Upcoming features

This page is about features that have been announced by official game developers.

Future Changes
These planned changes have been announced as possibilities in future updates.

New Additions and Changes

 * "Anti-corruption" biome.
 * New ores (including Cobalt) which are triggered by series of events.
 * "At least" one new boss.
 * Danger of town destruction due to invasions.
 * More Floating Islands content.
 * Return of Cobalt Armor.
 * Pure PvP servers with team based objectives, including newly generated worlds with an automatically created tower on each side of the map, with players fighting each other on a CTF game mode.
 * Adding sloped/inclined tiles to make the world smoother.
 * New harder world types:
 * Alien planets
 * Alternate dimensions
 * Evil worlds
 * Enemy factions that will move into your world, and build their own city.
 * More events:
 * Volcanoes
 * Earthquakes
 * More/improved invasions
 * Weather:
 * Seasons
 * Snow
 * Floods
 * Farming and stamina system that gives a bonus to player stats.
 * Separate cooldowns for edibles.
 * Mechanics for making traps and devices.
 * Implementation of Steam features.
 * Multiplayer improvements.
 * NPCs which can give quests to provide more content.
 * New items:
 * Reinforced Door
 * Stone Door
 * Portcullis
 * Campfire
 * Flag
 * Fishing Pole
 * Background vistas which will provide a backdrop in different areas of the map.
 * Bushes to provide more flora to the world.
 * Stalagmites and stalactites in caves.
 * Modding support
 * Turtles (Redigit stated he would add this on IRC the day before 1.0.6 was released.)