Talk:Bullets

Merge
This page is tiny and the amount of content isn't increasing any time soon. I think one article containing all types of ammunition would be more appropriate. Thoughts? --Theothersteve7 18:59, 1 June 2011 (UTC)


 * Yup, putting this together with guns would probably work best --The dnmr 20:47, 1 June 2011 (UTC)


 * I'm against it. happypal (talk &bull; contribs) 07:46, 9 June 2011 (UTC)

Edit
Could somebody please add the crafting recepes to this page, similar to the Yoyos page. --RSMind 13:41, 12 June 2016 (PCT)

Move
Is Ammo a correct English word? Shouldn't this be at Ammunition? happypal (talk &bull; contribs) 07:47, 9 June 2011 (UTC)


 * Seems it is called "ammo" in game. happypal (talk &bull; contribs) 17:45, 11 June 2011 (UTC)

Velocity Modifiers
There is nothing explaining the velocity modifiers listed for crafted bullets. For example, the High Velocity bullets' velocity is listed as 4(x7). What does the [ x7 ] mean, exactly?


 * Some bullets are updated multiple times per frame- x7 means that HV bullets' velocity of 4 is processed seven times per tick, presumably to avoid the "bullet through paper" problem that an actual speed of 28 would cause. The values for velocity are taken from the code, so the value of 4 would be correct, but not particularly meaningful. If this is actually the case, it may not actually be worth mentioning on the page at all, as these equations would be well outside the perception or influence of a human user. Gearzein (talk) 05:48, 12 May 2015 (UTC)

Misformat of Chlorophyte Bullet
The damage cell for the Chlorophyte Bullet entry is mis-formatted. It appears that this is the result of an interaction between Template:dpl and he infobox on Chlorophyte Bullet. I do not know how to fix this without breaking the infobox on that page.

Sort by something
Can someone add sorting for bullet table? Also a new collumn would be nice to show/sort when bullets are available (like pre-hardmode, hardmode, post Plantera etc). No idea how to make text values like "post Plantera" be higher than "hardmode" so sorting will affect them


 * You can sort the table (just click the arrows that appear at the headers). As for sorting by first avaibility, you can sort them by rarity, because it's common to think that Orange is Late-preHardmode/Early-Hardmode and Lime being post-plantera. Likewise, Cyan is post-moon lord. (please sign your comments with "~" next time) -- Murrayzero (talk) 19:07, 9 March 2019 (UTC)


 * Right, I don't see arrows because I was forced to disable java script because of this "g00" thing, I apologize for creating this discussion. And I find it irrelevant to sign my comments.

Mobile damage
A lot of these damage numbers are wrong for mobile. Can someone please fix that? Scythe76yt (talk) 23:19, 10 June 2019 (UTC)


 * Which ones are wrong? Could you please list them here, along with the damage number you see in-game? Also, when checking item statistics (for any item), make sure to un-equip any armor and accessories, cancel any buffs and use a non-reforged item before checking the value. --Rye Greenwood (talk) 15:30, 11 June 2019 (UTC)

Party Bullets pre-Hardmode
The Party bullets, which are crafted with Empty Bullets and Confetti, are marked as "Pre-Hardmode" when Empty Bullets are hardmode only. Could somebody who knows what they are doing fix this?

k03_03 (talk) 23:39, 15 October 2020 (UTC)


 * Party Bullets can also be obtained from Pigronatas, which can be bought pre-Hardmode. Hence, the bullets are not Hardmode-exclusive. --Rye Greenwood (talk) 00:03, 16 October 2020 (UTC)