Talk:Magic weapons

These Magic weapons are realy neat and all, but I would like to have Ice weapons, I think it would be cool, Haha I made a pun. But that is beside the point, I would like Ice related weapons. Redigit, I hope your listening. --Preceding unsigned comment added by Warlick (talk • contribs) 00:35, August 5, 2011
 * This is a wiki, and thus not a chatroom or forum. Talk pages are for discussion on how to improve an article. Luna 15:06, 4 August 2011 (UTC)
 * Please forgive me "You're Highness", I am new to this whole Wiki/forum thing, so lay off. --Preceding unsigned comment added by Warlick (talk • contribs) 19:12, August 29, 2011
 * There's no way for you to learn how the Wiki works if nobody will tell you. Nobody was attacking you. Luna was just giving you information. Snarkiness is not a very good response to this kindness! --24.67.67.238 12:21, 27 January 2012 (UTC)

no idea about how to use the wiki but really noticed a lack of use times for magic weapons

I have added the 1.2.4 content to this list including minions but I am uncertain whether minions should remain on this page seeing as the class is getting fleshed out more at last and many have lost their mana cost such that only the slime staff, raven staff and staff of the frost hydra retain mana costs and thus magic prefixes--Dragrath (talk) 19:34, 14 May 2014 (UTC)

Redefining weapon categories
I propose redefining "controlled" as weapons that are aimed using the cursor, so it would include Life Drain, Blizzard Staff, and Lunar Flare. (I went ahead and did that already on the master template, so you can revert that if you think it's really worth reverting.)

AoE might be worth taking a look at, too. Medusa Head is proving difficult to categorize. Baconfry (talk) 03:04, 4 July 2015 (UTC)
 * Nearly all weapons aside from pure swung melee or minions are aimed via the cursor, so I'm not sure I see what the distinction is that you're suggesting. "Controlled" was meant to refer to a projectile that can be pathed via the cursor after having been fired, not merely aimed in a direction. Equazcion  ( talk ) 07:48, 13 Jul 2015 (UTC)
 * This is tricky to describe, but I felt that the weapons that depended on the precise location of the cursor on the screen should be classified as controlled. Direct projectiles affect everything between the cursor and the user, but controlled would mean a very specific area on the screen. I felt that simply having the Magic Missile, Flamelash and Rainbow Rod was too narrow, and the "direct" classification was turning into a meaningless melting-pot of assorted weapons. So it made sense to expand "controlled" a bit. Had they been magic weapons, the Xenopopper, Daedalus Stormbow, Flying Knife, and Starfury/Star Wrath would also have fallen into this category. It's becoming a bit of a recurring theme, not just restricted to magic weapons, so it either needed its own category, or needed to be merged with an existing one. And for each of these weapons, the attack seems to follow the cursor around much like the Magic Missile, so that seemed to be the ticket. tl:dr controlled would mean an attack that depends on position and not just the angle of the cursor. Baconfry (talk) 20:04, 13 July 2015 (UTC)
 * I get your intention, but I think it might be a little too technical to be useful here, and not very feasible for a common player to grasp at a glance. It would be better to keep things simpler than that on a gaming wiki -- as you say, it's tricky to describe, which generally means it's something to avoid here unless really necessary. You could class weapons that summon projectiles from other directions, eg. Blizzard Staff, as some new name; there aren't many magic weapons to fill out that category (Blizzard Staff and Lunar Flare might be all), but they are different enough to say "direct" is a misnomer. Maybe call them "hail" or "barrage" weapons? Equazcion  ( talk ) 21:07, 13 Jul 2015 (UTC)

Summon weapons
You are listing Summoner weapons on the "Magic weapon" section, this is wrong. Summoner Weapons like Sharknado or Slime staff do minion damage and not magic, they have nothing to do here. We need a "Summoning Weapons" section or minion weapon or summoner whatever.


 * Wait, you're not talking to me directly, right? I totally agree, 1.3 made it clear that summoning was a class of its own, but I dunno how to create a new page. Someone who's not so much of a scrub can probably go ahead and do that. I'm just doing what I can on this page. By the way, it might be a good idea to differentiate between direct weapons that pierce and those that don't... just throwing that out there. --Baconfry (talk) 05:18, 13 July 2015 (UTC)
 * How exactly did 1.3 clarify that summons were a class of their own? Not that I disagree they are -- sort of -- I just didn't notice the 1.3 changes there (I had been under the impression that changes in that area were planned for 1.3, but didn't actually see them in the release). I think the fact that they still use mana has something to do with them still being classed technically as magic weapons.


 * The reason they still use mana might also be important to keep in mind. If the developer removed the mana cost for minion summoners, they would need to introduce actual summon modifiers -- which again they mentioned as planned, but didn't end up including in 1.3. The summoners instead still primarily recycle the magic modifiers, which could be another reason to class them as magic.


 * Of course, they inflict a separate damage type, and they produce an effect that's clearly different from "magic weapons" that fire directly. If we were to say those trump the above, we could just remove them from the Magic Weapon list, since we have summoners listed separately and comprehensively at the Minions article. I'd just keep a note here that lets players know there are a few other weapons that use mana, and direct them to the minions page. Equazcion  ( talk ) 07:32, 13 Jul 2015 (UTC)


 * It's not just being listed as a separate damage type. Summoners had their own armor sets before 1.3, got their own emblem in 1.3, and not only that, but there's now a Lunar pillar dedicated to their class. Summoner prefixes were actually planned based on a forum suggestion created by me... I'm miffed. Anyways, they use mana, but the mana usage isn't really important to their function. 1.3 sent the clear message that summoners were their own class now, so we probably should reflect that here. Baconfry (talk) 18:31, 13 July 2015 (UTC)


 * I performed the split. PS. I too wish the summon modifiers had come to fruition and was disappointed about that. I have a feeling they will come, maybe in 3.1. Equazcion  ( talk ) 19:03, 13 Jul 2015 (UTC)