Terraria Wiki

Miss the old Hydra Skin? Try out our Hydralize gadget! Visit the preferences page while logged in and turn on the gadget.

READ MORE

Terraria Wiki
Advertisement
This is a Guide page.
This is a Guide page.
This means the page will walk you through a specific task, strategy, or enemy/boss fight.
Status: Under revision (This Guide is currently being revised or has been revised partially. It hasn't met all quality standards yet.)
Desktop version
Desktop-Only Content: This information applies only to the Desktop version of Terraria.
Deerclops
Deerclops.png
Map Icon Deerclops.png
Map Icon
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
Statistics
Type
Environment
AI TypeDeerclops AI
Damage204060 (melee)
265278 (Ice Spike)
3672108 (Debris)
204060 (Shadow Hand)
Max Life7000/11900/15172
Defense10
KB Resist100%
Immune toConfused
Inflicts debuff
Inflicts debuff
Inflicts debuff
DebuffSlowSlow
Debuff tooltipMovement speed is reduced
Chance100% (Roar)
Duration12 seconds24 seconds30 seconds
Drops
Coins51250

The Deerclops is a pre-Hardmode boss. It does not need to be killed to progress the game, but it drops several Don't Starve-themed items, including the useful pet item Eye Bone.

Spawning[]

The Deerclops can be spawned using the Deer ThingDeer Thing in the Snow biome, crafted from 3 Flinx FurFlinx Fur, 5 Demonite OreDemonite Ore or Crimtane OreCrimtane Ore, and a LensLens. It also naturally spawns at exactly midnight during a Blizzard in the Snow biome if one player has either 9 defense or 200 health. Despite being summoned or being naturally spawned in the Snow Biome, it can be fought at any biome.


The fight[]

The Deerclops has four attacks:

  • If it is close to the player, the Deerclops will smash the ground, summoning a wave of Ice Spikes that quickly travels towards them. Every third consecutive wave does not go as far, but spreads in both directions.
  • If it is not close enough to its target to use its Ice Spikes attack, the Deerclops will 'scoop' and then throw numerous chunks of Debris into the air that fall back down. These chunks can pass through blocks.
  • Deerclops occasionally stand in place and roar, inflicting the Slow Debuff on all players for 12 seconds / 24 seconds / 30 seconds.
  • In Expert Mode, Shadow Hands will be periodically summoned that either move forwards slowly, move forwards quickly and curve, or spin in place. Shadow Hands are summoned more frequently as the Deerclops' life gets lower.

If the player is above the Deerclops for too long, it will summon five Shadow Hands around the player.

The Deerclops can pass through solid blocks, but will quickly rise to the top of said blocks unless the player is below it.

If the player is more than 30 tiles away from it, the Deerclops will turn a dark shade purple and become immune to damage.

If the Deerclops is significantly offscreen, it will wander back and forth without directly seeking the player.

General strategies[]

General tips[]

This content is transcluded from Guide:Practical tips § Combat.

  • For nocturnal bosses, starting the battle just after the sun sets (7:30 PM) will provide the maximum amount of time to defeat the boss. In Hardmode, the Moon CharmMoon Charm and/or Moon StoneMoon Stone and their upgrades are also useful at night.
  • Boss battles can be won or lost before the battle ever starts. Choose your equipment and have it ready; find and/or make potions and placed buffs; use the highest-tier food you have available; set up an arena appropriate to the boss; learn the strategies for the boss you're facing.
  • Prepare your Boss-fighting arena with adequate lighting, CampfireCampfires and Heart LanternHeart Lanterns for health regeneration, and Star in a BottleStars in Bottles for mana regeneration if you use magic. Bast StatueBast Statues will provide a significant defensive boost. Garden GnomeGarden Gnomes and (if underground) proper torch placement will reduce damage taken and increase damage dealt due to the luck. Note Torch God's Favor helps with this. HoneyHoney pools can also be used for extra health regeneration.
  • SunflowerSunflowers provide the Happy! buff to players within a 50-tile radius, which grants a +10% movement speed bonus and 17% reduction in enemy spawn rate.
  • Always carry around a stack of the highest-tier healing potion available, as relying only on natural Health Regeneration is not a good idea. Depending on the game stage, this can include items such as Mushrooms or Honeyfins. On the Desktop version Desktop, Console version Console, Mobile version Mobile, and Nintendo Switch version Switch versions, Restoration Potions are healing potions with a shorter cooldown.
  • It is suggested to build houses for the DryadDryad and the NurseNurse NPCs in your arena. The former casts the Dryad's BlessingDryad's Blessing buff, which increases your defense and provides you with a thorns-like effect, while the latter can heal and remove debuffs instantly, at the cost of some Silver Coincoins.
  • Bosses are displayed on the Minimap: Follow the boss's icon to track it when you're struggling to find it. You can identify the boss icons by checking their respective wiki pages.
  • Once you have freed the MechanicMechanic in the Dungeon, you can use WireWire to enhance your arena with Dart TrapTraps and helpful Heart StatueHeart and Star StatueStar Statues. The former helps to damage the enemies, though be careful to set them up correctly in order not to hurt yourself during the battle. The latter will spawn heart and star pickups, respectively. Connect these devices to 3 Second Timertimers.
  • It may be useful to summon and kill the Eye of Cthulhu or King Slime before summoning any harder boss in order to spawn an extra one-use pool of Hearts. Note that this will prevent any Heart Statues from spawning new Hearts.
  • Remember to use the Sharpening StationSharpening Station, Ammo BoxAmmo Box, Crystal BallCrystal Ball, Bewitching TableBewitching Table, and Slice of CakeSlice of Cake before you go to explore or battle bosses/invasions. These will give boosts that are useful to take, with the first four being class-specific. They give SharpenedSharpened, Ammo Box (buff)Ammo Box, ClairvoyanceClairvoyance, BewitchedBewitched, and Sugar RushSugar Rush, respectively.

Terrain preparation[]

It is recommended to clear a large flat area in the Snow biome.

One or two layers of platforms is enough since Deerclops follows the player if they are 30 blocks away, passing through blocks and being immune to attacks.

Gearing up[]

It's recommended to have at least 300 health before you attempt to fight Deerclops. If using magic weapons, having the max amount of mana is recommended.

Armor[]

  • A full set of at least Gold armor should be acquired, but better armor is always an option. Other armor sets with set bonuses can be effective as well.
  • The Fossil armor or Necro armor are the only armor sets available for rangers, with Necro Armor obtainable in the Dungeon.
  • Crimson armor is excellent due to the high defense values and increased damage. Shadow armor is good too and suits a melee playstyle.
  • The Wizard set, with magic-boosting or defense-boosting leg armor, provides the most damage for magic users. If defense is preferred, the Jungle armor or Meteor armor can be used.
    • Meteor armor's set bonus can make Space Gun and Gray Zapinator much more effective against Deerclops since it reduces Space Gun's and Gray Zapinator's mana usage to 0.
  • The Obsidian armor is the best summoner armor set at this point in the game.
    • The Bee armor is an alternative set if Queen Bee has been defeated and if the Underworld has not been visited.
  • Molten armor is the best pre-hardmode armor set for melee classes, although it requires a visit to the Underworld and a pickaxe that can mine Hellstone.

Weapons[]

For melee users:

For ranged users:

For magic users:

  • Crimson worlds will benefit from having the Crimson RodCrimson Rod, as you can fire it once and then switch to another weapon, increasing damage output.
  • The Space GunSpace Gun is an excellent weapon, especially when combined with Meteor armor.
  • Gray ZapinatorGray Zapinatoris also an excellent weapon, thanks to its high damage output, especially with Meteor Armor.
  • The Ruby StaffRuby Staff or Diamond StaffDiamond Staff are both decent choices due to their low mana cost and decent piercing damage.
  • The Water BoltWater Bolt is a decent choice, though the open space makes it unwieldy.
  • The VilethornVilethorn is a solid choice, especially due to its low defense.
  • Magic MissileMagic Missile and its upgrade, FlamelashFlamelash can be used to quickly and repeatedly strike it with great accuracy.
  • The Demon ScytheDemon Scythe is a very strong option, while more difficult to obtain. However, the Underworld must be visited.
  • The Book of SkullsBook of Skulls is a decent option due to its homing and piercing capabilities.

For summon users:

  • The Imp StaffImp Staff and the Vampire Frog StaffVampire Frog Staff are the strongest summoning weapons available.
    • The Hornet StaffHornet Staff is a viable alternative if the Underworld hasn't been explored yet.
  • Out of the sentry weapons sold by the Tavernkeep, the best options are the Ballista Rod and the Explosive Trap Rod. The Ballista Rod has incredibly high damage and their bolts are capable of piercing, while the Explosive Trap Rod inflicts damage in an area of effect. While the sentries themselves are slow to attack, you can continually re-summon them to make them immediately attack, significantly reducing the cooldown time.
  • The SnapthornSnapthorn combined with the Spinal TapSpinal Tap can deal tremendous amounts of damage, otherwise, the Snapthorn itself can be used.

Accessories[]

  • The Brain of ConfusionBrain of Confusion increases critical strike chance for 3 seconds and chance to dodge on being attacked makes it a useful accessory against Deerclops.
  • If the Hand WarmerHand Warmer has been obtained, use it, since Deerclops inflicts the Chilled and Frozen Debuff. Being immune to these effects makes manuevering around considerably easier.
  • Shield of CthulhuShield of Cthulhu's dash is essential and makes the fight considerably easier.

Potions[]

Specific Strategies[]

Explosive Bunny strategy[]

Once able to fight Deerclops, first fill a small box with approximately 50 to 60 Explosive BunnyExplosive Bunnies, then summon the boss. Upon walking into the box, Deerclops will take a large amount of damage, potentially killing it.

Advertisement