Board Thread:General Discussion/@comment-25532617-20141013053613/@comment-26101151-20150411002627

I already have a hardmode brain of Cthulhu boss. I'll share it here.

I am not so good at balance, but i will be updating and fixing this idea, and making it better and better, so here you go!

I present, the Chaos Immortal.

This is a hallow themed boss.

This boss should have low attack and defense, but instead focus on playing dirty. It will attack by:

1. Teleporting erratically, dealing damage whenever it touches you, which makes it hard to dodge, predict, and hit.

2. cloning itself. This is how it will work. The clones will look and act completely identically to the boss itself, and their life bars will be at the same amount of life as the main boss, but they will disappear after taking 300 or 150 damage, depending on how many we decide. The amount of clones will be 3 or 6, and if you don't kill them fast enough, when the boss clones itself again, the first clones will still be there, and you will have an even bigger problem

3. during second stage, it will clone and teleport faster. second stage will be activated at half life. but there will be 2 more attacks. occasionally it will stop moving for about 3-5 seconds, and begin to glow yellow. then for 3 seconds it will rush the player over and over about 10 times in that short period. during the rushing it's defense will be 0.

and finally 4. Same start up as attack 3, during the second stage. This time it will glow blue. Suddenly it will begin to blue launch projectiles in a large circle around it, about 30 of them. They will be unavoidable if you are too close, but since they launch in a circle, if you are far away you can avoid them (if you've played old dogfight arcade games you have probably seen this kind of attack before). It will shoot a total of 3 of these circles in about 2 total seconds. This will be followed by 3 hard to avoid homing purple projectiles with mid damage. Then there will be 5 seconds of inactivity where the boss has no defense. this is the best time to attack.

Third and fourth attack alternate every 15 seconds in second stage.

Cloning only happens every 13 seconds.

This boss will be a late hardmode boss, after the golem, but before duke fishron. I also had an idea to spice up the fight a little, THIS IS COMPLETELY OPTIONAL IF PEOPLE THINK IT'S A GOOD IDEA. He will take 30% less damage from ranged attacks, 10% less from Magic, and 35% more from melee, so chlorophyte bullets and homing weapons aren't as effective, which again will make him a little harder to hit. I stress the low attack power and low defense, otherwise he would be impossible.

Drops:

The nova shard

Combine with the ankh shield at the tinkerers work shop to make;

The Nova Shield

Item Type: Accessory (passive and active) Damage: 65 Passive ability: Immunity to knockback, fire blocks, and most debuffs. Active Ability: Nova

This has the same stats as the ankh shield, except for one ability. Every 1.5 minutes you can press shift and it will launch blue projectiles in a circle around you for 5 seconds, 1 volley per second, just like the boss. Each volley will have 15 shots. You have half defense and double attack power for the time you are shooting. This effect will be called Nova, and a little icon of a blue blast of energy will appear in the top left to signal this. After the Nova is over, you have stat in the top left corner called drained, and when you roll your mouse over it the description reads, you are too tired to activate nova again for a while...

If used with specter armor it doesn't heal, it is not a magic ability.

This accessory is kind of weird, as no accessory except for the starcloak and similar accessory's have an attack.

Damage: 60 (Crowd control) Speed: about the speed of vile thorn. I don't know how to work the numbers Knockback: Very weak Tooltip: The lightning likes to hug everything

This weapon is weird. It shoots out a lightning bolt that has a range of 10 blocks. The lightning bolt has the same style as vile thorn. It can travel through walls, but it doesn't hit multiple times. what it does, is it has the lightning jump from enemy to enemy. If there is another enemy within 10 blocks of the one you hit, the lightning jumps to it, but does only 1/2 the damage. It can jump as many times as it wants, but each time does 1/2 of the damage before. For example, if there is a group of four enemies, the second one will take 1/2, the third will take 1/4 and the fourth will take 1/8. The first enemy you hit also takes all the damage of the previous enemies, so in this scenario, the first enemy will take 15/8 damage of the staff, which is 112.5 damage.

Keep in mind if this sounds over-powered to you, it's meant to be. This boss is post golem. More drops coming soon What do you think? please leave feedback, good or bad.