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{{Infobox Wrapper
--[[Special:Contributions/207.244.77.3|207.244.77.3]] 16:29, 17 February 2014 (UTC)'''Angry Bones''' are found in [[Dungeon]]s, where they will relentlessly chase the player. Angry Bones follow the [[Fighter AI]], and can open closed [[door]]s after one or two hits. They will sometimes leap towards the player when they get close, or if the player is above them.
 
[http://terraria.org]
 
== Variants ==
 
{|
 
|-style="vertical-align:bottom"
 
 
|{{npc infobox
 
|{{npc infobox
  +
| width = 25em
| image = Angry_Bones_1.png
 
  +
| name = Plantera's First Form
| type = Undead Enemy
 
| environment = Dungeon
+
| type = Boss
 
| environment = Underground Jungle
| ai = Fighter
 
| damage = 26
+
| ai = Plantera AI
  +
| damage = 50 / {{expert|100}} (melee)<br>44 / {{expert|76}} (seed)<br>54 / {{expert|96}} (poison seed)<br>62 / {{expert|108}} (thorn ball)
| life = 80
 
  +
| life = 30000 / {{expert|42000}}
| defense = 8
+
| defense = 36
| money = {{sc|1}} {{cc|30}}
 
  +
| knockback = 100
| Golden Key|1|1.5%
 
  +
| debuff = Poisoned
| Bone|1-3|98.5%
 
  +
| debufftip = Slowly losing life
| Ancient Necro Helmet|1|0.22%
 
  +
| duration = 10 seconds / {{expert|20 seconds}}<br/ >(Green Seed attack)
| Clothier Voodoo Doll|1|0.33%
 
  +
| id = 262-265
| Bone Wand|1|0.4%
 
 
}}
 
}}
 
|
 
|{{npc infobox
 
|{{npc infobox
  +
| width = 25em
| image = Angry_Bones_2.png
 
  +
| name = Plantera's Second Form
| type = Undead Enemy
 
| environment = Dungeon
+
| type = Boss
 
| environment = Underground Jungle
| ai = Fighter
 
| damage = 34
+
| ai = Plantera AI
| life = 70
+
| damage = 70 / {{expert|140}}
  +
| life = 15000/30000 <br /> {{expert|21000/42000}}
| defense = 6
+
| defense = 10
| money = {{sc|1}} {{cc|30}}
 
  +
| knockback = 100
| Golden Key|1|1.5%
 
  +
| id = 262-265
| Bone|1-3|98.5%
 
| Ancient Necro Helmet|1|0.22%
+
| Temple Key|1|100%
  +
| Seedling|1|5%
| Clothier Voodoo Doll|1|0.33%
 
  +
| The Axe|1|{{pc icon}} 2% <br /> {{console icon}} {{mobile icon}} 0.5%
| Bone Wand|1|0.4%
 
  +
| Pygmy Staff|1|25%
  +
| Grenade Launcher|1|14.29% <br /> First defeat: 100%
  +
| Rocket I|20-49
  +
* with Grenade Launcher|100%
  +
| Venus Magnum|1|14.29%
  +
| Nettle Burst|1|14.29%
  +
| Leaf Blower|1|14.29%
  +
| Flower Pow|1|14.29%
  +
| Wasp Gun|1|14.29%
  +
| Seedler|{{pc icon}}|14.29%
  +
| Thorn Hook|{{pc icon}}|10%
  +
| Greater Healing Potion|5-15|100%
  +
| Plantera Mask|{{pc icon}} {{console icon}}|14.29%
  +
| Treasure Bag (Plantera)|in [[Expert Mode]] only {{pc icon}}|{{expert|100%}}
  +
| Plantera Trophy|1|10%
 
| money = {{gc|15}}
 
}}
 
}}
|{{npc infobox
 
| image = Angry_Bones_3.png
 
| type = Undead Enemy opening
 
| environment = Dungeon
 
| ai = Fighter
 
 
| damage = 28
 
| life = 70
 
| defense = 12
 
| money = {{sc|1}} {{cc|30}}
 
| Golden Key|1|1.5%
 
| Bone|1-3|98.5%
 
| Ancient Necro Helmet|1|0.22%
 
| Clothier Voodoo Doll|1|0.33%
 
| Bone Wand|1|0.4%
 
 
}}
 
}}
  +
[[File:Plantera Trophy.png|25px]] <big>''"The jungle grows restless..."''</big> [[File:Plantera Trophy.png|25px]]
|{{npc infobox
 
  +
| image = Angry_Bones_4.png
 
  +
'''Plantera''' is a [[Hardmode]] [[boss]] that can be fought after all three [[Mechanical Bosses]] ([[The Destroyer]], [[Skeletron Prime]], and [[The Twins]]) have been defeated. In the {{Mobile version}} and {{Console version}} only one Mechanical Boss must be defeated.
| type = Undead Enemy
 
  +
| environment = Dungeon
 
  +
== Summoning ==
| ai = Fighter
 
  +
{{float file|[[File:PlanterasBulb.jpg|thumb|[[Plantera's Bulb]] in dark and light]]}}
| damage = 24
 
  +
After all three [[Mechanical Bosses]] have been defeated (only one required in [[Mobile version|Mobile]] and [[Console version|Console]] versions), one or more [[Plantera's Bulb]]s will appear somewhere in the [[Underground Jungle]]. Destroying one of these bulbs requires a [[Pickaxe]], a [[Drill]], or any explosives that destroys blocks, and upon doing so, Plantera will spawn immediately with the message, "Plantera has awoken!"
| life = 120
 
  +
| defense = 14
 
 
== Attacks ==
| money = {{sc|1}} {{cc|30}}
 
  +
Plantera moves through blocks. It uses long vines to grapple foreground blocks, which cause 60 damage on contact.
| Golden Key|1|1.5%
 
  +
| Bone|1-3|98.5%
 
  +
=== First form ===
| Ancient Necro Helmet|1|0.22%
 
  +
{{float file|[[File:Plantera screenshot.png|thumbnail|right|Plantera awoken]]}}
| Clothier Voodoo Doll|1|0.33%
 
  +
Plantera creeps after the player, firing pink Seeds and eventually green Poison Seeds. These fire more rapidly as Plantera takes more damage. Plantera also begins to spit large, bouncing thorn balls after taking a certain amount of damage. <!-- how much damage? -->
| Bone Wand|1|0.4%
 
  +
}}
 
  +
=== Second form ===
|}
 
  +
Once Plantera is brought down to half of its original health, it changes to its second form, with its pink bud falling away to reveal a thorn-filled mouth. In this form, Plantera moves quicker, and primarily attempts to make physical contact rather than fire ranged attacks.
  +
  +
Additionally:
  +
* It sprouts mouths that are attached via additional vines (called "Plantera's Tentacles").
  +
* It begins releasing floating pink spore projectiles that drift toward the player, similar to the spores released by the [[Giant Fungi Bulb]].
  +
  +
=== Enraged behavior ===
  +
Plantera only becomes "enraged" if it follows the player out of the [[Underground Jungle]], to the surface, for instance. This causes it to gain double damage, double (quadruple defense in second form) defense and increased movement speed, as well as changing its attack patterns and directly rushing the player with its body. Plantera's behavior returns to normal upon reentry of the Underground Jungle biome.
  +
  +
== Attack types ==
  +
*[[File:Plantera Seed.png]] [[File:Poison Seed.png]] '''Seeds (first stage):''' Similar to the stingers of the [[Hornet]]s. In expert mode, these can travel through blocks. The green Poison Seeds are more deadly than the more frequently fired pink Seeds.
  +
*[[File:Thorn Ball.png|30px]] '''Thorn Balls (first stage):''' Thorn balls are similar to the [[Spiky Ball]] weapon. These bounce around erratically through the Jungle and can overwhelm the player if they stay in the same area for too long, as well as deal large amounts of damage on contact. Plantera will not begin releasing thorn balls until it drops below around 24000 life. It will stop releasing the thorn balls once it enters the second stage, although the thorn balls previously released may linger for a bit.
  +
*[[File:Plantera's Hook.png|30px]] '''Plantera's Hooks:''' The ends of Plantera's tentacles, which cling to surfaces and deal 60 / {{expert|120}} damage on contact.
  +
*[[File:Plantera's Tentacle.png|30px]] '''Plantera's Tentacles (second stage):''' Gnawing minions on "leashes", akin to smaller versions of [[The Hungry]]. They deal 60 / {{expert|120}} damage and get in the way of the player's attacks, making piercing weapons more valuable. With 1000 / {{expert|2000}} hp they are relatively weak and easily killed with proper equipment.
  +
*[[File:Spore.png]] '''Spores (second stage):''' Similar to the [[Fungi Spore]]s fired by the [[Giant Fungi Bulb]]. Travels through blocks. Easily destroyed, but deal 70 damage if touched.
  +
  +
== Expert Mode ==
  +
In expert mode there are a few significant differences in Plantera's attacks, aside from the default increased health and damage.
  +
  +
=== Phase 1 ===
  +
Plantera's seeds, that originally didn't travel through blocks, now travel through them and do increased damage. The thorn balls are also more common and home in on the player.
  +
  +
=== Phase 2 ===
  +
Plantera's tentacles, originally only attached to the body, now are attached to the Hooks and have increased in number (considering there are 3 more for each hook, there appears to be 9 extra tentacles). They also have more health than usual (including the default increased health). Plantera's body also does more damage and is faster than normal.
  +
  +
== Aftermath ==
  +
When Plantera is defeated for the first time, it will always drop a [[Grenade Launcher]] with [[Rocket I]] for ammo, as well as the [[Temple Key]]. A Temple Key drops each time Plantera is defeated thereafter. The Temple Key allows access to the [[Jungle Temple]] and [[Golem]]. In the {{Console version }} and {{Mobile version}}, the Temple Key, prior to 1.3 could also be combined with [[Biome Key Mold]]s to craft [[Biome Key]]s; after 1.3, keys drop from their respective zones and no longer require molds.
  +
  +
A [[status message]] saying ''"Screams are echoing from the dungeon''" will appear, signaling that new, more difficult [[enemy]] types will begin spawning in the [[Dungeon]] ''([[Dungeon#Hardmode post-Plantera Dungeon|see details]])''. These drop new weapons, accessories, and other useful items. [[Dungeon Spirit]]s will begin to appear when enemies with more than 100 health are slain in the dungeon, which drop [[Ectoplasm]], a new [[crafting material]] that offers access to the [[Pumpkin Moon]] and [[Frost Moon]] events, as well as the [[Spectre Bar]]s used to craft [[Spectre armor]] and [[Spectre tools|tool]] sets.
  +
  +
Additionally:
  +
* Hardmode [[Crimson]], [[Corruption]], and [[Hallow]] spread will be slowed down to 1/3 (33%) of their previous speed.
  +
* The [[Cyborg]] [[NPC]] becomes available.
  +
* The [[Truffle]] begins selling the [[Autohammer]], used to craft [[Shroomite Bar]]s, which are used to craft [[Shroomite armor]] and other pre-endgame items.
  +
* {{pc icon}} {{Console icon}} The [[Traveling Merchant]] will begin selling the [[Pulse Bow]].
  +
* The [[Witch Doctor]] begins selling several items related to [[Minions|minion]] summoning. (Requires [[:bg:Pygmy_Staff|Pygmy Staff]].)
  +
* {{pc icon}} The [[Biome Key|Biome Keys]] can now be used to open the [[Biome Chest|Biome Chests]] in the dungeon
  +
* {{pc icon}} [[Butcher]], [[NailHead]], [[Deadly Spheres]], [[Psycho]] and [[Dr. ManFly]] spawns during a Solar Eclipse
  +
  +
== Achievement ==
  +
[[File:Achievement_The_Great_Southern_Plantkill.png]] '''The Great Southern Plantkill''' is the [[achievement]] you earn for defeating Plantera for the first time.
  +
  +
== Notes ==
  +
* If Plantera is currently summoned and you break another bulb, a second Plantera will not be summoned, though the bulb will be destroyed.
  +
* If Plantera has no surfaces to latch onto, it will slowly float off, going up into the space portion of the map, or until it hits a space where it can latch onto again.
  +
* If the player strays too far away from Plantera, it will despawn.
  +
* If the player stands inside Plantera during its second form, Plantera's Tentacles will not target them.
  +
* In the {{Console version}} and {{Mobile version}}, leading it to your spawn point will allow you to die without Plantera despawning.
  +
* Plantera is immune to [[Poison]] and [[Venom]] [[Debuffs]].
  +
* {{desktop icon}} If the three mechanical bosses are defeated prior to the Wall of Flesh, then killing the Wall of Flesh is still required to trigger "The jungle grows restless". ([http://i.imgur.com/TmMgW1U.png image]).
  +
* {{console icon}} {{mobile icon}} The player still requires the Souls of all three mechanical bosses in order to craft [[Biome Keys]], despite being able to obtain a Temple Key after defeating only one.
  +
  +
== Tips ==
  +
{{strategies|Guide:Plantera strategies}}
  +
* Excavate a sizable area to allow easier dodging before summoning Plantera.
  +
* Using a [[Gravitation Potion]] can help you avoid any further damage from spiky balls laying on the ground, as the spiky balls obey gravity and fall to the floor.
  +
* Plantera's Bulb can spawn in player-made [[Jungle]] [[Biome]]s, which can provide a slightly easier way to fight Plantera.
  +
* Narrow passages slow Plantera as it takes more time for it to grip the surrounding terrain.
  +
* Plantera spawns off-screen and is quite easy to outrun, which means if you intend for it to chase you, you will need to stop periodically or move much more slowly than normal.
  +
*Widening a bee hive in the underground jungle is a fast and effective way of making an arena for fighting Plantera.
  +
* In the PC version, if you happen to find a minecart trail in the underground jungle, utilize it when fighting Plantera, the speed and probable up and down directions can make avoiding Plantera's attacks simple. If a spawned one is not satisfactory, make one in a somewhat U or V shape with a wall in the middle to block most projectiles. In Expert Mode the Mechanical cart is a convenient thing to have for this strategy.
  +
* The [[Flamethrower]] could be considered for fighting Plantera due to the continuous stream of projectiles emitted, and is a pre-Plantera weapon which can easily be crafted after defeating [[Skeletron Prime]].
  +
* A recommendation is [[Chlorophyte Arrow]], as they bounce off walls. Use this as an advantage to get multiple hits on Plantera at once.
  +
*Equipping a [[Cobalt Shield]] will help you use melee attacks more often because Plantera won't knock you away, but it hurts you more now since Plantera can now get closer to you.
  +
* Building a long hallway two to three screen lengths and six plus blocks high, with teleporters on each end will allow easy and quick battle with little to no damage.(Though the spores she shoots will go though walls)
  +
  +
== Trivia ==
  +
* The name "Plantera" is a play on the title of American metal band [[wikipedia:Pantera|Pantera]], which is [[Cenx]]'s favorite band. Plantera drops "[[The Axe]]", which looks similar to the Washburn and Dean electric guitars often used by late Pantera guitarist Dimebag Darrell. Also, the achievement for defeating Plantera is called "The Great Southern Plantkill" in reference to the Pantera album "The Great Southern Trendkill".
  +
* On the {{console version}} the saving icon is one of the spiked balls that Plantera fires.
   
 
== History ==
 
== History ==
  +
{{history|1.3.0.4|Fixed Plantera flag not triggering for non-english users.}}
{{history|1.2|}}
+
{{history|1.3.0.1|
** Three new varieties introduced. There are no longer Big Bones nor Short Bones.
 
  +
**Increased chance for The Axe to be dropped by Plantera from 0.5% to 2%.
** Drop [[Ancient Necro Helmet]]s, [[Clothier Voodoo Doll]]s, [[Bone Wand]]s, and [[Bone]]s
 
  +
**[[Biome Chest]]s can no longer be opened until Plantera is defeated.
{{history|1.1|
 
** No longer immune to [[On Fire!]].
+
**Temple Keys are no longer required to make [[Biome Key]]s.}}
  +
**Added Expert Mode drop, [[Spore Sac]].
** Big Boned health lowered by one point.}}
 
  +
**Now has a chance to drop the [[Seedler]].
{{history|1.0.6|All variants can now drop more than one [[Bone]] and rarely a [[Golden Key]].}}
 
  +
{{history|1.2.4|Fixed bug where "The jungle grows restless" message would appear before you have beaten all 3 Mech Bosses.}}
{{history|1.0.5|Variants Big Boned and Short Bones introduced.}}
 
{{history|1.0.3|Model was changed.}}
+
{{history|1.2.3|
  +
**Now drops {{gc|15}}.
{{history|Pre-Release|Introduced.}}
 
  +
**Now despawns when all players have been killed.
  +
**Is now required to be killed in order to summon [[Golem]] from the [[Lihzahrd Altar]].
  +
**Now has a chance to drop the [[Plantera Mask]].
  +
**Plantera bulbs no longer spawn until all 3 Mech bosses are defeated.}}
  +
{{History|1.2.1.2|<br />
  +
**Plantera is no longer needed for solar eclipses.
  +
**Its speed has been reduced.
  +
**Plantera now enrages when taken out of the Jungle or to the surface.}}
  +
{{History|1.2.1.1|When killed for the first time the message "Screams are coming from the dungeon..." will appear.}}
 
{{history|1.2.0.3.1|
  +
**Fixed a problem that defeating plantera would force serverside characters.
  +
**[[Solar Eclipse]]s now only happen after Plantera has been defeated.}}
  +
{{History|1.2.0.3|
  +
**Plantera now must be defeated to allow Hardmode dungeon enemies to spawn.
  +
**Hardmode Crimson, Corruption, and Hallow spread is now slowed after killing [[Plantera]] instead of any [[Mechanical Boss]].}}
 
{{History|1.2|Introduced.}}
   
  +
{{Master Template Characters
[[fr:Angry Bones]]
 
  +
| show-boss = yes
[[pl:Angry Bones]]
 
 
}}
[[pt:Angry Bones]]
 
 
{{translation project}}
[[ru:Злой скелет]]
 
{{translation projects}}
 

Revision as of 04:01, 25 November 2015

Template:Infobox Wrapper Plantera Trophy "The jungle grows restless..." Plantera Trophy

Plantera is a Hardmode boss that can be fought after all three Mechanical Bosses (The Destroyer, Skeletron Prime, and The Twins) have been defeated. In the Mobile version Mobile version and Console version Console version only one Mechanical Boss must be defeated.

Summoning

PlanterasBulb

Plantera's Bulb in dark and light

After all three Mechanical Bosses have been defeated (only one required in Mobile and Console versions), one or more Plantera's Bulbs will appear somewhere in the Underground Jungle. Destroying one of these bulbs requires a Pickaxe, a Drill, or any explosives that destroys blocks, and upon doing so, Plantera will spawn immediately with the message, "Plantera has awoken!"

Attacks

Plantera moves through blocks. It uses long vines to grapple foreground blocks, which cause 60 damage on contact.

First form

Plantera creeps after the player, firing pink Seeds and eventually green Poison Seeds. These fire more rapidly as Plantera takes more damage. Plantera also begins to spit large, bouncing thorn balls after taking a certain amount of damage.

Second form

Once Plantera is brought down to half of its original health, it changes to its second form, with its pink bud falling away to reveal a thorn-filled mouth. In this form, Plantera moves quicker, and primarily attempts to make physical contact rather than fire ranged attacks.

Additionally:

  • It sprouts mouths that are attached via additional vines (called "Plantera's Tentacles").
  • It begins releasing floating pink spore projectiles that drift toward the player, similar to the spores released by the Giant Fungi Bulb.

Enraged behavior

Plantera only becomes "enraged" if it follows the player out of the Underground Jungle, to the surface, for instance. This causes it to gain double damage, double (quadruple defense in second form) defense and increased movement speed, as well as changing its attack patterns and directly rushing the player with its body. Plantera's behavior returns to normal upon reentry of the Underground Jungle biome.

Attack types

  • File:Plantera Seed.png Poison Seed Seeds (first stage): Similar to the stingers of the Hornets. In expert mode, these can travel through blocks. The green Poison Seeds are more deadly than the more frequently fired pink Seeds.
  • Thorn Ball Thorn Balls (first stage): Thorn balls are similar to the Spiky Ball weapon. These bounce around erratically through the Jungle and can overwhelm the player if they stay in the same area for too long, as well as deal large amounts of damage on contact. Plantera will not begin releasing thorn balls until it drops below around 24000 life. It will stop releasing the thorn balls once it enters the second stage, although the thorn balls previously released may linger for a bit.
  • Plantera's Hook Plantera's Hooks: The ends of Plantera's tentacles, which cling to surfaces and deal 60 / 120 damage on contact.
  • Plantera's Tentacle Plantera's Tentacles (second stage): Gnawing minions on "leashes", akin to smaller versions of The Hungry. They deal 60 / 120 damage and get in the way of the player's attacks, making piercing weapons more valuable. With 1000 / 2000 hp they are relatively weak and easily killed with proper equipment.
  • Spore Spores (second stage): Similar to the Fungi Spores fired by the Giant Fungi Bulb. Travels through blocks. Easily destroyed, but deal 70 damage if touched.

Expert Mode

In expert mode there are a few significant differences in Plantera's attacks, aside from the default increased health and damage.

Phase 1

Plantera's seeds, that originally didn't travel through blocks, now travel through them and do increased damage. The thorn balls are also more common and home in on the player.

Phase 2

Plantera's tentacles, originally only attached to the body, now are attached to the Hooks and have increased in number (considering there are 3 more for each hook, there appears to be 9 extra tentacles). They also have more health than usual (including the default increased health). Plantera's body also does more damage and is faster than normal.

Aftermath

When Plantera is defeated for the first time, it will always drop a Grenade Launcher with Rocket I for ammo, as well as the Temple Key. A Temple Key drops each time Plantera is defeated thereafter. The Temple Key allows access to the Jungle Temple and Golem. In the Console version Console version and Mobile version Mobile version, the Temple Key, prior to 1.3 could also be combined with Biome Key Molds to craft Biome Keys; after 1.3, keys drop from their respective zones and no longer require molds.

A status message saying "Screams are echoing from the dungeon" will appear, signaling that new, more difficult enemy types will begin spawning in the Dungeon (see details). These drop new weapons, accessories, and other useful items. Dungeon Spirits will begin to appear when enemies with more than 100 health are slain in the dungeon, which drop Ectoplasm, a new crafting material that offers access to the Pumpkin Moon and Frost Moon events, as well as the Spectre Bars used to craft Spectre armor and tool sets.

Additionally:

Achievement

Achievement The Great Southern Plantkill The Great Southern Plantkill is the achievement you earn for defeating Plantera for the first time.

Notes

  • If Plantera is currently summoned and you break another bulb, a second Plantera will not be summoned, though the bulb will be destroyed.
  • If Plantera has no surfaces to latch onto, it will slowly float off, going up into the space portion of the map, or until it hits a space where it can latch onto again.
  • If the player strays too far away from Plantera, it will despawn.
  • If the player stands inside Plantera during its second form, Plantera's Tentacles will not target them.
  • In the Console version Console version and Mobile version Mobile version, leading it to your spawn point will allow you to die without Plantera despawning.
  • Plantera is immune to Poison and Venom Debuffs.
  • Template:Desktop icon If the three mechanical bosses are defeated prior to the Wall of Flesh, then killing the Wall of Flesh is still required to trigger "The jungle grows restless". (image).
  • Template:Console icon Template:Mobile icon The player still requires the Souls of all three mechanical bosses in order to craft Biome Keys, despite being able to obtain a Temple Key after defeating only one.

Tips

For more elaborate strategies on defeating Plantera, including weapon and arena recommendations, see Guide:Plantera strategies.
  • Excavate a sizable area to allow easier dodging before summoning Plantera.
  • Using a Gravitation Potion can help you avoid any further damage from spiky balls laying on the ground, as the spiky balls obey gravity and fall to the floor.
  • Plantera's Bulb can spawn in player-made Jungle Biomes, which can provide a slightly easier way to fight Plantera.
  • Narrow passages slow Plantera as it takes more time for it to grip the surrounding terrain.
  • Plantera spawns off-screen and is quite easy to outrun, which means if you intend for it to chase you, you will need to stop periodically or move much more slowly than normal.
  • Widening a bee hive in the underground jungle is a fast and effective way of making an arena for fighting Plantera.
  • In the PC version, if you happen to find a minecart trail in the underground jungle, utilize it when fighting Plantera, the speed and probable up and down directions can make avoiding Plantera's attacks simple. If a spawned one is not satisfactory, make one in a somewhat U or V shape with a wall in the middle to block most projectiles. In Expert Mode the Mechanical cart is a convenient thing to have for this strategy.
  • The Flamethrower could be considered for fighting Plantera due to the continuous stream of projectiles emitted, and is a pre-Plantera weapon which can easily be crafted after defeating Skeletron Prime.
  • A recommendation is Chlorophyte Arrow, as they bounce off walls. Use this as an advantage to get multiple hits on Plantera at once.
  • Equipping a Cobalt Shield will help you use melee attacks more often because Plantera won't knock you away, but it hurts you more now since Plantera can now get closer to you.
  • Building a long hallway two to three screen lengths and six plus blocks high, with teleporters on each end will allow easy and quick battle with little to no damage.(Though the spores she shoots will go though walls)

Trivia

  • The name "Plantera" is a play on the title of American metal band Pantera, which is Cenx's favorite band. Plantera drops "The Axe", which looks similar to the Washburn and Dean electric guitars often used by late Pantera guitarist Dimebag Darrell. Also, the achievement for defeating Plantera is called "The Great Southern Plantkill" in reference to the Pantera album "The Great Southern Trendkill".
  • On the Console version Console version the saving icon is one of the spiked balls that Plantera fires.

History

  • 1.3.0.4: Fixed Plantera flag not triggering for non-english users.
  • 1.3.0.1:
    • Increased chance for The Axe to be dropped by Plantera from 0.5% to 2%.
    • Biome Chests can no longer be opened until Plantera is defeated.
    • Temple Keys are no longer required to make Biome Keys.
    • Added Expert Mode drop, Spore Sac.
    • Now has a chance to drop the Seedler.
  • 1.2.4: Fixed bug where "The jungle grows restless" message would appear before you have beaten all 3 Mech Bosses.
  • 1.2.3:
    • Now drops 15.
    • Now despawns when all players have been killed.
    • Is now required to be killed in order to summon Golem from the Lihzahrd Altar.
    • Now has a chance to drop the Plantera Mask.
    • Plantera bulbs no longer spawn until all 3 Mech bosses are defeated.
  • 1.2.1.2:
    • Plantera is no longer needed for solar eclipses.
    • Its speed has been reduced.
    • Plantera now enrages when taken out of the Jungle or to the surface.
  • 1.2.1.1: When killed for the first time the message "Screams are coming from the dungeon..." will appear.
  • 1.2.0.3.1:
    • Fixed a problem that defeating plantera would force serverside characters.
    • Solar Eclipses now only happen after Plantera has been defeated.
  • 1.2.0.3:
    • Plantera now must be defeated to allow Hardmode dungeon enemies to spawn.
    • Hardmode Crimson, Corruption, and Hallow spread is now slowed after killing Plantera instead of any Mechanical Boss.
  • 1.2: Introduced.

Template:Translation project