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Map Icon Deerclops.png
Map Icon
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
AI TypeDeerclops AI
Damage204060 (melee)
265278 (Ice Spike)
3672108 (Debris)
204060 (Shadow Hand)
Max Life7000/14000/21000
KB Resist100%
Immune toConfused
Inflicts debuff
Inflicts debuff
Inflicts debuff
Debuff tooltipMovement speed is reduced
Chance100% (Roar)
Duration12 seconds24 seconds30 seconds

The Deerclops is a Pre-Hardmode boss. It does not need to be killed to progress the game, but it drops several Don't Starve-themed items, including the useful pet item Eye Bone.


The Deerclops can be spawned using the Deer ThingDeer Thing, crafted from 3 Flinx FurFlinx Fur,5 Demonite OreDemonite Ore or Crimtane OreCrimtane Ore, and a LensLens.

This must be done in a Snow biome.

The Fight[]

The Deerclops has four attacks:

  • If it is close to the player, the Deerclops will smash the ground, summoning a wave of ice spikes that quickly travels torwards them. Every third consecutive wave does not go as far, but spreads in both directions.
  • If it is not close enough to its target to use its ice spikes attack, the Deerclops will 'scoop' and then throw numerous chunks of ice debris into the air that fall back down. These ice chunks can pass through blocks.
  • Deerclops occasionally stand in place and roar, inflicting the Slow Debuff on all players for 12 seconds / 24 seconds / 30 seconds.
  • In Expert Mode, shadow hands will be periodically summoned that either move forwards slowly, move forwards quickly and curve, or spin in place. Shadow hands are summoned more frequently as the Deerclops' life gets lower.

If the player is above the Deerclops for too long, it will summon five shadow hands around the player.

The Deerclops can pass through solid blocks, but will quickly rise to the top of said blocks unless the player is below it.

If the player is more than 30 tiles away from it, the Deerclops will turn a dark shade purple and become immune to damage.

If the Deerclops is significantly offscreen, it will wander back and forth without directly seeking the player.

General Strategies[]

General Tips[]

This content is transcluded from Guide:Practical tips § Combat.

  • For nocturnal bosses, starting the battle just after the sun sets (7:30 PM) will provide the maximum amount of time to defeat the boss. In Hardmode, the Moon CharmMoon Charm and/or Moon StoneMoon Stone and their upgrades are also useful at night.
  • Boss battles can be won or lost before the battle ever starts. Choose your equipment and have it ready; find and/or make potions and placed buffs; use the highest-tier food you have available; set up an arena appropriate to the boss; learn the strategies for the boss you're facing.
  • Prepare your Boss-fighting arena with adequate lighting, CampfireCampfires and Heart LanternHeart Lanterns for health regeneration, and Star in a BottleStars in Bottles for mana regeneration if you use magic. Bast StatueBast Statues will provide a significant defensive boost. Garden GnomeGarden Gnomes and (if underground) proper torch placement will reduce damage taken and increase damage dealt due to the luck. Note Torch God's Favor helps with this. HoneyHoney pools can also be used for extra health regeneration.
  • SunflowerSunflowers provide the Happy! buff to players within a 50-tile radius, which grants a +10% movement speed bonus and 17% reduction in enemy spawn rate.
  • Always carry around a stack of the highest-tier healing potion available, as relying only on natural Health Regeneration is not a good idea. Depending on the game stage, this can include items such as Mushrooms or Honeyfins. As of, Restoration Potions are healing potions with a shorter cooldown.
    • Likewise carry mana potions, if you use Magic.
    • The Strange BrewStrange Brew is also an option, but its weak healing effect *will* trigger the Potion Sickness cooldown as well as Mana Sickness. Before, Restoration potions can save a slot, but will likewise trigger both cooldowns.
  • It is suggested to build houses for the DryadDryad and the NurseNurse NPCs in your arena. The former casts the Dryad's BlessingDryad's Blessing buff, which increases your defense and provides you with a thorns-like effect, while the latter can heal and remove debuffs instantly, at the cost of some Silver Coincoins.
  • Bosses are displayed on the Minimap: Follow the boss's icon to track it when you're struggling to find it. You can identify the boss icons by checking their respective wiki pages.
  • Once you have freed the MechanicMechanic in the Dungeon, you can use WireWire to enhance your arena with Dart TrapTraps and helpful Heart StatueHeart and Star StatueStar Statues. The former helps to damage the enemies, though be careful to set them up correctly in order not to hurt yourself during the battle. The latter will spawn heart and star pickups, respectively. Connect these devices to 3 Second Timertimers.
  • It may be useful to summon and kill the Eye of Cthulhu or King Slime before summoning any harder boss in order to spawn an extra one-use pool of Hearts. Note that this will prevent any Heart Statues from spawning new Hearts.
  • Remember to use the Sharpening StationSharpening Station, Ammo BoxAmmo Box, Crystal BallCrystal Ball, Bewitching TableBewitching Table, and Slice of CakeSlice of Cake before you go to explore or battle bosses/invasions. These will give boosts that are useful to take, with the first four being class-specific. They give SharpenedSharpened, Ammo Box (buff)Ammo Box, ClairvoyanceClairvoyance, BewitchedBewitched, and Sugar RushSugar Rush, respectively.

Terrain Preparation[]

It is recommended to clear a large flat area in the Snow Biome.

Platforms are highly recommended to avoid the majority of the Deerclops' attacks.

Gearing Up[]

It's recommended to have at least 300 Health before you attempt to fight Deerclops.


  • A full set of at least Gold Armor should be acquired, but better armor is always an option. Other armor sets with set bonuses can be effective as well.
  • If one is offensively minded they can use armors that boost the damage of their weapons, such as Necro armor for rangers and Jungle armor for mages.
  • Crimson armor is excellent due to the high defense values and increased damage. Shadow armor is good too and suits a melee playstyle.
  • The Wizard set, with magic-boosting or defense-boosting leg armor, provides the most damage for magic users.
  • The Obsidian armor is the best summoner armor set at this point in the game
  • Molten armor is the best pre-hardmode armor you can obtain if the Eater of Worlds or the Brain of Cthulhu have already been defeated (You may skip Brain of Cthulhu spawning the boss and just killing the Creepers it spawns).


For Melee users:

For Ranged users:

For Magic users:

  • Crimson worlds will benefit from having the Crimson RodCrimson Rod, as you can fire it once and then switch to another weapon, increasing damage output.
  • The Space GunSpace Gun is an excellent weapon, especially when combined with Meteor armor.
  • The Ruby StaffRuby Staff or Diamond StaffDiamond Staff are both decent choices due to their low mana cost and decent piercing damage.
  • The Water BoltWater Bolt is a decent choice, though the open space makes it unwieldy.
  • The VilethornVilethorn is a solid choice, especially due to its low defense.
  • Magic MissileMagic Missile or FlamelashFlamelash can be used to quickly and repeatedly strike it with great accuracy.
  • The Demon ScytheDemon Scythe is a very strong option, while more difficult to obtain. However, The Underworld must be visited.
  • The Book of SkullsBook of Skulls is a decent option due to its homing and piercing capabilities.

For Summon users:



Specific Strategies[]

Explosive Bunny strategy[]

Once able to fight Deerclops, first fill a small box with approximately 50 to 60 Explosive BunnyExplosive Bunnies, then summon the boss. Upon walking into the box, Deerclops will take a large amount of damage, potentially killing it.