Guide:Crafting an Ankh Shield

This is a guide to the materials required to craft the Ankh Shield. Scroll down below the image to see tips on acquiring them.



Item tree
In the table below, the top rows contain items you are likely to acquire first, and items below them are the result of crafting them. An item with no other item directly above it is acquired from the environment or from an enemy drop.

Introduction
The Ankh Shield is a necessary end-game accessory which grants full resistance to knockback and fire blocks, as well as offering invulnerability to the debuffs Weak, Broken Armor, Poisoned, Bleeding, Slow, Confused, Silenced, Cursed and Darkness. It is crafted at a Tinkerer's Workshop by combining the Obsidian Shield and the Ankh Charm.

Although it is a very necessary endgame hardmode item, you can find most of these items just by trying to obtain other endgame equipment, farming will help you get this item immediately although it is not necessary, but in some cases recommended. In this guide we will give tips and tricks for finding all of the individual items.

Meaning
The term Ankh is in reference to the Egyptian "the key of life" or "the key of the Nile." The Latin term Crux Ansata literally translates to "cross with a handle," hence the symbol on the Shield itself, and on one of its components, the Ankh Charm. The pronunciation is best described here

System
In this guide, there will be a tiered system approach which is not to be confused with any other tier system on the Terraria Wiki.

The system works like this:
 * There are four levels of crafting.
 * Level 1 is the "Result Level." In this level resides the Ankh Shield.
 * Level 2 is the "Sub-Result Level." Here is the Ankh Charm and the Obsidian Shield.
 * Level 3 contains the ingredients for each item in the Sub-Result Level.
 * Finally, Tier 4 contains the ingredients for the items in Level 3.

Tier Four
Here resides the Armor Polish, Vitamins, Adhesive Bandage, Bezoar, Trifold Map, Fast Clock, Megaphone, Nazar and Blindfold.

Finally there is the Blindfold, which has no crafting recipe, but, rather is a 1% drop from Dark Mummies.

Armor Polish


This item is a 1% drop from Blue Armored Bones, Armored Skeletons and Paladins which gives immunity to the Broken Armor debuff. I would suggest going to attain this item from Blue Armored Bones, because they spawn extremely rapidly in the Hardmode Dungeon. In order to get easy access to hundreds of these enemies at a time, you should set up a grinder in the Dungeon. Use a bed or teleporter to get to said grinder easily, for this should be in hardmode if it is to work, and Diabolists can get in the way greatly (by that I mean repeatedly murdering you).

A basic grinder for this task is an Actuator door controlled room with Lihzahrd traps (Mostly Ball Traps). If you haven't gained access to the Lihzahrd Temple, first of all, I would recommend getting that sorted out before continuing with this guide, because until you defeat Plantera, many of these enemies won't even spawn in your dungeon.

In my farm, I had it so that if I was on the left side of the room, I would be under the effects of a Water Candle, but if things got out of control, I could go to the right side and I would not be under the 1/3 increased spawnrate of the Candle. I would recommend doing this, if at all possible.


 * This farm is also good for getting Ectoplasm, Inferno Forks, Magnet Spheres and Money.

Vitamins
This item is a 1% drop from Corruptors and Floaty Grosses which gives immunity to the Weak debuff. Your world will either have one or the other, but never both (unless you manually generate the Crimson or Corruption).

Bezoar


This item is a 1% drop from Toxic Sludge, Hornets and Moss Hornets, which gives immunity to the Poisoned debuff. Since all of the enemies can be found in the Jungle, the farm will be set up there.

The farm here will be a simple underground large room. It sounds like it wouldn't be the most efficient method, but believe me, it spawns quite a few mobs. For that reason, it's a good idea to bring a lot of Healing Potions. If you are really geared up, you might want to bring Battle Potions and place down Water Candles for increased spawning. In any case, it is vital to place down Campfires and Heart Lanterns for quick healing.

Your farm should be larger than your screen, so that, if you're standing in the middle, you won't be able to see any walls. It sounds like a huge task, but if you use a Pickaxe Axe, Drax, Chlorophyte Pickaxe, Chlorophyte Drill or Spectre Pickaxe, it should fly by.


 * This farm serves as a great Plantera arena.
 * This can be an appropriate place for growing Chlorophyte.
 * An un-intended, but not discouraged side-effect of this farm is the spawning of Mimics, ultimately resulting in a large quantity of expensive and rare accessories.
 * It also commonly spawns Armored Skeletons, making it a far less efficient, but usable, Armor Polish farm.

Adhesive Bandage
This item is a 1% drop from variations of Rusty Armored Bones, Werewolves and Angler Fish, which gives immunity to the Bleeding debuff. The Adhesive Bandage is a tricky item. There are essentially two ways of approaching this. Rusty Armored Bones only spawn in Dungeons with a Slab Wall, so there is a good change that you'll never come across one. If your dungeon does have slab wall, however, then you should find an Adhesive Bandage in your dungeon farm (see Armor Polish).

If you do not have a Slab Wall Dungeon, then your options are reduced. The first option is to generate a new world, make sure it has a Slab Wall Dungeon, defeat Skeletron, the Wall of Flesh and Plantera, then set up the Armor Polish Farm in said Dungeon. Another option is to attain the Adhesive Bandage from Angler Fish and Werewolves. There really is no easy way of doing this, other than to kill every Angler Fish you see and take advantage of every Full Moon. If ever there is a Full Moon on a Blood Moon night, take Water Candles and Battle Potions to an open area, above ground and far away from your town. Werewolves will come in like a flood, and you are almost guaranteed to find an Adhesive Bandage. One thing is for sure, you will receive more than a few Moon Charms, one of which, you may want to keep, and the others to sell at high price. When focusing on getting the Adhesive Bandage, make sure to talk to the Painter on a regular basis. By watching which paintings he has for sale, you can track Moon phases.

Nazar and Cobalt Shield
The Nazar is a 1% drop from Cursed Hammers, Cursed Skulls, Enchanted Swords,and Crimson Axes, which give immunity to the Cursed debuff. The Cobalt Shield is a common accessory that can be found in Dungeon Chests, which grants 100% resistance to knockback.

The Nazar is one of the items that cannot be attained methodically. Cursed Hammers, Enchanted Swords and Crimson Axes do not spawn often enough to be even slightly convenient to farm. An easy way to acquire the Nazar is to generate a new world, kill Skeletron, then get into the non-Hardmode Dungeon where Cursed Skulls are very common. If you don't already have one, you could pick up a Cobalt Shield, which will almost always spawn in one of the Dungeon Chests inside the Dungeon, so, if you don't already have one, now is a perfect time to get it. Water Candles, Battle Potions, Turtle Armor and Blood Moons are recommended to speed up the process, as it may take a long time.

Optionally if the player has armor sufficient to withstand a few skeleton mages it is possible to anchor oneself mostly out of reach or behind a barricade and allow automated systems to kill the enemies. After 10-15 minutes the loot can be collected manually. A number of automated systems are possible candidates including Chlorophyte armor's leaf crystal, Flower Pow and rubber bands, traps, summons, or whatever combination of available options generates enough damage to keep the player safe while unattended. Since these are pre-hardmode enemies it doesn't take as much as one might think.

Alternately, if you choose to attempt to acquire the Nazar through grinding, here is a little math that might give supportive insight. After experimentation, it has been found that the spawn rate for Cursed Hammers, Cursed Skulls, Enchanted Swords,and Crimson Axes in their respective biomes, WITH the aid of a water candle and active battle potion, is around 1 appearance per 2.5 minutes. With a 1% drop probability, you essentially have a 99/100 chance to get nothing per kill. In order to reach the point of a roughly mathematical guarantee that you will get a Nazar (99.99%), you will need to make 458.2105…. kills X 2.5 minutes (on average). That comes out to 19.1 hours of grinding. Or, maybe you'll get lucky.

Fast Clock
The Fast Clock and Megaphone can be obtained by killing Pixies that appear in the Hallow. As an alternative, Fast Clocks can also be obtained by killing regular Mummies and Wraiths. Wraiths can be found in the night, or when you just smashed an Altar, but Wraiths are dangerous in Melee, whilst Mummies appear in a normal desert.

Megaphone
Read Fast Clock. Megaphones can also be obtained by killing Dark Mummies, Pixies and Green Jellyfish.

Blindfold
A Blindfold can be obtained by killing Corrupt Slimes, Slimelings or Dark Mummies. Dark Mummies can be found in a Corrupt/Crimson Desert, and also yields Dark Shards, which is a key component in the Dao of Pow. For more efficient farming focused completely on obtaining Blindfolds, Corrupt Slimes, found in the Corruption, split into 3 Slimelings when killed, and both yield a 1% chance of dropping a Blindfold, effectively increasing efficiency by 4-fold.

Trifold Map
The Trifold Map can be obtained by killing Clowns, Light Mummies and Giant Bats. Trying to look for Clowns are not recommended, as they are only rare enemies that occur during a Hardmode Blood Moon, and do lots of damage themselves. Light Mummies are found in the Hallow Desert, while Giant Bats appear in the Cavern Layer during Hardmode.