User:MentalMouse42/Sandbox/Crates

Common values
Initial values for ores, bars, potions and "special list" items are simple averages of the list -- that is, one item from the list. Note that healing/mana potions aren't on the main potion list, but go with the "misc: items, similarly, "specials" are only the main list for the crate type, anything with its own chance to appear goes in "misc"   "Pro-rated" values are adjusted for chance-to-hit and number given.  Crate values are averages per crate.

Wood and iron crates offer all metals with equal odds. Later crates progressively omit low-tier metals.

Partial Sums

 * average of 1 ore, all pre-hardmode "basic" metals:
 * average of 1 ore, all Hardmode "basic" metals:
 * average of 1 bar, all pre-hardmode "basic" metals:
 * average of 1 bar, all Hardmode "basic" metals:
 * average of 1 potion, wood-crate list:
 * average of 1 "special item", wood-crate list:
 * pro-rated share for cash in a wood crate:
 * pro-rated share for other items in a wood crate:
 * pro-rated share for Hardmode-only items (besides ores/bars) in a wood crate:
 * Metal average yield for wood crate, Pre-Hardmode:  ore and  bars among 8 metals
 * Metal average yield for wood crate, Hardmode:  ore and  bars among 8 early metals,  ore and  bars among 6 late metals

Final Values

 * Wooden Crate, pre-hardmode average value:
 * Wooden Crate, Hardmode average value:

Partial Sums

 * Average from Iron Potion list:
 * Iron Specials: No list items
 * Iron Cash, pro-rated:
 * Iron Misc, pro-rated:
 * Iron Hard, pro-rated:
 * Metal average yield for Iron crate, Pre-Hardmode: bars among 8 metals
 * Metal average yield for Iron crate, Hardmode: bars among 8 early metals,  bars among 6 late metals

Final Values

 * Iron Crate pre-Hard:
 * Iron Crate Hardcore:

Biome Crates

 * Jungle Crate
 * Sky Crate
 * Corrupt Crate
 * Crimson Crate
 * Hallowed Crate
 * Dungeon Crate

Partial Sums
<-- Biome crates Don't include Tin or Copper. -->


 * Early bars (no Tin/Copper):
 * Late Bars: Same as Wood/Iron
 * Biome Potions: Same as Iron
 * Hardcore: None in common except the bars, some biomes have hardcore bonuses (see below).


 * Biome (common) Misc, pro-rated:
 * Biome (common) Cash, pro-rated:


 * Metal average yield for Biome crate, Pre-Hardmode: bars among 6 metals
 * Metal average yield for Biome crate, Hardmode: bars among 6 early metals,  bars among 6 late metals


 * Biome (common) Value, pre-Hard:
 * Biome (common) Value, Hardcore:


 * Jungle Specials:
 * Sky Specials: }}
 * Corrupt Specials:
 * Crimson Specials:
 * Hallowed Specials: none


 * Dungeon Specials: via Lockbox.
 * Lockbox Specials
 * Lockbox Potions:
 * Lockbox Misc pro-rated:
 * Lockbox Cash pro-rated:
 * Lockbox value:


 * Corrupt Hard, pro-rated:
 * Crimson Hard, pro-rated:
 * Hallowed Hard, pro-rated:

Final Values

 * Jungle Value:  /
 * Sky Value:  /
 * Dungeon Value: /
 * Corrupt Value: /
 * Crimson Value: /
 * Hallowed Value: /

Partial Sums
Golden crates provide only the top four (two tiers) of pre-Hardmode and Hardmode metals.


 * Average 1 bar from Gold Crate pre-Hardmode bars:
 * Average 1 bar from Gold Crate Hardmode bars:
 * Gold Crate Average Potion:
 * Gold Specials: No list items
 * Gold Cash pro-rated:
 * Gold Misc, pro-rated:
 * Gold Hard, pro-rated:
 * Metal average yield for Gold crate, Pre-Hardmode: bars among 4 early metals
 * Metal average yield for Gold crate, Hardmode: bars among 4 early metals,  bars among 4 late metals

Final Values

 * Gold Crate pre-Hard:
 * Gold Crate Hardcore: