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{{eicons|1.4.0.1}} The world will attempt to generate 1 to 2 shrines in [[Map size|small]] worlds, 1 to 3 shrines in medium worlds, and 2 to 4 shrines in large worlds, with each shrine having a 25% chance of being placed. They generate within 30% of the world edges with a 33% chance of generating a 1 tile wide shaft leading up to the surface. The sprite has a 90% chance of dropping the [[Enchanted Sword (item)|Enchanted Sword]] and a 10% chance of dropping the [[Terragrim]]. |
{{eicons|1.4.0.1}} The world will attempt to generate 1 to 2 shrines in [[Map size|small]] worlds, 1 to 3 shrines in medium worlds, and 2 to 4 shrines in large worlds, with each shrine having a 25% chance of being placed. They generate within 30% of the world edges with a 33% chance of generating a 1 tile wide shaft leading up to the surface. The sprite has a 90% chance of dropping the [[Enchanted Sword (item)|Enchanted Sword]] and a 10% chance of dropping the [[Terragrim]]. |
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− | {{eicons|1.3.0.1|not=1.4.0.1}} There will always be 1 shrine in [[Map size|small]] worlds, 3 shrines in medium worlds, and 4 |
+ | {{eicons|1.3.0.1|not=1.4.0.1}} There will always be 1 shrine in [[Map size|small]] worlds, 3 shrines in medium worlds, and 4 shrines in large worlds. They generate at least 20% of the map width away from the world's center in the [[surface]] or [[underground]] layer. The sprite has a 67% chance of being a fake sword and a 33% chance of being a real sword. Real sword sprites then have a 90% chance of dropping the [[Enchanted Sword (item)|Enchanted Sword]] and a 10% chance of dropping the [[Arkhalis]]. |
== Notes == |
== Notes == |
Revision as of 02:17, 13 June 2020
Breakable Background
Sword Sprites |
Fake (left), real (right) |
An Enchanted Sword Shrine is a terrain feature that generates as a small cave below the surface layer. There is a chance that it will have a 1 tile wide shaft leading down to the top of the cave. The cave's background is made of Flower Walls and it features a small hill with pools of water on either side. Atop the hill rests a breakable background sword sprite. They generate in the surface or underground layer on dirt or stone terrain.
The world will attempt to generate 1 to 2 shrines in small worlds, 1 to 3 shrines in medium worlds, and 2 to 4 shrines in large worlds, with each shrine having a 25% chance of being placed. They generate within 30% of the world edges with a 33% chance of generating a 1 tile wide shaft leading up to the surface. The sprite has a 90% chance of dropping the Enchanted Sword and a 10% chance of dropping the Terragrim.
There will always be 1 shrine in small worlds, 3 shrines in medium worlds, and 4 shrines in large worlds. They generate at least 20% of the map width away from the world's center in the surface or underground layer. The sprite has a 67% chance of being a fake sword and a 33% chance of being a real sword. Real sword sprites then have a 90% chance of dropping the Enchanted Sword and a 10% chance of dropping the Arkhalis.
Notes
- Enchanted Sword Shrines may generate in uncommon ways at times:
- The shaft can go all the way to the surface, making it very easy to notice. It can even go to the top of a Living Tree.
- The shrine itself can occasionally spawn on the surface, without a shaft.
- In rare cases, the top of the shaft spawns more than 10 blocks under the ground.
- The shrine itself can generate partially or completely Corrupted/Crimson. However, at least part of the shaft will always be dirt and uncorrupted grass.
- If generated under an overhang on the surface, the shaft will cut through midair.
A Minecart track can go through a shrine, causing the sword to disappear.
The shrine will only rarely spawn below the surface layer and will only ever reach a maximum of 100 tiles in the underground layer.- While Enchanted Sword Shrines are currently only on the PC version, Console version, Mobile version, Old Chinese version, tModLoader version, and tModLoader 1.3-Legacy version, Enchanted Swords can still appear scattered throughout the world in all versions.
Tips
- The shaft can be revealed by light particles that fall downwards through blocks. There are many weapons which spawn projectiles of this kind, for instance, the Dark Lance, Starfury, Jester's Arrow, Meteor Staff, Solar Eruption, Zenith or Flying Dragon. Some enemy projectiles can also reveal the shaft, e.g. those fired from the Goblin Sorcerer.
- The sprite will generate an Enchanted Sword or Terragrim
/ Arkhalisupon its destruction. The player can save the game when the shrine is found and force the game to close upon receiving the Enchanted Sword, and can continue doing this until they get the desired Terragrim/ Arkhalis
Trivia
- Although practically guaranteed in normal gameplay, the shaft can only generate with a height of up to 1000 tiles.
Gallery
Finding the vertical shaft using a light pet.
- Enchanted Sword Shrine Rope Shaft.gif
Vertical shaft cutting through a Living Tree.
History
- Desktop 1.4.0.1: Now has a chance to drop the Terragrim instead of Arkhalis, whereas the sword is now only obtainable in treasure bags. Not every world is guaranteed to have a sword shrine, but they always spawn with a real sword.
- Desktop 1.3.0.1: Introduced.
- Console 1.0.933.1: Introduced. ()
- Console 1.0.750.0: Introduced. ()
- Switch 1.0.711.6: Introduced.
- Mobile 1.3.0.7: Introduced.