Guide:Weapon playthroughs

So you know the basic classes, melee, range, magic, and summoner. However, some of these classes have a specific type of weapon that stands out from others. This guide will cover info for these type of "weapon playthroughs".

Note: this guide is in development and will need support to be updated and accessible for others.

Yoyo
There are 20 different types of Yoyos in the game as of Terraria 1.3.0.8. 8 of which are from Pre-hardmode, 12 in Hardmode. Yoyos, as their name suggests, are "thrown" melee weapons that deal damage a small distance away from the player, but their range is limited.

Pre-Boss
Few yoyos are quite useful before any boss has been defeated, but it is possible to go into the underground jungle and get enough materials to craft the Amazon, a powerful yoyo that can be crafted with a few jungle items easily found.

If going into the jungle is impossible for you, or if you aren't brave enough, it's best if you stick to a Wooden Yoyo, find heart crystals to increase life, and mine for ore to make armor.

Eye of Cthuhlu
If you have the Amazon, this fight should be no problem, although you should mind your armor and health.

However, if you stuck to the wooden yoyo, keep in mind that it doesn't do much damage, so the fight could be a bit tedious.

You should have the following gear:

If using wooden yoyo
 * Iron armor -> Silver armor -> Gold armor (and counterparts)
 * Shackle, preferably with damage or defense modifiers.
 * Aglet -> Hermes Boots/Flurry Boots, mobility is important.
 * Other accessories optional, but can prove nice for the fight.
 * Lesser Healing Potions, save higher tiers for beefier bosses.
 * Swiftness and Ironskin potions, mobility and defense are important for a long fight.
 * >=140 life. Depends on dodging skills.

For a quicker battle, use damage-increasing modifiers for accessories.

If using Amazon


 * Same types of armor and accessories above, though you'd probably tough out the fight easily with lower-tier armor.
 * Lesser Healing Potions, although these could prove trivial combined with great mobility.
 * >=140 life

Accessories are best reformed to speed or defense modifiers, these prove to give a safer fight.

If you can get your hands on other potions, i.e. regeneration, these can prove useful, but are best saved for another fight.

While mining, it is possible to get a Rally a better yoyo than the wooden yoyo, but still relatively weak.

Eater of Worlds/Brain of Cthuhlu
If you just defeated the Eye with the Wooden Yoyo, it's time to switch that dinky hunk with something a little bit more macho. In a Corruption world, take your demonite (smelt them) and craft a Malaise, or in a Crimson world, use your crimtane and make an Artery. These are both nice upgrades to get before fighting Eow or Boc.

If you defeated the Eye with the Amazon, you can continue on and defeat the Eow/Boc, but get some better armor and accessories to ensure protection against these bosses.

If you're a stone skipper, or just an utter fool, you can build a helevator down to hell, and possibly get a Cascade, a very powerful yoyo that is dropped rarely by hell enemies.

You should have the following gear:


 * Silver armor -> Gold armor (and counterparts)
 * Hermes Boots/Flurry Boots
 * Band of regeneration
 * Shield of Cthuhlu (If you're doing an Expert Mode playthrough
 * Anklet of the wind (Jungle)/Aglet (with good modifier)
 * Lesser Healing Potions -> healing potions, only if you're bad at these bosses
 * >=200 life. If not careful, the Eow/Boc can actually dish out a lot of damage if one's not careful.
 * Ironskin, Speed, Regeneration potions. If you've gone fishing, endurance potions make the fight easier.

Eater of Worlds

Without a piercing weapon, the Eow is not as efficient to kill, so focus on damaging segments when the Eow is arching. When head areas are low, hack them off with your Yoyo.

An arena is advisable, but unnecessary, as long as you can withstand the Eow's hits. Campfires can help and always remember, especially in Expert mode, that the head does the most damage of all the worm's segments.

Brain of Cthuhlu

Your Yoyo should make killing Creepers easy, as the Yoyo gets knocked around, damaging more Creepers at a time. As the Brain gets into second form, focus on predicting the Brain's movements, as a hit from the Brain can lead you into the hungry mouths of Blood Crawlers.

An arena is recommended here, as the Creepers are easier to hit as long as you can maintain their height, and the Brain is easier to dodge. Campfires work excellently here.

Skeletron
At this point, you should venture underground to find the Skeleton Merchant, as he can sell some yoyo accessories needed to make a Yoyo Bag. What you're looking for is Yoyo Glove and Counterweights, two components of the Yoyo Bag, minus White String, which can be crafted at a loom with cobwebs. Combining these accessories will require a Tinkerer's workshop, which is sold by the Goblin Tinkerer, which is found underground after a Goblin Invasion, which should happen soon after breaking a Shadow orb/Crimson heart. If you haven't already, the Amazon is a crucial upgrade, proving necessary to destroy Skeletron with.

After defeating the Eow/Boc, you should make Shadow/Crimtane armor for their melee benefits. These armor will prove lifesaving in later situations.

Before you fight Skeletron, it's best to build an arena to fight him with ease, especially in his spinning attack. Campfires are good for regeneration, and multiple layers of platforms should help with dodging the hands.

It is very helpful to use a Grappling Hook, as they can put you up to full speed easily with Hermes Boots equipped.

You should have the following gear:


 * Shadow/Crimtane armor
 * Hermes Boots/Flurry Boots -> Spectre Boots -> Lightning Boots, if you can get your hands on them.
 * Tiger Climbing Gear, optional but can be effective to scale up walls
 * Yoyo Bag, or at least one component
 * Shield of Cthulhu & Worm Scarf (Expert mode corruption), this will be great for absorbing the damage expert Skeletron can do.
 * Band of Regeneration
 * Any type of Cloud in a bottle. Great for dodging.
 * 360-400 life
 * Healing potions, conserve them.
 * Ironskin, Speed, Endurance, Regeneration, Heartreach potions, and if possible, Rage/Wrath potions

Two main factors: damage and mobility. Defense is only a last resort, especially if your dodging skills are great, because even at this stage, Skeletron is relatively powerful, especially in Expert Mode.