Throwing weapons

Throwing weapons are generally single-use damage-dealing items. Throwing weapons stack in a player's inventory, with one unit being removed from the stack every time it is used to attack, leaving the slot empty when the last has been used. Many throwing weapons have a chance of being retrievable after being used.

On the, throwing weapons deal ranged damage, and receive bonuses from items and effects that improve ranged damage, though they do not count as any particular type of ammunition for the purposes of Shroomite armor or similar effects.

On the, throwing weapons are a unique damage type, featuring two weapons that deal throwing damage and two sets of armor that improve the stats of throwing weapons. As a result, in this version, throwing weapons do not receive most ranged bonuses. They are still affected by ammo reservation effects and the Frost armor's set bonus.

All throwing weapons are available prior to Hardmode. After this point, they are largely obsolete, though some are replaced by magic and melee weapons that operate in the same ways without being exhaustible.

It should be noted that both Thrown Water and explosives are thrown consumable weapons, however they do not deal throwing damage, nor are they affected by buffs, accessories, or any other factors.

Armor
The following armor sets provide the player specific bonuses to the use of throwing weapons. No such items exist on the, though items that increase the stats of ranged weapons fill this same purpose there. The Ninja Outfit, while being available on, functions only as vanity.

Armor
Armer de lancer