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(→‎Identification: Fixed Typo)
Tags: Mobile edit Mobile web edit
 
Line 1: Line 1:
 
{{npc infobox
 
{{npc infobox
  +
| imagealt = [[File:Mimic.png]] &nbsp;[[File:Ice Mimic.png]] <hr style="margin:10px 0;"> [[File:Hallowed Mimic2.png]] [[File:Corrupt Mimic2.png]] [[File:Crimson Mimic2.png]] [[File:Jungle Mimic2.png]]
 
| type = Enemy
 
| type = Enemy
| environment = Pirate Invasion
+
| environment = Underground
| ai = Fighter
+
| ai = Mimic
| id = 212
 
| damage = 35
 
| life = 200
 
| defense = 16
 
| knockback = 60
 
| money = {{sc|7}}
 
| Coin Gun|1|0.0125%
 
| Lucky Coin|1|0.025%
 
| Discount Card|1|0.05%
 
| Pirate Staff|1|0.05%{{pc icon}}
 
| Cutlass|1|0.5%
 
| Sailor Hat|1|0.2%
 
| Eye Patch|1|0.2%
 
| Sailor Shirt|1|0.2%
 
| Sailor Pants|1|0.2%
 
| Golden furniture|1|0.33% each
 
| Gold Ring|1|0.1%
 
| Buccaneer Bandana|1|0.2%
 
| Buccaneer Tunic|1|0.2%
 
| Buccaneer Pantaloons|1|0.2%
 
| Pirate Banner|1|0.5%
 
 
}}
 
}}
   
  +
A '''Mimic''' is an uncommon [[Hardmode]] enemy disguised as a [[Chest]], appearing as the appropriate Chest type for the environment. Mimics can be spawned by the player using the [[Chest Statue]], even prior to Hardmode, but these do not drop any [[coin]]s or items besides the [[Mimic Banner]]. Hallowed, Corrupt, and Crimson Mimics can be spawned with a special Key (see [[#Special variants]] below).
A fairly basic enemy, the '''Pirate Deckhand''' appears during a [[Pirate Invasion]], where it will try running at the player to inflict damage. Ranged or magic weapons can make quick work of these particular pirates. They are immune to the [[Poisoned]] and [[Venom]] debuffs.
 
   
== History ==
+
== Variants ==
  +
=== Normal ===
{{history|1.3.0.1|Now drops Gold Ring, Golden Sink and Buccaneer parts.}}
 
  +
Normal mimics look exactly like Chests until approached or attacked, at which point they will chase the player. They take on the appearance of chests normally found in that biome: regular [[Chest]]s above the [[Underground]] layer, [[Gold Chest]]s Underground, and locked [[Shadow Chest]]s in [[The Underworld]]. Mimics that spawn in a [[Snow Biome]] take on the appearance of [[Ice Chest]]s, and also have their own unique set of ice-themed drops.
{{history|1.2.4.1|Now drops Golden Grandfather Clock.}}
 
{{history|1.2.4|Multiple new drops added.}}
 
{{History|1.2|Introduced.}}
 
   
  +
{|
  +
|- valign=top
  +
|{{npc infobox
  +
| width = 18em
  +
| type = Enemy
  +
| environment = Cavern
  +
| ai = Mimic
  +
| damage = 80 / {{expert|160}}
  +
| life = 500 / {{expert|1000}}
 
| defense = 30
 
| knockback = 70% / {{expert|73}}
  +
| banner = yes
  +
| money = {{gc|10}}
  +
| Dual Hook|1 | 14.29%
  +
| Magic Dagger|1 | 14.29%
  +
| Titan Glove|1| 14.29%
  +
| Philosopher's Stone|1| 14.29%
  +
| Cross Necklace|1| 14.29%
  +
| Star Cloak|1| 14.29%
  +
| Compass|{{console icon}}| 14.29%
  +
| Light Disc|{{mobile icon}}| 14.29%
 
| id = 85
  +
| hardmode = yes
  +
}}
  +
|{{npc infobox
  +
| width = 18em
  +
| name = Ice Mimic
  +
| image = Ice Mimic.png
  +
| type = Enemy
  +
| environment = Underground Snow
  +
| ai = Mimic
  +
| damage = 80 / {{expert|160}}
  +
| life = 500 / {{expert|1000}}
  +
| defense = 50
  +
| knockback = 70% / {{expert|73}}
  +
| banner = yes
  +
| bannername = Mimic Banner
  +
| money = {{gc|10}}
  +
| Frostbrand|1|28.5%
 
| Ice Bow|1|28.5%
  +
| Flower of Frost|1|28.5%
  +
| Toy Sled|1|5%
 
| id = 85
  +
| hardmode = yes
  +
}}
  +
|}
  +
  +
=== Special variants ===
  +
{{pc only}}
  +
Four Mimic variants have much higher health, more advanced attacks, and separate sets of unique drops. Similar to ordinary Mimics, they will disguise themselves as Chests until attacked or approached, but once they reveal themselves they do not resemble any Chest type currently in the game.
  +
  +
Each of the four have the same attack method. Similar to ordinary Mimics, they can attack by jumping towards the player, but they also have the ability to shut themselves, making themselves invincible. In the closed, invincible state, these mimics are capable of reflecting player projectiles; in Expert Mode, reflected projectiles can result in damage to players. They can also perform a pound-like attack, where the Mimic jumps over the player's head and swiftly drops down; during this attack they can move through blocks. They can additionally dash rapidly after the player at high speeds (slightly over 51mph) if the player attempts to escape, and can sometimes dash through [[block]]s.
  +
  +
The Corrupt, Crimson and Hallowed Mimics can be difficult in early Hardmode, especially in Expert Mode due to their speed, high health and high damage. However, if a player has obtained a [[Blessed Apple]], these mimics can be outrun and defeated easily by attacking with any ranged weapon.
  +
  +
In addition to natural spawns, the Hallowed Mimic can be spawned by placing a [[Key of Light]] in an empty [[chest]], and the Corrupt Mimic or Crimson Mimic can be spawned with the [[Key of Night]].
  +
  +
Jungle Mimics are currently unimplemented, do not spawn naturally, and cannot be spawned manually with an item.
  +
  +
{|
  +
|- valign=top
  +
|{{npc infobox
  +
| width = 18em
  +
| name = Corrupt Mimic
  +
| imagealt = [[File:Corrupt Mimic.png]] &nbsp; [[File:Corrupt Mimic2.png]]
  +
| type = Enemy
  +
| environment = Underground Corruption
  +
| ai = Mimic
  +
| damage = 90 / {{expert|180}}
  +
| life = 3500 / {{expert|7000}}
  +
| defense = 34
  +
| knockback = 90% / {{expert|91}}
 
| money = {{gc|3}}
  +
|Dart Rifle|1|20%
  +
|Worm Hook|1|20%
  +
|Chain Guillotines|1|20%
  +
|Clinger Staff|1|20%
  +
|Putrid Scent|1|20%
  +
|Greater Healing Potion|10|100%
  +
|Greater Mana Potion|10|100%
  +
| id = 473
  +
}}
  +
|{{npc infobox
  +
| width = 18em
  +
| name = Crimson Mimic
  +
| imagealt = [[File:Crimson Mimic.png]] &nbsp; [[File:Crimson Mimic2.png]]
  +
| type = Enemy
  +
| environment = Underground Crimson
  +
| ai = Mimic
  +
| damage = 90 / {{expert|180}}
  +
| life = 3500 / {{expert|7000}}
  +
| defense = 34
  +
| knockback = 90% / {{expert|91}}
  +
| money = {{gc|3}}
  +
|Life Drain|1|20%
  +
|Dart Pistol|1|20%
  +
|Fetid Baghnakhs|1|20%
  +
|Flesh Knuckles|1|20%
  +
|Tendon Hook|1|20%
  +
|Greater Healing Potion|10|100%
  +
|Greater Mana Potion|10|100%
  +
| id = 474
  +
}}
  +
|{{npc infobox
  +
| width = 18em
  +
| name = Hallowed Mimic
  +
| imagealt = [[File:Hallowed_Mimic.png]] &nbsp; [[File:Hallowed Mimic2.png]]
  +
| type = Enemy
  +
| environment = Underground Hallow
  +
| ai = Mimic
  +
| damage = 90 / {{expert|180}}
  +
| life = 3500 / {{expert|7000}}
  +
| defense = 34
  +
| knockback = 90% / {{expert|91}}
  +
| money = {{gc|3}}
  +
|Daedalus Stormbow|1|25%
  +
|Flying Knife|1|25%
  +
|Crystal Vile Shard|1|25%
  +
|Illuminant Hook|1|25%
  +
|Greater Healing Potion|10|100%
  +
|Greater Mana Potion|10|100%
  +
| Blessed Apple|1|0.5% / {{expert|.67%}}
  +
| id = 475
  +
}}
  +
|{{npc infobox
  +
| width = 18em
  +
| name = Jungle Mimic
  +
| namesub = currently unspawnable
  +
| imagealt = [[File:Jungle Mimic.png]] &nbsp; [[File:Jungle Mimic2.png]]
  +
| type = Enemy
  +
| environment = Underground Jungle
  +
| ai = Mimic
  +
| damage = 90 / {{expert|180}}
  +
| life = 3500 / {{expert|7000}}
  +
| defense = 34
  +
| knockback = 90% / {{expert|91}}
  +
| money = {{gc|3}}
  +
|Greater Healing Potion|10|100%
  +
|Greater Mana Potion|10|100%
  +
| id = 476
  +
}}
  +
|}
  +
  +
== Identification ==
  +
While disguised, Mimics will not show a usual enemy tooltip when hovering the mouse cursor over them, except in the [[mobile version]]. Below are some tips to help differentiate real chests from Mimics.
  +
* Real Chests will show up on the [[minimap]], but Mimics will not.
  +
* The [[Spelunker Potion]] will not cause a Mimic to glow, but the [[Hunter Potion]] will. The spelunker buff causes only normal chests to shine, The hunter buff colors all mimics red.
  +
* Mimics disguised as [[Gold Chest]]s or [[Shadow Chest]]s will not sparkle, as opposed to real chests.
  +
* Hitting a disguised Mimic with any weapon, including ranged weapons, homing weapons, and [[Minions]], will activate it.
  +
* Mimics may not line up properly with blocks, as normal Chests would. They can also spawn halfway inside blocks, and in front of background objects and enemies, where real chests can't be placed. They can also spawn on the edge of a block, rendering it floating and confirming it a mimic.
  +
* Mimics cannot disguise themselves as ''unlocked'' Shadow Chests. Unlocked Shadow Chests are always real chests. Similarly, they cannot disguise themselves as locked Gold Chests, which appear in the Dungeon.
  +
* The [[Lifeform Analyzer]] will detect nearby Mimics. The [[Metal Detector]] can also give them away, as there will be no "Chest detected nearby!" message.
  +
* If the mimic spawns while standing in lava it will take damage from the lava every tick even while it is not yet attacking the player.
  +
* Removing all the naturally spawned chests underground prior to hardmode, while tedious, will guarantee that any chests seen in the future are mimics.
  +
* Any Gold Chest found outside of [[Underground Cabins]] in maps made in the 1.3 version is guaranteed to be a Mimic. Golden Chests are not naturally spawned outside of Underground Cabins anymore. However, on rare occurrences, a golden chest may spawn below or to the side of a cabin due to structural generation errors.
  +
* Hallowed, Crimson, and Corrupt Mimics are much larger than normal chests, and have no lootable counterparts (i.e. a gold chest can be a mimic or an actual chest, but a hallowed "chest" can only be a mimic). The Biome Chests in the Dungeon have a different appearance to mimics.
  +
* Mimics are affected differently by light.
  +
  +
== Notes ==
  +
* Mimics are immune to the [[Poisoned]], [[On Fire!]], [[Shadowflame]] and [[Cursed Inferno]] [[debuff]]s.
  +
* A Mimic will always drop exactly one of the items from its loot table (excluding the [[Mimic Banner]]).
  +
* For some reason, biome Mimics, despite having significantly more health and tougher, drop less money than normal variants. However, they always drop Greater Healing and Mana potions, which are invaluable assets for players in early Hardmode.
  +
  +
== Tips ==
  +
* Targeting Mimics can help players making their way through early Hardmode, as they drop high-damage weapons and good defensive accessories, as well as around {{gc|10}} (even up to {{gc|25-30}} in expert mode), which can help with Hardmode's higher prices.
  +
* The golem room, being a large underground area, often has a few mimics in the first time you enter. This can be an effective way of killing the mimics, either killing them yourself or letting the traps do it for you.
  +
* An easy way to kill Mimics early in Hardmode is to grapple a high place and attack with a ranged weapon. However, early Hardmode players should beware of Hallowed and Corrupt/Crimson Mimics since the mentioned tactics won't work against them because of their abilities to jump to almost any location and pass through blocks.
  +
* Key of Light/Night spawned Hallowed and Corrupt/Crimson Mimics however can still be easily defeated using a similar tactic to the above on the surface - using a platform very high in the air such that the mimics can barely reach you will cause them to jump up constantly from the surface below (which will be a little off screen) in such a way that they are very easy to dodge with minimal movement and can be attacked with any weapon whenever they jump up.
  +
* {{console icon}} With 3 or more players, Mimics will never stay in their disguised state.
  +
* A way to hunt down mimics is to have the [[Lifeform Analyzer]] in your inventory, and look for chests in locations which a chest would not normally be able to be placed, i.e. on one normal block and one sloped block.
  +
* Hunter potions are useful when hunting mimics, as they give the player the ability to spot mimics in their hostile and mobile state. They also let the player see Mimics in darkened areas.
  +
  +
== Trivia ==
  +
* Mimics first appeared in ''Dungeons & Dragons'' in 1977, and have appeared in countless publications since.
  +
* In the mobile version, Mimics are ridiculously easy to identify since they will always have the enemy indicator over them.
  +
  +
<gallery>
  +
File:mimic.gif|Animation of a Mimic transforming from its disguised state.
  +
File:mimic_attacking.png|An attacking Mimic.
  +
File:Capture 2015-07-27 14_07_42.png|A mimic trying to blend in.
  +
</gallery>
  +
  +
== See also ==
  +
* [[Present Mimic]]: a [[Frost Moon]] variant that does not drop standard Mimic items.
  +
  +
== History ==
  +
{{History|1.3.0.1|Corruption, Crimson, Hallowed Mimic variants added. Mimics no longer drop the [[Compass]]. Jungle Mimic planned but not yet implemented.}}
  +
{{History|1.2|Ice Mimic variant and accompanying drops added.}}
 
{{History|1.1|Introduced.}}
 
{{Master Template Characters
 
{{Master Template Characters
| show-event = yes
+
| show-hardmode = yes
 
}}
 
}}
  +
[[fr:Matelot Pirate]]
 
  +
[[fr:Mimic]]
 
{{translation project}}
 
{{translation project}}

Revision as of 08:56, 12 May 2016

Mimics
Mimic  Ice Mimic
Hallowed Mimic2 Corrupt Mimic2 Crimson Mimic2 Jungle Mimic2
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master

A Mimic is an uncommon Hardmode enemy disguised as a Chest, appearing as the appropriate Chest type for the environment. Mimics can be spawned by the player using the Chest Statue, even prior to Hardmode, but these do not drop any coins or items besides the Mimic Banner. Hallowed, Corrupt, and Crimson Mimics can be spawned with a special Key (see #Special variants below).

Variants

Normal

Normal mimics look exactly like Chests until approached or attacked, at which point they will chase the player. They take on the appearance of chests normally found in that biome: regular Chests above the Underground layer, Gold Chests Underground, and locked Shadow Chests in The Underworld. Mimics that spawn in a Snow Biome take on the appearance of Ice Chests, and also have their own unique set of ice-themed drops.

MimicsHardmode exclusive
Mimics
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master
Statistics
Type
Environment
AI TypeMimic
Damage80 / 160
Max Life500 / 1000
Defense30
KB Resist70% / 73
BannerMimics BannerMimics Banner
Drops
Coins10
Ice MimicHardmode exclusive
Ice MimicOld-gen console version and Nintendo 3DS version
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master
Statistics
Type
Environment
AI TypeMimic
Damage80 / 160
Max Life500 / 1000
Defense50
KB Resist70% / 73
BannerMimic BannerMimic Banner
Drops
Coins10

Special variants

Template:Pc only Four Mimic variants have much higher health, more advanced attacks, and separate sets of unique drops. Similar to ordinary Mimics, they will disguise themselves as Chests until attacked or approached, but once they reveal themselves they do not resemble any Chest type currently in the game.

Each of the four have the same attack method. Similar to ordinary Mimics, they can attack by jumping towards the player, but they also have the ability to shut themselves, making themselves invincible. In the closed, invincible state, these mimics are capable of reflecting player projectiles; in Expert Mode, reflected projectiles can result in damage to players. They can also perform a pound-like attack, where the Mimic jumps over the player's head and swiftly drops down; during this attack they can move through blocks. They can additionally dash rapidly after the player at high speeds (slightly over 51mph) if the player attempts to escape, and can sometimes dash through blocks.

The Corrupt, Crimson and Hallowed Mimics can be difficult in early Hardmode, especially in Expert Mode due to their speed, high health and high damage. However, if a player has obtained a Blessed Apple, these mimics can be outrun and defeated easily by attacking with any ranged weapon.

In addition to natural spawns, the Hallowed Mimic can be spawned by placing a Key of Light in an empty chest, and the Corrupt Mimic or Crimson Mimic can be spawned with the Key of Night.

Jungle Mimics are currently unimplemented, do not spawn naturally, and cannot be spawned manually with an item.

Corrupt Mimic
Corrupt Mimic   Corrupt Mimic2
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master
Statistics
Type
Environment
AI TypeMimic
Damage90 / 180
Max Life3500 / 7000
Defense34
KB Resist90% / 91
Crimson Mimic
Crimson Mimic   Crimson Mimic2
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master
Statistics
Type
Environment
AI TypeMimic
Damage90 / 180
Max Life3500 / 7000
Defense34
KB Resist90% / 91
Hallowed Mimic
Hallowed Mimic   Hallowed Mimic2
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master
Statistics
Type
Environment
AI TypeMimic
Damage90 / 180
Max Life3500 / 7000
Defense34
KB Resist90% / 91
Jungle Mimiccurrently unspawnable
Jungle Mimic   Jungle Mimic2
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master
Statistics
Type
Environment
AI TypeMimic
Damage90 / 180
Max Life3500 / 7000
Defense34
KB Resist90% / 91
Drops
Coins3

Identification

While disguised, Mimics will not show a usual enemy tooltip when hovering the mouse cursor over them, except in the mobile version. Below are some tips to help differentiate real chests from Mimics.

  • Real Chests will show up on the minimap, but Mimics will not.
  • The Spelunker Potion will not cause a Mimic to glow, but the Hunter Potion will. The spelunker buff causes only normal chests to shine, The hunter buff colors all mimics red.
  • Mimics disguised as Gold Chests or Shadow Chests will not sparkle, as opposed to real chests.
  • Hitting a disguised Mimic with any weapon, including ranged weapons, homing weapons, and Minions, will activate it.
  • Mimics may not line up properly with blocks, as normal Chests would. They can also spawn halfway inside blocks, and in front of background objects and enemies, where real chests can't be placed. They can also spawn on the edge of a block, rendering it floating and confirming it a mimic.
  • Mimics cannot disguise themselves as unlocked Shadow Chests. Unlocked Shadow Chests are always real chests. Similarly, they cannot disguise themselves as locked Gold Chests, which appear in the Dungeon.
  • The Lifeform Analyzer will detect nearby Mimics. The Metal Detector can also give them away, as there will be no "Chest detected nearby!" message.
  • If the mimic spawns while standing in lava it will take damage from the lava every tick even while it is not yet attacking the player.
  • Removing all the naturally spawned chests underground prior to hardmode, while tedious, will guarantee that any chests seen in the future are mimics.
  • Any Gold Chest found outside of Underground Cabins in maps made in the 1.3 version is guaranteed to be a Mimic. Golden Chests are not naturally spawned outside of Underground Cabins anymore. However, on rare occurrences, a golden chest may spawn below or to the side of a cabin due to structural generation errors.
  • Hallowed, Crimson, and Corrupt Mimics are much larger than normal chests, and have no lootable counterparts (i.e. a gold chest can be a mimic or an actual chest, but a hallowed "chest" can only be a mimic). The Biome Chests in the Dungeon have a different appearance to mimics.
  • Mimics are affected differently by light.

Notes

  • Mimics are immune to the Poisoned, On Fire!, Shadowflame and Cursed Inferno debuffs.
  • A Mimic will always drop exactly one of the items from its loot table (excluding the Mimic Banner).
  • For some reason, biome Mimics, despite having significantly more health and tougher, drop less money than normal variants. However, they always drop Greater Healing and Mana potions, which are invaluable assets for players in early Hardmode.

Tips

  • Targeting Mimics can help players making their way through early Hardmode, as they drop high-damage weapons and good defensive accessories, as well as around 10 (even up to −170 in expert mode), which can help with Hardmode's higher prices.
  • The golem room, being a large underground area, often has a few mimics in the first time you enter. This can be an effective way of killing the mimics, either killing them yourself or letting the traps do it for you.
  • An easy way to kill Mimics early in Hardmode is to grapple a high place and attack with a ranged weapon. However, early Hardmode players should beware of Hallowed and Corrupt/Crimson Mimics since the mentioned tactics won't work against them because of their abilities to jump to almost any location and pass through blocks.
  • Key of Light/Night spawned Hallowed and Corrupt/Crimson Mimics however can still be easily defeated using a similar tactic to the above on the surface - using a platform very high in the air such that the mimics can barely reach you will cause them to jump up constantly from the surface below (which will be a little off screen) in such a way that they are very easy to dodge with minimal movement and can be attacked with any weapon whenever they jump up.
  • Template:Console icon With 3 or more players, Mimics will never stay in their disguised state.
  • A way to hunt down mimics is to have the Lifeform Analyzer in your inventory, and look for chests in locations which a chest would not normally be able to be placed, i.e. on one normal block and one sloped block.
  • Hunter potions are useful when hunting mimics, as they give the player the ability to spot mimics in their hostile and mobile state. They also let the player see Mimics in darkened areas.

Trivia

  • Mimics first appeared in Dungeons & Dragons in 1977, and have appeared in countless publications since.
  • In the mobile version, Mimics are ridiculously easy to identify since they will always have the enemy indicator over them.

See also

History

  • 1.3.0.1: Corruption, Crimson, Hallowed Mimic variants added. Mimics no longer drop the Compass. Jungle Mimic planned but not yet implemented.
  • 1.2: Ice Mimic variant and accompanying drops added.
  • 1.1: Introduced.

Template:Translation project