Guide:Ocram strategies

Ocram is the second endgame boss on the, alongside Duke Fishron. Ocram spawns Servants of Ocram throughout the entire battle. They can be deadly if not killed right away. The battle has two phases, with the second phase being the most difficult.

The Battle
Ocram's hitbox is not very accurate to his sprite, so some attacks will fail to damage him. To reduce the chance of missing, aim for his eyes.

Ocram's second form is extremely dangerous; he'll fire waves of Demon Scythe spells. If you get caught in one of these waves, you will lose most of your health, so make sure to avoid them. He will also fire large laser barrages during this phase, so you will want to have mobility accessories equipped, such as the Lightning Boots.

Arena Preparation

 * It is advised to build a long, straight platform, similar to a platform used to fight the Wall of Flesh or The Twins.

Weapons
For Melee users:


 * Using a sword with ranged capabilities, such as the Terra Blade, True Night's Edge, True Excalibur, or Beam Sword, can be very effective, since one will be able to dodge Ocram's ranged attacks more effectively.
 * If the player has not yet acquired any of the aforementioned swords, an easier sword to obtain is the Chlorophyte Claymore; it is not very useful at close range, but it fires orbs which deal a decent amount of damage.
 * Boomerangs, such as Light Discs, will work well. If the player has defeated the Golem, the Possessed Hatchet will do large amounts of damage with a good modifier.
 * If you have completed the Pumpkin Moon, The Horseman's Blade is a very solid choice. Killing the Servants of Ocram will spawn homing pumpkin projectiles, allowing you to damage Ocram from afar.
 * Using Flasks is an easy way to boost your DPS; the most useful flask is the Flask of Ichor, as it will lower Ocram's defense.
 * If you are looking for a profit, you can use a Flask of Gold alongside the Flasks of Ichor, although this flask provides no offensive bonuses.
 * Vampire Knives are very useful as a secondary weapon, due to their life stealing ability.

For Ranged users:


 * The or as well as the  with or Chlorophyte Bullets will work extremely well.
 * Alternatively, you could use the Flamethrower if you've beaten Skeletron Prime. If you are concerned about your ammo, it would be useful to create a gel farm with a Slime Statue.
 * The  is quite effective if your arena is closed-in, as the arrows bounce off of walls and deal large amounts of damage.
 * If you have defeated Duke Fishron, the Tsunami is an extremely powerful choice.
 * On the, using Heart Arrows with any bow can inflict Ocram with the Stunned debuff, freezing him in place and rendering the fight incredibly easy.

For Magic users:


 * The Razorpine is the best option available for magic users due to its extremely high DPS, although Greater Mana Potions may need to be used to offset its high Mana cost.
 * The Razorblade Typhoon is another powerful choice. It is especially useful for taking out Ocram's Servants.


 * The Magical Harp is an acceptable choice against Ocram if one's arena has walls on each side for the projectiles to bounce off of.
 * Using a Shadowbeam Staff in an enclosed area can deal massive amounts of damage to both Ocram and his Servants.
 * The Golden Shower is extremely useful if used to inflict the Ichor debuff periodically, as this debuff will reduce Ocram's defense to 0.
 * The Inferno Fork is an excellent weapon against Ocram, as Ocram is not immune to the On Fire debuff. This weapon is also effective for taking out the Servants of Ocram.

For Summoners:


 * The is very effective against Ocram. Another option is the if you have defeated Duke Fishron.
 * The is useful for extra DPS.

Armor

 * Melee users should equip Beetle Armor. If one is fighting Ocram before defeating Golem, Chlorophyte Armor should be used instead.
 * Rangers should use Shroomite Armor. Chlorophyte Armor is an acceptable substitute if Shroomite is unavailable.
 * For magic users, the best option is Spectre Armor. On the, the Spectre Mask should be used for the majority of the fight, and one should only equip the Hood when their health is low.
 * Summoners should summon most of their minions while having Spooky Armor equipped, then switch to the Tiki Armor to summon an extra, slightly weaker minion.

Accessories

 * Melee players should wear a Cobalt Shield, Obsidian Shield or Ankh Shield to prevent knockback.
 * Use Wings and Frostspark Boots, Lightning Boots or Spectre Boots for increased speed and mobility. Master Ninja Gear or the Tabi can also be useful for dodging the laser barrages during the second phase.
 * If the player is a magic user, a Mana Flower can be helpful. However, the Servants of Ocram often supply one with enough Mana that potions will hardly be necessary. Magic Cuffs can be used in place of the Mana Flower as well, if one wants to avoid Mana Sickness entirely.
 * The Celestial Stone is a solid accessory for every class, and gives the player many advantages, including 4 defense, life regeneration, and increased damage.
 * Equipping an Emblem is good for all damage types. Summoners will need to use the Avenger or Destroyer Emblems, due to the lack of a Summoner Emblem in the and the.

Potions

 * Regeneration, Ironskin, and Swiftness Potions are extremely useful for extra survivability and mobility. The Endurance Potion is also useful for survivability.
 * Heartreach Potion is useful due to the hearts dropped by the Servants of Ocram.
 * Magic users should use Mana Regeneration Potion and Magic Power Potion. The Mana Regeneration Potion in particular is extremely important, and almost necessary.
 * Ammo Reservation Potions are useful for ranged users. Archery Potions should be used if one is using a bow.
 * Wrath Potion and Rage Potion are both useful for a bit of extra DPS.