Minecart Track

Minecart Tracks are placeable furniture-type blocks that allow for rapid transportation over long distances. They form a continuous track when placed next to each other, and form slopes when placed diagonally. They can be placed in midair, without requiring adjacent blocks. They cannot be walked on, as you will fall straight through them, though they can be grappled using a Grappling Hook.

Right-clicking a point on the track causes a Minecart to spawn, which the player is automatically placed in. Once inside, the right and left direction keys accelerate, decelerate, or reverse the cart's movement. The cart can also "jump" with the jump key. The player will exit the Minecart, and it will despawn, when the player swings a weapon or uses a tool, including a Grappling Hook.

Track end
When the end of the track is reached, the Minecart will follow one of three behaviors, depending on the state of the final Track tile. The final Track tile can be shaped using a Hammer, which will cause it to cycle through closed, open, and bumper states.


 * The closed state resembles a wooden fence, and causes the Minecart to stop harmlessly when reached.
 * The open state causes the end Track tile to look like ordinary Track, and causes the Minecart to run off the track. It will fly off with as much momentum as it gained on the track. Falling and colliding with blocks while inside a Minecart negates any Fall protection a player has, so the player will die if within a Minecart that collides after falling a significant distance, even if the Lucky Horseshoe or Wings are equipped.
 * The bumper state resembles a metal fence, and causes the Minecart to reverse direction on impact.

Track Intersections
Two separate intersecting track lines can be connected together into an intersection, using a Hammer, which will then be capable of allowing a Minecart to switch from one track to the other. Once connected, the intersection will act as a "switch" mechanism that can be toggled via wire (no separate track switch item is necessary, as the section of intersecting Minecart Track itself becomes a mechanism). Wire-controlled switches will alternate between all available directions on activation. The switch can also be toggled manually with a Hammer. Pressure Plate Tracks can be used to activate track switches, and create complex switching arrangements.



Tips

 * Be sure to exit a Minecart that ran off a high track before hitting the ground. It can be done by swinging a weapon or using a Grappling Hook.
 * Using a minecart to build a skybridge is a very efficient mean of travel, and as an added bonus, it doesn't block Meteorites.
 * Running on asphalt is faster than travelling on the rails, as well as still letting you attack. Because of this, it is not a good idea to use minecarts in hardmode (unless the player wants to use it for fun).
 * You can hold the up and down (default: W and S) keys to switch connected tracks without needing wiring or a hammer.

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