Talk:Harpoon

Knockback Inconsistency
The article talks both about the Harpoon having High Knockback ("It also has a high knockback, making it effective as improvised home defense.") and Low Knockback ("... as its low knockback allows it to rapidly and repeatedly strike enemies until they die.")

IMO its knockback seems weak compared to most flails, but definitely stronger than the Muramasa's, for example. TNT 22:03, 8 June 2011 (UTC)

killing non aggressive mobs
the harpoon should kill non aggressive mobs like gold fishes and bunny's making it a better weapon

non-flail
not a flail anymore.stick it in the ranged weapons category or something
 * are you sure? judging by the reforging capabilities, it still is. It seems as tho I can only apply universal prefixes like with all other flails.

damaging enemies right in front of you when the harpoon is flying through the air elsewhere
something I have noted when using the harpoon is that it hits things in front of it kinda like you have a invisible harpoon right in front of you in shortsword range

Ranged weapon?
Should this be in the ranged category? If I remember right, it deals melee damage, and it functions a lot like a KO Cannon or Golem Fist or even a flail, all of which are considered melee weapons. -Xolroc (talk) 19:21, 13 June 2014 (UTC)
 * When checking in-game (1.2.4.1) it deals ranged damage. Despite it functioning like a flail it also has a fairly long range, hence I reckon most players would consider it a ranged weapon. NoseOfCthulhu (talk) 13:32, 15 June 2014 (UTC)