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Crystal Storm
  • Crystal Storm item spriteold Crystal Storm item sprite
Stack digit 1.png
Damage32 / 25 (Magic)
Knockback5 (Average)
Mana5 / 4
Critical chance4%
Use time7 (Insanely fast)
TooltipSummons rapid fire crystal shards
RarityRarity level: 4
Research1 required
Projectile created
  • Crystal Storm
    Crystal Storm

The Crystal Storm being used.

The Crystal Storm is a Hardmode / Pre-Hardmode magic weapon that quickly fires a slightly spread flood of tiny, bouncing crystals, at a rate equal to the Megashark. The crystals are not affected by gravity, and last about three seconds each, losing velocity until gradually dissipating in midair. Their speed or fade at impact does not affect their damage output. The crystals also provide a small amount of purple light.

The Crystal Storm is the Hallowed counterpart to the Corruption's Cursed Flames, or the Crimson's Golden Shower.

On the 3DS3DS version version, the Crystal Storm may be obtained prior to Hardmode as a rare drop from Arch Demons (0.2% or 1/500 chance).

On the Desktop version Desktop version, Console version Console version, and Mobile version Mobile version, its best modifier is Mythical.

On the Old-gen console version Old-gen console version, 3DS3DS version version, Switch version Switch version, and tModLoader version tModLoader version, its best modifier is either Masterful for mana conservation or Godly/Demonic for higher damage output. It cannot get the Mythical modifier due to its low mana cost.



ResultIngredientsCrafting station
Crystal StormCrystal Storm (Desktop versionConsole versionMobile versionSwitch version)BookcaseBookcase
Crystal StormCrystal Storm (Old-gen console version3DS version)
total: 2 row(s)


  • Liquids will slow Crystal Storm projectiles, even after they exit the liquid body.
  • Its projectiles do not pierce multiple targets, though its dense fire rate may cause the illusion that they are.


  • Although its projectiles do not deal much damage individually, they overwhelm enemies with their quantity, and have enough knockback to keep crowds at bay.
  • The Crystal Storm may be preferable to the Magical Harp when piercing and repeat hits are not needed.
  • While being useful early Hardmode, it is generally ineffective against any Hardmode bosses.


  • Unlike most ricocheting projectiles, these crystals make no sound when bouncing off objects.
  • Since version 1.2.3, Crystal Storm cannot have any modifier that modifies its mana cost by 10% or less, such as Celestial, Manic and Mythical. A Crystal Storm that obtained such a modifier prior to 1.2.3 will have a new random modifier chosen again automatically after the upgrade to 1.2.3, as that patch brought a reduction in mana cost that renders those modifiers incompatible.
    • As of version, Crystal Storm can have the Celestial, Manic and Mythical modifiers, as its mana cost has been raised to 5 again.
  • The initial spin of the projectiles is determined by the angle in which they are fired. When fired horizontally in either direction, the projectiles spin very rapidly. Conversely, firing straight up or down will yield little to no spin.


  • Desktop
    • Damage increased from 25 to 32.
    • Mana cost increased from 4 to 5.
  • Desktop Now requires only 20 Crystal Shards to craft instead of 30.
  • Desktop 1.2.3:
    • Mana use decreased from 5 to 4.
    • Damage decreased from 26 to 25.
  • Console 1.06:
    • Mana use decreased from 5 to 4.
    • Damage decreased from 26 to 25.