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BiomeBannerDungeon
For tips on navigating the Dungeon, see Guide:Surviving in the Dungeon.
Dungeon Map

An example of how the Dungeon may be generated.

The Dungeon is a vast underground brick labyrinth that is generated on world creation, being located on either the far right or left of the map, and contains unique enemies whose spawn rates increase the deeper a player travels. It begins at an above-ground entrance structure resembling a castle, and extends down to near-Underworld depths. A single Dungeon is generated in each world. Accessing the Dungeon requires first defeating Skeletron (see Access below). The Dungeon can appear in one of three Dungeon Brick colors, and with one or more Dungeon Brick Wall patterns, which the game randomly picks when the world is first created.

The Dungeon contains a dense assortment of unique furniture and Mechanisms that can be retrieved by the player (using a Pickaxe) for later use. Several Dart Traps are Wired to Pressure Plates, providing an extra hazard to players. Traps like these can also sometimes be found above-ground at the Dungeon's entrance. Chain Lanterns are found wired to Switches, which the player can toggle on and off. The bound Mechanic is also found here, and is freed when spoken to.

There are several locked Golden Chests containing both Dungeon-only loot and standard underground loot. A Golden Key is required to open each of these, which can be obtained from Pots, Dungeon Slimes, a random drop from any other Dungeon enemy (1/65 chance), or from other Golden Chests in the Dungeon. Locked Biome Chests are also present, but they can only be opened after Plantera is defeated.

After Plantera is defeated, the Dungeon spawns new, more powerful enemies, which offer access to new items. Not all enemies spawn in all Dungeons: The particular background wall type generated for a particular Dungeon, as well as the corresponding Faction Flags scattered around, determine which post-Plantera enemies spawn there (see below)

On the PC version PC version, after a player defeats Golem and skeletron in a world, a group of 4 Cultists will spawn at the entrance of the Dungeon. Killing them will summon the Lunatic Cultist boss, and killing the Lunatic Cultist will initiate the Lunar Events, an end-game event.

Access

In order to gain unrestricted access to the Dungeon, Skeletron must first be defeated. Skeletron is summoned by speaking to the Old Man, who guards the Dungeon entrance, at night. A "curse" option will be displayed, which will turn the Old Man into Skeletron when clicked. Speaking to the Old Man during the day will not allow you to fight Skeletron. Another effect triggered by Skeletron's defeat is that the Clothier NPC becomes available, and will spawn when a suitable vacant house is available.

The Dungeon can be entered but not fully explored before Skeletron is defeated. Traveling below zero depth in the Dungeon before Skeletron has been defeated will summon one or more Dungeon Guardians which will generally kill any player with a single hit. These Dungeon Guardians are practically invincible, and killing them will not grant access to the dungeon, so attempting to fight them is almost pointless.

You can tell if the requirements to spawn Dungeon Guardians are met if the music changes to the unique Dungeon track, or if you have a Depth Meter equipped that reads "Level" or "X feet below". Dungeon entrances are located at varying heights, but are always some distance above zero depth, making their entrance structures and 1-2 screens of depth generally safe from Guardians.

File:CrimsonDungeonGlitch.jpg

A glitch involving the Crimson Chasm and the Dungeon colliding together allowing another way to get into the Dungeon.

Content

Dungeon
Characters Unique Treasures Unique Drops
SkeletronSkeletron (boss)
Angry BonesAngry Bones
Dark CasterDark Caster
Cursed SkullCursed Skull
Dungeon SlimeDungeon Slime
Spike BallSpike Ball
Blazing WheelBlazing Wheel
Template:Il2l
Template:Il2l

Hardmode post-Plantera:

Blue Armored BonesBlue Armored Bones
Rusty Armored BonesRusty Armored Bones
Hell Armored BonesHell Armored Bones
PaladinPaladin
NecromancerNecromancer
Ragged CasterRagged Caster
DiabolistDiabolist
Skeleton CommandoSkeleton Commando
Skeleton SniperSkeleton Sniper
Tactical SkeletonTactical Skeleton
Giant Cursed SkullGiant Cursed Skull
Bone LeeBone Lee
Dungeon SpiritDungeon Spirit

Hardmode post-Golem: Template:Pc icon

Lunatic DevoteLunatic Devote
Blue Cultist ArcherBlue Cultist Archer
Lunatic CultistLunatic Cultist (boss)
HandgunHandgun
Aqua ScepterAqua Scepter
Magic MissileMagic Missile
Blue MoonBlue Moon
Cobalt ShieldCobalt Shield
MuramasaMuramasa
Shadow KeyShadow Key
ValorValor Template:Pc icon
Bone WelderBone Welder

Hardmode post-Plantera:

Piranha GunPiranha Gun
Template:Il2l
Vampire KnivesVampire Knives
Rainbow GunRainbow Gun
Template:Il2l
Golden KeyGolden Key
BoneBone
Bone WandBone Wand
Clothier Voodoo DollClothier Voodoo Doll
Template:Il2l
NazarNazar
Bone KeyBone Key
Tally CounterTally Counter Template:Pc icon

Hardmode post-Plantera:

Bone FeatherBone Feather
KeybrandKeybrand
Wisp in a BottleWisp in a Bottle
Magnet SphereMagnet Sphere
Paladin's ShieldPaladin's Shield
Paladin's HammerPaladin's Hammer
Armor PolishArmor Polish
Adhesive BandageAdhesive Bandage
Shadowbeam StaffShadowbeam Staff
Spectre StaffSpectre Staff
Inferno ForkInferno Fork
Rocket LauncherRocket Launcher
Rifle ScopeRifle Scope
Sniper RifleSniper Rifle
SWAT HelmetSWAT Helmet
Tactical ShotgunTactical Shotgun
Black BeltBlack Belt
TabiTabi
EctoplasmEctoplasm
KrakenKraken Template:Pc icon

Through plundering:

BookBook
Blue Brick Green Brick Pink Brick Dungeon Brick
Blue Brick Wall Green Brick Wall Pink Brick Wall Dungeon Brick Wall
SpikeSpike
Water CandleWater Candle
Chain LanternChain Lantern
Brass LanternBrass Lantern
Caged LanternCaged Lantern
Carriage LanternCarriage Lantern
Alchemy LanternAlchemy Lantern
Diabolist LampDiabolist Lamp
Oil Rag SconseOil Rag Sconse
Water BoltWater Bolt
Metal ShelfMetal Shelf
Green Brick PlatformGreen Brick Platform
Pink Brick PlatformPink Brick Platform
Blue Brick PlatformBlue Brick Platform
Dungeon ShelfDungeon Shelf
Brass ShelfBrass Shelf
Wood ShelfWood Shelf
Diabolic SigilDiabolic Sigil
Template:Il2l
Molten Legion FlagMolten Legion Flag
Necromantic SignNecromantic Sign
Template:Il2l
Template:Il2l
Wall SkeletonWall Skeleton
Hanging SkeletonHanging Skeleton
CatacombCatacomb
Alchemy TableAlchemy Table Template:Pc icon
Bewitching TableBewitching Table Template:Pc icon

From Fishing: Template:Pc icon

Dungeon CrateDungeon Crate

Hardmode post-Plantera Dungeon

When Plantera is defeated for the first time in a world, the status message "Screams are echoing from the dungeon" appears, signifying that new enemy types will now spawn in the Dungeon. These are generally much more difficult than ordinary Dungeon enemies (and in fact include the most dangerous non-event enemies in the entire game), and drop powerful new items. It also becomes possible to open the Biome Chests present in the Dungeon.

The particular post-Plantera enemies that spawn in a Dungeon area depend on its background wall type, which will also correspond to the Faction Flags found naturally placed in the area. A single Dungeon can contain multiple background wall types in different sections, or just one type. Whether a Dungeon contains different types can only be determined by exploring the Dungeon. A player will often need to generate more than one world, and defeat Plantera in each, in order to encounter all post-Plantera enemy types, and to collect all of their unique drops.

Dungeon Wall Types

Comparison of the different Dungeon Wall types' appearances.

Template:Dungeon wall spawns

Achievement

Achievement Robbing the Grave Robbing the Grave is the achievement you earn for obtaining a rare item from an enemy in the post-Plantera Dungeon (Template:Pc icon only).

Notes

  • The Dungeon will always be on the side of the map opposite the Jungle. If you're looking for the dungeon and run into a Jungle, turn around and go the other way.
  • Likewise, the Dungeon will always be on the side of the map the Snow biome is on.
  • A player is considered to be in the Dungeon if they're below the depth of -4 feet and standing in front of any naturally-placed Wall, if there are at least 250 Dungeon Bricks on screen, except dirt walls.
  • Most Dungeons, regardless of their visible background walls, have brick walls behind their foreground blocks. If these blocks are mined out and Plantera has been defeated, enemies associated with brick walls can potentially spawn.
  • The graphics for the pink tile and slab backgrounds seem to be mixed up.
  • In some rare cases, upon world generation, the entrance can be located very high above the ground.

History

  • 1.3.0.1:
    • Cultists will now spawn at the entrance of the dungeon when Golem has been defeated.
    • Bewitching Tables and Alchemy Tables now generate within the dungeon.
    • Valor now can be found in locked Golden chest.
    • There is a 1 in 7 chance that a Hardmode Dungeon monster will spawn on any Hardmode Dungeon backwall.
  • 1.2.4.1: Fixed bug where hardmode dungeon casters would shoot more than 1 projectile in multiplayer.
  • 1.2:
    • Dungeons now always have the same color bricks and back wall.
    • Now generates with biome-key locked chests and Faction Flags that denote what will spawn there in Hardmode.
    • Now has its own music instead of the Eerie theme.
    • The dungeon now has 3 unique textures/colors and furniture.

Template:Translation project

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