Talk:Midas

Player coin drops
I'm confused. Does this cause players to drop coins that they didn't have, or more of the coins they have? Jjman740 (talk) 20:52, 10 July 2014 (UTC)
 * good question. in other terms: can it be abused to create money out of thin air, by repeating ly killing ones another? becasue if its the other way round, its very imbalanced that yoiu can steal more money from people... await rage.
 * I plan to test this in a bit[snip]--Macks2008 (talk) 22:40, 20 January 2015 (UTC)
 * I just deleted something from my previous response that made me feel stupid after further inspection of the article. By the way, what is the proper procedure for that on talk pages? (I.e. I removed something that was no longer useful and rather embarrassing)--Macks2008 (talk) 23:22, 20 January 2015 (UTC)
 * Reasonable edits to your own talk page comments are fine- no one's gonna make you live with typos or whatever, but you can't go back in time and change your opinion or something like that (not that that would work). The stuff you removed did sort of bring attention to the fact that the duration field on this page is filled in incorrectly- it seems to be listing the duration of Weapon Imbue: Gold rather than Midas itself, unless a single Golden Bullet somehow sticks the debuff for a quarter of an hour.
 * Regarding your edit summary, you might be able to pull that sort of thing from the source, but if you need an easy human target I can help out tomorrow. Gearzein (talk) 02:33, 21 January 2015 (UTC)
 * no, it's fine, I just launched two instances of the game and went to post and play with myself (localhost). It seems that the debuff is not even applied in PvP anymore, if it ever was. Does anyone know when this was changed, if ever?
 * After testing it over several Pirate Invasions, the duration of the debuff when inflicted by Golden Bullets seems to be approximately 3 seconds, at least going by the yellow tinting effect. --96.42.19.109 18:36, 25 June 2015 (UTC)

separate increase drops??
"Rather than causing a higher tiered coin drop if the coin stack goes to 100 or over, it will drop the total amount of the increase and converted post-pickup. " WTF does that mean????

1 it drops the total, auglmented amount if nothing goes over 100, but in two separate stacks if it would make it over 100...

2 it drops the total mount in one stack even if it is more than 100, but it is automatically converted when you pick up, so you never see two stacks?

3 something else i did not understand anything.

and the sentence could be gramatically more correct....


 * I am assuming it means that coin increases does not cause any dropped coins to convert into higher-tier coins. For example, let's say a monster usually drops . Midas increases this by (I've no idea how much it actually grants), causing the monster to drop a total of . This equals to, but as long as the coins are on the ground they will stay as . Only when the character picks them up they will convert to , hence "post-pickup". The same applies to Coin Stashes. NoseOfCthulhu (talk) 13:28, 13 July 2014 (UTC)

'until enemy dies' is innacurate
I use a minion build to farm bosses, so when I use a flask of gold, I need to hit the enemy before my minion kills it. Take the twins for instance. My minion always targets Spasmatisim first (I don't know why, but I'm not complaining), so I hit Retanizer once with my influx waver. He started glowing gold. Problem solved. Thing is, when I did this, he still dropped 12 gold. After closer inspection, I saw the glow went away after ~5 seconds. I don't know the exact time, but 'until the enemy dies' is not accurate. Thermophile (talk) 14:14, 2 October 2015 (UTC)