Talk:Gemcorns

Do they grow slower or faster in light? 24.11.78.52 03:57, 17 May 2020 (UTC)


 * No, light has no effect, I removed those 2 sentences (WorldGen.TryGrowingTreeByType just always gets called when a gemcorn is updated and a 1/5 chance occurs in WorldGen.UpdateWorld_UndergroundTile - this also explains why they only grow below the surface layer: WorldGen.UpdateWorld_OvergroundTile doesn't do anything when updating gemcorns). 95.91.222.39 10:22, 22 May 2020 (UTC)

Actually, I tested this because I wanted to know for sure. I set up two gemcorn farms, one that was VERY well-lit, and the other that was in total darkness. The well-lit one didn't grow at all, but the one in total darkness grows great. So, I think light does have an effect. Other websites I was reading said the same thing as well.

Just wanted to fill you guys in on that.

Smaboi (talk) 17:51, 29 May 2020 (UTC)

Info
If you know anything about these, please add the info!

--Divinemaster1 (talk) 19:25, 16 May 2020 (UTC)

Drops
How should the drops be described? It's true that in the vast majority of cases, you'll get between 0 and 5 gems, however if you are extremely lucky, it isn't impossible for you to get 20+ out of a single tree - Can I remove the approximate part and just leave the chances there?
 * Data is wonderful and can be revealing/informative, especially if it's taken in plentiful to build statistics for loot tables/probabilities so I think a good approach is to use a table commonly found on chests, such as the Sandstone Chest--LaDestitute (talk) 06:34, 27 May 2020 (UTC)

Amber Gemcorns
I have yet to test them in the cave layer but they won't grow underground or in the underground desert. Perhaps they only grow in the cave layer desert?
 * I checked the game code, and all gem trees will grow if planted (on stone or mossy stone) in the Underground layer (or below, meaning Caverns included), regardless of biome (or light level). They need the usual Tree growth requirements, as explained on that page. Patience!