Golem

"The stone-faced ritualistic idol of the lihzahrdian tribe..."

Golem is a Hardmode, post-Plantera boss found in the Jungle Temple. In its first form, Golem has three target areas: its head and its two hands. After its head is defeated, it detaches and Golem enters its second stage. Its target area then becomes its body.

Once Golem is defeated, Cultists spawn at the Dungeon's entrance, which can be used to summon the Lunatic Cultist and then the Lunar Events. Martian Probes also begin spawning randomly, which can trigger the Martian Madness event.

Summoning
Golem is summoned by right-clicking the Lihzahrd Altar, located in the final Jungle Temple chamber, while at least one Lihzahrd Power Cell is in the player's inventory. Golem will spawn in directly above the Altar. One Lihzahrd Power Cell is contained within each of the Jungle Temple's Lihzahrd Chests, and can be dropped rarely by Lihzahrd enemies. However, if Plantera is not yet defeated, you are not able to spawn Golem.

Behavior
Golem's main body cannot move through blocks, but its laser attack can. Its stone head can also travel through blocks once it detaches in the second stage. On console versions, the stone head cannot pass through blocks once detached, allowing players to trap it by placing blocks.

First form
Golem shoots ricocheting fireballs, attacks with its fists that extend from chains, and jumps around. These increase in frequency as each part takes more damage: When the fists are damaged, they will attack more often; when the head is damaged, Golem jumps and shoots more often. Golem's fists can travel through blocks, but have limited range, and will also retract immediately upon being hit with any weapon.

When the head falls below half health (8000), all previous attacks continue, but the head will begin to fire lasers that can travel through blocks. It fires more rapidly as it takes more damage and the fists will not retract upon being damaged with a weapon.

Second form
When Golem's stone head has taken full damage, it detaches to reveal its "robotic" head. Its body (9000 health) then becomes the target. If the arms have not been destroyed, they will continue to attack the player more rapidly while the body continues to jump around.

The stone head is invulnerable to attacks and flies around, and can move through blocks. It fires lasers that also travel through blocks, and shoot ricocheting fireballs. Both the fireballs and lasers are fired more frequently as the body takes more damage. Once the body drops to 0 health, the stone head and any surviving arms will also die. The Golem will always drop one of the first 8 items (not counting Stynger Bolts, as these only drop along with the Stynger).

Tips

 * When summoned, Golem will spawn above the Lihzahrd Altar and fall.
 * If a player has already beaten Golem, they can use the Picksaw to remove the Lihzahrd Altar and place it in a more suitable arena.
 * Golem's fist attack will only fire at the player when they are in the middle or to the same side as the fist. A fist will not cross Golem to strike a player, even if the other fist has been destroyed.
 * Golem cannot move through solid blocks, so a player can create a cage of blocks to encase the Lihzahrd Altar (make sure it is big enough for the Golem to fit inside). Use weapons that can attack through blocks, mine gaps in the cage walls to fire through, or place trap mechanisms within it. Golem's eye-lasers and fist attacks will travel through solid blocks, but the cage will nullify his jumping mechanic (not only removing a large portion of the fight movement, but also making him easier to hit, which speeds the fight up considerably).
 * Golem is very easy to defeat provided that the player can hit it at a high rate to keep the fists from striking them, and dodge its attacks. A great weapon to use is the Magical Harp, due to its high rate of fire, ricochet, and piercing. This will hit Golem many times within a given amount of time.
 * In some cases, the Lihzahrd Altar will spawn in such a way that when summoning Golem, he will get stuck and be unable to move. In this scenario, he can attack with his fists and projectiles but will be unable to jump around. Players can also re-create this condition by placing blocks near the altar.
 * For magic users, Spectre armor with hood combined with a Magnet Sphere can make the fight a matter of simply moving around. The damage from the Magnet Sphere gives enough healing to counteract almost all attacks due to its high rate of fire when near Golem.

Trivia

 * A golem was originally a being from Jewish folklore, created from mud or clay and brought to life through rituals in order to defend townspeople from attacks. The theme persists in stories and video games today.

History
Golem