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* High speed and critical chance are crucial for fighting the Dungeon Guardian, as every hit will do 1 damage, or 2 damage if it is a critical hit.
 
* High speed and critical chance are crucial for fighting the Dungeon Guardian, as every hit will do 1 damage, or 2 damage if it is a critical hit.
 
* Dungeon Guardians will adhere to the same spawn limits as any other monster: if there are too many monsters on-screen at once, they will not spawn.
 
* Dungeon Guardians will adhere to the same spawn limits as any other monster: if there are too many monsters on-screen at once, they will not spawn.
* An efficient way to defeat the Dungeon Guardian is by using the Phantasm with the Endless Quiver. Although each hit will deal 1-2 damage, the high fire speed and additional homing arrows provide enough damage to deal about 75 damage per second on average. This combined with the UFO mount and the Stardust Cell or Dragon can take out Dungeon Guardians in about 5 minutes. This time can be lowered if you do not miss any arrow shots even when turning at the world border.
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* An efficient way to defeat the Dungeon Guardian is by using the [[Phantasm]] with the [[Endless Quiver]]. Although each hit will deal 1-2 damage, the high fire speed and additional homing arrows provide enough damage to deal about 75 damage per second on average. This combined with the UFO mount and the Stardust Cell or Dragon can take out Dungeon Guardians in about 5 minutes. This time can be lowered if you do not miss any arrow shots even when turning at the world border.
 
* In [[Expert mode]], Dungeon Guardians will have double the [[health]] and deal double the [[damage]]. Due to this, it is recommended to try and defeat the Dungeon Guardian on a normal world to save time and further troubles.
 
* In [[Expert mode]], Dungeon Guardians will have double the [[health]] and deal double the [[damage]]. Due to this, it is recommended to try and defeat the Dungeon Guardian on a normal world to save time and further troubles.
 
* You can out run the Dungeon Guardian with the Unicorn Mount. The Unicorn Mount's speed reaches 61 mph, faster than the Dungeon Guardian, so you have to stop continuously so the Dungeon Guardian can catch up.
 
* You can out run the Dungeon Guardian with the Unicorn Mount. The Unicorn Mount's speed reaches 61 mph, faster than the Dungeon Guardian, so you have to stop continuously so the Dungeon Guardian can catch up.

Revision as of 11:44, 8 November 2015

Dungeon Guardian
Dungeon Guardian
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master
Statistics
Type
Environment
AI TypeHead
Damage1000 / 2000
Max Life9999 / 19998
Defense9999
KB Resist10000%
Drops
For strategies on defeating a Dungeon Guardian, see Guide:Dungeon Guardian strategies.

Dungeon Guardians are enemies that guard the Dungeon against intruders. If a player enters the Dungeon without first killing Skeletron and travels below zero depth (a horizontal border separating the surface from the underground), one or more Dungeon Guardians quickly fly at the player, dealing 1,000 damage each, which effectively kills most players instantly. Dungeon Guardians are large, very fast, and travel through all blocks.

Any player who attacks a Dungeon Guardian, regardless of the weapon or other equipment, will deal only 1 damage, or 2 for critical hits.

Dungeon Guardians are immune to the Poisoned, Venom, On Fire!, Cursed Inferno, Confused, Penetrated, Celled and Daybroken debuffs.

Quick Answers

What is the role of the Dungeon Guardian in Terraria? toggle section
The Dungeon Guardian in Terraria serves as a formidable protector of the Dungeon. This enemy, which resembles Skeletron's head, is designed to guard against intruders. If a player enters the Dungeon in a world where Skeletron has not been defeated and travels below zero depth, one or more Dungeon Guardians will quickly fly at the player.
Provided by: Community
How much damage does the Dungeon Guardian deal in Terraria? toggle section
The Dungeon Guardian in Terraria deals a whopping 1000/2000/3000 damage with each hit. This makes it one of the most formidable foes in the game, capable of instantly killing most players if they are unprepared. So, if you're planning to face this guardian, make sure you're well-equipped and ready for a tough battle!
Provided by: Fandom
What happens if a player enters the Dungeon in a world where Skeletron has not been defeated? toggle section
If a player dares to enter the Dungeon in a world where Skeletron has not been defeated, they're in for a nasty surprise! Dungeon Guardians, the formidable guardians of Terraria, will spawn and attack the player. These dungeon guards are practically invincible and can generally kill most players with a single hit. So, it's best to hit da bricks, skeleton, and defeat Skeletron before venturing into the Dungeon!
Provided by: Fandom
Why is the Dungeon Guardian considered a high threat in Terraria? toggle section
The Dungeon Guardian in Terraria is considered a high threat due to its formidable attributes. It guards the Dungeon against intruders and quickly flies at any player who enters the Dungeon in a world where Skeletron has not been defeated. The Dungeon Guardian deals a whopping 1000/2000/3000 damage each, which can instantly kill most players if they are unprepared. It's also very fast, traveling at around 41 mph in all directions, and can travel through all blocks. Furthermore, any player who attacks a Dungeon Guardian will deal only 1 damage, or 2 for critical hits, making it a tough enemy to defeat. This is why it's often referred to as one of the '3000 hit guardians'.
Provided by: Fandom
What strategies can be used to defeat the Dungeon Guardian in Terraria? toggle section
Defeating the Dungeon Guardian in Terraria requires some strategic planning. One effective method is to lure the Dungeon Guardian into a circular hoik and throw a boomerang, which prevents it from reaching the player while constantly taking damage. Another strategy involves purchasing teleporters from the Steampunker NPC and laying them out apart from each other. The Portal Gun can also be used to keep the player constantly teleporting, making it nearly impossible for the Dungeon Guardian to hit them. Additionally, the Dungeon Guardian is vulnerable to the Frostburn, Stunned, and Bleeding debuffs, which can be used to the player's advantage.
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Notes

  • To be considered in the Dungeon, you must be in front of a dungeon wall. Simply having a large number of dungeon bricks on-screen will not count as being in the Dungeon.
  • The Dungeon Guardian will override all Dungeon spawns, so the Bound Mechanic and Angry Bones are impossible to come across, even if the player somehow endures the Dungeon Guardian.
  • In the Mobile version Mobile version the Dungeon Guardian still deals 10000 damage making instant death guaranteed
  • It travels at a speed of 41 mph so using a Cosmic Car Key is useful against it as the UFO mount travels at the same speed.
  • There can only be up to 15 spawned at any given time.
  • It travels at 41 mph, but the Unicorn Mount's speed reaches 61 mph, so this makes it easy to outrun.

Tips

For more elaborate strategies on defeating Dungeon Guardian, including weapon and arena recommendations, see Guide:Dungeon Guardian strategies.
  • Killing a Dungeon Guardian is possible, though it would take thousands of hits due to its absurdly high defense. Combined with the fact that you generally need to contend with multiple Guardians at once, victory is extremely unlikely unless you prepare carefully for the encounter.
  • High speed and critical chance are crucial for fighting the Dungeon Guardian, as every hit will do 1 damage, or 2 damage if it is a critical hit.
  • Dungeon Guardians will adhere to the same spawn limits as any other monster: if there are too many monsters on-screen at once, they will not spawn.
  • An efficient way to defeat the Dungeon Guardian is by using the Phantasm with the Endless Quiver. Although each hit will deal 1-2 damage, the high fire speed and additional homing arrows provide enough damage to deal about 75 damage per second on average. This combined with the UFO mount and the Stardust Cell or Dragon can take out Dungeon Guardians in about 5 minutes. This time can be lowered if you do not miss any arrow shots even when turning at the world border.
  • In Expert mode, Dungeon Guardians will have double the health and deal double the damage. Due to this, it is recommended to try and defeat the Dungeon Guardian on a normal world to save time and further troubles.
  • You can out run the Dungeon Guardian with the Unicorn Mount. The Unicorn Mount's speed reaches 61 mph, faster than the Dungeon Guardian, so you have to stop continuously so the Dungeon Guardian can catch up.
  • In Mobile version Mobile version the Chlorophyte Shotbow combined with Heart Arrow can be a good way to defeat the Dungeon Guardian.

Trivia

  • Originally, actual Skeletron Heads were used to guard the Dungeon. Killing all Skeletron Heads would count as defeating Skeletron, so the Dungeon Guardian was created to repair this unintentional behavior.[1]
  • Despite being intended to be unbeatable, it is not invincible like Spike Balls and Blazing Wheels are.

History

  • 1.3.0.1:
    • The speed of Dungeon Guardians and any other mobiles with the Dungeon Guardian Al (Skeletron and Skeletron Prime during day) has been buffed to move faster when flying in clear air.
    • If the Dungeon Guardian is going through blocks then its speed slows down.
    • When trying to outrun it with asphalt blocks, the Dungeon Guardian will chase you down and keep a certain distance near the player until you stop or if it goes through blocks
  • 1.2.3:
    • The AI-reset problem has now been fixed, causing Turtle armor to no longer deal massive damage. The damage is now reduced to 1, like all other attacks.
    • Defense raised from 9000 to 9999.
  • 1.2.0.3: Damage reduced from 9000 to 1000, to prevent Turtle armor from dealing too much damage, however the exploit still works due to the Dungeon Guardian's AI resetting the damage (see [Discussion of this exploit] for details).

References

  1. 1.0.5 Patchlog: “Entering the dungeon before defeating Skeletron now spawns a new NPC instead of Skeletron’s head. This should fix several issues with that event.”

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