoned using the celestial wand sold by the traveling merchant):))))

Having trouble with eicons
I've tried updating Moonlords treasure specifically celebration since it no longer drops from him, but i can't subtract the pc icon (though it is possible to add icons).

I've read the eicons documentation and it gives an example for itemlists, trying example still does nothing.


 * What is the code that you tried and that didn't work? As already included in the Moon Lord's drop table code,  subtracts the icons of all platforms that have 1.4 (at the moment only Desktop, but Console and Mobile at some point, too):
 * --Rye Greenwood (talk) 19:01, 22 May 2020 (UTC)
 * --Rye Greenwood (talk) 19:01, 22 May 2020 (UTC)
 * --Rye Greenwood (talk) 19:01, 22 May 2020 (UTC)


 * Moonlords drops on the treasure bag page haven't been updated (https://terraria.gamepedia.com/Treasure_Bags#Moon_Lord)


 * |  || 11% || 1


 * |  || 11% || 1


 * These were some of the code changes (but not all) i tried but couldn't remove the desktop icon.

Missing Dreadnautilus Infobox
So I'm making a Blood Moon Strategies guide, when I find out there is no Dreadnautilus infobox. I think That's a problem.Pispacedolphinmachinegun (talk) 16:23, 22 May 2020 (UTC)


 * The Dreadnautilus page does have an npc infobox, at the top of its source code. You can put  on any page to dynamically transclude this infobox. --Rye Greenwood (talk) 19:01, 22 May 2020 (UTC)

Changes in Martian Madness drops
The Martian Saucer no longer drops the anti-gravity hook, laser drill, or charged blaster cannon. These are dropped by others (bestiary should give exact amounts if yours is more filled out than mine). Mathbrush1 (talk) 20:52, 22 May 2020 (UTC)

Walls
I believe the confetti wall is missing from the craftable walls.

Class Setups
The Class Setups page is lacking info about viable pre-Skeletron post BoC/EoW setups.

Dreadnautilus
So right now, the Dreadnautilus is considered a “mini-boss”. Is there any proof of Re-logic saying it is a mini boss? In the 1.2 patch notes, Ice Golem is considered a mini boss, however on the wiki it displays it as a normal entity.


 * Thank you for noticing this. I've fixed it. --172.58.172.240 15:15, 23 May 2020 (UTC)

1.4: Master Mode’s Enemy Stats
It seems like you can just do 1.5x expert damage and and max life for master mode stats, but I still hope that we can have them added to the database or whatever the source of auto enemy status for infoboxes is instead of having to do it on each independent page. —Creeper_NoDenial

Still Crepeer_NoDenial here. Time 26 May afternoon UTC. Seems like Master mode doesn’t have a post-Plantera stage according to Template:master. Fine and that’s good to know. Auto infobox at this time is broken- also check next section. - Creeper_NoDenial 26 May 2020 UTC 17:23

NPC infobox template broken values as for 26 May 17h UTC
At this point NPC infobox automatic information is in chaos. Green slime says damage 6 / 112 and life 14 / 324 which has an expert mode status seems to be even higher than previous post-plantera status. Pretty sure we are not having a major update on this now. An example of this is Blue Slime, I have the old values imputed manually for master mode stats and well, witnessed the auto info going chaos. Currently you can see, in the brackets of expert values are the auto infobox value, marked with a ?, and the master mode values are manual inputs. That ? on Hardmode damage 96 is because I am currently unable to confirm that as I haven’t progressed to this point yet and am not into working on the game sources.

Just hoping that you can get this problem sorted out ASAP and provide a correct value as I’m currently on Master mode gameplay and well, without Wiki things are really frustrating. Bestiary isn’t helping that much but I am 100% sure with master mode pre-Hardmode damage 21, Blue Slime’s expert mode damage data won’t be that from the beginning. —- CreeperNoDenial 26 May 2020 UTC 17:22

We need to see DPS
Hello, https://terraria.gamepedia.com/List_of_weapons used to provide DPS of every weapon as well but now it doesn't. Is it possible to re-add DPS information for weapons? It would greatly help.


 * DPS is extremely complicated, with a large number of statistics that must be considered. It's also hard to record DPS with the DPS Meter in-game, as that constantly changes. --172.58.155.245 21:29, 25 May 2020 (UTC)

Old 1.0.5 Unverified change nobody probably cares about
With 1.4 out there's probably more important posts to read but I thought it might be worth sharing.

I felt like trying to solve some information in Category:Verify, and there was a couple undocumented changes from 1.0.5 that I wanted to verify since I have a collection of old versions. One was about unholy arrows which I verified as correct, however the other one mentions "Flaming Arrows no longer emit light when wet." from my testing, all the versions up until even 1.0.6.1 work the exact same way. Flaming arrows shot from a bow stay ignited and lit up while in the water, and dropped flaming arrows from the inventory work like torches and stop lighting while underwater. I am missing versions 1.1 and 1.1.1, though I have tested in 1.1.2 and I found the flaming arrows were fixed and extinguish underwater properly.

Since I don't really have a good way of finding the exact version, this is where my journey ended. I know it's got nothing to do with 1.0.5, so I removed it from the page. If any historians are able to find the actual version it changed in (between 1.1 and 1.1.2), feel free to document it on the correct page and the flame arrow page as well. Shyskream6284 (talk) 18:45, 26 May 2020 (UTC)

change
I think we should change the symbol of the crafting link on the main page to the Benched achievement. 122.60.45.6 18:47, 26 May 2020 (UTC)

Article Stubs
Ever since the 1.4 update there have been a ton of article stubs without a reason why. I think it would be a good idea to add a reason why such article is a stub.Pispacedolphinmachinegun (talk) 17:45, 27 May 2020 (UTC)
 * Hello, the stubbed articles are all about a freshly made page. While adding reasons to stubs is a nice idea, these are, generally, barely used. They only exist to inform that a new page was made and we need editors to help to fill it, especially with 1.4 being a massive update and helping hands are always needed. -- Murrayzero (talk) 17:49, 27 May 2020 (UTC)

Ok, I understand. Thanks.Pispacedolphinmachinegun (talk) 12:49, 29 May 2020 (UTC)

1.4 Vanity Items
I noticed that there are some new vanity items that I have found which have not been added to the page. They are from the solar eclipse event. If you need to see them for proof they are on my worlds and you can visit them. Writing articles isn't my thing, but I thought I might give you guys a heads up.

From what I looked around at, it seems that the only two that are missing are the Dr ManFly and the Butcher sets.

Thanks


 * Those both have pages on the wiki: Dr. Man Fly set and Butcher's set. --172.58.4.114 20:07, 27 May 2020 (UTC)

Forced Autoplay
Is there a way to stop the wiki from autoplaying videos? It just started doing that this week, and I can't find anything in preferences for it. I would rather not have to use an ad blocker to kill the embedded videos, but they're mildly annoying and eat bandwidth. WatcherCCG79308 (talk) 22:07, 27 May 2020 (UTC)


 * I agree with you on that, but I believe it is GamePedia itself, so there is no real way of stopping them other than an adblocker, as it is GamePedia itself advertising its own other wikis. DanZeMan (talk) 12:40, 3 June 2020 (UTC)


 * The video embed coding seems to have changed recently. After some testing I've found that we can still keep videos non-autoplay. It just requires tweaking the code on the page where the video is found. If you point out a specific page where you see autoplay occurring, I/we can fix it up; and we'll appreciate it, cause we don't want any videos autoplaying here (at least not actual embedded videos with sound -- but gif animations do autoplay by design). Equazcion  ( talk ) 13:24, 3 Jun 2020 (UTC)

Edits being reverted
I have been turning some of the [example] icons into {item|example} icons. However, I keep getting notifactions that they are being reverted back into [example]. How come? Update: A user said that {item} is best used for guides. I'll try to remember that. Thanks.Pispacedolphinmachinegun (talk) 16:37, 28 May 2020 (UTC)

Blood Moon
The Blood Moon is now summonable, yet it doesn't say so on the info box for events. How do I fix that?Pispacedolphinmachinegun (talk) 08:34, 29 May 2020 (UTC)

Zenith
The melee projectiles infobox does not include the Zenith.Pispacedolphinmachinegun (talk) 12:11, 29 May 2020 (UTC)

Wing Project
I noticed that on projects there was one for wings. It wanted each wing to have an article. Am I understanding that correctly?Pispacedolphinmachinegun (talk) 20:12, 29 May 2020 (UTC)
 * Indeed you are, wings have been changed drastically in 1.4 (see the changelogs). Also, having wings in separate articles makes it easier to add wing-specific information and tips/trivia related to each wing, as well as making navigation easier. DanZeMan (talk) 12:09, 3 June 2020 (UTC)

Spider Nest Blocks on block page
When viewing the image showing blocks in terraria, the image does not include the spider nest block.

The music box page is messy and confusing.
For example the boss 4 music box is listed twice which is because there are different ways to obtain it, but the version icons are in confusing places. The boss 4 music box has the pc, console, old-gen console, and mobile icons next to it, and then next to that are the pc, console, and mobile icons in parenthesis. The icons in parenthesis are referring to the ways to get it in that version, even though its explained in a different section of the table. The icons in parenthesis should actually be next to the ways to get it, like how it is for the boss 1 box. There are several music boxes listed properly like the boss 1 box, and several that aren't correct such as the boss 4, boss 5, ice, and snow boxes.

Queen Bee Master Mode
The page on Queen Bee does not say any changes for her in Master Mode. Please fix.Pispacedolphinmachinegun (talk) 20:25, 1 June 2020 (UTC)

The Twins
The Twins page does not contain master mode changes. It also does not list their health for master mode either.Pispacedolphinmachinegun (talk) 20:27, 1 June 2020 (UTC)

The Destroyer
The Destroyer page gives no info on its behavior.Pispacedolphinmachinegun (talk) 20:30, 1 June 2020 (UTC)


 * Thank you for alerting us, a new behavior section has been added. Please let me know if you want changes (or just change it yourself, either way words). DanZeMan (talk) 12:41, 3 June 2020 (UTC)

Bee Keeper
The Bee Keeper seems to have an error in its infobox specifically the velocity.


 * Fixed, thanks for reporting! --Rye Greenwood (talk) 05:07, 2 June 2020 (UTC)

Problem with Dark Mode and new NPC Infobox template
Hey! There appears to be an issue with dark mode and the new npc infobox template. The text that reads "Classic" on the infobox is incredibly difficult to read because dark mode causes it to have white text on a white background. NewtheElf (talk) 05:18, 2 June 2020 (UTC)


 * Thanks for noting, I have adjusted those tab colors. The backgrounds of the section titles ("Statistics", "Drops", etc.) may need to be tweaked as well, while still adhering to the color schemes of Expert and Master, though. Should you have any color suggestions for those, please feel free to share them. --Rye Greenwood (talk) 05:55, 2 June 2020 (UTC)


 * Just messed around in Paint for a bit, and found some Hex values that I think look pretty decent in darkmode. You could potentially try 9B7049 and F7C699 for Expert mode background and text respectively, and 996669 and EFBFC2 for Master mode background and text, or colors similar to those. NewtheElf (talk) 06:36, 2 June 2020 (UTC)


 * Hm, yeah, better than what we had before! We'll see how they work out, the new npc infobox is still in development anyway. --Rye Greenwood (talk) 12:06, 2 June 2020 (UTC)

White Cultists Archer
The White Cultist Archer seems to use the Blue Cultist Archer sprite for its img file. Not sure if this is intentional or not
 * Fixed, thanks for the heads-up :) Equazcion  ( talk ) 21:25, 2 Jun 2020 (UTC)

Wiki rules for Japanese
Hello. I create "Style guide" and "Wiki rules" for Japanese page.


 * Add Japanese rules, is possible?
 * Page address end in "/ja" ok?

I understand simple English. Thanks! --STS2657 (talk) 16:01, 2 June 2020 (UTC)

1.4 release date for switch?
When will 1.4 be released to switch players like me?


 * Nobody knows right now. The Developer Announcements link on the main page links to the official forums, and will have that information when it becomes available. --172.58.155.229 21:43, 2 June 2020 (UTC)

Flamelash
The old sprite for the Flamelash is missing