Floating Island



A Floating Island is a mass of isolated Forest land found in the sky, generally well above the world's main land mass. Each world will contain at least one Floating Island, up to a possible eight maximum in large worlds. Their location makes them susceptible to Harpies in normal mode, Wyverns in Hardmode, and Arch Wyverns in the console and mobile version's Hardmode. Being at high altitude, players usually experience reduced gravity when navigating them.

Floating Islands consist of masses of ordinary surface blocks resting atop Cloud and Rain Cloud blocks with background Cloud Walls.

One structure sits atop each Floating Island, containing one Skyware Chest each, along with other Skyware furniture. They are constructed from Sunplate Block, Disc Wall, and Glass Wall.

Each Skyware Chest contains either a Lucky Horseshoe, Starfury, Shiny Red Balloon, or Sky Mill, along with other typical Forest chest loot. Unique items are chosen at random, with the restriction that all three unique items must be spawned at least once before truly random unique items spawn on any remaining Islands.

Locating



 * In small worlds, fire a long-range, ricocheting weapon up in the air, like Meteor Shot, a Water Bolt, or in late-game, the Pulse Bow. If it bounces back a few seconds later, a Floating Island is probably above you. Firing a non-ricocheting weapon like the Musket with ordinary Musket Balls can also be useful, as the impact sound may be heard on contact with a Floating Island.
 * Building a skybridge near the top of the world allows you to actually explore the sky area directly (although this can also prevent meteors from hitting the ground, causing less meteorite to generate).
 * Gravitation Potion will allow you to explore the sky area. Combine with Featherfall Potion to prevent fall damage, and Hermes Boots to allow you to explore more area before the potions wear off. This combination allows a player to explore half a medium world, so 2 of each may be needed for an entire medium world. A large world would require 3-4 of each.
 * Building a one block-thick column can be used to climb straight up using a Grappling Hook. Building these once every screen width will allow the player to completely explore the sky.
 * Creating a hardcore player and then killing yourself will allow you to fly around the sky as a ghost, allowing you to easily locate Floating Islands. The same world can then be entered again with another character.
 * Strange Dirt and Dirt Wall formations at the surface, and/or surface Ores, are good indications of Floating Islands above.
 * Wide surface areas that never seem to collect Fallen Stars are likely places where a Floating Island is located above.
 * Once you have located an Island, an easy way to access it is to use Rope. You can rapidly place the rope above you while you climb.
 * You can also find islands by building a walkway in the sky and then destroy it behind you. When you return to the ground, anywhere the ground is not strewn with blocks is where an Island is.
 * In small or medium worlds, using Wings lets you fly high enough to see parts of an Island. The Ice Rod can extend Wing or Rocket Boots range by letting the player land temporarily in midair.
 * Using a tower of blocks to get to the altitude of floating islands,then using an Ice Rod and wings to travel along the map at that height can help find all the islands in a couple of minutes.
 * On a small world, you can find them easly by climbing high mountains if they are generated, if you happen to see rain close of the top of the mountain that means that there is an island.
 * They are lots of times found above the dungeon if you build up then left or right you might find one.

Trivia

 * Floating Islands were originally made out of Dirt and Stone Blocks. The house was either made of Gold, Silver or Copper Bricks with a single Gold Chest inside, causing it to resemble a shrine. Grass vines hanging below the island could be used to locate it as projectiles would make noise when destroying them.


 * Floating Islands can also spawn as corruption/crimson if above one.