User blog:LumpZ/Terraria Idea: Floating Island Content

Note: This is not in a game, nor is it in any mod.

''Feel free to critisize any part of this and point out any mistakes I might have made! Comments are always appreciated :D''

This may or may not have more content being added, depending on the comments I receive.

Floating Island Chests
All chests in floating islands now contain the Small Cloud, two of which, when crafted together with a Soul of Night, makes the Thunderclap. Using this item in the forest biome will cause a bright flash, and a lightning-strike effect in the background. This means that a Cloud has spawned somewhere in the world.

The Cloud Biome
The Cloud Biome spawns in an altitude of at least 100 blocks above the highest block in the area (not world) in a random area in the sky that is 200 blocks away from the spawn and above a hallowed area. This Cloud destroys all other blocks upon generation except for filled chests, and is made out of the new Cloud Puff material.

Using Unholy Water on the Cloud Puffs will cause them to turn into the Thunder Cloud material, while using Holy Water turns it back. Each is it's respective biome and they don't spread without help from a player. The Thunder Cloud biome does not host any corruption enemies while the Cloud Biome does not host any Hallowed enemies.

The Thunder Cloud, when placed, will cause any player nearby to get hit 10 damage at a relatively high speed (reduced by defence) and deals a huge amount of knockback, but wearing any knockback-negating items causes it to lessen it's effect, dealing a very little bit of knockback only (but still doing some knockback).

The Cloud Puff, when placed, will turn into an inactive version when stood on too long (five seconds), causing the player to fall through. The inactive versino of the Cloud Puff cannot be mined, and will turn back to the original version in two seconds.

Ball Lightning
An immortal which floats slowly from one side of the screen to the other, dealing 100 damage upon impact.

Mad Leprechaun
Has a low chance of spawning (like that of Pinky) and deals 40 damage upon impact. Has a 80% chance for magic attacks to miss it completely, and a 40% chance for ranged attacks to miss it. Drops the Four-leaf Clover (50% chance) and 50-99 gold upon death.

Lightning Bolt
Rarely falls from the sky much like stars, and deal 500 damage upon impact. It has one health and killing before it lands it will cause it to drop the Lightning Shard.

Spaz
Spazmatism's little brother. It is similar in sprite and attack patterns but the size of a Wandering Eye. It deals half as much damage and 200 health.

Wind Elemental
Has the sprite of the Chaos Elemental, and the same stats except that it cannot teleport, instead moving very rapidly.

Cloud Slime
Dealing 20 damage rapidly. Jumps twice as high as a normal slime, floating down and attempting to land on you. It drops Cloud Puffs instead of Gel.

Rain Imp
Opposite of the Fire Imp. It shoots Water-bolts which inflict "Slowed".

Leprechaun
Has a low chance of spawning (like that of Pinky) and deals 30 damage upon impact. Has a 30% chance for any attack to miss it completely. Drops the Rainbow Candy (50% chance) and 50-99 gold upon death.\

Cloudster
Has the Unicorn AI. It looks like a dog made out of cloud and deals 20 damage. It fades away when you run into it (despawning and hence dropping no items). It has 120 health and is not affected by knockback. Drops Cloud Puffs and the White Fang (30% chance).

Items
Four-leaf Clover

Accessory, 10% chance to negate damage.

Lightning Rod

Crafted from two Lightning Shards (see Lightning Bolt), 1 White Fang (see Cloudster) and ten iron bars. Summons Zeus (Boss)

Rainbow Candy

Gives the "Hyper" buff for five minutes. The buff doubles your speed and jump-height, but halves your defence. It also allows you to use the Rainbow Rod without any mana-consumption. Tooltip: Believe the rainbow!

White Fang

Crafted into Lightning Rod and the Demon Blade. Tooltip: Its white and clean!

Demon Blade

Crafted from the White Fang, 4 Wood and 5 Soul of Fright. It uses 5 mana with each use and heals any NPC in front of you to full health, hostile or not.