Angler

The Angler is an NPC concerned exclusively with fishing, who appears as a young boy. He does not sell anything, but rather assigns quests to players. Quest objectives generally involve catching him rare fish from particular biomes or layers, for which he dispenses various rewards.

On the, he will throw Frost Daggerfish at nearby enemies when threatened.

The Angler is first encountered as Sleeping Angler randomly sleeping on the sand or on the water surface of an Ocean biome. He will move in when:
 * There is an empty house.
 * The player has interacted with him and has woken him up.

Initiating a quest

 * The day's quest is determined at 4:30AM each day, regardless of whether or not the Angler has been spoken to, or if the last quest from the previous day has been handed in or not.


 * In order to find out where to find the quest fish, the player needs to speak to the Angler and select his "" option.


 * on the 📱mobile versions, you do not need to talk to the angler to be able to catch the quest fish, but if you want to get the rewards for catching the fish, you do need to hand it in.


 * The player will require a Fishing Pole, bait, and a sizeable amount of liquid (see fishing) to catch the quest fish.


 * The item will only be catchable while its quest is in effect (from 4:30AM of that day until 4:30AM of the next day)


 * The quest fish can only be caught if it is not already in the player's inventory.


 * Speaking again to the Angler will remove the quest fish from the player's inventory, and reward them with items.


 * you can only hand in one quest fish per day, if you try to hand in the same fish again, the angler will not accept the fish and will remind you that you can only hand in one quest fish per day.

Quest rewards
After a quest has been completed, the Angler will reward the player with one item, a number of Coins, and possibly some bait. Note: After the 150th completed quest, the chances permanently reset to their base rates below, as if the player was always on their first quest each time thereafter (this is possibly unintended). Coins are not affected by this and continue to scale up to a maximum of per quest.
 * Item chances: The chances of functional, non-potion items gradually increase from their base rates (shown below) with the number of quests completed: they become more likely (and others less likely) as more quests are completed.
 * At 50 quests, the chance of a receiving a functional item reward is approximately twice the base rate.
 * At 100 quests, the chance is approximately four times the base rate.
 * At 150 quests, the chances are the highest, at about six times the base rate.
 * Coin quantity: The number of coins awarded increases with the number of quests completed, and is rounded down to the nearest Gold Coin (or Silver Coin, if less than ), up to a maximum of . The average coin reward is approximately, plus per completed quest, before rounding. These values are doubled in.
 * Bait chances: The Angler may additionally reward the player with an amount of bait, with chances scaling from ~50% on the first completed quest to 100% by the 50th quest. The average quality and amount of bait given similarly increases with the number of completed quests, up to a maximum of 7 Master Baits.

Names
The Angler may have any of the following names:

Quotes


When Dryad is present:

When is present:

When woken up:

When a quest is available:
 * "" (reference to the famous World War I U.S. propaganda poster featuring )
 * "" (reference to the famous World War I U.S. propaganda poster featuring )
 * "" (reference to the famous World War I U.S. propaganda poster featuring )

When a quest is completed:

When the Quest button is clicked after the daily quest has been completed:

During a :

During a Blood Moon, when a quest is available:

During a Blood Moon, when a quest has been completed:

Tips

 * In multiplayer, advancing the day forward to dawn using console commands does not reset the quest cooldown; the player still needs to wait another 24 minutes (24 in-game hours) for a new quest. However, advancing the day to midnight and waiting 4.5 minutes until dawn does work.
 * If the game does not save after the player turns in the daily quest, the game can be closed without saving to turn in the quest again with different rewards. This can be done multiple times to attain desired rewards without having to wait 24 minutes for a new quest.
 * Building mini-biomes is useful for quick access for fishing biome-specific fish, as some biomes such as the Jungle, Corruption, or Crimson may be more time-consuming to travel to.

Trivia

 * The Angler is one of the few town NPCs that can be obtained regardless of the current stage of game progression (others being the Guide and Stylist).
 * The Angler's sprite is unique, as he is a child, and therefore younger than all the others. He is a block shorter than any of the others and is the only child NPC in the game.
 * While most NPCs die via the usual death animation, the Angler simply vanishes in a puff of smoke. He also has a unique death message: Instead of "" the message reads "" This is likely due to rating concerns, as depictions of children being killed tend to result in an "Adults Only" rating from the, which might have limited the game's distribution. This is not the case in the : The status message reads "Angler was slain…" (although he still disappears in a puff of smoke).
 * The sleeping Angler is able to float on both water and honey. However, when woken he will sink and likely drown. This still counts as "rescuing" him.
 * The quest dialog for the Clownfish is a reference to the 2003 American computer-animated adventure movie .
 * The quest dialog for the Batfish is a reference to "", the title song of the 1966  TV series.
 * The quest dialog for the Pengfish is a reference to the fictional superhero.
 * Despite his quest dialog claiming that he will be "sooo rich!", the Jewelfish is still worth nothing when sold.
 * The Angler seems to be an orphan, judging by his quote ""
 * Although it is extremely rare, it is entirely possible to give the Angler a Bunnyfish and receive a Bunnyfish Trophy, suggesting he immediately gave it back.
 * The Angler is allergic to bees, as shown when he gives the quest to find the Bumblebee Tuna.
 * The Angler is not allowed to try Ale from the Tavernkeep as seen in the quote "". This refers to the fact that the Angler is depicted as a child, and thus is likely under the.
 * The name "Bart" may be a reference to, a fictional character of the same name in the American animated television series .

History
Angler Pêcheur 낚시꾼 Рыбак 渔夫