Cobalt armor

Cobalt armor is a Hardmode armor set crafted from Cobalt Bars and is the alternative to Palladium armor. Like many Hardmode ore-based armors, Cobalt armor has three different headpiece options, allowing players to focus on magical, melee, or ranged combat respectively, each changing the bonus applied for wearing a full set. A full set also grants a total of +3% critical hit chance and +10% movement speed /  +3% damage, +5% critical hit chance and +10% movement speed, from its individual pieces.

Wearing a full set causes the player to display an after-image effect while in motion, similar to the Ninja armor, Shadow armor, and Necro armor.

Crafting a full set with a single headpiece requires 45 Cobalt Bars (135 Cobalt Ore). Crafting all five pieces requires a total of 65 Cobalt Bars (195 Cobalt Ore).

This armor is not the same as the Ancient Cobalt armor set dropped by Jungle enemies; the latter is effectively reskinned Jungle armor, using the former sprites of this set.

Tips

 * If the player changes their mind, the helmet piece can be shimmered and crafted into an alternative.
 * With the exception of the Cobalt Helmet, each piece of this set seems to offer less defense than the preceding armor tier, the Molten armor. This may be due to the Helmet being an upgrade to the melee-based Molten Armor; the Mask being upgrade to the ranged-based Necro armor; and the Hat being an upgrade to the magic-based Jungle armor.
 * Despite this, none of the different sets are actually quite upgrades on their pre-Hardmode "counterparts". The helmet and mask versions of the set have respectively higher melee speed and ranged crit chance which may not be preferable to the Molten and Necro armors' higher raw damage, and the hat is somewhat worse than the Jungle armor with 40 less mana and 2% more mana consumption in exchange for only 10% increased movement speed, and also unlike the other versions does not have any more armor or crit chance than its predecessor.