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{| style="float: right"
{{item infobox
 
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|-style="vertical-align:top"
| type = Furniture
 
 
|{{item infobox
  +
| name = Inlet Pump
 
| type = Mechanism
  +
| tooltip = Sends water to outlet pumps
 
| id = 142
 
| placeable = Yes
 
| placeable = Yes
| width = 3
+
| width = 2
| height = 1
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| height = 2
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| stack = {{pc icon}} 999<br />{{console icon}} 250
| stack = 99
 
| consumable = True
 
 
| use = 14
 
| use = 14
| buy = {{gc|2}} {{sc|50}}
 
| sell = {{sc|50}}
 
| id = 235
 
 
}}
 
}}
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|-
{{pc only}}
 
  +
|{{item infobox
  +
| name = Outlet Pump
  +
| type = Mechanism
  +
| tooltip = Receives water from inlet pumps
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| id = 143
  +
| placeable = Yes
 
| width = 2
  +
| height = 2
  +
| stack = {{pc icon}} 999<br />{{console icon}} 250
  +
| use = 14
  +
}}
  +
|}
  +
'''Inlet''' and '''Outlet Pumps''' are [[mechanism]]s used to transport [[Water]], [[Lava]] and [[Honey]], without having to construct pathways through [[Blocks]], or rely on gravity. Instead, an Inlet and Outlet Pump need only be connected to each other with [[Wire]]s and activated, which transfers fluid from the Inlet to the Outlet. Each activation transfers up to four tiles of liquid. For continuous automated pumping, a [[Timer]] must be used.
   
  +
Despite its appearance as a pipe that takes in liquid from beside it, an Inlet Pump must be submerged in liquid, as it removes liquid that lies directly over its graphic, and does so equally from all of its 2x2 tile space. Similarly, an Outlet Pump spawns liquid directly over its graphic, and does so equally over all of its 2x2 tile space.
The '''Teleporter''' is an advanced travel [[mechanism]] sold by the [[Steampunker]]. When two Teleporters are [[wire]]d together with a triggering mechanism, they can instantaneously exchange players, [[NPC]]s, or [[enemies]] between them. Teleporting is always instantaneous, has no load time or cooldown, and costs no [[Mana]].
 
 
== Usage ==
 
The two Teleporters must be placed on a surface of solid [[block]]s or platforms and connected by wire, along with a trigger mechanism (eg. a [[Switch]] or [[Pressure Plate]]). When the trigger is activated, an entity within the Teleporter's area-of-effect is instantly transported to the other. The activation looks similar to [[Magic Mirror]] use (but it requires no [[Mana]]).
 
 
A Teleporter will transport '''players''', '''NPCs''', or '''enemies''' (but '''not''' background [[Critter]]s, items, or other entities) touching the '''3x3 tile area''' above it. A player standing a maximum of three tile heights above the Teleporter can still be transported, and burying a Teleporter two tiles deep can still transport players walking on the surface.
 
 
A [[Pressure Plate]] can be placed directly on top of a Teleporter as the triggering mechanism, along with a short wire connection, which will allow activation simply by walking onto its surface. For Teleporters used with Pressure Plates to access safe zones, use Pressure Plate types that are player-activated only (gray, brown, blue), to better ensure that [[enemies]] can't inadvertently activate them and teleport inside.
 
 
Teleporting is always two-way: when a connection is activated, both ends will '''exchange''' all players, NPCs, and hostile mobs, that are at least partially occupying any square of 3x3 space above Teleporter pads. Players should keep this in mind when constructing Teleporter paths, as enemies could unintentionally be brought into a base, for example.
 
 
A single Teleporter can be wired to multiple destinations: With access to only a single wire color, each end of a Teleporter pad can be wired to one destination each, for a total of two possible destinations (each must have its own triggering mechanism). Using all three wire colors, each of the three can be connected simultaneously to each end of the Teleporter, for a total of six possible destinations (3+3).
 
 
=== Range ===
 
Travel range is limited by the maximum length of a wire line, which is approximately 4,000 feet (2,000 blocks): to travel from one end of the map to the other, several teleportations will be required, though with precise [[pressure plate]] placing they could be stacked in one continous jump. A large map is 2,400 tiles tall, so the range may not quite be enough to jump from [[the Underworld]] to a [[Floating Island]].
 
 
== 3+ Teleporters on a circuit ==
 
[[File:Multiple_teleports_example.png|400px|thumb|In this example, each Pressure Plate connects the Teleporter below it to the top Teleporter.]]
 
It is not possible to activate more than two Teleporters at once on a single circuit, but 3+ Teleporters on a single circuit can be still be used in order to target a specific destination from a given origin.
 
 
When a wire network is activated with more than two Teleporters connected, only two will activate. The following algorithm determines which pair will activate:
 
 
* Start at the trigger mechanism which caused the wire to activate and explore the network one square at a time. When there is a choice of adjacent wires to explore, move left as the first choice, then right, then up, then down.
 
* '''The first and last Teleporters encountered in this fashion will activate''', while the rest will do nothing.
 
 
A fixed wiring layout will always activate the same Teleporters. The wiring layout can be chosen to target the desired Teleporter.
 
   
 
== Notes ==
 
== Notes ==
  +
* When used to transport Lava, a Pump already submerged in Lava cannot generally be retrieved again without destroying it, as the dropped Pump item will immediately fall into the Lava. Lava must first be drained in order to retrieve the Pump.
* Although Teleporters will teleport most enemies, they will not teleport [[Worms]], [[Boss]]es, or other enemies that travel through blocks.
 
  +
* When activating an Inlet Pump that is submerged in a body of liquid, slightly more liquid will be pumped out than is taken in. Using a [[Timer]], this effect can be exploited as a liquid production method. ''See also: [[Guide:Making liquid]].''
  +
* There may be no more than 2,000 Wires in a single connection between any mechanism, including Pumps. Additional sets of Pumps can be used to increase this limit.
  +
* Multiple Inlets and Outlets can be connected using a single path of Wires. The fluid transfer rate is increased accordingly, without the need for additional [[Wire]]s to act as "pipes".
  +
* When an Outlet Pump is submerged, the pumping stops
   
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== Crafting==
* Teleporter placement behavior is unusual, but similar to [[Boulder]]s. They act as solid foreground blocks (measuring 3 tiles wide and 1 high), in that they share a layer with other blocks and the player, so you cannot walk "over" them as you would background [[furniture]]. However, they act as furniture in that they must be placed atop a solid surface or platform, and background [[walls]] will not support them alone.
 
 
=== Recipe ===
 
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{|
* Other blocks or [[furniture]] can be placed on Teleporters. Placed items will not be teleported, nor will they "block" teleportation of entities above them, as long as the entities are still within the 3x3 area of effect.
 
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|-style="vertical-align:top"
 
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|{{crafting recipe
* As Teleporters act like foreground blocks, they require enough clearance above them for a player to stand, even for when you merely need to get past them without using them. Passages should be four blocks tall, or the Teleporter itself can be embedded as the floor (as long as something solid is still underneath them). Teleporters can be [[actuator|de-actuated]], but nothing can remain placed on them in this state.
 
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| tool = Iron Anvil
 
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| item1 = Iron Bar
* The three blocks composing the teleporter can, like other solid blocks, be shaped using a [[Hammer]]. This doesn't affect the teleporter's function, except that the 3x3 space to be teleported and the position of the teleported entity are both relative to the teleporter's surface; if the teleporter is flattened to half blocks, they will both move down half a block (if the three blocks are different shapes, the height is determined by the first block encountered in the algorithm below). Note that pressure plates can only be placed on full blocks.
 
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| amount1 = 10
 
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| item2 = Wire
* Using a grappling hook before activating a teleporter can cause a glitch where the grappling hook extends all the way to your previous position, and while mildly amusing, is mostly harmless or even beneficial.
 
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| amount2 = 2
 
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| result = Inlet Pump
* Teleporting a few screens away at [[night]] will cause [[NPC]]s that haven't moved into their assigned housing to instantly do so, which can be useful.
 
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}}
 
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|{{crafting recipe
* Teleporters won't transport liquids, item drops, [[Boulder]]s, or [[Critter]]s.
 
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| tool = Iron Anvil
 
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| item1 = Iron Bar
* When teleporting rapidly, using the [[Hoverboard]] (other [[wings]]?) on one end of the teleporter and continuing to fly on the other will allow you to fly through solid blocks above you, for a short period of time.
 
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| amount1 = 10
 
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| item2 = Wire
{{bug|Sometimes, if you are teleporting down and scrolling through your hotbar, you will suffer fall damage, and if rapidly teleporting, the damage can easily be enough to kill you.}}
 
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| amount2 = 2
{{bug|If a teleporter is placed close to an edge of the world, attempting to teleport to it will consistently crash the game.}}
 
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| result = Outlet Pump
 
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}}
== Tips ==
 
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|-style="vertical-align:top"
* Teleporters can be used to create entrances into sealed bases.
 
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|{{crafting recipe
* Teleporters with Pressure Plate triggers are very useful in [[Boss]] [[Arena]]s, as they enable instantaneous dodging between remote locations. A player can jump between them continuously while firing [[Ranged]] or [[Magic Weapon]]s.
 
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| tool = Iron Anvil
  +
| item1 = Lead Bar
  +
| amount1 = 10
  +
| item2 = Wire
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| amount2 = 2
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| result = Inlet Pump
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}}
  +
|{{crafting recipe
  +
| tool = Iron Anvil
  +
| item1 = Lead Bar
  +
| amount1 = 10
  +
| item2 = Wire
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| amount2 = 2
  +
| result = Outlet Pump
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}}
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|}
   
 
== History ==
 
== History ==
  +
{{history|1.2|Stack limit increased from 250 to 999 and maximum distance increased from 1000 to 2000 wire.}}
{{history|1.2.1.2|You can no longer teleport into the jungle temple}}
 
{{history|1.2|Introduced.}}
+
{{History|1.1|Introduced.}}
 
   
  +
{{iron}}
 
{{wiring}}
 
{{wiring}}

Revision as of 03:11, 29 March 2014

Inlet Pump
  • Inlet Pump item spriteold Inlet Pump item sprite
  • Inlet Pump placed
Statistics
Type
Placeable✔️ (2 wide × 2 high)
Use time14 (Very fast)
TooltipSends water to outlet pumps
Max stackTemplate:Pc icon 999
Template:Console icon 250
RarityRarity level: 0
Outlet Pump
  • Outlet Pump item spriteold Outlet Pump item sprite
  • Outlet Pump placed
Statistics
Type
Placeable✔️ (2 wide × 2 high)
Use time14 (Very fast)
TooltipReceives water from inlet pumps
Max stackTemplate:Pc icon 999
Template:Console icon 250
RarityRarity level: 0

Inlet and Outlet Pumps are mechanisms used to transport Water, Lava and Honey, without having to construct pathways through Blocks, or rely on gravity. Instead, an Inlet and Outlet Pump need only be connected to each other with Wires and activated, which transfers fluid from the Inlet to the Outlet. Each activation transfers up to four tiles of liquid. For continuous automated pumping, a Timer must be used.

Despite its appearance as a pipe that takes in liquid from beside it, an Inlet Pump must be submerged in liquid, as it removes liquid that lies directly over its graphic, and does so equally from all of its 2x2 tile space. Similarly, an Outlet Pump spawns liquid directly over its graphic, and does so equally over all of its 2x2 tile space.

Notes

  • When used to transport Lava, a Pump already submerged in Lava cannot generally be retrieved again without destroying it, as the dropped Pump item will immediately fall into the Lava. Lava must first be drained in order to retrieve the Pump.
  • When activating an Inlet Pump that is submerged in a body of liquid, slightly more liquid will be pumped out than is taken in. Using a Timer, this effect can be exploited as a liquid production method. See also: Guide:Making liquid.
  • There may be no more than 2,000 Wires in a single connection between any mechanism, including Pumps. Additional sets of Pumps can be used to increase this limit.
  • Multiple Inlets and Outlets can be connected using a single path of Wires. The fluid transfer rate is increased accordingly, without the need for additional Wires to act as "pipes".
  • When an Outlet Pump is submerged, the pumping stops

Crafting

Recipe

Template:Crafting recipe Template:Crafting recipe
Template:Crafting recipe Template:Crafting recipe

History

  • 1.2: Stack limit increased from 250 to 999 and maximum distance increased from 1000 to 2000 wire.
  • 1.1: Introduced.

Template:Iron