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Fire Imp
Fire Imp.pngOld-gen console version and 3DS version
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
Statistics
Type
Environment
AI TypeCaster AI
Damage30/6054/9081
Max Life70/140154/210231
Defense16
KB Resist50%/55%/60%
BannerFire Imp BannerFire Imp Banner
Immune toOn Fire!ConfusedHellfire
Inflicts debuff
Inflicts debuff
Inflicts debuff
DebuffOn Fire!On Fire!
Debuff tooltipSlowly losing life
Duration714 seconds
Drops
Coins350Pre-Hardmode: 875Hardmode: 7

The Fire Imp is a caster enemy found only in the The Underworld. It fires Burning Spheres, which travel through blocks and inflict the On Fire! debuff. The Burning Spheres can easily be destroyed by hitting them with any weapon, minion, or damage-dealing tool or pet.

Like all casters, the Fire Imp will follow the pattern of firing three times, pausing for several seconds, and teleporting to another location on the screen.

Inhaltsverzeichnis

Notes[]

  • Fire Imps require a target space of at least four vertical air spaces and three horizontal air spaces to teleport into a location. Despite this, they only need three vertical air spaces and two horizontal ones to spawn.
  • Fire Imps could originally drop a Green Cap in the Mobile version Mobile version. Since an unknown update, this is no longer the case.

Trivia[]

  • The Fire Imps dropping the Plumber's Hat may be a reference to Mario's ability to shoot fireballs when getting a Flower Power-Up, similary to the Burning Spheres that Fire Imps shoot. This is further proven by the Obsidian Rose that they drop, which references the Flower Power-Up.
  • The BestiaryBestiary entry for the Fire Imp: "A lesser demon imbued with hell magic. Capable of teleporting and hurling phantom fireballs towards their foes."

See also[]

History[]

  • Desktop 1.0.5:
    • A longer delay was added between the 3-shot volley and the next teleport.
    • Fire Imps are no longer damaged by lava.

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