Guide talk:Renewability

Replenishable resources are interesting but should be of little consequence to game play. Maybe a table, just listing them could provide a good overview. HorrorShow 15:48, 19 April 2012 (UTC)

More
Stars, meteorite (can fall even without shadoworb), ebonsand, all potion materials including gel, obsidian (with the use of glitches), all store bought items should be listed as well. Although I don't know who'd be willing to do it, complete mob drop list would be nice as well. Irishminer93 112.86.108.108 13:57, 22 October 2012 (UTC)

Renewable perhaps
The more common term, in my experience, is "renewable resources". It just rolls of the tongue more easily. &mdash; Lexmechanic 01:46, 13 April 2013 (UTC)

Hyperlinks?
Gearzein reverted my edit of adding some hyperlinks. Is there some weird rule about when hyperlinks should be used? I generally only add them when I find myself frustrated that there isn't a hyperlink that I want to use... Nerman8r (talk) 16:32, 14 March 2015 (UTC)
 * Generally you'd link the first use of a word or phrase on a page, reapplying as necessary based on page length. You linked sand twice within three sentences, and just after an entire section on sand where sand was both the first word and first link in the section. Nothing needs to be linked with that much frequency. Gearzein (talk) 16:40, 14 March 2015 (UTC)

Deletion discussion
While I agree that this page isn't particularly useful now, I don't believe it would be entirely worthless once completed. The note about how all resources are renewable may be a little too "dude what if we're all a giant's dream" to make a passable article, but I think it's at least worth exploring the possibilities of a page covering resources that can be produced infinitely and the products derived from them. It may even be able to merge away the Making Money, Alchemy and Liquid Replication guides. Gearzein (talk) 00:25, 10 September 2015 (UTC)
 * I would remove most of that top paragraph, and remove the paragraph title. A player's world shouldn't rely on other worlds for maintenance, especially if you are playing multiplayer, and can't easily go from one world to another. Most of the other suggestions are helpful. I would explain how to add the "other" corrupted biome to the player's world (which would necessitate the creation of a world with that biome), so the player would have resources from both the Corruption and Crimson. A list of resource drops would be most beneficial, as I often forget who drops what (that brings up the question of which resources to list). Ferretwings (talk) 02:07, 30 September 2015 (UTC)
 * I often look up drops but that's easily accomplished by looking up the item in question imo. Plus we already have a Drops article fwiw (I've never used it, and I think it's redundant too). I'm not in favor of keeping this guide - I imagine most new players will come to the same conclusion of creating other worlds to exploit if they somehow run out of a particular resource. Also, they'll likely look for something on farming or gardening when they discover trees/plants can be grown. Even generators would fit better in a wiring guide. - Spinfx (talk) 01:39, 31 October 2015 (UTC)