Staff of the Frost Hydra



The Staff of the Frost Hydra is a magic weapon that summons a stationary creature (the "Frost Hydra") for one minute at the cost of 20 mana. The creature fires a magic ice ball when enemies are within its range, acting as a stationary turret, though it will automatically turn left and right to target enemies on either side. The Staff is always found in the Frozen Chest within the Dungeon, which must be unlocked with its corresponding Frozen Key.

The Frost Hydra can be summoned anywhere on the visible screen, even if blocks completely separate the player from the point clicked. It does however require solid blocks to land on, and cannot be cast on wood platforms; it will instead appear on the first solid block encountered below the point clicked. Once cast, the player can switch to another weapon and the Hydra will remain. Summoning a second Hydra will cause the first to disappear, even if the player has minion bonuses, as the Frost Hydra does not count toward the minion cap.

The Frost Hydra creature measures approximately 4 tiles wide by 3 high, and is semi-transparent.

The best Modifier for this weapon is Mythical.

Tips

 * The high damage and tracking nature makes the Staff a valuable extra weapon.
 * The remote capabilities of the Frost Hydra make it useful for battles and invasions, since it can be placed and left alone to slay enemies while the player does other things, such as making purchases, hiding, or fighting enemies in a different location.

Trivia

 * The Stationary Nature of the Hydra this staff summons is likely a reference to the Diablo 3 Wizard skill rune effect by the same name, which costs 20 mana and summons stationary Hydra that will attack nearby enemies for cold damage.