Forum:Weapons stats

I am new to the wiki ,i was mostly using it as most of people here ,information source.

Though i would like to ask people who played the game longer for confirmation with would result in small editing/fixing on the page.

The game weapons got 2 stats visible in the display : damage and critical rate. The problem appears in the wiki, where weapons started calculating stats from gear+prefix in their display ,making much fake information in some weapon stats. In example weapon that have x dmg and y rate got in wiki info x+gear dmg and y+gear crit rate instead of the base.

I would like other people to confirm that all weapons in game (as i checked ,but i dont have many of them thats why i need confirmation) got 4% critical rate without prefix and gear boosting it. If the information is true ,then it would be better to post that in general weapon information rather then each weapon seperatly in the wiki. Plus have note that ammunition like arrows and bullets count as weapon ,so it have 4% crit rate base aswell.

Additionaly to that ,there is another check i need specialy in ranged weapons due to the above problem. Adding any critical rating with your gear like accesory will result in adding bonus x% crit rate to weapon AND ammunition that will be used. Resulting in ganing actualy 2 times more critical rate with ranged weapons comparing to magic or meele weapons. With i think is big difference for users that focus on ranged weapons. Also the + damage mods adds to ammunition aswell ,though they dont have so much impact ,since its +4% dmg of wepaon and +4% dmg of ammunition ,with will result in overall 4% dmg increase how it was planed. But adding +2% crit on weapon and +2% crit on ammunition will result in overall 4% more crit rate.

If there is no critical rate cap its easy to have over 50% crit rate by using ranged weapons.

Thx for reading and sorry for my english.

Herflik.