Guide talk:Class setups

About the subclasses....
The Healer and Tank. I feel like they might need a section of their own, since it is only a setup people will use on multiplayer. Personally i wouldn't even consider them "classes"; they are just Mage and Melee setups but with defensive accesories, those can just be added to the "Mixed" list. Dedicating an entire section to them feels unecessary, as i consider this guide to focus more on single player builds. Just my opinion on this. --
 * The only thing that i can think is, we can make them in a subsection called "Multiplayer only" where necessary. People apparently didn't like seeing them deleted, meaning that these flavors aren't that useless to not keep. But at the same time, they work better in MP so excluding them is not really a good idea at this point. Alternatively, it's possible to keep them in "other" section, or even in more specific pages. But i don't think these are viable in terms of visibility. Anyway, thank you for cleaning the guides, and for the feedback. I'll see if i'm able to gather more opinions from other editors. (by the way, remember to add the four "~" next time. It's how you sign your comments in the talk page) -- Murrayzero (talk) 18:11, 11 March 2019 (UTC)

Fun "category" out of context
I think that "characters cosplays" or however we should call them do not belong on this page. We should maybe delete them or move them to a new stub page specific for that kind of content. --172.68.51.107 22:02, 16 November 2016 (UTC)

Guide content
I can understand gameplay guides in a game wiki, but this page - why does it even exist? All the actual content was created by one IP and it merely lists some obvious synergies between weapons and armor bonuses with very bad examples.

Perhaps this page could be saved with a complete rewrite, with setups split in categories per damage type and arranged by order when the items in question are commonly acquired by players? -


 * That's what it means to be a 'stub' article; it has to start somewhere. There didn't appear to be a similarly generic guide anywhere; otherwise, I would have flagged this one for deletion. If there is one, suggest a merge.


 * If you have content ideas, please add them. Structuring the page with an early game/mid game/late game format seems sensible.


 * I placed a link to this guide at the top of the main 'weapons' page to increase its prominence and speed its growth. --Chibs84 05:04, 14 December 2011 (UTC)


 * Thanks for adding that ^. The page would be growing more if guides weren't blocked to editing by non-admins, apparently. Its a great idea, but it could use some more description, like maybe how to use it and the actual statistics of the weaponry included in the class. I would love if guides were open to editing.... --Knightsabers 2:37 PM, 5/31/13


 * According to the Group Rights you should now be able to edit those articles, but for some reason it isn't working. I've asked someone to take a look at that, but it may take some time, considering a simple change to the group rights apparently isn't working. --0icke0 (talk) 09:49, 1 June 2013 (UTC)


 * I consider this guide to be really helpfull but it does need a lot of updates and better information. --172.68.51.107 21:53, 16 November 2016 (UTC)

Construction character?
(Since we can't edit right now, I'll just drop this suggestion here.) First of all, this isn't really a "weapon setups" guide but rather a "classes" or "character build" guide. Secondly, maybe a character build (or class) used for construction rather than fighting would be a nice addition. I don't know if it would be necessary to put it in here, but it'd be helpful nevertheless. I'm thinking about a character that's fast and agile, using items like Hamdrax, Toolbelt, Ruler (for exact building), diving gear (underwater building), and some weapons and armor for quickly dispatching monsters (depending on build location - how about a Hallow fortress?). I've been looking for stuff I could use the past hour, so maybe I could make this faster for others once I can edit? - Suchtie (talk) 12:49, 3 June 2013 (UTC)


 * I really like that idea! I'll get right on it, and while I'm at it I'll just make an entire "Other Sets" section! ~Nareto64 00:07, 3 February 2014


 * Nareto64, your grammar/syntax is not that great. I fixed all of your errors, though, and will continue to. :) ~JDLENL

No Chlorophyte?
How competitive and up to date is this guide? I understand that Hallowed Armor is good, but is there really no character class that would prefer to use Chlorophyte Armor?


 * The page is now fully up-to-date. ~Nareto64 00:08, 3 February 2014

Celestial Emblem?
The Celestial Emblem has two effects: increasing Magic damage, and making it much easier to collect mana stars. These are very useful effects, certainly, but not so much for a melee-oriented character. So why is it listed as a recommended accessory for the Post-Frost Moon Melee Class? Surely there are better choices.
 * Indeed. I'm not sure why it's listed; perhaps the author assumed it to be helpful, or makes heavy usage of magic despite being a melee player. In any case it should probably be replaced by something more melee-oriented. If you want, you could choose the alternative yourself, from the accessory list. NoseOfCthulhu (talk) 02:40, 15 May 2014 (UTC)

What are the Asterisks for?
I can't find anything on the page that says what they are for, yet some items have them and some don't. Can anyone explain?
 * Huh, that's right, never noticed, saw them on so many items I thought it was just a bullet point. - Spinfx (talk) 08:15, 28 October 2015 (UTC)
 * They're broken bullet lists, I got it fixed. &#91;&#91;Seamus P&#124;Seamuspotter&#93;&#93; (talk) 05:41, 19 September 2016 (UTC)

celestial cuffs over celestial emblem?
In the mage pre- mechanical bosses accessories it says to take celestial cuffs instead of celestial emblem, and use an avenger emblem instead. how ever, putting the celestial magnet into the avenger emblem and creating the celestial emblem, which adds 3% more damage. it's the same item's but combined differently and you get 3% more damage. isn't it right?

Christmas Tree Sword / Terra Blade
How come the Christmas tree sword is listed as a pre-celestial melee weapon and the Terra Blade is not? Terra Blade has higher damage, for starters. I have tried both of these at legendary modifier, and I cannot see how Christmas Tree Sword could be better. It'd be nice if Terra Blade was added/swapped, as it's better. CurlingKing72 (talk) 13:42, 31 July 2016 (UTC)

Help
Somebody added classes but I am not sure if it's vandalism or not. Thanks. MightyDirtKing (talk) 06:18, 28 July 2016 (UTC)

A Note to Editors
Before deleting information, please understand that this guide is designed to give functional advice to players who may wish to make their Terraria experience a little more interesting. The first sentence begins: "While Terraria has no formal player class or leveling system..."

This is a player-made guide. It is not only for serious players looking to fight within a certain established "class", but also for players who want to have a little fun with more unusual class setups. You may find some setups silly, and feel they don't belong; others may enjoy the challenge.

Instead of deleting, ask yourself "How can I make this better?" "Can I make this better?" If you can improve on a class, please do. – Ferretwings (talk ) 22:55, 4 August 2016 (UTC)

Tavernkeep's sentries
Tavernkeep's sentries and armor are not there. I would put them myself, but I do not know how to do it. Fi12358 (talk) 09:00, 16 February 2017 (UTC)

End-game for Non-PC users?
Almost all of the end-game recommendations are PC only. At least one alternative for other platforms would be helpful. It makes it sound as if console/mobile/3DS players don't have a viable end-game setup. 172.31.20.208 10:52, 19 November 2017 (UTC)

Pre-Lunar Events/Pre-Golem setups?
Is there a particular reason why the Christmas Tree Sword, Candy Corn Rifle, Piranha Gun, and Bat Scepter show up only here and not in the Pre-Golem setups, when you can in fact get them at that point? Is it the combination of accessories that make it more viable or something? Chuck673225114 (talk) 05:54, 3 March 2019 (UTC)
 * No, there is no particular reason. In fact, some of these items used to be mentioned in the Pre-Golem section, but have been removed there for being deemed "bad" (see this edit and this one). Agreeing that the Christmas Tree Sword and Candy Corn Rifle have a comparably low effectiveness (judging by other gear available at the time), I only added the Piranha Gun and Bat Scepter in the Pre-Golem section and removed all of them from Pre-Lunar Events. Feel free to change anything you find questionable. Thank you very much for pointing this out! This guide is highly frequented by numerous players, rendering its accuracy an issue of utmost importance. --Rye Greenwood (talk) 11:05, 3 March 2019 (UTC)

Recent edits not helpful
Slashing large sections of helpful info.

Why?

I understand if somebody wants to move primarily cosmetic sets to their own area, but this page is much less useful now that somebody's gutted it.

If I understood wiki editing at all I'd undo it, but the time it would take to figure it out and fix isn't worth it, considering there's other (presumably useful) edits since then that would need accommodating.

There are four primary damage types in this game that a player may build toward. That doesn't mean every set must be built toward melee, ranged, magic, or summoning dps. Cutting entire sets because they "don't make sense" isn't making this page any better.
 * Hi, thanks for your concern. Do you refer the latest ones (which were done a few days ago)? I've found other people actually not like some deletions. I might readd some deleted parts in that case. -- Murrayzero (talk) 16:04, 11 March 2019 (UTC)