Terraria Wiki:Community noticeboard

The use time on the Tombstone is wrong.
As you can see here, The Tombstone has the wrong usetime. Ont he wiki it's listed as 15 when it's actually 10.


 * The item statistic useTime is what translates to the tool speed of tools, or, if not applicable, an internal use time. The actual use time, as it is commonly known, and referred to on the wiki, is represented by the useAnimation statistic. (This is not the only case of slightly confusing source code naming.) A good example is the Clockwork Assault Rifle, whose useTime, 4, is one third of its useAnimation, 12, resulting in the effect of three bullets being shot per use (the Golden Shower has a similar effect). See also Use time, and Module:Iteminfo for an explanation of all statistics. --Rye Greenwood (talk) 19:37, 6 January 2020 (UTC)

Already bought the game
I have kind of a weird question. I have Terraria on my Xbox, but I just got a new computer that I want to get Terraria on. If I go to buy it it says I need to pay. Is there a way to just install because I already own it or do I need to rebuy it?

Blood Moon Rarity
I Don't think the rarity for the blood moon to occur is correct, since I've had 4 blood moons BACK to BACK. :D

Separating information from different versions of the game
The Terraria Wiki is an extremely useful tool for gaining access to accurate information across all versions of Terraria. However, it can be difficult to interpret at times as a result of the version differences, and there are some redundancies. To give a few examples:
 * Terra Blade's sentence "The Terra Blade becomes available after defeating one (Old-gen console version 3DS Version) / all (Desktop Version Console Version Mobile Version) Mechanical Bosses."
 * Palm Wood's version symbols on every craftable item, and itself, despite the version-exclusive page heading.
 * "Spectre Wings" and "Ghost Wings" being listed as separate items in Wings.

To give an example of how differences are handled on other wikis, see the Splatoon Wiki. Here is a page involving different versions: https://splatoonwiki.org/wiki/Splattershot And a page involving just the newest version: https://splatoonwiki.org/wiki/Splat_Dualies

As you can see, they use tabs to separate the versions, along with different sections in the article. I believe something similar could be implemented in the Terraria Wiki to make information easier to understand. The majority of Terraria Wiki's users likely play on the latest version of the game (Desktop / Mobile / Console), but for those who play on Old-gen Console / 3DS, there information would still be there.

I created a sample here: https://imgur.com/a/JQipguu It could likely be optimized to remove some duplicate information, but hopefully the main idea is clear. Notato8 (talk) 02:57, 1 February 2020 (UTC)

Unknown Easter egg?
So im just sitting here, messing around and getting farther than i ever have before (steam user name Venompool25) and suddenly, as im messing around at the homescreen, having just switched worlds, i click by accident and the screen turns dark, i panic for a second thinking i just did something, then realize the screen isnt moving, i let go it starts moving again, and i quickly click again and it stops, i look where im clicked and its the sun, turns out you can move the sun on the homescreen (I'm excited bc i cant find any information online and it seems to me no one has found this yet) Daddipool69 (talk) 08:05, 6 February 2020 (UTC)


 * This is actually a known feature. It is documented here: Day and night cycle (comes up when searching for "sun" on the wiki). --Rye Greenwood (talk) 21:05, 6 February 2020 (UTC)

What’s the resolution?
I’m having some trouble with finding the resolution anyone know or know if it’s on a certain page? I just want to have my mod be the same resolution as the core game, so anyone know?

Server
I need help. My server says I am on updated and I'm on the old version which is 1.2, but I'm actually on 1.3 by the way I'm on mobile. And the server I want to connect to keep saying that it's connecting which it should already be fixed. Please help.

You will have to purchase it again, as Terraria console and desktop versions have some differences, the most notable being the ability to download mods. Phenomalix008 (talk) 01:42, 11 March 2020 (UTC)

Adding Frostpark Boots guide link
I just added the Guide:Crafting Frostpark Boots to template:Guide/Content. It needs to be added to the other guide links on their respective pages.Pispacedolphinmachinegun (talk) 20:01, 20 March 2020 (UTC)

Biome Background images?
Is it possible to make a page or gallery with images of the many backgrounds of the biomes? --Superwill771 (talk) 13:44, 2 April 2020 (UTC)

1.3 Terraria for ps3
So I know your going to judge me for having a ps3. I really want to play 1.3 because I’m stuck with the game being technically beaten once you defeat golem. It doesn’t even feel that good. The golem doesn’t end the game in some cool way which makes we want to get 1.3 more. I try to get a ps4 but I can’t. Can anyone help somehow?

Know more about this community
I want to know more about this community page. What all topics can I post here? Please help me out with this.


 * This page is meant for discussion about all facets of the wiki. You can bring up an issue you think should be discussed among editors, ask for editing help, suggest an improvement, etc. Please just remember that this is not really intended for discussion related to the game itself; the forums are a better place for that. --Rye Greenwood (talk) 16:10, 9 May 2020 (UTC)

Lore
I just created Lore. It should probably be linked from the main page, although I'm not sure which section. It should also be linked from lore. Coding here has gotten a bit cryptic so I'm going to leave this to those more familiar with it at the moment. Feel free to suggest and discuss where links to this might belong (as this is content completely external to the game and not affecting gameplay, but still official). Equazcion ( talk ) 20:38, 12 Apr 2020 (UTC)


 * Hmm.. the only section I can see it fitting into on the main page is "mechanics", but it's not really a mechanic is it? I wouldn't consider it a big enough part of the game to be one of the featured pages at the top either. --Eraloiz (talk) 09:36, 13 April 2020 (UTC)

Recovery potions bug
I don't know if it is a random bug that happened in my world by accident or if it is something usefull, but... It works similar to throwing an object while holding the fishing rod, if you have a potion in hand and open the menu (with the auto pause option activated), if you release an object you will use 1 time the potion you have in hand, even if you have the Potion Sickness debuff, also this will not give you the potion sickness debuff


 * That does indeed sound like a bug. Feel free to report it on the forums. --Rye Greenwood (talk) 11:59, 13 April 2020 (UTC)

terraria
so um. i was reading about the journeys end. and it seems legit. but can this really be the end. like dammit. i love this game so much and i want it to keep getting better. ive played this game for as long as i can remember. anxiously waiting for every new update. but here it is. the last one. im legit crying over this. its such a big final update too. so much new stuff. ill be playing it for a year or two more trying to do master mode. im gonna miss this game so much. i really want to say thank you to the orginizations who created terraria. for working hard to make updates that the whole world can enjoy. terraria is such a beautiful game. from the detail of the objects to the graphics of the bosses. you really have outdone yourself guys. i really appreciate all the work you have put in to make terraria what it is today. when i grew up i actually was planning to join the people who made terraria so i could work with the people who made my most favourite game. i guess thats a bust. but still. i cant thank you guys enough for what you have all done and really cant believe that this is the end. i hope that you read this and know how much some of us love your game. i grew up with this game. and now it comes to an end. i really wish the best for the game developers. the artists, you guys were outstanding, the editors, fantastic, dialog people, amazing, designers/coders, really outdone yourselves. and anyone else that i may have forgotten. you all played your roles. and without you terraria wouldnt be the same. all these great minds. in one game. a game i can play hours apon hours. so many bosses. so much gameplay. and its 2x the fun with friends. i really am cryin over this. i hate to see it end. atleast you guys went out with a bang

sincerely, a really really big fan, Marcus. 203.33.163.112 14:35, 14 April 2020 (UTC)

the journeys end.
I don’t think the terraria wiki community page is working and I don’t know if youll respond or even read this but...

i was reading about the journeys end. and it seems legit. but can this really be the end. like dammit. i love this game so much and i want it to keep getting better. ive played this game for as long as i can remember. anxiously waiting for every new update. but here it is. the last one. im legit crying over this. its such a big final update too. so much new stuff. ill be playing it for a year or two more trying to do master mode. im gonna miss this game so much. i really want to say thank you to the orginizations who created terraria. for working hard to make updates that the whole world can enjoy. terraria is such a beautiful game. from the detail of the objects to the graphics of the bosses. you really have outdone yourself guys. i really appreciate all the work you have put in to make terraria what it is today. when i grew up i actually was planning to join the people who made terraria so i could work with the people who made my most favourite game. i guess thats a bust. but still. i cant thank you guys enough for what you have all done and really cant believe that this is the end. i hope that you read this and know how much some of us love your game. i grew up with this game. and now it comes to an end. i really wish the best for the game developers. the artists, you guys were outstanding, the editors, fantastic, dialog people, amazing, designers/coders, really outdone yourselves. and anyone else that i may have forgotten. you all played your roles. and without you terraria wouldnt be the same. all these great minds. in one game. a game i can play hours apon hours. so many bosses. so much gameplay. and its 2x the fun with friends. i really am cryin over this I also had ideas in the past about what you could add but cause I couldn’t contact you. They were just my ideas. I wanted to see ocram in pc. He could of dropped things like masks and weapons blocks even. Trophies. Also holy hand grenades. They would have been fun. I also thought about a cathulu boss. You have the brain, twins, eye, why not piece them all togther as moonlords brother or something. Moonlord could have a rare drop to drop “cathulus number” which you have to activate by mixing it with a telephone in the tinkers workshop. That then turned into the spawner for the cathulu boss. He dropped things like ridable mounts such as the eye or brain. Other boss spawners, the “stick of cathulu” which when in hand and used works as a teleporter. Smilar to the rare one you can get off the pink dudes in the hallowed underground. Also a trphie and full costume. i hate to see it end. atleast you guys went out with a bang.

sincerely, a really really big fan, Marcus. 203.33.163.112 14:35, 14 April 2020 (UTC)

Resolved Defense
I fixed the defense article rewrite request. Just letting you know. Pispacedolphinmachinegun (talk) 18:00, 16 April 2020 (UTC)

Updating Russian section template
Good day. I am the administrator of the Russian section of the Terraria Wiki. I was absent from the project for a long time and I noticed that the English section templates became very complex. I know the wiki markup, HTML and CSS quite well and could update templates and articles. But I am completely unaware of LUA and Scribundo. The process of adapting templates for i18n and i10n seemed to me also difficult. Just copying the templates from here did not bring the proper result. Nevertheless, there is one important module on the Russian wiki that allows us to load English names and files in articles about items and creatures: ru:Модуль:Файловое хранилище и ru:Модуль:Файловое хранилище/Данные. I really hope that you can help us. I also invite to this discussion my colleagues: PhysicalIllusion, Sattonru. ← Alex Great talk/rus? 03:31, 18 April 2020 (UTC)


 * Hey Alex, glad to see you back! As you already saw, every templates are now automatized and somehow connected to each other. The base templates for the whole thing are "Template:Localization" (and its subpage /register which will allow you to register the Russian l10n on /l10n pages), Template:Tr and the Russian language database that should have been created at Template:Tr/db-ru. I guess the next step is to import/update all the new templates and their subpages in order to create the cargo tables, which are Template:Npc infobox, Template:Item infobox, Template:Image, Template:Item, Template:Recipes, and Template:Exclusive and also every pages from the Data templates (except the non-Russian/English databases obviously) and Modules categories.
 * Template:Npc infobox takes its information from Module:Npcinfo where they are all stored and some of its subpages.
 * Template:Item infobox takes its information from Module:Iteminfo and also from some of its subpages.
 * Template:Item now replaces every item redirect-related templates such as Il2c, Item link, Linked icon... and translates automatically to the corresponding language of the wiki from the translation database (Tr/db-ru) and adds automatically icons from Template:Exclusive.
 * Template:Recipes replaces now both the Crafting recipe and Crafts templates. Every recipe are stored in Recipes/&lt;NAME_OF_CRAFTING_STATION> and are also automatically translated by Tr/db-ru.
 * Also, there is no need to add the lang parameter with the L10n template on the Russian wiki because it automatically detects that it has to look for the Russian database. I also advise you to let templates' names in English.
 * I hope I was clear enough to guide you through this sorted madness. If you're looking for precise details about Scribunto and Lua, Rye Greenwood and Westgrass might be the people you're looking for, you should come to the Discord to discuss. --  Dinoxel  talk  23:13, 18 April 2020 (UTC)


 * Thanks for the detailed answer. I will think with colleagues about updating templates. "I also advise you to let templates' names in English." – in many templates we use Russian parameter names (for example,  → ,   →  … Do we need to leave the parameters in English? ← Alex Great talk/rus? 01:20, 19 April 2020 (UTC)


 * Well, I don't think it's possible at the moment to edit the parameter names in another language than English because the three major language Wikis (FR, DE, and ZH) using Template:Tr use English paramaters. I think that was the best solution they found to create the localization templates but I suppose there must be a way to have a default name and its translations as parameters. -- Dinoxel  talk  01:54, 19 April 2020 (UTC)


 * Localization of parameter names would be possible to integrate into the current l10n system. The question is how much it is needed: At the moment, we mostly just copy the template call from the English source code and copy it on the language wiki – no further alteration necessary (at least most of the time), yet completely localized output. If you insist on using Russian parameter names, then I guess we can make that work, although it will be a lot of work, given the number of templates. --Rye Greenwood (talk) 16:10, 9 May 2020 (UTC)

Ad redirects me to scam website
I'm not sure if this is the place to ask, but I've been getting redirects to a website set up to mimic a "congratulations" page from my ISP. I request that someone contacts the ad network about this ad. The website it sends me to is  (Please don't actually click that link.) Feel free to delete this after it has been resolved. A Person 13 (talk) 16:57, 18 April 2020 (UTC)

Terraria Journey’s End link
The link to Terraria 1.4 leads to the Twitter page. In think it is best to change the link to the TCF page. Also, « day » in "release day" would rather be « date ». --Superwill771 (talk) 21:36, 18 April 2020 (UTC)


 * Good idea. I've updated the page. --Eraloiz (talk) 21:44, 18 April 2020 (UTC)

UI style of the Official Terraria Wiki
Hi I just had a thought/suggestion, but first if this is the wrong place to post this then can you please show me where?

I believe that it would be nice to see a more immersive wiki with things that move when you go over them, terraria styled info boxes, possibly a more comfortable and interactive style, just a thought (: 82.32.207.101 14:18, 20 April 2020 (UTC)

Best Reforge Stats?
Ok, I haven't done much but I think it was a cool addition to add the image of the stats next to the best reforge of a weapon.


 * I have a slightly different solution: displaying the stats in a reference tooltip. See the sandbox for an example. --Rye Greenwood (talk) 20:15, 10 May 2020 (UTC)

Documentation via module
In the Russian wiki for documentation of templates we use Documentation module. It helps to create and standardize documentation for templates. See also Doc template in Russian wiki and Зм / Зм/док template for example. I believe that the English wiki needs such module and it needs to update documentation templates. ← Alex Great talk/rus? 14:40, 25 April 2020 (UTC)

Old One's Army armor sets
I've been adding more documentation to the Old One's Army weapons, sentries, and armor sets. One thing I've noticed is that, in-game, each armor set says it 'boosts the -whatever sentry- significantly' and provides a special effect like Ballista Panic, Oiled, increased range, etc.

But the wiki only doesn't mention the 'significant boost', so I wasn't sure what it was.

Through experimentation, I've found that the special sentry for each armor fires much faster when using that armor. For instance, the explosive trap fires what seems to be twice as fast with Red Riding Armor. I suspect there are other changes, too; perhaps the Explosive trap's radius of effect increases.

But I don't know how to search for that in the code, or test for it. Is there any way someone can help me find the exact stat changes to sentries when using the correct armor?

Similarly, I'd love to have help making the Gif images of the sentries' attacks. Thanks! If no one has the time to help, I'll continue adding what I can discover on my own. Mathbrush1 (talk) 05:21, 3 May 2020 (UTC)


 * Had a look through the source code and here's what I found about the set bonuses:
 * Huntress: Explosive trap explosions have a 1/2 chance to give 4-9 seconds of Oiled. Reduces Explosive Trap recharge rate from 1.83 seconds to 1.23 seconds.
 * Red Riding: Includes Huntress Oiled effect. Reduces Explosive Trap recharge rate from 1.83 seconds to 0.67 seconds.


 * Monk: fixed chance to crit. Increases Lightning Aura damage rate from 0.5 seconds to 0.41 seconds.
 * Shinobi Infiltrator: Includes Monk damage rate. fixed chance to crit. Increases Lightning Aura size by 4(tiles?).


 * Apprentice: Increases Flameburst velocity by 40% (base value is different for each tier), target range by 50% and field of view by 90% (I think - the value changes from 1 to 0.1)
 * Dark Artist: Includes all Apprentice bonuses, only other thing I can find is it increases the amount of particles?


 * Squire: Increases Ballista velocity multiplier from 16 to 21 and penetration from 4 to 7. Gives Ballista Panic! for 5 seconds on hit which increases Ballista fire rate by 66%.
 * Valhalla Knight: Includes all Squire bonuses. Increases Ballista fire rate from 3 seconds to 1.66 seconds.


 * All of this info should probably be included on their pages somehow. User:NeoLeoLuke might be able to help you with adding GIFs of the sentry attacks - they've been working hard on the weapon animation project. --Eraloiz (talk) 09:02, 3 May 2020 (UTC)


 * Thank you, I'll add this into the pages unless someone beats me to it! I really appreciate this!
 * Mathbrush1 (talk) 15:25, 3 May 2020 (UTC)

How to add specific to console, 3ds, desktop in an article.
Ya know the little pictures of a joystick or computer to represent if something is specific to a different version? How do i do that? Epmtunes (talk) 17:42, 6 May 2020 (UTC)


 * See Template:Icon for the template used, Template:Icon/doc for more information on it. --172.58.158.160 17:47, 6 May 2020 (UTC)

Script Time Limit is Destroying the Statues Page
If you go to the statues page, linked here: https://terraria.gamepedia.com/Statues, every script past the 'W' statue is replaced with "The time allocated for running scripts has expired." This makes the statues page very much less useful. We should either move different types of statues to different pages to lower the script runtime, or find some other way to write the page, since readers aren't getting all of the info we've wrote anyway. Kirbykirby56 (talk) 08:26, 8 May 2020 (UTC)

"Desktop, Console and Mobile" sprites or "old" sprites
I've noticed that several pages which show two sprites, claiming that one sprite is for desktop/console/mobile/etc (like Ice Bat) or has an "old" sprite, (which is no longer used, such as Solidifier and Rainbow Rod) seem to be incorrect. In Mobile, the Rainbow Rod uses the old striped sprite, the Solidifier uses the sprite with an extra shine in the window, and the Ice Bat is dark blue, not light blue/crystalline. What is the issue? --2057clones (talk) 01:27, 9 May 2020 (UTC)


 * Items and NPCs have to be treated differently; they use different infobox templates:
 * Items, on one hand, always show "old &lt;item name&gt; sprite", which does not necessarily mean it is no longer used at all, but only that at least one version of Terraria (most likely ) uses an updated version.
 * NPCs, on the other hand, have a specific version system and it is possible to assign different versions to the different images. Now since there are many NPCs who have two sprites – one used by and  and one used by, , and  – these versions are the default setting if there are two images in the infobox. It is possible to override this by adding a parameter to the  :  , if the sprite was updated in 1.3.5, for instance. Of course the versions can also be hard-coded into the infobox:.
 * --Rye Greenwood (talk) 15:43, 9 May 2020 (UTC)

Melee damage calculations
I have an idea about how damage works, but I don't know if its correct.

It seems like melee damage increase, critical hit chance increase, and melee speed increase all act multiplicatively, so that if something (like the Shinobi Infiltrator armor) has
 * +20% melee damage,
 * +20% melee critical hit chance, and
 * +20% melee speed,

that it would increase damage by 1.2*1.2*1.2=1.728, a total increase in DPS of +72%.

But there are a few things I'm not sure about.
 * Defense makes melee damage better than the others, right? Since critical hits double the damage after defense is taken out?
 * Melee speed and critical hit chance seem like they'd have similar effects, but is there a point where melee speed can't be improved (i.e. use time is too fast?)

Edit: If these calculations are correct, Beetle Scale Mail would give a max DPS boost (with 3 beetles) of 1.44*1.08*1.12=1.74, which is only a tiny fraction higher than Shinobi Infiltrator armor. Since beetles aren't always active, that would make Shinobi armor on average the highest DPS-granting melee armor in the game. Obviously enemies with high defense or weapons with low attack would make the Beetle scale mail perhaps better.

Mathbrush1 (talk) 03:06, 12 May 2020 (UTC)