- 1 Gamemode
- 2 Character Creation
- 3 World Creation
- 4 Beginning Gameplay
- 5 The First Day
- 6 Continuing on
- 7 Afterward
- 8 Tips
- 9 More information
Welcome to Terraria!
Going into such a vast game like Terraria may seem overwhelming for newer players, but that couldn't be further from the truth! This guide will help you get started on your journey through your world. It will cover gameplay basics like character creation, combat, and early-game tips, and direct you to other guides for further advice. Keep reading for a step-by-step tutorial on how to begin Terraria!
On Terraria's title screen you can pick the game mode you would like to play. We -- for this example -- will pick "Single Player"; if, however, you would like to begin your adventure with your pals, then you may select "Multiplayer"! The available options are Single Player or Multiplayer on the Desktop, Console, Mobile, Switch, and tModLoaderversions, or Play Game on the Old-gen console and versions.
This guide will assume you have chosen Single Player; as it is easier to learn to play the game, but don't let that stop you from playing with friends.
So let's learn how to be a master at the early game!
After selecting the game mode, you'll have to create and select your own character. Click the New button on the bottom right to open the character creation screen. Here, you can change a number of your character's properties such as: hair, hair color, clothing style along with its colors, skin color, and eye color!
Name and Difficulty
Your character's name will display when logging into a world, sending messages in chat, and whenever you die. It does not have to be the same as your Steam or console username. On the Desktop version, Console version, Mobile version, and Nintendo Switch version, you are able to change the name of your character at any time you wish. On Old-gen console, , and tModLoader, your character's name cannot be changed later on.
The character difficulty setting determines what happens when the character dies -- it does not affect any other aspects of gameplay, including how hard the enemies will be.
- Journey Mode gives the player the ability to "research" items and access to various cheat options, like a limited Creative mode. Journey characters can access the cheat menu by pressing C, allowing them to enable Godmode, duplicate items, set the time and weather, disable enemy spawning, etc. However, Journey characters can only enter in Journey Mode worlds, including playing in multiplayer.
- Classic, or Softcore, means that you will drop some of your coins upon death. Depending on world difficulty, you may drop half, 3/4, or all of your coins. Lost coins can be picked up by returning to your death location, but you may have to defeat enemies to get them back.
- Mediumcore means that you will drop every item you are carrying upon death. Dropped items may be permanently lost if you fall into lava, are killed by an explosive, or exit the world.
- Hardcore means that you have only 1 life; if you die, the character file is permanently deleted. Note: Hardcore is not the same thing as Hardmode, which is a game progression term used to indicate a world is post-Wall of Flesh.
It is recommended you choose Classic/Softcore for your first playthrough, as this will give new players an easier time and a less frustrating experience.
Characters can be visually customized by changing their gender appearance, hairstyle, eye color, skin color, and clothing. All but eye and skin colors (pre 1.4) can be changed in-game using certain items.
None of the Appearance options have any effect on gameplay aside from visuals, the player hurt sound effect, and occasional NPC quotes.
- The color selection bars use the Hue/Saturation/Value system. The top bar changes the base color; the middle changes how faded the color is; the bottom bar lightens or darkens the color from white to black. See HSV (Wikipedia) for a more technical explanation.
- Clothing will be obscured by your armor and vanity items. This can be undone by wearing the Familiar set as you progress.
- To change your clothing in-game later, use a Dresser. To change hairstyle, find the Stylist NPC. To change your gender appearance, drink a Gender Change Potion.
Once you are finished, click Create to confirm character creation with the settings chosen. Now, click Play on your character to enter the World Selection screen.
Click the New button on the Select World screen to generate your first world. Players are not locked to a single world; however, we recommend completing the game using a single world at first to keep things simple.
Name and Seed (optional)
These two options won't have much effect if you're starting out.
- Your world's name is displayed on the Select World screen, and it will be shown to other players if you hosted a Multiplayer session. It also appears in a few death messages.
- The world seed is a randomly-generated number which represents the world that has been created. It can be copied and pasted to create an identical world.
There are three options:
- Small worlds are relatively compact and easy to traverse; it will take you less time to travel between biomes and descend into caves. This makes the game easier at first, since traveling is relatively risky. However, small worlds generate fewer treasure items and natural resources, so you may have a hard time later on.
- Medium worlds are 50% larger than small worlds; they take a bit longer to travel through but have more space to generate treasure and extra biomes.
- Large worlds are twice the size of small worlds. It takes a long time to travel between biomes, but the size allows for nearly all possible terrain, treasure, and resources to generate in large quantities, aside from a few very rare structures. These worlds are useful if you are looking to build.
While world sizes are mostly similar in gameplay they can notably affect the length of a playthrough; which world size is best will vary from player to player and often depends on the amount of time one has on hand. Also note that that the bigger world option you choose, the longer the wait time will be for the world to generate.
- Classic/Normal Mode worlds offer the standard Terraria experience.
- Expert Mode worlds have enhanced enemies and bosses, hazards, and valuable Expert-only treasure. Many of the Expert-only items can significantly help you, and can be worth the challenge.
- Master Mode worlds have even more dangerous enemies and bosses, but don't provide much loot in return other than vanity items, bragging rights, and one extra accessory slot. All Expert items appear in Master Mode.
- Journey Mode worlds are for Journey Mode characters only; they are the only worlds where the cheat menu can be used. Your Classic/Softcore character can't even log into a Journey world. Note that Journey mode has difficulty sliders ranging from 0.5x (the easiest) to 3.0x (equivalent Master mode). Sliding to 2x will enable all Expert mode features.
We recommend that you select Classic (also known as Normal) for your first playthrough.
All Terraria worlds have one of two Evil biomes, that affect your ability to receive certain loot and changes a boss that you fight. On the Console version, world evil can only be selected once Hardmode has been reached in at least one world; it will always be random before then. While seeds for the non-native world evil can be bought later, artificial biome creation can be difficult.
- The Corruption, a purple-colored biome that generally offers both lower risk and reward, making it ideal for new players.
- The Crimson, a red-colored biome with themes of flesh and gore. Overall, its items are slightly more powerful, but the enemies are more dangerous. This makes it appealing to experienced players.
Click Create or Accept to generate your world; the game will display a progress bar until it is complete. Afterwards, press Play on the created world to start your adventure!
Upon entering a world for the first time, your character will appear at the center of the map, so you have half of the world to explore to the left, and half to the right. This location is known as the Spawn Point and will be where your character appears after you die, or whenever you enter the world. It's also marked with a Green Arrow on the Map in Desktop version, Console version, Mobile version, and Nintendo Switch version. Note: Avoid building exactly on this spot, as you could potentially break blocks when spawning in.
Movement and Tool Use
- On Desktop version, the game can be controlled using the Mouse and Keyboard. If you are using a controller, please see the console section further below.
- The cursor on the screen is moved using the mouse.
- ⚒ Use / Attack (left-click) will activate the item currently selected in the hotbar, or attached to the cursor. This usually results in attacking with a weapon, placing/breaking a block, drinking a potion, etc.
- The WASD keys move the character (note that W is not for jumping).
- ↷ Jump (spacebar) will make the character jump (or fly/swim/etc depending on your accessories).
- ⚷ Open / Activate (right-click) will interact with placed objects like Chests and Doors. It is also for talking to NPCs and splitting stacks of items.
- T will cause your character to drop the currently selected item. It is recommended that you unbind this function or reassign it to a key that you won't press on accident, since it is not necessary for normal gameplay. (Items can also be thrown by dragging them out of the inventory and right-clicking).
- On the Mobile version, there will be a left joystick for movement, a right joystick for using items (alternatively tap anywhere on the screen to use an item or place a block), and other buttons to do various things, such as quick heal and Mounts. There is also a lightbulb button that will show each button's function once tapped that can be toggled on and off.
- The console versions use controllers / Joy-Cons to control the game. The Nintendo Switch version also has touch screen capability when it isn’t docked, so some gameplay elements have mobile-like controls (e.g, main menu, inventory).
Hotbar and Inventory
In the upper-left corner of the screen, you will see ten inventory slots labeled 1 through 10. These slots are referred to as the hotbar. They are a quick way of accessing commonly-used items. You can place any item into them from the inventory. To use the item, select the hotbar slot by pressing the associated number on the number row on the keyboard, use the scroll wheel to scroll to the right slot, or click a slot with the cursor. When you have selected a slot, you can press ⚒ Use / Attack anywhere on the screen to use the selected item.
By pressing Esc or Inventory you open up the inventory. It consists of 40 inventory slots, 10 hotbar slots, 4 slots each for coins and ammo, a trash slot, and various armor/accessory slots. It also contains the crafting menu, which is used to craft items.
All newly created characters (in Classic/Softcore mode) begin with the following items in their inventory:
- Copper Shortsword or Wooden Sword , used for killing enemies.
- Copper Pickaxe, used to dig blocks, as well as detaching placed items like Furniture.
- Copper Axe, used for chopping down Trees and Cactus to obtain Wood.
Note: Items may have a word as their prefix, such as "Demonic Copper Pickaxe" or "Broken Copper Shortsword". These will increase or decrease the item's base stats; see the Modifiers page for more information.
Rearranging the Inventory
Items in the inventory can be moved using the cursor. Pressing ⚒ Use / Attack on an item will remove it from its slot and attach it to your cursor. Clicking again on another slot will set the item back down, swapping it for another if the slot already contains an item.
Moving a held item out of the inventory screen allows you to ⚒ Use / Attack as if it were held in the hotbar; this can be used, for example, to drink a potion. Pressing ⚷ Open / Activatewill throw the item onto the ground. this can be used to pass an item to another player in Multiplayer.
Certain inventory slots act in a special way.
- The ammo slots can only contain items that are either ammunition for Ranged weapons, wires for Wrenches or bait for Fishing poles. Keep in mind that the top-most Slot for ammo will be used first, followed by subsequent slots.
- The Coin slots can only hold coins, which may be dropped when you die. When you collect coins, they will be deposited into the Coin slots, automatically converting to the next highest denomination when appropriate (ex: 100 = 1, 100 = 1, etc). You can move coins to your normal inventory instead of the Coin slots (though subsequent money will still deposit to the Coin slots by default). This does not prevent Coin loss upon death.
- While you can drag items into the Trash slot (located in the lower-right section of your Inventory) to get rid of them, pressing Ctrlwhile clicking an item in your inventory will do so automatically. The last item placed in the Trash slot will remain until you trash another one, so be careful when quickly removing items, as you can only retrieve the last item placed there. Trashed items are also removed when logging out.
- Alternatively, while shopping with an NPC, you can drag/drop to sell items, or by pressing Ctrland clicking said item (instead of a trash icon, you'll see a coin icon, indicating a sale) . If you accidentally sell an item, you can buy it back for the same price - if it is still visible in the NPC's shop, but beware: once you sell an item and leave the dialogue, your sold items will disappear.
- If the NPC's inventory is full when you sell an item, it cannot be bought back. For this reason, it may be optimal to sell your items to an NPC who offers few items for sale (eg: not the Tavernkeep, who may have a full inventory as-is).
- The equipment slots on the bottom-right/equipment menu/right are for items your character wears, such as armor and accessories. The Inventory will show you your character's Armor and Equipment slots. Upon clicking the icons at the top of those slots, you can see your "alternative" Equipment, such as Mounts, Pets, Hooks, Minecarts, and Light Pets.
Other interface elements
These red hearts beside the inventory indicate the character's Health. Each red heart equals 20 health. All characters begin with 100 health. This can be raised to 400 health using Life Crystals found underground, and later 500 health with Life Fruits found in the Jungle during Hardmode. Consuming Life Fruits turn one heart to gold on each consumption.
You must keep your health above 0, or your character will die and re-appear at your Spawn Point. Health regenerates after a short period of not taking damage.
The blue star on the right side of the screen indicates the character's Mana. Each blue star is 20 mana. All characters begin with 20 mana. This can be raised to 200 mana using Mana Crystals and temporarily boosted further with some accessories and armor.
Mana is used to power Magic weapons; it regenerates similar to health, but at a much faster rate.
The First Day
After loading the world your character will be standing at the spawn point, with an NPC nearby, the Guide. You can talk to him by pressing ⚷ Open / Activate with your mouse over him. He has some tips for new players, and will show you the available crafting recipes if you give him a material. This option can be used at any point in the game.
Digging and Placing
To dig, you first select your Copper Pickaxe. You are going to use this tool a lot, so you want to keep it on your hotbar. Now, if you move the cursor over a block near your character and press ⚒ Use / Attack, you will swing your Copper Pickaxe. After a few swings at the block, it will disappear and turn into a collectible item. Standing close to an item will cause you to collect it, which will put it in your inventory.
To place blocks, select a block by either putting it on your hotbar and selecting the hotbar slot or attaching it to the cursor and moving the cursor out of the inventory screen. Now move the cursor adjacent to a nearby block and click ⚒ Use / Attack. You will place the block. Holding down the button and moving the cursor to another empty space adjacent to a different block will place another block.
You can remove any previously placed blocks by digging them back out with your pickaxe, even the block originally connecting to the ground - blocks above it will not fall due to gravity.
Your axe must be used to destroy trees or blocks under trees, however.
Safety and House building
- Making yourself aWooden Sword and Wooden Bow will help greatly with enemies, although arrows will be required to use a bow, which can be made with Wood and Stone Blocks later.
Once equipped, your goal should be to build a house. This will help you shelter from enemies which spawn during the night, helping you survive early on. A house designed for a player may consist of two walls and a roof; however, for a house to be habitable by an NPC, it must also be fully covered by background walls, have a Door and light source, and contain at least one Chair and one adjacent Work Bench or Table .
- Torches can be crafted with 1 Gel dropped from Slimes and 1 Wood in groups of 3, and can be used to make useful tools such as a Campfire(which will regenerate health) and Flaming Arrows.
- Despite producing light, Campfires will not count as a light source for NPC housing.
Every world spawns with you and the Guide at the spawn point. He is a valuable resource of information and help, so you want to protect him, although he can respawn later during the day with a valid house available.
Once you have collected about 200 wood, return to where you initially spawned and dig out 1 block underneath where you first appeared.
Time to get building!
3. Craft a Work Bench;
5. Craft 1 Door and replace a side wall with it; (tip: replace both walls if you want mobility)
6. Craft Wood Walls and cover the interior of the house with it;
8. Assign the house to an NPC, in this case the Guide.
You likely won't want to build more than 3 NPC houses in close proximity to one another to prevent increased prices.
If you can't build a house before sunset, you can dig yourself 8 blocks into the ground and cover yourself up with Dirt.
When Night falls, all NPCs will return to their designated houses and stop moving. NPCs without a house will walk around aimlessly. You can temporarily surround them with blocks to prevent enemies from reaching them.
During your adventures in Terraria you will encounter many enemies. To fight them you use weapons. There are 5 main types of weapons:
- Melee weapons: These weapons are the most straight-forward. They are weapons that physically hit the enemy like Swords, Boomerangs and Flails.
- Ranged weapons: These weapons use a form of ammo to fire projectiles at distant enemies, such as Bows.
- Magic weapons: Magic weapons have various different attacks, but generally they shoot a magical projectile that costs Mana. Examples include the different Staves.
- Summoning weapons: These weapons summon a minion that targets enemies and combats them itself. The Slime Staff is an example of a summoning weapon.
- Throwing weapons: This is a minor Pre 1.4 damage type that uses consumable, one use items to deal damage. For example, grenades inflict throwing damage.
Good weapons in the early-game include:
- While a Wooden Sword will provide some protection you may be able to quickly upgrade to a Boreal Wood or Cactus Sword if close by, although Deserts can be troubling for unequipped players.
- Wooden Bow: While basic the Wooden Bow is extremely easy to obtain for its power, costing only 10 Wood and can be easily replaced if the player can find Boreal or Palm Wood in a nearby Desert or Tundra.
- Snowballs are a cheap and surprisingly effective way to deal damage, gaining 15 Snowballs per Snow Block and dealing 8 damage per hit.
- Mages and Summoners are lacking in early-game weapons, but Wand of Sparking and Finch Staff can be found in Surface Chests with enough luck.
- Wood armor is usually the first set of armor made, but swapping it with Boreal or Cactus armor can help if those resources are available.
- Wearing a matched set of armor is usually recommended, as the user will get a set bonus from wearing all pieces.
In Terraria, any damage done to the player will appear above their head as a red number. Damage done to enemies by players is shown with an orange number. When the player heals, the amount healed will be shown as a green number. To avoid dying, you can heal yourself using one of several healing items, with the H key or selecting the potion and pressing ⚒ Use / Attack.
- Mushrooms can be used to restore 15 health, but are rather ineffective and have better uses.
- Lesser Healing Potions can be obtained from Pots, Chests, and later crafted and restore 50 health on use.
Note: Consumables like these give the Potion Sickness between uses. It prevents you to use any healing items for 60 seconds, so it's a good idea to avoid taking damage as much as you can.
Mining and Exploration
Eventually, a Furnace will be needed. A Furnace can transform Ore into Bars, which are the materials of better Weapons, Tools, and Armor. Find deposits of Stone and mine up at least 20 blocks. Torches are also needed for creating a Furnace, so make sure to kill a few Slimes to get Gel. Get Wood, head to the Work Bench, craft a Furnace and place it down.
While exploring the world keep an eye out for oddly colored blocks, as these will most likely be ore deposits.
You will need to make an Iron Anvil or Lead Anvil (some worlds will have Lead instead of Iron). Anvils are used to create Items from Bars. Go find some Iron or Lead Ore. In order to smelt one Iron/Lead Bar, you need three ores. As you need five Bars to create the Anvil, 15 Iron/Lead Ore is needed. Once the ore is gathered and smelted at the Furnace, head to the work bench and create an Anvil. When placed down (preferably next to the Furnace) new Recipes become available.
There are a few options when choosing how to dig: Digging straight down or searching for an open cave to explore. At this early stage in the game use caution when digging holes. Using the blocks picked up while digging or creating Wood Platforms, you can build a way back.
To illuminate your area you can hold a torch in your hand by putting torches in your hotbar and selecting it. You can put a torch on a wall or the ground by left clicking to place it. This will not only let you see mobs so you can fight them, mark the way back, and show where and how far you've gone if you come back to the same cave to explore further. In addition to placing torches, you can drop one in item form, which is useful for seeing what's at the bottom of a pit, and how far down it goes.
When exploring caves, you may find Pots. You can smash these with a weapon or tool to get some loot. You can also find Chests or Gold Chests. When you are near a chest you can right-click, which will show your inventory and the contents of the chest. You can click on a chest item to grab it, then click again on an inventory square to put it in your inventory. Alternatively, you could click "Loot All" to the right of the chest contents to grab everything. Once the chest is empty you can use your pickaxe to pick it up, take it with you, and then place it elsewhere, like you'd place any other piece of furniture (you can't mine chests if it's not completely empty however). It's recommended that you take a few of the chests you find back to your house to store stuff with, since crafting your own chests will use Iron Bars, and you'll want to save your iron for other purposes.
You'll find Cobwebs and can cut them down with any weapon or tool and then pick them up. Cobweb can be turned into Silk, to make a Bed at a loom, used to change your spawn point. The Green Arrow on the Map will not disappear when you do this. Silk can make decorative items and vanity clothing.
While underground it is possible to come across pools of water. Torches do not work underwater, so you must use Glowsticks, but they cannot be crafted. You can throw them, but they will bounce and move around. You can craft Sticky Glowsticks by combining Gel with a Glowstick; these will stick to walls when thrown, making them easier to place. No matter which you use, however, glowsticks are not permanent when thrown, unlike placed torches.
When stepping into a pool of water the character will sink as if weighted down. Don't fear diving down underwater to continue moving downwards, as the character has a rather large air meter. However, if close to running out of air there is a way to regain air quickly. First either find a wall or make a small shaft at the bottom of the water, and then dig a tunnel in the wall and then upward in the ceiling. The water will not fill the upper squares. As the air supply runs low, jump into the hole. This will refill the meter.
If you see an area that glows blue and has blue mushrooms, congrats - you have found a Glowing Mushroom biome. This place is useful as it grows glowing mushrooms, so take some while you're there. When you return home, craft a bottle, place it on a table, and craft healing potions out of lesser healing potions and those glowing mushrooms. They heal for twice as much as lesser healing potions do, and are some of the best healing items pre-Hardmode, after Honeyfin. A Gold Chest and a few Life Crystals may also appear, feel free to loot them.
Now that you've learned how to play and survive, the best thing to do would be to simply continue playing, discovering new things on your own. If you do get stuck, find something you're unsure about, or simply want detailed information about one of your items, look up what you need on the wiki, or check out the wiki's Walkthrough. It may be handy to check the Armor or Weapons pages for info on what direction to head next. You might also want to look at the pages about the Bosses of the game so you know what your long term task will be. And remember, you can play the game your way, so don't feel bound by the information on this wiki.
- Exiting the game then re-entering the world will bring you to your spawn point.
- Despite not being their primary use, Gel and Fallen Stars can be stored as ammo in the inventory, saving space.
- If you find Sunflowers, place some around your house. It gives some helpful bonuses that can make surviving easier.
- It's best to build your base close to the original Spawn point so you have less trouble returning to it at Night or if you respawn.
- When digging deep, it's useful to leave a way back up. The easiest way would be to leave Platforms on a side of the passage as a makeshift ladder, or placing Ropes while digging the shaft.
- Torches last forever so bring plenty along and place them liberally when going mining and exploring.
- Having torches which correspond with the inhabited biome (Bone Torches in the Forest) at base can help greatly, as having torches which match the home biome increases luck, which helps greatly with Enemy drops and damage.
- Avoid the Corruption / Crimson early on as they contain tough enemies that will kill you.
- If you want an Anvil but do not want to use Bars or coins, you can find them in ruined houses underground.
- Placing NPCs in their favored biome and other liked NPCs can be an effective way to get discounts on goods; see NPCs/preferences for more details.
- Finding a Living Tree is an easy way to get a free NPC house by placing torches. Only works in pre-1.4 versions. 1.4 players may also find deadly gnomes. Leading them to an area without background walls during the day will turn them into objects, and will increase luck to nearby players.
- It is highly advisable to begin gathering materials for a few Buffs. You can quickly gather Sand and Dayblooms, as well as the Daybloom Seeds and Clay used to begin Gardening with Pots.
- Placing a Bottle on a Work Bench will allow you to craft Potions while nearby, while Bottles for potion making can be filled when near water.
- Two of the earliest buffs are the Regeneration Potion and the Ironskin Potion, and for the early game can significantly improve your survivability.
- On Old-gen console, , and tModLoader versions, if you find your way into a Dungeon early there is a chance you can obtain a Water Bolt, a powerful early-game Magic Weapon.
For more advanced information, please check out the guides listed below.
- Crafting 101 - This is the introductory crafting guide. It contains a detailed explanation of how crafting works, and the ideal crafting station setup.
- NPCs - There are more NPCs than just the Guide that you'll want to make homes for.
- Bases - How to create an effective home base.
- Mining techniques - This guide goes into detail on easy and efficient ways to mine ore, and what to expect when venturing deeper into Terraria.
- Gardening - How to grow gardens of Trees, Mushrooms, and other less savory things. This is a wonderful guide for learning how to properly organize and maintain a garden.
- List of weapons - All the weapons you might find on your travels will be explained here.
- PvP - A great place to start when looking for information on Player vs. Player combat. Not quite for beginners, however it's a great read for those who would like to study beforehand.
- Eye of Cthulhu Boss Fight - One of the Bosses a player might run up against early on in their worlds.
- King slime boss fight - Another boss the player can encounter early game.
- List of Bosses - A list of all the Bosses players will come in contact with in their worlds. Bosses are powerful monsters that have a lot of health and do devastating damage to the unprepared.
- Practical Tips - Some tips for all skill levels of players
All guides have the following list of Guide pages, such as below, that you can use to move between guides very quickly. Use those if you want to learn more things.
th:Guide:Getting started/thvi:Guide:Getting started/vitr:Guide:Getting started/trcs:Guide:Getting started/cs