Use time

Use Time is a statistic that applies to Weapons, Tools, and other useable Items, which determines the time that must pass, after use, before the same item or another item can be used again. In basic terms, this is the "rate of fire", as measured in game frames (1/60th of a second).

For example, a Use Time of 100 means the item takes ~1.6 seconds to use, and can generally be used repeatedly every 1.6 seconds. There are exceptions for certain items, for example the Health restoration items like Mushrooms and Lesser Healing Potions, which have a special cooldown period before they can be used again, or Flail and Boomerang weapons that must return before being fired again.

This statistic is particularly useful in comparing the speed of tools and weapons. The in-game tooltips for these items automatically groups these values into categories like "Very Fast" or "Very Slow", but this wiki lists the actual numerical values.

The Shortswords, for example, have a Use Time of 12, meaning that they can be wielded in quick succession, as compared with the exceptionally slow Fiery Greatsword, which has a Use Time of 100 -- a much slower weapon that can not be wielded as often (though it covers a great deal more distance than a shortsword).