Bats are common flying enemies. They follow the Bat AI, randomly flying around and bumping into things while trying to make contact with the player. In Expert Mode, all types except for the Slimer have a chance to inflict the Feral Bite debuff on players.
Variants[]
Pre-Hardmode[]
Classic
Expert
Master
2 values: Pre-Hardmode › Hardmode
3 values: Pre-Hardmode › Hardmode › Post-Plantera
3 values: Pre-Hardmode › Hardmode › Post-Plantera
Type | Health | Damage | Defense | Coins | Banner | Additional info |
---|---|---|---|---|---|---|
Cave Bat Internal NPC ID: 49 |
16/32›140›176/48›210›264 | 13/26›92›116/39›138›174 | 2/2›8›10 | 90Pre-Hardmode: 225Hardmode: 720Post-Plantera: 9 | Common Cavern/Underground enemy | |
Spore Bat Internal NPC ID: 634 |
16/32›140›176/48›210›264 | 13/26›92›116/39›138›174 | 2/2›8›10 | 90Pre-Hardmode: 225Hardmode: 720Post-Plantera: 9 | Common Glowing Mushroom biome enemy | |
Jungle Bat Internal NPC ID: 51 |
34/68›148›224/102›222›336 | 20/40›72›108/60›108›162 | 4/4›8›12 | 80Pre-Hardmode: 2Hardmode: 320Post-Plantera: 480 | Common Jungle enemy | |
Hellbat Internal NPC ID: 60 |
46/92›100/138›150 | 35/70›62/105›93 | 8 | 120Pre-Hardmode: 3Hardmode: 240 | Common Underworld enemy | |
Ice Bat Internal NPC ID: 150 |
30/60›132›198/90›198›297 | 18/36›64›96/54›96›144 | 6/6›12›18 | 250Pre-Hardmode: 625Hardmode: 10Post-Plantera: 15 | Common Ice biome enemy, inflicts Chilled and rarely Frozen on contact |
Hardmode only[]
Classic
Expert
Master
2 values: Pre-Hardmode › Hardmode
3 values: Pre-Hardmode › Hardmode › Post-Plantera
3 values: Pre-Hardmode › Hardmode › Post-Plantera
Type | Health | Damage | Defense | Coins | Banner | Additional info |
---|---|---|---|---|---|---|
Giant Bat Internal NPC ID: 93 |
100/200›220/300›330 | 45/90›80/135›120 | 16 | 4Hardmode: 10Post-Plantera: 8 | Common Cavern enemy, inflicts Confused on contact | |
Illuminant Bat Internal NPC ID: 137 |
200/400/600 | 75/150/225 | 30 | 51250 | Common Hallow enemy | |
Lava Bat Internal NPC ID: 151 |
160/320/480 | 50/100/150 | 16 | 410 | Common Underworld enemy, only appears after defeating a mechanical boss | |
Slimer Internal NPC ID: 121 |
60/120›132/180›198 | 45/90›80/135›120 | 20 | n/a | n/a | Corruption enemy, changes form into a slime when health is depleted |
Giant Flying Fox Internal NPC ID: 152 |
220/440/660 | 80/160/240 | 24 | 410 | Jungle enemy, only spawns at night | |
Vampire Internal NPC ID: 158 |
750/1500/2250 | 60/120/180 | 32 | 50125 | Solar Eclipse enemy, pursues player as a bat and transforms into humanoid form when near |
Tips[]
- Bats are small, fast and their erratic behavior will often annoy and irritate players. They can be a serious pain to newcomers without means of protecting against knockback, such as the Cobalt Shield, because players could be knocked off ledges into lethal falls, or worse, a group of enemies.
- Hellbats are especially irritating, as they can easily knock unsuspecting players into pools of lava. There are however several precautions that players may take.
- The best tactic is avoidance. Utilize walls and terrain to your advantage to leave them trapped, or use knockback to lose distance.
- If armed with a weapon with decent knockback, it would be sufficient to slay them close-up, because a swing is often completed before the bat returns.
- One might notice early that broadswords are extremely effective with practice.
History[]
- Desktop 1.4.3: All Bats except Slimers and Vampires now drop the Bat Bat.
- Desktop 1.3.0.1: Bats can now cause the Feral Bite debuff in Expert Mode.
- Desktop 1.2: Ice Bat, Lava Bat, Vampire and Giant Flying Fox introduced.
- Desktop 1.1: Giant Bat, Slimer, and Illuminant Bat introduced.
- Desktop 1.0.6: Health of all bats reduced.
- Desktop 1.0.5:
- Hellbat introduced.
- Bats no longer enter water.
- Bats now have a specific death sound effect.
- Cave Bat health and damage reduced.
- Desktop 1.0.4: Introduced.
- Console-Release: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile-Release: Introduced.
- 3DS-Release: Introduced. Cave Bat and Jungle Bat added.