
Um exemplo de evento. Nesse caso, é a Legião Congelada.

O alcance da barra de progresso; à esquerda está a casa e à direita o limite, em um mundo pequeno.
Eventos (também conhecidos como Invasões) são ocasiões temporárias onde variedades de inimigos especiais aparecem, a maioria com taxa de geração elevada, até mesmo perto de NPCs, e atacam jogadores. Alguns eventos podem ocorrer aleatoriamente durante a gameplay, enquanto outros podem ser ativados por meio de certos itens de invocação ou circunstâncias especiais. Eventos geram seus próprios inimigos únicos que não são vistos durante a gameplay normal, que podem, por sua vez, derrubar itens únicos que só podem ser obtidos dentro do evento. Alguns eventos também trazem visuais e atmosfera únicos, como uma Lua alterada com alguns efeitos especiais sendo aplicados. Eventos são também acompanhados por suas próprias músicas especiais. Dependendo do evento atual ativo, a duração se dá até um certo tempo, ou até uma certa quantidade de inimigos serem derrotados.
Na Versão para Computador,
Versão para Console,
Versão para Celular,
Versão para Switch e
a versão usada pelo tModLoader, Uma barra de progresso pode ser vista em cima no topo da direita do canto da tela para indicar como o jogador foi longe durante o evento, e quanto demorou para isso ser completado. Isto apenas aparece acontecimentos de eventos em estilo invasão (Invasão Goblin, Chuva de Slimes (só se 75/150 slimes foram derrotadas), Exército do Ancião, Legião Congelada, Invasão Pirata, Lua de Abóbora, Lua Congelada, e Loucura de Marte), Loucura de Marte e não irá aparecer durante eventos que são por tempo limitado (Lua de Sangue, Chuva, Chuva de Geleias (só se 75/150 slimes forem derrotados), Tempestade de Areia, e Eclipse Solar).
Note que certas invasões (Exército Goblin, Legião Congelada, Invasão Pirata, e Loucura de Marte) tem posições certas para serem ativas. O jogador não deve estar mais fundo do que 67.5 blocos abaixo da superfície, e o jogador deve estar dentro de 187.5 blocos na horizontal do local da invasão. Se a invasão chegar ao centro do mundo, então o requerimento de plano horizontal de blocos necessário também poderá ser considerado se estiver a 187.5 blocos horizontais de qualquer vila de NPC, porém com uma baixa taxa de renascimento (spawn) de inimigos. A posição vertical da vila dos NPCs não terá nenhuma influência no evento, portanto a vila pode estar bem alta ou bem abaixo do local.
Há atualmente 19 / 14 / 8 eventos e invasões diferentes.
A Festa, criada para celebrar Terraria's 5th birthday, e o Noite de Lanternas são os unicos eventos que não spawnam enemies e musicas especiais.
Pacíficos[]

Iniciado aleatoriamente por um ou dois NPCs durante o dia,ou ativada manualmente por Centro de Festas.
Durante a Party a maioria dos NPCs, e até mesmo alguns enemies, podem ser vistos usando um Party Hat, exibirão diálogos exclusivos em conversas e alguns venderão itens únicos.
Enquanto a Festa estiver acontecendo, diferentes balões coloridos irão flutuar no céu ao fundo.
The event will always end on dusk.

Occurs the night after a boss or invasion has been defeated, or randomly at night after the Moon Lord has been defeated.
The Lantern Night is an event that occurs in celebration of the player's victory over a boss or invasion. The Party Girl will sell the Release Lantern and the player will have a flat +0.3 increase to their Luck stat.
During such a night many lanterns can be seen rising up into the sky in the background.
Clima[]

Occurs randomly.
Rain can occur in any surface biome, changing the theme music and background, as well as dimming the lighting. Goldfish start to walk on land, and most NPCs will have unique dialog. Once the rain has ended, the effects fade away and the affected biome returns to normal. Rain in a Snow biome becomes a blizzard.
Rain always lasts 24 in-game hours.
In addition to regular surface enemies, the following enemies will spawn:
Peixe Voador
Geleia com Guarda-chuva
Zumbi com Capa de Chuva
Nuvem com Raiva
(Hardmode)Geleia do Arco-íris
(Hardmode Hallow)Golem de Gelo
(Hardmode Snow)
Folha d'água plants, found in the Desert, will bloom during rain. Furthermore, NPCs will remain in their houses regardless of the Day/Night Cycle and all players are granted a +20% boost to their Fishing Power.

Occurs randomly.
A Sandstorm only affects players in a Desert. During a Sandstorm, visibility is somewhat decreased, the Mighty Wind debuff will be inflicted, pushing all creatures afflicted with it in the direction of the wind, and particles will appear in the dusty yellow background. Sandstorms can also occur in Hallowed, Corrupted, and Crimson Deserts.
In addition to regular Desert enemies, the following enemies will spawn:
Galhos Furiosos
Verme das Covas
Tubarão de Areia
(Hardmode)Verme Maldito
(Hardmode)Elemental de Areia
(Hardmode)Moedor de Cristal
(Hallowed Desert)Mordedor de Ossos
(Corrupted Desert)Ladrão de Carne
(Crimson Desert)

Occurs randomly.
A Windy Day results in increased cloud cover and stronger wind effects. If a Windy Day happens at the same time as a Rain, the result is a Thunderstorm.
In addition to regular Forest surface enemies, the following enemies will spawn:
Balão Ventoso
Dente-de-leão Furioso
Events/box

Occurs randomly at night.
A Meteor Shower is an event during which falling stars appear all throughout the sky in the background. Meteor Showers greatly increase the spawn rate of Fallen Stars, and causes Nightcrawler Encantado to spawn, resulting in easily obtainable bait.
Pré-Modo Difícil[]

A Lua de Sangue está subindo...
The Blood Moon is an event that lasts an entire night. During this event, the spawn rate of enemies and the maximum amount of enemies that can be on the screen at any time is increased. Enemies will also spawn near NPCs and most become capable of opening doors with a couple hits, even though they normally can't. The event can be skipped using an Enchanted Sundial.
During the event, fishing power is increased, and several new dangerous enemies can spawn when the player fishes.
In addition to regular surface enemies, the following enemies will spawn:
Zumbi Sangrento
Drippler
O Noivo
A Noiva
Coelhinho Corrompido
Coelhinho Terrível
Peixe-dourado Corrompido
Peixe-Dourado Terrível
Pinguim Corrompido
Pinguim Terrível
Palhaço
(Hardmode)Olho Errante
(fishing)Tritão Zumbi
(fishing)Tubarão Hemogoblin
(Hardmode fishing)Enguia de Sangue
(Hardmode fishing)Encouranáutilo
(Hardmode fishing)
Erva da Morte blooms during a Blood Moon.
Some regular Critters will turn Corrupt/Crimson when a Blood Moon rises.
All water in the world (aside from the Ocean, Fish Bowls, and Water Fountains), including rain, gain a blood red color, similar to the Crimson's natural water color.

Has a 1/3 chance of occurring every dawn if at least one Esfera das Sombras/
Coração de Carmesim has been destroyed and when a player has over 200 health. Can also manually be summoned with a
Estandarte de Batalha de Goblins.
The Goblin Army is an event where unique Goblin enemies spawn in waves. When a Goblin Army is approaching, one of the two following status messages will appear: "Um exército de goblins está se aproximando do oeste!" / "Um exército de goblins está se aproximando do leste!"
During the event, five ( six during Hardmode) different types of goblins will spawn:
Peão Goblin
Feiticeiro Goblin
Ladrão Goblin
Guerreiro Goblin
Arqueiro Goblin
Invocador Goblin
(Hardmode)
Although they do not appear in the Goblin Army, Goblin Scouts can be found rarely on the outer thirds of the map. They drop Tattered Cloth which is used to craft the Goblin Battle Standard, the summoning item for this event.
The event is completed after a certain number of goblins have been defeated. Afterwards, the Inventor Goblin NPC can be found underground.

A geleia está caindo do céu!
Occurs when a player has over 140 health and 8 defense, except in Modo Perito, where it can occur with a significantly decreased chance before meeting the criteria.
Slime Rain is an event where different variations of slimes constantly fall from the sky until the day or night is over. If the player kills 150 slimes before the event ends naturally, King Slime will spawn, 75 slimes if King Slime was previously defeated.
Many types of slimes spawn, including:
After King Slime is defeated, the event will stop immediately.

Initiated by placing an Cristal de Eternia on an
Base do Cristal de Eternia.
The Old One's Army is a unique Dungeon Defenders 2 crossover event that can be initiated after rescuing the Tavernkeep, who can be found on any layer after defeating the Eater of Worlds/Brain of Cthulhu. The objective is to protect the Eternia Crystal from waves of enemies seeking to destroy it. If the Crystal is destroyed by enemies, the event terminates. If it is kept safe until all waves are cleared, the event is won.
Both the Crystal and its Stand are purchased from the Tavernkeep NPC for coins. Players are inflicted with the Creative Shock debuff for the duration of the event, which prevents the removal or placement of blocks during the entire event within a certain range.
Each wave becomes progressively more difficult. If triggered before any Mechanical Bosses have been defeated, the event consists of 5 waves. If triggered after at least one Mechanical Boss is defeated, the event consists of 7 waves. Once Golem has been defeated, the event becomes even more difficult with the boss Betsy spawning in the final wave. Only one Betsy will spawn during each invasion and defeating it will complete the event. The event also contains 2 mini-bosses, the Ogre and the Dark Mage.
The following enemies are exclusive to the event:
Ogro
(tier 2)Mago Sombrio
Betsy
(tier 3 boss wave)Esqueleto do Ancião
(summoned by Dark Mage)Serpe de Éter
Lançador de Dardos de Éter
Goblin de Éter
Bombardeiro Goblin de Éter
Inseto Relâmpago de Éter
Kobold
Kobold Voador
Drakin

Initiated when around 100 torches accumulate in close proximity anywhere below the Surface layer.
The Torch God is a mini-event that happens when 100 torches accumulate in close proximity underground. The placed torches begin launching small fireballs at the player, extinguishing themselves in the process. The fireballs deal 40 / 80 / 120 damage, and they travel in straight lines through blocks. They can also spawn from torches located off-screen.
While the event is active, the player is inflicted with the Blackout debuff, significantly reducing the player's light vision.
When all torches are extinguished, the event ends. After a brief period, the torches reignite, and if 100 or more torches have been activated, the Torch God's Favor drops near the torches. The player can not challenge the event again once the player has a Torch God's Favor either in their inventory or consumed, and must create another character to do so. A player that has not consumed a Torch God's Favor can continuously challenge and complete the event and obtain more Torch God's Favors, as long as they do not have one in their inventory.
Modo Difícil[]

The Frost Legion is an event that functions similarly to the Goblin Army, but it requires an item to start the event, which is only attainable in Hardmode. During Christmas, enemies will drop presents. If the world is in Hardmode, these presents have a 7.69*1/13 (7.69%) chance of containing a Snow Globe, which is used to spawn the Frost Legion.
During the event, three different types of unique snowmen will spawn:
All of the snowmen drop Snow Blocks, technically granting the player a way to obtain infinite amounts of Snow.
The event is completed after a certain number of snowmen have been defeated. Afterward, the Santa Claus NPC will spawn during Christmas.

Está acontecendo um eclipse solar!
Occurs with a 1/20 chance each day upon dawn, as soon as any Mechanical Boss has been defeated, or when manually summoned with a Placa do Sol.
The Solar Eclipse is a Hardmode event where the sun will rise, obscured by the moon, dramatically reducing natural light to a level darker than nighttime. Normal biome enemy spawns are replaced with special enemies that can spawn near NPCs, much more frequently and in greater numbers than usual. On the Versão para Computador,
Versão para Console,
Versão para Celular,
Versão para Switch e
a versão usada pelo tModLoader, it can be skipped using an Enchanted Sundial.
During the event, the following enemies will spawn:
Monstro do Pântano
Frankenstein
Zumbolho
Vampiro
O Possuído
Fritz
Criatura das Profundezas
After all three Mechanical Bosses have been defeated:
After Plantera has been defeated:
Açougueiro
Cabeça de Pregos
Esfera Mortal
Psicopata
Dr. Homem-Mosca
Mothron
()Filhote de Mothron
()
A Solar Eclipse is always terminated upon dusk.

The Pirate Invasion is an event that is very similar to the Goblin Army. It can spawn randomly, or be summoned by the use of a Pirate Map, which can be obtained from killing any enemy in the Ocean biome during Hardmode.
During the event, seven / six different pirate themed enemies will spawn:
Marinheiro Pirata
Pirata Caolho
Corsário Pirata
Pirata Atirador
Capitão Pirata
Papagaio
Holandês Voador
The event is completed after a certain number of pirates have been defeated. Afterward, the Pirate NPC will move in.

Summoned at night with a Medalhão da Lua de Abóbora.
The Pumpkin Moon is a Halloween-themed event where, unlike most other events, the Pumpkin Moon takes place in distinct waves. There are 15 waves in total, which grow harder as the night wears on, culminating in the "Final Wave", which lasts for the remainder of the night. The Pumpkin Moon can be skipped using an Relógio Solar Encantado.
The Pumpkin Moon has seven unique enemies, in increasing order of difficulty:
Although there are no rewards for surviving the event, besides an Achievement, the enemies can drop unique items, including Spooky Wood and equipment like the Spooky Hook and Raven Staff.

Summoned at night with a Presente dos Malcriados.
The Frost Moon is a Christmas-themed event, using the same wave system as the Pumpkin Moon. The Frost Moon also has an additional five "bonus waves" after the "Final Wave", increasing the wave maximum to 20. Enemies have similar behavior to Pumpkin Moon counterparts, but are tougher, making this event the hardest on the Versão para Console old-gen e Versão para
. The Frost Moon can be skipped using an Relógio Solar Encantado.
The Frost Moon has 11 unique enemies:
Although there are no rewards for surviving the event, besides an Achievement, the enemies can drop unique items.

Initiated by letting a Sonda de Marte escape from view after detecting a player.
The Martian Madness event is a post-Golem event with an alien invasion theme. It is unique from the others in that in order to start it, it is required to encounter a Martian Probe randomly in the outer parts of the surface and space levels of the world and move into its light. Once the probe detects the player, it needs to leave the screen without being destroyed.
When triggered UFOs start flying in the background.
The Martian Madness event features 11 unique enemies:
The event is completed after a certain number of Martians have been defeated.

Uma invasão de criaturas celestiais!
Initiated after defeating the Lunatic Cultist.
The Lunar Events is a unique type of event that spawns four different pillars, the Celestial Pillars, spread evenly across the world. While in the proximity of a pillar, respectively-themed enemies spawn. There are four different pillars: the Solar Pillar, the Vortex Pillar, the Nebula Pillar, and the Stardust Pillar. Initially, all pillars are surrounded by a protective barrier. In order to damage and eventually defeat a pillar, a certain number of enemies related to said pillar needs to be defeated.
There are numerous unique enemies in this event:
After defeating all four pillars, the Moon Lord will spawn. The event is completed once the Moon Lord is defeated or the player dies during the battle.
Conquistas[]










Histórico[]
- Computador 1.4.0.5: The Torch God event added.
- Computador 1.4.0.1: Windy Day, Thunderstorm, Meteor Shower, and Lantern Night events added.
- Computador 1.3.4: Old One's Army event added.
- Computador 1.3.3: Sandstorm event added.
- Computador 1.3.2: Party event added.
- Computador 1.3.0.1: Martian Madness, Slime Rain, and Lunar Events added. Invasion Events now have a progress bar, showing how far along the player is towards completion. Event enemies now run away when the event is over.
- Computador 1.2.4: Fixed bug where spawn rates would increase underground when a moon event is happening. Invasion summon items will no longer be consumed if no invasion would happen using it.
- Computador 1.2.3: Invasions can now spawn enemies anywhere near friendly NPC instead of just the middle of the world.
- Computador 1.2: Solar Eclipse, Rain, and Pirate Invasion events added.
- Computador 1.1.1: Frost Legion event added.
- Lançamento para Computador: Introduced Goblin Army and Blood Moon.
- Switch 1.0.711.6: Introduced Goblin Army, Blood Moon, Frost Legion, Solar Eclipse, Rain, Pirate Invasion, Martian Madness, Slime Rain, and Lunar Events.
- Lançamento para Console: Introduced Goblin Army, Blood Moon, and Frost Legion.
- Celular 1.3.0.7: Introduced Slime Rain, Martian Madness, and Lunar Events.
- Lançamento para Celular: Introduced Goblin Army, Blood Moon, and Frost Legion.
- 3DS 1.03: Frost Moon Added.
- Lançamento para 3DS: Introduced Goblin Army, Blood Moon, Frost Legion, Solar Eclipse, Rain, Pirate Invasion, and Pumpkin Moon.
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