Mod:Toparia Changelog

v0.3.1 v0.2 v0.1
 * Max health and mana affected by class
 * Starting health affected by class
 * Health and mana increase with level rather than crystals
 * Removed life crystals and mana crystals from world gen and recipes
 * Build distance increases with craft level 30, 40 and 50
 * Update all NPC spawn rules
 * Add the rest of the NPCs
 * New NPC character names actually save properly
 * Added training dummy and range target
 * Improved quality of housing messages
 * Rebalanced XP gains and higher level monster levels
 * Rebalanced crafting and alchemy levels
 * Made game events triggered by character level instead of health
 * Converted native image format from .xnb to .png
 * Added world difficulty levels, affecting monster health, damage and spawn rate
 * Increased max character saves to 8
 * Fixed burning death bug
 * Fixed stone pickaxe reach bug
 * Added chandeliers from the new hardmode ores
 * Added silver, copper and hardmode candles
 * Added silver, copper and hardmode candelabras
 * Added hellfire arrow recipe, and change arrows from 1+1 = 5 to 10+10 = 50
 * Added a collection of hardmode throwing weapons
 * Added action skills (purchaseable from the trainer)
 * Added a hotbar that only accepts action skills
 * Make the hotbar appear when not in inventory mode
 * Make the action skills activatable by clicking or hotkeys
 * Make the action buffs deactivate when taken out of the slot
 * Made crafting prefix calculations based on crafting skill levels
 * Rebalanced item values
 * Increased item stack to 250 for stackable items
 * Added StepUp
 * Fixed projectile XP bug
 * Fixed flipper prefix bug
 * Added craft XP and level to all uncraftable reforgables
 * Fixed remaining StepUp glitches
 * Redesigned defense calculations
 * Updated monster damage to fit new defense calculations
 * Fixed Accessory prefix display, and combine with main prefix code
 * Added new prefix types, and provide support for armour prefixes
 * Added new armour prefixes and expand existing prefix set
 * Slightly nerfed auto-thrown throwing weapons and poison recipes
 * Goblin invasion now only 2% chance when in hard mode
 * Shadow armour now gives thrown bonuses, tweaked normal mode armours
 * Mediumcore characters lose 25% exp, 25% of items destroyed (the rest drops)
 * Player difficulty is now "style": Hack 'n' Slash, Challenge and Roguelike
 * Made night owl potions more effective
 * The player now loads where they saved rather than back at spawn point
 * Fixed piggy bank, safe, shop and reforge GUI display
 * Made sure only prefixable items can be reforged
 * StepUp now makes an exception for platforms
 * Separate ranged and thrown prefixes properly
 * Fixed bug where medium core was losing 75% of XP instead of 25%
 * Separated skills into passive and active
 * Added new book items and sprites
 * Created recipes for the passive skills
 * Made sure all books appear in the trainer shop
 * Made Eye of Cthulhu only turn up from summoning
 * Completely re-wrote the guide's help text fuction
 * Replaced StepUp with HopAlong
 * Fixed passive magic skill bug that led to disappearing health
 * Fixed GPS display
 * Fixed putting books in passive skill slot crashing the game
 * Fix remaining passive skill HP and Mana bugs
 * Fixed multiple quick reforges bug
 * Fixed chainsaw and drill reforging
 * Fixed reforge XP bug
 * Added active combat skills
 * Added drops / finds / recipes for active combat skills
 * Night's Edge now crafted in the Tinkerer's workshop
 * Watches and depth meters now crafted at a workbench
 * Added stone axes and stone pickaxes
 * Starting kit is now a wooden sword, a stone pickaxe and a stone axe
 * Adjusted wooden boomerang recipe to be made at a workbench
 * Added thrown projectile speed modifier
 * Added a build number to each player and world save to make converting to future versions manageable
 * Updated archery potions to precision potions
 * Changed precision potions to increase damage by 20% and critical chance by 10%
 * Added a ninja emblem, and make it spawn from WoF death
 * Added flaming knives
 * Added overall character levels, which are used to adjust move speed
 * Added 12 classes, with XP penalties and level caps
 * Added goo staff and shining goo staff as craftable magic items, firing goo balls and shining goo balls respectively
 * Updated life crystals to only add 10 life
 * Separated out ranged and thrown weapons - currently all bonuses apply to both
 * Decreased default base damage to 60% for all types
 * Decreased default melee speed to 80%
 * Increased default mana cost to 140%
 * Decreased projectile speed to 60%
 * Decreased default critical hit values to 2%
 * Added variables to hold character levels and xp for all skills
 * Added monster levels for each monster, used for calculating XP gains
 * Damage and speed (and mana cost) all improve with level
 * Updated the Night's Edge recipe to use the tinkerer's workshop
 * The nurse now arrives with anything over 100 health, rather than 120+
 * Characters now start with 20 mana
 * Made shurikens and throwing daggers craftable with iron or silver at the anvil
 * Made wooden boomerangs craftable at the sawmill
 * Increased the damage of poisoned daggers and the enchanted boomerang
 * Made all daggers pierce 2 enemies
 * Get crafting and alchemy skill levels incrementing
 * Sort potion cooldown and buff length