Fall damage

One can fall down 25 blocks before receiving any fall damage. One will receive 10 damage for each block above this number. Damage received will be reduced by defense.

Drop height is determined from block of origin to destination block. One will not receive more damage by jumping before a drop and will not be able to cancel fall damage by double jumping (using the Cloud in a Bottle).

To prevent fall damage, you can equip a Lucky Horseshoe or successfully use your Grappling Hook/Ivy Whip or Rocket Boots before hitting the ground.