Terraria Wiki
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[[File:Terraria World Layers.png|300px|thumb|An overview of layers as they may appear on a medium-size map. Note that in-game, the background for Underground and Cavern will display some depth after the layer has actually begun.]]
 
[[File:Terraria World Layers.png|300px|thumb|An overview of layers as they may appear on a medium-size map. Note that in-game, the background for Underground and Cavern will display some depth after the layer has actually begun.]]
   
''[[Terraria]]'' is divided into five '''layers''', each appearing at different depths, or elevations. Each layer has its own characteristics. Most layers contain multiple [[biome]]s.
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Światy w ''[[Terraria|Terrarii]]'' podzielone na pięć '''warstw''', każda ukazująca się na each appearing at different depths, or elevations. Each layer has its own characteristics. Most layers contain multiple [[biome]]s.
   
Depth can be determined via a [[Depth Meter]] or any of its derivative accessories:
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Pomiaru głębokości można dokonać za pomocą [[Depth Meter]] lub jakiegokolwiek innego akcesorium z niego się wywodzącym:
* On the {{desktop version}} of the game, depth is measured in feet, with one tile equaling two feet.
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* Na {{desktop version}} gry, głębokość mierzona jest w stopach, gdzie długość i wysokość jednej kafelki równa się dwóm stopom.
* On the {{console version}}, depth is measured in meters, with two tiles equaling one meter.
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* Na {{console version}} gry, głębokość mierzona jest w metrach, gdzie długość i wysokość dwóch kafelek wynosi jeden metr.
   
 
== [[Space]] ==
 
== [[Space]] ==
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Przestrzeń kosmiczna jest najwyżej położoną warstwą. Jest ona traktowana jako swój własny, pełnoprawny biom i nie zawiera innych biomów. Zazwyczaj nie zawiera jakichkolwiek naturalnych konstrukcji, choć [[Floating Island]]s i [[Living Tree]]s mogą okazjonalnie do niej sięgać. Słońce, Księżyc, oraz gwiazdy są w niej widoczne na tle zawsze czarnej, bez względu na porę dnia dnia, zasłony. Efekt Przyciągania ziemskiego ma tutaj mniejszy wpływ na ruch postaci, co jest odwzorowane poprzez zwiększenie ich zasięgu skoku, zmniejszenie przyspieszenia ziemskiego i prędkości granicznej (która sama w sobie nie ma wpływu na obrażenia od upadku). Pojawiają się tutaj [[harpy|Harpie]], a w [[Hardmode]], [[Wyvern]]y.
Space is the topmost layer. It is its own biome and does not contain other biomes. It generally contains no natural structures, although [[Floating Island]]s and [[Living Tree]]s may occasionally extend into it. The Sun, Moon, and stars are visible here against a backdrop that is always black, regardless of the time of day. Gravity is reduced in space, making characters jump higher and fall slower. [[harpy|Harpies]] spawn here, and in [[Hardmode]], [[Wyvern]]s.
 
   
== Surface ==
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== Powierzchnia ==
The surface includes the [[Forest]]s, [[Desert]]s, [[Corruption]], [[Crimson]], [[Jungle]], [[Snow biome|Snow]], [[Hallowed]], and [[Ocean]] biomes. [[Meteorite (biome)|Meteorite]] biomes will usually be found here when they generate. The entrance to the [[Dungeon]] is also found here. This layer also usually contains the world's [[Floating Island]]s, although these are generally located some distance above the main land mass. A surface [[Mushroom Biome]] can be seeded here by players, but will never occur naturally.
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Powierzchnia zawiera [[Forest]]s, [[Desert]]s, [[Corruption]], [[Crimson]], [[Jungle]], [[Snow biome|Snow]], [[Hallowed]], and [[Ocean]] biomes. [[Meteorite (biome)|Meteorite]] biomes will usually be found here when they generate. The entrance to the [[Dungeon]] is also found here. This layer also usually contains the world's [[Floating Island]]s, although these are generally located some distance above the main land mass. A surface [[Mushroom Biome]] can be seeded here by players, but will never occur naturally.
   
 
Terrain [[block]]s usually cover some amount of the lower surface layer, with [[Dirt Wall]] behind them. Areas below the actual terrain surface (areas you must dig in order to access) are still considered "surface" if they are above 0 feet. The surface layer ends 50 feet below the lowest point of the actual surface. If the usual daytime/nighttime music can be heard while underground, the player is still in the surface layer. Below this layer, the music will change.
 
Terrain [[block]]s usually cover some amount of the lower surface layer, with [[Dirt Wall]] behind them. Areas below the actual terrain surface (areas you must dig in order to access) are still considered "surface" if they are above 0 feet. The surface layer ends 50 feet below the lowest point of the actual surface. If the usual daytime/nighttime music can be heard while underground, the player is still in the surface layer. Below this layer, the music will change.

Wersja z 18:34, 10 wrz 2016

Terraria World Layers

An overview of layers as they may appear on a medium-size map. Note that in-game, the background for Underground and Cavern will display some depth after the layer has actually begun.

Światy w Terrarii podzielone są na pięć warstw, każda ukazująca się na each appearing at different depths, or elevations. Each layer has its own characteristics. Most layers contain multiple biomes.

Pomiaru głębokości można dokonać za pomocą Depth Meter lub jakiegokolwiek innego akcesorium z niego się wywodzącym:

  • Na Desktop version Desktop version gry, głębokość mierzona jest w stopach, gdzie długość i wysokość jednej kafelki równa się dwóm stopom.
  • Na Console version Console version gry, głębokość mierzona jest w metrach, gdzie długość i wysokość dwóch kafelek wynosi jeden metr.

Space

Przestrzeń kosmiczna jest najwyżej położoną warstwą. Jest ona traktowana jako swój własny, pełnoprawny biom i nie zawiera innych biomów. Zazwyczaj nie zawiera jakichkolwiek naturalnych konstrukcji, choć Floating Islands i Living Trees mogą okazjonalnie do niej sięgać. Słońce, Księżyc, oraz gwiazdy są w niej widoczne na tle zawsze czarnej, bez względu na porę dnia dnia, zasłony. Efekt Przyciągania ziemskiego ma tutaj mniejszy wpływ na ruch postaci, co jest odwzorowane poprzez zwiększenie ich zasięgu skoku, zmniejszenie przyspieszenia ziemskiego i prędkości granicznej (która sama w sobie nie ma wpływu na obrażenia od upadku). Pojawiają się tutaj Harpie, a w Hardmode, Wyverny.

Powierzchnia

Powierzchnia zawiera Forests, Deserts, Corruption, Crimson, Jungle, Snow, Hallowed, and Ocean biomes. Meteorite biomes will usually be found here when they generate. The entrance to the Dungeon is also found here. This layer also usually contains the world's Floating Islands, although these are generally located some distance above the main land mass. A surface Mushroom Biome can be seeded here by players, but will never occur naturally.

Terrain blocks usually cover some amount of the lower surface layer, with Dirt Wall behind them. Areas below the actual terrain surface (areas you must dig in order to access) are still considered "surface" if they are above 0 feet. The surface layer ends 50 feet below the lowest point of the actual surface. If the usual daytime/nighttime music can be heard while underground, the player is still in the surface layer. Below this layer, the music will change.

Underground

Underground to cavern layer

Note the difference in backdrops between the Underground and Cavern layers.

The underground layer contains the same biomes as the surface layer. This layer begins at 0 feet extends downward to around -650ft, depending on world size. It has a unique backdrop that depicts dirt with stones set in it, as well as unique theme music.

Cavern

The cavern layer contains the Underground Snow, Underground Mushroom, and Underground Jungle biomes, which are each located beneath their surface versions. It additionally contains generic cavern features that fill the area between those distinct biomes (see cavern for details on generic cavern features). In Hardmode, the additional Underground Corruption or Underground Crimson, and Underground Hallow, will form. A large section of the Dungeon also extends through this layer.

This layer begins at the -650ft mark, depending on world size, and extends downward to around -3000ft. This layer's backdrop is the same as that of the underground, except the dirt is of a darker hue. It has its own theme music.

Underworld

Usually this layer begins at the -3000ft mark and expands downward to the bottom of the map. Its backdrop is open space with magma pools and pillars. The Underworld is its own biome and does not contain other biomes within it. Lava is abundant here. Any Water that flows into this layer disappears ("evaporates") immediately.