Board Thread:Player Suggestions/@comment-26293086-20160630185700/@comment-34180095-20180321053810

Origins: I have these imaginary characters I created in my mind, the strongest s is endro + and his roommate (which is rumored to be his brother but this is false) is endro

Endro +:
Type: NPC

Spotting: after Plantera, he spawns and leaves like a traveling merchant

Housing: While he has no house he leaves and comes once in A while, but to have proper housing you must have red torches and rubies in the house. You can use any blocks but any red blocks are the best. After having a house he lives there and gives missions. He will no longer leave after having a house

Defense: punches anything which does 510 damage to the attacker, not an armor piercing attack, uses this attack in duels.

Moving in: you must first challenge endro + in a duel of which getting hit does 510 damage and he has 250 hp and 70 defense. He cannot get killed by bullets. You must get him to 125 hp or lower to win the duel and have him move in. If you lose he gains all his hp back and says better luck next time.

Missions: after having him move in you won’t ever be able to duel him again, but the mission button replaces it. He gives you killing missions like kill 100 pixies or kill a pinky, in return he gives you a Diamond coin which is used for trading with him. Every mission changes every time you complete one so you get to find the pinky without a worry.

without diamond coins
Diamond coin crafted [crafting station; 20 platinum coins; 100 platinum coins craft a diamond coin.]

Ancient plant headgear [armour: 15 platinum coins; 15 defense, 20+ max mana, 20% less mana usage, 2 times mana damage](Set Bonus: 5% chance to not consume mana after hitting a enemy with magic for 2 seconds with a cool down of 5 seconds)

ancient plant shirt [armour: 30 platinum coins; 30 defense, 40+ max mana, 20% less mana usage, 17% chance of triple magic damage for one attack](Set Bonus: 5% chance to not consume mana after hitting a enemy with magic for 2 seconds with a cool down of 5 seconds)

Ancient plant pants [armour; 60 gold coins; 5 defense, 80+ max mana, 12% less mana usage, 20% magic crit chance, 12+ magic damage](Set Bonus: 5% chance to not consume mana after hitting a enemy with magic for 2 seconds with a cool down of 5 seconds)

pulse rifle [ranged weapon; only after golem; 15 platinum coins; gun type; damage 60, 30% crit chance, very weak knockback, fast speed, fires hyper speed bullets that bounce off of objects 5 times before stopping.]

with diamond coins
Any Mechanical boss spawner [ 1 diamond coin ]

Guide voodoo doll [3 diamond coins]

Clother voodoo doll [2 diamond coins]

Energy sword [melee weapon; 5 diamond coins; 50-100 damage, 10% crit chance, strong knock back, slow speed; it takes 5 seconds to charge fully and when charged fully it will swing automatically and do 100 damage

Taco [food; 1 diamond coin; restore health of the hp you lost in return for potion sickness for 30 seconds]

Infinity taco [food; 6 diamond coins; same as a taco except it never runs out and potion sickness last for 1 minute]

Power magician hat [armor; 3 diamond coins and 10 platinum coins; 3 defense, 75% less mana usage, 60+ max mana; tooltip: not a lot of defense but a whole lot more magic](set bonus: can take the set bonus of any magic armor)

Only if he has a red house with 5 or more rubies inside

Boxing glove [accessory; 3 diamond coins; 25% increase to melee damage and speed]

Ranger box attachment [accessory; 3 diamond coins; 25% increases to ranged damage and speed, 33% chance not to consume ammo]

Expert magician gear [accessory; after moonlords death; 12 diamond coins; +2 defense, 30% reduced mana usage, 40+ max mana, 25% increases magic damage and speed]

endro
Type: npc

Spotting: tied up next to the ocean after golems death

After saved: he says “thanks back there, if that moving rock wouldn’t have jumped towards you, I would’ve been swimming with the sharks”

Housing: must have a alchemy table, other than that your good.

Defense: potions of harming (does 50 damage to everything no matter what the armor, it is used like a toxic flask except it won’t stay in your inventory when thrown, also stacks to 200) has 10 defense but 500 damage

Missions: he experiments with potions at night but sometimes gets them wrong and does something horrible like summon bosses or makes stuff evil (including npc) when this happens he calls upon you to stop it. If you don’t die and everything is good he gives you potions as a reward including any potions he might trade.

trades
Potion of harming [thrown weapon; 20 silver coins; 50 damage, no crit chance, no knock back, extremely fast speed, pierces through the toughest of armor and still does 50 damage]

debuff removal potion [consumable; 5 gold; removes all debuffs and gives you immunity to poison for 3 minutes]

Sight potion [ consumable; 3 gold; increases range of view like using binoculars for 5 minutes; tooltip: when you don’t have time for binoculars ]

Super speed potion [consumable; 50 silver; doubles movement speed and attack speed for 5 minutes]

Invincibility potion[ consumable; 5 gold ; increases invincibility timer for 2 minutes ]

Sniper potion [ throwable; 20 gold; if something is in splash radius he gets 5 times ranged damage and speed, increases sight like binoculars for 10 minutes ; tooltip: all the sniper gear in a single bottle]

Potion of strength [throwable; 20 gold; if something is in its splash radius he gets 5 times melee damage and speed, defense in greatly increased, lasts 10 minutes; tooltip: you want something that increases power except steroids, you got it]

Potion of magician power [throwable; 20 gold; if something is in its splash radius it gets 5 times magic damage and speed, 75% reduced mana usage, last 10 minutes ; tooltip: and I thought you said magic power can’t be contained in a bottle]

Potion of poison [ throwable; 10 gold. If something is in its splash radius, you get poison for 15 seconds; tooltip: And players on low hp wish this was Minecraft]

Potion of invincibility [ consumable; 30 gold; When drank you will no longer take any damage for 5 seconds, causes potion sickness for a minute and a half, cannot drink while potion sickness active]

Trade off potion [throwable; 40 silver; 50 extra defense and extreme knock back with -50 damage and 10% added mana usage for 2 minutes]

Potion of extreme radiation [throwable; 25 gold; once it touches the ground gas will come and spread in all directions for 5 seconds then stay around for 10 seconds, everyone in the gas will face 10 damage every millisecond and poison for 20 seconds, on fire for 10 seconds, and extreme slowness for 30 seconds.; tooltip: once thrown, never go in the gas unless you wanna die]

The aberration potion [throwable; 50 gold; once it touches land gas spreads for 30 seconds, and sticks around for a day and every block within the gas turns to ash and obsidian and the gas will spawn hellbats, lava slimes and demons commonly. If your In the gas you will have Poisoned for 5 seconds for every 20 seconds you remain inside the gas.; tooltip; unless you wanna unleash hell on the surface I highly advice not throwing this anywhere] Any random craftable potion [20 silver; potion type changes every 5 hours]