Teleporter

The Teleporter is a travel-aiding device sold by the Steampunker, which can be used to create safe ways into an hermetically closed base and to quickly and safely travel to distant locations. Teleporting is always instant, and has neither load time nor cooldown.

In order to function, pair of teleporters must be connected by a line of Wire, which must also contain at least one trigger Mechanism.

Like most mechanisms, the travel range is limited by the maximum length of a wire line, which is approximately 4,000 feet (2,000 blocks): to travel from one end of the map to the other, several teleportations will be required, though with precise pressure plate placing they could be stacked in one continous jump. A large map is 2,400 tiles tall, so the range is not quite enough to jump from Hell to a Floating Island on a Large map.

A single unbroken line of wire can connect only two teleporter pads, otherwise device perfomance is not guaranteed. However, through the use of differently-coloured wire a single Teleporter can lead to up to six different places within its range. When making the connections, wires can touch any of the three blocks that compose the device: while the use of a single-coloured wire forces players to use the left and right "nodes" to connect to two different places, single-target Teleporters or those using multiple colours of wire can be connected at the middle block as well, and the only thing determining the actual direction of travel is the wire line.

Teleporting is always two-way: when a connection is activated, both ends will exchange all players, NPCs, and hostile mobs, that at least partially occupying any square of 3x3 space above teleporter pads (that relative occupation will be preserved upon teleportation). Because of this, players should take security measures to ensure they will not be letting hostiles inside their base when teleporting outside, and that universal pressure plates are not used to trigger Teleporters if hostile mobs or NPCs are liable to step on them.

Teleporters are solid blocks: they cannot be traversed through like Wood Platforms, furniture can be placed on top of them (including Pressure Plates for less trigger clicking), and their shape can be changed with a Hammer. This also means that a passage containing a Teleporter must either be at least four blocks tall, use the Teleporter itself as the floor, or Teleporter blocks should be de-actuated (which mean that nothing could be placed on them anymore). However, Teleporters can't be floating in mid-air: they must be placed on top of other solid blocks or platforms.