Reforging

Reforging is a feature introduced in the 1.1 patch, and can be used to modify all forms of weaponry and accessories. Items that are exluded include armor, vanity items or special items such as the Grappling hook.

By reforging the Items, they gain random attributes as shown further below.

Requirement
In order to reforge items, there are three different things needed to be obtained :

- Goblin Tinkerer (NPC villager)

- An amount of money, depending on the items value. (Standard Copper Shortsword =3.50 silver, Sunfury =3.70 gold). The cost is five times the sell value.

- An item to modify.

Known Modifications
Some of these values will be lower / higher on different weapons, but the attributes will be roughly the same :

Legendary Copper Shortsword : +20% damage, +8% speed, +5% critical strike, +10% size, +15% knockback

Legendary Excalibur : +15% damage, +12% speed, +5% critical strike, +10% size, +15% knockback

Different percentages indicated in bold to display difference, however, they still have the same modification of Legendary (above)

The following Headings and dot points show all the known modifications of each of their class, based off of a lower leveled item. (below)

Positive Attributes
 5 Bonus Stats:  


 * Legendary ( +20% damage, 8% speed, 5% critical strike, +10% size, +15% knockback )

 3 Bonus Stats:   (Murderous only on Silver tier and above)
 * Godly (+20% damage, +5% critical strike, +15% knockback )
 * Superior ( +20% damage, +3% critical strike, +10% knockback )
 * Savage ( +20% damage, +10% size, +10% knockback )
 * Dangerous ( +5% damage, +2% critical strike chance, +5% size )
 * Murderous ( +11% damage, +7% speed, +3% critical strike)

 2 Bonus Stats:  
 * Demonic ( +20% damage, +5% critical strike chance )
 * Agile ( +8-10% speed, +3% critical strike chance )
 * Deadly ( +20% damage, +8% speed )
 * Unpleasant ( +6% damange, +15% knockback )

 1 Bonus Stat:  
 * Sharp ( +20% damage )
 * Pointy ( +20% damage )
 * Hurtful ( +20% damage )
 * Strong ( +15% knockback )
 * Forceful ( +15% knockback )
 * Quick ( +8-10% speed )
 * Nimble ( +8% speed )
 * Zealous ( +5% critical hit chance )
 * Keen ( +3% critical strike chance )
 * Massive ( +18% size )
 * Large (+12% size )

With Positive and Negative Attributes
4 Stats Added:


 * Bulky ( +5% damage, -15% speed, +10% size, +10% knockback )
 * Nasty ( +5% damage, +1% speed, +2% critical strike chance, -10% knockback )

3 Stats Added:
 * Shameful ( -20% damage, +10% size, -20% knockback )

2 Stats Added:


 * Light ( +15% speed, -10% knockback )
 * Heavy ( -8% speed, +15% knockback )
 * Ruthless ( +20% damage, -10% knockback )

Negative Attributes:
 3 Stats Added:  
 * Terrible ( -20% damage, -13% size, -15% knockback )
 * Unhappy ( -8% speed, -10% size, -10% knockback )

2 Stats Added:


 * Broken ( -40% damage, -20% knockback )
 * Annoying ( -20% damage, -15% knockback )
 * Shoddy ( -20% damage, -15% knockback )

1 Stat Added:


 * Damaged ( -20% damage )
 * Dull ( -20% damage )
 * Weak ( -20% knockback )
 * Sluggish ( -23% speed )
 * Slow ( -15% speed )
 * Lazy ( -8% speed )
 * Tiny ( -18% size )
 * Small ( -10% size )

Ranged Weapons (based off of Wooden Bow and above)
 Note:  ''' Modifications on ranged weapons are very limited on low-level items. The more powerful modifications are only available on higher tier weapons. '''

Positive Attributes
 5 Bonus Stats: 
 * Unreal (+16% Damage, +10% Speed, +5% Critical Strike Chance, +10% Velocity, +15% knockback, stats from Adamantite Repeater)

2 Bonus Stats:
 * Demonic (+25% Damage, +5% Critical Strike Chance)
 * Sighted (+17% Damage, +3% Critical Strike Chance)
 * Rapid (+13% Speed, +10% Velocity)
 * Hasty (+10% Speed, +15% Velocity)
 * Agile (+10% Speed, +3% Critical Strike Chance)

 1 Bonus Stat: 
 * Hurtful (+17% Damage, Copper Bow and above)
 * Zealous (+5% Critical Strike Chance)
 * Keen (+3% Critical Strike Chance)
 * Quick (+10% Speed)
 * Nimble (+10% Speed)

With Positive and Negative Attributes
3 Stats Added:


 * Powerful (+25% Damage, -10% Speed, +1% Critical Strike Chance)

2 Stats Added:


 * Pineapples (-25% Damage, +13% Speed)

Negative Attributes
2 Stats Added:
 * Annoying (-25% Damage, -13% Speed)
 * Lethargic (-13% Speed, -10% Velocity)

1 Stats Added:
 * Damaged (-25% Damage)
 * Sluggish (-20% Speed)
 * Slow (-13% Speed)
 * Lazy (-7% Speed)

Magical Weapons (based off of Vilethorn)
The "Star Cannon" is counted as a magical weapon regarding the reforge process. It seems as if it can't get 4 bonus stats.

Some weapons in the Positive Attributes will have Negative Percentages but this is due to these weapons costing mana to use (If they have, say, a reduced mana cost of "-17%" That is therefor good because you wont waste as much mana.)

Positive Attributes
 5 Bonus Stats:  

(take note of the negative percentage for mana cost)
 * Mythical (+14% Damage, +12% Speed, +5% Critical Strike Chance, -7% Mana Cost, +15% Knockback)

 3 Bonus Stats:  
 * Godly (+12% Damage, +5% Critical Strike Chance, +15% Knockback)
 * Superior (+12% Damage, +3% Critical Strike Chance, +10% Knockback)
 * Masterful (+12% Damage, -17% Mana Cost, +5% Knockback)

 2 Bonus Stats:  
 * Demonic (+12% Damage, +5% Critical Strike Chance)
 * Deadly (+12% Damage, +10% Speed)
 * Agile (+10% Speed, +3% Critical Strike Chance)
 * Mystic (+12% Damage, -25% Mana Cost)

 1 Bonus Stat:  
 * Hurtful (+12% Damage)
 * Quick (+10% Speed)
 * Nimble (+7% Speed)
 * Zealous (+5% critical strike chance)
 * Keen (+3% critical strike chance)
 * Strong (+15% Knockback)
 * Forceful (+15% Knockback)
 * Adept (-17% Mana Cost)

With Positive and Negative Attributes
4 Stats Added:


 * Celestial (+12% Damage, -10% Speed, -8% Mana Cost, +10% Knockback)

3 Stats Added:


 * Manic (-12% Damage, +10% Speed, -8% Mana Cost)
 * Furious (+12% Damage, +17% Mana Cost, +15% Knockback)
 * Taboo (+12% Speed, +8% Mana Cost, +10% Knockback)

2 Stats Added:


 * Ruthless (+12% Damage, -10% Knockback)
 * Ignorant (-12% Damage, +17% Mana Cost)
 * Intense (+12% Damage, +17% Mana Cost)

Negative Attributes
2 Stats Added:


 * Annoying (-25% Damage, -13% Speed)
 * Broken (-25% Damage, -20% Knockback)
 * Shoddy (-12% Damage, -15% Knockback)
 * Deranged (-12% Damage, -10% Knockback)

1 Stat Added:


 * Damaged (-12% Damage)
 * Slow (-13% Speed)
 * Lazy (-7% Speed)
 * Weak (-20% Knockback)
 * Inept (+8% Mana Cost)
 * Sluggish ( -23% speed )

___________________________________________________________________________

Accessories
Each accessory can have the values 1 to 4. Either as a flat amount or as a percentage.

Damage Stat
 * Jagged ( +1% Damage )
 * Spiked ( +2% Damage )
 * Angry ( +3% Damage )
 * Menacing ( +4% Damage )

 Defense Stat 
 * Hard ( +1 Defense )
 * Guarding ( +2 Defense )
 * Armored ( +3 Defense )
 * Warding ( +4 Defense )

 Movement Speed Stat 
 * Brisk (+1% Movement Speed )
 * Fleeting ( +2% Movement Speed)
 * Hasty ( +3% Movement Speed )
 * Quick ( +4% Movement speed )

 Melee Speed Stat 
 * Wild ( +1% Melee Speed )
 * Rash ( +2% Melee Speed )
 * Intrepid ( +3% Melee Speed )
 * Violent ( +4% Melee Speed )

 Critical Strike Stat 
 * Precise ( +1% Critical Strike Chance )
 * Lucky ( +2% Critical Hit Chance )

 Others 
 * Arcane ( +20 Mana )

Known Bugs
Place the item in the reforging slot and then click Save & Exit.Go on your save again and you should have that item twice.