Guide talk:Moon Lord strategies

The bunker down method in Expert mode is MUCH easier if you add a slime spawn and use the Nebula armour set with the Lunar Flare weapon. The health regen buffs the spawns give regenerate health incredibly fast, and they also drop mana stars to keep you going (alternatively swap out the gauntlets for the Celestial Cuffs to keep mana consistent), however you will still need to kill the eyes at approximately the same time.

"It is better to focus on mobility and damage rather than defense." Is it really?
Because as far as I can tell, unless you're really careful with when you release the True Eyes of Cthulhu, or retreat at maximum speed in one direction, this fight is an undodgeable bullet hell. You will be hit over and over, no matter how agile you think you are. Suggesting that people should focus on hyper offense while dodging all the boss's attacks sounds really, really elitist to me. When the entire screen is full of projectiles and laser beams, you can't avoid taking damage.

Anyways, I strongly disagree with this sentence, but I want to hear the story behind how it got here in the first place. --Baconfry39 (talk) 04:45, 10 August 2019 (UTC)


 * While I don't have strong opinions here, dodging can certainly cut down on the damage taken, while letting you take more shots. And higher offense generally means shortening the fight, especially given the boss' generally high defense.  --MentalMouse42 (talk) 09:47, 10 August 2019 (UTC)


 * I agree that it's too objective, and makes defensive items sound bad. But you can't just assume that mobility doesn't work either. The fight being "an undodgeable bullet hell" is true for phase two, but not on phase one. There is a big difference between fighting with just Wings and the MNG and doing it while also having a Bundle of Balloons and a Frog Leg. That's 2/3rds of your slots used on mobility, but even ML becomes a lot easier to avoid.
 * What ML hits the most with, in my experience, are the Phantasmal Bolts he happens to be so accurate with, and those random eyes he spawns. They are pretty hard to avoid because of the way they work, but they don't deal a lot of damage and you can just heal them off pretty quickly, even without the Valhalla Chest. What you really need mobility for is dodging the Spheres and being able to move around the Deathray.
 * But then again, tanking the Spheres will probably work as well, and the Deathray isn't exactly hard to avoid, even if it punishes you a ton when it hits.
 * I do think that statement should be removed, since saying that a defensive build is worse than a mobile one isn't always true. That section also needs more accessories as well (No Worm Scarf?, I wonder who forgot to include it...). Bame66 (talk) 10:56, 11 August 2019 (UTC)


 * Defensive can be a very good strategy if you use the right tactics. Instead of trying to kill both hands and the head at the same time, you can spike up your defense with warding accessories and other damage reducing gear such as the worm scarf and cross necklace, and use a minecart to position yourself right over the moon lord's hand after killing it. The hands will deal minimal damage and will keep you in an almost invincible state, allowing you to take out the other hand, head, and core without taking any extra damage. Qsandas (talk) 00:24, 25 August 2019 (UTC)