Shadow Jousting Lance



The Shadow Jousting Lance is a Hardmode, post-Plantera melee weapon. It has a /  chance of dropping from Giant Cursed Skulls in the post-Plantera Dungeon. When attacking, the lance will extend, and holding will keep it extended at a fixed angle. The damage it does increases depending on the player's velocity making a mount, sprinting accessories, or dash abilities (such as those granted by the Shield of Cthulhu, Tabi/Master Ninja Gear, or Solar Flare armor) useful for maximizing damage.

Tips

 * Taking damage uncouches the lance and requires to be used again to re-extend it, so to prevent touching enemies when charging, it is advisable to line up the lance so that enemies are hit by the tip and are knocked back (if not killed) from a distance and unable to hurt the player.
 * The damage that any lance gets from momentum doesn't seem to have a limit, or if it does, it's a very high one. This can be paired with the Mollusk Whistle or the Inner Tube and a very deep pool of water to gain ridiculous amounts of momentum, and, in turn, damage, by surfacing from the bottom to the top of the pool of water. This damage appears to be able to one shot the Dungeon Guardian with the right setup.
 * Conversely, holding the lance straight up or down gives it a much taller hitbox, which can make hitting flying or less predictable enemies easier when charging.
 * Holding the lance straight down when falling down a hellevator will prevent cobwebs, such as those created in a Spider Cave, from slowing the player's descent.

Trivia

 * While riding a mount, the jousting lance will hover in the air and your hand will not extend forwards.
 * Attack speed increases (be that from buffs or accessories) results in lance being held in front of the character.

History
Lance de joute de l'ombre