Statues



Statues are furniture items. There are a total of 46 different statues, most serving only as decoration, while some are also functional mechanisms that have an effect when connected to wires and activated. Depending on the statue, upon activation it may spawn enemies, drop items, or teleport an NPC to the statue's location. Most statues can be found already placed in any area underground (most frequently in the Dungeon and Underground Cabins), though Angel Statues appear in Chests. Prior to 1.2, like all furniture, a Hammer must be used to free and pick up a placed statue. In the 1.2 update and later, a pickaxe must be used.

Enemies spawned from statues do not generally drop coins or other items (with some exceptions; see below), though they do drop stars and hearts at the usual rate.

Spawn limits
All item- and enemy-spawning statues have the following spawn limits applied:
 * A spawn will not occur if three of the same entity already exist within 300 pixels (37.5 blocks).
 * A spawn will not occur if six of the same entity already exist within 800 pixels (100 blocks).
 * A spawn will not occur if ten of the same entity already exist anywhere in the World.

If a spawn limit is reached, an item can be picked up or an enemy killed, in order to allow spawning again at the next activation. In hardmode, statue mobs won't drop soul.

Create items
Item-dropping statues have a unique cooldown period of 10 seconds. A 1 Second Timer, for example, will only successfully cause a drop once every 10 seconds.

Create enemies
1 : The creatures spawned by fish and bunny statues will immediately be corrupted during the Blood Moon. Corrupt Goldfish and Corrupt Bunny enemies do not count against the spawn limits, allowing quicker farming. Pre-V1.2 PC and Console Terraria games also did not count these as statue-spawned creatures at all, and allowed money to drop from these creatures, making it a very profitable way to farm statues during Blood Moon events.