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Itens de Isca
Item PI Raridade
Isca de Principiantes Isca de Principiantes
15% 01*Nível de raridade: 1
Isca do Viajante Isca do Viajante
30% 02*Nível de raridade: 2
Isca Mestre Isca Mestre
50% 03*Nível de raridade: 3
Escorpião Negro Escorpião Negro 15% 01*Nível de raridade: 1
Água-viva Azul Água-viva Azul 20% 01*Nível de raridade: 1
Insetinho Insetinho 40% 02*Nível de raridade: 2
Nightcrawler Encantado Nightcrawler Encantado 35% 02*Nível de raridade: 2
Vagalume Vagalume 20% 01*Nível de raridade: 1
Lesma Brilhante Lesma Brilhante 15% 01*Nível de raridade: 1
Borboleta de Ouro Borboleta de Ouro 50% 03*Nível de raridade: 3
Gafanhoto de Ouro Gafanhoto de Ouro 50% 03*Nível de raridade: 3
Verme de Ouro Verme de Ouro 50% 03*Nível de raridade: 3
Gafanhoto Gafanhoto 10% 00*Nível de raridade: 0
Água-viva Verde Água-viva Verde 20% 01*Nível de raridade: 1
Larvinha Larvinha 15% 01*Nível de raridade: 1
Borboleta Julia Borboleta Julia 25% 01*Nível de raridade: 1
Inseto Relâmpago Inseto Relâmpago 35% 02*Nível de raridade: 2
Borboleta Monarca Borboleta Monarca 5% 00*Nível de raridade: 0
Água-viva Cor-de-rosa Água-viva Cor-de-rosa 20% 01*Nível de raridade: 1
Borboleta Imperial Roxa Borboleta Imperial Roxa 35% 02*Nível de raridade: 2
Borboleta Almirante Vermelha Borboleta Almirante Vermelha 30% 02*Nível de raridade: 2
Escorpião Escorpião 10% 00*Nível de raridade: 0
Lesminha Lesminha 25% 01*Nível de raridade: 1
Caracol Caracol 10% 00*Nível de raridade: 0
Borboleta Enxofre Borboleta Enxofre 10% 00*Nível de raridade: 0
Borboleta da Ninfa das Árvores Borboleta da Ninfa das Árvores 50% 03*Nível de raridade: 3
Verme da Trufa Verme da Trufa 666% 03*Nível de raridade: 3
Borboleta Ulisses Borboleta Ulisses 20% 01*Nível de raridade: 1
Verme Verme 25% 01*Nível de raridade: 1
Borboleta Zebra Rabo-de-andorinha Borboleta Zebra Rabo-de-andorinha 15% 01*Nível de raridade: 1

Isca é um grupo de itens obrigatórios para pescaria. Quando uma vara de pescar é lançada, pelo menos um item de isca deve estar no inventário do jogador; ao contrário, nada será fisgado. Varas de pescar lançarão suas linhas sem isca, mas não haverão "mordidas" ou capturas. O item de isca só é consumido quando o jogador enrola a linha com um item no anzol. Ele não é consumido ao lançar a linha ou enrolar a linha de volta sem itens. Ainda quando o jogador pega um peixe, só há uma chance de a isca ser consumida.

Há diversos itens que podem servir como isca, e eles devem ser obtidos de maneiras diferentes dependendo do tipo:

  • A maioria dos animais invertebrados (insetos, escorpiões, caracóis, vermes) podem ser usados como isca, e devem ser capturados com uma Puçá, Puçá Antilava, ou Pega-mosquitos de Ouro.
    • O Verme da Trufa é o único usado para invocar o Duque Peixe-dragão. Ele não pode ser usado para pesca comum.
    • O Caracol de Magma, a Borboleta Infernal e a Mosca de Lava só podem ser capturados com uma Puçá Antilava ou um Pega-mosquitos de Ouro. Quando usados como isca, têm a propriedade especial de permitir ao jogador pescar na lava.
  • Os itens de pesca Água-viva Azul, Verde e Rosa não são relacionados ao inimigo Água-viva. Elas são capturadas ao pescar.
  • A Isca do Principiante, a Isca do Viajante e a Isca Mestre são adquiridos como recompensas por completar missões do NPC Pescador, além de caixotes.

Poder da isca[]

Bait power influences the quality of the catch (see Fishing for details and other factors), as well as the chances that the bait item will be consumed upon successfully reeling in a catch: Higher bait powers mean lower chance that the bait item will be consumed.

The formula used to determine the chance if the bait will be consumed is as follows:[1]

, where is the item's listed bait power multiplied by 100 (e.g. 15 for Apprentice Bait).

The Caixa de Iscas, Bolsa do Pescador e Bolsa do Pescador à Prova de Lava have a beneficial effect on bait consumption chance. With any of these equipped (they do not stack), the formula is as follows:

The following table lists exemplary chances for some bait items:

Bait type Chance to consume
Regular With Tackle Box (or upgrades)

Isca/bait power row

It can be seen that the effects of the Tackle Box and its upgrades are less useful for items high in bait power.


  • If the player has multiple bait items in their inventory, they are used from the top-left slot of the inventory to the bottom-right. Therefore, the topmost/left-most bait item will be used first.
  • Bait shares some traits with ammunition:
    • All bait items can be placed in the ammunition slots of the inventory.
    • The number of available bait items will be displayed next to fishing poles placed in the hotbar.
  • Critters spawned by statues cannot be caught with any Bug Net, so statues do not aid in the collection of bait.
  • When wearing Flower Boots, the chance that a critter will spawn after destroying flowers or grass is drastically decreased.


  • While Joaninha can be used as bait, doing so counts as killing them, which will give the player bad Luck. Given that luck affects fishing, this is quite unwise.
  • Fishing itself can be a viable way of obtaining bait: Using Crate and Sonar Potions, and refusing common catches like Bass, the Angler Bait obtained from the crates is generally more than what was used, and Master Bait with its 50% bait power (and thus, durability) will rapidly replace any other kind of bait.
  • However, gathering bait critters is fairly easy in the Forest, Jungle, or Hallow biomes. The options depend on biome and time of day.
    • The spawn rates and spawn caps of critters are affected by many of the same factors as those of hostile enemies, hence Water Candles, Vela da Paz, Battle Potions, Calming Potions, and Sunflowers will affect critter spawns. As such, when attempting to farm critters, it is advised to use a Battle Potion and either hold or place a Water Candle nearby.
    • In all cases, nearby NPCs improve the proportion of critters as compared to enemies. Provided enough are nearby, they can even suppress enemy spawns completely, which results in critters being the only creatures able to spawn.
      • When in the Underworld or in Modo Perito, enemies may still occasionally spawn, even when many NPCs are nearby.
  • Worms, Grasshoppers, and Jungle baits (Buggy, Grubby, and Sluggy) can be found while destroying background objects on the surface (see table below). If the number of bait critters on the map has reached its upper limit, no more will spawn. The three types of Jungle baits share a total upper limit of 8.
    • Botas de Flores are an excellent means to farm bait. They work on all types of grass whose plants are suitable for spawning critters – regular, Jungle, and Hallowed.
      • A highly effective method is to stand in one spot while wearing the Flower Boots and repeatedly destroy the flowers beneath the player. Firing a Flare at the player's feet works well too. In both cases, the boots immediately cause new ones to grow.
      • Bait can be farmed by running across a stretch of grass with Flower Boots on, then removing the boots and destroying the flowers. This is a bit slow, but it remains the only way to produce bait on demand without relying on natural critter spawns.
Critter spawns from broken tiles
Critter Short grass/plants Tall grass/plants Dirt piles Spawn limit
VermeVerme 0.25*1/400 (0.25%) chance per tile 0.5*1/200 (0.5%) chance per tile 16.67*1/6 (16.67%) chance per tile 5
GafanhotoGafanhoto 1*1/100 (1%) chance per tile 2*1/50 (2%) chance per tile 5
Larvinha Lesminha Insetinho Jungle baits 1.25*1/80 (1.25%) per tile in the Jungle 2.5*1/40 (2.5%) per tile in the Jungle 8 total

Fireflies and Lightning Bugs[]

  • VagalumeVagalume spawn at night. They tend to congregate near NPC houses in the Forest biome and often spawn in very large numbers. In The Hallow, they are replaced by the superior Inseto RelâmpagoInseto Relâmpago. Their 20% bait power is modest but sufficient for early fishing, and they are comparatively plentiful.
  • The spawn rate of Fireflies is randomly determined at the beginning of each night.[2] Therefore, on some nights massive swarms will be encountered while on other nights very few will spawn. They tend to spawn in especially high numbers at the new moon.
  • Fireflies will not spawn during rain, however, the Worm spawn rate will increase significantly.
  • The Fireflies' spawn rate can be increased by building a platform in the sky high enough so that the ground is not visible. Because terrestrial critters have nothing to spawn on, more Fireflies will spawn. Remember that nearby NPC houses will help.
  • Wings will speed up the job of catching Fireflies considerably. Lacking those, a network of interconnected platforms will also do the trick.


  • VermeVerme spawn in the Forest when it is raining. Spending a rainy day walking around NPCs can result in a lot of Worms.
  • Worms will spawn only where rain falls onto grass, watch out for overhanging buildings.
  • Worms cannot climb even a single-block "cliff". Standard placed blocks being square makes a perfect trap for them. It is possible to catch several dozen in one rainy day, by just collecting them in a hole at the end of a flat area. Note that the hole must be at least 2 tiles wide for the player to stand in and swing a Bug Net.


  • The names of the three bait types are based on the three ranks of craft guilds, Apprentice, Journeyman (or fellow), and Master (sometimes grandmaster).
  • The Master Bait's name is a double-entendre on the word "masturbate". This is a common joke in the fishing industry, used by real-life fishermen, bait shops, and in numerous hook baiting tutorials.


  • Desktop Master Bait can now be dropped by Jungle Mimics.
  • Desktop Added 14 new bait items, including Ladybugs, Dragonflies, Water Striders, Maggots, and Underworld critters.
  • Desktop
    • Bait can now be stored in ammo slots.
    • Apprentice, Journeyman and Master Baits now have new sprites.
  • Desktop 1.2.4: Introduced.


  1. Informação obtida do código fonte da Versão para Computador Computador, method ItemCheck_CheckFishingBobber_PickAndConsumeBait() in Terraria.Player.cs. Podem existir imprecisões, já que a versão atual da Versão para Computador Versão para Computador é
  2. Informação obtida do código fonte da Versão para Computador Computador, function UpdateTime() in Terraria.Main.cs. Podem existir imprecisões, já que a versão atual da Versão para Computador Versão para Computador é