1.4.3

1.4.3 focuses on a content crossover between Terraria and 's .

New content and changes

 * Added Don't Starve inspired seed, The Constant.
 * Play with Don't Starve-inspired shaders and lighting.
 * Complete darkness is now dangerous to your health.
 * Exposed torches and campfires may not be reliable, as rain can put them out!
 * Players will need to eat or face hunger and eventual starvation.
 * A few Don't Starve inspired worldgen features, such as Surface Marble and Aboveground Spider Biomes
 * Has substantially improved drop rates and availablility of Don't Starve related items.
 * Added the Deerclops, a mid-late pre-Hardmode boss hailing from the world of Don't Starve.
 * A variation on the Deerclops' boss theme, provided by Klei Entertainment!
 * A few rare background clouds featuring characters from Don't Starve can now appear.
 * Added several new Don't Starve related emotes.
 * Main menu now has some links to some assorted Terraria-related websites.
 * Worlds using special seeds now have unique icons in the World Select menu to better tell them apart.
 * Added a config option for an older version of Smart Cursor Hold, labeled in the config file as "SmartCursorHoldCanReleaseMidUse". Changing this setting to true will make it so that Smart Cursor: Hold will immediately deactivate when releasing the hold button, even if the player is mining.

Items

 * Several new pets from the Don't Starve universe.
 * A collection of Don't Starve weapons and equipment, adapted to the world of Terraria!
 * notable items include the Ham Bat and Abigail.
 * Wilson and Willow vanity sets.
 * Several vanity hats and accessories.
 * Two food items, the Froggle Bunwich and Monster Lasagna.
 * The full array of standard boss related items from Deerclops.
 * 4 Don't Starve themed paintings.

Bug fixes

 * Fixed an issue where Crimson Grass Walls spread slower than the Corruption variant.
 * Fixed a (previously undetectable issue) where enemies with a higher NPC ID than Golden Slimes would have Golden Slime bonus money drops.
 * Fixed a rare worldgen softlock, where the game gets stuck trying to generate Hellforges.
 * Fixed an issue with part of Leather Whip's segments being cut off.
 * Fixed an issue with Ice Bow being flagged as a channeling weapon when it isn't.
 * Fixed an issue with Flying Knife not having proper screen range limits.
 * Fixed Princess not having the same "leaving" SFX like Angler.
 * Changed the SFX of a number of some newer summoning and magic weapons, so that they are a bit more representative of the attack itself.
 * Updated, added to, and pruned dozens of entries from an inaccurate and outdated list of homing projectiles that the Lunatic Cultist has damage resistance against.
 * Fixed a rare bug with some minions that could make them despawn.
 * Fixed some issues with certain sentry minions which could result in desync for players joining after they had been summoned.
 * Fixed an issue where Celestial Starboard did not draw/make dust properly in reverse gravity.
 * Fixed an issue with some Rocket projectiles, resulting in a number of silent and not so silent crashes.
 * Fixed a subtle issue where certain items were a different color in the hotbar than they were in the inventory.
 * Fixed a bug where Boulders and Rolling Cacti qualified as ranged items eligible of dealing Frostbite if you wore the Frost armor.
 * Fixed an issue where Smooth Marble Blocks didn't merge with Dirt Blocks, Ash Blocks, or Frozen Slime Blocks (despite merging with most other blocks).
 * Fixed an issue where some of the newer campfires didn't have Smart Cursor outlines.
 * Fixed an issue preventing Honey Pit microbiomes from spawning in the Jungle.
 * Fixed a bug where Thorns-effects hit Empress of Light at an extremely rapid rate.
 * Fixed an issue where light Dynasty Walls showed an inaccurate teal map color.
 * Fixed an issue where some config settings are reset every time an update or hotfix occurs. Note: resolution in fullscreen resetting has not been fixed yet.