Guide talk:Bases

Removal?
Well, just some of it, but the gardening is already stated here, (Guide:Gardening). Do we really need it in both places? Reed501 19:54, 13 June 2011 (UTC)


 * It's actually all the same page. You can include other pages as inline content.  If someone edits the Gardening page, it changes this page. --Theothersteve7 20:12, 13 June 2011 (UTC)


 * Either way, it's the same content in two different pages. I call for taking that off and, at most, link Guide:Gardening at that section. yeh (talk) 07:35, 24 June 2011 (UTC)

Getting NPCs to move houses
According to the text, "Getting NPCs to swap houses is very annoying and difficult, usually requiring the intentional death of at least one NPC." Huh? I thought all you had to do was simply make that NPC's house not a house any more simply by removing a vital component, for example by removing the light source and furniture (the least destructive options). Then all you have to do is prepare a replacement house, and it'll go there.

So, to get 2 NPCs to swap houses you'll just need a temporary 3rd house, and all you have to do is dislodge the first NPC from his original house to the temporary house, then get the second one to move to the first house, then get the first guy out of the temporary house to the second guy's original house. No death involved. Is that not how it works? - Spinfx 01:34, 21 July 2011 (UTC)
 * All this is now moot after the v1.1 update since you can now simply reassign NPCs to different houses via the Housing interface. - Spinfx 01:13, 22 December 2011 (UTC)

Anyone?
Anyone wanna play on my server now?the pass ID is:Moshi.Without the. I need some help lol
 * I'd rather consume a bezoar. Please stop using this wiki as a forum and remember to sign your posts using --~ . --Toxik 09:03, 30 September 2011 (UTC)

Housing Problem
When attempting to move some NPC's, I keep getting the error of "This housing is not suitable." Nothing else, no notification that anything is wrong. When taking out necessities, it specifies those, but upon adding them in and selecting who to move into that house, I get this error. Any ideas as to how to fix it? 50.130.130.102 23:16, 1 December 2011 (UTC)
 * Houses need to have a minimum size and a free square for the NPC to stand on -- and those criteria can be affected by open doors! The doors really messed me up; I'll update House with those details.  --Sinister Stairs 16:33, 16 December 2011 (UTC)

Crafting area
The Crafting area section includes the image to the right, with the caption "Safely walled-in Demon Altar." Can you explain why it needs to be walled in? The main Demon Altar page doesn't mention anything about walling them. --Sinister Stairs 16:33, 16 December 2011 (UTC)


 * If you don't wall in an area, enemies can spawn there. I wanted a demon altar that I could access perfectly safely.  That's all.  --Theothersteve7 16:36, 16 December 2011 (UTC)

A similar issue, the note in the list to the left says "(Cannot be moved or placed. House must be built around one of them. See picture)" This is no longer true. I think this should be removed or changed to reflect Theothersteve7's intent for walling off his demon alter. Fright01 10:10, 28 March 2012 (UTC)

Outposts
The section for Outposts needs better maintenance. For instance, the section for Snow Biomes is inaccurate and outdated, with the only update claiming that snow turns purple when the biome is corrupted- this is simplistic and blatantly false, considering it's the ice that turns purple- the snow itself is untouched by contaminating biomes. As well, it seems to discount the biome's value, ignoring valuable Ice Golem loot drops. If the corruption/contamination detail is excessive and should be learned from the biome's article directly, then perhaps it should be omitted entirely from the guide. --69.140.50.55 22:24, 19 November 2013 (UTC)

Living Tree
I notice that the room in the living tree with tables and chairs can let npcs move in. Worthy to be added?

Cleanup
As per the note on top of the page, the article could use a rewrite to bring it up to date. I might take a crack at it if activity remains minimal. - Spinfx (talk) 04:13, 26 October 2015 (UTC)
 * Welp, it's mostly done except for pictures. The various biome sections were omitted as I felt they provided very little except for examples for the Outpost section (pictures would be great though). Similarly, I decline to elaborate on the defense section as there's already a whole other guide for it (plus another relevant one here, it would be redundant to go into detail). Really, all this article has to do is draw the player's attention to how NPC housing and oft-used features like storage and crafting can be grouped under one roof. I'm going to leave this alone for a while to see if anyone else has stuff to add. - Spinfx (talk) 06:13, 27 October 2015 (UTC)