Talk:Old One's Army

Waves
The number of waves, and the enemies the player will encounter in each wave will depend on the player's level of advancement into the game.

A chart idea. – Ferretwings (talk ) 04:42, 17 November 2016 (UTC)


 * Nice work. I added it to the page. I'm not sure which is better, but keeping both up seems doable. Equazcion  ( talk ) 17:45, 18 Nov 2016 (UTC)


 * Thanks :) And 0icke0, thanks for your input, it's a definite improvement! :)
 * I went ahead and collapsed the chart on this talk page, as the one on the main page looks so much better. ;) – Ferretwings  (talk ) 03:37, 20 November 2016 (UTC)

Defeating the Mechanical Bosses in pre-Hardmode
If a player defeats the Mechanical Bosses in pre-Hardmode, does that open up Tier 2? Or is Hardmode also a requirement? Under "normal" circumstances the Mechanical Bosses are fought in hardmode, but since they can be summoned manually in pre-hardmode, I was wondering if there was a Hardmode flag that needed to be activated for T2. – Ferretwings (talk ) 16:56, 18 November 2016 (UTC)

Orge and Mage treasure bags
I ain't got any, but made it to the end of the event a lot of times. Have anyone ever saw them? 94.41.193.151 17:41, 19 November 2016 (UTC)
 * The treasure bags are not in the game. That is the reason why they are not droppable (changed that on the pages of ogre and mage to unobtainable). Flisch42 (talk) 18:42, 19 November 2016 (UTC)

Thorium Mod gives them treasure bags

Alternate equipment chart
Started this, not sure if it's any better though. Equazcion ( talk ) 01:35, 23 Nov 2016 (UTC)

Equazcion ( talk ) 01:35, 23 Nov 2016 (UTC)

Cultist bug?
I noticed that there is a bug with the event that sometimes the Lunatic Cultist spawns randomly during the event only signaled by a change in music and kills me if I try to protect the crystal or kill the crystal if I run away before chasing after me again.

By the way, the last prism beam has no direct access to any of the Cultists so I couldn't have accidentally killed them. This bug only happens near the world edges. 180.157.24.27 11:01, 16 January 2017 (UTC)


 * You might want to report that on the official forum. The developers most likely won't read these pages. 4e696e6a6f795844 (talk) 12:49, 16 January 2017 (UTC)

Old ones army
When is the old ones army event coming to xbox? 98.203.153.156 19:57, 24 February 2019 (UTC)Aiden
 * When 1.3.4 is ported over to Xbox One. Date unknown. – Ferretwings (talk ) 20:03, 24 February 2019 (UTC)

1.3.4 xbox one has already passed because the current console (not old gen console) version is a PC 1.3.5.3 equivalent.

Hardmode or not?
It's not mentioned in any page of Old One's Army, not even in the guide section, whether or not this is a hardmode event. The main page says its a Pre-hardmode, but the guide menu says it's a Hardmode. this is really confusing! please fix this.


 * The standard that is assumed for virtually all entities in the game is that they are available pre-Hardmode (since that is also the standard in the game's source code, by the way). Things that only become available at some point in Hardmode are explicitly defined as Hardmode-exclusive. Therefore, if nothing in this regard is mentioned, the entity is already available in pre-Hardmode (and continues to be in Hardmode – unless stated otherwise – to be crystal clear).
 * On this page (in the "Summoning" section), it is stated that the Tavernkeep NPC, who is necessary to initiate the event, starts spawning after the Eater of Worlds/Brain of Cthulhu has been defeated. I have moved this requirement up for better visibility (edit).
 * What "guide menu" are you referring to? This navigational template? The link to the Old One's Army is in the "Event" section there; there is no separation of Hardmode-exclusive events there.
 * Last but not least, please remember to sign your comments by typing four tildes at the end of your comment:
 * --Rye Greenwood (talk) 00:21, 27 November 2019 (UTC)

It is a pre-hardmode event for T1 but hardmode may be required for T2 and T3.

Master mode old ones army Tier 3
I found tier 3 of old ones army impossible at the stage your supposed to fight it as either when you use ballista or spaced lightning aura neither of it will keep long egough to kill betsy i checked all Tips for it and all failed at wave 7 simply betsy doesnt seemed to follow me egough aND wyverns destroyed my crystal right when i got at least 50% hp down

This was played as melee I found this event technically impossible to win as the flat stat increase makes both lightning aura as shinobi or ballista as Valhalla knight For sentry effectivenes work for the beggining but on final wave all fails not to mention Beetle armor it worked fine but i had no Egough DPS to defeat betsy Attempted more than 30 times and i deem this event impossible post Golem. Redybird (talk) 22:42, 20 June 2020 (UTC)

Etherian Mana drops for T3?
Currently the table seems to say that on T3, no EM drops at all until the last wave. I surely hope that's not the case! --MentalMouse42 (talk) 10:37, 3 September 2020 (UTC)

1.4.4 ideas for this event
1. Removing Etherian Mana as an item. Instead, it is a meter that only appears to the event. Killing the enemies will fill up the meter directly instead of dropping an item.

2. The Infiniternia Crystal, which summons Old One's Army endless (and is not consumable). Each wave following the 7th wave will add one more enemy until every enemy that spawns during the event can spawn. At this wave(being the final one), a score system is used. The event ends when the crystal is destroyed. During the endless version, the player is passively inflicted with the etherian curse debuff, which has the effects of creative shock and decreases sentry damage by 50%. The Infiniternia Crystal is dropped by betsy during the regular Old One's Army.