Talk:Shroomite armor

I editted the page with information I found. Sorry if the formatting isn't quite up to par, as this is the first article on this wiki that I've editted. Exact damage increase is currently unknown. For some assistance, I've found these few values, at least.

42.86% increase on a Godly Ice Bow (56 to 80, increase of 24, 24/56 = 0.42857) (+14% Damage due to Godly Enchant)

44.74% increase damage on Forceful Tactical Shotgun (38 to 55, increase of 17, 17/38 = 0.44738) (15% increased damage from Mask helmet variant. This DOES affect the gun's displayed damage, not the bullet's displayed damage)

45.45% increase damage on Party Bullet/Explosive Bullet (11 to 16, increase of 5, 5/11 = 0.45454)

Furthermore, does anyone have information on how the stealth target prioritizing works? I don't have anyone available to test multiplayer effects at the moment, but with just me, it doesn't seem to have any change at all. MrFluffums 13:08, 4 October 2013 (UTC)


 * The difference between your values and the listed MIGHT have something to do with defense - did you test on zero or very low defense monsters? The discrepancy between weapons is probably due to granularity in the actual weapon damage, similar to how the Ice Bow was getting a 14% boost from a modifier listed as 15%. As far as the target prioritization goes, that's strictly multiplayer - you'd notice a difference with a buddy, and a stark one if he was wearing Turtle Armor. In single player, you're the ONLY target - still the first and the last guy any monster goes after. 207.228.61.183 08:37, 11 October 2013 (UTC)


 * instead of mucking around with in game testing, I went to decompile the game code and extract the exact percentages, this is more accurate. It turns out that the exact value is actually 60%
 * Also, the game calculates %damage in a very strange manner, especially with the shroomite gear. Essentially, the game adds %damage from all gear, except shroomite helmet bonus and weapon prefix, then the game takes that value and adds prefix %damae, then takes THAT value and adds shroomite helmet damage. I have edited the set bonus, but I'm not sure what to edit for this.--Duckne55 (talk) 03:58, 2 February 2014 (UTC)

Star Cannon?
Does anyone know if the star cannon receives a bonus from this set? If it does, could that possibly be listed on the main page with a note like the Stynger has? And if not, perhaps that deserves a note too.
 * The star cannon does get the usual cloak boost, but neither of the helmets increase its damage specifically... - 71.90.44.109 07:01, 26 October 2013 (UTC)

Stealth
It's not full invisibility, which you can check in vanity set against the sky, but it is for PvP purposes, because nobody has time and eyesight to pluck out extremely faint outline against walls. Barhandar (talk) 04:03, 15 October 2013 (UTC)

Piranha gun
The Piranha Gun doesn't seem to get the bonus from either the bullet nor the rocket helmet as stated in the page. I switch between the two and only my bullet based weapons gets the boost, but the Piranha gun stays the same. I should try with the arrow helmet to see what happens

Flamethrower
None of the helmets actually seem to increase the flamethrower's damage. Doesn't change the tooltip and my quick testing seems to indicate the same (in v1.2.1.1). 84.250.36.78 19:18, 31 October 2013 (UTC)

Helmet Defense?
For some reason, the helmet gives me 12 (twelve) defense, as opposed to the mask/headgear, which give 11 (eleven) defense each. 173.228.18.230 01:45, 21 November 2013 (UTC)

Super Star Shooter
The Super Star Shooter doesn't seem to benefit from the bullet helmet, or any other helmet for that matter, at least on the latest Desktop version. Was it ever affected, and if so, why was that removed? 176.193.169.134 17:58, 9 September 2021 (UTC)