Stardust Cell Staff

The Stardust Cell Staff is a late-game minion-summoning weapon that summons a Stardust Cell (a minion version of the Star Cell enemy) to fight on the player's behalf.

The Stardust Cell can perform both a ranged and melee attack.

Their ranged attack is used the most frequently, and consists of firing a miniature version of themselves at an enemy target. This projectile is quick and never misses, although it seems to require the Stardust Cell to be near the target. The "mini cell" projectile latches onto an enemy target and deals damage over time. This damage ticks 30 times before the mini-cell vanishes, and can be stacked as the Stardust Cell continues to fire additional mini-cells onto the target, able to stack for up to 100 damage per "tick". Additionally, the Stardust Cell will occasionally fire an extra shot at any target the player is attacking, without interrupting their standard rate-of-fire, even if the Stardust Cell is already currently attacking that target. This means the player can encourage the Stardust Cell to be even more aggressive and increase its rate of fire.

When performing its melee attack, the Stardust Cell appears to teleport into the target, leaving a motion trail to indicate its travel path, and dealing contact damage. Ironically, the targeting range for this attack appears to be greater than the distance required for the cell's projectile attack, and is often the Cell's preferred attack when targeting an enemy far away and offscreen.

Its best Modifier is Ruthless. The Mythical modifier provides the widest array of stats bonuses, but these primarily affect the initial summon rather than the resulting minion. Minions cannot deal critical hits.