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Christmas Tree Sword
  • Christmas Tree Sword item sprite
Autoswing
Stack digit 1.png
Statistics
Type
Damage86 Desktop, Console, and Mobile versions / 73 Old-gen console version3DS version (Melee)
Knockback7 (Strong)
Critical chance4%
Use time23 (Fast)
Velocity5
TooltipShoots Christmas ornaments
RarityRarity level: 8
Sell10
Research1 required
Projectile created
  • Ornament (friendly)
    Ornament (friendly)
  • Ornament
    Ornament
Dropped by Dropped by
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
EntityQty.Rate
EverscreamEverscream.pngEverscream13.11% - 7.78%6.22% - 31.11%

Desktop and Mobile versions Animation of the Christmas Tree Sword.

Console and Old-gen console versions 3DS version Animation of the Christmas Tree Sword.

The Christmas Tree Sword is a Hardmode sword that fires ornament projectiles when swung. It has a chance to drop from Everscreams during the Frost Moon event.

On the Desktop version Desktop version and Mobile version Mobile version, swinging the Christmas Tree Sword hurls a star ornament projectile in a straight line in the direction of the cursor which releases four randomly colored ornaments on its way. These ornaments move a few tiles, linger in the air for 50 ticks[1] (0.83 seconds), and then become affected by gravity and drop to the ground. They break upon contact with enemies or blocks. All projectiles deal Desktop version 75% / Mobile version 50% of the sword's damage (Desktop version 64 / Mobile version 43 base damage), and the colored ornaments only inflict a quarter of the sword's knockback (1.75 (Very weak)).[2]

On the Console version Console version, Old-gen console version Old-gen console version, and 3DS3DS version version, swinging the Christmas Tree Sword launches a single ornament in the direction of the cursor which is affected by gravity. It deals 50% of the sword's damage (Console Version 43 / Old-gen console version3DS version 36 base damage) and breaks upon contact with enemies or blocks. Unlike most other late-game swords, the Christmas Tree Sword is not capable of autoswing in these versions.

Its best modifier is Legendary.

Notes[]

  • Desktop and Mobile versions The range of the star projectile is 18.58 tiles. It releases an ornament every 10 ticks[1] (0.167 seconds) and breaks 100 ticks (1.67 seconds) after firing. Unlike the four other ornaments, it does not drop to the ground and instead vanishes in place.[2]
  • Desktop and Mobile versions The first and third ornaments will be released to the right (in the direction of flight) and the second and fourth to the left. Since each consecutive ornament has slightly less range, the five projectiles usually align in a roughly triangular shape.
  • Desktop version Like the North Pole, the Christmas Tree Sword can be used to carpet bomb areas with projectiles. Unlike the North Pole, this sword's projectiles are not affected by wind and do not have a projectile cap. An effective strategy for many events is to use Flasks and rain down projectiles from up high.
  • Desktop and Mobile versions Since most of this sword's damage comes from many smaller projectiles, its damage is significantly enhanced by Ichor or Betsy's Wrath debuffs.

Tips[]

  • Desktop and Mobile versions The ability to drop Ornaments can be useful during events.

Trivia[]

  • Prior to 1.3.5Desktop, Console, and Mobile versions, this item was also referred to as Christmas Sword in the source code.

See also[]

History[]

  • Desktop 1.4.1.2: Projectiles now deal 75% of the base damage instead of 50%.
  • Desktop 1.4.0.1:
    • Now fires several ball ornaments and a star ornament that will hover in place for a few seconds before falling to the ground instead of only one ball ornament.
    • Now autoswings.
  • Desktop 1.3.0.1:
    • Damage increased from 73 to 86.
    • Use time reduced from 25 to 22.
  • Console 1.0.750.0: (PS4)
    • Damage increased from 73 to 86.
    • Use time reduced from 25 to 22.
  • Mobile 1.3.0.7:
    • Damage increased from 73 to 86.
    • Use time reduced from 25 to 22.

References[]

  1. 1.0 1.1 A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
  2. 2.0 2.1 Information taken from the Desktop version Desktop 1.4.1.2 source code, method AI() in Terraria.Projectile.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.2.3.