Talking to the Old Man at night will give the player a warning now before summoning the dungeon boss.
Entering the dungeon before defeating Skeletron now spawns a new NPC (Dungeon Guardian) instead of Skeletron’s head. This should fix several issues with that event.
Enemy coin drops have been adjusted.
Man Eaters and Snatchers are no longer effected by knockback and can attack through walls.
Enemies now take up different amount of slots depending on AI style and strength. This will help balance conditions when there are lots of strong monsters spawned at once, such as Fire Imps and Bone Serpents.
Green slimes have been weakened so that starting players can deal with them more easily.
Slimes and Flying enemies no longer make a splash sound when hitting water.
Items of “Blue Rarity” or higher no longer burn up in lava.
Destroying a placed sign while you are reading it will no longer cause your character to become frozen.
Rocket Boots no longer require mana. They will provide lift for 1 second and recharge every time the player touches the ground or uses grapple. Lift speed has been slightly increased to offset loss of long flights. This makes the boots more viable for caster characters.
The explosion animation for Bombs is now correctly displayed in multiplayer.
There is now a message pop-up when the player receives an item.
Filled Buckets may no longer be emptied into solid ground.
Pots in the underworld now have a chance to drop hellfire arrows.
Vines that refused to grow longer than 1 tile in length while underwater, will now grow correctly.
Pot graphic was brightened to make it more visible.
Plants growing out of a clay pot can no longer be cut with a weapon. The new alchemy plants can be grown in these pots.
Gems, ore, and gold chests now have a sparkle effect.
Giant glowing mushrooms will now grow back over time.
The player now starts out with a copper shortsword.
Dungeon bricks and walls have had their brightness reduced.
Upon death, a more specific death message will appear for other players, so they know how you died.
The crafting and armor interface text will fade out when an item tooltip is in front of it.
The Hot Bar now shows the name of the selected item.
PVP now requires 5 seconds between Activation and Deactivation and visa versa to prevent PVP spam. The same cooldown is in effect for Team Changing as well.
Added hotkeys for quickly drinking healing, mana, and buff potions. The healing/mana potion you use is based on the same principle arrows are. Topleft most item first. The buff potions are all used at once.
Defense totals are now shown in your inventory.
Tweaked the way sand is created during world gen. (Requires new world.)
Oceans are now slightly larger and generation layout has been improved. (Requires new world.)
Cactus now grow on sand.
Coral now grows in the ocean.
Chests can now spawn near the surface of the world. They will contain treasure that new players may find useful. (Requires new world.)
Chests and pots now contain loot based on the level they spawn in. (Requires new world.)
Gold chests will now spawn in some parts of the world. (Requires new world.)
Corrupt chasms have less of a chance to spawn on jungles. They also now have a cave connecting most of the chasms. (Requires new world).
Traces of demonite are created during world gen. (Requires new world).
Surface jungles have been enlarged, and will override deserts. (Requires new world).
Bug fixes[]
The Nurse now charges the correct amount for healing.
Blood Moons now stop correctly if time is changed to day by the server.
Fixed a bug that could crash the server when the max amount of clients are connected.
Crafting recipe of Meteor Shot changed. Now also requires Musket Balls, and only creates 25 shots per Meteorite Bar. This was an undocumented change.
Crafting recipe of Unholy Arrow changed. You can now forge 3 Wooden Arrows into 3 Unholy Arrow per Worm Tooth (instead of only 2). This was an undocumented change.