Jungle Temple



The Jungle Temple is a Hardmode, post-Plantera structure that can be considered the Jungle's relatively small version of the Dungeon. Each generated world contains one Temple. It resembles a Mayan pyramid, though it is located in the Underground Jungle, and has no surface entrance.

Within the Temple are Trap-filled corridors leading down to a large room containing the Lihzahrd Altar. The Altar can be used to summon the Golem boss at the cost of one Lihzahrd Power Cell. One Power Cell can be found in each of the Temple's Lihzahrd Chests, and are dropped rarely by Lihzards in the Temple.

In order to access the Temple, one must first defeat Plantera to get the Temple Key, used to open the Lihzahrd Door at the Temple's entrance. The Temple itself is constructed from Lihzahrd Bricks, which can only be mined with the Picksaw dropped randomly by Golem.

The Jungle Temple contains unique Lihzahrd enemies, and Lihzahrd-themed furniture. Its Lihzahrd Chests have a chance to contain a Lihzahrd Furnace, for crafting further Lihzahrd furniture.

The Temple is filled with several types of Traps, including Flame Traps, Spear Traps, Spiked Ball Traps, and Super Dart Traps. Traps occur much more frequently in the Temple than in the Dungeon, and are far more damaging. They are activated by Lihzahrd Pressure Plates, which only respond to players (enemies walk on them freely without triggering traps). Like Dungeon traps, all Temple Traps, Pressure Plates, and Wires can be looted by the player for use in player-built Mechanisms.

Tips

 * While Lihzahrd Bricks and the Lihzahrd Altar can only be mined with a Picksaw, most other objects in the temple, including the traps, can be removed with ordinary tools.
 * An effective way of avoiding the traps in the Temple is to hold a wire-related item (Wire Cutter, Wrench, Dart Traps, Pressure Plates, or any trap from inside the Temple) to make placed wires visible. The Dangersense Potion is also extremely useful, as it illuminates all traps, spikes and Pressure Plates.