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(Undo revision 360087 by 69.40.69.244 (talk) -- grammar was correct, the decorations he sells are primarily for christmas trees, not "other" types)
 
 
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== Arapaima on ios ==
An '''NPC''' ('''N'''on-'''P'''layer '''C'''haracter) is a friendly automated character that provides some service to players. Players can utilize NPCs by standing near them and right-clicking on them. Most NPCs are vendors, selling [[items]] to players in exchange for [[coins]], and can be sold items by a player in order to obtain coins, though some NPCs perform other functions.
 
   
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Guys i really love your game but it have a few issues...i made a key Mold farm in ocean biom but the arapaimas aren t spawning....actualy i made a lot of world but i never saw one...Can you fix that?Plz [[User:Andreigane|Andreigane]] ([[User talk:Andreigane|talk]]) 16:33, 17 December 2014 (UTC)
Most NPCs are "[[Town]]" NPCs, appearing after certain milestones are achieved in game advancement (details below). They move into structures the player builds, known as [[House]]s, which are generally required for Town NPCs to remain available.
 
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: Use the [http://forums.terraria.org/index.php?forums/ forum] for game suggestions, bug reports, or other requests. The developers won't see them here. <font face="Century Gothic">[[User:Equazcion|<span style="color:#000080">'''Equazcion'''</span>]] <small>[[User talk:Equazcion|'''<sup>(<span style="color:#007BA7">talk</span>)</sup>''']]</small> 16:43, 17 Dec 2014 (UTC)</font>
 
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::I'm not sure if this is a bug issue so much as a general misunderstanding, though. Arapaima only spawn in the jungle, so building a farm for them in the ocean isn't going to achieve much. If they're not appearing in any world at all then you might want to make sure your world's actually in hardmode, as they won't spawn in a newly generated world.
Town NPCs that have moved into Houses reduce [[enemy]] spawn rates in the area, an effect that increases the more of them are present. With four or more Town NPCs in close proximity, enemies generally stop spawning on or near the visible screen altogether. Players tend to utilize this effect by building large structures ("[[Town]]s" or "[[Guide:Base|Base]]s") with several integrated Houses, to serve as their safe haven. Enemy spawn rates in the area return to normal, or are elevated, during [[Events]] such as a [[Blood Moon]] or [[Goblin Invasion]].
 
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::These are both detailed in the main page, OP, so be sure to read the article before leaving comments on talk pages. As Equazcion said above, we're not in a position to do anything about actual bugs, and most game questions the editors here can help you with are already recorded on their respective subject pages.[[User:Gearzein|Gearzein]] ([[User talk:Gearzein|talk]]) 18:13, 17 December 2014 (UTC)
 
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:::The exact same thing happened to me. I have placed 100 jungle grass blocks (you only need 80) and they are not spawning. -- [[Special:Contributions/203.104.11.26|203.104.11.26]] 00:30, 12 February 2015 (UTC)
Town NPCs generally walk around during the day, and remain still in their assigned Houses at night. They have finite [[health]] and can take damage from enemies or [[Lava]], and can die, though they will respawn following a delay as long as a suitable vacant House is still available. NPCs cannot be attacked by players, and their health regenerates over time.
 
 
There are currently 21 Town NPCs. An additional 2 NPCs can be encountered that don't move into Houses.
 
 
== Housing ==
 
Town NPCs require a suitable, vacant [[House]] built by a player. A House is a confined room enclosed by a frame of [[block]]s, with a [[Door]], background [[Walls]], and two [[furniture]] items. Certain types of furniture are required, as well as certain room dimensions (see [[House]] for details). Houses must not be located near [[Corruption]] or [[Crimson]], and if those spread too close to an occupied House, the NPC living there may move out.
 
 
Town NPCs' home assignments can be re-arranged using [[NPC Flag]]s from the [[Housing Menu]], where you can also check whether a room is a suitable House.
 
 
The [[Guide]] and [[Old Man]] are unique in that they always spawn upon creating a world. The Guide will also move into the first [[House]] you build. If he dies, he will need a proper House to respawn. The Old Man does not move into a House, but always appears near the [[Dungeon]]'s entrance, and respawns the following day if killed.
 
 
If a House occupied by an NPC is damaged in a way that makes it invalid, the NPC will move out and walk around the area until a suitable House is restored. If killed, the NPC will respawn again whenever a new House becomes available.
 
 
== Buying and Selling ==
 
Items can be bought simply by right-clicking an NPC and taking items from their inventory while their cost in coins is available in the player's inventory. Holding the right mouse button will allow the player to buy an item in bulk, so long as the item is stackable. The buy speed increases the longer the right-click button is held. Certain NPC's will sell [[Biome Specific Items]] if their House is located within a specific biome.
 
 
All NPC vendors can also be used to sell your unwanted or surplus items to gain coins, simply by placing your unwanted item(s) in their inventory. Items are always sold to vendors at one-fifth their purchase price. Not all items have a sell value (very common items such as [[Dirt]] or [[Wood]] have no value). Hovering over your item while the NPC's inventory is open will show its sell value. Should you change your mind about a sale, sold items can be taken back in exchange for the amount you sold them for, as long you haven't yet closed the NPC's inventory screen. This does '''not''' hold true for returning bought items, which must be sold back at their standard sell rate of one-fifth the purchase price.
 
 
All NPC vendors buy and sell at the same price.
 
 
== Town NPCs ==
 
Listed in the order in which they are likely to be acquired.
 
 
=== Pre-Hardmode NPCs ===
 
{|class="terraria"
 
 
!colspan=2|Name !! Acquired When !! Description
 
|-
 
 
|style="text-align:center"|[[File:Guidenpc.png|link=Guide]] || [[Guide]] || Starting a new world.
 
|| Provides tips, crafting recipes, and a general guide on how to get other NPC's.
 
|-
 
 
|style="text-align:center"|[[File:Merchantnpc.png|link=Merchant]] || [[Merchant]]* || All players combined have more than {{sc|50}} in their inventories. || Sells certain basic tools.
 
|-
 
 
|style="text-align:center"|[[File:Nursenpc.png|link=Nurse]] || [[Nurse]] || A player has more than 100 health, and [[Merchant]] is already present. || Heals players and cancels [[debuff]]s in exchange for [[coin]]s.
 
|-
 
 
|style="text-align:center"|[[File:Painternpc.png|link=Painter]] || [[Painter]]* || 3 other Town NPCs are acquired. || Sells paints and equipment used to paint blocks and walls different colors.
 
|-
 
 
|style="text-align:center"|[[File:DyeTradernpc.png|link=Dye Trader]] || [[Dye Trader]]* || A player has any item used to make a [[Dye]], or Dye itself. || Sells the [[Dye Vat]] [[crafting station]].
 
|-
 
 
|style="text-align:center"|[[File:Demolitionistnpc.png|link=Demolitionist]] || [[Demolitionist]] || A player has an [[Explosives (class)|explosive]] in their [[inventory]], and [[Merchant]] is already present || Sells explosive items.
 
|-
 
 
|style="text-align:center"|[[File:Dryadnpc.png|link=Dryad]] || [[Dryad]]* || A [[Boss]] is beaten other than [[King Slime]], [[Lepus]] or [[Wall of Flesh]]. || Sells nature/[[Corruption]]/[[Crimson]] items, and can report the percentage of [[Corruption]]/[[Crimson]] and [[Hallow]] in the world.
 
|-
 
|style="text-align:center"|[[File:Armsdealernpc.png|link=Arms Dealer]] || [[Arms Dealer]]* || A player has [[bullets]], or a [[guns|gun]] that shoots bullets, in their inventory. || Sells certain guns, bullets, and after the [[Eater of Worlds]] or the [[Brain of Cthulhu]] has been defeated, [[Unholy Arrow]]s.
 
|-
 
 
|style="text-align:center"|[[File:Party Girl.png|link=Party Girl]] || [[Party Girl]] || 2% chance of spawning after acquiring 8 other Town NPCs. || Sells items that create colorful visual effects, such as the [[Bubble Machine]], [[Confetti Gun]], and fireworks. If killed, she does not always respawn the following day as other NPCs do, rather starting over with a 2% chance of re-spawning each dawn.
 
|-
 
 
|style="text-align:center"|[[File:Stylist.png|link=Stylist]] || {{pc icon}} [[Stylist]] || Found and spoken to in a [[Spider Nest]]. || Can change your hair style, and sells [[Hair Dye]]s.
 
|-
 
 
|style="text-align:center"|[[File:Angler.png|link=Angler]] || {{pc icon}} [[Angler]] || Found and spoken to in an [[Ocean]] Biome. || Gives [[Fishing]] quests.
 
|-
 
 
|style="text-align:center"|[[File:Goblin Tinkerer.png|link=Goblin Tinkerer]] || [[Goblin Tinkerer]] || Found and spoken to underground, after defeating a [[Goblin Invasion]]. || Sells items such as the [[Tinkerer's Workshop]], and can [[reforge]] tools and equipment.
 
|-
 
 
|style="text-align:center"|[[File:Witch_Doctor.png|link=Witch Doctor]] || [[Witch Doctor]]* || [[Queen Bee]] is defeated. || Sells the [[Blowgun]], the [[Imbuing Station]], Summoners equipment and [[Fountain]]s.
 
|-
 
 
|style="text-align:center"|[[File:Clothier.png|link=Clothier]] || [[Clothier]]* || [[Skeletron]] is defeated. || Sells certain [[Vanity item]]s, including the [[Familiar clothes]].
 
|-
 
 
|style="text-align:center"|[[File:Mechanic.png|link=Mechanic]] || [[Mechanic]] || Found and spoken to in the [[Dungeon]]. || Sells the [[Wrench]], [[Wire]], and other [[Mechanism]] related items. Also sells the [[Mechanic's Rod]] during Hardmode if the Angler is present but only during the night of a waning crescent moon.
 
|-
 
 
|}
 
 
* *Sells additional items during [[Halloween]] and/or [[Christmas]].
 
 
=== Hardmode ===
 
{|class="terraria"
 
 
!colspan=2|Name !! Acquired When !! Description
 
|-
 
 
|style="text-align:center"|[[File:pirate.png|link=Pirate]] || [[Pirate]] || A [[Pirate Invasion]] is defeated. || Sells the [[Cannon]] and other Pirate-related items.
 
|-
 
 
|style="text-align:center"|[[File:truffle.png|link=Truffle]] || [[Truffle]] || A [[House]] is built in an above-ground [[Mushroom Biome]] during [[Hardmode]]. || Sells mushroom-themed items.
 
|-
 
 
|style="text-align:center"|[[File:Wizard.png|link=Wizard]] || [[Wizard]]* || Found and spoken to in the [[Cavern]] layer in [[Hardmode]]. || Sells certain [[Wizard#Items_sold|magical items]].
 
|-
 
 
|style="text-align:center"|[[File:steampunker.png|link=Steampunker]] || [[Steampunker]]* || One [[Mechanical Boss]] is defeated. || Sells the [[Clentaminator]], [[Teleporter]], [[Jetpack]], and other items.
 
|-
 
 
|style="text-align:center"|[[File:cyborg.png|link=Cyborg]] || [[Cyborg]]* || [[Plantera]] is defeated. || Sells the [[Proximity Mine Launcher]], [[Rocket]]s and [[Nanites]].
 
|-
 
 
|style="text-align:center"|[[File:Santa Claus.png|link=Santa Claus]] || [[Santa Claus]] || The [[Frost Legion]] is defeated, appearing only from December 15-31. || Sells the [[Santa costume]], colored lights, Christmas trees and their decorations.
 
|-
 
 
|}
 
 
* *Sells additional items during [[Halloween]]
 
 
== Other NPCs ==
 
The following NPCs are not considered town NPCs because they cannot be moved into specific housing. Details below.
 
{|class="terraria"
 
 
|style="text-align:center"|[[File:Traveling Merchant.png|link=Traveling Merchant]]||The [[Traveling Merchant]] randomly spawns and will stay for one day. He sells a random selection of unique items for that day. {{pc icon}}
 
|-
 
 
|style="text-align:center"|[[File:Oldmannpc.png|link=Old Man]]||The [[Old Man]] is found at the entrance to the [[Dungeon]]. He summons [[Skeletron]], but only at night. Once Skeletron is defeated, the [[Old Man]] is no longer present, as it is referred to in the game that the curse he was afflicted with was removed and he became the [[Clothier]].
 
|-
 
 
|}
 
 
==Notes==
 
* NPCs will take about 2 minutes to spawn after another NPC has spawned or dawn passes.
 
* Bound NPCs found underground can be freed by talking to them, after which they will always respawn whenever a vacant house is available. Having an empty room ready for them when you anticipate finding one will mean you will have convenient access to them from your [[Town]] earlier on, though this is not required, and building a house later will still cause them to spawn at that time.
 
* NPCs will not spawn during an active [[Event]] or at [[night]].
 
* Male NPCs will teleport to a [[King Statue]] when you activate it, and similarly female NPCs will teleport to a [[Queen Statue]] when you activate it.
 
* All NPCs have an Attack stat of 10, though they don't attack anything.
 
* NPCs will teleport home during the [[night]] if the player(s) are away from both their home and the NPC itself. This can be useful for relocating them across the map without needing to escort them or to get them across terrain that would otherwise kill them (such as a lava moat).
 
== History ==
 
{{history|1.2.4|Added the [[Angler]] NPC. Fixed bugs with the sign / NPC chat display again. Fixed exploit where you could buy and sell stackable items for profit.}}
 
{{history|1.2.3.1|Fixed problems with rescued NPCs not having any names.}}
 
{{history|1.2.3|
 
**2 New NPCs added: [[Stylist]], [[Traveling Merchant]].
 
**Names are now decided on spawn rather than World Creation.
 
**Fixed a bug where numerous NPCs could spawn if you beat a hardmode boss in a non-hardmode world.
 
**Invasions can now spawn enemies anywhere near friendly NPCs instead of just the middle of the world.
 
**Enemy attacks no longer trigger [[Spectre armor|Spectre set]] healing from hitting friendly NPCs.}}
 
{{history|1.2.2|NPCs now go to shelter during [[Eclipse]]s.}}
 
{{history|1.2.1.2|Added some checks to ensure multiple NPCs of the same type don’t spawn.}}
 
{{history|1.2.1.1|[[Rotten Egg]]s now correctly damage friendly NPCs.}}
 
{{history|1.2.1|Several friendly NPCs will sell costumes.}}
 
{{history|1.2.0.3|
 
**NPCs that require [[Plantera]] to be defeated to sell things now do so correctly in multiplayer.
 
**[[King Statue|King]] and [[Queen Statue]]s will correctly summon the new NPCs.}}
 
{{history|1.2|
 
**8 New NPCs added: [[Steampunker]], [[Truffle]], [[Cyborg]], [[Pirate]], [[Witch Doctor]], [[Party Girl]], [[Dye Trader]], [[Painter]].
 
**Fixed bug where attempting to move NPCs with [[Gravitation|reverse gravity]] used the opposite screen height position.
 
**Increased speed at which you can buy stacks of things.}}
 
{{history|1.1.1|Bound NPCs now can be untied with Autopause enabled. [[Santa Claus]] added.}}
 
{{history|1.1|
 
** NPCs now have random names given to them on World Creation. Their deaths will be reported with these names. Also other NPCs will use them in their quotes. Upon respawning after Death will be given a new random name.
 
** NPCs now may be told where to live using the new [[Housing Menu]] feature.
 
** Two NPCs of the same type can no longer spawn, even in a multiplayer world. (Previously that was two additional merchants and second nurse. They had multiplayer conditions.)}}
 
{{history|1.0.6.1|NPCs now look at the character.}}
 
{{history|1.0.6|
 
** Shops now sell items back to you. Shift-clicking items will automatically sell them.
 
** New sound for initiating a conversation to an NPC.}}
 
{{history|1.0.4|Added an option that will pause the game while talking to an NPC in single player. It defaults to off.}}
 
{{history|Pre-Release|Introduced.}}
 
 
{{Master Template Characters
 
| show-npc = yes
 
}}
 
 
[[Category:NPCs|*]]
 

Revision as of 00:30, 12 February 2015

Arapaima on ios

Guys i really love your game but it have a few issues...i made a key Mold farm in ocean biom but the arapaimas aren t spawning....actualy i made a lot of world but i never saw one...Can you fix that?Plz Andreigane (talk) 16:33, 17 December 2014 (UTC)

Use the forum for game suggestions, bug reports, or other requests. The developers won't see them here. Equazcion (talk) 16:43, 17 Dec 2014 (UTC)
I'm not sure if this is a bug issue so much as a general misunderstanding, though. Arapaima only spawn in the jungle, so building a farm for them in the ocean isn't going to achieve much. If they're not appearing in any world at all then you might want to make sure your world's actually in hardmode, as they won't spawn in a newly generated world.
These are both detailed in the main page, OP, so be sure to read the article before leaving comments on talk pages. As Equazcion said above, we're not in a position to do anything about actual bugs, and most game questions the editors here can help you with are already recorded on their respective subject pages.Gearzein (talk) 18:13, 17 December 2014 (UTC)
The exact same thing happened to me. I have placed 100 jungle grass blocks (you only need 80) and they are not spawning. -- 203.104.11.26 00:30, 12 February 2015 (UTC)