Princess

The Princess is an NPC vendor that will spawn once the following conditions have been met:
 * There is an empty house.
 * All other town NPCs (not including Santa Claus or town pets) are present.

Living preferences
The Princess is unique in that she does not have any biome or neighbor preferences. She loves up to three NPCs that live nearby, as well as being liked by NPCs around her, incurring no bad modifiers for crowding. She also hates being lonely and her unhappiness is maxed to 150% if she isn't surrounded by at least 2 other NPCs within 50 tiles, or 2 other NPCs within 240 tiles but farther than 50 tiles.

Interaction quotes


During the night:

When Pirate is present:

During a Blood Moon:

During a Party:

During Rain:

During a Thunderstorm:

During a Windy Day:

When in a Graveyard:

Happiness quotes
When homeless:

When neutral:

When far from home:

When lonely:

When overcrowded:

When in an Evil biome or the Dungeon:

The Princess will also include unique quotes for each of up to three NPCs around her:

Trivia

 * The Princess has a unique death message along with the Angler, in which instead of "" the message reads "" This likely implies that she is a child, further supported by her short size.
 * Three of the Princess's names, Ariel, Sophia and Belle, are the names of three Disney Princesses.
 * The name Rosetta is likely a reference to the character in the Disney franchise Tinkerbell.
 * Five of the Princess's names are Japanese, each of which have different meanings.
 * Ai translates to "love" (愛).
 * Hikari translates to "light" (光).
 * Hime translates to "princess" (姫). Based on the translation, the name Princess Hime means "Princess Princess."
 * Momo translates to "peach" (桃). This may be a reference to Princess Peach from the Super Mario series.
 * Yuuki translates to "excellence, superiority, gentleness" (優) or "permanence" (悠), combined with "hope" (希), "brightness" (輝), or "living" (生).