Ores/es

Los minerales son materiales de fabricación primarios necesarios para el progreso del juego. Por lo general, deben ser elaborados en barras en el Horno, después de lo cual pueden hacer varias herramientas, armas, armaduras, y otros objetos esenciales. Algunos artículos requieren minerales en bruto por sí mismos, más comúnmente bloques y pociones. Los minerales en bruto también pueden ser usados como bloques lisos para la construcción.

Las menas se encuentran generalmente colocadas en forma de bloques en la capa bajo tierra y debajo, y son minados con un pico o taladro. Los minerales de nivel inferior se pueden encontrar entre tierra cerca de la superficie, o dentro de las Islas Flotantes. Algunos minerales también se consiguen por jefes, como el Ojo de Cthulhu, Devoramundos, Cerebro de Cthulhu,, y.

Una Extractora y unas Cajas de madera (de la pesca) también proporcionan minerales como recompensas al azar.

Hardmode
The first three tiers of Hardmode ores are spawned by destroying Demon/Crimson Altars, which requires a hammer with 80% hammer power or higher, e.g. the Pwnhammer. Chlorophyte Ore spawns on its own once Hardmode is triggered, though it cannot be mined before killing all of the Mechanical bosses, and Luminite does not occur naturally. Neither ores are affected by destroyed altars.


 * Cobalt/Palladium is roughly twice as common as Adamantite/Titanium, with Mythril/Orichalcum halfway between.

Generación de mineral
The amount of ore veins generated upon destroying an altar is determined by the following formula:

$ores-math-1$


 * is the width of the world divided by 4200: 1 for small, 1.524 for medium worlds and 2 for large worlds.


 * represents the respective tier of ore:
 * {| class="terraria lined"

! colspan=2 | Ore type !! Value
 * || || 0
 * || || 1
 * || || 2
 * }
 * || || 2
 * }
 * }


 * depends on the ore type, slightly increasing/decreasing the rarity of different types:
 * {| class="terraria lined"

! colspan=2 | Ore type !! Value
 * colspan=2 | || 1.05
 * || || 1
 * colspan=2 | || 0.945
 * || || 0.9
 * }
 * This reveals that worlds with Palladium instead of Cobalt, Orichalcum instead of Mythril, or Titanium instead of Adamantite will, on average, have 10% less of the respective ore.
 * || || 0.9
 * }
 * This reveals that worlds with Palladium instead of Cobalt, Orichalcum instead of Mythril, or Titanium instead of Adamantite will, on average, have 10% less of the respective ore.
 * This reveals that worlds with Palladium instead of Cobalt, Orichalcum instead of Mythril, or Titanium instead of Adamantite will, on average, have 10% less of the respective ore.

The table below visualizes this and shows how many ore veins will be spawned for each altar destroyed. If 264 altars were to be destroyed in one world, all following altars would only spawn one ore vein.


 * These values are for a small world.

All Hardmode ores will avoid spawning in the outer 100 tiles of the world. The highest location for Cobalt and Palladium to spawn is just below the surface, Mythril and Orichalcum start to spawn from the top of the Cavern layer, and Adamantite and Titanium start to spawn in the Cavern layer, lower than Mythril/Orichalcum. All ores stop spawning at 150 tiles above the world's bottom border, i.e. about one fourth into the Underworld.

The amount of altars smashed does not affect the size of ore veins, only the amount. As the generation of each vein is heavily randomized, it is difficult to give exact high and low values from "optimal" veins. Instead, a table of "good luck" vein amounts and "bad luck" vein amounts is shown below. Average yield is likely between 30–40% due to occasional lost ore.


 * Note that this is not related to the mechanic.

Note however, that the above table assumes that all the ore actually replaces blocks. Ore will not spawn if it attempts to spawn over any block not listed below.

Además de esto, los minerales de Hardmode no generarán más de Bloques de Granito, Bloques de mármol, o cualquier arena endurecida, y como tal no se puede encontrar en los biomas, , y.

Notas

 * Meteorite, Obsidian and Luminite aren't considered as ores by the game, they don't have "ore" in their names and aren't counted for the Ooo! Shiny! achievement (and Extra Shiny for the Luminite).
 * Chlorophyte Ore isn't counted as an Hardmode ore for the Extra Shiny! achievement.

Consejos

 * Each Hardmode ore is chosen at the moment the first three altars in the world are broken. Ores can be "chosen" by quitting the world without saving (by ending the task or killing the process) after smashing the first altars. It is more easily done with a server, using the  command.
 * As of 1.4, using the drunk world seed will generate all six hardmode ores after smashing six altars.
 * All ores except Hellstone and Obsidian are highlighted by the Spelunker buff, making it easy to find veins of ore. Hellstone is not lit up by the buff, but it is by a Dangersense Potion. Obsidian is easily found and made around lava.
 * Using a Crate Potion will improve the chances of obtaining crates and as such the ore-bearing Wooden Crates.
 * Filling in caves with spare natural blocks such as dirt before destroying altars can cause Hardmode ores to spawn in them. They can then also be seen on the minimap, presenting an easy way to convert extra blocks into ores with knowing their exact location.
 * In the, the Palladium Pickaxe and Drill can mine Adamantite and Titanium.
 * Most ores sell for the same as or more than the bars made from them. Prior to 1.4, the exceptions are the late pre-Hardmode ores (Meteorite, Demonite/Crimtane, Hellstone), and Chlorophyte, all of which are far more profitable as bars. (Hellstone and Obsidian are unsaleable as ores, and there is no Obsidian Bar).
 * However, as of 1.4, the sell values of Demonite, Crimtane, and Chlorophyte ores were increased, such that the respective bars sell for as much as their components. Hence, it is more efficient to simply sell the ores.
 * Meteorite and Hellstone remain exceptions, although raw Hellstone can now be sold.
 * Two ways to quickly find Hardmode ores is to use previously discovered Abandoned mine shaft s or search along the ceiling of The Underworld. Both of these methods feature large cave systems along a significant horizontal distance, the minecart tracks allow the player to outrun dangerous enemies, and pre-Mechanical boss Hardmode enemies in the Underworld spawn rarely and are easy to avoid.

Trivialidades

 * Hellstone's item sprite is a recolor of that of Silver Ore.
 * Hellstone is the only ore that cannot be infinitely generated within a single world. Others can be obtained from sources such as crates, an Extractinator, bosses, duplicable liquids, Meteorite crashes, and mud. Prior to 1.4.0.1, Chlorophyte was limited by the amount of mud (and dirt) in the world, however with the addition of Dirt Bombs, dirt can be infinitely created, which can be crafted into mud, which can be used to infinitely create chlorophyte.
 * Before the 1.4.0.1 update, Iron and Lead ores did not have bricks.
 * Prior to 1.4, despite being a late-game ore, Chlorophyte Ore only sold for per ore. This could have been because it can be farmed indefinitely, but its bar (and derivative bars) fell right into sequence pricewise.
 * As of 1.4, Chlorophyte Ores now sells for each, which is exactly in line with their bar's value.
 * Luminite sells for the most of any ore, per piece.
 * Palladium, Cobalt, and Titanium are the only Hardmode ores named after real metals.
 * Luminite is the only ore that does not use either a Furnace or Hardmode Forge to craft bars, instead requiring the Ancient Manipulator.
 * As of 1.4, both ores of each tier can be mined in the seed "05162020" that was teased in Red's tweet here. This is just one example of the unusual world generation effects that happen on this seed. A case of this can be seen in the picture to the right. For more oddities like this, see Drunk World.
 * Another oddity is that both evil biomes' ores (Demonite and Crimtane) are spawned.

Referencias
Minerales Erze Minerais Ércek 광석 Rudy Ores Руды 矿石