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Crystal Vile Shard
  • Crystal Vile Shard item sprite
Autofire
Stack digit 1.png
Statistics
Type
Damage25 Desktop and Mobile versions / 19 Console Version (Magic)
Knockback3 (Very weak)
Mana13
Critical chance4%
Use time33 (Slow)
Velocity32
TooltipSummons a massive crystal spike
Ignores 10 points of enemy Defense
RarityRarity level: 5
Sell8
Research1 required
Projectile created
  • Crystal Vile Shard Head
    Crystal Vile Shard Head
  • Crystal Vile Shard Shaft
    Crystal Vile Shard Shaft
Dropped by Dropped by
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
EntityQty.Rate
Hallowed MimicHallowed Mimic2.pngHallowed MimicDesktop, Console, and Mobile versions125%

The Crystal Vile Shard in action

The Crystal Vile Shard is a Hardmode magic weapon that is an upgraded version of the Vilethorn and a precursor to the Nettle Burst. It fires a larger, colorful, crystalline version of the Vilethorn's spear projectile, piercing through blocks and enemies. It has a 25% chance to be dropped by Hallowed Mimics.

Desktop version Like the Nettle Burst, the Crystal Vile Shard ignores up to 10 of the target's defense.

Its best modifier is Mythical.

Notes[]

  • Upon use, the Crystal Vile Shard always spawns 7-8 shaft projectiles, followed by one head projectile. The head deals 125% of the weapon's damage and knockback (31 base damage and 3.75 base knockback (Weak)).[1] Each projectile has a length of two tiles, hence the weapon has a range of 16-18 tiles.

Tips[]

  • Due to the weapon's relatively low base damage, it is heavily affected by enemy defense. Inflicting the Ichor debuff beforehand may help somewhat, though it is still advised to find alternatives.
    • Desktop version This problem is somewhat alleviated by its 10 defense penetration.
  • It is very effective against enemies with multiple segments like The Destroyer, as it can damage many segments at once, especially if you attack quickly where all its part are when it spawns, but it might be dangerous to use it to attack it as the range of this weapon is relatively short for a magic weapon. Do note that its ability to stunlock certain enemies with its repeated knockback can somewhat compensate for its lack of range and relatively low damage.

See also[]

History[]

  • Desktop 1.4.0.1:
    • Damage increased from 19 to 25.
    • The duration that the projectiles linger (and deal damage) is increased by roughly 70%
  • Desktop 1.3.4.4: Fixed projectiles making liquid ripples when they shouldn't.

References[]

  1. Information taken from the Desktop version Desktop 1.3.5.3 source code, function AI() of Projectile.cs, aiStyle == 4 part There may be inaccuracies, as the current Desktop version Desktop version is 1.4.2.3.