Chilled is a debuff inflicted by monsters in the Snow biome. In Expert mode, it is also caused by being in water located in a Snow biome. The debuff can be prevented with the Hand Warmer, or, on the PC version, Console version, Mobile version, Old Chinese version, Nintendo version, tModLoader version, and tModLoader 1.3-Legacy version, the Ankh Shield. Additionally, Arctic Diving Gear will protect the player from the Expert mode water effect, but not other sources of Chilled. Like the Slow debuff, it reduces the player's speed, but not as severely.
Most enemies that can inflict Chilled can also inflict the Frozen debuff.
Causes[]
From enemy[]
From | Duration | Chance | |
---|---|---|---|
Ice Slime | 10 / 20 seconds | ||
Spiked Ice Slime | 20 / 40 seconds | ||
Ice Bat | 15 / 30 seconds | ||
Ice Golem | 45 / 90 seconds | ||
Icy Merman | 25 / 50 seconds | ||
Ice Queen | 5 / 10 seconds | ||
10 / 20 seconds | |||
5 / 10 seconds | |||
10 / 20 seconds |
From environment[]
From | Duration | Chance | |
---|---|---|---|
Waterin Snow biome | 5 seconds |
Notes[]
- While this debuff is active, moving causes sounds and dust effects similar to those of the Hermes Boots.
- Chilled even affects movement on most mounts (except Slime Mount and most to all flying Mounts Verify).
- When entering water while this debuff is active, the timer on the debuff will be invisible.
- This does not apply when player has the debuff longer than 5 seconds inside the Tundra biome.
History[]
- Desktop 1.2: Introduced.
- Console 1.02: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile 1.2.6508: Introduced.
- 3DS-Release: Introduced.