Template talk:Navbox

Width
I'm changing to default width to 80%, and making it as a parameter. I see no reason for individual navboxes to have to define their own widths. Happypal 12:24, 23 May 2011 (UTC)

Horizontal line
I had brought this up on Wynthyst's page, but I'm bringing it here. I must say I am not a fan of the horizontal lines between each navboxes

With Lines
BLABLABALBLA 



Without Lines
BLABLABLABLA

More discussion
So yeah, I find the lines to bring clutter more than anything. I would be against a single horizontal line before the navboxes, but not 1 between each box. Happypal 07:30, 25 May 2011 (UTC)
 * Agreed Vissith 07:31, 25 May 2011 (UTC
 * I concur. Sathka 17:45, 25 May 2011 (UTC)

Line breaks in navboxes
In the ore-type navboxes I've been working on, I've been including some linebreaks, but I don't like this. However, if I take them out, page links tend to wrap on whitespace so you'll often get like "Iron Armor" split across two lines, which is gross. I noticed that Wikipedia's navbox does not linebreak page links, but their template is so hairy I have no idea how they're accomplishing it, or if there is some sort of "nonbreaking spaces in links" server setting. Whatever the solution is, I'd like to take the breaks out without making the navboxes ugly. Any ideas? Vissith 20:10, 25 May 2011 (UTC)
 * I think we may need to set up subsections for those navboxes. Ore/Bar/Coin; Tools/Weapons; Accessories. Or something along that line, where each line would be a sub section. -- Wynthyst [[Image:User Wynthyst sig icon.png ]] talk  20:43, 25 May 2011 (UTC)
 * Do you mean something like this? They're pretty wiki-common. Sathka 21:23, 25 May 2011 (UTC)


 * Yeah, it is pretty wiki-common, but writing the template is quite a job (99% of the time, it is a wikipedia import). Such an import requires a ton of templates, plus css support of several features. I wouldn't be against an import, but I'd require Wynthyst's explicit support before doing it. Happypal 21:29, 25 May 2011 (UTC)
 * Navboxes of this type won't be too numerous. I don't think manual maintenance of them is out of the question.  (That's me volunteering, btw.) Sathka 21:31, 25 May 2011 (UTC)
 * We have no need to import anything, or write any css support. The example that Sathka provided is pretty much exactly what I mean, though using the already established Terraria class can simplify the coding a bit. Simply use that style on the Gold/Silver/Iron/Copper nav boxes using the appropriate sub categories. -- Wynthyst [[Image:User Wynthyst sig icon.png ]] talk  21:35, 25 May 2011 (UTC)
 * Or, since their numbers are limited, writing them by hand would be the best solution, I agree. I tend to want everything templatized... BTW, I prefer the text with left alignment, rather then right. Happypal 21:41, 25 May 2011 (UTC)
 * Good point, I'm not sure why I didn't try out the terraria class. I'll leave this table here for a half-day or so, make any changes you like and then I'll make the rest of the templates.  Sathka 22:31, 25 May 2011 (UTC)


 * I think Vissith has it under control. The nav boxes are already there, they just need to be modified. It's only for the specific ore related nav boxes that he created. -- Wynthyst [[Image:User Wynthyst sig icon.png ]] talk  22:35, 25 May 2011 (UTC)
 * I thought the idea was to remove the specific ore navboxes in favor of a tool one and a materials one? (Or a weapon and materials one). Sathka 22:44, 25 May 2011 (UTC)
 * No it was to find a way to best present the ore-type nav boxes. -- Wynthyst [[Image:User Wynthyst sig icon.png ]] talk  22:49, 25 May 2011 (UTC)