Shroomite armor

Shroomite Armor is the ranged version of the 3 endgame hardmode armors, along with Spectre Armor and Beetle Armor. It is better than the ranged Chlorophyte set, with more defense and ranged perks.

In order to get this armor, you must get an NPC called Truffle, who only spawns in a mushroom biome. After you have defeated Plantera, he will sell the Autohammer, which is used to convert Chlorophyte Bars into Shroomite Bars. You will need 54 Shroomite bars to craft a single set with one of the three helmets. This amounts to 810 Glowing Mushrooms and 324 Chlorophyte Ore, or 1170 Glowing Mushrooms and 468 Chlorophyte Ore for a full set with all three helmets.

When not moving or performing any action, you will immediately start entering stealth. Over the duration of 1.5 to 2 seconds, you will go through rapid stages of stealth that can be seen visually as partial, to near-full invisibility. During this time, weapon damage, critical strike chance and knockback will be adjusted, and will rapidly climb while stealthing, up to a 45% damage increase and an additional 10% critical chance at full stealth. This increase affects both weapon and ammo damage. The buff starts to fade quickly once movement begins again, but is not immediately dispelled.

Unlike most other Hardmode armors, this armor has three different helmets that all specialize in ranged ability, the difference between them lies only in what weapon type is boosted: arrows, bullets, or rockets. Some ranged weapons, however, do not receive a damage increase from any of the three helmets, although they still receive the benefits of stealth.

The two ingredients, Chlorophyte Ore and Glowing Mushroom, can both be farmed with little effort, making the set easily obtained over time.

Set
Set Bonus: Not moving puts you in stealth, increasing ranged ability and reducing chance for enemies to target you.

History
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