Talk:Rarity

Great page, Forcepalm. With much respect, I would like improve the description of the colors. When I read "Light Purple", "Light Green", and "Light Orange"; I wondered if there were going to be dark versions of the colors. Then I realized you were just being exacting - compared to the background, they are all light shades. However, all text has to be in light shades because contrast against the background is necessary for good legibility. The shading even fluctuates between dark and light, so why say they are all light? For simplicity and clarity, let's just call them by their colors. I believe they were most likely intended to be called Blue, Green, and Orange. Blue (not purple), because it really does look blue (when dark and when light). --SgtKlaos 17:49, 15 June 2011 (UTC)
 * Considering the 1.0.5 changelog refers to the rarity as "blue" specifically, I think it's safe to say that was the intended color. 67.233.104.83 00:19, 18 July 2011 (UTC)

New 1.1 rarity levels
Currently, the Rarity page reads that there is only one purple rarity. However here is what I have in my inventory :

http://img706.imageshack.us/img706/2162/levelsl.png

Although it is difficult to see, the two last items have different colors. It looks like improved red items have a slightly pink color, while magical items are closer to purple. I suggest we call them just "pink" and "purple". The "red" tier should also be added to the page. However, I have yet to find a black tier item. Did anyone else find any other colors ?

--Tcas 12:36, 4 December 2011 (UTC)

I tried to add the red tier in the table but seems that i could not... --Sergiusalceanu 13:48, 4 December 2011 (UTC)

After some tests, it seems the "purple" tier is not only for magical items: it is definitely the most powerful tier, more than the "magenta" tier (that sounds better than "pink"). I'll try to add that to the list. --Tcas 14:11, 4 December 2011 (UTC)

Destruction in Lava
I threw some plain grenades into lava and they rolled and blew up normally. However, that was "throw (use)" as opposed to "throw (discard)" so it's either an oversight or an anomaly... or my goggles were on too tightly. Anyone did similar testing? - 03:11, 18 December 2011 (UTC)

New rarities for 1.2
We need to add the new rarities from 1.2 I don't know what they all are. I only know of One and that is: Yellow. The Bundle Of Ballons is Yellow.

Cyan Base Rarity
The page says that no item has a base rarity of cyan, besides the developer items, but I just noticed that my unreforged stake launcher has its base rarity as cyan. Seems like this should be fixed/updated though. Bloxxin (talk) 05:02, 27 June 2015 (UTC)
 * You say it's unreforged. Are you sure it has no prefix already, despite the fact that you didn't manually reforge it? Also, are you playing on PC, console, or mobile? This may just be a console/mobile bug. The PC game code lists the Stake Launcher as base rarity 8, which is yellow. Equazcion  ( talk ) 05:11, 27 Jun 2015 (UTC)
 * PC with no prefixes. After restarting Terraria it fixed itself back into the yellow rarity. Seems like a new bug then. Bloxxin (talk) 15:13, 27 June 2015 (UTC)

11th Tier Rarity?
Terraria 1.3 was released today! So while playing, I decided to give my character a Legendary Meowmere. Upon forging, I came across what I assume to be the eleventh tier of rarity. What do you think? EscapistOfTime (talk) 23:06, 30 June 2015 (UTC)

Some colors names are wrong
The light/old purple is closer to pale violet. The light red seems to be more pink color, while the 'pink' we have is magenta. 5.206.252.229 15:23, 1 July 2015 (UTC)


 * We could call the old one "Lavender" or "Light Purple", perhaps. 116.15.172.55 01:57, 2 July 2015 (UTC)

Non-transparent examples
So I noticed that examples are not transparent(and because of background of wiki being "f9f9f9", and background of examples "ffffff", it's kinda noticeable. I tried to load transparent picture, but it transforms into the same picture as before, and while it is active it can't be transparent(through while it's in history it has transparency). what can be a problem here? - Edge1337 (talk) 12:03, 18 July 2015 (UTC)
 * The wiki has a strange image caching system. It can can a while for images to update, and until they update completely the history thumbnails can show random combinations of old and new images. Also, once they do update, you may not see the changes completely until your local browser cache resets, or you ctrl-F5 (hard refresh).


 * Example images don't need to have transparent backgrounds, since they're intended to blatantly show an in-game clipping -- not that it really hurts to have a transparency, so long as the text itself accurately shows the in-game display, and the result looks decent enough. Equazcion  ( talk ) 14:50, 18 Jul 2015 (UTC)

The point of rarity?
What's even the point of item rarity classification? It doesn't reflect items' sell value, usefulness, or even in-game rarity in fact. It's just random colours that devs give to stuff they consider to be more or less advanced.
 * I think you answered your own question. Rarity gives us a visual indicator of how one item compares to another in terms of game advancement. It's about the same in other RPG games. If rarity didn't exist, there would be more of a need to test or compare stats before you'd even know whether to get excited that you got a particular item. Rarity offers an immediate clue as to whether an available item will be effective against the tier of enemies you'll encounter at your current level. Equazcion  ( talk ) 16:30, 11 Aug 2015 (UTC)