Mobile version history

This page lists update details for the various Mobile Versions of Terraria.

Note that the Android versions offered by Google Play and  Amazon are on separate update paths (each with different version numbers and release dates), so their respective releases are listed separately, even though they both run on Android devices.

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Change log
{| class="wikitable" style="text-align:center; width:100%" ! width=200 | Version & Release Date ! width=200 | Name ! Changes
 * 1.2.2, 1.2.3, 1.2.4 PC Equivalent
 * 1.2.2, 1.2.3, 1.2.4 PC Equivalent
 * 1.2.2, 1.2.3, 1.2.4 PC Equivalent

This is not offical changelog but this is as near as offical change log

 * Addition feature and mechanic
 * You can now get quests from the Angler NPC for rewards. Each time you complete a quest, the rewards progressively get better. Quests include catching rare kinds of fish, ranging from places such as floating islands to the Underworld and more.
 * You can now use critters as bait for fishing. Most insects such as butterflies, worms, snails, grasshoppers and fireflies work.
 * You can now ride around in style on the new Minecart system.
 * Beaches no longer feel so empty. New Palm trees, scattered shells and starfish, and a sleeping NPC!
 * Truffle Worms now spawn in hardmode Mushroom biomes
 * New Boss - Duke Fishron: Summoned using a Truffle Worm in the ocean.
 * You can now place weapons and tools on the craftable Weapon Rack. (Thank you Goryō for your suggestion!)
 * You can now craft stone letters and numbers with a Heavy Workbench.
 * Lihzahrd Power Cells drop more commonly from enemies in the temple.
 * Rain is now red during a Blood Moon.
 * Updated Gemspark Tiles to make the inner border complete.
 * You can now place coins to create Coin Piles. (Thanks Omnir!)
 * Added several new underground cave wall graphics.
 * Moss backgrounds have been updated with new textures.
 * Replaced grass graphics for when they are surrounded.
 * Grass is now killed when a player covers it in solid tiles.
 * You can now find Shark Statues in worldgen, they spawn sharks when there's enough space.
 * It is now much more likely that you will spawn on a flat clean surface when creating a new world.
 * Added some world gen cleanup to remove small segments of floating blocks.
 * Worms now spawn when breaking rock and dirt piles.
 * Grasshoppers can now be found when you cut grass.
 * Rainbow Bricks and Brick Walls now go through the entire spectrum.
 * Hives are now more common.
 * The Abeemination no longer requires Obsidian, Crisp Honey, or a Demon Altar to be crafted.
 * You can now name chests.
 * Added ingame settings menu.
 * Save and Exit is now in the settings menu.
 * Added sliders for parallax & volume settings.
 * Reforging cost reduced to 33% the value of an item, down from 50%.
 * You can now turn platforms into stairs using the hammer.
 * Added infinite wiring support across the map.
 * Updated Robe graphics.
 * Updated Music Box graphics. Each music box now has a unique design.
 * Music notes now come from music boxes.
 * Updated the graphics for Cobalt Shield, Obsidian Shield, and Paladin's Shield.
 * You can now place switches and levers on walls.
 * You can now wear vanity wings.
 * Dyes are now stackable.
 * Buckets are now stackable.
 * Ore now stacks to 999.
 * You still can't change clothes at a dresser.
 * Added the ability to mine multiple tiles without resetting the hit count on every tile.
 * Increased tile limit to 65536.
 * Added cactus variations.
 * Added biome specific stalactite variations.
 * You can now place saplings on all grass types.
 * Reduced the effect of campfire and heart lantern regeneration.
 * Ancient Shadow armor drop rate was reduced slightly.
 * There are now critter sounds.
 * Added sounds for waterfalls and lavafalls.
 * Birds are now more likely to spawn in mornings. Each type has several songs to sing.
 * Replaced Tree 9's graphic.
 * Players have a longer respawn delay after a non-PVP death with a boss alive in multiplayer.
 * Added upside down slopes.
 * Upside down slopes spawn in new worlds.
 * Using Mana Potions now puts a debuff on the player that lowers magic damage based on the amount of time left.
 * Mana potions all have higher stacks.
 * Spelunker no longer gives off light. This prevents ore from showing up on the map.
 * Spelunker now causes ore to be gold colored on the screen
 * Hunter potion no longer gives off light. Enemies will appear in red, friendly creatures appear in green.
 * Slightly reduced the chance for rain.
 * Pyramids are slightly more common.
 * Waterleaf now only blooms in the rain.
 * Life Crystals no longer spawn in the dungeon.
 * Santa Claus now has a larger variety of Holiday related items that he will sell to you.
 * The Frost Moon is a new event that can be triggered in hardmode. It has 15 standard waves as well as 5 extra bonus waves.
 * There are several new pets as well as 1 new mount that will drop off one of the Frost Moon bosses.
 * Holiday-themed wallpapers can now be purchased from the Painter.
 * Addition Item
 * There are now 22 new potions you can craft from Fishing and/or Shiverthorn related materials.
 * There are now 5 new Mounts to help you traverse the terrain.
 * There are several new Pets including the Mini Minotaur (Thank you Tobuscus)
 * You can now craft couches out of Silk+material. (Thank you Eikester for the 20 you contributed)
 * Dressers and Pianos have all been given custom graphics. (Thank you Eikester)
 * You can now craft Grandfather Clocks out of more materials.
 * Over 100 new Furniture items have been added to complete old furniture types.
 * Trees in the Ice Biome now drop Boreal Wood.
 * You can now craft furniture out of Boreal Wood.
 * Queen Bee, King Slime and Pirate Invasion now have larger loot tables.
 * There are 6 new summoner weapons.
 * There are now 2 new summoner armors.
 * You can now craft Molotov Cocktails out of Silk+Ale+Torch.
 * The underworld and Dungeons have more furniture from new world creation.
 * You can now craft Gemspark Walls.
 * You can now craft Tin Plating tiles and walls.
 * You can now craft Confetti Block tiles and walls.
 * You can now craft Midnight Confetti Block tiles and walls.
 * You can now craft Waterfall Block tiles and walls.
 * You can now craft Lavafall Block tiles and walls.
 * Living Fire Blocks now drop from enemies in hardmode Hell.
 * Updated Glass Wall item sprite.
 * Added Fireworks Box.
 * Added Firework Fountain.
 * Added several new paint colors: Brown, Shadow, and Negative paint.
 * Added Team Dye: Changes colors depending on team.
 * Added Beetle Armor. There are two different chest pieces, one for melee offense another for melee defense.
 * Added Beetle Husks to craft Beetle Armor - drops from Golem.
 * Added Beetle Wings.
 * Added Shroomite Digging Claw.
 * Added Gemspark Blocks.
 * Added Gemspark Block waterfalls.
 * Added Womannequin.
 * Added several new wallpapers to the Painter.
 * You can now craft an animated steampunk tileset out of Cogs.
 * Added several new weapon racks that can be made at a Sawmill.
 * All bosses now have a chance to drop a Boss Mask.
 * Added [[Waterfall Walls and Lavafall Walls. These are craftable by having a Crystal Ball and glass near a water or lava source.
 * The Merchant now sells a Bug Net.
 * You can now catch and release several critters using the Bug Net.
 * You can now place critters in cages.
 * Added Crimson Seeds.
 * Added 8 new crafting stations.
 * Over 100 new furnitures were added to existing tilesets.
 * Added Heavy Workbench.
 * Added Copper Plating, Stone Slabs, and Sandstone Slabs. These are crafted at the Heavy Workbench.
 * Added Venom Staff.
 * Added Super Mana Potions.
 * Hardmode Balance Change
 * Drastically increased the drop chance of Biome Key Molds.
 * Ice Golem now drops a Frost Core that is used with Hallowed Bars to craft Frost Armor.
 * The Pickaxe Axe now requires 1 soul from each Mech boss to craft.
 * The Drax requires a soul from each boss to craft.
 * Plantera bulbs no longer spawn until all 3 Mech bosses are defeated.
 * You cannot summon the Golem until after Plantera has been defeated.
 * Mech bosses are now slightly more difficult.
 * The Golem has had its life, defense, and damage increased slightly.
 * The Golem's attacks now penetrate walls.
 * The Golem now shoots 2 beams if you are directly above or below him.
 * increased Golem Fist damage and knockback.
 * Increased the size of temple boss rooms.
 * Wasp Gun damage increased by 3.
 * Golden Shower debuff time was reduced to 10 seconds.
 * Golden Shower now only penetrates 5 targets and does slightly less damage.
 * Autohammer can only be bought after killing Plantera.
 * The Mushroom Spear can now only be obtained once you have killed one of the Mech bosses.
 * The Mushroom Spear has had its sale price increased.
 * The Hammush can now only be obtained once you have killed a hardmode boss.
 * Souls now sell for less.
 * Gungnir now sells for less.
 * The Hammush has had its sale price increased.
 * Poison Staff and Frost Staff do less damage.
 * Chlorophyte is slightly more rare and grows slower.
 * Leaf crystal does a bit more damage and shoots faster.
 * The Rod of Discord now takes 20% of your life, down from 25%.
 * The Rod of Discord debuff now lasts 8s, down from 10s.
 * Slightly buffed Shotgun, Marrow, and Ice Bow.
 * Slightly buffed Repeater damage.
 * Increased the damage of Terra Blade, True Excalibur and True Night's Edge.
 * Terra Blade, True Excalibur, and True Night's Edge shoot beams more rapidly.
 * Rainbow Rod does more damage.
 * Rainbow Gun's rainbow now lasts 10 seconds.
 * Buffed Unholy Trident's use speed.
 * Lowered the damage of Chlorophyte Bullets.
 * New hardmode ore spawns slightly less and is slightly harder to craft.
 * Palladium Pickaxe can no longer mine Adamantite and Titanium.
 * Meteor Heads no longer drop loot in hardmode.
 * Increased Lost Girl spawn chance.
 * Corruption Grass, Crimson Grass, and Hallow Grass wall spreads further.
 * Frostburn debuff now does more damage over time.
 * Added Spectre Mask and Spectre damage set bonus.
 * Spectre Hood now uses more mana instead of decreasing mana usage.
 * Retinazer shoots lasers a bit slower, and they do slightly less damage.
 * The North Pole now does less damage and has a cap on its projectiles.
 * Increased Scourge of the Corruptor's damage.
 * Pixel Piracy Crossover Content
 * Falcon Blade.
 * Pirate Minions.
 * Placeable Sail “wall” sold by the Pirate NPC.
 * Placeable Pixel Piracy Painting.
 * Ginger Beard vanity item.


 * Unknown
 * Unknown
 * Unknown
 * Unknown

Minor game bug fixes.
 * Hotfix
 * Multiplayer optimizations and its bug fixes.

TBD
 * Rebalancing Update


 * Balance changes
 * Day and night cycles are now longer once entering Hardmode (same length as PC)
 * Day and night cycles are now longer when an event is occurring (Solar Eclipse, Pumpkin Moon, and all invasions)
 * Enemies overall are stronger than before
 * Blood Moon is more aggressive, spawning more enemies
 * Eye of Cthulhu has been slightly nerfed, does a little bit less damage in phase 2.
 * Servants of Cthulhu have a high chance to drop a recovery heart.
 * Goblin Invasions are more likely to spawn in pre-Hardmode and less likely in Hardmode
 * Queen Bee has been buffed (more health, slightly higher defense and damage)
 * Jungle Temple traps can now only be mined using the Picksaw
 * Lihzahrd Power Cell drop chance increased from 1/100 (1%) to 1/50 (2%)
 * Golem has more defense
 * Meteorites are now slightly smaller in size, causing less destruction.
 * The Solar Eclipse event now has a higher chance to spawn (over time)
 * Mushroom Spear buy price has been changed to
 * Cutlass has been slightly nerfed (does less damage)
 * The Pumpkin Moon event has been buffed
 * Changed the starting items, now a player starts with a Wooden Sword instead of a Copper Broadsword


 * Interface/mechanics changes
 * Auto-aim has been improved
 * Auto-aim is now available when playing with a controller (ie Fire TV and Moga)
 * Zooming is disabled as long as you are using a virtual joystick, hopefully causing less accidental zoom-ins.
 * Player now emits a dark blue light
 * Added extra-fast crafting, will now craft multiples after ~5 seconds
 * Rope climbing has been improved
 * Jumping has been improved
 * Quick Grapple has been improved (quick grapple: slide from center of the screen to a direction, it automatically uses a grappling hook in your inventory)
 * Smart Cursor has been improved
 * Tweaked the way recipes are discovered. Discovery of Crafting Stations made faster, thus allowing easier access to advanced crafting items.
 * Tweaked the way biomes get recognized, resulting in better biome switches


 * Minor changes taken from PC 1.3
 * Chlorophyte is able to turn corrupted/bloody grass into grass and dirt into mud
 * Sunflowers give off light during the night
 * Pinky now has a higher chance to drop the Slime Staff


 * Bug fixes
 * Fixed bug where waterfall animations were twice as fast as intended
 * Fixed bug where Ice Bats would drop Frost Staff
 * Fixed bug where the minimap would not display the correct colors
 * Fixed bug where Heart Crystals would give off the incorrect sounds when struck
 * Fixed bug with Smart Cursor where it would not go by default to the tree center
 * Fixed bug where ranged weapons would fire too slowly
 * Fixed bug where the player's shirt was incorrectly rendered
 * Fixed bug where placing Torches would instantly destroy them
 * Smart Cursor no longer breaks Torches and Ropes
 * Armor no longer should auto-equip into vanity slots upon crafting
 * Fixed bug where Cursed Sapling was not being dropped by Mourning Wood
 * Fixed bug where Pirate Captain, when killed, would show five heads as gore instead of body parts
 * Fixed bug where NPC icons on the minimap would be really small
 * Fixed bug where the Pirate Map would drop everywhere in the world. Now it can only be found near the Ocean
 * Fixed bug where item stats would not correctly reset when switching tabs
 * Jungle Temple Door is no longer breakable using Dynamite
 * Fixed bug where screen would flicker red when other players would receive damage in multiplayer
 * Network code has been improved
 * Fixed bug where Turtle Armor could instantly destroy the Dungeon Guardian
 * Fixed crash bug related to putting chests on Boulders
 * Fixed a bug related to enemies and biome recognition - Plantera should no longer enrage while still in the Jungle
 * Fixed bug where Mannequins were not properly rendered
 * Fixed crash related to MOGA controller support
 * Fixed bug where, when a player had vanity items equiped, the shown defense was incorrect
 * Fixed bug where Goblin Scout and King Slime never meet the requirements to spawn
 * Searches faster for local network games (every 4 seconds instead of 10 seconds)
 * Fixed memory leak on android devices
 * Fixed small memory leak related to the display of NPC names
 * Fixed issue where iCloud would backup too many files



This build fixes critical issues where characters and worlds would not load and/or crash. In order to help you make up for lost time, players will receive a gift to compensate for potential data loss: 300 Wood, 50 Iron Bars, 50 Gel, 200 Obsidian, 200 Hellstone, 200 Gold Ore, and 30 Gold Coins.
 * "Critical Issues" Update
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 * Fixed keyboard issue that prevented users from naming characters and worlds on some devices
 * Now auto-saves every 2 minutes
 * Pearlstone Brick no longer spreads Hallow
 * Fixed bug where items equipped by client players were not synced correctly
 * Fixed bug where crafting ingredients were visible after leaving the crafting tab
 * Fixed stutter when saving a cloud-stored game
 * Lihzahrd Door can no longer be destroyed by explosives to enter the Jungle Temple early
 * Fixed issue with painting
 * Many more fixes
 * "Critical Issues" Update
 * style="text-align:left" |
 * "Critical Issues" Update
 * style="text-align:left" |

In addition, we have the following bug fixes:


 * Fixed bug where ingredients were rendered too large
 * Fixed issue where certain enemies would never spawn
 * Fixed issue where NPC spawning window was too big This should make the spawn behavior a lot better.
 * Fixed issue where hearts were incorrectly rendered on some devices
 * Fixed issue where crimson mobs never would drop the soul of night
 * Hotfix
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 * Additional bug fixes.
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 * Additional bug fixes.


 * "Addition 1.2"
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 * Additions
 * Added blue & green Wrenches


 * Changes
 * Ocram is a bit more difficult to fight
 * Lowered Mummy spawn chance in Pyramid
 * Hardmode spawn rate increased slightly


 * Fixes
 * Fixed crash for android 2.3 users
 * Fixed issue where accessories weren't being drawn
 * Fixed rendering of Jack 'O Lantern
 * Fixed issue where 'hot-using' an item would use it twice instead of once
 * NPC moving-in code fixed, Truffle NPC should move in quicker
 * Crafting now recognizes when it should use Lead Bars or Iron Bars
 * Crafting now recognizes correctly which type of Wood it should use
 * Fixed crash on suspension while in crafting screen
 * Golem now has correct values for health & damage
 * Holiday Bauble has a chance to spawn from a cut down Tree
 * Fixed Drills: Mythril, Palladium, Orichalcum, Titanium, Chlorophyte
 * Fixed issue where sell prices might not update correctly
 * Fixed issue where 1.2 items were not reforgeable
 * Fixed multiplayer issues: No HUD displayed as client, Dyes were not correctly synced
 * Fixed rare crash when returning from suspension
 * Fixed crashes related to suspending the game
 * Fixed bug where you were able to craft certain items that shouldn't be available
 * Fixed various bugged projectiles
 * Tweaked snow particles
 * Misc small performance improvements


 * Hotfix
 * style="text-align:left" |
 * Additional bug fixes.
 * Hotfix
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 * Android crash fixes & other bug fixes.
 * 1.2 Update (1.2.1.2 PC equivalent)
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 * Over 1000 new items (including 30+ new block types)
 * Over 100 new enemies
 * 4 new bosses: Brain of Cthulhu, Queen Bee, Plantera, Golem
 * Pumpkin Moon
 * 15 new pets
 * 8 more NPCs
 * Create a new world to experience brand new biomes & updates to old ones
 * New events, music, and weather
 * Many items now stack to 999
 * Bigger chests
 * Tons of other improvements
 * Thanksgiving Update
 * style="text-align:left" | Thanksgiving seasonal event:
 * Turkor the Ungrateful Boss
 * Turkey Pet
 * Hotfix
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 * Urgent bug fixes
 * Oktoberfest Update
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 * Oktoberfest seasonal event: Merchant and Clothier sell traditional Oktoberfest items
 * Minor bug fixes.
 * Initial Release
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 * 300+ crafting recipes - weapons, armor, potions, and more
 * 25+ block types
 * 80+ enemies
 * 8+ bosses
 * Over a dozen biomes
 * Dynamic water & lava, day/night cycle
 * 10+ NPCs to meet and recruit to your house
 * Kill the Wall of Flesh and change your world to Hardmode to experience new enemies and biomes
 * Use the Pwnhammer to destroy Demon Altars and create new ores
 * Xbox Live leaderboards & achievements
 * Hotfix
 * style="text-align:left" |
 * Initial Release
 * style="text-align:left" |
 * 300+ crafting recipes - weapons, armor, potions, and more
 * 25+ block types
 * 80+ enemies
 * 8+ bosses
 * Over a dozen biomes
 * Dynamic water & lava, day/night cycle
 * 10+ NPCs to meet and recruit to your house
 * Kill the Wall of Flesh and change your world to Hardmode to experience new enemies and biomes
 * Use the Pwnhammer to destroy Demon Altars and create new ores
 * Xbox Live leaderboards & achievements
 * Hotfix
 * style="text-align:left" |
 * Hotfix
 * style="text-align:left" |


 * Expanded language support
 * Made Ocram slightly more difficult
 * Fixed bug where Ocram didn’t spawn enough minions
 * Fixed glitch where you could ignore Ocram's damage by using the spike blocks
 * Ocram gained a bit more health
 * Fixed Tinkerer's Workshop glitch
 * Fixed Clockwork Assault Rifle not working as intended
 * Added boss music
 * Added snow biome music
 * Fixed issue where underground music would not play
 * Tweaked various loot tables
 * Overall a bit less loot and sometimes lower spawn chance
 * Tweaked the drop rate of Soul of Night / Light
 * Fixed Rainbow Rod not having a projectile


 * Hardmode
 * style="text-align:left" |
 * Enabled & unlocked all Hardmode content.
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 * Enabled & unlocked all Hardmode content.


 * Added missing textures for some hardmode content.
 * Added autoaim feature.
 * Added loot tables
 * Dragon Skull
 * Dragon Hornet
 * Dragon Snatcher
 * Albino Antlion
 * Shadow Mummy
 * Spectral Mummy
 * Shadow Slime
 * Cursed Hammer
 * Shadow Hammer
 * Arch Wyvern
 * Spectral Elemental
 * Spectral Gastropod
 * Changed loot tables:
 * Mimic
 * Compass item removed (not functional)
 * Gained light disc drop
 * Toxic Sludge
 * Drops more gel than before
 * Arch Demon
 * Gained chance to drop crystal shards
 * Gained higher chance to drop demon scythe
 * Gained a very small chance (0.2%) to drop crystal storm
 * Corrupter & Eater of Souls
 * Gained hard to farm vile powder
 * Digger & Giant Worm
 * Gained summoning item for worms pet
 * All skeleton enemies
 * Gained chance to drop bones
 * Dark Caster
 * Gained chance to drop a golden key (5% chance)
 * Cursed Skull
 * Gained chance to drop a golden key (5% chance)
 * Made certain enemies more rare and stronger (minimini bosses)
 * Arch Demon
 * Dragon Skull
 * Dragon Hornet
 * Dragon Snatcher
 * Shadow Mummy
 * Spectral Mummy
 * Spectral Elemental
 * Spectral Gastropod
 * All hardmode bosses are tweaked to be more mobile friendly
 * Adjustments on damage, defense and life stats
 * When in hardmode, day & night progress at the normal speed, compared to prehardmode twice as fast
 * Re-balanced the amount of ore being spawned in the world
 * Souls of night / light generally drop a lot more to make it easier for the casual gamer to craft the good items
 * Corruption & hallow spreading is significantly nerfed, now only spreads at 1/8th of the normal speed
 * Tweaked spawnrate & maximum number of monsters
 * Overall lower spawnrate compared to PC version
 * The spawnrate goes up based on time & character development
 * Certain hardmode NPC’s don’t spawn before you’re ready, giving new players time to gear up.
 * Crafting changes:
 * Mana star now only needs 5 fallen stars instead of 10
 * Reduced the amount of fallen stars being spawned each night by half
 * Added Dragon Breastplate
 * Added Dragon Greaves
 * Added Dragon Mask
 * Added Titan Helmet
 * Added Titan Mail
 * Added Titan Leggings
 * Added Spectral Headgear
 * Added Spectral Armor
 * Added Spectral Subligar
 * Added Tizona
 * Added Tonbogiri
 * Added Sharanga
 * Added Vulcan Repeater
 * Fixed dozens of bugs
 * Fixed piggy bank duping glitch
 * Made most items stack to 999 instead of 250
 * Added worms pet
 * Uses various sound bites from the worms series
 * Added old lady
 * Based on the worms series, walks slowly
 * New tombstone
 * Now uses a worm series tombstone when you die with the worms pet active


 * Hotfix
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 * Fixed minimap bug where shows a black screen (however, when changing worlds still showing minimaps from previous world)
 * Fixed a bug where ingredient chart shows above and hides the ingredients to craft
 * Fixed a rare bug where holding the new 4 items, the game could crash when pausing
 * Hotfix
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 * Changed App icon to default
 * Added 4 items (used to be unobtainable): Old Walking Stick, Suspicious Looking Apple, Holy Hand Grenade and Strange Looking Tombstone.
 * Added 2 pets (used to be unobtainable): Old Lady and Worm.
 * Corrected message when dying on lava shows "[Player] didn't bounce." incorrectly.
 * Fixed issue were some users on iOS 5.1 could not launch the game.
 * Additional minor bug fixes and optimization
 * Easter update
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 * Added Lepus boss, summoned by Suspicious Looking Eggs, which are dropped by Corrupt Bunnies during Easter season.
 * St. Patrick's Update
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 * Added Rainbow Pieces that drop from the sky.
 * Added O'Fyffe, a pet, summoned using the Pot o' Gold.
 * Additional Bug Fixes.
 * Valentine update
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 * Added Broken Heart Crystal, which summons Cupid pet
 * Added Heart Arrows
 * Added Valentine Ring, available during Valentine's season
 * World Map now available. Zoom out to view it and zoom in to go back to your character.*Google Play changelog only
 * Additional bug fixes
 * Added all hardmode content(Unobtainable)
 * Hotfix
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 * Bug fixes
 * Christmas update
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 * Added Elfa pet, summoned using Holiday Bauble.
 * Presents during Christmas season.
 * Create a new world to discover new Pets.
 * Various bug fixes, including multiplayer sync issue while fighting Wall of Flesh.
 * Hotfix
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 * Initial Release
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 * Hotfix
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 * Corrected issue when placing bed.
 * Optimized Magnifying Glass.
 * When a player is spawning inside blocks, the player will now spawn on top instead of blowing up the house.
 * Crystal hearts are now destroyable with a pickaxe
 * More Shadow Orbs spawned on world creation
 * Improved sword speeds (ex: Muramasa)
 * Demon Altar icon now shows up in the crafting menu if it is a required crafting station.
 * Hotfix
 * style="text-align:left" |
 * Hotfix
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 * Initial Release
 * style="text-align:left" |
 * Hotfix
 * style="text-align:left" |
 * Corrected issue when placing bed.
 * Optimized Magnifying Glass.
 * When a player is spawning inside blocks, the player will now spawn on top instead of blowing up the house.
 * Crystal hearts are now destroyable with a pickaxe
 * More Shadow Orbs spawned on world creation
 * Improved sword speeds (ex: Muramasa)
 * Demon Altar icon now shows up in the crafting menu if it is a required crafting station.
 * Hotfix
 * style="text-align:left" |
 * More Shadow Orbs spawned on world creation
 * Improved sword speeds (ex: Muramasa)
 * Demon Altar icon now shows up in the crafting menu if it is a required crafting station.
 * Hotfix
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 * Hotfix
 * style="text-align:left" |


 * Android
 * Fixed several crashes related to the player moving to the edge of world
 * Fixed issue with sawmill items not being able to craft
 * Fixed issue with speaking to the bound mechanic causing sometimes a crash
 * Fixed issue with ammo count not being shown in the crafting tab
 * Only the closest NPC will now show the chat bubble
 * Tweaked the way magnifying glass behaves, now always stays on screen and moves to the side when necessary
 * Added a text cursor to text boxes where needed
 * When a player is spawning inside blocks, the player will now spawn on top instead of blowing up the house.
 * The bound npc's now will always spawn correctly instead of being in tiles.
 * Crystal hearts are now destroyable with a pickaxe as well
 * More shadow orbs are being spawned when a world is created
 * Fixed issue with crafting button sometimes appear half its size
 * Fixed issue with sword speeds (ex: muramasa)
 * Fixed issue where the background wasn't draw in the magnifying glass when trying to use it near the edge of the screen
 * If a potion is being used, the game will automatically switch back to its previous item
 * Multiple accessories are now being blocked from being worn
 * Fixed issue with dragon skulls being invisible
 * Fixed issue with oceans being empty on world generation
 * Fixed issue with certain recipes not being unlocked
 * Higher chance of spawning rotten chunks and a small chance for vile powder to be dropped the giant worm
 * Fixed corruption of save files
 * Timers can now be bought from the mechanic
 * Demon Altar icon now shows up in the crafting menu if it is a required crafting station
 * Fixed a crash related to the gravitation potion
 * Optimized performance when using the magnifying glass
 * Fixed bug with goggle crafting
 * Selling coins is not possible anymore
 * Fixed bug related to pet buff icon
 * Fixed Bed Placement bug
 * iOS
 * Piggy bank and safe now work correctly
 * NPC head's don't dissapear anymore when the player is in the crafting tab
 * Fixed several crashes related to the player moving to the edge of world
 * Fixed issue with sawmill items not being able to craft
 * Fixed issue with speaking to the bound mechanic causing sometimes a crash
 * Fixed issue with ammo count not being shown in the crafting tab
 * Only the closest NPC will now show the chat bubble
 * Tweaked the way magnifying glass behaves, now always stays on screen and moves to the side when necessary
 * Added a text cursor to text boxes where needed
 * When a player is spawning inside blocks, the player will now spawn on top instead of blowing up the house.
 * The bound npc's now will always spawn correctly instead of being in tiles.
 * Crystal hearts are now destroyable with a pickaxe as well
 * More shadow orbs are being spawned when a world is created
 * Fixed issue with crafting button sometimes appear half its size
 * Fixed issue with sword speeds (ex: muramasa)
 * Fixed issue where the background wasn't draw in the magnifying glass when trying to use it near the edge of the screen
 * If a potion is being used, the game will automatically switch back to its previous item
 * Multiple accessories are now being blocked from being worn
 * Fixed issue with dragon skulls being invisible
 * Fixed issue with oceans being empty on world generation
 * Fixed issue with certain recipes not being unlocked
 * Higher chance of spawning rotten chunks and a small chance for vile powder to be dropped the giant worm
 * Fixed corruption of save files
 * Timers can now be bought from the mechanic
 * Demon Altar icon now shows up in the crafting menu if it is a required crafting station
 * Fixed a crash related to the gravitation potion
 * Optimized performance when using the magnifying glass
 * Fixed bug with goggle crafting
 * Selling coins is not possible anymore
 * Fixed bug related to pet buff icon


 * Initial Release
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