Board Thread:General Discussion/@comment-25532617-20141013053613/@comment-25819541-20150212080511

Excessionlord wrote: I posted this once as an unregistered user and it didn't show up for me, so sorry if this is a copy

What i am proposing is not stats or sprites, but a boss concept

This boss should have low attack and defense, but instead focus on playing dirty. I will attack by:

1. Teleporting erratically, dealing damage whenever it touches you, which makes it hard to dodge, predict, and hit.

2. cloning itself. This is how it will work. The clones will look and act completely identically to the boss itself, and their life bars will be at the same amount of life as the main boss, but they will disapear after taking 300 or 150 damage, depending on how many we decide. The amount of clones will be 3 or 6, and if you don't kill them fast enough, when the boss clones itself again, the first clones will still be there, and you will have an even bigger problem

3.  during second stage, it will clone and teleport faster. second stage will be activated at half life. but there will be 2 more attacks. occasionally it will stop moving for about 3-5 seconds, and begin to glow yellow. then for 3 seconds it will rush the player over and over about 10 times in that short period. during the rushing it's defense will be 0.

and finally 4. Same start up as attack 3, during the second stage. This time it will glow blue. Suddenly it will begin to blue launch projectiles in a large circle around it, about 30 of them. They will be unavoidable if you are too close, but since they launch in a circle, if you are far away you can avoid them (if you've played old dogfight arcade games you have probably seen this kind of attack before). It will shoot a total of 3 of these circles in about 2 total seconds. This will be followed by 3 hard to avoid homing purple projectiles with mid damage. Then there will be 5 seconds of inactivity where the boss has no defence. this is the best time to attack.

Third and fourth attack alternate every 15 seconds in second stage.

Cloning only happens every 13 seconds.

This boss will be a late hardmode boss, after the golem, but before duke fishron. I also had an idea to spice up the fight a little, THIS IS COMPLETELY OPTIONAL IF PEOPLE THINK IT'S A GOOD IDEA. He will take 30% less damage from ranged attacks, 10% less from Magic, and 35% more from melee, so chlorophyte bullets and homing weapons aren't as effective, which again will make him a little harder to hit. I stress the low attack power and low defence, otherwise he would be impossible.

What do you think? please leave feedback, good or bad. Could I use this?