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Chilled is a debuff inflicted by monsters native to the Snow biome. In Expert mode, it is also caused by being in water located in a Snow biome. The debuff can be prevented with the Hand Warmer, or, on the Desktop version Desktop version, Console version Console version, Mobile version Mobile version, 3DS3DS version version, Switch version Switch version, and tModLoader version tModLoader version, the Ankh Shield. Additionally, Arctic Diving Gear will protect the player from the Expert mode water effect, but not other sources of Chilled. Like the Slow debuff, it reduces the player's speed, but not as severely.

Most enemies that can inflict Chilled can also inflict the Frozen debuff.

Causes[]

From enemy[]

From Duration Chance
Ice Slime Ice Slime 10 / 20 seconds 8.33*1/12 (8.33%)
Spiked Ice Slime Spiked Ice Slime 20 / 40 seconds 100*1/1 (100%) (both contact and Ice Spike)
Ice Bat Ice Bat 15 / 30 seconds 6.67*1/15 (6.67%)
Ice Golem Ice Golem 45 / 90 seconds 100*1/1 (100%) (Frost Beam)
Icy Merman Icy Merman 25 / 50 seconds 100*1/1 (100%) (Icewater Spit)
Ice Queen Ice Queen 5 / 10 seconds 50*1/2 (50%) (Frost Wave)
10 / 20 seconds 50*1/2 (50%) (Frost Wave)
5 / 10 seconds 33.33*1/3 (33.33%) (Frost Shard)
10 / 20 seconds 33.33*1/3 (33.33%) (Frost Shard)

From environment[]

From Duration Chance
Water Waterin Snow biome 5 seconds 100*1/1 (100%)

Notes[]

  • While this debuff is active, moving causes sound and dust effects similar to those of the Hermes Boots.
  • Chilled even affects movement on most mounts (except Slime Mount and most to all flying Mounts Verify).
  • When entering water while this debuff is active, the timer on the debuff will stop, and will not continue until the player exits the water. This happens in Normal, Expert and Master mode worlds.

History[]

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