Chain Knife
Statistics
Type | |
---|---|
Damage | 12 (Melee) |
Knockback | 3.5 (Weak) |
Critical chance | 4% |
Use time | 20 (Very fast) |
Velocity | 12 |
Rarity | |
Sell | 25 |
Research | 1 required |
Projectile created
- Chain Knife
Sounds
Use | |
---|---|
- Internal Item ID: 1325
- Internal Projectile ID: 273
The Chain Knife is a melee weapon that throws a Knife-like projectile attached to a chain, similar to Flails, but the attack button cannot be held to wield it continuously. It only extends a short distance of 12 tiles, though its quick use time and velocity may make it a good early to mid-game weapon. It has a 0.4*1/250 (0.4%) chance of being dropped by a Cave Bat.
Its best modifier is Godly or Demonic. Both modifiers increase the average damage output by the same amount.
Tips[]
- It is good at killing quick flying monsters. It is also good at killing large groups of Wall Creepers, and keeping the second form of the Brain of Cthulhu at bay.
- A Bat Statue can be used to easily farm bats to obtain the Chain Knife. Note that drop rates from statue enemies are reduced by a factor of 5.
- If the player finds a Bat statue underground before beating skeletron, they can put in onto a wire (in between a trap and its pressure plate) and step on the pressure plate to make a crude way of spawning more bats.
- Although the weapon attacks quite quickly, it is very difficult to stunlock enemies with it due to its low knockback.
Trivia[]
- Unlike most flails, this flail will not spin around the player, but instead attack the target directly before returning to the player.
- Despite having worse stats overall, it sells for more than the Chain Guillotines on the Console versions.
See also[]
- Chain Guillotines, its Hardmode counterpart
History[]
- Desktop 1.4.0.1:
- Damage increased from 11 to 12.
- Item and projectile sprites updated.
- Desktop 1.2: Introduced.
- Console 1.02: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile 1.2.6508: Introduced.
- 3DS-Release: Introduced.