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== Summary ==
{{npc infobox
 
  +
Placed trophies (1.3.0.1):
| width = 23em
 
  +
* Pre-Hardmode: King Slime, Eye of Cthulhu, Eater of Worlds, Brain of Cthulhu, Skeletron, Queen Bee, Wall of Flesh
| imagealt = <div style="margin:5px 0">[[File:Guide.png]][[File:Merchant.png]] [[File:Nurse.png]][[File:Painter.png]] [[File:Dye Trader.png]] [[File:Party Girl.png]] [[File:Angler.png]]<br style="margin-bottom:20px" />[[File:Demolitionist.png]] [[File:Dryad.png]] [[File:Arms Dealer.png]] [[File:Stylist.png|28px]] [[File:Goblin Tinkerer.png]] [[File:Witch Doctor.png|42px]] [[File:Clothier.png]] [[File:Mechanic.png]]<br style="margin-bottom:20px" />[[File:Pirate.png]] [[File:Truffle.png|27px]] [[File:Wizard.png|29px]] [[File:Steampunker.png]] [[File:Cyborg.png]] [[File:Santa Claus.png]] [[File:Traveling Merchant.png|25px]] [[File:Old Man.png]]</div>
 
  +
* Hardmode: Destroyer, Skeletron Prime, Retinazer, Spazmatism, Plantera, Golem, Duke Fishron, Lunatic Cultist, Moon Lord
| type = Town
 
  +
* Events: Mourning Wood, Pumpking, Ice Queen, Santa-NK1, Everscream, Flying Dutchman, Martian Saucer
| life = 250
 
  +
* Quests: Goldfish, Bunnyfish, Swordfish, Sharkteeth
| defense = 15
 
| knockback = 50
 
}}
 
:''MFor a complete list of NPC names, see [[NPC names]].''
 
An '''NPC''' ('''N'''on-'''P'''layer '''C'''haracter) is a friendly automated character that provides some service to players. Players can utilize NPCs by standing near them and using the {{key|open}} button on them. Most NPCs are vendors, selling [[items]] to players in exchange for [[coins]], and can be sold items by a player in order to obtain coins. Some NPCs also perform other functions.
 
   
  +
== Licensing ==
Most NPCs are "[[Town]]" NPCs, appearing after various milestones are achieved in game advancement (details below). They move into structures the player must generally build, known as [[House]]s, which are generally required for Town NPCs to remain available.
 
  +
{{License Terraria}}
 
Town NPCs that have moved into Houses reduce [[enemy]] spawn rates in the area, an effect that increases the more of them are present. With four or more Town NPCs in close proximity, enemies generally stop spawning on or near the visible screen altogether. Players tend to utilize this effect by building large structures ("Towns" or "[[Guide:Base|Base]]s") with several integrated Houses, to serve as their safe haven. However, these reductions are usually overridden by the spawning rules of special [[Events]] such as the [[Blood Moon]], putting the player- and their NPC allies- once again at risk of attack by monsters.
 
 
Town NPCs generally walk around during the day, and remain still in their assigned Houses at night. They have limited [[health]] and can take damage from enemies, [[Trap]]s, or [[Lava]], and can die, though they will not drown in water and will respawn following a delay as long as a suitable vacant House is still available. NPCs cannot be attacked by players (outside of special [[Voodoo Doll]] accessories or [[Rotten Egg]]s), and their health regenerates over time.
 
 
There are currently 21 Town NPCs, 6 of them only appearing in Hardmode. An additional 2 NPCs can be encountered that don't move into Houses.
 
 
== Housing ==
 
Town NPCs require a suitable, vacant [[House]]. A House is a confined room enclosed by a frame of [[block]]s, with a [[Door]], background [[Walls]], and two [[furniture]] items. Certain types of furniture are required, as well as certain room dimensions (see [[House]] for details). Houses must not be located near [[Corruption]] or [[Crimson]], and if those spread too close to an occupied House, the NPC living there may move out.
 
 
Town NPCs' home assignments can be re-arranged using [[NPC Flag]]s from the [[Housing Menu]], where you can also check whether a room is a suitable House.
 
 
The [[Guide]] and [[Old Man]] are unique in that they always spawn upon creating a world. The Guide will also move into the first [[House]] you build. If he dies, he will need a proper House to respawn. The Old Man does not move into a House, but always appears near the [[Dungeon]]'s entrance, and respawns the following day if killed.
 
 
If a House occupied by an NPC is damaged in a way that makes it invalid, the NPC will move out and walk around the area until a suitable House is restored. If killed, the NPC will respawn again whenever a new House becomes available.
 
A house submerged in water remains valid housing for an NPC.
 
 
== Buying and Selling ==
 
Items can be bought simply by right-clicking an NPC and taking items from their inventory while their cost in coins is available in the player's inventory. Holding the right mouse button will allow the player to buy an item in bulk, so long as the item is stackable. The buy speed increases the longer the right-click button is held. Certain NPC's will sell [[Biome-specific items]] if their House is located within a specific biome.
 
 
All NPC vendors can also be used to sell your unwanted or surplus items to gain coins, simply by placing your unwanted item(s) in their inventory. Items are always sold to vendors at one-fifth their purchase price. Not all items have a sell value (very common items such as [[Dirt]] or [[Wood]] have no value). Hovering over your item while the NPC's inventory is open will show its sell value. Should you change your mind about a sale, sold items can be taken back in exchange for the amount you sold them for, as long you haven't yet closed the NPC's inventory screen. This does '''not''' hold true for returning bought items, which must be sold back at their standard sell rate of one-fifth the purchase price.
 
 
All NPC vendors buy and sell at the same price.
 
 
You can decrease prices of some items if you use a [[Discount Card]], which is a rare drop from the Pirate Invasion.
 
 
== Town NPCs ==
 
Listed in the order in which they are likely to be acquired.
 
 
=== Pre-Hardmode ===
 
{|class="terraria"
 
 
!colspan=2|Name !! Acquired When !! Description
 
|-
 
 
|style="text-align:center; border-bottom:#ccc 1px solid;"|[[File:Guidenpc.png|link=Guide]] ||style="border-bottom:#ccc 1px solid;"| [[Guide]] ||style="border-bottom:#ccc 1px solid;"| Starting a new world. ||style="border-bottom:#ccc 1px solid;"| Provides tips, crafting recipes, and a general guide on how to get other NPC's.
 
|-
 
 
|style="text-align:center; border-bottom:#ccc 1px solid;"|[[File:Merchantnpc.png|link=Merchant]] ||style="border-bottom:#ccc 1px solid;"| [[Merchant]]* ||style="border-bottom:#ccc 1px solid;"| All players combined have more than {{sc|50}} in their inventories. ||style="border-bottom:#ccc 1px solid;"| Sells certain basic tools.
 
|-
 
 
|style="text-align:center; border-bottom:#ccc 1px solid;"|[[File:Nursenpc.png|link=Nurse]] ||style="border-bottom:#ccc 1px solid;"| [[Nurse]] ||style="border-bottom:#ccc 1px solid;"| A player has more than 100 health and the [[Merchant]] is already present. ||style="border-bottom:#ccc 1px solid;"| Heals players and cancels [[debuff]]s in exchange for [[coin]]s.
 
|-
 
 
|style="text-align:center; border-bottom:#ccc 1px solid;"|[[File:Painternpc.png|link=Painter]] ||style="border-bottom:#ccc 1px solid;"| [[Painter]]* ||style="border-bottom:#ccc 1px solid;"| 3 other town NPCs are acquired. ||style="border-bottom:#ccc 1px solid;"| Sells paints and equipment used to paint blocks and walls different colors.
 
|-
 
 
|style="text-align:center; border-bottom:#ccc 1px solid;"|[[File:DyeTradernpc.png|link=Dye Trader]] ||style="border-bottom:#ccc 1px solid;"| [[Dye Trader]] ||style="border-bottom:#ccc 1px solid;"| A player has any item used to make a [[Dye]], or Dye itself. ||style="border-bottom:#ccc 1px solid;"| Sells the [[Dye Vat]] [[crafting station]].
 
|-
 
 
|style="text-align:center; border-bottom:#ccc 1px solid;"|[[File:Demolitionistnpc.png|link=Demolitionist]] ||style="border-bottom:#ccc 1px solid;"| [[Demolitionist]] ||style="border-bottom:#ccc 1px solid;"| A player has an [[Explosives (class)|explosive]] in their [[inventory]], and the [[Merchant]] is already present ||style="border-bottom:#ccc 1px solid;"| Sells explosive items.
 
|-
 
 
|style="text-align:center; border-bottom:#ccc 1px solid;"|[[File:Dryadnpc.png|link=Dryad]] ||style="border-bottom:#ccc 1px solid;"| [[Dryad]]* ||style="border-bottom:#ccc 1px solid;"| A [[Boss]] is defeated other than [[King Slime]], [[Lepus]] or [[Wall of Flesh]]. ||style="border-bottom:#ccc 1px solid;"| Sells nature/[[Corruption]]/[[Crimson]] items, and can report the percentage of [[Corruption]]/[[Crimson]] and [[Hallow]] in the world.
 
|-
 
|style="text-align:center; border-bottom:#ccc 1px solid;"|[[File:Armsdealernpc.png|link=Arms Dealer]] ||style="border-bottom:#ccc 1px solid;"| [[Arms Dealer]]* ||style="border-bottom:#ccc 1px solid;"| A player has [[bullets]], or a [[guns|gun]] that shoots bullets, in their inventory. ||style="border-bottom:#ccc 1px solid;"| Sells certain guns, bullets, and after the [[Eater of Worlds]] or the [[Brain of Cthulhu]] has been defeated, [[Unholy Arrow]]s.
 
|-
 
 
|style="text-align:center; border-bottom:#ccc 1px solid;"|[[File:Party Girl.png|link=Party Girl]] ||style="border-bottom:#ccc 1px solid;"| [[Party Girl]] ||style="border-bottom:#ccc 1px solid;"| 2% chance of spawning after acquiring 7 other town NPCs. ||style="border-bottom:#ccc 1px solid;"| Sells items that create colorful visual effects, such as the [[Bubble Machine]], [[Confetti Gun]], and fireworks. If killed, she does not always respawn the following day as other NPCs do, rather starting over with a 2% chance of re-spawning each dawn.
 
|-
 
 
|style="text-align:center; border-bottom:#ccc 1px solid;"|[[File:Stylist.png|link=Stylist]] ||style="border-bottom:#ccc 1px solid;"| {{pc icon}} [[Stylist]] ||style="border-bottom:#ccc 1px solid;"| Found and spoken to in a [[Spider Nest]]. ||style="border-bottom:#ccc 1px solid;"| Can change your hair style, and sells [[Hair Dye]]s.
 
|-
 
 
|style="text-align:center; border-bottom:#ccc 1px solid;"|[[File:Angler.png|link=Angler]] ||style="border-bottom:#ccc 1px solid;"| {{pc icon}} [[Angler]] ||style="border-bottom:#ccc 1px solid;"| Found and spoken to in an [[Ocean]] Biome. ||style="border-bottom:#ccc 1px solid;"| Gives [[Fishing]] quests.
 
|-
 
 
|style="text-align:center; border-bottom:#ccc 1px solid;"|[[File:Goblin Tinkerer.png|link=Goblin Tinkerer]] ||style="border-bottom:#ccc 1px solid;"| [[Goblin Tinkerer]] ||style="border-bottom:#ccc 1px solid;"| Found and spoken to underground after defeating a [[Goblin Invasion]]. ||style="border-bottom:#ccc 1px solid;"| Sells items such as the [[Tinkerer's Workshop]], and can [[reforge]] tools and equipment.
 
|-
 
 
|style="text-align:center; border-bottom:#ccc 1px solid;"|[[File:Witch_Doctor.png|link=Witch Doctor]] ||style="border-bottom:#ccc 1px solid;"| [[Witch Doctor]]* ||style="border-bottom:#ccc 1px solid;"| [[Queen Bee]] is defeated. ||style="border-bottom:#ccc 1px solid;"| Sells the [[Blowgun]], the [[Imbuing Station]], Summoners equipment and [[Fountain]]s.
 
|-
 
 
|style="text-align:center; border-bottom:#ccc 1px solid;"|[[File:Clothier.png|link=Clothier]] ||style="border-bottom:#ccc 1px solid;"| [[Clothier]]* ||style="border-bottom:#ccc 1px solid;"| [[Skeletron]] is defeated. ||style="border-bottom:#ccc 1px solid;"| Sells certain [[Vanity item]]s, including the [[Familiar clothes]].
 
|-
 
 
|style="text-align:center;" | [[File:Mechanic.png|link=Mechanic]] || [[Mechanic]] || Found and spoken to in the [[Dungeon]]. || Sells the [[Wrench]], [[Wire]], and other [[Mechanism]] related items. Also sells the [[Mechanic's Rod]] during Hardmode if the Angler is present but only during the night of a waning crescent moon.
 
|-
 
 
|}
 
 
* *Sells additional items during [[Halloween]] and/or [[Christmas]].
 
 
=== [[Hardmode]] ===
 
{|class="terraria"
 
 
!colspan=2|Name !! Acquired When !! Description
 
|-
 
 
|style="text-align:center; border-bottom:#ccc 1px solid;"|[[File:pirate.png|link=Pirate]] ||style="border-bottom:#ccc 1px solid;"| [[Pirate]] ||style="border-bottom:#ccc 1px solid;"| A [[Pirate Invasion]] is defeated. ||style="border-bottom:#ccc 1px solid;"| Sells the [[Cannon]] and other Pirate-related items.
 
|-
 
 
|style="text-align:center; border-bottom:#ccc 1px solid;"|[[File:truffle.png|link=Truffle]] ||style="border-bottom:#ccc 1px solid;"| [[Truffle]] ||style="border-bottom:#ccc 1px solid;"| A [[House]] is built in an above-ground [[Mushroom Biome]] during [[Hardmode]]. ||style="border-bottom:#ccc 1px solid;"| Sells mushroom-themed items.
 
|-
 
 
|style="text-align:center; border-bottom:#ccc 1px solid;"|[[File:Wizard.png|link=Wizard]] ||style="border-bottom:#ccc 1px solid;"| [[Wizard]]* ||style="border-bottom:#ccc 1px solid;"| Found and spoken to in the [[Cavern]] layer in [[Hardmode]]. ||style="border-bottom:#ccc 1px solid;"| Sells certain [[Wizard#Items_sold|magical items]].
 
|-
 
 
|style="text-align:center; border-bottom:#ccc 1px solid;"|[[File:steampunker.png|link=Steampunker]] ||style="border-bottom:#ccc 1px solid;"| [[Steampunker]]* ||style="border-bottom:#ccc 1px solid;"| Once a [[Mechanical Boss]] is defeated. ||style="border-bottom:#ccc 1px solid;"| Sells the [[Clentaminator]], [[Teleporter]], [[Jetpack]], and other items.
 
|-
 
 
|style="text-align:center; border-bottom:#ccc 1px solid;"|[[File:cyborg.png|link=Cyborg]] ||style="border-bottom:#ccc 1px solid;"| [[Cyborg]]* ||style="border-bottom:#ccc 1px solid;"| [[Plantera]] is defeated. ||style="border-bottom:#ccc 1px solid;"| Sells the [[Proximity Mine Launcher]], [[Rocket]]s and [[Nanites]].
 
|-
 
 
|style="text-align:center"|[[File:Santa Claus.png|link=Santa Claus]] || [[Santa Claus]] || The [[Frost Legion]] is defeated, appearing only from December 15-31. || Sells the [[Santa costume]], colored lights, Christmas trees and their decorations.
 
|-
 
 
|}
 
 
* *Sells additional items during [[Halloween]]
 
 
== Other NPCs ==
 
The following NPCs are not considered town NPCs because they do not move into houses.
 
{|class="terraria"
 
 
!colspan=2|Name !! Acquired When !! Description
 
|-
 
 
|style="text-align:center; border-bottom:#ccc 1px solid;"| [[File:Traveling Merchant.png|link=Traveling Merchant]] ||style="border-bottom:#ccc 1px solid;"| [[Traveling Merchant]] || style="border-bottom:#ccc 1px solid;" | 22% spawn chance during morning hours (04:30-12:00 in-game time) once two other NPCs are present. || style="border-bottom:#ccc 1px solid;" | Stays for one day, sells a random selection of unique items each day. {{pc icon}}{{console icon}}
 
|-
 
 
|style="text-align:center;"| [[File:Oldmannpc.png|link=Old Man]] || [[Old Man]] || Starting a new world. || Found at the entrance to the [[Dungeon]]. Summons [[Skeletron]], but only at night. Once Skeletron is defeated, the [[Old Man]] is no longer present. It is implied that the curse he was afflicted with was removed and he became the [[Clothier]].
 
|-
 
 
|}
 
 
==Notes==
 
* NPCs will take about 2 minutes to spawn after another NPC has spawned or dawn passes.
 
* Bound NPCs found underground can be freed by talking to them, after which they will always respawn whenever a vacant house is available. Having an empty room ready for them when you anticipate finding one will mean you will have convenient access to them from your [[Town]] earlier on, though this is not required, and building a house later will still cause them to spawn at that time.
 
* Unlike [[chest]]s and structures generated on world creation, bound NPCs spawn around the player's position on-the-fly, similar to [[enemy]] spawns. They are temporary, and can respawn again elsewhere if missed (see [[NPC spawning]]).
 
* NPCs will not spawn during an active [[Event]] or at [[night]].
 
* Male NPCs will teleport to a [[King Statue]] when you activate it, and similarly female NPCs will teleport to a [[Queen Statue]] when you activate it.
 
* All NPCs have an Attack stat of 10, though they don't attack anything.
 
* NPCs will teleport home during the [[night]] if the player(s) are away from both their home and the NPC itself. This can be useful for relocating them across the map without needing to escort them or to get them across terrain that would otherwise kill them (such as a lava moat).
 
* {{mobile icon}} As the mobile version currently has no housing interface, it is not possible to assign NPCs to certain houses, therefore making it difficult to control which house each of them lives in.
 
 
== History ==
 
{{history|1.2.4|Added the [[Angler]] NPC. Fixed bugs with the sign / NPC chat display again. Fixed exploit where you could buy and sell stackable items for profit.}}
 
{{history|1.2.3.1|Fixed problems with rescued NPCs not having any names.}}
 
{{history|1.2.3|
 
**2 New NPCs added: [[Stylist]], [[Traveling Merchant]].
 
**Names are now decided on spawn rather than World Creation.
 
**Fixed a bug where numerous NPCs could spawn if you beat a hardmode boss in a non-hardmode world.
 
**Invasions can now spawn enemies anywhere near friendly NPCs instead of just the middle of the world.
 
**Enemy attacks no longer trigger [[Spectre armor|Spectre set]] healing from hitting friendly NPCs.}}
 
{{history|1.2.2|NPCs now go to shelter during [[Eclipse]]s.}}
 
{{history|1.2.1.2|Added some checks to ensure multiple NPCs of the same type don’t spawn.}}
 
{{history|1.2.1.1|[[Rotten Egg]]s now correctly damage friendly NPCs.}}
 
{{history|1.2.1|Several friendly NPCs will sell costumes.}}
 
{{history|1.2.0.3|
 
**NPCs that require [[Plantera]] to be defeated to sell things now do so correctly in multiplayer.
 
**[[King Statue|King]] and [[Queen Statue]]s will correctly summon the new NPCs.}}
 
{{history|1.2|
 
**8 New NPCs added: [[Steampunker]], [[Truffle]], [[Cyborg]], [[Pirate]], [[Witch Doctor]], [[Party Girl]], [[Dye Trader]], [[Painter]].
 
**Fixed bug where attempting to move NPCs with [[Gravitation|reverse gravity]] used the opposite screen height position.
 
**Increased speed at which you can buy stacks of things.}}
 
{{history|1.1.1|Bound NPCs now can be untied with Autopause enabled. [[Santa Claus]] added.}}
 
{{history|1.1|
 
** NPCs now have random names given to them on World Creation. Their deaths will be reported with these names. Also other NPCs will use them in their quotes. Upon respawning after Death will be given a new random name.
 
** NPCs now may be told where to live using the new [[Housing Menu]] feature.
 
** Two NPCs of the same type can no longer spawn, even in a multiplayer world. (Previously that was two additional merchants and second nurse. They had multiplayer conditions.)}}
 
{{history|1.0.6.1|NPCs now look at the character.}}
 
{{history|1.0.6|
 
** Shops now sell items back to you. Shift-clicking items will automatically sell them.
 
** New sound for initiating a conversation to an NPC.}}
 
{{history|1.0.4|Added an option that will pause the game while talking to an NPC in single player. It defaults to off.}}
 
{{history|Pre-Release|Introduced.}}
 
 
{{Master Template Characters
 
| show-npc = yes
 
}}
 
 
[[Category:NPCs|*]]
 
[[fr:PNJ]]
 
{{translation project}}
 

Revision as of 23:18, 1 July 2015

Summary

Placed trophies (1.3.0.1):

  • Pre-Hardmode: King Slime, Eye of Cthulhu, Eater of Worlds, Brain of Cthulhu, Skeletron, Queen Bee, Wall of Flesh
  • Hardmode: Destroyer, Skeletron Prime, Retinazer, Spazmatism, Plantera, Golem, Duke Fishron, Lunatic Cultist, Moon Lord
  • Events: Mourning Wood, Pumpking, Ice Queen, Santa-NK1, Everscream, Flying Dutchman, Martian Saucer
  • Quests: Goldfish, Bunnyfish, Swordfish, Sharkteeth

Licensing

Template:License Terraria