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This is a Guide page.
This is a Guide page.
This means the page will walk you through a specific task, strategy, or enemy/boss fight.
Status: Subject to revision (This Guide does not meet certain quality standards and may be heavily outdated.)
  • Issues:
     • Most likely outdated since 1.4. Remember not to delete pre-1.4 content; use {{eicons}} and {{eversions}}!
    Things to do:
     • Proofread, add more in-depth strategies.
     • Add "Rewards" section.
  • The Event[]

    Flying Dutchman
    Flying Dutchman
    Map Icon Flying Dutchman
    Map Icon
    Classic mode icon Classic
    Expert mode icon Expert
    Master mode icon Master
    Statistics
    Type
    Environment
    AI TypeFlying Dutchman AI
    Damage0
    Max Life50/100/150 (core) + 80001600024000 (4 cannons)
    Defense100
    KB Resist100%
    Immune toAll debuffs
    Dutchman Cannon
    Dutchman Cannon
    Classic mode icon Classic
    Expert mode icon Expert
    Master mode icon Master
    Statistics
    Type
    Boss Part
    Environment
    AI TypeRider AI
    Damage30/60/90 (melee)
    60120180 (ranged)
    Max Life2000/4000/6000
    Defense20
    KB Resist100%
    Immune toAll debuffs except Whip debuffs

    The Pirate Invasion is an event where numerous pirates invade the spawn point. It can occur in Hardmode randomly or by using a Pirate MapPirate Map after an altar has been destroyed and the player has 200 or more max health. If those requirements have been fulfilled, there is a 3.27% chance if one has yet to be defeated, and a 1.96% chance if one has been defeated.

    Enemies[]

    • The ParrotParrot will fly about, trying to deal contact damage. It does not drop much and killing one will not help complete the event.
    • The Pirate CaptainPirate Captain uses a gun and a cannon. The gun rapid-fires bullets, and the cannon will fire projectiles that explode on contact with a solid object, dealing very high damage. The captain drops a vast amount of loot. Only one can exist at a time.
    • Pirate CorsairPirate Corsairs are the sword-wielding scalawags. They deal melee damage and move fairly rapidly. They drop even more loot than the Captain.
    • Pirate CrossbowerPirate Crossbowers are one of the ranged pillagers of the event. They use their crossbows to fire flaming arrows from a distance. They drop the same amount of loot as their low-class cousins (all but the captain, his parrots, his ghost, and his ship). With their debuff and considerable damage, they are one of the larger threats if in the open.
    • Pirate DeadeyePirate Deadeyes carry bullet-firing guns. They are very inaccurate and are likely to miss. Nevertheless, one should take care to avoid their bullets if in the open.
    • Unarmed Pirate DeckhandPirate Deckhands can only attack via contact damage.
    • Pirate's CursePirate's Curses are the skeletal remains of the captain. They appear after the captain dies. They act like wraiths, flying through blocks, and are immune to traps. Specifically designed to thwart exploitation of the grounded enemies, these are a large threat to those in enclosed shelters.
    • The mini-boss of the event, the Flying DutchmanFlying Dutchman has four cannons that fire towards the player, and goes down once all four are destroyed. The Dutchman has the highest chance of loot drops.

    Rewards[]

    General Strategies[]

    General Tips[]

    This content is transcluded from Guide:Practical tips § Combat.

    Terrain Preparation[]

    Do not attempt to fight the Pirate Invasion in an open space during early Hardmode. The amount of enemies coupled with their abundant projectiles will quickly overwhelm an inexperienced or underequipped player. Instead, consider some simple preparation. With a secure, enclosed space, the event can be made easy. Simply construct a box-shaped building on or off the ground. When inside the box, no enemies will be able to reach the player. Attacking enemies will require weapons that can attack around or through blocks. If the player does not possess such weapons, their only option will be to place holes in the walls and fire projectiles through them, taking care not to be hit by enemy projectiles. It is best to place these holes in ceilings or floors to make it harder for ground enemies to fire into them. The Flying Dutchman cannot pass through blocks, so it will remain stuck against the walls of the box where the player can easily destroy its cannons. Do note that the Pirate's Curses, with trap immunity and the ability to fly through blocks, will be a large threat to those in shelter. It can help to make the shelter larger for space to dodge and fight the Curse.

    Gearing Up[]

    Armor[]

    Weapons[]

    For Melee Users[]
    For Ranged Users[]
    For Magic Users[]
    For Summoners[]
    • The Spider StaffSpider Staff is available early, and a solid improvement over the Pre-Hardmode options, especially with the spiders' ability to latch onto enemies (putting walls behind the arena can make the spiders more mobile). If the Dreadnautilus has been defeated, the Sanguine Staff is a very powerful option.
    • For sentries, one should use the Queen Spider StaffQueen Spider Staff as it is the best one available.

    Potions[]

    Accessories[]

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