Teleporter



The Teleporter is a travel mechanism sold by the Steampunker. When two Teleporters are wired together with a triggering mechanism, they can instantaneously exchange players, NPCs, or enemies between them. Teleporting is always instantaneous, has no load time or cooldown, and costs no Mana.

Unlike most furniture, Teleporters are foreground objects. They actually consist of three inseparable blocks which like all block types can be shaped with a hammer or actuated.

Usage
The two Teleporters must be placed on a surface of solid blocks or platforms and connected by Wire, along with a trigger mechanism (eg. a Switch or Pressure Plate). When the trigger is activated, an entity within the Teleporter's area-of-effect is instantly transported to the other. The activation looks similar to Magic Mirror use. A Pressure Plate can be placed directly on top of a Teleporter as the triggering mechanism, along with a short Wire connection, to allow activation by simply walking onto it.

Teleporters will transport players, NPCs, or enemies (but not background Critters, items, or other entities) touching the 3x3 tile area above it. A character standing a maximum of three tile heights above the Teleporter can still be transported, and burying a Teleporter two tiles deep can still transport players walking on the surface.

Teleporting is always two-way: when a connection is activated, both ends will exchange all players, NPCs, and hostile mobs, that are at least partially occupying any square of 3x3 space above Teleporter pads. Players should keep this in mind when constructing Teleporter paths, as enemies could unintentionally be brought into a base, for example.

Tips

 * Teleporters can be used to create entrances into sealed bases. For Teleporters used with Pressure Plates to access safe zones, use Pressure Plate types that are player-activated only (gray, brown, blue), to better ensure that enemies can't inadvertently activate them and teleport inside.
 * Teleporters with Pressure Plate triggers are very useful in Boss Arenas, as they enable instantaneous dodging between remote locations. A player can jump between them continuously while firing Ranged or Magic Weapons.
 * Teleporting at night will cause NPCs that haven't moved into their assigned housing to instantly do so, which can be useful.