Shadow Jousting Lance



The Shadow Jousting Lance is a Hardmode, post-Plantera melee weapon. It has a /  chance of dropping from Giant Cursed Skulls in the post-Plantera Dungeon. When attacking using, the lance will extend, and holding will keep it extended at a fixed angle. The damage will increase depending on the player's movement speed, making mounts, sprinting accessories, or dash abilities (such as those granted by Shield of Cthulhu, Tabi/Master Ninja Gear, or Solar Flare armor) useful for maximizing damage.

When the player takes damage, the Shadow Jousting Lance will stop being active.

Tips

 * The damage that jousting lances gets from momentum does not have a limit. This can be paired with the Mollusk Whistle or the Inner Tube and a very deep pool of water to gain ridiculous amounts of momentum, and, in turn, damage, by surfacing from the bottom to the top of the pool of water. This damage is even able to one shot the Dungeon Guardian with the right setup.
 * Conversely, holding the lance straight up or down gives it a much taller hitbox, which can make hitting flying or less predictable enemies easier when charging.
 * Holding the lance straight down when falling down a hellevator will prevent cobwebs, such as those created in a Spider Cave, from slowing the player's descent. The high fall speed can also help deal with enemies.

Trivia

 * The Shadow Jousting Lance is the best jousting lance weapon available.
 * Holding the lance in the opposite of the direction of travel will cause mounts to moonwalk at full speed. i.e a Unicorn mount can gallop backwards.
 * While riding a mount, the Jousting Lance will hover in the air, making the player's hand not holding it visually.
 * Holding a lance in a minecart can result in the player visually holding it behind themself if the Minecart Tracks reversed the direction of travel.
 * The Shadow Jousting Lance is most famous for its capacity to instantly kill any boss through using complex machine setups to reach impossible speeds beyond any natural max limit.