Terraria: Otherworld



Terraria: Otherworld was intended to be a new spinoff game of the Terraria franchise. It was originally announced by Re-Logic and Engine Software. It was described as an open-world sandbox RPG/strategy game that would take a novel approach to the Terraria experience to explore "what might have been."

Set in an alternate dimension within the Terraria universe, Terraria: Otherworld places the player (and a "rag-tag band of survivors") in a struggle to restore a corrupted world.

In April of 2017, Re-Logic announced that development of the game would no longer continue with the help of Engine Software. Instead, Pipework Studios had taken over in place and Re-Logic announced that, "We will be working with Pipeworks to examine the entire game, from top to bottom, to see how it fits with our high expectations and core vision for this project."

In April of 2018, Re-Logic announced that development of the game has been terminated, stating, "Our team has a clear vision for this game - one that we shared with all of you with much shared excitement - and, in spite of all of our efforts, the current state of the game remains equal parts far from that vision and beyond behind schedule from our initial planning when we shared Otherworld with all of you three years ago."

Later, on April 11, 2020, in response to a Discord user asking him to finish development, Terraria creator Andrew Spinks stated, "100,000 signatures and $15 and I'll open source it." The credibility of this statement has yet to be confirmed. As of 16 April 2020, a Change.org petition has over 30,300 signatures, and the money has been provided.

With the release of version 1.4.0.1 for Terraria, the previously-unreleased soundtrack for Otherworld was implemented into the game as an alternate soundtrack accessible through the Party Girl.

Returning Features

 * Generated worlds made of many modifiable Blocks and Walls, including Soils and Ores
 * Background tiles such as Furniture, Trees, and other Plants
 * Liquids such as Lava and Water
 * Health and Mana
 * Dynamic Time and Weather
 * Tools such as Swords, Axes, Pickaxes, Hammers, Bows
 * Armor, Accessories, and Vanity items
 * Coins and other Items dropped from Enemies
 * Torches and Rope

Environments

 * The Corruption
 * The Crimson

Items

 * Amethyst Staff
 * Topaz Staff
 * Minishark
 * Shotgun
 * Hooks
 * Vampire Knives

NPCS

 * Mechanic
 * Witch Doctor

New Features

 * Many unknown new blocks, items, furniture, and enemies
 * A defensive style of gameplay, featuring turrets that are able to be upgraded and customized
 * Dedicated Wings equip slot
 * More ways to fight the corruption
 * New corrupted forms of blocks, such as Dirt and Snow
 * More weather, such as lightning
 * New enemies, such as Crystal Archer, Triffid, and Scavenger
 * New Crafting Station, Zinc Anvil
 * New swinging Grappling Hooks
 * A more robust quest system
 * A leveling system for weapons, including upgrade slots

Environments

 * Crystal Cave
 * The Core

Items

 * Ebondirt Block
 * Gold Plated Tomahawk
 * Striking Trident
 * Nickel Sword
 * Promethium Sword
 * Crimson Axe (item)
 * Hellbender
 * Holy Staff
 * Ore Buster
 * Silicon Sword

NPCS

 * An Unknown Snail NPC

Enemies

 * Triffid and Scavenger Corruption enemies.
 * Crimother boss.
 * Super Shark enemy.

Screenshots
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