Dungeon Guardian

Dungeon Guardians are enemies that guard the Dungeon against intruders. If a player enters the Dungeon without first killing Skeletron and travels below zero depth (a horizontal border separating the surface from the underground), one or more Dungeon Guardians quickly fly at the player, dealing 1,000 damage each, which effectively kills most players instantly. You can survive one hit from Dungeon Guardian if you have 153 in defense. Dungeon Guardians are large, very fast, and travel through all blocks.

Any player who attacks a Dungeon Guardian, regardless of the weapon or other equipment, will deal only 1 damage, or 2 for critical hits.

Dungeon Guardians are immune to the Poisoned, Venom, On Fire!, Cursed Inferno, Confused, Penetrated, Celled and Daybroken debuffs.

Tips

 * Killing a Dungeon Guardian is possible, though it would take thousands of hits due to its absurdly high defense. Combined with the fact that you generally need to contend with multiple Guardians at once, victory is extremely unlikely unless you prepare carefully for the encounter.


 * High speed and critical chance are crucial for fighting the Dungeon Guardian, as every hit will do 1 damage, or 2 damage if it is a critical hit.


 * Dungeon Guardians will adhere to the same spawn limits as any other monster: if there are too many monsters on-screen at once, they will not spawn.

Trivia

 * Originally, actual Skeletron Heads were used to guard the Dungeon. Killing all Skeletron Heads would count as defeating Skeletron, so the Dungeon Guardian was created to repair this unintentional behavior.
 * Despite being intended to be unbeatable, it is not invincible like Spike Balls and Blazing Wheels are.