Module:GameText

local db = {}

local trim = mw.text.trim -- credit: http://richard.warburton.it -- this version is without trim. local function explode(div,str) if (div=='') then return false end local pos,arr = 0,{} -- for each divider found for st,sp in function return string.find(str,div,pos,true) end do		table.insert(arr,string.sub(str,pos,st-1)) -- Attach chars left of current divider pos = sp + 1 -- Jump past current divider end table.insert(arr, string.sub(str,pos)) -- Attach chars right of last divider return arr end

local args_table -- cache -- helper function local getArg = function(key) local value = trim(args_table[key] or '') return (value ~= '') and value or nil end

-- key: e.g. "BuffName.ManaRegeneration". -- return string or table, nil when key is invalid. local get = function(key, lang) lang = lang or 'en' if not db[lang] then if lang == 'es' or lang == 'it' or lang =='zh' or lang == 'de' or lang == 'ru' or lang == 'fr' or lang == 'pl' or lang == 'pt' then db[lang] = mw.loadData("Module:GameText/db-"..lang) else db[lang] = mw.loadData("Module:GameText/db-en") end end local data, result = db[lang], nil for _, v in ipairs(explode('.', trim(key))) do		if type(data) == 'table' then v = tonumber(v) or v -- convert to number for pure number index. result = data[v] data = result else break end end return result end

-- args: tables for replacement, e.g.: { ["{0}"] = "Party Girl", [" "] = "Right click" } local getText = function(key, lang, args) local str = get(key, lang) if not str then return '' end local str = string.gsub(str, "{%?.-}", "") -- "{?Homeless}"" -> ""	if str and args then		str = string.gsub(str, "%b{}", args)		str = string.gsub(str, "%b<>", args)	end	return str end

return { -- for template get = function(frame) args_table = frame:getParent.args -- cache local args for k, v in pairs(args_table) do			string.gsub(k, '^x_(.+)', function(n) 				if not args then args = {} end				args['{'..n..'}'] = v			end) string.gsub(k, '^y_(.+)', function(n) 				if not args then args = {} end				args['<'..n..'>'] = v			end) end return getText(getArg(1), getArg('lang') or frame.args['lang'], args) end, listAll = function(frame) local lang = frame.args['lang'] or 'en' if not db[lang] then if lang == 'es' or lang == 'it' or lang =='zh' or lang == 'de' or lang == 'ru' or lang == 'fr' or lang == 'pl' or lang == 'pt' then db[lang] = require("Module:GameText/db-"..lang) else db[lang] = require("Module:GameText/db-en") end end

if frame.args[1] then local output for k, v in pairs(db[lang][frame.args[1]]) do				if output then output = output .. '¦' .. k .. ' ' .. v				else output = k .. ' ' .. v				end end return output else local output for k, v in pairs(db[lang]) do				if output then output = output .. '¦' .. k				else output = k				end end return output end end,

-- for module getText = getText,

}