Water

Water is a liquid found in pools of varying size on both the surface of the world and underground. If the player is underwater, the breath meter will start to decrease. If the breath meter is depleted, the player will rapidly lose health. If water touches lava, the lava will become obsidian.

The player can stay underwater for approximately 25 seconds before they start taking drowning damage. This time is indictaed by a special "Air" meter, that appears below the Health bar. Movement is also slowed down to about 50% of normal speed while in water. The player is considered underwater, and the Air meter will begin, to drain when the water level is at about the same area the mouth would be on the player's head.

In small to medium sized pools of water, mining away solid blocks will cause water to fill into those spots. This can lower the level of the pool, as the water sinks lower to fill in the newly emptied space. When underground, the pools will attempt to flow into any available empty space below as the land is dug out.

One means of dealing with water is to fill and entire pool, by placing solid blocks (such as sand, stone, or mud) into the pool. If the player covers all the blocks of water, then mines the blocks out, there will be no water remaining. This can be a particularly effective means of removing the danger of drowning, especially in subterranean environments. Sand is the most useful resource for this task, as it is pulled down by gravity, and allows the player to fill a whole pool without physically going to the bottom. Another method of doing this safely is to fill entire horizontal sections, starting at the top, a few rows at a time. The player can safely mine a row off the top at a time, and move down the body of water.

Another way to get rid of water is to keep digging down. It is much more dangerous, but if the water flows into a wide enough space, it will effectively be removed. The key is to dig into air pockets that are visible from the pool. By travelling this way, the player can move into areas that may normally be seperated by vast tunnels, much in the same way as digging your own tunnels. This technique is more effective underground, though players can use it (by digging ery deep shafts) to remove bodies of water on the surface.

Some odd behavior can occur when jumping out of water with a Shiny Red Balloon or a combination of Cloud in a Bottle and Flippers. The increased jump height from the Balloon is not considered, and frequently you will not be able to doublejump if you have both Cloud and Flippers equipped.

There appears to be glitch in which water will continue to pour indefinitely, if the body of water is large enough, and will constantly fill areas you create without draining the water level.