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m (Re-added the info about destroying Hellstone. To discuss it, refer to the talk page.)
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== History ==
 
== History ==
{{history|1.1|
+
{{history|1.1|Stack limit raised from 3 to 5.}}
** Stack limit raised from 3 to 5.
 
 
{{history|Pre-Release|Introduced.}}
 
{{history|Pre-Release|Introduced.}}

Revision as of 17:50, 6 December 2011

Dynamite
  • Dynamite item spriteold Dynamite item sprite
Stack digit 5
Statistics
Type
Damage250
Consumable✔️
Use time39 (Very Slow)
Velocity4
TooltipA large explosion that will destroy most tiles.
Rarity1
Buy50
Sell10
Projectile created
  • Dynamite
    Dynamite
File:Dynamite radius.png

The radius of a Dynamite explosion

Dynamite is the strongest of all explosives. When thrown, it explodes after five seconds, destroying a great area. Dynamite can destroy almost any block, exceptions being Dungeon Bricks, Cobalt, Mythril, Adamantite, Hellstone(Before defeating Wall of Flesh), Demon Altars, and any type of Chest (including Barrels and Trash Cans). At point blank range, dynamite causes a total of 250 damage to mobs and 500 to the player. The reason for this is that dynamite is thrown by the player, so it follows the PvP rule of player attacks doing double damage to other players.

Dynamite may be found in chests or bought from the Demolitionist.

Mining meteorites

Dynamite works exceptionally well for mining meteorites. 1-3 dynamite strategically placed will mine 80-90%, if not all, of the meteorite. This will instantly stop more Meteor heads from spawning and allow you to safely mine the remaining ore with your pickaxe.

Blast mechanics

Dynamite has a blast radius of 14 ft (7 blocks).

Blast power is not affected by intervening material, it will destroy every block and wall it can destroy within a 14 ft radius.

For instance, if lit dynamite is lodged in a small chunk of Dungeon Bricks (smaller than 7 blocks) it will still destroy the blocks on the outside of the blast radius.

Crafting

Used in

Template:Crafts top Template:Crafts row Template:Crafts bottom

History

  • 1.1: Stack limit raised from 3 to 5.