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This is a Guide page.
This is a Guide page.
This means the page will walk you through a specific task, strategy, or enemy/boss fight.
Status: Under revision (This Guide is currently being revised or has been revised partially. It hasn't met all quality standards yet.)
PC versionConsole versionMobile versiontModLoader version
PC/Console/Mobile/tModLoader-Only Content: This information applies only to the PC, Console, Mobile, and tModLoader versions of Terraria.
Deerclops
Deerclops
Map Icon Deerclops
Map Icon
Classic mode icon Classic
Expert mode icon Expert
Master mode icon Master
Statistics
Type
Environment
AI TypeDeerclops AI
Damage204060 (melee)
265278 (Ice Spike)
3672108 (Debris)
204060 (Shadow Hand)
Max Life7000/11900/15172
Defense10
KB Resist100%
Immune toConfusedShimmering
Inflicts
Inflicts
Inflicts
DebuffSlowSlow
Debuff tooltipMovement speed is reduced
Chance100% (Roar)
Duration12 24 30 
DebuffFrozenFrozen
Debuff tooltipYou can't move!
Chance100% (Ice Spike)
Duration0.33 0.67 0.83 

The Deerclops is a pre-Hardmode boss. It does not need to be killed to progress the game, but it drops several Don't Starve-themed items, including the useful pet item Eye Bone.

Spawning[]

The Deerclops can be spawned using the Deer ThingDeer Thing in the Snow biome, crafted from 3 Flinx FurFlinx Fur, 5 Demonite OreDemonite Ore or Crimtane OreCrimtane Ore, and a LensLens. It also naturally spawns at exactly midnight during a Blizzard in the Snow biome if one player has either 9 defense or 200 health. Despite being summoned or being naturally spawned in the Snow Biome, it can be fought at any biome.


The fight[]

The Deerclops has four attacks:

  • If it is close to the player, the Deerclops will smash the ground, summoning a wave of Ice Spikes that quickly travels towards them. Every third consecutive wave does not go as far, but spreads in both directions.
  • If it is not close enough to its target to use its Ice Spikes attack, the Deerclops will 'scoop' and then throw numerous chunks of Debris into the air that fall back down. These chunks can pass through blocks.
  • Deerclops occasionally stand in place and roar, inflicting the Slow Debuff on all players for 12 seconds / 24 seconds / 30 seconds.
  • In Expert Mode, Shadow Hands will be periodically summoned that either move forwards slowly, move forwards quickly and curve, or spin in place. Shadow Hands are summoned more frequently as the Deerclops' life gets lower.

If the player is above the Deerclops for too long, it will summon five Shadow Hands around the player.

The Deerclops can pass through solid blocks, but will quickly rise to the top of said blocks unless the player is below it.

If the player is more than 30 tiles away from it, the Deerclops will turn a dark shade purple and become immune to damage.

If the Deerclops is significantly offscreen, it will wander back and forth without directly seeking the player.

General strategies[]

General tips[]

This content is transcluded from Guide:Practical tips § Combat.

Terrain preparation[]

It is recommended to clear a large flat area in the Snow biome.

One or two layers of platforms is enough since Deerclops follows the player if they are 30 blocks away, passing through blocks and being immune to attacks.

Gearing up[]

It's recommended to have at least 300 health before you attempt to fight Deerclops. If using magic weapons, having the max amount of mana is recommended.

Armor[]

  • A full set of at least Gold armor should be acquired, but better armor is always an option. Other armor sets with set bonuses can be effective as well.
  • The Fossil armor or Necro armor are the only armor sets available for rangers, with Necro Armor obtainable in the Dungeon.
  • Crimson armor is excellent due to the high defense values and increased damage. Shadow armor is good too and suits a melee playstyle.
  • The Wizard set, with magic-boosting or defense-boosting leg armor, provides the most damage for magic users. If defense is preferred, the Jungle armor or Meteor armor can be used.
    • Meteor armor's set bonus can make Space Gun and Gray Zapinator much more effective against Deerclops since it reduces Space Gun's and Gray Zapinator's mana usage to 0.
  • The Obsidian armor is the best summoner armor set at this point in the game.
    • The Bee armor is an alternative set if Queen Bee has been defeated and if the Underworld has not been visited.
  • Molten armor is the best pre-hardmode armor set for melee classes, although it requires a visit to the Underworld and a pickaxe that can mine Hellstone.

Weapons[]

For melee users:

For ranged users:

For magic users:

  • Crimson worlds will benefit from having the Crimson RodCrimson Rod, as you can fire it once and then switch to another weapon, increasing damage output.
  • The Space GunSpace Gun is an excellent weapon, especially when combined with Meteor armor.
  • The Gray ZapinatorGray Zapinator is also an excellent weapon, thanks to its high damage output, especially with Meteor Armor.
  • The Ruby StaffRuby Staff or Diamond StaffDiamond Staff are both decent choices due to their low mana cost and decent piercing damage.
  • The Water BoltWater Bolt is a decent choice, though the open space makes it unwieldy.
  • The VilethornVilethorn is a solid choice, especially due to its low defense.
  • Magic MissileMagic Missile and its upgrade, FlamelashFlamelash can be used to quickly and repeatedly strike it with great accuracy.
  • The Demon ScytheDemon Scythe is a very strong option, while more difficult to obtain. However, the Underworld must be visited.
  • The Book of SkullsBook of Skulls is a decent option due to its homing and piercing capabilities.

For summon users:

  • The Imp StaffImp Staff and the Vampire Frog StaffVampire Frog Staff are the strongest summoning weapons available.
    • The Hornet StaffHornet Staff is a viable alternative if the Underworld hasn't been explored yet.
  • Out of the sentry weapons sold by the Tavernkeep, the best options are the Ballista Rod and the Explosive Trap Rod. The Ballista Rod has incredibly high damage and their bolts are capable of piercing, while the Explosive Trap Rod inflicts damage in an area of effect. While the sentries themselves are slow to attack, you can continually re-summon them to make them immediately attack, significantly reducing the cooldown time.
  • The SnapthornSnapthorn combined with the Spinal TapSpinal Tap can deal tremendous amounts of damage, otherwise, the Snapthorn itself can be used.

Accessories[]

  • The Brain of ConfusionBrain of Confusion increases critical strike chance for 3 seconds and chance to dodge on being attacked makes it a useful accessory against Deerclops.
  • If the Hand WarmerHand Warmer has been obtained, use it, since Deerclops inflicts the Chilled and Frozen Debuff. Being immune to these effects makes manuevering around considerably easier.
  • Shield of CthulhuShield of Cthulhu's dash is essential and makes the fight considerably easier.

Potions[]

Specific Strategies[]

Explosive Bunny strategy[]

Once able to fight Deerclops, first fill a small box with approximately 50 to 60 Explosive BunnyExplosive Bunnies, then summon the boss. Upon walking into the box, Deerclops will take a large amount of damage, potentially killing it.

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