Known Bugs (Console)

As we find bugs on the Console Versions, this page will be updated. Feel free to edit this page and add or remove bugs as more are discovered and some are updated.

As we have almost no one testing on the PlayStation 3™ port, all the bugs NOT marked with the PS3 sign needs confirmation on the PS3. If you are able to test them, please contribute to the wiki by testing and editing the page and adding the sign to the bug confirmed, or simply tell us in the comments. We'll appreciate it.

Known Bugs (General)

 * The Ruler does not function at all on console version. (Tested xbox only)
 * On some worlds Goblin Armies and Blood Moons do not have a "cooldown", causing every day to have a goblin army and every night a blood moon.
 * Sometimes, when making a hole in the bottom of a large quantity of water, the water drains but the water level does not get lower - duplicating itself infinitely.
 * Sometimes, even when you have enough materials to craft an item, the item will not show in the crafting menu. This can be bypassed by talking to The Guide and showing him the materials or simply dropping the required items and picking them back up.  It may also be fixed by switching the crafting option from "Show All" to "Show Available."
 * On some worlds the Goblin Army never drops a Harpoon regardless of how many times you fight it. (20+ Armies fought with no harpoon)
 * If you ask the guide about crafting with a certain material you will be forced to craft the first item that pulls up in his crafting guide if you have the required materials or will freely give you a random item such as mana stars from demonite.
 * The automatic mode has a higher range of breaking and placing blocks than the manual mode. (7 blocks for the automatic mode, the manual mode reaches only 6 blocks)
 * In some worlds, Hellforges can't be found anywhere in the Underworld, though they do spawn and can be located in the Stone Layer, near the Underworld. Because of this, Hellforges can rarely be found in Dungeons.
 * When at the edge of the world, there is a rare chance the game will crash. Along with this; sometimes the game will crash if you get too close to the bottom of the world on a large map.
 * If you hit a chest with the ice rod, it will split into two chests. Every time you form an ice block on it after that, it automatically makes two chests. Along with the duplication, it forms a graphical glitch in which the ice that you formed on the chest will have made that part of the chest disappear.
 * If you get a speed changing prefix on your weapon, the prefix will read backwards. Ex. Slow says +speed, and agile says -speed. Also, if you get a mana cost changing prefix, the color will be inverted. Ex. -mana cost will be in red (like it was bad, though it is a good change).
 * Often Vilethorn does not function as intended, either using mana but having no effect whatsoever or placing a flickering image of a small segment of the extended Vilethorn at the location of the player, which lingers in place for a short amount of time and will damage enemies that walk over it.
 * Sometimes when you use a Magic Mirror while in a Meteor Biome (at least 50 meteorite blocks are nearby) and a Meteor Head is approaching you, the Meteor Head will keep following you and/or other players on your world, even if you or they are far from the Meteor.
 * It is possible that when a new world is generated, all or most of the Golden Chests will spawn with the same treasure item. As this can be very annoying for some players, you can know this will happen if you get the same item from at least three golden chests, then create a new world if it is your case.
 * Sometimes when fighting the Twins near your home, when you instantly respawn one of the twins will have disappeared.
 * When traveling in the Underworld it is possible to find Heart Crystals halfway drowned in lava (Where only the top half of the Heart is shown), draining the pool of lava that the Heart is currently in will result in displaying only half a Heart, having it cut off where the lava level was. The same applies to pots.
 * Sometimes after spawning the Wall of Flesh the player is grabbed by the Tongue and pulled in front of the wall, quickly noticing it's moving the wrong way. You can spawn him being furthest east, and still have WoF moving east even though he was supposed to move west. Although there is no guaranteed fix to this yet, it can be subverted by summoning him near the center of the Underworld.
 * When you use the ice rod on a tree it won't destroy the whole tree but only will destroy the part that you use it on, the other tree will stay floating and the ice block will stay there, when you exit the world and come back to it the ice block is gone and the floating tree will remain.
 * Dungeon Bricks can't be broken like in the PC Version.
 * Occasionally the Leaderboards will not update your own stats.
 * In some worlds, every Shadow Orb broken after the second one will drop an Orb Of Light. The only known way to fix this is by creating a new world.
 * Often, broken pots don't drop anything. (It is unknown if this is a glitch or intended.)
 * The Light Disc can be thrown multiple times regardless of how many are in the stack.
 * Holy Water has a space in the info box where the damage should be, it also has a -5% (negative) critical strike chance.
 * Sometimes the Spike Balls in the Dungeon are not aligned with the anchor of the chain, making it more difficult to judge the centre at first glance.
 * Clay Pots can only be placed on top of Wood Platforms.
 * Sometimes. when asking the nurse to heal you, she will have some weird text in parentheses such as "Unable to connect to PlayStation servers" or "Reforge".
 * Most of the time, after asking The Guide about crafting, you will no longer see your equipped helmet on your character. You can fix this by placing the helmet in the Vanity slot, then re-equipping it.
 * If you take a Music Box to the Ocean biome to record the song then place it on a table in your home it will drop a fully functioning Hamdrax. Different songs have no effects. (Confirmed)
 * It is possible to wear all accessories in the vanity slots, they do not give off their respective bonuses if they are placed in the slots.
 * Activating long circuits causes the game to crash.
 * If you stack more than 100[[File:PlatinumCoin_Small.png]] in a Piggy Bank, the stack will disappear and a Fallen Star will replace it, and your money will be lost.
 * Killing a large amount of goblins that are gathered so close that they overlap (trapped them in a small pit) during a Goblin Invasion causes the game to crash.
 * It is possible to place blocks where you are standing. If you stand at the edge of the block, you can place a block where you are standing and be able to walk through it.
 * When talking to NPCs, they can sometimes get your name wrong. For example, the Wizard may call you by the Guide's name, or the Nurse may call you by the Demolitionist's name.  (Note, the Wizard is supposed to call you by a different name, as he's senile.)
 * When fighting any boss, more often WoF, one or more players (excluding host) won't be able to see the boss or fight it, resulting in the players who can see it left to fight it.
 * Connecting 139 or more wires to any kind of pressure plate,lever or switch in single direction from it and activating the circuit causes the game to crash. Placing 138 wires in line or such from two or more sides doesn't crash the game unless one more wire is added to any side.
 * When talking to an NPC after the NPC (not the player) opens a door and they do NOT close it, the door will disappear.
 * Vines do not grow from any block, whether naturally occurring or player placed, only vines created during world generation exist.
 * Demon Alters sometimes won't show craftable recipes (ex. boss items, nights edge etc.), making it impossible to obtain certain items.
 * Occasionally, Demon Altars will appear to be fragmented. This is fixed by placing a block next to the broken altar.
 * Sometimes, after defeating a boss, it does not drop loot.

Known Bugs (Multiplayer)

 * When the guest player try to get the spawnpoint somewhere else on the map through the use of a bed. It will not work when you in the underworld, you also get no confirm of anything when you click on the bed.
 * Sometimes, when the guest player in an online game tries to go far to one side of the world (right, left, below, or above) they will not be able to go past a certain area, as if the world has ended. This does not affect the host player. One way to know that this will happen is setting a spawn point in or just above the Underworld, and when you join the game, if you do not spawn at that spawn point, then this bug is active. This bug can be solved  by leaving and rejoining the game. (Also when you can get further down, you get the achievement for reaching the bottom of the map. Even if it isn't the bottom of the map.).
 * When two players interact with a door at the same time, it duplicates the door every time you open it (As it seems, this can seriously damage your world, so avoid doing it).
 * When a boss is defeated, all the players that didn't create the world freeze and have to restart the system.
 * There is a rare glitch that can happen if you are in a friend's world and you disconnect / are disconnected from Xbox Live. After you are kicked from the world if you go into Single Player and join one of your worlds the world will be a clear cut copy of your friend's world and the majority of the world will never generate. The change appears to be irreversible. There is currently no known fix.
 * Sometimes, microphones won't work properly (need confirmation as it can be due to NAT issues not related to the game).
 * When someone besides the host goes down to the bottom of the Underworld on a large map it will crash your game and take you to the My Games page. (Or the xbox dashboard) But this might have been fixed in a recent update (xbox)
 * When activating complex traps, the world will crash everyone playing. (Needs Confirmation)
 * When playing in another players world and then leaving and returning the map is reset (unexplored).
 * When playing in a friends map, using the Magic Mirror frequently in short periods of time will crash everyone except the user and host. There is also a rare glitch where when a player joins your game, after a brief period of time the host will crash and return to My Games, while any other players go back to the Terraria Main Menu.
 * It is impossible to relocate NPCs, even if you're inside a vacant and suitable house.
 * When using a Magic Missile while playing with other players, the game will crash either your game or all of the other player's games.Fixed
 * Sometimes, when the guest player jumps in a hole, or walks one of the following directions: left, right or down, it's possible that the whole map (except the background and the blocks on your screen) will disappear for around 30 seconds. This will mean that the player will fall to their death, or will reach the bottom of the map. Sometimes the player can get stuck between different block types, however this does not mean that the player can get damaged by getting stuck (except when the player gets stuck in sandblocks).
 * Sometimes, it is always dark even when it's daytime. There are no monsters around and the daytime music is    playing,     but it is always dark, and the only way to update it is to leave and join again, then it updates, but from there, when it becomes nightime, the darkness never leaves. And when the daytime turns to darkness, it is very sudden. It happens pretty instantanously.