Cursed Inferno is a debuff that prevents health regeneration and causes the afflicted NPC or player to take damage each second for the duration of the debuff. The damage varies by platform:
- On PC, Console, Mobile, and tModLoader, 24 damage per second is inflicted to enemies, and 12 damage per second is inflicted to players. Affected enemies also take 10% more knockback.
Enemies and players alike take 6 damage/second
If the afflicted target is Oiled, they will take:
25 additional damage per second, totaling 49 damage per second to enemies or 37 damage per second to players.12 additional damage per second, totaling 18 damage per second.
All enemies that are immune to Cursed Inferno are also immune to Shadowflame.
Notes[]
Causes[]
From player[]
From | Duration | Chance | Total damage | |
---|---|---|---|---|
Cursed Arrow | 7 seconds | 100% | ||
Cursed Bullet | 7 seconds | 100% | ||
Cursed Dart |
3–6 seconds | 100% | ||
Cursed Flames | 7 seconds | 100% | ||
Clinger Staff |
7 seconds | 100% |
||
Spectral Arrow |
7 seconds | ? | 14 | |
Flask of Cursed Flames | 3–6 seconds | 100% |
From enemy[]
From | Duration | Chance | Total damage | |
---|---|---|---|---|
Clinger (Cursed Flame) | 7 / 14 seconds | |||
Vile Ghoul |
7 / 14 seconds | |||
Spazmatism (Cursed Flames Attack) | 8 / 16 seconds |
Immune NPCs[]
History[]
- Desktop 1.4.1:
- Damage per second increased again from 12 to 24 on the enemy version of the debuff.
- Significantly more enemies are now susceptible to Cursed Inferno.
- Desktop 1.4.0.1:
- Damage per second doubled from 6 to 12 for both players and enemies.
- Cursed Inferno duration from Ghoul, Clinger, and Spazmatism decreased somewhat to mitigate the increased damage to the player.
- Desktop 1.1: Introduced.
- Console-Release: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile 1.3.0.7: No longer deals percentage-based damage.
- Mobile 1.1.5536: Introduced.
- 3DS-Release: Introduced.