Talk:Floating Islands/Drop research

Calculations
Ok... how do we want these numbers calculated? I think count is going to be the easiest since there appears to not be a set amount of certain items. Obviously divided into the various types of brick/wall combinations... what else? -- Wynthyst  talk  02:35, 1 June 2011 (UTC)
 * Actually.....Brick/wall combinations don't affect chest items. The first floating island generated will always have a Shiny Red Balloon, 2nd will have Starfury, the 3rd will have Lucky Horseshoe, the rest will have a random chance of selecting any 3. --Deathmax 15:41, 1 June 2011 (UTC)

Items
I don't see the Rocket Boots listed, is it confirmed that the chests on floating islands don't have them? --Cloakedboltz 03:32, 1 June 2011 (UTC)
 * As of yet, no one has reported finding them, but nothing is "confirmed" -- Wynthyst [[Image:User Wynthyst sig icon.png ]] talk  03:42, 1 June 2011 (UTC)
 * Looking at the code, Rocket Boots will never spawn on floating island chests, or any chests in that matter. They will only drop from Goblins. --Deathmax 15:35, 1 June 2011 (UTC)
 * Sounds accurate to me. I've been skeptical about rocket boots being on islands for a while now.--Theothersteve7 20:32, 1 June 2011 (UTC)

I've looked in about ten floating island chests and probably about 300 chests overall. The only pieces of equipment left for me are the Cobalt Armor set. My overall experience with chests is that each one contains one "rare" piece of loot and a random assortment of common loot, such as bottles, arrows, and metal bars. The "rare" piece depends on environment; the chest classes are cave, underwater, floating island, dungeon, and jungle shrine. Note that normal cave chests can appear in other places. --Theothersteve7 20:32, 1 June 2011 (UTC)

When it says how many items found, does gold count as an item? Or just the other stuff in the chest? --Tryler12 2:41, 9 June 2011 (UTC)

Observations
From what I've observed, loot is not related to brick/wall color. Everything is random.

Reflector
Unless there's a rule against datamining/decompilation, why don't we just take a peek at the source to find out the generation algorithm? I can take a look tonight if I remember to do it and post my findings. RestfulMonad 01:30, 28 June 2011 (UTC)
 * Please do. Unless a sample size is near infinite it won't show 100% accurate info. --Moxxy 01:54, 28 June 2011 (UTC)