Whips

Whips are close-range summoning weapons. They swing in an arcing motion and make a unique noise. Whips are currently completely unable to score critical hits.

When an enemy has been hit with a whip, any active minions of the player who swung the whip will target that enemy, much like when right clicking an enemy with a summoning weapon.

Whips can have the same series of modifiers as swords do, which gives that the best modifier for all whips in terms of item value is Legendary, the same as all normal swords.

Most whips have summon tag damage in addition to their regular damage statistic. This is a buff to your minion's damage to the targeted enemy which last for 4 seconds after striking the enemy.

Speed bonus gained from modifiers shortens the range of whips. Therefore, a slower speed increases the range.

Tips

 * Because the primary hit of a whip operates similarly to a piercing melee weapon, they are effective against enemies that pass through walls, such as worms, cursed skulls, and casters with destructible projectiles.
 * Whips are affected by melee attack speed bonuses. This means that melee-oriented armor sets, such as Shadow armor, can greatly increase their effectiveness.

Trivia

 * Added as an homage to summoners with whips from the Final Fantasy series, notably Rydia from Final Fantasy 4.
 * In real life, are generally used on animals to provide directional guidance or to encourage movement. Some whips are designed to control animals by imparting discomfort by tapping or pain by a full-force strike that produces pain compliance.
 * This could indicate on why whips allow your minions to forcibly attack enemies when you attack them by using one.