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Vida do Jogador
Jogador novo:
(100 de Vida)
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1 Cristal da Vida usado:
(120 de Vida)
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15 Cristais da Vida usados:
(400 de Vida)
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1 Fruta da Vida usada:
(405 de Vida)
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20 Frutas da Vida usadas:
(500 de Vida)
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Vida é a contagem de vida do personagem, representada por um medidor com ícones de coração no canto superior direito da tela. Cada coração vermelho exibido representa 20 de vida, e cada coração dourado representa 25 de vida.

Taking damage causes health to drop, signified by the meter fading from right to left. Health regenerates when the character stops taking damage, and occurs at ever-increasing rates the longer the character avoids further damage, with a further rate boost if the character stands still. Regeneration can also be boosted using various equipable items, potions, and placed furniture items that cause area-effect buffs (Heart Lantern, Campfire).

Novos personagens tem 5 coraçoes, que corresponde a 100 de vida. Health capacity can be increased using Life Crystals, which add a single red heart each to the health meter permanently, increasing health capacity by 20 each. This can be done until the health meter reaches 20 red hearts (400 health).

Later in the game, the character can use Life Fruit to increase the capacity of their hearts by 5 health each, signified by permanently turning the color of each heart gold. With 15 Life Crystals and 20 Life Fruits used, a character can reach 20 gold hearts, which equals 500 health capacity. A further temporary boost to 600 health capacity can be achieved using a Lifeforce Potion.

On the Versão para Computador Versão para Computador, Versão para Console Versão para Console, Versão para Celular Versão para Celular, Versão para Switch Versão para Switch e a versão usada pelo tModLoader a versão usada pelo tModLoader, Hearts will decrease in size and fade away if they are "empty". On the Versão para Console old-gen Versão para Console old-gen e Versão para 3DSVersão para 3DS, hearts will lose pieces of themselves to reveal a darkened "empty" heart. Each red piece represents 5 health, and each gold piece represents 1 1/4 health. The gold hearts are also on a separate layer than the red hearts.

Taking damage[]

Empty heart
Empty heart

Damage occurs from attacks, environmental hazards, falling, drowning, or by debuffs. Taking damage causes a brief period of invulnerability while the character visually "flashes". When a character's life reaches 0 and all hearts are completely faded, death occurs.

  • Enemies, such as Slimes, Zombies and Skeletons typically deal damage by touching the character. Other more powerful enemies like Fire Imps or Harpies can also damage the character via projectiles. Damage from enemies typically inflicts knockback on the character in addition, sending them flying through the air away from the source of the damage.
  • Environment objects can cause damage, such as Spikes and thorns that grow in Corruption and Jungle areas, which hurt the character when touched. Hellstone and Meteorite blocks also deal damage via Burning debuff, and Lava causes a high rate of damage via the On Fire! debuff.
  • Fall damage occurs from falling more than 25 tiles (50 feet) onto blocks, and causes more damage the further the fall. A single fall from an extreme height can kill a character.
  • Drowning occurs when the character's Breath meter is depleted from remaining under water or other liquids for too long.

For a complete list of things that can reduce health, see causes of death.

Preventing damage[]

Main articles: Defense and Armor

By wearing armor and equipping certain accessories, characters can increase their defense which decreases damage taken. In addition to simply decreasing damage, some items can mitigate or eliminate certain forms of damage. All accessories can have modifiers that grant up to 4 defense in addition to their other bonuses and functions.

Item Type Notes
AlgemaAlgema Accessory Gives the character 1 extra defense.
Caveira de ObsidianaCaveira de Obsidiana Accessory Grants immunity to fire-based blocks and gives the character 1 extra defense. This includes Hellstone, Meteorite and Hellstone Brick, but not lava.
Escudo de CobaltoEscudo de Cobalto Accessory Prevents knockback from damage and gives the character 1 extra defense. By preventing knockback this allows the character to have full use of the brief post-damage invincibility time.
Escudo de ObsidianaEscudo de Obsidiana Accessory Combines the functions of the Obsidian Skull and Cobalt Shield. The Obsidian Shield gives the character 2 extra defense.
Ferradura da SorteFerradura da Sorte Accessory Negates all falling damage.
Ferradura de ObsidianaFerradura de Obsidiana Accessory Combines the functions of the Obsidian Skull and Lucky Horseshoe. It does not, however, give any defense.
Patins de GeloPatins de Gelo Accessory Prevents the character from slipping and falling through ice in ice caves, making getting stuck underneath much less of a possibility.
Nuvem na GarrafaNuvem na Garrafa / Tempestade de Areia na GarrafaTempestade de Areia na Garrafa / Nevasca na GarrafaNevasca na Garrafa / Tsunami na GarrafaTsunami na Garrafa / Botas FogueteBotas Foguete Accessory These and the accessories made from them allow the character to prevent fall damage by using them before hitting the ground.
Perna de RãPerna de Rã Accessory Along with increasing jump height, allows character to fall from a greater height before taking damage.
Faixa PretaFaixa Preta Accessory Allows the character to dodge 10*1/10 (10%) of attacks and hazards.
Colar com CruzColar com Cruz Accessory Doubles the brief duration of invulnerability after a character takes damage.
Cachecol de VermeCachecol de Verme Accessory Reduces damage taken by 17%.
Cérebro da ConfusãoCérebro da Confusão Accessory Allows the character to dodge 16.67*1/6 (16.67%) of attacks and hazards.
Gancho com CorrenteGancho com Corrente Item Shoots out a hook that pulls the character to distant ledges. By grappling to a wall or the ground right before landing after a long fall, you can prevent all falling damage. (For more items that perform the same purpose, see Grappling hooks.)
Shadow Dodge.png Hallowed armorHallowed
armor
Armor Provides invincibility after striking an enemy.
Ironskin.png Poção de Pele de FerroPoção de Pele de Ferro Potion Acrescenta 8 de Defesa por 5 minutos
Well Fed.png Food ItemsFood Items Potion Increases defense by 2-4 for various time periods.

Preventing Drowning[]

These items are specifically for the purpose of avoiding getting stuck and drowning in water/other liquids.

Item Type Notes
Snorkel de JuncoSnorkel de Junco Item Allows the character to breathe near the surface of water, and makes the breath meter decrease over a period of 44 seconds (Instead of 22, without equipment). By placing this item on your action bar and selecting it, you will be able to breathe if the top of the reed is above the surface of the water.
Capacete de MergulhoCapacete de Mergulho Armor Greatly extends underwater breathing (1 minute and 34 seconds instead of 22 without equipment) and gives the player 2 defense.
NadadeiraNadadeira Accessory Allows the character to "swim" by jumping while in the water as though standing on a surface. This makes it much easier to avoid drowning.
Equipamento de MergulhoEquipamento de Mergulho Accessory Combines the functions of the Diving Helmet and Flipper. It is equipped in an accessory slot rather than an armor slot, allowing the character to equip a more defensive helmet.
Colar de Água-vivaColar de Água-viva Accessory Provides light while in water, making the escape from dark areas in water possible without Glowsticks.
Equipamento de Mergulho de Água-vivaEquipamento de Mergulho de Água-viva Accessory Combines the functions of the Diving Gear and the Jellyfish Necklace, making escaping from dark areas in water much easier without Glowsticks, especially deep areas.
Equipamento de Mergulho ÁrticoEquipamento de Mergulho Ártico Accessory Combines the functions of the Jellyfish Diving Gear and Ice Skates, making escaping from water in ice caves much less treacherous.
Botas para Andar Sobre a ÁguaBotas para Andar Sobre a Água Accessory Allows the character to stand on the surface of water when equipped, removing the chance to fall in.
Merfolk (buff).png Concha de NetunoConcha de Netuno[1] Accessory Transforms the player into a Merfolk when entering water, allowing them to breathe and swim underwater.
Gills.png Poção de GuelrasPoção de Guelras Potion Allows the character to breathe underwater.
Flipper (buff).png Poção das NadadeirasPoção das Nadadeiras Potion Prevents movement alteration in liquid.
Water Walking.png Poção para Andar Sobre a ÁguaPoção para Andar Sobre a Água Potion Allows the character to stand on the surface of water, removing the chance to fall in.
Werewolf (buff).png Merfolk (buff).png Concha da LuaConcha da Lua Accessory Combines the functions of the Moon Charm and Neptune's Shell. Allows breathing underwater, removes speed movement penalty in water, and allows swimming. Turns the player into a werewolf at night.
  1. Neptune's Shell can be combined (at the Tinkerer's Workshop) with the Moon Charm to create the Concha da LuaConcha da Lua, which can be combined with the Celestial Stone to create the Casco CelestialCasco Celestial, both of which provide the same ability to breathe and swim underwater.

Lava safety[]

These accessories are specifically for the purpose of mitigating or negating the effects of falling into lava.

Item Type Notes
Amuleto de LavaAmuleto de Lava Accessory Provides several seconds of lava immunity when equipped. Does not work if equipped while in lava unless the character is already immune.
Rosa de ObsidianaRosa de Obsidiana Accessory Reduces the immediate damage of touching lava.
Botas de LavaBotas de Lava Accessory Allows the character to stand on the surface of lava and provides seven seconds of lava immunity when equipped.
Obsidian Skin.png Poção de Pele ObsidianaPoção de Pele Obsidiana Potion Provides six minutes of complete lava immunity.

Restoring health[]

Lost health can be regained in many ways. If the character has access to a Nurse then they can ask her to heal them to full by paying her a fee based on how much damage has been taken. There are also several items that can be used to heal the character. The character will automatically start regenerating health after a short period if no damage has been taken, and it will do it faster while standing still.

Healing[]

Most items which heal the player also grant the Potion Sickness debuff for 60 seconds(45 with the Philosopher's Stone or Charm of Myths). While under the effects of this debuff, the player cannot consume other items which grant the debuff.

Item Healing Potion Sickness Notes
CoraçãoCoração 20 Hearts restore 20 health instantly when collected, but cannot be placed in the Inventory.
CogumeloCogumelo 15 ✔️ Potion Sickness only lasts for 30 seconds.
Água EngarrafadaÁgua Engarrafada 20 ✔️
Poção de Cura SimplesPoção de Cura Simples 50 ✔️
Mel EngarrafadoMel Engarrafado 80 ✔️
GemadaGemada 80 ✔️
Poção de CuraPoção de Cura 100 ✔️
Barbatanas de MelBarbatanas de Mel 120 ✔️
Chifre da farturaChifre da fartura 120 ✔️ Can be re-used limitlessly and is never consumed. Keep in mind that it still applies Potion Sickness.
Poção de Cura AvançadaPoção de Cura Avançada 150 ✔️
Poção de Super CuraPoção de Super Cura 200 ✔️ Requires Lunar Fragments.
Poção de Restauração SimplesPoção de Restauração Simples 80 ✔️ Also restores 80 mana.
Poção de RestauraçãoPoção de Restauração 90 / 80 ✔️ Also restores 80 mana. Potion Sickness only lasts for 45 / 50 seconds.
Bebida EstranhaBebida Estranha 80 ✔️ Also restores 400 mana, but inflicts the Mana Sickness debuff.
Cristal da VidaCristal da Vida 20 Also permanently increases health capacity by 20. Cannot be used if the player's health capacity is 400 or greater.
Fruta da VidaFruta da Vida 5 Also permanently increases health capacity by 5. Cannot be used if the player's health capacity is less than 400 or if it is 500 or greater.
Poção da Força-vitalPoção da Força-vital 20% of Max Health Increases health capacity by 20%. Only lasts for 5 minutes.

Increasing Regeneration[]

The following items and buffs increase the player's natural life regeneration. Most increase it by a static amount per second, therefore allowing the player to regenerate health even while being attacked or moving.

Item Regeneration (Per second) Trigger Notes
Pulseira da RegeneraçãoPulseira da Regeneração 1 / 0.5 Equip
Amuleto dos MitosAmuleto dos Mitos 1 / 0.5 Equip Also reduces the cooldown of healing items from 1 minute to 45 seconds.
Werewolf (buff)Werewolf (buff) 0.5 Equip during night
Pedra do SolPedra do Sol 1 Equip during day Also gives minor stat increases.
Pedra da LuaPedra da Lua 1 Equip during night Also gives minor stat increases.
Pedra CelestialPedra Celestial 1 Equip Also gives minor stat increases.
Casco CelestialCasco Celestial 1 Equip Also gives minor stat increases.
Pedra BrilhantePedra Brilhante 1 Equip Slowly increases regeneration rate over time, canceling out when the player moves or uses most items. Expert mode only.
Regeneration.png Poção de RegeneraçãoPoção de Regeneração 2 Drink regeneration potion Buff lasts for 5 minutes.
Honey (buff)Honey (buff) 1 Stand in honey Buff lasts 30 seconds after leaving honey.
Bênção da DríadeBênção da Dríade 3 Near the Dryad Also increases defense by 8.
Cozy Fire.png FogueiraFogueira 0.5, 1.1×base healing rate Stand near Campfire
Heart Lamp (buff).png Lanterna do CoraçãoLanterna do Coração 1 Stand near Heart Lantern
Armadura de CarmimArmadura de Carmim 1.5×base healing rate Equip full set Heals 1 health per "tick". Like natural regeneration, "tick"s occur more frequently when standing still or when not damaged recently.
Rapid Healing.png Palladium armorPalladium
armor
2 / 3 Hit enemy while wearing full set Buff lasts for 5 seconds.
Drenagem da VidaDrenagem da Vida 1.5 Damage enemies with weapon Provides regeneration buff while weapon is damaging enemies
Nébula da VidaNébula da Vida 3 / 5 per level Collect a Life Booster Lasts for 8 seconds and can be stacked up to three times. One stack is removed at a time, upon which the timer resets itself.
Peitoral do Cavaleiro de ValhallaPeitoral do Cavaleiro de Valhalla 4 / 8 Equip
Elmo do EscudeiroElmo do Escudeiro 2 / 4 Equip

Also see the Health Regeneration page for the mechanism of the natural healing rate.

Life Draining[]

The following items heal the player by an amount based on the damage dealt to enemies.

Item Drain rate Notes
Facas VampiroFacas Vampiro 7.5%
Spectre armorSpectre armor(with Hood) 20% All Magic weapons will allow the player to regain health; however, the player's Magic damage dealt is reduced.

Achievement[]

Achievement Topped Off.png
No Topo • Chegue ao máximo de vida e de mana sem acessórios ou reforços.
Chegue na vida e mana máxima.
Achievement Maxed Out.png
Tudo no máximo • “Você tem vida e mana máxima!”
Maximize sua vida e mana.

Notes[]

  • The maximum amount of health a player can have at once is 600.
    • 600 health can be achieved by using 15 Life Crystals, 20 Life Fruits, and a Lifeforce potion.
  • Some events require a player to have a certain amount of health before they can happen:
Note that some of these events may require additional conditions. See the respective pages for details.

History[]

  • Desktop 1.4.0.1: Added two new Health Bar style options.
  • Desktop 1.2.3: Reduced the effect of Campfire and Heart Lantern regeneration.
  • Desktop 1.2.2: Items which regenerate health per hit now have a cap of 2 hearts per second.
  • Desktop 1.2.1.2: Standing near Heart Lanterns will increase health regeneration.
  • Desktop 1.2:
    • Can now reach a maximum of 500 with Life Fruit.
    • Standing in Honey will increase health regeneration, along with also providing a 30-second regeneration buff after leaving the Honey.
    • Standing near a Campfire will increase health regeneration.
  • Desktop 1.0.6:
    • Character automatically regenerates health when not taking damage for some time.
    • Healing items give Potion Sickness debuff upon use.
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