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{{exclusive|1.2.4|3ds=y}}
{{quotation|[[Angler|The Angler]]|{{gameText|LegacyDialog.344|x_WorldName=The World}}}}
 
  +
{{quotation|[[Angler|The Angler]]|{{gameText|LegacyDialog.344|x_WorldName=The world}}}}
[[File:Fishing animation.gif|frame|right|Fishing in action.]]
 
  +
[[File:Fishing (demo).gif|frame|right|Fishing in action.]]
   
'''Fishing''' is an activity accomplished by using a [[Fishing Pole]] at a body of [[liquid]] ([[water]], [[honey]], or [[lava]]) while having [[bait]] in the player's [[inventory]]. While near the body of liquid, pressing the {{key|use}} button at a point over the liquid will cast a line into the liquid. Pressing the button again when the bobber moves up and down will reel in the line and often an item will come up with the line. The [[Angler]] NPC provides daily fishing quests and rewards their completion with an assortment of equipment, coins, potions, and vanity items.
+
'''Fishing''' is accomplished by using a [[Fishing Pole]] at a body of [[liquid]] ([[water]], [[honey]], or [[lava]]) while having [[bait]] in the player's [[inventory]]. While near the body of liquid, pressing the {{key|use}} button at a point over the liquid will cast a line into the liquid. Pressing the button again when the bobber moves up and down will reel in the line and often an item will come up with the line. The [[Angler]] NPC provides daily fishing quests and rewards their completion with an assortment of equipment, coins, potions, and vanity items.
   
Fishing provides an assortment of game resources: Crafting materials for [[potions]] and [[Food and drink potions|food]], a variety of very useful items such as mobility improvements like a [[Frog Leg]] or [[Balloon Pufferfish]], and even a pet [[Zephyr Fish]]. Through [[crates]], fishing also provides an alternative source for [[ores]], [[coins]], many [[chest]] items ([[Sailfish Boots]] can replace [[Hermes Boots|Hermes]] or [[Flurry Boots]]) and some specialties such as the powerful [[Falcon Blade]].
+
Fishing provides resources: Crafting materials for [[potions]] and [[Food and drink potions|food]], a variety of very useful items such as mobility improvements like a [[Frog Leg]] or [[Balloon Pufferfish]], and even a pet [[Zephyr Fish]]. Through [[crates]], fishing also provides an alternative source for [[ores]], [[coins]], many [[chest]] items ([[Sailfish Boots]] can replace [[Hermes Boots|Hermes]] or [[Flurry Boots]]), and some specialties such as the powerful [[Falcon Blade]].
   
While fishing is not strictly necessary for game progression, some of the Angler's quest rewards (the [[Fish Finder]] components) are required to complete the [[Cell Phone]]. Fishing is also required to fight the [[boss]] [[Duke Fishron]]. To summon the boss, a [[Truffle Worm]] must be used as fishing bait in an [[Ocean]] biome.
+
While fishing is not strictly necessary for game progression, some of the Angler's quest rewards (the [[Fish Finder]] components) are required to complete the [[Shellphone]]. Fishing is also required to fight the [[boss]] [[Duke Fishron]]. To summon the boss, a [[Truffle Worm]] must be used as fishing bait in an [[Ocean]] biome.
   
 
For pre-Hardmode players, fishing can be a good way of getting money and equipment; by mid-Hardmode, it is less competitive with [[Guide:Making money|other money-making options]], enemy drops, and advancing equipment.
 
For pre-Hardmode players, fishing can be a good way of getting money and equipment; by mid-Hardmode, it is less competitive with [[Guide:Making money|other money-making options]], enemy drops, and advancing equipment.
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[[File:Fishing dimensions.png|202px|thumb|right|Surface width is determined first (green rectangle), then the depth below those tiles (arrows). Tiles falling outside the originally calculated surface width are not counted (red areas).]]
 
[[File:Fishing dimensions.png|202px|thumb|right|Surface width is determined first (green rectangle), then the depth below those tiles (arrows). Tiles falling outside the originally calculated surface width are not counted (red areas).]]
   
75 connected tiles of liquid are required (1,000 for [[Ocean]]s, 50 for [[honey]]) in order for fishing to work, and 300 tiles to be optimal (4000 for [[Ocean|Oceans]], 200 for [[honey]]). The width of the top row of continuous liquid tiles (the row where the fishing bobber sits) determines the calculated pond width, and then the depth directly below those is counted. If the pond becomes wider at lower depths, that additional width is ''not'' counted. The player may successfully fish in a 1-tile-wide pond, as long as it's 75 tiles deep. The distance of the bobber to the shoreline does not matter.
+
75 connected tiles of liquid are required (1,001 for [[Ocean]]s, 50 for [[honey]]) in order for fishing to work, and 300 or more tiles to be optimal (1,001 for [[Ocean|Oceans]], 200 for [[honey]]). The width of the top row of continuous liquid tiles (the row where the fishing bobber sits) determines the calculated pond width, and then the depth directly below those is counted. If the pond becomes wider at lower depths, that additional width is ''not'' counted. The player may successfully fish in a 1-tile-wide pond, as long as it's 75 tiles deep. The minimal required depth is 2 tiles.{{verify}} Nothing will ever bite while the bobber is floating over a pond that's 1 tile deep and 300 tiles wide. The distance of the bobber to the shoreline does not matter. No fish will bite if the bobber can't fully come up and float on water. This can happen if a solid block is right above water level and is blocking the bobber. The bobber will also move horizontally while something is on the hook. If it ends up in a position where it can't float on top of water, nothing will be able to bite after.
   
It is not possible to fish when the player is submerged in liquid, even partially, and even within a completely disconnected body of water. Fishing can, however, be done while moving, flying, while [[Grappling Hooks|grappled]] to blocks, sitting on a chair, while floating on water with the [[Slimy Saddle|Slime Mount]], or while standing on top of the water, eg. using [[Water Walking Boots]].
+
It is not possible to fish when the player is submerged in liquid, even partially, and even within a completely disconnected body of water. Fishing can, however, be done while moving, flying, while [[Grappling Hooks|grappled]] to blocks, sitting on a chair, while floating on water with the [[Slimy Saddle|Slime Mount]], while mounted on a minecart, or while standing on top of the water, e.g. using [[Water Walking Boots]].
   
Fishing can be done in [[Lava]], but will only work with the [[Hotline Fishing Hook]], a [[Lavaproof Tackle Bag]], a {{eil|Lavaproof Fishing Hook}}, or by using a {{eil|Magma Snail}}, {{eil|Lavafly}}, or {{eil|Hell Butterfly}} (which can be caught using a {{eil|Lavaproof Bug Net}} or {{eil|Golden Bug Net}}). It can take much longer to get a bite in lava, but the chances increase with at least two of these sources; see [[#Catch frequency]] for details.
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Fishing can be done in [[Lava]], but will only work with the [[Hotline Fishing Hook]], a {{eil|Lavaproof Tackle Bag}}, a {{eil|Lavaproof Fishing Hook}}, or by using a {{eil|Magma Snail}}, {{eil|Lavafly}}, or {{eil|Hell Butterfly}} (which can be caught using a {{eil|Lavaproof Bug Net}} or {{eil|Golden Bug Net}}). It can take much longer to get a bite in lava, but the chances increase with at least two of these sources; see the [[#Catch frequency|Catch Frequency]] section below for details.
   
 
== Fishing quests ==
 
== Fishing quests ==
 
{{redirect|Quest|the Strange Plant quest|Dye Trader#Strange Plant quests{{!}}Dye Trader § Strange Plant quests}}
 
{{redirect|Quest|the Strange Plant quest|Dye Trader#Strange Plant quests{{!}}Dye Trader § Strange Plant quests}}
 
{{for|a list of quest fish|Angler#Quest list}}
 
{{for|a list of quest fish|Angler#Quest list}}
Catching a quest fish for the [[Angler]] [[NPC]] requires fishing in the proper [[biome]], and [[depth|height]] for the day's current quest, which can be determined by talking to the Angler. Quest fish cannot be caught if the player already has that particular quest fish in their inventory, or if the quest fish was already turned in that day. However, if the player puts the Quest fish in a safe/bank then they may catch another Quest Fish. The player can then transfer the Quest Fish to a chest if they wish. The [[Angler]] gives out [[Angler#Quest rewards|special rewards]] when a proper quest fish is turned in. The player does not need to speak with him beforehand, nor have even encountered him, but the chances of finding the correct area to fish for a quest are much lower without speaking to him first. Each day, the angler will change his quest at 4:30AM.
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Catching a quest fish for the [[Angler]] [[NPC]] requires fishing in the proper [[#Biomes|biome]], and [[#Layers|height]] for the day's current quest, which can be determined by talking to the Angler. Quest fish cannot be caught if the player already has that particular quest fish in their inventory, or if the quest fish was already turned in that day. However, if the player puts the Quest fish in a safe/bank then they may catch another Quest Fish. The player can then transfer the Quest Fish to a chest if they wish. The [[Angler]] gives out [[Angler#Quest rewards|special rewards]] when a proper quest fish is turned in. The player does not need to speak with him beforehand, nor have even encountered him, but the chances of finding the correct area to fish for a quest are much lower without speaking to him first. Each day, the angler will change his quest at 4:30AM.
   
 
== Factors ==
 
== Factors ==
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* Seven accessories are useful. All but one are quest rewards from the [[Angler]] (The quest rewards are combined into just two, at the [[Tinkerer's Workshop]].)
 
* Seven accessories are useful. All but one are quest rewards from the [[Angler]] (The quest rewards are combined into just two, at the [[Tinkerer's Workshop]].)
 
* Three potions help with fishing, all of which can be crafted or received from the Angler.
 
* Three potions help with fishing, all of which can be crafted or received from the Angler.
  +
* Drinking ale or Saké increases fishing power by 5.
* [[Fishing Pole]]s can be crafted, received as Angler rewards, bought from other NPCs or found in chests.
 
  +
* [[Fishing Pole]]s can be crafted, received as Angler rewards, bought from other NPCs, or found in chests.
 
* [[Bait]] comes from multiple sources: Captured [[Critter]]s, Angler rewards, Crates, and [[Enchanted Nightcrawler|even crafting]].
 
* [[Bait]] comes from multiple sources: Captured [[Critter]]s, Angler rewards, Crates, and [[Enchanted Nightcrawler|even crafting]].
* {{eicons|1.4.0.1}} [[Chum Bucket]]s can be dropped by enemies spawned by Blood Moon fishing.
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* {{eicons|Chum Bucket}} [[Chum Bucket]]s can be dropped by enemies spawned by Blood Moon fishing.
 
All the factors are combined into a total '''Fishing Power''' that determines the chances of higher-quality catches. Fishing Power is calculated by starting with adding these three basic factors:
 
All the factors are combined into a total '''Fishing Power''' that determines the chances of higher-quality catches. Fishing Power is calculated by starting with adding these three basic factors:
 
* The Fishing Power of the [[Fishing Pole]] used.
 
* The Fishing Power of the [[Fishing Pole]] used.
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After the above three kinds of factors are added, bonuses (or penalties) are applied, as follows:
 
After the above three kinds of factors are added, bonuses (or penalties) are applied, as follows:
 
* The [[time]] the player is fishing, as a multiplicative percentage applied to the previous factors.
 
* The [[time]] the player is fishing, as a multiplicative percentage applied to the previous factors.
* {{eicons|1.4.0.1}} The number of [[Chum Bucket]]s used on the water's surface, as a flat bonus.
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* If the player has used a [[Gummy Worm]], increase fishing power by a flat amount.
  +
* {{eicons|Chum Bucket}} The number of [[Chum Bucket]]s used on the water's surface, as a flat bonus.
 
* The size of the lake. Lakes with fewer than 300 tiles incur a Fishing Power penalty, as a multiplicative percentage applied to the previous factors.
 
* The size of the lake. Lakes with fewer than 300 tiles incur a Fishing Power penalty, as a multiplicative percentage applied to the previous factors.
* When fishing '''without''' the [[High Test Fishing Line]], [[Lavaproof Tackle Bag]], or [[Angler Tackle Bag]], there is always a 1 in 7 chance that the fishing line will break on reel-in, forfeiting the caught item. Chances of consuming bait remain the same even if the line breaks. With the High Test Fishing Line equipped, the line never breaks.
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* When fishing '''without''' the [[High Test Fishing Line]], {{eil|Lavaproof Tackle Bag}}, or [[Angler Tackle Bag]], there is always a {{chance|1/7}} chance that the fishing line will break on reel-in, forfeiting the caught item. Chances of consuming bait remain the same even if the line breaks. With the High Test Fishing Line equipped, the line never breaks.
   
Amounts in the tables below that influence fishing power are marked {{green|green}} or {{red|red}}. Because some of the bonus factors are percentages, the fishing power amounts given by any of the three basic factors can seem to vary depending on e.g. time of day or weather. (For example, when fishing during rain, the [[Angler Earring]] can appear to provide more than just +10 Fishing Power.)
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Amounts in the tables below that influence fishing power are marked {{green|green}} or {{red|red}}. Because some of the bonus factors are percentages, the fishing power amounts given by any of the three basic factors can seem to vary depending on, e.g., time of day or weather. (For example, when fishing during rain, the [[Angler Earring]] can appear to provide more than just +10 Fishing Power.)
 
{|
 
{|
 
|valign="top"|
 
|valign="top"|
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! Effect
 
! Effect
 
! Source
 
! Source
|-
 
|{{Item|Lavaproof Tackle Bag}}
 
|{{green|+10}} Fishing Power
 
|{{item|mode=image|Angler Tackle Bag}} + {{item|mode=image|Lavaproof Fishing Hook}}
 
 
|-
 
|-
 
| {{item|Angler Tackle Bag}}
 
| {{item|Angler Tackle Bag}}
 
| {{green|+10}} Fishing Power
 
| {{green|+10}} Fishing Power
 
| {{item|mode=image|Angler Earring}} + {{item|mode=image|High Test Fishing Line}} + {{item|mode=image|Tackle Box}}
 
| {{item|mode=image|Angler Earring}} + {{item|mode=image|High Test Fishing Line}} + {{item|mode=image|Tackle Box}}
  +
|-
  +
| {{Item|Lavaproof Tackle Bag}}
  +
| {{green|+10}} Fishing Power
  +
Allows fishing in lava regardless of bait or rod used.
  +
| {{item|mode=image|Angler Tackle Bag}} + {{item|mode=image|Lavaproof Fishing Hook}}
 
|-
 
|-
 
| {{item|Angler Earring}}
 
| {{item|Angler Earring}}
  +
| {{green|+10}} Fishing Power
  +
| Random [[Angler#Quest rewards|Angler quest reward]]
  +
|-
  +
| {{item|Fishing Bobber}}
 
| {{green|+10}} Fishing Power
 
| {{green|+10}} Fishing Power
 
| Random [[Angler#Quest rewards|Angler quest reward]]
 
| Random [[Angler#Quest rewards|Angler quest reward]]
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| {{green|+11/+17/+20}} Fishing Power <ref group="fb">Chum Bucket bonuses are determined by how many are present on the water at once. One bucket used will give +11, two for +17 and three for a max of +20. These bonuses are not affected by previous factors (i.e. armor, accessories, potions, bait, pole, time, or weather), and are only affected by lake size. Also note that reeling in nothing or having the line break counts towards one of the 10 uses.</ref>(10 uses)
 
| {{green|+11/+17/+20}} Fishing Power <ref group="fb">Chum Bucket bonuses are determined by how many are present on the water at once. One bucket used will give +11, two for +17 and three for a max of +20. These bonuses are not affected by previous factors (i.e. armor, accessories, potions, bait, pole, time, or weather), and are only affected by lake size. Also note that reeling in nothing or having the line break counts towards one of the 10 uses.</ref>(10 uses)
 
| [[Fishing#Enemies|Blood Moon fishing enemy]] drop
 
| [[Fishing#Enemies|Blood Moon fishing enemy]] drop
  +
|-
  +
|{{item|Gummy Worm}}
  +
| {{green|+3}} Permanently on use. Has only one use per character.
  +
| Throwing a [[Gold Worm]] into [[Shimmer]].
 
|}
 
|}
 
{| class="terraria" style="margin:0; width:650px"<!-- fishing-table-left -->
 
{| class="terraria" style="margin:0; width:650px"<!-- fishing-table-left -->
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|-
 
|-
 
| {{item|Tackle Box}}
 
| {{item|Tackle Box}}
  +
| Makes bait last for one additional cast
| -5% bait consumption chance
 
 
| Random [[Angler#Quest rewards|Angler quest reward]]
 
| Random [[Angler#Quest rewards|Angler quest reward]]
 
|-
 
|-
 
| {{item|Crate Potion}}
 
| {{item|Crate Potion}}
| +10% [[Crate]] chance (3 min)
+
| +10% [[Crate]] chance (4 min)
| {{item|mode=image|Bottled Water}} + {{item|mode=image|Amber}} + {{item|mode=image|Deathweed}} + {{item|mode=image|Moonglow}} ({{eicons|console=y|mobile=y|3ds=y}})
+
| {{item|mode=image|Bottled Water}} + {{item|mode=image|Amber}} + {{item|mode=image|Deathweed}} + {{item|mode=image|Moonglow}} ({{eicons|console=y|3ds=y}})
{{item|mode=image|Bottled Water}} + {{item|mode=image|Amber}} + {{item|mode=image|Moonglow}} + {{item|mode=image|Shiverthorn}} + {{item|mode=image|Waterleaf}} ({{eicons|desktop=y|old-gen=y}})
+
{{item|mode=image|Bottled Water}} + {{item|mode=image|Amber}} + {{item|mode=image|Moonglow}} + {{item|mode=image|Shiverthorn}} + {{item|mode=image|Waterleaf}} ({{eicons|desktop=y|old-gen=y|mobile=y}})
 
|-
 
|-
 
| {{item|Sonar Potion}}
 
| {{item|Sonar Potion}}
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! Effect
 
! Effect
 
|-
 
|-
  +
| Cloudy or Overcast<ref name="cloud" group="fb">This stacks with the Rain bonus, which means the Fishing Power bonus is more than +20% during raining due to the cloudiness.</ref>
| Cloudy or Overcast
 
 
| {{green|+10%}}
 
| {{green|+10%}}
 
|-
 
|-
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* The first is '''[[Luck]]'''. If the player has bad (negative) Luck, there is a chance (determined once every catch attempt) that their Fishing Power will be reduced. Similarly, good (positive) Luck gives a chance of increasing their Fishing Power.
 
* The first is '''[[Luck]]'''. If the player has bad (negative) Luck, there is a chance (determined once every catch attempt) that their Fishing Power will be reduced. Similarly, good (positive) Luck gives a chance of increasing their Fishing Power.
 
** If a player has total Luck less than zero, then there is a '''(−100 × Luck)% chance''' per catch attempt that the player's Fishing Power will be reduced by {{red|−10%}} to {{red|−40%}}.
 
** If a player has total Luck less than zero, then there is a '''(−100 × Luck)% chance''' per catch attempt that the player's Fishing Power will be reduced by {{red|−10%}} to {{red|−40%}}.
** If a player total Luck greater than zero, then there is a '''(100 × Luck)% chance''' per catch attempt that the player's Fishing Power will be increased by {{green|+10%}} to {{green|+40%}}.
+
** If a player has total Luck greater than zero, then there is a '''(100 × Luck)% chance''' per catch attempt that the player's Fishing Power will be increased by {{green|+10%}} to {{green|+40%}}.
 
** Actual fishing rewards are not influenced by Luck beyond fishing power.
 
** Actual fishing rewards are not influenced by Luck beyond fishing power.
  +
** The chance of catching [[Crates]] is '''not''' affected by Luck, although which kind of crate is caught ''is'' affected. This is because crates have a flat percentage chance of being caught, which is not affected by Fishing Power or Luck, but if a crate is caught, the ''kind'' of crate is determined by Fishing Power. See the [[#Crate mechanics|Crate Mechanics]] section below for further details.{{source code ref|v=1.4.2.3|name=fp|method=Terraria.Projectile.FishingCheck_RollDropLevels}}{{source code ref|v=1.4.2.3|name=fish|method=Terraria.Projectile.FishingCheck_RollItemDrop}}
** [[Crates]], [[Oyster|Oysters]], and other [[grab bags]] are '''not''' affected by Luck. <sup><nowiki>[</nowiki>[[Talk:Fishing#Mechanics:_Luck_.26_Creates|Citation needed]]<nowiki>]</nowiki></sup>
 
  +
{{interim| {{eicons|1.4.0.1|not=1.4.3.6}} |
 
* {{eicons|1.4.0.1|not=1.4.1}} The second is '''Fishing Power Scaling'''. This mechanic reduces high Fishing Powers, such that increasing the player's Fishing Power past a certain limit has a decreasing effect. The following table shows the effects of Fishing Power Scaling on a player's Fishing Power. Each row represents a reduction equation that is applied to the player's fishing power ''if'' it is over a given threshold:
 
* {{eicons|1.4.0.1|not=1.4.1}} The second is '''Fishing Power Scaling'''. This mechanic reduces high Fishing Powers, such that increasing the player's Fishing Power past a certain limit has a decreasing effect. The following table shows the effects of Fishing Power Scaling on a player's Fishing Power. Each row represents a reduction equation that is applied to the player's fishing power ''if'' it is over a given threshold:
 
** The first column indicates the threshold that your Fishing Power must be ''greater than'' in order for the reduction to apply.
 
** The first column indicates the threshold that your Fishing Power must be ''greater than'' in order for the reduction to apply.
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** The full equation for each rule is given in the third column.
 
** The full equation for each rule is given in the third column.
 
** The fourth column gives the equivalent ''minimum displayed Fishing Power'' to which the rule applies. That is, if the player's displayed Fishing Power is at least the value in the fourth column, then that rule applies to their FP.
 
** The fourth column gives the equivalent ''minimum displayed Fishing Power'' to which the rule applies. That is, if the player's displayed Fishing Power is at least the value in the fourth column, then that rule applies to their FP.
** '''Note''' that each of these reductions are '''applied sequentially'''<ref name="seq" group="hfp">Fishing Power is rounded down after each reduction is applied.</ref> - e.g. if the player's Fishing Power is displayed as 100, ''both'' of the first two reductions will be applied.
+
** '''Note''' that each of these reductions is '''applied sequentially'''<ref name="seq" group="hfp">Fishing Power is rounded down after each reduction is applied.</ref> - e.g., if the player's Fishing Power is displayed as 100, ''both'' of the first two reductions will be applied.
  +
{{/fishing power scaling}}
{| class="terraria align-center" style="width:620px"
 
  +
}}
|+Fishing Power Scaling Effects{{source code ref|v=1.4.0.5|method {{code|FishingCheck()}} in {{code|Terraria.Projectile.cs}}}}
 
|-
 
! FP Threshold
 
! Reduction %
 
! Full Reduction<br/>Equation<ref name="seq" group="hfp"/>
 
! Minimum<br/>Displayed FP<ref name="seq" group="hfp"/>
 
|-
 
| 50
 
| {{red|−5%}}
 
| FP = 50 + (FP − 50) × 0.95
 
| 51
 
|-
 
| 75
 
| {{red|−10%}}
 
| FP = 75 + (FP − 75) × 0.9
 
| 78
 
|-
 
| 100
 
| {{red|−15%}}
 
| FP = 100 + (FP − 100) × 0.85
 
| 107
 
|-
 
| 125
 
| {{red|−20%}}
 
| FP = 125 + (FP − 125) × 0.8
 
| 143
 
|-
 
| 150
 
| {{red|−25%}}
 
| FP = 150 + (FP − 150) × 0.75
 
| 187
 
|-
 
| 175
 
| {{red|−30%}}
 
| FP = 175 + (FP − 175) × 0.7
 
| 244
 
|-
 
| 200
 
| {{red|−35%}}
 
| FP = 200 + (FP − 200) × 0.65
 
| 329
 
|}
 
{{reflist|group=hfp}}
 
   
 
== Fishing Poles ==
 
== Fishing Poles ==
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== Catches ==
 
== Catches ==
 
=== Fish ===
 
=== Fish ===
These items can be caught at any time. Most can serve as [[crafting material]] for [[Food and Drink Potions|Food]] ([[Cooked Fish]]) and other [[Potions]]. Some can also craft other item types. Jellyfish can be used as bait. Most can be sold to [[NPC]]s.
+
These items can be caught at any time. Most can serve as [[crafting material]] for [[Food and Drink Potions|Food]] ([[Cooked Fish]]) and other [[Potions]]. Some can also craft other item types. Jellyfish can be used as bait. Most can be sold to [[NPC]]s. Note that the height requirements are mostly split between "Surface and above," versus "Underground and below." Of these items, only three items cannot be caught in either the Surface or Underground layers: The Damselfish (Sky only) and the Blue or Green Jellyfish (Cavern or Underworld only).
   
{{ajax|Fishing catches}}
+
{{ajax|Fishing_catches}}
   
 
=== Quest fish ===
 
=== Quest fish ===
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=== Usable items ===
 
=== Usable items ===
These items can be used directly without further crafting. Most are [[Tools]] or [[Weapons]], many of which are best-in-class for large parts of the game. There are also a couple of [[Accessories]] offering jump boosts, an improvement on Healing Potions, a [[Pets|Pet]], and in [[Hardmode]] a mount summon. The [[Angler|Angler's]] rewards fill out the set somewhat, with an [[Fuzzy Carrot|early mount]], a top-tier ([[Pre-Hardmode]]) [[Fish Hook|Hook]], and several items to help with fishing.
+
These items can be used directly without further crafting. Most are [[Tools]] or [[Weapons]], many of which are best-in-class for large parts of the game. There are also a couple of [[Accessories]] offering jump boosts, an improvement on Healing Potions, a [[Pets|Pet]], and in [[Hardmode]], a mount summon. The [[Angler|Angler's]] rewards fill out the set somewhat, with an [[Fuzzy Carrot|early mount]], a top-tier ([[Pre-Hardmode]]) [[Fish Hook|Hook]], and several items to help with fishing.
   
 
{{ajax|Other fishing catches}}
 
{{ajax|Other fishing catches}}
   
 
=== [[Crates]] ===
 
=== [[Crates]] ===
Crates are stackable grab-bag type items that each contain random loot including [[potions]], bait, useful items, [[coins]], [[Bars|metal bars]], and even [[ores]]. They can be right-clicked from within the player's inventory, which will unload their contents. Rarer Crate types contain more valuable loot. The biome crates can provide items otherwise found only in the matching biome chests, including [[Crimson Heart]]s/[[Shadow Orb]]s and the items found in Dungeon chests. (Not all biomes or special chests have matching crates.) Crates are one of the major sources for "alternate" metals and ores.
+
Crates are stackable grab-bag type items that each contain random loot, including [[potions]], bait, useful items, [[coins]], [[Bars|metal bars]], and even [[ores]]. They can be right-clicked from within the player's inventory, which will unload their contents. Rarer Crate types contain more valuable loot. The biome crates can provide items otherwise found only in the matching biome chests, including [[Crimson Heart]]s/[[Shadow Orb]]s and the items found in Dungeon chests. (Not all biomes or special chests have matching crates.) Crates are one of the major sources of "alternate" metals and ores.
   
 
{{collapse top}}
 
{{collapse top}}
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=== Junk ===
 
=== Junk ===
These items have no use or [[coin]] value. They can each be stacked up to 99 in a single inventory slot. The player will only "catch" these if a lake is too small or if their Fishing Power is too low. When a lake is at least 300 tiles (200 for honey) in size or the player's total fishing power is at least 50 the player will no longer catch junk.
+
These items have no [[coin]] value, they can however be put through an [[extractinator]] to receive either fishing worms/apprentice fishing bait. They can each be stacked up to 99 in a single inventory slot. The player will only "catch" these if a lake is too small or if their Fishing Power is too low. When a lake is at least 300 tiles (200 for honey) in size or the player's total fishing power is at least 50, the player will no longer catch junk.
  +
  +
Additionally, the player has a 1/8 (12.5%) chance of catching a [[Joja Cola]] instead of a junk item when fishing.
   
 
<center>
 
<center>
{{item/options|set|nolink=y}}
+
{{options/set|item|nolink=y}}
 
{| class="terraria sortable align-center"
 
{| class="terraria sortable align-center"
 
! Type
 
! Type
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| Any
 
| Any
 
|}
 
|}
{{item/options|reset}}
+
{{options/reset|item}}
 
</center>
 
</center>
 
Note that the Seaweed junk item should not be confused with the {{item|Seaweed}} pet summon item, which is found in Jungle Crates and Bramble Crates fished up in the jungle, as well as Jungle shrines and Living Rich Mahogany Trees.
 
Note that the Seaweed junk item should not be confused with the {{item|Seaweed}} pet summon item, which is found in Jungle Crates and Bramble Crates fished up in the jungle, as well as Jungle shrines and Living Rich Mahogany Trees.
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=== Enemies {{eicons|1.4.0.1}} ===
 
=== Enemies {{eicons|1.4.0.1}} ===
 
{{exclusive|1.4.0.1|section=y}}
 
{{exclusive|1.4.0.1|section=y}}
During a [[Blood Moon]] [[event]], fishing in water can cause several Blood Moon themed enemies to spawn. These enemies are:
+
During a [[Blood Moon]] [[event]], fishing in water can cause several Blood Moon-themed enemies to spawn. These enemies are:
{{itemlist/options|width=16em}}
+
{{itemlist/options|width=18em}}
{{infocard|class=terraria compact|text=
+
{{infocard/start|class=terraria compact}}
{{infocard/mainheading|Pre-Hardmode}}
+
{{infocard/mainheading|Pre-Hardmode}}
{{itemlist
+
{{itemlist
 
|{{item|Wandering Eye Fish}}
 
|{{item|Wandering Eye Fish}}
 
|{{item|Zombie Merman}}
 
|{{item|Zombie Merman}}
 
}}
 
}}
{{infocard/mainheading|Hardmode}}
+
{{infocard/mainheading|Hardmode}}
{{itemlist
+
{{itemlist
 
|{{item|Hemogoblin Shark|scale=0.67}}
 
|{{item|Hemogoblin Shark|scale=0.67}}
 
|{{item|Blood Eel|scale=0.5}}
 
|{{item|Blood Eel|scale=0.5}}
 
|{{item|Dreadnautilus|scale=0.5}}
 
|{{item|Dreadnautilus|scale=0.5}}
 
}}
 
}}
}}<!-- end of infocard
+
{{infocard/end}}<!-- end of infocard
 
-->{{itemlist/options|reset}}
 
-->{{itemlist/options|reset}}
   
Upon retracting the line during a Blood Moon, there is a {{chance|1/6}} chance ({{chance|1/3}} with the [[Chum Caster]]) that one of these enemies will spawn. This will be signified with the entity's name in red while using the [[Sonar Potion]], giving players a second or two to prepare for the oncoming attack. In pre-Hardmode, the only enemies that can appear are the Zombie Merman and the Wandering Eye Fish, with an equal chance of each. In Hardmode, the Dreadnautilus has a {{chance|1/10}} chance of appearing, and the other four enemies have equal remaining chances of appearing ({{chance|9/40}}). Each of these enemies have a chance to drop [[Chum Bucket]]s used to further increase fishing power. Note that [[Fishing#Factors|fishing power]] has no effect on this mechanic, nor does the use of Chum Buckets.
+
Upon retracting the line during a Blood Moon, there is a {{chance|1/6}} chance ({{chance|1/3}} with the [[Chum Caster]]) that one of these enemies will spawn. Note that [[Fishing#Factors|fishing power]] has no effect on this mechanic, nor does the use of Chum Buckets.
  +
  +
If the player is using a Sonar Potion, the spawn will be shown with the enemy's name in red, giving players a second or two to prepare for the oncoming attack. In pre-Hardmode, the only enemies that can appear are the Zombie Merman and the Wandering Eye Fish, with an equal chance of each. In Hardmode, the Dreadnautilus has a {{chance|1/10}} chance of appearing, and the other four enemies have equal remaining chances of appearing ({{chance|9/40}}).
  +
  +
Each of these enemies has a chance to drop [[Chum Bucket]]s used to further increase fishing power. They also can drop several special items:
  +
  +
* Zombie Merman or Wandering Eye Fish: (separate 12.5% chance for each)
  +
**[[Blood Rain Bow]]: A bow that converts arrows into streams of blood raining from the sky (similar to the [[Daedalus Stormbow]]).
  +
** [[Fishing poles|Chum Caster]]: A fishing pole (25% fishing power) that doubles the chance of catching enemies during a Blood Moon.
  +
** [[Vampire Frog Staff]]: A minion -- even without a ranged attack or flight, this can be quite powerful early in the game and can be had well before the Hornet Staff.
  +
* [[Hemogoblin Shark]]:
  +
** [[Haemorrhaxe]] (powerful hamaxe, nearly equal to the Luminite tools).
  +
** [[Blood Thorn]] (magic weapon, can target enemies almost anywhere on screen).
  +
* [[Blood Eel]]:
  +
** Haemorrhaxe (again).
  +
** [[Drippler Crippler]] (strong flail).
  +
* [[Dreadnautilus]]:
  +
** [[Sanguine Staff]]: Very mobile and responsive minion.
  +
** [[Monoliths|Bloody Moon Monolith]]: Cosmetic; provides the appearance of a Blood Moon without the hazards (or rewards).
   
 
== Crafting ==
 
== Crafting ==
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When fishing, there is a hidden '''catch counter''' which tracks the player's progress toward making a catch. The counter normally starts at 0 and increases over time. When it exceeds 660, there is a ((75 + fishing power) / 2) % chance that a fish will bite, capping out at 125 fishing power. The counter then resets to 0, regardless of whether or not there was a bite.
 
When fishing, there is a hidden '''catch counter''' which tracks the player's progress toward making a catch. The counter normally starts at 0 and increases over time. When it exceeds 660, there is a ((75 + fishing power) / 2) % chance that a fish will bite, capping out at 125 fishing power. The counter then resets to 0, regardless of whether or not there was a bite.
   
When fishing in lava with at least two of lava-proof bait, a [[Hotline Fishing Hook]] or one of the two lava-proof accessories ([[Lavaproof Fishing Hook]] or [[Lavaproof Tackle Bag]]), the counter resets to 240 instead. Using all three has the same effect as using only two{{source code ref|v=1.4.1.2|method {{code|FishingCheck()}} in {{code|Terraria.Projectile.cs}}.}}.
+
When fishing in lava with at least two lava-proof bait, a [[Hotline Fishing Hook]] or one of the two lava-proof accessories ([[Lavaproof Fishing Hook]] or [[Lavaproof Tackle Bag]]), the counter resets to 240 instead (if there was no bite). Using all three has the same effect as using only two{{source code ref|v=1.4.2.3|name=check|method=Terraria.Projectile.FishingCheck}}.
   
 
The catch counter increases every tick (there are 60 ticks per second) according to these factors:
 
The catch counter increases every tick (there are 60 ticks per second) according to these factors:
Line 411: Line 402:
 
| [[Underground]]/[[Cavern]] ([[Forest]]) || 12 || 10 || data-sort-value="999" | - || data-sort-value="999" | -
 
| [[Underground]]/[[Cavern]] ([[Forest]]) || 12 || 10 || data-sort-value="999" | - || data-sort-value="999" | -
 
|-
 
|-
| [[Layers#Surface|Surface]] ([[Forest]]) || 13 || 11 || data-sort-value="1000" | - <ref name="forestcrate" group="bp">No crate is caught solely or especially in the Forest biome, however, there are crates which can be caught in any biome (including Forest). See the [[#Crate Mechanics|Crate Mechanics]] section below for further details.</ref> || data-sort-value="1000" | - <ref name="forestcrate" group="bp"/>
+
| [[Layers#Surface|Surface]] ([[Forest]]) || 13 || 11 || data-sort-value="1000" | - <ref name="forestcrate" group="bp">No crate is caught solely or especially in the Forest biome, however, there are crates which can be caught in any biome (including Forest). See the [[#Crate mechanics|Crate Mechanics]] section below for further details.</ref> || data-sort-value="1000" | - <ref name="forestcrate" group="bp"/>
 
|}
 
|}
 
{{reflist|group=bp}}
 
{{reflist|group=bp}}
Line 420: Line 411:
 
* The background and music playing have a different priority order, and will not necessarily match which biome is used for generating fish; for example, if Jungle music is playing but there is enough Snow nearby, the player will not be able to find Jungle quest fish and will get Snow catches instead.
 
* The background and music playing have a different priority order, and will not necessarily match which biome is used for generating fish; for example, if Jungle music is playing but there is enough Snow nearby, the player will not be able to find Jungle quest fish and will get Snow catches instead.
 
** Additionally, Mushroom Biome catches require 200 mushroom tiles nearby, which is more than is needed to display the mushroom biome background and music.
 
** Additionally, Mushroom Biome catches require 200 mushroom tiles nearby, which is more than is needed to display the mushroom biome background and music.
* A lake can be shared between multiple biomes; what matters is what biome(s) the player is in. Remember that the lake size is figured from the bobber's row of liquid, ''downwards''. In the image, the single top row of water makes the Forest lake fishable from the Mushroom biome. The fishing-shack across the lake is in the Forest biome, but is just where the sky starts to darken from the nearby Mushroom biome.
+
* A lake can be shared between multiple biomes; what matters is what biome(s) the player is in. Remember that the lake size is figured from the bobber's row of liquid, ''downwards''. In the image, the single top row of water makes the Forest lake fishable from the Mushroom biome. The fishing-shack across the lake is in the Forest biome but is just where the sky starts to darken from the nearby Mushroom biome.
 
* If a player is in multiple biomes but the higher priority biome does not generate a fish, the game will proceed to check for fish in subsequent biomes. The exceptions are that Corruption and Crimson biomes will skip over Hallow in subsequent checks, and also on the {{eversions|1.4.0.1}}, Ocean and Desert (Oasis) biomes will skip all other biomes in subsequent checks. This also does not apply to fishing in Lava or Honey, where the player will only catch the fish listed for that fluid. Because of these exceptions, some fish (e.g. Bass) can never be caught in Lava or Honey, nor at the Ocean or Desert.
 
* If a player is in multiple biomes but the higher priority biome does not generate a fish, the game will proceed to check for fish in subsequent biomes. The exceptions are that Corruption and Crimson biomes will skip over Hallow in subsequent checks, and also on the {{eversions|1.4.0.1}}, Ocean and Desert (Oasis) biomes will skip all other biomes in subsequent checks. This also does not apply to fishing in Lava or Honey, where the player will only catch the fish listed for that fluid. Because of these exceptions, some fish (e.g. Bass) can never be caught in Lava or Honey, nor at the Ocean or Desert.
   
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! Zone !! Height
 
! Zone !! Height
 
|-
 
|-
| Sky || ''Fishing Surface'' > ~50% above Surface Level to the top of the world
+
| Sky || ''Fishing surface'' > 50% above Surface Level to the top of the world<ref name="space" group="layers">see [[Space#Notes|Space § Notes]]</ref>
 
|-
 
|-
| Surface || Surface Level < ''Fishing Surface'' ≤ ~50% above Surface Level
+
| Surface || Surface Level < ''fishing surface'' ≤ 50% above Surface Level<ref name="space" group="layers"/>
 
|-
 
|-
| Underground || Cavern layer < ''Fishing Surface'' ≤ Surface Level
+
| Underground || Cavern layer < ''fishing surface'' ≤ Surface Level
 
|-
 
|-
| Caverns || 300 feet above world bottom < ''Fishing Surface'' ≤ Cavern layer
+
| Caverns || 300 tiles above world bottom < ''fishing surface'' ≤ Cavern layer
 
|-
 
|-
| Underworld || ''Fishing Surface'' ≤ 300 feet from the world bottom
+
| Underworld || ''Fishing surface'' ≤ 300 tiles from the world bottom
 
|}
 
|}
  +
{{reflist|group=layers}}
The height requirement for Sky catches listed above is a rough estimate. On the {{desktop version}} of the game, the Fishing Surface must be at or above 386' for small worlds, 536' for medium worlds, and 704' for large worlds.
 
   
== Maximum Fishing Power ==
+
=== Catch quality ===
  +
[[File:Catch_quality_chances_pre1401.svg‎‎|thumb|right|400px|Chance of successful roll for each catch quality slot at a given displayed Fishing Power. Sharp changes are due to integer rounding.]]
 
<br />
 
 
* '''The Maximum Fishing Power is 322.'''
 
 
Equipment bonuses add to 160:
 
* 50% for [[Fishing Pole|Golden Fishing Rod]]
 
* 50% for [[Bait]]
 
* 15% for [[Fishing Potion]]
 
* 15% for [[Angler armor]]
 
** 5% for Angler Hat
 
** 5% for Angler Vest
 
** 5% for Angler Pants
 
* 10% for [[Angler Earring]]
 
* 10% for [[Angler Tackle Bag]]
 
* 10% for [[Lavaproof Tackle Bag]]
 
 
The [[Weather]] and [[Moon phase]] bonuses multiply that:
 
* 30% for time-of-day: 160 x 1.3 = 208
 
* 20% for Rain: 208 x 1.2 = 249.6
 
* 10% for cloudiness: 249.6 x 1.1 = 274.56
 
* 10% for Full moon: 274.56 x 1.1 = 302 - ''Rounded from 302.016''
 
 
The [[Chum Bucket]] add further bonuses:
 
 
* +11 for the first bucket: 302 + 11 = 313
 
* +6 for the second bucket: 313 + 6 = 319
 
* +3 for the third bucket: 319 + 3 = 322
 
 
{{eil|Luck}} has the potential to further increase Fishing Power: With +1.4 Luck, 322 Fishing Power can become '''451''' Fishing Power. However, on {{eversions|1.4.0.1|not=1.4.1|short=y}}, scaling is reduced to '''424''' Fishing Power.
 
   
====== ==Catch Quality== ======
 
[[File:Catch_quality_chances.svg‎‎|thumb|right|400px|{{eicons|1.4.0.1}} Chance of successful roll for each catch quality slot at a given displayed Fishing Power, as of version [[1.4.0.1]]. Assumes {{eil|Luck}} modifiers have already been applied (or Luck = 0). Sharp changes are due to integer rounding.]]
 
[[File:Catch_quality_chances_pre1401.svg‎‎|thumb|right|400px|{{eicons|1.4.0.1|invert=y}} Chance of successful roll for each catch quality slot at a given displayed Fishing Power, for versions before [[1.4.0.1]]. Sharp changes are due to integer rounding.]]
 
 
There are 6 different '''catch quality slots''' for catches, each with its own associated probability:
 
There are 6 different '''catch quality slots''' for catches, each with its own associated probability:
   
Line 482: Line 441:
 
! rowspan="2" | Catch Quality
 
! rowspan="2" | Catch Quality
 
! rowspan="2" | Probability
 
! rowspan="2" | Probability
! colspan="2" | Chance at 100 FP<ref name="cqfp" group="cq">''Displayed'' Fishing Power. On the {{eversions|1.4.0.1}}, [[Fishing#Hidden factors|certain hidden factors]] influence the Fishing Power; this is represented here in the {{eversions|1.4.0.1|short=y|nl=y|nlicons=y}} columns. These examples also assume {{eil|Luck}} = 0.</ref>
 
! colspan="2" | Chance at 300 FP<ref name="cqfp" group="cq"/>
 
 
|-
 
|-
  +
! Chance at 100 FP
! style="width:6em" | {{eicons|1.4.0.1}} <!-- 94 actual FP -->
 
  +
! Chance at 300 FP
! {{eicons|1.4.0.1|invert=y|old-gen=n}} <!-- 100 actual FP -->
 
! style="width:6em" | {{eicons|1.4.0.1}} <!-- 192 actual FP -->
 
! {{eicons|1.4.0.1|invert=y|old-gen=n}} <!-- 300 actual FP -->
 
 
|-
 
|-
 
! scope="row" | Plentiful
 
! scope="row" | Plentiful
Line 495: Line 450:
 
! scope="row" | Common
 
! scope="row" | Common
 
| fishing power / 150, capped at {{chance|1 in 2|mode=f}}
 
| fishing power / 150, capped at {{chance|1 in 2|mode=f}}
| '''{{chance|1 in 2}}'''
 
| '''{{chance|1 in 2}}'''
 
 
| '''{{chance|1 in 2}}'''
 
| '''{{chance|1 in 2}}'''
 
| '''{{chance|1 in 2}}'''
 
| '''{{chance|1 in 2}}'''
Line 502: Line 455:
 
! scope="row" | Uncommon
 
! scope="row" | Uncommon
 
| fishing power / 300, capped at {{chance|1 in 3|mode=f}}
 
| fishing power / 300, capped at {{chance|1 in 3|mode=f}}
| '''{{chance|1 in 3}}'''
 
| '''{{chance|1 in 3}}'''
 
 
| '''{{chance|1 in 3}}'''
 
| '''{{chance|1 in 3}}'''
 
| '''{{chance|1 in 3}}'''
 
| '''{{chance|1 in 3}}'''
Line 509: Line 460:
 
! scope="row" | Rare
 
! scope="row" | Rare
 
| fishing power / 1050, capped at {{chance|1 in 4|mode=f}}
 
| fishing power / 1050, capped at {{chance|1 in 4|mode=f}}
| {{chance|1 in 11}}
 
 
| {{chance|1 in 10}}
 
| {{chance|1 in 10}}
| {{chance|1 in 5}}
 
 
| '''{{chance|1 in 4}}'''
 
| '''{{chance|1 in 4}}'''
 
|-
 
|-
 
! scope="row" | Very Rare
 
! scope="row" | Very Rare
 
| fishing power / 2250, capped at {{chance|1 in 5|mode=f}}
 
| fishing power / 2250, capped at {{chance|1 in 5|mode=f}}
| {{chance|1 in 23}}
 
 
| {{chance|1 in 22}}
 
| {{chance|1 in 22}}
| {{chance|1 in 11}}
 
 
| {{chance|1 in 7}}
 
| {{chance|1 in 7}}
 
|-
 
|-
 
! scope="row" | Extremely Rare
 
! scope="row" | Extremely Rare
 
| fishing power / 4500, capped at {{chance|1 in 6|mode=f}}
 
| fishing power / 4500, capped at {{chance|1 in 6|mode=f}}
| {{chance|1 in 47}}
 
 
| {{chance|1 in 45}}
 
| {{chance|1 in 45}}
| {{chance|1 in 23}}
 
 
| {{chance|1 in 15}}
 
| {{chance|1 in 15}}
 
|}
 
|}
Line 536: Line 481:
 
With some exceptions, the highest catch quality roll that succeeded will take priority over lower catch quality slots in determining which fish a player receives. However, not every catch quality slot will contain a fish that can be caught; in that case, the game will move on to checking lower catch qualities. Success at the higher catch quality roll will ''not'' carry down to lower quality slots. For example, if the Rare roll succeeded but there is no Rare fish available to be caught, the game will move on to checking whether or not the Uncommon roll succeeded; if the Uncommon roll failed, it will move on to checking Common.
 
With some exceptions, the highest catch quality roll that succeeded will take priority over lower catch quality slots in determining which fish a player receives. However, not every catch quality slot will contain a fish that can be caught; in that case, the game will move on to checking lower catch qualities. Success at the higher catch quality roll will ''not'' carry down to lower quality slots. For example, if the Rare roll succeeded but there is no Rare fish available to be caught, the game will move on to checking whether or not the Uncommon roll succeeded; if the Uncommon roll failed, it will move on to checking Common.
   
Each biome has a list of available biome-specific fish that can be caught there, based on the catch quality rolls and other factors. If no biome-specific fish is generated, the game will move on to checking subsequent, lower priority biomes. Many of the fish available in catch quality slots vary based on randomness, so succeeding at a catch quality roll in a specific biome does not guarantee that the player will get a specific fish of that quality, or any fish of that quality at all. If no fish is selected for the slot, the game will proceed to check more common slots instead and move on to subsequent biomes if and only if none of those slots contain fish either.
+
Each biome has a list of available biome-specific fish that can be caught there, based on the catch quality rolls and other factors. If no biome-specific fish is generated, the game will move on to checking subsequent, lower priority biomes. Many of the fish available in catch quality slots vary based on randomness, so succeeding at a catch quality roll in a specific biome does not guarantee that the player will get a specific fish of that quality or any fish of that quality at all. If no fish is selected for the slot, the game will proceed to check more common slots instead and move on to subsequent biomes if and only if none of those slots contain fish either.
   
 
When fishing in the water, a successful Extremely Rare roll will always check for a special catch first (Frog Leg, Balloon Pufferfish, and Zephyr Fish, in that order). If none of these checks succeed, the game will then check for biome-specific fish.
 
When fishing in the water, a successful Extremely Rare roll will always check for a special catch first (Frog Leg, Balloon Pufferfish, and Zephyr Fish, in that order). If none of these checks succeed, the game will then check for biome-specific fish.
   
All quest fish occupy the Uncommon slot, except the Mirage Fish and Pixiefish, which are Rare.
+
All quest fish occupy the Uncommon slot, except the Mirage Fish and Pixiefish, which are Rare. {{eicons|1.4.1}} All quest fish are Uncommon.
   
 
There are only four Plentiful fish: {{eil|Bass}}, {{eil|Trout}}, {{eil|Flounder}}, and {{eil|Rock Lobster}}. If all other checks fail and the player is fishing in the water, they will catch one of these by default: Trout if fishing in the [[Ocean]], Flounder or Rock Lobster if fishing in the {{eil|Desert}} or [[Oasis]] on {{eversions|Flounder}} (with Rock Lobster being half as common as Flounder), and Bass otherwise.
 
There are only four Plentiful fish: {{eil|Bass}}, {{eil|Trout}}, {{eil|Flounder}}, and {{eil|Rock Lobster}}. If all other checks fail and the player is fishing in the water, they will catch one of these by default: Trout if fishing in the [[Ocean]], Flounder or Rock Lobster if fishing in the {{eil|Desert}} or [[Oasis]] on {{eversions|Flounder}} (with Rock Lobster being half as common as Flounder), and Bass otherwise.
   
=== Crate Mechanics ===
+
=== Crate mechanics ===
There is a separate roll to determine if a [[Crates|Crate]] is caught, defaulting to 10% (or 20% with a [[Crate Potion]] active). An Extremely Rare or Very Rare catch will generate a Golden Crate, a Rare catch will generate a biome-specific crate (if applicable, otherwise it will generate an Iron Crate), an Uncommon catch will generate an Iron Crate, and a Wooden Crate otherwise. In Hardmode on the {{eversions|1.4.0.1}}, the crate will be the Hardmode-equivalent crate.
+
There is a separate roll to determine if a [[Crate]] is caught, defaulting to 10% (or 20% with a [[Crate Potion]] active). An Extremely Rare or Very Rare catch will generate a Golden Crate, a Rare catch will generate a biome-specific crate (if applicable, otherwise it will generate an Iron Crate), an Uncommon catch will generate an Iron Crate, and a Wooden Crate otherwise. {{eicons|Hellstone Crate}} In Hardmode, the crate will be the Hardmode-equivalent crate.
   
Fishing in honey will never generate a crate. Also, fishing in lava can only generate crates on the {{eversions|Obsidian Crate}}, and those crates will be either [[Obsidian Crate|Obsidian Crates]] or [[Hellstone Crate|Hellstone Crates]].
+
Fishing in honey will never generate a crate. {{eicons|Obsidian Crate}} Fishing in lava can generate [[Obsidian Crate]]s in pre-hardmode, and [[Hellstone Crate]]s in hardmode.
   
 
=== Stack sizes ===
 
=== Stack sizes ===
Stackable fish (i.e. Bomb Fish and Frost Daggerfish) generate in stacks that vary based on the player's fishing power. These can vary significantly, with higher fishing power levels generating higher minimum stack sizes as well as significantly higher maximum stack sizes.
+
Stackable fish (i.e., Bomb Fish and Frost Daggerfish) generate in stacks that vary based on the player's fishing power. These can vary significantly, with higher fishing power levels generating higher minimum stack sizes as well as significantly higher maximum stack sizes.
   
 
== Notes ==
 
== Notes ==
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{{for|tips about efficiently collecting bait|Bait#Tips}}
 
{{for|tips about efficiently collecting bait|Bait#Tips}}
   
  +
=== General ===
* Make sure the [[Truffle Worm]] is ''not'' the upper-leftmost bait item, unless the player is trying to summon [[Duke Fishron]] at the [[Ocean]]. Bait is used from top-left to bottom-right, meaning that the Truffle Worm should be in the bottom-right square for regular fishing, or the top-left square to summon Duke Fishron. Having the Truffle Worm anywhere else will prevent the player from using any bait that follows it in the inventory lineup, leaving them unable to fish.
 
* The player can defend themselves while fishing without breaking the line using any of the following; a [[Shield of Cthulhu]], any [[Summon]] (as long as they are summoned before the player throws out their line), [[Solar Flare Armor]]'s Solar Radiance, or any thorns effect such as a [[Thorns Potion]].
 
* {{eicons|1.4.0.1}} Considering the difficulty of obtaining [[Chum Bucket]]s early on and the lowered bonus given by the second and third buckets, using a single bucket might be preferable early game.
 
   
  +
* Make sure the [[Truffle Worm]] is ''not'' the upper-leftmost bait item! (Unless the player is actually trying to summon [[Duke Fishron]] at the [[Ocean]].) Bait is used from top-left to bottom-right, meaning that the Truffle Worm should be in the bottom-right square for regular fishing or the top-left square to summon Duke Fishron. Having the Truffle Worm anywhere else will prevent the player from using any bait that follows it in the inventory lineup, leaving them unable to fish.
[[Sonar Potion]]s allow players to reel in only their chosen catches. For honey or lava, this is hardly worth it, as the player only has a few possibilities, and all of them useful and saleable.
 
   
  +
* The player can defend themselves while fishing without breaking the line using any of the following; a [[Shield of Cthulhu]] (Expert Mode only), any [[Summon]] (as long as they are summoned before the player throws out their line), [[Solar Flare Armor]]'s Solar Radiance, accessories that deal passive damage such as [[Spore Sac]] and [[Volatile Gelatin]] (both Expert Mode), or any thorns effect such as a [[Thorns Potion]].
* Using Sonar Potions can be more bait-efficient, but slower:
 
** The additional time spent waiting for undesirable catches to change (with a Sonar Potion) can be longer than the time between bites (without a Sonar Potion).
 
** On the other hand, bait is only consumed on whichever catches the player actually want.
 
** If a player is well-stocked on bait and is interested in catching more than just a specific few possibilities, it could be significantly faster (especially with high [[#Factors|Fishing Power]]) to forego Sonar Potions.
 
** A player can use Sonar Potions and, in case an unwanted catch appears, quickly swap between items equipped on the hotbar. This results in no chance to consume bait, while still go as fast as blindly reeling.
 
   
  +
* {{eicons|Chum Bucket}} Considering the difficulty of obtaining [[Chum Bucket]]s early on and the lowered bonus given by the second and third buckets, using a single bucket might be preferable early game.
The Angler gives six different accessories as rewards, but with the [[Tinkerer's Workshop]] those can be combined into one functional and one informational accessory:
 
  +
  +
* [[Sonar Potion]]s allow players to reel in only their chosen catches.
  +
** For honey or lava, this is hardly worth it, as the player only has a few possibilities, and all of them useful and saleable.
  +
** Otherwise, Using Sonar Potions can be more bait-efficient but slower: The additional time spent waiting for undesirable catches to change (with a Sonar Potion) can be longer than the time between bites (without a Sonar Potion).
  +
*** If a player is well-stocked on bait and is interested in catching more than just a specific few possibilities, it could be significantly faster (especially with high [[#Factors|Fishing Power]]) to forego Sonar Potions.
  +
*** Alternatively, a player can respond to an unwanted catch by quickly switching to another hotbar slot and back. This quickly rejects the catch without risking the bait.
  +
** On the other hand, bait is only consumed on whichever catches the player actually wants, and the player doesn't use inventory space on low-value fish.
  +
  +
=== Angler Quests ===
  +
The Angler gives six different accessories as rewards, but with the [[Tinkerer's Workshop]], those can be combined into one functional and one informational accessory:
   
 
* The [[Tackle Box]], [[High Test Fishing Line]], and [[Angler Earring]] combine into the [[Angler Tackle Bag]].
 
* The [[Tackle Box]], [[High Test Fishing Line]], and [[Angler Earring]] combine into the [[Angler Tackle Bag]].
  +
** {{eicons|Lavaproof Tackle Bag}} The Angler Tackle Bag can later be upgraded to a {{eil|Lavaproof Tackle Bag}} by combining it with a [[Lavaproof Fishing Hook]].
** The Angler Tackle Bag’s fishing power bonus will stack with another Angler Earring.
 
  +
** The Angler Tackle Bag’s fishing power bonus will stack with another Angler Earring and/or a Lavaproof Tackle Bag. All three items together will give a total bonus of 30%.
 
* The [[Fisherman's Pocket Guide]], [[Weather Radio]], and [[Sextant]] combine into the [[Fish Finder]].
 
* The [[Fisherman's Pocket Guide]], [[Weather Radio]], and [[Sextant]] combine into the [[Fish Finder]].
 
** The Fish Finder later combines with other items to make a [[Cell Phone]].
 
** The Fish Finder later combines with other items to make a [[Cell Phone]].
Line 600: Line 550:
 
* A player cannot catch more of a quest fish after having turned one in for the day.
 
* A player cannot catch more of a quest fish after having turned one in for the day.
   
  +
=== Session Timing ===
Fishing in long stretches can be tedious, and is ''also not'' very efficient. It is better to fish in smaller stretches, and cherry-pick the times (moon, weather, [[luck]]) when the player has bonuses:
 
  +
Fishing in long stretches can be tedious and is ''also not'' very efficient. It is better to fish in smaller stretches and cherry-pick the times (moon, weather, {{eil|luck}}) when the player has bonuses:
   
* Any time 3 AM or 3PM approaches. the player should check conditions: With overcast/rain, a full moon, or a lucky event ([[ladybug]] swarm or [[Lantern Night]]), if the other two factors are at least neutral, then it's worth trying for a fishing session.
+
Any time 3AM or 3PM approaches, the player should check conditions: With overcast/rain, a full moon, or a lucky event ({{eil|ladybug}} swarm or {{eil|Lantern Night}}), if the other two factors are at least neutral, then it is worth trying for a fishing session.
* Even if the player isn't primarily fishing for crates, the 3-minute duration of a Crate Potion makes a good benchmark. Even one potion will usually give more than enough time to collect several crates, and several copies of a quest fish if one is available.
 
* Starting a fishing session between 3:00-4:30 AM or 4:30-6:00 PM will allow the Crate potion's duration to cover one of the "prime times" noted above, while avoiding the following "dead time". If conditions are still good when the first potion runs out, a second potion may be worthwhile even if it runs into dead time, and it may even be worth finishing out the Sonar potion's duration.
 
* A [[Storage items#Portable%20Storage|portable storage]] item allows a quick-change into and out of fishing gear, including swapping armor for the Fishing set.
 
   
  +
Even if the player isn't primarily fishing for crates, the 3-minute duration of a [[Crate Potion]] makes a good benchmark. Even one potion will usually give more than enough time to collect several crates and several copies of a quest fish if one is available.
Lava fishing can begin pre-Hardmode, but can get easier in Hardmode. The player needs at least one out of three factors (bait, pole, accessory), and having two of them will drastically speed up catches:
 
   
  +
Starting a fishing session between 3:00-4:30 AM or 4:30-6:00 PM will allow the Crate potion's duration to cover one of the "prime times" noted above while avoiding the following "dead time." If conditions are still good when the first potion runs out, a second potion may be worthwhile even if it runs into dead time, and it may even be worth finishing out the [[Sonar Potion]]'s duration.
#In Hardmode, the Angler can award the [[Hotline Fishing Hook]], a fishing pole which allows lava fishing with any bait.
 
  +
#Even before Hardmode, Hellbait can be caught in the Underworld. If the player does not have a [[Golden Bug Net]], they will need to make a [[Lavaproof Bug Net]].
 
  +
A [[Storage items#Portable Storage|portable storage]] item allows a quick-change into and out of fishing gear, including swapping armor for the Fishing set.
# Either of the above will allow catching [[Obsidian Crate|Obsidian Crates]] ([[Hellstone Crates]] in Hardmode), in search of a [[Lavaproof Fishing Hook]]. This accessory will allow using any bait and rod to fish in lava. There will also be other useful and/or saleable items caught and found in the crates; if the player has no [[Shadow Key]], they can save the [[Obsidian Lock Box|Obsidian Lock boxes]] until they get one (in the [[Dungeon]]).
 
  +
# Again, having any two of the three (Hellbait, Hotline rod, or Lavaproof Hook accessory), will produce catches much faster. This will be especially useful when fishing for the rare [[Lava Charm]].
 
  +
=== Lava Fishing ===
  +
Lava fishing can begin pre-Hardmode but can get easier in Hardmode. The player needs at least one out of three factors (bait, pole, accessory), and having two of them will drastically speed up catches:
  +
  +
#In Hardmode, the Angler can award the [[Hotline Fishing Hook]], a fishing pole that allows lava fishing with any bait.
  +
#{{eicons|Lavafly}} Even before Hardmode, [[The Underworld#critters|hellbait]] can be caught in the Underworld. If the player does not have a [[Golden Bug Net]], they will need to make a [[Lavaproof Bug Net]].
  +
#{{eicons|Obsidian Crate}} Either of the above will allow catching [[Obsidian Crate]]s ([[Hellstone Crate]]s in Hardmode) in search of a [[Lavaproof Fishing Hook]]. This accessory will allow using any bait and rod to fish in lava. There will also be other useful and/or saleable items caught and found in the crates; if the player has no [[Shadow Key]], they can save the [[Obsidian Lock Box]]es until they get one (from the [[Dungeon]]). As noted above, the fishing hook can be combined with an [[Angler Tackle Bag]] to make a [[Lavaproof Tackle Bag]].
  +
# Again, having any two of the three (hellbait, Hotline Fishing Hook, or Lavaproof accessory), will produce catches much faster. This will be especially useful when fishing for the rare [[Lava Charm]].
  +
  +
== Maximum Fishing Power ==
  +
{{calc|base=140|time={{#expr:1.3*1.2*1.1*1.1}}|chum=20|tackle=10
  +
|f:1.4.1=((base+tackle*2)*time+chum) round 0
  +
|f:1.4.0.1=((base+tackle)*time+chum) round 0
  +
|f:1.3.1=((base+tackle)*time) round 0
  +
|f:oldgen=(base*time) round 0}}
  +
The maximum possible Fishing Power is 346 {{eicons|1.4.1}}{{interim| {{eicons|1.4.0.1|not=1.4.1}} | &#32;/ {{#var:1.4.0.1}} $v }}{{interim| {{eicons|1.3.1|not=1.4.0.1}} | &#32;/ {{#var:1.3.1}} $v}}{{interim| {{eicons|Fishing|not=1.3.1}} | &#32;/ {{#var:oldgen}} $v }}.
  +
  +
Equipment bonuses add to 170:
  +
* 50% for [[Fishing Pole|Golden Fishing Rod]]
  +
* 50% for [[Bait]]
  +
* 15% for [[Fishing Potion]]
  +
* 15% for [[Angler armor]]
  +
** 5% for Angler Hat
  +
** 5% for Angler Vest
  +
** 5% for Angler Pants
  +
* 10% for [[Angler Earring]]
  +
* 10% for [[Fishing Bobber]]
  +
* 10% for {{eil|Angler Tackle Bag}}
  +
* 10% for {{eil|Lavaproof Tackle Bag}}
  +
  +
The [[weather]], [[Moon phase]] and [[Day and night cycle|Time of day]] bonuses multiply that:
  +
* 30% for time-of-day: 170 × 1.3 = 221
  +
* 20% for Rain: 221 × 1.2 = 265.2
  +
* 10% for cloudiness: 265.2 × 1.1 = 291.72
  +
* 10% for Full moon: 291.72 × 1.1 = 321 - ''Rounded from 320.892''
  +
  +
The {{eil|Chum Bucket}} adds further bonuses:
  +
* +11 for the first bucket: 321 + 11 = 332
  +
* +6 for the second bucket: 332 + 6 = 338
  +
* +3 for the third bucket: 338 + 3 = 341
  +
  +
Other bonuses:
  +
* +5 for sitting on any [[Toilets|toilet]]
  +
* +5 for drinking [[Sake]] or [[Ale]]{{verify}}
  +
* +5 for wearing the [[Inner Tube]] and floating in water (but not in the same water being fished in)
  +
  +
{{eicons|Luck}} Luck has the potential to further increase Fishing Power: With +1.4 luck, 346 Fishing Power can randomly become up to '''486''' Fishing Power for any given cast.
   
 
=== When to stop fishing ===
 
=== When to stop fishing ===
Once a player has their [[Golden Bug Net]], [[Golden Fishing Rod]], [[Fish Finder]], and [[Angler Tackle Bag]] (with perhaps a spare [[Angler Earring]]), the Angler can give them little else until Hardmode. Fishing without the Angler can still be profitable, notably by collecting crates and other special catches.
+
Once a player has their [[Golden Bug Net]], [[Golden Fishing Rod]], {{eil|Fish Finder}}, and an {{eil|Angler Tackle Bag}} (or even two Tackle Bags, and/or a spare [[Angler Earring]]), the [[Angler]] can give them little else until [[Hardmode]]. Fishing without the Angler can still be profitable, notably by collecting [[crates]] and other special catches.
   
{{eicons|Lavaproof Fishing Hook|invert=y}} Angler reward chances generally rise over time, but after the 150th Angler quest, most of the reward chances go back to their initial odds and stay there. Once the player has gotten the important pre-Hardmode rewards, they should leave off Angler quests until Hardmode, and hopefully avoid hitting the deadline before getting the Hardmode rewards. Before 1.4, it is also helpful to stockpile crates before Hardmode, which can be opened in Hardmode for an early source of Hardmode ores and metals.
+
{{eicons|1.4.0.1|invert=y}} Angler reward chances generally rise over time, but after the 150th Angler quest, most of the reward chances go back to their initial odds and stay there. Once the player has gotten the important pre-Hardmode rewards, they should leave off Angler quests until Hardmode, and hopefully avoid hitting the deadline before getting the Hardmode rewards. It is also helpful to stockpile crates before Hardmode, which can be opened in Hardmode for an early source of [[Ores#Hardmode|Hardmode ores]] and [[bars]].
   
After Hardmode, there are only a couple more weapons and a mount to catch ([[Toxikarp]] or [[Bladetongue]], [[Crystal Serpent]], [[Scaly Truffle]]), and a few more useful Angler rewards: The [[Bottomless Water Bucket]] and [[Super Absorbant Sponge]] for water handling, and the [[Hotline Fishing Hook]] (a misnamed pole) for fishing in lava. Once a player has all that, they're done with the Angler Quests. Fishing can still provide potion resupply, metals (especially the alternates), and money (the Scaly Truffle is a good target), but no new items after this point.
+
After Hardmode, there are only a couple more weapons and a mount to catch ({{eil|Toxikarp}} or {{eil|Bladetongue}}, {{eil|Crystal Serpent}}, {{eil|Scaly Truffle}}), and a few more useful Angler rewards: The {{eil|Bottomless Water Bucket}} and {{eil|Super Absorbant Sponge}} for water handling, and the [[Hotline Fishing Hook]] (a misnamed pole) for fishing in lava. Once a player has all that, they're done with the Angler Quests. Fishing can still provide potion resupply, bars (especially the alternates), and coins (the Scaly Truffle is a good target), but no new items after this point.
   
 
== Trivia ==
 
== Trivia ==
 
* The [[Golden Carp]] has no use, aside from its coin value of {{iteminfo|Golden Carp|sell}}.
 
* The [[Golden Carp]] has no use, aside from its coin value of {{iteminfo|Golden Carp|sell}}.
* {{eicons|1.4.0.1|invert=y}} The [[Neon Tetra]] has no use, aside from its coin value of {{iteminfo|Neon Tetra|sell}}.
+
* {{eicons|Seafood Dinner|invert=y}} The [[Neon Tetra]] has no use, aside from its coin value of {{iteminfo|Neon Tetra|sell}}.
 
* The [[Double Cod]] is required to make an [[Ammo Reservation Potion]], possibly a reference to the acronym for the first-person shooter video game franchise ''{{wikipedia|Call of Duty}}''.
 
* The [[Double Cod]] is required to make an [[Ammo Reservation Potion]], possibly a reference to the acronym for the first-person shooter video game franchise ''{{wikipedia|Call of Duty}}''.
   
 
== History ==
 
== History ==
{{history|Desktop 1.4.1|Removed decreasing returns on Fishing Power at high levels.}}
+
{{history|Desktop 1.4.1|
  +
** Removed decreasing returns on Fishing Power at high levels.
  +
** Adjusted Mirage Fish and Pixiefish to be "uncommon" instead of "rare", to match other quest fish.}}
 
{{history|Desktop 1.4.0.5|
 
{{history|Desktop 1.4.0.5|
 
** [[Ammo]] slots are now prioritized when selecting bait to use.
 
** [[Ammo]] slots are now prioritized when selecting bait to use.
Line 668: Line 664:
 
{{history|Mobile 1.2.11212|Introduced, with different bobber mechanics.}}
 
{{history|Mobile 1.2.11212|Introduced, with different bobber mechanics.}}
 
{{history|3DS-Release|Introduced.}}
 
{{history|3DS-Release|Introduced.}}
  +
  +
== References ==
  +
{{reflist}}
   
 
{{Game mechanics}}
 
{{Game mechanics}}
Line 673: Line 672:
 
{{all versions}}
 
{{all versions}}
   
  +
{{language info|en=Fishing}}
[[de:Angeln]]
 
[[fr:Pêcher]]
 
[[ko:낚시]]
 
[[ru:Рыбалка]]
 
[[zh:钓鱼]]
 
{{translation projects}}
 

Latest revision as of 01:32, 4 March 2024

The world is filled to the brim with the most outlandish kinds of fish!

The Angler

Fishing (demo)

Fishing in action.

Fishing is accomplished by using a Fishing Pole at a body of liquid (water, honey, or lava) while having bait in the player's inventory. While near the body of liquid, pressing the Use / Attack button at a point over the liquid will cast a line into the liquid. Pressing the button again when the bobber moves up and down will reel in the line and often an item will come up with the line. The Angler NPC provides daily fishing quests and rewards their completion with an assortment of equipment, coins, potions, and vanity items.

Fishing provides resources: Crafting materials for potions and food, a variety of very useful items such as mobility improvements like a Frog Leg or Balloon Pufferfish, and even a pet Zephyr Fish. Through crates, fishing also provides an alternative source for ores, coins, many chest items (Sailfish Boots can replace Hermes or Flurry Boots), and some specialties such as the powerful Falcon Blade.

While fishing is not strictly necessary for game progression, some of the Angler's quest rewards (the Fish Finder components) are required to complete the Shellphone. Fishing is also required to fight the boss Duke Fishron. To summon the boss, a Truffle Worm must be used as fishing bait in an Ocean biome.

For pre-Hardmode players, fishing can be a good way of getting money and equipment; by mid-Hardmode, it is less competitive with other money-making options, enemy drops, and advancing equipment.

Requirements

Fishing dimensions

Surface width is determined first (green rectangle), then the depth below those tiles (arrows). Tiles falling outside the originally calculated surface width are not counted (red areas).

75 connected tiles of liquid are required (1,001 for Oceans, 50 for honey) in order for fishing to work, and 300 or more tiles to be optimal (1,001 for Oceans, 200 for honey). The width of the top row of continuous liquid tiles (the row where the fishing bobber sits) determines the calculated pond width, and then the depth directly below those is counted. If the pond becomes wider at lower depths, that additional width is not counted. The player may successfully fish in a 1-tile-wide pond, as long as it's 75 tiles deep. The minimal required depth is 2 tiles.Verify Nothing will ever bite while the bobber is floating over a pond that's 1 tile deep and 300 tiles wide. The distance of the bobber to the shoreline does not matter. No fish will bite if the bobber can't fully come up and float on water. This can happen if a solid block is right above water level and is blocking the bobber. The bobber will also move horizontally while something is on the hook. If it ends up in a position where it can't float on top of water, nothing will be able to bite after.

It is not possible to fish when the player is submerged in liquid, even partially, and even within a completely disconnected body of water. Fishing can, however, be done while moving, flying, while grappled to blocks, sitting on a chair, while floating on water with the Slime Mount, while mounted on a minecart, or while standing on top of the water, e.g. using Water Walking Boots.

Fishing can be done in Lava, but will only work with the Hotline Fishing Hook, a Lavaproof Tackle Bag, a Lavaproof Fishing Hook, or by using a Magma Snail, Lavafly, or Hell Butterfly (which can be caught using a Lavaproof Bug Net or Golden Bug Net). It can take much longer to get a bite in lava, but the chances increase with at least two of these sources; see the Catch Frequency section below for details.

Fishing quests

"Quest" redirects here. For the Strange Plant quest, see Dye Trader § Strange Plant quests.
For a list of quest fish, see Angler § Quest list.

Catching a quest fish for the Angler NPC requires fishing in the proper biome, and height for the day's current quest, which can be determined by talking to the Angler. Quest fish cannot be caught if the player already has that particular quest fish in their inventory, or if the quest fish was already turned in that day. However, if the player puts the Quest fish in a safe/bank then they may catch another Quest Fish. The player can then transfer the Quest Fish to a chest if they wish. The Angler gives out special rewards when a proper quest fish is turned in. The player does not need to speak with him beforehand, nor have even encountered him, but the chances of finding the correct area to fish for a quest are much lower without speaking to him first. Each day, the angler will change his quest at 4:30AM.

Factors

Given the prerequisites for fishing are fulfilled, some factors influence the quality/rarity of the caught item. There is a variety of relevant equipment:

  • Seven accessories are useful. All but one are quest rewards from the Angler (The quest rewards are combined into just two, at the Tinkerer's Workshop.)
  • Three potions help with fishing, all of which can be crafted or received from the Angler.
  • Drinking ale or Saké increases fishing power by 5.
  • Fishing Poles can be crafted, received as Angler rewards, bought from other NPCs, or found in chests.
  • Bait comes from multiple sources: Captured Critters, Angler rewards, Crates, and even crafting.
  • Chum Buckets can be dropped by enemies spawned by Blood Moon fishing.

All the factors are combined into a total Fishing Power that determines the chances of higher-quality catches. Fishing Power is calculated by starting with adding these three basic factors:

After the above three kinds of factors are added, bonuses (or penalties) are applied, as follows:

  • The time the player is fishing, as a multiplicative percentage applied to the previous factors.
  • If the player has used a Gummy Worm, increase fishing power by a flat amount.
  • The number of Chum Buckets used on the water's surface, as a flat bonus.
  • The size of the lake. Lakes with fewer than 300 tiles incur a Fishing Power penalty, as a multiplicative percentage applied to the previous factors.
  • When fishing without the High Test Fishing Line, Lavaproof Tackle Bag, or Angler Tackle Bag, there is always a 14.29*1/7 (14.29%) chance that the fishing line will break on reel-in, forfeiting the caught item. Chances of consuming bait remain the same even if the line breaks. With the High Test Fishing Line equipped, the line never breaks.

Amounts in the tables below that influence fishing power are marked green or red. Because some of the bonus factors are percentages, the fishing power amounts given by any of the three basic factors can seem to vary depending on, e.g., time of day or weather. (For example, when fishing during rain, the Angler Earring can appear to provide more than just +10 Fishing Power.)

Fishing Power Boost Gear
Item Effect Source
Angler Tackle BagAngler Tackle Bag +10 Fishing Power Angler Earring + High Test Fishing Line + Tackle Box
Lavaproof Tackle BagLavaproof Tackle Bag +10 Fishing Power

Allows fishing in lava regardless of bait or rod used.

Angler Tackle Bag + Lavaproof Fishing Hook
Angler EarringAngler Earring +10 Fishing Power Random Angler quest reward
Fishing BobberFishing Bobber +10 Fishing Power Random Angler quest reward
Angler armorAngler armor +5 Fishing Power per piece 10th, 15th, & 20th Angler quests
Fishing PotionFishing Potion +15 Fishing Power (8 min) Bottled Water + Waterleaf + Crispy Honey Block
Chum BucketChum Bucket +11/+17/+20 Fishing Power [fb 2](10 uses) Blood Moon fishing enemy drop
Gummy WormGummy Worm +3 Permanently on use. Has only one use per character. Throwing a Gold Worm into Shimmer.
Other Fishing Gear
Item Effect Source
High Test Fishing LineHigh Test Fishing Line Line never breaks Random Angler quest reward
Tackle BoxTackle Box Makes bait last for one additional cast Random Angler quest reward
Crate PotionCrate Potion +10% Crate chance (4 min) Bottled Water + Amber + Deathweed + Moonglow ()

Bottled Water + Amber + Moonglow + Shiverthorn + Waterleaf ()

Sonar PotionSonar Potion Shows hooked item name
before reel-in (8 min)
Bottled Water + Waterleaf + Coral
Fisherman's Pocket GuideFisherman's Pocket Guide Shows current Fishing Power Random Angler quest reward
Weather RadioWeather Radio Displays current weather Random Angler quest reward
SextantSextant Shows moon phase Random Angler quest reward
Fish FinderFish Finder Shows weather, moon phase, fishing power Fisherman's Pocket Guide + Weather Radio + Sextant
Lavaproof Fishing HookLavaproof Fishing Hook Allows fishing in lava regardless of bait or rod used. Obsidian Crates, Hellstone Crates
Time
Factor Effect
Cloudy or Overcast[fb 3] +10%
Rain +20%
4:30 AM – 6:00 AM +30%
9:00 AM – 3:00 PM −20%
6:00 PM – 7:30 PM +30%
9:18 PM – 2:42 AM −20%
Full moon +10%
Gibbous moon +5%
Crescent moon −5%
New moon −10%
Blood Moon +10%[fb 4]
Lake Size [fb 5]
Water Tiles Effect
75 −75%
100 −66.6%
125 −58.3%
150 −50%
175 −41.6%
200 −33.3%
225 −25%
250 −16.6%
275 −8.3%
300+ no penalty
  1. % Bait Power also means % Fishing Power, and is combined with all other Fishing Power factors, such as the Fishing Pole's power and the Time factor, etc. Bait Power additionally determines the chances that the Bait item will be consumed from the player's inventory. Items with higher Bait Powers will tend to last through more fishing attempts: Higher Bait Power means lower chance of consumption.
  2. Chum Bucket bonuses are determined by how many are present on the water at once. One bucket used will give +11, two for +17 and three for a max of +20. These bonuses are not affected by previous factors (i.e. armor, accessories, potions, bait, pole, time, or weather), and are only affected by lake size. Also note that reeling in nothing or having the line break counts towards one of the 10 uses.
  3. This stacks with the Rain bonus, which means the Fishing Power bonus is more than +20% during raining due to the cloudiness.
  4. On PC version PC version, Console version Console version, Mobile version Mobile version, and tModLoader version tModLoader version, fishing during a Blood Moon has a significant chance of spawning any of several exclusive and difficult enemies. See the relevant section in this article for more details.
  5. Lake sizes listed here are example numbers to illustrate the lake size effect, and are not thresholds. The penalty is actually determined by the equation (tiles / n) × Fishing Power where n = 300 for water and 200 for honey. Any increase or decrease in total tiles between 75 and 300 will alter the lake size penalty.

Hidden factors

PC versionConsole versionMobile versiontModLoader version
PC/Console/Mobile/tModLoader-Only Content: This section's information applies only to the PC, Console, Mobile, and tModLoader versions of Terraria.

There are two factors which affect Fishing Power that are hidden from the player (e.g. they never affect the numbers displayed in the UI by the Fisherman's Pocket Guide or related accessories):

  • The first is Luck. If the player has bad (negative) Luck, there is a chance (determined once every catch attempt) that their Fishing Power will be reduced. Similarly, good (positive) Luck gives a chance of increasing their Fishing Power.
    • If a player has total Luck less than zero, then there is a (−100 × Luck)% chance per catch attempt that the player's Fishing Power will be reduced by −10% to −40%.
    • If a player has total Luck greater than zero, then there is a (100 × Luck)% chance per catch attempt that the player's Fishing Power will be increased by +10% to +40%.
    • Actual fishing rewards are not influenced by Luck beyond fishing power.
    • The chance of catching Crates is not affected by Luck, although which kind of crate is caught is affected. This is because crates have a flat percentage chance of being caught, which is not affected by Fishing Power or Luck, but if a crate is caught, the kind of crate is determined by Fishing Power. See the Crate Mechanics section below for further details.[1][2]

Fishing Poles

Fishing Poles are used with bait for fishing. Some are craftable, while others are either sold by NPCs, found in Chests, or are awarded by the Angler.

  • Fishing Pole Source Fishing
    Power
    Velocity Sell Rarity Notes Projectile
    Created
    Wood Fishing Pole Wood Fishing Pole
    Internal Item ID: 2289
    8 Wood ( @ Work Bench ) 5% 9 60 Rarity level: 0 Bobber (Wood) Bobber (Wood)
    Internal Projectile ID: 360
    Reinforced Fishing Pole Reinforced Fishing Pole
    Internal Item ID: 2291
    8 Any Iron Bar ( @ Iron Anvil / Lead Anvil ) 15% 11 24 Rarity level: 0 Bobber (Reinforced) Bobber (Reinforced)
    Internal Projectile ID: 361
    Fisher of Souls Fisher of Souls
    Internal Item ID: 2293
    8 Demonite Bar ( @ Iron Anvil / Lead Anvil ) 20% 13 240 Rarity level: 1 Bobber (Fisher of Souls) Bobber (Fisher of Souls)
    Internal Projectile ID: 363
    Fleshcatcher Fleshcatcher
    Internal Item ID: 2421
    8 Crimtane Bar ( @ Iron Anvil / Lead Anvil ) 22% 13.5 312 Rarity level: 1 Bobber (Fleshcatcher) Bobber (Fleshcatcher)
    Internal Projectile ID: 381
    Scarab Fishing Rod Scarab Fishing Rod
    Internal Item ID: 4442
    • Mirage Crate
    • Oasis Crate
    30%
    25%
    15 2 Rarity level: 1 Bobber (Scarab) Bobber (Scarab)
    Internal Projectile ID: 775
    Chum Caster Chum Caster
    Internal Item ID: 4325
    • Wandering Eye Fish
    • Zombie Merman
    25% 15 2 Rarity level: 2
    • Doubles the chances to fish up enemies during a Blood Moon.
    Bobber (Bloody) Bobber (Bloody)
    Internal Projectile ID: 760
    Fiberglass Fishing Pole Fiberglass Fishing Pole
    Internal Item ID: 2292
    • Bramble Crate
    • Ivy Chest
    • Jungle Crate
    30%
    27%
    14 1 Rarity level: 2 Bobber (Fiberglass) Bobber (Fiberglass)
    Internal Projectile ID: 362
    Mechanic's Rod Mechanic's Rod
    Internal Item ID: 2295
    35%
    30%
    15 4 Rarity level: 2 Bobber (Mechanic's) Bobber (Mechanic's)
    Internal Projectile ID: 365
    Sitting Duck's Fishing Pole Sitting Duck's Fishing Pole
    Internal Item ID: 2296
    40% 16 7 Rarity level: 2
    • Sold only after Skeletron has been defeated.
    Bobber (Sitting Duck's) Bobber (Sitting Duck's)
    Internal Projectile ID: 366
    Hotline Fishing Hook Hotline Fishing Hook
    Internal Item ID: 2422
    1/75 chance of being obtained in Hardmode from the Angler after 25 quests 45% 16.5 10 Rarity level: 3
    • Can fish in Lava.
    • Can be obtained only in Hardmode, but quests finished before also count.
    Bobber (Hotline) Bobber (Hotline)
    Internal Projectile ID: 382
    Golden Fishing Rod Golden Fishing Rod
    Internal Item ID: 2294
    Angler reward after exactly 30 / 50 quests, or 0.4*1/250 (0.4%) chance after 75 quests 50% 17 20 Rarity level: 3 Bobber (Golden) Bobber (Golden)
    Internal Projectile ID: 364
  • Bait

    If the player has multiple bait items in their inventory, they are used in order from the top down, then left to right. Bait can be placed in ammo slots, and bait placed there will be used first / used last . To have the best results from fishing in lava, lavaproof bait should be placed before other bait.

  • For more information, see Bait.

    Bait Items
    Item Power Rarity
    Apprentice Bait Apprentice Bait
    Internal Item ID: 2674
    15% Rarity level: 1
    Journeyman Bait Journeyman Bait
    Internal Item ID: 2675
    30% Rarity level: 2
    Master Bait Master Bait
    Internal Item ID: 2676
    50% Rarity level: 3
    Black Scorpion Black Scorpion 15% Rarity level: 1
    Buggy Buggy 40% Rarity level: 2
    Hell Butterfly Hell Butterfly 15% Rarity level: 1
    Julia Butterfly Julia Butterfly 25% Rarity level: 1
    Monarch Butterfly Monarch Butterfly 5% Rarity level: 0
    Purple Emperor Butterfly Purple Emperor Butterfly 35% Rarity level: 2
    Red Admiral Butterfly Red Admiral Butterfly 30% Rarity level: 2
    Sulphur Butterfly Sulphur Butterfly 10% Rarity level: 0
    Tree Nymph Butterfly Tree Nymph Butterfly 50% Rarity level: 3
    Ulysses Butterfly Ulysses Butterfly 20% Rarity level: 1
    Zebra Swallowtail Butterfly Zebra Swallowtail Butterfly 15% Rarity level: 1
    Black Dragonfly Black Dragonfly 20% Rarity level: 1
    Blue Dragonfly Blue Dragonfly 20% Rarity level: 1
    Green Dragonfly Green Dragonfly 20% Rarity level: 1
    Orange Dragonfly Orange Dragonfly 20% Rarity level: 1
    Red Dragonfly Red Dragonfly 20% Rarity level: 1
    Yellow Dragonfly Yellow Dragonfly 20% Rarity level: 1
    Enchanted Nightcrawler Enchanted Nightcrawler 35% Rarity level: 2
    Firefly Firefly 20% Rarity level: 1
    Glowing Snail Glowing Snail 15% Rarity level: 1
    Gold Butterfly Gold Butterfly 50% Rarity level: 3
    Gold Dragonfly Gold Dragonfly 50% Rarity level: 3
    Gold Grasshopper Gold Grasshopper 50% Rarity level: 3
    Gold Ladybug Gold Ladybug 50% Rarity level: 3
    Gold Water Strider Gold Water Strider 50% Rarity level: 3
    Gold Worm Gold Worm 50% Rarity level: 3
    Grasshopper Grasshopper 10% Rarity level: 0
    Grubby Grubby 15% Rarity level: 1
    Blue Jellyfish (bait) Blue Jellyfish (bait) 20% Rarity level: 1
    Green Jellyfish (bait) Green Jellyfish (bait) 20% Rarity level: 1
    Pink Jellyfish (bait) Pink Jellyfish (bait) 20% Rarity level: 1
    Ladybug Ladybug 17% Rarity level: 1
    Lavafly Lavafly 25% Rarity level: 1
    Lightning Bug Lightning Bug 35% Rarity level: 2
    Maggot Maggot 22% Rarity level: 1
    Magma Snail Magma Snail 35% Rarity level: 2
    Scorpion Scorpion 10% Rarity level: 0
    Sluggy Sluggy 25% Rarity level: 1
    Snail Snail 10% Rarity level: 0
    Stinkbug Stinkbug 10% Rarity level: 0
    Truffle Worm Truffle Worm 666% Rarity level: 3
    Water Strider Water Strider 17% Rarity level: 1
    Worm Worm 25% Rarity level: 1
  • Catches

    Fish

    These items can be caught at any time. Most can serve as crafting material for Food (Cooked Fish) and other Potions. Some can also craft other item types. Jellyfish can be used as bait. Most can be sold to NPCs. Note that the height requirements are mostly split between "Surface and above," versus "Underground and below." Of these items, only three items cannot be caught in either the Surface or Underground layers: The Damselfish (Sky only) and the Blue or Green Jellyfish (Cavern or Underworld only).

     
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    Quest fish

    Quest fish are items that can be caught only when their particular quest is active and serve no purpose other than acquiring quest rewards. The player can determine the day's quest by speaking to the Angler NPC. There are 41 distinctive variants of quest fish.

     
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    Usable items

    These items can be used directly without further crafting. Most are Tools or Weapons, many of which are best-in-class for large parts of the game. There are also a couple of Accessories offering jump boosts, an improvement on Healing Potions, a Pet, and in Hardmode, a mount summon. The Angler's rewards fill out the set somewhat, with an early mount, a top-tier (Pre-Hardmode) Hook, and several items to help with fishing.

     
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    Crates

    Crates are stackable grab-bag type items that each contain random loot, including potions, bait, useful items, coins, metal bars, and even ores. They can be right-clicked from within the player's inventory, which will unload their contents. Rarer Crate types contain more valuable loot. The biome crates can provide items otherwise found only in the matching biome chests, including Crimson Hearts/Shadow Orbs and the items found in Dungeon chests. (Not all biomes or special chests have matching crates.) Crates are one of the major sources of "alternate" metals and ores.

  • This content is transcluded from Crates § Types.
    Pre-Hardmode type Hardmode type Sell Rarity Biome Catch quality Chest
    Wooden CrateWooden Crate
    Internal Item ID: 2334
    Pearlwood CratePearlwood Crate
    Internal Item ID: 3979
    10 Rarity level: 1 Any Plentiful ChestSurface, Underground
    Iron CrateIron Crate
    Internal Item ID: 2335
    Mythril CrateMythril Crate
    Internal Item ID: 3980
    50 Rarity level: 2 Any Uncommon n/a
    Golden CrateGolden Crate
    Internal Item ID: 2336
    Titanium CrateTitanium Crate
    Internal Item ID: 3981
    2 Rarity level: 3 Any Very Rare /
    Extremely Rare
    n/a
    Jungle CrateJungle Crate
    Internal Item ID: 3208
    Bramble CrateBramble Crate
    Internal Item ID: 3987
    1 Rarity level: 2 JungleJungle Rare Ivy ChestIvy Chest
    Sky CrateSky Crate
    Internal Item ID: 3206
    Azure CrateAzure Crate
    Internal Item ID: 3985
    1 Rarity level: 2 SkySky Rare Skyware ChestSkyware Chest
    Corrupt CrateCorrupt Crate
    Internal Item ID: 3203
    Defiled CrateDefiled Crate
    Internal Item ID: 3982
    1 Rarity level: 2 The CorruptionCorruption Rare Shadow OrbShadow Orb
    Crimson CrateCrimson Crate
    Internal Item ID: 3204
    Hematic CrateHematic Crate
    Internal Item ID: 3983
    1 Rarity level: 2 The CrimsonCrimson Rare Crimson HeartCrimson Heart
    Hallowed CrateHallowed Crate
    Internal Item ID: 3207
    Divine CrateDivine Crate
    Internal Item ID: 3986
    1 Rarity level: 2 The HallowHallow Rare n/a
    Dungeon CrateDungeon Crate
    Internal Item ID: 3205
    Stockade CrateStockade Crate
    Internal Item ID: 3984
    1 Rarity level: 2 DungeonDungeon Rare Locked Gold ChestLocked Gold Chest
    Frozen CrateFrozen Crate
    Internal Item ID: 4405
    Boreal CrateBoreal Crate
    Internal Item ID: 4406
    1 Rarity level: 2 Snow biomeSnow / Ice biomeIce Rare Frozen ChestFrozen Chest
    Oasis CrateOasis Crate
    Internal Item ID: 4407
    Mirage CrateMirage Crate
    Internal Item ID: 4408
    1 Rarity level: 2 DesertDesert Rare Sandstone ChestSandstone Chest
    Obsidian CrateObsidian Crate
    Internal Item ID: 4877
    Hellstone CrateHellstone Crate
    Internal Item ID: 4878
    1 Rarity level: 2 Any (caught in LavaLava) Plentiful [3] Shadow ChestShadow Chest
    Ocean CrateOcean Crate
    Internal Item ID: 5002
    Seaside CrateSeaside Crate
    Internal Item ID: 5003
    1 Rarity level: 2 OceanOcean Rare Water ChestWater Chest
    1. Information taken from the PC version PC 1.4.2.3 source code, method FishingCheck_RollDropLevels() in Terraria.Projectile.cs. There may be inaccuracies, as the current PC version PC version is 1.4.4.9.
    2. Information taken from the PC version PC 1.4.2.3 source code, method FishingCheck_RollItemDrop() in Terraria.Projectile.cs. There may be inaccuracies, as the current PC version PC version is 1.4.4.9.
    3. Obsidian Crates and Hellstone Crates are technically a Plentiful catch, but occur only 1 in 5 successful crate catches. This makes the lava crates technically 5× rarer than other crates, but because there are no lava catches in the Plentiful, Common, or Uncommon quality slots, lava crates are not actually much more rare than (and, depending on the player's Fishing Power, they could be much more common than) other crates in their respective environments.
  • Junk

    These items have no coin value, they can however be put through an extractinator to receive either fishing worms/apprentice fishing bait. They can each be stacked up to 99 in a single inventory slot. The player will only "catch" these if a lake is too small or if their Fishing Power is too low. When a lake is at least 300 tiles (200 for honey) in size or the player's total fishing power is at least 50, the player will no longer catch junk.

    Additionally, the player has a 1/8 (12.5%) chance of catching a Joja Cola instead of a junk item when fishing.

    Type Value Rarity Height Biome
    Old ShoeOld Shoe
    Internal Item ID: 2337
    0 −1 Any Any
    SeaweedSeaweed
    Internal Item ID: 2338
    0 −1 Any Any
    Tin CanTin Can
    Internal Item ID: 2339
    0 −1 Any Any

    Note that the Seaweed junk item should not be confused with the SeaweedSeaweed pet summon item, which is found in Jungle Crates and Bramble Crates fished up in the jungle, as well as Jungle shrines and Living Rich Mahogany Trees.

    Enemies

    PC versionConsole versionMobile versiontModLoader version
    PC/Console/Mobile/tModLoader-Only Content: This section's information applies only to the PC, Console, Mobile, and tModLoader versions of Terraria.

    During a Blood Moon event, fishing in water can cause several Blood Moon-themed enemies to spawn. These enemies are:

    Upon retracting the line during a Blood Moon, there is a 16.67*1/6 (16.67%) chance (33.33*1/3 (33.33%) with the Chum Caster) that one of these enemies will spawn. Note that fishing power has no effect on this mechanic, nor does the use of Chum Buckets.

    If the player is using a Sonar Potion, the spawn will be shown with the enemy's name in red, giving players a second or two to prepare for the oncoming attack. In pre-Hardmode, the only enemies that can appear are the Zombie Merman and the Wandering Eye Fish, with an equal chance of each. In Hardmode, the Dreadnautilus has a 10*1/10 (10%) chance of appearing, and the other four enemies have equal remaining chances of appearing (22.5*9/40 (22.5%)).

    Each of these enemies has a chance to drop Chum Buckets used to further increase fishing power. They also can drop several special items:

    • Zombie Merman or Wandering Eye Fish: (separate 12.5% chance for each)
      • Blood Rain Bow: A bow that converts arrows into streams of blood raining from the sky (similar to the Daedalus Stormbow).
      • Chum Caster: A fishing pole (25% fishing power) that doubles the chance of catching enemies during a Blood Moon.
      • Vampire Frog Staff: A minion -- even without a ranged attack or flight, this can be quite powerful early in the game and can be had well before the Hornet Staff.
    • Hemogoblin Shark:
      • Haemorrhaxe (powerful hamaxe, nearly equal to the Luminite tools).
      • Blood Thorn (magic weapon, can target enemies almost anywhere on screen).
    • Blood Eel:
    • Dreadnautilus:

    Crafting

    Used in

    ResultIngredientsCrafting station
    Blue Jellyfish JarBlue Jellyfish Jar
    By Hand
    Green Jellyfish JarGreen Jellyfish Jar
    Pink Jellyfish JarPink Jellyfish Jar
    Cooked FishCooked Fish
    Cooking PotCooking Pot
    or
    CauldronCauldron
    Old-gen console versionWindows Phone versionNintendo 3DS versiontModLoader 1 only:
    Cooked FishCooked Fish
    Cooked ShrimpCooked Shrimp
    Seafood DinnerSeafood Dinner
    Ammo Reservation PotionAmmo Reservation Potion
    Placed BottlePlaced Bottle
    or
    Alchemy TableAlchemy Table
    Calming PotionCalming Potion
    Endurance PotionEndurance Potion
    Old-gen console versionWindows Phone versionNintendo 3DS version only:
    Heartreach PotionHeartreach Potion
    PC versionConsole versionMobile versiontModLoader versiontModLoader 1 only:
    Heartreach PotionHeartreach Potion
    Inferno PotionInferno Potion
    Lifeforce PotionLifeforce Potion
    Love PotionLove Potion
    Potion of ReturnPotion of Return
    Rage PotionRage Potion
    Old-gen console versionWindows Phone versionNintendo 3DS version only:
    Recall PotionRecall Potion
    PC versionConsole versionMobile versiontModLoader versiontModLoader 1 only:
    Recall PotionRecall Potion
    Stink PotionStink Potion
    Summoning PotionSummoning Potion
    Teleportation PotionTeleportation Potion
    Warmth PotionWarmth Potion
    PC versionConsole versionMobile versiontModLoader version only:
    Wormhole PotionWormhole Potion
    3
    tModLoader 1 only:
    Wormhole PotionWormhole Potion
    Wrath PotionWrath Potion
    SashimiSashimi
    Work BenchWork Bench
    Old-gen console versionWindows Phone versionNintendo 3DS versiontModLoader 1 only:
    SashimiSashimi

    Mechanics

    Catch frequency

    When fishing, there is a hidden catch counter which tracks the player's progress toward making a catch. The counter normally starts at 0 and increases over time. When it exceeds 660, there is a ((75 + fishing power) / 2) % chance that a fish will bite, capping out at 125 fishing power. The counter then resets to 0, regardless of whether or not there was a bite.

    When fishing in lava with at least two lava-proof bait, a Hotline Fishing Hook or one of the two lava-proof accessories (Lavaproof Fishing Hook or Lavaproof Tackle Bag), the counter resets to 240 instead (if there was no bite). Using all three has the same effect as using only two[1].

    The catch counter increases every tick (there are 60 ticks per second) according to these factors:

    • 1-2 points by default (average 1.5 points per tick)
    • A 1 in 60 chance of 60 points (average 1 point per tick)
    • Fishing power / 30 points per tick (e.g. 1.667 points per tick at 50 fishing power)
    • A (fishing power / 3) % chance of increasing an additional 1-2 points (1.5 × fishing power / 300 points per tick)

    Therefore, a formula for the average catch rate would look like this: {\frac{660\times\frac{points}{bite}}{\left(1.5+1+\frac{fishing\ power}{30}+1 or simply: {\frac{11}{2 For example, with a fishing power of 125, the player can expect to catch a fish around once every 1.5 seconds: {\frac{11}{2.5+\frac{23}{600}\times125}\times\frac{seconds}{bite}\approx1

    Biomes

    A player can be eligible for catching fish from multiple biomes at once; however, certain biomes take priority over others. The priority order is:

    Biome Standard Priority Crate Priority
    LavaLava 1 1 1 -
    HoneyHoney 2 2 - -
    Dungeon 3 - 2 4
    Corruption 4 [bp 1] 3 [bp 1] 4 1
    Crimson 4 [bp 1] 3 [bp 1] 5 2
    Hallow 5 4 6 3
    Snow 6 5 8 6
    Jungle 7 6 7 5
    Glowing Mushroom 8 7 - -
    Ocean 9 8 3 -
    Desert (Oasis) 10 - [bp 2] 9 - [bp 2]
    Sky (Forest) 11 9 10 7
    Underground/Cavern (Forest) 12 10 - -
    Surface (Forest) 13 11 - [bp 3] - [bp 3]
    1. 1.0 1.1 1.2 1.3 When in both Corruption and Crimson, there is a 50% chance of each (except for crates, where Corruption has higher priority).
    2. 2.0 2.1 No fish or crate is caught solely or especially in the Desert.
    3. 3.0 3.1 No crate is caught solely or especially in the Forest biome, however, there are crates which can be caught in any biome (including Forest). See the Crate Mechanics section below for further details.

    Notes

    Dual-Biome Fishing 2

    The player can "borrow" the Forest lake for the mushroom biome.

    • The background and music playing have a different priority order, and will not necessarily match which biome is used for generating fish; for example, if Jungle music is playing but there is enough Snow nearby, the player will not be able to find Jungle quest fish and will get Snow catches instead.
      • Additionally, Mushroom Biome catches require 200 mushroom tiles nearby, which is more than is needed to display the mushroom biome background and music.
    • A lake can be shared between multiple biomes; what matters is what biome(s) the player is in. Remember that the lake size is figured from the bobber's row of liquid, downwards. In the image, the single top row of water makes the Forest lake fishable from the Mushroom biome. The fishing-shack across the lake is in the Forest biome but is just where the sky starts to darken from the nearby Mushroom biome.
    • If a player is in multiple biomes but the higher priority biome does not generate a fish, the game will proceed to check for fish in subsequent biomes. The exceptions are that Corruption and Crimson biomes will skip over Hallow in subsequent checks, and also on the PC version PC version, Console version Console version, Mobile version Mobile version, and tModLoader version tModLoader version, Ocean and Desert (Oasis) biomes will skip all other biomes in subsequent checks. This also does not apply to fishing in Lava or Honey, where the player will only catch the fish listed for that fluid. Because of these exceptions, some fish (e.g. Bass) can never be caught in Lava or Honey, nor at the Ocean or Desert.

    Layers

    The height requirement (Sky/Surface/Underground/Cavern) is set by the height of the surface of the water, not by the position of the player. This can be taken advantage of by creating two adjacent pools of water on different layers. This allows the player to fish in either while standing at the same spot.

    There are five height zones for fishing (see Layers):

    Zone Height
    Sky Fishing surface > 50% above Surface Level to the top of the world[layers 1]
    Surface Surface Level < fishing surface ≤ 50% above Surface Level[layers 1]
    Underground Cavern layer < fishing surface ≤ Surface Level
    Caverns 300 tiles above world bottom < fishing surface ≤ Cavern layer
    Underworld Fishing surface ≤ 300 tiles from the world bottom

    Catch quality

    Catch quality chances pre1401

    Chance of successful roll for each catch quality slot at a given displayed Fishing Power. Sharp changes are due to integer rounding.

    There are 6 different catch quality slots for catches, each with its own associated probability:

    Catch Quality Probability
    Chance at 100 FP Chance at 300 FP
    Plentiful Default catch
    Common fishing power / 150, capped at 50*1/2 50*1/2 (50%) 50*1/2 (50%)
    Uncommon fishing power / 300, capped at 33.33*1/3 33.33*1/3 (33.33%) 33.33*1/3 (33.33%)
    Rare fishing power / 1050, capped at 25*1/4 10*1/10 (10%) 25*1/4 (25%)
    Very Rare fishing power / 2250, capped at 20*1/5 4.55*1/22 (4.55%) 14.29*1/7 (14.29%)
    Extremely Rare fishing power / 4500, capped at 16.67*1/6 2.22*1/45 (2.22%) 6.67*1/15 (6.67%)

    The denominators are rounded down. A fishing power of 85, for example, would have a 1.92*1/52 (1.92%) chance of an Extremely Rare catch.

    When a new fish is generated, each different catch quality is checked for success, separately from one another. For example, the Uncommon, Rare, and Very Rare rolls might all succeed, while the Common and Extremely Rare rolls fail. Then, depending on which roll(s) succeed as well as factors such as height and biome, the game will generate a fish.

    With some exceptions, the highest catch quality roll that succeeded will take priority over lower catch quality slots in determining which fish a player receives. However, not every catch quality slot will contain a fish that can be caught; in that case, the game will move on to checking lower catch qualities. Success at the higher catch quality roll will not carry down to lower quality slots. For example, if the Rare roll succeeded but there is no Rare fish available to be caught, the game will move on to checking whether or not the Uncommon roll succeeded; if the Uncommon roll failed, it will move on to checking Common.

    Each biome has a list of available biome-specific fish that can be caught there, based on the catch quality rolls and other factors. If no biome-specific fish is generated, the game will move on to checking subsequent, lower priority biomes. Many of the fish available in catch quality slots vary based on randomness, so succeeding at a catch quality roll in a specific biome does not guarantee that the player will get a specific fish of that quality or any fish of that quality at all. If no fish is selected for the slot, the game will proceed to check more common slots instead and move on to subsequent biomes if and only if none of those slots contain fish either.

    When fishing in the water, a successful Extremely Rare roll will always check for a special catch first (Frog Leg, Balloon Pufferfish, and Zephyr Fish, in that order). If none of these checks succeed, the game will then check for biome-specific fish.

    All quest fish occupy the Uncommon slot, except the Mirage Fish and Pixiefish, which are Rare. All quest fish are Uncommon.

    There are only four Plentiful fish: Bass, Trout, Flounder, and Rock Lobster. If all other checks fail and the player is fishing in the water, they will catch one of these by default: Trout if fishing in the Ocean, Flounder or Rock Lobster if fishing in the Desert or Oasis on PC version PC version, Console version Console version, Mobile version Mobile version, and tModLoader version tModLoader version (with Rock Lobster being half as common as Flounder), and Bass otherwise.

    Crate mechanics

    There is a separate roll to determine if a Crate is caught, defaulting to 10% (or 20% with a Crate Potion active). An Extremely Rare or Very Rare catch will generate a Golden Crate, a Rare catch will generate a biome-specific crate (if applicable, otherwise it will generate an Iron Crate), an Uncommon catch will generate an Iron Crate, and a Wooden Crate otherwise. In Hardmode, the crate will be the Hardmode-equivalent crate.

    Fishing in honey will never generate a crate. Fishing in lava can generate Obsidian Crates in pre-hardmode, and Hellstone Crates in hardmode.

    Stack sizes

    Stackable fish (i.e., Bomb Fish and Frost Daggerfish) generate in stacks that vary based on the player's fishing power. These can vary significantly, with higher fishing power levels generating higher minimum stack sizes as well as significantly higher maximum stack sizes.

    Notes

    • Fishing for Scaly Truffles remains a decent money-maker into Hardmode, and even after getting or beating all the fishable equipment, the player may still need to restock potion ingredients and (via crates) ores/metals.
    • There are a total of 16 different fishing locations that can yield distinct catches.
    • There is no overlap between "fishable" fish and critters or enemies: The player may fish up a Golden Carp or Tropical Barracuda, but never a goldfish or piranha. Even if the player can see a goldfish in the water, they need a Bug Net rather than a fishing rod to capture it.
    • The bobber will move two or three times per bite, after which the fish will go away, but the line will remain cast. As long as the reel-in occurs before this animation ends, the timing of the click doesn't affect the quality of the catch.
    • It is possible to catch a day's quest fish without having asked the Angler about it.
    • Time must pass naturally from 04:29 to 04:30 (the start of a new day) before another quest begins.
      • Sleeping, by clicking a Bed's pillow will make time accelerate. This will make completing more quests easier.
      • However, with an Enchanted Sundial, the player can get a new quest immediately.
    • Crate contents are determined upon opening them. Crates caught in pre-Hardmode can, therefore, yield Hardmode items after defeating Wall of Flesh. Stocking up on crates before Hardmode can let the player get an early supply of Hardmode ores without breaking altars.
    • Ocean-only catches, including quest fish, cannot be caught from a Hallowed or Corrupted Ocean shoreline. They may be catchable further out towards the map edge, where Corrupted or Hallowed sand is farther from the water surface. When the Ocean Biome music plays, Ocean fish can be caught.
    • On the Nintendo 3DSNintendo 3DS version version, the player can catch many different fish in the Ocean Biome, even those not native to it.
    • The minimum height for Sky fishing in all world sizes is higher than that for generating floating lakes. Because of this, a floating lake can be generated too low to be counted as Sky, and will only yield surface fish and crates.
    • Fishing can be done on reverse gravity (using the Gravitation Potion or the Gravity Globe); the bobber would fall "upwards" into the water, and fish can be caught as usual.
    • Weapons and accessories obtained through fishing will never generate with Modifiers.

    Achievement

    Achievement Hot Reels!
    Hot Reels! • Drop a lure in a pool of lava for a pre-fried haul!
    Use any fishing pole in the lava.
    Category: Challenger Challenger

    Tips

    For tips about efficiently collecting bait, see Bait § Tips.

    General

    • Make sure the Truffle Worm is not the upper-leftmost bait item! (Unless the player is actually trying to summon Duke Fishron at the Ocean.) Bait is used from top-left to bottom-right, meaning that the Truffle Worm should be in the bottom-right square for regular fishing or the top-left square to summon Duke Fishron. Having the Truffle Worm anywhere else will prevent the player from using any bait that follows it in the inventory lineup, leaving them unable to fish.
    • The player can defend themselves while fishing without breaking the line using any of the following; a Shield of Cthulhu (Expert Mode only), any Summon (as long as they are summoned before the player throws out their line), Solar Flare Armor's Solar Radiance, accessories that deal passive damage such as Spore Sac and Volatile Gelatin (both Expert Mode), or any thorns effect such as a Thorns Potion.
    • Considering the difficulty of obtaining Chum Buckets early on and the lowered bonus given by the second and third buckets, using a single bucket might be preferable early game.
    • Sonar Potions allow players to reel in only their chosen catches.
      • For honey or lava, this is hardly worth it, as the player only has a few possibilities, and all of them useful and saleable.
      • Otherwise, Using Sonar Potions can be more bait-efficient but slower: The additional time spent waiting for undesirable catches to change (with a Sonar Potion) can be longer than the time between bites (without a Sonar Potion).
        • If a player is well-stocked on bait and is interested in catching more than just a specific few possibilities, it could be significantly faster (especially with high Fishing Power) to forego Sonar Potions.
        • Alternatively, a player can respond to an unwanted catch by quickly switching to another hotbar slot and back. This quickly rejects the catch without risking the bait.
      • On the other hand, bait is only consumed on whichever catches the player actually wants, and the player doesn't use inventory space on low-value fish.

    Angler Quests

    The Angler gives six different accessories as rewards, but with the Tinkerer's Workshop, those can be combined into one functional and one informational accessory:

    A quest fish cannot be fished or picked up when the player already has one in inventory, but it is easy enough to stash the fish in a Chest, Piggy Bank, or even the trash slot (though you can easily lose the fish this way) and collect multiples.

    • Saved quest fish can be turned in the next time that quest fish comes up.
    • Similarly, the same daily quest fish will be asked of all players on a world, so one player can supply the day's quest fish for the others. However, if a player of the same name as one who has already turned in a quest tries to turn in a quest, they will be rejected.
    • Note that quest fish do not stack, but 3 chests will suffice to hold 3 copies of each quest fish.
    • A player cannot catch more of a quest fish after having turned one in for the day.

    Session Timing

    Fishing in long stretches can be tedious and is also not very efficient. It is better to fish in smaller stretches and cherry-pick the times (moon, weather, luck) when the player has bonuses:

    Any time 3AM or 3PM approaches, the player should check conditions: With overcast/rain, a full moon, or a lucky event (ladybug swarm or Lantern Night), if the other two factors are at least neutral, then it is worth trying for a fishing session.

    Even if the player isn't primarily fishing for crates, the 3-minute duration of a Crate Potion makes a good benchmark. Even one potion will usually give more than enough time to collect several crates and several copies of a quest fish if one is available.

    Starting a fishing session between 3:00-4:30 AM or 4:30-6:00 PM will allow the Crate potion's duration to cover one of the "prime times" noted above while avoiding the following "dead time." If conditions are still good when the first potion runs out, a second potion may be worthwhile even if it runs into dead time, and it may even be worth finishing out the Sonar Potion's duration.

    A portable storage item allows a quick-change into and out of fishing gear, including swapping armor for the Fishing set.

    Lava Fishing

    Lava fishing can begin pre-Hardmode but can get easier in Hardmode. The player needs at least one out of three factors (bait, pole, accessory), and having two of them will drastically speed up catches:

    1. In Hardmode, the Angler can award the Hotline Fishing Hook, a fishing pole that allows lava fishing with any bait.
    2. Even before Hardmode, hellbait can be caught in the Underworld. If the player does not have a Golden Bug Net, they will need to make a Lavaproof Bug Net.
    3. Either of the above will allow catching Obsidian Crates (Hellstone Crates in Hardmode) in search of a Lavaproof Fishing Hook. This accessory will allow using any bait and rod to fish in lava. There will also be other useful and/or saleable items caught and found in the crates; if the player has no Shadow Key, they can save the Obsidian Lock Boxes until they get one (from the Dungeon). As noted above, the fishing hook can be combined with an Angler Tackle Bag to make a Lavaproof Tackle Bag.
    4. Again, having any two of the three (hellbait, Hotline Fishing Hook, or Lavaproof accessory), will produce catches much faster. This will be especially useful when fishing for the rare Lava Charm.

    Maximum Fishing Power

    The maximum possible Fishing Power is 346 / 283 / 264 .

    Equipment bonuses add to 170:

    The weather, Moon phase and Time of day bonuses multiply that:

    • 30% for time-of-day: 170 × 1.3 = 221
    • 20% for Rain: 221 × 1.2 = 265.2
    • 10% for cloudiness: 265.2 × 1.1 = 291.72
    • 10% for Full moon: 291.72 × 1.1 = 321 - Rounded from 320.892

    The Chum Bucket adds further bonuses:

    • +11 for the first bucket: 321 + 11 = 332
    • +6 for the second bucket: 332 + 6 = 338
    • +3 for the third bucket: 338 + 3 = 341

    Other bonuses:

    • +5 for sitting on any toilet
    • +5 for drinking Sake or AleVerify
    • +5 for wearing the Inner Tube and floating in water (but not in the same water being fished in)

    Luck has the potential to further increase Fishing Power: With +1.4 luck, 346 Fishing Power can randomly become up to 486 Fishing Power for any given cast.

    When to stop fishing

    Once a player has their Golden Bug Net, Golden Fishing Rod, Fish Finder, and an Angler Tackle Bag (or even two Tackle Bags, and/or a spare Angler Earring), the Angler can give them little else until Hardmode. Fishing without the Angler can still be profitable, notably by collecting crates and other special catches.

    Angler reward chances generally rise over time, but after the 150th Angler quest, most of the reward chances go back to their initial odds and stay there. Once the player has gotten the important pre-Hardmode rewards, they should leave off Angler quests until Hardmode, and hopefully avoid hitting the deadline before getting the Hardmode rewards. It is also helpful to stockpile crates before Hardmode, which can be opened in Hardmode for an early source of Hardmode ores and bars.

    After Hardmode, there are only a couple more weapons and a mount to catch (Toxikarp or Bladetongue, Crystal Serpent, Scaly Truffle), and a few more useful Angler rewards: The Bottomless Water Bucket and Super Absorbant Sponge for water handling, and the Hotline Fishing Hook (a misnamed pole) for fishing in lava. Once a player has all that, they're done with the Angler Quests. Fishing can still provide potion resupply, bars (especially the alternates), and coins (the Scaly Truffle is a good target), but no new items after this point.

    Trivia

    History

    • Desktop 1.4.1:
      • Removed decreasing returns on Fishing Power at high levels.
      • Adjusted Mirage Fish and Pixiefish to be "uncommon" instead of "rare", to match other quest fish.
    • Desktop 1.3.0.4: Loot from fishing is now properly highlighted in the new items highlight system.
    • Desktop 1.2.4.1:
      • Fixed bug where repeated clicks after your line broke would nevertheless produce a catch.
      • Fixed bug causing Seaweed (junk) to turn into Seaweed (pet item) if in the inventory of a dying Mediumcore character (the Seaweed now simply disappears).
    • Console 1.0.750.0: (PlayStation 4)
      • Added Jungle, Sky, Corrupt, Crimson, Hallowed, and Dungeon Crates.
      • Sky Quest Fish can no longer be caught on the Surface.
      • Reduced the number of water tiles needed to fish successfully in the sky.
    • Mobile 1.3.0.7:
      • Bobber mechanics updated to match Desktop 1.3.0.1.
      • Added Jungle, Sky, Corrupt, Crimson, Hallowed, and Dungeon Crates.
      • Sky Quest Fish can no longer be caught on the Surface.
      • Reduced the number of water tiles needed to fish successfully in the sky.

    References

    1. Information taken from the PC version PC 1.4.2.3 source code, method FishingCheck() in Terraria.Projectile.cs. There may be inaccuracies, as the current PC version PC version is 1.4.4.9.