Board Thread:Administrator's Noticeboard/@comment-35141258-20180329111638/@comment-34896552-20180614224757

Determined123 wrote: 1.4.1.2

Reinforcement update

2 glass in a refining forge makes reinforced glass which has an additional 100 hp for every reinforcement for a max of 2000 before needing a reinforcement forge. Each reinforcement for glass is to of the same kind of glass

Reinforcement forge

2 refining forge, 1 hellforge, 1 titanium forge, 30 Hellstone bar, 3 level 5 reinforced glass

How to reinforce weapons

Let’s say a bone sword

3 bone swords

50 bones

5 [random ore]

Or something craftable, a influx Weaver

3 influx

50 Martian blocks

5 [random ore]

20 level 5-20 reinforced glass (depending on how strong it is, the higher level the reinforced glass must be)

Armor/ accessories

Same as weapons

Blocks

Glass, sand, silt, slush can only be reinforced

Glass must be level 20 or higher

3 reinforced glass of the same level

1-999 glass

Increases the level of glass which makes it stronger

Anything else can only be reinforced once to never fall

Silt for example

5 silt

3 bottled honey/1 bucket of honey/ 10 hive blocks

2 beams

A little bit more

Weapons that where reinforced get increased damage, speed, knock back, and crit strike and can go up to level 5 (size increases at level five)

Armor gains additional defense and if it has a ability it gets better, goes up to level 10

Accessories gain better stats. Level goes up to 20

Glass reinforced to level 5 or higher won’t break when stood landed on

Some weapons gain abilities on level 5 like

Bone sword shoots bones

Key brand becomes 100% crit on bone enemies

Zombie arms one shot zombies

Copper short swords is auto fire and won’t trigger the invincibility timer

(More to come) Armor may gain additional abilities at level 10 (set bonus only)

Any Wood armor creates trees if you stand on grass

Bee armor summons friendly bees if hit which does 5 summon damage

Cobalt armor grants a shield at 1/6 a health which increases defense by 15 for 10 seconds, with a 30 second cool down

mythril and ninja armor can sometimes cause people to dodge Attacks 5% chance

Spider armor: summons spiders that do 10 summoner damage, 2 second cool down

Jungle armor, immune to poison and venom

Ancient cobalt armor: same as normal cobalt except it gives 5 defense with a cool down of 10

Hollow: you have the ability to dash which makes you invisible for 1 seconds and immune to damage. Cool down is 25

Necro Armor: any bone item does 2 times the damage and bone enemies becomes neutral

(More to come)

Accessories gain additional stats abilities level 10 and 20

Shackle: extra strength, at level 20 it makes zombies neutral to you

(More to come) Seems legit...