Death



Death is what happens when your character's health reaches zero. A message will be sent dependent on how you die. " tried to swim in lava" is one that is sent if you die from lava damage, for example.

When a character dies, a Tombstone is dropped at the location of their death. It is inscribed, much in the way the sign functions, with how the character met his/her demise. Being affected by physics, it is possible for the Tombstone to "roll" after character death if the character was moving at the time.

If there is no flat 2-block space for a Tombstone, it will fade away.

Difficulty differences
A softcore character will drop half of the amount (three quarters in expert mode, both rounded up) of each type of Coins your character is carrying at the moment of death. To avoid heavy financial losses upon death, be sure to often stash your cash in your Piggy Bank (or in a Chest, or other storage container if you don't have one yet).

A mediumcore character will drop all carried items onto the floor, including money and ammo. Any additional max health or mana is not lost.

Hardcore characters will drop all of their items upon death. The character is deleted on death and turns into a ghost, unable to interact with the environment, but still able to observe and chat with other players.

Death Messages
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Default Death Messages

 * " was slain."
 * " was eviscerated."
 * " was murdered."
 * "'s face was torn off."
 * "'s entrails were ripped out."
 * " was destroyed."
 * "'s skull was crushed."
 * " got massacred."
 * " got impaled."
 * " was torn in half."
 * " was decapitated."
 * " let their arms get torn off."
 * " watched their innards become outards."
 * " was brutally dissected."
 * "'s extremities were detached."
 * "<PlayerName>'s body was mangled."
 * "<PlayerName>'s vital organs were ruptured."
 * "<PlayerName> was turned into a pile of flesh."
 * "<PlayerName> was removed from <World name>."
 * "<PlayerName> got snapped in half."
 * "<PlayerName> was cut down the middle."
 * "<PlayerName> was chopped up."
 * "<PlayerName>'s plead for death was answered."
 * "<PlayerName>'s meat was ripped off the bone."
 * "<PlayerName>'s flailing about was finally stopped."
 * "<PlayerName> had their head removed."

PvP Death Messages
PvP death messages will use the 'default' death messages, but will additionally state the name of the player's killer along with the weapon or projectile with which the killing blow was landed. For example: <PlayerName>'s face was torn off by <KillerName>'s Ball O' Hurt.

Monster Death Messages
Monster death messages work like PvP death messages. For example: <PlayerName> was slain by <MonsterName>."


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Falling Death Messages

 * "<PlayerName> fell to their death."
 * "<PlayerName> didn't bounce."

Drowning Death Messages

 * "<PlayerName> forgot to breathe."
 * "<PlayerName> is sleeping with the fish."
 * "<PlayerName> drowned."
 * "<PlayerName> is shark food."

Lava Death Messages

 * "<PlayerName> got melted."
 * "<PlayerName> was incinerated."
 * "<PlayerName> tried to swim in lava."
 * "<PlayerName> likes to play in magma."

Debuff Death Messages

 * (When killed by On Fire!, Burning, Cursed Inferno, or Frostburn debuffs)
 * "<PlayerName> couldn't put the fire out."
 * (When killed by Poisoned, or Venom debuffs)
 * "<PlayerName> couldn't find the antidote."
 * (When killed by Suffocation debuff)
 * "<PlayerName> couldn't breathe."
 * (When killed by Electrified debuff)
 * "<PlayerName> couldn't handle the volts."
 * "<PlayerName> couldn't contain the watts."
 * (Dying from using the Rod of Discord with Chaos State debuff)
 * "<PlayerName>'s legs appeared where his/her head should be."
 * "<PlayerName> didn't materialize."

Other Death Messages

 * (When the Wall of Flesh reaches the far boundary of the world and the player is in front)
 * "<PlayerName> was licked."
 * (When attempting to teleport away from the Wall of Flesh with a Magic Mirror, Recall Potion, Teleportation Potion or Teleporter)
 * "<PlayerName> tried to escape."
 * (When killed by the Wall of Flesh's body, or a Jellyfish's shock attack)
 * "<PlayerName> was slain..."
 * (When killed by the fall damage while Stoned)
 * "<PlayerName> was slain."
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Trivia

 * When you die with a Worm Pet buff on, it will say, "Bye bye!", and will drop a different type of tombstone
 * If you are killed by a ranged attack, it won't say the name of the entity that launched the projectile, but instead say the name of the said projectile. For example: "<PlayerName> slain by death laser".
 * In Console, the "You were slain..." message will have a faded & translucent version of itself behind the opaque text that flickers around in an eerie twitching motion.

Tips

 * The tombstone mechanic can be very useful for relocating items/coins dropped after death, since the tombstone will usually fall within the vicinity of where you died.
 * Using the tombstones as replacements for signs can be useful early in the game.
 * If you're the last survivor in a boss fight in multiplayer, play defensively until the other players respawn so the boss doesn't escape if you die in the meantime.