Talk:Defense

Seeing as how there was no page for such a fundamental mechanic, created a stub for it. My main point of interest is the calculation for defense, stemming from the apparent lack of a set bonus when using molten armor. Hydryad 22:26, 27 May 2011 (UTC)


 * Defense in PvP is calculated like (ATK*2)-(DEF/2) or something. --Cloakedboltz 03:30, 1 June 2011 (UTC)


 * Defense in PvP is calculated exactly the same. All attack damage is simply doubled. This page seems to unecessarily propose an entire "formula" (using odd terminology - "ROUND_UP" is effectively "Ceiling"), when it's simple enough to state that Damage Reduction is calculated as half of the defense stat, rounded up. The subtitle seems a bit of a waste ><. --HydraRancher 11:42, 3 January 2012 (UTC)

attack damage in PvP is now the normal damage and is not doubled Michelangelo42 (talk) 14:10, 24 September 2014 (UTC)

Damage
I think it would be a good addition to this page to have some comparable damage numbers as its relevant when aiming for a certain defense, both in regards to pvp weapons and to enemies.--75.72.124.142 02:49, 1 June 2011 (UTC)

High Defense means use High Damage
This isn't necessarily true. If you don't have a strong enough weapon to well overcome the DR of the creature, spamming fast attacks is more efficient. i.e. a 5 pt. throwing weapon with fast attack speed is mediocre compared to a 20 dmg sword if the defense is 10 (1 dmg vs 10), but the higher the defense of the creature, the more likely the faster attack has higher DPS. Some calcs are in order

Current Max Defense
At the moment, the highest defense you can reach is 85 which results in 43 damage reduction.

Hallowed Mask 24

Hallowed Plate Mail 15

Hallowed Greaves 11

Obsidian Shield with the "Warding" reforge 6

Cobalt Shield with the "Warding" reforge 5

Obsidian Skull with the "Warding" reforge 5

Shackle with the "Warding" reforge 5

Moon Charm on a full moon with the "Warding" reforge 5

Bowl of Soup 1

Ironskin Potion 8

Good choices for the different accessory when it's not a full moon are either of the wings for the maneuverability, The Philosopher's Stone to heal what damage you will be taking, or the Cross Necklace to help reduce damage taken over time if you're getting hit constantly. Also, if you're using all the buffs, and it's not a full moon, it's a good idea to not only replace the Moon Charm, but also one of the "1 defense" accessories. This is because without the Moon Charm, you're left with 84 defense, which is just as effective as 83 defense, so you can afford to drop another accessory. With that thinking, you can also replace the other two "1 defense" accessories to be left with 81 defense total. While this isn't the max, being able to use all the other accessories that I mentioned plus 1 more (I'd suggest then the Band of Regeneration due to the extra health per second) will result in maximum survive-ability. I would however advise against replacing the Obsidian Shield, as the prevention of knock-backs helps immensely.

New max defense as of 1.2
The max defense has changed as of the new items in 1.2. I'm not 100% if this is it so I'll post here before changing it

Full turtle armor (65 defense) (Turtle chest and boots, but the Chlorophyte mask? (7 more defense))

Ironskin potion (8 defense)

Well fed buff (1 defense)

Ankh shield (4 defense)

Obsidian shield (2 defense)

Last three accessories are anything that gives 1 defense, i.e. obs skull, cobalt shield, shackle (3 defense)

Warding on all accessories (20 defense)

Grand total of 103 maximum obtainable defense


 * You forgot the Paladin Shield, defense 6!--EstebanLB (talk) 22:47, 11 October 2013 (UTC)


 * i don't count buffs, which is hypocritical of me due to the setup i'm about to say. werewolf is +3 defense (at night), moon ring is +4 (at night), paladin shield is +6, ankh shield +4, then an obsidian shield for raw defense reasons.  turtle armor's 65 and 5 +4 moded accs = 104 defense total at this point.  if counting wellfed and ironskin, that is +9 more... so 113.


 * frozen turtle shell=+30 defence under 25% hp

I believe on the defense page it tells you and its 171 defense Michelangelo42 (talk) 14:12, 24 September 2014 (UTC)


 * My calculations came out to a total of max 253 defense, but it requires inventory edit. Beetle armor + shell = 73 Defense. Add 5 Warding frozen turtle shells (34 def each, 170 def total) for a total of 243 defense. Then add Ironskin potion for 8 defense, bringing it to 251, and well fed for 2, coming out to a grand total of 253 defense! Of course you have to be below 25 max hp for it, and you need inventory edit to put on 5 frozen turtle shells at once, but it's still high defense. Jjman740 (talk) 22:57, 4 November 2014 (UTC)

Gi missing
I'm not sure if I'm just blind, but the Gi cannot be found on this list and I'm sure it belongs here. If I'm doing this wrong feel free to delete this or whatever.

What is Gi? Michelangelo42 (talk) 14:13, 24 September 2014 (UTC)


 * Gi <---Click there. Jjman740 (talk) 23:09, 4 November 2014 (UTC)
 * I took care of it Ferretwings (talk) 20:07, 20 February 2016 (UTC)

Defense Calculator
On InstaCalc, I made a calc which tells you damage after defense is applied. It's right here. 73.166.170.137 01:13, 17 February 2015 (UTC)

Armor Penetration
There doesn't really seem to be any documentation in any form on armor penetration. Does it flat out ignore defense? No matter the case, this wiki needs either a page on it, or to have a section in Defense on it. In case your wondering what I'm talking about here are links to the only sources of armor pen in the game (At least that I know of) Sharpened, Shark_Tooth_Necklace. Realbboy888 (talk) 01:31, 7 July 2015 (UTC)


 * Armor penetration is just basically reduces the target's damage before damage calculation, for example an Eye of Cthulhu have 15 defense, if a player equips a Shark Tooth Necklace and damaging the EoC, the damage calculation consider that EoC have 10 defense instead, so if EoC is attacked by 20 damage, if the player didnt have STN equipped, the EoC will take 12-13 damage, with STN equipped, the EoC will take 15 damage instead (damage taken = damage - 0,5 defense)--Daud ahn (talk) 16:31, 10 June 2020 (UTC)

Info on damage reduction percentage
We have the math for both regular defense and armor penetrating attacks. But there doesn't appear to be any math on how damage reduction percentages works. The main question is whether the percentage reduction happens before considering your defense or after. That is, is the formula "(attack - (defense * 0.5)) * reduction" or is it "(attack * reduction) - (defense * 0.5)"? Alfonse215 (talk) 17:11, 20 February 2016 (UTC)

Remove Armor list from page
I would like to remove the armor table from this page, as I find it not very useful, bad formatted, hiding a lot of information, which could be useful and most of all the Armor page contains all the information in a better way. I would leave the defensive Accessories on the page, because these are conveniently placed together here. It is just my opinion, maybe someone finds the information useful here, if so, I would like to know it (and maybe why), else if nobody disagrees, I will remove the part of the table. Flisch42 (talk) 14:14, 12 October 2016 (UTC)
 * I agree, it's a lot of text that's not even useful, but maybe do as Wikipedia does, and leave a link to the Armor page. Frenchiveruti (talk) 15:07, 12 October 2016 (UTC)
 * Ping! I took care of it. Diamondcat6746 (talk) 18:44, 4 August 2018 (UTC)

Negative Defense may be possible
In Trivia, it says that "If the player somehow has negative defense, they will constantly take 1 damage, and die with the death message ' couldn't put out the fire'." Ichor, Weak, and Tipsy reduce defense, but do they give negative defense.

I think this should be mentioned on the page, saying either that "Tipsy, Weak, and Ichor do not reduce defense past 0" or that they, in fact, do. Diamondcat6746 (talk) 18:20, 4 August 2018 (UTC)


 * I'm currently testing this and results seems to say that this isn't possible. Tested with tipsy and ichor both active. Murrayzero (talk) 18:32, 4 August 2018 (UTC)


 * Yes, negative defense was possible, but only can be acquired with 3rd-party software like mods. The reason why Ichor, Tipsy, nor Betsy's Wrath debuff cannot reduce defense below 0.--Daud ahn (talk) 16:19, 10 June 2020 (UTC)

An armor with Prefixes did not change payer's stat
So, at the trivia, it was written that if an armor with prefix can affect player's stat (e.g. a Warding Wood Greaves will add +4 defense when equipped), after looking at this, i used a server command to give me a Warding Wood Greaves, and it didnt give me a +4 defense when eqquiped.
 * I can attest that this works in 1.4.0.5. Tested by adding a warding molten breastplate and a regular molten breastplate to my inventory through an inventory editor. Once in game, the amount displayed on the piece of armor won't change, but the total amount of armor displayed at the bottom right will be affected. --Silverthedragon (talk) 17:13, 10 June 2020 (UTC)