Board Thread:General Discussion/@comment-25532617-20141013053613/@comment-25533325-20151101085348

I'm not sure if this counts as a necropost because the original intent of the post has not been apparent for quite some time, but I have an idea for a boss and an NPC. I apologise in advance for my spelling errors, lengthy post, and terrible names.

NPC:

Scientist

Appearence: This NPC has short, blonde hair, glasses and blue eyes. He dons a white lab coat with black loafers; basically, this guy is the absolute stereotype of a scientist.

Personality: The Scientist is quick to jump the gun, despite how he claims he always researches and studies before he acts. But it's still obvious that he is intelligent when he is by himself. The play often catches him in the midde of experiments, and he seems to always be busy. He also has a sense of humor.

Names: His list of names are all references to scientific celebrities such as Eddison, Einstein, etc.

Quotes: "[Steampunker name] offered me a Clentaminator, but there's still no way I'm going near there." (only if that world has Crimson)

"I am never going near that place you call the Crimson. Ever." (only if that world has Crimson)

"[Mechanic name] reminds me of my previous lab partner. Too bad that experiment happened..."

"Don't touch that unless you want you skin to peel off."

"[Witch Doctor name] thinks science doesn't apply to him. What a canker blossom." (only when Witch Doctor is present)

"Then you put the... Aah! You scared the Oxygen out of me!"

"THIS CAN'T BE SCIENTIFICALLY POSSIBLE!!" (only during a Blood Moon)

"What will they do with me when I die? They'll burime. Wait, that's not..." (reference to a science pun)

"What do you want? This Lihzahrd can't disect itself."

"I was sleeping before you put on that light, excuse you." (reference to the quote, "did Eddison sleep before he turned on the light?")

"I've lost all contact with the base on Mars! [player name], What have you done?!" (only during Martian Madness event)

Sells: Flasks, Bottles, Ingredients, etc.

Sorry if this seemed vague, but I'm pretty sure the Scientist has already been thought of by other people. I just had a general idea.

Defense: Throws chemicals at enemies (their periodic element icon).

BOSS:

Abomina

HP: 10,000 main. Corpse 1/2/3 - 140; Corpse 4/5/6 - 260; Corpse 7/8/9 - 415.

Phases: 3. In Phase 1, Abomina staggers towards the player slowly (this phase is the best for melee). During this phase, as an offensive attack, a Corpse with similar physical attributes to a Zombie will drop off of the main monster Abomina, connected by an outstretched tendon Abomina will use to pull the Corpse back. She will also occasionally let out a bloodcurdling scream that deals 10 damage. There is a total of 9 Corpses, all much faster than the player. All Corpses beyond 4 are immune to knockback. The player can also attack the Corpses when they are attached to Abomina, but it is not advised, as the ones lunging at the player pose a more immediate threat. Once all Corpses have been defeated, the battle will move on to Phase 2.

Abomina in this stage will have gained a little more speed and she now will not lose sight of the player as she could have previously. In this phase, she will 'fling' (summon) a minimob called the Possessed Flesh (not a reference to the WoF) at the player, as well as lunge at them if they are too close and swipe at them with one of her many rotting limbs. Her screeches now deal 15 damage and inflict the Flashbang debuff, which lowers the player's defense for 15-20 seconds and plays a ringing sound similar to that inflicted by a stun grenade (flashbang). Once her health depletes to 800, she reaches Phase 3.

In this phase, Abomina will mindlessly charge at the player, throwing Possessed Flesh at an even faster rate. Her extra heads will spit projectiles similar to the Corruptor's that deal 20 damage. While she charges, she deals 80 damage. When she dies, she lets out one last scream that deals 20 damage and the Flashbang debuff. If the player dies from this last attack, it will not acknowledge Abomina's death and the player will lose 50% of their money permanently.

Biome: Crimson

Summoned by: Decapitated Head*. Tooltip: Summons Abomina [Nasty...]

Attack: 50 base, 68 when lunging, 64 when swiping. An additional 10-15 when she screams. Damage goes up by 10 when progressing to new stages.

Defense: Abomina Whole - 95; Corpse 1/2/3 - 70; Corpse 4/5/6 - 50; Corpse 7/8/9 - 29. Defense depletes by 10 when progressing to next stage.

Weaknesses: Fire**

To Summon Abomina, the player needs to craft the Decapitated Head. *This can be done by collecting 20 Tissue Sample and 5 Souls of any kind to make Brain Tissue. Then, using the Medusa Head, 2 Black Lens and 2 Lens to make the final product, Decapitated Head. Then, standing on the hill of a cave in the Crimson Biome, this item can be consumed at any time to summon Abomina. Note that this head looks like the one growing directly under on the right side of her neck.

In a nutshell, Abomina looks like a giant rotting hunchback corpse, with heads and other body parts hanging off of her. Her head looks like a Face Monster's head. She is approx. 11 blocks taller than the player (3 blocks). The Scientist and Cyborg NPCs mention her, especially the Scientist, who references an 'experiment gone wrong' with his previous female lab apprentice and how vowes he will never visit the crimson.

As Abomina crawls out of the "mouth" of the Crimson (the caves protruding out of the Crimson), she will grasp for the "jaws". Once she spots the player, she will screech and the battle will begin. If the player is in the vacinity of her claw when she first appears, they will be inflicted with a buff similar to the Tongue debuff, and flung down the 'throat' of the cave. This is very dangerous, as Abomina can chase them down through the cave, and as she is immune to knockback, she will catch the player and deal base damage on regular intervals if the player is not fast enough. They can escape the cave again if they wait for her to fall down to the bottom of the massive cavity of the cave and quickly escape back up the throat. Otherwise, if the player waited for her to crawl out at the mouth of the cave, she will start limping towards the player if she spots them. However, if she does not spot them, she will look around for them. If the crimson spreads for at least another ~500 blocks from the entry of the cave, she will start wandering aimlessly in that direction, but if that is the edge of the biome, she will crawl back into the cave and thus despawn. She will also do this if she loses sight of the player somehow in Phase 1. Note that she cannot climp cliff faces until Phase 3.

A good strategy is to use ranged magic or just ranged weapons. Take not that although she is weak to fire, **using fire weapons on her will inflict the It Reeks debuff, which significantly slows health regen and lowers defense (his effect is doubled in Expert Mode) and causes her to let out her screams more often.

If the player creates an appropriate arena, the battle can fly by very conviniently, but crudely placed arenas can mess up the requirements for her to spawn, as she needs enough space to crawl out of the cave opening and stagger around the crimson. If the player creates an Arrowslit/Arrowloop-type box 'hovering' above the hill on the cave, and shoots her from there, she will not be able to attack them significantly until Phase 2, where she flings Possessed Flesh through walls (similar to the Shadowflame Apparitions, only stronger, larger, and lasting for less amounts of time). At this time, they should move to a more open area so they can dodge the Flesh but still deal damage. At Phase 3, she will start lunging at the player; she can jump and climb now. This is where a bridge comes in handy. Her health will be fairly low by then, so a long enough bridge should do the trick.

I can't think of any drops. If anyone else can, go ahead and add them.

Once again, sorry for the length!