Death



Death is what happens when a player's health reaches zero. A Death Message is displayed dependent on how the player died. " tried to swim in lava" is one that is displayed if the player died from lava damage, for example.

When a player dies, a Tombstone is dropped at the location of their death. It is inscribed, much in the way the sign functions, with the player's Death Message. Being affected by physics, it is possible for the Tombstone to "roll" after the player's death if they were moving at the time.

If the player holds more than when they die, the spawned tombstone will be golden.

If there is no flat 2-block space for a Tombstone, it will fade away.

Difficulty Differences
A softcore character will drop half of the amount (three quarters in expert mode, both rounded up) of each type of Coins a player is carrying at the moment of death. To avoid heavy financial losses upon death, be sure to often stash coins in a Piggy Bank (or in a Chest, or other storage container).

A mediumcore character will drop all carried items onto the floor, including money and ammo. Any additional max health or mana is not lost.

Hardcore characters will drop all of their items upon death. The character is deleted upon death and the player turns into a ghost, unable to interact with the environment, but still able to observe, move about, and chat with other players.

Death Messages
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Default Death Messages

 * " was slain."
 * " was eviscerated."
 * " was murdered."
 * "'s face was torn off."
 * "'s entrails were ripped out."
 * " was destroyed."
 * "'s skull was crushed."
 * " got massacred."
 * " got impaled."
 * " was torn in half."
 * " was decapitated."
 * " let their arms get torn off."
 * " watched their innards become outards."
 * " was brutally dissected."
 * "'s extremities were detached."
 * "<PlayerName>'s body was mangled."
 * "<PlayerName>'s vital organs were ruptured."
 * "<PlayerName> was turned into a pile of flesh."
 * "<PlayerName> was removed from <World name>."
 * "<PlayerName> got snapped in half."
 * "<PlayerName> was cut down the middle."
 * "<PlayerName> was chopped up."
 * "<PlayerName>'s plead for death was answered."
 * "<PlayerName>'s meat was ripped off the bone."
 * "<PlayerName>'s flailing about was finally stopped."
 * "<PlayerName> had their head removed."

PvP Death Messages
PvP death messages will use the 'default' death messages, but will additionally state the name of the player's killer along with the weapon or projectile with which the killing blow was landed. For example: "Fire_Fang13's face was torn off by DynasticHat's Ball O' Hurt." Also, some servers have variations of death messages like: <PlayersName> was impaled by a cheeky <MurderersName>'s <WeaponUsed>.

Monster Death Messages
Monster death messages work like PvP death messages. For example: "DynasticHat's skull was crushed by Red Devil."


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Falling Death Messages

 * "<PlayerName> fell to their death."
 * "<PlayerName> didn't bounce."
 * "<PlayerName> fell victim of gravity."
 * "<PlayerName> faceplanted the ground."
 * "<PlayerName> left a small crater."

Drowning Death Messages

 * "<PlayerName> forgot to breathe."
 * "<PlayerName> is sleeping with the fish."
 * "<PlayerName> drowned."
 * "<PlayerName> is shark food."

Lava Death Messages

 * "<PlayerName> got melted."
 * "<PlayerName> was incinerated."
 * "<PlayerName> tried to swim in lava."
 * "<PlayerName> likes to play in magma."

Debuff Death Messages

 * (When killed by On Fire!, Burning, Cursed Inferno, or Frostburn debuffs)
 * "<PlayerName> couldn't put the fire out."
 * (When killed by Poisoned, or Venom debuffs)
 * "<PlayerName> couldn't find the antidote."
 * (When killed by Suffocation debuff)
 * "<PlayerName> couldn't breathe."
 * (When killed by Electrified debuff)
 * "<PlayerName> couldn't handle the volts."
 * "<PlayerName> couldn't contain the watts."
 * (Dying from using the Rod of Discord with Chaos State debuff)
 * "<PlayerName>'s legs appeared where his/her head should be."
 * "<PlayerName> didn't materialize."

Other Death Messages

 * (When the Wall of Flesh reaches the far boundary of the world and the player is in front)
 * "<PlayerName> was licked."
 * (When attempting to teleport away from the Wall of Flesh with a Magic Mirror, Recall Potion, Teleportation Potion or Teleporter)
 * "<PlayerName> tried to escape."
 * (When killed by the Wall of Flesh's body, or a Jellyfish's shock attack)
 * "<PlayerName> was slain..."
 * (When killed by the fall damage while Stoned)
 * "<PlayerName> was slain."
 * (When killed by trying to destroy Demon Altar before Hardmode)
 * "<PlayerName> was slain."
 * }

Tips

 * The tombstone mechanic can be very useful for locating items/coins dropped after death, since the tombstone will usually fall within the vicinity of where the player died.
 * Using the tombstones as replacements for signs can be useful early in the game.
 * During multiplayer boss fights, the last surviving player should play defensively until the other players can return to the fight after respawning. The boss may despawn if all players are too far away from the fight.

Trivia

 * When a player dies with a Worm Pet buff on, it will say, "Bye bye!", and will drop a different type of tombstone. Strange_Looking_Tombstone.png
 * The text that appears after death saying "You were slain..." does not appear in the iOS, Android, and 3DS versions of the game.
 * On the, the "You were slain..." message will have a faded & translucent version of itself behind the opaque text that flickers around in an eerie twitching motion.
 * On the, before an unspecified patch, any profanity/sexual wording on the tombstone will simply say '(Censored).
 * Several death messages from 1.3 entities don't explicitly mention the cause.