Critters are harmless entities that don't interact with the player in any way, except in that they can be killed by both players and enemies. All critters have 5 health and serve as ambient entities. Most critters can be summoned by means of a statue, but will otherwise spawn randomly in any environment that supports them.
All critters can be caught with a Bug Net, except for Dolphins and Sea Turtles. Additionally, critters from The Underworld can only be caught with a Golden Bug Net or Lavaproof Bug Net. When caught, the critter can be carried around the player's inventory (or placed in storage), and can be released again by being used like any other item. On PC, Console, Mobile, tModLoader, and tModLoader Legacy, critters spawned from statues cannot be caught; attempting to do so will cause the critter to disappear in a puff of smoke.
Most caught critters can be used as fishing bait and crafted into food. All caught critters can be caged to create animated display furniture. Once crafted, the critter cannot be released. Most critters are caged in Terrariums, however Butterflies, Dragonflies, Fireflies and Lightning Bugs are caged in Bottles, and both Goldfish and Pupfish are caged in Bottled Water. Bottled Fireflies and Lightning Bugs also function as valid light sources.
On PC, Console, Mobile, Old Chinese, tModLoader, and tModLoader Legacy, some critter types have a rare golden variation that has a 0.25*1/400 (0.25%) / 0.67*1/150 (0.67%) chance of spawning instead of a normal one and can be detected by the Lifeform Analyzer. Visual identification is helped by the sparkles they emit when alive in the world.
There are currently 91 / 41 / 28 / 8 different critters.
Types[]
Critter | Environment | AI Type | Rarity | Sell | Bait Power | Notes | |
---|---|---|---|---|---|---|---|
Bird Internal Item ID: 2015
|
Forest / Snow biome / The Hallow | Bird AI | 5 | n/a | Bird Banner drops after every 50th kill. | ||
Blue Jay Internal Item ID: 2016
|
Forest / Snow biome / The Hallow | Bird AI | 750 | n/a | |||
Blue Macaw Internal Item ID: 5300
|
Jungle | Bird AI | 750 | n/a | |||
Buggy Internal Item ID: 3194
|
Jungle | Passive Worm AI | 10 | 40% | Found by breaking background objects. | ||
Bunny Internal Item ID: 2019
|
Forest | Passive AI | 5 | n/a | Bunny Banner drops after every 50th kill. | ||
Explosive Bunny Internal Item ID: 1338
|
n/a | Passive AI | 7 | n/a | Crafted with a Bunny and Dynamite. Unaffected by the Guide To Critter Companionship. | ||
Amethyst Bunny Internal Item ID: 4838
|
Cavern | Passive AI | 10 | n/a | |||
Topaz Bunny Internal Item ID: 4839
|
Cavern | Passive AI | 10 | n/a | |||
Sapphire Bunny Internal Item ID: 4840
|
Cavern | Passive AI | 10 | n/a | |||
Emerald Bunny Internal Item ID: 4841
|
Cavern | Passive AI | 10 | n/a | |||
Ruby Bunny Internal Item ID: 4842
|
Cavern | Passive AI | 10 | n/a | |||
Diamond Bunny Internal Item ID: 4843
|
Cavern | Passive AI | 10 | n/a | |||
Amber Bunny Internal Item ID: 4844
|
Cavern | Passive AI | 10 | n/a | |||
Cardinal Internal Item ID: 2017
|
Forest / Snow biome / The Hallow | Bird AI | 750 | n/a | |||
Dolphin |
Ocean | Swimming AI | No value | n/a | Cannot be caught with a Bug Net. | ||
Duck Internal Item ID: 2123
|
Surface | Passive AI | 750 | n/a | |||
Mallard Duck Internal Item ID: 2122
|
Surface | Passive AI | 750 | n/a | |||
Enchanted Nightcrawler Internal Item ID: 3191
|
Meteor Shower | Passive Worm AI | 20 | 35% | Crafted with a Worm and a Fallen Star. Spawns during Meteor Showers and Lantern Nights instead of regular Worms. Can also be found by opening a Can Of Worms. | ||
Faeling Internal Item ID: 5350
|
Aether | Firefly AI | 250 | n/a | Spawns naturally in the Aether. They are also born when any critter is submerged in the shimmer (as items or as NPCs). | ||
Blue Fairy Internal Item ID: 4070
|
Underground | Fairy AI | 1 | n/a | Can also be found in the surface near Fallen Logs. Only surface Fairies can be caught with a Bug Net. Fairies spawned underground cannot be caught or hurt, and may guide the player toward nearby treasure. | ||
Green Fairy Internal Item ID: 4069
|
Underground | Fairy AI | 1 | n/a | Can also be found in the surface near Fallen Logs. Only surface Fairies can be caught with a Bug Net. Fairies spawned underground cannot be caught or hurt, and may guide the player toward nearby treasure. | ||
Pink Fairy Internal Item ID: 4068
|
Underground | Fairy AI | 1 | n/a | Can also be found in the surface near Fallen Logs. Only surface Fairies can be caught with a Bug Net. Fairies spawned underground cannot be caught or hurt, and may guide the player toward nearby treasure. | ||
Firefly Internal Item ID: 1992
|
Surface | Firefly AI | 3 | 20% | |||
Frog Internal Item ID: 2121
|
Jungle | Passive AI | 10 | n/a | |||
Glowing Snail Internal Item ID: 2007
|
Glowing Mushroom biome | Snail AI | 50 | 15% | |||
Goldfish Internal Item ID: 261
|
n/a | Swimming AI | 750 | n/a | Goldfish Banner drops after every 50th kill. Walks on land during rain. | ||
Grasshopper Internal Item ID: 2740
|
Forest | Slime AI | 250 | 10% | Found by breaking tall grass. | ||
Gray Cockatiel Internal Item ID: 5313
|
Jungle | Bird AI | 750 | n/a | |||
Grebe Internal Item ID: 4374
|
Oasis | Passive AI | 750 | n/a | |||
Grubby Internal Item ID: 3192
|
Jungle | Passive Worm AI | 250 | 15% | Found by breaking Jungle grass and bushes. | ||
Ladybug Internal Item ID: 4361
|
Windy Day | Ladybug AI | 10 | 17% | Increases luck when touched, decreases luck when killed. | ||
Lavafly Internal Item ID: 4847
|
The Underworld | Firefly AI | 20 | 25% | Caught with Lavaproof Bug Net or Golden Bug Net. | ||
Lightning Bug Internal Item ID: 2004
|
The Hallow / Night | Firefly AI | 5 | 35% | |||
Maggot Internal Item ID: 4363
|
Graveyard | Passive Worm AI | 5 | 22% | Can drop from Maggot Zombies. | ||
Magma Snail Internal Item ID: 4849
|
The Underworld | Snail AI | 50 | 35% | Caught with Lavaproof Bug Net or Golden Bug Net. | ||
Mouse Internal Item ID: 2003
|
Underground / Cavern | Passive AI | 10 | n/a | Cannot be harmed by enemies. | ||
Mystic Frog |
Jungle | Passive AI | No value | n/a | Attempting to catch it will teleport it nearby. | ||
Owl Internal Item ID: 4395
|
Forest+Night | Bird AI | 10 | n/a | Spawns at night. | ||
Penguin Internal Item ID: 2205
|
Snow biome | Passive AI | 1250 | n/a | Penguin Banner | ||
Pupfish Internal Item ID: 4373
|
Desert / Oasis | Swimming AI | 750 | n/a | |||
Rat Internal Item ID: 4375
|
Graveyard | Passive AI | 10 | n/a | |||
Scarlet Macaw Internal Item ID: 5212
|
Jungle | Bird AI | 750 | n/a | |||
Scorpion Internal Item ID: 2157
|
Desert+Day | Passive AI | 15 | 10% | |||
Black Scorpion Internal Item ID: 2156
|
Desert | Passive AI | 15 | 15% | |||
Seagull Internal Item ID: 4359
|
Ocean | Passive AI | 750 | n/a | |||
Seahorse Internal Item ID: 4480
|
Ocean | Seahorse AI | 15 | n/a | |||
Sea Turtle |
Ocean | Passive AI | No value | n/a | Cannot be caught with a Bug Net. | ||
Sluggy Internal Item ID: 3193
|
Jungle | Passive Worm AI | 5 | 25% | Found by breaking Jungle grass and bushes. | ||
Snail Internal Item ID: 2006
|
Cavern | Snail AI | 10 | 10% | |||
Squirrel Internal Item ID: 2018
|
Forest | Passive AI | 5 | n/a | |||
Red Squirrel Internal Item ID: 3563
|
Forest | Passive AI | 5 | n/a | |||
Amethyst Squirrel Internal Item ID: 4831
|
Underground | Passive AI | 10 | n/a | |||
Topaz Squirrel Internal Item ID: 4832
|
Underground | Passive AI | 10 | n/a | |||
Sapphire Squirrel Internal Item ID: 4833
|
Underground | Passive AI | 10 | n/a | |||
Emerald Squirrel Internal Item ID: 4834
|
Underground | Passive AI | 10 | n/a | |||
Ruby Squirrel Internal Item ID: 4835
|
Underground | Passive AI | 10 | n/a | |||
Diamond Squirrel Internal Item ID: 4836
|
Underground | Passive AI | 10 | n/a | |||
Amber Squirrel Internal Item ID: 4837
|
Underground | Passive AI | 10 | n/a | |||
Stinkbug Internal Item ID: 5132
|
Forest | Ladybug AI | 10 | 10% | Environment section incorrect. Spawns in Forest. | ||
Truffle Worm Internal Item ID: 2673
|
Glowing Mushroom biome | Passive Worm AI | 10 | 666% | |||
Toucan Internal Item ID: 5311
|
Jungle | Bird AI | 750 | n/a | |||
Turtle Internal Item ID: 4464
|
Forest+Day | Passive AI | 10 | n/a | |||
Jungle Turtle Internal Item ID: 4465
|
Jungle | Passive AI | 10 | n/a | |||
Water Strider Internal Item ID: 4418
|
Surface+Day | Water Strider AI | 10 | 17% | |||
Worm Internal Item ID: 2002
|
Surface | Passive Worm AI | 5 | 25% | Can also be found by breaking background objects or opening a Can Of Worms. | ||
Yellow Cockatiel Internal Item ID: 5312
|
Jungle | Bird AI | 750 | n/a |
Butterflies[]
Butterfly | Environment | AI Type | Rarity | Sell | Bait Power | Notes | |
---|---|---|---|---|---|---|---|
Julia Butterfly Internal Item ID: 2001
|
Forest | Butterfly AI | 30 | 25% | |||
Monarch Butterfly Internal Item ID: 1994
|
Forest | Butterfly AI | 5 | 5% | |||
Purple Emperor Butterfly Internal Item ID: 1995
|
Forest | Butterfly AI | 75 | 35% | |||
Red Admiral Butterfly Internal Item ID: 1996
|
Forest | Butterfly AI | 40 | 30% | |||
Sulphur Butterfly Internal Item ID: 1998
|
Forest | Butterfly AI | 10 | 10% | |||
Tree Nymph Butterfly Internal Item ID: 1999
|
Forest | Butterfly AI | 1 | 50% | Extremely rare. | ||
Ulysses Butterfly Internal Item ID: 1997
|
Forest | Butterfly AI | 20 | 20% | |||
Zebra Swallowtail Butterfly Internal Item ID: 2000
|
Forest | Butterfly AI | 15 | 15% | |||
Hell Butterfly Internal Item ID: 4845
|
The Underworld | Butterfly AI | 20 | 15% | Caught with Lavaproof Bug Net or Golden Bug Net. | ||
Prismatic Lacewing Internal Item ID: 4961
|
The Hallow+Surface+Night | Butterfly AI | 5 | n/a | Only appears after Plantera has been defeated. Summons Empress of Light when killed. Detected by the Lifeform Analyzer. |
Dragonflies[]
Dragonfly | Environment | AI Type | Rarity | Sell | Power | Notes | |
---|---|---|---|---|---|---|---|
Yellow Dragonfly Internal Item ID: 4339
|
Oasis | Dragonfly AI | 10 | 20% | |||
Red Dragonfly Internal Item ID: 4338
|
Forest | Dragonfly AI | 10 | 20% | |||
Black Dragonfly Internal Item ID: 4334
|
Oasis | Dragonfly AI | 10 | 20% | |||
Blue Dragonfly Internal Item ID: 4335
|
Forest | Dragonfly AI | 10 | 20% | |||
Orange Dragonfly Internal Item ID: 4337
|
Oasis | Dragonfly AI | 10 | 20% | |||
Green Dragonfly Internal Item ID: 4336
|
Forest | Dragonfly AI | 10 | 20% |
Gold critters[]
Critter | Environment | AI Type | Rarity | Sell | Bait Power | Notes | |
---|---|---|---|---|---|---|---|
Gold Bird Internal Item ID: 2889
|
Forest / Snow biome / The Hallow | Bird AI | 10 | n/a | Rare creature. | ||
Gold Bunny Internal Item ID: 2890
|
Surface | Passive AI | 10 | n/a | Rare creature. | ||
Gold Butterfly Internal Item ID: 2891
|
Forest | Butterfly AI | 10 | 50% | Rare creature. | ||
Gold Dragonfly Internal Item ID: 4340
|
Surface | Dragonfly AI | 10 | 50% | Rare creature. | ||
Gold Frog Internal Item ID: 2892
|
Jungle | Passive AI | 10 | n/a | Rare creature. | ||
Gold Goldfish Internal Item ID: 4274
|
n/a | Swimming AI | 10 | n/a | Rare creature. | ||
Gold Grasshopper Internal Item ID: 2893
|
Surface | Slime AI | 10 | 50% | Rare creature. Found by breaking tall grass. | ||
Gold Ladybug Internal Item ID: 4362
|
Windy Day | Ladybug AI | 10 | 50% | Rare creature. Increases luck when touched, decreases luck when killed. | ||
Gold Mouse Internal Item ID: 2894
|
Underground | Passive AI | 10 | n/a | Rare creature. Cannot be harmed by enemies. | ||
Gold Seahorse Internal Item ID: 4482
|
Ocean | Seahorse AI | 10 | n/a | Rare creature. | ||
Gold Squirrel Internal Item ID: 3564
|
Surface | Passive AI | 10 | n/a | Rare creature. | ||
Gold Water Strider Internal Item ID: 4419
|
Surface+Day | Water Strider AI | 10 | 50% | Rare creature. | ||
Gold Worm Internal Item ID: 2895
|
Surface | Passive Worm AI | 10 | 50% | Rare creature. Can also be found by breaking background objects or opening a Can Of Worms. |
Boss summon critters[]
Critter | Environment | AI Type | Rarity | Sell | Power | Notes | |
---|---|---|---|---|---|---|---|
Prismatic Lacewing Internal Item ID: 4961
|
The Hallow+Surface+Night | Butterfly AI | 5 | n/a | Summons Empress of Light when killed. | ||
Truffle Worm Internal Item ID: 2673
|
Glowing Mushroom biome | Passive Worm AI | 10 | 666% | Summons Duke Fishron when used as bait. |
Gallery[]
Notes[]
- Most critters will spawn in the place of enemies near NPCs. Mice, however, will generally not spawn near NPCs.
- The spawn rates and spawn caps of critters are affected by many of the same factors as those of hostile enemies, so Water Candles, Peace Candles
, Battle Potions, adjusting the Enemy Spawn Rate slider in Journey Mode, Calming Potions and Sunflowers will affect critter spawns. - Critters caught with a Bug Net when the player has a full inventory will be dropped in the world as items rather than released.
- Critters regenerate health, this can be seen by hitting them with a low damage weapon/tool, like a Copper Axe, Copper Pickaxe or a Wooden Hammer.
- Trying to release a Goldfish will cause the goldfish to be consumed.
- Once a critter is put inside a cage, bottle, or jar, that single critter can no longer be released, and will stay in there forever. An alternative is to simply release the critter into an enclosed area, though the critter can then despawn if a player travels too far away.
Attempting to catch an Underworld critter with an ordinary Bug Net will result in the player being set On Fire! for 5 seconds and the critter will not be picked up.- Many critters which appear to be two or even one blocks tall in fact require a full three blocks height to move. If manually placed in a two-block high space they will be unable to move.
- Three-block-high critters only includes Penguins Verify
- In contrast, Worms, Snails, Mice, Sluggy, Grubby and Buggy can crawl in one-block high spaces.
- Butterflies can fly in one-block-high spaces.
- Grasshoppers, if placed in a small space, can jump downward through the blocks beneath them until they reach open space.
- Birds in a one-high space can fly upwards through at least the block above them.
Tips[]
- With several NPCs acquired, keeping Water Candles around your suitable housing will cause more critters to spawn, without spawning enemies.
- To find exactly how much damage an enemy does, a critter can be placed on the enemy. Critters have 0 defense and enemy damage to it will not vary unlike most situations of dealing damage. Projectiles from enemies will do varying and reduced damage to critters, so it will not work for measuring projectile damage.
- Early game, before a player can craft enough torches to place around a base, a player can use critters to alert them when an enemy is approaching.
- For eligible critter types,
1/400 /1/150 spawns get a valuable golden critter. But since all critters are subject to a spawn cap, few new ones will spawn unless you are industrious about collecting all those "worthless" critters, increasing turnover. - During a Blood Moon, Bunnies, Goldfish, and Penguins will transform into hostile enemies: Corrupt Bunnies, Corrupt Goldfish and Corrupt Penguins in a Corruption world (
and Vicious Bunnies, Vicious Goldfish and Vicious Penguins in a Crimson world). So it is recommended for players who are ill-equipped or have low health to either kill or capture any bunny, goldfish, or penguin in their vicinity before nightfall happens. Critters that have been placed in inventory, storage, or cages will not be affected. These same critters can be transformed manually into their corruption form by throwing Vile Powder at them, and their crimson form by throwing Vicious Powder. All Bunnies, Goldfish, and Penguins spawned from statues will transform into enemies if they are spawned during a Blood Moon. Once these critters have transformed into hostile enemies, they can no longer be caught with a Bug Net. - Having a Guide To Critter Companionship in the inventory will prevent the player from dealing damage to all critters, except for the Explosive Bunny. This includes traps placed by the player.
- Lava critters like Hell Butterfly, Lavafly or Magma Snail may be useful for players wanting to fish in the lava with any poles (on version 1.4.0.1 or higher), but can be pretty hard to find. Critters spawn faster when the player don't move so much, coming from the sides of the screen. Staying at the same place in The Underworld, killing the various enemies around, seems to be the best way to get many lava critters.
- On platforms with stereo sound, critter sounds will indicate the critter's direction (left or right). This is particularly useful for various birds (including owls and ducks), and for frogs.
Trivia[]
- Birds placed in a Terrarium peck in ascending order, the Blue Jay once, the Bird twice, the Cardinal three times and the Gold Bird four times.
- The Glowing Snail Cage emits a faint blue glow, similar to the one Jellyfish Necklace does when under water.
- The Bunny, Bird, Goldfish, and Penguin are the only four critters that have banners of themselves.
- All of the gem bunnies and squirrels are the same price when sold, despite representing gems of various, often higher prices.
Bestiary entries
- Gold critters: "Rarely, critters are found coated entirely in gold! Shopkeepers will pay handsomely for these, or you can show them off in cages!"
- Gold bait: "Rarely, critters are found coated entirely in gold! They are worth great coin to shopkeepers and fish absolutely love golden bait!"
- Before 1.4, the Gold Mouse was probably the rarest non-unique creature in the game; as of 1.4, the throne has probably been taken by either the Gold Seahorse or the Gold Water Strider.
History[]
- Desktop 1.4.3.3: Minions, sentries, and their projectiles should no longer harm critters.
- Desktop 1.4.0.1:
- Added Gem Critters, Grebe, Ladybug, Maggot, Owl, Prismatic Lacewing, Pupfish, Rat, Seagull, Seahorse, Turtle and Jungle Turtle, and Water Strider.
- Added 6 types of Dragonflies (Yellow, Red, Black, Blue, Orange, Green).
- Added 3 types of Fairies (Blue, Green, Pink).
- Added critters found in the Underworld: Lavafly, Magma Snail, and Hell Butterfly. All of them can only be caught with a Lavaproof Bug Net.
- Added more gold critters: Gold Dragonfly, Gold Goldfish, Gold Ladybug, Gold Seahorse, and Gold Water Strider.
- Added Sea Turtle and Dolphin, which cannot be caught.
- Desktop 1.3.0.1:
- Added Red Squirrel, Buggy, Grubby, and Sluggy.
- Added golden variations: Gold Bird, Gold Bunny, Gold Butterfly, Gold Frog, Gold Grasshopper, Gold Mouse, Gold Squirrel, and Gold Worm.
- Critters now have a sell price.
- Worms can be used to craft Enchanted Nightcrawlers.
- Desktop 1.2.4:
- Added Grasshopper and Truffle Worm.
- Many critters can now be used as bait.
- Desktop 1.2.3:
- There are now critter sounds.
- Added Duck and Mallard Duck, Firefly and Lightning Bug, Frog, Snail and Glowing Snail, Scorpion and Black Scorpion, Worm, and 8 Butterflies (Monarch, Sulphur, Zebra Swallowtail, Ulysses, Julia, Red Admiral, Purple Emperor, and Tree Nymph).
- Can catch all critters with Bug Net.
- You can now place critters in cages.
- Goldfish no longer drop as items when killed.
- Desktop 1.2.1: Mice can no longer be killed by enemies and no longer spawn in the underworld.
- Desktop 1.2.0.3: Added new friendly critters: Blue Jay, Cardinal, Squirrel and Mouse.
- Desktop 1.2: Added the Penguin.
- Desktop 1.1: Added the Bird.
- Desktop 1.0.4: Introduced the Bunny and Goldfish.
- Console 1.08: Added cages for Mallard Duck, Firefly, Lightning Bug, and Butterflies.
- Console 1.07:
- Added: Duck and Mallard Duck, Firefly and Lightning Bug, Frog, Grasshopper, Scorpion and Black Scorpion, Snail and Glowing Snail, Worm and Truffle Worm, and Butterflies (Monarch, Sulphur, Zebra Swallowtail, Ulysses, Julia, Red Admiral, Purple Emperor, and Tree Nymph).
- Critters can now be caged (except for the Mallard Duck, Firefly, Lightning Bug, and Butterflies).
- All other critter content is in sync with Desktop 1.2.4.
- Console-Release: Introduced.
- Mobile-Release: Introduced.
- 3DS-Release: Introduced.