Magic weapons

Magic weapons are weapons that use Mana, a resource that regenerates. They can produce several different types of attacks, many of which are more unusual, rather than simply firing a directed projectile, which makes them more capable of unexpected or strategic attacks. They are notably more subtle than melee and summon, requiring more strategy than head on combat.

In addition to magic weapons, summon weapons also use negligible amounts of mana to spawn helpful minion characters, though these do not count as magic weapons.

In /  editions, all magic weapons can auto fire.

Direct
These weapons fire projectiles, which may or may not be affected by gravity, directly from the player to the cursor.

Area Effect
These weapons create longer-lived projectiles that damage enemies in the area for a short time before vanishing.

Homing
These weapons create homing projectiles that seek out nearby enemies.

Bouncing
These weapons create projectiles that ricochet a number of times upon hitting a tile, rather than being destroyed by the impact.

Controlled
These weapons either create a projectile that follows the cursor until it is released, or continuously stream projectiles from the sky towards the cursor.

Direct
These weapons fire projectiles, which may or may not be affected by gravity, directly from the player to the cursor.

Area Effect
These weapons create longer-lived projectiles that damage enemies in the area for a short time before vanishing.

Homing
These weapons create homing projectiles that seek out nearby enemies.

Bouncing
These weapons create projectiles that ricochet a number of times upon hitting a tile, rather than being destroyed by the impact.

Controlled
These weapons either create a projectile that follows the cursor until it is released, or continuously stream projectiles from the sky towards the cursor.

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