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While Terraria has no formal player class or leveling system, weapons can be grouped into four distinct categories- Melee, Ranged, Magic, and Summoning. (There is also a minor Throwing class in the PC version.) Each class has its strengths, weaknesses, and roles, and every class has a wide variety of weapons and tactics to choose from. As you progress through the game, every class gains more intricate and complex abilities, allowing more variety in strategy and combat as time goes on. It is advised for the player to try out every weapon they find to help determine what works for them best. It is also suggested that players learn how to effectively use buffs and potions to increase their efficiency and survivability in combat (Especially during Events and Boss fights).

In general, it is recommended to focus on one class (especially further into the game), as many armors, accessories and buffs only benefit a specific class and using a mix of weapons can reduce your damage output. However having a backup weapon from another class can be helpful should the situation require a different weapons. Furthermore, each class can use at least one minion, so it is recommended to have one active at all times. Besides that the summon class can use another weapon once finished summoning the max number of minions.

Pre-Bosses

Prior to encountering a boss, set bonuses from wooden and ore armor will almost exclusively provide additional defense, and accessories will not discriminate by weapon type when giving bonuses. When combined with the general scarcity of weapons and the need to survive, there is little point to sticking to a "class" this early on. Notably, there are nearly no summoning items available at this point- only the Slime Staff, one of the rarest items in the game. For these reasons, players are recommended to make use of whatever they can get their hands on.

Class Weapons Armor Accessories Buffs Notes
Mixed (early) * Wooden Bow
* Wooden Sword/Cactus Sword
* Wooden Boomerang
* Spear
* Wand of Sparking
* Shurikens
Wooden armor * Shackle
* Cloud in a Bottle
* Aglet
Early game, just use what weapons/accessories you find.
Mixed (late) * Gold Broadsword/Platinum Broadsword
* Trident
* Enchanted Boomerang
* Poisoned Knife
* Grenade
* Bomb
* Gold Bow/Platinum Bow
* Gem staff
*Gold armor/Platinum armor
* Pumpkin armor
* Shackle
* Cloud in a Bottle
* Aglet
* Band of Regeneration
* Band of Starpower
* Hermes Boots
* Archery Potion
* Ironskin Potion
* Swiftness Potion
* Regeneration Potion
Early game, just use what weapons/accessories you find.
In Halloween, Pumpkin armor is available pre-bosses, and while it gives much less defence than Gold or Platinum it has a +10% damage buff, very powerful if you can reliably dodge.

Pre-Hardmode

Once you start defeating the first bosses new options become available. In addition you should have enough mana to use magic weapons. However the armors still only give small bonuses, so you can still safely mix class styles without a significant loss of damage. This is also the only time thrown weapons are really useful. Summoners on the other hand are still rather weak at this point.

Class Weapons Armor Accessories Buffs Notes
Melee * Phaseblade/Muramasa/
Blade of Grass/Night's Edge
* Dark Lance
* Sunfury
* Thorn Chakram/Flamarang
* Valor/Cascade
* Shadow armor
* Hellstone armor
* Feral Claws
* Counterweight
* String
* Flask of Poison/Flask of Fire
* Thorns Potion
Ranged * Minishark
* Phoenix Blaster/Handgun
* Boomstick
* Demon Bow/Tendon Bow/
Hellwing Bow
Necro armor * Swiftness Potion
* Archery Potion
* Ammo Reservation Potion
* Ammo Box
Magic * Ruby Staff/Diamond Staff
* Aqua Scepter
* Demon Scythe
* Water Bolt
* Bee Gun
* Meteor armor
* Jungle armor
* Diamond Robe
Gypsy Robe
Wizard Hat
* Band of Starpower
* Mana Flower
* Mana Regeneration Potion
* Magic Power Potion
Works considerably better if you have gathered enough mana.
Summoning * Hornet Staff
* Imp Staff
Bee armor * Summoning Potion
* Bewitching Table
Rather weak at this point.
Throwing * Bone Javelin
* Bone Throwing Knife
* Beenade
* Grenade
* Ninja armor
* Fossil armor
Only time you can really play a throwing class.
Mixed * Bomb
* Dynamite
Crimson Armor * Cloud in a Balloon
* Spectre Boots
* Band of Regeneration
* Obsidian Shield
Shark Tooth Necklace
* Ironskin Potion
* Regeneration Potion
* Gravitation Potion
* Well Fed
Only listing items that aren't class specific.

Pre-Mechanical Boss(es)

At this point in time it starts to become important to pick a specific class. Many accessories will only benefit a certain class and armor sets start to have a notable effect on your damage output. In addition your chance to play with the Thrown weapons is over now, as those weapons are insufficient for Hardmode. On the other hand the summoner class starts to become significantly more powerful, but properly still not strong enough to defeat bosses. If you still want to play a mixed class consider equipping a second helmet in the vanity slot so you can switch quickly between two armor sets. At this point you may want to start working on getting good (not necessarily the best) modifiers for your equipment as well.

Class Weapons Armor Accessories Buffs Notes
Melee * Adamantite Sword/Titanium Sword/
Phasesaber
* Dao of Pow
* Titanium Trident/Adamantite Glaive
* Thorn Chakram/Flamarang
* Amarok
* Fetid Baghnakhs
* Shadowflame knife
* Orichalcum armor
* Adamantite armor/Titanium armor
* Frost armor
* Warrior Emblem
* Power Glove
* Yoyo Bag
* Flask of Poison/Flask of Fire/
Flask of Ichor/Flask of Cursed Flames
* Thorns Potion
* Sharpening Station
Ranged * Minishark
* Clockwork Assault Rifle
* Daedalus Stormbow
* Adamantite Repeater/Titanium Repeater
Adamantite armor/Titanium armor
* Frost Armor
Ranger Emblem * Swiftness Potion
* Archery Potion
* Ammo Reservation Potion
* Ammo Box
Magic * Poison Staff
* Golden Shower
* Crystal Storm/Cursed Flames
* Life Drain
Adamantite armor/Titanium armor * Celestial Cuffs
* Sorcerer Emblem
* Mana Flower
* Mana Regeneration Potion
* Magic Power Potion
* Crystal Ball
Summoning * Spider Staff
* Queen Spider Staff
* Pirate Staff
Spider armor Summoner Emblem * Summoning Potion
* Bewitching Table
Mixed Explosives *Frostspark Boots
* White Horseshoe Balloon/Frog Leg
* Obsidian Shield
* Charm of Myths
* Frozen Wings/Harpy Wings/
Angel Wings/Demon Wings
* Ironskin Potion
* Regeneration Potion
* Gravitation Potion
* Well Fed
Only listing items that aren't class specific.

Pre-Plantera

This is the point where a mixed class becomes rather weak compared to a single class, mainly due to there being separate armor sets for each class. You can of course still play a mixed class, though it is recommended to have a backup armor set (e.g. in the vanity slots) so you can switch quickly for some additional damage or defense.

Class Weapons Armor Accessories Buffs Notes
Melee * Excalibur/Cutlass/
Terra Blade
* Dao of Pow
* Mushroom Spear
* Light Disc
* Yelets
* Fetid Baghnakhs
* Turtle armor * Warrior Emblem
* Fire Gauntlet
* Yoyo Bag
* Flask of Poison/Flask of Fire/
Flask of Ichor/Flask of Cursed Flames
* Thorns Potion
* Sharpening Station
Ranged * Megashark
* Flamethrower
* Daedalus Stormbow
* Chlorophyte Shotbow
* Chlorophyte armor *Ranger Emblem * Swiftness Potion
* Archery Potion
* Ammo Reservation Potion
* Ammo Box
Magic * Venom Staff
* Golden Shower
* Crystal Storm/Cursed Flames
* Life Drain
* Magical Harp
Chlorophyte armor * Celestial Emblem
* Sorcerer Emblem
* Mana Flower
* Mana Regeneration Potion
* Magic Power Potion
* Crystal Ball
Magic is relatively weak at this point, not having obtain a good armor upgrade.
Summoning * Spider Staff
* Queen Spider Staff
* Pirate Staff
* Optic Staff
Spider armor Summoner Emblem * Summoning Potion
* Bewitching Table
Summoner is relatively weak at this point, not having obtain a real upgrade.
Mixed Explosives * Avenger Emblem
* Frostspark Boots
* White Horseshoe Balloon/Frog Leg
* Obsidian Shield
* Charm of Myths
* Frozen Wings/Harpy Wings
* Ironskin Potion
* Regeneration Potion
* Gravitation Potion
* Well Fed
Only listing items that aren't class specific.

Pre-Golem

With the hardmode dungeon now available, as well as the Pumpkin Moon and Frost Moon (it will be hard to reach last wave with current equipment, but you can still obtain the drops on earlier waves), there is a variety of new equipment available. Furthermore, any Biome Keys you have obtained are now usable.

Class Weapons Armor Accessories Buffs Notes
Melee * The Horseman's Blade/Christmas Tree Sword/
Terra Blade/Seedler
* Flower Pow
* Mushroom Spear/North Pole
* Paladin's Hammer
* Kraken/The Eye of Cthulhu
* Vampire Knives/Scourge of the Corruptor
* Turtle armor * Warrior Emblem
* Fire Gauntlet
* Yoyo Bag
* Flask of Poison/Flask of Fire/
Flask of Ichor/Flask of Cursed Flames
* Thorns Potion
* Sharpening Station
Ranged * Candy Corn Rifle/Chain Gun
* Elf Melter
* Venus Magnum
* Daedalus Stormbow
* Chlorophyte Shotbow
* Piranha Gun
* Sniper Rifle
Shroomite armor * Ranger Emblem
* Magic Quiver
* Rifle Scope
* Swiftness Potion
* Archery Potion
* Ammo Reservation Potion
* Ammo Box
Magic * Razorpine
* Nettle Burst
* Bat Scepter
* Shadowbeam Staff
* Magnet Sphere
* Blizzard Staff
* Rainbow Gun
Spectre armor * Celestial Emblem
* Sorcerer Emblem
* Mana Flower
* Mana Regeneration Potion
* Magic Power Potion
* Crystal Ball
Summoning * Raven Staff
* Staff of the Frost Hydra
* Pygmy Staff
* Spooky armor
* Tiki armor
* Summoner Emblem
* Papyrus Scarab
* Pygmy Necklace
* Summoning Potion
* Bewitching Table
Mixed Explosives * Avenger Emblem
* Frostspark Boots
* White Horseshoe Balloon/Frog Leg
* Obsidian Shield/Ankh Shield
* Charm of Myths
* Frozen Wings/Spectre Wings/
Hoverboard
* Ironskin Potion
* Regeneration Potion
* Gravitation Potion
* Well Fed
Only listing items that aren't class specific.

Pre-Duke Fishron

Not much changes after defeating the Golem. For melee users the Influx Waver and Beetle Armor becomes available. For ranged users the Sniper Scope and Electrosphere Launcher are now available. Mages can use the Laser Machinegun and Charged Blaster Cannon. For summoners the Xeno Staff and for all classes the Destroyer Emblem and Celestial Stone are available. Most other weapons only have situational uses.

Pre-Celestial Events

Equipment from Duke Fishron and Martian Invasion now available.

Class Weapons Armor Accessories Buffs Notes
Melee * Christmas Tree Sword/Influx Waver
* Flairon
* North Pole
* The Eye of Cthulhu
* Vampire Knives/Scourge of the Corruptor
* Turtle armor
* Beetle armor
* Warrior Emblem
* Fire Gauntlet
* Yoyo Bag
* Flask of Poison/Flask of Fire/
Flask of Ichor/Flask of Cursed Flames
* Thorns Potion
* Sharpening Station
Ranged * Candy Corn Rifle/Chain Gun
* Electrosphere Launcher
* Tsunami
* Piranha Gun
* Sniper Rifle
Shroomite armor * Ranger Emblem
* Magic Quiver
* Sniper Scope
* Swiftness Potion
* Archery Potion
* Ammo Reservation Potion
* Ammo Box
Magic * Razorpine
* Razorblade Typhoon
* Magnet Sphere
* Blizzard Staff
* Laser Machinegun
Spectre armor * Celestial Emblem
* Sorcerer Emblem
* Mana Flower
* Mana Regeneration Potion
* Magic Power Potion
* Crystal Ball
Summoning * Raven Staff
* Staff of the Frost Hydra
* Xeno Staff
* Tempest Staff
* Spooky armor
* Tiki armor
* Summoner Emblem
* Papyrus Scarab
* Pygmy Necklace
* Summoning Potion
* Bewitching Table
Mixed Explosives * Destroyer Emblem
* Celestial Stone
* Frostspark Boots
* White Horseshoe Balloon/Frog Leg
* Obsidian Shield/Ankh Shield
* Charm of Myths
* Fishron Wings/Hoverboard
* Ironskin Potion
* Regeneration Potion
* Gravitation Potion
* Well Fed
Only listing items that aren't class specific.

Endgame

At this point you can properly start using a mixed class again (except when fighting the Moon Lord), because all equipment easily kills everything anyway.

Class Weapons Armor Accessories Buffs Notes
Melee * Meowmere/Star Wrath
* Solar Eruption
* Terrarian
* Vampire Knives
* Solar Flare armor
* Beetle armor
* Warrior Emblem
* Fire Gauntlet
* Yoyo Bag
* Flask of Poison/Flask of Fire/
Flask of Ichor/Flask of Cursed Flames
* Thorns Potion
* Sharpening Station
Yoyo Bag may not be necessary
Ranged * S.D.M.G.
* Phantasm
* Piranha Gun
* Sniper Rifle
Vortex armor * Ranger Emblem
* Magic Quiver
* Sniper Scope
* Swiftness Potion
* Archery Potion
* Ammo Reservation Potion
* Ammo Box
Magic * Last Prism
* Nebula Arcanum
* Lunar flare
* Nebula Blaze
Nebula armor * Celestial Emblem
* Sorcerer Emblem
* Magic cuffs / Mana flower
* Mana Regeneration Potion
* Magic Power Potion
* Crystal Ball
Summoning * Stardust Dragon Staff
* Xeno Staff
* Lunar Portal Staff
* Rainbow Crystal Staff
Stardust armor * Summoner Emblem
* Papyrus Scarab
* Pygmy Necklace
* Summoning Potion
* Bewitching Table
Mixed Explosives * Destroyer Emblem
* Celestial Stone
* Frostspark Boots
* White Horseshoe Balloon/Frog Leg
* Ankh Shield
* Charm of Myths
* Solar Wings/Fishron Wings/
Vortex Booster
* Ironskin Potion
* Regeneration Potion
* Gravitation Potion
* Well Fed
Only listing items that aren't class specific.

Other

Some equipment sets are not meant for fighting, but for other activities, such as fishing, building and exploring. All equipment is optional and makes it easier to perform the task, but otherwise simply use what is at hand.

Class Weapons Armor Accessories Buffs Notes
Building Spectre Paintbrush/Roller/Scraper
* Wrench/Wire Cutter
* Bottomless Water Bucket) Bucket
* Super Absorbant Sponge
* Stardust Cell Staff
Stardust armor * Toolbelt
* Toolbox
* Architect Gizmo Pack
* Ruler
* Mechanical Ruler
* Movement accessories.
* Builder Potion

* Calming Potion
Let the minions take care of enemies so you can focus on building.
Fishing * Hotline Fishing Hook/Golden Fishing Rod
* Stardust Cell Staff
* Angler armor
* Stardust armor
* High Test Fishing Line
* Angler Earring
* Tackle Box
* Fish Finder
* Crate Potion
* Fishing Potion
* Sonar Potion
* Calming Potion
Let the minions take care of enemies so you can focus on fishing.
Catcher * Bug Net/Golden Bug Net
* Hornet Staff
* Bee armor * Flower Boots
*Hermes Boots
*Lifeform Analyzer
* Calming Potion Let the minions take care of enemies so you can focus on catching Critters.
Exploring/Mining * Bomb
* Dynamite
* Binoculars
* Flare Gun
* Picksaw/Shroomite Digging Claw
* Rod of Discord
* Breathing Reed
* Magic Mirror/Ice Mirror
* Stardust Cell Staff
* Drill Containment Unit
* Mining armor
* Night Vision Helmet
* Diving Helmet
* Stardust armor
* PDA
* Arctic Diving Gear
* Movement accessories.
* Dangersense Potion
* Flipper Potion
* Gravitation Potion
* Mining Potion
* Night Owl Potion
* Obsidian Skin Potion
* Shine Potion
* Spelunker Potion
* Water Walking Potion
* Teleportation Potion
* Recall Potion/Wormhole Potion
* Calming Potion
Let the minions take care of enemies so you can focus on exploring/mining.

Mechanic

If you are interested in wiring then having stardust armor is probably best. If you're not in endgame then consider using bee armor or spider. Use the most powerful summoner weapon you have. This will defend you while you do wiring.

It is best to have all the colours of the wrench. You will also need a wire cutter because it will help you if/when you make mistakes. A mechanic npc is necessary because she sells the core items for wiring. To unlock her you need to find her in the dungeon.

You could collect statues for farming mobs. One last thing, you'll need a lot of wire!

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