User talk:Rothchild

Hi, I'm new here. I recently decompiled the game (version 1.0.3) so I decided to compare the data in the source code with some information here. I already went through and checked every monsters stats. Most were spot on, but a bunch had wrong defense values, and various other minor mistakes.

Defense
Defense is not the same as damage reduction. Damage reduction is Defense divided by 2 rounded up. It works the same for player and monsters.

Then how can I tell if a monster has 7 or 8 defense, since both would have a damage reduction of 4? I looked in the decompiled source code.

And something completely off-topic from what we were originally chatting about...
I like trains. *TRAIN'D* At least, since this is run from MediaWiki, and I know how it works, I know how to edit like a pro. Well, rather, I know a lot for how to edit. I.e. All the syntax's and stuff. LikeLakers2 01:33, 9 June 2011 (UTC)
 * That's cool. This is the first wiki I've ever edited. That's why I asked before I changed certain things. --KoreRekon 01:36, 9 June 2011 (UTC)
 * Oh, thats cool. Perhaps you can look on MediaWiki's site for tutorials on Wiki editting. LikeLakers2 01:45, 9 June 2011 (UTC)
 * Cool link (we gotta use the word "cool" early in every sentence from here on out). I'd like to make a nice User page, but other than that I don't see myself doing much. I'm one of those geeks that love to know the numbers in a game. I normally trust wiki's, but Goblin Warrior had insane stats, and only 3 monsters had drop rates. I found the numbers I was looking for in the code and thought I should share them.
 * Well, thats cool and all, but Beyonce blahblahblah... I understand you trust Wikis, but remember: the info in them is provided by people. Therefore, it can, (it usually isnt, but can be) of course, be incorrect. If it is, usually it will be fixed eventually, either by you, or someone else. But most of the time its correct. Therefore, you can usually get correct information from a wiki, not always. People aren't perfect, but we are a team and help each other out. Or at least, that's what I'd say. LikeLakers2 02:24, 9 June 2011 (UTC)
 * It's really cool in our house since the air conditioner is cranked and Kanye said... . I know about wikis... I didn't say I was mentally challenged, just that this is the first I actually edited. I forgot how to write decent code a long time ago, but you never forget how to read it. It's a new wiki, so I added what I could, and protect the information I know. --KoreRekon 02:49, 9 June 2011 (UTC)

The good thing is that the community is open minded, you can contribute with crap code and crap layout, but as long a content/info is here, other contributors will build on your edits, rather than undo it. Worst case scenario, leave some html comments for whoever comes next. Just to say, don't be afraid to contribute, and don't hold back. happypal (talk &bull; contribs) 07:15, 9 June 2011 (UTC)

Drop Rates
Looking at the code (for example, Fire Imp), it is exactly a 1:500 chance of getting a plumber's hat. The code is in fraction form and is 500. Am I doing something wrong or something? I'm not very experienced at C# but I'm pretty experienced in Java -Null

You're missing the if...else... part of the code. Using 'Fire Imp' as an example, it's If (1:50) drop Fire of Flower ELSE (1:500) drop Plumber's Hat. It can only try for the 1:500 if it fails the 1:50, which makes it lower than 1:500. It's been a long time since I did advanced math, so I had to ask for help. Please refer to the conversation on Happypal's page for formulas.
 * Aha. Thanks for the clarification. I knew I was doing something wrong
 * Say, do you have any numbers for monetary drop rates? Could you check these edits: http://wiki.terrariaonline.com/Special:Contributions/67.121.238.196 happypal (talk &bull; contribs) 12:20, 13 June 2011 (UTC)