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Devourer.pngOld-gen console version and Nintendo 3DS version
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
AI TypeWorm AI
Max Life100/200220/300330
BannerDevourer BannerDevourer Banner
Immune toConfused
Coins140Pre-Hardmode: 350Hardmode: 280
Not to confused with its Hardmode counterpart, the World Feeder.

Devourers are large Worms that spawn in The Corruption, though they are uncommon compared to the abundant Eater of Souls. Like other Worms, including the Eater of Worlds and The Destroyer, they attack by burrowing through tiles to reach the player.


Devourers consist of 10-14 segments in total.

Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
2 values: Pre-Hardmode › Hardmode
3 values: Pre-Hardmode › Hardmode › Post-Plantera
NPC ID Type Damage Defense
7 Devourer Head.png Devourer Head 31/6254/9381 2
8 Devourer Body.png Devourer Body 16/322856/484284 6/6612
9 Devourer Tail.png Devourer Tail 13/262246/393369 10/101020


  • Devourers will not spawn if the player is standing in front housing walls.
  • Only hitting the head of the Devourer will display their kill count, although killing them will always add to it.
    • Additionally, the Devourer Banner will only affect damage taken and dealt by the Devourer's head.
  • Devourers are much less common than the secondary monsters spawned in The Crimson.


  • Obtaining the Ball O' Hurt is a good option for players who have trouble with killing Devourers.
  • The easiest way to kill a Devourer for very new players is to dodge and use Wooden Boomerang or any other ranged/Flail type weapon.
  • Spears also tend to rid a player of worm type enemies very easily.
  • A distinctive burrowing sound can be heard when a Devourer is approaching. Devourers will also cause small dirt particles to spring up where the worm is located.


  • The BestiaryBestiary entry for the Devourer: "Worm-like monstrosities are the Corruption's most favored creatures, tunneling underneath unsuspecting victims."


  • Desktop 1.1: All segments now share a life counter, instead of individual life counters for all segments. Previously Head, Body and Tail had 40, 60 and 100 health, respectively.