Terraria Wiki

Miss the old Hydra Skin? Try out our Hydralize gadget! Visit the preferences page while logged in and turn on the gadget.


Terraria Wiki
This is a Guide page.
This is a Guide page.
This means the page will walk you through a specific task, strategy, or enemy/boss fight.
Status: Subject to revision (This Guide does not meet certain quality standards and may be heavily outdated.)
  • Issues:
     • Most likely outdated since 1.4. Remember not to delete pre-1.4 content; use {{eicons}} and {{eversions}}!
  • Golem Trophy.png"The stone-faced ritualistic idol of the lihzahrdian tribe..."Golem Trophy.png

    Golem is a Hardmode boss, found at the end of the Lihzahrd Temple. It has high HP, high defense, and multiple limbs and phases, however it is easy to defeat as it is not very mobile and its attacks are easy to dodge.

    GolemHardmode exclusive
    Golem.pngOld-gen console version and Nintendo 3DS version
    Map Icon Golem.png
    Map Icon
    Classic mode icon.png Classic
    Expert mode icon.png Expert
    Master mode icon.png Master
    AI TypeGolem Body AI
    Max Life390005850074586 (total)
    160002400030600 (head)
    90001350017212 (body)
    70001050013387 (each fist)
    Immune toPoisonedAcid VenomOn Fire!Confused
    Inflicts debuff
    Inflicts debuff
    Inflicts debuff
    DebuffOn Fire!On Fire!
    Debuff tooltipSlowly losing life
    Chance50% (Fireball)
    Duration5–710–1415–21 seconds

    Spawn Condition[]

    Golem can be summoned by using the Lihzahrd Power CellLihzahrd Power Cell at the Lihzahrd AltarLihzahrd Altar.

    The Fight[]

    Golem has a total of four attackable targets, but only two are necessary to defeat:

    • Golem Head - This is the main target during the first form. It will frequently spew two fireballs that bounce. At half health, it will begin to fire lasers that increase in frequency when its HP lowers.
    • Golem Body - This is the main target during the second form. Its main attack is a jump attack.
    • Right Arm - This is an optional target. It uses a punch attack with a reach that can extend across the arena. It is recommended that you take these out first because they will become brutal if you leave them on for the third and fourth phases.
    • Left Arm - This is an optional target with the same move-set as the Right Arm. It uses a punch attack with a reach that can extend across the arena.

    First Form[]

    Once summoned, Golem will move around while slowly attacking with its fists. The head will continuously spit two fireballs that will bounce around the arena. Dodging the fireballs is your priority, as they will inflict On Fire! and prevent health regeneration. The head (16000/24000/30600 HP) and arms are the targets during this phase, with the head being the main target. Destroying the arms is not strictly necessary, but recommended to make the next phase much easier. Note that Lihzahrd enemies can still spawn in the arena.

    When Golem's head HP reaches 50% (8000 / 12000 HP), it will begin using Eye lasers. They start at an average interval, but as the head's HP is reduced, the frequency of the lasers will increase. When the head's hit points reach zero the second form begins. The lasers signal a DPS race and all focus should be concentrated on getting through each laser phase. These eye lasers can pass through blocks.

    Second Form[]

    Destroying the head stops the laser assault and reveals Golem's true form. The body (9000/13500/17212 HP) is the main target and destroying it will end the fight. The body will jump around and if the arms still exist, they will punch devastatingly faster compared to phase one. The head will be attacking while flying around. Note that the Head can pass through blocks.

    When the body has 50% health (4500 / 6750 HP) left, the head will begin firing lasers again. Like the first form, the laser frequency will increase as the body's hit points decrease.

    General Strategies[]

    General Tips[]

    This content is transcluded from Guide:Practical tips § Combat.

    • For nocturnal bosses, starting the battle just after the sun sets (7:30 PM) will provide the maximum amount of time to defeat the boss. In Hardmode, the Moon CharmMoon Charm and/or Moon StoneMoon Stone and their upgrades are also useful at night.
    • Boss battles can be won or lost before the battle ever starts. Choose your equipment and have it ready; find and/or make potions and placed buffs; use the highest-tier food you have available; set up an arena appropriate to the boss; learn the strategies for the boss you're facing.
    • Prepare your Boss-fighting arena with adequate lighting, CampfireCampfires and Heart LanternHeart Lanterns for health regeneration, and Star in a BottleStars in Bottles for mana regeneration if you use magic. Bast StatueBast Statues will provide a significant defensive boost. Garden GnomeGarden Gnomes and (if underground) proper torch placement will reduce damage taken and increase damage dealt due to the luck. Note Torch God's Favor helps with this. HoneyHoney pools can also be used for extra health regeneration.
    • SunflowerSunflowers provide the Happy! buff to players within a 50-tile radius, which grants a +10% movement speed bonus and 17% reduction in enemy spawn rate.
    • Always carry around a stack of the highest-tier healing potion available, as relying only on natural Health Regeneration is not a good idea. Depending on the game stage, this can include items such as Mushrooms or Honeyfins. On the Desktop version Desktop, Console version Console, Mobile version Mobile, and Nintendo Switch version Switch versions, Restoration Potions are healing potions with a shorter cooldown.
    • It is suggested to build houses for the DryadDryad and the NurseNurse NPCs in your arena. The former casts the Dryad's BlessingDryad's Blessing buff, which increases your defense and provides you with a thorns-like effect, while the latter can heal and remove debuffs instantly, at the cost of some Silver Coincoins.
    • Bosses are displayed on the Minimap: Follow the boss's icon to track it when you're struggling to find it. You can identify the boss icons by checking their respective wiki pages.
    • Once you have freed the MechanicMechanic in the Dungeon, you can use WireWire to enhance your arena with Dart TrapTraps and helpful Heart StatueHeart and Star StatueStar Statues. The former helps to damage the enemies, though be careful to set them up correctly in order not to hurt yourself during the battle. The latter will spawn heart and star pickups, respectively. Connect these devices to 3 Second Timertimers.
    • It may be useful to summon and kill the Eye of Cthulhu or King Slime before summoning any harder boss in order to spawn an extra one-use pool of Hearts. Note that this will prevent any Heart Statues from spawning new Hearts.
    • Remember to use the Sharpening StationSharpening Station, Ammo BoxAmmo Box, Crystal BallCrystal Ball, Bewitching TableBewitching Table, and Slice of CakeSlice of Cake before you go to explore or battle bosses/invasions. These will give boosts that are useful to take, with the first four being class-specific. They give SharpenedSharpened, Ammo Box (buff)Ammo Box, ClairvoyanceClairvoyance, BewitchedBewitched, and Sugar RushSugar Rush, respectively.

    Terrain Preparation[]

    If this is your first encounter with Golem, then you will not possess the PicksawPicksaw capable of shaping the Lihzahrd BrickLihzahrd Temple's blocks, so your customization is limited, unless you use Actuatoractuators to disable the blocks under the altar. The arena that the fight occurs in is also varied in width/height. There are a few ways you can customize the default arena to make the fight much easier. *Note* Actuators will not disable the blocks under the altar in 1.4.

    • Create a small wall dividing the entrance and the arena, leaving an opening for your projectiles to get through. This becomes difficult to build if your default layout has the entrance in the ceiling.
    • Create a much larger wall that divides the arena on either side of the altar leaving an opening at the top for you to leap through post-spawn and a spot for your weapons.
    • An assortment of small walls scattered throughout the arena.
    • A small pit that you can leap into while Golem stomps and punches. This will allow you to deal heavy damage, but you have to be cautious about his eye lasers and fireballs. A heart statue in the pit with you can be useful in keeping you alive.
    • TeleporterTeleporters can be used for dodging the attacks and move safely and instantly from side to side.
    • If you decided to fight Golem in the temple, then Lihzahrd BannerLihzahrd and Flying Snake BannerFlying Snake Banners would be useful because they will still keep spawning during the fight. It'll be much easier to get rid of them.
    • In 1.4 Golem can pass through walls, so dividing the arena vertically is much less useful. Also, it can follow you downwards, even into very small openings. The best way to avoid contact with the body is to place a row of platforms about 25-30 blocks from the ground, as Golem is still unable to jump that high.

    For safety reasons, you should use a Pickaxe or Wire Cutter and remove/disarm all of the traps, as these can be hazardous in the fight.

    Gearing up[]


    • At minimum, players should use at least Hallowed armorHallowed armorHallowed armorHallowed armor or Chlorophyte armorChlorophyte armorChlorophyte armorChlorophyte armor, with the helmet to suit your class.
    • The best set for a melee user consists of a Chlorophyte MaskChlorophyte Mask, Monk's ShirtMonk's Shirt, and Squire's GreavesSquire's Greaves, which together provide the best offensive bonuses available, and also provide higher defense than Chlorophyte armor.
    • Ranged characters can use Shroomite armorShroomite armorShroomite armorShroomite armor, which is the strongest armor available. Ranged characters who are willing to use minions may want to substitute the Shroomite Leggings for Tiki PantsTiki Pants, or Forbidden TreadsForbidden Treadsif you don't have a pygmy staff in posession, since there is no way to safely activate stealth during a boss fight.
    • Frost armorFrost armor provides good stat bonuses to both melee and ranged players along with the Frostburn debuff, however you will need to be good at dodging as it provides lower defence than other armour.
    • A magic user should use Hallowed HeadgearHallowed Headgear, Spectre RobeSpectre Robe, and Apprentice's TrousersApprentice's Trousers, switching to the Spectre HoodSpectre Hood and Spectre PantsSpectre Pants only when at low health to maximize damage output. The Spectre MaskSpectre Mask is a slightly weaker offensive option.
    • Due to Golem's stationary nature, the Forbidden MaskForbidden Mask set bonus can be effective against it.
    • Squire armorSquire armor provides high health regeneration and the ability to use 2 extra sentries, ideally Ballista Canes.
    • Tiki armorTiki armor is the standard choice for summoners. For those who have challenged the Pumpkin Moon, Spooky armorSpooky armor is a stronger choice.
    • Summoners can attempt to gain more survivability by using a mixed set consisting of a Squire's Great HelmSquire's Great Helm, Tiki ShirtTiki Shirt, and Forbidden TreadsForbidden Treads. This set has marginally more defense than Tiki armor and regenerates 4 health/second, and has the same minion capacity bonus as Spooky armor. Because it lacks significant summoning damage bonuses, the best way to use it is to summon as many minions as possible while wearing Spooky armor, then switch to the hybrid set starting with the Forbidden Treads.
    • Full Turtle armor will be very useful for players who prefer defense.


    All classes can fare well against Golem.

    For Melee users:

    • Death SickleDeath Sickle can easily defeat Golem, especially when hiding behind walls (as detailed above). The Chlorophyte PartisanChlorophyte Partisan and Mushroom SpearMushroom Spear are weaker alternatives.
    • StarlightStarlight has extremely high DPS and immobilises the fists.
    • Vampire KnivesVampire Knives are another recommended melee item that deals middling damage, but makes it nearly impossible to die.
    • Scourge of the CorruptorScourge of the Corruptor is extremely useful as it does good damage, splits into three and is homing.
    • SeedlerSeedler deals consistent damage rapidly at mid-range.
    • Paladin's HammerPaladin's Hammeris a very powerful choice if you manage to obtain it as it has high damage and its piercing is useful
    • The Eye of CthulhuThe Eye of Cthulhu can be obtained by the first encounter (obtained during the Solar Eclipse, which can be easily summoned from items in the Jungle Temple), and with the Yoyo Bag, it can kill the Golem within a minute. The KrakenKraken is a viable alternative.
    • Terra BladeTerra Blade works well, especially when using the blade itself to damage the fists.
    • Fetid BaghnakhsFetid Baghnakhs can clear the fight with no dodging required if used with a Cross Necklace, Obsidian Shield, and the best melee bonuses you have access to.

    For Ranged users:

    For Magic users:

    Safe way to kill Golem using a Nimbus Rod.

    • Nimbus RodNimbus Rod will provide constant damage if the clouds are summoned above Golem's head.
    • Magnet SphereMagnet Sphere, Bat ScepterBat Scepter, and Rainbow GunRainbow Gun will allow for great sustain when using the Spectre Hood.
    • Inferno ForkInferno Fork is useful for attacking Golem's head as the explosion radius will stop the fists from attacking you while damaging Golem heavily.
    • Rainbow RodRainbow Rod does great damage to every part of Golem due to the projectile homing and piercing.
    • Leaf BlowerLeaf Blower can be used as an accurate, high-DPS weapon.
    • Toxic FlaskToxic Flask is a good alternative for the beginning of the fight, as it does a good amount of splash damage. Be mindful of its high mana cost.

    For Summoners:


    Mobility is important due to the multiple ways damage is being dealt in the fight. Wings are extremely important and can be supported by accessories like Soaring Insignia or Shiny Red Balloon and its equivalents. Wings may be dropped if one can jump multiple times, one would, however, need to equip more accessories. With equipping wings, players can also omit the Rocket Boots and its advancements, since running would mean hitting Golem and to fly over is a much safer alternative. If using wings, the Hoverboard is an excellent choice due to its ability to speed under Golem during its jumps and over its head during the first phases. Shield of Cthulhu, Tabi and Master Ninja Gear would suffice. However, players may get into trouble if they dashed into Golem with Shield of Cthulhu.

    Charm of Myths is recommended since there is a lot of damage being passed around without a wall, so multiple potions may be necessary. The natural regeneration will also allow you to take advantage of easier phases of the fights. Alternatively, you can switch to Charm of Myths only when drinking health potions, and use another accessory for the rest of the battle. Star Veil and/or Obsidian Shield may also be useful to negate the chance of being clipped by multiple projectiles.

    Avenger Emblem and other damage increasing emblems/accessories are very useful for quickly ending the 'hard' phases of the fight given the longer they last the bigger room for error. Magic Cuffs and Mana Flower can be useful for magic characters.


    Specific Strategies[]

    Spiky Balls Strategy (Not Desktop Compatible)[]

    Grab all of the spike ball traps and wire from the temple as you pass through it, then when you get to the chamber at the end follow these instructions. Feel free to build a short wall in the entryway to the Golem's summoning chamber to block off the temple's monster spawns from interrupting your fight. Build a vertical wall halfway through the room with three holes in it big enough for you to pass through (3 blocks high). Then build a horizontal walking path on the half of the room opposite from the half Golem's altar is on (as in, not on that side of the room) (One of your vertical wall holes should be level with your walking path, the other should be where your wall meets the ceiling, and the last should be where your wall meets the floor). Make sure there is one hole in it big enough for you to pass through (2 blocks wide) and also make sure you have a small pool space for honey (1 block high, 2 blocks wide). On the side of the room with the altar, build a ceiling using any block type straight across (make sure that your ceiling only covers the open space and not any nooks or crannies). Below the ceiling install as many spike ball traps as will fit, and then hook them up to a pressure plate which you will locate anywhere on your walkway for your convenience. Place a campfire and a heart lantern anywhere that makes sense, and be sure you've got the best armor you can get your hands on, plus as many speed increasing modifiers and at least the Lightning boots. Summon the Golem, then spend the first few minutes of the fight standing in the lower corner (away from the Golem) slashing/shooting/casting magic at the fist that can cross the room to punch you until it breaks. Then hop/fly onto your walkway and proceed to rain deadly spike balls upon the Golem. Focus on hitting your pressure plate as often as you can, while dodging the Golem's laser eyes (Phase 2) as best as you can by flying around your little corner of the room and dunking yourself in your honey pool as often as you can. When Golem's head detaches (Phase 3) be sure to hop over your ceiling hole to make it follow you there, then when you jump back to your walkway it should just hover overhead (instead of right next to you). Continue dodging, dunking, and stomping on your pressure plate until Golem is defeated. This works very effectively when trying to farm for the Picksaw or for money with above tier armor.

    Small Space Strategy[]

    Make a vertical wall, but put a 3 block gap at the bottom and top so you can get in and out. Also build a horizontal line (with blocks, not platforms) with a 3 block gap somewhere along with it. The horizontal line should stop at the vertical line. When Golem spawns, he should jump up on the horizontal platform, but not go back down. This allows you to hit him continuously (Death Sickle highly approved), without taking too many potions (max 2-3). This also allows you to kill him fast. Also, someone on top of the vertical line shooting on Golem is very helpful. This strategy does not seem to work on console.

    Static Hook[]

    With a static hook, the player can grapple onto a wall of the arena and move side to side to dodge most of Golem's projectiles. Firing an Onyx Blaster with Chlorophyte bullets can rip through the boss and keep the fists at bay.

    Bunny Cannon[]

    The Bunny Cannon works well against Golem: set it up in an area Golem cannot reach (if the blocks are set just right, Golem will not be able to chase you), and fire away. Calculate Golem’s health and divide it by the bunny cannon’s damage (350), and that should give an approximate number of explosive bunnies to use.

    Slime Mount + Target Dummies[]

    Place two target dummies next to one another, and then placing some blocks 5 tiles above the top tile of the dummy. Next get the slime mount and activate it in front of the dummies, then just jump. You’ll notice that your character is going to bounce rapidly up and down, and will also have immunity due to the slime mount. If this is paired with summons it can result in the player taking no damage at all during the fight. It is not recommended to use any actual weapons if you are building this above golem as weapons could interrupt the dummies and break the immunity. This can lead to the golem taking priority damage over the dummies and result in you taking damage.

    Teleporter Method[]

    For this method, place 2 Teleporters on opposite ends of Golem's chamber and wire them together. Make sure to have some sort of device such as levers or Pressure Plates to activate them. Summon Golem and teleport rapidly, Golem will have trouble hitting you if you teleport fast enough. This is an effective manner of beating Golem quickly as it nullifies the damage that he can deal, however this method becomes less effective as Golem takes more damage since he fires his lasers more frequently.

    Heart Arrow & Frost Armor Method[]

    Nintendo 3DS version
    3DS-Only Content: This section's information applies only to the 3DS version of Terraria.

    You Will Need:[]


    Excavate an area that allows running and jumping around, and add 3 to 5 layers of platforms. If needed, also add Honey pools, Heart Lanterns, Heart Statues and Campfires.

    The Battle[]

    Spawn Golem while standing on the platforms. Aim and stun his head, but when he punches you, you can stun his arms. In the second form, his head can shoot lasers rapidly and cannot be stunned, so just use a high damage weapon, like a Terra Blade or a Paladin's Hammer to destroy his body. The Frost armor will make the fight a lot faster, allowing Golem to be defeated in less than 2 minutes. For a video tutorial, see Merrick's Terraria Mobile: Heart Arrows VS Golem Video.

    1. Information taken from the Desktop version Desktop source code, method RegisterBoss_Golem() in Terraria.GameContent.ItemDropRules.ItemDropDatabase.cs. There may be inaccuracies, as the current Desktop version Desktop version is