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Última edição por Eduardo Marchetti em 2023-09-10 00:47:21. |
Jogador novo: (100 de Vida) |
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1 Cristal da Vida usado: (120 de Vida) |
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15 Cristais da Vida usados: (400 de Vida) |
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1 Fruta da Vida usada: (405 de Vida) |
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20 Frutas da Vida usadas: (500 de Vida) |
Vida é a contagem de vida do personagem, representada por um medidor com ícones de coração no canto superior direito da tela. Cada coração vermelho exibido representa 20 de vida, e cada coração dourado representa 25 de vida.
Receber Dano faz com que a saúde diminua, o que é indicado pelo medidor de corações sendo apagado da direita para a esquerda. A saúde se regenera quando o personagem para de receber dano, e ocorre em taxas cada vez maiores quanto mais tempo o personagem evita novos danos, com um aumento adicional de taxa se o personagem ficar parado. A regeneração também pode ser aumentada usando vários itens equipáveis, poções e itens de mobília colocados que causam buffs de efeito de área (Heart Lantern, Campfire).
Novos personagens tem 5 corações vermelhos, que corresponde a 100 de vida. Vida maxíma pode ser aumentada usando Cristal da Vida, que adiciona um novo coração vermelho permanente ao medidor de corações, aumentando a vida maxima em 20, cada. Cristal da Vida pode ser usado até que o medidor possua 20 corações vermelhos (400 pontos de vida)
Mais tarde no jogo, o personagem pode usar Fruta da Vida para aumentar a vida maxima em 5,cada, sendo exibido por tornar a cor de um coração permanentemente em dourado. Com 15 Cristal da Vida e 20 Fruta da Vida, um personagem alcançará 20 corações dourados, que equivalem a vida máxima de 500 pontos. Um novo aumento temporário para 600 de vida máxima pode ser alcançado usando uma Poção de Força Vital
Nas Versão para Computador, Versão para Console, Versão para Celular, Versão para Switch e a versão usada pelo tModLoader, Os corações diminuirão de tamanho e desaparecerão se estiverem "vazios". No Versão para Console old-gen e Versão para , Os corações perderão pedaços de si mesmos para revelar um coração "vazio" escurecido. Cada peça vermelha representa 5 pontos de saúde e cada peça de ouro representa 1 1/4 de saúde. Os corações dourados também estão em uma camada separada dos corações vermelhos.
- Na Versão para , os corações também são maiores antes de possuir ao menos 10 corações.
Recebendo Dano[]
Empty heart |
Damage occurs from attacks, environmental hazards, falling, drowning, or by debuffs. Taking damage causes a brief period of invulnerability while the character visually "flashes". When a character's life reaches 0 and all hearts are completely faded, death occurs.
- Enemies, such as Slimes, Zombies and Skeletons typically deal damage by touching the character. Other more powerful enemies like Fire Imps or Harpies can also damage the character via projectiles. Damage from enemies typically inflicts knockback on the character in addition, sending them flying through the air away from the source of the damage.
- Environment objects can cause damage, such as Spikes and thorns that grow in Corruption and Jungle areas, which hurt the character when touched. Hellstone and Meteorite blocks also deal damage via Burning debuff, and Lava causes a high rate of damage via the On Fire! debuff.
- Fall damage occurs from falling more than 25 tiles (50 feet) onto blocks, and causes more damage the further the fall. A single fall from an extreme height can kill a character.
- Drowning occurs when the character's Breath meter is depleted from remaining under water or other liquids for too long.
For a complete list of things that can reduce health, see causes of death.
Prevenindo Dano[]
Main articles: Defense and Armor
By wearing armor and equipping certain accessories, characters can increase their defense which decreases damage taken. In addition to simply decreasing damage, some items can mitigate or eliminate certain forms of damage. All accessories can have modifiers that grant up to 4 defense in addition to their other bonuses and functions.
Item | Type | Notes |
---|---|---|
Algema | Accessory | Gives the character 1 extra defense. |
Caveira de Obsidiana | Accessory | Grants immunity to fire-based blocks and gives the character 1 extra defense. This includes Hellstone, Meteorite and Hellstone Brick, but not lava. |
Escudo de Cobalto | Accessory | Prevents knockback from damage and gives the character 1 extra defense. By preventing knockback this allows the character to have full use of the brief post-damage invincibility time. |
Escudo de Obsidiana | Accessory | Combines the functions of the Obsidian Skull and Cobalt Shield. The Obsidian Shield gives the character 2 extra defense. |
Ferradura da Sorte | Accessory | Negates all falling damage. |
Ferradura de Obsidiana | Accessory | Combines the functions of the Obsidian Skull and Lucky Horseshoe. It does not, however, give any defense. |
Patins de Gelo | Accessory | Prevents the character from slipping and falling through ice in ice caves, making getting stuck underneath much less of a possibility. |
Nuvem na Garrafa / Tempestade de Areia na Garrafa / Nevasca na Garrafa / Tsunami na Garrafa / Botas Foguete | Accessory | These and the accessories made from them allow the character to prevent fall damage by using them before hitting the ground. |
Perna de Rã | Accessory | Along with increasing jump height, allows character to fall from a greater height before taking damage. |
Faixa Preta | Accessory | Allows the character to dodge |
Colar com Cruz | Accessory | Doubles the brief duration of invulnerability after a character takes damage. |
Cachecol de Verme | Accessory | Reduces damage taken by 17%. |
Cérebro da Confusão | Accessory | Allows the character to dodge |
Gancho com Corrente | Item | Shoots out a hook that pulls the character to distant ledges. By grappling to a wall or the ground right before landing after a long fall, you can prevent all falling damage. (For more items that perform the same purpose, see Grappling hooks.) |
Hallowed armor |
Armor | Provides invincibility after striking an enemy. |
Poção de Pele de Ferro | Potion | Acrescenta 8 de Defesa por 5 minutos |
Food Items | Potion | Increases defense by 2-4 for various time periods. |
Prevenindo afogamento[]
These items are specifically for the purpose of avoiding getting stuck and drowning in water/other liquids.
Item | Type | Notes |
---|---|---|
Snorkel de Junco | Item | Allows the character to breathe near the surface of water, and makes the breath meter decrease over a period of 44 seconds (Instead of 22, without equipment). By placing this item on your action bar and selecting it, you will be able to breathe if the top of the reed is above the surface of the water. |
Capacete de Mergulho | Armor | Greatly extends underwater breathing (1 minute and 34 seconds instead of 22 without equipment) and gives the player 2 defense. |
Nadadeira | Accessory | Allows the character to "swim" by jumping while in the water as though standing on a surface. This makes it much easier to avoid drowning. |
Equipamento de Mergulho | Accessory | Combines the functions of the Diving Helmet and Flipper. It is equipped in an accessory slot rather than an armor slot, allowing the character to equip a more defensive helmet. |
Colar de Água-viva | Accessory | Provides light while in water, making the escape from dark areas in water possible without Glowsticks. |
Equipamento de Mergulho de Água-viva | Accessory | Combines the functions of the Diving Gear and the Jellyfish Necklace, making escaping from dark areas in water much easier without Glowsticks, especially deep areas. |
Equipamento de Mergulho Ártico | Accessory | Combines the functions of the Jellyfish Diving Gear and Ice Skates, making escaping from water in ice caves much less treacherous. |
Botas para Andar Sobre a Água | Accessory | Allows the character to stand on the surface of water when equipped, removing the chance to fall in. |
Concha de Netuno[1] | Accessory | Transforms the player into a Merfolk when entering water, allowing them to breathe and swim underwater. |
Poção de Guelras | Potion | Allows the character to breathe underwater. |
Poção das Nadadeiras | Potion | Prevents movement alteration in liquid. |
Poção para Andar Sobre a Água | Potion | Allows the character to stand on the surface of water, removing the chance to fall in. |
Concha da Lua | Accessory | Combines the functions of the Moon Charm and Neptune's Shell. Allows breathing underwater, removes speed movement penalty in water, and allows swimming. Turns the player into a werewolf at night. |
- ↑ Neptune's Shell can be combined (at the Tinkerer's Workshop) with the Moon Charm to create the Concha da Lua, which can be combined with the Celestial Stone to create the Casco Celestial, both of which provide the same ability to breathe and swim underwater.
Seguro para Lav[]
These accessories are specifically for the purpose of mitigating or negating the effects of falling into lava.
Item | Type | Notes |
---|---|---|
Amuleto de Lava | Accessory | Provides several seconds of lava immunity when equipped. Does not work if equipped while in lava unless the character is already immune. |
Rosa de Obsidiana | Accessory | Reduces the immediate damage of touching lava. |
Botas de Lava | Accessory | Allows the character to stand on the surface of lava and provides seven seconds of lava immunity when equipped. |
Poção de Pele Obsidiana | Potion | Provides six minutes of complete lava immunity. |
Restaurando a vida[]
Lost health can be regained in many ways. If the character has access to a Nurse then they can ask her to heal them to full by paying her a fee based on how much damage has been taken. There are also several items that can be used to heal the character. The character will automatically start regenerating health after a short period if no damage has been taken, and it will do it faster while standing still.
Cura[]
Most items which heal the player also grant the Potion Sickness debuff for 60 seconds(45 with the Philosopher's Stone or Charm of Myths). While under the effects of this debuff, the player cannot consume other items which grant the debuff.
Item | Healing | Potion Sickness | Notes |
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Coração | 20 | ❌ | Hearts restore 20 health instantly when collected, but cannot be placed in the Inventory. |
Cogumelo | 15 | ✔️ | Potion Sickness only lasts for 30 seconds. |
Água Engarrafada | 20 | ✔️ | |
Poção de Cura Simples | 50 | ✔️ | |
Mel Engarrafado | 80 | ✔️ | |
Gemada | 80 | ✔️ | |
Poção de Cura | 100 | ✔️ | |
Barbatanas de Mel | 120 | ✔️ | |
Chifre da fartura | 120 | ✔️ | Can be re-used limitlessly and is never consumed. Keep in mind that it still applies Potion Sickness. |
Poção de Cura Avançada | 150 | ✔️ | |
Poção de Super Cura | 200 | ✔️ | Requires Lunar Fragments. |
Poção de Restauração Simples | 80 | ✔️ | Also restores 80 mana. |
Poção de Restauração | 90 / 80 | ✔️ | Also restores 80 mana. Potion Sickness only lasts for 45 / 50 seconds. |
Bebida Estranha | 80 | ✔️ | Also restores 400 mana, but inflicts the Mana Sickness debuff. |
Cristal da Vida | 20 | ❌ | Also permanently increases health capacity by 20. Cannot be used if the player's health capacity is 400 or greater. |
Fruta da Vida | 5 | ❌ | Also permanently increases health capacity by 5. Cannot be used if the player's health capacity is less than 400 or if it is 500 or greater. |
Poção da Força-vital | 20% of Max Health | ❌ | Increases health capacity by 20%. Only lasts for 5 minutes. |
Aumentando a regeneração[]
The following items and buffs increase the player's natural life regeneration. Most increase it by a static amount per second, therefore allowing the player to regenerate health even while being attacked or moving.
Item | Regeneration (Per second) | Trigger | Notes | |
---|---|---|---|---|
Pulseira da Regeneração | 1 / 0.5 | Equip | ||
Amuleto dos Mitos | 1 / 0.5 | Equip | Also reduces the cooldown of healing items from 1 minute to 45 seconds. | |
Werewolf (buff) | 0.5 | Equip during night | ||
Pedra do Sol | 1 | Equip during day | Also gives minor stat increases. | |
Pedra da Lua | 1 | Equip during night | Also gives minor stat increases. | |
Pedra Celestial | 1 | Equip | Also gives minor stat increases. | |
Casco Celestial | 1 | Equip | Also gives minor stat increases. | |
Pedra Brilhante | 1 | Equip | Slowly increases regeneration rate over time, canceling out when the player moves or uses most items. Expert mode only. | |
Poção de Regeneração | 2 | Drink regeneration potion | Buff lasts for 5 minutes. | |
Honey (buff) | 1 | Stand in honey | Buff lasts 30 seconds after leaving honey. | |
Bênção da Dríade | 3 | Near the Dryad | Also increases defense by 8. | |
Fogueira | 0.5, 1.1×base healing rate | Stand near Campfire | ||
Lanterna do Coração | 1 | Stand near Heart Lantern | ||
Armadura de Carmim | 1.5×base healing rate | Equip full set | Heals 1 health per "tick". Like natural regeneration, "tick"s occur more frequently when standing still or when not damaged recently. | |
Palladium armor |
2 / 3 | Hit enemy while wearing full set | Buff lasts for 5 seconds. | |
Drenagem da Vida | 1.5 | Damage enemies with weapon | Provides regeneration buff while weapon is damaging enemies | |
Nébula da Vida | 3 / 5 per level | Collect a Life Booster | Lasts for 8 seconds and can be stacked up to three times. One stack is removed at a time, upon which the timer resets itself. | |
Peitoral do Cavaleiro de Valhalla | 4 / 8 | Equip | ||
Elmo do Escudeiro | 2 / 4 | Equip |
Also see the Health Regeneration page for the mechanism of the natural healing rate.
Life Draining[]
The following items heal the player by an amount based on the damage dealt to enemies.
Item | Drain rate | Notes |
---|---|---|
Facas Vampiro | 7.5% | |
Spectre armor(with Hood) | 20% | All Magic weapons will allow the player to regain health; however, the player's Magic damage dealt is reduced. |
Conquista[]
Notes[]
- The maximum amount of health a player can have at once is 600.
- 600 health can be achieved by using 15 Life Crystals, 20 Life Fruits, and a Lifeforce potion.
- Some events require a player to have a certain amount of health before they can happen:
- 120 or more for the Nurse to spawn and for Blood Moons to occur
- 140 or more for Chuva de Geleias to occur
- 200 or more for the Eye of Cthulhu to spawn and for the Goblin Army to invade on their own
- 300 or more for the Old Man to stop deeming the player unworthy of fighting Skeletron (though Skeletron can still be fought before that)
- Note that some of these events may require additional conditions. See the respective pages for details.
Historico[]
- Desktop 1.4.0.1: Added two new Health Bar style options.
- Desktop 1.2.3: Reduced the effect of Campfire and Heart Lantern regeneration.
- Desktop 1.2.2: Items which regenerate health per hit now have a cap of 2 hearts per second.
- Desktop 1.2.1.2: Standing near Heart Lanterns will increase health regeneration.
- Desktop 1.2:
- Can now reach a maximum of 500 with Life Fruit.
- Standing in Honey will increase health regeneration, along with also providing a 30-second regeneration buff after leaving the Honey.
- Standing near a Campfire will increase health regeneration.
- Desktop 1.0.6:
- Character automatically regenerates health when not taking damage for some time.
- Healing items give Potion Sickness debuff upon use.