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Banners
  • Slime Banner (placed) Skeleton Banner (placed) Zombie Banner (placed) Medusa Banner (placed)
Auto-use
Stack digit 9Stack digit 9Stack digit 9Stack digit 9
Statistics
Type
Placeable✔️ (1 wide × 3 high)
Use time15 (Very fast)
TooltipNearby players get a bonus against: <enemy name>
RarityRarity level: 1
Sell2
Research1 required
Grants Buff
BuffBannerBanner
Buff tooltipIncreased damage and defense from the following: <enemy name(s)>
DurationInfinite while in vicinity
This article is about functional enemy-dropped banners. For decorative banners, see Banners (decorative).

Enemy banners are functional furniture items that can be placed on the underside of blocks. They are dropped by most enemies and a few critters.

On the PC version PC version, Console version Console version, Mobile version Mobile version, Old Chinese version Old Chinese version, tModLoader version tModLoader version, and tModLoader 1 tModLoader 1.3-Legacy version, when placed, enemy banners provide a buff to any players standing within a rectangular area of 169×125[1] (Desktop only) / 100×84 () tiles centered on the banner. The buff grants players +50%/+100% damage inflicted with all damage to the corresponding enemy and −25%/−50% damage taken from melee attacks by the enemy.

Multiple banners of the same type will not grant stacked buffs. Multiple different banner types in the vicinity will however all take effect, and consolidate into a single buff icon.

There are a total of 300 enemy banners: 122 pre-Hardmode, 171 Hardmode, and 7 unobtainable. Out of these, 117 belong to event enemies (28 pre-Hardmode and 89 Hardmode) and 12 to Old-gen console version Old-gen console, Windows Phone version Windows Phone, and 3DSNintendo 3DS version-exclusive enemy variants (7 pre-Hardmode and 5 Hardmode).

Slimes

Hardmode

Environments

Surface

Cavern

Granite Cave

Marble Cave

Spider Cave

Glowing Mushroom biome

Snow Biome

Jungle

Desert

Underworld

Dungeon

Corruption

Crimson

Hallow

Meteorite

Events

Rain/Blizzard

Windy Day

Blood Moon

Goblin Army

Sandstorm

Halloween

Pirate Invasion

Solar Eclipse

Frost Legion

Pumpkin Moon

Frost Moon

Martian Madness

Lunar Events

Old One's Army

Note: Unlike other enemy banners, banners dropped by Old One's Army enemies do not provide buffs.

Old-gen console version, Windows Phone version, and Nintendo 3DS version variants

Old-gen console versionWindows Phone versionNintendo 3DS version
Old-gen console/Windows Phone/3DS-Only Content: This section's information applies only to the Old-gen console, Windows Phone, and 3DS versions of Terraria.

Unobtainable

First Fractal
Unobtainable
The item(s) or effects described in this section exist as functional game items, but cannot be acquired through normal gameplay.

Effect on damage and defense calculation

Since banners affect base damage rather than the calculation after defense is taken into account[2], 10 final damage does not just become 15 or 20 damage but can vary greatly.

This also applies to other player and weapon damage modifiers but not player damage reduction ones.

The real effect of banners grows the bigger the values are as well as how close Base Damage and Damage Reduction are. The lower and further apart, the closer the effect is to the original values.

As an example for Expert Mode, Weapon Damage 50 and Enemy Defense 80 (40 Damage Reduction):

50×2−40 = 60 damage dealt instead of (50−40)×2 = 20 damage.

For Normal Mode, same values:

50×1.5−40 = 35 damage dealt instead of 15 damage.

Example for damage dealt to the player, Expert Mode, 100 Damage, Player Defense 80 (60 Damage Reduction):

100×0.5−60 = −10 damage (1 damage) instead of (100−60)×0.5 = 20 damage.

In normal Mode, Enemy Base Damage is usually halved, Player Defense 80 (40 Damage Reduction):

50×0.75−40 = −2.5 damage (1 damage) instead of (50−40)×0.75 = 7.5 Damage.

High Damage Example, fictional since no melee attack hits as hard as a Pirate Captain's Cannon Ball:

400 Damage, Titanium Armor 49 Defense (36.75 Damage Reduction). Original Damage 363.25.

400×0.5−36.75 = 164 (45% of the original damage) instead of simply 50% of the damage.

Upping the Player Defense by 24 to 73 (54.75 Damage Reduction). 345.25 Original Damage.

400×0.5−54.75 = 145.25 (42% of the original damage).

The effect in Expert can easily grow to the point where one can kill a Wyvern in one or two multi-hits with a banner when one had to previously dance with it (10+ hits) and the very same weapon.

Notes

  • If the player's inventory is full when they get a banner, it will drop beside them.
  • Bosses do not have banners. Instead, they have trophies. These do not however grant any buffs.
  • If an NPC lands the killing blow on an enemy that would have dropped a banner, the last player to hit the enemy receives the banner.
  • The effective range of the buffs from banners is based on the center of the player's view, not where the character is positioned. This can be proven by using Binoculars and Sniper Scope.
  • Banners can be hung off platforms which are in their bottom position (after being struck three times with a hammer).

Trivia

  • Each banner may be placed in a right- or left-facing orientation, but this is decided by which tile column in the world the banner is placed. Placing it one block to the left or right will flip the orientation.
  • The left half of the Nymph Banner is of the Lost Girl "NPC", while the right half is the Nymph monster.
  • The Bride, Corrupt Mimic, Crimson Mimic, Hallowed Mimic, Vicious Bunny, Vicious Goldfish, and Vicious Penguin do not have banners.
  • Diggers share the same Banner and kill count with their pre-Hardmode counterparts, the Giant Worms. The same applies to Moss Hornets and Wandering Eyes, which share banners with their pre-Hardmode counterparts: Hornets and Demon Eyes.
  • The Tortured Soul does not have a banner.
  • Similarly, the Maggot Zombie does not have its own banner; however, the Zombie Banner does offer a buff against it.
  • For enemies with projectile attacks such as Hornets, the damage reduction only applies to their melee attacks; players still take full damage from the projectiles.
  • The Hoplite and Medusa Banners are the only banners that do not show a picture of the monster on it. Instead, each resemble dark green banners with golden Greek patterns, with the Hoplite and Medusa Banners having a picture of a helm and snake on them respectively.
  • The Bunny, Bird, Goldfish, and Penguin are the only four critters that have banners of themselves. The four banners still give a buff on attack and defense against the aforementioned critters, even though they cannot actually harm the player.

History

  • Desktop 1.4.0.1:
    • Renamed the Blue Cultist Caster banner to Lunatic Devotee and made it obtainable.
    • Added banners for The Bride, Moss Hornet, Wandering Eye, Vicious Bunny, Vicious Goldfish, Vicious Penguin, Corrupt Mimic, Crimson Mimic, and Hallowed Mimic.
    • Thirteen new banners added for new enemies.
  • Desktop 1.3.5:
    • Updated sprites for Ice Bat, Lava Bat, and Giant Flying Fox banners. Previous sprites were Ice Bat Banner (pre-1.3.5) Ice Bat Banner (placed) (pre-1.3.5), Lava Bat Banner (pre-1.3.5) Lava Bat Banner (placed) (pre-1.3.5), and Giant Flying Fox Bat Banner (pre-1.3.5) Giant Flying Fox Bat Banner (placed) (pre-1.3.5) respectively.
    • Fixed inconsistent naming for Sand Poacher and Granite Golem banners.
  • Desktop 1.3.0.5: Renamed the following banners: Bat to Cave Bat, Jellyfish to Blue Jellyfish, Pirate to Pirate Deckhand, Tortoise to Giant Tortoise, Martian Raygunner to Martian Ray Gunner, Stardust Soldier to Stargazer, Solar Solenian to Selenian, Nebula Soldier to Predictor, Nebula Headcrab to Brain Suckler, Nebula Beast to Evolution Beast, Vortex Soldier to Vortexian, and Vortex Rifleman to Storm Diver.
  • Desktop 1.3.0.4:
    • Banners are now given to the player landing the last hit on the enemy instead of the nearest player.
    • Skeleton Mage Banner and Spider Banner have been renamed to accurately reflect against which enemies they will buff you in combat. (Now named Dark Caster Banner and Wall Creeper Banner.)
    • Enemies should no longer count towards tally counters / banners if no player has touched them before they died (i.e. random enemy deaths by lava pool no longer count).
    • Fixed banners not applying to melee hits (swords, flails, axes, pickaxes, etc)
    • Fixed certain banners turning into other banners when placed in multiplayer.
    • Fixed the Goblin Archer and a large multitude of variation NPCs not dropping their banners / counting tally.
  • Desktop 1.3.0.1:
    • Banners are no longer dropped with a 0.5% chance, but instead drop every 50th kill of an enemy. The banner is then placed into the inventory of the player that killed it without the need to pick it up. (Unless the player's inventory is full, in which case it drops the banner on the floor.)
    • Enemy Banners now empower players nearby when facing the same enemy displayed on the banner. You get increased damage and defense.
    • Added many new banners including Lava Bat Banner, Jungle Bat Banner, Lava Slime Banner and many more.
  • Console 1.02: Added 10 new banners, each dropped by console/mobile-exclusive enemies.

References

  1. Information taken from the PC version PC 1.4.3.6 source code, method ScanAndExportToMain() in Terraria.SceneMetrics.cs. There may be inaccuracies, as the current PC version PC version is 1.4.4.9.
  2. https://www.reddit.com/r/Terraria/comments/3crwd7/does_anyone_know_the_exact_bonus_you_get_from/
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