User talk:KM100

Delinking crafting ingredients
There's currently no way to remove links for crafting ingredients. I made a quick attempt to add this just now, but it seems to be a bit more complicated than I anticipated. I may take another crack at it when I have have some more time to experiment. Equazcion ( talk ) 22:59, 23 Apr 2015 (UTC)

Admin
If you'd be willing to accept, I'd like to put in a request to make you an administrator at Terraria Wiki. Your maintenance work here has been very valuablr. This would be subject to approval by the Curse staff, but I predict they wouldn't take issue with it. Note though that administrators are expected to conduct themselves with a bit more professionalism than ordinary editors. If you fee up t the task, let me know and I'll put in a request. Whether you accept or mot, thanks again for all you work here. If you have any questions feel free to respond here. Equazcion ( talk ) 17:49, 3 May 2015 (UTC)
 * I can't promise I'll be able to keep a great attendance record, which might be an issue. If not, I've no other major objections. --KM100 (talk) 18:43, 3 May 2015 (UTC)
 * You're now an admin. Don't worry too much about attendance, we all take breaks from time to time. I'm not sure how well-versed you are in admin controls, but it's pretty straightforward, and if you have any questions you can always ask me or another admin for pointers. Good luck and congrats :) Equazcion  ( talk ) 00:12, 4 May 2015 (UTC)

AI Page
You seem to have removed all information concerning entitities with certain AIs damaging the player from the AI page. Could you tell me why? I just want to know, it's not urgent, although it does mean I get to go back and edit the German translation. Terrariapc1 (talk) 15:03, 28 May 2015 (UTC)
 * I remember this one, actually. Checking the edit summary, the information that was removed is stuff that isn't strictly defined by the AI tags assigned to mobs, such as collision and alliance. I understand it's inconvenient, but the AI page has been a mess for a while so it's long overdue. If it's any consolation, you probably won't have to translate the individual AI pages, as nobody's really fighting to keep them around, and most of them are built on those same presuppositions that knockback, animations and the like are dependent on AI type. Gearzein (talk) 15:32, 28 May 2015 (UTC)

Console update ID list?
Hi KM100,

I just had the Horned God Robe drop from the Destroyer, so I went to check it out and noticed you mentioned the console update ID list in your summary when the page was created. Where do you find ID lists for console games? I always thought that was a PC thing. Do game develpors make that information public? --NibKing (talk) 13:26, 7 June 2015 (UTC)


 * Normally the console IDs are hidden from the public, but for this update, all the IDs of the new content were listed in the changelog. When such a list isn't provided, usually people are clever enough to find the actual IDs via in-game glitches or other exploits. --KM100 (talk) 16:48, 7 June 2015 (UTC)

Music Box
Sorry about the rash comment on the Music Box page, I'm a bit tired and cranky at the moment. Anyway, I did verify all those changes I made, as I was keeping a close eye on each music box before crafting the two at the end. On the console version, the Snow and Ice music boxes are opposite what is captured on the page. Same with Boss 4 and 5. --NibKing (talk) 04:13, 11 June 2015 (UTC)

EDIT: Also, I never thanked you for the reply to my previous message above. Thanks. --NibKing (talk) 04:15, 11 June 2015 (UTC)


 * I'm guilty of doing guesswork here, as I don't have the console version, and music boxes take ages to record on the mobile version. If those tracks really are switched, it would probably be better to have the name switched instead of the info (such as Snow, Ice ), or a simple note describing how they're switched. Having all the info and links listed twice with a ton of icons becomes quite confusing.


 * Anyway, I appreciate your contributions here, and you shouldn't hesitate to correct me whenever I'm wrong about something. --KM100 (talk) 04:26, 11 June 2015 (UTC)


 * I think that's a good idea about switching the name vs. the confusing info. Also, regarding the Alt Underground Music Box, I spent nearly 3 hours trying to record that music on console with no luck. I googled it and found other people were having issues, as well. Example here (see post #4) --NibKing (talk) 06:08, 11 June 2015 (UTC)

Version Templates
I know that 1.0 and 1.1 are not the same update, but I stacked them to have only three lines and not the second with jsut 1.1, 1.1.1 and 1.1.2 (Cause it's ugly). Don't you agree ?--  Dinoxel  discussion  00:05, 10 July 2015 (UTC)
 * Yeah, having 1.0 and 1.1 on the same line looks a bit odd with the small amount of 1.1 updates, although I feel that having them on a different line is better for organization. Of course, my word on this isn't final, so feel free to change it back if you want. –KM100 (talk) 00:44, 10 July 2015 (UTC)
 * Equazcion passed by there. Uhuh --  Dinoxel  discussion  02:03, 10 July 2015 (UTC)
 * Feel free to say you don't like my version too :) Can still be switched back if people like it the other way, or something else. Equazcion  ( talk ) 02:13, 10 Jul 2015 (UTC)

Life/Mana Boosters
Are you saying those items are actually used in the game? Who drops them? Equazcion ( talk ) 06:24, 16 Jul 2015 (UTC)
 * Nevermind, I got it. Equazcion  ( talk ) 06:36, 16 Jul 2015 (UTC)

Main page updates
Please remember to update Terraria Wiki/editcopy whenever you update the main Terraria Wiki page. Generally we update the editcopy and then do a straight copy/paste from there to the main page. Other admins may inadvertently revert changes to the main page in the future if this practice isn't followed. Thanks! Equazcion ( talk ) 00:54, 21 Jul 2015 (UTC)

Ivy Whip
Recently you reverted the latching type of the Ivy Whip from Single back to Simultaneous. Just to make it clear, is 'Single' only one hook or does it mean only one hook can be fired until the previous has latched or returned. Because if the latter is the case, the Ivy Whip is 'Single' latching type. (I tested this) TheMagnificent42 (talk) 23:12, 12 January 2016 (UTC)
 * The "Latching" column, as a synonym for "attaching", necessarily refers to hooks that have connected and fixed onto a block. The terminology "number of hooks that can remain latched simultaneously" is found above the table and serves to clarify this. Gearzein (talk) 02:25, 13 January 2016 (UTC)
 * So after thinking about it, wouldn't it make sense to have a 'has rapid fire' column or something of the likes which indicates whether or not the previous hook has to be latched? Because this can be a deciding factor in which hook to get. TheMagnificent42 (talk) 01:52, 15 January 2016 (UTC)
 * In cases where it's relevant, the ability to fire in rapid succession is already recorded in the Notes column- see the Dual Hook and Web Slinger. I've neither personally taken this ability into account nor encountered a situation where firing multiple hooks at once was useful, and this is the first time this has ever been brought to my attention in any context, so I can't foresee a case where that would be enough of a factor to justify another column added to the table. That said, if any others have this property but are unmarked, feel free to do so. Gearzein (talk) 02:07, 15 January 2016 (UTC)
 * Ok makes sense thank you TheMagnificent42 (talk) 02:37, 15 January 2016 (UTC)