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Progression in Terraria is marked by the player gaining access to new weapons, accessories, and armors. While weapons are the main determinant of combat effectiveness, armor also plays an important role by degrading damage taken and passively boosting damage output based on set bonuses, item categories, etc. Choosing the ideal armor sets to use at each stage of the game is sometimes straightforward, but not always. This guide will help you decide on which armor sets to use at various points in game progression.

  • Especially later in the game, bonuses to melee speed and movement speed are generally not considered as impactful as direct offensive bonuses, making them a lower priority.
  • Melee speed generally only affects projectile velocity, the swing speed of close-ranged weapons and the distance of mace and Boomerangs. Neither of those are as impactful as direct bonuses to melee damage and critical chance, although melee speed investment is still viable when using powerful close-ranged weapons such as Fetid Baghnakhs and Terra Blade.
  • Direct movement speed bonuses are inferior to Hermes Boots, double-jumps, and dashes when it comes to dodging attacks. Also, movement speed bonuses granted by armor pale in comparison to the +85% movement speed granted by Exquisitely Stuffed, Slice of Cake, and Swiftness Potion. Your actual mobility mainly comes from Wings, which do not benefit from these bonuses.

Defense is a polarizing stat whose effectiveness largely depends on what enemies you plan to tank hits from, and becomes disproportionately more potent when your defense is already very high. While it is unlikely to make you invincible, boosting defense as high as possible is a legitimate strategy even on higher difficulties. Those who are unwilling to invest fully in defense are advised to focus more on damage or critical hit bonuses.

The following listings are in rough order of decreasing viability.


Earlygame[]

At this point, armor serves little purpose other than to boost your defense. You may obtain up to 20 defense with metal armors Platinum armor, but the resources required are better spent elsewhere. It's perfectly fine to wear Ebonwood armor, Shadewood armor, or other basic, easy-to-craft armors until you can get your hands on a real armor set like Iron armor Lead armor and platinum armor or Tungsten armor. Whatever you wear at the start of the game will be replaced very quickly. More experienced players can save time by completely skipping armor in the early game, potentially even up to the Wall of Flesh battle.

If playing on a drunk world, Moon Lord Legs become becomesst leg armor piece to use early on. Otherwise, use whatever provides the highest defense, the most practical choices being Jungle Pants or Gladiator Leggings.

Head Chest Legs Notes
All classes
Mining HelmetMining Helmet Ultrabright HelmetUltrabright Helmet Flinx Fur CoatFlinx Fur Coat Jungle PantsJungle Pants (+1 cap, 5% summon, 8 def) Practical set for exploring. Nominally a summoner set, but works well for all classes early on.
Gladiator HelmetGladiator Helmet Gladiator BreastplateGladiator Breastplate Gladiator LeggingsGladiator Leggings (16 def) Provides high defense bonuses and knockback immunity. Can be farmed from a Hoplite Statue placed near a natural wired trap.
Mining HelmetMining Helmet Ultrabright HelmetUltrabright Helmet Mining ShirtMining Shirt Mining PantsMining Pants (3 def) Provides 30% increased mining speed. Requires some luck with Undead Miners.
Pumpkin HelmetPumpkin Helmet Pumpkin BreastplatePumpkin Breastplate Pumpkin LeggingsPumpkin Leggings (10% dmg, 7 def) Earlygame set that can be used before defeating a boss during the Halloween season.
Cactus HelmetCactus Helmet Cactus BreastplateCactus Breastplate Cactus LeggingsCactus Leggings (3 def) Earlygame set that repels enemies upon making contact.
Melee
Ancient Shadow HelmetAncient Shadow Helmet GiGi Ancient Shadow GreavesAncient Shadow Greaves (5% dmg, 5% crit, 16 def) Optimal, but not very practical to obtain. Melee users should simply wear a Gi and maximize defense using the other slots.
Ranged
Fossil HelmetFossil Helmet GiGi Fossil GreavesFossil Greaves (5% dmg, 13% crit, 12 def) Maximizes ranged damage output.
Magic
Wizard HatWizard Hat Mystic RobeMystic Robe Jungle PantsJungle PantsJungle Pants (11% dmg, 22% crit, 12 def) Provides high magic bonuses, but requires some luck from the Traveling Merchant.
Wizard HatWizard Hat Diamond RobeDiamond Robe Jungle PantsJungle PantsJungle Pants (5% dmg, 16% crit, 13 def) Diamond Robe is weaker but can be obtained without relying on luck.
Summon
Magic HatMagic Hat Flinx Fur CoatFlinx Fur Coat Jungle PantsJungle PantsJungle Pants (6% dmg, 12% crit, +1 cap, 5% summon, 9 def) Head and leg slots used to maximize magic damage, since there is no other summoner equipment.
Fossil HelmetFossil Helmet Flinx Fur CoatFlinx Fur Coat Fossil GreavesFossil Greaves (0% dmg, 8% crit, +1 cap, 5% summon, 9 def) Head and leg slots used to maximize ranged damage, since there is no other summoner equipment.
Ancient Shadow HelmetAncient Shadow Helmet Flinx Fur CoatFlinx Fur Coat Ancient Shadow GreavesAncient Shadow Greaves (1 cap, 5% summon, 13 def) Theoretically optimal set for a pure summoner since melee speed bonuses benefit whips.

Late pre-Hardmode[]

Sets that can be acquired after defeating at least one pre-Hardmode boss.

Head Chest Legs Notes
All classes
Crimson HelmetCrimson Helmet Crimson ScalemailCrimson Scalemail Crimson GreavesCrimson Greaves (6% dmg, ? regen, 19 def) Classless set used to regenerate health while exploring. Works best outside of combat when standing still.
Melee
Molten HelmetMolten Helmet Molten BreastplateMolten Breastplate Molten GreavesMolten Greaves (17% dmg, 7% crit, 25 def) Maximizes melee damage output while providing substantial defense and immunity to On Fire!.
Ranged
Necro HelmetNecro HelmetNecro Helmet Necro BreastplateNecro Breastplate Necro GreavesNecro Greaves (15% dmg, 10% crit, 19 def) Maximizes ranged damage output.
Magic
Wizard HatWizard Hat Mystic RobeMystic Robe Meteor LeggingsMeteor Leggings (20% dmg, 16% crit, 11 def) Maximizes magic damage output.
Wizard HatWizard Hat Diamond RobeDiamond Robe Jungle PantsJungle PantsJungle Pants (5% dmg, 16% crit, 13 def) Pieces interchangeable with above set for increased mana economy.
Meteor HelmetMeteor Helmet Meteor SuitMeteor Suit Meteor LeggingsMeteor Leggings (27% dmg, 0% crit, 16 def) Eliminates mana cost from Space Gun and Gray Zapinator.
Summon
Obsidian Outlaw HatObsidian Outlaw Hat Obsidian LongcoatObsidian Longcoat Obsidian PantsObsidian Pants (+1 cap, 31% summon, 15 def) Provides 30% range bonus and 15% speed bonus to whips.
Bee HeadgearBee Headgear Bee BreastplateBee Breastplate Bee GreavesBee Greaves (+2 cap, 23% summon, 13 def) Increases minion damage by 10%

Early Hardmode[]

To save resources, it is recommended that you choose one early Hardmode armor set and use it until you defeat your first mechanical boss. Palladium, Orichalcum, and Titanium sets are typically preferred over Cobalt, Mythril, and Adamantite, but alternatives have been listed for players whose worlds contain Adamantite.

Head Chest Legs Notes
All classes
Crystal Assassin HoodCrystal Assassin Hood Crystal Assassin ShirtCrystal Assassin Shirt Crystal Assassin PantsCrystal Assassin Pants (15% dmg, 15% crit, +0 cap, 15% summon, 36 def) Enables dashing. Frees up accessory slot that would normally be taken by Shield of Cthulhu in Expert mode.
Melee
Adamantite HelmetAdamantite Helmet Frost BreastplateFrost Breastplate Mythril GreavesMythril Greaves (14% dmg, 28% crit, 51 def) Offers a balance between offense and defense.
Mythril HelmetMythril Helmet Mythril ChainmailMythril Chainmail Mythril GreavesMythril Greaves (17% dmg, 28% crit, 37 def) Cheaper set that maximizes melee bonuses at the cost of defense.
Frost HelmetFrost Helmet Frost BreastplateFrost Breastplate Frost LeggingsFrost Leggings (26% dmg, 11% crit, 43 def) Provides high melee bonuses and a useful Frostburn debuff that improves visibility.
Titanium MaskTitanium Mask Titanium BreastplateTitanium Breastplate Titanium LeggingsTitanium Leggings (16% dmg, 15% crit, 49 def) Damages and stunlocks enemies in close range.
Palladium MaskPalladium Mask Palladium BreastplatePalladium Breastplate Palladium LeggingsPalladium Leggings (17% dmg, 3% crit, 2 regen, 32 def) Provides constant regeneration in combat.
Orichalcum MaskOrichalcum Mask Orichalcum BreastplateOrichalcum Breastplate Orichalcum LeggingsOrichalcum Leggings (11% dmg, 6% crit, 42 def) Continuously fires piercing projectiles across the screen during combat. Unusually low bonuses.
Ranged
Adamantite MaskAdamantite Mask Frost BreastplateFrost Breastplate Mythril GreavesMythril Greaves (14% dmg, 31% crit, 37 def) Maximizes bonuses to ranged damage and critical chance. A Gi can substitute as a cheaper alternative to the Frost Breastplate for users who are not concerned with defence.
Adamantite MaskAdamantite Mask Forbidden RobesForbidden Robes Spider GreavesSpider Greaves (14% dmg, 10% crit, +2 cap, 16% summon, 27 def) Shirt and pants interchangeable with above set for varying degrees of summoner hybridization.
Frost HelmetFrost Helmet Frost BreastplateFrost Breastplate Frost LeggingsFrost Leggings (26% dmg, 11% crit, 43 def) Provides high ranged bonuses and a useful Frostburn debuff that improves visibility. Most practical set for defense stacking.
Titanium HelmetTitanium Helmet Titanium BreastplateTitanium Breastplate Titanium LeggingsTitanium Leggings (23% dmg, 13% crit, 34 def) Damages and stunlocks enemies in close range.
Orichalcum HelmetOrichalcum Helmet Orichalcum BreastplateOrichalcum Breastplate Orichalcum LeggingsOrichalcum Leggings (0% dmg, 21% crit, 30 def) Continuously fires piercing projectiles across the screen during combat.
Palladium HelmetPalladium Helmet Palladium BreastplatePalladium Breastplate Palladium LeggingsPalladium Leggings (14% dmg, 12% crit, 2 regen, 23 def) Provides constant regeneration in combat.
Magic
Forbidden MaskForbidden Mask Forbidden RobesForbidden Robes Forbidden TreadsForbidden Treads (25% dmg, 0% crit, +2 cap, 25% summon, 26 def) Excellent set bonus for crowd control and killing The Destroyer.
Adamantite HeadgearAdamantite Headgear Forbidden RobesForbidden Robes Forbidden TreadsForbidden Treads (22% dmg, 12% crit, +2 cap, 10% summon, 24 def) Higher magic bonuses than Forbidden armor, but loses the tornado set bonus.
Adamantite HeadgearAdamantite Headgear Mystic RobeMystic Robe Forbidden TreadsForbidden Treads (28% dmg, 18% crit, +1 cap, 14 def) Maximizes bonuses to magic damage and critical chance. Gi, Meteor Suit, Jungle Shirt can be used as substitutes in decreasing order of effectiveness.
Titanium HeadgearTitanium Headgear Titanium BreastplateTitanium Breastplate Titanium LeggingsTitanium Leggings (23% dmg, 13% crit, 30 def) Damages and stunlocks enemies in close range.
Orichalcum HeadgearOrichalcum Headgear Orichalcum BreastplateOrichalcum Breastplate Orichalcum LeggingsOrichalcum Leggings (0% dmg, 24% crit, 27 def) Continuously fires piercing projectiles across the screen during combat.
Palladium HeadgearPalladium Headgear Palladium BreastplatePalladium Breastplate Palladium LeggingsPalladium Leggings (17% dmg, 3% crit, 2 regen, 21 def) Provides constant regeneration in combat.
Summon
Forbidden MaskForbidden Mask Forbidden RobesForbidden Robes Forbidden TreadsForbidden Treads (25% dmg, 0% crit, +2 cap, 25% summon, 26 def) Excellent set bonus for crowd control and killing The Destroyer. Encourages use of magic.
Obsidian Outlaw HatObsidian Outlaw Hat Obsidian LongcoatObsidian Longcoat Obsidian PantsObsidian Pants (+1 cap, 31% summon, 15 def) Deals more damage than Spider armor overall when using Firecracker, despite low capacity bonuses.
Spider MaskSpider Mask Spider BreastplateSpider Breastplate Spider GreavesSpider Greaves (+3 cap, 28% summon, 20 def) Standard option.

Pre-Plantera[]

Aside from Hallowed and Chlorophyte Bars, you now have access to the second tier of the Old One's Army, the rewards of which provide welcome upgrades to every class. The lopsided stat distributions of the Tavernkeep's armor sets make them excellent for hybrid sets, meaning that they are useful even if not planning to purchase a full set.

Head Chest Legs Notes
All classes
Crystal Assassin HoodCrystal Assassin Hood Crystal Assassin ShirtCrystal Assassin Shirt Crystal Assassin PantsCrystal Assassin Pants (15% dmg, 15% crit, +0 cap, 15% summon, 36 def) Remains viable since it provides the longest pre-Plantera dash, and the only dash outside of Expert/Master mode.
Melee
Chlorophyte MaskChlorophyte Mask Monk's ShirtMonk's Shirt Squire's GreavesSquire's Greaves (36% dmg, 21% crit, +0 cap, 35% summon, 64 def) Provides the highest melee bonuses available.
Hallowed MaskHallowed Mask Turtle Scale MailTurtle Scale Mail Squire's GreavesSquire's Greaves (18% dmg, 33% crit, +0 cap, 15% summon, 68 def) Provides maximum possible defense with decent melee bonuses.
Hallowed MaskHallowed Mask Hallowed Plate MailHallowed Plate Mail Hallowed GreavesHallowed Greaves (17% dmg, 17% crit, 50 def) Periodically dodges incoming attacks.
Turtle HelmetTurtle Helmet Turtle Scale MailTurtle Scale Mail Turtle LeggingsTurtle Leggings (14% dmg, 12% crit, 65 def) Provides raw defense and 15% damage reduction, making it ideal for pure tanking.
Ranged
Hallowed HelmetHallowed Helmet Hallowed Plate MailHallowed Plate Mail Hallowed GreavesHallowed Greaves (22% dmg, 15% crit, 31 def) Periodically dodges incoming attacks.
Adamantite MaskAdamantite Mask Huntress's JerkinHuntress's Jerkin Spider GreavesSpider Greaves (34% dmg, 10% crit, +1 cap, 26% summon, 32 def) Loses Holy Protection, but gains bonuses to ranged and summoning.
Adamantite MaskAdamantite Mask Huntress's JerkinHuntress's Jerkin Mythril GreavesMythril Greaves (34% dmg, 20% crit, +0 cap, 20% summon, 34 def) Loses Holy Protection, but maximizes ranged bonuses.
Frost HelmetFrost Helmet Frost BreastplateFrost Breastplate Frost LeggingsFrost Leggings (26% dmg, 11% crit, 43 def) While not as powerful for pure ranged, the set remains useful for defense stacking and spreading Frostburn.
Magic
Hallowed HeadgearHallowed Headgear Hallowed Plate MailHallowed Plate Mail Hallowed GreavesHallowed Greaves (19% dmg, 19% crit, 31 def) Periodically dodges incoming attacks.
Hallowed HeadgearHallowed Headgear Forbidden RobesForbidden Robes Apprentice's TrousersApprentice's Trousers (12% dmg, 32% crit, +1 cap, 20% summon, 27 def) Loses Holy Protection, but gains bonuses to magic and summoning.
Hallowed HeadgearHallowed Headgear Chlorophyte Plate MailChlorophyte Plate Mail Apprentice's TrousersApprentice's Trousers (17% dmg, 39% crit, 33 def) Loses Holy Protection, but maximizes magic bonuses.
Summon
Hallowed HoodHallowed Hood Hallowed Plate MailHallowed Plate Mail Hallowed GreavesHallowed Greaves (+3 cap, 17% summon, 27 def) Periodically dodges incoming attacks. Favors Blade Staff due to low damage bonuses.
Obsidian Outlaw HatObsidian Outlaw Hat Obsidian LongcoatObsidian Longcoat Obsidian PantsObsidian Pants (+1 cap, 31% summon, 15 def) Remains the strongest offensive set when using whips.
Squire's Great HelmSquire's Great Helm Squire's PlatingSquire's Plating Squire's GreavesSquire's Greaves (15% dmg, 15% crit, +0 cap, 30% summon, 2 regen, 56 def) Tanky set that decimates crowds of enemies when used with Ballistas. Encourages use of melee.

Pre-Betsy[]

While Plantera and Golem provide separate advancements to game progression when defeated, they are treated as one milestone by this guide due to their similar difficulty level. At this point, you would be expected to have defeated Duke Fishron, Martian Madness, and the Pumpkin Moon. The Xeno Staff, Desert Tiger Staff, and Spooky Breastplate in particular provide a noticeable power boost to hybrid summoners.

Those who have stockpiled a large supply of Defender Medals prior to defeating Golem can skip to the next section.

Head Chest Legs Notes
Melee
Chlorophyte MaskChlorophyte Mask Monk's ShirtMonk's Shirt Squire's GreavesSquire's Greaves (36% dmg, 21% crit, +0 cap, 35% summon, 59 def) Highest raw melee bonuses available.
Hallowed MaskHallowed Mask Spooky BreastplateSpooky Breastplate Squire's GreavesSquire's Greaves (10% dmg, 25% crit, +2 cap, 26% summon, 52 def) Hybrid summoner that benefits from Ichor, Vampire Knives, and speed-increasing whips.
Beetle HelmetBeetle Helmet Beetle ShellBeetle Shell Beetle LeggingsBeetle Leggings (11% dmg, 5% crit, 73 def) Reduces damage taken by up to 45% every 3 seconds, but offensive bonuses are extremely poor.
Beetle HelmetBeetle Helmet Beetle Scale MailBeetle Scale Mail Beetle LeggingsBeetle Leggings (14-44% dmg, 8% crit, 61 def) Ideal for builds that depend on melee speed (mainly Terra Blade).
Squire's Great HelmSquire's Great Helm Squire's PlatingSquire's Plating Squire's GreavesSquire's Greaves (15% dmg, 15% crit, +0 cap, 30% summon, 2 regen, 56 def) For use against the Old One's Army, paired with Ballistas.
Ranged
Shroomite headpieceShroomite headpieceShroomite headpieceShroomite headpiece Shroomite BreastplateShroomite Breastplate Mythril GreavesMythril Greaves (13% dmg x1.15, 28% crit, 44 def) Slightly stronger than full Shroomite when not using stealth.
Shroomite headpieceShroomite headpieceShroomite headpieceShroomite headpiece Shroomite BreastplateShroomite Breastplate Spooky LeggingsSpooky Leggings (13% dmg x1.15, 18% crit, +1 cap, 11% summon, 45 def) Extra minion compensates for loss of ranged crit.
Shroomite headpieceShroomite headpieceShroomite headpieceShroomite headpiece Huntress's JerkinHuntress's Jerkin Spooky LeggingsSpooky Leggings (20% dmg x1.15, 5% crit, +1 cap, 31% summon, 38 def) Slightly weaker ranged bonuses, but provides substantially stronger minions.
Hallowed HelmetHallowed Helmet Hallowed Plate MailHallowed Plate Mail Hallowed GreavesHallowed Greaves (22% dmg, 15% crit, 35 def) Periodically dodges incoming attacks.
Huntress's WigHuntress's Wig Huntress's JerkinHuntress's Jerkin Huntress's PantsHuntress's Pants (20% dmg, 10% crit, +0 cap, 30% summon, 36 def) For use against the Old One's Army, paired with Explosive Traps.
Magic
Spectre HoodSpectre Hood Spectre RobeSpectre Robe Spectre PantsSpectre Pants (-25% dmg, 7% crit, 30 def) Reduces magic damage, but grants near-immortality as long as you can manage your mana.
Spectre MaskSpectre Mask Spectre RobeSpectre Robe Spectre PantsSpectre Pants (25% dmg, 17% crit, 42 def) Set bonus provides large amounts of extra burst damage. Can be switched to/from Spectre Hood very quickly.
Spectre MaskSpectre Mask Spooky BreastplateSpooky Breastplate Apprentice's TrousersApprentice's Trousers (12% dmg, 32% crit, +2 cap, 21% summon, 39 def) A minion-based alternative to full Spectre. Switching to the Spectre Hood is not possible without deleting minions.
Hallowed HeadgearHallowed Headgear Hallowed Plate MailHallowed Plate Mail Hallowed GreavesHallowed Greaves (19% dmg, 19% crit, 31 def) Periodically dodges incoming attacks.
Summon
Spooky HelmetSpooky Helmet Spooky BreastplateSpooky Breastplate Spooky LeggingsSpooky Leggings (+4 cap, 58% summon, 30 def) Maximizes offensive capabilities.
Hallowed HoodHallowed Hood Hallowed Plate MailHallowed Plate Mail Hallowed GreavesHallowed Greaves (+3 cap, 17% summon, 27 def) Periodically dodges incoming attacks. Favors Blade Staff due to low damage bonuses.

Pre-Lunar Events[]

With the Old One's Army vanquished and a good supply of Defender Medals in your pocket, you can now purchase the best armor available before challenging the Lunar Events. The most notable of these armor pieces is the Valhalla Knight's Breastplate, which noticeably increases the survivability of all classes; it restores 240 health in 1 minute, which is more than a Super Healing Potion can heal in the same amount of time.

Head Chest Legs Notes
Melee
Shinobi Infiltrator's HelmetShinobi Infiltrator's Helmet Valhalla Knight's BreastplateValhalla Knight's Breastplate Valhalla Knight's GreavesValhalla Knight's Greaves (20% dmg, 20% crit, +0 cap, 70% summon, 4 regen, 58 def) Increases sentry capacity while providing decent melee bonuses and regeneration.
Hallowed MaskHallowed Mask Valhalla Knight's BreastplateValhalla Knight's Breastplate Valhalla Knight's GreavesValhalla Knight's Greaves (10% dmg, 30% crit, +0 cap, 50% summon, 4 regen, 72 def) Forgoes sentries for slightly higher melee bonuses and defense.
Chlorophyte MaskChlorophyte Mask Monk's ShirtMonk's Shirt Valhalla Knight's GreavesValhalla Knight's Greaves (36% dmg, 26% crit, +0 cap, 40% summon, 66 def) Forgoes regeneration to maximize melee bonuses.
Shinobi Infiltrator's HelmetShinobi Infiltrator's Helmet Spooky BreastplateSpooky Breastplate Valhalla Knight's GreavesValhalla Knight's Greaves (20% dmg, 20% crit, +2 cap, 51% summon, 45 def) Forgoes regeneration to maximize minion- and sentry-based offense.
Beetle HelmetBeetle Helmet Beetle ShellBeetle Shell Beetle LeggingsBeetle Leggings (11% dmg, 5% crit, 73 def) Reduces damage taken by up to 45% every 3 seconds, but offensive bonuses are extremely poor.
Ranged
Shroomite headpieceShroomite headpieceShroomite headpieceShroomite headpiece Red Riding DressRed Riding Dress Red Riding LeggingsRed Riding Leggings (25% dmg x1.15, 15% crit, +0 cap, 50% summon, 51 def) Highest DPS available for pure ranged.
Red Riding HoodRed Riding Hood Red Riding DressRed Riding Dress Red Riding LeggingsRed Riding Leggings (25% dmg, 20% crit, +0 cap, 60% summon, 48 def) Extreme buff to Explosive Trap firing speed makes this optimal for Old One's Army and invasion events.
Shroomite headpieceShroomite headpieceShroomite headpieceShroomite headpiece Valhalla Knight's BreastplateValhalla Knight's Breastplate Red Riding LeggingsRed Riding Leggings (0% dmg x1.15, 15% crit, +0 cap, 55% summon, 4 regen, 51 def) Survival-focused.
Shroomite headpieceShroomite headpieceShroomite headpieceShroomite headpiece Red Riding DressRed Riding Dress Spooky LeggingsSpooky Leggings (25% dmg x1.15, 5% crit, +1 cap, 36% summon, 45 def) Hybrid summoner.
Shroomite headpieceShroomite headpieceShroomite headpieceShroomite headpiece Spooky BreastplateSpooky Breastplate Red Riding LeggingsRed Riding Leggings (0% dmg x1.15, 10% crit, +2 cap, 36% summon, 38 def) Hybrid summoner with more minion investment.
Magic
Spectre HoodSpectre Hood Spectre RobeSpectre Robe Spectre PantsSpectre Pants (-25% dmg, 7% crit, 30 def) A fallback option for rapidly healing yourself and your teammates.
Spectre MaskSpectre Mask Spectre RobeSpectre Robe Spectre PantsSpectre Pants (25% dmg, 17% crit, 42 def) Set bonus provides large amounts of extra burst damage. Can be switched to/from Spectre Hood very quickly.
Spectre MaskSpectre Mask Valhalla Knight's BreastplateValhalla Knight's Breastplate Dark Artist's LeggingsDark Artist's Leggings (10% dmg, 35% crit, +0 cap, 50% summon, 4 regen, 56 def) Offers a combination of survivability and damage.
Spectre MaskSpectre Mask Spooky BreastplateSpooky Breastplate Dark Artist's LeggingsDark Artist's Leggings (10% dmg, 35% crit, +2 cap, 31% summon, 43 def) All-out offensive hybrid set with extra minions.
Dark Artist's HatDark Artist's Hat Spooky BreastplateSpooky Breastplate Dark Artist's LeggingsDark Artist's Leggings (15% dmg, 25% crit, +2 cap, 46% summon, 32 def) Invests more into minions and sentries. Valhalla Knight's Helm can be used if defense is a problem.
Summon
Spooky HelmetSpooky Helmet Spooky BreastplateSpooky Breastplate Spooky LeggingsSpooky Leggings (+4 cap, 58% summon, 30 def) Maximizes offensive capabilities.
Spooky HelmetSpooky Helmet Valhalla Knight's BreastplateValhalla Knight's Breastplate Spooky LeggingsSpooky Leggings (+2 cap, 52% summon, 4 regen, 43 def) Sacrifices 2 minions for extra regeneration and defense.
Shinobi Infiltrator's HelmetShinobi Infiltrator's Helmet Valhalla Knight's BreastplateValhalla Knight's Breastplate Spooky LeggingsSpooky Leggings (20% dmg, 0% crit, +1 cap, 61% summon, 4 regen, 44 def) Sentry-based set. Use with Frost Hydra/Queen Spider and melee weapons.
Squire's Great HelmSquire's Great Helm Valhalla Knight's BreastplateValhalla Knight's Breastplate Spooky LeggingsSpooky Leggings (+1 cap, 41% summon, 6 regen, 46 def) Invests entirely into regeneration.

Endgame[]

All Luminite-tier armors are the best offensive armors for their respective classes (aside from Solar Flare armor, which offers a combination of offense and defense). However, the Valhalla Knight's Breastplate can still be worn by ranged users and summoners, who do not receive any defensive benefits from their respective endgame armors.

Head Chest Legs Notes
Melee
Solar Flare HelmetSolar Flare Helmet Solar Flare BreastplateSolar Flare Breastplate Solar Flare LeggingsSolar Flare Leggings (29% dmg, 26% crit, 3 regen, 78 def) Offers almost as much regen as the Valhalla Knight's Breastplate, and provides decent offensive bonuses and damage reduction on top of that.
Shinobi Infiltrator's HelmetShinobi Infiltrator's Helmet Valhalla Knight's BreastplateValhalla Knight's Breastplate Stardust LeggingsStardust Leggings (20% dmg, 0% crit, +2 cap, 72% summon, 4 regen, 46 def) Defensive summoner hybrid that uses both summons and sentries.
Shinobi Infiltrator's HelmetShinobi Infiltrator's Helmet Monk's ShirtMonk's Shirt Valhalla Knight's GreavesValhalla Knight's Greaves (40% dmg, 20% crit, 60% summon, 56 def) Offensive set focused on using endgame sentries.
Solar Flare HelmetSolar Flare Helmet Solar Flare BreastplateSolar Flare Breastplate Valhalla Knight's GreavesValhalla Knight's Greaves (29% dmg, 46% crit, 2 regen, 82 def) Specialized entirely towards dealing melee damage. Also maximizes raw defense.
Ranged
Vortex HelmetVortex Helmet Vortex BreastplateVortex Breastplate Vortex LeggingsVortex Leggings (36-116% dmg, 27-47% crit, 62 def) Immense DPS when stealthed, at the cost of horizontal acceleration (unless using Soaring Insignia). Appreciates teammates that can draw aggro.
Shroomite headpieceShroomite headpieceShroomite headpieceShroomite headpiece Red Riding DressRed Riding Dress Stardust LeggingsStardust Leggings (25% dmg x1.15, 5% crit, 2 cap, 47% summon, 47 def def) Maximizes non-stealthed total DPS when combined with endgame minions.
Shroomite headpieceShroomite headpieceShroomite headpieceShroomite headpiece Red Riding DressRed Riding Dress Vortex LeggingsVortex Leggings (33% dmg x1.15, 13% crit, 55 def) Maximizes non-stealthed ranged DPS. Realistically, this is only useful before killing Moon Lord for the second time.
Shroomite headpieceShroomite headpieceShroomite headpieceShroomite headpiece Valhalla Knight's BreastplateValhalla Knight's Breastplate Vortex LeggingsVortex Leggings (8% dmg x1.15, 13% crit, 30% summon, 4 regen, 55 def) Survival-focused.
Magic
Nebula HelmetNebula Helmet Nebula BreastplateNebula Breastplate Nebula LeggingsNebula Leggings (26-71% dmg, 16% crit, 0-9 regen, 46 def) Provides immense damage and regeneration bonuses to yourself and your teammates.
Spectre MaskSpectre Mask Valhalla Knight's BreastplateValhalla Knight's Breastplate Dark Artist's LeggingsDark Artist's Leggings (10% dmg, 35% crit, 0 cap, 50% summon, 4 regen, 56 def) For use in multiplayer if you already have a teammate using Nebula armor for the +45% damage boost.
Hallowed HeadgearHallowed Headgear Stardust PlateStardust Plate Dark Artist's LeggingsDark Artist's Leggings (12% dmg, 37% crit, 2 cap, 44% summon, 35 def) Similar to the above, but specialized entirely towards dealing damage.
Spectre HoodSpectre Hood Spectre RobeSpectre Robe Spectre PantsSpectre Pants (-25% dmg, 7% crit, 30 def) Remains mildly useful for pinch healing, with the highest healing potential (36/30 health per second).
Summon
Stardust HelmetStardust Helmet Stardust PlateStardust Plate Stardust LeggingsStardust Leggings (5 cap, 66% summon, 38 def) Maximizes offensive capabilities.
Shinobi Infiltrator's HelmetShinobi Infiltrator's Helmet Stardust PlateStardust Plate Stardust LeggingsStardust Leggings (20% dmg, 0% crit, 4 cap, 64% summon, 38 def) Sentry-based summoner. Encourages use of melee.
Squire's Great HelmSquire's Great Helm Valhalla Knight's BreastplateValhalla Knight's Breastplate Stardust LeggingsStardust Leggings (2 cap, 52% summon, 6 regen, 48 def) Full-time Vampire Knives spammer carried entirely by summons.
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