Pumpkin Moon



The Pumpkin Moon is a Hardmode, post-Plantera Halloween-themed event summoned with the any time at night, ending at dawn (4:30AM). It can be summoned any time of year and does not require the actual Halloween season. During the event, unique and highly difficult enemies spawn at high rates and attack the player. It is similar to the Frost Moon event, but is less difficult. Visually, the moon turns into a jack-o-lantern, though remaining in its current phase. Unique music also plays.

The Pumpkin Moon event is different from invasion-style events like the Goblin Army. Enemies in this event spawn in waves. To progress to the next wave, you must kill a certain point total of enemies in the current wave. Think of this like the Old One's Army event — different enemies are worth a different number of points. When the current wave's score is reached, the next wave begins and the score is reset back to 0. A chat message will appear and a new set of enemies will begin spawning, based on that wave. In the later waves, multiple boss-level enemies can spawn at once.

The Pumpkin Moon event always ends at 4:30 AM. The goal of the event is to progress through all 15 waves before the event ends.

Pumpkin Moon enemies drop powerful weapons and accessories. There are also pets and vanity items available. Most drop with extreme rarity, and even players who manage to complete the event will find they need to do so several times before obtaining them. Drop chances for Boss-dropped items increase the later the wave in which they spawn. In the final wave, the Mourning Wood and Pumpking are both guaranteed to drop their respective Trophies.

The Pumpkin Moon Medallion that summons the Pumpkin Moon requires materials only available in Hardmode worlds where the player has already defeated Plantera. As such, it is intended to present a challenge even to players with mid-to-late Hardmode equipment. However, it can be triggered on a pre-Hardmode world.

Points per kill

 * Scarecrow: 1
 * Splinterling: 2
 * Hellhound: 4
 * Poltergeist: 8
 * Headless Horseman: 25
 * Mourning Wood: 75
 * Pumpking: 150

Wave scores & enemies
The maximum number of bosses at once depends on the wave. While this number is reached (or possibly exceeded, for example if the player reaches Wave 9 without killing two Mourning Woods from Wave 6), no more of this type of boss will spawn.

Tips

 * A very good way to go through waves, until any Pumpkings arrive at wave 7, and even kill some if you aim correctly - is to use a Cannon at a 37 blocks high from the ground (where the enemies are) platform as each Cannonball deals 300 damage, which is devastating for the early waves even for Mourning Woods and even more that they can't hit you with most of their attacks.
 * The early-wave Pumpkin Moon enemies are susceptible to the Ichor Debuff, which makes a Flask of Ichor or the Golden Shower spell very effective.
 * Players should kill the enemies as soon as they spawn, to ensure that more enemies can spawn continuously in order to increase the chances of reaching later waves.


 * With Beetle armor (Scale Mail), Pumpking’s head does little to no damage. This could be great in combination with the Terra Blade on his first phase, hitting him with the projectile and the sword dealing a possible 500 dps while he attacks you.


 * Using Dynamite with an explosion-proof arena causes splash damage that can demolish early waves. Later waves with Mourning Woods and/or Pumpking is less effective as there are less grouped enemies around.
 * Use flame traps or different traps from the jungle temple.
 * Using post-Moon Lord gear makes the event much easier, even in expert mode. This can be useful for end-game farming.
 * The Pumpkin Moon can be a great way to obtain a large amount of gold coins quickly.
 * Keeping the hearts dropped by bosses and enemies on the ground can be useful later on when more bosses appear at the same time.

History
南瓜月