Merchant

The Merchant is an NPC vendor that will spawn once the following conditions have been met:


 * There is an empty House.
 * All players in the game world have more than between them in their inventories.

He will also spawn as the starter NPC instead of the Guide when the world seed is "not the bees!" or "not the bees".

Note that only coins in the main inventory or coin slots are counted; savings stored in a portable storage item like the Piggy Bank do not count toward the requirement. If the Merchant is killed, he will only respawn if the above conditions are met again. This means all players need to have over in their combined inventories. On the, the Merchant will lob Throwing Knives at nearby enemies to defend himself, dealing 12 / /  damage at the start of the game, and as players progress he will gain various stat increases.

Tips

 * The Merchant's quote "" can be used to tell if the Eye of Cthulhu's natural spawn requirements are met.
 * Simply having coins researched in the Journey mode menu does not meet the requirements for the Merchant to move in, the coins must be in your inventory.
 * Note: There is sometimes a bug where duping coins in Journey Mode before you get the 50 silver requirement can cause the merchant to not spawn, to fix this, simply collect 50 silver by killing enemies or breaking pots.

Names

 * Additional names have been added to the Xbox One version. Those names include Steve, Logan, and Jason.

Interaction quotes
Morning:

Afternoon:

Evening:

Beginning of night:

Midnight:

End of night:

Blood Moon:
 * "" (An obvious reference to the Eye of Cthulhu)


 * When Nurse and Mechanic are present:

When Eye of Cthulhu has not been defeated:
 * "" (When the natural requirements for Eye of Cthulhu to spawn are acquired.)
 * "" (When the natural requirements for Eye of Cthulhu to spawn are acquired.)
 * "" (When the natural requirements for Eye of Cthulhu to spawn are acquired.)

During a :

During Rain:

During a thunderstorm:

 During a :

 When in a Graveyard:

Happiness quotes
When homeless:

When far from home:

When in a sparse area:

When overcrowded:

When in the Forest:

When in the Desert:

When in an Evil Biome or the Dungeon:

When near the Princess:

When near the Golfer:

When near the Nurse:

When near the Tax Collector:

When near the Angler:

When neutral:

Trivia

 * The Merchant sells Furnaces in the Jungle due to the fact that Stone Blocks necessary to their construction do not appear in the Not The Bees! World Seed.
 * The Merchant's inability to pronounce "Cthulhu" during a Blood Moon is reference to the fact that the American author, Cthulhu's creator, intended for the name to be impossible to pronounce. However, the Merchant is able to pronounce the name correctly in another of his quotes ("")
 * At the beginning of the night, the Merchant may say "", although Buy something or die is actually translated as  in the Klingon language. Kosh, kapleck Mog does not mean anything in Klingon.
 * The Merchant is depicted in the paintings "The Merchant" and "Father of Someone".
 * Because of being depicted in "Father of Someone", he seems to have an offspring.
 * On rare occasions, the Merchant and the Clothier can share the names "Alfred" or "Edmund".
 * The Merchant's quote "" is also used by another NPC, the unspawnable.
 * The Merchant seems to be greedy, judging by various quotes, such as "" and also dislikes the Tax Collector who refuses to buy anything.
 * He makes several quotes referencing things he does not sell, such as armour and umbrellas. In addition, despite claiming they sell for a lot overseas, he gives no money for Dirt Blocks.
 * His dialogue about buying 99 torches references how before the 1.4 update, Torches only stack to 99.
 * While the Merchant likes the Golfer due to how much money he has, the Golfer does not like the Merchant due to his greedy behaviour.