1.2


 * This update introduces a lot of new features and balances hardmode gameplay.

New Additions

 * Clentaminator
 * Confetti Gun, shoots confetti (Consumable item)
 * Fireworks
 * Water Fountains themed off of other biomes such as the Hallowed that change the color of surrounding Water
 * Hammush, a Mushroom-themed hammer.
 * Ice Bow
 * Paintbrush, Roller, and several Paints, that can change the color of any solid tile, including Blocks, placed Items, Trees/branches, etc.
 * Pickaxe Axe
 * Rainbow Dye for clothing, to be placed in new Dye Slots.
 * Rocket Launcher, a Ranged Weapon with 4 Ammo types, including types that can destroy blocks.
 * Rainbow Bricks that cycle colors; when halved next to water, they cause waterfalls that cycle colors
 * Tactical Shotgun
 * Terra Blade, a Sword that fires sword-shaped projectiles.
 * True Night's Edge
 * Ice Boomerang
 * Rainbow Gun
 * Beenades
 * Uzi
 * Golden Shower
 * The Undertaker
 * Jellyfish Charm (Lights up when under water)
 * Lava Charm (Provides 7 seconds immunity to lava)
 * Crimson Rod
 * Blood Butcherer
 * The Meatball
 * Sniper Rifle
 * Flower of Frost
 * Snowball Turret (Drops from Snow Flinx Mobs)
 * Snowball Cannon
 * Blizzard in a Bottle (Similar to Cloud In A Bottle but faster and longer jump)
 * Shadowbeam staff
 * Deathbringer Pickaxe
 * Jetpack
 * Flare Gun, shoots Flares
 * Ice Blade
 * Multiple Wire colors for overlapping circuits (Blue and Green)
 * More Traps (including Flamethrower)
 * More Statues
 * More Chests (including Ice/Water)
 * More Doors, Tables, Chairs, Banners.
 * More Pots (Biome-themed)
 * More Bricks (including Glowing)
 * More Ore type(s) (including Lead, Tungsten, Platinum, Crimtane and Palladium) which serve as alternatives to pre-existing ore.
 * More Wood types (blue/grey, from different Biomes' Trees)
 * More Guns (5+, including a Sniper Rifle)
 * More Wings (including Fairy, Bat and Flame)
 * More Tinkerer's Workshop Accessory combinations
 * More Armors (Wood, Cactus, Crimtane,Platinum and etc.)
 * More Vanity sets (20+, including Pharaoh, Eskimo, Steampunk, Pirate)
 * Dyes for clothing (including Rainbow Dye), some found/crafted/bought, to be placed in new Dye Slots.
 * Some previously removed sets, including the old version of Cobalt Armor, are back as rare drops.
 * A new Hook
 * Cloud and Rain Cloud Blocks
 * Alchemy Plants
 * Mushroom Furniture, Blocks and tools
 * Living tree (not dead wood) blocks and furniture
 * Leaf blocks and background walls
 * Rope blocks which can form rope ladders
 * Cactus Furniture and Blocks
 * Sandstone Bricks and Walls
 * Ice Bricks and Walls
 * Snowballs
 * Icicles/Stalactites
 * Campfire
 * Landmines
 * Unicorn Head (DROPPED FROM UNICORNS)
 * Lightning Boots
 * Fire/Lava anklet
 * PvP Cannons and Cannonballs
 * Beam Sword
 * Piranha Gun
 * Bunny Cannon
 * Teleporters
 * Vilethorn upgrade
 * Mushroom Spear
 * New rare monsters.
 * Turtle (drops a Turtle Shell, craftable in armor)
 * Ice Slimes
 * Passive Penguin mobs
 * Viking Skeleton
 * Eskimo Zombies and Slime Zombies
 * Demon eye variants
 * Ice Spirit
 * Spiders, called "Crawlers" ingame. Found in various locations
 * New Bosses :
 * The Brain of Cthulhu
 * Queen Bee
 * Golem
 * Plantera, a hardmode jungle boss.

New Features

 * Hammers can now turn foreground Blocks into Half-Blocks, including diagonal halves for true sloped surfaces, but lost their ability to break most of the tiles they were previously assigned to
 * Pickaxes gain the ability to break blocks and background objects that a hammer was used to destroy earlier
 * More uses for Gems
 * Better use for Silt
 * Better use for Slush
 * The Hamdrax is just a Drax now, the hammer functionality has been removed.
 * More Pets (Turtle, Frog, Penguin, Eater of Souls)
 * Pirate NPC
 * Steampunker NPC
 * Painter NPC
 * Dye Trader NPC
 * Party Girl NPC
 * Witch Doctor NPC
 * Cyborg NPC
 * Truffle NPC
 * Different water color for certain biomes
 * Water touching a half block creates a static waterfall
 * Additional Tree types
 * Worlds generate with some sloped surfaces via diagonal half-blocks
 * Weather effects
 * Moss that spreads over Stone
 * Hallow & Corruption changes
 * More decoration/changed decoration textures
 * Giant mineable and craftable Trees
 * Expanded Snow biome
 * Mushroom Biome (with NPC)
 * Changed Gold Brick texture on Floating Islands
 * Hellevator-helping features
 * Pyramids
 * Crimson Biome, Similar to the Corruption Biome
 * Character/World quantity limits increased to 1000
 * Revamped Character Menu
 * Mobs have health bars
 * Minimap: Can be toggled, zoomed, panned, made full-screen, and overlayed onto normal gameplay screen. Shows discovered terrain at max brightness it was discovered
 * Dye Slots added alongside Social and Armor slots to set clothing color.
 * All Blocks can become active/inactive (not just Active Stone Blocks)
 * Solar eclipses: A daytime Blood Moon-like event
 * Auto-walk up single and half-blocks, less jumping when traversing Worlds
 * Waterfalls via placing a Half-Block next to a liquid pool; graphical only, does not create liquid tiles
 * Improved team-based gaming
 * Revamped Hardmode
 * Over 60 aesthetic changes
 * More options for Alchemy (COOLDOWN REDUCTION)
 * New music (including for the Snow Biome)
 * New characters start with base Mana
 * Bloodmoon changes the water color to red
 * Any single piece of armor/vanity can be dyed. Currently 70 different color options.
 * PvP Mechanism changed

Bug Fixes

 * You can no longer craft items or money by placing items in the trash.
 * You can no longer sell your gold to NPC's
 * Music box/chest duping no longer works
 * Bunnies/Goldfish spawned from statues no longer drop money during a Bloodmoon
 * Equipping items to the social slot in German no longer crashes the game
 * The game will no longer create a random password during multiplayer world generation
 * You can now reforge in all languages
 * Active blocks will no longer become inactive with a chest on them
 * Fixed a bug that would cause a suitable house to be unsuitable
 * Fixed a lot of bugs that were not listed