They can be found as big as surface trees, usually around half a dozen on any given glowing mushroom patch. These giant mushrooms must be chopped down with an axe just like a normal tree if you wish to harvest them, and can rarely drop a Mushroom Grass Seed (2% chance). They also drop a varying number (few to many) of glowing mushrooms when cut down, although it's not necessary as the smaller mushrooms do, in fact, drop seeds.
Glowing mushrooms are not always dropped when harvesting them from the small mushroom nodes but are always dropped from the mushroom trees.
The player can tell when he is close to a patch of glowing mushrooms because of the light they emit in the darkness.
As of 1.2, It is possible to place glowing mushrooms as a block. This is required to spawn the Truffle, by constructing a house entirely of Mushrooms.
Glowing mushrooms will grow even with a wall behind them and walls will prevent monsters from spawning. This means that mushroom farms can be made much safer than ordinary Glowing Mushroom biomes.
This applies mostly to Hardmode where new, stronger monsters native to Glowing Mushroom biomes will spawn.
Many people who need to make healing potions mid-game tend to resort to farming. It creates an easy way to receive glowing mushrooms to make regular healing potions. Before hard mode, most players simply buy lesser healing potions and use them to craft potions with the mushrooms from their farm.
Mushroom farms can grow glowing mushroom trees, though they need a significant height to do so.
An automatically harvesting farm can be built easily once the player has access to the Mechanic, by placing rows of mud and placing actuators on them. To harvest the mushrooms, simply actuate the blocks. The farm will continue to produce mushrooms while actuated, which can be useful if afking.
Possibly the most efficient layout without actuators is to place three one block thick layers of mud with a one block tall gap between and then a 3 block tall gap before the next three (see the picture). When walking through this gap you can collect mushrooms on the level you're walking on, one above and one below.
Dart traps wired to a switch (or even a timer) make collecting mushrooms much more convenient.
Underground Glowing Mushroom Farming:
- A horizontal tunnel three blocks high
- The bottom is lined with mud blocks. Mushroom grass is then planted on these blocks, via Mushroom Seeds.
- Mushrooms are harvested when needed from this section.
Excess glowing mushroom stock can be sold to vendor for 10 copper each. A full stack of 999 glowing mushrooms will sell for a total of 99 silver and 90 copper, useful to players with high-yield mushroom farms that do not need the extra potions but could benefit from the extra coins.
- When a Giant Mushroom is above level, the minimap says it is a tree.
- A Giant Mushroom above level may (rarely) drop acorns when cut down.
- Mushroom Sink added.
- New furniture crafting recipes added.
- Tile image slightly modified.
- Removed the health restore.
- Can now be placed.
- Can now grow above sea level.
- Decreased health restore from 50 to 25.
- Added to the game.