Journey Mode

Journey mode is an option that can be selected upon creation of new characters and worlds. It allows the player a wide array of customization options during gameplay, including duplication of items, modification of time and weather, and difficulty sliders. Journey characters can only play in Journey worlds, and likewise, Journey worlds can only be entered by Journey characters.

Journey mode is intended to be Terraria's "creative" or "tourist" mode, making it relatively easy to acquire items and explore Terraria's various elements and mechanics without having to overcome its normal progression of challenges; though Journey players do have the ability to adjust the game's difficulty on-the-fly to challenge themselves and test different difficulty levels.

General

 * Characters begin with upgraded versions of the usual equipment, as well as extra equipment not normally given to new characters, including Fledgling Wings (the only Journey mode-exclusive item).


 * Enemies are half as difficult by default, and their difficulty can be changed during gameplay using the Enemy Difficulty Slider.


 * Journey mode offers players access to the Power Menu, which is used to adjust the game experience.



Power Menu


The Power Menu can be accessed via the toggle button located under the main inventory slots, above the crafting menu. Its interface replaces the crafting menu when opened.

The Power Menu contains seven different functions: Duplication, Research, Time, Weather, Personal Power Menu, Infection Spread, and Enemy Difficulty.

[[File:Power Menu Duplication.png]] Duplication
This menu allows the player to instantly duplicate any previously researched item indefinitely. The menu has seven tabs, each for a different item category (Weapons, Armor, Blocks, Miscellaneous, Accessories, Consumables, Materials). Clicking a category tab shows only items of that type; clicking the same category tab again deselects it.

The search bar lets players search for specific items. When searching for an item, if a category tab is open, it will only search through items in that category.

[[File:Power Menu Research.png]] Research
To duplicate an item, it must first be "researched" a certain number of times, which destroys the item in the process. Highlighting an item in the inventory, or placing it into the empty space in the Research Menu, displays a counter of how many more of that item will be required to complete its research. Research counters are tied to characters, meaning that new characters will have to research items again.

The total number of researched items required varies by the item type:

[[File:Power Menu Time.png]] Time
There are three options available within the Time Menu:


 * Power Menu Time Frozen.png Freeze time
 * Set time to one of four presets:.
 * Alternating between day and night will count as random chances for bosses and events to spawn, if their conditions are met, and will reset the fishing quest as if a day had passed.
 * Events can be extended indefinitely by repeatedly setting time back a step or freezing time.
 * While time is frozen, the Traveling Merchant spawns and leaves immediately when changing the time from day to night.
 * Power Menu Time Speed Slider.png Alter time from 1× to 24× its normal rate.

[[File:Power Menu Weather.png]] Weather
The Weather Menu grants the player full control over the current weather:


 * Power Menu Rain Control Slider.png Slider for rain, which can set rainfall volume anywhere from Clear Sky to Monsoon.
 * Power Menu Rain Change.png Prevents rainfall volume from changing randomly, as it does during normal gameplay.
 * Power Menu Wind Control Slider.png Slider for wind speed and direction.
 * Power Menu Wind Change.png Prevents wind speed/direction from changing randomly, as it does during normal gameplay.

[[File:Power Menu Personal Power Menu.png]] Personal Power Menu
The Personal Power Menu includes three options related to the player:


 * Power Menu Godmode.png Godmode renders the player immune to all damage and knockback, and grants unlimited breath and unlimited mana.
 * Debuffs are still inflicted as normal, but the player takes no damage from them.
 * Power Menu Increased Placement Range.png Increases placement range. This is automatically enabled.
 * Power Menu Enemy Spawn Rate Slider.png Enemy Spawn Rate Slider: Sets the spawn rates of enemies and critters anywhere from 0× (disabling spawns) to 10× the normal rate. Bosses can still be summoned when the spawn slider is set to 0.

[[File:Power Menu Infection Spread.png]] Infection Spread
A toggle that can stop the spread of Crimson, Corruption, and Hallow.

[[File:Power Menu Enemy Difficulty Slider.png]] Enemy Difficulty Slider
A slider that sets difficulty anywhere from 0.5× to 3× the normal difficulty. 0.5× equates to the default Journey mode difficulty, moving up through Normal mode at 1×, Expert mode at 2×, and Master mode at 3×. Moving the slider enables all rewards obtainable in the chosen difficulty, including Expert-mode exclusive items and Master-mode exclusive items.
 * Switching difficulty modes causes enemies and bosses to change their AI immediately.
 * Players can change the difficulty just before beating a boss and cause them to drop Expert-mode or Master-mode exclusive items.

Trivia

 * The Godmode icon is a reference to the game Doom, which has a similar God Mode icon.
 * Journey mode is known as "Creative" in the Terraria code.
 * Journey mode's descriptive text, "With great power comes great responsibility.", is a quote from Spider-Man. Similar words have been used towards government dating back to at least 1793, with perhaps one of the most famous quotes coming from in 1906, who said, "Where there is great power there is great responsibility."
 * Quest items are the only non-stackable items that require 2 items to research.
 * The name of the bunny wearing hard hat is "Benny the Construction Bunny". Font[Research topic ].
 * Boss fights can be a little harder in 2.95× Expert difficulty than in 3.00× Master difficulty. This could be due to lacking one accessory slot while max life of Bosses is usually 15.7% higher. Enemy attack damage is 1.67% lower than Master, which could be simply ignored; almost all attack patterns remain unchanged between Expert difficulty and Master difficulty.

History
Mode Journey