Talk:Day and night cycle

Watermark
I removed the observation about the image showing an ugly watermark. That may be true but it's not necessary to point it out; if you have a better image then replace the one here. - Spinfx 13:07, 22 December 2011 (UTC)
 * Wow, how dare he claiming copy right on something that doesn't belong to him. I'll go make a new picture and upload that. --Icke 16:20, 22 December 2011 (UTC)

Day and night used to be of equal length?
I seem to recall that the day and night used to be equally long. Is that right, or am I misremembering things? -- KhymChanur (talk) 04:43, 18 October 2013 (UTC)

Which version are you remembering? Because as far back as 1.0.6, where I started, day/night has always been divided into 15/9 in-game hours.

Time in .wld files
I happened to find out in which way the time is saved in the .wld files and don't know whether this belongs here or not. If anyone wants to insert it feel free to do so. The format is:

First a double precission floating point value, then a boolean.

If the boolean is true the double holds the seconds since 4:30 am, if the boolean is false it holds the seconds since 19:30 pm

This applies for the currently used wld version (73)

Oh, and newly created worlds seem to start at 8:15 am, not 7:00 am as stated in this article (8:15 am equals [13500.0, true] in the wld file)

Mobile Night Cycles
Terraria Mobile has been tuned for mobile players. What this means is that we have designed the overall experience for the shorter play sessions that are the norm with mobile gaming. You will have noticed this in a variety of ways: such as digging happening faster and day/night cycles happening at faster rates. As a matter of fact our night cycles are dynamic, if you are fighting a boss we slow the night cycle a bit to ensure you have time to defeat them. Some note of this (dynamic night cycle) needs to be made on the main page. KZaicon (talk) 12:46, 9 May 2015 (UTC)


 * Thanks for the heads-up. I made a note at Day and night cycle. Equazcion  ( talk ) 15:13, 9 May 2015 (UTC)

Is Night an Event?
I came across an interesting question- Is Night technically an Event? I figured this because some monster spawns in specific biomes are overridden (ex. Zombies and Demon Eyes override Slimes), much like other Events will override some spawns (ex. Slimes will not spawn during the Old One's Army event). Nighttime will also replace the music in the Forest and Surface Hallow biomes with the Night track, similar to how events such as the Solar Eclipse play their own track over biome tracks. Whether this is a simple mechanic or a proper event, please let me know. Diamondcat6746 (talk)
 * It's an interesting question. My guess is that nights do use some of the same underlying mechanic as events, but I also note that most invasions can overlay day or night spawns and music equally. --MentalMouse42 (talk) 00:32, 30 November 2017 (UTC)
 * Thanks for the input. Should I update the Events page to include Night (as somewhat of an event)? Diamondcat6746 (talk) 19:46, 3 December 2017 (UTC)
 * Hmm... Well, "Rain" is there. Perhaps "Night", "Rain", and "Party" should get their own section as "Minor Events"? --MentalMouse42 (talk) 23:27, 3 December 2017 (UTC)
 * I personally think night shouldn't be included on the Event page. If anything, daytime is "technically" the event, as the code uses a variable "dayTime" that allows slimes to spawn when true, or allows zombies to spawn when false. Also, rain, parties, or goblin invasions happen and end erratic intervals, but night is always guaranteed to happen, and lasts exactly as long as day. Perhaps there could be a "Time-based Events" page for occurrences that come about regularly, such as day/night or moon cycle, but I don't think night fits the description of the current Event page. – KM100 (talk) 00:00, 4 December 2017 (UTC)
 * Well, Night is typically the first change in the world the player will see. So if you approve for me to make a 'Minor Events' section for Night, Rain, and Party that includes all the info, let me know so I can do that. Thanks for all the info. Diamondcat6746 (talk) 02:45, 4 December 2017 (UTC)
 * The issue, though, is that "change" and "event" aren't necessarily the same thing. Time belongs in a separate category of gameplay-altering features, in the same vein as biomes or depth. For instance, certain events are restricted by time, such as the Pumpkin Moon, while other events are changed by time, such Rain spawning Umbrella Slimes in the day and Raincoat Zombies in the night. Sure, night shares some of the same features as an event, it's much more of a broad concept than that. – KM100 (talk) 03:58, 4 December 2017 (UTC)
 * I wouldn't consider something cyclical as an event. All the events in Terraria are either initiated manually, or randomly due to the roll of a dice. I wouldn't consider day and night cycles, or lunar cycles as events. – Ferretwings (talk ) 04:22, 4 December 2017 (UTC)

Fishing Time
I was redirected to this page via a link on one of the Fishing pages, with the implication that I would find more information about how the time of day (and maybe the cycle of the moon) affect fishing power. If anyone has access to that information, I would appreciate it if you could add it (either here, in the fishing power section, or both.) Thanks in advance! Thegeniussavant (talk) 11:32, 30 June 2020 (UTC)