User blog comment:TheSuperNerd/Hero Classes - Suggestion/@comment-98.91.29.75-20120109022829

to me it sounds like a pretty good idea, some restrictions are alittle much, as it seems more of a multiplayer-only type thing, like if your ranged youll usually require a meat shield and/or a miner for you to defend as the random spawns walk down (in some cases fall down) your mining trails. and personally i think that all classes should be allowed a minimum, if not maximum of 20 mana (magic mirror usage, no other fast way home in a sticky situation, other than death) for the little things you may need at times, or want, even just like the dirt rod even. as with a small amount of mana, your not gonna try and kill a boss with a 20 mana a second magic weapon, when youve got a highend melee one.

as well, why not have the warrior-type class have a max of 400 health? because they cannot fight from a distance, so they would require that lil more of health for the runnup process on ranged attacking enemies.

as far as armor, to go with your idea and all the peeps complaining, i would say that the restrictions dont apply until the final 3 sets, which have the individual damage type helmets, both giving using different ones meaningless, as well as a preset applied class-like 'set' even though the armor and boots dont apply to class types.

alllll in all either i forgot other things i was thinking about orrrr thats all, but it is a neat idea to follow, i was thinking similar, not to this extent though, but similar. also could specifiy what is/is not a tool doubling as a weapon, like some of the drills are required to obtain higher tier ores. on a multiplayer server with a melee or hero player this is ok, but on single player of course this rule could be negated :p

And sorry i dont have a name, im just too lazy to make a wiki acc right now =3