Tactical Shotgun

The Tactical Shotgun is a Hardmode, post-Plantera ranged weapon. It is an upgraded version of the Shotgun, auto-firing six spread shots per bullet consumed (against the Shotgun's average of four), for a possible combined base damage of 174 per bullet spent (not including bullet damage stats which are then added). It has a 7.64% / (1/13 / ) chance to drop from Tactical Skeletons in the post-Plantera Dungeon.



Tips

 * The Tactical Shotgun's wide spread, high knockback, and numerous projectiles make it effective at crowd control, especially with Explosive Bullets. However, explosive bullets can harm the user at short range, where the weapon would have been most effective.
 * Against single targets such as bosses, Chlorophyte Bullets negate the Tactical Shotgun's inaccuracy at long range.
 * When using Chlorophyte Bullets, most or all of the shots will hit causing a lot more damage but with only using one bullet. This method is more effective than the Megashark or Clockwork Assault Rifle as the Megashark shoots about 2 shots per bullet vs 6 shots for 1 bullet with the added bonus of having more damage per shot. The Clockwork Assault Rifle shoots 3 bullets vs 6 bullets (they also do more damage per shot). When paired, they can destroy most Hardmode enemies and quickly farm bosses with ease.
 * It is inadvisable to use this weapon with Meteor Shots or any kind of piercing ammo against single targets. The bullets' piercing damage will cause the target to become invulnerable for a few frames, which means only one bullet will hit.
 * Luminite bullets are an exception as they do not create invincibility frames and all bullets will pierce through normally.
 * Crystal Bullets are highly recommended for crowd control since they create 3 shards, for a total of 18 shards per round.

Trivia

 * The Scope is unusable, unlike the Sniper Rifle.
 * One can slightly compensate this by using the Rifle Scope/Sniper Scope Accessory.
 * While the Tactical Shotgun is fully automatic, the Tactical Skeleton enemy that drops it seems to wield a significantly slower, semi-automatic version.
 * The drum magazine on the sprite perhaps alludes the fact that it is automatic.
 * Despite being fully automatic, it still fires rather slowly.
 * Ironically, like most ranged weapons in the game, it does not require a reload, and can fire until all bullets are used up, which would have rendered the drum mag redundant.
 * The Tactical Shotgun bears similarity to the Shotgun, but with more cosmetic attachments and a more metallic structure.

History
Fusil à pompe tactique 전술형 산탄총