User blog comment:Blanzer/Suggestions/@comment-4246239-20110902055142/@comment-4246239-20110903012257

@ Leet-Pete:

1. I thought that it would add a bit more variety in terms of what monsters you'd face in Terraria. (They say that variety is the spice of life, right?) Besides, wouldn't you be carrying a pickaxe (which typically has a fast attack rate) with you at all times anyways?

2. Good point. I suppose that players and NPCs wouldn't take any knockback at all while petrified.

3. Thanks.

4. Yes, I did mean monsters, which I consider a type of hostile NPCs. Also, would vampiric regeneration still break the game if you were healing by a maximum of 5 points per strike? What about 1 point per strike?

5. It would certainly add more challenges to Terraria, though it could be something as little as 1 damage per second. (Say, have you played Metroid Prime 2 before? I partially got this idea from there.)

6. I can imagine that the forcefield would spread across these blocks like how grass would spread on dirt, only much, much quicker. Again, it should add an extra layer of challenge to Terraria, though it should also at least be possible to reach the original Forcefield Generators. I was initially thinking that players could place down these Forcefield Generators (and the blocks that are powered by them) themselves, though now I fear that they may end up sealing off areas away from the rest of the world (perhaps trapping themselves even).

7. Who said that the blocks had to be used for crafting, or be spread out throughout the world? The blocks in question could be initially generated only as part of, say, a Hellish Labyrinth, with the boss (or an important item needed to summon the boss) lying somewhere inside. Like Dungeon Bricks, the blocks themselves could also only be used for decoration purposes.