Talk:NPCs

Is it possible to rename this page to NPC, as opposed to Npc? -- Michael 20:02, 23 May 2011 (UTC)
 * I moved it, I see no issue with moving it to NPC instead since its an acronym. All old links should redirect to NPC now hopefully. -Shadowclaimer 20:05, 23 May 2011 (UTC)
 * "Npc" is just a Redirection of "NPC", as you can see if you want to edit the code. There should be a "redirected from npc" though, dunno why it's not there. Bow Artist3 20:07, 23 May 2011 (UTC)
 * Says it for me whenever I go to Npc or npc instead. -Shadowclaimer 20:09, 23 May 2011 (UTC)
 * Yea, that was before you did that edit. Sorry ^^ Bow Artist3 20:14, 23 May 2011 (UTC)

I have an idea for a new NPC, the Blacksmith. To get him you will need to have a full set of any armor and housing, but instead of needing a table and chair he will need an anvil and furnace. -Kunal Char

It seems redundant to have a Requirements section on this page when the requirements are already on the House page. -- Michael 16:32, 25 May 2011 (UTC)
 * Redundancy on a wiki is not necessarily a bad thing. -- Wynthyst [[Image:User Wynthyst sig icon.png ]] talk  18:22, 25 May 2011 (UTC)

Damage
I see the NPCs have a listed "damage" value of 10. Has anyone actually seen an NPC deal damage to anything? I get the feeling that it's just somebody copy-pasting but I don't subject my NPCs to a lot of combat. --Theothersteve7 19:08, 1 June 2011 (UTC)
 * In the source code their damage value is listed as 10, though I've never seen on actually damage anything. --KoreRekon 19:30, 5 June 2011 (UTC)

spawn protection
how large is it? is it dependent on number of npcs in a spot or the size of thier rooms? 96.15.254.171 00:28, 7 June 2011 (UTC)

clothier
someone oughta add him.

"Non-player Character" is more than 500% more used than "Non-playable Character"; let's leave it how it was
124.181.214.85 up and changed the page to define NPC as "Non-playable Character", his only contribution to the wiki. I grabbed some info on the opinions of others concerned with the term and it seemed there is a consensus, so I was comfortable undoing the change.

Old Man
It isn't exactly made explicitly clear that the Old Man appears in the world once it's generated, like the Guide, and that you do not have to "attract" him into it as with the other NPCs. He simply spawns at the entrance to the dungeon, and - as far as I can tell from reading the wiki - once you fulfill the conditions, disappears and is replaced by the Clothier, who does appear at your spawn point like the other NPCs. - Spinfx 08:23, 14 July 2011 (UTC)