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| sounduse = Grab.wav
 
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| tags = Loot / plunder
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| tags = Loot / plunder
 
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{{drop infobox|style=clear:right}}
   
The '''Extractinator''' or '''Silt Extractinator'''<ref>Map Object name</ref> is an item which converts [[Silt Block|Silt]], [[Slush Block|Slush]] and [[Desert Fossil]]s into more valuable items such as [[ores]], [[coins]], and [[gems]]. It can be found rarely in [[Gold Chest]]s, [[Ice Chest]]s, or other chests in the [[underground]], and [[Wooden Crate]]s. [[Underground Cabin]]s in the {{eil|Underground Desert}} also have a chance to contain an Extractinator.
+
The '''Extractinator''' or '''Silt Extractinator'''<ref>Map Object name</ref> is an item which converts [[Silt Block|Silt]], [[Slush Block|Slush]] and [[Desert Fossil]]s into more valuable items such as [[ores]], [[coins]], and [[gems]]. It can be found rarely in [[Gold Chest]]s, [[Frozen Chest]]s, or other chests in the [[underground]], and [[Wooden Crate]]s. [[Underground Cabin]]s in the {{eil|Underground Desert}} also have a chance to contain an Extractinator.
   
 
In order to use the Extractinator, it first needs to be [[Placement|placed]] in the world. Afterwards, suitable blocks need to be consumed (with the {{key|use}} key) directly on the Extractinator within its 3×3 frame.
 
In order to use the Extractinator, it first needs to be [[Placement|placed]] in the world. Afterwards, suitable blocks need to be consumed (with the {{key|use}} key) directly on the Extractinator within its 3×3 frame.
   
Feeding blocks to the Extractinator is the only way to obtain [[Amber Mosquito|Amber Mosquitoe]]s, and, along with opening [[crates]], the only reliable way to obtain a world's alternative ores.
+
Feeding blocks to the Extractinator is the only way to obtain [[Amber Mosquito]]es, and, along with opening [[crates]], the only reliable way to obtain a world's alternative [[Pre-Hardmode]] ores. This is great way to obtain ore and coins in early game.
   
 
== Possible items ==
 
== Possible items ==
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* A full stack of 999 Silt or Slush Blocks yields a fair collection of loot. The table below breaks down, prorates, and summarizes the sale prices.
 
* A full stack of 999 Silt or Slush Blocks yields a fair collection of loot. The table below breaks down, prorates, and summarizes the sale prices.
 
** Most of the gems are much more valuable when crafted into [[Stained Glass]]: Each gem except Diamond makes {{gc|1}} worth of Stained Glass.
 
** Most of the gems are much more valuable when crafted into [[Stained Glass]]: Each gem except Diamond makes {{gc|1}} worth of Stained Glass.
  +
*** {{eicons|Gemcorns}} The gems can also be crafted into [[Gemcorn]]s, to grow more gems directly.
 
*** Diamonds cannot be turned into Stained Glass, or anything else with a higher sale price than the gems.
 
*** Diamonds cannot be turned into Stained Glass, or anything else with a higher sale price than the gems.
 
*** Amber can be crafted into [[Crate Potion]]s, which allow [[fishing]] for [[Crates|crate]] loot worth far more than the Amber's sale price.
 
*** Amber can be crafted into [[Crate Potion]]s, which allow [[fishing]] for [[Crates|crate]] loot worth far more than the Amber's sale price.
** If processing [[Desert Fossil]]s, the resulting [[Sturdy Fossil]]s are unsalable themselves, but can be turned into [[Bone Throwing Knife|Bone Throwing Knives]] and sold that way.
+
** If processing [[Desert Fossil]]s, the resulting [[Sturdy Fossil]]s are unsalable themselves, but used in a number of recipes, notably {{eicons|Scarab Bomb}}[[Scarab Bomb]]s. Any excess can be turned into [[Bone Throwing Knife|Bone Throwing Knives]] and sold that way.
** Notice how much of the total ''average'' payoff comes from the small chance of obtaining Platinum Coins. The total yields are usually {{gc|8-9}} lower, but with a 7% (silt/slush) or 6.3% (desert fossils) chance of a platinum jackpot.
+
** Notice how much of the total ''average'' payoff comes from the small chance of obtaining Platinum Coins. The total yields are normally {{gc|8}} or {{gc|9}} or so lower, but with a 6%-7% chance per 1000 blocks of a platinum jackpot.
   
 
:: {| class="terraria sortable"
 
:: {| class="terraria sortable"
 
|+ Average sale prices of Extractinator output per 1000 <!-- item counts taken from main table above -->
 
|+ Average sale prices of Extractinator output per 1000 <!-- item counts taken from main table above -->
! | Items !! data-sort-type=number | Silt/Slush !! data-sort-type=number | Desert Fossil
+
! | Items !! data-sort-type=number | Silt/Slush !! data-sort-type=number | Desert Fossil
 
|-
 
|-
 
| Chance of Platinum Coins ||{{coin|9 gc}} || {{coin|8 gc}}
 
| Chance of Platinum Coins ||{{coin|9 gc}} || {{coin|8 gc}}
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| Amber || {{coin|{{#expr:(11.3 * {{iteminfo|Amber|value|raw=y}}/5) round -2}}}} || {{coin|{{#expr:(20.76 * {{iteminfo|Amber|value|raw=y}}/5 ) round -2}}}}
 
| Amber || {{coin|{{#expr:(11.3 * {{iteminfo|Amber|value|raw=y}}/5) round -2}}}} || {{coin|{{#expr:(20.76 * {{iteminfo|Amber|value|raw=y}}/5 ) round -2}}}}
 
|-
 
|-
| Other Gems || {{coin|{{#expr:(3.92 * 6000) round -2}}}} || {{coin|{{#expr:(1.77 * 6000) round -2}}}} <!-- 1 each of the 5 other gems totals to 60 silver... -->
+
| Other Gems || {{coin|{{#expr:(3.92 * 6000) round -2}}}} || {{coin|{{#expr:(1.77 * 6000) round -2}}}} <!-- 1 each of the 5 other gems totals to 60 silver... -->
 
|-
 
|-
 
| Other Gems as [[Stained Glass]] || {{coin|{{#expr:3.92 * 5}} gc}} || {{coin|{{#expr:1.77 * 5 }} gc}} <!-- ... but any of them makes 1 gold worth of stained glass per gem -->
 
| Other Gems as [[Stained Glass]] || {{coin|{{#expr:3.92 * 5}} gc}} || {{coin|{{#expr:1.77 * 5 }} gc}} <!-- ... but any of them makes 1 gold worth of stained glass per gem -->
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* When trying to find an Extractinator it is easiest to look in the {{eil|Underground Desert}} since most underground houses have an Extractinator.
 
* When trying to find an Extractinator it is easiest to look in the {{eil|Underground Desert}} since most underground houses have an Extractinator.
 
* On the {{switch version}}, using a [[Brick Layer]]/[[Architect Gizmo Pack]] will make it cost nothing but one Silt to use indefinitely, making an infinite source of any blocks obtained by extracting Silt.
 
* On the {{switch version}}, using a [[Brick Layer]]/[[Architect Gizmo Pack]] will make it cost nothing but one Silt to use indefinitely, making an infinite source of any blocks obtained by extracting Silt.
  +
*Due to the dangers of the Underground desert, the lower chances of getting ores/coins/gems (but amber) and how common Silt is in other biomes, Desert fossil is a less viable option for getting ores/coins/gems.
   
 
== Trivia ==
 
== Trivia ==
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[[fr:Extractinateur]]
 
[[fr:Extractinateur]]
 
[[ru:Промывочная машина]]
 
[[ru:Промывочная машина]]
  +
[[zh:提炼机]]
 
{{translation projects}}
 
{{translation projects}}

Revision as of 19:39, 6 June 2021

Extractinator
  • Extractinator item sprite
  • Extractinator placed
Auto-use
Stack digit 9Stack digit 9Stack digit 9Stack digit 9
Statistics
Type
Placeable✔️ (3 wide × 3 high)
Use time15 (Very fast)
TooltipPlacing silt/slush/fossil piles into the extractinator turns them into something more useful
RarityRarity level: 0
Sell2
Research1 required
Obtained from Obtained from
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master
EntityQty.Rate
Frozen ChestFrozen ChestFrozen Chest14.9%
Wooden CrateWooden CrateWooden Crate11.89*1/53 (1.89%)

The Extractinator or Silt Extractinator[1] is an item which converts Silt, Slush and Desert Fossils into more valuable items such as ores, coins, and gems. It can be found rarely in Gold Chests, Frozen Chests, or other chests in the underground, and Wooden Crates. Underground Cabins in the Underground Desert also have a chance to contain an Extractinator.

In order to use the Extractinator, it first needs to be placed in the world. Afterwards, suitable blocks need to be consumed (with the Use / Attack key) directly on the Extractinator within its 3×3 frame.

Feeding blocks to the Extractinator is the only way to obtain Amber Mosquitoes, and, along with opening crates, the only reliable way to obtain a world's alternative Pre-Hardmode ores. This is great way to obtain ore and coins in early game.

Possible items

With Silt BlockSilt Block / Slush BlockSlush Block
Item Chance Quantity Average Yield/1000
Platinum CoinPlatinum Coin 0.0073% 1–11 1.2758 0.09 (9)
Gold CoinGold Coin 0.1017% 1–100 10.3346 10.51 (1051)
Silver CoinSilver Coin 1.3534% 1–100 17.7843 240.69 (≈ 241)
Copper CoinCopper Coin 64.2145% 1–100 35.5588 22833.91 (≈ 228)
Amber MosquitoAmber Mosquito 0.01% 1 1 0.1
AmethystAmethyst 0.3333% 1–16 1.1775 3.92
TopazTopaz 0.3333% 1–16 1.1775 3.92
SapphireSapphire 0.3333% 1–16 1.1775 3.92
EmeraldEmerald 0.3333% 1–16 1.1775 3.92
RubyRuby 0.3333% 1–16 1.1775 3.92
DiamondDiamond 0.3333% 1–16 1.1775 3.92
AmberAmber 0.9598% 1–16 1.1775 11.3
Copper OreCopper Ore 3.9192% 1–16 1.1775 46.15
Tin OreTin Ore 3.9192% 1–16 1.1775 46.15
Iron OreIron Ore 3.9192% 1–16 1.1775 46.15
Lead OreLead Ore 3.9192% 1–16 1.1775 46.15
Silver OreSilver Ore 3.9192% 1–16 1.1775 46.15
Tungsten OreTungsten Ore 3.9192% 1–16 1.1775 46.15
Gold OreGold Ore 3.9192% 1–16 1.1775 46.15
Platinum OrePlatinum Ore 3.9192% 1–16 1.1775 46.15
With Desert FossilDesert Fossil
Item Chance Quantity Average Yield/1000
Sturdy FossilSturdy Fossil 10% 1–7 1.3 130
Platinum CoinPlatinum Coin 0.0066% 1–11 1.2758 0.08 (8)
Gold CoinGold Coin 0.0915% 1–100 10.3345 9.46 (946)
Silver CoinSilver Coin 1.2178% 1–100 17.7839 216.57 (217)
Copper CoinCopper Coin 57.7876% 1–100 26.892 15540.24 (155)
Amber MosquitoAmber Mosquito 0.027% 1 1 0.27
AmethystAmethyst 0.15% 1–16 1.1775 1.77
TopazTopaz 0.15% 1–16 1.1775 1.77
SapphireSapphire 0.15% 1–16 1.1775 1.77
EmeraldEmerald 0.15% 1–16 1.1775 1.77
RubyRuby 0.15% 1–16 1.1775 1.77
DiamondDiamond 0.15% 1–16 1.1775 1.77
AmberAmber 1.7629% 1–16 1.1775 20.76
Copper OreCopper Ore 3.5259% 1–16 1.1775 41.52
Tin OreTin Ore 3.5259% 1–16 1.1775 41.52
Iron OreIron Ore 3.5259% 1–16 1.1775 41.52
Lead OreLead Ore 3.5259% 1–16 1.1775 41.52
Silver OreSilver Ore 3.5259% 1–16 1.1775 41.52
Tungsten OreTungsten Ore 3.5259% 1–16 1.1775 41.52
Gold OreGold Ore 3.5259% 1–16 1.1775 41.52
Platinum OrePlatinum Ore 3.5259% 1–16 1.1775 41.52

Notes

  • Despite increasing block placement speed, neither the Builder Potion, Brick Layer, nor Architect Gizmo Pack cause blocks to be processed more quickly. The speed depends solely on the block's use time.[2]
  • The world-generated ores appear with equal chances as their alternatives, e.g., the Extractinator produces an equal chance of Gold Ore and Platinum Ore, regardless of which is found underground in that world.
  • Unlike crates, the Extractinator will not provide Hardmode ores even if the world is in Hardmode. It will not produce high-tier pre-Hardmode ores such as Demonite, either.
  • A full stack of 999 Silt or Slush Blocks yields a fair collection of loot. The table below breaks down, prorates, and summarizes the sale prices.
    • Most of the gems are much more valuable when crafted into Stained Glass: Each gem except Diamond makes 1 worth of Stained Glass.
      • The gems can also be crafted into Gemcorns, to grow more gems directly.
      • Diamonds cannot be turned into Stained Glass, or anything else with a higher sale price than the gems.
      • Amber can be crafted into Crate Potions, which allow fishing for crate loot worth far more than the Amber's sale price.
    • If processing Desert Fossils, the resulting Sturdy Fossils are unsalable themselves, but used in a number of recipes, notably Scarab Bombs. Any excess can be turned into Bone Throwing Knives and sold that way.
    • Notice how much of the total average payoff comes from the small chance of obtaining Platinum Coins. The total yields are normally 8 or 9 or so lower, but with a 6%-7% chance per 1000 blocks of a platinum jackpot.
Average sale prices of Extractinator output per 1000
Items Silt/Slush Desert Fossil
Chance of Platinum Coins 9 8
Other Coins 1520 1318
Ores 865 779
Diamonds 118 53
Chance of Amber Mosquito 75 23
Amber 339 623
Other Gems 235 16
Other Gems as Stained Glass 1960 885
Sturdy Fossils as Knives n/a 325
Total without crafting 4052 3882
Total with crafting 5438 4363

Tips

  • If processing a large quantity of blocks, it may be helpful to clear out inventory space (16 or 17 slots) so the rewarded items are not deposited on the ground.
  • When trying to find an Extractinator it is easiest to look in the Underground Desert since most underground houses have an Extractinator.
  • On the Nintendo Switch Nintendo Switch version, using a Brick Layer/Architect Gizmo Pack will make it cost nothing but one Silt to use indefinitely, making an infinite source of any blocks obtained by extracting Silt.
  • Due to the dangers of the Underground desert, the lower chances of getting ores/coins/gems (but amber) and how common Silt is in other biomes, Desert fossil is a less viable option for getting ores/coins/gems.

Trivia

History

  • Desktop 1.3.0.1:
    • Can now be found in fishing crates.
    • Can now process Desert Fossils.
  • Desktop 1.2.3: Now only consumes one silt/slush block. Instead of consuming 2 blocks, extractinating has a chance of giving a smaller amount of money.
  1. Map Object name
  2. Information taken from the PC version PC 1.3.5.3 source code, function PlaceThing() in Terraria.Player.cs There may be inaccuracies, as the current PC version PC version is 1.4.4.9.