Console Version History

This is a complete list of the Console Version History.

1.03

 * Loading a world that was made pre-1.2 no longer fails or causes the world to get corrupted (shifting lands, odd world generation).
 * Characters who had items in piggybanks or safes will no longer lose all items or have items replaced with other items.
 * You can no longer break into the Lihzard temple by mining the door with a Drax.
 * Fixed the bug where Inferno Demons/Hardmode enemies wouldn't always spawn upon defeating a hardmode boss.
 * The Cyborg no longer has the name and sprite of the Party Girl and no longer shares her dialog.
 * Fixed the bug where Spider Caves wouldn't always spawn: Spiders, Webs, Chests, and/or the background.
 * Fixed the bug where destroying the hearts in the Crimson biome would spawn the Eater of Worlds instead of the Brain of Cthulhu.
 * Torches placed on blocks that are surrounded by walls will no longer connect to the wall instead of the intended block.
 * Moon Charm now has its proper 1.2 functionality.
 * Fixed the bug where during world generation it wouldn't always say these messages: **"Making the world bloody..." or "Making the world evil..."
 * Blood Crawlers AI no longer glitches out in water. This was fixed for all Spider-Type AI.
 * Blood Crawlers now climb walls.
 * Life Fruits & Chlorophyte now spawn correctly.
 * Fixed the bug where upon entering hard mode, Corruption would always spawn, even in a Crimson world.
 * Shadow chests no longer spawn too frequently in hell.
 * Fixed the bug where no/very few Gold Chests were spawned underground, no/very few Ice Chests were spawned in underground Ice Biomes, and no/very few Underground Cabins spawned at world generation. They can now be found at normal rates.
 * When holding the crimson rod, the cursor can no longer go off-screen.
 * Fixed the bug where death messages would appear with no message.
 * Stats on reforged weapons no longer disappear after storing them.
 * Shadow Orbs once again drop loot when destroyed.
 * When a Crimson Biome overlaps a Snow Biome, Crimson music will now play.
 * Ice Elementals no longer kill themselves when shooting at you.
 * New Characters now start with 20 mana by default.
 * Living Wood Walls Disk Walls, Flesh Walls and Bone Walls are now recognized as suitable housing.
 * Jungle Spores and other jungle plants now grow.
 * Vile mushrooms now ‘drop,’ and now longer get smushed like other growth.
 * Goblin Archer will now shoot at you past melee distance.
 * Using one bucket when you have a stack will no longer destroy the entire stack.
 * Plantera’s Bulbs now spawn.
 * Fixed the bug where the Jetpack gave infinite lift if you kept pressing jump button.
 * Can now craft chests in worlds without iron (lead is now usable).
 * Normal cactus no longer grows in corrupted sand.
 * Crimson now spreads.
 * Chlorophyte bullets no longer chase the nurse.
 * Piranha Gun now works.
 * Additional 100 HP obtained with Life Fruits is now saved.
 * Fixed the bug where alternate hardmode ores did not spawn when Demon Altars were destroyed, always the old ones.
 * Trophy “Is this Heaven” is no longer broken.
 * When using the Clentaminator on the far left of the map the game no longer crashes.
 * Silt Block is once again affected by gravity.
 * Fixed the bug where general drop rates of certain items were way too high (Nature’s *Gift, Pet Items, Banners, Boss Trophies, Falling Stars).
 * When killed by an Angry Nimbus, the game no longer says you were killed by a Vilethorn.
 * Lava Waders now show the lava protection bar.
 * When under lava (with obsidian potion) there is now an oxygen gauge.
 * Built in an auto-destruct for items that the player should never have:
 * Red’s Wings
 * Red’s Helmet
 * Red’s Breastplate
 * Red’s Leggings
 * Coin Gun
 * Dynamite and several other items are now sold for the correct price.
 * Fixed the bug where if you paint a door, then close it and open it, only half the door is painted.
 * Pigron no longer makes Skeleton Noise and acts like a fire Imp.
 * Background no longer changes to menu background when pausing the game.
 * Certain armors put on mannequins in a pre-1.2 world no longer get changed to something else or dissapear after downloading 1.2.
 * Seaweed is now found in the game.
 * Fixed the bug where in online multiplayer, when a client player uses a Goodie Bag, it generated no items, or it crashed the host player's game.
 * Map data is now saved locally for visited Multiplayer worlds.
 * The percentage of Hallowed and Corruption is now updated in 5 minutes, rather than in 35.
 * It is no longer possible to craft a Drax or Pickaxe Axe with just hallowed bars.
 * Music boxes are no longer assigned a prefix.
 * Fixed the bug where you could use boss summon items during the day.
 * Fixed the bug where if you had Flare Gun and Flare equipped, you'd stand as if you were holding a torch.
 * When you have Heart Lantern placed, its buff icon no longer has an unneeded timer.

1.02

 * You can no longer craft items or money by placing items in the trash.
 * You can no longer sell your gold to NPCs.
 * Music box/chest duping no longer works.
 * Bunnies/Goldfish spawned from statues no longer drop money during a Bloodmoon.
 * Active blocks will no longer become inactive with a chest on them.
 * Fixed a bug that would cause a suitable house to be unsuitable.
 * Crash bug where using Queen Statue would crash the game is fixed.
 * Crash bug where reading a sign or tombstone would crash the game is fixed.
 * Using Auto-Fill no longer puts coins in your chest.
 * Fixed vines not growing in underground jungle biomes.
 * Fixed highlight bugs for music boxes and timers.
 * Fixed Dirt Rod bug.
 * Fixed Fairy Bell timer bug where timer would display 59 seconds.
 * Fixed Death Messages bug where it would only show the player name.
 * You can no longer create unlimited boxes by creating ice blocks.
 * Fixed a bug where Stained Glass would not count as a valid wall for NPC housing.
 * Fixed a bug with Ocram’s hit box.
 * Ocram’s Souls of Blight no longer fall to the floor.
 * Fixed the “hidden” inventory slot bug (Vita only).
 * Touch controls are now disabled when using the Magic Mirror (Vita only).
 * Fixed a bug where NPC flags would not reposition when zooming (Vita only).
 * Fixed a bug with the “Back for Seconds” Trophy/Achievement.
 * Fixed a bug where 1.2 armors would not count towards a trophy.
 * Fixed a bug where you could obtain a trophy during the tutorial.
 * Players now have an option to choose how the Gravitation Potion behaves: Flip the world, or flip the character..
 * Players now have an option to turn off back touch (Vita only).
 * Map data is now saved locally for visited Multiplayer worlds.
 * Multiplayer packet size has been further optimized.
 * Multiplayer stability has been improved.
 * Texture compression has been improved.
 * Some items now stack to 999 or to 99 including ores and buckets (as per PC 1.2.3.).
 * The starting female clothes have been modified.
 * There are several new hairstyles.
 * Chest sizes have been doubled.
 * You no longer need to jump to ascend single blocks.
 * The hammer is now used for creating slopes, halftiles, and breaking walls only.
 * The axe is now only used for chopping down trees and giant mushrooms.
 * Pickaxes will now remove blocks, placeable objects, and items such as Life Crystals and chests.
 * You can now paint any solid tile or item.
 * Dye slots have been added.
 * You will now start with 10 mana.
 * You can now craft early game magic robes and staves.
 * Bricks, wood, stone and glass all now blend together.
 * Mana Crystals only require 5 fallen stars to craft, down from 10.
 * If water touches a halftile it will create a waterfall.
 * Your world has a chance to get alternative ore as a replacement for copper, iron, silver, and gold.
 * Your world has a chance to have a replacement for the Corruption.
 * Your world has a chance to get alternative ores as a replacement for Cobalt, Mythril, and Adamantite.
 * Your world has a rare chance to have a pyramid or living tree spawn during world generation each containing their own loot table.
 * There is a new hardmode jungle temple.
 * There are now beehives that can be found in the jungle.
 * There are now several new backgrounds and tree variations your world has a chance to generate.
 * Water will now change color based on the biome you are in and depth underground.
 * Ropes are now found early game and can be used to craft rope coils for traversing the world.
 * Chains can now be placed and used as a rope mechanism.
 * Mushroom grass/seeds can now grow and spread above ground.
 * There are now 3 colors for wires.
 * Actuators can be used to make any solid tile active and inactive.
 * There is 1 new liquid type that can be found in the Jungle.
 * There are several new fountains that will change the color of water when they are placed nearby.
 * Pearlstone bricks no longer spread hallow.
 * Rain and blizzards have been added.
 * There is a new snow biome with unique treasures and items for normal and hardmode.
 * Enemies no longer trigger underground pressure plates.
 * There are new pressure plates that can only be triggered by certain things such as the player, enemies, or both.
 * Clowns will no longer blow up tiles.
 * There are several new buffs and debuffs.
 * There are now mini Capture the Gem addition to the game. You can craft large gems that draw a gem icon above the player holding the gem and if the player is killed the gem will be dropped next to their corpse.
 * There are 2 new hardmode events.
 * Werewolf form has been buffed and can take place every night.
 * Broken armor debuff only lasts 2 minutes, down from 5.
 * You now use a pickaxe to remove armor from a mannequin.
 * Players no longer take double damage in pvp.
 * Items of the same type will now stack when next to each other.
 * You can no longer become invincible when touching fire blocks.
 * Increased speed at which you can buy stacks of things.
 * The Halloween seasonal event has been added.
 * The Pumpkin Moon event has been added.
 * Certain weapon damage stats have been adjusted to match the PC 1.2.3. update.
 * Certain drop rates have been adjusted to match the PC 1.2.3. update (like Keymolds).
 * Cost for reforging has been adjusted to match the PC 1.2.3. update (cheaper prices).
 * The sun is now brighter.
 * Midnight is now darker.
 * The sky has a smooth gradient.
 * There are several items that have had graphical upgrades such as gems, colored torches, Minishark, Muramasa, Aqua Scepter, Starfury, etc...
 * There are now stalagmites, icicles, moss, plants, rocks, and other "piles" added to enhance the environment.
 * There are several new mini caves that can be found with unique backgrounds.
 * Each biome will now have chests and pots with unique graphics.
 * The dungeon now has 3 unique textures/colors and furniture.
 * Hell houses have been remodeled.
 * Floating islands have been remodeled.
 * Each biome will now have unique textures and wood types:
 * Corruption: Ebonwood
 * Jungle: Rich Mahogany
 * Crimson: Shadewood
 * Hallow: Pearlwood
 * Each brick now has its own unique texture.
 * Each brick wall now has its own unique texture.
 * Torches are now animated and can be placed on walls.
 * There are several new tombstones.
 * Titan, Spectral and Dragon armors now have unique sprites.
 * Most console-exclusive enemies now have unique sprites.
 * Tizona and Tonbogiri now have unique sprites.
 * In total there are over 1,000 new items.
 * There are 10 new ores.
 * There are 4 new wood types.
 * There are 31 new brick types.
 * You can now imbue melee weapons.
 * There are several new arrow and bullet types.
 * There are several new crafting stations.
 * There are several new wands used for crafting new bricks and brick walls.
 * You can now craft bricks, walls, and furniture out of several new materials:
 * Slime, Bone, Mushroom, Living wood, Flesh, Silt, and many more!
 * You can now craft Jester Arrows.
 * There are 12 new wing types.
 * There are several new vanity sets.
 * There are a lot of new rare drops added to enemies.
 * There is an item in hardmode that allows you to change biomes.
 * There is an item in hardmode that allows you to increase your max health.
 * There are 29 new tinker combinations.
 * Several new items have been added to the game that are used for crafting dyes.
 * Starfury now acts as a melee weapon and has had its damaged increased.
 * Aqua Scepter has been redesigned and does slightly more damage for less mana.
 * Water bolt has been redesigned and does slightly more damage.
 * Vilethorn does more damage and uses less mana.
 * Magic Daggers have been buffed.
 * All of the old classic armors can be found as rare drops and have the same stats as their current counterparts and count towards set bonuses.
 * Items that were called dyes previously for crafting have been changed to thread
 * Chests now have larger loot tables.
 * You can now make picks instead of drills and axes instead of chainsaws in late game tiers.
 * Increased the drop rate of souls.
 * Ocram now drops more souls.
 * There are over 50 paintings that can be collected randomly throughout the world.
 * Jungle armor no longer requires gems.
 * Ocram’s spawn item’s recipe requires fewer ingredients.
 * Titan, Spectral and Dragon armor require fewer ingredients.
 * Sparkly Wings are now much easier to craft.
 * The amount of meteorite required for crafting has been decreased.
 * Meteorite armor has more defense and does more damage.
 * Silt and slush can be extracted into useful materials, items, and money.
 * Each boss has a rare chance to drop a placeable boss trophy.
 * Hooks can now be crafted out of gems.
 * Depth meter is no longer craftable.
 * Stars can now be crafted with bottles to make a new light source.
 * Floating island chests no longer require a key.
 * Gems and bars can be placed.
 * Items made from hellstone now require less hellstone.
 * Almost all enemies (including console-exclusive enemies) have a chance to drop a banner.
 * Console-exclusive Pet items now drop off enemies.
 * There are 8 new friendly NPCs.
 * There are 4 new bosses.
 * There are over 100 new enemies.
 * Friendly NPCs will sell different items depending on certain conditions such as time of day or biome they are living in.
 * Hardmode bosses have a chance to spawn on their own to help players progress through the game.
 * Current hardmode bosses now do slightly less damage and have had their health decreased.
 * There is a rare spawn mini boss that can be found during blizzards in the above ground ice biome.
 * There are over 15 new pets that can be found in chests and dropped rarely off enemies.
 * Early hardmode enemies now do less damage and have less health/defense.
 * Skeletron can now be summoned and has a small loot table.
 * Console versions do not have 10 additional inventory slots.
 * The Coin Gun is not (yet) implemented due to a different currency handling in the console versions causing the Coin Gun to randomly shoot coins of any value.
 * Some of the console exclusive music has stayed the same.

1.01

 * Xbox 360
 * Big performance improvements (especially noticeable during new world generation, split screen multi-player and mini map creation).
 * Improved (smoother) lighting in split screen mode.
 * Improved friend game search.
 * In split screen a player can now leave a session in the pause menu (instead of having to sign out).
 * When a player signs in to a split screen multi-player session, he/she can no longer sign in with a profile that was already signed in.
 * Join through presence is now only allowed for friends.
 * Incorporated 1.2 updated biome background graphics, new sun and moon graphics.
 * Incorporated new low-tier armor sets and their recipes.
 * Certain item stack sizes have been increased from 250 to 999.
 * Added animations for water, water sparkles, life crystals, shadow orbs, furnace and hell forge.
 * Added random sizes for Zombies and Demon Eyes.
 * Added new enemy sprites: Pincushion Zombie, Slimed Zombie, Female Zombie, Twiggy Zombie, Swamp Zombie, Shroom Zombie.
 * Added Sparkly wings.
 * Fixed dungeon tile bug where players were unable to mine dungeon blocks.
 * Fixed music box bug (ability to smash a music box and getting a different item in return).
 * Fixed platinum coin stacking bug.
 * Fixed crafting interface bug where the current recipe would "jump" to another recipe when more or less recipes would be shown as your materials change.
 * Fixed grid rendering when ruler item was equipped.
 * Quick Access shortcuts are now saved.
 * Quick Access shortcuts UI improvements.
 * NPC [de]buffs time out properly.
 * It's no longer possible to defeat Eater of Worlds by using the Magic Mirror.
 * New Character Selection GUI, more in line with World Select GUI.
 * Fixed a font rendering bug when switching from split screen to full screen (or vice versa).
 * It's no longer possible to hack worlds by loading PC data.
 * Network protocol improvements.
 * Slightly improved graphics (no lossy compression for tiles).
 * Leaderboards UI now more consistent with other UIs (shiny yellow highlight instead of white).
 * Fixed some minor localization issues in leaderboards for the Spanish language.
 * Fixed certain death messages not being displayed correctly.


 * PlayStation 3
 * General performance improvements.
 * Sound effect improvements (pitching/panning).
 * King Statue now also affects Santa.
 * Improved message box.
 * Incorporated 1.2 updated biome background graphics, new sun and moon graphics.
 * Incorporated new low-tier armor sets and their recipes.
 * Certain item stack sizes have been increased from 250 to 999.
 * Added animations for water, water sparkles, life crystals, shadow orbs, furnace and hell forge.
 * Added random sizes for Zombies and Demon Eyes.
 * Added new enemy sprites: Pincushion Zombie, Slimed Zombie, Female Zombie, Twiggy Zombie, Swamp Zombie, Shroom Zombie
 * Added Sparkly wings.
 * Fixed dungeon tile bug where players were unable to mine dungeon blocks.
 * Fixed music box bug (ability to smash a music box and getting a different item in return).
 * Fixed platinum coin stacking bug.
 * Fixed crafting interface bug where the current recipe would "jump" to another recipe when more or less recipes would be shown as your materials change.
 * Fixed grid rendering when ruler item was equipped.
 * Quick Access shortcuts are now saved.
 * Quick Access shortcuts UI improvements.
 * NPC [de]buffs time out properly.
 * It's no longer possible to defeat Eater of Worlds by using the Magic Mirror.
 * New Character Selection GUI, more in line with World Select GUI.
 * Fixed a font rendering bug when switching from split screen to full screen (or vice versa).
 * It's no longer possible to hack worlds by loading PC data.
 * Network protocol improvements.
 * Slightly improved graphics (no lossy compression for tiles).
 * Leaderboards UI now more consistent with other UIs (shiny yellow highlight instead of white).
 * Fixed some minor localization issues in leaderboards for the Spanish language.
 * Fixed certain death messages not being displayed correctly.

1.00

 * Console version is released.