User:MentalMouse42/Sandbox/Ammo Reservation

Ammunition reservation or conservation is a common effect provided by many tools and sets of armor, which gives a chance to not expend ammunition any time it otherwise would be used. This affects not just weaponry, but a variety of other tools whose raw material is considered "ammunition". A few weapons also have their own intrinsic chance to conserve ammunition.

Types of ammunition affected:


 * Arrows
 * Bullets
 * Rockets
 * Throwing Weapons
 * Darts and Seeds
 * Idiosyncratic weapon ammunition
 * Clentaminator solutions
 * Wire (Wrenches, The Grand Design)

Exceptions, which are nominally ammunition but are not affected by conservation effects, include: Fishing Bait (it has its own chance to not be consumed based on Bait Power), Thrown Water, and Explosives.

One special use for ammo reservation is in "sand farming": Using the Sandgun with these effects can allow it to fire and deposit more sand than it used, allowing a player to create sand in bulk.

Sources of ammo conservation effects:
 * Ammo Reservation Potion (20%, 7 minute duration)
 * Ammo Box (20%, 10 minute duration)

Armor sets (Always as a set bonus unless stated otherwise):
 * Fossil Armor 20% (before 1.4, 50% but only for thrown items)
 * Ninja armor (old platforms, thrown items only) 20%
 * Necro armor (pre-1.4) 20%
 * Cobalt Armor with Mask 20%
 * Mythril Armor with Hat 20%
 * Adamantite Armor with Mask: 25%
 * Hallowed Armor with Helmet: 25%
 * Chlorophyte Armor with Helmet: 20%
 * Shroomite Breastplate 20%
 * Vortex Breastplate: 25%

Items with intrinsic chances not to use ammo (note that these values are multiplicative with the bonuses from buffs and armor):


 * Minishark: 33% (1/3)
 * Megashark: 50%