1.2


 * This article is about the 1.2.0 update for the PC version of Terraria. It is not to be confused with 1.2.0 update for the console version.

The 1.2 patch introduced a massive amount of new features, as well as balances to Hardmode gameplay.

Bug Fixes

 * You can no longer craft items or money by placing items in the trash.
 * You can no longer sell your gold to NPC's
 * Music box/chest duping no longer works
 * Bunnies/Goldfish spawned from statues no longer drop money during a Bloodmoon
 * Equipping items to the social slot in German no longer crashes the game
 * The game will no longer create a random password during multiplayer world generation
 * You can now reforge in all languages
 * Active blocks will no longer become inactive with a chest on them
 * Fixed a bug that would cause a suitable house to be unsuitable
 * Fixed a lot of bugs that were not listed

Mechanics and Gameplay

 * Enemies now have a health bar
 * There is now a map, mini map, and overlay that only shows tiles the brightest they have ever been
 * The map can be toggled using tab, m, or through the map icons
 * “M” has been remapped for the map feature
 * “J” is now the default button for mana use
 * There is now an extended crafting menu that will show everything you can craft
 * Some items now stack to 999
 * There are now new backgrounds
 * Character slots have been increased to 1,000
 * World slots have been increased to 1,000
 * The starting female clothes have been modified
 * There are several new hairstyles
 * Character creation has been remodeled
 * Chest sizes have been doubled
 * Your inventory space has been increased by 10
 * You no longer need to jump to ascend single blocks
 * The hammer is now used for creating slopes, halftiles, and breaking walls only
 * The axe is now only used for chopping down trees and giant mushrooms
 * Pickaxes will now remove blocks, placeable objects, and items such as Life Crystals and chests
 * You can now paint any solid tile or item
 * Dye slots have been added
 * You will now start with 10 mana
 * You can now craft early game magic robes and staves
 * Bricks, wood, stone and glass all now blend together
 * Mana Crystals only require 5 fallen stars to craft, down from 10
 * If water touches a halftile it will create a waterfall
 * Your world has a chance to get alternative ore as a replacement for copper, iron, silver, and gold
 * Your world has a chance to have a replacement for the Corruption
 * Your world has a chance to get alternative ores as a replacement for Cobalt, Mythril, and Adamantite
 * Your world has a rare chance to have a pyramid or living tree spawn during world generation each containing their own loot table
 * There is a new hardmode jungle temple
 * There are now beehives that can be found in the jungle
 * There are now several new backgrounds and tree variations your world has a chance to generate
 * Water will now change color based on the biome you are in and depth underground
 * Ropes are now found early game and can be used to craft rope coils for traversing the world
 * Chains can now be placed and used as a rope mechanism
 * Mushroom grass/seeds can now grow and spread above ground
 * There are now 3 colors for wires
 * Actuators can be used to make any solid tile active and inactive
 * There is 1 new liquid type that can be found in the Jungle
 * There are several new fountains that will change the color of water when they are place nearby
 * Pearlstone bricks no longer spread hallow
 * Rain and blizzards have been added
 * There is a new snow biome with unique treasures and items for normal and hardmode
 * Enemies no longer trigger underground pressure plates
 * There are new pressure plates that can only be triggered by certain things such as the player, enemies, or both
 * Clowns will no longer blow up tiles
 * There are several new buffs and debuffs
 * There are now mini Capture the Gem addition to the game. You can craft large gems that draw a gem icon above the player holding *the gem and if the player is killed the gem will be dropped next to their corpse
 * There are 2 new hardmode events
 * Werewolf form has been buffed and can take place every night
 * Broken armor debuff only lasts 2 minutes, down from 5
 * You now use a pickaxe to remove armor from a mannequin
 * Players no longer take double damage in PVP
 * Items of the same type will now stack when next to each other
 * When using a gravitation potion your world will invert rather than your character
 * You can no longer become invincible when touching fire blocks
 * Increased speed at which you can buy stacks of things

Graphical Changes

 * The sun is now brighter
 * Midnight is now darker
 * The sky has a smooth gradient
 * There are several items that have had graphical upgrades such as gems, colored torches, minishark, muramasa, aqua scepter, starfury, ect...
 * There are now stalagmites, icecicles, moss, plants, rocks, and other "piles" added to enhance the environment
 * There are several new mini caves that can be found with unique backgrounds
 * Each biome will now have chests and pots with unique graphics
 * The dungeon now has 3 unique textures/colors and furniture
 * Hell houses have been remodeled
 * Floating islands have been remodeled
 * Each biome will now have unique textures and wood types:
 * Corruption: Ebonwood
 * Jungle: Rich Mahogany
 * Crimson: Shadewood
 * Hallow: Pearlwood
 * Each brick now has its own unique texture
 * Each brick wall now has its own unique texture
 * Torches are now animated and can be placed on walls
 * Common enemies such as demon eyes, skeletons, and zombies have all been given graphical variations
 * There are several new tombstones
 * All objects in the game that sparkle will now sparkle with a corresponding color

Recipes/Items

 * In total there are over 1,000 new items
 * There are 10 new ores
 * There are 4 new wood types
 * There are 31 new brick types
 * You can now imbue melee weapons
 * There are several new arrow and bullet types
 * There are several new crafting stations
 * There are several new wands used for crafting new bricks and brick walls
 * You can now craft bricks, walls, and furniture out of several new materials:
 * Slime, Bone, Mushroom, Living wood, Flesh, Silt, and many more!
 * You can now craft Jester Arrows
 * There are 12 new wing types
 * There are several new vanity sets
 * There are a lot of new rare drops added to enemies
 * You can now craft stained glass
 * There is an item in hardmode that allows you to change biomes
 * There is an item in hardmode that allows you to increase your max health
 * There are 29 new tinker combinations
 * Several new items have been added to the game that are used for crafting dyes
 * Starfury now acts as a melee weapon and has had its damaged increased
 * Aqua Scepter has been redesigned and does slightly more damage for less mana
 * Water bolt has been redesigned and does slightly more damage
 * Vilethorn does more damage and uses less mana
 * Magic Daggers have been buffed
 * All of the old classic armors can be found as rare drops and have the same stats as their current counterparts and count towards *set bonuses
 * Items that were called dyes previously for crafting have been changed to thread
 * Chests now have larger loot tables
 * You can now make picks instead of drills and axes instead of chainsaws in late game tiers
 * Increased the drop rate of souls
 * There are over 50 paintings that can be collected randomly throughout the world
 * Jungle armor no longer requires gems
 * The amount of meteorite required for crafting has been decreased
 * Meteorite armor has more defense and does more damage
 * Silt and slush can be extracted into useful materials, items, and money
 * Each boss has a rare chance to drop a placeable boss trophy
 * Hooks can now be crafted out of gems
 * Depth meter is no longer craftable
 * Stars can now be crafted with bottles to make a new light source
 * Floating island chests no longer require a key
 * Gems and bars can be placed
 * Items made from hellstone now require less hellstone

NPCs

 * There are 8 new friendly npcs
 * There are 4 new bosses
 * There are over 100 new enemies
 * Friendly npcs will sell different items depending on certain conditions such as time of day or biome they are living in
 * Hardmode bosses have a chance to spawn on their own to help players progress through the game
 * Current hardmode bosses now do slightly less damage and have had their health decreased
 * There is a rare spawn mini boss that can be found during blizzards in the above ground ice biome
 * There are over 15 new pets that can be found in chests and dropped rarely off enemies
 * Early hardmode enemies now do less damage and have less health/defense.
 * Skeletron can now be summoned and has a small loot table

Music

 * There are 15 new tracks for the game, 3 of which are from the console version of the game
 * Day theme 2 will loop into day theme 1 to add variation above ground
 * Desert, ocean, glowing mushrooms, dungeon, and space all have their own tracks now
 * Ice biome has an above and below ground track

Performance/Miscellaneous

 * The game now only loads assets when needed, reducing the amount of RAM used
 * Optimized tile data to reduce RAM usage
 * There game will now ask you if you want to use UPnP to automatically port-forward when hosting multiplayer