Talk:Defense

Seeing as how there was no page for such a fundamental mechanic, created a stub for it. My main point of interest is the calculation for defense, stemming from the apparent lack of a set bonus when using molten armor. Hydryad 22:26, 27 May 2011 (UTC)


 * Defense in PvP is calculated like (ATK*2)-(DEF/2) or something. --Cloakedboltz 03:30, 1 June 2011 (UTC)


 * Defense in PvP is calculated exactly the same. All attack damage is simply doubled. This page seems to unecessarily propose an entire "formula" (using odd terminology - "ROUND_UP" is effectively "Ceiling"), when it's simple enough to state that Damage Reduction is calculated as half of the defense stat, rounded up. The subtitle seems a bit of a waste ><. --HydraRancher 11:42, 3 January 2012 (UTC)

Damage
I think it would be a good addition to this page to have some comparable damage numbers as its relevant when aiming for a certain defense, both in regards to pvp weapons and to enemies.--75.72.124.142 02:49, 1 June 2011 (UTC)

High Defense means use High Damage
This isn't necessarily true. If you don't have a strong enough weapon to well overcome the DR of the creature, spamming fast attacks is more efficient. i.e. a 5 pt. throwing weapon with fast attack speed is mediocre compared to a 20 dmg sword if the defense is 10 (1 dmg vs 10), but the higher the defense of the creature, the more likely the faster attack has higher DPS. Some calcs are in order

Current Max Defense
At the moment, the highest defense you can reach is 85 which results in 43 damage reduction.

Hallowed Mask 24

Hallowed Plate Mail 15

Hallowed Greaves 11

Obsidian Shield with the "Warding" reforge 6

Cobalt Shield with the "Warding" reforge 5

Obsidian Skull with the "Warding" reforge 5

Shackle with the "Warding" reforge 5

Moon Charm on a full moon with the "Warding" reforge 5

Bowl of Soup 1

Ironskin Potion 8

Good choices for the different accessory when it's not a full moon are either of the wings for the maneuverability, The Philosopher's Stone to heal what damage you will be taking, or the Cross Necklace to help reduce damage taken over time if you're getting hit constantly. Also, if you're using all the buffs, and it's not a full moon, it's a good idea to not only replace the Moon Charm, but also one of the "1 defense" accessories. This is because without the Moon Charm, you're left with 84 defense, which is just as effective as 83 defense, so you can afford to drop another accessory. With that thinking, you can also replace the other two "1 defense" accessories to be left with 81 defense total. While this isn't the max, being able to use all the other accessories that I mentioned plus 1 more (I'd suggest then the Band of Regeneration due to the extra health per second) will result in maximum survive-ability. I would however advise against replacing the Obsidian Shield, as the prevention of knock-backs helps immensely.

New max defense as of 1.2
The max defense has changed as of the new items in 1.2. I'm not 100% if this is it so I'll post here before changing it

Full turtle armor (65 defense) (Turtle chest and boots, but the Chlorophyte mask? (4 more defense))

Ironskin potion (8 defense)

Well fed buff (1 defense)

Ankh shield (4 defense)

Obsidian shield (2 defense)

Last three accessories are anything that gives 1 defense, i.e. obs skull, cobalt shield, shackle (3 defense)

Warding on all accessories (20 defense)

Grand total of 103 maximum obtainable defense


 * You forgot the Paladin Shield, defense 6!--EstebanLB (talk) 22:47, 11 October 2013 (UTC)


 * i don't count buffs, which is hypocritical of me due to the setup i'm about to say. werewolf is +3 defense (at night), moon ring is +4 (at night), paladin shield is +6, ankh shield +4, then an obsidian shield for raw defense reasons.  turtle armor's 65 and 5 +4 moded accs = 104 defense total at this point.  if counting wellfed and ironskin, that is +9 more... so 113.