Terraria Wiki

Miss the old Hydra Skin? Try out our Hydralize gadget! Visit the preferences page while logged in and turn on the gadget.


Terraria Wiki
The patch notes listed below pertain to the Desktop version Desktop version.
Added items are likely included in Console version Console versionOld-gen console version Old-gen console versionMobile version Mobile version,  and Nintendo 3DSNintendo 3DS version version as well. Bug fixes for Console, Old-gen, Mobile, and 3DS can be found in Console historyOld-gen historyMobile history and 3DS history, respectively.

The 1.1 patch was the largest update to date in terms of new content before the 1.2 update. It introduced Hardmode, the Wall of Flesh, and the mechanical bosses.

New additions[]

Blocks and Items[]




New features[]

(Be aware though, using any other lighting modes than retro will cut off 17 blocks on each side of the map.)

  • Added automatic graphic quality adjustment based on the game’s frame rate. This setting can be toggled in the Options menu.
  • Above ground tunnels may now be created during world generation.
  • Smashing Demon Altars with the Pwnhammer will cause Cobalt Ore, Adamantite Ore, and Mythril Ore to appear around the world.
  • Defeating the Wall of Flesh will now activate hardmode. Harder enemies will spawn, and the Corruption's rate of spread will be greatly increased. It will also be able to spread through everything, apart from the Hallow.
  • There is a new biome, the Hallow, that will be created when the Wall of Flesh is defeated (when hardmode is activated).
  • When nearing the top of the world, the player will now leave the atmosphere and be less affected by gravity. The sky will also turn dark.
  • Underground cabins may randomly spawn around chests.
  • There are now three types of traps that are generated underground.
  • Demon Torches now appear in shelters generated in the Underworld.


  • Bunnies, Birds and Goldfish can now be damaged by a player's attacks.
  • Star Cannon - shoots faster.
  • Sandgun - does more damage, shoots faster.
  • Blowpipe - listed as ranged.
  • Goblins no longer drop Rocket Boots during an invasion. Instead they are sold by the Goblin Tinkerer who can be rescued underground after the player has defeated the Goblin Army.
  • Boomerangs are listed as melee.
  • The crafting requirements for Molten armor and Jungle armor have been reduced.
  • Dynamites, Bombs and Grenades have their stack limit raised to 5, 50 and 99 respectively.
  • Made several lighting and display optimizations to increase game performance, introduced different colors of lighting from the regular Plain and Blue and Green to the extra colors such as Red, Purple, Yellow etc.
  • Fixed a problem with item syncing for newly connected players.
  • Fixed a bug that caused graphical issues for player’s using automatic weapons.
  • Added a limit to how often the server can broadcast NPC update packets. This prevents NPC’s from trying to update every cycle which would cause massive amounts of lag.
  • Reduced the amount of data needed to transmit tiles down to 25%.
  • The server now only broadcasts tile data to the players who need it.
  • The server now withholds some NPC, player, and projectile packets based on player distance from them.
  • Removed obsolete lighting code, reducing both RAM usage and world save file sizes.
  • Tweaked the Glowing Mushroom biome.
  • Different styles of wall can now be placed next to one another without showing the background between them.
  • Cacti no longer damage players.

Bug fixes[]

  • Water is consumed when a player cures Corruption with Purification Powder while standing in water.
  • The server will no longer think a player is dead if they reach 1 HP without dying.
  • Players can now craft from the ammo slot.
  • The game will no longer crash when player tries to draw water outside the bounds of the world.
  • Mana regeneration will no longer ignore stat bonuses given by armor or accessories.
  • The game will now no longer crash when Underground Jungle grass is grown.
  • Wood Platforms no longer attach to non-solid objects.
  • Placing and removing items during the placing animation will no longer destroy the item when it is collected.
  • Graphical abnormalities will no longer appear when the lighting changes dramatically.
  • The FPS display (F10) now shows the correct number.
  • The lighting of players' pants and head armor will no longer switch.
  • Water will no longer settle in strange positions.
  • Objects with transparency will no longer appear darker than they should.
  • Ironskin Potion now gives 8 defense boost correctly.