Guide:Hardcore Master Mode

Hardcore x Master Mode is a fairly popular challenge that combines Terraria ' s most extreme settings for maximum difficulty. This guide is to help The Player through completing this challenge themself.

Day 1
The first step is to collect plenty of Wood. A single, armorless hit from a slime can be fatal in Master Mode, and remember, hardcore characters are deleted upon death. After most available wood has been harvested, have a look around for chests, make wooden weapons and kill some slimes.

Make a small box out of wood for protection, and start digging a hellevator during the night. It is also important to collect a large amount of dirt. Blocks are a perfect method of protecting oneself from monsters.

Day 2
On the second day, it may be of The Player's interest to obtain Cactus gear. Beware of vultures, as they can quickly end a playthrough without effort. Proceed with extreme caution. Avoid Crimson, Corruption, and Jungle at all costs. During the night, the smartest thing to do is to simply expand the hellevator. Metal equipment will be a massive milestone, and simply digging further downward is the easiest method of getting there. Light up caves and loot Underground Cabins, Glowing Mushroom biomes, etc. with extreme caution. Beware of traps, and be sure to check every lone chest extremely carefully as it could be a Dead Man's Chest, which will easily destroy an unsuspecting player. Bringing plenty of blocks to evade enemies is also an ideal strategy.

Day 3
Starting to branch out on day 3 is not a bad idea. Crafting stations and storage should be set up, as well as housing. Obtaining reasonable weapons, tools, and armor will also be necessary for upcoming bosses. See Guide:Class setups for more in-depth equipment recommendations.

King Slime
After any further preparation, King Slime should be fought. A long, 3 layer arena of platforms with plenty of space to move around should be constructed. A hook, at least 180 life, silver equipment or better, and lots of potions should be used. If a bow is being used, bring plenty of Flaming Arrows or Jester's Arrows. Remember to keep a distance at all times.

Exploration
Following the defeat of king slime, one may choose to further explore the world. Crimson/Corruption should still be avoided, and caution is incredibly important. Bring plenty of platforms and blocks to evade/avoid enemies. Whenever an uncommon resource is encountered, make sure to confirm full safety before going to collect it. Think about if an item is needed. Could it be found near base? If not, grab it. (Ice Blocks are very important for Frostburn Arrows, Desert Fossils are limited and can spit out valuable items when extractinated, etc.) Remember, caution is key here. The player should never, under any circumstances, let their guard down.

Mining
Once some good gear has been acquired, venturing into the underground layers is feasible. Remember to use Spelunker Potions if available and use ranged attacks instead of melee to keep a safe distance. Look for gold/platinum, and make sure to look through Chests. If a Magic Mirror has been obtained, it can be used for emergency escapes. Make sure to mine as much gold/platinum as possible, it will be used for armor. Look for Life Crystals but do not use them until ready for the Eye of Cthulhu. Look for defense buffs. Make a hellevator for easy access to the underground. If a Nymph is encountered, do not engage for it is extremely dangerous and could kill a player in one hit. Be sure to grab all ores and slush, fossils, or silt blocks for the Extractinator. Avoid enemies with more health than the player and/or more than 40 damage. Use blocks to evade other combat. Once 100-200 pieces of gold/platinum ore and a magic mirror/stock of Recall Potions have been obtained, begin making metal bars. Armor is priority, if a full set has been crafted and there is extra gold or platinum, make the bow and sword.

NPC gathering
Once some gold or platinum armor and or weapons have been obtained, it is time to gather some NPCs. The top priority is to get the Demolitionist, Merchant, Arms Dealer, and Zoologist. The demolitionist provides Grenades, which will deal well with groups, arms dealer provides Guns, and zoologist for Whips if playing as a summoner. Once grenades are acquired, it is time to take on the Goblin Army. Use the grenades but when they run out, use a small "volcano" farm. This is a small pit filled with very shallow Lava, with a room underneath. Go under the lava and wait. Be sure to have a broadsword out to deal with Chaos Balls, and watch for the teleportation of the Goblin Sorcerers themselves. After defeating the goblins, go to the caverns (a Lifeform Analyzer will help, as well as Hunter Potions) and just wait for the bound goblin to spawn. Then use the underground base that should have been made earlier and assign the Goblin Tinkerer to a house there, optimally with someone who enjoys underground or someone he likes.

Boss Rush
Congratulations on surviving thus far! Not many bosses have been defeated yet, and it's time to change that. Eye of Cthulhu should be skipped, as Eater of Worlds and Brain of Cthulhu are vulnerable to the piercing of Jester's Arrows. Build a skybridge to gather Fallen Stars and craft a large supply of Jester's arrows. Purchase more grenades, they will be generally useful. After defeating BOC or EOW, Queen Bee should be challenged. Consider crafting some Jungle armor while looking for a hive, and be very careful not to break the Larva. Do not use weapons near a hive until properly equipped with gear and a large arena has been set up. Skeletron shouldn't be too hard, but set up a long arena for a running battle. Use ironskin and swiftness potions, as well as a cloud in a bottle or varients.

Preparation for hardmode
This step is very important, as not only is the Wall of Flesh fight difficult, Hardmode will be very punishing, and preparation is necessary. Build a runway for WOF and loot shadow chests - this requires a Shadow Key from the Dungeon, tread carefully. Again, use blocks to evade enemies. Molten armor may be worth the risk, but it is not particularly advised. Right before the battle, a bed should be used to set the player's spawn point in the same house as the arms dealer. Right after the fight, grab the loot and return home, then buy a Shotgun and extra ammo. This will provide a reasonable form of defense against the early, but formidable, enemies in hardmode.

The Wall of Flesh
Beenades are key here. Bring at least 100 beenades, even if it requires farming. Running out of beenades is a certain death sentence. In this fight, bringing too many is impossible. After setting up a very long bridge as an arena, zoom out as much as possible and throw the doll, then start running and throw beenades (do not throw them at extreme rates, time them well). Sunfury can also be useful in a tight spot, and the Dark Lance can help as a sidearm for close range engagements (do not attempt to fight entirely melee.)

Tips
(add new sections in between here and the last one) -Most of the tips in the Guide:Hardcore page can be used to an amplified degree here.

-It is most important of all that one's guard is not let down. In-game monsters are dangerous, but your own lazy mind can be more dangerous than The Moon Lord.