Board Thread:General Discussion/@comment-1466854-20131112111307/@comment-1466854-20131112200604

Deathstalker707 wrote: I think what you were seeing there is the effects of your armor and accessories applying to both the guns and the ammo, when in fact they are added and THEN the armor and accessories applied. Or something of the sort, but I could be wrong. What I'm saying is, the difference between your base gun crit and base ammo crit is 5%

I agree with your statement on the missing game mechanics though, I was looking for those about a week ago. See, that's the thing, I'm not really sure. It isn't really about what the difference is on that one, the real issue is that you're using a weapon that effectively has two crit rates listed, and right now I have no idea how both of them factor in to the weapon in practice, regardless of what they are at the time. The base difference between the megashark and chlorophyte bullets should be 5%, but it's not the same difference on other weapons of course.

Regardless, yeah, it'd be nice to have a page that explains all this, or at least have everyone go nuts figuring it out for a bit so we can make one.