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(Corrected grammar mistakes and removed a speculation.)
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* Casters will never walk or jump. Their only method of movement is teleporting (aside from [[Knockback]] from being attacked).
 
* Casters will never walk or jump. Their only method of movement is teleporting (aside from [[Knockback]] from being attacked).
 
* Casters' projectiles travel through all block types, but each can be destroyed by a single swipe with any [[Weapon]] or [[Tool]]. (Not true for Necromancers, their attacks don't go through walls, but instead bounces off them.)
 
* Casters' projectiles travel through all block types, but each can be destroyed by a single swipe with any [[Weapon]] or [[Tool]]. (Not true for Necromancers, their attacks don't go through walls, but instead bounces off them.)
* In the 3DS version, a Caster will inmediately teleport upon taking damage, and when the Player gets too close, they will stop it`s attack pattern and teleport away. this makes them harder compared with the PC/Console counterparts. Might have been overlooked by the developers.
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* In the 3DS version, Casters will immediately teleport upon taking damage and when the Player gets too close they will stop their attack pattern and teleport away. This makes them harder compared to the PC/Console counterparts.
   
 
== Strategies ==
 
== Strategies ==

Revision as of 10:15, 20 March 2016

Caster AI is an AI followed by the Caster class of enemies. Casters move exclusively via teleporting, and fire slow-moving projectiles that travel through Blocks.

Caster enemies

Enemy Projectile Spawn
Dark CasterDark Caster Water SphereWater Sphere Dungeon
DiabolistDiabolist Dungeon
NecromancerNecromancer Dungeon
Ragged CasterRagged Caster Dungeon
Fire ImpFire Imp Burning SphereBurning Sphere Underworld
Goblin SorcererGoblin Sorcerer Chaos BallChaos Ball Goblin Invasion
TimTim Chaos BallChaos Ball Cavern
Rune WizardRune Wizard Cavern

Behavior

Casters always perform the following actions in succession:

  1. Teleport, usually to an on-screen location
  2. Fire 3 projectiles towards the player in succession
  3. Pause for about 3 seconds after firing
  4. Teleport to another on-screen location, beginning the cycle again.
  • If damage is taken while firing, a Caster will stop firing and begin the 3-second pause immediately, followed by a teleport.
  • If damage is taken during a 3-second pause, the pause countdown is reset back to 3 seconds, followed by a teleport. Taking repeated damage will continuously reset the countdown timer and prevent the Caster from moving or firing.
  • Casters will never walk or jump. Their only method of movement is teleporting (aside from Knockback from being attacked).
  • Casters' projectiles travel through all block types, but each can be destroyed by a single swipe with any Weapon or Tool. (Not true for Necromancers, their attacks don't go through walls, but instead bounces off them.)
  • In the 3DS version, Casters will immediately teleport upon taking damage and when the Player gets too close they will stop their attack pattern and teleport away. This makes them harder compared to the PC/Console counterparts.

Strategies

Using a fast weapon which attacks continuously while holding the attack button makes for an effective shield against Casters' projectiles. Weapons like the Muramasa will work perfectly (even Pickaxes, Hammers, or Axes will work reasonably well, as their swings similarly don't require individual clicks).

The Death Sickle , Mushroom Spear , Chlorophyte Saber , Vilethorn or the Nettle Burst are effective both for taking down projectiles and attacking Casters, since they are the only weapons available to the player than can travel through walls. They have the best chance of stopping projectiles early, being capable of taking down projectiles at a reasonable distance even when they are coming through a thick wall. They are also good for attacking Casters when they are out of reach due to teleporting behind walls.

After Casters have fired their 3-projectile volley, there is a 3-second gap until they teleport; this is the perfect time to attack. Once you have started attacking, make sure you don't stop for too long, or else they will teleport again. Repeated attacks prevent Casters from firing or teleporting away.

Sometimes it is best to shield off their attacks when they are far away or in a hard-to-reach area, and wait until they teleport within attack range.

History

  • 1.0.5: A longer delay was added between the 3-shot volley and the next teleport.

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