Angler

The Angler is an NPC that doesn't sell anything, but rather assigns quests to players. Quest objectives generally involve finding him rare fish from different biomes, for which he dispenses various rewards.

The Angler is first encountered randomly sleeping on the sand or on the water surface of an Ocean biome. He will move in when:


 * You have an empty House available for him.
 * You have talked to him and woken him up.

Completing Quests
Speaking to the Angler and clicking his "Quest" button will display the day's quest. They generally involve Fishing for a particular item. The item will only be catchable during a day when its Quest is in effect.

Once you've caught the required item, speak to the Angler and click "Quest" again. The Quest item in your inventory will be replaced by a reward.

Quest Rewards
After a quest has been completed, the Angler will reward the player with Coins and/or one or more of the following items:

Trivia

 * The Angler's character is unique, as he is a child. He is a block shorter than any of the others and is the only child NPC in the game.
 * The Quest for the Clownfish is a reference to the Disney movie, Finding Nemo.
 * He is currently the only NPC in the game that offers quests.
 * The quest dialog for the Batfish is a reference to Batman.
 * The name Bart could be a reference to the Simpsons.
 * The name Bobby might be a reference to the chess player, Robert, also known as Bobby Fisher.
 * The Angler might be a reference to Tom Sawyer.
 * The Golden Fishing Rod might be a reference to Animal Crossing's golden fishing rod, which can be obtained after catching every fish.
 * As child death would be too brutal, instead of dying, this NPC will just vanish in a puff of smoke.

Names
The Angler may have any of the following names: Adam, Bart, Billy, Bobby, Bryce, Charles, Danny, Grayson, Ivan, Izzy, Jey, Jimmy, Johnny, Matty, Miles, Nathan, Sammy, Simon, Spencer, Timmy, Tyler, Phillip

Quotes

 * "I'm bummed out! There's probably been fish that have gone extinct before I was even born, and that's not fair!"
 * "Whaaaat?! Can't you see I'm winding up fishing line??"
 * "There's no chefs in all of [Name of World], so I have to cook all this fish myself!"
 * "I don't have a mommy or a daddy, but I have a lot of fish! It's close enough!"
 * "Let a kid give you some advice, never touch your tongue to an ice block! Wait, forget what I said, I totally want to see you do it!"
 * "Ever heard of a barking fish?! I haven't, I'm just wondering if you did!"
 * "Hey! Watch it! I'm setting up traps for my biggest prank ever! No one will see it coming! Don't you dare tell anyone!"
 * "[Name of World] is filled to the brim with the most outlandish kinds of fish!"
 * "Heh heh, you shoulda seen the look on [Name of Dryad]'s face when I stuck that piranha tooth in the chair!" (Only if Dryad is present)

When a Quest is available:
 * "Psst! I might have a job for you. Don't think you can say no, either!"
 * "I want a fish and you're going to find me one! Ask me about it!"
 * "[Name of Angler] wants YOU as the official [Name of World] errand monkey!" (Could be a reference to the famous World War U.S. propaganda poster featuring Uncle Sam)
 * "Hey! Just the sacrifi- I mean competent fishing master that I've been looking for!"
 * "I have a request for you! No, I don't care that there's a zombie apocalypse right now!" (During a Blood Moon)

When a Quest has been completed:
 * "You make a great errand monkey! Now go away!"
 * "I have enough fish! I don't need your help right now!"
 * "You have entertained me enough for today, go."
 * "I don't have anything for you to do right now."
 * "Only one fish a day, please go away!"
 * "I haven't even used the last fish you gave me. I don't need another."
 * "You are done, the grand [Name of Angler] dismisses you!"

During a blood moon:
 * "Blood moon is the worst time to fish! The fish bite, yes, but so do the zombies!"
 * "There's a bajillion monsters running around out there right now!"
 * "I hate blood moons! I stay up all night because of all the scary noises!"

History
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