

Torches attacking the player during The Torch God event. (The player is using Godmode to prevent taking damage.)

The Torch God event in a simple arena, with various colors of Torches, and Glowsticks to provide lighting.
Der Fackelgott ist ein Event, das ausgelöst wird, wenn genügend Fackeln im Untergrund platziert werden. Aufgabe des Spielers ist es, Projektilen auszuweichen und zu überleben. Bei erfolgreichem Abschluss erhält dieser den Gegenstand Hilfe des Fackelgotts, durch welchen Fackeln beim Platzieren automatisch dem Biom angepasst werden. An den meisten Orten wirken sich zum Biom passende Fackeln positiv auf das Glück des Spielers aus.
The event can begin once at least 101 Torches of any type are placed in close proximity below the Surface layer in any biome. It is possible for the event to start with less than 101 torches placed if the player is moving, due to the game's calculation incorrectly counting some Torches more than once. The Torch God will not begin for any character who has already consumed the Torch God's Favor or has one in their inventory.
As the Torch God begins, Dangerous torch flames shoot off at the player as projectiles, one at a time. They are fired randomly, at a rate of three per second. The fireballs deal 40 / 80 / 120 base damage,[1]and pass through blocks to reach the player. After passing the player, they do collide with blocks, however. Each Torch shoots one fireball and extinguishes itself afterward as if it was switched off via wire. For the entire duration of the event, the player is inflicted with the Blackout debuff, significantly reducing their vision.
The Torch God ends once all nearby Torches have been spent, to a maximum of 200 attacks. If at least 95 Torches are fired, the player is rewarded with the Torch God's Favor item.[1] All Torches re-light when the event ends. If the player dies or leaves the area, the event ends early and nothing is awarded.
While the event is active, the music Boss 3 will play. When Otherworldly music is enabled, the track Wall of Flesh will play instead.
Notes[]
- This event is unique in that the player needs to dodge and survive to complete it. There are no enemies or bosses to attack.
- The Torch God is tied to one player at a time. In multiplayer, only one player is targeted by the Torch fireballs and is affected by the Blackout debuff. Other players who have consumed the Torch God's Favor still hear the change of music for nearby players' events.
- Torch fireballs match the color of the Torch they are fired from. This is a cosmetic effect; all fireball colors have the same behavior and stats.
- If the world is left while the Torch God is still ongoing, spent Torches will not re-light. They will have to be reactivated or replaced.
- Passing the event, dying, or leaving the world temporarily invalidates the existing Torches. They can re-initiate the event after a short delay if the area is re-entered.
- Any combination of Torch types can be used to summon the Torch God.
- Torches placed during the event can fire off at the player too.
- Torch fireballs do not harm NPCs, critters, enemies, or players who have already consumed the Torch God's Favor.
- After the Torch God ends, there is a 60-second cooldown before the event can start again for a player.[2]
- The Bestiary entry of the Torch God is unlocked once the Torch God's Favor is consumed.
- The projectile created by Rainbow Torches will cycle through colors at the same rate as the torches themselves.
Tips[]
- Torch god is the canon interpretation of redigit.
- Starting the event in an open area offers the player more room to dodge.
- Only proper Torches become part of the Torch God. Non-Torch light sources like lanterns can provide light to the area without becoming fireballs.
- Items that give the player a dodge chance, such as the Brain of Confusion or armor such as Hallowed armor work against Torch fireballs.
- Taken as an agility challenge, having mobility items like grappling hooks is preferred to help dodge the Torch fireballs.
- Taken as an endurance challenge, having armor, buffs, and accessories that offer high defense is preferred to reduce the damage from the Torch fireballs.
- The player can lessen enemy spawns using a Calming Potion and Peace Candle to reduce dangerous distractions from enemies, allowing the player to focus on dodging the fireballs.
- Crimson Torches make the event harder. The fireballs they shoot are black and hard to see with the Blackout debuff applied. Conversely, Ultrabright Torches make the fireballs (and the arena) easy to see.
- Ultrabright Torches are only sold by the Traveling Merchant. Fireballs from regular Torches should be easy enough to see, so it might not be worth going out of the way to wait for the right Traveling Merchant to come around.
- The Torch God's Favor does not count as being in the inventory if it is in the trash slot, in a storage item like a Chest, or tossed to the ground. A player can use this to repeat the event.
Arena ideas[]
These are some brief ideas for creating a favorable environment in which to "battle":
- Create a large open area and line Torches around one edge to provide maximum dodging time.
- Build a small, square arena with the Torches clustered in the center. Lay down Ropes and walkways to circle the Torches.
- Make a hellevator with a rope line and a Torch every 10 tiles, then place 101 Torches at the top and head down the rope line. By the time the player reaches the bottom, they should obtain Torch God's Favor.
- Lay down a loop of Minecart Tracks around a cluster of 101 Torches. Hammer the rails so that the Minecart rides in circles around the Torches, and make use of bumpers and rail intersections as necessary.
Trivia[]
- The Torch God, as well as its reward, was most likely introduced as a response to the controversial "bad torch luck" feature introduced in 1.4.0.1 and removed in 1.4.0.3, which would punish players for using the wrong torch type in a given biome (e.g. using Ice Torches in the Underground Jungle as opposed to Jungle Torches).
- The Torch God was initially discussed on live stream by Terraria streamer Pedguin on May 24th, 2020, as a way for Redigit to punish players for placing the wrong Torch. Redigit commented in the chat that he liked the idea.
- The Torch God event is called
HappyFunTorchTime
in the game's source code. - When shot, each fireball emits the sound used by several casters and magic weapons.
- The Torch God is one of the few entities in the Bestiary that has a 5-star rating, making it one of the only 4 bosses with a 5-star rarity.
- The Achievement for the Torch God's favor uses past tense: "Invoked the wrath of the Torch God" etc, instead of the usual present tense: "Invoke the wrath of the Torch God."
Bestiarium-Eintrag zu „Der Fackelgott“: „Eine unsichtbare Gottheit, die eine Fackel ewig flackern lässt, aber schnell wütend wird, wenn Fackeln undankbar platziert werden.“
History[]
- Desktop 1.4.3.3: Fixed an issue where Torch God's projectiles from Corrupt Torches generated snow dust.
- Desktop 1.4.1:
- Added Bestiary entry.
- Now properly plays an Otherworldly track when that setting is toggled.
- Desktop 1.4.0.5: Introduced.
- Konsole 1.4.0.5.4.1: Introduced.
- Mobil 1.4.0.5.0: Introduced.
References[]
- ↑ 1,0 1,1 Informationen stammen aus dem
Desktop-Quellcode der Version 1.4.2.3. Es kann Ungenauigkeiten bis hin zu Inkorrektheiten geben, weil die aktuelle
Desktopversion 1.4.4.9 ist.
- ↑ Informationen stammen aus dem
Desktop-Quellcode der Version 1.4.2.3. Es kann Ungenauigkeiten bis hin zu Inkorrektheiten geben, weil die aktuelle
Desktopversion 1.4.4.9 ist.