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{{armor infobox
<noinclude>{{tocright}}</noinclude>
 
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| float = right
'''Gardening''' is the practice of intentionally spawning resources in a convenient area for harvest. There are several [[Plants]] that can be successfully grown in gardens in Terraria.
 
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| image = [[File:Palladium armor.png|Male variant]]
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[[File:Palladium armor fem.png|Female variant]]
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| boxwidth = 22em
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| type = Armor
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| defense = 21/23/32
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| rare = 4
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| sell = {{gc|3}} {{sc|60}} (set)
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| setbonus = Greatly increases life regeneration after striking an enemy
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| id = 1205-1209
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| buff = Rapid Healing
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| bufftip = 'Life regeneration is greatly increased'
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| duration = 5 seconds (following each successful attack)
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}}
   
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'''Palladium armor''' is a [[Hardmode]] [[armor]] set crafted from [[Palladium Bar]]s. It is the alternative to [[Cobalt armor]]. Like many Hardmode armor sets, Palladium armor has three different headpiece options, allowing players to focus on magical, melee, or ranged combat.
To grow many items you'll first need to collect seeds.{{:Seeds}}
 
Ordinary grass and corruption spread fairly quickly, though grass requiring mud, like Glowing Mushroom and Jungle, is rather slow. Planting multiple seeds spread throughout the farm is advisable in those cases. Only one tree will grow per acorn planted. All mushrooms grow more abundantly when you trim the weeds often.
 
   
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With the full set equipped, successful attacks trigger the Rapid Healing [[buff]], which heals 15 health over 5 seconds. Further attacks will refresh the duration. The buff is not canceled if the armor is removed. It can be canceled manually by right-clicking the buff icon.
You'll then need to prepare the appropriate environment.
 
   
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Crafting a one-headpiece set requires 54 Palladium Bars, or 162 [[Palladium Ore]]. Crafting all five pieces requires 78 Palladium Bars, or 234 Palladium Ore.
== Potion and Seed Farm ==
 
A well planned seed garden will help cultivate the plants used to create a variety of [[potions]]. The individual seeds are listed above including soil type, harvest conditions, and special instructions. A good design can be easily expanded as needed.
 
   
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== Notes ==
There are 2 methods of growing herbs, Clay Pots and Soil planting. Soil farming is quicker to set up and harvest. Potted plant farming is safer and more versatile for small spaces. Both have equal set up times due to resource gathering if planning large farms. A combination of both is best but requires the most time.
 
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* The set bonus allows regeneration while afflicted with the [[Bleeding]] debuff.
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* The buff is triggered even when attacking [[Critter]]s, like [[Bunny|Bunnies]] and [[Penguin]]s.
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* The buff is also triggered when the player's [[minion]]s attack.
   
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== Tips ==
Both methods are viable farming techniques, but each has its own strengths and weaknesses. Growing plants inside pots makes for precise harvesting, but is very very slow to harvest by comparison even with the fastest pick. Plants on soil can be harvested by simply running through with weapon swinging or use of a dart trap to cut all plants at once. Clay pots have the benefit of, when not in use, of being a bait farm. Potted plant farms are not constrained by the 400 active item limit due to items immediately being picked up. With the use of actuators, soil farms can be quickly harvested but items over 400 will disappear beginning with the oldest.
 
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* While not the largest or quickest heal, it can be useful for the beginning of Hardmode, especially when used with ranged weapons, to safely regenerate from a distance.
   
 
== Set ==
When using soil planting, the need for harvesting plants is reduced due to the large supply given per yield. Once you start gathering 50-100+ herbs per harvest, having 2-3 out of the lot not fully grown per harvest is far less of an impact on total. If looking to have many spare consumable potions, Soil planting is the only known time efficient method of doing so.
 
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{|
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|-style="vertical-align:top"
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|{{armor infobox
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| name = Palladium Breastplate
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| type = Armor
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| defense = 10
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| stack = 1
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| tooltip = 3% increased damage<br>2% increased critical strike chance
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| body slot = Shirt
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| sell = {{gc|1}} {{sc|20}}
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| id = 1208
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}}
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|{{armor infobox
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| name = Palladium Leggings
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| type = Armor
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| defense = 8
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| stack = 1
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| tooltip = 2% increased damage<br>1% increased critical strike chance
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| body slot = Pants
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| sell = {{sc|90}}
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| id = 1209
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}}
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|}
   
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=== Helmet variants ===
When beginning a soil garden, it is possible to harvest individual plants by using seeds. Placing a seed on a bloomed herb will harvest the herb and recover any seeds dropped, leaving a seedling in its place. This is helpful when you are just starting to use soil planting, need a few herbs, but do not yet have a large stash of seeds. If you don't want to place seeds, you can also equip a campfire and swing it above the plants, but be careful not to place the campfire down. Thus harvesting from soil can be just as accurate as pot farming, but soil farms are still much more vulnerable to accidental harvesting or seedling destruction. (This method of harvesting may only work in single player.) Once they reach the blooming stage, they will continue to bloom under the conditions for that plant until you harvest them. So [[Daybloom]] will re-bloom each day, [[Moonglow]] each night, [[Waterleaf]] each rainfall, [[Deathweed]] each Blood Moon...[http://www.terrariaonline.com/threads/jungle-vegetation-and-moonglow-farms.111017/#post-3119246]
 
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{|
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|-style="vertical-align:top"
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|{{armor infobox
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| name = Palladium Headgear
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| type = Armor
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| defense = 3
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| stack = 1
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| tooltip = 7% increased magic damage and increases critical strike chance<br>Increases maximum mana by 60
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| body slot = Helmet
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| sell = {{gc|1}} {{sc|50}}
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| id = 1207
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}}
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|{{armor infobox
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| name = Palladium Helmet
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| type = Armor
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| defense = 5
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| stack = 1
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| tooltip = 9% increased ranged damage<br>9% increased ranged critical strike chance
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| body slot = Helmet
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| sell = {{gc|1}} {{sc|50}}
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| id = 1206
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}}
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|{{armor infobox
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| name = Palladium Mask
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| type = Armor
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| defense = 14
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| stack = 1
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| tooltip = 8% increased melee damage<br>12% increased melee speed
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| body slot = Helmet
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| sell = {{gc|1}} {{sc|50}}
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| id = 1205
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}}
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|}
   
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== Crafting ==
Space requirements should also be considered, as plants require 2 blocks of vertical clearance using Clay Pots versus 1 block to grow on soil.
 
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=== Recipes ===
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{|
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|-style="vertical-align:top"
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|{{crafting recipe
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| name = Palladium Breastplate
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| tool = Iron Anvil
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| item1 = Palladium Bar
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| amount1 = 24
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}}
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|{{crafting recipe
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| name = Palladium Leggings
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| tool = Iron Anvil
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| item1 = Palladium Bar
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| amount1 = 18
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}}
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|-style="vertical-align:top"
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|{{crafting recipe
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| name = Palladium Headgear
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| tool = Iron Anvil
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| item1 = Palladium Bar
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| amount1 = 12
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}}
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|{{crafting recipe
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| name = Palladium Helmet
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| tool = Iron Anvil
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| item1 = Palladium Bar
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| amount1 = 12
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}}
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|{{crafting recipe
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| name = Palladium Mask
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| tool = Iron Anvil
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| item1 = Palladium Bar
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| amount1 = 12
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}}
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|}
   
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== History ==
To quickly harvest your mushrooms and soil-grown plants, place a dart trap just to the left, on the same level with the plants, and wire a switch to the trap block. When activated, it will instantly uproot all the mushrooms or plants in that row. However, this method does not work on potted plants.
 
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{{history|1.2.3|Required bars increased for most items.}}
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{{history|1.2.1|Updated female sprite.}}
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{{history|1.2|Introduced.}}
   
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{{Master Template Equipables
<gallery widths=300 heights=190>
 
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| show-armor = yes
File:Herbs.png|Potion farm using soil.
 
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}}
File:SeedPotFarm.png|Potion farm using Clay Pots.
 
</gallery>
 
   
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[[ko:팔라듐 방어구]]
Note: Both of these pictures show Waterleaf blooming while submerged in water. However, this is NOT the case in the current PC version of Terraria, as it only blooms when it is raining, and does not need to be submerged at all.
 
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{{translation project}}
 
==Trees==
 
[[file:Guides_Bases_treefarm.jpg|300px|thumb|Layered tree farm.]]
 
A tree farm is usually nothing more than a wide, flat surface where players plant their [[Acorn]]s. If the tree farm sees heavy use, players might level off the area more carefully. It is possible to layer tree farms, much like mushroom farms, but trees require far more height. Trees only grow as many as 16 blocks high, making this an ideal spacing. (Note that trees generated with the map are often much taller.)
 
 
Each sapling should have one empty space on either side of it, as well as an empty space between where the trees will be; underground markers such as torches may be used to make this easier. This means there will be three spaces between each acorn, as the first tree to grow may fill an additional space on either side of its trunk.
 
 
By placing a dirt wall inside the layer of grass blocks (not behind the tree, the block below the tree), one can prevent tall grass from spawning, maximizing efficiency. The dirt wall should peek out from behind the grass blocks and be visible behind the tree, but not actually being in the block behind the tree. The dirt wall should be behind every block of grass, not just the one under the tree.
 
 
A surface jungle may be more efficient in terms of effort, since the trees grow automatically. All that is required is a large, flat area of mud one block deep with [[Jungle Grass Seed|Jungle Grass]] on the surface. The disadvantage is that it can take quite a while for enough trees to grow. Jungle trees also grow higher, up to 21 blocks, so they contain more wood, but also require more spacing if you wish to layer them. This is also a great way of obtaining green dye. However, keep in mind that surface jungle monsters such as [[Jungle Slime]]s, [[Jungle Bat|Bats]], and [[Snatcher]]s may spawn.
 
 
As of 1.2, the Jungle biome spawns less trees, and more bushes. To counter-act this, build two-block wide segments (two mud blocks and a one block gap, for example); this way, the 3 block wide bushes will not spawn, while trees will continue to spawn. Another way to counter-act this, make a single block deep farm with water. Trees will grow in the water, however bushes will not. The new hardmode mobs are more inconvenient now, however.
 
 
Also as of 1.2 Jungle trees yield [[Rich Mahogany]] and as such if your goal is to harvest [[Wood]] this method will prove ineffectual
 
 
==Jungle==
 
 
There are two major resources to gather from a jungle farm, [[Jungle Grass Seeds]] and [[Jungle Spores]]. Jungles require [[Mud]] to grow.
 
 
*Jungle Grass Seeds can be gathered both above ground and underground. The same layered methods used for mushroom farming work well here; be warned that the area will spawn jungle monsters. By creating an open-top area, trees will spontaneously grow, which is good for growing wood but not good for growing grass for seeds.
 
 
*Jungle Spores can only be found underground. Be warned that an underground jungle farm can spawn even more dangerous creatures including [[Man Eater]]s and [[Hornet]]s. Bear in mind that in order to farm Jungle Spores, you need to create your farm in the [[Cavern]] layer.
 
 
*If you have the materials to spare, you can neutralize the risk of dangerous creature spawns by putting up background [[Wall]]s as you would for NPC housing. Combine this with submerging the grass in a 1-block layer of water and you also prevent the large bushes (which drop nothing and cost you 3 tiles of potential grass) from appearing.
 
 
Underground Jungle farms will also occasionally grow [[Jungle Rose]]s and [[Nature's Gift]]s. In [[Hardmode]] it can also spawn [[Life Fruit]]s at random. Additionally, an underwater jungle farm can be created to farm [[Piranha]] for [[Hook (crafting material)]]s and the rare [[Robot Hat]].
 
 
==Normal Mushrooms==
 
[[file:Guides_Bases_mushroomfarm.jpg|300px|thumb|right|Compact mushroom farm.]]
 
Normal mushrooms will grow anywhere with normal grass. To make a normal mushroom farm, simply place several layers of dirt with gaps in between. The grass must be naturally lit. A compact farm can produce roughly 10-15 mushrooms per screen per harvest.
 
 
Note that vines will grow down from strips of grassy dirt, preventing the growth of mushrooms. To combat this, add a layer of stone (or other non-dirt block) under each layer of dirt. Wooden platforms are an excellent option here since the player can walk through them, allowing layers to be packed more tightly.
 
{{-}}
 
 
==Glowing Mushrooms==
 
[[file:Guides_Bases_glowmushroomfarm.jpg|300px|thumb|right|A compact glowing mushroom farm.|left]]
 
[[Glowing Mushroom]]s are perhaps the most worthwhile thing to intentionally grow. Glowing mushroom farms usually consist of several layers of mud with [[Mushroom Grass Seeds]] planted on them. Without the need to weed the farm of normal grass (as is the case with normal mushrooms) the Glowing Mushrooms yield astonishing results. One roughly the size of the screen can provide as many as 200 glowing mushrooms in a single harvest, enough to support multiple players with [[Healing Potion]]s. However once players start crafting [[Shroomite Bar]]s a larger mushroom farm may be useful.
 
 
 
As of the 1.2 Update, Glowing Mushrooms no longer need to be underground in order to grow. Mushroom Grass seeds can be placed on any mud block on any level, and in time, Glowing Mushrooms will grow. If enough Mushroom Grass is planted, the area around them will be converted into a Mushroom Biome, allowing access different enemy types, and large tree-like Mushrooms to grow.
 
{{-}}
 
 
==Vile Mushrooms==
 
[[file:Guides_Bases_corruptionfarm.jpg|300px|thumb|right|Safely bounded corrupt area.]]
 
[[Vile Mushroom]]s grow on corrupted grass. Be aware that planted corruption will spread like natural corruption does, but this spread can be controlled using [[Sunflower|sunflowers]], before activating [[hardmode]]. If it's close enough to your NPCs, the reduction in enemy spawns will keep anything from showing up. Alternately you can place [[platform]]s (on which enemies can't spawn) to prevent them from spawning (see image to the right). Vile mushrooms need to be in an area big enough to dim the sunlight, and they need to be naturally lit as with normal mushrooms above.
 
 
If your world is in hardmode, you should take extra care to surround your farm in the hallow, or anything else that can't be corrupted. You can also leave a 4 blocks wide open space to prevent the corruption from spreading. (Note that [[Thorny Bush|Thorny Bushes]] can grow in empty spaces, so you still need a single layer of incorruptible blocks before doing so.
 
 
This area may also serve as an arena for fighting the [[Eater of Worlds]] or the [[Destroyer]] (see below). Note that an area of wooden platforms is recommended for the actual fight, however he may be summoned from within the farm.
 
{{-}}
 
 
==Mushroom Farm Layouts==
 
It is possible to create higher yield mushroom farms by placing multiple mushroom layers between harvesting layers. In this sort of layout mushroom layers are stacked between harvesting layers to create a much more efficient farm. A mushroom layer is a layer of mushroom grass followed by a layer of air for [[Glowing Mushroom]], and a layer of stone(or any non-dirt block) followed by a layer of grass followed by a layer of air. A harvesting layer is simply a layer of air 3 blocks high in which the player will go though to harvest their mushrooms.
 
 
For an efficient mushroom farm, mushroom layers are stacked 2 high, followed by a harvesting layer, followed by another set of mushroom layers. A glowing mushroom farm follows the same layout, but the mushroom layers can be stacked up to 3 high.
 
 
To harvest this type of farm a swinging weapon with a longer reach (such as a broadsword or [[Muramasa]]) is suggested as they can easily reach and harvest the in-between mushroom layers. There are many other possible layouts for a high-yield mushroom farm.
 
 
A convenient (but expensive) method is to add layers of mud in a proper manner, skipping a space between each, then wiring each block up with [[Actuators]]. This allows the entire farm to be harvested with a flick of a switch. A solid layer should be kept at the bottom to catch all the falling mushrooms and seeds, and enough time should be allowed to pass after making the blocks inactive for all the materials to fall to the bottom layer. While such a thing is time consuming and expensive (each actuator must be purchased from the [[Mechanic]]), it can be worthwhile in the long run, as it allows the harvesting of hundreds of shrooms within moments.
 
 
==Bait Farm==
 
Lay out long rows of dirt with blocks at each end to stop the bait from escaping. Put wooden platforms every so often, so you can go up layers of dirt. It may also be useful to have a wood farm on the top layer.
 
 
<noinclude>{{guides}}</noinclude>
 

Revision as of 04:52, 13 June 2015

Template:Armor infobox

Palladium armor is a Hardmode armor set crafted from Palladium Bars. It is the alternative to Cobalt armor. Like many Hardmode armor sets, Palladium armor has three different headpiece options, allowing players to focus on magical, melee, or ranged combat.

With the full set equipped, successful attacks trigger the Rapid Healing buff, which heals 15 health over 5 seconds. Further attacks will refresh the duration. The buff is not canceled if the armor is removed. It can be canceled manually by right-clicking the buff icon.

Crafting a one-headpiece set requires 54 Palladium Bars, or 162 Palladium Ore. Crafting all five pieces requires 78 Palladium Bars, or 234 Palladium Ore.

Notes

  • The set bonus allows regeneration while afflicted with the Bleeding debuff.
  • The buff is triggered even when attacking Critters, like Bunnies and Penguins.
  • The buff is also triggered when the player's minions attack.

Tips

  • While not the largest or quickest heal, it can be useful for the beginning of Hardmode, especially when used with ranged weapons, to safely regenerate from a distance.

Set

Template:Armor infobox Template:Armor infobox

Helmet variants

Template:Armor infobox Template:Armor infobox Template:Armor infobox

Crafting

Recipes

Template:Crafting recipe Template:Crafting recipe
Template:Crafting recipe Template:Crafting recipe Template:Crafting recipe

History

  • 1.2.3: Required bars increased for most items.
  • 1.2.1: Updated female sprite.
  • 1.2: Introduced.

Template:Translation project