The Lunatic Cultist is a post-Golem boss. Defeating him will summon the Celestial Towers. While his small health bar means he'll be taken out quite quickly, his attacks can be damaging and hard to dodge.
| Type | |
|---|---|
| Environment | |
| AI Type | Lunatic Cultist AI |
| Damage | 50/75/112 (melee) 3672 (Shadow Fireball) 70100 (Ice Mist) 6080 (Fireball) 90120 (Lightning Orb) 120160 (Ancient Light) 304567 (Ancient Doom) 60180402 (Prophecy's End) |
| Max Life | 320004800061000 |
| Defense | 42 / 27 (≤50% health) |
| KB Resist | 100% |
| Immune to | All debuffs except Whip debuffs |
| Debuff | |
|---|---|
| Debuff tooltip | Slowly losing life |
| Chance | 100% (Fireball) |
| Duration | 0.5–2.51–5 seconds |
| Hurt | |
|---|---|
| Killed | |
| Summoned | |
| Spawn Phantasm Dragon |
- Internal NPC ID: 439
| Type | |
|---|---|
| Environment | |
| AI Type | Lunatic Cultist AI |
| Damage | 0 |
| Max Life | 10000 |
| Defense | 35 / 22 (≤50% health) |
| KB Resist | 100% |
| Immune to | All debuffs |
| Hurt | |
|---|---|
| Killed |
- Internal NPC ID: 440
He spawns after the 4 other Cultists are slain. The Lunatic Cultist will be invincible when he first spawns. After he moves away from his spawn point, you can begin to deal damage to him.
Attack Pattern[]
After moving away from his spawn point, the Lunatic Cultist will begin to cycle through three attacks:
- A rotating ball of ice that fires six shards at equal intervals before disappearing
- Three homing fireballs that explode on impact
- A stationary orb similar to the Magnet Sphere that summons streaks of lightning in a straight line.
Once the Lunatic Cultist is damaged enough, he adds a fourth attack, which summons in two spreads of five destroyable Ancient Light projectiles. In Expert Mode, the Cultist may also spawn Ancient Dooms that fire purple projectiles in a cross shape.
After performing 4 to 5 of his attacks, the Cultist will spawn in duplicates of himself that remain stationary. If one of these duplicates is damaged (or after a certain amount of time without damaging any one of them), a Phantasm Dragon will spawn, or an Ancient Vision if a Phantasm Dragon is already present. Two duplicates will also start attacking besides him, occasionally shooting a projectile. If the real Lunatic Cultist is damaged, neither of these two powerful minions will spawn in. The amount of duplicates the Lunatic Cultist spawns in increases, the more clones you hit. It is recommended to fight the Cultist at night, as the fake cultists will glow.
General Strategies[]
General tips[]
This content is transcluded from Guide:Practical tips § Combat.
- For nocturnal bosses, starting the battle just after the sun sets (7:30 PM) will provide the maximum amount of time to defeat the boss. In Hardmode, the
Moon Charm and/or
Moon Stone and their upgrades are also useful at night. - Boss battles can be won or lost before the battle ever starts. Choose your equipment and have it ready; find and/or make potions and placed buffs;
use the highest-tier food you have available; set up an arena appropriate to the boss; learn the strategies for the boss you're facing. - Prepare your Boss-fighting arena with adequate lighting,
Campfires and
Heart Lanterns for health regeneration, and
Stars in Bottles for mana regeneration if you use magic.
Bast Statueswill provide a significant defensive boost.
Garden Gnomesand (if underground) proper torch placementwill reduce damage taken and increase damage dealt due to the luck. Note Torch God's Favor helps with this.
Honey pools can also be used for extra health regeneration.
Sunflowers provide the Happy! buff to players within a 50-tile radius, which grants a +10% movement speed bonus and 17% reduction in enemy spawn rate.- Always carry around a stack of the highest-tier healing potion available, as relying only on natural Health Regeneration is not a good idea. Depending on the game stage, this can include items such as Mushrooms or Honeyfins. On the
PC,
Console,
Mobile, and
tModLoader versions, Restoration Potions are healing potions with a shorter cooldown.
- Likewise carry mana potions, if you use Magic.
- The
Strange Brewis also an option, but its weak healing effect will trigger the Potion Sickness cooldown as well as Mana Sickness. On the
Old-gen console version, Windows Phone version,
Old Chinese version, Nintendo version, and
tModLoader 1.3-Legacy version, Restoration Potions can save a slot, but will likewise trigger both cooldowns.
- It is suggested to build houses for the
Dryad and the
Nurse NPCs in your arena. The former casts the
Dryad's Blessingbuff, which increases your defense and provides you with a thorns-like effect, while the latter can heal and remove debuffs instantly, at the cost of some
coins. - Bosses are displayed on the Minimap: Follow the boss's icon to track it when you're struggling to find it. You can identify the boss icons by checking their respective wiki pages.
- Once you have freed the
Mechanic in the Dungeon, you can use
Wire to enhance your arena with
Traps and helpful
Heart and
Star Statues. The former helps to damage the enemies, though be careful to set them up correctly in order not to hurt yourself during the battle. The latter will spawn heart and star pickups, respectively. Connect these devices to
timers. - It may be useful to summon and kill the Eye of Cthulhu or King Slime before summoning any harder boss in order to spawn an extra one-use pool of Hearts. Note that this will prevent any Heart Statues from spawning new Hearts.
- Remember to use the
Sharpening Station,
Ammo Box,
Crystal Ball,
Bewitching Table, and
Slice of Cakebefore you go to explore or battle bosses/invasions. These will give boosts that are useful to take, with the first four being class-specific. They give
Sharpened,
Ammo Box,
Clairvoyance,
Bewitched, and
Sugar Rush, respectively.
Terrain Preparation[]
A basic arena with some rows of platforms will suffice. If the player made an arena for Skeletron, they can reuse it here.
Gearing up[]
While the Cultist himself doesn't require as much preparation as Plantera or Duke Fishron, killing him will start the Celestial Event, so it is better to fight with the best gear available.
Armor[]
- For Melee characters, the
Beetle armor is the best available. The
Beetle Scale Mail is better for offensive bonuses, while the
Beetle Shell is better for those that can't avoid taking hits frequently. - For Ranged characters, the


Shroomite armor is the strongest available. - The
Spectre armor is the strongest for a Mage. The
Spectre Hood should be used only when at low health to maximize damage output. - A Summoner should summon their minions while wearing
Spooky armor and then equip
Tiki armor for an extra, although weaker minion and slightly higher defense.
Weapons[]
For Melee users:
Flairon is a very strong choice with its homing, high damaging projectiles.- The
Terra Blade and the
Influx Waverare the strongest weapons available, with the Influx Waver being particularly powerful against single targets and having higher base damage in the
Old Chinese version and
tModLoader 1.3-Legacy version. - The
Starlightis even higher in DPS, and the nature of his attack patterns means that dodging can be easier if you are closer, making this an excellent option for facetanking.
The Eye of Cthulhudeals high damage and will help with taking out the Lunatic Cultist and the Phantasm Dragon he summons. In addition, it is incredibly useful for hitting only the real cultist during the ritual, since it follows the cursor very accurately.
Vampire Knives should be used due to their healing effect. But due to the low damage output, a different weapon should be used when not at low health.- The
Paladin's Hammer has high damage and quick attacks, while the
Possessed Hatchet trades some power for a homing effect.
For Ranged users:
- The
Xenopopperwith
Crystal Bullets is the strongest gun available. The
Chain Gun is weaker but still a good choice. However, when used with Chlorophyte Bullets, it can prove very useful. - The
Snowman Cannon is very useful with its homing high damaging projectiles. It is also very useful for quickly taking out the Phantasm Dragon, as its explosive projectiles hit many segments at once. - The
Tsunami with
Holy Arrows is the strongest bow available. - Using the
Piranha Gun will help as it deals continuous damage to the Cultist and prevents him from summoning minions. - The
Electrosphere Launcheris very useful as the Cultist's movement pattern has him stay in one place for an amount of time which allows for many hits from this weapon.
For Magic users:
- The
Razorblade Typhoon and
Nightgloware very strong weapons with a reliable homing effect. - The
Razorpine,
Blizzard Staff and
Laser Machinegunhave stronger single target damage.
Magnet Sphere will do a lot of damage, and can be used in combination with other weapons.- The
Nimbus Rod, and the
Rainbow Gun should be used with caution, as their stationary attacks could accidentally damage a duplicate of the Cultist, causing the Phantasm Dragon or Ancient Vision to spawn in.
For Summoners:
- The
Terraprismais the strongest minion available, though you will have to face the monumental task of beating Empress of Light during the day. The
Xeno Staffis the next strongest minion if you are unable to defeat an enraged Empress of Light.
Deadly Sphere Staffand the
Tempest Staff are weaker, but still decent. - The
Ballista Staffis the strongest sentry available. The
Staff of the Frost Hydra is a weaker alternative.
Accessories[]
- Wings are important for every boss fight. The best ones available are the
Fishron Wings.
Betsy's Wingsprovide horizontal speed but less vertical power.- The
Frog Leg makes all wings significantly faster, making dodging his attacks easier - Expert mode players who have obtained the
Soaring Insigniamay opt for the
Empress Wings, as it has slightly better vertical mobility, with no loss to maximum height.
- The
- The
Cosmic Car Keyor other infinite-flight Mounts can be useful, freeing an accessory slot that would otherwise be used for mobility, but are slower and clumsier than wings. - The
Master Ninja Gear greatly helps in dodging the attacks and is recommended for all classes. - The
Yoyo Bagis extremely useful for melee characters with Yoyos as it can double their damage output. - The
Destroyer Emblem and/or the
Celestial Shellare always good to have. - Other damage increasing accessories include every other Emblem, the
Celestial Stone, the
Sniper Scope and the
Mechanical Glove. - For magic users, the
Celestial Cuffscan help regenerate mana. - The
Cross Necklace or
Star Veil can help when battling the Phantasm Dragon. - The
Charm of Myths reduces the Potion Sickness cooldown as well as providing some extra health regeneration. For the Philosopher's Stone's effect to apply, it only needs to be equipped the instant a Healing Potion is drank.
At this point in the game, it is almost required to have all accessories on Lucky, Menacing or Warding.
Potions[]
Regeneration Potion,
Endurance Potion,
Lifeforce Potion, and
Ironskin Potion will greatly increase survivability.- Any food item that provides the
Well Fed buff, such as coffee or chicken nuggets are good.
Mana Regeneration Potion is a must for mages.
Swiftness Potion will increase mobility.
Hunter Potion will show the real cultist when cloning itself.
Rage Potion and
Wrath Potion will improve DPS.
Magic Power Potion,
Archery Potion,
Ale or
Sakeand
Summoning Potion will further improve it for Mages, Rangers, Melee, and Summoner users respectively.