Guide:Lunar Events strategies

The Lunar Events start immediately after beating the Lunatic Cultist boss. Four Celestial Towers will spawn on the map, each corresponding to one of the four classes-- Melee, Ranged, Magic, and Summoner. Before trying to beat this event, make sure you are completely prepared, as the event cannot be cancelled without entering combat.

Before You Begin
The first thing you should do after defeating the Lunatic Cultist is open your Map and note the locations of each Pillar. If you need a safe haven, teleport to spawn, as no pillars will exist at the center of the world.

Armor
These armor sets are considered to be the best choices for post-Golem players.
 * Spooky armor or Tiki armor for summoners. The damage upgrades apply the moment a minion is summoned, so it's better to summon all minions while wearing Spooky armor, and then switch to Tiki for an extra minion and slightly higher defense.
 * Shroomite armor is the best armor for Rangers, as its bonuses allow a player's DPS to reach very high levels.
 * Spectre armor for Magic users. The Spectre Hood should only be used while in danger, since its damage downgrade will do more bad than good at full health.
 * Beetle armor for Melee users, as the two chestpieces allow a player to pursue an offensive or defensive playstyle.

Weapons
For Melee users:
 * The is the best Sword available.
 * yoyo is very effective with the Yoyo Bag.
 * possesses high damage and homing projectiles.
 * The can be used for quick healing.
 * Once the Solar Pillar has been defeated, the and  are both extremely good choices.

For Ranged users:
 * The or  with s are both extremely powerful guns with very high DPS.
 * The with s is better for crowd control while also having amazing DPS.
 * The can be also be decent for crowd control.
 * Once the Vortex Pillar has been defeated, the and  are both extremely powerful weapons.

For Magic users:
 * The performs very well as a main crowd control weapon.
 * The has incredibly high dps when up close. The  is a weaker, although more accurate option.
 * The, and  are good secondary weapons. A  never hurts either.
 * Once the Nebula Pillar has been the defeated, the is available as a really strong weapon with insane DPS potential. The  can also be used as a weaker but more accurate Razorpine.

For Summoners:
 * The or  are the best options.
 * The or the Tavernkeep's Sentries can also be used as secondary weapons.
 * Once the Stardust Pillar has been defeated, the and  are available as the best minions in the game.

Accessories

 * Wings are mandatory at this point in the game. The are the best available.
 * The makes all Wings significantly faster.
 * The will help greatly in dodging the attacks.
 * A or  gives very welcomed increases to all stats.
 * Damage Boosting accessories such as the, , or are all very good.
 * The reduces the length of the  debuff by 1/4 (15 seconds), so  can be used a lot more frequently as well as giving a small life regeneration increase. For the Philosopher's Stone effect to work, it only needs to be equipped the instant a potion is drunk.

Mounts

 * is very good to use as it has very high mobility, elevated jumps and the ability to shoot lasers automatically.
 * or can prove useful with their permanent flight.

General Tips

 * Try not to get stuck in a place where you cannot easily escape, especially while fighting the Nebula and Solar Pillars. Getting stuck will result in being utterly annihilated by Corites, which deal massive damage, or Brain Sucklers, which inflict Obstructed and can be difficult to remove from the player's head.

= The Pillars =

Pillar Order
It is difficult to decide which order to fight the different pillars in, but here are some suggestions.
 * It is always good to begin with the respective pillar for your combat class, as the pillar drops will allow you to craft the weapon/s suited to your class.
 * If you built a house far away from your spawnpoint, it is very likely that a pillar will spawn on top of or very close to your house (and/or NPC town, if built next to your house), causing a lot of trouble for you. If this happens, you should definitely try to take out that pillar first.
 * The Stardust Pillar is arguably the easiest, and so, if you are not a summoner, it is a good idea to destroy the Stardust pillar last, as it will be an easy way to end the Lunar Events, meaning that you shouldn't have lost much health when the pillar gets destroyed and giving you plenty of time to quickly make literal last-minute preparations for the fight against the Moon Lord.
 * The Solar Pillar can be dangerous for players using long ranged weapons, since the Selenians can reflect projectiles when spinning.
 * The Vortex or Nebula pillars are not easy but also not extremely difficult. The order in which you battle these two in shouldn't really matter that much.

Stardust Pillar
The Stardust Pillar is the Summoner-themed pillar. It applies a royal blue shader to the screen.

Enemies
The Flow Invader is easily the most dangerous of the creatures spawned, as it is capable of shooting high damaging projectiles at a steady pace. Continually move while defeating one. When the Flow Invader is killed, it will launch 1-3 projectiles at you immediately. This attack is the most crucial to dodge. The Star Cell is a melee-based enemy that resembles a blue plasma globe. It is spawns smaller versions of itself on "death", and if these aren't killed, they will grow to full size. This mechanic can be exploited to make progressing the event much faster. The Twinkle Popper is a ground enemy that spawns smaller versions of itself that shoot a spreading attack on death. If you are fighting in an arena with lava, the Twinkle Popper's minions will fire their attacks almost instantly. The Milkyway Weaver, while incapable of ranged attacks, is a worm-like creature capable of high melee damage. Its attacks are most effective while grounded, so you should stay in the air. Unlike other Worm enemies, its only vulnerable spot is its head, making piercing weapons not effective. The Stargazer is a fast-moving humanoid creature that shoots a laser beam periodically. It is capable of dealing very high-damage lethal hits and should be treated with the same level of caution as a Flow Invader. Moving too quickly may cause you to run into the beam, so be cautious.

Strategies

 * As most attacks from the enemies cannot penetrate 2 block thick barriers, and the only capable enemy being the Milkyway Weaver, the player can gain easy kills by building a 2 block thick platform several blocks off the ground with minions or yoyos. By using flight, the player can also easily dispatch any Milkyway Weavers without taking serious damage.
 * For mages who have defeated the Nebula pillar, the Nebula Arcanum is a recommended weapon, due to the high area-of-effect damage that can destroy many minions at the same time.
 * Keep your distance from the pillar, as it spawns enemies on-screen directly above it, with a special animation.
 * If the player was to build defensive barriers, they should be at least 2 block thick, as both the beams from Stargazers and the projectiles from Flow Invaders are capable of penetrating one block thick walls.
 * An extremely quick and easy way to disperse the Stardust Pillar's shield is to build a long bridge of Wooden Platforms. Then lead a few Star Cells to the Wooden Platforms, then get underneath the Wooden Platforms, and attack the Star Cells until they die and split into smaller Star Cells. Then wait for the Star Cells to regrow, kill them again, and repeat the process.

Vortex Pillar
The Vortex Pillar is the ranged-themed pillar. It applies a blue-green shader to the screen.

Enemies
The Vortexian does is not capable of ranged damage but will relentlessly pursue grounded players. They pose little threat for flying players and can be easily picked off by any class. They will also summon a portal that shoots a very low damaging lightning on the players location upon death. The Alien Queen shoots bullet-like projectiles at you that give the Distorted debuff. She also spawns Alien Larva that grow into the Alien Hornet. When fighting the Alien Queen, move vertically to avoid the projectiles and use a area-of-effect weapon to destroy the Alien Larva before they can transform. She is the highest-threat enemy and should be killed as quickly as possible. As a matter of fact, if you leave Alien Larvae and Alien Hornets for too long, expect to get outnumbered by Alien Queens later. The Alien Hornet can spawn from an Alien Larva or a vortex from the pillar. They are fast-moving creatures that should be taken out quickly. They do not pose a major threat unless attacking in numbers, so use a piercing or area-of-effect weapon to kill the swarms. The Storm Diver is a floating humanoid creature that wields a shotgun similar to the Tactical Shotgun in function and sound. They are capable of decent damage but easily miss their attacks. Pick them off early to avoid problems.
 * and

Strategies

 * One of the easiest ways to defeat the Vortex pillar is to dig a 2*4 tunnel directly under the Pillar, and attacking upwards. Almost all enemies can't get into the hole, which should allow a player with a high attack rate weapon easy survivability.
 * Being hit with an attack from the enemies may give you the Distorted debuff, which will keep a player in mid air, unable to control their vertical movement. This debuff may prove deadly, so hits from the Alien Queen should be avoided at all costs.
 * The pillar spawns portals in the sky that will shoot Alien Hornets. Keep your distance from it.

Nebula Pillar
The Nebula Pillar is the mage-themed pillar. It applies a magenta-purple shader to the screen.

Enemies
The Nebula Floater is the most dangerous of the group. It floats around, shooting lasers that do high damage. On most hits, it will teleport to a different part of the screen, making it very difficult to kill. The Nebula Floater will shoot a laser immediately after teleporting and periodically afterwards. When fighting it, be prepared to dodge and change direction. The Brain Suckler is a melee-based creature. If it lands a hit, it will attach to the player's head and inflict the Obstructed debuff until it's killed. They can be especially deadly for summoner characters, as Minions may not prioritize a Brain Suckler attached to the player. The Predictor is a ground creature that throws a spread of star-shaped projectiles as its main attack. When fighting, do not stray too close to the ground. At a higher altitude, it is easy to dodge the Predictor's attacks. They are easy to kill otherwise. The Evolution Beast preys on grounded players with a fast charging attack. The Evolution Beast will also shoot a slow Nebula Sphere that homes in on the player and cannot be destroyed by an attack. Only engage the enemy in the air-- never in grounded melee combat.

Strategies

 * The main sources of damage, Evolution Beasts and Nebula Floaters, can be nullified by building a small box in the sky. As Nebula Floaters cannot fire lasers through blocks, building such structure forces them to ram the player, making them highly susceptible to wall penetrating attacks and minion damage. If the box is sufficiently high, Evolution Beasts will not spawn, thus avoiding their wall penetrating Nebula Spheres.
 * The Evolution Beast is deadly to a grounded character. Always stay in the air.
 * Most enemies are extremely mobile and some avoid damage by teleporting. Stay on the move or you will die very quickly.
 * If you are blinded by an attack, kill the nearest Brain Suckler to regain your sight. It should be on your head. Don't let the blindness stop you from moving, as that will quickly lead to your demise.
 * Unlike the other pillars, the Nebula Pillar does not perform any special attacks or actions in combat. Use this to your advantage and stay near the pillar.

Solar Pillar
The Solar Pillar is the melee-based pillar. It applies a yellowish-orange shader to the screen.

Enemies
The Selenian is a humanoid sword-wielding enemy that can curl up and charge at you. However, while curled up, most projectiles that you fire at it will be reflected towards you, including all bullets and arrows. This enemy is the counter of the ranger class-- if you play a ranger, only attack the Selenian if it is not curled up. The Drakomire is a ground-based enemy that can spawn with a Drakanian riding it. The Drakomire beast can charge the player if nothing is riding it. If the Drakanian is riding it, the pair can do incredible damage. Use a crowd-control weapon to take out the pair, and utilize knockback to keep them out of melee distance. The Corite is a fast-moving enemy that resembles a Meteor Head. It attacks by launching itself into the sky and coming back down like a meteor, shrouded in flame. They are very fast, and almost immune to knockback. They also deal very high damage on contact, so they should be prioritized first. The Sroller is the more down-to-earth version of the Corite, utilizing a weaker, more frequent rolling attack that deals more damage. These enemies pose the most threat when in a swarm. Use dodging and knockback to keep them at bay while using a crowd-control weapon. The Crawltipede is the deadly counter to a flying player. It only attacks players that are flying, and otherwise hovers in the air, ignoring them. Its only attackable spot is the bulging orb on its tail, however all damage dealt against it is multiplied by 10. Do not stay in mid air for too long, as Crawltipedes can very easily kill a player.
 * and

Strategies

 * An Ice Rod can be a great help in fighting this pillar. Because Crawltipedes target you when you are distant from a solid block, you can fly up above the level at which the pillar spawns fireballs, place an ice block below you, and then build a 10-20 block wide platform off either side of the ice block. Standing on the platform and using weapons that work through blocks, or leaving small gaps to attack though, will allow you to avoid most enemies, except for Corites, who can fly through blocks with their rush attack, and Crawltipedes, who will fly around in the pattern of their non-targeting idle AI.
 * Hitting the tail of a Crawltipede while using the Spectre Hood or Vampire Knives will result in a very large amount of healing.
 * The Scutlix Mount is recommended for this fight, as it disables your flying while still giving you incredible mobility and an extra ranged attack.
 * Although flying is out of the question, staying on the move is still a must, due to the number of charge attacks that enemies will employ against you.
 * Summoners should use the Stardust Dragon Staff, as it is a great help in taking out the enemies. With the Stardust Dragon Staff at hand, all you need to do is trap yourself in a little box and watch the dragon kill all of the enemies for you.