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This is a Guide page.
This is a Guide page.
This means the page will walk you through a specific task, strategy, or enemy/boss fight.
Status: Under revision (This Guide is currently being revised or has been revised partially. It hasn't met all quality standards yet.)
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  • Progression in Terraria is marked by the player gaining access to new weapons, accessories, and armors. While weapons are the main determinant of combat effectiveness, armor also plays an important role by mitigating damage taken and passively boosting damage output. Choosing the ideal armor sets to use at each stage of the game is sometimes straightforward, but not always. This guide will help you decide on which armor sets to use at various points in game progression.

    Especially later in the game, bonuses to melee speed, movement speed, and defense are generally not considered as impactful as direct offensive bonuses, making them a lower priority.

    • Melee speed generally only affects projectile velocity and the swing speed of close-ranged weapons. Neither of those are as impactful as direct bonuses to melee damage and critical chance.
    • Direct movement speed bonuses are inferior to Hermes Boots, double-jumps, and dashes when it comes to dodging attacks. Also, movement speed bonuses granted by armor pale in comparison to the +85% movement speed granted by Exquisitely Stuffed, Slice of Cake, and Swiftness Potion. Your actual mobility mainly comes from Wings.
    • Defense provides fixed damage reduction, which scales poorly into endgame (especially in Expert mode). It also has a bad matchup against most enemies, since they tend to hit you infrequently for high damage.

    The following listings are in rough order of decreasing viability.


    Earlygame[]

    At this point, armor serves little purpose other than to boost your defense. You may obtain up to 20 defense with metal armors such as Platinum armor, but the resources required are better spent elsewhere. It's perfectly fine to simply wear Ebonwood armor, Shadewood armor, or other basic, easy-to-craft armors until you can get your hands on a real armor set; whatever you wear at the start of the game will be replaced very quickly. More experienced players can save time by completely skipping armor in the early game, potentially even up to the Wall of Flesh battle.

    If playing on a drunk world, Moon Lord Legs become the best leg armor piece to use early on. Otherwise, use whatever provides the highest defense, the most practical choices being Jungle Pants or Gladiator Leggings.

    Head Chest Legs Notes
    All classes
    Mining HelmetMining Helmet Ultrabright HelmetUltrabright Helmet Flinx Fur CoatFlinx Fur Coat Jungle PantsJungle Pants (+1 cap, 5% summon, 8 def) Practical set for exploring. Nominally a summoner set, but works well for all classes early on.
    Gladiator HelmetGladiator Helmet Gladiator BreastplateGladiator Breastplate Gladiator LeggingsGladiator Leggings (16 def) Provides high defense bonuses and knockback immunity. Can be farmed from a Hoplite Statue placed near a natural wired trap.
    Mining HelmetMining Helmet Ultrabright HelmetUltrabright Helmet Mining ShirtMining Shirt Mining PantsMining Pants (3 def) Provides 30% increased mining speed. Requires some luck with Undead Miners.
    Pumpkin HelmetPumpkin Helmet Pumpkin BreastplatePumpkin Breastplate Pumpkin LeggingsPumpkin Leggings (10% dmg, 7 def) Earlygame set that can be used before defeating a boss during the Halloween season.
    Cactus HelmetCactus Helmet Cactus BreastplateCactus Breastplate Cactus LeggingsCactus Leggings (3 def) Earlygame set that repels enemies upon making contact.
    Melee
    Ancient Shadow HelmetAncient Shadow Helmet GiGi Ancient Shadow GreavesAncient Shadow Greaves (5% dmg, 5% crit, 16 def) Optimal, but not very practical to obtain. Melee users should simply wear a Gi and maximize defense using the other slots.
    Ranged
    Fossil HelmetFossil Helmet GiGi Fossil GreavesFossil Greaves (5% dmg, 13% crit, 12 def) Maximizes ranged damage output.
    Magic
    Wizard HatWizard Hat Mystic RobeMystic Robe Jungle PantsJungle PantsJungle Pants (11% dmg, 22% crit, 12 def) Provides high magic bonuses, but requires some luck from the Traveling Merchant.
    Wizard HatWizard Hat Diamond RobeDiamond Robe Jungle PantsJungle PantsJungle Pants (5% dmg, 16% crit, 13 def) Diamond Robe is weaker but can be obtained without relying on luck.
    Summon
    Magic HatMagic Hat Flinx Fur CoatFlinx Fur Coat Jungle PantsJungle PantsJungle Pants (6% dmg, 12% crit, +1 cap, 5% summon, 9 def) Head and leg slots used to maximize magic damage, since there is no other summoner equipment.
    Fossil HelmetFossil Helmet Flinx Fur CoatFlinx Fur Coat Fossil GreavesFossil Greaves (0% dmg, 8% crit, +1 cap, 5% summon, 9 def) Head and leg slots used to maximize ranged damage, since there is no other summoner equipment.
    Ancient Shadow HelmetAncient Shadow Helmet Flinx Fur CoatFlinx Fur Coat Ancient Shadow GreavesAncient Shadow Greaves (1 cap, 5% summon, 13 def) Theoretically optimal set for a pure summoner since melee speed bonuses benefit whips.

    Late pre-Hardmode[]

    Sets that can be acquired after defeating at least one pre-Hardmode boss.

    Head Chest Legs Notes
    All classes
    Crimson HelmetCrimson Helmet Crimson ScalemailCrimson Scalemail Crimson GreavesCrimson Greaves (6% dmg, 19 def, ? regen) Classless set used to regenerate health while exploring. Works best outside of combat when standing still.
    Melee
    Molten HelmetMolten Helmet Molten BreastplateMolten Breastplate Molten GreavesMolten Greaves (17% dmg, 7% crit, 25 def) Maximizes melee damage output while providing substantial defense and immunity to On Fire!.
    Ranged
    Necro HelmetNecro HelmetNecro Helmet Necro BreastplateNecro Breastplate Necro GreavesNecro Greaves (15% dmg, 10% crit, 19 def) Maximizes ranged damage output.
    Magic
    Wizard HatWizard Hat Mystic RobeMystic Robe Meteor LeggingsMeteor Leggings (20% dmg, 16% crit, 11 def) Maximizes magic damage output.
    Wizard HatWizard Hat Diamond RobeDiamond Robe Jungle PantsJungle PantsJungle Pants (5% dmg, 16% crit, 13 def) Pieces interchangeable with above set for increased mana economy.
    Meteor HelmetMeteor Helmet Meteor SuitMeteor Suit Meteor LeggingsMeteor Leggings (27% dmg, 0% crit, 16 def) Eliminates mana cost from Space Gun and Gray Zapinator.
    Summon
    Obsidian Outlaw HatObsidian Outlaw Hat Obsidian LongcoatObsidian Longcoat Obsidian PantsObsidian Pants (+1 cap, 31% summon, 15 def) Provides 50% range bonus and 35% speed bonus to whips.
    Bee HeadgearBee Headgear Bee BreastplateBee Breastplate Bee GreavesBee Greaves (+2 cap, 23% summon, 13 def) Provides the highest bonuses to minion capacity. However, Obsidian armor's set bonus is so powerful that Bee armor is usually not worth using.

    Early Hardmode[]

    To save resources, it is recommended that you choose one early Hardmode armor set and use it until you defeat your first mechanical boss. Palladium, Orichalcum, and Titanium sets are typically preferred over Cobalt, Mythril, and Adamantite, but alternatives have been listed for players whose worlds contain Adamantite.

    Past this point, enemies start dealing high enough damage that defense becomes mostly irrelevant.

    Head Chest Legs Notes
    All classes
    Crystal Assassin HoodCrystal Assassin Hood Crystal Assassin ShirtCrystal Assassin Shirt Crystal Assassin PantsCrystal Assassin Pants (15% dmg, 15% crit, +0 cap, 15% summon) Enables dashing. Frees up accessory slot that would normally be taken by Shield of Cthulhu in Expert mode.
    Melee
    Mythril HelmetMythril Helmet Mythril ChainmailMythril Chainmail Mythril GreavesMythril Greaves (17% dmg, 28% crit) Maximizes melee bonuses.
    Frost HelmetFrost Helmet Frost BreastplateFrost Breastplate Frost LeggingsFrost Leggings (26% dmg, 11% crit) Provides high melee bonuses and a useful Frostburn debuff that improves visibility.
    Titanium MaskTitanium Mask Titanium BreastplateTitanium Breastplate Titanium LeggingsTitanium Leggings (16% dmg, 15% crit) Damages and stunlocks enemies in close range.
    Palladium MaskPalladium Mask Palladium BreastplatePalladium Breastplate Palladium LeggingsPalladium Leggings (17% dmg, 3% crit, 2 regen) Provides constant regeneration in combat.
    Orichalcum MaskOrichalcum Mask Orichalcum BreastplateOrichalcum Breastplate Orichalcum LeggingsOrichalcum Leggings (11% dmg, 6% crit) Continuously fires piercing projectiles across the screen during combat. Unusually low bonuses.
    Ranged
    Adamantite MaskAdamantite Mask Frost BreastplateFrost Breastplate Mythril GreavesMythril Greaves (14% dmg, 31% crit) Maximizes bonuses to ranged damage and critical chance.
    Adamantite MaskAdamantite Mask Forbidden RobesForbidden Robes Spider GreavesSpider Greaves (14% dmg, 10% crit, +2 cap, 16% summon) Shirt and pants interchangeable with above set for varying degrees of summoner hybridization.
    Frost HelmetFrost Helmet Frost BreastplateFrost Breastplate Frost LeggingsFrost Leggings (26% dmg, 11% crit) Provides high ranged bonuses and a useful Frostburn debuff that improves visibility.
    Titanium HelmetTitanium Helmet Titanium BreastplateTitanium Breastplate Titanium LeggingsTitanium Leggings (23% dmg, 13% crit) Damages and stunlocks enemies in close range.
    Orichalcum HelmetOrichalcum Helmet Orichalcum BreastplateOrichalcum Breastplate Orichalcum LeggingsOrichalcum Leggings (0% dmg, 21% crit) Continuously fires piercing projectiles across the screen during combat.
    Palladium HelmetPalladium Helmet Palladium BreastplatePalladium Breastplate Palladium LeggingsPalladium Leggings (14% dmg, 12% crit, 2 regen) Provides constant regeneration in combat.
    Magic
    Forbidden MaskForbidden Mask Forbidden RobesForbidden Robes Forbidden TreadsForbidden Treads (25% dmg, 0% crit, +2 cap, 25% summon) Excellent set bonus for crowd control and killing The Destroyer.
    Adamantite HeadgearAdamantite Headgear Forbidden RobesForbidden Robes Forbidden TreadsForbidden Treads (22% dmg, 12% crit, +2 cap, 10% summon) Higher magic bonuses than Forbidden armor, but loses the tornado set bonus.
    Adamantite HeadgearAdamantite Headgear Mystic RobeMystic Robe Forbidden TreadsForbidden Treads (28% dmg, 18% crit, +1 cap) Maximizes bonuses to magic damage and critical chance. Gi, Meteor Suit, Jungle Shirt can be used as substitutes in decreasing order of effectiveness.
    Titanium HeadgearTitanium Headgear Titanium BreastplateTitanium Breastplate Titanium LeggingsTitanium Leggings (23% dmg, 13% crit) Damages and stunlocks enemies in close range.
    Orichalcum HeadgearOrichalcum Headgear Orichalcum BreastplateOrichalcum Breastplate Orichalcum LeggingsOrichalcum Leggings (0% dmg, 24% crit) Continuously fires piercing projectiles across the screen during combat.
    Palladium HeadgearPalladium Headgear Palladium BreastplatePalladium Breastplate Palladium LeggingsPalladium Leggings (17% dmg, 3% crit, 2 regen) Provides constant regeneration in combat.
    Summon
    Forbidden MaskForbidden Mask Forbidden RobesForbidden Robes Forbidden TreadsForbidden Treads (25% dmg, 0% crit, +2 cap, 25% summon) Excellent set bonus for crowd control and killing The Destroyer. Encourages use of magic.
    Obsidian Outlaw HatObsidian Outlaw Hat Obsidian LongcoatObsidian Longcoat Obsidian PantsObsidian Pants (+1 cap, 31% summon) Deals more damage than Spider armor overall when using Firecracker, despite low capacity bonuses.
    Spider MaskSpider Mask Spider BreastplateSpider Breastplate Spider GreavesSpider Greaves (+3 cap, 28% summon) Standard option.

    Pre-Plantera[]

    Aside from Hallowed and Chlorophyte Bars, you now have access to the second tier of the Old One's Army, the rewards of which provide welcome upgrades to every class. The lopsided stat distributions of the Tavernkeep's armor sets make them excellent for hybrid sets, meaning that they are useful even if not planning to purchase a full set.

    Head Chest Legs Notes
    All classes
    Crystal Assassin HoodCrystal Assassin Hood Crystal Assassin ShirtCrystal Assassin Shirt Crystal Assassin PantsCrystal Assassin Pants (15% dmg, 15% crit, +0 cap, 15% summon) Remains viable since it provides the longest pre-Plantera dash, and the only dash outside of Expert/Master mode.
    Melee
    Chlorophyte MaskChlorophyte Mask Monk's ShirtMonk's Shirt Squire's GreavesSquire's Greaves (36% dmg, 21% crit, +0 cap, 35% summon) Provides the highest melee bonuses available.
    Hallowed MaskHallowed Mask Hallowed Plate MailHallowed Plate Mail Hallowed GreavesHallowed Greaves (17% dmg, 17% crit) Periodically dodges incoming attacks.
    Turtle HelmetTurtle Helmet Turtle Scale MailTurtle Scale Mail Turtle LeggingsTurtle Leggings (14% dmg, 12% crit) Provides raw defense and 15% damage reduction, which holds up better against repeated hits.
    Ranged
    Hallowed HelmetHallowed Helmet Hallowed Plate MailHallowed Plate Mail Hallowed GreavesHallowed Greaves (22% dmg, 15% crit) Periodically dodges incoming attacks.
    Hallowed HelmetHallowed Helmet Huntress's JerkinHuntress's Jerkin Spider GreavesSpider Greaves (35% dmg, 8% crit, +1 cap, 26% summon) Loses Holy Protection, but gains bonuses to ranged and summoning.
    Hallowed HelmetHallowed Helmet Huntress's JerkinHuntress's Jerkin Mythril GreavesMythril Greaves (35% dmg, 18% crit, +0 cap, 20% summon) Loses Holy Protection, but maximizes ranged bonuses.
    Frost HelmetFrost Helmet Frost BreastplateFrost Breastplate Frost LeggingsFrost Leggings (26% dmg, 11% crit) While not as powerful for pure ranged, Frostburn is still convenient for providing light and spreading damage across multiple enemies.
    Magic
    Hallowed HeadgearHallowed Headgear Hallowed Plate MailHallowed Plate Mail Hallowed GreavesHallowed Greaves (19% dmg, 19% crit) Periodically dodges incoming attacks.
    Hallowed HeadgearHallowed Headgear Forbidden RobesForbidden Robes Apprentice's TrousersApprentice's Trousers (12% dmg, 32% crit, +1 cap, 20% summon) Loses Holy Protection, but gains bonuses to magic and summoning.
    Hallowed HeadgearHallowed Headgear Chlorophyte Plate MailChlorophyte Plate Mail Apprentice's TrousersApprentice's Trousers (17% dmg, 39% crit) Loses Holy Protection, but maximizes magic bonuses.
    Summon
    Hallowed HoodHallowed Hood Hallowed Plate MailHallowed Plate Mail Hallowed GreavesHallowed Greaves (+3 cap, 17% summon) Periodically dodges incoming attacks. Favors Blade Staff due to low damage bonuses.
    Obsidian Outlaw HatObsidian Outlaw Hat Obsidian LongcoatObsidian Longcoat Obsidian PantsObsidian Pants (+1 cap, 31% summon) Remains the strongest offensive set when using whips.
    Squire's Great HelmSquire's Great Helm Squire's PlatingSquire's Plating Squire's GreavesSquire's Greaves (15% dmg, 15% crit, +0 cap, 30% summon, 2 regen) Decimates crowds of enemies when used with Ballistas. Encourages use of melee.

    Pre-Betsy[]

    While Plantera and Golem provide separate advancements to game progression when defeated, they are treated as one milestone by this guide due to their similar difficulty level. At this point, you would be expected to have defeated Duke Fishron, Martian Madness, and the Pumpkin Moon. The Xeno Staff, Desert Tiger Staff, and Spooky Breastplate in particular provide a noticeable power boost to hybrid summoners.

    Those who have stockpiled a large supply of Defender Medals prior to defeating Golem can skip to the next section.

    Head Chest Legs Notes
    Melee
    Chlorophyte MaskChlorophyte Mask Monk's ShirtMonk's Shirt Squire's GreavesSquire's Greaves (36% dmg, 21% crit, +0 cap, 35% summon) Highest raw melee bonuses available.
    Hallowed MaskHallowed Mask Spooky BreastplateSpooky Breastplate Squire's GreavesSquire's Greaves (10% dmg, 25% crit, +2 cap, 26% summon) Hybrid summoner that benefits from Ichor, Vampire Knives, and speed-increasing whips.
    Beetle HelmetBeetle Helmet Beetle ShellBeetle Shell Beetle LeggingsBeetle Leggings (11% dmg, 5% crit) Reduces damage taken by up to 45% every 3 seconds, but offensive bonuses are extremely poor.
    Beetle HelmetBeetle Helmet Beetle Scale MailBeetle Scale Mail Beetle LeggingsBeetle Leggings (14-44% dmg, 8% crit) Ideal for builds that depend on melee speed.
    Squire's Great HelmSquire's Great Helm Squire's PlatingSquire's Plating Squire's GreavesSquire's Greaves (15% dmg, 15% crit, +0 cap, 30% summon, 2 regen) For use against the Old One's Army, paired with Ballistas.
    Ranged
    Shroomite headpieceShroomite headpieceShroomite headpieceShroomite headpiece Shroomite BreastplateShroomite Breastplate Mythril GreavesMythril Greaves (13% dmg x1.15, 28% crit) Slightly stronger than full Shroomite when not using stealth.
    Shroomite headpieceShroomite headpieceShroomite headpieceShroomite headpiece Shroomite BreastplateShroomite Breastplate Spooky LeggingsSpooky Leggings (13% dmg x1.15, 18% crit, +1 cap, 11% summon) Extra minion compensates for loss of ranged crit.
    Shroomite headpieceShroomite headpieceShroomite headpieceShroomite headpiece Huntress's JerkinHuntress's Jerkin Spooky LeggingsSpooky Leggings (20% dmg x1.15, 5% crit, +1 cap, 31% summon) Slightly weaker ranged bonuses, but provides substantially stronger minions.
    Hallowed HelmetHallowed Helmet Hallowed Plate MailHallowed Plate Mail Hallowed GreavesHallowed Greaves (22% dmg, 15% crit) Periodically dodges incoming attacks.
    Huntress's WigHuntress's Wig Huntress's JerkinHuntress's Jerkin Huntress's PantsHuntress's Pants (20% dmg, 10% crit, +0 cap, 30% summon) For use against the Old One's Army, paired with Explosive Traps.
    Magic
    Spectre HoodSpectre Hood Spectre RobeSpectre Robe Spectre PantsSpectre Pants (-25% dmg, 7% crit) Reduces magic damage, but grants near-immortality as long as you can manage your mana.
    Spectre MaskSpectre Mask Spectre RobeSpectre Robe Spectre PantsSpectre Pants (25% dmg, 17% crit) Set bonus provides large amounts of extra burst damage. Can be switched to/from Spectre Hood very quickly.
    Hallowed HeadgearHallowed Headgear Spooky BreastplateSpooky Breastplate Apprentice's TrousersApprentice's Trousers (12% dmg, 32% crit, +2 cap, 21% summon) A minion-based alternative to Spectre Mask. Switching to the Spectre Hood is not possible without deleting minions.
    Hallowed HeadgearHallowed Headgear Hallowed Plate MailHallowed Plate Mail Hallowed GreavesHallowed Greaves (19% dmg, 19% crit) Periodically dodges incoming attacks.
    Summon
    Spooky HelmetSpooky Helmet Spooky BreastplateSpooky Breastplate Spooky LeggingsSpooky Leggings (+4 cap, 58% summon) Maximizes offensive capabilities.
    Hallowed HoodHallowed Hood Hallowed Plate MailHallowed Plate Mail Hallowed GreavesHallowed Greaves (+3 cap, 17% summon) Periodically dodges incoming attacks. Favors Blade Staff due to low damage bonuses.

    Pre-Lunar Events[]

    With the Old One's Army vanquished and a good supply of Defender Medals in your pocket, you can now purchase the best armor available before challenging the Lunar Events. The most notable of these armor pieces is the Valhalla Knight's Breastplate, which noticeably increases the survivability of all classes; it restores 240 health in 1 minute, which is more than a Super Healing Potion can heal in the same amount of time.

    Head Chest Legs Notes
    Melee
    Shinobi Infiltrator's HelmetShinobi Infiltrator's Helmet Valhalla Knight's BreastplateValhalla Knight's Breastplate Valhalla Knight's GreavesValhalla Knight's Greaves (20% dmg, 20% crit, +0 cap, 70% summon, 4 regen) Increases sentry capacity while providing decent melee bonuses and regeneration.
    Chlorophyte MaskChlorophyte Mask Valhalla Knight's BreastplateValhalla Knight's Breastplate Valhalla Knight's GreavesValhalla Knight's Greaves (16% dmg, 26% crit, +0 cap, 50% summon, 4 regen) Forgoes sentries for slightly higher melee bonuses and defense.
    Chlorophyte MaskChlorophyte Mask Monk's ShirtMonk's Shirt Valhalla Knight's GreavesValhalla Knight's Greaves (36% dmg, 26% crit, +0 cap, 40% summon) Forgoes regeneration to maximize melee bonuses.
    Shinobi Infiltrator's HelmetShinobi Infiltrator's Helmet Spooky BreastplateSpooky Breastplate Valhalla Knight's GreavesValhalla Knight's Greaves (20% dmg, 20% crit, +2 cap, 51% summon) Forgoes regeneration to maximize minion- and sentry-based offense.
    Beetle HelmetBeetle Helmet Beetle ShellBeetle Shell Beetle LeggingsBeetle Leggings (11% dmg, 5% crit) Reduces damage taken by up to 45% every 3 seconds, but offensive bonuses are extremely poor.
    Ranged
    Shroomite headpieceShroomite headpieceShroomite headpieceShroomite headpiece Red Riding DressRed Riding Dress Red Riding LeggingsRed Riding Leggings (25% dmg x1.15, 15% crit, +0 cap, 50% summon) Highest DPS available for pure ranged.
    Red Riding HoodRed Riding Hood Red Riding DressRed Riding Dress Red Riding LeggingsRed Riding Leggings (25% dmg, 20% crit, +0 cap, 60% summon) Extreme buff to Explosive Trap firing speed makes this optimal for Old One's Army and invasion events.
    Shroomite headpieceShroomite headpieceShroomite headpieceShroomite headpiece Valhalla Knight's BreastplateValhalla Knight's Breastplate Red Riding LeggingsRed Riding Leggings (0% dmg x1.15, 15% crit, +0 cap, 55% summon, 4 regen) Survival-focused.
    Shroomite headpieceShroomite headpieceShroomite headpieceShroomite headpiece Red Riding DressRed Riding Dress Spooky LeggingsSpooky Leggings (25% dmg x1.15, 5% crit, +1 cap, 36% summon) Hybrid summoner.
    Shroomite headpieceShroomite headpieceShroomite headpieceShroomite headpiece Spooky BreastplateSpooky Breastplate Red Riding LeggingsRed Riding Leggings (0% dmg x1.15, 10% crit, +2 cap, 36% summon) Hybrid summoner with even more minion investment.
    Magic
    Spectre HoodSpectre Hood Spectre RobeSpectre Robe Spectre PantsSpectre Pants (-25% dmg, 7% crit) A fallback option for rapidly healing yourself and your teammates.
    Spectre MaskSpectre Mask Spectre RobeSpectre Robe Spectre PantsSpectre Pants (25% dmg, 17% crit) Set bonus provides large amounts of extra burst damage. Can be switched to/from Spectre Hood very quickly.
    Hallowed HeadgearHallowed Headgear Valhalla Knight's BreastplateValhalla Knight's Breastplate Dark Artist's LeggingsDark Artist's Leggings (12% dmg, 37% crit, +0 cap, 50% summon, 4 regen) Offers a combination of survivability and damage.
    Spectre MaskSpectre Mask Valhalla Knight's BreastplateValhalla Knight's Breastplate Dark Artist's LeggingsDark Artist's Leggings (10% dmg, 35% crit, +0 cap, 50% summon, 4 regen) Provides slightly lower offensive stats, but the same mana economy and substantially higher defense.
    Hallowed HeadgearHallowed Headgear Spooky BreastplateSpooky Breastplate Dark Artist's LeggingsDark Artist's Leggings (12% dmg, 37% crit, +2 cap, 31% summon) All-out offensive hybrid set with extra minions.
    Dark Artist's HatDark Artist's Hat Spooky BreastplateSpooky Breastplate Dark Artist's LeggingsDark Artist's Leggings (15% dmg, 25% crit, +2 cap, 46% summon) Invests more into minions and sentries.
    Summon
    Spooky HelmetSpooky Helmet Spooky BreastplateSpooky Breastplate Spooky LeggingsSpooky Leggings (+4 cap, 58% summon) Maximizes offensive capabilities.
    Spooky HelmetSpooky Helmet Valhalla Knight's BreastplateValhalla Knight's Breastplate Spooky LeggingsSpooky Leggings (+2 cap, 52% summon, 4 regen) Sacrifices 2 minions for extra regeneration.
    Shinobi Infiltrator's HelmetShinobi Infiltrator's Helmet Valhalla Knight's BreastplateValhalla Knight's Breastplate Spooky LeggingsSpooky Leggings (20% dmg, 0% crit, +1 cap, 61% summon, 4 regen) Sentry-based set. Use with Frost Hydra/Queen Spider and melee weapons.
    Squire's Great HelmSquire's Great Helm Valhalla Knight's BreastplateValhalla Knight's Breastplate Spooky LeggingsSpooky Leggings (+1 cap, 41% summon, 6 regen) Invests entirely into regeneration.

    Endgame[]

    All Luminite-tier armors are the best offensive armors for their respective classes (aside from Solar Flare armor, which offers a combination of offense and defense). However, the Valhalla Knight's Breastplate can still be worn by ranged users and summoners, who do not receive any defensive benefits from their respective endgame armors.

    Head Chest Legs Notes
    Melee
    Solar Flare HelmetSolar Flare Helmet Solar Flare BreastplateSolar Flare Breastplate Solar Flare LeggingsSolar Flare Leggings (29% dmg, 26% crit, 3 regen) Offers almost as much regen as the Valhalla Knight's Breastplate, and provides decent offensive bonuses and damage reduction on top of that.
    Shinobi Infiltrator's HelmetShinobi Infiltrator's Helmet Valhalla Knight's BreastplateValhalla Knight's Breastplate Stardust LeggingsStardust Leggings (20% dmg, 0% crit, +2 cap, 72% summon, 4 regen) Defensive summoner hybrid that uses both summons and sentries.
    Shinobi Infiltrator's HelmetShinobi Infiltrator's Helmet Monk's ShirtMonk's Shirt Valhalla Knight's GreavesValhalla Knight's Greaves (40% dmg, 20% crit, 60% summon) Offensive set focused on using endgame sentries.
    Solar Flare HelmetSolar Flare Helmet Solar Flare BreastplateSolar Flare Breastplate Valhalla Knight's GreavesValhalla Knight's Greaves (29% dmg, 46% crit, 2 regen) Specialized entirely towards dealing melee damage.
    Ranged
    Vortex HelmetVortex Helmet Vortex BreastplateVortex Breastplate Vortex LeggingsVortex Leggings (36-116% dmg, 27-47% crit) Immense DPS when stealthed, at the cost of horizontal acceleration (unless using Soaring Insignia). Appreciates teammates that can draw aggro.
    Shroomite headpieceShroomite headpieceShroomite headpieceShroomite headpiece Red Riding DressRed Riding Dress Stardust LeggingsStardust Leggings (25% dmg x1.15, 5% crit, 2 cap, 47% summon) Maximizes non-stealthed total DPS when combined with Stardust Dragon.
    Shroomite headpieceShroomite headpieceShroomite headpieceShroomite headpiece Red Riding DressRed Riding Dress Vortex LeggingsVortex Leggings (33% dmg x1.15, 13% crit) Maximizes non-stealthed ranged DPS.
    Shroomite headpieceShroomite headpieceShroomite headpieceShroomite headpiece Valhalla Knight's BreastplateValhalla Knight's Breastplate Vortex LeggingsVortex Leggings (8% dmg x1.15, 13% crit, 30% summon, 4 regen) Survival-focused.
    Magic
    Nebula HelmetNebula Helmet Nebula BreastplateNebula Breastplate Nebula LeggingsNebula Leggings (26-71% dmg, 16% crit, 0-9 regen) Provides immense damage and regeneration bonuses to yourself and your teammates.
    Hallowed HeadgearHallowed Headgear Valhalla Knight's BreastplateValhalla Knight's Breastplate Dark Artist's LeggingsDark Artist's Leggings (12% dmg, 37% crit, 0 cap, 50% summon, 4 regen) For use in multiplayer if you already have a teammate using Nebula armor for the +45% damage boost.
    Hallowed HeadgearHallowed Headgear Stardust PlateStardust Plate Dark Artist's LeggingsDark Artist's Leggings (12% dmg, 37% crit, 2 cap, 44% summon) Similar to the above, but specialized entirely towards dealing damage.
    Spectre HoodSpectre Hood Spectre RobeSpectre Robe Spectre PantsSpectre Pants (-25% dmg, 7% crit) Remains mildly useful for pinch healing, with the highest healing potential (36/30 health per second).
    Summon
    Stardust HelmetStardust Helmet Stardust PlateStardust Plate Stardust LeggingsStardust Leggings (5 cap, 66% summon) Maximizes offensive capabilities.
    Shinobi Infiltrator's HelmetShinobi Infiltrator's Helmet Stardust PlateStardust Plate Stardust LeggingsStardust Leggings (20% dmg, 0% crit, 4 cap, 64% summon) Sentry-based summoner. Encourages use of melee.
    Squire's Great HelmSquire's Great Helm Valhalla Knight's BreastplateValhalla Knight's Breastplate Stardust LeggingsStardust Leggings (2 cap, 52% summon, 6 regen) Full-time Vampire Knives spammer carried entirely by summons.
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