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Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
AI TypeFighter AI
Damage60/120/180 (melee)
200400600 (bombs)
Max Life800/1600/2400
KB Resist80%/82%/84%
BannerClown BannerClown Banner
Immune toConfused
Inflicts debuff
Inflicts debuff
Inflicts debuff
Debuff tooltipMovement is reversed
Duration51012.5 seconds

The Clown is an uncommon Hardmode enemy that only appears during Blood Moons. The Clown's primary weapons are Happy Bombs, which deal high damage but do not destroy tiles. On Desktop version Desktop version, Console version Console version, and Mobile version Mobile version, he can also throw Chattering Teeth Bombs. The Clown also deals contact damage with a chance of inflicting the Confused debuff.

Once the player has defeated at least one Clown in a world, the Clothier will start selling the Clown set.

On the Desktop version Desktop version, Console version Console version, and Mobile version Mobile version, it is one of the few entities that can be detected by the Lifeform Analyzer or its upgrades.


  • Although spawn rates are significantly increased during a Blood Moon, it is not guaranteed that a Clown will spawn.
  • Although the Bananarang is a weapon, due to its stackable nature (a feature shared only with Light Discs), the Clown may drop multiple Bananarangs at a time.
  • In Master Mode, his bombs can do extreme damage, possibly even killing the player in a single hit if they’re not prepared. The Chattering Teeth Bombs he throws will stay even after the clown dies, and can do similar extreme damage in Master Mode.


  • This enemy is modeled after the archetypal evil clown, which has been a recurring urban legend in the United States since the 1900s.
  • The BestiaryBestiary entry for the Clown: "His origins unknown, this creepy fiend balances himself on a ball while hurling explosive destruction at everything around him."


  • Desktop 1.1.1:
    • Bombs thrown by Clowns will now show that the wall has been destroyed in multiplayer.
    • Will only throw bombs when players are in range.