Events



Events (also known as Invasions) are temporary occasions where varieties of special enemies spawn, most at elevated spawn rates, even near NPCs, and attack players. Some events can occur randomly during gameplay, while others can be triggered via certain summoning items or special circumstances. Events spawn their own unique enemies not seen during ordinary gameplay, which can, in turn, drop unique items that are only obtainable within the event. Some events also bring unique visuals and a unique atmosphere, such as an altered Moon and noticeable shaders applied to the screen. Events also are accompanied by their own special music, adding on to their theme. Depending on the particular event, they may last until a certain time limit is reached, or until a certain number of enemies are defeated.

On the, a progress bar can be seen in the bottom right corner of the screen to indicate how far the player has gone into the event, and how far they are from completing it. It only appears during invasion-style events (Goblin Army, (only if 75/150 slimes are defeated),, Frost Legion, Pirate Invasion, Pumpkin Moon, Frost Moon, , and ) and will not appear during events that are supposed to last a certain amount of time (Blood Moon, Rain,  (only if less than 75/150 slimes are killed), Sandstorm, and Solar Eclipse).

Note that invasions seem to require that at least one NPC is nearby; if an invasion's progress bar disappears beyond a certain distance, it may be necessary to place a house near the area. The game only checks horizontal distance to the NPC; you can house them far above or below your arena.

There are currently 14 / 11  / 8  different events and invasions.

All of the events of Terraria except the, created to celebrate Terraria&#39;s 5th birthday, spawn unique enemies.

Pre-Hardmode
{{/box|name=Blood Moon|image=BiomeBannerBloodMoon.png|statusmessage={{gameText|LegacyMisc.8}}|summoned=11.11% chance of occurring every night|

The Blood Moon is an event that lasts an entire night. It has a chance of happening as soon as one player in the world has 120 health or more, but can also be summoned by using the Bloody Tear at night. During this event, the spawn rate of enemies and the maximum amount of enemies that can be on the screen at any time is increased. Enemies will also spawn near NPCs, even though they normally do not. It can be skipped using an Enchanted Sundial.

During a Blood Moon, Zombies and Werewolves can open doors after a few hits.

Special enemies spawn in addition to the usual enemies of the surface biome the player is in. The following enemies spawn during a Blood Moon:

{{itemlist|width=15em
 * {{item|Blood Zombie}}
 * {{item|Drippler}}
 * {{item|The Groom}}
 * {{item|The Bride}}
 * {{item|Corrupt Bunny}}
 * {{item|Corrupt Goldfish}}
 * {{item|Crimtane Bunny}}
 * {{item|Crimtane Goldfish}}
 * {{item|Corrupt Penguin}}
 * {{item|Vicious Penguin}}
 * {{item|Clown|note2=(Hardmode)|scale=0.67}}
 * {{item|Hemogoblin Shark|note2=(Blood Moon Fishing)|scale=0.67}}
 * {{item|Zombie Merman|note2=(Blood Moon Fishing)|scale=0.67}}
 * {{item|Wandering Eye Fish|note2=(Blood Moon Fishing)|scale=0.67}}
 * {{item|Blood Eel|note2=(Blood Moon Fishing)|scale=0.67}}
 * {{item|Dreadnautilus|note2=(Blood Moon Fishing)|scale=0.67}}

{{item|Deathweed}}, which can be found in The Corruption/Crimson, will also bloom during a Blood Moon.

Any regular Bunnies and Goldfish will turn either corrupt or crimson depending on the world's evil when a Blood Moon rises.

All water in the world (aside from the Ocean, Fish Bowls, and Water Fountains), including rain, gain a blood red color, similar to the Crimson's natural water color. }}

{{/box|name=Goblin Army|image=BiomeBannerGoblinArmy.png|statusmessage={{gameText|LegacyMisc.3}}|icon=|summoned=Summoned with a {{item|Goblin Battle Standard}}|

The Goblin Army is an event that has a 1 in 3 chance of occurring every dawn if at least one Shadow Orb/Crimson Heart has been destroyed, at least one player has 200 health or more, and there is not a Goblin Army already in progress. It can also be summoned manually using a Goblin Battle Standard.

During the event, five ({{eicons|Goblin Summoner}} six during Hardmode) different types of goblins will spawn: {{itemlist }}
 * {{item|Goblin Peon}}
 * {{item|Goblin Sorcerer}}
 * {{item|Goblin Thief}}
 * {{item|Goblin Warrior}}
 * {{item|Goblin Archer}}
 * {{item|Goblin Summoner|note2=(Hardmode)}}

Although they do not appear in the Goblin Army, Goblin Scouts can be found rarely on the outer thirds of the map. They drop Tattered Cloth which is used to craft the Goblin Battle Standard, the summoning item for this event.

The event is completed after a certain number of goblins have been defeated. Afterwards, the Goblin Tinkerer NPC will spawn underground. }}

{{/box|name=Rain|image=BiomeBannerRain.png|summoned=Occurs randomly|

Rain can occur in any surface biome, changing the theme music and background, as well as dimming the lighting. Goldfish walk on land, and some different enemies spawn. Once the rain has ended, the effects fade away and the affected biome returns to normal. Rain in a Snow biome becomes a blizzard.

Rain always lasts 24 in-game hours.

The following enemies spawn during rain: {{itemlist|width=13.5em }}
 * {{item|Flying Fish}}
 * {{item|Umbrella Slime}}
 * {{item|Raincoat Zombie}}
 * {{item|Angry Nimbus|note2=(Hardmode)}}
 * {{item|Rainbow Slime|note2=(Hardmode Hallow)}}
 * {{item|Ice Golem|note2=(Hardmode Snow)|size=20px}}

{{item|Waterleaf}} plants, found in the Desert, will bloom during rain. Furthermore, NPCs will remain in their houses regardless of the Day/Night Cycle and all players are granted a +20% boost to their Fishing Power. }}

{{/box|name=Slime Rain|image=BiomeBannerSlimeRain.png|statusmessage={{gameText|LegacyWorldGen.74}}|summoned=Occurs randomly|

Slime Rain is an event that can only occur as soon as a player has at least 140 health and 8 defense (except in {{eil|Expert mode}}, where it can occur with a significantly decreased chance before meeting the criteria). During the event, different variations of slimes constantly fall from the sky until the day or night is over. If the player kills 150 slimes (75 if King Slime was previously defeated) before the event ends naturally, King Slime will spawn.

Many types of slimes spawn, including: {{itemlist|width=8em }}
 * {{item|Blue Slime}}
 * {{item|Green Slime}}
 * {{item|Purple Slime}}
 * {{item|Pinky}}
 * {{item|King Slime|scale=0.5}}

After King Slime is defeated, the event will stop immediately.}}

{{/box|name=Party|image=BiomeBannerParty.png|summoned=Occurs randomly during the Day or can be manually initiated by activating a {{item|Party Center}}|

The Party is an event that causes most NPCs to wear a Party Hat, sell unique items, and display unique quotes. The event can occur randomly and will always end upon dusk.

The Party is the only "peaceful" event, not causing any additional enemies to spawn.

Parties can be manually summoned by right-clicking the Party Center, which can be bought from the Party Girl.}}

{{/box|name=Sandstorm|image=BiomeBannerSandstorm.png|summoned=Occurs randomly|

A Sandstorm only affects players in a Desert. During a Sandstorm, the Mighty Wind debuff will be inflicted, pushing all creatures afflicted with it in the direction of the wind, and particles will appear in the dusty yellow background. Sandstorms can also occur in Hallowed, Corrupted, and Crimson Deserts.

In addition to regular Desert enemies, the following enemies will spawn: {{item/options|icons=n}} {{itemlist|width=15em }}{{item/options|reset}} }}
 * {{item|Angry Tumbler}}
 * {{item|Tomb Crawler|image=Tomb Crawler (Head).png}}
 * {{item|Sand Shark|note2=(Hardmode)|scale=0.67}}
 * {{item|Dune Splicer|note2=(Hardmode)|image=Dune Splicer (Head).png}}
 * {{item|Sand Elemental|note2=(Hardmode)|scale=0.67}}
 * {{item|Crystal Thresher|note2=(Hallowed Desert)|scale=0.67}}
 * {{item|Bone Biter|note2=(Corrupted Desert)|scale=0.67}}
 * {{item|Flesh Reaver|note2=(Crimson Desert)|scale=0.67}}

{{/box
 * name=Old One's Army
 * image=BiomeBannerOldOne'sArmy.png
 * statusmessage={{gameText|DungeonDefenders2.InvasionStart}}
 * icon=[[File:Old One's Army Icon.png]]
 * summoned=Initiated by placing an {{item|Eternia Crystal}} on an {{item|Eternia Crystal Stand}}|

The Old One's Army is a unique Dungeon Defenders 2 crossover event that can be initiated after rescuing the Tavernkeep, who spawns after defeating the Eater of Worlds/Brain of Cthulhu. The objective is to protect the Eternia Crystal from waves of enemies seeking to destroy it. If the Crystal is destroyed by enemies, the event terminates. If it is kept "alive" until all waves are cleared, the event is won.

Both the Crystal and its Stand are purchased from the Tavernkeep NPC for coins. Players are inflicted with the Creative Shock debuff for the duration of the event, which prevents the removal or placement of blocks during the entire event within a certain range.

Each wave becomes progressively more difficult. If triggered before any Mechanical Bosses have been defeated, the event consists of 5 waves. If triggered after at least one Mechanical Boss is defeated, the event consists of 7 waves. Once Golem has been defeated, the event becomes even more difficult with the boss Betsy spawning in the final wave. Only one Betsy will spawn during each invasion and defeating it will complete the event. The event also contains 2 mini-bosses, the Ogre and the Dark Mage.

The following enemies are exclusive to the event: {{item/options|icons=n}} {{itemlist|width=17em {{item|Dark Mage|size=65px}} }}{{item/options|reset}} }}
 * {{item|Ogre|size=65px}} (tier 2)
 * {{item|Betsy|size=115px}}
 * {{item|Old One's Skeleton}} (summoned by Dark Mage)
 * {{item|Etherian Wyvern}}
 * {{item|Etherian Javelin Thrower}}
 * {{item|Etherian Goblin}}
 * {{item|Etherian Goblin Bomber}}
 * {{item|Etherian Lightning Bug}}
 * {{item|Kobold}}
 * {{item|Kobold Glider}}
 * {{item|Drakin|scale=0.75}}

History
Events Évènements 事件