Upcoming features

This page is about features that have been announced by official game developers. Please remember that none of this is guaranteed to be included in the game.

Some of the following information hasn't been explicitly announced yet, and are only listed upon assumption of information released by the developers (i.e. screenshots). Some names are conjectural, and therefore may not be the final name upon release. References with a dotted underline will indicate where the information is exactly sourced from within the reference when hovered over with the cursor.

1.1 (next patch)
1.1 is planned to be the first major content update. Its release date is currently unknown. However, Redigit has stated that the soonest it will be out is November, but might be as late as December. It will be a very large content update, akin to a "free expansion pack," according to Redigit.

New items

 * Hallowed Seeds, which can be planted to create an "anti-corruption" biome (which stops the Corruption from spreading).


 * New sets of items. The new ores can only be found after completing certain tasks. The armors all seem to have slight helmet variations.
 * Set of Cobalt items:
 * Cobalt Ore
 * Cobalt armor (re-introduction).
 * Set of Mythril items:
 * Mythril Ore
 * Mythril armor
 * Mythril Repeater (a new bow, appears to be a crossbow).
 * Mythril Drill (mining device).
 * Set of Adamantite items:
 * Adamantite Ore
 * Adamantite armor (appears to have a vibrating effect). It also appears to have more than one "form".
 * Adamantite Glaive (a spear).
 * Adamantite Drill
 * Adamantite Chainsaw
 * Excalibur: a white/gold-colored broadsword (appears to give off particle effect).
 * Pwnhammer: This white/gold hammer can break Demon Altars, blessing the world with one of the 3 new ores (chosen randomly). The Demon Altars drop Hallowed Seeds when destroyed. The name is a reference to Super Mario Bros. X, a game Redigit has previously worked on.
 * New flail (shows yin and yang symbol).
 * Clockwork Assault Rifle.
 * New, much longer, grappling item, possibly made from the Clingers' drops.
 * Holy Water.
 * A purple version of Holy Water (Corrupted Water?).
 * At least five new accessories.
 * Light blue-colored boots.
 * Light blue-colored teardrop-shaped item. Looks to be a balloon with a cloud inside.
 * Some sort of rectangular device which appears to have a screen.
 * Orange-colored snorkeling headgear.
 * Light blue-colored shield with a pattern on it.
 * Torches can be colored when combined with gems (gem color would correspond to the torch color, similar to how Phaseblades work).
 * Amethyst/Purple Torch (Torch + Amethyst)
 * Topaz/Yellow Torch (Torch + Topaz)
 * Sapphire/Blue Torch (Torch + Sapphire)
 * Emerald/Green Torch (Torch + Emerald)
 * Ruby/Red Torch (Torch + Ruby)
 * Diamond/White Torch (Torch + Diamond)
 * Glass Walls.
 * Machete-type weapon (resembles Cloud's Buster Sword?).
 * New vanity items/armor.
 * Iron Bell.
 * Ruler: an accessory that will show a grid on the screen to aid builders.
 * Armor stand: allows you to display a full set of armor.
 * 3 place-able stone statues (Angel, Griffin, and Demon/Gargoyle?).
 * Wood/Stone background wall.
 * Wooden pillars (may possibly be created with background walls).
 * Rainbow Rod.
 * A blue scepter (blue version of Rainbow Rod?).
 * A golden harp.
 * A red crossbow (Adamantite Repeater?).
 * A thin, white unknown item that is wearable on the back (Shield, Jetpack, Cape, or Wings?).

New additions

 * "Anti-corruption" biome.
 * Corruption can spread into Deserts, oceans and Jungles.
 * At least 80 new sprites.
 * A new spell/item:
 * It follows the player around, illuminating the area around them.
 * It could be an upgraded variant of the Orb of Light due to their similar functions.
 * It looks like a blue fairy and flutters as it moves.
 * A new biome with colored trees and light blue-colored grass. (Possibly the biome created by Hallowed Seeds?)
 * A new lighting engine:
 * Allows for colored light.
 * Torches give off a warmer glow.
 * Lighting is now much smoother, and the overall brightness has been increased.
 * Lighting can be toggled between 4 different modes through the use of a hotkey.
 * Torch and Glowstick hotkeys.
 * A hotkey that selects the tool you can use to break whatever the cursor is hovering over at the moment.
 * New Corruption music.
 * New woodland/mountain-range background (backgrounds may differ from biome to biome). It changes depending on the time of day and the event (Blood Moon).
 * More blocks and background walls now blend together when placed next to each other.


 * Random character option.

New NPCs

 * "At least" one new boss.
 * One of the possible bosses may be Cthulhu.
 * Another possible boss may be the Wall of Flesh (WOF). It possibly licks you with The Tongue as a form of attack, or may drop the The Tongue as an item upon death.
 * Wraith: it is a black ghost-like creature with red eyes which glow in the dark. They have 200 health.
 * Giant Bat: A giant version of the Cave Bat (200 health).
 * Armored Skeleton: A skeleton with armor (140 health).
 * Corruptor: a creature similar to the Eater of Souls, but much stronger (it has 400 health).
 * Some sort of a new slime (Corruption/Corrupted Slime?).
 * Clinger: a new enemy with an AI similar to the Man Eater and the Snatcher, and resemblence the Devourer graphically. They have 300 health.
 * Mummy.
 * A floating hammer surrounded by a pink-colored aura.
 * It charges up by spinning around until it charges towards to player.
 * It clips through solid blocks.
 * It appears to spawn underground, and even in the Dungeon.
 * There is a new metallic sound effect when it is hit.
 * Unicorns.
 * A new race/class/vanity set/enemy NPC. It looks like a werewolf.
 * Non-hostile NPC. It is a long, white chinese-dragon-like creature, which appears to spawn in Floating Islands.

Bug fixes

 * Certain coin reduction by-passes have been fixed.

Unspecified version
The following changes have been mentioned by the game developers, but haven't been specified to be included in a particular version.

New additions and changes

 * Danger of town destruction due to invasions.
 * Pure PvP servers with team based objectives, including newly generated worlds with an automatically created tower on each side of the map, with players fighting each other on a CTF game mode.
 * Adding sloped/inclined tiles to make the world smoother.
 * New harder world types:
 * Alien planets
 * Alternate dimensions
 * Evil worlds
 * Enemy factions that will move into your world, and build their own city.
 * More events:
 * Volcanoes
 * Earthquakes
 * More/improved invasions
 * Weather:
 * Seasons
 * Snow
 * Floods
 * Farming and stamina system that gives a bonus to player stats.
 * Mechanics for making traps and devices.
 * Implementation of Steam features.
 * Multiplayer improvements.
 * NPCs which can give quests to provide more content.
 * New items:
 * Reinforced Door
 * Stone Door
 * Portcullis
 * Campfire
 * Flag
 * Fishing Pole
 * Background vistas which will provide a backdrop in different areas of the map.
 * Bushes to provide more flora to the world.
 * Stalagmites and stalactites in caves.
 * New furniture:
 * padded chair
 * 3 variants of doors
 * urn
 * weather vane
 * telescope
 * wall-mounted fish
 * window
 * window with curtains
 * bell
 * wooden statue
 * small painting
 * cuckoo clock
 * mirror
 * wardrobe
 * larger painting