Version History

This page lists updates to Terraria along with the changes made in each update. The most recent content update (v1.2.2) was released on December 20, 2013.

Not counting the game's initial release or its pre-beta stages, the game has received eighteen updates. Click on an update number in the table to the right to go to that section.

Update 19 (1.2.2)
 Mechanics and Gameplay:  New Music:  Bug fixes:
 *  The content of presents have been altered and now contain more goodies. They are also now placeable and stack in your inventory.
 *  Santa Claus now has a larger variety of Holiday related items that he will sell to you.
 *  The Frost Moon is a new event that can be triggered in hardmode. It has 15 standard waves as well as 5 extra bonus waves.
 *  There are several new pets as well as 1 new mount that will drop off one of the Frost Moon bosses.
 *  Holiday themed wallpaper can now be purchased from the Painter.
 *  Maximum player buff slots has been increased to 22.
 *  There is now an alternate to the underground theme.
 *  There is a new track that will play during the Frost Moon.
 *  Recording Pumpkin song no longer creates an Ankh.
 *  NPCs now go to shelter during eclipses.
 * <span style="color:rgb(0,0,0);"> World gen no longer saves broken chest slots.
 * <span style="color:rgb(0,0,0);"> Increased the damage bonus of stealthing in Shroomite armor.
 * <span style="color:rgb(0,0,0);"> Items which regenerate health per hit now have a cap of 2 hearts per second.
 * <span style="color:rgb(0,0,0);"> Flame traps will no longer trigger healing from Spectre Armor.

Update 18 (1.2.1.2)
Bug Fixes:
 * You can no longer see enemy players on the map during PvP
 * Jack 'O Lanterns no longer show up as Chandeliers on the map
 * Costumed Zombies will no longer open doors on non bloodmoon nights
 * Costumed Demon Eyes will now correctly leave at night
 * Rifle Scope now works with Candy Corn Rifle and Stake Launcher
 * Rifle Scope no longer zooms when moused over interactable objects
 * Added save file validation before overwriting previous worlds (to prevent file corruption)
 * Fixed a bug that was causing monsters to only show one debuff on multiplayer
 * Changed the requirement for the Demolitionist to sell Land Mines to defeating Plantera
 * Fixed a bug that could cause aggro reduction to not work correctly
 * Skeletron now spawns on the Clothier when using a Clothier Voodoo Doll
 * Flame and Frozen Wings now fade when stealthed
 * Monsters that transform now correctly keep their debuffs
 * Frost Staff will now trigger the Spectre Armor set bonus
 * Actuators no longer work on doors
 * You can no longer teleport into the Jungle Temple
 * Added some checks to ensure multiple NPCs of the same type don’t spawn
 * Improved tile handling performance (Thanks Solsund!)
 * Bat Hook now correctly drops from Goodie Bags
 * Witch Doctor now correctly sells Cauldrons during Halloween
 * You can now correctly step up all types of platforms
 * Opening a chest can no longer grab items from it automatically on a small screen
 * Water Fountains are now sold after defeating Plantera
 * Using Rod of Discord near the end of the map will no longer cause you to crash

Changes:
 * Using the Rod of Discord now gives a debuff that takes life when it’s used again
 * There is now a buff icon for Campfire and Water Candle
 * Plantera now enrages when taken out of the Jungle or to the surface
 * The Destroyer is now immune to all Debuffs
 * Some enemies will no longer chase players depending on level of stealth and distance
 * Shroomite Armor no longer loses stealth when using items
 * Critical Strike increase on accessory reforges have been doubled
 * Tabi and Master Ninja Gear now bring the player to full speed instead of stopping
 * Piranha Gun now hits monsters more times per second

New Items:
 * Heart Lanterns are now craftable out of Life Crystals
 * Sniper Scope is now craftable at the Tinkerer's Workshop
 * Frostspark Boots are now craftable at the Tinkerer's Workshop
 * Jellyfish Diving Gear is now craftable at the Tinkerer's Workshop
 * Arctic Diving Gear is now craftable at the Tinkerer's Workshop
 * Fart in a Balloon is now craftable at the Tinkerer's Workshop
 * Papyrus Scarab is now craftable at the Tinkerer's Workshop
 * Celestial Stone is now craftable at the Tinkerer's Workshop
 * Hoverboard is now craftable from Shroomite Bars

New Music:
 * A new track has been added for the Pumpkin Moon Event

Update 17 (1.2.1.1)
Bug Fixes:
 * Merchant now correctly sells the Sickle.
 * Fixed several graphical issues with the new Halloween costumes.
 * Pumpkin Seeds now have a price.
 * All the new Halloween weapons can now be reforged.
 * Hellbats now drop Magma Stones instead of Giant Fungi Bulbs.
 * Rotten Eggs now correctly damage friendly NPCs.
 * The duration of Pumpking’s scythe attack has been reduced.
 * Fixed a graphical bug with Spear Traps.
 * Fixed a graphical bug with the height of drawn tiles.
 * Mechanical Bosses will no longer spawn during Pumpkin Moons.
 * Fixed a bug causing the game to not check for Halloween dates in multiplayer.

Update 16 (1.2.1)
Bug Fixes:
 * Fixed an issue causing walls to not have different frames (Thanks Solsund!)
 * Fixed an issue with world saves being larger than they should (Thanks Solsund!)
 * Frozen Slime Blocks are now craftable
 * You can no longer reforge Music Boxes
 * You can no longer place Campfires in Water
 * Palladium, Orichalcum, and Titanium Bricks now show correctly on the map
 * Placed Lihzahrd Brick Walls now show correctly on the map
 * Fixed a bug that would prevent Pirates from spawning
 * Titanstone now correctly blends with dirt
 * Fixed several typos
 * Minimap now draws over enemy health bars
 * Walls now correctly draw behind Super Dart Traps
 * Eater’s Bone now correctly drops from the Eater of Worlds
 * Adjusted mannequin layering to draw armors correctly

Changes:
 * Mice can no longer be killed by monsters
 * Mice can no longer spawn in hell
 * Magma Stone will no longer show a fire effect for non melee weapons
 * Floaty Gross now cause weakness and drop Vitamins
 * Sunflowers now reduce The Crimson’s effects
 * Crimson and Hallow now counteract each other
 * Reduces the chance for a mechanical boss summon to drop during hardmode
 * Hardmode Dungeon Keys (to open the biome chests in the dungeon, eg. Frozen Chest) must now be crafted from rare drops
 * Pygmy Staff has had its damage increased slightly
 * Updated female armor sprites
 * Added messages to help the player progress in hardmode
 * Reduced chance for a Dungeon Spirit to drop
 * Spectre Armor now requires Chlorophyte Bars to craft
 * Ghost Wings now need 10 Ectoplasm to craft
 * Spectre Armor now only heals for 8% instead of 10%

Additions:
 * Added Pumpkin Tiles and Walls
 * Added Hay Tiles and Walls
 * Added Spooky Wood Tiles and Walls
 * Added Goodie Bags that drop from most monsters during Halloween
 * Added new Pumpkin Moon event that will be available all year
 * Added new Halloween themed pets
 * Added new Halloween themed costumes
 * Added new Halloween themed paintings
 * Added new Halloween themed weapons and armor
 * Several common enemies will now be in costumes
 * Hearts and Mana Stars have been replaced with something more festive
 * Several friendly NPCs will sell costumes
 * Dryad will now sell Pumpkin Seeds year round
 * Merchant will now sell an item to harvest hay during Halloween
 * Pumpkins will grow on their own during Halloween
 * Added new decorative items craftable from Pumpkins and Spooky Wood

Update 15 (1.2.0.3.1)
Bug Fixes:
 * Fixed random crashing when in a snow biome in multiplayer.
 * Fixed a problem with painted tiles not being painted in multiplayer.
 * Fixed a problem where defeating Plantera would force server-side characters.
 * Solar Eclipses now only happen after defeating Plantera.

Update 14 (1.2.0.3)
New Additions:
 * 87 new banners were added as drops from monsters
 * Glass Furniture- Now craftable with glass
 * Hive Furniture- Now craftable with crisp honey
 * Steampunk Furniture- Now sold from the Steampunker
 * Pirates will now randomly drop fancy gold furniture
 * You can now craft more furniture out of wood with a sawmill (barstools, banquet tables, etc..)
 * Lihzahrd Walls are now obtainable
 * You can now craft Living Wood Walls
 * Added new friendly critters: Blue Jay, Cardinal, Squirrel, and Mouse
 * Whoopee Cushion now has a higher drop rate
 * You can now tinker a Whoopee Cushion with a Cloud in a Bottle

Bug Fixes and Changes:
 * Dungeon guardian now does 1000 damage
 * Chlorophyte Drill and Pickaxe can now mine Chlorophyte
 * The Rod of Discord now properly drops
 * The Uzi now has the correct drop rate
 * Easy mode jungle enemies now have a small chance of spawning in hardmode jungle
 * Moss Hornets can now drop Bezoars
 * You can no longer duplicate items with the Merchant
 * Snow particles will no longer spawn on backwalls
 * Fixed a bug that would cause monsters to despawn on servers but not clients
 * You can no longer duplicate items through reforge
 * The Mummy Shirt now correctly shows the players hand
 * The graphic for Pirate Pants has been fixed
 * The Party Girl will now sell the Bubble Wand
 * The Mushroom Spear can now be reforged
 * The Heat Ray now uses mana
 * The Leaf Blower now uses mana
 * Marshmallows no longer duplicate (for real this time)
 * The Frost Breastplate now correctly gives bonus based off the tooltip
 * You can no longer sell money
 * Orichalcum Axe now requires an Orichalcum Anvil to craft
 * Fixed an exploit that would crash servers and clients
 * You can now attack the Clothier with the Clothier Voodoo Doll equipped
 * Purification Powder now works on Crimson Ice
 * Holy water now works on Crimson
 * Eclipses are no longer persistent between worlds
 * Fixed switch duplication bug
 * Fixed a bug that would cause tiles to be painted on multiplayer when they shouldn’t be
 * Reduced the number of particles some items/spells create
 * Slightly improved performance when a large number of particles are on screen
 * Fixed a bug that would cause coins to disappear instead of converting into the next highest currency
 * Lucky coin no longer drops coins from statue spawned monsters
 * Bunny Cannon will return to you when broken
 * NPCs that require Plantera to be defeated to sell things now do so correctly in multiplayer
 * King and Queen statues will correctly summon the new NPCs
 * Typing before the password screen when hosting will no longer cause those keys to be the password
 * Holding coins when dying will now correctly drop those as well
 * Flamethrower now does ranged damage instead of magic
 * Blue and Green Wrenches show the number of wire available
 * You can now reforge the Book of Skulls
 * Fixed several typos
 * Fixed a bug that caused the music box to record instantly
 * Green solution will now turn Mushroom Biomes back into Jungle
 * Traps no longer trigger Spectre Armor (Sorry Hero)
 * You can no longer create a slope or half tile under a Lihzahrd Altar
 * People playing on small screens should no longer auto equip an item from a chest or pick it up
 * Rocket Launcher will now drop off of the Skeleton Commando
 * Goldfish will no longer drop Pirate Maps near the ocean
 * The Eater’s Bone will now properly drop

Balance Changes:
 * The defense of Spectre Armor has been slightly lowered
 * The defense of Turtle Armor has been lowered
 * The attack speed, damage, knockback, and life return of Vampire Knives has been lowered slightly
 * Dungeon Spirit spawn chance has been lowered
 * Increased the reach of Wrenches and Wire Cutters
 * Hardmode Crimson, Corruption, and Hallow spread is now slowed after killing Plantera instead of any Mechanical Boss
 * Slightly increased the chance for an eclipse to happen, but they will now only happen after killing a Mechanical Boss
 * Hardmode Dungeon Monsters will now only spawn after Plantera has been defeated
 * Coins will now auto stack when close to eachother
 * Shadowbeam Staff does less damage each time it hits something
 * Spectre Armor does less healing each time the same projectile deals damage
 * Piranha gun now does slightly more damage
 * Pyramids are slightly more common

Update 13 (1.2.0.2)
Bug Fixes:
 * The game will no longer look for the square root of zero.
 * Projectiles and harpoon should no longer cause out of memory exception
 * The guide will no longer say you need a hammer to break life crystals
 * The guide will no longer say you need 10 fallen stars to make a mana crystal
 * Dungeon platform item icons will now display the right color
 * Clay pot dupe no longer works
 * Snipers will now drop Sniper Rifles
 * Opening doors will no longer cause a room to be unsuitable
 * Hardmode summon items will no longer drop from monsters that have been spawned from statues
 * Chests, crystal hearts, and statues should no longer spawn on ice
 * Crafting recipe for Sticky Glowsticks has been fixed
 * Pumping honey will no longer turn honey into water
 * Fixed trashing coin dupe
 * Shadow Orb and Fairy Bell no longer show a duration
 * If you place a bed somewhere that would cause you to not spawn without breaking through blocks you will now get a message when trying to set your spawn point letting you know the bed is not in a suitable position.
 * Fixed a bug with cooking Marshmallows with your mouse
 * Blackout debuff can no longer be removed by right clicking it
 * Slightly reduced how much memory the map requires on large worlds
 * You can no longer use actuators to deactivate temple blocks before killing Plantera
 * The Flare Gun will no longer light up when you are out of torches
 * You can now craft battle potions with vertebrae
 * Lihzahrd Altar should now spawn and use power cells properly
 * Minimum particle display has been increased for certain conditions
 * Switch duplication no longer works
 * Notes from the magical harp now count as magic and should trigger the spectre set bonus
 * Bombs will no longer blow up Chlorophyte
 * You can no longer break into Lihzahrd Temple with Chlorophyte Drill

Update 12 (1.2.0.1)

 * Fixed a problem with the minimap.
 * Configuration settings will be set to default to fix problems with loading incorrect configurations from previous versions.

Update 11 (1.2)
Bug Fixes:
 * Music box/chest duping no longer works unless you already had a chest on an  inactive stone block and you try to put a chest on the chest
 * Bunnies/Goldfish spawned from statues no longer drop money during a Bloodmoon
 * Equipping items to the social slot in German no longer crashes the game
 * The game will no longer create a random password during multiplayer world generation
 * You can now reforge in all languages
 * Active blocks will no longer become inactive with a chest on them
 * Fixed a bug that would cause a suitable house to be unsuitable
 * Fixed a lot of bugs that were not listed

Mechanics and Gameplay:
 * Enemies now have a health bar
 * There is now a map, mini map, and overlay that only shows tiles the brightest they have ever been
 * The map can be toggled using tab, m, or through the map icons
 * “M” has been remapped for the map feature
 * “J” is now the default button for mana use
 * There is now an extended crafting menu that will show everything you can craft
 * Some items now stack to 999
 * Character slots have been increased to 1,000
 * World slots have been increased to 1,000
 * The starting female clothes have been modified
 * There are several new hairstyles
 * Character creation has been remodeled
 * Chest sizes have been doubled
 * Your inventory space has been increased by 10
 * You no longer need to jump to ascend single blocks
 * The hammer is now used for creating slopes, halftiles, and breaking walls only
 * The axe is now only used for chopping down trees and giant mushrooms
 * Pickaxes will now remove blocks, placeable objects, and items such as Life Crystals and chests
 * You can now paint any solid tile or item
 * Dye slots have been added
 * You will now start with 20 mana
 * You can now craft early game magic robes and staves
 * Bricks, wood, stone and glass all now blend together
 * Mana Crystals only require 5 fallen stars to craft, down from 10
 * If water touches a halftile it will create a waterfall
 * Your world has a chance to get alternative ore as a replacement for copper, iron, silver, and gold
 * Your world has a chance to have a replacement for the Corruption
 * Your world has a chance to get alternative ores as a replacement for Cobalt, Mythril, and Adamantite
 * Your world has a rare chance to have a pyramid or living tree spawn during world generation each containing their own loot table
 * There is a new hardmode jungle temple
 * There are now beehives that can be found in the jungle
 * There are now several new backgrounds and tree variations your world has a chance to generate
 * Water will now change color based on the biome you are in and depth underground
 * Ropes are now found early game and can be used to craft rope coils for traversing the world
 * Chains can now be placed and used as a rope mechanism
 * Mushroom grass/seeds can now grow and spread above ground
 * There are now 3 colors for wires
 * Actuators can be used to make any solid tile active and inactive
 * There is 1 new liquid type that can be found in the Jungle
 * There are several new fountains that will change the color of water when they are place nearby
 * Pearlstone bricks no longer spread hallow
 * Rain and blizzards have been added
 * There is a new snow biome with unique treasures and items for normal and hardmode
 * Enemies no longer trigger underground pressure plates
 * There are new pressure plates that can only be triggered by certain things such as the player, enemies, or both
 * Clowns will no longer blow up tiles
 * There are several new buffs and debuffs
 * There are now mini Capture the Gem addition to the game. You can craft large gems that draw a gem icon above the player holding the gem and if the player is killed the gem will be dropped next to their corpse
 * There are 2 new hardmode events
 * Werewolf form has been buffed and can take place every night
 * Broken armor debuff only lasts 2 minutes, down from 5
 * You now use a pickaxe to remove armor from a mannequin
 * Players no longer take double damage in pvp
 * Items of the same type will now stack when next to each other
 * When using a gravitation potion your world will invert rather than your character
 * You can no longer become invincible when touching fire blocks
 * Increased speed at which you can buy stacks of things
 * Vile Spit no longer corrupts blocks.

Graphical Changes:
 * The sun is now brighter
 * Midnight is now darker
 * The sky has a smooth gradient
 * There are several items that have had graphical upgrades such as gems, colored torches, minishark, muramasa, aqua scepter, starfury, ect..
 * There are now stalagmites, icecicles, moss, plants, rocks, and other "piles" added to enhance the environment
 * There are several new mini caves that can be found with unique backgrounds
 * Each biome will now have chests and pots with unique graphics
 * The dungeon now has 3 unique textures/colors and furniture
 * Hell houses have been remodeled
 * Floating islands have been remodeled
 * Each biome will now have unique textures and wood types:
 * Corruption: Ebonwood
 * Jungle: Rich Mahogany
 * Crimson: Shadewood
 * Hallow: Pearlwood
 * Each brick now has its own unique texture
 * Each brick wall now has its own unique texture
 * Torches are now animated and can be placed on walls
 * Common enemies such as demon eyes, skeletons, and zombies have all been given graphical variations
 * There are several new tombstones
 * All objects in the game that sparkle will now sparkle with a corresponding color

Recipes/Items:
 * In total there are over 1,000 new items
 * There are 10 new ores
 * There are 4 new wood types
 * There are 31 new brick types
 * You can now imbue melee weapons
 * There are several new arrow and bullet types
 * There are several new crafting stations
 * There are several new wands used for crafting new bricks and brick walls
 * You can now craft bricks, walls, and furniture out of several new materials:
 * Slime, Bone, Mushroom, Living wood, Flesh, Silt, and many more!
 * You can now craft Jester Arrows
 * There are 12 new wing types
 * There are several new vanity sets
 * There are a lot of new rare drops added to enemies
 * You can now craft stained glass
 * There is an item in hardmode that allows you to change biomes
 * There is an item in hardmode that allows you to increase your max health
 * There are 29 new tinker combinations
 * Several new items have been added to the game that are used for crafting dyes
 * Starfury now acts as a melee weapon and has had its damaged increased
 * Aqua Scepter has been redesigned and does slightly more damage for less mana
 * Water bolt has been redesigned and does slightly more damage
 * Vilethorn does more damage and uses less mana
 * Magic Daggers have been buffed
 * All of the old classic armors can be found as rare drops and have the same stats as their current counterparts and count towards set bonuses
 * Items that were called dyes previously for crafting have been changed to thread
 * Chests now have larger loot tables
 * You can now make picks instead of drills and axes instead of chainsaws in late game tiers
 * Increased the drop rate of souls
 * There are over 50 paintings that can be collected randomly throughout the world
 * Jungle armor no longer requires gems
 * The amount of meteorite required for crafting has been decreased
 * Meteorite armor has more defense and does more damage
 * Silt and slush can be extracted into useful materials, items, and money
 * Each boss has a rare chance to drop a placeable boss trophy
 * Hooks can now be crafted out of gems
 * Depth meter is no longer craftable
 * Stars can now be crafted with bottles to make a new light source
 * Floating island chests no longer require a key
 * Gems and bars can be placed
 * Items made from hellstone now require less hellstone

NPCS:
 * There are 8 new friendly npcs
 * There are 4 new bosses
 * There are over 100 new enemies
 * Friendly npcs will sell different items depending on certain conditions such as time of day or biome they are living in
 * Hardmode bosses have a chance to spawn on their own to help players progress through the game
 * Current hardmode bosses now do slightly less damage and have had their health decreased
 * There is a rare spawn mini boss that can be found during blizzards in the above ground ice biome
 * There are over 15 new pets that can be found in chests and dropped rarely off enemies
 * Early hardmode enemies now do less damage and have less health/defense.
 * Skeletron can now be summoned and has a small loot table

Music:
 * There are 15 new tracks for the game, 3 of which are from the console version of the game
 * Day theme 2 will loop into day theme 1 to add variation above ground
 * Desert, ocean, glowing mushrooms, dungeon, and space all have their own tracks now
 * Ice biome has an above and below ground track

Performance/Miscellaneous:
 * The game now only loads assets when needed, reducing the amount of RAM used
 * Optimized tile data to reduce RAM usage
 * The game will now ask you if you want to use UPnP to automatically port-forward when hosting multiplayer

Update 10 (1.1.2)

 * Terraria has been translated to German, Italian, French, and Spanish.
 * When first run, Terraria will ask which language to use. This can be changed in the options menu.
 * Terraria now has support for accented letters and multiple keyboard layouts.
 * Fixed a bug that would cause spawn items to sometimes not work on multiplayer games. (Hopefully)
 * Fixed a bug that would allow you to create items using the crafting guide.
 * Fixed several multiplayer security issues.
 * Fixed a bug that would sometimes cause the Eater of Worlds to not spawn after three shadow orbs had been smashed.
 * Corrupt Seeds can now be crafted into Unholy Water.

Update 9 (1.1.1)
Updates to Terraria have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Bug Fixes / Performance:
 * Reduced the amount of RAM needed to run Terraria.
 * Added an option to turn backgrounds off.
 * Improved the automatic game quality adjuster.
 * Lighting update won't skip as much on lower quality levels.
 * Items dropped on death for hardcore and mediumcore characters will retain their conditions.
 * Space Gun now has a value.
 * Water Bolt can now have conditions.
 * Diving Helmet now works correctly.
 * Walls now correctly show behind Glass Blocks.
 * You can now untie bound NPCs with Autopause enabled.
 * Mediumcore and hardcore players will drop their cursor item on death.
 * Coins held on the cursor will correctly be dropped on death.
 * Dryad's Corruption and Hallow status numbers are correct.
 * Wyverns are less common and will be less likely to spawn near the ground.
 * Mana Flower's price has been increased.
 * Fixed the shadow glitch of trippy lighting.
 * Music Boxes no longer dupe when placed on platforms.
 * Fixed an issue that caused stacked coins to go missing from chests during multiplayer.
 * Cursed Torch item now emits light in water.
 * Harpoon can now be reforged.
 * Lighting will now be set to Retro instead of crashing if Terraria is unable to switch to the new lighting mode.
 * Keybindings will no longer sometimes be set to "None" automatically.
 * Bombs thrown by clowns will now show that the wall has been destroyed in multiplayer.
 * Crystal Shards now give off light in retro and white color mode.
 * Hallowed Armor only has graphical effects with the helmet.
 * Players now have hair under their hats.
 * Statues no longer turn into Armor Statues when they are smashed from the top.
 * Clowns only throw bombs when their target is alive.

Items
 * Added Candy Cane Blocks & Walls.
 * Added Green Candy Cane Blocks & Walls.
 * Added Snow Blocks.
 * Added Snow Bricks & Walls.
 * Added Red, Green, and Blue Lights.
 * Added Presents that are dropped by monsters during the holiday season.
 * Added Snow Globe.
 * Added Santa’s Outfit.

NPCs
 * Added Snowman Gangsta.
 * Added Mister Stabby.
 * Added Snow Balla.
 * Added Santa Claus.

World
 * Snow Biomes will always be created during world gen during the holiday season. There is a 1 in 3 chance for snow biomes to be created during world gen during the rest of the year.

NPCs

 * There are thirty-six new monsters.
 * The Underworld has a new master, the Wall of Flesh. Defeating him will unlock new challenges for your world.
 * There are three harder versions of the older Bosses. (The Twins, The Destroyer and Skeletron Prime)
 * There are now three new friendly NPCs that can be rescued after specific conditions are met.
 * The Dryad will now tell you the percentage of Corruption vs. Hallow in the world.
 * Made several small changes to allow for better underground cities:
 * New NPCs will spawn in their homes underground, instead of on the surface.
 * Worms will no longer spawn when near a friendly NPC.
 * Underground towns will now reduce, and eventually stop, enemy spawning.
 * NPCs now have randomly generated names.
 * Now normal above ground enemies have a reduced spawn rate.
 * Bunnies and Goldfish can now be killed by the player.

Items

 * Added thirty-nine Statues that are scattered around the world. Some of them do special things when activated with mechanics!
 * Star Cannon : Shoots faster.
 * Sandgun : Sand shot from it does more damage, and it shoots faster.
 * Blowpipe : Now listed as ranged.
 * Goblins no longer drop Rocket Boots during an invasion. Instead they are sold by a new NPC, the Goblin Outcast that can be rescued underground after the player has defeated the Goblin Army.
 * Boomerang type weapons are listed as melee.
 * Added four new Armor sets. Each set has different helms that give bonuses to melee, ranged, or magic, respectively.
 * There are twenty-one new accessories.
 * Weapons and accessories can now have random conditions that modify their stats. These conditions can be changed for a price by visiting the Goblin Outcast.
 * The crafting requirements for Molten and Jungle gear have been reduced.
 * Some accessories can now be combined at a Tinkerer’s Workshop.
 * Colored Torches can now be crafted out of Gems and Torches.
 * Added Mannequins that are crafted out of wood. Place armor on them for decoration/storage.
 * Added the Wrench to place Wire.
 * Added Wire Cutters to remove wires.
 * Added Pressure Plates, Switches, and Timers to activate devices.
 * Added Music Boxes that record and play in-game music.
 * Added Pumps to transport liquids.
 * Added loads of other new items and weapons waiting to be found!
 * Putting the Guide Voodoo Doll in lava is now a bad idea...or is it?

Lighting / Display

 * Terraria now has smooth, colored lighting! You can toggle between the four lighting modes: Color, White, Retro, and Trippy in the Options Menu or by pressing F9.
 * Made several lighting and display optimizations to increase game performance.
 * Added automatic graphic quality adjustment based on the game’s frame rate. This setting can be toggled in the Options Menu.

Multiplayer

 * Fixed a problem with item syncing for newly connected players.
 * Fixed a bug that caused graphical issues for player’s using automatic weapons.
 * Added a limit to how often the server can broadcast NPC update packets. This prevents NPC’s from trying to update every cycle which would cause massive amounts of lag.
 * Reduced the amount of data needed to transmit tiles down to 25%.
 * The server now only broadcasts tile data to the players who need it.
 * The server now withholds some NPC, player, and projectile packets based on player distance from them.
 * Fixed a bugwhere water is consumed when a player cures Corruption with Purification Powder while standing in water.

World

 * Above ground tunnels may now be created during world gen.
 * Smashing Demon Altars with a special item will cause new ore to appear around the world.
 * Defeating the hell boss (Wall Of Flesh) will now increase the difficulty of the world. Harder monsters will spawn, and the Corruption’s rate of spread will be greatly increased.
 * Defeating the hell boss will allow the Corruption to spread underground, over sand, stone, and Sunflowers, and through Jungles, destroying them if you let it!
 * There is a new biome, The Hallow, that will be created when the hell boss is defeated.
 * Removed obsolete lighting code, reducing both RAM usage and world save file sizes.
 * Added several small features to world gen.
 * Tweaked the way and amount of Underground Mushroom Biome spawn.
 * Demon Torches now appear in shelters generated in the underworld.
 * Underground Cabins may randomly spawn around chests.
 * Different styles of wall can now be placed next to one another without showing the background between them, allowing for more creative building.
 * When nearing the top of the world, the player will now leave the atmosphere and be less affected by gravity (outer-space).
 * There are now three types of traps that are generated underground. Watch your step!
 * Cacti no longer damage players.

Game Interface

 * Items being held by the mouse will now be used by left clicking. This allows the player to place objects without putting them on the hotbar. Right clicking will now drop the item.
 * Placing objects on grass will now destroy the grass.
 * The crafting menu now scales to fit the size of the screen.
 * When the inventory is open, the number of the selected item in the hotbar will appear in green.
 * There is a new NPC housing interface that can be used to assign living areas to NPC’s. This interface will also tell you if a room is missing any requirements.

Misc

 * There is a new music track for The Hallow biome.
 * Underground Corruption has its own music track.
 * Underground Hallow has its own music track.
 * There are two new boss music tracks.
 * Greatly reduced world save file sizes.
 * Decreased tile frame detection time by 15%.
 * Your trash can is now emptied when you die.
 * Added an auto select hotkey that will pick a tool from the player’s inventory based on what their mouse is hovering over. This defaults to Left Shift.
 * All players will now leave behind tombstones when killed.
 * There is now a random option in the player creation menu.
 * Female players now have separate armor graphics.
 * Added a new mechanical system! Holding a mechanical item will display the wire grid to create interesting new devices.
 * There are new overworld backgrounds for each biome!

Bug Fixes

 * Fixed a bug that would cause the server to think a player is dead if he/she reaches 1 HP without dying.
 * Fixed a bug that wouldn’t allow players to craft from the ammo slot.
 * Fixed a bug that would crash the game when player tried to draw water outside the bounds of the world.
 * Fixed a bug that would cause mana regen to ignore stat bonuses given by armor or accessories
 * Fixed a bug that would sometimes cause the game to crash when growing Underground Jungle grass.
 * Wooden Platforms no longer attach to non-solid objects.
 * Placing and removing items during the placing animation will no longer destroy the item when it is collected.
 * Fixed a bug that would cause graphical abnormalities when the lighting changes dramatically.
 * The FPS display (F10) shows the correct number.
 * Fixed a bug that swapped the lighting of players pants and head armor.
 * Fixed a problem that would cause water to settle in strange positions.
 * Fixed a problem that caused objects with transparency to appear darker than they should.

Update 7 (1.0.6.1)

 * Fixed a bug that would cause chests to contain stacks of empty items.
 * The crafting list now correctly updates after using the container loot buttons.
 * The direction bathtubs face when placed is now correctly sent to the server. This prevents bathtub duplication issues.
 * Smashing Obsidian Walls no longer gives Obsidian Ore.
 * Walls that are automatically placed to fill small gaps are now correctly taken from the player’s inventory.
 * Fixed a bug that causes Green Slimes to get stuck in the ground.
 * Player ghosts no longer move when typing.
 * Fixed a bug that would cause mana to sometimes not regenerate when the player has 0 mana.
 * Slimes no longer chase the player in water when they are not in aggressive mode.
 * Lesser Restoration Potions and Restoration Potions now only heal for 50/100 life and 50/100 mana.
 * Lesser Mana Potions and Mana Potions now only restore 50/100 mana.
 * Changed the way the value of stacked items is rounded to fix selling/buyback inconsistencies.
 * Some items can now be placed in lava, this includes Clay Pots and Fireblossom Seeds.
 * Fixed a bug that would cause Shadow Orbs to be smashed during world generation. This was causing meteors to start spawning before the player is at the appropriate gear level.
 * Generated dirt walls now correctly blend with player placed dirt walls. Player placed dirt walls now have new graphics to differ from generated walls.
 * Boomerangs now reset correctly when you use your magic mirror if they are still flying.
 * Mediumcore characters now correctly drop ammo on death.
 * "Misc" has been reworded to say "Shoes" on the shoes color settings screen.
 * Added the Sawmill which replaces the Work Bench for "advanced" wood crafting. The Work Bench is now designated for "basic" wood crafting.

Update 6 (1.0.6)
NPCs
 * New Enemy : Spike Ball (An Immortal Enemy)
 * New Enemy : Blazing Wheel (An Immortal Enemy)
 * New Enemy : Dungeon Slime (Contains Golden Keys)
 * New Enemy : Goblin Scout
 * Hornets in the Underground Jungle now shoot stingers. These stingers have a 1 in 3 chance of poisoning their target for 10 seconds.
 * Eater of Worlds is no longer “defeated” when he flees.
 * Cursed Skulls now have a chance to apply the Cursed debuff.
 * NPCs that are far from home and try to turn to return home will no longer twitch left and right when stuck.
 * Bats, Harpy, and Demon AI have been improved to prevent wall hugging.
 * Slimes, when in water, will now turn around when they have no where to go.
 * Man Eaters and Snatchers now have reduced HP.
 * Lava Slimes no longer spawn Lava when killed.
 * Meteor Heads now move much slower but do a lot more damage.
 * Bone Serpents now have a new death sound, and their hit-box has been fixed.
 * Hornets are correctly now unable to enter water.
 * Vultures should no longer ‘float’ if the sand they are perched on falls from beneath them.
 * NPC’s furniture requirements have changed to work with new items.NPCs now requires one “comfort object” (Chair, Throne, Bench, Bed, Toilet) and one “flat surface furniture” (Table, Dresser, Work Bench, Bathtub, Bookcase) for a room to be complete before they will make it their home.

Items
 * New Item : Shadow Key
 * New Item : Golden Key
 * New Item : Shadow Chest (These require the Shadow Key)
 * New Item : Obsidian Brick Wall
 * New item : Mud Background Walls
 * New Item : Jungle Spore (Replaces Jungle Roses former crafting uses.)
 * New Item : Tattered Cloth
 * New Item : Battle Standard (Allows for manual starting of the Goblin Invasion)
 * New Item : Piano
 * New Item : Loom (Crafting Station, Now required for crafting most clothes from silk.)
 * New Item : Bench
 * New item : Dresser
 * New Item : Bathtub
 * New Item : Red Banner
 * New Item : Green Banner
 * New Item : Blue Banner
 * New Item : Yellow Banner
 * New Item : Lamp Post
 * New Item : Tiki Torch
 * New Item : Barrel
 * New Item : Chinese Lantern
 * New Item : Cooking Pot
 * New Item : Safe (A separate private storage from the Piggy Bank.)
 * New Item : Skull Lantern
 * New Item : Trash Can
 * New Item : Candelabra
 * New Item : Pink Vase
 * New Item : Mug
 * New Item : Keg
 * New Item : Beer
 * New Item : Bookcase
 * New Item : Throne
 * New Item : Bowl
 * New Item : Bowl of Soup
 * New Item : Toilet
 * New Item : Grandfather Clock
 * New Item : Statue
 * Wooden Tables, Doors, and Work Benches now have improved looking graphics.
 * Jungle Rose is now a rarer drop and no longer used to craft.
 * Bottled Water can no longer be crafted by standing near lava.
 * Suspicious Looking Eyes will now sometimes be found in chests.
 * Several Magic items have been rebalanced.
 * Flower of Fire now does more damage, and costs more mana.
 * Flamelash, Sunfury, and Flower of Fire are no longer dropped; they are now found in Shadow Chests in The Underworld.
 * Band of Star Power now adds 20 mana to your maximum, and no longer adds mana regeneration.
 * Orb of Light now moves slower and is now listed as a buff that you can remove if you so desire. You can also know its remaining duration.
 * Magic Missile is now quicker and is ‘launched’ when you release the mouse button, rather than disappearing.
 * Flamelash is ‘launched’ when you release the mouse button, rather than disappearing.
 * Meteor Armor and Molten Armors no longer glow.
 * Grappling Hooks can no longer be spam shot, you must now wait until your previous shot lands or returns before you can throw another.
 * Starfury now does a bit more damage, requires more mana, and now works underground. If a star is spawned inside a wall, it will be able to travel until it reaches open space and then becomes ‘solid’ colliding with the next wall it hits.
 * Glow Sticks price reduced and are now a bit brighter.
 * Coins now leave a sparkle trail while moving.
 * Night Owl Potion now works correctly.
 * Two of the same type of accessories may no longer be equipped at once.
 * Armors are now more ‘Class Type’ specific and their stats have been set accordingly.
 * Meteor Armor - Buffs Magic Damage and Set Bonus : Space Gun 0 Mana Cost.
 * Molten Armor - Set Bonus : Melee Damage
 * Shadow Armor - Buffs Melee Attack Speed and Set Bonus : Movement Speed.
 * Necro Armor - Buffs ranged damage and Set Bonus : Reduces Ammo Consumption.
 * Jungle Armor - Buffs Max Mana, Magic Crit Chance and Set Bonus : Reduced Mana Usage
 * Potions now offer less HP on use, and their cool-down is now a minute.
 * Placing background walls is more simple, as 1 block holes are automatically filled in.
 * ALL placed background walls are now considered ‘house walls’ (including Dirt and Dungeon walls).
 * The Minishark now has a 33% chance that shooting the weapon will not take ammo. So it does not consume as much ammo to use.
 * Flintlock Pistols and Muskets are now a bit stronger.
 * Flails now have a different mechanic. You can ‘spin’ them by pressing left and right fast over and over after they have been thrown while holding down the mouse button.
 * Piggy Banks should no longer float when the ground beneath the table it is on is removed from beneath them.
 * Fish Bowl’s recipe has been changed to require Bottled Water rather than just an empty Bottle.
 * Ash and Mud no longer fall due to gravity.

Negative Effects
 * Poisoned
 * On Fire!
 * Cursed
 * Darkness

Server and Clients
 * The IP screen now shows the seven most previous IP’s you’ve joined, to allow you to quick connect to your favorite or commonly played servers.
 * Improved Server Syncing

Game Interface
 * There is now an option to disable pickup text.
 * When creating a character, there is now an option for ‘Male/Female’, this is used to change the characters voice. This way, any hairstyle can be used for either gender.
 * When choosing your hairstyle, you may now right click to cycle through the hair selections backwards.
 * New Hot-key for grappling hooks. (Defaults to E)
 * Hot-bar Slots now show their Hot-key number.
 * The Mana Bar is now Blue, and text for gaining health is now green.
 * Interface Boxes are now colored differently. Inventory is Blue, Equip is Green, Craft is Purple.
 * Hot-keys for Mana and Healing Potions now work correctly with Regenation potions.
 * Some tool-tips now have more specific details about item uses.
 * Right clicking on an accessory or a piece of armor in your inventory will auto-equip it.
 * Newly obtained items will now be placed starting in the bottom right of your inventory rather than the previous top left.
 * There is now a Trash Can slot in the inventory. Placing an item here will destroy it. However the item will be saved in memory until another item is destroyed, allowing you to retrieve it if you wish. Holding Shift and Clicking and Item will move it to your trashcan.
 * When at a chest or piggy bank, there is now an option to loot all. This will take all items inside the chest/bank if there is room, If not it will take all items starting from top left.There is also a Quick Stack option for the reverse effect. If the chest you are viewing has items stored in it that you are also carrying, this option will stack those items into the chest combining stored and carried stacks.
 * When at a chest or piggy bank, there is now an option to Deposit all. This will take all items not in your hot bars and starting from the bottom right slot, place each item that will fit into the chest or bank. It will stop when space runs out.
 * It is no longer possible to drop items through the spaces between boxes in the inventory
 * Some Tools now give you an idea in their tool-tip of what they can mine. Example - “Can mine Meteorite”.
 * There are now four ammo slots. Ammo may be placed here to de-clutter your inventory. Weapons will take ammo from these slots first, and will then take from any in the inventory after they are empty.
 * Hot-Bar slots that have a ranged weapon on them will show the current used ammo count on them.
 * There is now a toggle in your inventory, that when clicked, will LOCK your hot-bar and not allow you to change your currently used hot-bar item by clicking it with the mouse, only the 1 - 9 hot -keys and mouse-wheel will scroll them at that point.
 * Hotkeys can now be used to change selected item when the inventory is open.
 * Shops now sell items back to you. Holding Shift and Clicking and Item while at a shop will quick-sell it.
 * You can now quickly clear and cancel your chat message by hitting escape.
 * "Misc" in Character Creation color selection, has been renamed "Shoes".

Misc
 * New Feature : Critical Hits. There is now a small chance you will do more damage to an enemy
 * New Feature : Damage Types. Damage is now separated into Melee, Ranged and Magic damages. These will be used going forward for a few different systems, such as buffs, de-buffs. Items will list what kind of damage they do in their tool-tip so you know what will be effected by what buff.
 * New Music : Corruption.
 * Added 19 new hairstyles.
 * There are now 3 difficulty modes that are set when creating a character.
 * Softcore Mode - Drop coins on death, keep max HP and mana values.
 * Mediumcore Mode - Drop all items on death, keep max HP and mana values.
 * Hardcore Mode - Drops all items and deletes your character on death, requiring you to start a new character. On death you will become a ghost that can not interact with the world until you log out.
 * Players now heal automatically when ‘not in combat’. You are flagged as in combat when you are damaged by anything. The longer you have spent after getting hurt will increase your HP regen speed slightly.
 * Mana now recharges on its own when you are not casting. Slowly if you are moving, and fast if you stand still.
 * Hellstone no longer produces light and is more rare.
 * Hellstone now spawns lava when it is mined, but only in The Underworld.
 * Cacti no longer cause knock-back making running through a desert less of a hassle.
 * Cacti no longer destroy blocks as they grow.
 * Some sounds have a randomizing pitch change (like sword swinging), to make them have more variance.
 * Optimized “Finding Tile Frames”, so worlds should load faster
 * There are new sounds for the following actions/events
 * Talking to an NPC
 * Mana Becoming Full (also shows a purple sparkle on player)
 * Using Water Bolt, Flamelash, and Flower of Fire
 * Starting to Drown.
 * Melee speed increase items are now calculated correctly.
 * Thorns are now destroyed after you touch them and receive damage.
 * Corrected some spelling errors and also the placement of ‘%’ in some potion tool-tips.
 * Added a bunch of new randomized game subtitle captions.

World Gen
 * More Gems spawn in the jungle.
 * Hell Houses now spawn differently. A worlds Hell Houses can rarely spawn as all Obsidian, and they can now get really tall.
 * Underground Jungles now have a Mud Background
 * Dungeons should no longer spawn in the ocean.
 * Deserts now spawn slightly further away from spawn.
 * Dungeons now spawn with more spikes and less lighting.
 * Underworld Ash is now filled with more lava pockets, making mining Hellstone more of a challenge.
 * Some items no longer spawn in Dungeon, these were meant for non-dungeon areas.

 Undocumented changes: 
 * Objects can no longer be placed in lava.
 * Bats, Harpys, and Demons can now pass through wooden platforms from above.

Update 5 (1.0.5)
NPCs
 * New Enemy - Lava Slime


 * New Enemy - Hellbat


 * New Enemy - Demon


 * New Enemy - Voodoo Demon
 * New Enemy - Jellyfish (Pink and Blue)


 * New Enemy - Shark


 * New Enemy - Vulture


 * New Enemy - Crab


 * New Enemy - Antlion


 * Changed the way worm enemies spawn.
 * Bats, Hornets, and Demon Eye no longer enter water.
 * Slimes now float in water.
 * Only one King Slime will appear at a time.
 * The Guide now seems quite knowledgeable in what an item can be made into if you show it to him.
 * NPC shops now sell some items on certain nights, or after certain events.
 * Devourers should no longer gain random other enemies as its head.
 * The Nurse now charges the correct amount for healing.
 * Bats now have a death sound effect.
 * Talking to the Old Man at night will give the player a warning now before summoning Skeletron.
 * Entering the Dungeon before defeating Skeletron now spawns a new NPC instead of Skeletron’s Head. This should fix several issues with that event.
 * Enemy coin drops have been adjusted.
 * Man Eaters and Snatchers are no longer effected by knockback and can attack through walls.
 * Eater of Souls’ and Hornet AI has been improved.
 * Enemies now take up different amount of *slots* depending on AI style and strength. This will help balance conditions when there are lots of strong monsters spawned at once, such as Imps and Bone Serpents.
 * Fish are no longer upside-down when out of water.
 * Green Slimes have been weakend so that start players can deal with them more easily.
 * Slimes and Flying enemies no longer make a splash sound when hitting water.
 * Items of “Blue Rarity” or higher no longer burn up in lava.
 * Burning Skull has been renamed to Cursed Skull, and given different AI.
 * Enemy caster’s have had their rate of fire slowed down.
 * Meteor head have less health, do more damage, and move slower.
 * There are now slight size variations to the Eater of Souls, Angry Bones and the Hornet.
 * Skeletron has less defense and health.

Items
 * New Feature : Buffs activated by Using Potions. Right click a buff to remove it from yourself.
 * Over 50 new items!
 * The Silver Shortsword recipe has been corrected, it is now craftable.
 * Torches and candles no longer work when wet.
 * Destroying a placed sign while you are reading it will no longer cause your character to become frozen.
 * Rocket Boots no longer require Mana. They will provide lift for 1 second and recharge every time the player touches the ground or uses grapple. Lift speed has been slightly increased to offset loss of long flights. This makes the boots more viable for caster Characters.
 * The explosion animation for Bombs is now correctly displayed in multiplayer.
 * There is now a message pop-up when the player receives an item.
 * Filled Buckets may no longer be emptied onto solid ground.
 * Pots in the Underworld now have a chance to drop new items.
 * Handgun and Phoenix Blaster have been reduced in size.
 * Lowered the knockback of Muramasa.
 * Reduced the damage of the Blue Moon.
 * Flintlock Pistol and Musket have increased damage.
 * Only normal Trees drop acorns.
 * Falling sand clumps are no longer carried by Magic Missile/Flamelash.
 * Jungle Armor is no longer a drop. It is a craftable set.
 * Magic Mirror now requires mana to be used.
 * Harpoons and Maces now correctly show the player’s arm animation.
 * The Arms Dealer will sell Unholy Arrows at night after the Eater of Worlds has been defeated.
 * Space Gun does more damage, but only penetrates 2 enemies.

Server
 * Spam detection is less aggressive.
 * Increase multiplayer security.
 * Fixed a bug that could crash the server when the max amount of clients are connected.
 * Added an option to enable additional cheat protection for servers.
 * Servers now hibernate when no players are connected.
 * Blood Moons now stop correctly if time is changed to day by the server.

Misc
 * Corrected some spelling and grammar mistakes.
 * Lighting code has been optimized to increase performance.
 * Mud and ash now have a chance to fall like sand when struck.
 * World update rate has been reduced slightly.
 * Water now evaporates when it reaches the Underworld.
 * Slowed the rate of plant growth.
 * Hardcore is now an option when creating a new player. Hardcore players will see their inventory dropped upon dying.
 * The Jungle now has its own music track.
 * Vines that refused to grow longer than 1 tile in length while underwater, will now grow correctly.
 * Pot graphic was brightened to make it more visible.
 * Plants growing out of a Clay Pot can no longer be cut with a weapon. The new alchemy plants can be grown in these pots.
 * Gems, ore, and Gold Chests now have a sparkle effect.
 * Giant glowing mushrooms will now grow back over time.
 * The player now starts out with a copper shortsword.
 * Dungeon bricks and walls have had their brightness reduced.

Game Interface
 * Upon death, A more specific death message will appear for other players, so they know how you died.
 * The crafting and armor interface text will fade out when an item tooltip is in front of it.
 * The Hot Bar now shows the name of the selected item.
 * PVP now requires 5 seconds between Activation and Deactivation and vice versa to prevent PVP spam. The same cooldown is in effect for Team Changing as well.
 * Added hotkeys for quickly drinking healing, mana, and buff potions.The healing/mana potion you use is based on the same principle arrows are. Top-Left most item first. The buff potions are all used at once.
 * Holding right click on an empty space in the Inventory will no longer make a sound effect as if something was there to be picked up.
 * Defense totals are now shown in your inventory.

World Gen
 * Tweaked the way sand is created during world gen. (Requires new world)
 * Oceans are now slightly larger and generation layout has been improved. (Requires new world)
 * Cactus now grow on sand.
 * Coral now grows in the ocean.
 * Chests can now spawn near the surface of the world. They will contain treasure that new players may find useful. (Requires new world)
 * Chests and pots now contain loot based on the level they spawn in. (Requires new world)
 * Gold Chests will now spawn in some parts of the world. (Requires new world)
 * Corrupt Chasms have less of a chance to spawn on Jungles. They also now have a cave connecting most of the Chasms together. (Requires new world)
 * Traces of Demonite Ore are created during world gen, and small to medium deposits can be found in the corrupt chasms' tunnels. (Requires new world)
 * Surface Jungles have been enlarged, and will override deserts. (Requires new world)

 Undocumented changes: 


 * Sunfury damage decreased to 33.
 * Molten Armor set bonus changed to 15% more melee damage.
 * Molten Helmet, Breastplate, and Greaves' defense increased by 1.
 * All Pickaxe damage decreased.
 * Vilethorn knockback increased.
 * Most tools slightly changed in speed or power.

Update 4 (1.0.4)
Items
 * Added Feature! - Social Slots . All normal Armor and Vanity items can be placed here to use their graphical appearance in place of equipped gear without overriding their stat gains.
 * New Vanity Items - Tuxedo Shirt and Pants
 * New Vanity Items - Plumber's Pants, Plumber's Shirt, and Plumber's Hat
 * New Vanity Items - Hero Outfit
 * New Vanity Item - Bunny Hood
 * New Vanity Item - Fish Bowl
 * New Vanity Item - Top Hat
 * New Vanity Items - Archaeologist's Pants, Archaeologist's Hat, and Archaeologist's Jacket
 * New Vanity Item - Ninja Outfit
 * New Vanity Item - Red Hat
 * New Vanity Item - Summer Hat
 * New Vanity Item - Robe
 * New Vanity Item - Robot Hat
 * New Vanity Item - Gold Crown
 * New Item - Leather
 * New Item - Green Dye
 * New Item - Black Dye
 * You can now wear the Jungle Rose in your hair.
 * The Water Candle’s enemy spawn rate increase effect now works correctly when held.
 * Some items that were missing ‘lore text’ in their tool-tips now have them. (Breathing Reed, Grappling Hook, Jungle Rose.)
 * Ammo items are now listed as Ammo in their tool-tip and Equipable Items that offer no stat bonus list as Vanity Items in their tool-tip. Items used in any recipe now list as Materials, in their tool-tip.
 * The Magic Hat now offers 2 Defense to its wearer and the Empty Bucket now offers 1 Defense to its wearer.
 * Dungeon Blocks now require at least a Nightmare Pickaxe to mine, unless they are near the spawn location, where they can be mined by any pick.
 * Phoenix Blaster has had a reduction of stats to balance better with other items of its tier.
 * Gem, Mushroom and Bottle sell values have been reduced.
 * Hellforges above the rock layer can be moved with any hammer, but below require a 60% power hammer or stronger.
 * Angel Statues are now more rare of a find.

NPCs
 * New NPC - Bunny
 * New NPC - Goldfish (Is also an Item)
 * New Enemy - Corrupt Bunny
 * New Enemy - Corrupt Goldfish
 * New Enemy - Piranha
 * New Enemy - Harpy
 * New Random Mini- Boss - King Slime
 * New Enemy - Bat
 * New Enemy - Jungle Bat
 * New Enemy - Jungle Slime
 * New Enemy - Snatcher
 * New Rare Enemy - Dr. Bones
 * New Rare Enemy - The Groom
 * New NPC - A Clothier will now move into your town when the conditions are met.
 * Enemy spawn distance has been pushed back to the maximum resolution to ensure that they will never spawn on the screen.
 * Enemy spawn rates have been adjusted to account for the increased spawn distance.
 * Enemy projectiles no longer drop hearts or stars when killed by the player.
 * The Eater of Worlds now has Higher HP, Def and Dmg, making battling him more difficult.
 * Hornets no longer appear as if they are about to flip over while flying.
 * The Dead Miner is now a bit stronger.
 * Tim’s spawn chance has been reduced.

Player
 * Players now have 1 second of invulnerability after they spawn.
 * The eat/drink animation now plays correctly.

World-Gen
 * Surface Jungle are now possible on mud that is on the surface. Jungle trees will auto-grow on their own, as acorns are not usable on the jungle grass.
 * Chasms are now less frequent to appear, but always have an Orb.
 * Mud now ‘blends’ graphically with dirt, rather than stone to add for a more crisp look in Jungles.
 * Jungle plants now grow underwater.

Multiplayer
 * Increased client side security.
 * Selecting summon items will no longer cause monsters to summon.
 * Players with a name over 20 characters will now get booted from the server.
 * Added some minor anti-grief protection.
 * Fixed a bug that would cause the client to attempt to summon an NPC during a multiplayer game and crash.
 * Added the -host command line parameter to the client.

Server
 * Improved server timing, which should help reduce lag.
 * Added several new command line and config options. These are listed in serverconfig.txt
 * Servers will now output to crashlog.txt before crashing, allowing for more specific bug reporting.
 * Clients will now output to client-crashlog.txt before crashing, allowing for more specific bug reporting.

Misc.
 * Screen resolutions now have limits of 800x600 minimum and 1920x1200 maximum.
 * Added an option that will pause the game while talking to an NPC or opening your inventory in single player. It defaults to off.
 * Added an option to automatically save the world every 10 minutes. Defaults to on.
 * Added a prompt to load a world backup if the current world is corrupt.
 * Added a check to determine if a world file was loaded successfully.
 * Attempting to Launch the game from the Terraria executable file, will now inform you to launch via Steam rather than doing nothing at all with no indication of why.
 * Backing out of the port selection screen now plays the correct sound.
 * Setting options now correctly align with the center of the screen in all resolutions.
 * The settings menu has been reorganized. All video related options have their own menu
 * The “Tink” sound now has a more dull sound.
 * The Re-Logic splash screen, now scales correctly in other resolutions.

Update 3 (1.0.3)
Player


 * Players can no longer repeatedly double jump after touching the top of the world.

Items
 * New Item - Black Lens.
 * New Item - Sunglasses.
 * New Item - Jungle Armor (This has replaced Cobalt Armor.)
 * New Item - (RARE and SECRET Item for casters) Go on! Find it!
 * Fixed a bug that prevented Jungle Grass Seeds from spawning.
 * Using the Cloud in a Bottle will now correctly reset fall distance.
 * Set bonuses that provide more defense, now correctly match their tool-tip.
 * All armor Inventory icons have been improved.
 * All player armor graphics have been improved.
 * Iron, Gold, Meteor, and Necro helmets have been changed graphically.
 * Molten Armor’s overall defense has been reduced.
 * Meteor Armor's set bonus now reduces Space Gun mana cost to 0.
 * Several magic items have had their damage increased.

NPCs
 * Added two new rare enemies that can both be found Underground. (Undead Miner, Tim.)
 * The Demolitionist is now also triggered to arrive when the players have Sticky Bombs and Grenades in their inventory.
 * All Skeleton graphics have been changed.
 * The Guide now has hit and death effects.
 * The Guide can now be killed by hostile NPCs.

World
 * Trees now become corrupt instead of being destroyed when touching the Corruption. And the new corrupt trees become un-corrupted upon purification.

Server / Multiplayer
 * Created a console server with no video card requirement. Type help in the console for a full list of server commands.
 * Increased client side multi-player security, this should help in the battle against broken character files.
 * There is now a host and play option in the client, that will auto connect you to your own server world upon its creation.
 * Corrected a bug that was causing the Server to send out liquid as water when it should have been lava.
 * Clients are now able to connect to ports other than 7777.
 * Slimes are synced better on multiplayer games.
 * Accessories now correctly sync between players.
 * Fixed a bug that would cause the player to get stuck on "Receiving Tile Data" when their spawn is placed near the world edge.
 * Added -join, -port, and -pass command line parameters to the client to enable auto-join of servers.

Misc.
 * The game window is now re-sizable while in windowed mode.
 * Full-screen resolution can now be changed in the options menu.
 * Pressing alt+enter to toggle full-screen mode will no longer bring up the chat window.
 * Fixed several bugs that would crash the game during world generation.

Update 2 (1.0.2)
Controls
 * Right clicking and holding on a crafting recipe will craft multiple of the same item to a max of the stack and/or until you run out of materials.

Items
 * NEW ITEM : Sticky Bombs, Requires 5 Gel and a Bomb.
 * Sand Duping bug fixed.
 * Placing a Bed far from the spawn no longer causes a player who has set their spawn there to crash on join.
 * Mining stone and other hard ores make a 'tink' noise now.
 * Hellstone and Obsidian now require at least a Demonite Pickaxe to gather.
 * Sand no longer spawns within a certain distance of the spawn location, This should remove the chance of spawning in a desert with no wood to use.
 * Hellstone now correctly takes as long to dig as Meteor does.
 * The Clay pot item now has the correct size.

Performance
 * Frame-skip is now correctly ON by default for new players.
 * Increased Client Side Multiplayer stability. Should resolve many crash causes.
 * Corrected a bug where players would intermittently not take falling damage.
 * The world file is now saved to a temporary file that is copied over to the actual save file. This prevents world Corruption when saving is interrupted.
 * Fixed a bug that disabled some error handling. Overall game stability should be improved.

GUI
 * The version number of the game now shows on the title screen.
 * Typing numbers in chat no longer changes your selected item in your hotbar.

Server
 * Servers now listen to all IP addresses on the hosting PC, regardless of how many network connections are active.
 * Typing "localhost" instead of your own local IP address will connect to your own same-PC server.
 * The games default port is no longer ELEET (31337) it is now 7777.
 * Client will now resolve a hostname into its IP address, for example, if randomsite.org ran a server, you could type randomsite.org as the IP address and be able to connect.

Update 1 (1.0.1)
Items
 * Cobwebs now prevent falling damage correctly.
 * Certain 'Dev only' items were removed, as they were for testing only. (ie. Zapinator)
 * The dark outlines on player and armor sprites have been blended better.
 * Torches now work correctly when being placed on wooden platforms.
 * Spawning no longer destroys chests that are placed on ground that is removed due to spawn point clearing.
 * Sand directly under a Chest no longer falls due to gravity.

NPCs
 * Guide now explains the use of a hammer and its interactions with walls and placed objects.

Crash Fixes
 * Leaving the settings menu via the back button should no longer cause a crash.

Performance
 * Added a toggle for Frame skip, which can correct some slowdown issues on higher end computers.
 * Optimized Single Player and Multiplayer.
 * Players who haven't cheated will no longer be flagged as a cheater.

Controls
 * The Inventory button is now re-mappable.

Official Release (1.0.0)

 * Added Silk.
 * Added Beds.
 * Added Buckets.
 * New character sprites, together with a few new NPCs and monster sprites.
 * Multi-color Phaseblades.
 * New slime monster, Pinky.
 * Eye of Cthulhu doesn't drop Heart Crystals anymore.
 * Demonite no longer requires a Demon Altar to smelt and craft into tools.