The Twins

. The Twins are the Hardmode version of the Eye of Cthulhu. They can be summoned at night with the Mechanical Eye.

Both eyes have their own individual life meter and both must be killed in order for the Twins to be defeated. The eye with the red iris, Retinazer, fires purple eye lasers while hovering above and to one side of the player. The one with the green iris, Spazmatism, shoots balls made of Cursed Flames, while hovering parallel to the player. Both alternate between their signature attacks and a charging attack, much like Eye of Cthulhu. Note that Retinazer's charge dash is faster and covers a bit more distance than Spazmatism's charge dash.

Just like the Eye of Cthulhu, they will transform when their health drops to half. Retinazer becomes a mechanical eye with a laser turret in its pupil, while Spazmatism becomes a mechanical mouth. Retinazer will start firing lasers more quickly and for more damage, and gains the ability to shoot a quick barrage of lasers. It alternates between harrassing the player with periodic fire and slowing down for rapid-fire. Spazmatism will begin actively chasing the players and constantly spewing Cursed Flames from its mouth, in a manner similar to the Flamethrower; the flames can inflict the Cursed Inferno debuff upon players and deal high damage. It alternates its flamethrower attack with a much more aggressive charge dash that has more speed and range.

Trivia

 * Retinazer's name is a portmanteau of retina, a part of the eye, and laser. Spazmatism's name is a portmanteau of astigmatism, an eye disorder, and spasm, meaning to twitch uncontrollably.
 * The twins will disappear if the player(s) are too far away.
 * Unlike the Eye of Cthulhu, the twins gain defense when they take on their second form.
 * If the eyes are far enough from each other, the rope connecting them won't be visible until they get close enough again.
 * Occasionally, if the player moves fast enough after summoning them, only one of the twins will be in the fight. This is due to the boss being summoned, but then the player moves too far away from just one of them. Most often it is Spazmatism that survives and must be defeated.