Ammunition items are consumable items fired by ranged weapons. To fire a weapon that requires ammunition, a compatible ammunition type must be present in the player's inventory. The ammunition will be taken from the first stack of suitable ammunition, checked in the following order: The four dedicated ammo slots of the inventory from top to bottom, then the main inventory from the top row (hotbar) to the bottom row, going from left to right within each row.
Each type of ammunition adds its damage, velocity, and knockback to the base value of the weapon that fires it. Damage bonuses also apply to the damage of bullets and arrows. Some weapons, armor, accessories, and buffs offer a chance for each shot to "conserve" ammo, firing a shot as usual without consuming the ammunition. If multiple such items and/or buffs are active, their respective chances to conserve ammo are combined.
Bullets[]
Bullets are fired from guns. This content is transcluded from Bullets § Types.There are currently 16 different bullets available in Terraria, 11 of which are Hardmode-exclusive.
Name | Damage | Velocity | Total Velocity Multiplier |
Knockback | Tooltip | HM | Rarity | Sell | |
---|---|---|---|---|---|---|---|---|---|
Musket Ball Internal Item ID: 97
|
7 | 4 | 2 | 2 (Very weak)
|
❌ | 1 | |||
Meteor Shot Internal Item ID: 234
|
8 9 |
3 | 2 | 1 (Extremely weak)
|
❌ | 1 | |||
Silver Bullet Internal Item ID: 278
|
9 | 4.5 | 2 | 3 (Very weak)
|
❌ | 3 | |||
Crystal Bullet Internal Item ID: 515
|
9 / 8 |
5 | 2 | 1 (Extremely weak)
|
Creates crystal shards on impact | ✔️ | 6 | ||
Cursed Bullet Internal Item ID: 546
|
12 | 5 | 3 | 4 (Weak)
|
✔️ | 6 | |||
Chlorophyte Bullet Internal Item ID: 1179
|
9 / 10 / 15 |
5 | 3 | 4.5 (Average)
|
Chases after your enemy | ✔️ | 10 | ||
High Velocity Bullet Internal Item ID: 1302
|
11 / 10 |
4 | 8 | 4 (Weak)
|
✔️ | 8 | |||
Ichor Bullet Internal Item ID: 1335
|
13 | 5.25 | 3 | 4 (Weak)
|
Decreases target's defense | ✔️ | 6 | ||
Venom Bullet Internal Item ID: 1342
|
15 / 14 |
5.3 | 3 | 4.1 (Average)
|
Inflicts target with Acid Venom | ✔️ | 8 | ||
Party Bullet Internal Item ID: 1349
|
10 | 5.1 | 3 | 5 (Average)
|
Explodes into confetti on impact | ❌ | 2 8 | ||
Nano Bullet Internal Item ID: 1350
|
15 | 4.6 | 3 | 3.6 (Weak)
|
Causes confusion and bounces back after hitting a wall | ✔️ | 8 | ||
Exploding Bullet Internal Item ID: 1351
|
10 | 4.7 | 3 | 6.6 (Strong)
|
Explodes on impact | ✔️ | 8 | ||
Golden Bullet Internal Item ID: 1352
|
10 | 4.6 | 3 | 3.6 (Weak)
|
Enemies killed will drop more money | ✔️ | 8 | ||
Endless Musket Pouch Internal Item ID: 3104
|
7 | 4 | 2 | 2 (Very weak)
|
✔️ | 1 | |||
Luminite Bullet Internal Item ID: 3567
|
20 | 2 | 6 | 3 (Very weak)
|
'Line 'em up and knock 'em down...' | ✔️ | 2 | ||
Tungsten Bullet Internal Item ID: 4915
|
9 | 4.5 | 2 | 4 (Weak)
|
❌ | 3 |
Arrows[]
Arrows are fired from bows and repeaters. This content is transcluded from Arrows § Types.There are currently 18 different arrows available in Terraria, 8 of which are Hardmode-exclusive.
Name | Damage | Velocity | Total Velocity Multiplier |
Knockback | Tooltip | HM | Rarity | Sell | |
---|---|---|---|---|---|---|---|---|---|
Wooden Arrow Internal Item ID: 40
|
5 / 4 |
3 | 1 | 2 (Very weak)
|
❌ | 1 2 | |||
Flaming Arrow Internal Item ID: 41
|
7 / 6 |
3.5 | 1 | 2 (Very weak)
|
❌ | 2 / 3 | |||
Unholy Arrow Internal Item ID: 47
|
13 8 |
3.4 | 1 | 3 (Very weak)
|
❌ | 8 | |||
Jester's Arrow Internal Item ID: 51
|
10 / 9 |
0.5 | 2 | 4 (Weak)
|
❌ | 20 | |||
Hellfire Arrow Internal Item ID: 265
|
13 10 |
6.5 | 1 | 8 (Very strong)
|
❌ | 20 | |||
Holy Arrow Internal Item ID: 516
|
13 / 6 |
3.5 | 1 | 2 (Very weak)
|
Summons falling stars on impact | ✔️ | 16 | ||
Cursed Arrow Internal Item ID: 545
|
17 / 14 |
4 | 1 | 3 (Very weak)
|
✔️ | 8 | |||
Frostburn Arrow Internal Item ID: 988
|
7 / 7 |
3.75 | 1 | 2.2 (Very weak)
|
❌ | 3 | |||
Chlorophyte Arrow Internal Item ID: 1235
|
16 | 4.5 | 2 | 3.5 (Weak)
|
Bounces back after hitting a wall | ✔️ | 20 | ||
Ichor Arrow Internal Item ID: 1334
|
16 / 15 |
4.25 | 2 | 3 (Very weak)
|
Decreases target's defense | ✔️ | 8 | ||
Venom Arrow Internal Item ID: 1341
|
19 17 |
4.3 | 2 | 4.2 (Average)
|
Inflicts target with Acid Venom | ✔️ | 18 | ||
Bone Arrow Internal Item ID: 3003
|
8 / 6 |
3.5 | 1 | 2.5 (Very weak)
|
❌ | 3 | |||
Endless Quiver Internal Item ID: 3103
|
5 | 3 | 1 | 2 (Very weak)
|
✔️ | 1 | |||
Luminite Arrow Internal Item ID: 3568
|
15 | 3 | 2 | 3.5 (Weak)
|
'Shooting them down at the speed of sound!' | ✔️ | 2 | ||
Spectral Arrow Internal Item ID: 5013
|
16 | 0.5 | 1 | 3 (Very weak)
|
❌ | 18 | |||
Vulcan Bolt Internal Item ID: 5015
|
12 | ??? | 1 | 8.5 (Very strong)
|
✔️ | 30 | |||
Heart Arrow Internal Item ID: 5049
|
4 | ??? | 1 | 3 (Very weak)
|
Legendary arrows from cupid himself, stuns enemies on hit | ❌ | 10 | ||
Shimmer Arrow Internal Item ID: 5348
|
12 | 3 | 1 | 2 (Very weak)
|
Falls upwards | ❌ | 2 |
Rockets[]
Rockets are fired from launchers.
This content is transcluded from Rockets § Types.There are currently 12 / 4 different rockets available in Terraria, all of which are Hardmode-exclusive.
Name | Damage | Availability | Rarity | Source | Normal blast radius | Destroys tiles | |
---|---|---|---|---|---|---|---|
Rocket I Internal Item ID: 771
|
40 35 |
Always | Purchased from Cyborg (50) | Small | ❌ | ||
Rocket II Internal Item ID: 772
|
40 | Blood Moon | Purchased from Cyborg (250) | Small | ✔️ | ||
Rocket III Internal Item ID: 773
|
65 55 |
Night or Solar Eclipse |
Purchased from Cyborg (1) | Large | ❌ | ||
Rocket IV Internal Item ID: 774
|
65 69 |
Solar Eclipse | Purchased from Cyborg (5) | Large | ✔️ | ||
Cluster Rocket I Internal Item ID: 4445
|
50 | Post-Martian Madness | Purchased from Cyborg (750) | Spread | ❌ | ||
Cluster Rocket II Internal Item ID: 4446
|
50 | Post-Martian Madness, During Blood Moon or Solar Eclipse |
Purchased from Cyborg (15) | Spread | ✔️ | ||
Dry Rocket Internal Item ID: 4459
|
40 | Always | Purchased from Cyborg (50) | Tiny | ✔️ (liquid tiles only)
| ||
Wet Rocket Internal Item ID: 4447
|
40 | Always | ( @ / ) | Tiny | ❌ | ||
Lava Rocket Internal Item ID: 4448
|
40 | Always | ( @ ) | Tiny | ❌ | ||
Honey Rocket Internal Item ID: 4449
|
40 | Always | ( @ ) | Tiny | ❌ | ||
Mini Nuke I Internal Item ID: 4457
|
75 | Always | 100 + ( @ ) | Huge | ❌ | ||
Mini Nuke II Internal Item ID: 4458
|
75 | Always | 100 + ( @ ) | Huge | ✔️ |
Darts[]
Darts are fired from the Blowpipe, Blowgun, Dart Pistol, and Dart Rifle. The Blowpipe and Blowgun can additionally fire Seeds.
This content is transcluded from Darts § Types.There are currently 4 different darts available in Terraria, 3 of which are Hardmode-exclusive.
Name | Damage | Velocity | Total Velocity Multiplier |
Knockback | HM | Rarity | Sell | Source | Properties | |
---|---|---|---|---|---|---|---|---|---|---|
Poison Dart Internal Item ID: 1310
|
10 / 8 |
2 | 1 | 2 (Very weak)
|
❌ | 0 | Crafted: : = 100 : = 50 |
Inflicts Poison. | ||
Crystal Dart Internal Item ID: 3009
|
14 / 15 |
1 | 2 | 3.5 (Weak)
|
✔️ | 6 | Crafted: = 100 |
Unaffected by gravity, ricochets/pierces 6 times, will attempt to ricochet into enemies | ||
Cursed Dart Internal Item ID: 3010
|
9 / 9 |
3 | 1 | 2.2 (Very weak)
|
✔️ | 6 | Crafted: = 100 |
Inflicts Cursed Inferno. Drips Cursed Flames onto enemies below its path while in flight, dealing additional damage. | ||
Ichor Dart Internal Item ID: 3011
|
10 / 10 |
3 | 1 | 2.5 (Very weak)
|
✔️ | 6 | Crafted: = 100 |
Inflicts Ichor. Splits into 2–5 projectiles in midair. |
Other types[]
Ammo ID | Ammo Type | Shroomite armor Bonus Type | Ammo Varieties | Weapons that use this ammo |
---|---|---|---|---|
15 | Fallen Star | None | Fallen Star | Star Cannon, Super Star Shooter |
23 | Gel | None | Gel | Flamethrower, Elf Melter |
42 | Sand | None | Sand Block, Ebonsand Block, Pearlsand Block, Crimsand Block | Sandgun |
51 | Seed | None | Seed, Poison Dart, Cursed Dart |
Blowpipe, Blowgun, Dart Pistol |
71 | Coin | None | Copper Coin, Silver Coin, Gold Coin, Platinum Coin | Coin Gun |
154 | Bone | None | Bone | Bone Glove |
246 | Stynger Bolt | Rocket | Stynger Bolt | Stynger |
311 | Candy Corn | Bullet | Candy Corn | Candy Corn Rifle |
312 | Explosive Jack 'O Lantern | Rocket | Explosive Jack 'O Lantern | Jack 'O Lantern Launcher |
323 | Stake | Arrow | Stake | Stake Launcher |
353 | Ale | None | Ale | Ale Tosser |
931 | Flare | None | Flare, Blue Flare | Flare Gun |
949 | Snowball | None | Snowball | Snowball Cannon, Snowball Launcher |
3108 | Nail |
Rocket | Nail |
Nail Gun |
Ammo used by tools[]
Solutions[]
Fired from the Clentaminator and Terraformer. Spreads or removes biomes. This content is transcluded from Solutions § Types.
Solution | Available | Effect | Tooltip |
---|---|---|---|
Green Solution Internal Item ID: 780
|
When the Steampunker is spoken to anywhere other than The Hallow |
Removes Corruption, Crimson, and Hallow Converts Glowing Mushroom biome to Jungle |
Used by the Clentaminator Spreads the Purity |
Yellow Solution Internal Item ID: 5392
|
When the Steampunker is spoken to anywhere other than The Hallow after Moon Lord has been defeated |
Spreads Desert, converting snow/dirt to sand and stone/ice to sandstone | Used by the Clentaminator Spreads the Desert |
White Solution Internal Item ID: 5393
|
When the Steampunker is spoken to anywhere other than The Hallow after Moon Lord has been defeated |
Spreads Snow, converting dirt/sand to snow and stone/sandstone to ice | Used by the Clentaminator Spreads the Snow |
Brown Solution Internal Item ID: 5394
|
When the Steampunker is spoken to anywhere other than The Hallow after Moon Lord has been defeated |
Spreads Forest, converting snow/sand to dirt and sandstone/ice to stone | Used by the Clentaminator Spreads the Forest |
Blue Solution Internal Item ID: 781
|
When the Steampunker is spoken to in The Hallow |
Spreads Hallow | Used by the Clentaminator Spreads the Hallow |
Purple Solution Internal Item ID: 782
|
During a Blood Moon or Solar Eclipse, in a Corrupt world |
Spreads Corruption | Used by the Clentaminator Spreads the Corruption |
Dark Blue Solution Internal Item ID: 783
|
From the Truffle, any time | Converts Jungle to Glowing Mushroom biome | Used by the Clentaminator Spreads Glowing Mushrooms |
Red Solution Internal Item ID: 784
|
During a Blood Moon or Solar Eclipse, in a Crimson world |
Spreads Crimson | Used by the Clentaminator Spreads the Crimson |
Bait[]
Used by a Fishing Pole to catch Fish. For more information, see Bait.
Item | Power | Rarity | |
---|---|---|---|
Apprentice Bait Internal Item ID: 2674
|
15% | ||
Journeyman Bait Internal Item ID: 2675
|
30% | ||
Master Bait Internal Item ID: 2676
|
50% | ||
Black Scorpion | 15% | ||
Buggy |
40% | ||
Hell Butterfly |
15% | ||
Julia Butterfly | 25% | ||
Monarch Butterfly | 5% | ||
Purple Emperor Butterfly | 35% | ||
Red Admiral Butterfly | 30% | ||
Sulphur Butterfly | 10% | ||
Tree Nymph Butterfly | 50% | ||
Ulysses Butterfly | 20% | ||
Zebra Swallowtail Butterfly | 15% | ||
Black Dragonfly |
20% | ||
Blue Dragonfly |
20% | ||
Green Dragonfly |
20% | ||
Orange Dragonfly |
20% | ||
Red Dragonfly |
20% | ||
Yellow Dragonfly |
20% | ||
Enchanted Nightcrawler |
35% | ||
Firefly | 20% | ||
Glowing Snail | 15% | ||
Gold Butterfly |
50% | ||
Gold Dragonfly |
50% | ||
Gold Grasshopper |
50% | ||
Gold Ladybug |
50% | ||
Gold Water Strider |
50% | ||
Gold Worm |
50% | ||
Grasshopper | 10% | ||
Grubby |
15% | ||
Blue Jellyfish (bait) | 20% | ||
Green Jellyfish (bait) | 20% | ||
Pink Jellyfish (bait) | 20% | ||
Ladybug |
17% | ||
Lavafly |
25% | ||
Lightning Bug | 35% | ||
Maggot |
22% | ||
Magma Snail |
35% | ||
Scorpion | 10% | ||
Sluggy |
25% | ||
Snail | 10% | ||
Stinkbug |
10% | ||
Truffle Worm | 666% | ||
Water Strider |
17% | ||
Worm | 25% |
Wire[]
Wire is used to connect mechanisms to triggers and can be placed and removed using various tools. Placed wire will assume the color of the Wrench used, but will always appear as red wire when dropped or placed in inventory or ammo slots. See Wire for more information, and a complete list of available tools.
Placed Wire colors | Placed with |
---|---|
Red Wire | The Red Wrench places red wire. |
Green Wire | The Green Wrench places green wire. |
Blue Wire | The Blue Wrench places blue wire. |
Yellow Wire |
The Yellow Wrench places yellow wire. |
Red Wire, Green Wire, Blue Wire, Yellow Wire |
The Multicolor Wrench and The Grand Design |
Ammo conservation[]
By default, every item of ammo fired will be consumed, i.e. removed from the player's inventory. There are certain items, however, that add a chance to prevent consuming the item, effectively conserving ammo occasionally. Note that you can't have an ammo conservation chance of more than 99.99%. The following items have a chance not to consume ammo:
Item | Chance |
---|---|
Bone Glove (only on |
|
Vortex Beater |
|
Celebration Mk2 |
|
Phantasm |
|
Candy Corn Rifle | |
Minishark | |
Gatligator |
|
Megashark | |
Chain Gun | |
S.D.M.G. |
Item | Chance |
---|---|
Magic Quiver(for arrows only) | |
Ammo Box |
|
Ammo Reservation Potion | |
Chlorophyte Helmet[1] | |
|
|
|
|
|
Ways of getting to max[]
The easiest (or the way that does not heavily depend on the weapon you are using) way to get to the ammo conservation cap is using the Ammo Box, Ammo Reservation Potion, Chlorophyte Helmet, Shroomite Breastplate, and any bow/gun/rocket launcher that has a ammo conservation chance, since none of them are below 20%.
Ammo conservation effects are treated as non-mutually exclusive events, calculated with the following formula:[2]
For example, using a Minishark () with an Ammo Box () results in a total chance of (46.67% not to consume ammo):
The highest conservation possible is attainable by using a Phantasm with a Magic Quiver, an Ammo Box, an Ammo Reservation Potion, a Vortex Breastplate and a Chlorophyte Helmet. It amounts to 89.8%, which means that, on average, only 102 out of 1000 arrows will be consumed.
Tips[]
- Using armor that conserves ammo will also conserve the solutions (ammo) for the Clentaminator when worn.
- The following ammo items do not automatically get placed into the ammo slots. If the player is running low on inventory space and still has ammo slots open, these items can be placed there to conserve space.
References[]
- ↑ On PC, Console, Mobile, and tModLoader, the helmet stacks with Shroomite Breastplate, Fossil armor (although it is of course technically impossible to stack with a set bonus), etc., therefore it is in a separate row. On the other platforms, it does not stack with them.
- ↑ Information taken from the PC 1.4.0.5 source code, method
PickAmmo()
inTerraria.Player.cs
. There may be inaccuracies, as the current PC version is 1.4.4.9.