Frame-skip is now correctly ON by default for new players.
Increased Client Side Multi-Player stability. Should resolve many crash causes.
Corrected a bug where players would intermittently not take falling damage.
The world file is now saved to a temporary file that is copied over to the actual save file. This prevents world corruption when saving is interrupted.
Fixed a bug that disabled some error handling. Overall game stability should be improved.
GUI[]
The version number of the game now shows on the title screen, in the lower left section of the screen.
Typing numbers in chat no longer changes your selected item in your hotbar.
Servers now listen to all IP addresses on the hosting PC, regardless of how many network connections are active.
Typing "localhost" instead of your own local IP address will connect to your own same-PC server.
The games default port is no longer ELEET (31337) it is now 7777.
Client will now resolve a hostname into its IP address, for example, if randomsite.org ran a server, you could type randomsite.org as the IP address and be able to connect.
New bug[]
Double jumping right before you hit the ground will not negate damage from falling.