Reforging

Reforging is a feature introduced in the 1.1 patch, and can be used to modify Weapons (Both physical and magical) and accessories. This does not include armor, vanity items or special items like the Grappling hook.

Requirement
In order to reforge items, there are three different things to be obtained :

- Goblin Tinkerer (NPC villager)

- An amount of money, depending on the items value

( StandardCopper shortsword =3.50 silver, Sunfury =3.70 gold). This amount is increased as the items value increases, therefore weaker weapons are cheaper to reforge.

- An item to modify.

Known modifications
Some of these values will be lower / higher on different weapons, but the attributes will be roughly the same :

Legendary Copper Shortsword : +20% damage, 8% speed, 5% critical strike, +10% size, +15% knockback

Legendary Excalibur : +15% damage, 12% speed, 5% critical strike, +10% size, +15% knockback

Weapons ( Melee, based on Copper Shortsword )
- Legendary [Swords and Pwnhammer only!] ( +20% damage, 8% speed, 5% critical strike, +10% size, +15% knockback )

- Godly (+20% damage, +5% critical strike, +15% knockback )

- Superior ( +20% damage, +3% critical strike, +10% knockback )

- Agile ( +8% speed, +3% critical strike chance )

- Broken (-40% damage, -20% knockback )

- Annoying ( -20% damage, -15% knockback )

- Shoddy ( -20% damage, -15% knockback )

- Terrible ( -20% damage, -13% size, -15% knockback )

- Deadly ( +20% damage, +8% speed )

- Savage ( +20% damage, +10% size, +10% knockback )

- Shameful ( -20% damage, +10% size, -20% knockback )

- Light (+15% speed, -10% knockback )

- Heavy ( -8% speed, +15% knockback )

- Ruthless ( +20% damage, -10% knockback )

- Sharp Hurtful ( +20% damage )

- Pointy ( +20% damage )

- Hurtful ( +20% damage )

- Damaged ( -20% damage )

- Dull ( -20% damage )

- Strong ( +15% knockback )

- Forceful ( +15% knockback )

- Weak ( -20% knockback )

- Quick ( +8% speed )

- Nimble ( +8% speed )

- Sluggish ( -23% speed )

- Slow ( -15% speed )

- Lazy ( -8% speed )

- Zealous ( +5% critical hit chance )

- Keen ( +3% critical strike chance )

- Massive ( +18% size )

- Large (+12% size )

- Tiny ( -18% size )

- Small ( -10% size )

- Demonic ( +20% damage, +5% critical strike chance )

- Unhappy ( -8% speed, -10% size, -10% knockback )

- Murderous ( +11% damage, +7% speed, +3% critical strike [Only on hammers silver and above, values from Silver Hammer] )

- Dangerous ( +5% damage, +2% critical strike chance, +5% size )

Weapons ( Ranged, based on Wooden Bow and above )
Modifications on ranged weapons are very limited on low-level items. The more powerful modifications are only available on higher tier weapons.

- Unreal (+16% damage, +10% speed, +5% critical strike chance, +10% velocity, +15% knockback, stats from Adamantite Repeater)

- Hurtful ( +17% damage, Copper Bow and above )

- Sighted ( +17% damage, +3% critical strike chance )

- Damaged ( -25% damage )

- Demonic ( +25% damage, +5% critical strike chance )

- Zealous ( +5% critical strike chance )

- Keen ( +3% critical strike chance )

- Quick ( +10% speed )

- Nimble ( +10% speed )

- Rapid ( +13% speed, +10% velocity )

- Hasty ( +10% speed, +15% velocity )

- Agile ( +10% speed, +3% critical strike chance )

- Sluggish ( -20% speed )

- Slow ( -13% speed )

- Lazy ( -7% speed )

- Lethargic ( -13% speed, -10% velocity )

- Frenzying ( -25% damage, +13% speed )

- Annoying ( -25% damage, -13% speed )

- Powerful ( +25% damage, -10% speed, +1% critical strike chance )

Weapons ( Magical, based on Vilethorn )
- Mythical (+12% Damage, +10% Speed, +5% Critical Chance, -8% Mana Cost, +15% Knockback)

- Demonic (+12% Damage, +5% Critical Chance)

- Ruthless (+12% Damage, -10% Knockback)

- Superior (+12% Damage, +3% Critical Strike Chance, +10% Knockback)

- Ignorant ( -12% damage, +17% mana cost )

- Quick ( +10% speed )

- Nimble ( +7% speed )

- Slow ( -13% speed )

- Lazy ( -7% speed )

- Strong ( +15% knockback)

- Weak ( -20% knockback )

- Zealous ( +5% critical strike chance )

- Hurtful ( +12% damage )

- Damaged ( -12% damage )

- Deranged ( -12% damage, -10% knockback )

- Mystic ( +12% damage, -17% mana cost )

- Intense ( +12% damage, +17% mana cost )

- Keen ( +3% critical strike chance )

- Annoying ( -25% damage, -13% speed )

- Broken ( -25% damage, -20% knockback )

- Shoddy ( -12% damage, -15% knockback )

- Godly ( +12% damage, +5% critical strike chance, +15% knockback )

- Manic ( -12% damage, +10% speed, -8% mana cost )

- Forceful ( +15% knockback )

- Inept ( +8% mana cost )

- Adept ( -17% mana cost )

- Deadly ( +12% damage, +10% speed )

- Murderous ( +12% damage, +7% speed, +3% critical strike chance )

- Taboo ( +10% speed, +8% mana cost, +10% knockback )

- Celestial ( +12% damage, -10% speed, -8% mana cost, +10% knockback )

- Agile ( +10% speed, +3% critical strike chance )

- Masterful ( +12% damage, -17% mana cost, +5% knockback )

- Furious ( +12% damage, +17% mana cost, +15% knockback )

Accessories :
- Jagged ( +1% damage ) - Spiked ( +2% damage )

- Angry ( +3% damage )

- Menacing ( +4% damage )

- Arcane ( +20 mana )

- Hard ( +1 defense )

- Guarding ( +2 defense )

- Armored ( +3 defense )

- Warding ( +4 defense )

- Brisk (+1% movement speed )

- Fleeting ( +2% movement speed)

- Hasty ( +3% movement speed )

- Quick ( +4% Movement speed )

- Wild ( +1% melee speed )

- Rash ( +2% melee speed )

- Intrepid ( +3% melee speed )

- Violent ( +4% melee speed )

- Precise ( +1% critical strike chance )

- Lucky ( +2% critical hit chance )