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MsUpload
{{item infobox
 
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==Licensing==
| image = [[File:Copper Coin.png]] [[File:Silver Coin.png]] [[File:Gold Coin.png]] [[File:Platinum Coin.png]]
 
  +
{{License Terraria}}
| type = Coin
 
| rare = 0
 
| placeable = Yes
 
| stack = 100 (Platinum = 999, {{mobile icon}} 100)
 
| use = 14
 
| consumable = true
 
| id = 71-74
 
}}
 
{{dablink|For money making strategies, see [[Guide:Making money]].}}
 
{{tocright}}
 
'''Coins''' are Terraria's unit of currency. They are primarily used for [[NPC]] transactions, though other players may also accept them as payment in [[multiplayer]]. Coins can also be used as ammunition for the [[Coin Gun]]. There are currently 4 types of Coins: Copper, Silver, Gold, and Platinum.
 
 
Coins can be acquired via several methods, such as killing [[enemies]], breaking [[pot]]s, looting [[chest]]s, opening [[Crate]]s, mining [[coin stash]]es, or trading with [[NPC]]s or other players. They can also be awarded randomly by the [[Angler]] or an [[Extractinator]]. Despite Coins appearing as the materials "Copper", "Silver", "Gold" or "Platinum", it is impossible to craft them from [[Ore]], [[Bar]]s, or any other item (apart from other Coins).
 
 
The coin value an enemy drops upon death is calculated from fixed values in the game code, with some random variation.
 
 
{| class="terraria"
 
! colspan=2 | Coin Types
 
|-
 
| {{cc}} '''Copper Coin''' ||
 
|-
 
| style="border-top:1px lightgray solid" | {{sc}} '''Silver Coin''' ||style="font-size:.9em; border-top:1px lightgray solid"| = {{cc|100}}
 
|-
 
| style="border-top:1px lightgray solid" | {{gc}} '''Gold Coin''' ||style="font-size:.9em; border-top:1px lightgray solid"| = {{sc|100}}
 
|-
 
| style="border-top:1px lightgray solid" | {{pc}} '''Platinum Coin''' ||style="font-size:.9em; border-top:1px lightgray solid"| = {{gc|100}}
 
|}
 
 
== Crafting ==
 
Coins can be "crafted" [[by hand]], which combines or splits them into other denominations. Each coin is worth 100 of its lesser denomination (Copper -> Silver -> Gold -> Platinum). When picked up, Coins are automatically combined into their higher denomination, if possible. For example, if the player picks 100 Silver Coins, they'll end up with one Gold Coin in their inventory instead. Similarly, a player holding 96 silver coins picking up another 15 will give them a gold coin and 11 silver coins.
 
 
== Death penalty ==
 
Upon player death in [[Softcore]] Mode (the default mode), half of all of the stacks of coins in a player's inventory are dropped, rounded up to the nearest whole coin. For example, if the player possesses 1 Gold Coin in one stack, it will be dropped. If it is instead 10 coins, 5 will be dropped.
 
 
* Upon player death in [[Mediumcore]] or [[Hardcore]] Mode, all coins are dropped, regardless of how the player died.
 
* Being killed by a player-wielded weapon will '''not''' cause the player to drop any coins in Softcore Mode, even if recently damaged by an enemy.
 
* Other forms of suicide that can occur by accident, such as [[Fall Damage]] or [[Chaos State]], ''will'' cause coins to drop.
 
 
== Storage ==
 
[[File:Copper Coin Pile.png|thumb|A pile of Copper Coins.]]
 
 
Inside the player's [[Inventory]], Coins have their own special set of 4 slots on the right of the inventory grid, similar to [[Ammo]].
 
 
Like other items, Coins can be stored in [[storage items]] like [[Chest]]s. Storing coins prevents their loss upon [[death]] in [[Softcore mode]]. It is generally helpful to store coins in a [[Storage_items#Portable_storage|portable storage]] item, once you gain access to one. This prevents other players from taking your coins in multiplayer, and prevents coin loss upon death.
 
 
{{pc icon}} Coins can also be stored by simply placing them on the ground (on [[blocks]]), or on a [[furniture]] item that accepts item placement. This creates a [[Coin Pile]]. This is not as useful in multiplayer, as any other player will be able to pick these up.
 
 
== Tips ==
 
* Coins stored in the trash slot will not be dropped upon death. This is a good way to store your highest value coins if you feel you are about to die. You can then take it out of the trash slot when you respawn. If you accidentally place something else in the trash, though, the coins will be lost.
 
 
== Trivia ==
 
* {{mobile icon}} In the [[mobile version]], Platinum coins have a different texture. They are light purple-blue, and more shiny.
 
* In the mobile version, coins have their damage values (from a [[Coin Gun]]) listed, and are listed as ammo.
 
* Purchasing every NPC item requires:
 
** ({{pc icon}}) {{pc|27}} {{gc|18}} {{sc|73}} {{cc|74}}
 
** ({{console icon}}) {{pc|22}} {{gc|81}} {{sc|31}} {{cc|24}}
 
** ({{mobile icon}}) {{pc|23}} {{gc|1}} {{sc|16}} {{cc|59}}
 
 
== History ==
 
{{history|1.2.4.1|
 
**Fixed bug that caused coins to deal damage when swung.}}
 
{{history|1.2.4|
 
**Coins now can be placed.}}
 
{{history|1.2.3.1|
 
**Platinum Coins are now stackable to 999.
 
**Fixed bug where coins would disappear during [[Quick Stack]].
 
**Fixed an exploit where you could duplicate coins with [[Quick Stack]].}}
 
{{history|1.2.3|
 
**Piggy Bank and Safe now correctly combine coins when [[Quick Stack|Quick Stacking]].
 
**Fixed bug where [[merchant]] would not spawn if you own over 21k platinum.}}
 
{{history|1.2.0.3|
 
**You can no longer sell money.
 
**Fixed a bug that would cause coins to disappear instead of converting into the next highest currency.
 
**Holding coins when dying will now correctly drop those as well.
 
**Coins will now auto stack when close to each other.}}
 
{{history|1.2.0.2|
 
**Fixed trashing coin dupe.}}
 
{{history|1.2|
 
**Sometimes [[Quick Stack]] does not stack correctly and coins are lost.
 
**Coins cannot be sold to NPCs anymore.
 
**Coins can be dropped by putting [[slush]] or [[silt]] into a [[extractinator]].
 
**You can no longer craft items or money by placing items in the trash.}}
 
{{history|1.1.1|
 
**Coins held on the cursor will correctly be dropped on death.
 
**Fixed an issue that caused stacked coins to go missing from [[chest]]s during multiplayer.}}
 
{{history|1.0.6|Sparkle and light amplification added.}}
 
{{history|Pre-Release|Introduced.}}
 
 
{{Master Template Consumables
 
| show-other = yes
 
}}
 
 
[[fr:Pièces]]
 
{{translation project}}
 

Revision as of 15:29, 25 May 2016

MsUpload

Licensing

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