Guide:Lunatic Cultist strategies

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    The Lunatic Cultist is a post-Golem boss. Defeating him will summon the Celestial Towers. While his small health bar means he'll be taken out quite quickly, his attacks can be damaging and hard to dodge.

    Lunatic Cultist
    Lunatic Cultist.png
    Map Icon Lunatic Cultist.png
    Map Icon
    Classic mode icon.png Classic
    Expert mode icon.png Expert
    Master mode icon.png Master
    AI TypeLunatic Cultist AI
    Damage50/75/112 (melee)
    3672 (Shadow Fireball)
    70100 (Ice Mist)
    6080 (Fireball)
    90120 (Lightning Orb)
    120160 (Ancient Light)
    304567 (Ancient Doom)
    60180402 (Prophecy's End)
    Max Life32000/40000/51000
    Defense42 / 27 (≤50% health)
    KB Resist100%
    Immune toAll debuffs except Whip debuffs
    Inflicts debuff
    DebuffOn Fire!On Fire!
    Debuff tooltipSlowly losing life
    Chance100% (Fireball)
    Duration0.5–2.51–5 seconds
    Ancient Cultist / Lunatic CultistDecoy
    Ancient Cultist.png
    Map Icon Lunatic Cultist.png
    Map Icon
    Classic mode icon.png Classic
    Expert mode icon.png Expert
    Master mode icon.png Master
    AI TypeLunatic Cultist AI
    Max Life10000
    Defense35 / 22 (≤50% health)
    KB Resist100%
    Immune toAll debuffs

    Summoning[edit | edit source]

    He spawns after the 4 other Cultists are slain. The Lunatic Cultist will be invincible when he first spawns. After he moves away from his spawn point, you can begin to deal damage to him.

    Attack Pattern[edit | edit source]

    After moving away from his spawn point, the Lunatic Cultist will begin to cycle through three attacks:

    • A rotating ball of ice that fires six shards at equal intervals before disappearing
    • Three homing fireballs that explode on impact
    • A stationary orb similar to the Magnet Sphere that summons streaks of lightning in a straight line.

    Once the Lunatic Cultist is damaged enough, he adds a fourth attack, which summons in two spreads of five destroyable Ancient Light projectiles. In Expert Mode, the Cultist may also spawn Ancient Dooms that fire purple projectiles in a cross shape.

    After performing 4 to 5 of his attacks, the Cultist will spawn in duplicates of himself that remain stationary. If one of these duplicates is damaged (or after a certain amount of time without damaging any one of them), a Phantasm Dragon will spawn, or an Ancient Vision if a Phantasm Dragon is already present. Two duplicates will also start attacking besides him, occasionally shooting a projectile. If the real Lunatic Cultist is damaged, neither of these two powerful minions will spawn in. The amount of duplicates the Lunatic Cultist spawns in increases, the more clones you hit. It is recommended to fight the Cultist at night, as the fake cultists will glow.

    General Strategies[edit | edit source]

    General tips[edit | edit source]

    This content is transcluded from Guide:Practical tips § Combat.

    Terrain Preparation[edit | edit source]

    A basic arena with some rows of platforms will suffice. If the player made an arena for Skeletron, they can reuse it here.

    Gearing up[edit | edit source]

    While the Cultist himself doesn't require as much preparation as Plantera or Duke Fishron, killing him will start the Celestial Event, so it is better to fight with the best gear available.

    Armor[edit | edit source]

    • For Melee characters, the Beetle armorBeetle armor is the best available. The Beetle Scale MailBeetle Scale Mail is better for offensive bonuses, while the Beetle ShellBeetle Shell is better for those that can't avoid taking hits frequently.
    • For Ranged characters, the Shroomite armorShroomite armorShroomite armorShroomite armor is the strongest available.
    • The Spectre armorSpectre armor is the strongest for a Mage. The Spectre HoodSpectre Hood should be used only when at low health to maximize damage output.
    • A Summoner should summon their minions while wearing Spooky armorSpooky armor and then equip Tiki armorTiki armor for an extra, although weaker minion and slightly higher defense.

    Weapons[edit | edit source]

    For Melee users:

    • FlaironFlairon is a very strong choice with its homing, high damaging projectiles.
    • The Influx WaverInflux WaverDesktop, Console, and Mobile versions is the strongest weapon available. The Terra BladeTerra Blade is a weaker alternative.
    • The StarlightStarlightDesktop and Mobile versions is even higher in DPS, and the nature of his attack patterns means that dodging can be easier if you are closer, making this an excellent option for facetanking.
    • The Eye of CthulhuThe Eye of CthulhuDesktop, Console, and Mobile versions deals high damage and will help with taking out the Lunatic Cultist and the Phantasm Dragon he summons. In addition, it is incredibly useful for hitting only the real cultist during the ritual, since it follows the cursor very accurately.
    • Vampire KnivesVampire Knives should be used due to their healing effect. But due to the low damage output, a different weapon should be used when not at low health.
    • The Paladin's HammerPaladin's Hammer has high damage and quick attacks, while the Possessed HatchetPossessed Hatchet trades some power for a homing effect.

    For Ranged users:

    • The XenopopperXenopopperDesktop, Console, and Mobile versions with Crystal BulletCrystal Bullets is the strongest gun available. The Chain GunChain Gun is weaker but still a good choice. However, when used with Chlorophyte Bullets, it can prove very useful.
    • The Snowman CannonSnowman Cannon is very useful with its homing high damaging projectiles. It is also very useful for quickly taking out the Phantasm Dragon, as its explosive projectiles hit many segments at once.
    • The TsunamiTsunami with Holy ArrowHoly Arrows is the strongest bow available.
    • Using the Piranha GunPiranha Gun will help as it deals continuous damage to the Cultist and prevents him from summoning minions.
    • The Electrosphere LauncherElectrosphere LauncherDesktop, Console, and Mobile versionsis very useful as the Cultist's movement pattern has him stay in one place for an amount of time which allows for many hits from this weapon.

    For Magic users:

    For Summoners:

    Accessories[edit | edit source]

    • Wings are important for every boss fight. The best ones available are the Fishron WingsFishron Wings. Betsy's WingsBetsy's WingsDesktop, Console, and Mobile versions provide horizontal speed but less vertical power.
      • The Frog LegFrog Leg makes all wings significantly faster, making dodging his attacks easier.
    • The Cosmic Car KeyCosmic Car KeyDesktop, Console, and Mobile versions or other infinite-flight Mounts can be useful, freeing an accessory slot that would otherwise be used for mobility, but are slower and clumsier than wings.
    • The Master Ninja GearMaster Ninja Gear greatly helps in dodging the attacks and is recommended for all classes.
    • The Yoyo BagYoyo BagDesktop, Console, and Mobile versions is extremely useful for melee characters with Yoyos as it can double their damage output.
    • The Destroyer EmblemDestroyer Emblem and/or the Celestial ShellCelestial ShellDesktop, Console, and Mobile versions are always good to have.
    • Other damage increasing accessories include every other Emblem, the Celestial StoneCelestial Stone, the Sniper ScopeSniper Scope and the Mechanical GloveMechanical Glove.
    • For magic users, the Celestial CuffsCelestial CuffsDesktop, Console, Old-gen console, and Mobile versions can help regenerate mana.
    • The Cross NecklaceCross Necklace or Star VeilStar Veil can help when battling the Phantasm Dragon.
    • The Charm of MythsCharm of Myths reduces the Potion Sickness cooldown as well as providing some extra health regeneration. For the Philosopher's Stone's effect to apply, it only needs to be equipped the instant a Healing Potion is drank.

    At this point in the game, it is almost required to have all accessories on Lucky, Menacing or Warding.

    Potions[edit | edit source]