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This is a Guide page.
This is a Guide page.
This means the page will walk you through a specific task, strategy, or enemy/boss fight.
Status: Subject to revision (This Guide does not meet certain quality standards and may be heavily outdated.)
  • Issues:
     • Most likely outdated since 1.4. Remember not to delete pre-1.4 content; use {{eicons}} and {{eversions}}!
  • PC versionConsole versionMobile versionOld Chinese versiontModLoader versiontModLoader 1
    PC/Console/Mobile/Old Chinese/tModLoader/tModLoader 1.3-Legacy-Only Content: This information applies only to the PC, Console, Mobile, Old Chinese, tModLoader, and tModLoader Legacy versions of Terraria.

    The Lunatic Cultist is a post-Golem boss. Defeating him will summon the Celestial Towers. While his small health bar means he'll be taken out quite quickly, his attacks can be damaging and hard to dodge.

    Lunatic Cultist
    Lunatic Cultist
    Map Icon Lunatic Cultist
    Map Icon
    Classic mode icon Classic
    Expert mode icon Expert
    Master mode icon Master
    Statistics
    Type
    Environment
    AI TypeLunatic Cultist AI
    Damage50/75/112 (melee)
    3672 (Shadow Fireball)
    70100 (Ice Mist)
    6080 (Fireball)
    90120 (Lightning Orb)
    120160 (Ancient Light)
    304567 (Ancient Doom)
    60180402 (Prophecy's End)
    Max Life320004800061000
    Defense42 / 27 (≤50% health)
    KB Resist100%
    Immune toAll debuffs except Whip debuffs
    Inflicts
    Inflicts
    Inflicts
    DebuffOn Fire!On Fire!
    Debuff tooltipSlowly losing life
    Chance100% (Fireball)
    Duration0.5–2.51–5 seconds
    Ancient Cultist / Lunatic CultistDecoy
    Ancient Cultist
    Map Icon Lunatic Cultist
    Map Icon
    Classic mode icon Classic
    Expert mode icon Expert
    Master mode icon Master
    Statistics
    Type
    Environment
    AI TypeLunatic Cultist AI
    Damage0
    Max Life10000
    Defense35 / 22 (≤50% health)
    KB Resist100%
    Immune toAll debuffs

    He spawns after the 4 other Cultists are slain. The Lunatic Cultist will be invincible when he first spawns. After he moves away from his spawn point, you can begin to deal damage to him.

    Attack Pattern[]

    After moving away from his spawn point, the Lunatic Cultist will begin to cycle through three attacks:

    • A rotating ball of ice that fires six shards at equal intervals before disappearing
    • Three homing fireballs that explode on impact
    • A stationary orb similar to the Magnet Sphere that summons streaks of lightning in a straight line.

    Once the Lunatic Cultist is damaged enough, he adds a fourth attack, which summons in two spreads of five destroyable Ancient Light projectiles. In Expert Mode, the Cultist may also spawn Ancient Dooms that fire purple projectiles in a cross shape.

    After performing 4 to 5 of his attacks, the Cultist will spawn in duplicates of himself that remain stationary. If one of these duplicates is damaged (or after a certain amount of time without damaging any one of them), a Phantasm Dragon will spawn, or an Ancient Vision if a Phantasm Dragon is already present. Two duplicates will also start attacking besides him, occasionally shooting a projectile. If the real Lunatic Cultist is damaged, neither of these two powerful minions will spawn in. The amount of duplicates the Lunatic Cultist spawns in increases, the more clones you hit. It is recommended to fight the Cultist at night, as the fake cultists will glow.


    General Strategies[]

    General tips[]

    This content is transcluded from Guide:Practical tips § Combat.

    Terrain Preparation[]

    A basic arena with some rows of platforms will suffice. If the player made an arena for Skeletron, they can reuse it here.

    Gearing up[]

    While the Cultist himself doesn't require as much preparation as Plantera or Duke Fishron, killing him will start the Celestial Event, so it is better to fight with the best gear available.

    Armor[]

    • For Melee characters, the Beetle armorBeetle armor is the best available. The Beetle Scale MailBeetle Scale Mail is better for offensive bonuses, while the Beetle ShellBeetle Shell is better for those that can't avoid taking hits frequently.
    • For Ranged characters, the Shroomite armorShroomite armorShroomite armorShroomite armor is the strongest available.
    • The Spectre armorSpectre armor is the strongest for a Mage. The Spectre HoodSpectre Hood should be used only when at low health to maximize damage output.
    • A Summoner should summon their minions while wearing Spooky armorSpooky armor and then equip Tiki armorTiki armor for an extra, although weaker minion and slightly higher defense.

    Weapons[]

    For Melee users:

    • FlaironFlairon is a very strong choice with its homing, high damaging projectiles.
    • The Terra BladeTerra Blade and the Influx WaverInflux Waver are the strongest weapons available, with the Influx Waver being particularly powerful against single targets and having higher base damage in the Old Chinese version Old Chinese version and tModLoader 1 tModLoader 1.3-Legacy version.
    • The StarlightStarlight is even higher in DPS, and the nature of his attack patterns means that dodging can be easier if you are closer, making this an excellent option for facetanking.
    • The Eye of CthulhuThe Eye of Cthulhu deals high damage and will help with taking out the Lunatic Cultist and the Phantasm Dragon he summons. In addition, it is incredibly useful for hitting only the real cultist during the ritual, since it follows the cursor very accurately.
    • Vampire KnivesVampire Knives should be used due to their healing effect. But due to the low damage output, a different weapon should be used when not at low health.
    • The Paladin's HammerPaladin's Hammer has high damage and quick attacks, while the Possessed HatchetPossessed Hatchet trades some power for a homing effect.

    For Ranged users:

    • The XenopopperXenopopper with Crystal BulletCrystal Bullets is the strongest gun available. The Chain GunChain Gun is weaker but still a good choice. However, when used with Chlorophyte Bullets, it can prove very useful.
    • The Snowman CannonSnowman Cannon is very useful with its homing high damaging projectiles. It is also very useful for quickly taking out the Phantasm Dragon, as its explosive projectiles hit many segments at once.
    • The TsunamiTsunami with Holy ArrowHoly Arrows is the strongest bow available.
    • Using the Piranha GunPiranha Gun will help as it deals continuous damage to the Cultist and prevents him from summoning minions.
    • The Electrosphere LauncherElectrosphere Launcher is very useful as the Cultist's movement pattern has him stay in one place for an amount of time which allows for many hits from this weapon.

    For Magic users:

    For Summoners:

    Accessories[]

    • Wings are important for every boss fight. The best ones available are the Fishron WingsFishron Wings. Betsy's WingsBetsy's Wings provide horizontal speed but less vertical power.
      • The Frog LegFrog Leg makes all wings significantly faster, making dodging his attacks easier
      • Expert mode players who have obtained the Soaring InsigniaSoaring Insignia may opt for the Empress WingsEmpress Wings, as it has slightly better vertical mobility, with no loss to maximum height.
    • The Cosmic Car KeyCosmic Car Key or other infinite-flight Mounts can be useful, freeing an accessory slot that would otherwise be used for mobility, but are slower and clumsier than wings.
    • The Master Ninja GearMaster Ninja Gear greatly helps in dodging the attacks and is recommended for all classes.
    • The Yoyo BagYoyo Bag is extremely useful for melee characters with Yoyos as it can double their damage output.
    • The Destroyer EmblemDestroyer Emblem and/or the Celestial ShellCelestial Shell are always good to have.
    • Other damage increasing accessories include every other Emblem, the Celestial StoneCelestial Stone, the Sniper ScopeSniper Scope and the Mechanical GloveMechanical Glove.
    • For magic users, the Celestial CuffsCelestial Cuffs can help regenerate mana.
    • The Cross NecklaceCross Necklace or Star VeilStar Veil can help when battling the Phantasm Dragon.
    • The Charm of MythsCharm of Myths reduces the Potion Sickness cooldown as well as providing some extra health regeneration. For the Philosopher's Stone's effect to apply, it only needs to be equipped the instant a Healing Potion is drank.

    At this point in the game, it is almost required to have all accessories on Lucky, Menacing or Warding.

    Potions[]

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