Master Mode

Master mode is an option that can be selected during world creation, and that can also be turned on through the difficulty slider in Journey mode. It further increases the difficulty of the game beyond Expert mode, as well as offering Master mode-exclusive items. Like Expert mode, Master mode begins the moment the Master mode world is created, and cannot be altered after that by the player. Master mode also drastically increases enemy health and damage. Master mode gives the player one more accessory slot, meaning that the player can have a total of 7 accessory slots with the Demon Heart.

All Expert mode content is also available in Master mode.

Master Mode introduces new items that can be collected by defeating bosses, such as Relics that can be placed to show off one's victories against bosses, as well as the Master mode exclusive Pets/Mounts, which have a 25% drop rate.

Enemies

 * All enemies deal roughly 50% more base damage than in Expert mode. For example, the Blue Slime does damage per hit against a target with 0 defense instead of 6 - 8 /.
 * All enemies have 50% more health than in Expert mode (therefore 3 times as much as in Normal Mode). For example, the Blue Slime has health instead of 25 /.
 * Bosses in Master mode have increased health. Each boss has their own health scaling factor for Master mode.
 * Bosses gain 50% more damage to their expert values.
 * When entering Hardmode in Master mode, enemies' health and attack power drastically increase again (Eg. Blue slimes will have 411 Health)

Player

 * Players will drop of their Coins upon death instead of 50% /.
 * Players gain an additional accessory slot that is only active while in a Master mode world. This stacks with the Demon Heart, resulting in the maximum attainable slots to be 7.
 * Damage taken is reduced by of the player's Defense value instead of 50% /.

NPCs

 * While NPCs' HP of 250 and armor value of 15 does not change in the Master Mode, their effective HP are drastically decreased due to the increased mob damage. That is, an NPC takes more damage which is only marginally diminished by their armor value. This means while their health is the same, they are far more vulnerable than in Expert Mode or Normal Mode.

Master-exclusive items

 * Bosses drop "Master mode" exclusive items similar to Expert mode, but they also drop their treasure bag, which contains the Expert mode items of the boss. In Journey mode, bosses killed while the difficulty slider is set to Master will drop Master mode drops, regardless of what difficulty they were spawned at. Master Mode drops have a newly added rarity. This rarity flashes between light and dark orange.
 * Bosses have a chance of dropping a Relic, a statue resembling the boss.
 * They also have a chance of dropping an item which summons a pet, light pet or mount that either resembles the boss or is closely themed after it.
 * Additionally, the Eye of Cthulhu has a chance to drop 0x33's Aviators.

Trivia

 * Master mode's descriptive text "Game over man, game over!", is a quote from the 1986 American Sci-fi/Horror film Aliens.
 * Master mode was originally intended to be unlocked by beating Expert mode, but it was made available to all players.
 * The text for a Master mode world is red while Journey mode is tan, Normal is white, and Expert is orange.

History
Mode Maître Режим мастера