User blog:Josh.billo/Boss ideas.

I have beaten every boss in the game but honestly I feel there is no challange to it anymore.

I think there should be a new tier of boss known as legendary bosses, This type of boss is able to be summoned day or night and will never flee even during other events. These bosses would be able to summon other bosses. Here are a few ideas:

cthulhu: This boss would have around 100000 HP with a high armor rating. Cthulhu will be able to summon other bosses as lower healths (75000 summons 2 eyes of cthulhu, 50000 summons brain of cthulhu, 25000 summons heart of cthulhu). Once it it defeated it drops a legendary weapon.

Archangel: A hallowed boss with 125000 HP and reasonable armor rating. This boss will be able to all on legions of other hallowed creatures even mini posses such as paladins. Once it reaches half health it is able to shield itself, slowly regenerate health and summon 4 paladins. To stop this you must kill the 4 paladins or it will fully heal. He/she will drop an archangel blade, a powerful legendary weapon.

Death: with over 500000 HP this would be the hardest boss to beat, he would have a lower armor rating though. Death is able to raise hundreds of undead to fight by his side however this is a trick. Each time you kill a minion you heal death. To kill him you have to avoid all his undead and srike at him only. Once at half health he will go into recharge mode, at this point you need to kill as many undead minions as possible before he consumes their lifeforce and fully regenerates. He will drop the Scythe of fate, a powerful legendary waepon.