Talk:Hardmode

Resistant Blocks
Can we clarify what is meant by resistant blocks? Are the blocks merely resistant, i.e. they will be converted eventually, just at a slower pace, or are they actually immune to being corrupted? - Spinfx 04:29, 8 December 2011 (UTC)
 * Resistance means that any block that is resistant is non-corruptible meaning that it will halt the corruptions progress in taking over your world. For example, the Dungeon is resistant, so if your dungeon reaches Hell, it will stop the Corruptions progress altogether, but it if doesn't, it will at least slow it. LordofEditing (talk) 00:54, 16 July 2016 (UTC)
 * So in other words, "resistant" should be replaced with "immune".
 * The majority of tiles in Terraria are immune to conversion, a few that are not immune are resistant. E.g. dirt is not immune but cannot be converted if it is completely surrounded by other tiles, therefore it is resistant. Shadowsyllvet (talk) 03:31, 27 November 2016 (UTC)
 * Dirt is only resistant if it does not have grass on it. LordofEditing (talk) 07:01, 27 November 2016 (UTC)
 * That's kind of my point actually. Grass cant spread to dirt if it's completely surrounded. Shadowsyllvet (talk) 07:37, 27 November 2016 (UTC)

The entire world is changed?
I'm very hesitant to summon the WoF because it seems the entire world will change into hallow and corruption. Is this correct? No more forests, Jungles, deserts? This seems so lame... so it can't be right. I wanted to ask folks how much of your world was changed to Hallow/Corruption.
 * Firstly, the change is gradual, not immediate. You gain one Hallow biome somewhere, and the corruption and Hallow biomes will start spreading through stone and sand as well as grass.  Next, all creatures that occur in woods also occur in Hallowed woods.  Deserts will gradually become either Hallowed deserts or Corrupt deserts.  The jungle will probably be preserved - the Corruption can take it over, but the Hallow will not, so make sure you spread Hallow around its edges.  The Dungeon and Underworld remain unaffected, and floating island are safe.  All in all, yes, you lose a bit when you go to hardmode, and it's probably best to keep a pre-hardmode copy of your favorite world, but you gain far more than you lose.  --Theothersteve7 17:24, 13 December 2011 (UTC)
 * I see, thanks. I'm attempting to dig some vertical tunnels so that I have vertical strips of hallow/corruption and the outside edges of the world are still normal. Also digging a 3-block wide trench around my home area so it remains unaffected. Will report on its effectiveness, wish I had a compass to give exact measurements. 76.182.95.123 17:10, 13 December 2011 (UTC)
 * Preserving the surface is a bit easier. Hallow and Corruption don't spread through dirt without grass (except in the way that grass does).  So you can simply build something on top of the soil, kill off the grass underneath it, and you've made a surface barrier.  I should upload some pictures.  --Theothersteve7 17:24, 13 December 2011 (UTC)
 * From what I've read elsewhere on the wiki, the Dungeon is also unaffected by the Hallow/Corruption, and since it extends from the surface down to nearly all the way to the Underworld, it is a natural barrier of sorts (you may wish to dig a vertical airgap from the bottom of the dungeon down to the Underworld to complete the "barrier").
 * On a side note, yeah, I'm in no rush to activate hardmode either. Been spending a lot of time digging huge airgaps around my base and farms. While tedious, it gives me a sense of satisfaction that nothing, and I mean nothing, will be able to jump across my 20-block gaps. Try to get at my base now, Hallow/Corruption. Ha! - Spinfx 01:08, 23 December 2011 (UTC)
 * I'd like to chime in about Floating Islands being untouchable - I've had Corruptors follow me up there and shoot Vile Spit, corrupting it pretty quickly. Your 20-block gaps won't mean jack unless you build a wooden barrier or something of the sort to fence those suckers in.68.127.28.221 01:42, 23 December 2011 (UTC)
 * I've mined out all the floating islands a long time ago (didn't want to waste meteors crashing there) and my surface outposts are high towers. Corruptors won't be spitting into my territory any time soon. EDIT: You guys still leave your floating islands hanging around? It takes, what, 10 minutes with some explosives to get rid of one (the backwalls can be ignored). The only way Hallow/Corruption is getting into your safe area is if smashing the demon altars generates Hallow/Corruption there. - Spinfx 02:50, 23 December 2011 (UTC)
 * Me and my friends beat the Wall of Flesh on Xbox recently, and my world gained hallow, but I hate the world now because the Corruption was a big problem, so I planted Hallow to contain it, but the Hallow spread like crazy and I lost every NPC except the Dryad. I created a new world and before I fight the WoF I'm gonna cleanse the world of the Corruption and, in Hardmode, the Hallow. I would reccomend that you cleanse the world of Hallow and Corruption to keep from losing the jungles, deserts, ocean, etc. Terrariatrooper9 8:05, 23 July 2013 (UTC)
 * The hallow doesn't affect housing ratings.
 * I'm pretty sure they were talking about the enemies in the hollow killing off their NPC's as they were unprepared. Also, don't forget to sign your comments with ~ It helps keep the talk pages clean and helps other editors respond.Shadowsyllvet (talk) 03:31, 27 November 2016 (UTC)

Generation of Corruption/Hallow
On the console version, it appears that the forces of light and dark erupt where the Wall of Flesh first appears, and the corruption spreads in the direction the WoF is moving. So if you summon the WoF for the first time on the left-hand side of the map, and it's moving to the right, you get a long strip of corruption but only a small amount of hallow. Also, hallow seems to overwrite pre-hardmode corruption entirely, converting it to hallow but then being unable to spread.

This may allow players to control the way these biomes are generated and what they intersect - putting the dungeon in the way of corruption while the hallow points at existing corruption could significantly tilt the balance of the world. More testing is needed; third-party verification (especially on PC) would be helpful.
 * A PC player said he tested with two WoF kills spawned and killed on the right-hand side of the map, and one time on that side it spawned Corruption, the other time Hallow, strongly suggesting that it's purely random. - http://steamcommunity.com/app/105600/discussions/0/620695877094426155 --87.144.20.84 18:49, 6 November 2014 (UTC)


 * It appears that now in 1.4.0.5 the generation of Corruption/Hallow direction is now random. If you reload and kill the wall of flesh repeatedly in the same world from different directions you will get the hallow in different directions, but the V will always spawn in the same location plus or minus a few blocks due to the fact that the hallow is narrower than the corruption/crimson. Evidence: https://www.twitch.tv/videos/663332561 This was also done on a drunk world to show that the dominant evil also has a say in whether corruption or crimson is actually spawned as well, so if you don't like which is spawned, you can wait till the next day and fight the wall of flesh again to get the other kind. --ChthonicOne (talk) 20:09, 27 June 2020 (UTC)

Giant bug
Ok, I beat the wall of flesh THREE TIMES, and it hasn't dropped the pwnhammer, OR activated the worlds hard mode mode, WHAT THE FRIK IS HAPPENING?????!!!!!

- You're probably playing the mobile version, which doesn't include hardmode. -darn

Wondering if I should buy terraria for PS3...
A long time ago I bought terraria for mobile. I loved it. Then I realized it didnt have hardmode (after defeating all the easy mode boss's), now I bought a PS3 and have a bunch of fun games, I already have terraria mobile, but I don't know if I should buy it, because then again, I have minecraft pocket edition and I bought minecraft playstation3 edition anyways. So I really just want console version for the hardmode. Any advice? P.s I wrote the message above this one.
 * Unless you're in a real pinch for money you might as well buy it - unless Terraria for PS3 is immensely expensive. Alternatively you may go for the PC version instead, seeing as it arguably includes the most content. If you're wondering if you will actually be playing Terraria due to having other games then I suggest you play those first, and only buy Terraria if you get bored of them. NoseOfCthulhu (talk) 14:56, 18 May 2014 (UTC)
 * I'll echo Nose -- PC players tend to get updates much sooner than Console players. The Terraria developers only work on PC updates, and only once completed do they send an update off to an outsourced developer who converts them into Console updates. This is probably a question better suited to the forum though.  Equazcion ( talk ) 15:19, 18 May 2014 (UTC)
 * you should buy ps3 if you want to battle ocram if you want to fight the moon lord, consider getting desktop,Xbox one,ps4 or Nintendo switch but I guess ps3 would be ok (I play Xbox 1)

Duke Fishron?
Duke Fishron deserves a mention on the wiki page about Hardmode.
 * Added, thanks for the notice. NoseOfCthulhu (talk) 20:47, 17 June 2014 (UTC)

Somethings missing
I have looked for tips for getting into hardmode and I have found this. But, this page does not show the hardmode crimson eniemies. I have a crimson in my world and do not know what enemies will occur when I switch into hardmode. Also, will the crimstone affect the underground jungle? Because I dont want most of my underground being underground crimson!
 * This page was written before Crimson was introduced, and much still hasn't been added from it. But you can check out Underground Crimson for what to expect in terms of enemies and items and such. The Crimson page also has a separate list of enemies appearing once Hardmode starts (see the bottom of the enemies list). Crimson will eventually overtake an underground jungle, but it takes a while -- and if you can manage to get to and beat Plantera, that slows the spread of Crimson significantly.  Equazcion ( talk ) 19:08, 6 Nov 2014 (UTC)
 * You can use a cleantaminator and Green solution on the crimson before it spreads to the underground jungle unfortunately this will purify the crimson therefore no crimson enemies will spawn but the crimson alters will stay

Mobile
-Hi, I play the mobile version all the time, but I JUST found out in the new mobile update: You need to defeat ALL three mechanical bosses to make " The jungle restless." Just informing you.
 * This is a wiki, so feel free to edit the page yourself if you see anything like this come up. Regardless, thanks for the info. –KM100 (talk) 02:46, 16 December 2015 (UTC)

Random blessings?
When I'm playing on my world, and I'm not even near the underground corruption, a message will appear saying my world was blessed with cobalt. I'm not even breaking a demon altar! What's happening? PS: I'm still in console 1.1, if that has to do with anything. Thanks. KittenLover33 (talk) 14:03, 27 March 2016 (UTC)
 * Most curious... have you reported this in the forums? Also, submit a bug report to 505 Games. I tried looking into it for you, but I don't know what platform you're using (PS3, PS4, etc.). -- Ferretwings (talk) 00:43, 16 July 2016 (UTC)
 * It could be demon altars spawned on air or uncompletely, and when blocks around them update (ex. Getting corruptified) the demon altars will break on their own Anonymous132547698 (talk) 16:10, 15 December 2016 (UTC)

The "V"
An editor recently added info which was soon reverted. His info sounded legit to me. However, I only have one hardmode world, so I'm no expert... Could somebody look into this? Or speak from experience? This is what he claimed:

"The [underground] "corrupt" biome will always be on the left of the V shape. ... In a similar fashion to the Corruption/Crimson, the Hallow will always be to the right of the newly generated corrupt biome. However, it's placement is not based on the center of the world, and instead, the right side of the line of Hallow will always intersect the left side of the originally generated corruption/crimson, regardless of where that biome was placed, even going so far as to force the corruption/crimson to intersect the Dungeon."

So... any thoughts? -- Ferretwings (talk) 00:21, 16 July 2016 (UTC)
 * As I reverted that edit, I thought I give a comment. I have at least on world (1.3.0.8?) where the corruption is on the right side and the hallow on the left. Flisch42 (talk) 00:34, 16 July 2016 (UTC)
 * I also have two worlds (1.2.4.2) which have the Corruption on the right. Not sure if being on the right is a bug, but they seeming stick to thier side of the world, if you know what I mean. You could go onto the forums and check with an official developer about this. But what the editor said sounded pretty legit to me.

LordofEditing (talk) 00:47, 16 July 2016 (UTC)
 * I guess I need to run it by a dev. Maybe I can convince one of them to look over the page. Thanks for your responses :) -- Ferretwings (talk) 01:11, 16 July 2016 (UTC)

hardmode and hardcore mode confusion risk
i stand firm that using the world difficulty about hardmode is the best way to confuse players. i want to let i known that hardmode can not be called a difficulty. the version it was reversed to is infintely more confusing than the elaborate version i carefully made, choosing very precise wording. the mere word "diffculty" is clearly, in any game, asoociated with a setting that people choose at the beginning and that determines all actions in the game. clearly, the world hardmode is a major problem that bugs comprehension of the game since development era. choosing the term mode for difficulty setting is just aother. it is of the utmost importance that things are made clear about hardmode, hardcore mode and expert mode, which is just another layer added to the miscomprehension of the game by uncaring developpers, that would have better do if they chose another word, instead of using "mode" every time they can. 90.65.251.38 22:28, 5 August 2016 (UTC)
 * Fixed the above comments grammar and sentence structure a bit to help calm the below commenters delicate sensebilites. If I in any way misrepresented what you were attempting to say, please feel free to inform me. Shadowsyllvet (talk) 03:31, 27 November 2016 (UTC)
 * I've reverted the comment back to its original state. Please don't edit other people's comments on discussion pages (except to organize sections, add unsigned, or remove flagrantly uncivil remarks). Although we technically have the ability to edit each other's words, discussion pages should generally be treated like any discussion board, where people can't alter each other's posts. Appreciate the gesture though; just a note for the future. Equazcion  ( talk ) 03:51, 27 Nov 2016 (UTC)

Are Hardened Sand Block and Sandstone Block corruptible?
I'm comparing the corruption spreading mechanics listed here with what is on the Corruption, Crimson, and Hallow pages. The blocks and  (and their corrupted variants) are never mentioned. Are the normal variants corruptible? Are their corrupted variants capable of spreading Corruption/Crimson/Hallow? I'm about to look through the source code (not my strong point), but if somebody already knows, that would be helpful. – Ferretwings (talk ) 00:15, 20 June 2017 (UTC)
 * Yes, Hardened Sand and Sandstone share the same corruption mechanics as sand; they become vulnerable to Corruption/Crimson//hallow only once Hardmode has begun. It's brought an unfortunate end to the desert biome in many of my worlds because infected biomes spread through the whole biome so easily. – KM100 (talk) 02:10, 20 June 2017 (UTC)

2 Corruptions?
I have a world on the PS3 Edition with 2 Corruptions. Will 2 Hallows be created in Hardmode? Diamondcat6746 (talk) 22:58, 13 December 2017 (UTC)
 * The number of Corrupt Biomes from World Gen is independent of the Hardmode Biome Generation. Upon Hardmode, two diagonal strips in a "V" shape from the bottom center of the world with be converted. One strip will be Hallow, the other will be Corruption. – ReedemtheD3ad!  ( talk ) 00:58, 14 December 2017 (UTC)
 * The below is transcluded from Talk:The Corruption.
 * Also, on, Small Worlds are the minimum, which usually have two Corruptions —ϟ Awesome_Diamonds ϟ  「talk」 01:06, 14 December 2017 (UTC)

"Bosses" section incomplete?
Hey there! So when translating this page into German today, I realized the "Bosses" section did not include any information about the Expert mode variations of the bosses' attack patterns - only the non-Expert behavior is described (at times in a quite detailed way). Is there any reason to why this was left out? I am hesitant whether or not to add it on my own in the German page, that's why I did not include the section yet. On a side note: The last sentence of the "Lunatic Cultist" part "I recommend looking at the lunatic cultists eyes to find the real one when that move happens." does not seem to have any context and should likely be removed. --Rye greenwood (talk) 00:42, 27 May 2018 (UTC)
 * This page certainly needs updating. Feel free to improve it. – ReedemtheD3ad!  ( talk ) 05:40, 11 August 2018 (UTC)

Hey guys what about items
Hey can you transfer items from Hardmode to non-Hardmode I want to make a base separate from my Hardmode world but I’m not sure if I can transfer items I’m on mobile btw Yeetmcgee345 (talk) 16:42, 3 May 2019 (UTC)


 * You can transfer any item between worlds by placing the item in your inventory.Merkalto (talk) 16:50, 3 May 2019 (UTC)

Thanks Yeetmcgee345 (talk) 20:46, 8 May 2019 (UTC)

Any Tips for Hardmode?
Got any tips? Please tell any tips you got for hardmode! ~Anonymous Pixie

empty world cannot convert to hardmode -- Is it true?
"If too much of the world is dug out, the game will get stuck 80% of the way through setting hardmode, thus making that world impossible to complete as it never enters hardmode." In the notes section. I don't think so, the hallow and corruption/crimson might not spawn, but hardmode flag is guanteed setup after wall, so the hardmode enemies will still spawn, right? If it is, then remove that line. If it isn't, remove the verify tag. --CursedSliver (talk) 18:49, 5 January 2021 (UTC)