Version History

''This page has been created for release of the game. This Page will be used to track changes to the game including new additions and bug fixes.''

Update 3 (1.0.3) 2/6/2011
Player


 * Players can no longer repeatedly double jump after touching the top of the world

Items
 * NEW ITEM - Black Lens.
 * NEW ITEM - Sunglasses.
 * NEW ITEM - Jungle Armor (This has replaced Cobalt Armor.)
 * NEW ITEM - Wizard Hat
 * Fixed a bug that prevented Underground Jungle Seeds from spawning.
 * Using the Cloud in a Bottle will now correctly reset fall distance.
 * Set bonuses that provide more defense, now correctly match their tool-tip.
 * All armor inventory icons have been improved.
 * All player armor graphics have been improved.
 * Iron, gold, meteor, and necro helmets have been changed graphically.
 * Molten armor’s overall defense has been reduced.
 * Meteor armor’s set bonus now reduces Space Gun mana cost to 0.
 * Several magic items have had their damage increased.

NPCs
 * Added two new rare enemies that can both be found underground. (Tim & Dead Miner)
 * The Demolitionist is now also triggered to arrive when the players have Sticky Bombs and Grenades in their inventory.
 * All Skeleton graphics have been changed.
 * The Guide now has hit and death effects.
 * The Guide can now be killed by hostile NPCs.

World
 * Trees now become corrupt instead of being destroyed when touching the corruption. And the new corrupt trees become un-corrupted upon purification.

Server / Multiplayer
 * Created a console server with no video card requirement. Type help in the console for a full list of server commands.
 * Increased client side multi-player security, this should help in the battle against broken character files.
 * There is now a host and play option in the client, that will auto connect you to your own server world upon its creation.
 * Corrected a bug that was causing the Server to send out liquid as water when it should have been lava.
 * Clients are now able to connect to ports other than 7777.
 * Slimes are synced better on multiplayer games.
 * Accessories now correctly sync between players.
 * Fixed a bug that would cause the player to get stuck on "Receiving Tile Data" when their spawn is placed near the world edge.
 * Added -join, -port , and -pass command line parameters to the client to enable auto-join of servers.

Misc.
 * The game window is now re-sizable while in windowed mode.
 * Full-screen resolution can now be changed in the options menu.
 * Pressing alt+enter to toggle full-screen mode will no longer bring up the chat window.
 * Fixed several bugs that would crash the game during world generation.

Update 2 (1.0.2) 23/5/2011
Controls
 * Right clicking and holding on a crafting recipe will craft multiple of the same item to a max of the stack and/or until you run out of materials.

Items
 * NEW ITEM : Sticky Bombs, Requires 5 Gel and a Bomb.
 * Sand Duping bug fixed.
 * Placing a bed far from the spawn no longer causes a player who has set their spawn there to crash on join.
 * Mining stone and other hard ores make a 'tink' noise now.
 * Hellstone and Obsidian now require at least a Demonite pick to gather.
 * Sand no longer spawns within a certain distance of the spawn location, This should remove the chance of spawning in a desert with no wood to use.
 * Hellstone now correctly takes as long to dig as meteor does.
 * The clay pot item now has the correct size.

Performance
 * Frame-skip is now correctly ON by default for new players.
 * Increased Client Side Multiplayer stability. Should resolve many crash causes.
 * Corrected a bug where players would intermittently not take falling damage.
 * The world file is now saved to a temporary file that is copied over to the actual save file. This prevents world corruption when saving is interrupted.
 * Fixed a bug that disabled some error handling. Overall game stability should be improved.

GUI
 * The version number of the game now shows on the title screen.
 * Typing numbers in chat no longer changes your selected item in your hotbar.

Server
 * Servers now listen to all IP addresses on the hosting PC, regardless of how many network connections are active.
 * Typing "localhost" instead of your own local IP address will connect to your own same-PC server.
 * The games default port is no longer ELEET (31337) it is now 7777.
 * Client will now resolve a hostname into its IP address, for example, if randomsite.org ran a server, you could type randomsite.org as the IP address and be able to connect.

Update 1 (1.0.1) 17/5/2011
Items


 * Cobwebs now prevent falling damage correctly.
 * Certain 'Dev only' items were removed, as they were for testing only. (ie. Zapinator)
 * The dark outlines on player and armor sprites have been blended better.
 * Torches now work correctly when being placed on wooden platforms.
 * Spawning no longer destroys chests that are placed on ground that is removed due to spawn point clearing.
 * Sand directly under a chest no longer falls due to gravity.

NPCs
 * Guide now explains the use of a hammer and its interactions with walls and placed objects.

Crash Fixes
 * Leaving the settings menu via the back button should no longer cause a crash.

Performance
 * Added a toggle for Frame skip, which can correct some slowdown issues on higher end computers.
 * Optimized Single Player and Multiplayer.
 * Players who haven't cheated will no longer be flagged as a cheater.

Controls
 * The Inventory button is now re-mappable.

Official Release (1.0.0) 16/5/2011

 * Added Silk.
 * Added Beds.
 * Added Buckets.
 * New character sprites, together with a few new NPCs and monster sprites.
 * Multi-color Phaseblades.
 * New slime monster, Pinky.
 * Eye of Cthulhu doesn't drop Heart Crystals anymore.
 * Demonite no longer requires a Demon Altar to smelt and craft into tools.