Module:Iteminfo/datagen1

-- to gen data slice.

-- 1.4.4

local trim = mw.text.trim -- cache local currentFrame local getArg = function(key) local value = currentFrame.args[key] if not value then return nil end value = trim(value) if value == '' then return nil else return value end end

local ItemIdSets = require('Module:Iteminfo/idSets').getValue

local ProjectileInfo = require('Module:Projectileinfo').getProjectileInfo

local Item = {} do Item.buyPrice = function(platinum, gold, silver, copper) return copper + silver * 100 + gold * 100 * 100 + platinum * 100 * 100 * 100 end Item.sellPrice = function(platinum, gold, silver, copper) return (copper + silver * 100 + gold * 100 * 100 + platinum * 100 * 100 * 100) * 5 end Item.CommonMaxStack = 9999 end

local AmmoID = {} do AmmoID.None = 0; AmmoID.Gel = 23; AmmoID.Arrow = 40; AmmoID.Coin = 71; AmmoID.FallenStar = 75; AmmoID.Bullet = 97; AmmoID.Sand = 169; AmmoID.Dart = 283; AmmoID.Rocket = 771; AmmoID.Solution = 780; AmmoID.Flare = 931; AmmoID.Snowball = 949; AmmoID.StyngerBolt = 1261; AmmoID.CandyCorn = 1783; AmmoID.JackOLantern = 1785; AmmoID.Stake = 1836; AmmoID.NailFriendly = 3108; end

local ItemRarityColor = {} do ItemRarityColor.AmberMinus11 = -11 ItemRarityColor.TrashMinus1 = -1 ItemRarityColor.White0 = 0 ItemRarityColor.Blue1 = 1 ItemRarityColor.Green2 = 2 ItemRarityColor.Orange3 = 3 ItemRarityColor.LightRed4 = 4 ItemRarityColor.Pink5 = 5 ItemRarityColor.LightPurple6 = 6 ItemRarityColor.Lime7 = 7 ItemRarityColor.Yellow8 = 8 ItemRarityColor.Cyan9 = 9 ItemRarityColor.StrongRed10 = 10 ItemRarityColor.Purple11 = 11 end

local SoundID = {} for i = 1, 172 do	SoundID['Item'..i] = 'Item_'..i end

local this = { }

local function SetShopValues(rarity, coinValue) this.rare = rarity; this.value = coinValue; end

local function ResetStats(Type) this.shadowOrbPrice = Item.sellPrice(0, 1, 50, 0); this.dungeonPrice = Item.sellPrice(0, 1, 75, 0); this.queenBeePrice = Item.sellPrice(0, 2, 0, 0); this.hellPrice = Item.sellPrice(0, 2, 50, 0); this.eclipsePrice = Item.sellPrice(0, 7, 50, 0); this.eclipsePostPlanteraPrice = Item.sellPrice(0, 10, 0, 0); this.eclipseMothronPrice = Item.sellPrice(0, 12, 50, 0); this.tooltipContext = -1 this.BestiaryNotes = null this.sentry = false this.hasVanityEffects = false this.DD2Summon = false this.shopSpecialCurrency = -1 this.shopCustomPrice = null this.expert = false this.isAShopItem = false this.expertOnly = false this.instanced = false this.questItem = false this.fishingPole = 0 this.bait = 0 this.hairDye = -1 this.makeNPC = 0 this.dye = 0 this.paint = 0 this.paintCoating = 0 this.tileWand = -1 this.notAmmo = false this.netID = 0 this.prefix = 0 this.crit = 0 this.mech = false this.flame = false this.reuseDelay = 0 this.melee = false this.magic = false this.ranged = false this.summon = false this.placeStyle = 0 this.buffTime = 0 this.buffType = 0 this.mountType = -1 this.cartTrack = false this.material = false this.noWet = false this.vanity = false this.mana = 0 this.wet = false this.wetCount = 0 this.lavaWet = false this.channel = false this.manaIncrease = 0 --this.timeSinceTheItemHasBeenReservedForSomeone = 0 this.noMelee = false this.noUseGraphic = false this.lifeRegen = 0 this.shootSpeed = 0 this.active = true this.alpha = 0 this.ammo = AmmoID.None this.useAmmo = AmmoID.None this.autoReuse = false this.accessory = false this.axe = 0 this.healMana = 0 this.bodySlot = -1 this.legSlot = -1 this.headSlot = -1 this.potion = false -- -- this.color = new_Color this.glowMask = -1 this.consumable = false this.createTile = -1 this.createWall = -1 this.damage = -1 this.defense = 0 this.hammer = 0 this.healLife = 0 this.holdStyle = 0 this.knockBack = 0 this.maxStack = 1 this.pick = 0 this.rare = 0 this.scale = 1 this.shoot = 0 this.stack = 1 --this.ToolTip = null this.tileBoost = 0 this.useStyle = 0 this.UseSound = '' this.useTime = 100 this.useAnimation = 100 this.value = 0 this.useTurn = false this.buy = false this.handOnSlot = -1 this.handOffSlot = -1 this.backSlot = -1 this.frontSlot = -1 this.shoeSlot = -1 this.waistSlot = -1 this.wingSlot = -1 this.shieldSlot = -1 this.neckSlot = -1 this.faceSlot = -1 this.balloonSlot = -1 this.beardSlot = -1 this.uniqueStack = false --	this.favorited = false this.shootsEveryUse = false this.Variant = false this.type = Type end

local function SetDefaults1(type) local num if type == 1 then this.useStyle = 1 this.useTurn = true this.useAnimation = 20 this.useTime = 13 this.autoReuse = true this.width = 24 this.height = 28 this.damage = 5 this.pick = 40 this.UseSound = SoundID.Item1 this.knockBack = 2 this.value = 2000 this.melee = true elseif type == 2 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 0 this.width = 12 this.height = 12 elseif type == 3 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 1 this.width = 12 this.height = 12 elseif type == 4 then this.useStyle = 1 this.useTurn = false this.useAnimation = 20 this.useTime = 20 this.width = 24 this.height = 28 this.damage = 12 this.knockBack = 5.5 this.UseSound = SoundID.Item1 this.scale = 1.15 this.value = 1800 this.melee = true elseif type == 5 then this.useStyle = 2 this.UseSound = SoundID.Item2 this.useTurn = false this.useAnimation = 17 this.useTime = 17 this.width = 16 this.height = 18 this.healLife = 15 this.maxStack = Item.CommonMaxStack this.consumable = true this.potion = true this.value = Item.sellPrice(0, 0, 2, 50) elseif type == 6 then this.autoReuse = false this.useStyle = 13 this.useAnimation = 12 this.useTime = 12 this.width = 50 this.height = 18 this.shoot = 940 this.UseSound = SoundID.Item1 this.damage = 8 this.knockBack = 4 this.shootSpeed = 2.1 this.noMelee = true SetShopValues(ItemRarityColor.White0, Item.sellPrice(0, 0, 2, 80)) this.melee = true this.noUseGraphic = true elseif type == 7 then this.autoReuse = true this.useStyle = 1 this.useTurn = true this.useAnimation = 30 this.useTime = 20 this.hammer = 40 this.width = 24 this.height = 28 this.damage = 7 this.knockBack = 5.5 this.scale = 1.2 this.UseSound = SoundID.Item1 this.value = 1600 this.melee = true elseif type == 8 then this.flame = true this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.holdStyle = 1 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 4 this.width = 10 this.height = 12 this.value = 50 elseif type == 9 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 30 this.width = 8 this.height = 10 elseif type == 10 then this.useStyle = 1 this.useTurn = true this.useAnimation = 27 this.knockBack = 4.5 this.useTime = 19 this.autoReuse = true this.width = 24 this.height = 28 this.damage = 5 this.axe = 9 this.scale = 1.1 this.UseSound = SoundID.Item1 this.value = 1600 this.melee = true elseif type == 11 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 6 this.width = 12 this.height = 12 this.value = 500 elseif type == 12 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 7 this.width = 12 this.height = 12 this.value = 250 elseif type == 13 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 8 this.width = 12 this.height = 12 this.value = Item.sellPrice(0, 0, 3, 0) elseif type == 14 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 9 this.width = 12 this.height = 12 this.value = Item.sellPrice(0, 0, 1, 50) elseif type == 15 then this.width = 24 this.height = 28 this.accessory = true this.value = 1000 this.waistSlot = 2 elseif type == 16 then this.width = 24 this.height = 28 this.accessory = true this.value = 5000 this.waistSlot = 7 elseif type == 17 then this.width = 24 this.height = 28 this.accessory = true this.rare = 1 this.value = 10000 this.waistSlot = 3 elseif type == 18 then this.width = 24 this.height = 18 this.accessory = true this.rare = 1 this.value = Item.sellPrice(0, 0, 25, 0) elseif type == 19 then this.width = 20 this.height = 20 this.maxStack = Item.CommonMaxStack this.value = 6000 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 239 this.placeStyle = 6 elseif type == 20 then this.width = 20 this.height = 20 this.maxStack = Item.CommonMaxStack this.value = 750 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 239 this.placeStyle = 0 elseif type == 21 then this.width = 20 this.height = 20 this.maxStack = Item.CommonMaxStack this.value = 3000 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 239 this.placeStyle = 4 elseif type == 22 then -- this.color = new_Color(160, 145, 130, 110) this.width = 20 this.height = 20 this.maxStack = Item.CommonMaxStack this.value = 1500 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 239 this.placeStyle = 2 elseif type == 23 then this.width = 10 this.height = 12 this.maxStack = Item.CommonMaxStack this.alpha = 175 this.ammo = AmmoID.Gel -- this.color = new_Color(0, 80, 255, 100) this.value = 5 this.consumable = true elseif type == 24 then this.useStyle = 1 this.useTurn = false this.useTime = 20 this.useAnimation = 20 this.width = 24 this.height = 28 this.damage = 7 this.knockBack = 5 this.scale = 1 this.UseSound = SoundID.Item1 this.value = 100 this.melee = true elseif type == 25 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 10 this.width = 14 this.height = 28 this.value = 200 elseif type == 26 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 1 this.width = 12 this.height = 12 elseif type == 27 then this.useTurn = true this.useStyle = 1 this.useAnimation = 15 this.useTime = 10 this.maxStack = Item.CommonMaxStack this.consumable = true this.autoReuse = true this.createTile = 20 this.width = 18 this.height = 18 this.value = 10 elseif type == 28 then this.UseSound = SoundID.Item3 this.healLife = 50 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = Item.CommonMaxStack this.consumable = true this.width = 14 this.height = 24 this.potion = true this.value = 300 elseif type == 29 then this.maxStack = Item.CommonMaxStack this.consumable = true this.width = 18 this.height = 18 this.useStyle = 4 this.useTime = 30 this.UseSound = SoundID.Item4 this.useAnimation = 30 this.rare = 2 this.value = 75000 elseif type == 30 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 16 this.width = 12 this.height = 12 elseif type == 31 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 13 this.width = 16 this.height = 24 this.value = 20 elseif type == 32 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 14 this.width = 26 this.height = 20 this.value = 300 elseif type == 33 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 17 this.width = 26 this.height = 24 this.value = 300 elseif type == 34 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 15 this.width = 12 this.height = 30 this.value = 150 elseif type == 35 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 16 this.width = 28 this.height = 14 this.value = 5000 elseif type == 36 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 18 this.width = 28 this.height = 14 this.value = 150 elseif type == 37 then this.width = 28 this.height = 12 this.defense = 1 this.headSlot = 10 this.value = 1000 elseif type == 38 then this.width = 12 this.height = 20 this.maxStack = Item.CommonMaxStack this.value = 500 elseif type == 39 then this.useStyle = 5 this.useAnimation = 30 this.useTime = 30 this.width = 12 this.height = 28 this.shoot = 1 this.useAmmo = AmmoID.Arrow this.UseSound = SoundID.Item5 this.damage = 4 this.shootSpeed = 6.1 this.noMelee = true this.value = 100 this.ranged = true elseif type == 40 then this.shootSpeed = 3 this.shoot = 1 this.damage = 5 this.width = 10 this.height = 28 this.maxStack = Item.CommonMaxStack this.consumable = true this.ammo = AmmoID.Arrow this.knockBack = 2 this.value = 5 this.ranged = true elseif type == 41 then this.shootSpeed = 3.5 this.shoot = 2 this.damage = 7 this.width = 10 this.height = 28 this.maxStack = Item.CommonMaxStack this.consumable = true this.ammo = AmmoID.Arrow this.knockBack = 2 this.value = 10 this.ranged = true elseif type == 42 then this.useStyle = 1 this.shootSpeed = 9 this.shoot = 3 this.damage = 10 this.width = 18 this.height = 20 this.maxStack = Item.CommonMaxStack this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 15 this.useTime = 15 this.noUseGraphic = true this.noMelee = true this.value = 15 this.ranged = true elseif type == 43 then this.useStyle = 4 this.width = 22 this.height = 14 this.consumable = true this.useAnimation = 45 this.useTime = 45 this.maxStack = Item.CommonMaxStack this.rare = 1 elseif type == 44 then this.useStyle = 5 this.useAnimation = 25 this.useTime = 25 this.width = 12 this.height = 28 this.shoot = 1 this.useAmmo = AmmoID.Arrow this.UseSound = SoundID.Item5 this.damage = 14 this.shootSpeed = 6.7 this.knockBack = 1 this.alpha = 30 this.rare = 1 this.noMelee = true this.value = 18000 this.ranged = true elseif type == 45 then this.autoReuse = true this.useStyle = 1 this.useAnimation = 30 this.knockBack = 6 this.useTime = 15 this.width = 24 this.height = 28 this.damage = 20 this.axe = 15 this.scale = 1.2 this.UseSound = SoundID.Item1 this.rare = 1 this.value = 13500 this.melee = true elseif type == 46 then this.useStyle = 1 this.useAnimation = 20 this.useTime = 20 this.knockBack = 5 this.width = 24 this.height = 28 this.damage = 16 this.scale = 1 this.UseSound = SoundID.Item1 this.rare = 1 this.value = 13500 this.melee = true this.shoot = 974 this.glowMask = 328 elseif type == 47 then this.shootSpeed = 3.4 this.shoot = 4 this.damage = 12 this.width = 10 this.height = 28 this.maxStack = Item.CommonMaxStack this.consumable = true this.ammo = AmmoID.Arrow this.knockBack = 3 this.alpha = 30 this.rare = 1 this.value = 40 this.ranged = true elseif type == 48 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 21 this.width = 26 this.height = 22 this.value = 500 elseif type == 49 then this.width = 22 this.height = 22 this.accessory = true this.lifeRegen = 2 this.rare = 1 this.value = 50000 this.handOnSlot = 2 elseif type == 50 then this.useTurn = true this.width = 20 this.height = 20 this.useStyle = 4 this.useTime = 90 this.UseSound = SoundID.Item6 this.useAnimation = 90 this.rare = 1 this.value = 50000 elseif type == 51 then this.shootSpeed = 0.5 this.shoot = 5 this.damage = 10 this.width = 10 this.height = 28 this.maxStack = Item.CommonMaxStack this.consumable = true this.ammo = AmmoID.Arrow this.knockBack = 4 this.rare = 1 this.value = 100 this.ranged = true elseif type == 52 then this.type = 52 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 1 elseif type == 53 then this.width = 16 this.height = 24 this.accessory = true this.rare = 1 this.value = 50000 this.waistSlot = 1 elseif type == 54 then this.width = 28 this.height = 24 this.accessory = true this.rare = 1 this.value = 50000 this.shoeSlot = 6 elseif type == 55 then this.noMelee = true this.useStyle = 1 this.shootSpeed = 10 this.shoot = 6 this.damage = 17 this.knockBack = 8 this.width = 14 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 20 this.useTime = 20 this.noUseGraphic = true this.rare = 1 this.value = 50000 this.melee = true elseif type == 56 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 22 this.width = 12 this.height = 12 this.rare = 1 this.value = Item.sellPrice(0, 0, 10, 0) elseif type == 57 then this.width = 20 this.height = 20 this.maxStack = Item.CommonMaxStack this.rare = 1 this.value = Item.sellPrice(0, 0, 30, 0) this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 239 this.placeStyle = 8 elseif type == 58 then this.width = 12 this.height = 12 elseif type == 59 then this.useTurn = true this.useStyle = 1 this.useAnimation = 15 this.useTime = 10 this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 23 this.width = 14 this.height = 14 this.value = 500 this.autoReuse = true elseif type == 60 then this.width = 16 this.height = 18 this.maxStack = Item.CommonMaxStack this.value = 50 elseif type == 61 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 25 this.width = 12 this.height = 12 elseif type == 62 then this.useTurn = true this.useStyle = 1 this.useAnimation = 15 this.useTime = 10 this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 2 this.width = 14 this.height = 14 this.value = 20 this.autoReuse = true elseif type == 63 then this.useTurn = true this.useStyle = 1 this.useAnimation = 15 this.useTime = 10 this.maxStack = Item.CommonMaxStack this.consumable = true this.autoReuse = true this.createTile = 27 this.width = 26 this.height = 26 this.value = Item.buyPrice(0, 0, 50, 0) elseif type == 64 then this.mana = 10 this.damage = 10 this.useStyle = 1 this.shootSpeed = 32 this.shoot = 7 this.width = 26 this.height = 28 this.useAnimation = 28 this.useTime = 28 this.rare = 1 this.noMelee = true this.knockBack = 1 this.value = this.shadowOrbPrice this.magic = true elseif type == 65 then this.knockBack = 5 this.alpha = 100 -- this.color = new_Color(150, 150, 150, 0) this.damage = 22 this.useStyle = 1 this.scale = 1.25 this.shootSpeed = 25 this.shoot = 9 this.width = 14 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 20 this.useTime = 40 this.rare = 2 this.value = 50000 this.melee = true elseif type == 66 then this.useStyle = 1 this.shootSpeed = 4 this.shoot = 10 this.width = 16 this.height = 24 this.maxStack = Item.CommonMaxStack this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 15 this.useTime = 15 this.noMelee = true this.value = 75 elseif type == 67 then this.damage = 0 this.useStyle = 1 this.shootSpeed = 4 this.shoot = 11 this.width = 16 this.height = 24 this.maxStack = Item.CommonMaxStack this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 15 this.useTime = 15 this.noMelee = true this.value = 100 elseif type == 68 then this.width = 18 this.height = 20 this.maxStack = Item.CommonMaxStack this.value = 10 elseif type == 69 then this.width = 8 this.height = 20 this.maxStack = Item.CommonMaxStack this.value = 100 elseif type == 70 then this.useStyle = 4 this.consumable = true this.useAnimation = 45 this.useTime = 45 this.width = 28 this.height = 28 this.maxStack = Item.CommonMaxStack this.rare = 1 elseif type == 71 then this.width = 10 this.height = 10 this.maxStack = 100 this.value = 5 this.ammo = AmmoID.Coin this.shoot = 158 this.notAmmo = true this.damage = 25 this.shootSpeed = 1 this.ranged = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 330 this.noMelee = true elseif type == 72 then this.width = 10 this.height = 12 this.maxStack = 100 this.value = 500 this.ammo = AmmoID.Coin this.notAmmo = true this.damage = 50 this.shoot = 159 this.shootSpeed = 2 this.ranged = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 331 this.noMelee = true elseif type == 73 then this.width = 10 this.height = 14 this.maxStack = 100 this.value = 50000 this.ammo = AmmoID.Coin this.notAmmo = true this.damage = 100 this.shoot = 160 this.shootSpeed = 3 this.ranged = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 332 this.noMelee = true elseif type == 74 then this.width = 12 this.height = 14 this.maxStack = Item.CommonMaxStack this.value = 5000000 this.ammo = AmmoID.Coin this.notAmmo = true this.damage = 200 this.shoot = 161 this.shootSpeed = 4 this.ranged = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 333 this.noMelee = true elseif type == 75 then this.width = 18 this.height = 18 this.maxStack = Item.CommonMaxStack this.alpha = 75 this.ammo = AmmoID.FallenStar this.value = Item.sellPrice(0, 0, 5, 0) this.useStyle = 4 this.UseSound = SoundID.Item4 this.useTurn = false this.useAnimation = 17 this.useTime = 17 this.consumable = true this.rare = 1 elseif type == 76 then this.width = 18 this.height = 18 this.defense = 1 this.legSlot = 1 this.value = 1000 elseif type == 77 then this.width = 18 this.height = 18 this.defense = 2 this.legSlot = 2 this.value = 4000 elseif type == 78 then this.width = 18 this.height = 18 this.defense = 3 this.legSlot = 3 this.value = 10000 elseif type == 79 then this.width = 18 this.height = 18 this.defense = 4 this.legSlot = 4 this.value = 20000 elseif type == 80 then this.width = 18 this.height = 18 this.defense = 2 this.bodySlot = 1 this.value = 1250 elseif type == 81 then this.width = 18 this.height = 18 this.defense = 3 this.bodySlot = 2 this.value = 5000 elseif type == 82 then this.width = 18 this.height = 18 this.defense = 4 this.bodySlot = 3 this.value = 12500 elseif type == 83 then this.width = 18 this.height = 18 this.defense = 5 this.bodySlot = 4 this.value = 25000 elseif type == 84 then this.noUseGraphic = true this.damage = 0 this.knockBack = 7 this.useStyle = 5 this.shootSpeed = 11.5 this.shoot = 13 this.width = 18 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 20 this.useTime = 20 this.rare = 1 this.noMelee = true this.value = 20000 elseif type == 85 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 8 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 214 this.width = 12 this.height = 12 this.value = 200 this.tileBoost = this.tileBoost + 3 elseif type == 86 then this.width = 14 this.height = 18 this.maxStack = Item.CommonMaxStack this.rare = 1 this.value = 500 elseif type == 87 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 29 this.width = 20 this.height = 12 this.value = 10000 elseif type == 88 then this.width = 22 this.height = 16 this.defense = 2 this.headSlot = 11 this.rare = 1 this.value = Item.buyPrice(0, 4, 0, 0) elseif type == 89 then this.width = 18 this.height = 18 this.defense = 1 this.headSlot = 1 this.value = 750 elseif type == 90 then this.width = 18 this.height = 18 this.defense = 2 this.headSlot = 2 this.value = 3000 elseif type == 91 then this.width = 18 this.height = 18 this.defense = 3 this.headSlot = 3 this.value = 7500 elseif type == 92 then this.width = 18 this.height = 18 this.defense = 4 this.headSlot = 4 this.value = 15000 elseif type == 93 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 4 this.width = 12 this.height = 12 elseif type == 94 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 19 this.width = 8 this.height = 10 elseif type == 95 then this.useStyle = 5 this.useAnimation = 16 this.useTime = 16 this.width = 24 this.height = 28 this.shoot = 14 this.useAmmo = AmmoID.Bullet this.UseSound = SoundID.Item11 this.damage = 13 this.shootSpeed = 5 this.noMelee = true this.value = 50000 this.knockBack = 1 this.scale = 0.9 this.rare = 1 this.ranged = true elseif type == 96 then this.useStyle = 5 this.autoReuse = false this.useAnimation = 32 this.useTime = 32 this.width = 44 this.height = 14 this.shoot = 10 this.useAmmo = AmmoID.Bullet this.UseSound = SoundID.Item11 this.damage = 31 this.shootSpeed = 9 this.noMelee = true this.value = this.shadowOrbPrice this.knockBack = 5.25 this.rare = 1 this.ranged = true this.crit = 7 elseif type == 97 then this.shootSpeed = 4 this.shoot = 14 this.damage = 7 this.width = 8 this.height = 8 this.maxStack = Item.CommonMaxStack this.consumable = true this.ammo = AmmoID.Bullet this.knockBack = 2 this.value = 7 this.ranged = true elseif type == 98 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 8 this.useTime = 8 this.width = 50 this.height = 18 this.shoot = 10 this.useAmmo = AmmoID.Bullet this.UseSound = SoundID.Item11 this.damage = 6 this.shootSpeed = 7 this.noMelee = true this.value = 350000 this.rare = 2 this.ranged = true elseif type == 99 then this.useStyle = 5 this.useAnimation = 28 this.useTime = 28 this.width = 12 this.height = 28 this.shoot = 1 this.useAmmo = AmmoID.Arrow this.UseSound = SoundID.Item5 this.damage = 8 this.shootSpeed = 6.6 this.noMelee = true this.value = 1400 this.ranged = true elseif type == 100 then this.width = 18 this.height = 18 this.defense = 6 this.legSlot = 5 this.rare = 1 this.value = 22500 elseif type == 101 then this.width = 18 this.height = 18 this.defense = 7 this.bodySlot = 5 this.rare = 1 this.value = 30000 elseif type == 102 then this.width = 18 this.height = 18 this.defense = 6 this.headSlot = 5 this.rare = 1 this.value = 37500 elseif type == 103 then this.useStyle = 1 this.useTurn = true this.useAnimation = 20 this.useTime = 15 this.autoReuse = true this.width = 24 this.height = 28 this.damage = 9 this.pick = 65 this.UseSound = SoundID.Item1 this.knockBack = 3 this.rare = 1 this.value = 18000 this.scale = 1.15 this.melee = true elseif type == 104 then this.autoReuse = true this.useStyle = 1 this.useAnimation = 45 this.useTime = 19 this.hammer = 55 this.width = 24 this.height = 28 this.damage = 24 this.knockBack = 6 this.scale = 1.3 this.UseSound = SoundID.Item1 this.rare = 1 this.value = 15000 this.melee = true elseif type == 105 then this.flame = true this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 33 this.width = 8 this.height = 18 this.value = Item.sellPrice(0, 0, 3, 0) this.holdStyle = 1 elseif type == 106 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 34 this.width = 26 this.height = 26 this.value = 3000 elseif type == 107 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 34 this.placeStyle = 1 this.width = 26 this.height = 26 this.value = 12000 elseif type == 108 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 34 this.placeStyle = 2 this.width = 26 this.height = 26 this.value = 24000 elseif type == 109 then this.maxStack = Item.CommonMaxStack this.consumable = true this.width = 18 this.height = 18 this.useStyle = 4 this.useTime = 30 this.UseSound = SoundID.Item29 this.useAnimation = 30 this.rare = 2 this.value = Item.sellPrice(0, 0, 25, 0) elseif type == 110 then this.UseSound = SoundID.Item3 this.healMana = 50 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = Item.CommonMaxStack this.consumable = true this.width = 14 this.height = 24 this.value = Item.buyPrice(0, 0, 1, 0) elseif type == 111 then this.width = 22 this.height = 22 this.accessory = true this.rare = 1 this.value = this.shadowOrbPrice this.handOnSlot = 3 elseif type == 112 then this.mana = 12 this.damage = 48 this.useStyle = 1 this.shootSpeed = 7.5 this.shoot = 15 this.width = 26 this.height = 28 this.UseSound = SoundID.Item20 this.useAnimation = 16 this.useTime = 16 this.rare = 3 this.noMelee = true this.knockBack = 5.5 this.value = this.hellPrice this.magic = true -- if (this.Variant == ItemVariants.StrongerVariant) then -- 	this.rare = 6 -- 	this.value = 500000 -- 	this.damage = 85 -- 	this.useAnimation = 12 -- 	this.useTime = 12 -- end elseif type == 113 then this.mana = 14 this.channel = true this.damage = 35 this.useStyle = 1 this.shootSpeed = 6 this.shoot = 16 this.width = 26 this.height = 28 this.UseSound = SoundID.Item9 this.useAnimation = 22 this.useTime = 22 this.rare = 2 this.noMelee = true this.knockBack = 7.5 this.value = this.dungeonPrice this.magic = true elseif type == 114 then this.channel = true this.knockBack = 5 this.useStyle = 1 this.shoot = 17 this.width = 26 this.height = 28 this.UseSound = SoundID.Item8 this.useAnimation = 20 this.useTime = 20 this.rare = 1 this.noMelee = true this.value = Item.buyPrice(0, 5, 0, 0) elseif type == 115 then this.channel = true this.damage = 0 this.useStyle = 4 this.shoot = 18 this.width = 24 this.height = 24 this.UseSound = SoundID.Item8 this.useAnimation = 20 this.useTime = 20 this.rare = 1 this.noMelee = true this.value = this.shadowOrbPrice this.buffType = 19 elseif type == 116 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 37 this.width = 12 this.height = 12 this.value = 1000 elseif type == 117 then this.width = 20 this.height = 20 this.maxStack = Item.CommonMaxStack this.rare = 1 this.value = 7000 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 239 this.placeStyle = 9 elseif type == 118 then this.maxStack = Item.CommonMaxStack this.width = 18 this.height = 18 this.value = 1000 elseif type == 119 then this.noMelee = true this.useStyle = 1 this.shootSpeed = 14 this.shoot = 19 this.damage = 49 this.knockBack = 8 this.width = 14 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 20 this.useTime = 20 this.noUseGraphic = true this.rare = 3 this.value = 100000 this.melee = true elseif type == 120 then this.useStyle = 5 this.useAnimation = 22 this.useTime = 22 this.width = 14 this.height = 32 this.shoot = 1 this.useAmmo = AmmoID.Arrow this.UseSound = SoundID.Item5 this.damage = 31 this.shootSpeed = 8 this.knockBack = 2 this.alpha = 30 this.rare = 3 this.noMelee = true this.scale = 1.1 this.value = 27000 this.ranged = true elseif type == 121 then this.useStyle = 1 this.useTime = 40 this.useAnimation = 40 this.knockBack = 6.5 this.width = 24 this.height = 28 this.damage = 40 this.scale = 1 this.UseSound = SoundID.Item1 this.rare = 3 this.value = 27000 this.melee = true elseif type == 122 then this.useStyle = 1 this.useTurn = true this.useAnimation = 23 this.useTime = 18 this.autoReuse = true this.width = 24 this.height = 28 this.damage = 12 this.pick = 100 this.scale = 1.15 this.UseSound = SoundID.Item1 this.knockBack = 2 this.rare = 3 this.value = 27000 this.melee = true elseif type == 123 then this.width = 18 this.height = 18 this.defense = 5 this.headSlot = 6 this.rare = 1 this.value = 45000 elseif type == 124 then this.width = 18 this.height = 18 this.defense = 6 this.bodySlot = 6 this.rare = 1 this.value = 30000 elseif type == 125 then this.width = 18 this.height = 18 this.defense = 5 this.legSlot = 6 this.rare = 1 this.value = 30000 elseif type == 126 then this.UseSound = SoundID.Item3 this.healLife = 20 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = Item.CommonMaxStack this.consumable = true this.width = 14 this.height = 24 this.potion = true this.value = 20 elseif type == 127 then this.autoReuse = true this.useStyle = 5 this.useAnimation = 17 this.useTime = 17 this.width = 24 this.height = 28 this.shoot = 20 this.mana = 6 this.UseSound = SoundID.Item157 this.knockBack = 0.75 this.damage = 17 this.shootSpeed = 10 this.noMelee = true this.scale = 0.8 this.rare = 1 this.magic = true this.value = 20000 elseif type == 128 then this.width = 28 this.height = 24 this.accessory = true this.rare = 3 this.value = 50000 this.shoeSlot = 12 elseif type == 129 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 38 this.width = 12 this.height = 12 elseif type == 130 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 5 this.width = 12 this.height = 12 elseif type == 131 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 39 this.width = 12 this.height = 12 elseif type == 132 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 6 this.width = 12 this.height = 12 elseif type == 133 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 40 this.width = 12 this.height = 12 elseif type == 134 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 41 this.width = 12 this.height = 12 elseif type == 135 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 17 this.width = 12 this.height = 12 elseif type == 136 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 42 this.width = 12 this.height = 28 this.value = Item.sellPrice(0, 0, 0, 30) elseif type == 137 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 43 this.width = 12 this.height = 12 elseif type == 138 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 18 this.width = 12 this.height = 12 elseif type == 139 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 44 this.width = 12 this.height = 12 elseif type == 140 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 19 this.width = 12 this.height = 12 elseif type == 141 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 45 this.width = 12 this.height = 12 elseif type == 142 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 10 this.width = 12 this.height = 12 elseif type == 143 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 46 this.width = 12 this.height = 12 elseif type == 144 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 11 this.width = 12 this.height = 12 elseif type == 145 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 47 this.width = 12 this.height = 12 elseif type == 146 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 12 this.width = 12 this.height = 12 elseif type == 147 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 48 this.width = 12 this.height = 12 elseif type == 148 then this.flame = true this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 49 this.width = 8 this.height = 18 this.value = Item.sellPrice(0, 0, 1, 0) this.holdStyle = 1 this.rare = 1 elseif type == 149 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 50 this.width = 24 this.height = 28 this.value = Item.sellPrice(0, 0, 3, 0) elseif type == 150 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 51 this.width = 20 this.height = 24 this.alpha = 100 elseif type == 151 then this.width = 18 this.height = 18 this.defense = 6 this.headSlot = 7 this.rare = 2 this.value = 45000 elseif type == 152 then this.width = 18 this.height = 18 this.defense = 7 this.bodySlot = 7 this.rare = 2 this.value = 30000 elseif type == 153 then this.width = 18 this.height = 18 this.defense = 6 this.legSlot = 7 this.rare = 2 this.value = 30000 elseif type == 154 then this.maxStack = Item.CommonMaxStack this.consumable = true this.width = 12 this.height = 14 this.value = 50 this.useAnimation = 12 this.useTime = 12 this.useStyle = 1 this.UseSound = SoundID.Item1 this.shootSpeed = 8 this.noUseGraphic = true this.noMelee = true this.damage = 20 this.knockBack = 2.3 this.shoot = 21 this.ranged = true elseif type == 155 then this.autoReuse = true this.useTurn = true this.useStyle = 1 this.useTime = 18 this.useAnimation = 18 this.width = 40 this.height = 40 this.damage = 24 this.scale = 1 this.UseSound = SoundID.Item1 this.rare = 2 this.value = this.dungeonPrice this.knockBack = 3 this.melee = true elseif type == 156 then this.width = 24 this.height = 28 this.rare = 2 this.value = this.dungeonPrice this.accessory = true this.defense = 1 this.shieldSlot = 1 elseif type == 157 then this.mana = 7 this.autoReuse = true this.useStyle = 5 this.useAnimation = 16 this.useTime = 8 this.knockBack = 7 this.width = 38 this.height = 10 this.damage = 27 this.scale = 1 this.shoot = 22 this.shootSpeed = 12.5 this.UseSound = SoundID.Item13 this.noMelee = true this.rare = 2 this.value = this.dungeonPrice this.magic = true -- if (this.Variant == ItemVariants.StrongerVariant) then -- 	this.value = Item.sellPrice(0, 5, 0, 0) -- 	this.rare = 8 -- 	this.damage = 90 -- 	this.useAnimation = 10 -- 	this.useTime = 5 -- end elseif type == 158 then this.width = 20 this.height = 22 this.rare = 1 this.value = 27000 this.accessory = true elseif type == 159 then this.width = 14 this.height = 28 this.rare = 1 this.value = Item.sellPrice(0, 1, 50, 0) this.accessory = true this.balloonSlot = 8 elseif type == 160 then this.autoReuse = true this.noMelee = true this.useStyle = 5 this.useAnimation = 30 this.useTime = 30 this.knockBack = 6 this.width = 30 this.height = 10 this.damage = 25 this.scale = 1.1 this.shoot = 23 this.shootSpeed = 11 this.UseSound = SoundID.Item10 this.rare = 2 this.value = 27000 this.ranged = true elseif type == 161 then this.useStyle = 1 this.shootSpeed = 5 this.shoot = 24 this.knockBack = 1 this.damage = 16 this.width = 10 this.height = 10 this.maxStack = Item.CommonMaxStack this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 15 this.useTime = 15 this.noUseGraphic = true this.noMelee = true this.value = 80 this.ranged = true elseif type == 162 then this.useStyle = 5 this.useAnimation = 45 this.useTime = 45 this.knockBack = 5.5 this.width = 30 this.height = 10 this.damage = 15 this.scale = 1.1 this.noUseGraphic = true this.shoot = 25 this.shootSpeed = 12 this.UseSound = SoundID.Item1 this.rare = 1 this.value = this.shadowOrbPrice this.melee = true this.channel = true this.noMelee = true elseif type == 163 then this.noMelee = true this.useStyle = 5 this.useAnimation = 45 this.useTime = 45 this.knockBack = 6 this.width = 30 this.height = 10 this.damage = 27 this.scale = 1.1 this.noUseGraphic = true this.shoot = 26 this.shootSpeed = 12 this.UseSound = SoundID.Item1 this.rare = 2 this.value = this.dungeonPrice this.melee = true this.channel = true elseif type == 164 then this.autoReuse = false this.useStyle = 5 this.useAnimation = 15 this.useTime = 15 this.width = 24 this.height = 24 this.shoot = 14 this.knockBack = 3 this.useAmmo = AmmoID.Bullet this.UseSound = SoundID.Item41 this.damage = 26 this.shootSpeed = 10 this.noMelee = true this.value = this.dungeonPrice this.scale = 0.85 this.rare = 2 this.ranged = true elseif type == 165 then this.autoReuse = true this.rare = 2 this.mana = 10 this.UseSound = SoundID.Item21 this.noMelee = true this.useStyle = 5 this.damage = 19 this.useAnimation = 17 this.useTime = 17 this.width = 24 this.height = 28 this.shoot = 27 this.scale = 0.9 this.shootSpeed = 4.5 this.knockBack = 5 this.magic = true this.value = Item.sellPrice(0, 1, 50, 0) elseif type == 166 then this.useStyle = 1 this.shootSpeed = 5 this.shoot = 28 this.width = 20 this.height = 20 this.maxStack = Item.CommonMaxStack this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 25 this.useTime = 25 this.noUseGraphic = true this.noMelee = true this.value = Item.buyPrice(0, 0, 3, 0) this.damage = 0 elseif type == 167 then this.useStyle = 1 this.shootSpeed = 4 this.shoot = 29 this.width = 8 this.height = 28 this.maxStack = Item.CommonMaxStack this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 40 this.useTime = 40 this.noUseGraphic = true this.noMelee = true this.value = Item.buyPrice(0, 0, 20, 0) this.rare = 1 elseif type == 168 then this.useStyle = 5 this.shootSpeed = 5.5 this.shoot = 30 this.width = 20 this.height = 20 this.maxStack = Item.CommonMaxStack this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 45 this.useTime = 45 this.noUseGraphic = true this.noMelee = true this.value = 75 this.damage = 60 this.knockBack = 8 this.ranged = true elseif type == 169 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 53 this.width = 12 this.height = 12 this.ammo = AmmoID.Sand this.notAmmo = true elseif type == 170 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 54 this.width = 12 this.height = 12 elseif type == 171 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 55 this.width = 28 this.height = 28 elseif type == 172 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 57 this.width = 12 this.height = 12 elseif type == 173 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 56 this.width = 12 this.height = 12 elseif type == 174 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 58 this.width = 12 this.height = 12 this.rare = 2 this.value = Item.sellPrice(0, 0, 2, 50) elseif type == 175 then this.width = 20 this.height = 20 this.maxStack = Item.CommonMaxStack this.rare = 2 this.value = 20000 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 239 this.placeStyle = 10 elseif type == 176 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 59 this.width = 12 this.height = 12 elseif type == 181 then this.createTile = 178 this.placeStyle = 0 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.alpha = 50 this.width = 10 this.height = 14 this.value = 1875 elseif type == 180 then this.createTile = 178 this.placeStyle = 1 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.alpha = 50 this.width = 10 this.height = 14 this.value = 3750 elseif type == 177 then this.createTile = 178 this.placeStyle = 2 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.alpha = 50 this.width = 10 this.height = 14 this.value = 5625 elseif type == 179 then this.createTile = 178 this.placeStyle = 3 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.alpha = 50 this.width = 10 this.height = 14 this.value = 7500 elseif type == 178 then this.createTile = 178 this.placeStyle = 4 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.alpha = 50 this.width = 10 this.height = 14 this.value = 11250 elseif type == 182 then this.createTile = 178 this.placeStyle = 5 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.alpha = 50 this.width = 10 this.height = 14 this.value = 15000 elseif type == 183 then this.width = 16 this.height = 18 this.value = 50 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 190 elseif type == 184 then this.width = 12 this.height = 12 elseif type == 185 then this.noUseGraphic = true this.damage = 0 this.knockBack = 7 this.useStyle = 5 this.shootSpeed = 13 this.shoot = 32 this.width = 18 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 20 this.useTime = 20 this.rare = 3 this.noMelee = true this.value = 20000 elseif type == 186 then this.width = 44 this.height = 44 this.rare = 1 this.value = 10000 this.holdStyle = 2 this.useStyle = 1 this.useAnimation = 27 this.useTime = 19 this.knockBack = 4 this.damage = 10 this.UseSound = SoundID.Item1 this.melee = true elseif type == 187 then this.width = 28 this.height = 28 this.rare = 1 this.value = 10000 this.accessory = true this.shoeSlot = 1 elseif type == 188 then this.UseSound = SoundID.Item3 this.healLife = 100 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = Item.CommonMaxStack this.consumable = true this.width = 14 this.height = 24 this.rare = 1 this.potion = true this.value = 1000 elseif type == 189 then this.UseSound = SoundID.Item3 this.healMana = 100 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = Item.CommonMaxStack this.consumable = true this.width = 14 this.height = 24 this.rare = 1 this.value = Item.buyPrice(0, 0, 2, 50) elseif type == 190 then this.useStyle = 1 this.useAnimation = 20 this.useTime = 20 this.shoot = 976 this.shootSpeed = 20 this.knockBack = 4.5 this.width = 40 this.height = 40 this.damage = 18 this.scale = 1 this.UseSound = SoundID.Item1 this.rare = 3 this.value = 27000 this.melee = true this.shootsEveryUse = true elseif type == 191 then this.noMelee = true this.useStyle = 1 this.shootSpeed = 14 this.shoot = 33 this.damage = 25 this.knockBack = 8 this.width = 14 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 15 this.useTime = 15 this.noUseGraphic = true this.rare = 3 this.value = 50000 this.melee = true elseif type == 192 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 75 this.width = 12 this.height = 12 elseif type == 193 then this.width = 20 this.height = 22 this.rare = 2 this.value = 27000 this.accessory = true this.faceSlot = 12 this.defense = 1 elseif type == 194 then this.autoReuse = true this.useTurn = true this.useStyle = 1 this.useAnimation = 15 this.useTime = 10 this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 70 this.width = 14 this.height = 14 this.value = 150 elseif type == 195 then this.autoReuse = true this.useTurn = true this.useStyle = 1 this.useAnimation = 15 this.useTime = 10 this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 60 this.width = 14 this.height = 14 this.value = 150 elseif type == 196 then this.autoReuse = true this.useStyle = 1 this.useTurn = true this.useAnimation = 37 this.useTime = 25 this.hammer = 25 this.width = 24 this.height = 28 this.damage = 2 this.knockBack = 5.5 this.scale = 1.2 this.UseSound = SoundID.Item1 this.tileBoost = -1 this.value = 50 this.melee = true elseif type == 197 then this.autoReuse = true this.useStyle = 5 this.useAnimation = 12 this.useTime = 12 this.width = 50 this.height = 18 this.shoot = 955 this.useAmmo = AmmoID.FallenStar this.UseSound = SoundID.Item9 this.knockBack = 3 this.damage = 55 this.shootSpeed = 14 this.noMelee = true this.value = 500000 this.rare = 2 this.ranged = true -- if (this.Variant == ItemVariants.RebalancedVariant) then -- 	this.damage = (int)((double)damage * 0.9) -- 	this.useTime = (int)((double)useTime * 1.1) -- end elseif type == 198 then this.useStyle = 1 this.useTime = 18 this.useAnimation = 18 this.knockBack = 3 this.width = 40 this.height = 40 this.damage = 26 this.scale = 1 this.UseSound = SoundID.Item15 this.rare = 1 this.value = 27000 this.melee = true elseif type == 199 then this.useStyle = 1 this.useTime = 18 this.useAnimation = 18 this.knockBack = 3 this.width = 40 this.height = 40 this.damage = 26 this.scale = 1 this.UseSound = SoundID.Item15 this.rare = 1 this.value = 27000 this.melee = true elseif type == 200 then this.useStyle = 1 this.useTime = 18 this.useAnimation = 18 this.knockBack = 3 this.width = 40 this.height = 40 this.damage = 26 this.scale = 1 this.UseSound = SoundID.Item15 this.rare = 1 this.value = 27000 this.melee = true elseif type == 201 then this.useStyle = 1 this.useTime = 18 this.useAnimation = 18 this.knockBack = 3 this.width = 40 this.height = 40 this.damage = 26 this.scale = 1 this.UseSound = SoundID.Item15 this.rare = 1 this.value = 27000 this.melee = true elseif type == 202 then this.useStyle = 1 this.useTime = 18 this.useAnimation = 18 this.knockBack = 3 this.width = 40 this.height = 40 this.damage = 26 this.scale = 1 this.UseSound = SoundID.Item15 this.rare = 1 this.value = 27000 this.melee = true elseif type == 203 then this.useStyle = 1 this.useTime = 18 this.useAnimation = 18 this.knockBack = 3 this.width = 40 this.height = 40 this.damage = 26 this.scale = 1 this.UseSound = SoundID.Item15 this.rare = 1 this.value = 27000 this.melee = true elseif type == 204 then this.useTurn = true this.autoReuse = true this.useStyle = 1 this.useAnimation = 30 this.useTime = 16 this.hammer = 60 this.axe = 20 this.width = 24 this.height = 28 this.damage = 20 this.knockBack = 7 this.scale = 1.2 this.UseSound = SoundID.Item1 this.rare = 1 this.value = 15000 this.melee = true elseif type == 205 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.width = 20 this.height = 20 this.headSlot = 13 this.defense = 1 this.maxStack = Item.CommonMaxStack this.autoReuse = true elseif type == 206 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.width = 20 this.height = 20 this.maxStack = Item.CommonMaxStack this.autoReuse = true elseif type == 207 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.width = 20 this.height = 20 this.maxStack = Item.CommonMaxStack this.autoReuse = true elseif type == 208 then this.width = 20 this.height = 20 this.value = 100 this.faceSlot = 8 this.accessory = true this.vanity = true elseif type == 209 then this.width = 16 this.height = 18 this.maxStack = Item.CommonMaxStack this.value = 200 elseif type == 210 then this.width = 14 this.height = 20 this.maxStack = Item.CommonMaxStack this.value = 1000 elseif type == 211 then this.width = 20 this.height = 20 this.accessory = true this.rare = 3 this.value = 50000 this.handOnSlot = 5 this.handOffSlot = 9 elseif type == 212 then this.width = 20 this.height = 20 this.accessory = true this.rare = 3 this.value = 50000 elseif type == 213 then this.useStyle = 1 this.useTurn = true this.useAnimation = 25 this.useTime = 13 this.autoReuse = true this.width = 24 this.height = 28 this.damage = 7 this.createTile = 2 this.UseSound = SoundID.Item1 this.knockBack = 3 this.rare = 3 SetShopValues(ItemRarityColor.Orange3, Item.sellPrice(0, 0, 50, 0)) this.melee = true elseif type == 214 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 76 this.width = 12 this.height = 12 elseif type == 215 then this.width = 18 this.height = 18 this.useTurn = true this.useTime = 30 this.useAnimation = 30 this.noUseGraphic = true this.useStyle = 10 this.UseSound = SoundID.Item16 this.rare = 2 this.value = 100 elseif type == 216 then this.width = 20 this.height = 20 this.rare = 1 this.value = Item.sellPrice(0, 0, 20, 0) this.accessory = true this.defense = 1 this.handOffSlot = 7 this.handOnSlot = 12 elseif type == 217 then this.useTurn = true this.autoReuse = true this.useStyle = 1 this.useAnimation = 27 this.useTime = 14 this.hammer = 70 this.axe = 30 this.width = 24 this.height = 28 this.damage = 20 this.knockBack = 7 this.scale = 1.4 this.UseSound = SoundID.Item1 this.rare = 3 this.value = 27000 this.melee = true elseif type == 218 then this.mana = 21 this.channel = true this.damage = 32 this.useStyle = 1 this.shootSpeed = 6 this.shoot = 34 this.width = 26 this.height = 28 this.UseSound = SoundID.Item20 this.useAnimation = 30 this.useTime = 30 this.rare = 3 this.noMelee = true this.knockBack = 6.5 this.value = this.hellPrice this.magic = true elseif type == 219 then this.autoReuse = false this.useStyle = 5 this.useAnimation = 17 this.useTime = 17 this.width = 24 this.height = 22 this.shoot = 14 this.knockBack = 2 this.useAmmo = AmmoID.Bullet this.UseSound = SoundID.Item41 this.damage = 33 this.shootSpeed = 13 this.noMelee = true this.value = Item.sellPrice(0, 3, 50, 0) this.scale = 0.85 this.rare = 3 this.ranged = true elseif type == 220 then this.noMelee = true this.useStyle = 5 this.useAnimation = 45 this.useTime = 45 this.knockBack = 6.75 this.width = 30 this.height = 10 this.damage = 32 this.crit = 7 this.scale = 1.1 this.noUseGraphic = true this.shoot = 35 this.shootSpeed = 12 this.UseSound = SoundID.Item1 this.rare = 3 this.value = this.hellPrice this.melee = true this.channel = true elseif type == 221 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 77 this.width = 26 this.height = 24 this.value = 3000 elseif type == 222 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 78 this.width = 14 this.height = 14 this.value = 100 elseif type == 223 then this.width = 20 this.height = 22 this.rare = 3 this.value = 27000 this.accessory = true this.faceSlot = 1 elseif type == 224 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 79 this.width = 28 this.height = 20 this.value = 2000 elseif type == 225 then this.maxStack = Item.CommonMaxStack this.width = 22 this.height = 22 this.value = 1000 elseif type == 226 or type == 227 then this.type = 227; this.UseSound = SoundID.Item3 this.healLife = 90 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = Item.CommonMaxStack this.consumable = true this.width = 14 this.height = 24 this.potion = true this.value = 1500 this.rare = 1 elseif type == 228 then this.width = 18 this.height = 18 this.defense = 5 this.headSlot = 8 this.rare = 3 this.value = 45000 elseif type == 229 then this.width = 18 this.height = 18 this.defense = 6 this.bodySlot = 8 this.rare = 3 this.value = 30000 elseif type == 230 then this.width = 18 this.height = 18 this.defense = 6 this.legSlot = 8 this.rare = 3 this.value = 30000 elseif type == 231 then this.width = 18 this.height = 18 this.defense = 8 this.headSlot = 9 this.rare = 3 this.value = 45000 elseif type == 232 then this.width = 18 this.height = 18 this.defense = 9 this.bodySlot = 9 this.rare = 3 this.value = 30000 elseif type == 233 then this.width = 18 this.height = 18 this.defense = 8 this.legSlot = 9 this.rare = 3 this.value = 30000 elseif type == 234 then this.shootSpeed = 3 this.shoot = 36 this.damage = 8 this.width = 8 this.height = 8 this.maxStack = Item.CommonMaxStack this.consumable = true this.ammo = AmmoID.Bullet this.knockBack = 1 this.value = 8 this.rare = 1 this.ranged = true elseif type == 235 then this.useStyle = 1 this.shootSpeed = 5 this.shoot = 37 this.width = 20 this.height = 20 this.maxStack = Item.CommonMaxStack this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 25 this.useTime = 25 this.noUseGraphic = true this.noMelee = true this.value = 500 this.damage = 0 elseif type == 236 then this.width = 12 this.height = 20 this.maxStack = Item.CommonMaxStack this.value = 5000 elseif type == 237 then this.width = 28 this.height = 12 this.headSlot = 12 this.rare = 2 this.value = 10000 this.vanity = true elseif type == 238 then this.width = 28 this.height = 20 this.headSlot = 14 this.rare = 2 this.value = 10000 this.defense = 4 elseif type == 239 then this.width = 18 this.height = 18 this.headSlot = 15 this.value = 10000 this.vanity = true elseif type == 240 then this.width = 18 this.height = 18 this.bodySlot = 10 this.value = 5000 this.vanity = true elseif type == 241 then this.width = 18 this.height = 18 this.legSlot = 10 this.value = 5000 this.vanity = true elseif type == 242 then this.width = 18 this.height = 18 this.headSlot = 16 this.value = 10000 this.vanity = true elseif type == 243 then this.width = 18 this.height = 18 this.headSlot = 17 this.value = 20000 this.vanity = true elseif type == 244 then this.width = 18 this.height = 12 this.headSlot = 18 this.value = 10000 this.vanity = true elseif type == 245 then this.width = 18 this.height = 18 this.bodySlot = 11 this.value = 250000 this.vanity = true elseif type == 246 then this.width = 18 this.height = 18 this.legSlot = 11 this.value = 250000 this.vanity = true elseif type == 247 then this.width = 18 this.height = 12 this.headSlot = 19 this.value = 10000 this.vanity = true elseif type == 248 then this.width = 18 this.height = 18 this.bodySlot = 12 this.value = 5000 this.vanity = true elseif type == 249 then this.width = 18 this.height = 18 this.legSlot = 12 this.value = 5000 this.vanity = true elseif type == 250 then this.width = 18 this.height = 18 this.headSlot = 20 this.value = 10000 this.vanity = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 282 this.width = 12 this.height = 12 elseif type == 251 then this.width = 18 this.height = 12 this.headSlot = 21 this.value = 10000 this.vanity = true elseif type == 252 then this.width = 18 this.height = 18 this.bodySlot = 13 this.value = 5000 this.vanity = true elseif type == 253 then this.width = 18 this.height = 18 this.legSlot = 13 this.value = 5000 this.vanity = true elseif type == 254 then this.maxStack = Item.CommonMaxStack this.width = 12 this.height = 20 this.value = 10000 elseif type == 255 then this.maxStack = Item.CommonMaxStack this.width = 12 this.height = 20 this.value = 2000 elseif type == 256 then this.width = 18 this.height = 12 this.headSlot = 22 this.value = 10000 this.defense = 2 this.rare = 1 elseif type == 257 then this.width = 18 this.height = 18 this.bodySlot = 14 this.value = 5000 this.defense = 4 this.rare = 1 elseif type == 258 then this.width = 18 this.height = 18 this.legSlot = 14 this.value = 5000 this.defense = 3 this.rare = 1 elseif type == 259 then this.width = 18 this.height = 20 this.maxStack = Item.CommonMaxStack this.value = 50 elseif type == 260 then this.width = 18 this.height = 14 this.headSlot = 24 this.value = 1000 this.vanity = true elseif type == 261 then this.useStyle = 1 this.autoReuse = true this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = Item.CommonMaxStack this.consumable = true this.width = 12 this.height = 12 this.noUseGraphic = true this.makeNPC = 55 elseif type == 262 then this.width = 18 this.height = 14 this.bodySlot = 15 this.value = 2000 this.vanity = true elseif type == 263 then this.width = 18 this.height = 18 this.headSlot = 25 this.value = 10000 this.vanity = true elseif type == 264 then this.width = 18 this.height = 18 this.headSlot = 26 this.value = 10000 this.vanity = true elseif type == 265 then this.shootSpeed = 6.5 this.shoot = 41 this.damage = 13 this.width = 10 this.height = 28 this.maxStack = Item.CommonMaxStack this.consumable = true this.ammo = AmmoID.Arrow this.knockBack = 8 this.value = 100 this.rare = 2 this.ranged = true elseif type == 266 then this.useStyle = 5 this.useAnimation = 16 this.useTime = 16 this.autoReuse = true this.width = 40 this.height = 20 this.shoot = 42 this.useAmmo = AmmoID.Sand this.UseSound = SoundID.Item11 this.damage = 30 this.shootSpeed = 12 this.noMelee = true this.knockBack = 5 this.value = 10000 this.rare = 2 this.ranged = true elseif type == 267 then this.accessory = true this.width = 14 this.height = 26 this.value = 1000 this.maxStack = Item.CommonMaxStack elseif type == 268 then this.headSlot = 27 this.defense = 2 this.width = 20 this.height = 20 this.value = 1000 this.rare = 2 elseif type == 269 then this.bodySlot = 0 this.width = 20 this.height = 20 this.value = 10000 -- this.color = Main.player[Main.myPlayer].shirtColor this.vanity = true elseif type == 270 then this.legSlot = 0 this.width = 20 this.height = 20 this.value = 10000 -- this.color = Main.player[Main.myPlayer].pantsColor this.vanity = true elseif type == 271 then this.headSlot = 0 this.width = 20 this.height = 20 this.value = 10000 -- this.color = Main.player[Main.myPlayer].hairColor this.vanity = true elseif type == 272 then this.mana = 14 this.damage = 35 this.useStyle = 5 this.shootSpeed = 0.2 this.shoot = 45 this.width = 26 this.height = 28 this.UseSound = SoundID.Item8 this.useAnimation = 20 this.useTime = 20 this.rare = 3 this.noMelee = true this.knockBack = 5 this.scale = 0.9 this.value = Item.sellPrice(0, 1, 50, 0) this.magic = true elseif type == 273 then this.useStyle = 1 this.useAnimation = 21 this.useTime = 21 this.autoReuse = true this.knockBack = 4.5 this.width = 40 this.height = 40 this.damage = 42 this.scale = 1 this.UseSound = SoundID.Item1 this.rare = 3 this.value = Item.sellPrice(0, 4, 0, 0) this.melee = true this.shoot = 972 this.shootSpeed = 5 this.noMelee = true this.shootsEveryUse = true elseif type == 274 then this.useStyle = 5 this.useAnimation = 22 this.useTime = 22 this.shootSpeed = 6 this.knockBack = 5 this.width = 40 this.height = 40 this.damage = 34 this.scale = 1.1 this.UseSound = SoundID.Item1 this.shoot = 46 this.rare = 3 this.value = this.hellPrice this.noMelee = true this.noUseGraphic = true this.melee = true elseif type == 275 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 81 this.width = 20 this.height = 22 this.value = Item.sellPrice(0, 0, 2, 0) elseif type == 276 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 188 this.width = 12 this.height = 12 this.value = 10 elseif type == 277 then this.useStyle = 5 this.useAnimation = 31 this.useTime = 31 this.shootSpeed = 4 this.knockBack = 6 this.width = 40 this.height = 40 this.damage = 14 this.scale = 1.1 this.UseSound = SoundID.Item1 this.shoot = 47 this.rare = 1 this.value = 10000 this.noMelee = true this.noUseGraphic = true this.melee = true elseif type == 278 then this.shootSpeed = 4.5 this.shoot = 981 this.damage = 9 this.width = 8 this.height = 8 this.maxStack = Item.CommonMaxStack this.consumable = true this.ammo = AmmoID.Bullet this.knockBack = 3 this.value = 15 this.ranged = true elseif type == 279 then this.useStyle = 1 this.shootSpeed = 10 this.shoot = 48 this.damage = 12 this.width = 18 this.height = 20 this.maxStack = Item.CommonMaxStack this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 15 this.useTime = 15 this.noUseGraphic = true this.noMelee = true this.value = 50 this.knockBack = 2 this.ranged = true elseif type == 280 then this.useStyle = 5 this.useAnimation = 31 this.useTime = 31 this.shootSpeed = 3.7 this.knockBack = 6.5 this.width = 32 this.height = 32 this.damage = 8 this.scale = 1 this.UseSound = SoundID.Item1 this.shoot = 49 this.value = 1000 this.noMelee = true this.noUseGraphic = true this.melee = true elseif type == 281 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 25 this.useTime = 25 this.width = 38 this.height = 6 this.shoot = 10 this.useAmmo = AmmoID.Dart this.UseSound = SoundID.Item63 this.damage = 9 this.shootSpeed = 11 this.noMelee = true this.value = 10000 this.knockBack = 3.5 this.ranged = true elseif type == 282 then -- this.color = new_Color(255, 255, 255, 0) this.useStyle = 1 this.shootSpeed = 6 this.shoot = 50 this.width = 12 this.height = 12 this.maxStack = Item.CommonMaxStack this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 15 this.useTime = 15 this.noMelee = true this.value = 10 this.holdStyle = 1 elseif type == 283 then this.shoot = 51 this.width = 8 this.height = 8 this.maxStack = Item.CommonMaxStack this.ammo = AmmoID.Dart this.damage = 4 this.ranged = true this.consumable = true elseif type == 284 then this.noMelee = true this.useStyle = 1 this.shootSpeed = 6.5 this.shoot = 52 this.damage = 10 this.knockBack = 5 this.width = 14 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 20 this.useTime = 20 this.noUseGraphic = true this.value = 10000 this.rare = 1 this.melee = true elseif type == 285 then this.width = 24 this.height = 8 this.accessory = true this.value = Item.sellPrice(0, 0, 50, 0) this.rare = 1 elseif type == 286 then -- this.color = new_Color(255, 255, 255, 0) this.useStyle = 1 this.shootSpeed = 6 this.shoot = 53 this.width = 12 this.height = 12 this.maxStack = Item.CommonMaxStack this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 15 this.useTime = 15 this.noMelee = true this.value = 20 this.holdStyle = 1 elseif type == 287 then this.crit = 4 this.useStyle = 1 this.shootSpeed = 12 this.shoot = 54 this.damage = 14 this.autoReuse = true this.width = 18 this.height = 20 this.maxStack = Item.CommonMaxStack this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 15 this.useTime = 15 this.noUseGraphic = true this.noMelee = true this.value = 60 this.knockBack = 2.4 this.ranged = true elseif type == 288 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = Item.CommonMaxStack this.consumable = true this.width = 14 this.height = 24 this.buffType = 1 this.buffTime = 21600 this.value = 1000 this.rare = 1 elseif type == 289 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = Item.CommonMaxStack this.consumable = true this.width = 14 this.height = 24 this.buffType = 2 this.buffTime = 28800 this.value = 1000 this.rare = 1 elseif type == 290 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = Item.CommonMaxStack this.consumable = true this.width = 14 this.height = 24 this.buffType = 3 this.buffTime = 28800 this.value = 1000 this.rare = 1 elseif type == 291 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = Item.CommonMaxStack this.consumable = true this.width = 14 this.height = 24 this.buffType = 4 this.buffTime = 14400 this.value = 1000 this.rare = 1 elseif type == 292 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = Item.CommonMaxStack this.consumable = true this.width = 14 this.height = 24 this.buffType = 5 this.buffTime = 28800 this.value = 1000 this.rare = 1 elseif type == 293 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = Item.CommonMaxStack this.consumable = true this.width = 14 this.height = 24 this.buffType = 6 this.buffTime = 28800 this.value = 1000 this.rare = 1 elseif type == 294 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = Item.CommonMaxStack this.consumable = true this.width = 14 this.height = 24 this.buffType = 7 this.buffTime = 14400 this.value = 1000 this.rare = 1 elseif type == 295 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = Item.CommonMaxStack this.consumable = true this.width = 14 this.height = 24 this.buffType = 8 this.buffTime = 36000 this.value = 1000 this.rare = 1 elseif type == 296 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = Item.CommonMaxStack this.consumable = true this.width = 14 this.height = 24 this.buffType = 9 this.buffTime = 18000 this.value = 1000 this.rare = 1 elseif type == 297 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = Item.CommonMaxStack this.consumable = true this.width = 14 this.height = 24 this.buffType = 10 this.buffTime = 10800 this.value = 1000 this.rare = 1 elseif type == 298 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = Item.CommonMaxStack this.consumable = true this.width = 14 this.height = 24 this.buffType = 11 this.buffTime = 36000 this.value = 1000 this.rare = 1 elseif type == 299 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = Item.CommonMaxStack this.consumable = true this.width = 14 this.height = 24 this.buffType = 12 this.buffTime = 36000 this.value = 1000 this.rare = 1 elseif type == 300 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = Item.CommonMaxStack this.consumable = true this.width = 14 this.height = 24 this.buffType = 13 this.buffTime = 25200 this.value = 1000 this.rare = 1 elseif type == 301 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = Item.CommonMaxStack this.consumable = true this.width = 14 this.height = 24 this.buffType = 14 this.buffTime = 28800 this.value = 1000 this.rare = 1 elseif type == 302 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = Item.CommonMaxStack this.consumable = true this.width = 14 this.height = 24 this.buffType = 15 this.buffTime = 36000 this.value = 1000 this.rare = 1 elseif type == 303 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = Item.CommonMaxStack this.consumable = true this.width = 14 this.height = 24 this.buffType = 16 this.buffTime = 28800 this.value = 1000 this.rare = 1 elseif type == 304 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = Item.CommonMaxStack this.consumable = true this.width = 14 this.height = 24 this.buffType = 17 this.buffTime = 28800 this.value = 1000 this.rare = 1 elseif type == 305 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = Item.CommonMaxStack this.consumable = true this.width = 14 this.height = 24 this.buffType = 18 this.buffTime = 10800 this.value = 1000 this.rare = 1 elseif type == 306 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 21 this.placeStyle = 1 this.width = 26 this.height = 22 this.value = 5000 elseif type == 307 then this.autoReuse = true this.useTurn = true this.useStyle = 1 this.useAnimation = 15 this.useTime = 10 this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 82 this.placeStyle = 0 this.width = 12 this.height = 14 this.value = 80 elseif type == 308 then this.autoReuse = true this.useTurn = true this.useStyle = 1 this.useAnimation = 15 this.useTime = 10 this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 82 this.placeStyle = 1 this.width = 12 this.height = 14 this.value = 80 elseif type == 309 then this.autoReuse = true this.useTurn = true this.useStyle = 1 this.useAnimation = 15 this.useTime = 10 this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 82 this.placeStyle = 2 this.width = 12 this.height = 14 this.value = 80 elseif type == 310 then this.autoReuse = true this.useTurn = true this.useStyle = 1 this.useAnimation = 15 this.useTime = 10 this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 82 this.placeStyle = 3 this.width = 12 this.height = 14 this.value = 80 elseif type == 311 then this.autoReuse = true this.useTurn = true this.useStyle = 1 this.useAnimation = 15 this.useTime = 10 this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 82 this.placeStyle = 4 this.width = 12 this.height = 14 this.value = 80 elseif type == 312 then this.autoReuse = true this.useTurn = true this.useStyle = 1 this.useAnimation = 15 this.useTime = 10 this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 82 this.placeStyle = 5 this.width = 12 this.height = 14 this.value = 80 elseif type == 313 then this.maxStack = Item.CommonMaxStack this.width = 12 this.height = 14 this.value = 100 elseif type == 314 then this.maxStack = Item.CommonMaxStack this.width = 12 this.height = 14 this.value = 100 elseif type == 315 then this.maxStack = Item.CommonMaxStack this.width = 12 this.height = 14 this.value = 100 elseif type == 316 then this.maxStack = Item.CommonMaxStack this.width = 12 this.height = 14 this.value = 100 elseif type == 317 then this.maxStack = Item.CommonMaxStack this.width = 12 this.height = 14 this.value = 100 elseif type == 318 then this.maxStack = Item.CommonMaxStack this.width = 12 this.height = 14 this.value = 100 elseif type == 319 then this.maxStack = Item.CommonMaxStack this.width = 16 this.height = 14 this.value = 200 -- this.color = new_Color(123, 167, 163, 255) elseif type == 320 then this.maxStack = Item.CommonMaxStack this.width = 16 this.height = 14 this.value = 50 elseif type == 321 then this.useTurn = true this.useStyle = 1 this.useAnimation = 15 this.useTime = 10 this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 85 this.width = 20 this.height = 20 elseif type == 322 then this.headSlot = 28 this.width = 20 this.height = 20 this.value = 20000 this.vanity = true elseif type == 323 then this.width = 10 this.height = 20 this.maxStack = Item.CommonMaxStack this.value = 50 elseif type == 324 then this.width = 10 this.height = 20 this.maxStack = Item.CommonMaxStack this.value = 200000 elseif type == 325 then this.width = 18 this.height = 18 this.bodySlot = 16 this.value = 200000 this.vanity = true elseif type == 326 then this.width = 18 this.height = 18 this.legSlot = 15 this.value = 200000 this.vanity = true elseif type == 327 then this.width = 14 this.height = 20 this.maxStack = Item.CommonMaxStack elseif type == 328 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 21 this.placeStyle = 3 this.width = 26 this.height = 22 this.value = 5000 elseif type == 329 then this.width = 14 this.height = 20 this.maxStack = 1 this.value = this.dungeonPrice elseif type == 330 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 20 this.width = 12 this.height = 12 elseif type == 331 then this.width = 18 this.height = 16 this.maxStack = Item.CommonMaxStack this.value = 100 elseif type == 332 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 86 this.width = 20 this.height = 20 this.value = 300 elseif type == 333 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 87 this.width = 20 this.height = 20 this.value = 300 elseif type == 334 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 88 this.width = 20 this.height = 20 this.value = 300 elseif type == 335 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 89 this.width = 20 this.height = 20 this.value = 300 elseif type == 336 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 90 this.width = 20 this.height = 20 this.value = 300 elseif type == 337 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 91 this.placeStyle = 0 this.width = 10 this.height = 24 this.value = 500 elseif type == 338 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 91 this.placeStyle = 1 this.width = 10 this.height = 24 this.value = 500 elseif type == 339 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 91 this.placeStyle = 2 this.width = 10 this.height = 24 this.value = 500 elseif type == 340 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 91 this.placeStyle = 3 this.width = 10 this.height = 24 this.value = 500 elseif type == 341 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 92 this.width = 10 this.height = 24 this.value = 500 elseif type == 342 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 93 this.width = 10 this.height = 24 this.value = 500 elseif type == 343 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 21 this.placeStyle = 5 this.width = 20 this.height = 20 this.value = 500 elseif type == 344 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 95 this.width = 20 this.height = 20 this.value = 500 elseif type == 345 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 96 this.width = 20 this.height = 20 this.value = 500 elseif type == 346 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 97 this.width = 20 this.height = 20 this.value = 200000 elseif type == 347 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 98 this.width = 20 this.height = 20 this.value = 500 elseif type == 348 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 21 this.placeStyle = 6 this.width = 20 this.height = 20 this.value = 1000 elseif type == 349 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 100 this.width = 20 this.height = 20 this.value = 1500 elseif type == 350 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 13 this.placeStyle = 3 this.width = 16 this.height = 24 this.value = 70 elseif type == 351 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 13 this.placeStyle = 4 this.width = 16 this.height = 24 this.value = 20 elseif type == 352 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 94 this.width = 24 this.height = 24 this.value = 600 elseif type == 354 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 101 this.width = 20 this.height = 20 this.value = 300 elseif type == 355 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 102 this.width = 20 this.height = 20 this.value = 300 elseif type == 356 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 103 this.width = 16 this.height = 24 this.value = 20 elseif type == 358 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 15 this.placeStyle = 1 this.width = 12 this.height = 30 this.value = 150 elseif type == 359 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 104 this.width = 20 this.height = 20 this.value = 300 elseif type == 360 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 elseif type == 361 then this.useStyle = 4 this.consumable = true this.useAnimation = 45 this.useTime = 45 this.width = 28 this.height = 28 this.maxStack = Item.CommonMaxStack elseif type == 362 then this.maxStack = Item.CommonMaxStack this.width = 24 this.height = 24 this.value = 30 elseif type == 363 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 106 this.width = 20 this.height = 20 this.value = 300 elseif type == 364 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 107 this.width = 12 this.height = 12 this.value = 3500 this.rare = 3 elseif type == 365 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 108 this.width = 12 this.height = 12 this.value = 5500 this.rare = 3 elseif type == 366 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 111 this.width = 12 this.height = 12 this.value = 7500 this.rare = 3 elseif type == 367 then this.useTurn = true this.autoReuse = true this.useStyle = 1 this.useAnimation = 27 this.useTime = 14 this.hammer = 80 this.width = 24 this.height = 28 this.damage = 26 this.knockBack = 7.5 this.scale = 1.2 this.UseSound = SoundID.Item1 this.rare = 4 this.value = 39000 this.melee = true elseif type == 368 then this.autoReuse = true this.useStyle = 1 this.useAnimation = 20 this.useTime = 20 this.knockBack = 4.5 this.width = 40 this.height = 40 this.damage = 72 this.scale = 1 this.UseSound = SoundID.Item1 this.rare = 5 this.value = 230000 this.melee = true this.shoot = 982 this.noMelee = true this.shootsEveryUse = true elseif type == 369 then this.autoReuse = true this.useTurn = true this.useStyle = 1 this.useAnimation = 15 this.useTime = 10 this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 109 this.width = 14 this.height = 14 this.value = 2000 this.rare = 3 elseif type == 370 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 112 this.width = 12 this.height = 12 this.ammo = AmmoID.Sand this.notAmmo = true elseif type == 371 then this.width = 18 this.height = 18 this.defense = 3 this.headSlot = 29 this.rare = 4 this.value = 75000 elseif type == 372 then this.width = 18 this.height = 18 this.defense = 14 this.headSlot = 30 this.rare = 4 this.value = 75000 elseif type == 373 then this.width = 18 this.height = 18 this.defense = 5 this.headSlot = 31 this.rare = 4 this.value = 75000 elseif type == 374 then this.width = 18 this.height = 18 this.defense = 10 this.bodySlot = 17 this.rare = 4 this.value = 60000 elseif type == 375 then this.width = 18 this.height = 18 this.defense = 8 this.legSlot = 16 this.rare = 4 this.value = 45000 elseif type == 376 then this.width = 18 this.height = 18 this.defense = 3 this.headSlot = 32 this.rare = 4 this.value = 112500 elseif type == 377 then this.width = 18 this.height = 18 this.defense = 16 this.headSlot = 33 this.rare = 4 this.value = 112500 elseif type == 378 then this.width = 18 this.height = 18 this.defense = 6 this.headSlot = 34 this.rare = 4 this.value = 112500 elseif type == 379 then this.width = 18 this.height = 18 this.defense = 12 this.bodySlot = 18 this.rare = 4 this.value = 90000 elseif type == 380 then this.width = 18 this.height = 18 this.defense = 9 this.legSlot = 17 this.rare = 4 this.value = 67500 elseif type == 381 then this.width = 20 this.height = 20 this.maxStack = Item.CommonMaxStack this.value = 10500 this.rare = 3 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 239 this.placeStyle = 11 elseif type == 382 then this.width = 20 this.height = 20 this.maxStack = Item.CommonMaxStack this.value = 22000 this.rare = 3 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 239 this.placeStyle = 13 elseif type == 383 then this.useStyle = 5 this.useAnimation = 25 this.useTime = 13 this.shootSpeed = 40 this.knockBack = 2.75 this.width = 20 this.height = 12 this.damage = 23 this.axe = 14 this.UseSound = SoundID.Item23 this.shoot = 57 this.rare = 4 this.value = 54000 this.noMelee = true this.noUseGraphic = true this.melee = true this.channel = true elseif type == 384 then this.useStyle = 5 this.useAnimation = 25 this.useTime = 10 this.shootSpeed = 40 this.knockBack = 3 this.width = 20 this.height = 12 this.damage = 29 this.axe = 17 this.UseSound = SoundID.Item23 this.shoot = 58 this.rare = 4 this.value = 81000 this.noMelee = true this.noUseGraphic = true this.melee = true this.channel = true elseif type == 385 then this.useStyle = 5 this.useAnimation = 25 this.useTime = 13 this.shootSpeed = 32 this.knockBack = 0.5 this.width = 20 this.height = 12 this.damage = 10 this.pick = 110 this.UseSound = SoundID.Item23 this.shoot = 59 this.rare = 4 this.value = 54000 this.noMelee = true this.noUseGraphic = true this.melee = true this.channel = true elseif type == 386 then this.useStyle = 5 this.useAnimation = 25 this.useTime = 10 this.shootSpeed = 32 this.knockBack = 0.5 this.width = 20 this.height = 12 this.damage = 15 this.pick = 150 this.UseSound = SoundID.Item23 this.shoot = 60 this.rare = 4 this.value = 81000 this.noMelee = true this.noUseGraphic = true this.melee = true this.channel = true elseif type == 387 then this.useStyle = 5 this.useAnimation = 25 this.useTime = 8 this.shootSpeed = 40 this.knockBack = 4.5 this.width = 20 this.height = 12 this.damage = 33 this.axe = 20 this.UseSound = SoundID.Item23 this.shoot = 61 this.rare = 4 this.value = 108000 this.noMelee = true this.noUseGraphic = true this.melee = true this.channel = true elseif type == 388 then this.useStyle = 5 this.useAnimation = 25 this.useTime = 8 this.shootSpeed = 32 this.knockBack = 0.5 this.width = 20 this.height = 12 this.damage = 20 this.pick = 180 this.UseSound = SoundID.Item23 this.shoot = 62 this.rare = 4 this.value = 108000 this.noMelee = true this.noUseGraphic = true this.melee = true this.channel = true elseif type == 389 then this.noMelee = true this.useStyle = 5 this.useAnimation = 45 this.useTime = 45 this.knockBack = 6 this.width = 30 this.height = 10 this.damage = 50 this.scale = 1.1 this.noUseGraphic = true this.shoot = 63 this.shootSpeed = 15 this.UseSound = SoundID.Item1 this.rare = 5 this.value = 144000 this.melee = true this.channel = true elseif type == 390 then this.useStyle = 5 this.useAnimation = 26 this.useTime = 26 this.shootSpeed = 4.5 this.knockBack = 5 this.width = 40 this.height = 40 this.damage = 45 this.scale = 1.1 this.UseSound = SoundID.Item1 this.shoot = 64 this.rare = 4 this.value = 67500 this.noMelee = true this.noUseGraphic = true this.melee = true elseif type == 391 then this.width = 20 this.height = 20 this.maxStack = Item.CommonMaxStack this.value = 30000 this.rare = 3 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 239 this.placeStyle = 15 elseif type == 392 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 21 this.width = 12 this.height = 12 elseif type == 393 then this.width = 24 this.height = 28 this.rare = 1 this.value = Item.sellPrice(0, 0, 25, 0) this.accessory = true elseif type == 394 then this.width = 24 this.height = 28 this.rare = 4 this.value = 100000 this.accessory = true this.faceSlot = 4 elseif type == 395 then this.width = 24 this.height = 28 this.rare = 3 this.value = Item.sellPrice(0, 3, 0, 0) this.accessory = true elseif type == 396 then this.width = 24 this.height = 28 this.rare = 4 this.value = Item.buyPrice(0, 6, 0, 0) this.accessory = true elseif type == 397 then this.width = 24 this.height = 28 this.rare = 4 this.value = 100000 this.accessory = true this.defense = 2 this.shieldSlot = 3 elseif type == 398 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 114 this.width = 26 this.height = 20 this.value = 100000 elseif type == 399 then this.width = 14 this.height = 28 this.rare = 4 this.value = 150000 this.accessory = true this.balloonSlot = 4 elseif type == 400 then this.width = 18 this.height = 18 this.defense = 4 this.headSlot = 35 this.rare = 4 this.value = 150000 elseif type == 401 then this.width = 18 this.height = 18 this.defense = 22 this.headSlot = 36 this.rare = 4 this.value = 150000 elseif type == 402 then this.width = 18 this.height = 18 this.defense = 8 this.headSlot = 37 this.rare = 4 this.value = 150000 elseif type == 403 then this.width = 18 this.height = 18 this.defense = 16 this.bodySlot = 19 this.rare = 4 this.value = 120000 elseif type == 404 then this.width = 18 this.height = 18 this.defense = 12 this.legSlot = 18 this.rare = 4 this.value = 90000 elseif type == 405 then this.width = 28 this.height = 24 this.accessory = true this.rare = 4 this.value = 100000 this.shoeSlot = 13 elseif type == 406 then this.useStyle = 5 this.useAnimation = 25 this.useTime = 25 this.shootSpeed = 5 this.knockBack = 6 this.width = 40 this.height = 40 this.damage = 49 this.scale = 1.1 this.UseSound = SoundID.Item1 this.shoot = 66 this.rare = 4 this.value = 90000 this.noMelee = true this.noUseGraphic = true this.melee = true elseif type == 407 then this.width = 28 this.height = 24 this.accessory = true this.rare = 3 this.value = 100000 this.waistSlot = 5 elseif type == 408 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 116 this.width = 12 this.height = 12 this.ammo = AmmoID.Sand this.notAmmo = true elseif type == 409 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 117 this.width = 12 this.height = 12 elseif type == 410 then this.width = 18 this.height = 18 this.defense = 1 this.bodySlot = 20 this.value = 5000 this.rare = 1 elseif type == 411 then this.width = 18 this.height = 18 this.defense = 1 this.legSlot = 19 this.value = 5000 this.rare = 1 elseif type == 412 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 118 this.width = 12 this.height = 12 elseif type == 413 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 119 this.width = 12 this.height = 12 elseif type == 414 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 120 this.width = 12 this.height = 12 elseif type == 415 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 121 this.width = 12 this.height = 12 elseif type == 416 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 122 this.width = 12 this.height = 12 elseif type == 417 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 22 this.width = 12 this.height = 12 elseif type == 418 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 23 this.width = 12 this.height = 12 elseif type == 419 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 24 this.width = 12 this.height = 12 elseif type == 420 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 25 this.width = 12 this.height = 12 elseif type == 421 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 26 this.width = 12 this.height = 12 elseif type == 422 then this.useStyle = 1 this.shootSpeed = 9 this.rare = 3 this.damage = 20 this.shoot = 69 this.width = 18 this.height = 20 this.maxStack = Item.CommonMaxStack this.consumable = true this.knockBack = 3 this.UseSound = SoundID.Item1 this.useAnimation = 15 this.useTime = 15 this.noUseGraphic = true this.noMelee = true this.value = 200 elseif type == 423 then this.useStyle = 1 this.shootSpeed = 9 this.rare = 3 this.damage = 20 this.shoot = 70 this.width = 18 this.height = 20 this.maxStack = Item.CommonMaxStack this.consumable = true this.knockBack = 3 this.UseSound = SoundID.Item1 this.useAnimation = 15 this.useTime = 15 this.noUseGraphic = true this.noMelee = true this.value = 100 elseif type == 424 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 123 this.width = 12 this.height = 12 elseif type == 425 then this.channel = true this.damage = 0 this.useStyle = 1 this.width = 24 this.height = 24 this.UseSound = SoundID.Item25 this.useAnimation = 20 this.useTime = 20 this.rare = 5 this.noMelee = true this.value = 250000 this.buffType = 27 elseif type == 426 then this.useStyle = 1 this.useTime = 35 this.useAnimation = 35 this.knockBack = 8 this.width = 60 this.height = 70 this.damage = 70 this.scale = 1.15 this.UseSound = SoundID.Item1 this.rare = 4 this.value = 150000 this.melee = true elseif type == 427 then this.flame = true this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.holdStyle = 1 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 4 this.placeStyle = 1 this.width = 10 this.height = 12 this.value = 200 elseif type == 428 then this.flame = true this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.holdStyle = 1 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 4 this.placeStyle = 2 this.width = 10 this.height = 12 this.value = 200 elseif type == 429 then this.flame = true this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.holdStyle = 1 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 4 this.placeStyle = 3 this.width = 10 this.height = 12 this.value = 200 elseif type == 430 then this.flame = true this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.holdStyle = 1 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 4 this.placeStyle = 4 this.width = 10 this.height = 12 this.value = 200 elseif type == 431 then this.flame = true this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.holdStyle = 1 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 4 this.placeStyle = 5 this.width = 10 this.height = 12 this.value = 500 elseif type == 432 then this.flame = true this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.holdStyle = 1 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 4 this.placeStyle = 6 this.width = 10 this.height = 12 this.value = 200 elseif type == 433 then this.flame = true this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.holdStyle = 1 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 4 this.placeStyle = 7 this.width = 10 this.height = 12 this.value = 300 elseif type == 434 then this.autoReuse = true this.useStyle = 5 this.useAnimation = 12 this.useTime = 4 this.reuseDelay = 14 this.width = 50 this.height = 18 this.shoot = 10 this.useAmmo = AmmoID.Bullet this.UseSound = SoundID.Item31 this.damage = 17 this.shootSpeed = 7.75 this.noMelee = true this.value = 150000 this.rare = 4 this.ranged = true elseif type == 435 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 23 this.useTime = 23 this.width = 50 this.height = 18 this.shoot = 1 this.useAmmo = AmmoID.Arrow this.UseSound = SoundID.Item5 this.damage = 35 this.shootSpeed = 9 this.noMelee = true this.value = 60000 this.ranged = true this.rare = 4 this.knockBack = 1.5 elseif type == 436 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 20 this.useTime = 20 this.width = 50 this.height = 18 this.shoot = 1 this.useAmmo = AmmoID.Arrow this.UseSound = SoundID.Item5 this.damage = 39 this.shootSpeed = 9.5 this.noMelee = true this.value = 90000 this.ranged = true this.rare = 4 this.knockBack = 2 elseif type == 437 then this.noUseGraphic = true this.damage = 0 this.knockBack = 7 this.useStyle = 5 this.shootSpeed = 14 this.shoot = 73 this.width = 18 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 20 this.useTime = 20 this.rare = 4 this.noMelee = true this.value = Item.buyPrice(0, 15, 0, 0) elseif type == 438 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 2 elseif type == 439 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 3 elseif type == 440 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 4 elseif type == 441 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 5 elseif type == 442 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 6 elseif type == 443 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 7 elseif type == 444 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 8 elseif type == 445 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 9 elseif type == 446 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 10 elseif type == 447 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 11 elseif type == 448 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 12 elseif type == 449 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 13 elseif type == 450 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 14 elseif type == 451 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 15 elseif type == 452 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 16 elseif type == 453 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 17 elseif type == 454 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 18 elseif type == 455 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 19 elseif type == 456 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 20 elseif type == 457 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 21 elseif type == 458 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 22 elseif type == 459 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 23 elseif type == 460 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 24 elseif type == 461 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 25 elseif type == 462 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 26 elseif type == 463 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 27 elseif type == 464 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 28 elseif type == 465 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 29 elseif type == 466 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 30 elseif type == 467 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 31 elseif type == 468 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 32 elseif type == 469 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 33 elseif type == 470 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 349 this.width = 20 this.height = 20 this.value = 300 elseif type == 471 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 35 elseif type == 472 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 36 elseif type == 473 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 37 elseif type == 474 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 38 elseif type == 475 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 39 elseif type == 476 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 40 elseif type == 477 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 41 elseif type == 478 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 105 this.width = 20 this.height = 20 this.value = 300 this.placeStyle = 42 elseif type == 479 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 27 this.width = 12 this.height = 12 elseif type == 480 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 124 this.width = 12 this.height = 12 elseif type == 481 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 18 this.useTime = 18 this.width = 50 this.height = 18 this.shoot = 1 this.useAmmo = AmmoID.Arrow this.UseSound = SoundID.Item5 this.damage = 42 this.shootSpeed = 10 this.noMelee = true this.value = 120000 this.ranged = true this.rare = 4 this.knockBack = 2.5 elseif type == 482 then this.autoReuse = true this.useStyle = 1 this.useAnimation = 21 this.useTime = 21 this.knockBack = 6 this.width = 40 this.height = 40 this.damage = 61 this.scale = 1.25 this.UseSound = SoundID.Item1 this.rare = 4 this.value = 138000 this.melee = true elseif type == 483 then this.useTurn = true this.autoReuse = true this.useStyle = 1 this.useAnimation = 19 this.useTime = 19 this.knockBack = 5 this.width = 40 this.height = 40 this.damage = 40 this.scale = 1.2 this.UseSound = SoundID.Item1 this.rare = 4 this.value = 69000 this.melee = true elseif type == 484 then this.autoReuse = true this.useStyle = 1 this.useAnimation = 20 this.useTime = 20 this.knockBack = 6 this.width = 40 this.height = 40 this.damage = 50 this.scale = 1.2 this.UseSound = SoundID.Item1 this.rare = 4 this.value = 103500 this.melee = true elseif type == 485 then this.rare = 4 this.width = 24 this.height = 28 this.accessory = true this.value = 150000 this.hasVanityEffects = true elseif type == 486 then this.autoReuse = true this.useStyle = 13 this.useAnimation = 20 this.useTime = 5 this.width = 40 this.height = 18 this.shoot = 842 this.UseSound = SoundID.Item1 this.damage = 12 this.shootSpeed = 2.4 this.noMelee = true SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 0, 10, 0)) this.melee = true this.knockBack = 0.5 this.noUseGraphic = true elseif type == 487 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 125 this.width = 22 this.height = 22 this.value = 100000 this.rare = 3 elseif type == 488 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 126 this.width = 22 this.height = 26 this.value = 10000 elseif type == 489 then this.width = 24 this.height = 24 this.accessory = true this.value = 100000 this.rare = 4 elseif type == 491 then this.width = 24 this.height = 24 this.accessory = true this.value = 100000 this.rare = 4 elseif type == 490 then this.width = 24 this.height = 24 this.accessory = true this.value = 100000 this.rare = 4 elseif type == 492 then this.width = 24 this.height = 8 this.accessory = true this.value = 400000 this.rare = 5 this.wingSlot = 1 elseif type == 493 then this.width = 24 this.height = 8 this.accessory = true this.value = 400000 this.rare = 5 this.wingSlot = 2 elseif type == 494 then this.rare = 5 this.useStyle = 5 this.useAnimation = 12 this.useTime = 12 this.width = 12 this.height = 28 this.shoot = 76 this.holdStyle = 3 this.autoReuse = true this.damage = 42 this.shootSpeed = 4.5 this.noMelee = true this.knockBack = 2 this.value = 200000 this.mana = 5 this.magic = true elseif type == 495 then this.rare = 5 this.mana = 21 this.channel = true this.damage = 50 this.useStyle = 1 this.shootSpeed = 6 this.shoot = 79 this.width = 26 this.height = 28 this.UseSound = SoundID.Item28 this.useAnimation = 25 this.useTime = 25 this.noMelee = true this.knockBack = 6 this.value = 200000 this.magic = true elseif type == 496 then this.rare = 4 this.mana = 6 this.damage = 28 this.useStyle = 1 this.shootSpeed = 12 this.shoot = 80 this.width = 26 this.height = 28 this.UseSound = SoundID.Item28 this.useAnimation = 9 this.useTime = 9 this.rare = 4 this.autoReuse = true this.noMelee = true this.knockBack = 0 this.value = Item.buyPrice(0, 50, 0, 0) this.magic = true this.knockBack = 2 elseif type == 497 then this.width = 24 this.height = 28 this.accessory = true this.value = this.eclipsePrice this.rare = 5 this.hasVanityEffects = true elseif type == 498 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 128 this.width = 12 this.height = 12 this.createTile = 470 this.placeStyle = 0 elseif type == 499 then this.UseSound = SoundID.Item3 this.healLife = 150 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = Item.CommonMaxStack this.consumable = true this.width = 14 this.height = 24 this.rare = 3 this.potion = true this.value = 5000 elseif type == 500 then this.UseSound = SoundID.Item3 this.healMana = 200 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = Item.CommonMaxStack this.consumable = true this.width = 14 this.height = 24 this.rare = 3 this.value = Item.buyPrice(0, 0, 5, 0) elseif type == 501 then this.width = 16 this.height = 14 this.maxStack = Item.CommonMaxStack this.value = 500 this.rare = 1 elseif type == 502 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 129 this.width = 24 this.height = 24 this.value = 8000 this.rare = 1 elseif type == 503 then this.width = 18 this.height = 18 this.headSlot = 40 this.value = 20000 this.vanity = true this.rare = 2 elseif type == 504 then this.width = 18 this.height = 18 this.bodySlot = 23 this.value = 10000 this.vanity = true this.rare = 2 elseif type == 505 then this.width = 18 this.height = 18 this.legSlot = 22 this.value = 10000 this.vanity = true this.rare = 2 elseif type == 506 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 30 this.useTime = 6 this.width = 50 this.height = 18 this.shoot = 85 this.useAmmo = AmmoID.Gel this.UseSound = SoundID.Item34 this.damage = 35 this.knockBack = 0.3 this.shootSpeed = 7 this.noMelee = true this.value = 500000 this.rare = 5 this.ranged = true elseif type == 507 then this.rare = 3 this.useStyle = 1 this.useAnimation = 12 this.useTime = 12 this.width = 12 this.height = 28 this.autoReuse = true this.noMelee = true this.value = 10000 elseif type == 508 then this.rare = 3 this.useStyle = 5 this.useAnimation = 12 this.useTime = 12 this.width = 12 this.height = 28 this.autoReuse = true this.noMelee = true this.value = 10000 elseif type == 509 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 5 this.autoReuse = true this.width = 24 this.height = 28 this.rare = 1 this.value = 20000 this.mech = true this.tileBoost = 20 elseif type == 510 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 5 this.autoReuse = true this.width = 24 this.height = 28 this.rare = 1 this.value = 20000 this.mech = true this.tileBoost = 20 elseif type == 511 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 130 this.width = 12 this.height = 12 this.value = 1000 this.mech = true elseif type == 512 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 131 this.width = 12 this.height = 12 this.value = 1000 this.mech = true elseif type == 513 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 132 this.width = 24 this.height = 24 this.value = 3000 this.mech = true elseif type == 514 then this.autoReuse = true this.useStyle = 5 this.useAnimation = 12 this.useTime = 12 this.width = 36 this.height = 22 this.shoot = 88 this.mana = 8 this.UseSound = SoundID.Item12 this.knockBack = 2.5 this.damage = 29 this.shootSpeed = 17 this.noMelee = true this.rare = 4 this.magic = true this.value = 150000 elseif type == 515 then this.shootSpeed = 5 this.shoot = 89 this.damage = 9 this.width = 8 this.height = 8 this.maxStack = Item.CommonMaxStack this.consumable = true this.ammo = AmmoID.Bullet this.knockBack = 1 this.value = 30 this.ranged = true this.rare = 3 elseif type == 516 then this.shootSpeed = 3.5 this.shoot = 91 this.damage = 13 this.width = 10 this.height = 28 this.maxStack = Item.CommonMaxStack this.consumable = true this.ammo = AmmoID.Arrow this.knockBack = 2 this.value = 80 this.ranged = true this.rare = 3 elseif type == 517 then this.useStyle = 1 this.shootSpeed = 12 this.shoot = 93 this.damage = 35 this.width = 18 this.height = 20 this.mana = 6 this.autoReuse = true this.UseSound = SoundID.Item1 this.useAnimation = 8 this.useTime = 8 this.noUseGraphic = true this.noMelee = true this.value = Item.sellPrice(0, 5, 0, 0) this.knockBack = 3.75 this.magic = true this.rare = 4 -- if (this.Variant == ItemVariants.WeakerVariant) then -- 	this.value = 5000 -- 	this.rare = 1 -- 	this.damage = 14 -- 	this.useAnimation = 15 -- 	this.useTime = 15 -- 	this.mana = 5 -- 	this.autoReuse = false -- end elseif type == 518 then this.autoReuse = true this.rare = 4 this.mana = 5 this.UseSound = SoundID.Item9 this.noMelee = true this.useStyle = 5 this.damage = 32 this.useAnimation = 7 this.useTime = 7 this.width = 24 this.height = 28 this.shoot = 94 this.scale = 0.9 this.shootSpeed = 16 this.knockBack = 5 this.magic = true this.value = Item.sellPrice(0, 4, 0, 0) elseif type == 519 then this.autoReuse = true this.rare = 4 this.mana = 9 this.UseSound = SoundID.Item20 this.noMelee = true this.useStyle = 5 this.damage = 55 this.useAnimation = 15 this.useTime = 15 this.width = 24 this.height = 28 this.shoot = 95 this.scale = 0.9 this.shootSpeed = 10 this.knockBack = 6.5 this.magic = true this.value = Item.sellPrice(0, 4, 0, 0) elseif type == 520 then this.width = 18 this.height = 18 this.maxStack = Item.CommonMaxStack this.value = 1000 this.rare = 3 elseif type == 521 then this.width = 18 this.height = 18 this.maxStack = Item.CommonMaxStack this.value = 1000 this.rare = 3 elseif type == 522 then this.width = 12 this.height = 14 this.maxStack = Item.CommonMaxStack this.value = 4000 this.rare = 3 elseif type == 523 then this.flame = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.holdStyle = 1 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 4 this.placeStyle = 8 this.width = 10 this.height = 12 this.value = 150 this.rare = 1 elseif type == 524 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 133 this.width = 44 this.height = 30 this.value = 50000 this.rare = 3 elseif type == 525 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 134 this.width = 28 this.height = 14 this.value = 25000 this.rare = 3 elseif type == 526 then this.width = 14 this.height = 14 this.maxStack = Item.CommonMaxStack this.value = 15000 this.rare = 1 elseif type == 527 then this.width = 14 this.height = 14 this.maxStack = Item.CommonMaxStack this.value = 4500 this.rare = 2 elseif type == 528 then this.width = 14 this.height = 14 this.maxStack = Item.CommonMaxStack this.value = 4500 this.rare = 2 elseif type == 529 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 135 this.width = 12 this.height = 12 this.placeStyle = 0 this.mech = true this.value = 5000 this.mech = true elseif type == 530 then this.width = 12 this.height = 18 this.maxStack = Item.CommonMaxStack this.value = 500 this.mech = true elseif type == 531 then this.width = 12 this.height = 18 this.maxStack = Item.CommonMaxStack this.value = 50000 this.rare = 1 elseif type == 532 then this.width = 20 this.height = 24 this.value = 100000 this.accessory = true this.rare = 4 this.backSlot = 2 elseif type == 533 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 7 this.useTime = 7 this.width = 50 this.height = 18 this.shoot = 10 this.useAmmo = AmmoID.Bullet this.UseSound = SoundID.Item11 this.damage = 25 this.shootSpeed = 10 this.noMelee = true this.value = Item.buyPrice(0, 35, 0, 0) this.rare = 5 this.knockBack = 1 this.ranged = true elseif type == 534 then this.knockBack = 6.5 this.useStyle = 5 this.useAnimation = 45 this.useTime = 45 this.width = 50 this.height = 14 this.shoot = 10 this.useAmmo = AmmoID.Bullet this.UseSound = SoundID.Item36 this.damage = 24 this.shootSpeed = 7 this.noMelee = true this.value = 250000 this.rare = 4 this.ranged = true elseif type == 535 then this.width = 12 this.height = 18 this.value = 100000 this.accessory = true this.rare = 4 elseif type == 536 then this.width = 12 this.height = 18 this.value = 100000 this.rare = 4 this.accessory = true this.handOnSlot = 15 this.handOffSlot = 8 elseif type == 537 then this.useStyle = 5 this.useAnimation = 28 this.useTime = 28 this.shootSpeed = 4.3 this.knockBack = 4 this.width = 40 this.height = 40 this.damage = 44 this.scale = 1.1 this.UseSound = SoundID.Item1 this.shoot = 97 this.rare = 4 this.value = 45000 this.noMelee = true this.noUseGraphic = true this.melee = true elseif type == 538 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 136 this.width = 12 this.height = 12 this.value = 2000 this.mech = true elseif type == 539 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 137 this.width = 12 this.height = 12 this.value = 10000 this.mech = true elseif type == 540 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 138 this.width = 12 this.height = 12 this.mech = true elseif type == 541 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 135 this.width = 12 this.height = 12 this.placeStyle = 1 this.mech = true this.value = 5000 elseif type == 542 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 135 this.width = 12 this.height = 12 this.placeStyle = 2 this.mech = true this.value = 5000 elseif type == 543 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 135 this.width = 12 this.height = 12 this.placeStyle = 3 this.mech = true this.value = 5000 elseif type == 544 then this.width = 22 this.height = 14 -- if (this.Variant ~= ItemVariants.DisabledBossSummonVariant) then -- 	this.useStyle = 4 -- 	this.consumable = true -- 	this.useAnimation = 45 -- 	this.useTime = 45 -- end elseif type == 545 then this.shootSpeed = 4 this.shoot = 103 this.damage = 17 this.width = 10 this.height = 28 this.maxStack = Item.CommonMaxStack this.consumable = true this.ammo = AmmoID.Arrow this.knockBack = 3 this.value = 40 this.ranged = true this.rare = 3 elseif type == 546 then this.shootSpeed = 5 this.shoot = 104 this.damage = 12 this.width = 8 this.height = 8 this.maxStack = Item.CommonMaxStack this.consumable = true this.ammo = AmmoID.Bullet this.knockBack = 4 this.value = 30 this.rare = 1 this.ranged = true this.rare = 3 elseif type == 547 then this.width = 18 this.height = 18 this.maxStack = Item.CommonMaxStack this.value = 40000 this.rare = 5 elseif type == 548 then this.width = 18 this.height = 18 this.maxStack = Item.CommonMaxStack this.value = 40000 this.rare = 5 elseif type == 549 then this.width = 18 this.height = 18 this.maxStack = Item.CommonMaxStack this.value = 40000 this.rare = 5 elseif type == 550 then this.useStyle = 5 this.useAnimation = 22 this.useTime = 22 this.shootSpeed = 5.6 this.knockBack = 6.4 this.width = 40 this.height = 40 this.damage = 61 this.scale = 1.1 this.UseSound = SoundID.Item1 this.shoot = 105 this.rare = 5 this.value = 230000 this.noMelee = true this.noUseGraphic = true this.melee = true elseif type == 551 then this.width = 18 this.height = 18 this.defense = 15 this.bodySlot = 24 this.rare = 5 this.value = 200000 elseif type == 552 then this.width = 18 this.height = 18 this.defense = 11 this.legSlot = 23 this.rare = 5 this.value = 150000 elseif type == 553 then this.width = 18 this.height = 18 this.defense = 9 this.headSlot = 41 this.rare = 5 this.value = 250000 elseif type == 558 then this.width = 18 this.height = 18 this.defense = 5 this.headSlot = 42 this.rare = 5 this.value = 250000 elseif type == 559 then this.width = 18 this.height = 18 this.defense = 24 this.headSlot = 43 this.rare = 5 this.value = 250000 elseif type == 554 then this.width = 20 this.height = 24 this.value = Item.buyPrice(0, 10, 0, 0) this.accessory = true this.rare = 4 this.neckSlot = 2 elseif type == 555 then this.width = 20 this.height = 24 this.value = 50000 this.accessory = true this.rare = 4 this.waistSlot = 6 elseif type == 556 then this.width = 22 this.height = 14 -- if (this.Variant ~= ItemVariants.DisabledBossSummonVariant) then -- 	this.useStyle = 4 -- 	this.consumable = true -- 	this.useAnimation = 45 -- 	this.useTime = 45 -- end elseif type == 557 then this.width = 22 this.height = 14 -- if (this.Variant ~= ItemVariants.DisabledBossSummonVariant) then -- 	this.useStyle = 4 -- 	this.consumable = true -- 	this.useAnimation = 45 -- 	this.useTime = 45 -- end elseif type == 560 then this.useStyle = 4 this.width = 22 this.height = 14 this.consumable = true this.useAnimation = 45 this.useTime = 45 this.maxStack = Item.CommonMaxStack this.rare = 1 elseif type == 561 then this.melee = true this.autoReuse = true this.noMelee = true this.useStyle = 1 this.shootSpeed = 16 this.shoot = 106 this.damage = 60 this.knockBack = 8 this.width = 24 this.height = 24 this.UseSound = SoundID.Item1 this.useAnimation = 14 this.useTime = 14 this.noUseGraphic = true this.rare = 5 this.value = Item.sellPrice(0, 30, 0, 0) elseif type == 562 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 139 this.placeStyle = 0 this.width = 24 this.height = 24 this.rare = 4 this.value = 100000 this.accessory = true this.hasVanityEffects = true elseif type == 563 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 139 this.placeStyle = 1 this.width = 24 this.height = 24 this.rare = 4 this.value = 100000 this.accessory = true this.hasVanityEffects = true elseif type == 564 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 139 this.placeStyle = 2 this.width = 24 this.height = 24 this.rare = 4 this.value = 100000 this.accessory = true this.hasVanityEffects = true elseif type == 565 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 139 this.placeStyle = 3 this.width = 24 this.height = 24 this.rare = 4 this.value = 100000 this.accessory = true this.hasVanityEffects = true elseif type == 566 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 139 this.placeStyle = 4 this.width = 24 this.height = 24 this.rare = 4 this.value = 100000 this.accessory = true this.hasVanityEffects = true elseif type == 567 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 139 this.placeStyle = 5 this.width = 24 this.height = 24 this.rare = 4 this.value = 100000 this.accessory = true this.hasVanityEffects = true elseif type == 568 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 139 this.placeStyle = 6 this.width = 24 this.height = 24 this.rare = 4 this.value = 100000 this.accessory = true this.hasVanityEffects = true elseif type == 569 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 139 this.placeStyle = 7 this.width = 24 this.height = 24 this.rare = 4 this.value = 100000 this.accessory = true this.hasVanityEffects = true elseif type == 570 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 139 this.placeStyle = 8 this.width = 24 this.height = 24 this.rare = 4 this.value = 100000 this.accessory = true this.hasVanityEffects = true elseif type == 571 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 139 this.placeStyle = 9 this.width = 24 this.height = 24 this.rare = 4 this.value = 100000 this.accessory = true this.hasVanityEffects = true elseif type == 572 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 139 this.placeStyle = 10 this.width = 24 this.height = 24 this.rare = 4 this.value = 100000 this.accessory = true this.hasVanityEffects = true elseif type == 573 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 139 this.placeStyle = 11 this.width = 24 this.height = 24 this.rare = 4 this.value = 100000 this.accessory = true this.hasVanityEffects = true elseif type == 574 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 139 this.placeStyle = 12 this.width = 24 this.height = 24 this.rare = 4 this.value = 100000 this.accessory = true this.hasVanityEffects = true elseif type == 575 then this.width = 18 this.height = 18 this.maxStack = Item.CommonMaxStack this.value = 1000 this.rare = 3 elseif type == 576 then this.width = 24 this.height = 24 this.rare = 3 this.value = 100000 this.accessory = true elseif type == 577 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 140 this.width = 12 this.height = 12 elseif type == 578 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 17 this.useTime = 17 this.width = 50 this.height = 18 this.shoot = 1 this.useAmmo = AmmoID.Arrow this.UseSound = SoundID.Item5 this.damage = 50 this.shootSpeed = 11 this.noMelee = true this.value = 200000 this.ranged = true this.rare = 4 this.knockBack = 2.5 elseif type == 579 then this.useStyle = 5 this.useAnimation = 25 this.useTime = 7 this.shootSpeed = 36 this.knockBack = 4.75 this.width = 20 this.height = 12 this.damage = 35 this.pick = 200 this.axe = 22 this.UseSound = SoundID.Item23 this.shoot = 107 this.rare = 4 this.value = 220000 this.noMelee = true this.noUseGraphic = true this.melee = true this.channel = true elseif type == 580 then this.mech = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 141 this.width = 12 this.height = 12 this.value = Item.sellPrice(0, 0, 10, 0) elseif type == 581 then this.mech = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 142 this.width = 12 this.height = 12 elseif type == 582 then this.mech = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 143 this.width = 12 this.height = 12 elseif type == 583 then this.mech = true this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 144 this.placeStyle = 0 this.width = 10 this.height = 12 SetShopValues(ItemRarityColor.White0, Item.buyPrice(0, 1, 0, 0)) elseif type == 584 then this.mech = true this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 144 this.placeStyle = 1 this.width = 10 this.height = 12 SetShopValues(ItemRarityColor.White0, Item.buyPrice(0, 1, 0, 0)) elseif type == 585 then this.mech = true this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 144 this.placeStyle = 2 this.width = 10 this.height = 12 SetShopValues(ItemRarityColor.White0, Item.buyPrice(0, 1, 0, 0)) elseif type == 586 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 145 this.width = 12 this.height = 12 elseif type == 587 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 29 this.width = 12 this.height = 12 elseif type == 588 then this.width = 18 this.height = 12 this.headSlot = 44 this.value = 150000 this.vanity = true elseif type == 589 then this.width = 18 this.height = 18 this.bodySlot = 25 this.value = 150000 this.vanity = true elseif type == 590 then this.width = 18 this.height = 18 this.legSlot = 24 this.value = 150000 this.vanity = true elseif type == 591 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 146 this.width = 12 this.height = 12 elseif type == 592 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 30 this.width = 12 this.height = 12 elseif type == 593 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 147 this.width = 12 this.height = 12 elseif type == 594 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 148 this.width = 12 this.height = 12 elseif type == 595 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 31 this.width = 12 this.height = 12 elseif type == 596 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 149 this.placeStyle = 0 this.width = 12 this.height = 12 this.value = 500 elseif type == 597 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 149 this.placeStyle = 1 this.width = 12 this.height = 12 this.value = 500 elseif type == 598 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 149 this.placeStyle = 2 this.width = 12 this.height = 12 this.value = 500 elseif type == 599 then this.width = 12 this.height = 12 this.rare = 1 elseif type == 600 then this.width = 12 this.height = 12 this.rare = 1 elseif type == 601 then this.width = 12 this.height = 12 this.rare = 1 elseif type == 602 then this.useStyle = 4 this.consumable = true this.useAnimation = 45 this.useTime = 45 this.width = 28 this.height = 28 this.rare = 2 this.maxStack = Item.CommonMaxStack elseif type == 603 then this.damage = 0 this.useStyle = 1 this.shoot = 111 this.width = 16 this.height = 30 this.UseSound = SoundID.Item2 this.useAnimation = 20 this.useTime = 20 this.rare = 3 this.noMelee = true this.value = 0 this.buffType = 40 elseif type == 604 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 150 this.width = 12 this.height = 12 elseif type == 605 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 32 this.width = 12 this.height = 12 elseif type == 606 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 33 this.width = 12 this.height = 12 elseif type == 607 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 151 this.width = 12 this.height = 12 elseif type == 608 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 34 this.width = 12 this.height = 12 elseif type == 609 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 152 this.width = 12 this.height = 12 elseif type == 610 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 35 this.width = 12 this.height = 12 elseif type == 611 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 153 this.width = 12 this.height = 12 elseif type == 612 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 154 this.width = 12 this.height = 12 elseif type == 613 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 155 this.width = 12 this.height = 12 elseif type == 614 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 156 this.width = 12 this.height = 12 elseif type == 615 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 36 this.width = 12 this.height = 12 elseif type == 616 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 37 this.width = 12 this.height = 12 elseif type == 617 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 38 this.width = 12 this.height = 12 elseif type == 618 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 39 this.width = 12 this.height = 12 elseif type == 619 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 157 this.width = 8 this.height = 10 elseif type == 620 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 158 this.width = 8 this.height = 10 elseif type == 621 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 159 this.width = 8 this.height = 10 elseif type == 622 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 41 this.width = 12 this.height = 12 elseif type == 623 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 42 this.width = 12 this.height = 12 elseif type == 624 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 43 this.width = 12 this.height = 12 elseif type == 625 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 21 this.placeStyle = 7 this.width = 26 this.height = 22 this.value = 500 elseif type == 626 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 21 this.placeStyle = 8 this.width = 26 this.height = 22 this.value = 500 elseif type == 627 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 21 this.placeStyle = 9 this.width = 26 this.height = 22 this.value = 500 elseif type == 628 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 15 this.placeStyle = 2 this.width = 12 this.height = 30 this.value = 150 elseif type == 629 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 15 this.placeStyle = 3 this.width = 12 this.height = 30 this.value = 150 elseif type == 630 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 15 this.placeStyle = 4 this.width = 12 this.height = 30 this.value = 150 elseif type == 631 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 19 this.placeStyle = 1 this.width = 8 this.height = 10 elseif type == 632 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 19 this.placeStyle = 2 this.width = 8 this.height = 10 elseif type == 633 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 19 this.placeStyle = 3 this.width = 8 this.height = 10 elseif type == 634 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 19 this.placeStyle = 4 this.width = 8 this.height = 10 elseif type == 635 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 18 this.placeStyle = 1 this.width = 28 this.height = 14 this.value = 150 elseif type == 636 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 18 this.placeStyle = 2 this.width = 28 this.height = 14 this.value = 150 elseif type == 637 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 18 this.placeStyle = 3 this.width = 28 this.height = 14 this.value = 150 elseif type == 638 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 14 this.placeStyle = 1 this.width = 26 this.height = 20 this.value = 300 elseif type == 639 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 14 this.placeStyle = 2 this.width = 26 this.height = 20 this.value = 300 elseif type == 640 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 14 this.placeStyle = 3 this.width = 26 this.height = 20 this.value = 300 elseif type == 641 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 87 this.placeStyle = 1 this.width = 20 this.height = 20 this.value = 300 elseif type == 642 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 87 this.placeStyle = 2 this.width = 20 this.height = 20 this.value = 300 elseif type == 643 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 87 this.placeStyle = 3 this.width = 20 this.height = 20 this.value = 300 elseif type == 644 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 79 this.placeStyle = 1 this.width = 28 this.height = 20 this.value = 2000 elseif type == 645 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 79 this.placeStyle = 2 this.width = 28 this.height = 20 this.value = 2000 elseif type == 646 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 79 this.placeStyle = 3 this.width = 28 this.height = 20 this.value = 2000 elseif type == 647 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 88 this.placeStyle = 1 this.width = 20 this.height = 20 this.value = 300 elseif type == 648 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 88 this.placeStyle = 2 this.width = 20 this.height = 20 this.value = 300 elseif type == 649 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 88 this.placeStyle = 3 this.width = 20 this.height = 20 this.value = 300 elseif type == 650 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 10 this.placeStyle = 1 this.width = 14 this.height = 28 this.value = 200 elseif type == 651 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 10 this.placeStyle = 2 this.width = 14 this.height = 28 this.value = 200 elseif type == 652 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 10 this.placeStyle = 3 this.width = 14 this.height = 28 this.value = 200 elseif type == 653 then this.useStyle = 1 this.useTurn = false this.useAnimation = 19 this.useTime = 19 this.width = 24 this.height = 28 this.damage = 11 this.knockBack = 6 this.UseSound = SoundID.Item1 this.scale = 1 this.value = 100 this.melee = true elseif type == 654 then this.autoReuse = true this.useStyle = 1 this.useTurn = true this.useAnimation = 30 this.useTime = 20 this.hammer = 40 this.width = 24 this.height = 28 this.damage = 7 this.knockBack = 5.5 this.scale = 1.2 this.UseSound = SoundID.Item1 this.value = 50 this.melee = true elseif type == 655 then this.useStyle = 5 this.useAnimation = 28 this.useTime = 28 this.width = 12 this.height = 28 this.shoot = 1 this.useAmmo = AmmoID.Arrow this.UseSound = SoundID.Item5 this.damage = 8 this.shootSpeed = 6.6 this.noMelee = true this.value = 100 this.ranged = true elseif type == 656 then this.useStyle = 1 this.useTurn = false this.useAnimation = 19 this.useTime = 19 this.width = 24 this.height = 28 this.damage = 8 this.knockBack = 6 this.UseSound = SoundID.Item1 this.scale = 1 this.value = 100 this.melee = true elseif type == 657 then this.autoReuse = true this.useStyle = 1 this.useTurn = true this.useAnimation = 33 this.useTime = 23 this.hammer = 35 this.width = 24 this.height = 28 this.damage = 4 this.knockBack = 5.5 this.scale = 1.1 this.UseSound = SoundID.Item1 this.value = 50 this.melee = true elseif type == 658 then this.useStyle = 5 this.useAnimation = 29 this.useTime = 29 this.width = 12 this.height = 28 this.shoot = 1 this.useAmmo = AmmoID.Arrow this.UseSound = SoundID.Item5 this.damage = 6 this.shootSpeed = 6.6 this.noMelee = true this.value = 100 this.ranged = true elseif type == 659 then this.useStyle = 1 this.useTurn = false this.useAnimation = 15 this.useTime = 15 this.width = 24 this.height = 28 this.damage = 30 this.knockBack = 7 this.UseSound = SoundID.Item1 this.scale = 1 this.value = 100 this.melee = true this.autoReuse = true elseif type == 660 then this.autoReuse = true this.useStyle = 1 this.useTurn = true this.useAnimation = 29 this.useTime = 19 this.hammer = 55 this.width = 24 this.height = 28 this.damage = 10 this.knockBack = 5.5 this.scale = 1.25 this.UseSound = SoundID.Item1 this.value = 50 this.melee = true elseif type == 661 then this.useStyle = 5 this.useAnimation = 20 this.useTime = 20 this.width = 12 this.height = 28 this.shoot = 1 this.useAmmo = AmmoID.Arrow this.UseSound = SoundID.Item5 this.damage = 12 this.shootSpeed = 7 this.noMelee = true this.value = 100 this.ranged = true elseif type == 662 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 160 this.width = 12 this.height = 12 this.rare = 1 elseif type == 663 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 44 this.width = 12 this.height = 12 this.rare = 1 elseif type == 664 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 161 this.width = 12 this.height = 12 elseif type == 665 then this.width = 24 this.height = 8 this.accessory = true this.rare = 9 this.wingSlot = 3 this.value = 400000 elseif type == 666 then this.width = 18 this.height = 18 this.headSlot = 45 this.rare = 9 this.vanity = true this.value = Item.sellPrice(0, 5, 0, 0) elseif type == 667 then this.width = 18 this.height = 18 this.bodySlot = 26 this.rare = 9 this.vanity = true this.value = Item.sellPrice(0, 5, 0, 0) elseif type == 668 then this.width = 18 this.height = 18 this.legSlot = 25 this.rare = 9 this.vanity = true this.value = Item.sellPrice(0, 5, 0, 0) elseif type == 669 then this.damage = 0 this.useStyle = 1 this.shoot = 112 this.width = 16 this.height = 30 this.UseSound = SoundID.Item2 this.useAnimation = 20 this.useTime = 20 this.rare = 3 this.noMelee = true this.buffType = 41 this.value = Item.sellPrice(0, 2, 0, 0) elseif type == 670 then this.crit = 2 this.noMelee = true this.useStyle = 1 this.shootSpeed = 11.5 this.shoot = 113 this.damage = 21 this.knockBack = 8.5 this.width = 14 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 20 this.useTime = 20 this.noUseGraphic = true this.rare = 1 this.value = 50000 this.melee = true elseif type == 671 then this.crit = 16 this.autoReuse = true this.useStyle = 1 this.useAnimation = 20 this.useTime = 20 this.knockBack = 6.5 this.width = 40 this.height = 40 this.damage = 105 this.scale = 1.25 this.UseSound = SoundID.Item1 this.rare = 8 this.value = Item.buyPrice(0, 20, 0, 0) this.melee = true -- if (this.Variant == ItemVariants.WeakerVariant) then -- 	this.rare = 1 -- 	this.value = Item.buyPrice(0, 10, 0, 0) -- 	this.damage = 15 -- end elseif type == 672 then this.useStyle = 1 this.useTime = 16 this.useAnimation = 16 this.knockBack = 4 this.width = 24 this.height = 28 this.damage = 53 this.scale = 1.1 this.UseSound = SoundID.Item1 this.rare = 4 this.value = 180000 this.melee = true this.autoReuse = true this.useTurn = true elseif type == 673 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 18 this.placeStyle = 23 this.width = 28 this.height = 14 this.value = 150 elseif type == 674 then this.useStyle = 1 this.useAnimation = 18 this.useTime = 18 this.autoReuse = true this.shoot = 983 this.shootSpeed = 11 this.knockBack = 4.5 this.width = 40 this.height = 40 this.damage = 72 this.scale = 1 this.UseSound = SoundID.Item1 this.rare = 8 this.value = Item.sellPrice(0, 10, 0, 0) this.melee = true this.noMelee = true this.shootsEveryUse = true elseif type == 675 then this.useStyle = 1 this.useAnimation = 32 this.useTime = 32 this.autoReuse = true this.shoot = 973 this.shootSpeed = 14 this.knockBack = 4.75 this.width = 40 this.height = 40 this.damage = 70 this.scale = 1 this.UseSound = SoundID.Item1 this.rare = 8 this.value = Item.sellPrice(0, 10, 0, 0) this.melee = true this.noMelee = true this.shootsEveryUse = true elseif type == 676 then this.autoReuse = true this.useStyle = 1 this.useAnimation = 23 this.useTime = 30 this.knockBack = 4.5 this.width = 24 this.height = 28 this.damage = 49 this.scale = 1.15 this.UseSound = SoundID.Item1 this.rare = 5 this.shoot = 119 this.shootSpeed = 12 this.value = 250000 this.melee = true elseif type == 677 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 14 this.placeStyle = 28 this.width = 26 this.height = 20 this.value = 300 elseif type == 678 then this.UseSound = SoundID.Item3 this.useStyle = 9 this.useTurn = true this.useAnimation = 17 this.useTime = 17 this.maxStack = Item.CommonMaxStack this.consumable = true this.width = 14 this.height = 24 this.rare = 4 elseif type == 679 then this.autoReuse = true this.knockBack = 7 this.useStyle = 5 this.useAnimation = 34 this.useTime = 34 this.width = 50 this.height = 14 this.shoot = 10 this.useAmmo = AmmoID.Bullet this.UseSound = SoundID.Item38 this.damage = 29 this.shootSpeed = 6 this.noMelee = true this.value = Item.buyPrice(0, 40, 0, 0) this.rare = 8 this.ranged = true elseif type == 680 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 21 this.placeStyle = 10 this.width = 26 this.height = 22 this.value = 5000 elseif type == 681 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 21 this.placeStyle = 11 this.width = 26 this.height = 22 this.value = 5000 elseif type == 682 then this.useStyle = 5 this.useAnimation = 19 this.useTime = 19 this.width = 14 this.height = 32 this.shoot = 1 this.autoReuse = true this.useAmmo = AmmoID.Arrow this.UseSound = SoundID.Item5 this.damage = 53 this.shootSpeed = 11 this.knockBack = 4.7 this.rare = 5 this.crit = 5 this.noMelee = true this.scale = 1.1 this.value = 27000 this.ranged = true elseif type == 683 then this.autoReuse = true this.rare = 6 this.mana = 19 this.UseSound = SoundID.Item20 this.noMelee = true this.useStyle = 5 this.damage = 88 this.useAnimation = 17 this.useTime = 17 this.width = 30 this.height = 30 this.shoot = 114 this.shootSpeed = 13 this.knockBack = 6.5 this.magic = true this.value = 500000 -- if (this.Variant == ItemVariants.WeakerVariant) then -- 	this.value = this.hellPrice -- 	this.rare = 3 -- 	this.damage = 42 -- 	this.mana = 9 -- end elseif type == 684 then this.width = 18 this.height = 18 this.defense = 10 this.headSlot = 46 this.rare = 5 this.value = 250000 elseif type == 685 then this.width = 18 this.height = 18 this.defense = 20 this.bodySlot = 27 this.rare = 5 this.value = 200000 elseif type == 686 then this.width = 18 this.height = 18 this.defense = 13 this.legSlot = 26 this.rare = 5 this.value = 150000 elseif type == 687 then this.width = 18 this.height = 18 this.defense = 2 this.headSlot = 47 this.value = 1125 elseif type == 688 then this.width = 18 this.height = 18 this.defense = 2 this.bodySlot = 28 this.value = 1875 elseif type == 689 then this.width = 18 this.height = 18 this.defense = 1 this.legSlot = 27 this.value = 1500 elseif type == 690 then this.width = 18 this.height = 18 this.defense = 3 this.headSlot = 48 this.value = 4500 elseif type == 691 then this.width = 18 this.height = 18 this.defense = 3 this.bodySlot = 29 this.value = 7500 elseif type == 692 then this.width = 18 this.height = 18 this.defense = 2 this.legSlot = 28 this.value = 6000 elseif type == 693 then this.width = 18 this.height = 18 this.defense = 4 this.headSlot = 49 this.value = 11250 elseif type == 694 then this.width = 18 this.height = 18 this.defense = 5 this.bodySlot = 30 this.value = 18750 elseif type == 695 then this.width = 18 this.height = 18 this.defense = 3 this.legSlot = 29 this.value = 15000 elseif type == 696 then this.width = 18 this.height = 18 this.defense = 5 this.headSlot = 50 this.value = 22500 elseif type == 697 then this.width = 18 this.height = 18 this.defense = 6 this.bodySlot = 31 this.value = 37500 elseif type == 698 then this.width = 18 this.height = 18 this.defense = 5 this.legSlot = 30 this.value = 30000 elseif type == 699 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 166 this.width = 12 this.height = 12 this.value = 375 elseif type == 700 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 167 this.width = 12 this.height = 12 this.value = 750 elseif type == 701 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 168 this.width = 12 this.height = 12 this.value = Item.sellPrice(0, 0, 2, 25) elseif type == 702 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 169 this.width = 12 this.height = 12 this.value = Item.sellPrice(0, 0, 4, 50) elseif type == 703 then this.width = 20 this.height = 20 this.maxStack = Item.CommonMaxStack this.value = 1125 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 239 this.placeStyle = 1 elseif type == 704 then this.width = 20 this.height = 20 this.maxStack = Item.CommonMaxStack this.value = 2250 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 239 this.placeStyle = 3 elseif type == 705 then this.width = 20 this.height = 20 this.maxStack = Item.CommonMaxStack this.value = 4500 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 239 this.placeStyle = 5 elseif type == 706 then this.width = 20 this.height = 20 this.maxStack = Item.CommonMaxStack this.value = 9000 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.consumable = true this.createTile = 239 this.placeStyle = 7 elseif type == 707 then this.width = 24 this.height = 28 this.accessory = true this.value = 1500 this.waistSlot = 8 elseif type == 708 then this.width = 24 this.height = 28 this.accessory = true this.value = 7500 this.waistSlot = 9 elseif type == 709 then this.width = 24 this.height = 28 this.accessory = true this.rare = 1 this.value = 15000 this.waistSlot = 4 elseif type == 710 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 34 this.placeStyle = 3 this.width = 26 this.height = 26 this.value = 4500 elseif type == 711 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 34 this.placeStyle = 4 this.width = 26 this.height = 26 this.value = 18000 elseif type == 712 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 34 this.placeStyle = 5 this.width = 26 this.height = 26 this.value = 36000 elseif type == 713 then this.flame = true this.noWet = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 174 this.width = 8 this.height = 18 this.value = Item.sellPrice(0, 0, 3, 0) this.holdStyle = 1 elseif type == 714 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 173 this.width = 20 this.height = 20 this.value = Item.buyPrice(0, 0, 15, 0) elseif type == 715 then this.width = 18 this.height = 18 this.headSlot = 51 this.value = 15000 this.vanity = true elseif type == 716 then this.placeStyle = 1 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 16 this.width = 28 this.height = 14 this.value = 7500 elseif type == 717 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 175 this.width = 12 this.height = 12 elseif type == 718 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 176 this.width = 12 this.height = 12 elseif type == 719 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 177 this.width = 12 this.height = 12 elseif type == 720 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 45 this.width = 12 this.height = 12 elseif type == 721 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 46 this.width = 12 this.height = 12 elseif type == 722 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 47 this.width = 12 this.height = 12 elseif type == 723 then this.rare = 4 this.UseSound = SoundID.Item1 this.useStyle = 1 this.damage = 52 this.scale = 1.3 this.useAnimation = 20 this.useTime = 35 this.autoReuse = true this.width = 30 this.height = 30 this.shoot = 116 this.shootSpeed = 11 this.knockBack = 6.5 this.melee = true this.value = Item.sellPrice(0, 3, 0, 0) elseif type == 724 then this.autoReuse = true this.crit = 2 this.rare = 1 this.UseSound = SoundID.Item1 this.useStyle = 1 this.damage = 17 this.useAnimation = 20 this.useTime = 55 this.width = 30 this.height = 30 this.shoot = 118 this.shootSpeed = 9.5 this.knockBack = 4.75 this.melee = true this.value = 20000 elseif type == 725 then this.useStyle = 5 this.useAnimation = 14 this.useTime = 14 this.width = 12 this.height = 28 this.shoot = 1 this.useAmmo = AmmoID.Arrow this.UseSound = SoundID.Item5 this.damage = 39 this.shootSpeed = 10 this.knockBack = 4.5 this.alpha = 30 this.rare = 5 this.noMelee = true this.value = Item.sellPrice(0, 5, 0, 0) this.ranged = true this.autoReuse = true -- if (this.Variant == ItemVariants.WeakerVariant) then -- 	this.value = 100000 -- 	this.rare = 1 -- 	this.damage = 8 -- 	this.useAnimation = 17 -- 	this.useTime = 17 -- end elseif type == 726 then this.autoReuse = true this.rare = 5 this.mana = 12 this.UseSound = SoundID.Item20 this.useStyle = 5 this.damage = 46 this.useAnimation = 12 this.useTime = 12 this.width = 30 this.height = 30 this.shoot = 359 this.shootSpeed = 16 this.knockBack = 5 this.magic = true this.value = Item.sellPrice(0, 4, 0, 0) this.noMelee = true elseif type == 727 then this.width = 18 this.height = 18 this.defense = 1 this.headSlot = 52 elseif type == 728 then this.width = 18 this.height = 18 this.defense = 1 this.bodySlot = 32 elseif type == 729 then this.width = 18 this.height = 18 this.defense = 0 this.legSlot = 31 elseif type == 730 then this.width = 18 this.height = 18 this.defense = 1 this.headSlot = 53 elseif type == 731 then this.width = 18 this.height = 18 this.defense = 2 this.bodySlot = 33 elseif type == 732 then this.width = 18 this.height = 18 this.defense = 1 this.legSlot = 32 elseif type == 733 then this.width = 18 this.height = 18 this.defense = 1 this.headSlot = 54 elseif type == 734 then this.width = 18 this.height = 18 this.defense = 1 this.bodySlot = 34 elseif type == 735 then this.width = 18 this.height = 18 this.defense = 1 this.legSlot = 33 elseif type == 736 then this.width = 18 this.height = 18 this.defense = 2 this.headSlot = 55 elseif type == 737 then this.width = 18 this.height = 18 this.defense = 3 this.bodySlot = 35 elseif type == 738 then this.width = 18 this.height = 18 this.defense = 2 this.legSlot = 34 elseif type == 739 then this.mana = 5 this.UseSound = SoundID.Item43 this.useStyle = 5 this.damage = 15 this.useAnimation = 37 this.useTime = 37 this.width = 40 this.height = 40 this.shoot = 121 this.shootSpeed = 6 this.knockBack = 3.25 this.value = 2000 this.magic = true this.noMelee = true elseif type == 740 then this.mana = 5 this.UseSound = SoundID.Item43 this.useStyle = 5 this.damage = 16 this.useAnimation = 36 this.useTime = 36 this.width = 40 this.height = 40 this.shoot = 122 this.shootSpeed = 6.5 this.knockBack = 3.5 this.value = 3000 this.magic = true this.noMelee = true elseif type == 741 then this.mana = 6 this.UseSound = SoundID.Item43 this.useStyle = 5 this.damage = 18 this.useAnimation = 34 this.useTime = 34 this.width = 40 this.height = 40 this.shoot = 123 this.shootSpeed = 7.5 this.knockBack = 4 this.value = 10000 this.magic = true this.autoReuse = true this.rare = 1 this.noMelee = true elseif type == 742 then this.mana = 6 this.UseSound = SoundID.Item43 this.useStyle = 5 this.damage = 19 this.useAnimation = 32 this.useTime = 32 this.width = 40 this.height = 40 this.shoot = 124 this.shootSpeed = 8 this.knockBack = 4.25 this.magic = true this.autoReuse = true this.value = 15000 this.rare = 1 this.noMelee = true elseif type == 743 then this.mana = 7 this.UseSound = SoundID.Item43 this.useStyle = 5 this.damage = 21 this.useAnimation = 28 this.useTime = 28 this.width = 40 this.height = 40 this.shoot = 125 this.shootSpeed = 9 this.knockBack = 4.75 this.magic = true this.autoReuse = true this.value = 20000 this.rare = 1 this.noMelee = true elseif type == 744 then this.mana = 8 this.UseSound = SoundID.Item43 this.useStyle = 5 this.damage = 23 this.useAnimation = 26 this.useTime = 26 this.width = 40 this.height = 40 this.shoot = 126 this.shootSpeed = 9.5 this.knockBack = 5.5 this.magic = true this.autoReuse = true this.value = 30000 this.rare = 2 this.noMelee = true elseif type == 745 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 66 this.width = 12 this.height = 12 this.value = 10 elseif type == 746 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 67 this.width = 12 this.height = 12 this.value = 10 elseif type == 747 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 68 this.width = 12 this.height = 12 this.value = 10 elseif type == 748 then this.width = 24 this.height = 8 this.accessory = true this.value = 400000 this.rare = 5 this.wingSlot = 4 elseif type == 749 then this.width = 24 this.height = 8 this.accessory = true this.value = 400000 this.rare = 5 this.wingSlot = 5 elseif type == 750 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 72 this.width = 12 this.height = 12 elseif type == 751 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 189 this.width = 12 this.height = 12 elseif type == 752 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 73 this.width = 12 this.height = 12 elseif type == 753 then this.damage = 0 this.useStyle = 1 this.shoot = 127 this.width = 16 this.height = 30 this.UseSound = SoundID.Item2 this.useAnimation = 20 this.useTime = 20 this.rare = 3 this.noMelee = true this.value = Item.sellPrice(0, 2, 0, 0) this.buffType = 42 elseif type == 754 then this.width = 28 this.height = 20 this.headSlot = 56 this.rare = 5 this.value = 50000 this.vanity = true elseif type == 755 then this.width = 18 this.height = 14 this.bodySlot = 36 this.value = 50000 this.vanity = true this.rare = 5 elseif type == 756 then this.rare = 7 this.useStyle = 5 this.useAnimation = 40 this.useTime = 40 this.shootSpeed = 5.5 this.knockBack = 6.2 this.width = 32 this.height = 32 this.damage = 60 this.scale = 1 this.UseSound = SoundID.Item1 this.shoot = 130 this.value = Item.buyPrice(0, 70, 0, 0) this.noMelee = true this.noUseGraphic = true this.melee = true elseif type == 757 then this.rare = 8 this.UseSound = SoundID.Item1 this.useStyle = 1 this.damage = 85 this.useAnimation = 18 this.useTime = 18 this.width = 30 this.height = 30 this.shoot = 985 this.scale = 1 this.shootSpeed = 12 this.knockBack = 6.5 this.melee = true this.value = Item.sellPrice(0, 20, 0, 0) this.autoReuse = true this.noMelee = true this.shootsEveryUse = true elseif type == 758 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 20 this.useTime = 20 this.useAmmo = AmmoID.Rocket this.width = 50 this.height = 20 this.shoot = 133 this.UseSound = SoundID.Item61 this.damage = 60 this.shootSpeed = 10 this.noMelee = true this.value = Item.buyPrice(0, 35, 0, 0) this.knockBack = 4 this.rare = 8 this.ranged = true elseif type == 759 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 30 this.useTime = 30 this.useAmmo = AmmoID.Rocket this.width = 50 this.height = 20 this.shoot = 134 this.UseSound = SoundID.Item11 this.damage = 55 this.shootSpeed = 5 this.noMelee = true this.value = Item.buyPrice(0, 40, 0, 0) this.knockBack = 4 this.rare = 8 this.ranged = true elseif type == 760 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 50 this.useTime = 50 this.useAmmo = AmmoID.Rocket this.width = 50 this.height = 20 this.shoot = 135 this.UseSound = SoundID.Item11 this.damage = 80 this.shootSpeed = 12 this.noMelee = true this.value = Item.buyPrice(0, 35, 0, 0) this.knockBack = 4 this.rare = 8 this.ranged = true elseif type == 761 then this.width = 24 this.height = 8 this.accessory = true this.value = 400000 this.rare = 5 this.wingSlot = 6 elseif type == 762 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 193 this.width = 12 this.height = 12 elseif type == 763 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 195 this.width = 12 this.height = 12 elseif type == 764 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 74 this.width = 12 this.height = 12 elseif type == 765 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 196 this.width = 12 this.height = 12 elseif type == 766 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 194 this.width = 12 this.height = 12 elseif type == 767 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 197 this.width = 12 this.height = 12 elseif type == 768 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 75 this.width = 12 this.height = 12 elseif type == 769 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 76 this.width = 12 this.height = 12 elseif type == 770 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 77 this.width = 12 this.height = 12 elseif type == 771 then this.shoot = 0 this.damage = 40 this.width = 20 this.height = 14 this.maxStack = Item.CommonMaxStack this.consumable = true this.ammo = AmmoID.Rocket this.knockBack = 4 this.value = Item.buyPrice(0, 0, 0, 50) this.ranged = true elseif type == 772 then this.shoot = 3 this.damage = 40 this.width = 20 this.height = 14 this.maxStack = Item.CommonMaxStack this.consumable = true this.ammo = AmmoID.Rocket this.knockBack = 4 this.value = Item.buyPrice(0, 0, 2, 50) this.ranged = true this.rare = 1 elseif type == 773 then this.shoot = 6 this.damage = 65 this.width = 20 this.height = 14 this.maxStack = Item.CommonMaxStack this.consumable = true this.ammo = AmmoID.Rocket this.knockBack = 6 this.value = Item.buyPrice(0, 0, 1, 0) this.ranged = true this.rare = 1 elseif type == 774 then this.shoot = 9 this.damage = 65 this.width = 20 this.height = 14 this.maxStack = Item.CommonMaxStack this.consumable = true this.ammo = AmmoID.Rocket this.knockBack = 6 this.value = Item.buyPrice(0, 0, 5, 0) this.ranged = true this.rare = 2 elseif type == 775 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 198 this.width = 12 this.height = 12 elseif type == 776 then this.useStyle = 1 this.useTurn = true this.autoReuse = true this.useAnimation = 25 this.useTime = 13 this.knockBack = 5 this.width = 20 this.height = 12 this.damage = 10 this.pick = 110 this.UseSound = SoundID.Item1 this.rare = 4 this.value = 54000 this.melee = true this.scale = 1.15 elseif type == 777 then this.useStyle = 1 this.useAnimation = 25 this.useTime = 10 this.knockBack = 5 this.useTurn = true this.autoReuse = true this.width = 20 this.height = 12 this.damage = 15 this.pick = 150 this.UseSound = SoundID.Item1 this.rare = 4 this.value = 81000 this.melee = true this.scale = 1.15 elseif type == 778 then this.useStyle = 1 this.useAnimation = 25 this.useTime = 8 this.knockBack = 5 this.useTurn = true this.autoReuse = true this.width = 20 this.height = 12 this.damage = 20 this.pick = 180 this.UseSound = SoundID.Item1 this.rare = 4 this.value = 108000 this.melee = true this.scale = 1.15 elseif type == 779 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 30 this.useTime = 5 this.width = 50 this.height = 18 this.shoot = 145 this.useAmmo = AmmoID.Solution this.UseSound = SoundID.Item34 this.knockBack = 0.3 this.shootSpeed = 7 this.noMelee = true this.value = Item.buyPrice(2, 0, 0, 0) this.rare = 5 elseif type == 780 then this.shoot = 0 this.ammo = AmmoID.Solution this.width = 10 this.height = 12 this.value = Item.buyPrice(0, 0, 15, 0) this.rare = 3 this.maxStack = Item.CommonMaxStack this.consumable = true elseif type == 781 then this.shoot = 1 this.ammo = AmmoID.Solution this.width = 10 this.height = 12 this.value = Item.buyPrice(0, 0, 15, 0) this.rare = 3 this.maxStack = Item.CommonMaxStack this.consumable = true elseif type == 782 then this.shoot = 2 this.ammo = AmmoID.Solution this.width = 10 this.height = 12 this.value = Item.buyPrice(0, 0, 15, 0) this.rare = 3 this.maxStack = Item.CommonMaxStack this.consumable = true elseif type == 783 then this.shoot = 3 this.ammo = AmmoID.Solution this.width = 10 this.height = 12 this.value = Item.buyPrice(0, 0, 15, 0) this.rare = 3 this.maxStack = Item.CommonMaxStack this.consumable = true elseif type == 784 then this.shoot = 4 this.ammo = AmmoID.Solution this.width = 10 this.height = 12 this.value = Item.buyPrice(0, 0, 15, 0) this.rare = 3 this.maxStack = Item.CommonMaxStack this.consumable = true elseif type == 785 then this.width = 24 this.height = 8 this.accessory = true this.value = 400000 this.rare = 5 this.wingSlot = 7 elseif type == 786 then this.width = 24 this.height = 8 this.accessory = true this.value = 400000 this.rare = 5 this.wingSlot = 8 elseif type == 787 then this.useTurn = true this.autoReuse = true this.useStyle = 1 this.useAnimation = 27 this.useTime = 14 this.hammer = 85 this.width = 24 this.height = 28 this.damage = 26 this.knockBack = 7.5 this.scale = 1.1 this.UseSound = SoundID.Item1 this.rare = 7 this.value = Item.buyPrice(0, 40, 0, 0) this.melee = true elseif type == 788 then this.mana = 12 this.damage = 35 this.useStyle = 5 this.shootSpeed = 32 this.shoot = 150 this.width = 26 this.height = 28 this.useAnimation = 25 this.useTime = 25 this.autoReuse = true this.rare = 7 this.noMelee = true this.knockBack = 1 this.value = 200000 this.magic = true elseif type == 789 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 91 this.placeStyle = 4 this.width = 10 this.height = 24 this.value = 5000 elseif type == 790 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 91 this.placeStyle = 5 this.width = 10 this.height = 24 this.value = 5000 elseif type == 791 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 91 this.placeStyle = 6 this.width = 10 this.height = 24 this.value = 5000 elseif type == 792 then this.width = 18 this.height = 18 this.defense = 6 this.headSlot = 57 this.value = 50000 this.rare = 1 elseif type == 793 then this.width = 18 this.height = 18 this.defense = 7 this.bodySlot = 37 this.value = 40000 this.rare = 1 elseif type == 794 then this.width = 18 this.height = 18 this.defense = 6 this.legSlot = 35 this.value = 30000 this.rare = 1 elseif type == 795 then this.useStyle = 1 this.useTime = 25 this.useAnimation = 25 this.knockBack = 5 this.width = 24 this.height = 28 this.damage = 22 this.scale = 1 this.UseSound = SoundID.Item1 this.rare = 1 this.value = 13500 this.melee = true elseif type == 796 then this.useStyle = 5 this.useAnimation = 30 this.useTime = 30 this.width = 12 this.height = 28 this.shoot = 1 this.useAmmo = AmmoID.Arrow this.UseSound = SoundID.Item5 this.damage = 19 this.shootSpeed = 6.7 this.knockBack = 1 this.alpha = 30 this.rare = 1 this.noMelee = true this.value = 18000 this.ranged = true elseif type == 797 then this.autoReuse = true this.useStyle = 1 this.useAnimation = 40 this.useTime = 19 this.hammer = 55 this.width = 24 this.height = 28 this.damage = 23 this.knockBack = 6 this.scale = 1.2 this.UseSound = SoundID.Item1 this.rare = 1 this.value = 15000 this.melee = true elseif type == 798 then this.useStyle = 1 this.useTurn = true this.useAnimation = 22 this.useTime = 14 this.autoReuse = true this.width = 24 this.height = 28 this.damage = 12 this.pick = 70 this.UseSound = SoundID.Item1 this.knockBack = 3.5 this.rare = 1 this.value = 18000 this.scale = 1.15 this.melee = true elseif type == 799 then this.autoReuse = true this.useStyle = 1 this.useAnimation = 32 this.knockBack = 6 this.useTime = 15 this.width = 24 this.height = 28 this.damage = 22 this.axe = 15 this.scale = 1.2 this.UseSound = SoundID.Item1 this.rare = 1 this.value = 13500 this.melee = true elseif type == 800 then this.useStyle = 5 this.useAnimation = 20 this.useTime = 20 this.width = 24 this.height = 28 this.shoot = 14 this.useAmmo = AmmoID.Bullet this.UseSound = SoundID.Item11 this.damage = 22 this.shootSpeed = 6 this.noMelee = true this.knockBack = 2 this.value = this.shadowOrbPrice this.scale = 0.9 this.rare = 1 this.ranged = true elseif type == 801 then this.useStyle = 5 this.useAnimation = 45 this.useTime = 45 this.knockBack = 5.5 this.width = 30 this.height = 10 this.damage = 17 this.scale = 1.1 this.noUseGraphic = true this.shoot = 154 this.shootSpeed = 12 this.UseSound = SoundID.Item1 this.rare = 1 this.value = 27000 this.melee = true this.channel = true this.noMelee = true elseif type == 802 then this.useStyle = 5 this.useAnimation = 31 this.useTime = 31 this.shootSpeed = 4 this.knockBack = 5 this.width = 40 this.height = 40 this.damage = 17 this.scale = 1.1 this.UseSound = SoundID.Item1 this.shoot = 153 this.rare = 1 this.value = this.shadowOrbPrice this.noMelee = true this.noUseGraphic = true this.melee = true elseif type == 803 then this.width = 18 this.height = 18 this.headSlot = 58 this.value = 50000 this.defense = 3 elseif type == 804 then this.width = 18 this.height = 18 this.bodySlot = 38 this.value = 40000 this.defense = 3 elseif type == 805 then this.width = 18 this.height = 18 this.legSlot = 36 this.value = 30000 this.defense = 3 elseif type == 806 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 15 this.placeStyle = 5 this.width = 12 this.height = 30 this.value = 150 elseif type == 807 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 15 this.placeStyle = 6 this.width = 12 this.height = 30 this.value = 150 elseif type == 808 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 15 this.placeStyle = 7 this.width = 12 this.height = 30 this.value = 150 elseif type == 809 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 15 this.placeStyle = 8 this.width = 12 this.height = 30 this.value = 150 elseif type == 810 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 15 this.placeStyle = 9 this.width = 12 this.height = 30 this.value = 150 elseif type == 811 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 18 this.placeStyle = 4 this.width = 28 this.height = 14 this.value = 150 elseif type == 812 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 18 this.placeStyle = 5 this.width = 28 this.height = 14 this.value = 150 elseif type == 813 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 18 this.placeStyle = 6 this.width = 28 this.height = 14 this.value = 150 elseif type == 814 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 18 this.placeStyle = 7 this.width = 28 this.height = 14 this.value = 150 elseif type == 815 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 18 this.placeStyle = 8 this.width = 28 this.height = 14 this.value = 150 elseif type == 816 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 10 this.placeStyle = 4 this.width = 14 this.height = 28 this.value = 200 elseif type == 817 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 10 this.placeStyle = 5 this.width = 14 this.height = 28 this.value = 200 elseif type == 818 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 10 this.placeStyle = 6 this.width = 14 this.height = 28 this.value = 200 elseif type == 819 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 10 this.placeStyle = 7 this.width = 14 this.height = 28 this.value = 200 elseif type == 820 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 10 this.placeStyle = 8 this.width = 14 this.height = 28 this.value = 200 elseif type == 821 then this.width = 24 this.height = 8 this.accessory = true this.value = 400000 this.rare = 5 this.wingSlot = 9 elseif type == 822 then this.width = 24 this.height = 8 this.accessory = true this.value = 400000 this.rare = 5 this.wingSlot = 10 elseif type == 823 then -- this.color = new_Color(255, 255, 255, 0) this.alpha = 255 this.width = 24 this.height = 8 this.accessory = true this.value = 400000 this.rare = 8 this.wingSlot = 11 elseif type == 824 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 202 this.width = 12 this.height = 12 elseif type == 825 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 82 this.width = 12 this.height = 12 elseif type == 826 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 15 this.placeStyle = 10 this.width = 12 this.height = 30 this.value = 150 elseif type == 827 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 14 this.placeStyle = 4 this.width = 26 this.height = 20 this.value = 300 elseif type == 828 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 14 this.placeStyle = 5 this.width = 26 this.height = 20 this.value = 300 elseif type == 829 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 14 this.placeStyle = 6 this.width = 26 this.height = 20 this.value = 300 elseif type == 830 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 14 this.placeStyle = 7 this.width = 26 this.height = 20 this.value = 300 elseif type == 831 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 21 this.placeStyle = 12 this.width = 26 this.height = 22 this.value = 5000 elseif type == 832 then this.tileWand = 9 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.createTile = 191 this.width = 8 this.height = 10 this.rare = 1 this.value = Item.sellPrice(0, 0, 25, 0) elseif type == 833 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 163 this.width = 12 this.height = 12 elseif type == 834 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 164 this.width = 12 this.height = 12 elseif type == 835 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 200 this.width = 12 this.height = 12 elseif type == 836 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 203 this.width = 12 this.height = 12 elseif type == 837 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 10 this.placeStyle = 9 this.width = 14 this.height = 28 this.value = 200 elseif type == 838 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 21 this.placeStyle = 13 this.width = 26 this.height = 22 this.value = 5000 elseif type == 839 then this.width = 28 this.height = 20 this.headSlot = 59 this.rare = 2 this.vanity = true this.value = Item.buyPrice(0, 1, 50, 0) elseif type == 840 then this.width = 18 this.height = 14 this.bodySlot = 39 this.rare = 2 this.vanity = true this.value = Item.buyPrice(0, 1, 50, 0) elseif type == 841 then this.width = 18 this.height = 14 this.legSlot = 37 this.rare = 2 this.vanity = true this.value = Item.buyPrice(0, 1, 50, 0) elseif type == 842 then this.width = 28 this.height = 20 this.headSlot = 60 this.rare = 1 this.vanity = true this.value = Item.sellPrice(0, 0, 50, 0) elseif type == 843 then this.width = 18 this.height = 14 this.bodySlot = 40 this.rare = 1 this.vanity = true this.value = Item.sellPrice(0, 0, 50, 0) elseif type == 844 then this.width = 18 this.height = 14 this.legSlot = 38 this.rare = 1 this.vanity = true this.value = Item.sellPrice(0, 0, 50, 0) elseif type == 845 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 91 this.placeStyle = 7 this.width = 10 this.height = 24 this.value = 5000 elseif type == 846 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 91 this.placeStyle = 8 this.width = 10 this.height = 24 this.value = 5000 elseif type == 847 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 91 this.placeStyle = 9 this.width = 10 this.height = 24 this.value = 5000 elseif type == 848 then this.width = 28 this.height = 20 this.headSlot = 61 this.rare = 1 this.vanity = true this.value = Item.buyPrice(0, 2, 0, 0) elseif type == 849 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.width = 24 this.height = 28 this.maxStack = Item.CommonMaxStack this.mech = true this.value = Item.buyPrice(0, 0, 10, 0) elseif type == 850 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 5 this.autoReuse = true this.width = 24 this.height = 28 this.rare = 1 this.value = 20000 this.mech = true this.tileBoost = 20 elseif type == 851 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 5 this.autoReuse = true this.width = 24 this.height = 28 this.rare = 1 this.value = 20000 this.mech = true this.tileBoost = 20 elseif type == 852 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 135 this.width = 12 this.height = 12 this.placeStyle = 4 this.mech = true this.value = 5000 elseif type == 853 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 135 this.width = 12 this.height = 12 this.placeStyle = 5 this.mech = true this.value = 5000 elseif type == 854 then this.width = 16 this.height = 24 this.accessory = true this.rare = 5 this.value = 50000 elseif type == 855 then this.width = 16 this.height = 24 this.accessory = true this.rare = 5 this.value = 50000 elseif type == 856 then this.noWet = true this.holdStyle = 1 this.width = 30 this.height = 30 this.value = 500 this.rare = 2 this.vanity = true elseif type == 857 then this.width = 16 this.height = 24 this.accessory = true this.rare = 2 this.value = 50000 this.waistSlot = 15 elseif type == 858 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 89 this.placeStyle = 24 this.width = 20 this.height = 20 this.value = 300 elseif type == 859 then this.useStyle = 1 this.shootSpeed = 6 this.shoot = 155 this.width = 44 this.height = 44 this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 20 this.useTime = 20 this.noUseGraphic = true this.noMelee = true this.value = 20 elseif type == 860 then this.width = 16 this.height = 24 this.accessory = true this.rare = 6 this.lifeRegen = 2 this.value = Item.buyPrice(0, 20, 0, 0) this.handOnSlot = 4 elseif type == 861 then this.width = 16 this.height = 24 this.accessory = true this.rare = 6 this.value = Item.buyPrice(0, 40, 0, 0) this.hasVanityEffects = true elseif type == 862 then this.width = 16 this.height = 24 this.accessory = true this.rare = 6 this.value = Item.buyPrice(0, 10, 0, 0) this.neckSlot = 5 elseif type == 863 then this.width = 16 this.height = 24 this.accessory = true this.rare = 4 this.value = 200000 this.shoeSlot = 2 elseif type == 864 then this.width = 28 this.height = 20 this.headSlot = 62 this.rare = 1 this.vanity = true this.value = Item.buyPrice(0, 25, 0, 0) elseif type == 865 then this.width = 18 this.height = 14 this.bodySlot = 41 this.rare = 1 this.vanity = true this.value = Item.buyPrice(0, 10, 0, 0) elseif type == 866 then this.width = 18 this.height = 14 this.bodySlot = 42 this.rare = 1 this.vanity = true this.value = Item.buyPrice(0, 2, 0, 0) elseif type == 867 then this.width = 28 this.height = 20 this.headSlot = 63 this.rare = 1 this.defense = 2 this.value = Item.sellPrice(0, 0, 50, 0) elseif type == 868 then this.width = 28 this.height = 20 this.headSlot = 64 this.rare = 1 this.vanity = true this.value = Item.buyPrice(0, 2, 0, 0) elseif type == 869 then this.width = 28 this.height = 20 this.headSlot = 65 this.rare = 1 this.vanity = true this.value = Item.buyPrice(0, 2, 50, 0) elseif type == 870 then this.width = 28 this.height = 20 this.headSlot = 66 this.rare = 1 this.value = Item.buyPrice(0, 2, 0, 0) this.vanity = true elseif type == 871 then this.width = 28 this.height = 20 this.bodySlot = 43 this.rare = 1 this.value = Item.buyPrice(0, 2, 0, 0) this.vanity = true elseif type == 872 then this.width = 28 this.height = 20 this.legSlot = 39 this.rare = 1 this.value = Item.buyPrice(0, 2, 0, 0) this.vanity = true elseif type == 873 then this.width = 28 this.height = 20 this.headSlot = 67 this.rare = 1 this.vanity = true this.value = Item.buyPrice(0, 5, 0, 0) elseif type == 874 then this.width = 28 this.height = 20 this.bodySlot = 44 this.rare = 1 this.vanity = true this.value = Item.buyPrice(0, 5, 0, 0) elseif type == 875 then this.width = 28 this.height = 20 this.legSlot = 40 this.rare = 1 this.vanity = true this.value = Item.buyPrice(0, 5, 0, 0) elseif type == 876 then this.width = 28 this.height = 20 this.headSlot = 68 this.rare = 1 this.vanity = true this.value = Item.buyPrice(0, 5, 0, 0) elseif type == 877 then this.width = 28 this.height = 20 this.bodySlot = 45 this.rare = 1 this.vanity = true this.value = Item.buyPrice(0, 5, 0, 0) elseif type == 878 then this.width = 28 this.height = 20 this.legSlot = 41 this.rare = 1 this.vanity = true this.value = Item.buyPrice(0, 5, 0, 0) elseif type == 879 then this.width = 28 this.height = 20 this.headSlot = 69 this.rare = 1 this.defense = 4 this.value = Item.sellPrice(0, 0, 50, 0) elseif type == 880 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 204 this.width = 12 this.height = 12 this.rare = 1 this.value = Item.sellPrice(0, 0, 13, 0) elseif type == 881 then this.useStyle = 1 this.useTurn = false this.useAnimation = 30 this.useTime = 30 this.width = 24 this.height = 28 this.damage = 10 this.knockBack = 4.5 this.UseSound = SoundID.Item1 this.scale = 1 this.value = 1800 this.melee = true elseif type == 882 then this.useStyle = 1 this.useTurn = true this.useAnimation = 25 this.useTime = 16 this.autoReuse = true this.width = 24 this.height = 28 this.damage = 4 this.pick = 35 this.UseSound = SoundID.Item1 this.knockBack = 2 this.value = 2000 this.melee = true elseif type == 883 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 206 this.width = 12 this.height = 12 elseif type == 884 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 84 this.width = 12 this.height = 12 elseif type == 885 then this.width = 16 this.height = 24 this.accessory = true this.rare = 4 this.value = 100000 elseif type == 886 then this.width = 16 this.height = 24 this.accessory = true this.rare = 4 this.value = 100000 elseif type == 887 then this.width = 16 this.height = 24 this.accessory = true this.rare = 4 this.value = 100000 elseif type == 888 then this.width = 16 this.height = 24 this.accessory = true this.rare = 4 this.value = 100000 this.faceSlot = 5 elseif type == 889 then this.width = 16 this.height = 24 this.accessory = true this.rare = 4 this.value = 100000 elseif type == 890 then this.width = 16 this.height = 24 this.accessory = true this.rare = 4 this.value = 100000 elseif type == 891 then this.width = 16 this.height = 24 this.accessory = true this.rare = 2 this.value = 100000 elseif type == 892 then this.width = 16 this.height = 24 this.accessory = true this.rare = 4 this.value = 100000 elseif type == 893 then this.width = 16 this.height = 24 this.accessory = true this.rare = 4 this.value = 100000 elseif type == 894 then this.width = 18 this.height = 18 this.defense = 1 this.headSlot = 70 this.value = Item.sellPrice(0, 0, 0, 40) elseif type == 895 then this.width = 18 this.height = 18 this.defense = 1 this.bodySlot = 46 this.value = Item.sellPrice(0, 0, 0, 60) elseif type == 896 then this.width = 18 this.height = 18 this.defense = 1 this.legSlot = 42 this.value = Item.sellPrice(0, 0, 0, 50) elseif type == 897 then this.width = 16 this.height = 24 this.accessory = true this.rare = 5 this.value = Item.buyPrice(0, 20, 0, 0) this.handOffSlot = 5 this.handOnSlot = 10 elseif type == 898 then this.width = 16 this.height = 24 this.accessory = true this.rare = 5 this.value = 300000 this.shoeSlot = 10 elseif type == 899 then this.width = 16 this.height = 24 this.accessory = true this.rare = 7 this.value = 300000 this.handOnSlot = 13 elseif type == 900 then this.width = 16 this.height = 24 this.accessory = true this.rare = 5 this.value = this.eclipsePrice this.handOnSlot = 14 elseif type == 901 then this.width = 16 this.height = 24 this.accessory = true this.rare = 5 this.value = 100000 elseif type == 902 then this.width = 16 this.height = 24 this.accessory = true this.rare = 5 this.value = 100000 elseif type == 903 then this.width = 16 this.height = 24 this.accessory = true this.rare = 5 this.value = 100000 elseif type == 904 then this.width = 16 this.height = 24 this.accessory = true this.rare = 5 this.value = 100000 elseif type == 905 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 8 this.useTime = 8 this.width = 50 this.height = 18 this.shoot = 158 this.useAmmo = AmmoID.Coin this.UseSound = SoundID.Item11 this.damage = 0 this.shootSpeed = 10 this.noMelee = true this.value = 300000 this.rare = 6 this.knockBack = 2 this.ranged = true elseif type == 906 then this.width = 16 this.height = 24 this.accessory = true this.rare = 3 this.value = 300000 elseif type == 907 then this.width = 16 this.height = 24 this.accessory = true this.rare = 4 this.value = Item.buyPrice(0, 30, 0, 0) this.shoeSlot = 11 elseif type == 908 then this.width = 16 this.height = 24 this.accessory = true this.rare = 7 this.value = 500000 this.shoeSlot = 8 elseif type == 909 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 207 this.placeStyle = 0 this.width = 26 this.height = 36 this.value = Item.buyPrice(0, 4, 0, 0) this.rare = 1 elseif type == 910 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 207 this.placeStyle = 1 this.width = 26 this.height = 36 this.value = Item.buyPrice(0, 4, 0, 0) this.rare = 1 elseif type == 911 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 208 this.width = 8 this.height = 10 elseif type == 912 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 10 this.placeStyle = 10 this.width = 14 this.height = 28 this.value = 200 elseif type == 913 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 19 this.placeStyle = 5 this.width = 8 this.height = 10 elseif type == 914 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 21 this.placeStyle = 14 this.width = 26 this.height = 22 this.value = 500 elseif type == 915 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 15 this.placeStyle = 11 this.width = 12 this.height = 30 this.value = 150 elseif type == 916 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 18 this.placeStyle = 9 this.width = 28 this.height = 14 this.value = 150 elseif type == 917 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 14 this.placeStyle = 8 this.width = 26 this.height = 20 this.value = 300 elseif type == 918 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 88 this.placeStyle = 4 this.width = 20 this.height = 20 this.value = 300 elseif type == 919 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 87 this.placeStyle = 4 this.width = 20 this.height = 20 this.value = 300 elseif type == 920 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 79 this.placeStyle = 4 this.width = 28 this.height = 20 this.value = 2000 elseif type == 921 then this.useStyle = 1 this.useTurn = false this.useAnimation = 19 this.useTime = 19 this.width = 24 this.height = 28 this.damage = 11 this.knockBack = 6 this.UseSound = SoundID.Item1 this.scale = 1 this.value = 100 this.melee = true elseif type == 922 then this.autoReuse = true this.useStyle = 1 this.useTurn = true this.useAnimation = 30 this.useTime = 20 this.hammer = 40 this.width = 24 this.height = 28 this.damage = 7 this.knockBack = 5.5 this.scale = 1.2 this.UseSound = SoundID.Item1 this.value = 50 this.melee = true elseif type == 923 then this.useStyle = 5 this.useAnimation = 28 this.useTime = 28 this.width = 12 this.height = 28 this.shoot = 1 this.useAmmo = AmmoID.Arrow this.UseSound = SoundID.Item5 this.damage = 8 this.shootSpeed = 6.6 this.noMelee = true this.value = 100 this.ranged = true elseif type == 924 then this.width = 18 this.height = 18 this.defense = 1 this.headSlot = 71 elseif type == 925 then this.width = 18 this.height = 18 this.defense = 2 this.bodySlot = 47 elseif type == 926 then this.width = 18 this.height = 18 this.defense = 1 this.legSlot = 43 elseif type == 927 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 7 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createWall = 85 this.width = 12 this.height = 12 elseif type == 928 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 209 this.width = 12 this.height = 12 this.rare = 3 this.value = Item.buyPrice(0, 25, 0, 0) elseif type == 929 then this.useStyle = 1 this.useTurn = true this.useAnimation = 20 this.useTime = 20 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.width = 12 this.height = 12 this.damage = 300 this.noMelee = true this.value = Item.buyPrice(0, 0, 15, 0) elseif type == 930 then this.useStyle = 5 this.useAnimation = 18 this.useTime = 18 this.width = 24 this.height = 28 this.shoot = 163 this.useAmmo = AmmoID.Flare this.UseSound = SoundID.Item11 this.damage = 2 this.shootSpeed = 6 this.noMelee = true this.value = 50000 this.scale = 0.9 this.rare = 1 this.holdStyle = 1 elseif type == 931 then this.shootSpeed = 6 this.shoot = 163 this.damage = 1 this.width = 12 this.height = 12 this.maxStack = Item.CommonMaxStack this.consumable = true this.ammo = AmmoID.Flare this.knockBack = 1.5 this.value = 7 this.ranged = true elseif type == 932 then this.tileWand = 154 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.createTile = 194 this.width = 8 this.height = 10 this.rare = 1 this.value = Item.sellPrice(0, 0, 50, 0) elseif type == 933 then this.tileWand = 9 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.createTile = 192 this.width = 8 this.height = 10 this.rare = 1 this.value = Item.sellPrice(0, 0, 25, 0) elseif type == 934 then this.width = 34 this.height = 12 this.accessory = true this.rare = 2 this.value = 50000 elseif type == 935 then this.width = 24 this.height = 24 this.accessory = true this.value = 300000 this.rare = 5 elseif type == 936 then this.width = 24 this.height = 24 this.accessory = true this.rare = 6 this.value = Item.buyPrice(0, 25, 0, 0) this.handOffSlot = 4 this.handOnSlot = 9 elseif type == 937 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 210 this.width = 12 this.height = 12 this.placeStyle = 0 this.mech = true this.value = 50000 this.mech = true elseif type == 938 then this.width = 24 this.height = 24 this.accessory = true this.rare = 8 this.defense = 6 this.value = 300000 this.shieldSlot = 2 elseif type == 939 then this.noUseGraphic = true this.damage = 0 this.knockBack = 7 this.useStyle = 5 this.shootSpeed = 10 this.shoot = 165 this.width = 18 this.height = 28 this.UseSound = SoundID.Item1 this.useAnimation = 20 this.useTime = 20 this.rare = 2 this.noMelee = true this.value = 20000 elseif type == 940 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 207 this.placeStyle = 2 this.width = 26 this.height = 36 this.value = Item.buyPrice(0, 4, 0, 0) this.rare = 1 elseif type == 941 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 207 this.placeStyle = 3 this.width = 26 this.height = 36 this.value = Item.buyPrice(0, 4, 0, 0) this.rare = 1 elseif type == 942 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 207 this.placeStyle = 4 this.width = 26 this.height = 36 this.value = Item.buyPrice(0, 4, 0, 0) this.rare = 1 elseif type == 943 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 207 this.placeStyle = 5 this.width = 26 this.height = 36 this.value = Item.buyPrice(0, 4, 0, 0) this.rare = 1 elseif type == 944 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 207 this.placeStyle = 6 this.width = 26 this.height = 36 this.value = Item.buyPrice(0, 4, 0, 0) this.rare = 1 elseif type == 945 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 207 this.placeStyle = 7 this.width = 26 this.height = 36 this.value = Item.buyPrice(0, 4, 0, 0) this.rare = 1 elseif type == 946 then this.width = 44 this.height = 44 this.rare = 1 this.value = 10000 this.holdStyle = 2 this.useStyle = 3 this.useAnimation = 22 this.useTime = 22 this.damage = 10 this.knockBack = 5 this.UseSound = SoundID.Item1 this.melee = true elseif type == 947 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 211 this.width = 12 this.height = 12 this.rare = 7 this.value = Item.sellPrice(0, 0, 15, 0) elseif type == 948 then this.width = 24 this.height = 8 this.accessory = true this.rare = 8 this.wingSlot = 12 this.value = Item.buyPrice(3, 0, 0, 0) elseif type == 949 then this.useStyle = 1 this.shootSpeed = 7 this.shoot = 166 this.ammo = AmmoID.Snowball this.damage = 8 this.width = 18 this.height = 20 this.maxStack = Item.CommonMaxStack this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 19 this.useTime = 19 this.noUseGraphic = true this.noMelee = true this.ranged = true this.knockBack = 5.75 elseif type == 950 then this.width = 16 this.height = 24 this.accessory = true this.rare = 1 this.value = 50000 this.shoeSlot = 7 elseif type == 951 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 212 this.width = 20 this.height = 20 this.value = 50000 this.rare = 2 elseif type == 952 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 21 this.placeStyle = 15 this.width = 26 this.height = 22 this.value = 500 elseif type == 953 then this.width = 16 this.height = 24 this.accessory = true this.rare = 1 this.value = Item.sellPrice(0, 0, 50, 0) this.handOnSlot = 11 this.handOffSlot = 6 elseif type == 954 then this.width = 18 this.height = 18 this.defense = 2 this.headSlot = 72 this.value = 5000 elseif type == 955 then this.width = 18 this.height = 18 this.defense = 4 this.headSlot = 73 this.value = 25000 elseif type == 956 then this.width = 18 this.height = 18 this.defense = 6 this.headSlot = 74 this.rare = 1 this.value = 37500 elseif type == 957 then this.width = 18 this.height = 18 this.defense = 7 this.bodySlot = 48 this.rare = 1 this.value = 30000 elseif type == 958 then this.width = 18 this.height = 18 this.defense = 6 this.legSlot = 44 this.rare = 1 this.value = 22500 elseif type == 959 then this.width = 18 this.height = 18 this.defense = 6 this.headSlot = 75 this.rare = 2 this.value = 45000 elseif type == 960 then this.width = 18 this.height = 18 this.defense = 5 this.headSlot = 76 this.rare = 3 this.value = 45000 elseif type == 961 then this.width = 18 this.height = 18 this.defense = 6 this.bodySlot = 49 this.rare = 3 this.value = 30000 elseif type == 962 then this.width = 18 this.height = 18 this.defense = 6 this.legSlot = 45 this.rare = 3 this.value = 30000 elseif type == 963 then this.width = 16 this.height = 24 this.accessory = true this.rare = 7 this.value = Item.buyPrice(0, 15, 0, 0) this.waistSlot = 10 elseif type == 964 then this.knockBack = 5.75 this.useStyle = 5 this.useAnimation = 40 this.useTime = 40 this.width = 50 this.height = 14 this.shoot = 10 this.useAmmo = AmmoID.Bullet this.UseSound = SoundID.Item36 this.damage = 14 this.shootSpeed = 5.35 this.noMelee = true this.value = Item.sellPrice(0, 2, 0, 0) this.rare = 2 this.ranged = true elseif type == 965 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 8 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 213 this.width = 12 this.height = 12 this.value = 10 this.tileBoost = this.tileBoost + 3 elseif type == 966 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 215 this.width = 12 this.height = 12 elseif type == 967 then this.width = 12 this.height = 12 this.maxStack = Item.CommonMaxStack this.value = 100 elseif type == 968 then this.holdStyle = 1 this.width = 12 this.height = 12 this.value = 200 elseif type == 970 then this.createTile = 216 this.placeStyle = 0 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.width = 12 this.height = 30 this.value = 1500 this.mech = true elseif type == 971 then this.createTile = 216 this.placeStyle = 1 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.width = 12 this.height = 30 this.value = 1500 this.mech = true elseif type == 972 then this.createTile = 216 this.placeStyle = 2 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.width = 12 this.height = 30 this.value = 1500 this.mech = true elseif type == 973 then this.createTile = 216 this.placeStyle = 3 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.width = 12 this.height = 30 this.value = 1500 this.mech = true elseif type == 974 then this.flame = true this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.holdStyle = 1 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 4 this.placeStyle = 9 this.width = 10 this.height = 12 this.value = 60 this.noWet = true elseif type == 975 then this.width = 16 this.height = 24 this.accessory = true this.rare = 1 this.value = 50000 this.shoeSlot = 4 elseif type == 976 then this.width = 16 this.height = 24 this.accessory = true this.rare = 2 this.value = 50000 this.shoeSlot = 4 this.handOnSlot = 11 this.handOffSlot = 6 elseif type == 977 then this.width = 16 this.height = 24 this.accessory = true this.rare = 7 this.value = Item.buyPrice(0, 15, 0, 0) this.shoeSlot = 3 elseif type == 978 then this.width = 18 this.height = 18 this.headSlot = 77 this.value = 50000 this.defense = 3 elseif type == 979 then this.width = 18 this.height = 18 this.bodySlot = 50 this.value = 40000 this.defense = 3 elseif type == 980 then this.width = 18 this.height = 18 this.legSlot = 46 this.value = 30000 this.defense = 3 elseif type == 981 then this.maxStack = Item.CommonMaxStack this.width = 12 this.height = 20 this.value = 10000 elseif type == 982 then this.width = 22 this.height = 22 this.accessory = true this.rare = 1 this.value = 50000 this.handOnSlot = 1 elseif type == 983 then this.width = 14 this.height = 28 this.rare = 4 this.value = 150000 this.accessory = true this.balloonSlot = 6 elseif type == 984 then this.width = 16 this.height = 24 this.accessory = true this.rare = 8 this.value = 500000 this.handOnSlot = 11 this.handOffSlot = 6 this.shoeSlot = 14 this.waistSlot = 10 elseif type == 985 then this.useStyle = 1 this.shootSpeed = 10 this.shoot = 171 this.damage = 0 this.width = 18 this.height = 20 this.maxStack = Item.CommonMaxStack this.consumable = true this.UseSound = SoundID.Item1 this.useAnimation = 20 this.useTime = 20 this.noUseGraphic = true this.noMelee = true this.value = 100 elseif type == 986 then this.useStyle = 5 this.autoReuse = true this.useAnimation = 35 this.useTime = 35 this.width = 38 this.height = 6 this.shoot = 10 this.useAmmo = AmmoID.Dart this.UseSound = SoundID.Item64 this.damage = 27 this.shootSpeed = 13 this.noMelee = true this.value = Item.buyPrice(0, 5, 0, 0) this.knockBack = 4 this.useAmmo = AmmoID.Dart this.ranged = true this.rare = 3 elseif type == 987 then this.width = 16 this.height = 24 this.accessory = true this.rare = 1 this.value = 50000 this.waistSlot = 13 elseif type == 988 then this.shootSpeed = 3.75 this.shoot = 172 this.damage = 7 this.width = 10 this.height = 28 this.maxStack = Item.CommonMaxStack this.consumable = true this.ammo = AmmoID.Arrow this.knockBack = 2.2 this.value = 15 this.ranged = true elseif type == 989 then this.autoReuse = true this.rare = 2 this.UseSound = SoundID.Item1 this.useStyle = 1 this.damage = 23 this.useAnimation = 21 this.useTime = 45 this.scale = 1.1 this.width = 30 this.height = 30 this.shoot = 173 this.shootSpeed = 9.5 this.knockBack = 4.25 this.melee = true this.value = Item.sellPrice(0, 3, 0, 0) elseif type == 990 then this.useTurn = true this.autoReuse = true this.useStyle = 1 this.useAnimation = 25 this.useTime = 7 this.knockBack = 4.75 this.width = 20 this.height = 12 this.damage = 35 this.pick = 200 this.axe = 22 this.UseSound = SoundID.Item1 this.rare = 4 this.value = 220000 this.melee = true this.scale = 1.1 elseif type == 991 then this.useTurn = true this.autoReuse = true this.useStyle = 1 this.useAnimation = 35 this.useTime = 13 this.knockBack = 5 this.width = 20 this.height = 12 this.damage = 33 this.axe = 14 this.UseSound = SoundID.Item1 this.rare = 4 this.value = 54000 this.melee = true this.scale = 1.1 elseif type == 992 then this.useTurn = true this.autoReuse = true this.useStyle = 1 this.useAnimation = 35 this.useTime = 10 this.knockBack = 6 this.width = 20 this.height = 12 this.damage = 39 this.axe = 17 this.UseSound = SoundID.Item1 this.rare = 4 this.value = 81000 this.melee = true this.scale = 1.1 elseif type == 993 then this.useTurn = true this.autoReuse = true this.useStyle = 1 this.useAnimation = 35 this.useTime = 8 this.knockBack = 7 this.width = 20 this.height = 12 this.damage = 43 this.axe = 20 this.UseSound = SoundID.Item1 this.rare = 4 this.value = 108000 this.melee = true this.scale = 1.1 elseif type == 994 then this.damage = 0 this.useStyle = 1 this.shoot = 175 this.width = 16 this.height = 30 this.UseSound = SoundID.Item2 this.useAnimation = 20 this.useTime = 20 this.rare = 3 this.noMelee = true this.value = Item.sellPrice(0, 7, 50, 0) this.buffType = 45 elseif type == 995 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 217 this.width = 26 this.height = 20 this.value = 100000 elseif type == 996 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 218 this.width = 26 this.height = 20 this.value = 100000 elseif type == 997 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 219 this.width = 26 this.height = 20 this.value = 100000 elseif type == 998 then this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.createTile = 220 this.width = 26 this.height = 20 this.value = 100000 elseif type == 999 then this.createTile = 178 this.placeStyle = 6 this.useStyle = 1 this.useTurn = true this.useAnimation = 15 this.useTime = 10 this.autoReuse = true this.maxStack = Item.CommonMaxStack this.consumable = true this.alpha = 50 this.width = 10 this.height = 14 this.value = 15000 elseif type == 1000 then this.useStyle = 5 this.shootSpeed = 10 this.shoot = 178 this.damage = 0 this.width = 18 this.height = 20 this.maxStack = Item.CommonMaxStack this.consumable = true this.UseSound = SoundID.Item11 this.useAnimation = 15 this.useTime = 15 this.noMelee = true this.value = 100 this.ranged = true end end

local function SetFoodDefaults(type) if type <= 2268 then if type > 1787 then if type <= 1912 then if type == 1911 then DefaultToFood(22, 22, 207, 14400, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 0, 10, 0)) elseif type == 1912 then DefaultToHealingPotion(22, 22, 80, 17) SetShopValues(ItemRarityColor.Blue1, 40) end elseif type == 1919 then DefaultToFood(22, 22, 207, 14400, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 0, 25, 0)) elseif type == 1920 then DefaultToFood(22, 22, 207, 14400, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 0, 25, 0)) else if type == 2266 then DefaultToFood(22, 22, 25, 14400, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 0, 5, 0)) elseif type == 2267 then DefaultToFood(22, 22, 206, 28800, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 0, 30, 0)) elseif type == 2268 then DefaultToFood(22, 22, 206, 36000, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 0, 50, 0)) end end elseif type <= 357 then if type == 353 then DefaultToFood(22, 22, 25, 7200, true, 17) SetShopValues(ItemRarityColor.White0, 100) this.maxstack = Item.CommonMaxStack this.holdStyle = 1 this.ammo = 353 this.notAmmo = true elseif type == 357 then DefaultToFood(22, 22, 206, 28800, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) end elseif type == 967 then DefaultToFood(12, 12, 26, 3600, false, 17) SetShopValues(ItemRarityColor.White0, Item.buyPrice(0, 0, 1, 0)) this.useStyle = 9 elseif type == 969 then DefaultToFood(12, 12, 26, 36000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 0, 2, 0)) this.useStyle = 9 elseif type == 1787 then DefaultToFood(22, 22, 206, 28800, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 0, 10, 0)) end elseif type <= 4297 then if type <= 3195 then if type == 2425 then DefaultToFood(22, 22, 26, 28800, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 0, 25, 0)) elseif type == 2426 then DefaultToFood(22, 22, 206, 36000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 0, 75, 0)) elseif type == 2427 then DefaultToFood(22, 22, 206, 28800, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 0, 25, 0)) else if type == 3195 then DefaultToFood(22, 22, 206, 36000, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) else end end elseif type == 3532 then DefaultToFood(22, 22, 207, 86400, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 5, 0, 0)) else if type == 4009 then DefaultToFood(22, 22, 26, 18000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4010 then elseif type == 4011 then DefaultToFood(22, 22, 207, 57600, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 3, 0, 0)) elseif type == 4012 then DefaultToFood(22, 22, 206, 36000, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4013 then DefaultToFood(22, 22, 207, 86400, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 5, 0, 0)) elseif type == 4014 then DefaultToFood(22, 22, 26, 36000, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4015 then DefaultToFood(22, 22, 207, 28800, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 2, 0, 0)) elseif type == 4016 then DefaultToFood(22, 22, 206, 50400, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 2, 0, 0)) elseif type == 4017 then DefaultToFood(22, 22, 206, 72000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 3, 0, 0)) elseif type == 4018 then DefaultToFood(22, 22, 206, 57600, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 2, 0, 0)) elseif type == 4019 then DefaultToFood(22, 22, 206, 36000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4020 then DefaultToFood(22, 22, 206, 50400, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 2, 0, 0)) elseif type == 4021 then DefaultToFood(22, 22, 206, 36000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4022 then DefaultToFood(22, 22, 207, 172800, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 50, 0, 0)) elseif type == 4023 then DefaultToFood(22, 22, 206, 57600, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 2, 0, 0)) elseif type == 4024 then DefaultToFood(22, 22, 26, 36000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4025 then DefaultToFood(22, 22, 206, 72000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 3, 0, 0)) elseif type == 4026 then DefaultToFood(22, 22, 206, 50400, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 2, 0, 0)) elseif type == 4027 then DefaultToFood(22, 22, 207, 57600, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 3, 0, 0)) elseif type == 4028 then DefaultToFood(22, 22, 206, 57600, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 2, 0, 0)) elseif type == 4029 then DefaultToFood(22, 22, 207, 28800, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 2, 0, 0)) elseif type == 4030 then DefaultToFood(22, 22, 26, 64800, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 50, 0)) elseif type == 4031 then DefaultToFood(22, 22, 26, 36000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4032 then DefaultToFood(22, 22, 206, 36000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4033 then DefaultToFood(22, 22, 206, 36000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4034 then DefaultToFood(22, 22, 207, 14400, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 0, 50, 0)) elseif type == 4035 then DefaultToFood(22, 22, 206, 64800, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 2, 50, 0)) elseif type == 4036 then DefaultToFood(22, 22, 207, 28800, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 2, 0, 0)) elseif type == 4037 then DefaultToFood(22, 22, 207, 57600, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 3, 0, 0)) else if type == 4282 then DefaultToFood(22, 22, 26, 18000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4283 then DefaultToFood(22, 22, 26, 18000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4284 then DefaultToFood(22, 22, 26, 18000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4285 then DefaultToFood(22, 22, 26, 18000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4286 then DefaultToFood(22, 22, 26, 18000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4287 then DefaultToFood(22, 22, 26, 18000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4288 then DefaultToFood(22, 22, 206, 18000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4289 then DefaultToFood(22, 22, 26, 18000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4290 then DefaultToFood(22, 22, 26, 18000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4291 then DefaultToFood(22, 22, 26, 18000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4292 then DefaultToFood(22, 22, 26, 18000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4293 then DefaultToFood(22, 22, 26, 18000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4294 then DefaultToFood(22, 22, 26, 18000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4295 then DefaultToFood(22, 22, 26, 18000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4296 then DefaultToFood(22, 22, 26, 18000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4297 then DefaultToFood(22, 22, 206, 18000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) end end end elseif type <= 4625 then if type == 4403 then DefaultToFood(22, 22, 206, 36000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4411 then DefaultToFood(22, 22, 26, 36000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) else if type == 4614 then DefaultToFood(22, 22, 26, 36000, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4615 then DefaultToFood(22, 22, 207, 57600, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 4, 0, 0)) elseif type == 4616 then DefaultToFood(22, 22, 26, 36000, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4617 then DefaultToFood(22, 22, 26, 54000, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4618 then DefaultToFood(22, 22, 26, 36000, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 4619 then DefaultToFood(22, 22, 26, 72000, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 2, 0, 0)) elseif type == 4620 then DefaultToFood(22, 22, 26, 72000, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 2, 0, 0)) elseif type == 4621 then DefaultToFood(22, 22, 26, 72000, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 2, 0, 0)) elseif type == 4622 then DefaultToFood(22, 22, 26, 72000, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 2, 0, 0)) elseif type == 4623 then DefaultToFood(22, 22, 206, 72000, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 2, 0, 0)) elseif type == 4624 then DefaultToFood(22, 22, 26, 54000, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 2, 0, 0)) elseif type == 4625 then DefaultToFood(22, 22, 26, 90000, false, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 3, 0, 0)) end end elseif type == 5009 then DefaultToFood(22, 22, 26, 18000, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 0, 0, 20)) elseif type == 5041 then DefaultToFood(22, 22, 26, 54000, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) elseif type == 5042 then DefaultToFood(22, 22, 206, 36000, true, 17) SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 1, 0, 0)) end local single = 0 if this.buffType == 207 then single = single + 12 elseif this.buffType ~=206 then single = single + 3 else single = single + 8 end single = single + math.floor(this.buffTime / 14400) this.rare = math.floor(single / 4) end

local SetDefaults, netDefaults netDefaults = function (type) if type == -1 then SetDefaults(3521) return end if type == -2 then SetDefaults(3520) return end if type == -3 then SetDefaults(3519) return end if type == -4 then SetDefaults(3518) return end if type == -5 then SetDefaults(3517) return end if type == -6 then SetDefaults(3516) return end if type == -7 then SetDefaults(3515) return end if type == -8 then SetDefaults(3514) return end if type == -9 then SetDefaults(3513) return end if type == -10 then SetDefaults(3512) return end if type == -11 then SetDefaults(3511) return end if type == -12 then SetDefaults(3510) return end if type == -13 then SetDefaults(3509) return end if type == -14 then SetDefaults(3508) return end if type == -15 then SetDefaults(3507) return end if type == -16 then SetDefaults(3506) return end if type == -17 then SetDefaults(3505) return end if type == -18 then SetDefaults(3504) return end if type == -19 then SetDefaults(3764) return end if type == -20 then SetDefaults(3765) return end if type == -21 then SetDefaults(3766) return end if type == -22 then SetDefaults(3767) return end if type == -23 then SetDefaults(3768) return end if type == -24 then SetDefaults(3769) return end if type == -25 then SetDefaults(3503) return end if type == -26 then SetDefaults(3502) return end if type == -27 then SetDefaults(3501) return end if type == -28 then SetDefaults(3500) return end if type == -29 then SetDefaults(3499) return end if type == -30 then SetDefaults(3498) return end if type == -31 then SetDefaults(3497) return end if type == -32 then SetDefaults(3496) return end if type == -33 then SetDefaults(3495) return end if type == -34 then SetDefaults(3494) return end if type == -35 then SetDefaults(3493) return end if type == -36 then SetDefaults(3492) return end if type == -37 then SetDefaults(3491) return end if type == -38 then SetDefaults(3490) return end if type == -39 then SetDefaults(3489) return end if type == -40 then SetDefaults(3488) return end if type == -41 then SetDefaults(3487) return end if type == -42 then SetDefaults(3486) return end if type == -43 then SetDefaults(3485) return end if type == -44 then SetDefaults(3484) return end if type == -45 then SetDefaults(3483) return end if type == -46 then SetDefaults(3482) return end if type == -47 then SetDefaults(3481) return end if type == -48 then SetDefaults(3480) return end end

SetDefaults = function (Type) if Type < 0 then netDefaults(Type) return end

ResetStats(Type) if this.type >= 5453 then this.type = 0 end --if variant == false then --	variant = ItemVariants.SelectVariant(Type) --elseif !ItemVariants.HasVariant(Type, variant) then --	variant = false --end local variant = false this.Variant = variant if this.type == 0 then this.netID = 0 this.stack = 0 elseif ItemIdSets('IsFood', this.type) then SetFoodDefaults(this.type) elseif this.type <= 1000 then SetDefaults1(this.type) elseif this.type <= 2001 then SetDefaults2(this.type) elseif this.type <= 3000 then SetDefaults3(this.type) elseif this.type > 3989 then SetDefaults5(this.type) else SetDefaults4(this.type) end -- // after setDefaultsX, all dyes will have non-zero value, 1 = basic dye; 2 = other dye. -- // the method below will give all dyes unique int values one by one, it is not necessary for determine "isDye" n	-- this.dye = (byte)GameShaders.Armor.GetShaderIdFromItemId(this.type) -- // Similarly, give all hair dyes unique int values. --if this.hairDye ~= 0 then --	this.hairDye = GameShaders.Hair.GetShaderIdFromItemId(this.type) --end if this.type == 2015 then this.value = Item.sellPrice(0, 0, 5, 0) end if this.type == 2016 then this.value = Item.sellPrice(0, 0, 7, 50) end if this.type == 2017 then this.value = Item.sellPrice(0, 0, 7, 50) end if this.type == 5212 then this.value = Item.sellPrice(0, 0, 7, 50) end if this.type == 5300 then this.value = Item.sellPrice(0, 0, 7, 50) end if this.type == 5311 then this.value = Item.sellPrice(0, 0, 7, 50) end if this.type == 5312 then this.value = Item.sellPrice(0, 0, 7, 50) end if this.type == 5313 then this.value = Item.sellPrice(0, 0, 7, 50) end if this.type == 2019 then this.value = Item.sellPrice(0, 0, 5, 0) end if this.type == 2018 then this.value = Item.sellPrice(0, 0, 5, 0) end if this.type == 3563 then this.value = Item.sellPrice(0, 0, 5, 0) end if this.type == 261 then this.value = Item.sellPrice(0, 0, 7, 50) end if this.type == 2205 then this.value = Item.sellPrice(0, 0, 12, 50) end if this.type == 2123 then this.value = Item.sellPrice(0, 0, 7, 50) end if this.type == 2122 then this.value = Item.sellPrice(0, 0, 7, 50) end if this.type == 2003 then this.value = Item.sellPrice(0, 0, 10, 0) end if this.type == 2156 then this.value = Item.sellPrice(0, 0, 15, 0) end if this.type == 2157 then this.value = Item.sellPrice(0, 0, 15, 0) end if this.type == 2121 then this.value = Item.sellPrice(0, 0, 10) end if this.type == 1992 then this.value = Item.sellPrice(0, 0, 3, 0) end if this.type == 2004 then this.value = Item.sellPrice(0, 0, 5, 0) end if this.type == 2002 then this.value = Item.sellPrice(0, 0, 5, 0) end if this.type == 2740 then this.value = Item.sellPrice(0, 0, 2, 50) end if this.type == 2006 then this.value = Item.sellPrice(0, 0, 10, 0) end if this.type == 3191 then this.value = Item.sellPrice(0, 0, 20, 0) end if this.type == 3192 then this.value = Item.sellPrice(0, 0, 2, 50) end if this.type == 3193 then this.value = Item.sellPrice(0, 0, 5, 0) end if this.type == 3194 then this.value = Item.sellPrice(0, 0, 10, 0) end if this.type == 2007 then this.value = Item.sellPrice(0, 0, 50, 0) end if this.type == 2673 then this.value = Item.sellPrice(0, 10, 0, 0) end if this.bait > 0 then if this.bait >= 50 then this.rare = 3 elseif this.bait >= 30 then this.rare = 2 elseif this.bait >= 15 then this.rare = 1 end end if this.type >= 1994 and this.type <= 2001 then local num = this.type - 1994 if num == 0 then this.value = Item.sellPrice(0, 0, 5, 0) end if num == 4 then this.value = Item.sellPrice(0, 0, 10, 0) end if num == 6 then this.value = Item.sellPrice(0, 0, 15, 0) end if num == 3 then this.value = Item.sellPrice(0, 0, 20, 0) end if num == 7 then this.value = Item.sellPrice(0, 0, 30, 0) end if num == 2 then this.value = Item.sellPrice(0, 0, 40, 0) end if num == 1 then this.value = Item.sellPrice(0, 0, 75, 0) end if num == 5 then this.value = Item.sellPrice(0, 1, 0, 0) end end if this.type == 2663 or this.type == 1720 or this.type == 2137 or this.type == 2155 or this.type == 2151 or this.type == 1704 or this.type == 2143 or this.type == 1710 or this.type == 2238 or this.type == 2133 or this.type == 2147 or this.type == 2405 or this.type == 1716 or this.type == 1705 then this.value = Item.sellPrice(0, 2, 0, 0) end if ProjectileInfo(this.shoot).aiStyle == 7 then --if Main.projHook[this.shoot] then this.useStyle = 0 this.useTime = 0 this.useAnimation = 0 end if ItemIdSets('IsDrill', this.type) or ItemIdSets('IsChainsaw', this.type) or this.type == 1262 then this.useTime = math.floor(this.useTime * 0.6) if this.useTime < 1 then this.useTime = 1 end this.useAnimation = math.floor(this.useAnimation * 0.6) if this.useAnimation < 1 then this.useAnimation = 1 end this.tileBoost = this.tileBoost - 1 end if ItemIdSets('IsFood', this.type) then this.holdStyle = 1 end if this.type >= 1803 and this.type <= 1807 then SetDefaults(1533 + this.type - 1803) end if this.dye > 0 then this.maxStack = Item.CommonMaxStack end if this.createTile == 19 then this.maxStack = Item.CommonMaxStack end this.netID = this.type -- this.material = ItemID.Sets.IsAMaterial[this.type] // use

--RebuildTooltip // use or 	if this.type > 0 and this.type < 5453 and ItemIdSets('Deprecated', this.type) then this.netID = 0 this.type = 0 this.stack = 0 end end

---

local function export(var) local t = mw.dumpObject(var) t = string.gsub(t, "table#1 ", "") t = string.gsub(t, "metatable = table#2", "") t = string.gsub(t, " +", "") t = string.gsub(t, "\n+", "\n") return t end

---

local p = { getInfo = function(itemid) SetDefaults(itemid) return this end,

setDefaults1 = function(itemid) --for invokation from other datagen modules this = {} ResetStats(itemid) SetDefaults1(itemid) return this end, }

return p