Journey Mode



Journey mode is an option that can be selected during world and character creation. It allows the player a large degree of customization options during gameplay, including difficulty sliders. Journey mode is a difficulty in which characters start with extra equipment compared to classic characters and have access to the Power Menu. Players start with an Iron Shortsword, an Iron Pickaxe, an Iron Axe, an Iron Hammer, a Finch Staff, 100 Torches and 100 Rope. The player also has a pair of Fledgling Wings equipped. The Fledgling Wings are exclusive to Journey mode, but is the only Journey mode-exclusive item. For worlds, Journey mode is a world mode like Normal, Expert mode or Master mode. Journey mode characters can only play in Journey mode worlds, and likewise, Journey mode worlds may only be entered by Journey mode characters. Enemies in Journey Mode have half the health of their Normal Mode counterparts by default, but this can be changed with enemy difficulty slider found in the power menu.

Power Menu
The Power Menu contains 7 different options to customize the player experience. You will find the new builder bunny located under your inventory, upon clicking this the power menu is displayed to the left side, replacing the crafting view area.

Duplication
This menu allows the player to instantly duplicate any previously researched item indefinitely. The menu has 7 tabs located at the top for different item categories (Weapons, Armour, Blocks, Materials, Equipment, Consumables) Clicking a category shows only objects of that type, click the same category tab again to deactivate it and "Show All" all of this is searchable.

When searching for a specific item, if you have a tab open it will only search for your object in the selected tab category so it is advised to be in "Show All" before searching.

Research
When you first find an item in game you can highlight the item and see how many times it will need to be researched before it will be unlocked in the duplication menu. Upon highlighting an item it will show a live count needed to complete the research if you have not completed it yet. You use up the required amount of resources to unlock that same item. The amount that must be sacrificed varies by item.

Some Examples;

Weapons, Tools and Accessories require 1

Treasure Bags require 3

Quest Fish require 2

Acorns require 30

Blocks require 100

Background Walls require 400

The only items that cannot be researched as of 4.0.3 are Etherian Mana and Red Potions.

Time
The Time Menu has 6 options to adjust allowing the player to freeze time, pick from four preset times

- Dawn

- Noon

- Dusk

- Midnight

as well as the option to alter the rate at which time passes from ×1 to ×24.

Freezing time does not freeze enemies but can be used to freeze events if you want to farm specific loot in an event.

Weather
Allows the player full control of the current weather, including specific sliders for Rain which moves from Clear Sky to Monsoon, and Wind Control which allows the player to choose the direction and speed of the wind. The player can also disable the ability for weather to randomly change.

Godmode
Enables or disables Godmode. In Godmode, players will not take damage or knockback, will have an infinite amount of time in water without breathing, and magical attacks and summoning will not cost mana.

Increased Placement Range
A toggle option which greatly increases the range at which a player can place/destroy blocks. By default, this is on at the start of every Journey Mode world.

Infection Spread
A toggle that can stop the spread of evil biomes or The Hallow.

Enemy Difficulty Slider
This slide can be set anywhere on a scale from 0.5× to 3×, equating to game difficulty. At the bottom with 0.5× is Journey mode moving up through Normal mode at 1×, Expert mode at 2× and Master mode at 3×. Moving the slider will enable all rewards obtained in the chosen difficulty mode. Expert-mode exclusive items and Master-mode exclusive items are dependent on this slider in Journey Mode.

Enemy Spawn Rate Slider
This slider allows the player to control the Spawn Rate of enemies on a slider anywhere from 0.10× to 10× the normal rate. Bosses can still be summoned when the spawn slider is set to 0.

Trivia

 * The God Mode icon is a reference to the game Doom, which has a similar God Mode icon.
 * Journey Mode is known as "Creative" in the Terraria code.
 * Speeding up time also speeds up the spread of Evil biomes, as well as plants growing rate like mushrooms.
 * But this doesn't affect some items like Marshmallow on a Stick when converting to Cooked Marshmallow.
 * Alternating Day and Night time will count as random chance for Bosses to spawn if their required conditions are met.
 * Alternating Day and Night time also counts as random chance for Events like the Blood Moon to occur, if the requirements for these events are met.
 * Some bosses, like the Eye of Cthulhu, have more health on Journey Mode with a 1.95x multiplier than on Master Mode.
 * If players change between Expert Mode and Classic Mode though the difficulty slider, enemies and bosses will change AI immediately.
 * If the difficulty changes during a boss fight (going from either Journey or Normal mode up to Expert and Master) and the boss dies after the change, it drops its items as if the fight started on the higher difficulty.
 * The above two facts can be combined for an even tougher Master Mode battle against some bosses.
 * Journey mode's descriptive text, "With great power comes great responsibility.", is a quote from Spider-Man. Similar words have been used towards government dating back to at least 1793, perhaps one of the most famous quotes coming from in 1906, who said, "Where there is great power there is great responsibility."

History
Mode Journey