Guide talk:Artificial biomes

Can anyone actually confirm those specification on an artificial ocean biome? I built a flying ocean biome, which contains more than 300 water blocks, yet it does not allow for the catching of ocean fish. It is directly above an actual ocean where I am able to catch fish. UPDATE: The fishing page indicates that 1000 tiles of water are required for oceans, this should probably be noted in the artificial ocean creation section. - Anon (please sign)

> In my experience the requirement is a sand spawning surface under 2 tiles of water (at edge of map above ground). No requirement for an ocean. Z3R0gravitas (talk) 22:15, 21 October 2014 (UTC)

I've added extra information and corrections based on fairly careful testing in PC version 1.2.4.1 (e.g. using setup pictured below) Created: "Calculation Mechanics", "Lihzahrd Temple" and changed "Dungeon". I hope this is all right. I'm wasn't sure where the best place to explain about the limits from qualifying blocks was so I appended it, although it might make sense to mention something up top...? I'm not 110% sure about the details of multiple simultaneously active biomes. But I hope this has added useful information to the guide.



Z3R0gravitas (talk) 07:56, 4 October 2014 (UTC)

Trying to make an artificial Mushroom Biome on iOS: Anyclues why it may not be working (all the grass was planted manually, no growth/spread?) FictionalReality3 (talk) 07:04, 13 September 2014 (UTC)

Ocean biome altitude discrepancy
on the biome and ocean page, it is said that an ocean must be above cavern layer. but here it is described as needing to be above ground... which makes a difference of hundreds of feet, depending on world size

Surface jungle
Hey guys, I believe living mahogany (with the use of a wand) also counts as a jungle block for the biome count - music and background changes, even spawned a derpling once Gacsam (talk) 00:05, 23 September 2017 (UTC)

In that structure is far more than 80 jungle grass, which is all you need to create an artificial jungle. Hardmodenightmares (talk) 00:48, 23 September 2017 (UTC)

Welp, I thought there's less than 80, my bad haha Gacsam (talk) 11:03, 23 September 2017 (UTC)

Artificial Crimson & Corruption overlap
Given column of two even patches of different evil biomes (123 stone tiles, 43 grass, 43 Deathweed each) spaced by 42 tiles between their outer layers prompts difficulties validate spawning any of their respective monsters. In such case, Forest and nearby Jungle grass are taking priority over enemy spawns. Solution: Increase insufficient spacing up to optimal 86 tiles vertically. PROS: Uncommon lighting transition. --5weaty5ockz (talk) 08:24, 31 January 2020 (UTC)

Artificial Desert
I placed 1615 sand blocks in the caverns layer on desktop version 1.4.0.4, yet the background didn't change to desert. This should have been the case according to this quote "A Desert biome is defined by the presence of Sand blocks, in any layer except the Underworld. [...] 1,500 blocks of sand to change the background into the desert background". Either stone is a "biome defining" block or you cannot have a desert in the caverns layer and the text should be changed accordingly.
 * I believe 1500 blocks works on surface only, because underground desert actually needs naturally made desert walls?

Creating an Artificial Underground Desert is seemingly impossible
I tried to make an artificial underground desert on a pre 1.3 world to try and get the Golfer NPC, but it does not seem possible to actually create your own underground desert.

I made 4 platforms 50-125 blocks underground, and cleared out a majority of stone and dirt. I placed around 1500 sand blocks and was able to successfully spawn desert enemies, some nearby water turns yellow to indicate that it is a desert biome. I then placed around 2000 sandstone blocks below this, with sandstone being the surface of the 4 platforms assuming it was relevant to the spawning of underground desert monsters. I also placed 3000-4000 hardened sand backgrounds, and standing within these walls changes the music to the underground desert music. Despite this, no success in spawning actual underground desert enemies/Golfer.

A user with the same problem named CafeMaxS01 made a couple posts on the official Terraria forums, and claimed that they were (or maybe hoped to be?) able to create 'natural' background walls by spraying them with purple solution with a Clentaminator, and then subsequently green solution. Although doing this did not start spawning underground desert enemies, the Clentaminated walls did change in that whacking them with a hammer destroys them entirely, rather than just dropping them as an item (which is how natural underground desert walls work).

TLDR, you seemingly can't actually make an artificial underground desert. If you just need the golfer to get that achievement on an old world, you're better off making a new world and getting all of the NPCs again.

68.5.254.214 06:52, 5 August 2020 (UTC)