Sniper Rifle

The Sniper Rifle is a Hardmode post-Plantera ranged weapon that fires a bullet with extremely high damage, though at a far slower rate of fire than most ranged weapons. It has a "zoom" feature that no other weapon can do. It cannot be auto-fired. The Sniper Rifle is an uncommon drop from Skeleton Snipers in the Slab-walled Dungeon during Hardmode, only after Plantera has been defeated.

The Sniper Rifle's zoom capability is identical to the Rifle Scope, Sniper Scope, and Binoculars' abilities, whereby the screen scrolls temporarily in the direction of the mouse cursor while holding the right-click button, essentially extending your viewing range in one direction.

The Sniper Rifle has a base 29% critical strike chance as opposed to the usual 4%.

Its best Modifier is Unreal.

Tips

 * As all damage bonuses are calculated in percentages, the Sniper Rifle's high base damage greatly benefits from equipment and modifier bonuses.
 * Although the Sniper Rifle pairs nicely with Exploding Bullets (killing multiple targets, compensating for the low fire rate) one must be very careful, as self-damage from the sniper explosive rounds can easily 2-shot most players.
 * Shards from Crystal Bullets also benefit from the Sniper Rifle's high base damage.
 * Along with the Revolver, it has the highest ranged velocity in the game.
 * The Sniper Rifle can serve the player well when killing enemies which teleport when hit, such as Diabolists, Necromancers, and Nebula Floaters, due to the high one-shot damage.

Trivia

 * The Sniper Rifle has one of the highest base damages in the game, holding the title for highest damage in 1.2. The Meowmere, Terrarian, and a few more weapons, such as the Bunny Cannon, Dynamite and Explosives deal higher damage.
 * It is possible to achieve over a 100% critical strike chance with the proper accessories, armor, and modifiers, as well as being in stealth mode.

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