Talk:Hallowed armor

Possible anomaly?
The Hallowed Mask, according to the page, is crafted with the previous Masks. The Hallowed Mask is designed for Melee users. The previous Masks were for Ranged users.

The Hallowed Helmet, according to the article, is crafted from the previous Helmets. The Hallowed Helmet is designed for Ranged users. The previous Helmets were for Melee users. Is this a mistake in the wiki, or does it actually craft like that? --Deltalon 10:10, 4 December 2011 (UTC)
 * Hallowed Mask is crafted with Helmets and is a melee piece, Hallowed Helmet is crafted with Masks (and Hat) and is a ranged piece. That's probably just minor text error. --Barhandar 10:43, 4 December 2011 (UTC)
 * In that case, I'll see if I can modify the tables to say the current correct names. --Deltalon 13:24, 4 December 2011 (UTC)
 * According to my game, the Hallowed Mask is made from previous helmets and the Hallowed Helmet is made from previous masks. I guess it's a mistake on the developer's part. Maybe we should note this in the main article to prevent further confusion? 76.182.95.123 23:10, 18 December 2011 (UTC)
 * It's not a mistake. The names are given after the appearance, not after the materials. Masks always cover the face, helmets may or may not cover the face. Since the hallowed melee helm covers the face, and the ranged one doesn't, the ranged one can't be a mask. There's also 'hat's for both ranged and magic. It's an inconsistency in naming, but it's not a bug or an anomaly. Mith - Talk 17:35, 19 December 2011 (UTC)

Anomaly?
Why is that name 'switch' inconsistency noted as an anomaly? A helmet may cover both head and face, but always covers the head. A mask may cover both head and face too, but in tis case it always covers the face. The hollowed helmet doesn't cover the face, and so it can't be a mask. The melee one covers the face so it can be a mask. Both can't be helmets, and so they used mask for the one that covers the face and head, and helmet for the one that covers just the head. It's not consistent with previous naming, but it's not an anomaly. There's also 'hats' for both magic and ranged. The materials used to craft them are irrelevant when the name is based on its appearance. So it's completely logical, not an anomaly. Mith - Talk 16:47, 10 December 2011 (UTC)
 * Because throughout the rest of the game, you use a helmet for melee bonuses and a mask for ranged, but only on the hallowed armour is this convention reversed. You still use items with melee bonuses to make an item with a melee bonus, and yes, that makes sense. The item's in-game appearance does match the technical definition of the chosen term, and yes, that makes sense too. The anomaly is that the name and appearance of a melee headpiece quite inexplicably swap with those of a ranged headpiece, when those items were previously distinct. Hats were never distinct; throughout the game, a hat was a hat, and that was that. But in this case, a rule was established - fighters wear helmets and rangers wear masks - which they just suddenly decided to break for no discernible reason. CDarklock (talk)

Statius' set
I have three reasons why the Hallowed Mask set may resemble RuneScape's Statius' set:
 * The helmet is the same shape as Statius' full helm.
 * The overall colors of the armor are much like the colors of the Statius' set, with the exception of some red.
 * The Statius's set is one of the most powerful armor sets in game.

Any reason why that trivia was removed? --Null Talk  22:14, 6 December 2011 (UTC)
 * The white, gold and ruby color theme is VERY common. "White & gold" being the colors of very powerful armor it's also common. And none of the three helmets look like the Statius helmet. The Statius helmet is a barbute, while the Hallowed armor has a winged great helm. So the trivia was probably removed after deeming it just the 'eagerness' of a runescape player to add trivia related to that game. I doubt Terraria devs ever played runescape, they are cool guys. Mith - Talk 16:58, 10 December 2011 (UTC)

Shine
Put any info you can concerning the shine here. I did notice the effect right now. It's a pre-hardmode world, about 8pm, indoors, 492 feet above level, grappling the ceiling with the dual hook, using the hallowed helmet, waning crescent moon. Still not sure what causes it, but it's a clear difference. - 71.87.116.224 04:11, 8 January 2012 (UTC)

"melee haste"?
What is the difference between Melee Haste and Melee Speed? I haven't seen anything else in the game that says that... - 71.90.44.109 18:01, 29 October 2013 (UTC)
 * This question here still needs an answer, no other item in the game has "haste" in their bonuses. And the set also gives "melee speed" so it shouldn't be that. If it is a typo and it gives another +10% melee speed, then the Hallowed melee armor would give a whopping +39% melee speed bonus where the second best armor (Cobalt melee) would only give +27% Fegazeus (talk) 19:00, 13 November 2013 (UTC)
 * still no answers? 68.117.21.124 17:27, 1 September 2014 (UTC)
 * I just checked the game code. The Mask offers a 10% melee speed bonus that's identical to other melee speed bonuses. So "haste" was likely a typo, and there's no difference from other speed bonuses.  Equazcion ( talk ) 17:48, 1 Sep 2014 (UTC)

Console Recipe
Could someone possibly add in the Console Recipe? I have been stuck for about an hour trying to figure out what it takes to craft this armor set on the Console since the Hallowed Bars are PC-Only! LodanSD (talk) 04:07, 6 December 2013 (UTC)


 * Done. I noticed that the orichalcum anvil was missing from the PC only recipes. Not certain how to insert it though. --Fegazeus (talk) 12:25, 6 December 2013 (UTC)

Holy Protection
The new buff Hallowed Armor grants is Holy Protection, not Shadow Dodge. I would change this myself, but I’m still unused to the edit system and can’t add the link to the buff page in the statblock. 108.217.54.150 17:30, 18 May 2020 (UTC)