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Ammunition items are consumable items fired by ranged weapons. To fire a weapon that requires ammunition, a compatible ammunition type must be present in the player's inventory. The ammunition will be taken from the first stack of suitable ammunition, checked in the following order: The four dedicated ammo slots of the inventory from top to bottom, then the main inventory from the top row (hotbar) to the bottom row, going from left to right within each row.

Each type of ammunition adds its damage, velocity, and knockback to the base value of the weapon that fires it. Damage bonuses also apply to the damage of bullets and arrows. Some weapons, armor, accessories, and buffs offer a chance for each shot to "conserve" ammo, firing a shot as usual without consuming the ammunition. If multiple such items and/or buffs are active, their respective chances to conserve ammo are combined.

Bullets[]

Bullets are fired from guns. This content is transcluded from Bullets § Types.There are currently 16 different bullets available in Terraria, 11 of which are Hardmode-exclusive.

Name Damage Velocity Total Velocity
Multiplier
Knockback Tooltip HM Rarity Sell
Musket Ball Musket Ball
Internal Item ID: 97
7 4 2 2
(Very weak)
Rarity level: 0 1
Meteor Shot Meteor Shot
Internal Item ID: 234
8 /
9
3 2 1
(Extremely weak)
Rarity level: 1 1
Silver Bullet Silver Bullet
Internal Item ID: 278
9 4.5 2 3
(Very weak)
Rarity level: 0 3
Crystal Bullet Crystal Bullet
Internal Item ID: 515
9 /
8
5 2 1
(Extremely weak)
Creates crystal shards on impact ✔️ Rarity level: 3 6
Cursed Bullet Cursed Bullet
Internal Item ID: 546
12 5 3 4
(Weak)
✔️ Rarity level: 3 6
Chlorophyte Bullet Chlorophyte Bullet
Internal Item ID: 1179
9 /
10 /
15
5 3 4.5
(Average)
Chases after your enemy ✔️ Rarity level: 7 10
High Velocity Bullet High Velocity Bullet
Internal Item ID: 1302
11 /
10
4 8 4
(Weak)
✔️ Rarity level: 3 8
Ichor Bullet Ichor Bullet
Internal Item ID: 1335
13 5.25 3 4
(Weak)
Decreases target's defense ✔️ Rarity level: 3 6
Venom Bullet Venom Bullet
Internal Item ID: 1342
15 /
14
5.3 3 4.1
(Average)
Inflicts target with Acid Venom ✔️ Rarity level: 3 8
Party Bullet Party Bullet
Internal Item ID: 1349
10 5.1 3 5
(Average)
Explodes into confetti on impact Rarity level: 3 2
8
Nano Bullet Nano Bullet
Internal Item ID: 1350
15 4.6 3 3.6
(Weak)
Causes confusion and bounces back after hitting a wall ✔️ Rarity level: 3 8
Exploding Bullet Exploding Bullet
Internal Item ID: 1351
10 4.7 3 6.6
(Strong)
Explodes on impact ✔️ Rarity level: 3 8
Golden Bullet Golden Bullet
Internal Item ID: 1352
10 4.6 3 3.6
(Weak)
Enemies killed will drop more money ✔️ Rarity level: 3 8
Endless Musket Pouch Endless Musket Pouch
Internal Item ID: 3104
7 4 2 2
(Very weak)
✔️ Rarity level: 2 1
Luminite Bullet Luminite Bullet
Internal Item ID: 3567
20 2 6 3
(Very weak)
'Line 'em up and knock 'em down...' ✔️ Rarity level: 9 2
Tungsten Bullet Tungsten Bullet
Internal Item ID: 4915
9 4.5 2 4
(Weak)
Rarity level: 0 3

Arrows[]

Arrows are fired from bows and repeaters. This content is transcluded from Arrows § Types.There are currently 18 different arrows available in Terraria, 8 of which are Hardmode-exclusive.

Name Damage Velocity Total Velocity
Multiplier
Knockback Tooltip HM Rarity Sell
Wooden Arrow Wooden Arrow
Internal Item ID: 40
5 /
4
3 1 2
(Very weak)
Rarity level: 0 1
2
Flaming Arrow Flaming Arrow
Internal Item ID: 41
7 /
6
3.5 1 2
(Very weak)
Rarity level: 0 2 / 3
Unholy Arrow Unholy Arrow
Internal Item ID: 47
13 /
8
3.4 1 3
(Very weak)
Rarity level: 1 8
Jester's Arrow Jester's Arrow
Internal Item ID: 51
10 /
9
0.5 2 4
(Weak)
Rarity level: 1 20
Hellfire Arrow Hellfire Arrow
Internal Item ID: 265
13 /
10
6.5 1 8
(Very strong)
Rarity level: 2 20
Holy Arrow Holy Arrow
Internal Item ID: 516
13 /
6
3.5 1 2
(Very weak)
Summons falling stars on impact ✔️ Rarity level: 3 16
Cursed Arrow Cursed Arrow
Internal Item ID: 545
17 /
14
4 1 3
(Very weak)
✔️ Rarity level: 3 8
Frostburn Arrow Frostburn Arrow
Internal Item ID: 988
7 /
7
3.75 1 2.2
(Very weak)
Rarity level: 0 3
Chlorophyte Arrow Chlorophyte Arrow
Internal Item ID: 1235
16 4.5 2 3.5
(Weak)
Bounces back after hitting a wall ✔️ Rarity level: 7 20
Ichor Arrow Ichor Arrow
Internal Item ID: 1334
16 /
15
4.25 2 3
(Very weak)
Decreases target's defense ✔️ Rarity level: 3 8
Venom Arrow Venom Arrow
Internal Item ID: 1341
19 /
17
4.3 2 4.2
(Average)
Inflicts target with Acid Venom ✔️ Rarity level: 3 18
Bone Arrow Bone Arrow
Internal Item ID: 3003
8 /
6
3.5 1 2.5
(Very weak)
Rarity level: 0 3
Endless Quiver Endless Quiver
Internal Item ID: 3103
5 3 1 2
(Very weak)
✔️ Rarity level: 2 1
Luminite Arrow Luminite Arrow
Internal Item ID: 3568
15 3 2 3.5
(Weak)
'Shooting them down at the speed of sound!' ✔️ Rarity level: 9 2
Spectral Arrow Spectral Arrow
Internal Item ID: 5013
16 0.5 1 3
(Very weak)
Rarity level: 3 18
Vulcan Bolt Vulcan Bolt
Internal Item ID: 5015
12 ??? 1 8.5
(Very strong)
✔️ Rarity level: 3 30
Heart Arrow Heart Arrow
Internal Item ID: 5049
4 ??? 1 3
(Very weak)
Legendary arrows from cupid himself, stuns enemies on hit Rarity level: 0 10
Shimmer Arrow Shimmer Arrow
Internal Item ID: 5348
12 3 1 2
(Very weak)
Falls upwards Rarity level: 2 2

Rockets[]

Rockets are fired from launchers. This content is transcluded from Rockets § Types.There are currently 12 / 4 different rockets available in Terraria, all of which are Hardmode-exclusive.

Name Damage Availability Rarity Source Normal blast radius Destroys tiles
Rocket I Rocket I
Internal Item ID: 771
40 /
35
Always Rarity level: 0 Purchased from Cyborg (50) Small
Rocket II Rocket II
Internal Item ID: 772
40 Blood Moon Rarity level: 1 Purchased from Cyborg (250) Small ✔️
Rocket III Rocket III
Internal Item ID: 773
65 /
55
Night or
Solar Eclipse
Rarity level: 1 Purchased from Cyborg (1) Large
Rocket IV Rocket IV
Internal Item ID: 774
65 /
69
Solar Eclipse Rarity level: 2 Purchased from Cyborg (5) Large ✔️
Cluster Rocket I Cluster Rocket I
Internal Item ID: 4445
50 Post-Martian Madness Rarity level: 0 Purchased from Cyborg (750) Spread
Cluster Rocket II Cluster Rocket II
Internal Item ID: 4446
50 Post-Martian Madness,
During Blood Moon or Solar Eclipse
Rarity level: 0 Purchased from Cyborg (15) Spread ✔️
Dry Rocket Dry Rocket
Internal Item ID: 4459
40 Always Rarity level: 0 Purchased from Cyborg (50) Tiny ✔️
(liquid tiles only)
Wet Rocket Wet Rocket
Internal Item ID: 4447
40 Always Rarity level: 0 Dry Rocket ( @ Water / Sink ) Tiny
Lava Rocket Lava Rocket
Internal Item ID: 4448
40 Always Rarity level: 0 Dry Rocket ( @ Lava ) Tiny
Honey Rocket Honey Rocket
Internal Item ID: 4449
40 Always Rarity level: 0 Dry Rocket ( @ Honey ) Tiny
Mini Nuke I Mini Nuke I
Internal Item ID: 4457
75 Always Rarity level: 0 100 Rocket III + Shroomite Bar ( @ Autohammer ) Huge
Mini Nuke II Mini Nuke II
Internal Item ID: 4458
75 Always Rarity level: 0 100 Rocket IV + Shroomite Bar ( @ Autohammer ) Huge ✔️

Darts[]

Darts are fired from the Blowpipe, Blowgun, Dart Pistol, and Dart Rifle. The Blowpipe and Blowgun can additionally fire Seeds. This content is transcluded from Darts § Types.There are currently 4 different darts available in Terraria, 3 of which are Hardmode-exclusive.

Name Damage Velocity Total Velocity
Multiplier
Knockback HM Rarity Sell Source Properties
Poison Dart Poison Dart
Internal Item ID: 1310
10 /
8
2 1 2
(Very weak)
Rarity level: 2 0 Crafted:
PC versionConsole versionMobile versiontModLoader versiontModLoader 1: Stinger = 100 Poison Dart
Old-gen console versionWindows Phone versionNintendo 3DS version: Stinger = 50 Poison Dart
Inflicts Poison.
Crystal Dart Crystal Dart
Internal Item ID: 3009
14 /
15
1 2 3.5
(Weak)
✔️ Rarity level: 3 6 Crafted:
Crystal Shard = 100 Crystal Dart
Unaffected by gravity, ricochets/pierces 6 times, will attempt to ricochet into enemies
Cursed Dart Cursed Dart
Internal Item ID: 3010
9 /
9
3 1 2.2
(Very weak)
✔️ Rarity level: 3 6 Crafted:
Cursed Flame = 100 Cursed Dart
Inflicts Cursed Inferno. Drips Cursed Flames onto enemies below its path while in flight, dealing additional damage.
Ichor Dart Ichor Dart
Internal Item ID: 3011
10 /
10
3 1 2.5
(Very weak)
✔️ Rarity level: 3 6 Crafted:
Ichor = 100 Ichor Dart
Inflicts Ichor. Splits into 2–5 projectiles in midair.

Other types[]

Ammo ID Ammo Type Shroomite armor Bonus Type Ammo Varieties Weapons that use this ammo
15 Fallen StarFallen Star None Fallen Star Star Cannon, Super Star Shooter
23 GelGel None Gel Flamethrower, Elf Melter
42 SandSand None Sand Block, Ebonsand Block, Pearlsand Block, Crimsand Block Sandgun
51 SeedSeed None Seed, Poison Dart, Cursed Dart, Ichor Dart, Crystal Dart Blowpipe, Blowgun, Dart Pistol, Dart Rifle
71 CoinCoinCoinCoinCoin None Copper Coin, Silver Coin, Gold Coin, Platinum Coin Coin Gun
154 BoneBone None Bone Bone Glove
246 Stynger BoltStynger Bolt Rocket Stynger Bolt Stynger
311 Candy CornCandy Corn Bullet Candy Corn Candy Corn Rifle
312 Explosive Jack 'O LanternExplosive Jack 'O Lantern Rocket Explosive Jack 'O Lantern Jack 'O Lantern Launcher
323 StakeStake Arrow Stake Stake Launcher
353 AleAle None Ale Ale Tosser
931 FlareFlare None Flare, Blue Flare Flare Gun
949 SnowballSnowball None Snowball Snowball Cannon, Snowball Launcher
3108 NailNail Rocket Nail Nail Gun

Ammo used by tools[]

Solutions[]

Fired from the Clentaminator and Terraformer. Spreads or removes biomes. This content is transcluded from Solutions § Types.

Solution Available Effect Tooltip
Green SolutionGreen Solution
Internal Item ID: 780
When the Steampunker
is spoken to anywhere other than The Hallow
Removes Corruption, Crimson, and Hallow
Converts Glowing Mushroom biome to Jungle
Used by the Clentaminator
Spreads the Purity
Yellow SolutionYellow Solution
Internal Item ID: 5392
When the Steampunker
is spoken to anywhere other than The Hallow after Moon Lord has been defeated
Spreads Desert, converting snow/dirt to sand and stone/ice to sandstone Used by the Clentaminator
Spreads the Desert
White SolutionWhite Solution
Internal Item ID: 5393
When the Steampunker
is spoken to anywhere other than The Hallow after Moon Lord has been defeated
Spreads Snow, converting dirt/sand to snow and stone/sandstone to ice Used by the Clentaminator
Spreads the Snow
Brown SolutionBrown Solution
Internal Item ID: 5394
When the Steampunker
is spoken to anywhere other than The Hallow after Moon Lord has been defeated
Spreads Forest, converting snow/sand to dirt and sandstone/ice to stone Used by the Clentaminator
Spreads the Forest
Blue SolutionBlue Solution
Internal Item ID: 781
When the Steampunker
is spoken to in The Hallow
Spreads Hallow Used by the Clentaminator
Spreads the Hallow
Purple SolutionPurple Solution
Internal Item ID: 782
During a Blood Moon or Solar Eclipse,
in a Corrupt world
Spreads Corruption Used by the Clentaminator
Spreads the Corruption
Dark Blue SolutionDark Blue Solution
Internal Item ID: 783
From the Truffle, any time Converts Jungle to Glowing Mushroom biome Used by the Clentaminator
Spreads Glowing Mushrooms
Red SolutionRed Solution
Internal Item ID: 784
During a Blood Moon or Solar Eclipse,
in a Crimson world
Spreads Crimson Used by the Clentaminator
Spreads the Crimson

Bait[]

Used by a Fishing Pole to catch Fish. For more information, see Bait.

Bait Items
Item Power Rarity
Apprentice Bait Apprentice Bait
Internal Item ID: 2674
15% Rarity level: 1
Journeyman Bait Journeyman Bait
Internal Item ID: 2675
30% Rarity level: 2
Master Bait Master Bait
Internal Item ID: 2676
50% Rarity level: 3
Black Scorpion Black Scorpion 15% Rarity level: 1
Buggy Buggy 40% Rarity level: 2
Hell Butterfly Hell Butterfly 15% Rarity level: 1
Julia Butterfly Julia Butterfly 25% Rarity level: 1
Monarch Butterfly Monarch Butterfly 5% Rarity level: 0
Purple Emperor Butterfly Purple Emperor Butterfly 35% Rarity level: 2
Red Admiral Butterfly Red Admiral Butterfly 30% Rarity level: 2
Sulphur Butterfly Sulphur Butterfly 10% Rarity level: 0
Tree Nymph Butterfly Tree Nymph Butterfly 50% Rarity level: 3
Ulysses Butterfly Ulysses Butterfly 20% Rarity level: 1
Zebra Swallowtail Butterfly Zebra Swallowtail Butterfly 15% Rarity level: 1
Black Dragonfly Black Dragonfly 20% Rarity level: 1
Blue Dragonfly Blue Dragonfly 20% Rarity level: 1
Green Dragonfly Green Dragonfly 20% Rarity level: 1
Orange Dragonfly Orange Dragonfly 20% Rarity level: 1
Red Dragonfly Red Dragonfly 20% Rarity level: 1
Yellow Dragonfly Yellow Dragonfly 20% Rarity level: 1
Enchanted Nightcrawler Enchanted Nightcrawler 35% Rarity level: 2
Firefly Firefly 20% Rarity level: 1
Glowing Snail Glowing Snail 15% Rarity level: 1
Gold Butterfly Gold Butterfly 50% Rarity level: 3
Gold Dragonfly Gold Dragonfly 50% Rarity level: 3
Gold Grasshopper Gold Grasshopper 50% Rarity level: 3
Gold Ladybug Gold Ladybug 50% Rarity level: 3
Gold Water Strider Gold Water Strider 50% Rarity level: 3
Gold Worm Gold Worm 50% Rarity level: 3
Grasshopper Grasshopper 10% Rarity level: 0
Grubby Grubby 15% Rarity level: 1
Blue Jellyfish (bait) Blue Jellyfish (bait) 20% Rarity level: 1
Green Jellyfish (bait) Green Jellyfish (bait) 20% Rarity level: 1
Pink Jellyfish (bait) Pink Jellyfish (bait) 20% Rarity level: 1
Ladybug Ladybug 17% Rarity level: 1
Lavafly Lavafly 25% Rarity level: 1
Lightning Bug Lightning Bug 35% Rarity level: 2
Maggot Maggot 22% Rarity level: 1
Magma Snail Magma Snail 35% Rarity level: 2
Scorpion Scorpion 10% Rarity level: 0
Sluggy Sluggy 25% Rarity level: 1
Snail Snail 10% Rarity level: 0
Stinkbug Stinkbug 10% Rarity level: 0
Truffle Worm Truffle Worm 666% Rarity level: 3
Water Strider Water Strider 17% Rarity level: 1
Worm Worm 25% Rarity level: 1

Wire[]

Wire is used to connect mechanisms to triggers and can be placed and removed using various tools. Placed wire will assume the color of the Wrench used, but will always appear as Wirered wire when dropped or placed in inventory or ammo slots. See Wire for more information, and a complete list of available tools.

Placed Wire colors Placed with
Red WrenchRed Wire The Red Wrench places red wire.
Green WrenchGreen Wire The Green Wrench places green wire.
Blue WrenchBlue Wire The Blue Wrench places blue wire.
Yellow WrenchYellow Wire The Yellow Wrench places yellow wire.
Multicolor WrenchThe Grand DesignRed Wire, Green Wire, Blue Wire, Yellow Wire The Multicolor Wrench and The Grand Design places and removes any color wire.

Ammo conservation[]

By default, every item of ammo fired will be consumed, i.e. removed from the player's inventory. There are certain items, however, that add a chance to prevent consuming the item, effectively conserving ammo occasionally. Note that you can't have an ammo conservation chance of more than 99.99%. The following items have a chance not to consume ammo:

Weapons
Item Chance
Bone GloveBone Glove
(only on )
33.33*1/3 (33.33%)
Vortex BeaterVortex Beater 66.67*2/3 (66.67%)
Celebration Mk2Celebration Mk2 50*1/2 (50%)
PhantasmPhantasm 66.67*2/3 (66.67%)
Candy Corn RifleCandy Corn Rifle 33.33*1/3 (33.33%)
MinisharkMinishark 33.33*1/3 (33.33%)
GatligatorGatligator 50*1/2 (50%)
MegasharkMegashark 50*1/2 (50%)
Chain GunChain Gun 50*1/2 (50%)
S.D.M.G.S.D.M.G. 66.67*2/3 (66.67%) / 50*1/2 (50%)
Other items
Item Chance
Magic QuiverMagic Quiver(for arrows only) 20*1/5 (20%)
Ammo BoxAmmo Box 20*1/5 (20%)
Ammo Reservation PotionAmmo Reservation Potion 20*1/5 (20%)
Chlorophyte HelmetChlorophyte Helmet[1] 20*1/5 (20%)
20*1/5 (20%)
25*1/4 (25%)
10*1/10 (10%)

Ways of getting to max[]

The easiest (or the way that does not heavily depend on the weapon you are using) way to get to the ammo conservation cap is using the Ammo Box, Ammo Reservation Potion, Chlorophyte Helmet, Shroomite Breastplate, and any bow/gun/rocket launcher that has a ammo conservation chance, since none of them are below 20%.


Ammo conservation effects are treated as non-mutually exclusive events, calculated with the following formula:[2]

p_\{total\}\_\e\_p_1\_+\_p_2\_-\_p_1\_\\times\_p_2

For example, using a Minishark (p_1\_\e\_\\frac\{1\}\{3\}) with an Ammo Box (p_2\_\e\_\\frac\{1\}\{5\}) results in a total chance of p_\{total\}\_\e\_\\frac\{7\}\{15\} (46.67% not to consume ammo):

p_\{total\}\_\e\_\\frac\{1\}\{3\}\_+\_\\frac\{1\}\{5\}\_-\_\\frac\{1\}\{3\}\_\\times\_\\frac\{1\}\{5\}\_\e\_\\frac\{7\}\{15\}

The highest conservation possible is attainable by using a Phantasm with a Magic Quiver, an Ammo Box, an Ammo Reservation Potion, a Vortex Breastplate and a Chlorophyte Helmet. It amounts to 89.8%, which means that, on average, only 102 out of 1000 arrows will be consumed.

Tips[]

  • Using armor that conserves ammo will also conserve the solutions (ammo) for the Clentaminator when worn.
  • The following ammo items do not automatically get placed into the ammo slots. If the player is running low on inventory space and still has ammo slots open, these items can be placed there to conserve space.

References[]

  1. On PC version PC, Console version Console, Mobile version Mobile, and tModLoader version tModLoader, the helmet stacks with Shroomite Breastplate, Fossil armor (although it is of course technically impossible to stack with a set bonus), etc., therefore it is in a separate row. On the other platforms, it does not stack with them.
  2. Information taken from the PC version PC 1.4.0.5 source code, method PickAmmo() in Terraria.Player.cs. There may be inaccuracies, as the current PC version PC version is 1.4.4.9.
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