Talk:The Corruption

Merged into the Environments page
This article, while well written, is so small that I'd say we merge it - along with all the rest of the biome pages - into the overarching Environment page. MarekkPie 14:58, 23 May 2011 (UTC)


 * No No, against it. Overview Pages with links to more specific ones are fine (except we are talking about armor pieces or mob size variations) – Flying sheep 20:14, 25 June 2011 (UTC)

"The" Corruption
May I ask why exactly is it "the" Corruption? Why not just "Corruption"? --Demian 17:15, 26 May 2011 (UTC)
 * It is not a common occurrence compared to the actual amount of land that is on the server, it is also randomly generated as a separate "entity" if you will as it causes a complete environment change. At least that is how I see it.--Thanatos 18:51, 26 May 2011 (UTC)

Thorny Bushes
We should somehow explain that these grow here. – Flying sheep 20:14, 25 June 2011 (UTC)

Monster Spawns
I think the page should say how much corruption grass or ebonstone it takes for monsters to spawn or for Eater of Worlds to be fought.

Corruption "spread"?
It's not very clear what it means when it says sunflowers can be used to stop the corruption from spreading. The article doesn't talk about spreading anywhere else, so I don't quite understand what that means. Is this something the biome itself does? Is it possible - if you were to remove all sunflowers from your map - to turn the whole world into a corruption biome? Or is this just referring to those purple viney corruption bushes? How fast is the spread? Is there a limit to the distance it's allowed to cover? I think there's a lot left uninvestigated here 98.151.233.238 09:16, 13 August 2011 (UTC)
 * The spread is just the purple grass. It spreads, like basically any other sort of grass in the game, but it can also spread to dirt blocks that already have normal grass on them. It's true that Sunflowers planted on grass stop this spread, but so does a single block that's not dirt. The real function of Sunflowers seems to be offsetting "evil" tiles -- if one plants 40 Ebonstone blocks and 1 Sunflower, the sky would remain normal. --Lunboks 11:20, 13 August 2011 (UTC)
 * I just added a section that differentiates between 'Corruption' and 'The Corruption' terminology that will hopefully clarify this.  Equazcion ( talk ) 11:23, 13 Aug 2011 (UTC)
 * PS to answer your questions, there is no real limit to how far Corruption can spread, but naturally-occurring Corruption areas created during World generation seem to be limited to their original areas. Corruption can also be started using Corrupt Seeds, and I don't believe that is limited -- any contiguous dirt blocks will eventually develop Corruption. A Sunflower placed in the path of Corruption will act as a border where Corruption can not spread past.  Equazcion ( talk ) 11:26, 13 Aug 2011 (UTC)

Extent to how much the Corruption can spread / be stopped
We should discuss the extent of which certain items can spread / stop the Corruption. Some of these items include: The modes involved are pre-Hardmode and Hardmode.
 * Purification / Vile powders,
 * Sunflowers,
 * Hallowed / Corrupt seeds,
 * Holy / Unholy waters.


 * Whether sunflowers / Purification powder will still stop corruption in pre-Hardmode (as of v1.1)
 * Whether spraying Vile powder / Unholy water, or planting Corrupted seeds in The Hallow will cause corruption

Any comments? Dragomir7 04:05, 4 December 2011 (UTC)


 * Here's what I've figured out:
 * In normal mode, corrupt grass can spread anywhere regular grass could (dirt blocks with at least 1 exposed surface above a certain minimum depth), and can displace normal grass unless that normal grass has a sunflower planted in it. Naturally-occuring corruption will probably have its progress halted by various natural barriers before you even discover it.
 * In hardmode, corruption can displace normal grass even if it has a sunflower on it (the sunflower is uprooted, just as if a player had mined the dirt underneath). It can also spread through stone and sand, turning them into ebonstone and ebonsand, respectively.  It doesn't appear to corrupt ores or any artificial blocks (wood, bricks, glass, etc.), but it can now cross virtually all the natural barriers that would have stopped it in normal mode, both on the surface and (importantly) underground.
 * Direct contact does not seem to be required in hardmode; it looks like it jumped across my hellevator (2 spaces wide air gap). I don't know yet whether it can jump across uncorruptible blocks or only air gaps, or exactly what the range limit is.
 * The wiki page says corruption can gradually convert mud into dirt in order to spread through it. I have neither confirmed nor disproved that.
 * Hallow seems to spread according to analogous rules, except that sunflowers can grow on hallowed grass, so they don't get uprooted. I also suspect it spreads a little more slowly than corruption, but it's hard to be sure.
 * Additionally, hardmode corruption spawns corruptors, which have a projectile attack that they aim at players but that will corrupt any ground it happens to hit. This can even corrupt hallowed areas, so be careful fighting at the borders of corruption that you'd like to contain, even if the area is already hallowed.
 * Purification Powder will convert corrupted grass, ebonstone, or ebonsand back into their uncorrupted versions. (Of course, the corruption can always spread to them again.)  Hallowed Seeds can only be planted in dirt (not grass, stone, etc.); if planted underground (where grass normally can't grow), the hallowed grass won't spread, but it can still turn nearby stone/sand into pearlstone/pearlsand and create a hallowed biome.  Holy Water hallows any blocks that have hallowed versions (dirt, grass, stone, sand), and can even be used directly on corrupted blocks (though a small patch of hallow surrounded by corruption doesn't buy you much).  A single hallowed seed makes 5 vials of holy water, so this is a much more cost-efficient way to spread hallow as soon as you collect a bit of Pixie Dust.  I haven't used vile powder, corrupt seeds, or unholy water, but I would expect them to follow analogous rules.
 * I'm pretty sure it should be possible to build some sort of barrier that will stop the spread of corruption without resorting to hallow, but it looks like it may need to be fairly thick, and it would need to completely surround the corruption (including underground) to contain it. Since hallow spreads on its own, it is by far the easiest containment option.
 * Of course, you need both corrupted and hallowed areas in the world to farm all the crafting materials you'll want, and hallow appears to be only marginally less dangerous than corruption, so a roughly 50/50 split may be ideal anyway. --Manxome 08:14, 7 December 2011 (UTC)


 * This is a very good post with a lot of accurate and helpful information. I'd say all of this information should definitely be in the article. I have only one thing to add. Corruption will convert mud and jungle grass into dirt, and then corrupt it. Hallow does not have this effect. --GauHelldragon 08:29, 7 December 2011 (UTC)


 * Just posting to add that the range of Hallow/Corruption spread might be VERY large, at least vertically. I need to experiment on a fresh world, to double confirm this, but on a friend's world, the stone bridge we built for fighting the wall of flesh had converted partially into Hallowed/Corrupt blocks, and the closest ones were above the underworld's Ash Cieling. (His Hellevator was on the border of the 2) I intend to do more testing, to get more concise information. -- Teeto K 16:28, 7 December 2011 (UTC)


 * Did some controlled testing. Ebonstone and pearlstone can both convert regular stone blocks that are up to 3 spaces away (that is, with 2 empty spaces between them at the target block).  Placing a wood wall in the way does not prevent this.
 * They cannot convert a stone block that is 4 spaces away (or at least, they didn't do so within 6 game days--long after everything else in the test area was converted). So a 3-space-wide gap may be enough to block them.  (I'm guessing that Teeto K's experience above was due to immediate creation of hallow/corruption upon beating the boss, and not as a result of surface biomes spreading downward.)
 * Additionally, I can confirm that corruption, but not hallow, can spread through mud (whether it has jungle grass on it or not), turning it into corrupt grass. It didn't appear to convert it into regular dirt as an intermediate step (just instantly to dirt with corrupted grass), but I didn't watch it constantly.
 * Interestingly, a block of regular dirt that I put next to the pearlstone was NOT converted into hallow grass (though dirt next to the ebonstone was converted to corrupt grass). This suggests that perhaps hallowed grass can only spread from hallowed grass, and not from other hallowed materials.  I wonder if that's a bug.  Sand was converted to pearlsand.
 * Now that my information is more definite, I'll update the article accordingly. --Manxome 08:28, 9 December 2011 (UTC)


 * Based on further testing, I think that neither ebonstone nor pearlstone can convert dirt blocks to anything. In my previous test, I now believe the ebonstone converted mud into corrupt grass, which then spread to the nearby dirt.  However, in tests where there is no mud or existing grass near the dirt, it doesn't seem to be converted.
 * Incidentally, this also answers whether ebonstone converts mud directly to corrupt grass or into dirt and then into corrupt grass--the conversion must be direct, since if the mud turned into virgin dirt at any point, it could not be converted further! Very strange.
 * Since this implies that corruption and hallow are not spread in the same way by all varieties of corrupt/hallowed blocks, still more testing may be in order to determine exactly what can convert what. Should probably also test whether regular grass follows different rules from plain dirt. --Manxome 02:12, 13 December 2011 (UTC)

Spreading
Can the Hardmode Corruption spread through a 2 block wide tunnel of air? --Mister X 14:16, 6 December 2011 (UTC)


 * Yes. At least, that is what I infer happened, judging from the aftermath in my hellevator, which was close to pre-existing corruption on only one side and now has large, matching swathes of ebonstone on both sides. --Manxome 07:47, 7 December 2011 (UTC)
 * This could be due to Corrupted Thorns, which spread the corruption too. 71.87.116.224 07:50, 7 December 2011 (UTC)
 * Corrupted thorns do not sprout directly from ebonstone, as far as I'm aware, and this was too far underground for corrupt grass. I also think I would have noticed if the hellevator was choked with corrupt thorns when I first discovered the ebonstone deposits.  And it didn't cross on the surface and spread downward, since I blocked the corruption's spread on the surface and there's hundreds of feet of regular stone above (and below) the ebonstone. --Manxome 08:20, 7 December 2011 (UTC)
 * Hm, 178.45.88.171 says that when you defeat the Wall of Flesh, it instantly creates streaks of hallow and corruption extending up to the surface. That's another possible explanation for what happened to my hellevator.  Maybe I'll have to set up some tests and see whether I can get the corruption to jump an air gap under controlled conditions. --Manxome 08:23, 8 December 2011 (UTC)

I've been firewalling the natural Corruption in my world by mining a large airgap of >5 blocks all the way around it (I'm a paranoid bastard), so this discussion is of great interest to me. When I get around to defeating the Wall Of Flesh I'll check if any of the Corruption has managed to spread beyond it. - Spinfx 21:26, 13 December 2011 (UTC)
 * I've yet to see corruption jump an air gap of 3 blocks or more under controlled circumstances; however, various other wiki editors have written that a streak of corruption is created when you defeat the Wall of Flesh, and that there is a chance of new corruption or hallow appearing in a random part of the world each time you destroy a demon altar with the Pwnhammer (which you'll probably want to do a minimum of three times), so what out for that. --Manxome 00:22, 14 December 2011 (UTC)
 * Oh crap, I totally forgot about the additional corruption, thanks for reminding me. I wonder how extensive those are and if it's worth attempting to box them in. Great, now I get to spend more money on explosives. - Spinfx 14:45, 14 December 2011 (UTC)

Hardmode Corruption/Hallow creation
Here's a world immediately after activating hard mode:



Here's a world after letting both corruption and hallow to spread, mining enough hardmode ore to get full Hallowed gear, and breaking several demon altars:



I ran about ten tests on four different worlds and they always followed this rough shape with Hallow on the left. There's a lot to be learned from these images, but I can't decide the best way to put it into the wiki. Open to suggestions. --Theothersteve7 15:45, 14 December 2011 (UTC)


 * I haven't used this sort of map viewer, but my hallow reached the surface somewhere on the right side of the map (in the middle of one of the initial corrupt areas, actually). Perhaps it has something to do with where you summoned or killed the Wall of Flesh?  Mine was moving from left to right, and it is at least vaguely plausible that my corrupt/hallow streaks were centered on the location where mine died. --Manxome 17:33, 14 December 2011 (UTC)
 * It's not centered on the location nor where WoF was summoned, nor where WoF was defeated. That's for sure. Rather targeted somewhere nearby to spawn point/center of the map.
 * You'll notice that there are random splotches on the second map. Every time you destroy a demon altar, you get a splotch of either hallow or corruption somewhere in your world.  I would _guess_ that Manxome's map simply has one of those splotches on the right side near the surface.  Not ruling out the ideas that I just got very unlucky or there's another factor involved. --Theothersteve7 18:08, 14 December 2011 (UTC)


 * Worthwhile thought, but not a chance.
 * First, it definitely appeared before I smashed any demon altars--I tried to avoid reading wiki info on hardmode before playing it a bit myself, and it was quite some time before I figured out that smashing demon altars was a worthwhile thing to do (I initially assumed it just let me relocate them, and there was a naturally-occuring one directly below my home already). In fact, the very first demon altar I smashed was actually INSIDE of this hallowed area!
 * Secondly, the hallowed area is huge, and right in the middle of a formerly-corrupt area. At least two entire corrupt chasms were converted to pearlstone, along with a matching segment of the corrupt tunnel beneath them, and a large area underneath that; it is wildly implausible that such a large (and linear) area previously filled with corruption could have been grown over with hallow from a small seed area.  There was definitely a large, near-vertical swathe that was converted en masse.  And it's definitely substantially to the right of the map's center/initial spawnpoint (verified my initial spawn is at map center with a compass).
 * Thirdly, there was definitely NO naturally-occuring hallow on the left side of the surface of my world. Pretty much the first thing I did was travel left and plant some hallowed seeds, but the only hallows on the surface there are the ones I personally planted; I traveled all the way to the ocean and didn't encounter any pre-existing hallows on that side of the map.
 * Conversely, I saw illuminated slimes and bats at the base of my hellevator immediately (less than a minute) after killing the Wall of Flesh for the first time. And my hellevator is slightly but distinctively on the left side of my map.  So if the initially-created hallow is all a single streak, it definitely has to be stretching from bottom left to top right (mirror image of the pictures above). --Manxome 20:33, 14 December 2011 (UTC)
 * Very impressive! I applaud your thoroughness.  This indicates to me that the decision is likely based on something specific, unless my luck really was that bad.  Possibly the world seed?  I don't know.  --Theothersteve7 20:51, 14 December 2011 (UTC)