Mod:NPCs (Toparia)

Changes to existing NPCs
House suitability: From now on, all houses need to have a piece of solid furniture (e.g. a workbench, table or dresser - something you can place things on) and a bed (instead of any piece of comfort furniture). NPC-only version of bed can be crafted using workbench and 15 wood.

Guide: The guide will no longer spawn on world creation, but will require suitable housing to spawn.

Merchant: Not only will the merchant require 50 silver to spawn, his house also needs to contain a chest.

Nurse: The nurse's spawn is no longer dependent on health, but on having reached character level 5. Furthermore, she requires an alchemy table for making potions.

Demolitionist: In addition to requiring some form of explosives, the demolitionist will also require a keg to fulfil his needs for beer.

Arms Dealer: The arms dealer knows that presentation is the key to good sales, and requires the player not only to have some form of gun based weapon but also a chest.

Dryad: The dryad requires both the mayor to be present and for you to have killed one of the normal mode bosses. There are no further requirements for the Dryad.

Clothier: The clothier requires both the mayor to be present, and requires a loom, on top of requiring Skeletron to have been defeated to free him from his curse.

Goblin Tinkerer: The goblin tinkerer not only requires rescuing, but also requires the mayor to be present and have both a chest (of any quality) and a workbench in his house.

Mechanic: The mechanic not only requires rescuing, but also requires the mayor to be present and have both a chest (of any quality) and a workbench in her house.

Wizard: The wizard not only requires rescuing, but also requires the mayor to be present and to have bookcase and skull candle in his house.

New NPCs
Warrior (Male): The warrior will train you in melee skills at a cost, provided you have reached the required combat level in that skill. He requires you to have a training dummy and a chest (of any quality) in his house, and for you to have reached at least level 10 in melee skill.

Ninja (Female): The ninja will train you in thrown weaponry skills at a cost, provided you have reached the required combat level in that skill. She requires you to have a alchemy station and a chest (of any quality) in her house, and for you to have reached at least level 10 in thrown weapons skill.

Ranger (Female): The ranger will train you in ranged weaponry skills at a cost, provided you have reached the required combat level in that skill. She requires you to have a practice target and a chest (of any quality) in her house, and for you to have reached at least level 10 in ranged weapons skill.

Scholar (Male): The scholar will train you in magic skills at a cost, provided you have reached the required combat level in that skill. He requires you to have a bookcase and a chest (of any quality) in his house, and for you to have reached at least level 10 in magic skill.

Mayor (Male): Required for the spawns of some of the original NPCs, the mayor is a sign of a progressing village that requires some organised administration for further growth. The mayor requires the existence of the Guide, Merchant and Nurse, and needs a bench, chest (of any kind), chandelier (of any kind) and dresser in his house.

King (Male): Required for some of the new NPCs, and has the highest housing requirements of all. The Mayor and Dryad must exist (he really thinks she's something). He also needs a golden throne, a golden chandelier (of any torch colour), a toilet and bath, a dresser (needs to keep up appearances for the Dryad), and chest of gold quality or higher.

Carpenter (Male): The carpenter will sell doors, chairs, signs, tables, dressers, benches, mannequins and looms, and requires both the king to exist, and to have a sawmill in his house.

Alchemist (Female): The alchemist will sell all possible potions (the greater healing/mana potions will only be available when hard mode is unlocked) and gel. This won't make farming for ingredients redundant as the perks gained from increasing the alchemy skill are huge - it just means you won't have to grind for really rare ingredients, or bother making any at all once you've hit level 50). She requires the king to exist and to have an alchemist's bench and chest in her house.

Blacksmith (Male): The blacksmith will sell a full collection of golden tools, weapons and armour, jesters arrows, shurikens and throwing knives, and also sells anvils and smelters (a new work item capable of returning 80% of metal bars used in making tools, weapons and armour). He requires the king to exist, and have a furnace and anvil in his house.