Minecart Track



Minecart Tracks are placeable furniture-type blocks that allow for rapid transportation over long distances. They form a continuous track when placed next to each other, and form slopes when placed diagonally. Although they cannot be walked on, they can be grappled using a hook.

When the player is nearby a track, pressing the hotkey or pressing the  key on a point on the track causes a Minecart to spawn, which the player is automatically placed in. Once inside, the and  direction keys either accelerate, decelerate, or reverse the cart's movement. The cart can also "jump" with the key. To exit the Minecart, which makes it despawn, the player can use a hook, cancel the buff ( right-clicking the icon, selecting the icon and canceling it in the equipment menu,  double-tapping the icon, or  canceling the buff from the buffs screen), or press the  hotkey. It will also despawn if the player jumps off the tracks, lands on blocks, and attempts to move sideways.

Weapons and tools (as well as any other item except hooks) can be used while riding a Minecart.

Used in
The Booster Track is purchased from the Mechanic for.

Minecart Types
Minecart Tracks will always spawn at least a Wooden Minecart when mounted. In order to travel faster or add capabilities, a Minecart variant can be placed in the minecart equipment slot of the player's inventory, which will replace the default Minecart.

Track End


When the end of the track is reached, the minecart will follow one of three behaviors, depending on the state of the final track tile. The final track tile can be shaped using a hammer, which will cause it to cycle through closed, open, and bumper states.


 * The closed state resembles a wooden fence, and causes the minecart to stop harmlessly when reached. This is the default state of the final track tile when placed, and the state of track ends that were naturally-placed during world generation.
 * The open state resembles ordinary track, and causes the minecart to run off the track. Fall damage will be incurred as usual, if there is a sufficient fall after leaving the tracks, unless the cart lands on Minecart Tracks again.
 * The bumper state resembles a metal fence, and causes the minecart to reverse direction on impact.

Intersections


Two separate intersecting track lines can be connected together into an intersection, using a hammer, which will then be capable of allowing a minecart to switch from one track to the other.

The player can switch tracks on-the-fly by holding the or  key as they travel through an intersection.


 * Intersections will automatically act as mechanisms if wired. Activating them will toggle their default direction. Pressure Plate Tracks can be used to create complex switching arrangements.
 * The default direction can also be toggled manually with a hammer. The foreground direction is the default direction.


 * Minecart intersections can be switched between 4 states with an hammer:
 * Not connected horizontal.
 * Default horizontal.
 * Not connected diagonal.
 * Default diagonal.
 * After laying your track next to each other you always start out in one of the two "not connected" states.
 * The horizontal "not connected" state is sometimes difficult to spot. You can notice this state by the lack of wood beneath the track.
 * Switching these states will always be in the same order. Therefore if you want to change from one default direction to the other default direction you have to hit the intersection twice with your hammer.

Abandoned Mine Tracks
Minecart Tracks naturally occur in Abandoned Mine Tracks, spawning underground in long, continuous paths. These tracks will always have sufficient clearance for a player in a cart to ride from beginning to end unhindered, and often connect multiple larger cave systems.

Note that the journey is not guaranteed to be safe. While driving the character is likely to bump into enemies, and the tracks may also lead through liquids like lava. In the, there may also be a Pressure Plate Track hooked up to a trap mechanism like a Dart Trap.

Tips

 * Minecarts are capable of reaching speeds faster than all pre-Hardmode bosses and most Hardmode bosses, making them a viable option for boss fight strategies.
 * Their high speed can allow going faster than a Wyvern, for example, letting the player attack it at no risk for easy collection of Souls of Flight.
 * To build a track without touching the ground, the tracks must be laid while mounted inside the cart (it is possible to use anything while mounted), as the tracks do not function as platforms and cannot be walked on. This method is very effective, as the speed of the cart can be set to match exactly the player's laying speed, allowing to automate the process, requiring only that the button stays pressed.
 * The fastest minecart speed for automatic construction by this method is 11 mph. 12 mph is just slightly too fast, and the cart will overtake the track and stop after a few dozen blocks. However, with the Architect Gizmo Pack or the Brick Layer equipped, the max speed is 18 mph.
 * Using a minecart to build a skybridge is a very efficient means of travel, and as a bonus, it does not block Meteorites.
 * When activated, a Teleporter will affect all living entities in a 3×3 grid directly above its surface, not just what happens to be standing on it. Because of this, Teleporters will also work while riding in a minecart. This is useful for getting around particularly troublesome obstacles, and for making complex switching stations.
 * Running on asphalt is faster than traveling on the rails, unless the is used. However, a Minecart Track is easier and cheaper to craft, in addition to the fact that the player does not need to press anything once at top speed.
 * Pressing the key while near a Minecart Track will override the item in the mount equipment slot and summon a Minecart instead. Pressing the key a few more tiles away from the track will spawn the equipped mount as usual.

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