Talk:Dye Trader

Appearance Conditions
Not sure if it was a bug or not, I had this guy appear as my 2nd NPC, shortly after the guide and of course after my 2nd house was built. All I had of note was a marigold, which can you use to make dye. That may be the requirement (an item which can make dye) rather than having an actual dye in the inventory. Camelotcrusade (talk) 19:04, 1 October 2013 (UTC)

Akbar, not Ackbar
Admiral Ackbar is not referenced the name is spelled differently. If anything it is referencing Akbar the Great.
 * Removing the Star Wars note. NoseOfCthulhu (talk) 17:19, 29 May 2014 (UTC)

yes you can dye that wood
armor of that wood...

Another Dye Trader Spawn Condition in 1.3?
I had started a new character and found a Strange Plant near my spawn point. I had build up my base ahead of time, anticipating the Merchant's eventual arrival. After collecting the Strange Plant the Dye Trader showed up and moved in. It was very early in the game and I wasn't even close to fighting the Eye. Can anyone else confirm this happening to them? I'm under the impression it's a bug but considering the rarity of the Strange Plant it might be an exception to the new rules.
 * The Dye Trader spawn condition is that you have a Dye-related item. Someone changed the Dye Trader info on this page to requiring a pre-hardmode boss win, but that was never the case, and I'm not aware of any such change in 1.3. He will tend to spawn rather early, and often before the Merchant. Equazcion  ( talk ) 03:50, 2 Jul 2015 (UTC)
 * I spoke too soon, it's in the changelog (duh). You may have experienced a glitch then. Equazcion  ( talk ) 03:58, 2 Jul 2015 (UTC)
 * After looking through the code, it seems the Strange Plant can be acquired instead of defeating a boss :) I'll fix up the info in a minute. Equazcion  ( talk ) 04:03, 2 Jul 2015 (UTC)