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::I got it working, I think. The rarity information was stored in two places- the display color in the /weapons row subpage, and the displayed name in the /rarity subpage. The entered value is converted by /rarity into the exact same value, as well as an invisible leading number for sorting purposes. The color is set by a hex value- the color I picked for Red is sort of garish so feel free to change it if you or anyone else can settle on a suitable alternative. I also did a quick find-and-replace on both red and purple to add "light" to them both, though some items that were "correctly" stated to be red are now labeled as light instead (this isn't a problem for purple, as that rarity has no naturally occurring weapons). I can't be certain that the table's complete but at some point I'll go through what's there and determine if it's accurate. [[User:Gearzein|Gearzein]] ([[User talk:Gearzein|talk]]) 01:33, 7 September 2015 (UTC)
 
::I got it working, I think. The rarity information was stored in two places- the display color in the /weapons row subpage, and the displayed name in the /rarity subpage. The entered value is converted by /rarity into the exact same value, as well as an invisible leading number for sorting purposes. The color is set by a hex value- the color I picked for Red is sort of garish so feel free to change it if you or anyone else can settle on a suitable alternative. I also did a quick find-and-replace on both red and purple to add "light" to them both, though some items that were "correctly" stated to be red are now labeled as light instead (this isn't a problem for purple, as that rarity has no naturally occurring weapons). I can't be certain that the table's complete but at some point I'll go through what's there and determine if it's accurate. [[User:Gearzein|Gearzein]] ([[User talk:Gearzein|talk]]) 01:33, 7 September 2015 (UTC)
 
:::Thank you for looking into that. I have now gone through, and tweaked the Red hex to be a bit easier on the eyes, as well as checked every weapon's rarity, even the old ones. They should all match the corresponding rarity listed on their page. Oh, I also tweaked the hidden value, to sort properly past 10. Again, thank you so much for looking into that. [[Special:Contributions/124.150.31.18|124.150.31.18]] 02:53, 9 September 2015 (UTC)
 
:::Thank you for looking into that. I have now gone through, and tweaked the Red hex to be a bit easier on the eyes, as well as checked every weapon's rarity, even the old ones. They should all match the corresponding rarity listed on their page. Oh, I also tweaked the hidden value, to sort properly past 10. Again, thank you so much for looking into that. [[Special:Contributions/124.150.31.18|124.150.31.18]] 02:53, 9 September 2015 (UTC)
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== REALLY? ==
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I'm trying to edit this page, but it keeps crashing me when I do something. Can someone fix this? [[Special:Contributions/209.43.7.130|209.43.7.130]] 15:26, 16 September 2015 (UTC)

Revision as of 15:26, 16 September 2015

"Ball o' Hurt" is Eater of Worlds loot? I've only seen him drop shadow scale armor. --67.121.238.196 20:52, 13 June 2011 (UTC)

No. Confirmed. ~Null (T-C) 20:56, 13 June 2011 (UTC)


Can we have a column for other abilities? For example, there's mention of "piercing weapons" in a couple of places but there's no indication of which weapons are piercing in this list. - Spinfx 05:27, 21 July 2011 (UTC)

Can you please elaborate? I think you may be thinking about weapon damage types which are coming in the next update.  - iLiaWneK - T - C - 11:42, 21 July 2011 (UTC)
Came here to say this. It would be really useful if weapons/ammo/spells like Laser rifle, spears, unholy arrows, meteor shot... were compiled as weapons that can penetrate enemies.222.152.160.240 04:06, 7 March 2012 (UTC)

i think that is already in the Ammo page (excluding the laser rifle Michelangelo42 (talk) 14:00, 24 September 2014 (UTC)

Weapon speed

Maybe exchange the information given with the actual use times? Would make that column much more informative.--DoubleFloat 18:18, 12 August 2011 (UTC)

Good idea. I'll get onto it once I can be bothered. iLiaWneKTC 19:22, 12 August 2011 (UTC)
Readied the table for this change. Left the speed category where it was, just for the matter of it.--DoubleFloat 20:18, 12 August 2011 (UTC)
Got use times from items' pages, but some are either not very accurate or the correlation between use time and the speed category is explained wrong in the Use Time article.--DoubleFloat 20:36, 12 August 2011 (UTC)
Good work so far! iLiaWneKTC 20:50, 12 August 2011 (UTC)
We need to do something about these question marks. They are making the column sort alphabetically as opposed to numerically. The only way around (I think) would be to add <span style="display:none">0</span> in front of each one, but that would cause too much clutter. Another way around it could possibly be by creating Template:? and sticking the above code in there. iLiaWneKTC 11:22, 13 August 2011 (UTC)
I don't really know about templates, editing the template for the weapons list was just possible by looking at it and adding a column. More complex changes would be way above my skills.--DoubleFloat 13:05, 13 August 2011 (UTC)
I ended up removing all of the question marks entirely. It actually looks much better now. But would you mind explaining exactly why the missing use times are unobtainable? Thanks. iLiaWneKTC 21:22, 13 August 2011 (UTC)
They may be obtainable from the source code, but as I don't know how to access it I could only obtain the use times which are specifically listed on the items' pages.--DoubleFloat 22:28, 13 August 2011 (UTC)
I see. To be completely honest, I'm not even sure how much of the specified use times are actually correct. iLiaWneKTC 22:46, 13 August 2011 (UTC)

Merge with weapons

Opinions? --ILiaWneK 19:48, 29 June 2011 (UTC)

Against, the pages hold different info, and have different goals. happypal (talk • contribs) 08:51, 1 July 2011 (UTC)
Same. This page is for quick finding of weapon data, whereas Weapons just lists the weapons. Do you have any reasons ILiaWneK? --NullTalk 22:47, 23 August 2011 (UTC)
I've since changed my opinion about the matter, hence the removal of the merge template. iLiaWneKTC 16:39, 24 August 2011 (UTC)

Move

Would a move from Weapon list to List of weapons be a bit more logical? A List of items page already exists, so it would probably be best to stick with naming style. iLiaWneKTC 16:42, 24 August 2011 (UTC)

Vile Powder

This is not a weapon anymore and does no damage. This list needs to be updated for 1.1

1.1 Update

I would like to begin updates for 1.1, but I am new to wiki editing. I noticed that someone was able to create a shortcut to designating a background color for each row based on rarity (declaring rarity at the start of the row rather than using HTML to specify the row color). I am unsure of how to add the new rarities (Red and Magenta) to the table itself.

Additional, to avoid confusion (referring to rarities as common, uncommon etc... on this page and by color blue, green, etc... on other pages) I propose the following table instead:

Color Rarity Level
Blue
Green
Orange
Red
Magenta
Unobtainable

If anyone could put the new rarities in place or demonstrate how to do so, I'd be more than happy to jump in.

Thanks guys! Sapphirerayne 04:47, 5 January 2012 (UTC)

Sorry for your trouble, but I'm already *kinda* working on a new and improved version. See user:ILiaWneK/Sandbox. All templates (shortcuts as you call them) are sorted so all there is left to do is to insert the data. Once it's done I'll just C+P it into this article. You are more than welcome to contribute :). iLiaWneK (block) 19:01, 5 January 2012 (UTC)

DPS

  • The DPS of the YoYos seems to assume that their attack rate is used for applying damage, which seems not to be the case. Attack Speed seems to influence how fast you can throw the YoYo, while the YoYo itself does continuous damage as often the short invincibility phase between hits allows. Though I have no idea how the exact formula for this would be or if that part of the game had been researched already. Either way, the DPS values on the YoYos seem highly misleading as something like Eye of Cthulhu out damages a Terra Blade by large on the DPS Dummies (even without the YoYo Bag). -- SEApocalypse
  • I'd suggest the DPS for loaded weapons be calculated with the minimum ammo needed to fire the weapon (Arrows for Bows & Repeaters, and Musket Balls for Guns). I see the hover-over for Damage, but the DPS w/o ammo is still misleading. --Sinister Stairs 21:33, 5 March 2012 (UTC)
  • It appears that the DPS column does not factor in critical strikes, and is therefore incorrect. For example, the Katana is listed as 16 damage, use time 21, and DPS 46. This DPS does not include the Katana's critical strike of 19%, which would make a significant difference because nearly 1/5 the time the Katana does double damage. Out of 100 uses, 19 will be 32 damage rather than 16: (19*32=608) + (81*16=1296) = 1904 total damage / 100 = 19.04 damage per use. 60/21 use time = 2.857 swings per second * 19.04 = 54.4 actual DPS rather than 46.--Special:Contributions/curseuo 09:58, 23 September 2014 (UTC)
Examining this further, it appears that the Sniper Rifle and the Katana are the only weapons that have Critical Strike modifiers above the base of 4%: http://terraria.gamepedia.com/Critical_strike Both have a 15% bonus. If this is the case, then correcting the DPS values to show a relative comparison will only require changing the DPS values on the Sniper Rifle and Katana for 15% Critical (19% - 4% base). I'll go ahead and do this.--Special:Contributions/curseuo 11:05, 23 September 2014 (UTC)
Jack 'O Lantern Launcher: +6%, Candy Corn Rifle: +6%, S.D.M.G.: +5%, Sniper Rifle: +15%, Marrow: +5%, Obsidian Swordfish: +20%, Katana: +15%, Revolver: +5%, Pulse Bow: +7%, Stake Launcher: +10%, seems not all items have the crit modifier in their description. --0icke0 (talk) 15:30, 23 September 2014 (UTC)
I see, so the Critical Strike wiki page is not up to date then. Is the above a complete list? If so, I'll update them all.--Special:Contributions/curseuo 22:28, 23 September 2014 (UTC)
It is indeed complete (not counting possible mobile/console specific items). --0icke0 (talk) 22:29, 23 September 2014 (UTC)
I added in the additional Critical Strike damage (above 4% base) of the weapons you listed above. However, while doing so I noticed another possible oversight. For some ranged weapons the damage of the ammo is included in the DMG of the weapon on the list, and for others it is not. Do all ranged weapons do weapon damage + ammo damage? Or do some only do weapon damage regardless of the ammo? Further, ammo has at least a base Critical Strike of 4%. So does this mean that a ranged weapon with a base of 4% critical would have an additional 4% critical due to the ammo, i.e. a 4% critical is calculated for the weapon, and another 4% critical is calculated for the ammo? For example, the Flintlock Pistol has a base Critical Strike of 4% and the Musket Ball ammo also has a base Critical Strike of 4%--CurseUO (talk) 01:38, 24 September 2014 (UTC)
Also, the weapon list could be made accurate to actual game damage and it would look better if there were separate columns for Critical Strike and Ammo Damage. What do you think?--CurseUO (talk) 02:24, 24 September 2014 (UTC)

────────────────────────────────────────────────────────────────────────────────────────────────────The weapons that have their ammo damage included can only use one type of ammunition. So it is clear what damage bonus they receive from their ammo. However for bows/guns the extra damage depends on the type of arrow/bullet used, thus is cannot be included. The base critical strike chance not the base critical strike chance of the weapon, but of the player and is only applied once. So using arrows does not change that. Aside from that there are no arrows that increase the critical strike chance.
As for the Critical Strike column I don't think it is needed. There are already a lot of columns and it only makes it harder for people to find what weapon does the highest dps. --0icke0 (talk) 07:54, 24 September 2014 (UTC)

-- The Flairon is listed with an absurdly high DPS. I know it has the potential for devastation with the homing bubbles, but 1459 damage per second seems way too high. Are we sure that's accurate? And the use time doesn't look right either. I'm pretty sure the Flairon can't fire, extend fully, and retract three times in a single second, even as fast as it is. It might be able to manage two, but definitely not three. SparkofLeaves (talk) 08:56, 3 October 2014 (UTC)

As best as I understand it use time for a flail/boomerang is how long it takes to use if you were shooting it straight into a wall; return time is not factored in. For most of these weapons this presents a best case scenario, however the Flairon doesn't make as many bubbles when it doesn't extend all the way. Really, when it comes to strange weapons like the Flairon, DPS can't really be calculated because so much depends on the situation.

Yesennes (talk) 11:00, 10 March 2015

Scourge of the Corruptor doesn't take into account the little eaters. They home pretty well so against multiple or large enemies they will hit if the main projectile does. The wiki page says it makes 2-4 little eaters that do half damage, but in my experience it mostly makes 2. Should we double the DPS? — Preceding unsigned comment added by Yesennes (talkcontribs)

The fact that we can't reliably determine how many eaters will spawn, what they'll target or whether they'll hit what they aimed for is part of the reason why DPS isn't more widely used across the wiki. Some of the DPS counts here similarly disregard special properties of the weapon, as DPS tends to do. Going on observation is unwise. An average would be somewhat more accurate, but still not particularly useful. Gearzein (talk) 06:06, 28 February 2015 (UTC)
Ok. Should we correct Vampire knives then, because they use a average of the number of knives and assumes they all hit? Yesennes (talk) 03:48, 4 March 2015
My solution would be to remove the DPS column entirely, but honestly, keeping this list up to date is low priority and that's a real sit-down task. If you'd like to make any changes feel free. As long as they're nothing outlandish and have some justification it's fine. Gearzein (talk) 22:23, 4 March 2015 (UTC)

1.2 content

Are there plans to update this table with the new weapons introduced in the latest patch? 192.249.1.149 16:05, 15 October 2013 (UTC) I agree with you that it should be updated. someone might be working on it or you could work on it to!Michelangelo42 (talk) 14:04, 24 September 2014 (UTC)

Suggestion

You might want to add the best possible enchant the item can receive for ease of reference.

could someone add Adamantite_Sword to the weapon list with DPS data?

i would but i don't know how. i will tell someone of a higher level then me. they might know. Michelangelo42 (talk) 14:06, 24 September 2014 (UTC)

Shroomite armor bonus

Would it be possible to put the ammo category of unusual ranged weapons like the Stynger for Shroomite armor somewhere ?

Missing weapons

Currently the Influx Waver (obtained in the Martian Madness event) is missing from the list.

1.3 content

Currently list is missing almost all 1.3 weapons and some of existing in the list have wrong stats (Last Prism, for ex., which is 100x6 damage, not 100 because of 6 beams, so DPS should be over 3600, not 677). I have problems with loading that much information upon opening "edit" tab, so I wonder if someone want to add more weapons in list.

Anon - Found an error with the list: All of the "Light Red" rarity are being labeled as "Red", and the Red and Cyan rarities are not being sorted properly. Could this be fixed?

I would add some of the weapons that I have, but I don't know how to reliably calculate the DPS. The DPS counter item seems to be unreliable. If anyone knows how, please add it to this talk page. --82.32.217.45 12:25, 8 August 2015 (UTC)

Like most informational accessories, the DPS counter is largely a novelty that displays adjusted values based on largely uncontrolled factors. It seems to calculate based on the damage you deal within a certain window, taking into account the enemy you're fighting, your own accuracy and special effects of your equipment, with the end result being a sort of range of shifting measurements. This sort of runs contrary to the idea of DPS as a sort of "median" value for at-a-glance weapon evaluation, so use of the DPS Counter item as a measurement tool for wiki purposes is not recommended- though heavy reliance on DPS calculations isn't exactly standard either.
That said, DPS as read on this page is just basic math. It's not very useful in practice but it's comparatively easier to figure out than actual utility. Based on someone's calculation above, you do the following:
  • Figure out the average damage per use. This is (((critrate-100)*dmg)+(critrate*(dmg*2)))/100.
  • Figure out the uses per second, based on use time. Things like yoyos and the Arkhalis make this unreliable. Even so, it's just 60/usetime.
  • Now you just put them together. Uses per second times damage per swing is damage per second.
Note that this calculation comes from a discussion in which critical hit rates are not actually accounted for in the existing calculated values, which was literally just damage times uses per second, meaning that most of the DPS values on this table are incorrect. Also note that none of this accounts for enemy defense, projectile speed, special properties of the weapon, buffs or debuffs inflicted through use, enemy invincibility frames, extenuating circumstances that make repeated hits difficult, weapon accuracy, or the natural variability in weapon damage that causes attack rolls to sometimes be lower or higher by a few points on individual hits. Gearzein (talk) 12:44, 8 August 2015 (UTC)
Got it. How would I go about working out the shot speed? That's the last thing I can't work out.--82.32.217.45 13:06, 8 August 2015 (UTC)
Depending on what you mean by shot speed, it's either use time or velocity, both of which are found on each weapon's individual page. Use times are the ones that are relevant to DPS calculations, and are basically "number of frames before cooldown is up and the weapon can be used again", meaning that lower values are faster. The "speed" descriptor is the visible factor of this that can be seen in-game. The number value is pulled from the decompiled code, so while all of them should be listed on their pages, there's no in-game way to find out what they are. Gearzein (talk) 13:29, 8 August 2015 (UTC)

Rarities

Not only has Light Red rarity still yet to be added, but Star Wrath had now been incorrectly labeled as Red. I would fix the table myself, except I don't know enough about the Wiki's formatting, and would only produce errors... This mean all the weapons in the top two tiers are being mingled in with a mid-tier. Please, can someone look into it? 124.150.44.116 09:42, 21 August 2015 (UTC)

Me again. I use the List of Weapons page fairly often, and the fact the Rarities are messed up makes it much less convenient now. The main thin I am asking for, is the "Red" rarity to be changed to "Light Red", for the proper "Red" rarity to be added, and the "Cyan" rarity to be added. Without them, sorting by rarity is impossible, and all of the endgame weapons are being mislabeled, since the proper label is not there. I have tried adding them myself, but I can't find where the relevant Rarity data is stored, so it did not work. 124.150.31.18 00:36, 7 September 2015 (UTC)

Welp, I managed to accidentally add a duplicate of a section. I would remove it, but since I am not logged in, apparently I am "Malicious". Siiigh... This is why I am asking others to edit for me. Sorry. 124.150.31.18 00:43, 7 September 2015 (UTC)
I'm taking a look at it, but don't expect a solution fast. This is an excuse I use a lot, but this table is old and constructed with arcane means that didn't account for the addition of new rarities. I'll start by adding support for the new rarities and renamed old ones tonight, and some point later on I'll start switching over entries that are miscategorized. Gearzein (talk) 01:06, 7 September 2015 (UTC)
I got it working, I think. The rarity information was stored in two places- the display color in the /weapons row subpage, and the displayed name in the /rarity subpage. The entered value is converted by /rarity into the exact same value, as well as an invisible leading number for sorting purposes. The color is set by a hex value- the color I picked for Red is sort of garish so feel free to change it if you or anyone else can settle on a suitable alternative. I also did a quick find-and-replace on both red and purple to add "light" to them both, though some items that were "correctly" stated to be red are now labeled as light instead (this isn't a problem for purple, as that rarity has no naturally occurring weapons). I can't be certain that the table's complete but at some point I'll go through what's there and determine if it's accurate. Gearzein (talk) 01:33, 7 September 2015 (UTC)
Thank you for looking into that. I have now gone through, and tweaked the Red hex to be a bit easier on the eyes, as well as checked every weapon's rarity, even the old ones. They should all match the corresponding rarity listed on their page. Oh, I also tweaked the hidden value, to sort properly past 10. Again, thank you so much for looking into that. 124.150.31.18 02:53, 9 September 2015 (UTC)

REALLY?

I'm trying to edit this page, but it keeps crashing me when I do something. Can someone fix this? 209.43.7.130 15:26, 16 September 2015 (UTC)