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Terraria Wiki
This is a Guide page.
This is a Guide page.
This means the page will walk you through a specific task, strategy, or enemy/boss fight.
Status: Subject to revision (This Guide does not meet certain quality standards and may be heavily outdated.)
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  • Desktop versionConsole versionMobile versionNintendo Switch versiontModLoader version
    Desktop/Console/Mobile/Switch/tModLoader-Only Content: This information applies only to the Desktop, Console, Mobile, Switch, and tModLoader versions of Terraria.

    The Lunatic Cultist is a post-Golem boss. Defeating him will summon the Celestial Towers. While his small health bar means he'll be taken out quite quickly, his attacks can be damaging and hard to dodge.

    Lunatic Cultist
    Lunatic Cultist.gif
    Map Icon Lunatic Cultist.png
    Map Icon
    Classic mode icon.png Classic
    Expert mode icon.png Expert
    Master mode icon.png Master
    AI TypeLunatic Cultist AI
    Damage50/75/112 (melee)
    3672 (Shadow Fireball)
    70100 (Ice Mist)
    6080 (Fireball)
    90120 (Lightning Orb)
    120160 (Ancient Light)
    304567 (Ancient Doom)
    60180402 (Prophecy's End)
    Max Life32000/40000/51000
    Defense42 / 27 (≤50% health)
    KB Resist100%
    Immune toAll debuffs except Whip debuffs
    Inflicts debuff
    Inflicts debuff
    Inflicts debuff
    DebuffOn Fire!On Fire!
    Debuff tooltipSlowly losing life
    Chance100% (Fireball)
    Duration0.5–2.51–5 seconds
    Ancient Cultist / Lunatic CultistDecoy
    Ancient Cultist.png
    Map Icon Lunatic Cultist.png
    Map Icon
    Classic mode icon.png Classic
    Expert mode icon.png Expert
    Master mode icon.png Master
    AI TypeLunatic Cultist AI
    Max Life10000
    Defense35 / 22 (≤50% health)
    KB Resist100%
    Immune toAll debuffs


    He spawns after the 4 other Cultists are slain. The Lunatic Cultist will be invincible when he first spawns. After he moves away from his spawn point, you can begin to deal damage to him.

    Attack Pattern[]

    After moving away from his spawn point, the Lunatic Cultist will begin to cycle through three attacks:

    • A rotating ball of ice that fires six shards at equal intervals before disappearing
    • Three homing fireballs that explode on impact
    • A stationary orb similar to the Magnet Sphere that summons streaks of lightning in a straight line.

    Once the Lunatic Cultist is damaged enough, he adds a fourth attack, which summons in two spreads of five destroyable Ancient Light projectiles. In Expert Mode, the Cultist may also spawn Ancient Dooms that fire purple projectiles in a cross shape.

    After performing 4 to 5 of his attacks, the Cultist will spawn in duplicates of himself that remain stationary. If one of these duplicates is damaged (or after a certain amount of time without damaging any one of them), a Phantasm Dragon will spawn, or an Ancient Vision if a Phantasm Dragon is already present. Two duplicates will also start attacking besides him, occasionally shooting a projectile. If the real Lunatic Cultist is damaged, neither of these two powerful minions will spawn in. The amount of duplicates the Lunatic Cultist spawns in increases, the more clones you hit. It is recommended to fight the Cultist at night, as the fake cultists will glow.

    General Strategies[]

    General tips[]

    This content is transcluded from Guide:Practical tips § Combat.

    • For nocturnal bosses, starting the battle just after the sun sets (7:30 PM) will provide the maximum amount of time to defeat the boss. In Hardmode, the Moon CharmMoon Charm and/or Moon StoneMoon Stone and their upgrades are also useful at night.
    • Boss battles can be won or lost before the battle ever starts. Choose your equipment and have it ready; find and/or make potions and placed buffs; use the highest-tier food you have available; set up an arena appropriate to the boss; learn the strategies for the boss you're facing.
    • Prepare your Boss-fighting arena with adequate lighting, CampfireCampfires and Heart LanternHeart Lanterns for health regeneration, and Star in a BottleStars in Bottles for mana regeneration if you use magic. Bast StatueBast Statues will provide a significant defensive boost. Garden GnomeGarden Gnomes and (if underground) proper torch placement will reduce damage taken and increase damage dealt due to the luck. Note Torch God's Favor helps with this. HoneyHoney pools can also be used for extra health regeneration.
    • SunflowerSunflowers provide the Happy! buff to players within a 50-tile radius, which grants a +10% movement speed bonus and 17% reduction in enemy spawn rate.
    • Always carry around a stack of the highest-tier healing potion available, as relying only on natural Health Regeneration is not a good idea. Depending on the game stage, this can include items such as Mushrooms or Honeyfins. On the Desktop version Desktop, Console version Console, Mobile version Mobile, and Nintendo Switch version Switch versions, Restoration Potions are healing potions with a shorter cooldown.
    • It is suggested to build houses for the DryadDryad and the NurseNurse NPCs in your arena. The former casts the Dryad's BlessingDryad's Blessing buff, which increases your defense and provides you with a thorns-like effect, while the latter can heal and remove debuffs instantly, at the cost of some Silver Coincoins.
    • Bosses are displayed on the Minimap: Follow the boss's icon to track it when you're struggling to find it. You can identify the boss icons by checking their respective wiki pages.
    • Once you have freed the MechanicMechanic in the Dungeon, you can use WireWire to enhance your arena with Dart TrapTraps and helpful Heart StatueHeart and Star StatueStar Statues. The former helps to damage the enemies, though be careful to set them up correctly in order not to hurt yourself during the battle. The latter will spawn heart and star pickups, respectively. Connect these devices to 3 Second Timertimers.
    • It may be useful to summon and kill the Eye of Cthulhu or King Slime before summoning any harder boss in order to spawn an extra one-use pool of Hearts. Note that this will prevent any Heart Statues from spawning new Hearts.
    • Remember to use the Sharpening StationSharpening Station, Ammo BoxAmmo Box, Crystal BallCrystal Ball, Bewitching TableBewitching Table, and Slice of CakeSlice of Cake before you go to explore or battle bosses/invasions. These will give boosts that are useful to take, with the first four being class-specific. They give SharpenedSharpened, Ammo Box (buff)Ammo Box, ClairvoyanceClairvoyance, BewitchedBewitched, and Sugar RushSugar Rush, respectively.

    Terrain Preparation[]

    A basic arena with some rows of platforms will suffice. If the player made an arena for Skeletron, they can reuse it here.

    Gearing up[]

    While the Cultist himself doesn't require as much preparation as Plantera or Duke Fishron, killing him will start the Celestial Event, so it is better to fight with the best gear available.


    • For Melee characters, the Beetle armorBeetle armor is the best available. The Beetle Scale MailBeetle Scale Mail is better for offensive bonuses, while the Beetle ShellBeetle Shell is better for those that can't avoid taking hits frequently.
    • For Ranged characters, the Shroomite armorShroomite armorShroomite armorShroomite armor is the strongest available.
    • The Spectre armorSpectre armor is the strongest for a Mage. The Spectre HoodSpectre Hood should be used only when at low health to maximize damage output.
    • A Summoner should summon their minions while wearing Spooky armorSpooky armor and then equip Tiki armorTiki armor for an extra, although weaker minion and slightly higher defense.


    For Melee users:

    • FlaironFlairon is a very strong choice with its homing, high damaging projectiles.
    • The Terra BladeTerra Blade and the Influx WaverInflux Waver are the strongest weapons available, with the Influx Waver being particularly powerful against single targets and having higher base damage in the tModLoader version tModLoader version.
    • The StarlightStarlight is even higher in DPS, and the nature of his attack patterns means that dodging can be easier if you are closer, making this an excellent option for facetanking.
    • The Eye of CthulhuThe Eye of Cthulhu deals high damage and will help with taking out the Lunatic Cultist and the Phantasm Dragon he summons. In addition, it is incredibly useful for hitting only the real cultist during the ritual, since it follows the cursor very accurately.
    • Vampire KnivesVampire Knives should be used due to their healing effect. But due to the low damage output, a different weapon should be used when not at low health.
    • The Paladin's HammerPaladin's Hammer has high damage and quick attacks, while the Possessed HatchetPossessed Hatchet trades some power for a homing effect.

    For Ranged users:

    • The XenopopperXenopopper with Crystal BulletCrystal Bullets is the strongest gun available. The Chain GunChain Gun is weaker but still a good choice. However, when used with Chlorophyte Bullets, it can prove very useful.
    • The Snowman CannonSnowman Cannon is very useful with its homing high damaging projectiles. It is also very useful for quickly taking out the Phantasm Dragon, as its explosive projectiles hit many segments at once.
    • The TsunamiTsunami with Holy ArrowHoly Arrows is the strongest bow available.
    • Using the Piranha GunPiranha Gun will help as it deals continuous damage to the Cultist and prevents him from summoning minions.
    • The Electrosphere LauncherElectrosphere Launcher is very useful as the Cultist's movement pattern has him stay in one place for an amount of time which allows for many hits from this weapon.

    For Magic users:

    For Summoners:


    • Wings are important for every boss fight. The best ones available are the Fishron WingsFishron Wings. Betsy's WingsBetsy's Wings provide horizontal speed but less vertical power.
      • The Frog LegFrog Leg makes all wings significantly faster, making dodging his attacks easier
      • Expert mode players who have obtained the Soaring InsigniaSoaring Insignia may opt for the Empress WingsEmpress Wings, as it has slightly better vertical mobility, with no loss to maximum height.
    • The Cosmic Car KeyCosmic Car Key or other infinite-flight Mounts can be useful, freeing an accessory slot that would otherwise be used for mobility, but are slower and clumsier than wings.
    • The Master Ninja GearMaster Ninja Gear greatly helps in dodging the attacks and is recommended for all classes.
    • The Yoyo BagYoyo Bag is extremely useful for melee characters with Yoyos as it can double their damage output.
    • The Destroyer EmblemDestroyer Emblem and/or the Celestial ShellCelestial Shell are always good to have.
    • Other damage increasing accessories include every other Emblem, the Celestial StoneCelestial Stone, the Sniper ScopeSniper Scope and the Mechanical GloveMechanical Glove.
    • For magic users, the Celestial CuffsCelestial Cuffs can help regenerate mana.
    • The Cross NecklaceCross Necklace or Star VeilStar Veil can help when battling the Phantasm Dragon.
    • The Charm of MythsCharm of Myths reduces the Potion Sickness cooldown as well as providing some extra health regeneration. For the Philosopher's Stone's effect to apply, it only needs to be equipped the instant a Healing Potion is drank.

    At this point in the game, it is almost required to have all accessories on Lucky, Menacing or Warding.