Guide:Obtaining the Terraprisma
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This is a Guide page. This means the page will walk you through a specific task, strategy, or enemy/boss fight. Status: Subject to revision (This Guide does not meet certain quality standards and may be heavily outdated.) |
• Incomplete and possibly redundant.Things to do: • Finish adding gear suggestions for all classes. |
The Terraprisma
is a powerful summon weapon that is dropped from the Empress of Light only when all damage dealt to the Empress occurs during the day. The Empress enrages during the daytime, causing all of her attacks to instantly kill the player, which vastly increases the difficulty of the boss fight.





Type | |
---|---|
Environment | |
AI Type | Empress of Light AI |
Damage | 90130195 (melee) ~140200300 (dash) ~110140210 (Prismatic Bolt) ~120160240 (Sun Dance) ~110140200 (Everlasting Rainbow) ~120140200 (Ethereal Lance) |
Max Life | 70000/98000/124950 |
Defense | 50 |
KB Resist | 100% |
Immune to | ![]() |
Coins | 256250 |
---|
- Item (Quantity)Rate
- One of the following 4 items will always be dropped [1]
- 25%
- 25%
- 25%
- 25%
- 6.67%
- 25%
- 2%
- 5%
Terraprisma
(if 100% of damage is dealt at daytime)100%Greater Healing Potion (5–15)
100%- 14.29%
- 10%
Treasure Bag
(Empress of Light)
- One of the following 4 items will always be dropped
- 25%
- 25%
- 25%
- 25%
- 100%
- 14.29%
- 10%
- 5%
- 5%
- 25%
- 100%
Hurt | |
---|---|
Killed | |
Summoned | |
Prismatic Bolts | |
Sun Dance | |
Everlasting Rainbow | |
Ethereal Lance | |
Dash |
- Internal NPC ID: 636
Contents
Spawning[edit | edit source]
In order to spawn the Empress of Light, you need to kill a Prismatic Lacewing
. They spawn in the Hallow after Plantera has been killed and only spawn between dusk and midnight (7:30 PM and 12:00 AM). An easy way to ensure that all damage is dealt during the day is to use a
Bug Net to catch a Prismatic Lacewing during the night and then release and kill it during the day.
The Fight[edit | edit source]
Differences between Night and Day[edit | edit source]
The Empress of Light will enrage if still alive or if summoned during the daytime, causing her attacks to do tens of thousands of damage, similar to the Dungeon Guardian, instantly killing players who are hit by her attacks. This enraged state is indicated by her attacks turning from rainbow to bright yellow.
Attacks[edit | edit source]
Prismatic Bolts – Summons a cloud of prismatic bolts that home in on the player after a short time. These bolts do not have perfect tracking, and will miss if the player makes a sharp turn as they approach. Because she is enraged, extra bolts are created, and they will spread out more before homing onto the player.
- Dash Attack – Positions herself to the left or right of the player before charging horizontally in the player’s direction.
- Sun Dance – Hovers above and slightly to the left of the player and emits 8 rays of light that slowly rotate clockwise. 3 sets of rays are created per sun dance, each positioned slightly more clockwise from the last.
- Everlasting Rainbow – Releases a ring of 13 stars that spiral out clockwise, then spiral back in the same direction. These stars leave behind a trail of light that will damage the player.
- Ethereal Lance – Summons a swarm of swords that launch in the direction the player was headed when they were summoned, telegraphed by colored beams. These swords are summoned behind where the player was moving, or all around the player if they were stationary. The swords do no damage until launched. Because she is enraged, extra swords are summoned, and they will launch faster.
Attack Pattern[edit | edit source]
The Empress has set attack patterns for both of her phases.
First phase[edit | edit source]
When spawned, the Empress will hover in place for a few seconds before executing the following attacks in order:
- Prismatic Bolts
- Dash Attack
- Sun Dance
- Dash Attack
- Everlasting Rainbow
- Prismatic Bolts
- Dash Attack
- Ethereal Lance
- Dash Attack
- Everlasting Rainbow
This sequence of attacks will repeat indefinitely until the second phase starts.
Second phase[edit | edit source]
When the Empress is below half health, she will disappear for a second, then reappear above the next estimated location of the player before executing a new set of attacks, with slightly shorter attack intervals than before:
- Ethereal Lance Ver. 2: Summons 6 evenly spaced waves of swords that target specific points around the player instead of traveling from one side of the screen to the other. The first wave travels from the left side of the screen to the right of the player, the second wave from the right side to the left of the player, the third wave from top side to the bottom-right of the player, the fourth wave from top side to bottom-left of the player, the fifth wave from the bottom side to top-right of the player, and the sixth wave from the bottom side to top left of the player.
- Prismatic Bolts
- Dash Attack
- Ethereal Lance
- Everlasting Rainbow
- Prismatic Bolts
- Sun Dance
- Ethereal Lance
- Dash Attack
- Prismatic Bolts (Cast in a circle around the Empress instead of a cloud directly above her)
This sequence of attacks will repeat indefinitely until she is defeated.
General Strategies[edit | edit source]
General Tips[edit | edit source]
This content is transcluded from Guide:Practical tips § Combat.
- Starting the battle just after the sun sets (7:30 PM) will provide the maximum amount of time to defeat nocturnal bosses. In Hardmode, the
Moon Charm and/or
Moon Stone are also useful at night.
- Prepare your Boss-fighting arena with adequate lighting,
Campfires and
Heart Lanterns for health regeneration, and
Stars in Bottles for mana regeneration if you use magic.
Bast Statues
will provide a significant defensive boost.
Garden Gnomes
and (if underground) proper torch placement
will reduce damage taken and increase damage dealt due to the luck.
Honey pools can also be used for extra health regeneration.
Sunflowers provide the Happy! buff to players within a 50-tile radius, which grants a +10% movement speed bonus and 17% reduction in enemy spawn rate.
- Always carry at least one stack of the highest-tier healing potion available (
Lesser,
Normal,
Greater, or
Super Healing Potions
). Relying only on natural Health Regeneration is not a good idea.
- The same goes for
Lesser,
Normal,
Greater, or
Super Mana Potions
, if you use Magic. The
Strange Brew
could also be used.
- The same goes for
- It is suggested to build houses for the
Dryad and the
Nurse NPCs in your arena. The former casts the
Dryad's Blessing
buff, which increases your defense and provides you with a thorns-like effect, while the latter can heal and remove debuffs instantly, at the cost of some
coins.
- Bosses are displayed on the Minimap: Follow the boss's icon to track it when you're struggling to find it. You can identify the boss icons by checking their respective wiki pages.
- Once you have freed the
Mechanic in the Dungeon, you can use
Wire to enhance your arena with
Traps and helpful
Heart and
Star Statues. The former help to damage the enemies, though be careful to set them up correctly in order not to hurt yourself during the battle. The latter will spawn heart and star pickups, respectively. Connect these devices to
timers.
- It may be useful to summon and kill the Eye of Cthulhu or King Slime before summoning any harder boss in order to spawn an extra one-use pool of Hearts. Note that this will prevent any Heart Statues from spawning new Hearts.
- Remember to use the
Sharpening Station
,
Ammo Box
,
Crystal Ball,
Bewitching Table
, and
Slice of Cake
before you go to explore or battle bosses/invasions. These will give boosts that are useful to take, with the first four being class-specific. They give
Sharpened
,
Ammo Box
,
Clairvoyance,
Bewitched
, and
Sugar Rush
, respectively.
Terrain Preparation[edit | edit source]
A long straight section of terrain made of platforms, with a great amount of vertical space above is recommended. A few layers of platforms spaced vertically widely apart is also useful. Its up to the player how much horizontal space is required, but vertical space is key for this fight, as many of the attack patterns involve dodging by flying up or falling down. Its better to fight her in Medium or Large worlds, as Small worlds do not provide enough space to dodge her attacks effectively, and can cause the player to get stuck in low gravity and get hit, or spawn Wyverns in, which if left unchecked, can easily snipe a player.
Gearing Up[edit | edit source]
Armor[edit | edit source]
Because this fight is particularly difficult, it is recommended to use high tier armor. As Defense is useless in this fight, it is also recommended to maximize DPS instead.
- If you are not confident of your abilities to dodge the Empress of Light's attacks, or are using non-endgame gear, the use of
Hallowed armor for the
Holy Protection
buff is highly recommended, which allows the player to dodge a hit once every 30 seconds.
- A good way to approach the fight with Hallowed armor is to try keep the Holy Protection buff active as long as possible by dodging her attacks, rather than being aggressive due to the presence of a safety net. This will help your general understanding of her attack patterns and how to dodge them, while giving you a a sort of safety net, in case you make a mistake or are affected by bad luck.
- If you are confident in your abilities to dodge her attacks, then the following sets help maximize damage output -
- Warriors should use a hybrid combo of the
Chlorophyte Mask,
Monk's Shirt
, and the
Squire's Greaves
.
- Rangers should use a hybrid combo of a
Shroomite Headpiece, the
Shroomite Breastplate, and the
Spooky Leggings.
- Mages should use the
Spectre Set with the
Spectre Mask
- Summoners should use the
Spooky Set.
- Warriors should use a hybrid combo of the
Weapons[edit | edit source]
Melee[edit | edit source]
- The
Terra Blade and the
Seedler
make great choices. Each sword shoots projectiles, a necessity for this boss fight. The Seedler is a little trickier to use however, as it needs to be aimed more carefully.
The Eye of Cthulhu
is the best yoyo available for this fight, but it is incredibly dangerous due to its range.
- While its healing ability is a little useless here, the
Vampire Knives are still good due to the fact it launches multiple projectiles.
- This weapon can only be found in Crimson worlds however.
- The
Scourge of the Corruptor is useful due to the tiny eaters and can be used to hurt the EoL as well as other enemies.
- This item can only obtained in Corruption Worlds however.
- If
Golem has been defeated, the
Flying Dragon
, is very useful.
- However, the enemy that drops it,
Betsy
, is very dangerous.
- However, the enemy that drops it,
- The
Flairon is a very useful weapon due to its damage and homing capabilities. It can even be obtained before fighting the Mechanical Bosses if the player is careful.
Ranged[edit | edit source]
- The
Tactical Shotgun, when used with
Chlorophyte Bullets, can tear down the boss pretty quickly.
- The
Daedalus Stormbow
, when paired with
Holy Arrows, can deal a good amount of damage to the boss.
- The
Chlorophyte Shotbow, when used with
Holy Arrows, can tear down the boss.
Ichor Arrows are also good.
- Ichor Arrows can only be made in a Crimson world, unless the player has made a artificial Crimson via the
Dryad or transporting Seeds. The
Clentaminator can also be used with
Red Solution.
- Ichor Arrows can only be made in a Crimson world, unless the player has made a artificial Crimson via the
- The
Pulse Bow
is one of the best bows in the game and should be used with
Venom Arrows for damage, or the
Endless Quiver
for ammo conservation. Keep in mind that the weapon cancels out debuffs.
- The
Tsunami can decimate the EoL and should be used with
Holy Arrows or
Ichor Arrows. This can be obtained before the Mechanical Bosses.
- If the Martian Madness event has been defeated, the
Xenopopper
should be used with
Chlorophyte Bullets as this can destroy the boss.
- If the Frost Moon event has been defeated, the
Chain Gun can be used with
Crystal Bullets or
Chlorophyte Bullets. This weapon has an absurd rate of fire and therefore high DPS.
- The
Piranha Gun is another good option, providing consistent and strong DPS with homing capabilities.
- The
Snowman Cannon is a very powerful weapon, and has higher DPS than the
Piranha Gun, but doesn't have consistent damage. It should be used with
Rocket III or
Mini Nuke I
.
- The
Electrosphere Launcher
is great to use against the Empress of Light while she's using her Sun Dance. This should be used with
Rocket III or
Mini Nuke I
.
- The
Aerial Bane
is true to its name and can take out the EoL pretty quickly. Use with the
Endless Quiver
.
For Magic users:[edit | edit source]
Betsy's Wrath
is a great secondary weapon due to its powerful defense-lowering Debuff.
- The
Blizzard Staff is a very good choice due to its consistent and high DPS. The
Razorpine is an alternative with roughly the same mana cost/DPS ratio but shorter range. The
Laser Machinegun
is a weaker version of both but can still be viable.
- The
Razorblade Typhoon may be utilized due to its homing capabilities and long range, however it's very lacking DPS, making it a weaker choice as a main weapon.
Summoner[edit | edit source]
- For Summoners intending to get the Terraprisma, there are a variety of options available depending on the players progress -
- The
Deadly Sphere Staff
is a viable option, should the player have defeated a Solar Eclipse
- The
Sanguine Staff
is one of the best staves to use due its near perfect tracking and good damage output, allowing you to focus on dodging her attacks better.
- The
Desert Tiger Staff
can be used, but isn't recommended, due to it being a ground summon.
- The
Raven Staff is the highest damaging staff available pre-Golem, and can be used for good DPS. However, its tracking is subpar, which can drag out the fight unnecessarily.
- If the
Lunatic Cultist
and
Stardust Pillar
have been defeated, then its recommended to use the
Stardust Dragon Staff
for its very high DPS.
- Regardless of choice of minion, its recommended to fight the Empress of Light in the nighttime before hand, in order to gain the
Kaleidoscope
, the best whip in the game. It enables minions to deal critical hits, and has a large range, allowing you to greatly increase the DPS of your minions.
Accessories[edit | edit source]
- Wings are highly recommended. The
Fishron Wings or
Betsy's Wings
are the best wings available for the fight. Empress Wings are also useful if the player has beaten her during the night due to their high upward acceleration. Endgame players can use the Lunar Wings (
Solar Wings
,
Stardust Wings
,
Nebula Mantle
, and
Vortex Booster
) or the
Celestial Starboard
instead. If nothing else, the player can use the
Flame Wings, or
Hoverboard at the bare minimum.
- Its also recommended to use the
Soaring Insignia
along with the wings for greatly increased mobility and infinite flight. Due to the nature of infinite flight, Wing choice can be made based on special abilities alone, making the
Hoverboard a viable choice.
- Its also recommended to use the
- The
Mechanical Glove and its tinkers is a useful accessory for using Whips, giving them autoswing and boosting secondary melee weapons used after tagging the Empress.
- However, the melee bonuses do not apply to Whips, and one may prefer using the
Berserker's Glove
instead, which remains useful for other boss fights as well.
- However, the melee bonuses do not apply to Whips, and one may prefer using the
- The
Yoyo Bag
is a must when using a yoyo for the fight.
- The
Master Ninja Gear is an incredibly useful mobility item due to its dash alongside its dodge chance.
- The
Brain of Confusion
can also be used for added dodge chance.
- While the
Brain of Confusion
and
Master Ninja Gear can allow a player to dodge an attack that would normally instantly kill them, these dodges are chance-based. This makes them inconsistent compared to other dodges such as that granted by the Hallowed Armor.
- However, these dodges take priority over
Holy Protection
, allowing you to preserve the guaranteed dodge for longer. Stacking them is a useful way to try and keep Holy Protection active for longer as the guaranteed dodge.
- Using the
Cross Necklace or the
Star Veil extends the invincibility frames to 2 seconds, allowing you to phase through her attacks for a significant amount of time, which is extremely useful if the player becomes trapped between multiple attacks.
- While the
- As a ranger, equipping both the
Recon Scope
and the
Sniper Scope will greatly increase DPS. The
Magic Quiver and its tinkers should be used if the player is using a bow as their main weapon.
- The
Celestial Shell
is a very good choice for all classes due to its large boosts to both offensive and defensive stats.
- The
Celestial Emblem
is a strong magic damage accessory that can be used with Star Statues for mana regeneration.
- The
Papyrus Scarab and the
Necromantic Scroll are good offensive summoner combat accessories, giving a total of 2 extra minion slots along with increased damage.
- The
Amphibian Boots
give a very noticeable ascent speed boost to Wings and some utility on the ground with its extra running speed.
They can be used together with a
Frog Leg or one of its tinkers for even higher ascent speed.
- Shields are not recommended for this fight at all, and can be forgone in favor of a mobility or damage boosting accessory.