Guide talk:Travel

I don't get the note at the end of the 'Avoiding Fall Damage' section. Was the player knocked out of his shaft through a door he had left open / a monster had opened, then died when he hit the ground? Or somehow knocked through the walls of the shaft (huh?!)? That doesn't sound like a bug I've read anywhere else, ever. As for using doors to close off exits from the shaft, that's quite careless. Being exposed to areas where monsters roam, shafts should always be resealed by blocks as you exit.

Using doors is unnecessarily complicated anyway imo - first you have to make the doors, lug them around, install them, remember to close them when you pass through, and have to check periodically whether they've been opened or somehow removed or destroyed. It's far easier to just brick up the occasional side exit you may make from your shaft. - Spinfx 08:14, 15 December 2011 (UTC)

I have to state the obvious: A two-wide shaft can also be made using platforms. Just hold the down arrow, and you'll continue falling until you choose to stop. I'm not sure why it's stated it needs to be 3-wide, but I'm a newbie so that's why I'm commenting here instead of editing main article. --Sinister Stairs 17:11, 15 December 2011 (UTC)
 * A three-wide shaft gives you option of either free-fall or going down the platforms with the down arrow. --JonTheMon 17:14, 15 December 2011 (UTC)
 * And the reason free-fall would be preferred over controlled descent would be speed? Thanks for the explanation.  (In my mind, the primary objective of the hellevator would be reaching the bottom alive.  It sounds like for more experienced players, the primary objective is reaching the bottom as quickly as possible?)  --Sinister Stairs 18:55, 15 December 2011 (UTC)
 * Yes. I've had a lucky horseshoe (and more recently, wings) equipped for so long that I tend to forget that fall damage exists. --Theothersteve7 19:01, 15 December 2011 (UTC)