User:Erlath665/Guide Mage Progression

Earlygame (WARNING!! THIS PAGE IS NOT FINISHED SO IT MAY LOOK LIKE A SCRAMBLED EGG. YOU HAVE BEEN WARNED!!!)
When you first start in a world, go as normal. Even if you find a Wand of Sparking , it's lack of knockback makes it a not very good weapon even at this stage so only use it if you need to. Remember, you don't have to kill every enemy you come across. For a weapon, use bows with Flaming or Frostburn arrows. But to get mage gear, you have to go underground. For starters, try to focus on cobwebs, ore and gems. Copper or Tin Ore can get you some decent armor and if you can get some gems and combine them with silk from the cobwebs, you can get the earliest mage armor. This stage is probably the most boring unless you like mining alot but it can be aided with the Spelunker Potion and the Mining Potion. If you want to take a break from mining, you gan go down to the cavern layer near hell to farm Tim for his Wizard Hat. With it and a Gem Robe, you can make a Wizard set. Note that Tim will be more likely to spawn if you have a gem Robe. Also, getting the Magic Hat is an easier option for the hat part of the set. Instead of getting the Wizard set you can go to the jungle to get Jungle Armor which is hard to get but has high defense or smash some Shadow Orbs or Crimson Hearts to get a meteor to fall for some meteor armor and a space gun. Meteor armor and space gun will be sufficient for Queen Bee and Skeletron. The dungeon offers three mage weapons - water bolt, aqua scepter, and magic missile.

Hell
The journey to hell is long and time- consuming. As a mage, there is little reason to go there except for the wall of flesh and one very strong mage weapon. To get the Demon Scythe, you have to farm demons. Make a protective structure with holes in it that you can shoot out of with a staff/bow/whatever you have. Also make sure there is room to block the attacks of the fire imp. Demons have a 2.86% of dropping the Demon Scythe, so it may take a while. You can use the Molten Armor if you are more focused on defence or not good at dodging.

Jungle
The jungle is full of jungle spores, man eaters that drop vines and hornets that drop stingers. Using those materials you can make the jungle armor. It is a very good pre-hardmode armor set giving you 80 extra mana, 16% reduced mana cost and a additional 12% critical strike chance. Also, you can find a nature's gift that looks like a little blue flower growing on the floor. Add a glowing mushroom and 2 lesser mana potions at a bottle and the tinkerers workshop and you can get a mana flower. It is a mage accesory that reduces mana usage by 8% and lets you take mana potions without doing anything. When using the mana flower, however, take small breaks for the mana sickness to wear off because it can affect your DPS alot. There are also many accesories that you can find in jungle chests that affect all stats.

Early Bosses
First the king slime: Make a rope 35 blocks high and shoot down with whatever you have. There is little need for strategy.

Eye of Cthulhu:Run away and shoot. (In expert mode for the second stage, grapple to some honey and shoot wildly. It turns into a battle of DPS which you can probably win because mage weapons have high damage early on. But it will be very hard to hit because of the speed and early mage weapons generally go slowly)

Eater of worlds: Demon scythe works amazingly because of the slow starting velocity so let it hit you but you will do more damage and the hearts that the segments drop will heal you enough. If you don't have it, get it. It is useful all the way into hardmode. Space gun and vilethorn are amazing alternatives for pre-Hardmode Classic mode mages.

Brain of Cthulhu: Use your weapon with the most knockback, and do it in an open space to push it away.

Mushroom biome
It's best to make a mushroom farm beacuse they will be very important for the potions. With a glowing muchroom and