Bosses

Bosses are large, aggressive, resilient enemies that offer a substantial challenge to players. Defeating bosses is usually instrumental in advancing the game in some way. Each has its own particular way of being summoned, and warning messages appear whenever one is about to appear. Defeating a boss concludes with a congratulatory message and several items. Most of the bosses can pass through blocks, with exception of King Slime, Lepus, Turkor the Ungrateful's body, and Golem. Bosses are the only enemies which appear on the minimap (apart from Dungeon Guardians), which allows the player to locate them easier.

Most bosses have items associated with them which summon them when used, usually directly, however some must be used with the help of another block to complete the summoning. Bosses that are summoned directly from items have other ways to be summoned, most commonly either appearing during nightfall or by breaking evil power orbs. Event-exclusive bosses only appear during said events.

Pre-Hardmode Bosses
These are the first bosses the player can encounter. Usually, defeating one of these bosses will give the player items and materials necessary to progress in the game, eventually leading to Hardmode.

Hardmode Bosses
Hardmode Bosses are significantly harder upgrades of and new additions to previous bosses. Defeating them is usually instrumental in advancing the game in some way. Each has its own particular way of being summoned, and warning messages appear whenever one is about to appear. Defeating a boss concludes with a congratulatory message and several items.

During Hardmode, each night has a one in two chance of spawning one of the three Mechanical Bosses that have not yet been defeated in the current world. This only happens after removing at least one Altar from the world, so it may be advisable to refrain from doing so if the player is not ready for a challenging fight.

LHistory
{{history|1.3.0.1|
 * There are 2 new bosses: Lunatic Cultist, and Moon Lord.

{{history|Thanksgiving Update| {{history|1.2.4| {{history|1.2.3.1| {{history|1.2.3| {{history|1.2.1.2|Some Plantera and Destroyer changes.}} {{history|1.2.1.1|Mechanical Bosses will no longer spawn during Pumpkin Moons.}} {{history|1.2.1|Reduces the chance for a mechanical boss summon to drop during hardmode.}} {{history|1.2.0.3| {{history|1.2| {{history|1.1| {{history|1.0.4| {{history|Pre-Release|
 * New Mini bosses for the Goblin Army, the Pirate Invasion, the new Martian Madness event, and the new lunar events.
 * All regular bosses get more difficult and drop new items in Expert Mode.
 * Turkor the Ungrateful added.}}
 * Duke Fishron added.}}
 * Mech bosses no longer spawn randomly if another boss is alive.
 * You can still summon multiple bosses manually. Hardmode bosses will no longer spawn if no player is above ground.}}
 * Various boss changes and/or bug fixes.
 * Mech bosses are now slightly more difficult.
 * You can no longer waste boss summon items by using them after that boss has spawned.
 * Fixed a bug where numerous NPCs could spawn if you beat a hardmode boss in a non-hardmode world.}}
 * Hardmode Crimson, Corruption, and Hallow spread is now slowed after killing Plantera instead of any Mechanical Boss.
 * Slightly increased the chance for an eclipse to happen, but they will now only happen after killing a Mechanical Boss.}}
 * There are 4 new bosses: Brain of Cthulhu, Queen Bee, Plantera, and Golem.
 * Each boss has a rare chance to drop a placeable boss trophy.
 * Hardmode bosses have a chance to spawn on their own to help players progress through the game.
 * Current hardmode bosses now do slightly less damage and have had their health decreased.}}
 * There are 4 new bosses: Wall of Flesh, The Twins, The Destroyer, and Skeletron Prime (3 of which are upgrades of the older ones).}}
 * King Slime introduced.}}
 * Introduced Eye of Cthulhu, Eater of Worlds and Skeletron.}}

{{Master Template Characters }}
 * show-boss = yes

Boss Боссы {{translation project}}