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Crystal Bullet
  • Crystal Bullet item spriteold Crystal Bullet item sprite
Stack digit 9.pngStack digit 9.pngStack digit 9.png
Statistics
Type
Damage9 / 8 (Ranged)
Knockback1 (Extremely weak)
Base Velocity5
Velocity Multiplier
TooltipCreates crystal shards on impact
RarityRarity level: 3
Sell6
Research99 required
Projectile created
  • Crystal Bullet
    Crystal Bullet
  • Crystal Shard
    Crystal Shard

Crystal Bullets are a type of ammunition for guns, obtainable in Hardmode. They shatter on impact with an enemy or solid block, splitting into two / three small shards that have limited range and deal 50%[1] of the original bullet's damage.

Crafting[]

Recipes[]

ResultIngredientsCrafting station
Crystal BulletCrystal Bullet (100) (Desktop versionConsole versionMobile version)Mythril AnvilMythril Anvil
or
Orichalcum AnvilOrichalcum Anvil
Crystal BulletCrystal Bullet (50) (Old-gen console version3DS version)
total: 2 row(s)

Notes[]

  • The shards created by Crystal Bullets can damage enemies through walls.
  • When using Crystal Bullets with any gun that fires multiple shots per bullet consumed, such as the Tactical Shotgun, each individual projectile will split into shards on impact, potentially causing a great deal of secondary damage.

Tips[]

  • If you can craft a lot of them (at least two full stacks, or 1998 bullets total) and have access to the Megashark, Crystal Bullets are generally a quick way to beat The Twins and Skeletron Prime. Many of their secondary shards tend to hit (even a single Twin) for multiple hits per shot. Pre-Hardmode Bosses, including the Wall of Flesh, can be killed in seconds with the Megashark using Crystal Bullets.
  • Crystal bullets are useful in killing the Dungeon Guardian, (as well as Skeletron and Skeletron Prime once night turns to day). The shards will each count as an individual projectile, getting more hits and racking up damage faster.
  • Crystal shards tend to fly backwards relative to the direction the bullet was fired. This makes Crystal Bullets more effective against enemies that pursue the player at high speed (essentially ramming into the additional shards), but slightly less effective against stationary ones.
  • Despite their low knockback, knockback-susceptible enemies are easily stun-locked meaning they are excellent for defense throughout Hardmode.

History[]

  • Desktop 1.3.0.1:
    • 100 Crystal Bullets are now created per Crystal Shard instead of 50.
    • Damage increased from 8 to 9.
  • Desktop 1.2:
    • Damage reduced from 9 to 8.
    • Stack limit increased from 250 to 999.
  • Console 1.0.750.0: (PS4)
    • 100 Crystal Bullets are now created per Crystal Shard instead of 50.
    • Damage increased from 8 to 9.
  • Console 1.02:
    • Damage reduced from 9 to 8.
    • Stack limit increased from 250 to 999.
  • Mobile 1.2.6508:
    • Damage reduced from 9 to 8.
    • Stack limit increased from 250 to 999.
  1. Information taken from the Desktop version Desktop 1.3.5.3 source code, function Kill() in Terraria.Projectile.cs; see image There may be inaccuracies, as the current Desktop version Desktop version is 1.4.2.3.
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