Talk:Meteor Head

In the lastest patch 1.04, I discovered that Meteor Heads spawns less often or not at all when multiple harpies (4-5) are around. I had manage to mine these meteor sites with relative ease on a poorly equipped character by building 2 space wide, 350ft high (or however high you need to get harpies to spawn) tower near the meteor site. (just outside the range of where Meteor head spawns) Once you react the desired height of where harpies spawns, box in the tower and lure as many harpies as possible back to the ground. (if your meteor site is west of your location, make sure the harpies are lure towards west side of the tower and vise versa for the east) While the harpies bounce around trying to hit you, dig a tunnel under ground (but with the harpies still in view/screen) to the meteor site. There may be 1 or 2 Meteor Heads at the beginning but should stop spawning in large numbers. I had tried this 3 times w/o fail. It's very time consuming but possible. Especially those with out access to explosives or higher level gear. --
 * I believe this has to do with the maximum number of enemies on screen allowed by the game. --[[Image:User_PoA_Sig.png]] PoA | talk  15:01, 14 June 2011 (UTC)

Fire Trail
The page says that they lost their fire trails in 1.0.5 but I can clearly see that they have fire trails behind them. --Crauss 09:59, 2 July 2011 (UTC)

Bottom of the Ocean "Bug"
It lists meteor heads not spawning if the meteor is at the bottom of the ocean as a bug. I'm fairly sure that this is intentional, it would make sense for fiery rocks not to spawn at the bottom of the ocean, where there are no rocks and water.--98.149.105.73 02:51, 14 August 2011 (UTC) I can confirm that they do infact spawn but only if there is enough dry space (like under your feet) for the m to spawn.

Farming Coins
Would it not be an ok plan to create a false meteor biome with some leftover meteor and then farm the heads for the money?

Castlevania reference
An endlessly spawning, annoying flying enemy that floats slowly and constantly bothers the hell out of you... a clear reference to Castlevania's Medusa Heads!

AI used by Meteor Heads
There is conflicting information; this page and the Enemy List say that they use the Flying AI, while the AI page claims they use the Spell AI. This is relevant to me as Spell AI ignores lava, while Flying AI does not, and I would like to build a Meteor Head farm in my house. How I go about this is necessarily affected by whether or not they are immune to lava. So which is it? And if they are Flying, do they have an exception that renders them immune to Lava? 207.228.62.109 00:28, 3 June 2013 (UTC)
 * They use the Flying AI, not the Spell AI (AI page is fixed now). However whether or not an enemy is immune to lava is independent of the AI they use. All enemies that can move through walls are immune to lava, as they don't collide with (lava) blocks. (There are also other enemies that are immune to lava that can't move through walls.) So making farm using lava isn't going to work. Maybe you can use Dart Traps instead? --0icke0 (talk) 08:23, 3 June 2013 (UTC)
 * At this point, I think I'll just leave a wide enough quarantine boundary, using walls, that it won't be a problem. The next issue, relevant to the discussion but not to Meteor Heads, is whether Wraiths are immune to lava - leaving such a quarantine zone around ALL my surface farming areas would be, in short, a nightmare. 207.228.62.242 06:43, 5 June 2013 (UTC)
 * They too can move through blocks and are therefore immune to lava. The only good way to prevent them from annoying you is to dig a hole around and under the farming area. As far as I know they also don't spawn in various other biomes such as The Hallow, The Jungle and Deserts, so changing the biome around the farming area may work too. I doubt how well Dart Traps work, due to the high health they have. --0icke0 (talk) 08:02, 5 June 2013 (UTC)