User blog:Shiningwhisker/How to Beat All Bosses in 1.1 (Walkthrough and Tips)

Eye of Cthulhu


HP: 2,800 (stage 1), 1,400 (stage 2)

Defense: 12 (stage 1), 0 (stage 2)

Attack Damage: 15 (stage 1), 0 (stage 2)

Special Abilities: Summons Servant of Cthulhus.

The Eye of Cthulhu is very easy to defeat, even with Copper Armor or, if one is skilled, no armor. Shurikens are your best bet in this fight. If you somehow managed to get your hands on Throwing Knifes or Poisoned Throwing Knifes, it would make the fight even easier. Another option would be to use a Bow (I'd advise you to use a Silver or Golden one), with Flaming Arrows (best results). Also, a Broadsword (Silver or Golden) would be useful for getting the Servants of Cthulhu off you if you're getting swarmed. Of course, a few Healing Potions would be helpful if you took too much damage.

I also recommand you to build an arena that is 27 (height) times 30 (length) with Wooden Platforms for even 6 blocks high. There should be 4 floors, and the remaining three blocks are designed to prevent you from being knocked out of the arena and injured/killed by the fall.

In the first stage, the EoW will fire Servants of Cthulhu (around 3-6) at you, while hovering high above your reach, and you should spam Shurikens at the EoC's lens, where the SoC spawns. After that the EoC will charge at you, which would be the perfect time to use the Bow w/ Flaming Arrows to deal some good damage. After a few charges the EoC will fly back up again and attempt to barrage you with SoCs again. Alternate back to Shurikens and do the same again. For each cycle, I'd expect the player to deal around 100 - 200 damage. Repeating this for a few times and the EoC's HP should be down to 1,400 pretty fast.

The EoC will spin and shed its lens to set the fight into the second stage. The EoC will now fly close enough to the player so that its melee attacks are more accurate and deadly. However it is also defenseless now so you can bombard it with Shurikens or Flaming Arrows to do lots of damage. Just be mobile though, since its attacks are now much more dangerous.

There are some tips that you could use to fight the EoC. First is that, when it transforms, it takes 3 seconds to do that. Make them useful and do whatever you can to damage it extensivey. Another is that, despite the EoC being fast, it can't turn as quickly. That can give the player a huge advantage since you can simply run in one direction, letting the EoC follow you, then rapidly changing direction to confuse it, attacking it while you do so.

After it dies, it drops some Demonite Ore, which you could craft into War Ax of the Night (I strongly recommand that), and the Ax would come in handy if you want to fight the Eater of Worlds next.

Eater of Worlds


HP: 65 (head), 150 (body segment), 220 (tail), 7785 (added up - 1 head, 50 segments and 1 tail, may vary)

Defense: 0 (head), 2 (body segments), 4 (tail)

Attack Damage: 40 (head), 15 (body segments), 10 (tail)

Special Abilities: Splits into multiple sections to swarm the player.

The EoW is harder than EoC, but is still a piece of cake, provided if you take good percautions. Like the EoC, the EoW should best be fought in a arena, though the difference is that the arena is best is its in the air (6 blocks up the air would be great). This is because the EoW burrows underground and it's hard to tell when or where it will emerge next time. In the arena, the fight would actually be so easy that you probably won't take any damage at all.

Since the Eater of Worlds can split, turning into many segments, I'd advise you not to focus too much damage into just one area, but across the entire monster. If you've beaten the Goblin Army (I did), Spiky Balls and Harpoon are two fantastic chories. The Spiky Balls can rapidly damage the entire EoW intensely, which is great. The Harpoon, for it to have equal effectiveness, is best used at melee range. Since the Harpoon retracts instantly after hitting something, it can have a fire rate of a Minishark at close range (effectively becoming a early Megashark due to its high damage output).

If you haven't defeated the Goblin Army yet, don't worry. If you have the arena, previously mentioned weapons like Shurikens or Throwing Knifes still work, but not as effective as Vilethorn, if you got one by smashing Shadow Orbs. The Ball o' Hurt is also a great choice, since you can hold the mouse to let the flail to stay in one place so all of the EoW's segments will pass through the flail, effectively making a meat grinder. The War Ax of the Night also works nice too, due to its high damage.

There's a weakness the EoW has, which is its tendency to stall and stop a bit after a segment is destroyed. Using a War Ax of Night in conjunction with Shadow Armor (increases melee speed), you can deal enough damage quickly to kill the second head that newly spawned (it will sort of hesitate when it morphs from a segment into a head), since the head only has 65 HP. (Skeletron, Wall of Flesh, The Destroyer, Skeletron Prime and The Twins tactics, walkthrough and tips coming soon! Expect Skeletron's part done by tomorrow since I'm a little busy with other stuffs)