Type | |
---|---|
Environment | |
AI Type | Golem Body AI |
Max Life | |
Immune to |
Coins | 153750 |
---|
- Item (Quantity)Rate
- 25%
- Beetle Husk (4–8)100%
- Stynger
- + Stynger Bolt (60–99)
14.29%
12.5% - 14.29%
12.5% - 14.29%
12.5% - 14.29%
12.5% - 12.5%
- 14.29%
12.5% - 14.29%
12.5% - 14.29%
12.5% - Greater Healing Potion (5-15)100%
- 14.29%
- 10%
- Treasure Bag
(Golem) - 100%
- 14.29%
- 33.33%
- Stynger
- + Stynger Bolt (60–99)
14.29%
12.5% - 14.29%
12.5% - 14.29%
12.5% - 14.29%
12.5% - 12.5%
- 14.29%
12.5% - 14.29%
12.5% - 14.29%
12.5% - Beetle Husk (18–23)100%
- 100%
Golem is a Hardmode, post-Plantera boss found in the Jungle Temple and is by far one of the easiest bosses in the game relative to game progression.
While Golem is alive, the music Golem will play. When Otherworldly music is enabled, the track Boss 2 (Otherworldly) will play instead.
Quick Answers
What is Golem?
How do you summon Golem?
What drops does Golem have?
What is Golem's behavior?
What is Golem's health?
Summoning[]
Golem is summoned by using the Lihzahrd Power Cell ⚷ Interact on the Lihzahrd Altar, located in the final Jungle Temple chamber, while at least one Lihzahrd Power Cell is in the player's inventory. A Lihzahrd Power Cell is contained within each of the Jungle Temple's Lihzahrd Chests, and can be dropped rarely by Lihzahrds or Flying Snakes (2*1/50 (2%) chance). Golem spawns directly above the Altar. Plantera must have already been defeated at least once in the current world in order for Golem to spawn successfully. Otherwise, nothing will happen and the power cell will not be consumed. Because of this, to fight the Golem in a brand new world, someone must kill Plantera, the three mechanical bosses, and the wall of flesh atleast once.
Behavior[]
While Golem's main body can not normally pass through blocks, its fists, lasers, and head (when detached in the second phase) can. On the PC version, Console version, Mobile version, and tModLoader version, if the body's path to the player is blocked, it will leap on the player, allowing it to pass through all barriers (similar to the behavior of a biome mimic).
First form[]
Golem shoots ricocheting fireballs, attacks with its unstoppable fists that extend from chains, and jumps around. These increase in frequency as each part takes more damage. Golem's fists can travel through blocks, but have limited range. In addition, his fists will also glow when they are about to extend—they will extend 0.5 seconds after glowing. Golem jumps around more often when a fist is destroyed. This compounds when both fists are destroyed.
When the head falls below half health (12500 / 18750 / 23906), all previous attacks continue, but the eyes will begin to fire eye lasers that can travel through blocks. It fires more rapidly as it takes more damage. Golem's head turns, which indicates who it is targeting.
Second form[]
When Golem's stone head has taken full damage, it detaches itself and becomes invincible, capable of passing through blocks. Its body (15000/22500/28687 health) then becomes the target. If the fists have not been destroyed, they will continue to attack the player more rapidly while the body continues to jump around. The head follows same attack pattern as before and will increase in frequency when the body is damaged. The only way to defeat Golem at this point is to completely destroy his body, which will also destroy his head, ending the fight.
Enraged behavior[]
On the PC version, Console version, Mobile version, and tModLoader version, Golem becomes "enraged" if it has to follow the player outside of the Underground Jungle, either through being lead or awoken outside of it. This causes Golem to jump around faster and, if its head is below half health, it will fire his lasers faster. However, it does not have increased damage or defense. Golem will return to its normal behavior when returned to the Underground Jungle.
Unlike Plantera, Golem's enraged behavior is not noticeable until reaching the end of its first form, when it begins jumping around and firing lasers at a faster rate. Furthermore, the difference between his enraged and normal behavior will not be noticeable to most without deliberately switching between the two.
Parts[]
First form[]
Second form[]
Type | |
---|---|
Environment | |
AI Type | Free Golem Head AI |
Damage | 80/128/192 |
Max Life | 16000/24000/30600 |
Defense | 32 |
KB Resist | 100% |
Immune to |
Hurt | |
---|---|
Killed | |
Eye Beam | |
Fireball |
- Internal NPC ID: 249
Health in Multiplayer[]
In Expert and Master modes, the health of bosses depends on the number of players in multiplayer. Please enter the number of players (a whole number between 2 and 256) on your server in the input box below. If you don't see the input box and the This calculator is synchronized with the Desktop version of Terraria: 1.4.4.9. Unfortunately, this script works doesn't work on mobile devices. You could switch to desktop version of the page. |
Golem
Aftermath[]
Once Golem is defeated:
- Cultists spawn at the Dungeon's entrance which when killed, summons the Lunatic Cultist and then the Lunar Events (as long as certain other conditions are also met – see details).
- For this to happen, Skeletron must have been defeated at least once - the Old Man spawning will override the Cultists' spawning.
- Likewise, Moon Lord can be summoned directly via the Celestial Sigil.
- Martian Probes begin spawning randomly, which can trigger the Martian Madness event.
- Summoning the Old One's Army after Golem has been defeated triggers the most difficult "Tier 3" version of the event enabling you to fight Betsy.
- The Steampunker will begin to sell the Steampunk Wings.
- The Party Girl will begin to sell the Celebration. (
).
Notes[]
- Like most bosses, Golem will despawn if the player travels too far away, including traveling back through the Lihzahrd Temple.
- Golem's map icon maps its head, not its core, so when the head flies off, the map icon follows it.
- Golem's fist attack will only fire at the player when they are in the middle or to the same side as the fist. A fist will not cross Golem to strike a player, even if the other fist has been destroyed. However, if the player is above or below Golem using Wings, grappling hooks, Platforms, etc., both arms will fire at the player.
- If the head chases a player too far away, the body despawns and the head will explode. In this case, no drops will be obtained and the game does not register Golem's defeat, forcing a second fight to progress the game.
- Heart Arrows
are able to freeze Golem's body parts if they connect. This includes the invincible head. - Unlike most bosses, Golem is affected by the low gravity in the Space biome. As a result, its jump attack will rise much higher (often off the top of the screen) and take longer to land.
Tips[]
- In some cases, the terrain surrounding the altar will cause Golem to get stuck when it spawns. It can attack with its fists and projectiles but will be unable to jump around. Players can also recreate this condition by placing blocks near the altar.
It is possible to actuate Lihzahrd Bricks. By actuating the blocks below the Lihzahrd Altar, it can be picked up and placed in a different, possibly more suitable arena. This is only possible after Plantera has been defeated.- On the PC version, Console version, Mobile version, and tModLoader version, blocks under the altar cannot be actuated.
- In Get Fixed Boi seed world, one may consider using Living Fire Blocks to light up the boss room since they will not be destroyed unlike Torches.
- An alternative would be to cover the whole room wall in White Paint and Illuminant Coating which won't be affected by the darkness.
Achievement[]
Trivia[]
- A golem is a being from Jewish folklore, a living being created from mud or clay and through rituals in order to defend townspeople from attacks. The theme persists in stories and video games today.
- In Golem's first form, as his health gets lower, his head appears looser, bouncing on its own when Golem jumps.
- Despite the sprite update in 1.4.0.1, the achievement icon was not updated.
The Bestiary entry for the Golem: "A remarkable display of ingenuity constructed by the Lihzahrd clan. Powered by solar energy cells, it is ready to guard the Temple."
History[]
- Desktop 1.4.4:
- Golem Body health increased from 9000 to 15000
- Golem Head health increased from 16000 to 25000
- Golem Fists health increased from 7000 to 10000
- Now charges its punches with a visual effect for half a second before firing them.
- Golem's Fists can no longer be deflected.
- Now takes up more enemy slots, reducing or outright eliminating enemy spawns during his fight
- Desktop 1.4.0.5: Fixed an NPC smoothing issue.
- Desktop 1.4.0.1:
- Sprite updated.
- Golem attacks more aggressively the more players are present in Expert mode, and is also slightly harder to cheese.
- Golem will now enrage when out of the jungle or on the surface.
- Will now pass through blocks if necessary.
- Defeating Golem causes the Party Girl to sell the Celebration
- Picksaw will now drop in addition to his other loot, rather than being part of his main drop pool.
- Added two Master Mode drops, Guardian Golem and Golem Relic.
- Desktop 1.3.4: Defeating Golem unlocks tier 3 version of Old One's Army.
- Desktop 1.3.0.1:
- Now triggers Cultists to spawn.
- Now triggers Martian Probes to spawn.
- The Steampunker now sells the Steampunk Wings after defeating Golem.
- Added an Expert Mode drop, Shiny Stone.
- Desktop 1.2.3:
- Now unable to spawn until Plantera has been defeated.
- Has increased health, damage, and defense.
- Its attacks are able to penetrate walls.
- Now drops 15, 4-8 Beetle Husks, and Golem Mask.
- Now immune to Poisoned and On Fire!.
- Golem can now successfully move through platforms.
- Summoning Golem will now properly only use one Power Cell.
- Will now flee to despawn after all players have been killed.
- Desktop 1.2: Introduced.
- Console 1.02: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile 1.2.6508: Introduced.
- 3DS-Release: Introduced.