Drowning

Drowning occurs when a player's breath meter fully depletes. While drowning, the player will take continuous damage until they are able to counter it with an accessory, a potion, a pocket of air, or perhaps until the player dies. The rate at which drowning occurs (2 HP per 7 tick or ~17.14 HP/s) cannot be slowed down or sped up (unless the player has certain accessories).

NPC's Can also drown if stuck or forced underwater, making this a very effective way of killing NPC's. The only NPC that cannot drown is the Skeleton Merchant.

Drowning may happen at any place with large enough bodies of water or honey to fully submerge the player, with the Ocean and Bee Hives being prime candidates for such an event. Equipping a Fish Bowl can also be used to manually drown the player.