Talk:Dungeon

Merged into the Environments page
This article, while well written, is so small that I'd say we merge it - along with all the rest of the biome pages - into the overarching Environment page. MarekkPie 15:00, 23 May 2011 (UTC)
 * I think it's only so small because the Wiki just started to exist - i'm sure in 2 weeks it will be too much text for an overarching Environment page. Bow Artist3 15:09, 23 May 2011 (UTC)

Loot research
I think there should be a loot research like the Floating Islands one. It would be nice to know the chances of finding certain items. --Demian 08:56, 28 May 2011 (UTC)
 * That might be a bit of a tall order, given that a boss has to be defeated and there's only one dungeon per world. Not to mention how difficult they are to traverse.  Plus, there are a large number of chests in the dungeon.  So, I'm not sure if any such data would show anything conclusive.  It's also entirely possible that the chests within dungeons have the same loot tables as those found elsewhere. ~Markus 11:10, 3 June 2011 (UTC)
 * Further, Only three of the 10+ chests I found had unique items. Though, I do see data covering the number of Crystal Hearts and chests found in a dungeon to be of use. ~Markus 11:14, 3 June 2011 (UTC)

Dungeon Spawn bug--Water
In my main world, the dungeon spawned with the entrance door covered to the top with water. The old man must have opened the door a few times as the inner central area is a bit flooded (but still seems doable). Anyone else having this problem?

Looting the Dungeon Without Alerting Skeletron
" As long as you also destroy the dungeon backwalls that are immediately behind you, you will not be considered "in the dungeon." " Unless this changed from the last two updates, I really don't think this is correct. I was doing that with dirt walls behind me and still outside of the walls and he still came after me when I got deep enough.

Incorrect list of 'dungeon-unique' items
Definately Enchanted Boomerang and maybe Magic Mirror and Cloud in a Bottle are NOT dungeon-specific. Maybe someone could fix this? -A Random Nitpicky Contributor

I went ahead and fixed this. Sokaron, Treasurehunter

dungeon/corruption overlap
so i made a new world after 1.0.5. and my dungeon was created with corruption almost directly behind (er, to the right of) it. i jumped down the first chasm, and i saw where the dungeon kinda got cut off... right before the dungeon guardian killed me. i had corruption walls behind me when it happened, i think this might be a bug? haha. i'll have to take a closer look once i kill skeletron.


 * Could you post an image. I don't 100% understand what you mean. --Moxxy 21:14, 3 July 2011 (UTC)

um. well i haven't killed skeletron yet. i'll post one after i do, so i can give you a good look. as soon as i get close enough to see it, the guardian kills me.

ok, so i got a couple good screenies that show it pretty well:



so i think that part of the update was to prevent the "sneaking" of dungeon loot before defeating the boss. guardian now attacks as soon as dungeon tiles (underground) appear on your screen. be very careful in hcm, lol.--Mergatroid 09:40, 5 July 2011 (UTC)