(→Notes: Added trivia about Pine Doors) Tag: Visual edit |
Silverthedragon (talk | contribs) (→History: 1.4.2.1) |
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| stack = {{iteminfo|Wooden Door|stack}} |
| stack = {{iteminfo|Wooden Door|stack}} |
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| sell = {{iteminfo|Wooden Door|sell}}<br/>{{iteminfo|Golden Door|sell}} (Golden Door) |
| sell = {{iteminfo|Wooden Door|sell}}<br/>{{iteminfo|Golden Door|sell}} (Golden Door) |
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+ | | sound1 = Door_Opened.wav |
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+ | | soundcaption1 = Opened |
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+ | | sound2 = Door_Closed.wav |
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+ | | soundcaption2 = Closed |
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| idtile = 10 (closed), 11 (open) |
| idtile = 10 (closed), 11 (open) |
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| consumable = yes |
| consumable = yes |
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}} |
}} |
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{{quotation|[[Tax Collector|The Tax Collector]]|{{gameText|LegacyDialog.365}}}} |
{{quotation|[[Tax Collector|The Tax Collector]]|{{gameText|LegacyDialog.365}}}} |
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− | [[File:Placed Doors.png|frame|All placed doors, shown here in their open-left, closed, and open-right configurations. Click the image to view a summary of each row.]] |
+ | [[File:Placed Doors.png|frame|All placed doors, shown here in their open-left, closed, and open-right configurations. Click/tap the image to view a summary of each row.]] |
− | '''Doors''' are [[furniture]] items that prevent [[enemies]] from entering an area when closed. Players can open them |
+ | '''Doors''' are [[furniture]] items that prevent [[enemies]] from entering an area when closed. Players can open them by pressing the {{key|open}} on them. Doors can be placed in any space so long as it is exactly three blocks high, with ceiling and floor [[blocks]]. |
− | Friendly [[ |
+ | Friendly [[NPCs]] will open and close doors during the day as they wander about. |
[[Enemies]] that follow the [[Fighter AI]] can open doors, with a few exceptions. Additionally, [[Goblin Peon]]s can remove doors entirely on contact, while [[Angry Bones]] and [[Butcher]]s can open them with one hit. |
[[Enemies]] that follow the [[Fighter AI]] can open doors, with a few exceptions. Additionally, [[Goblin Peon]]s can remove doors entirely on contact, while [[Angry Bones]] and [[Butcher]]s can open them with one hit. |
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Doors can also be opened and closed via [[Wire]]s. If you put wire on the door's hinge, then the wiring will toggle the door's closed/open state upon activation, but if you put wires on the side tiles, where the door opens, then the wiring will only close the door. |
Doors can also be opened and closed via [[Wire]]s. If you put wire on the door's hinge, then the wiring will toggle the door's closed/open state upon activation, but if you put wires on the side tiles, where the door opens, then the wiring will only close the door. |
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− | {{float file box|[[File:Lihzahrd Temple Door.png]]|Lihzahrd Door locked graphic.}} |
+ | {{float file box|width=7em|[[File:Lihzahrd Temple Door.png]]|Lihzahrd Door locked graphic.}} |
− | The Lihzahrd Door occurs naturally at the entrance to the [[Jungle Temple]], and initially requires a [[Temple Key]] to open. Once unlocked, it can be freed with a pickaxe, and placed again by the player like any other door. Lihzahrd Doors can also be crafted, but |
+ | The Lihzahrd Door occurs naturally at the entrance to the [[Jungle Temple]], and initially requires a [[Temple Key]] to open. Once unlocked, it can be freed with a [[pickaxe]] or [[drill]], and placed again by the player like any other door. Lihzahrd Doors can also be crafted, but their [[crafting station]] can only be obtained after opening the initial door, and the ingredients require the [[Picksaw]] (or better) to mine, which is dropped by [[Golem]]. Destroying the blocks either above or below a locked Lihzahrd Door does not destroy it. |
− | Apart from the standard doors listed here, there also exist [[Trap Door]]s and [[Tall Gate]]s, which behave similarly. |
+ | Apart from the standard doors listed here, there also exist [[Trap Door]]s and [[Tall Gate]]s, which behave similarly. Every block in the game can also be used like a ([[Switch]]-toggled) door via [[Actuator]]s. |
− | + | There are currently {{eicons|1.4.0.1}} 39 / {{eicons|1.3.0.1|not=1.4.0.1}} 30 / {{eicons|1.3.0.1|invert=y|3DS=n}} 22 / {{icon/3DS}} 19 craftable and 6 noncraftable types of doors which must be looted from various locations in the world. |
|
== Crafting == |
== Crafting == |
||
=== Recipes === |
=== Recipes === |
||
− | {{recipes|cate=force|showresultid=y|link=no|result=LIKE %Door|resultnot=Trap Door|expectedrows= |
+ | {{recipes|cate=force|showresultid=y|link=no|result=LIKE %Door|resultnot=Trap Door|expectedrows=41|resulttemplate=:{{PAGENAME}}/resultcell}} |
− | == Noncraftable |
+ | == Noncraftable doors == |
− | {{item/options|set|nolink=y|mode=table}}<!-- |
+ | {{item/options|set|nolink=y|mode=table}}<!-- |
-->{{item infobox/options|view=table|cols=item2cells-anchor-nolink/col:notes}} |
-->{{item infobox/options|view=table|cols=item2cells-anchor-nolink/col:notes}} |
||
{| class="terraria lined" |
{| class="terraria lined" |
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|- |
|- |
||
! colspan=2 | Door !! Notes |
! colspan=2 | Door !! Notes |
||
− | {{item infobox | auto = 1138| type = Furniture/Mechanism | width = 2 | height = 3 | tags = plunder |
+ | {{item infobox | auto = 1138 | type = Furniture/Mechanism | width = 2 | height = 3 | tags = plunder |
| col:notes = [[Dungeon Furniture|Furniture]] found in the [[Dungeon]]. |
| col:notes = [[Dungeon Furniture|Furniture]] found in the [[Dungeon]]. |
||
}} |
}} |
||
− | {{item infobox | auto = 1411| type = Furniture/Mechanism | width = 2 | height = 3 | tags = plunder |
+ | {{item infobox | auto = 1411 | type = Furniture/Mechanism | width = 2 | height = 3 | tags = plunder |
| col:notes = [[Dungeon Furniture|Furniture]] found in the [[Dungeon]]. |
| col:notes = [[Dungeon Furniture|Furniture]] found in the [[Dungeon]]. |
||
}} |
}} |
||
− | {{item infobox | auto = 1412| type = Furniture/Mechanism | width = 2 | height = 3 | tags = plunder |
+ | {{item infobox | auto = 1412 | type = Furniture/Mechanism | width = 2 | height = 3 | tags = plunder |
| col:notes = [[Dungeon Furniture|Furniture]] found in the [[Dungeon]]. |
| col:notes = [[Dungeon Furniture|Furniture]] found in the [[Dungeon]]. |
||
}} |
}} |
||
− | {{item infobox | auto = 1413| type = Furniture/Mechanism | width = 2 | height = 3 | tags = plunder |
+ | {{item infobox | auto = 1413 | type = Furniture/Mechanism | width = 2 | height = 3 | tags = plunder |
| col:notes = [[Dungeon Furniture|Furniture]] found in the [[Dungeon]]. |
| col:notes = [[Dungeon Furniture|Furniture]] found in the [[Dungeon]]. |
||
}} |
}} |
||
− | {{item infobox | auto = 1458| type = Furniture/Mechanism | width = 2 | height = 3 | tags = plunder |
+ | {{item infobox | auto = 1458 | type = Furniture/Mechanism | width = 2 | height = 3 | tags = plunder |
| col:notes = Found in [[Ruined houses]], does not disappear in [[lava]]. |
| col:notes = Found in [[Ruined houses]], does not disappear in [[lava]]. |
||
}} |
}} |
||
− | {{item infobox | auto = 1710| type = Furniture/Mechanism | width = 2 | height = 3 | tags = drop |
+ | {{item infobox | auto = 1710 | type = Furniture/Mechanism | width = 2 | height = 3 | tags = drop / hardmode |
− | | col:notes = Dropped by [[ |
+ | | col:notes = Dropped by [[pirates]]. Sell for {{iteminfo|1710|sell}}. |
}} |
}} |
||
|}{{item/options|reset}}{{item infobox/options|reset}} |
|}{{item/options|reset}}{{item infobox/options|reset}} |
||
+ | |||
+ | * Wooden, Rich Mahogany, Boreal, Sandstone, Skyware, Mushroom, Granite, Marble, Living Wood and Lihzahrd Doors can also be looted from various locations in the world. |
||
== Notes == |
== Notes == |
||
− | * Doors open to the left or right based on which direction |
+ | * Doors open to the left or right based on which direction the player faces, rather than the direction they are coming from. For example, if a player stands to the left of a door and faces left, the door will open toward the player – to the left. If the player does not move and then turns to the right and opens the door, it will now open to the right. |
− | * Putting a [[platform]] or [[furniture]] (such as a [[ |
+ | * Putting a [[platform]] or [[furniture]] (such as a [[Torch]] or even a second door) on one side of the door prevents it from being opened in that direction. This is useful to keep houses [[Guide:Base|safe]] from enemies during some [[events]] like the [[Blood Moon]], as they will always attempt to open the doors inward. On the {{eversions|1.4.0.1}}, doors opened by players will attempt to open to the other side when blocked. |
+ | * {{eicons|1.4.0.1}} Doors open automatically when approached by players. This option can toggled in the [[Settings]]. |
||
− | * Doors |
+ | * Doors hold back [[liquids]] when closed. |
− | * Doors (except for Obsidian Doors) will break automatically if exposed to [[lava]] while open, but will hold back lava like they would water while closed. However even obsidian doors may break when closed while being submerged in lava. |
||
+ | ** If exposed to [[lava]] while open, doors (except for Obsidian Doors) will break automatically, but while closed, will hold back lava like they would [[water]] and [[honey]]. |
||
− | * Digging a 2 block wide, 1 block deep hole in front of a door will prevent zombies and other enemies with fighter AI from opening it. |
||
− | * |
+ | * While opened, all doors take up 2×3 tiles. While closed, the dimensions are 1×3 tiles. |
+ | ** Thus, it is more economical to [[paint]] doors when they are closed, as it would only require 3 Paint. |
||
− | * Doors can fling players a few blocks by grappling to them and opening it while still attached. |
||
+ | ** Additionally, if one randomly paints one of the two spots in each row of an open door, and then closing it, opening it again will apply paint to the entire door. |
||
⚫ | |||
+ | * If a door that a player is [[Hooks|grappled]] to is opened, the hook will be released and the player will be flung several tiles in the direction the door was opened in. |
||
⚫ | |||
+ | |||
+ | == Tips == |
||
+ | * In order to open a door, [[Fighter AI|fighters]] need to be directly in front of it and on the same level as the base of the door. Therefore, a hole of 2×1 blocks in front of the door will prevent them from opening it. |
||
+ | |||
+ | == Trivia == |
||
⚫ | |||
⚫ | |||
+ | * Even though they are made out of tougher materials, the Lead, Stone and Iron Doors are functionally identical to the other doors. |
||
== History == |
== History == |
||
+ | {{history|Desktop 1.4.2.1|Fixed an issue where Doors, [[Trap Door]]s, and [[Tall Gate]]s could render a [[house]] invalid if they were open.}} |
||
⚫ | |||
+ | {{history|Desktop 1.4.0.1| |
||
+ | ** Spider, Lesion, Stone, Sandstone, Bamboo, Nebula, Solar, Stardust, and Vortex Doors introduced. |
||
+ | ** Skyware Door item and placed sprites updated. |
||
+ | ** Doors will now automatically open for you when approached. This option can toggled in the [[Settings]]. |
||
+ | ** Doors will now attempt to open the other way if forward is blocked by something. |
||
+ | ** Doors that have icicles, rubble, or other natural background elements grow in front of them will now break them when opened.}} |
||
⚫ | |||
{{history|Desktop 1.3.0.1|Meteorite, Granite, Marble, and Martian Doors added.}} |
{{history|Desktop 1.3.0.1|Meteorite, Granite, Marble, and Martian Doors added.}} |
||
− | {{history|Desktop 1.2.4.1|Fixed the bug where the wiring system was not activating |
+ | {{history|Desktop 1.2.4.1|Fixed the bug where the wiring system was not activating doors, [[Music Boxes]], and [[Water Fountains]] properly.}} |
{{history|Desktop 1.2.4|Palm Wood, Boreal Wood and Slime Doors added.}} |
{{history|Desktop 1.2.4|Palm Wood, Boreal Wood and Slime Doors added.}} |
||
− | {{history|Desktop 1.2.3|Frozen Door introduced, |
+ | {{history|Desktop 1.2.3|Frozen Door introduced, changed crafting station for most doors.}} |
{{history|Desktop 1.2.2|Pine Door introduced.}} |
{{history|Desktop 1.2.2|Pine Door introduced.}} |
||
{{history|Desktop 1.2.1.2|[[Actuator]]s no longer work on doors.}} |
{{history|Desktop 1.2.1.2|[[Actuator]]s no longer work on doors.}} |
||
{{history|Desktop 1.2.1|Pumpkin Door and Spooky Door introduced.}} |
{{history|Desktop 1.2.1|Pumpkin Door and Spooky Door introduced.}} |
||
− | {{history|Desktop 1.2.0.3|Steampunk Door, Glass Door, Honey Door and Golden Door introduced.}} |
+ | {{history|Desktop 1.2.0.3|Steampunk Door, Glass Door, Honey Door, and Golden Door introduced.}} |
{{history|Desktop 1.2.0.2|Opening doors will no longer cause a room to be [[Housing|unsuitable]].}} |
{{history|Desktop 1.2.0.2|Opening doors will no longer cause a room to be [[Housing|unsuitable]].}} |
||
{{history|Desktop 1.2|Many new variations introduced.}} |
{{history|Desktop 1.2|Many new variations introduced.}} |
||
{{history|Desktop 1.0.6|Wooden Door now has a new appearance.}} |
{{history|Desktop 1.0.6|Wooden Door now has a new appearance.}} |
||
{{history|Desktop-Release|Introduced.}} |
{{history|Desktop-Release|Introduced.}} |
||
− | {{history |
+ | {{history|Console-Release|Introduced.}} |
− | {{history |
+ | {{history|Switch 1.0.711.6|Introduced.}} |
− | {{history |
+ | {{history|Mobile-Release|Introduced.}} |
− | {{history |
+ | {{history|3DS-Release|Introduced.}} |
− | {{Gold}} |
||
{{Master Template Furniture |
{{Master Template Furniture |
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| show-other = yes |
| show-other = yes |
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[[de:Türen]] |
[[de:Türen]] |
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− | [[fr: |
+ | [[fr:Portes]] |
+ | [[ru:Двери]] |
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+ | [[zh:门]] |
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{{translation projects}} |
{{translation projects}} |
Revision as of 03:28, 1 April 2021
“Must everyone open and shut doors so incredibly noisily around here?!
Doors are furniture items that prevent enemies from entering an area when closed. Players can open them by pressing the ⚷ Interact on them. Doors can be placed in any space so long as it is exactly three blocks high, with ceiling and floor blocks.
Friendly NPCs will open and close doors during the day as they wander about.
Enemies that follow the Fighter AI can open doors, with a few exceptions. Additionally, Goblin Peons can remove doors entirely on contact, while Angry Bones and Butchers can open them with one hit.
Doors can also be opened and closed via Wires. If you put wire on the door's hinge, then the wiring will toggle the door's closed/open state upon activation, but if you put wires on the side tiles, where the door opens, then the wiring will only close the door.
Lihzahrd Door locked graphic. |
The Lihzahrd Door occurs naturally at the entrance to the Jungle Temple, and initially requires a Temple Key to open. Once unlocked, it can be freed with a pickaxe or drill, and placed again by the player like any other door. Lihzahrd Doors can also be crafted, but their crafting station can only be obtained after opening the initial door, and the ingredients require the Picksaw (or better) to mine, which is dropped by Golem. Destroying the blocks either above or below a locked Lihzahrd Door does not destroy it.
Apart from the standard doors listed here, there also exist Trap Doors and Tall Gates, which behave similarly. Every block in the game can also be used like a (Switch-toggled) door via Actuators.
There are currently 39 / 30 / 22 / 19 craftable and 6 noncraftable types of doors which must be looted from various locations in the world.
Crafting
Recipes
Result | Ingredients | Crafting station |
---|---|---|
Nebula Door Internal Item ID: 4197 | Ancient Manipulator | |
Solar Door Internal Item ID: 4155 | ||
Stardust Door Internal Item ID: 4218 | ||
Vortex Door Internal Item ID: 4176 | ||
Bone Door Internal Item ID: 820 |
| Bone Welder |
Lesion Door Internal Item ID: 3967 | Decay Chamber | |
Flesh Door Internal Item ID: 817 | Flesh Cloning Vat | |
Glass Door Internal Item ID: 1709 | Glass Kiln | |
Stone Door Internal Item ID: 4415 | Heavy Work Bench | |
Honey Door Internal Item ID: 1711 | Honey Dispenser | |
Frozen Door Internal Item ID: 2044 | Ice Machine | |
Iron Door Internal Item ID: 1140 | Iron Anvil or Lead Anvil | |
Lead Door Internal Item ID: 1139 | ||
Lihzahrd Door Internal Item ID: 1137 | Lihzahrd Furnace | |
Living Wood Door Internal Item ID: 819 |
| Living Loom |
Skyware Door Internal Item ID: 837 | Sky Mill | |
Slime Door Internal Item ID: 2576 | Solidifier | |
Steampunk Door Internal Item ID: 1712 |
| Steampunk Boiler |
Ash Wood Door Internal Item ID: 5200 | Work Bench | |
Balloon Door Internal Item ID: 5179 | ||
Bamboo Door Internal Item ID: 4576 | ||
Bone Door Internal Item ID: 820 |
| |
Boreal Wood Door Internal Item ID: 2561 | ||
Cactus Door Internal Item ID: 816 | ||
Crystal Door Internal Item ID: 3888 | ||
Dynasty Door Internal Item ID: 2265 | ||
Ebonwood Door Internal Item ID: 650 | ||
Granite Door Internal Item ID: 3131 | ||
Honey Door Internal Item ID: 1711 | ||
Marble Door Internal Item ID: 3130 | ||
Martian Door Internal Item ID: 2815 | ||
Meteorite Door Internal Item ID: 3129 | ||
Mushroom Door Internal Item ID: 818 | ||
Palm Wood Door Internal Item ID: 2528 | ||
Pearlwood Door Internal Item ID: 652 | ||
Pine Door Internal Item ID: 1924 | ||
Pumpkin Door Internal Item ID: 1793 | ||
Reef Door Internal Item ID: 5158 | ||
Rich Mahogany Door Internal Item ID: 651 | ||
Sandstone Door Internal Item ID: 4307 | ||
Shadewood Door Internal Item ID: 912 | ||
Spider Door Internal Item ID: 3941 | ||
Spooky Door Internal Item ID: 1815 | ||
Wooden Door Internal Item ID: 25 |
|
Noncraftable doors
Template:Item/options
Door | Notes | |
---|---|---|
Dungeon Door Internal Item ID: 1138
|
Furniture found in the Dungeon. | |
Blue Dungeon Door Internal Item ID: 1411
|
Furniture found in the Dungeon. | |
Green Dungeon Door Internal Item ID: 1412
|
Furniture found in the Dungeon. | |
Pink Dungeon Door Internal Item ID: 1413
|
Furniture found in the Dungeon. | |
Obsidian Door Internal Item ID: 1458
|
Found in Ruined houses, does not disappear in lava. | |
Golden Door Internal Item ID: 1710
|
Dropped by pirates. Sell for 2. |
Template:Item/options
- Wooden, Rich Mahogany, Boreal, Sandstone, Skyware, Mushroom, Granite, Marble, Living Wood and Lihzahrd Doors can also be looted from various locations in the world.
Notes
- Doors open to the left or right based on which direction the player faces, rather than the direction they are coming from. For example, if a player stands to the left of a door and faces left, the door will open toward the player – to the left. If the player does not move and then turns to the right and opens the door, it will now open to the right.
- Putting a platform or furniture (such as a Torch or even a second door) on one side of the door prevents it from being opened in that direction. This is useful to keep houses safe from enemies during some events like the Blood Moon, as they will always attempt to open the doors inward. On the PC version, Console version, Mobile version, and tModLoader version, doors opened by players will attempt to open to the other side when blocked.
Doors open automatically when approached by players. This option can toggled in the Settings.- Doors hold back liquids when closed.
- While opened, all doors take up 2×3 tiles. While closed, the dimensions are 1×3 tiles.
- Thus, it is more economical to paint doors when they are closed, as it would only require 3 Paint.
- Additionally, if one randomly paints one of the two spots in each row of an open door, and then closing it, opening it again will apply paint to the entire door.
- If a door that a player is grappled to is opened, the hook will be released and the player will be flung several tiles in the direction the door was opened in.
Tips
- In order to open a door, fighters need to be directly in front of it and on the same level as the base of the door. Therefore, a hole of 2×1 blocks in front of the door will prevent them from opening it.
Trivia
- Pine Doors don a wreath very similar to the Holly item, most likely due to being crafted from Pine Tree Blocks, which are only obtainable from Presents dropped during the Christmas season.
- Mushroom Zombies are the only Zombies in the game that can open doors outside of a Blood Moon.
- Even though they are made out of tougher materials, the Lead, Stone and Iron Doors are functionally identical to the other doors.
History
- Desktop 1.4.2.1: Fixed an issue where Doors, Trap Doors, and Tall Gates could render a house invalid if they were open.
- Desktop 1.4.0.1:
- Spider, Lesion, Stone, Sandstone, Bamboo, Nebula, Solar, Stardust, and Vortex Doors introduced.
- Skyware Door item and placed sprites updated.
- Doors will now automatically open for you when approached. This option can toggled in the Settings.
- Doors will now attempt to open the other way if forward is blocked by something.
- Doors that have icicles, rubble, or other natural background elements grow in front of them will now break them when opened.
- Desktop 1.3.5: Crystal Door introduced.
- Desktop 1.3.0.1: Meteorite, Granite, Marble, and Martian Doors added.
- Desktop 1.2.4.1: Fixed the bug where the wiring system was not activating doors, Music Boxes, and Water Fountains properly.
- Desktop 1.2.4: Palm Wood, Boreal Wood and Slime Doors added.
- Desktop 1.2.3: Frozen Door introduced, changed crafting station for most doors.
- Desktop 1.2.2: Pine Door introduced.
- Desktop 1.2.1.2: Actuators no longer work on doors.
- Desktop 1.2.1: Pumpkin Door and Spooky Door introduced.
- Desktop 1.2.0.3: Steampunk Door, Glass Door, Honey Door, and Golden Door introduced.
- Desktop 1.2.0.2: Opening doors will no longer cause a room to be unsuitable.
- Desktop 1.2: Many new variations introduced.
- Desktop 1.0.6: Wooden Door now has a new appearance.
- Desktop-Release: Introduced.
- Console-Release: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile-Release: Introduced.
- 3DS-Release: Introduced.