|AI Type||Deerclops AI|
265278 (Ice Spike)
204060 (Shadow Hand)
|Debuff tooltip||Movement speed is reduced|
|Duration||12 seconds24 seconds30 seconds|
- Item (Quantity)Rate
- Treasure Bag(Deerclops)
This must be done in a Snow biome.
The Deerclops has four attacks:
- If it is close to the player, the Deerclops will smash the ground, summoning a wave of ice spikes that quickly travels torwards them. Every third consecutive wave does not go as far, but spreads in both directions.
- If it is not close enough to its target to use its ice spikes attack, the Deerclops will 'scoop' and then throw numerous chunks of ice debris into the air that fall back down. These ice chunks can pass through blocks.
- Deerclops occasionally stand in place and roar, inflicting the Slow Debuff on all players for 12 seconds / 24 seconds / 30 seconds.
- In Expert Mode, shadow hands will be periodically summoned that either move forwards slowly, move forwards quickly and curve, or spin in place. Shadow hands are summoned more frequently as the Deerclops' life gets lower.
If the player is above the Deerclops for too long, it will summon five shadow hands around the player.
The Deerclops can pass through solid blocks, but will quickly rise to the top of said blocks unless the player is below it.
If the player is more than 30 tiles away from it, the Deerclops will turn a dark shade purple and become immune to damage.
If the Deerclops is significantly offscreen, it will wander back and forth without directly seeking the player.
This content is transcluded from Guide:Practical tips § Combat.
- For nocturnal bosses, starting the battle just after the sun sets (7:30 PM) will provide the maximum amount of time to defeat the boss. In Hardmode, the Moon Charm and/or Moon Stone and their upgrades are also useful at night.
- Boss battles can be won or lost before the battle ever starts. Choose your equipment and have it ready; find and/or make potions and placed buffs; use the highest-tier food you have available; set up an arena appropriate to the boss; learn the strategies for the boss you're facing.
- Prepare your Boss-fighting arena with adequate lighting, Campfires and Heart Lanterns for health regeneration, and Stars in Bottles for mana regeneration if you use magic. Bast Statues will provide a significant defensive boost. Garden Gnomes and (if underground) proper torch placement will reduce damage taken and increase damage dealt due to the luck. Note Torch God's Favor helps with this. Honey pools can also be used for extra health regeneration.
- Sunflowers provide the Happy! buff to players within a 50-tile radius, which grants a +10% movement speed bonus and 17% reduction in enemy spawn rate.
- Always carry around a stack of the highest-tier healing potion available, as relying only on natural Health Regeneration is not a good idea. Depending on the game stage, this can include items such as Mushrooms or Honeyfins. As of 18.104.22.168, Restoration Potions are healing potions with a shorter cooldown.
- It is suggested to build houses for the Dryad and the Nurse NPCs in your arena. The former casts the Dryad's Blessing buff, which increases your defense and provides you with a thorns-like effect, while the latter can heal and remove debuffs instantly, at the cost of some coins.
- Bosses are displayed on the Minimap: Follow the boss's icon to track it when you're struggling to find it. You can identify the boss icons by checking their respective wiki pages.
- Once you have freed the Mechanic in the Dungeon, you can use Wire to enhance your arena with Traps and helpful Heart and Star Statues. The former helps to damage the enemies, though be careful to set them up correctly in order not to hurt yourself during the battle. The latter will spawn heart and star pickups, respectively. Connect these devices to timers.
- It may be useful to summon and kill the Eye of Cthulhu or King Slime before summoning any harder boss in order to spawn an extra one-use pool of Hearts. Note that this will prevent any Heart Statues from spawning new Hearts.
- Remember to use the Sharpening Station, Ammo Box, Crystal Ball, Bewitching Table, and Slice of Cake before you go to explore or battle bosses/invasions. These will give boosts that are useful to take, with the first four being class-specific. They give Sharpened, Ammo Box, Clairvoyance, Bewitched, and Sugar Rush, respectively.
It is recommended to clear a large flat area in the Snow Biome.
Platforms are highly recommended to avoid the majority of the Deerclops' attacks.
It's recommended to have at least 300 Health before you attempt to fight Deerclops.
- A full set of at least Gold Armor should be acquired, but better armor is always an option. Other armor sets with set bonuses can be effective as well.
- If one is offensively minded they can use armors that boost the damage of their weapons, such as Necro armor for rangers and Jungle armor for mages.
- Crimson armor is excellent due to the high defense values and increased damage. Shadow armor is good too and suits a melee playstyle.
- The Wizard set, with magic-boosting or defense-boosting leg armor, provides the most damage for magic users.
- The Obsidian armor is the best summoner armor set at this point in the game
- Molten armor is the best pre-hardmode armor you can obtain if the Eater of Worlds or the Brain of Cthulhu have already been defeated (You may skip Brain of Cthulhu spawning the boss and just killing the Creepers it spawns).
For Melee users:
- For swords, a solid choice would be the Blade of Grass.
- The Fiery Greatsword and Night's Edge are better, but they are harder to acquire.
- The Terragrim / Arkhalis performs excellently if acquired.
- Thorn Chakram or Flamarang are good at killing Deerclops, due to their long range.
- Flails are a solid choice, due to their range.
- For Yoyos, the Amazon and the Code 1 are a good option. The Valor is slightly better than these, but it requires beating Skeletron and finding one in the dungeon. The Cascade is better than the Valor and is possible to obtain before defeating Deerclops.
For Ranged users:
- Bow users should use a Demon BowTendon Bow or Molten Fury if they've got it.
- Blood Rain Bowis an effective choice but requires a big arena to be used properly. It works best with Unholy arrows or Hellfire arrows if obtained.
- A Musket or The Undertaker are decent and the Minishark can also be used. The Boomstick is also a very powerful choice. Desktop, Console, and Mobile users that have already beaten Skeletron can get the Quad-Barrel Shotgun. However, it is very inaccurate, so staying close to the boss is mandatory if using this.
- Note that Minishark is much less effective in Expert mode, especially in the latter stages of the battle.
- Silver Bullets/ Tungsten Bulletsare the preferred bullets to use with the guns mentioned above. Meteor Shots work better with the former two, since they don't have problems with the invincibility frames caused by piercing attacks.
For Magic users:
- Crimson worlds will benefit from having the Crimson Rod, as you can fire it once and then switch to another weapon, increasing damage output.
- The Space Gun is an excellent weapon, especially when combined with Meteor armor.
- The Ruby Staff or Diamond Staff are both decent choices due to their low mana cost and decent piercing damage.
- The Water Bolt is a decent choice, though the open space makes it unwieldy.
- The Vilethorn is a solid choice, especially due to its low defense.
- Magic Missile or Flamelash can be used to quickly and repeatedly strike it with great accuracy.
- The Demon Scythe is a very strong option, while more difficult to obtain. However, The Underworld must be visited.
- The Book of Skulls is a decent option due to its homing and piercing capabilities.
For Summon users:
- The Vampire Frog Staff (or Imp Staff on Old-gen console, Switch, and tModLoader) is the strongest summoning weapon available due to its high attack rate.
- Of the sentry weapons sold by the Tavernkeep, the best options are the Ballista Rod and the Explosive Trap Rod. The Ballista Rod has incredibly high damage and their bolts are capable of piercing, while the Explosive Trap Rod inflicts damage in an area of effect. While the sentries themselves are slow to attack, you can continually re-summon them to make them immediately attack, significantly reducing the cooldown time.
- The Snapthorn or Spinal Tap can be used to deal good damage at a range.
- Anything that increases your vertical mobility is a godsend. The Cloud in a Bottle is good, but better choices would be the Blizzard in a Bottle, the Fart in a Jar, or the Sandstorm in a Bottle. Having a Shiny Red Balloon will also greatly help as it will increase your jump height, it will be better if The Shiny Red Balloon is combined with any of the Cloud in a Bottle type accessory. The Bundle of Balloons would be a great addition. You can also use the Rocket Boots for flight, and the Spectre Boots for flight and speed.
- The Shark Tooth Necklace is a very good increase to DPS, especially on Expert Mode.
- If you are going for a melee approach, the Magma Stone is a slight increase to your DPS.
- Bring a Hand Warmer to the battle as the Chilled and Frozen debuffs can easliy kill the player if inflicted.
- Anything that reduces damage is very helpful, including Expert Mode-exclusive Worm Scarf, and defensive reforges on accessories.
- Lifeforce Potions are extremely effective for survivability, assuming you have already found a Shadow Key and have visited The Underworld.
- Ironskin Potions, Endurance Potions and Regeneration Potions will help tremendously with survivability.
- A food item that provides Well Fed, Plenty Satisfied, or Exquisitely Stuffed is very useful.
- Swiftness Potions will aid in your dodging.
- Ammo Reservation Potions and Archery Potions are good for rangers.
- Magic Power Potions and Mana Regeneration Potions are must have for mages.
- If you already have a minion, a Summoning Potion lets you bring an extra to the fight.
- Rage Potions or Wrath Potions are useful for almost all classes.
- Honeyfins heal more than the average Healing Potion and can prove valuable.
Explosive Bunny strategy
Once able to fight Deerclops, first fill a small box with approximately 50 to 60 Explosive Bunnies, then summon the boss. Upon walking into the box, Deerclops will take a large amount of damage, potentially killing it.