Beetle armor



Beetle Armor is a Hardmode, post-Golem armor set that provides melee and defensive bonuses. Though it is crafted from Turtle armor, it trades away the Thorns effect in exchange for stronger offensive or defensive bonuses (depending on which chest piece is worn). It is the final melee armor set available on the. On the, it is the penultimate melee only armor set (both the Shinobi Infiltrator armor and Valhalla Knight armor outperforms it with the aid of sentry summons), followed by Solar Flare armor.

Beetle armor has two variants for its chest piece; Beetle Scale Mail and Beetle Shell. The Beetle Scale Mail enhances damage output and is slightly more agile, whereas the Beetle Shell provides more defense.

Beetle armor provides the following bonuses when fully equipped:

With

 * +8% melee critical hit chance
 * +14% melee damage
 * +12% melee speed
 * +12% movement speed
 * Significantly higher chance that enemies will target the wearer
 * Beetle Might offensive buff: increases melee speed and damage by increments of 10% when dealing melee damage to enemies. The boost can be raised up to 30%, and the rate at which it increases depends on total damage dealt per second. Dealing less than roughly 180 damage per second will not grant Beetle Might at all. The buff depletes at an accelerating rate as long as the wearer does not deal damage, meaning that the buff will reset very quickly outside of combat.

With

 * +5% melee critical hit chance
 * +11% melee damage
 * +6% melee speed
 * +6% movement speed
 * Significantly higher chance that enemies will target the wearer
 * Beetle Endurance defensive buff: When the player avoids taking damage, this buff reduces damage taken on the next hit by 15%, with further boosts to 30% and 45% if the player continues to avoid damage for a longer duration. The buff gets first applied after 3 seconds from taking damage, and will then increase after another 3 seconds. When the player takes damage thereafter, each hit lowers the boost applied to the next hit by one step. This buff features a visual effect showing one to three "beetles" flying around the player, signifying the 15%, 30%, or 45% damage reduction boost currently in effect.

Crafting the full set with one chest piece requires 18 Beetle Husks and a full set of Turtle armor (54 Chlorophyte Bars (or 324 pieces of Chlorophyte Ore), and 3 Turtle Shells). Crafting all four pieces from scratch requires 26 Beetle Husks, 78 Chlorophyte Bars (or 468 pieces of Chlorophyte Ore), and 4 Turtle Shells.

Tips

 * It is possible to reach a defense of over 100 without buffs by wearing the full set with the Shell, a Frozen Shield or a Hero's Shield, and all accessories reforged to Warding. However, bear in mind that even the highest possible defense cannot efficiently defend against enemies alone.
 * The Beetle Shell's damage reduction stacks multiplicatively, while most other Damage Reduction items such as the Endurance Potion and the Worm Scarf additive. The damage reduction is calculated as follows:     with all instances being percentages. If an Endurance Potion and Worm Scarf are used in conjunction with Beetle Shell and three beetles are present, the Percent Damage Reduction will be , the Damage Reduction will be ~60%. It may be favorable to use more healing or damage-oriented accessories instead of a Worm Scarf when wearing the Beetle Shell Variant of this armor.

Trivia

 * With the full Beetle Endurance buff and a Lifeforce Potion (600 HP) and/or Endurance Potion, it is possible to survive a hit from the Dungeon Guardian.
 * Beetle Armor is the first and only armor set to have multiple chest piece variants as opposed to helmet variants.
 * provides more defense than either of the chest variants. However, the Beetle Shell provides 45% max damage reduction as opposed the the Solar Flare shield's maximum 30% reduction, and regenerates shields 2 seconds faster.

History
Armure de scarabée 갑충 방어구