Damage

Damage types are categorized into melee, ranged, and magic weapons. Different armor types and consumables provide bonuses for different types of weapons, summarized below.

Melee bonuses

 * Bowl of Soup (consumable) - 5% melee speed, 5% melee damage
 * Ale (consumable) - 10% melee speed, 10% melee damage, 2% melee critical strike chance
 * Molten armor (set bonus) - 17% melee damage
 * Feral Claws (accessory) - 12% melee speed
 * Titan Glove (accessory) - 70% knockback

Ranged bonuses

 * Archery Potion (consumable) - 20% arrow damage, 20% arrow speed
 * Necro armor (piece) - 5% ranged damage
 * Necro armor (set bonus) - 20% chance to not consume ammo

Magic bonuses

 * Bowl of Soup (consumable) - 10% magic damage
 * Magic Power Potion (consumable) - 20% magic damage
 * Meteor armor (piece) - 5% damage increase
 * Jungle armor (piece) - 3% critical strike chance
 * Wizard Hat - 15% damage increase

Mana bonuses

 * Jungle armor (piece) - Increases maximum mana by 20
 * Jungle armor (set bonus) - 16% reduced mana usage
 * Band of Starpower (accessory) - Increases maximum mana by 20