Accessories/vi



 'Accessories'  are items that can be equipped to provide defense / defense and / or special abilities, such as using wings provides temporary flight. Can equip five accessories at the same time; furthermore, there are up to five accessories that can be placed in the decoration box, which may appear on the character's body (if possible) but it has no effect on the character. In addition, like 1.3.0.1, the sixth equipped box, decoration, and  dye can be achieved. is consumed by Demon Heart, however it can only appear in Expert mode. In 1.4.0.1, Master mode has been added, with six equipment, decoration, and dye tiles available from the beginning, and until Demon Heart is used, the total The number of equipment slots will be up to seven. Leaving the master mode world will remove the container. It is impossible to equip two of the same accessories, but Tinkerer's Workshop can combine the main accessories together to form a new accessory with more uses.

Most shield, an accessory, can be combined with  to block the attack, giving a beneficial effect  Striking] Moment.

Modifiers
Most accessories (and weapons) can have modifiers affecting the user's (or weapons') statistics. Most eligible items will get a modifier upon creation, but an item can also gain one later, or have its modifier changed: "Reforging" is a service provided by the Goblin Tinkerer at sometimes-considerable cost. Modifiers provide bonuses that are broadly useful, such as movement speed or increased defense, for as long as the item is equipped. Accessories can only get bonuses from modifiers, never penalties. Accessory modifiers can provide from 1 to 4 points of defense, 20 points of mana capacity, or from 1%-4% bonus on any of several stats: Damage (for any attack), critical strike chance (any attack except summons), movement speed, or melee speed. In all cases, the bonus applies only when the item is worn in a non-vanity accessory slot. Modifier bonuses stack freely, all worn items will accumulate. Thus by reforging all five allowed accessories to the same modifier, a player can have their choice of +100 mana capacity, +20 defense, or +20% on one of the affected statistics.

Note

 * All informational items except the mechanical ones combine into the PDA, taking one watch for all of them. Nearly all the mechanical accessories (except the Mechanical Ruler), combine into The Grand Design. Similarly, most of the status-resistance items (and two related items) combine into the Ankh Shield. (Notable exceptions: Pocket Mirror, Hand Warmer).
 * Although it is possible to equip an accessory and its materials at the same time, such as Spectre Boots and Hermes Boots, their effects will not necessarily combine. Stat-boost items are more likely to stack with their own components (for example, the various Emblems), but this is not universal. Check the items' respective pages for which accessories can stack their effects.
 * Informational accessories (notably all components of the PDA) do not have to be worn in the accessories slot. They will still provide information if they are in the player's main inventory, but their modifiers will have no effect.
 * Equipping an accessory which provides immunity to a certain debuff will also remove the debuff if the player is suffering it. This can be a lifesaver, especially if Autopause is turned on.
 * It is useful if you have spare vanity accessory slots, to put "backup" accessories in them. (Again, Autopause is helpful.) For example, the Megaphone can be placed in the vanity slot; if you get silenced, just swap the Megaphone in to clear the debuff (and if autopaused, exit the inventory for a moment to restart time). Then just switch back as needed. This also makes it easier to swap in swimming buffs when taking to the water.
 * When multiple accessories that are visible on the same location are worn, such as a Panic Necklace and a Cross Necklace, the accessory on the lowest vanity slot will be visible. If no vanity accessories are worn, the accessory on the lowest equipment slot will be shown.
 * Accessories that show up on the head, such as a Nature's Gift or Diving Gear, will not show up if a helmet is worn, unless a Familiar Wig is worn over it.
 * Dyes will affect Wings even if they are not normally visible.
 * Accessories that have no appearance when worn can still be placed in the vanity slots.

See more

 * Guide:Crafting Quick Reference - Shows complex Accessory Crafting trees.

History
{{history | Desktop 1.4.0.1 | In master mode you can get the sixth accessory box without Demon Heart but you can still get the seventh accessory box if you use} }          vietnamese